//#include "x0_i0_henchman" #include "rd_level" //#include "prc_x2_itemprop" #include "rd_treasure" #include "utl_i_sqluuid" void LevelUpHench(object oPC); void main() { object oPC = GetPCLevellingUp(); LevelUpHench(oPC); if (SQLocalsUUID_GetInt(oPC,"SuperPowers") > 0) CreateSuperPowers(oPC); if (SQLocalsUUID_GetInt(oPC,"SpecialPowers") > 0) CreateSpecialPowers(oPC); if (SQLocalsUUID_GetInt(oPC,"EvilPath") > 0) CreateEvilPowers(oPC); } void LevelUpHench(object oPC) { int iIndex; object oHench; iIndex = 1; while (iIndex < 7) { oHench = GetHenchman(oPC,iIndex); if (GetIsObjectValid(oHench)) { if (GetTag(oHench) == GetLocalString(oPC,"Henchman")) LevelMob(oHench,1); if (GetTag(oHench) == "en3_spiritfriend") LevelMob(oHench,1); } iIndex++; } }