#include "rd_questinc" void main() { object oPC; int iLevel; int iAdjustedLevel; int iQuestType; string sTokenLine; oPC = GetPCSpeaker(); iLevel = GetHitDice(oPC); iAdjustedLevel = GetAdjustedLevel(oPC); iAdjustedLevel = ZoneLevel(GetArea(oPC),iAdjustedLevel); SetPartyInt(oPC,"QuestStep",1); SetPartyString(oPC,"QuestGiver",GetTag(OBJECT_SELF)); SetPartyInt(oPC,"Quest",1); SetPartyInt(oPC,"QuestType",2); SetCustomToken(111, ""); SetCustomToken(112, ""); SetCustomToken(113, ""); SetToken(oPC,OBJECT_SELF,103,GetName(OBJECT_SELF)); if (iAdjustedLevel < 12 || iAdjustedLevel > 25) iQuestType = Random(2)+1; else iQuestType = Random(3)+1; SetPartyInt(oPC,"SpecialQuestType",iQuestType); SetPartyInt(oPC,"QuestLevel",iAdjustedLevel); sTokenLine = "I need to help the people of Nirra Hamlett."; sTokenLine = FixTokenLine(sTokenLine,"REPEAT"); SetToken(oPC,OBJECT_SELF,111,sTokenLine); RemoveJournalQuestEntry("jDelivery",oPC); RemoveJournalQuestEntry("jCamp",oPC); AddJournalQuestEntry("jCamp",1,oPC); }