#include "rd_treasure" #include "rd_level" void main() { location lLoc; object oNPC; object oItem; lLoc = GetLocation(GetObjectByTag("rp1_test")); oNPC = CreateObject(OBJECT_TYPE_CREATURE,"en3_bandit_r_1",lLoc); LevelMob(oNPC,20); EquipMob(oNPC); SendMessageToPC(GetFirstPC(),"Spawned"); //oItem = CreateItemOnObject("en3_ssword1",oNPC); //DelayCommand(0.5f,AssignCommand(oNPC,ActionEquipItem(oItem,INVENTORY_SLOT_LEFTHAND))); //rp1_test //en3_bandit_r_1 }