#include "rd_questinc" object GetNHUndead(object oPC, object oSender, int iRaceOnly=0, string sTag = ""); object GetNHCreatures(object oPC,string sCampType, int iBase, int iBaseStart, int iBaseMax, int iCampType); void main() { object oPC; object oBoss; int iAdjustedLevel; string sTag; oPC = GetPCSpeaker(); iAdjustedLevel = GetHitDice(oPC); if (iAdjustedLevel<5) sTag = "undead1"; else if (iAdjustedLevel<9) sTag = "undead3"; else if (iAdjustedLevel<15) sTag = "undead4"; else if (iAdjustedLevel<20) sTag = "undead5"; else sTag = "undead6"; oBoss = GetSpecificCamp(oPC,OBJECT_SELF,"NHC1",1,sTag); SetPartyInt(GetPCSpeaker(),"QuestType",2); SetLocalString(OBJECT_SELF,"QuestCreatures",GetTag(oBoss)); SetPartyInt(GetPCSpeaker(),"NHQuest",5); }