#include "nw_i0_plot" #include "rd_misc" void main() { object oSelf; object oSpawnPoint; string sDestTag; oSelf = OBJECT_SELF; sDestTag="rd_hench_death"; oSpawnPoint = GetObjectByTag(sDestTag); AssignCommand(oSelf,JumpToLocation(GetLocation(oSpawnPoint))); ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectResurrection(),oSelf); ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectHeal(GetMaxHitPoints(oSelf)), oSelf); RemoveEffects(oSelf); }