//:://///////////////////////////////////////////// //:: FileName p_guide1 //::////////////////////////////////////////////// //::////////////////////////////////////////////// //:: Created By: Script Wizard //:: Created On: 8/14/2002 7:32:47 PM //::////////////////////////////////////////////// void main() { int iLevel; location oLoc; object oCreature; string sTag; object oPC; oPC = GetPCSpeaker(); iLevel = GetLevelByPosition(1,oPC) + GetLevelByPosition(2,oPC) + GetLevelByPosition(3,oPC); if (iLevel>3) sTag = "en3_guardwolf"; else sTag = "en3_guarddog"; if (GetGold(GetPCSpeaker())>49) { TakeGoldFromCreature(50, GetPCSpeaker(), TRUE); oLoc=GetLocation(OBJECT_SELF); oCreature=CreateObject(OBJECT_TYPE_CREATURE,sTag,oLoc); AddHenchman(GetPCSpeaker(),oCreature); } else { ActionSpeakString("You don't have enough gold."); } }