//#include "rd_spawnzones"
#include "rd_questinc"

void main()
{
int iLevel;
string sTag;
location lLoc;
object oGuard;
object oPC;
int iMinLevel;
int iMaxLevel;

oPC = GetEnteringObject();

//CreateItemOnObject("NW_IT_MPOTION008",GetEnteringObject());

if (GetIsPC(oPC))
    {
    if (GetLocalInt(OBJECT_SELF,"EN4_SetupZone") == 0 && GetLocalInt(OBJECT_SELF,"AdventureZone") > 0)
        SetupZone(oPC);

    if (GetLocalInt(OBJECT_SELF,"SpawnOnce") == 0)
        {
        SetLocalInt(OBJECT_SELF,"SpawnOnce",1);
        GetSpecialTreasure(OBJECT_SELF);
        }

    CheckZone(oPC);

    if (GetLocalInt(OBJECT_SELF,"Spawned") == 0)
        {
        iLevel = GetHitDice(oPC);
        iLevel = ZoneLevel(OBJECT_SELF,iLevel);

        RespawnCampsAE(GetEnteringObject(),0, iLevel);
        RespawnMobsAE(GetEnteringObject(),0, iLevel);

        oGuard = GetObjectByTag("SM1_cguard1_S");
        if (!GetIsObjectValid(oGuard))
            {
            lLoc = GetLocation(GetObjectByTag("SM1_cguard1"));
            CreateObject(OBJECT_TYPE_CREATURE,"en4_cityguard2",lLoc,FALSE,"SM1_cguard1_S");
            }

        oGuard = GetObjectByTag("SM1_cguard2_S");
        if (!GetIsObjectValid(oGuard))
            {
            lLoc = GetLocation(GetObjectByTag("SM1_cguard2"));
            CreateObject(OBJECT_TYPE_CREATURE,"en4_cityguard2",lLoc,FALSE,"SM1_cguard2_S");
            }

        SetLocalInt(OBJECT_SELF,"Spawned",1);
        SetLocalInt(OBJECT_SELF,"RandomEncounter",1);

        }
    }
}