#include "rd_questinc" void main() { object oPC; object oBoss; object oVillager; int iVariance; int iLevel; int iAdjustedLevel; int iRandom; string sTokenLine; string sTag; oPC = GetPCSpeaker(); iLevel = GetHitDice(oPC); iAdjustedLevel = GetAdjustedLevel(oPC); iAdjustedLevel = ZoneLevel(GetArea(oPC),iAdjustedLevel); SetPartyInt(oPC,"QuestStep",1); SetPartyString(oPC,"QuestGiver",GetTag(OBJECT_SELF)); SetPartyInt(oPC,"Quest",1); SetPartyInt(oPC,"QuestType",2); SetCustomToken(111, ""); SetCustomToken(112, ""); SetCustomToken(113, ""); SetToken(oPC,OBJECT_SELF,103,GetName(OBJECT_SELF)); if (iAdjustedLevel < 11) { iRandom = Random(4)+1; switch (iRandom) { case 1: sTag = "bandit"; break; case 2: sTag = "goblin"; break; case 3: sTag = "orc"; break; case 4: sTag = "slaver"; break; } } else if (iAdjustedLevel < 21) { iRandom = Random(3)+1; switch (iRandom) { case 1: sTag = "merc"; break; case 2: sTag = "ogre"; break; case 3: sTag = "slaver"; break; } } else { iRandom = Random(3)+1; switch (iRandom) { case 1: sTag = "drow"; break; case 2: sTag = "duergar"; break; case 3: sTag = "slaver"; break; } } oBoss = GetSpecificCamp(oPC,OBJECT_SELF,"P2",1,sTag); oVillager = GetObjectByTag("p2_villager1"); DestroyObject(oVillager); oVillager = GetObjectByTag("p2_villager2"); DestroyObject(oVillager); oVillager = GetObjectByTag("p2_villager3"); DestroyObject(oVillager); CreateObject(OBJECT_TYPE_CREATURE,"p2_villager1",GetLocation(GetObjectByTag("P2_1"))); CreateObject(OBJECT_TYPE_CREATURE,"p2_villager2",GetLocation(GetObjectByTag("P2_2"))); CreateObject(OBJECT_TYPE_CREATURE,"p2_villager3",GetLocation(GetObjectByTag("P2_3"))); sTokenLine = "I need to save some prisoners from some " + GetToken(101) + "."; sTokenLine = FixTokenLine(sTokenLine,"REPEAT"); SetToken(oPC,OBJECT_SELF,111,sTokenLine); RemoveJournalQuestEntry("jDelivery",oPC); RemoveJournalQuestEntry("jCamp",oPC); AddJournalQuestEntry("jCamp",1,oPC); }