void main() { //en4_p1_militia if (GetLocalInt(OBJECT_SELF,"Spawned") == 0) { SetLocalInt(OBJECT_SELF,"Spawned",1); CreateObject(OBJECT_TYPE_CREATURE,"en4_p1_militia",GetLocation(GetObjectByTag("P1_Guard1"))); CreateObject(OBJECT_TYPE_CREATURE,"en4_p1_militia",GetLocation(GetObjectByTag("P1_Guard2"))); } }