void main()
{
object oClicker = GetClickingObject();
object oTarget = GetTransitionTarget(OBJECT_SELF);
object oArea = GetArea(oClicker);
object oMob;
int iFights;
int iFlag;

iFlag = TRUE;

oMob = GetFirstObjectInArea(oArea);
while (GetIsObjectValid(oMob))
    {
    if (GetObjectType(oMob) == OBJECT_TYPE_CREATURE && !GetIsPC(oMob) && !GetIsPC(GetMaster(oMob)))
        iFlag = FALSE;
    oMob = GetNextObjectInArea(oArea);
    }

if (iFlag == TRUE)
    {
    GiveGoldToCreature(oClicker,GetHitDice(oClicker) * 25);
    iFights=GetLocalInt(oClicker,"PCFights");
    iFights++;
    SetLocalInt(oClicker,"HTCArena",0);
    SetLocalInt(oClicker,"PCFights",iFights);
    SetLocalInt(oClicker,"ArenaHasFought",1);
    if (GetLocalInt(oClicker,"QuestFights") > 0 && GetLocalInt(oClicker,"QuestFights") > iFights)
        SetLocalInt(oClicker,"ArenaHasFought",0);
    SetAreaTransitionBMP(AREA_TRANSITION_RANDOM);
    AssignCommand(oClicker,JumpToObject(oTarget));
    }
}