void main() { object oPC; object oSpawnPoint; object oArea; object oMob; int iHouse; oPC = GetEnteringObject(); oSpawnPoint = GetObjectByTag(GetLocalString(oPC,"EN4Return")); if (!GetIsObjectValid(oSpawnPoint)) oSpawnPoint=GetObjectByTag("EN4_Respawn"); AssignCommand(oPC,JumpToLocation(GetLocation(oSpawnPoint))); iHouse=GetLocalInt(oPC,"EN4House"); if (iHouse == 1) SetLocalInt(GetModule(),"House1InUse",0); if (iHouse == 2) SetLocalInt(GetModule(),"House2InUse",0); if (iHouse == 3) SetLocalInt(GetModule(),"House3InUse",0); SetLocalInt(oPC,"EN4House",0); oArea=GetArea(oPC); oMob = GetFirstObjectInArea(oArea); while (GetIsObjectValid(oMob)) { if (GetObjectType(oMob) == OBJECT_TYPE_CREATURE && !GetIsPC(oMob) && !GetIsPC(GetMaster(oMob))) { AssignCommand(oMob,ClearAllActions(TRUE)); } oMob = GetNextObjectInArea(oArea); } }