#include "rd_questinc" void main() { object oPC; object oBoss; int iVariance; int iLevel; int iAdjustedLevel; string sTokenLine; string sTag; oPC = GetPCSpeaker(); SetPartyInt(oPC,"QuestStep",1); SetLocalString(oPC,"QuestGiver",GetTag(OBJECT_SELF)); SetLocalInt(oPC,"Quest",1); SetCustomToken(111, ""); SetCustomToken(112, ""); SetCustomToken(113, ""); SetToken(oPC,OBJECT_SELF,103,GetName(OBJECT_SELF)); iLevel = GetHitDice(oPC); iAdjustedLevel = GetAdjustedLevel(oPC); iAdjustedLevel = ZoneLevel(GetArea(oPC),iAdjustedLevel); if (iAdjustedLevel<5) sTag = "undead1"; else if (iAdjustedLevel<9) sTag = "undead3"; else if (iAdjustedLevel<15) sTag = "undead4"; else if (iAdjustedLevel<20) sTag = "undead5"; else sTag = "undead6"; if (Random(2)==0) oBoss = GetRandomQuestMobs(oPC,OBJECT_SELF,0,sTag); else oBoss = GetQuestCamp(oPC,OBJECT_SELF,sTag); sTokenLine = "I need to eliminate some undead located " + GetToken(102) + "."; sTokenLine = FixTokenLine(sTokenLine,"REPEAT"); SetToken(oPC,OBJECT_SELF,111,sTokenLine); RemoveJournalQuestEntry("jDelivery",oPC); RemoveJournalQuestEntry("jCamp",oPC); AddJournalQuestEntry("jCamp",1,oPC); }