EN4_PRC8/_module/nss/en3_death.nss
Jaysyn904 b464d8da05 Initial Commit
Initial Commit [v1.32PRC8]
2025-04-03 13:38:45 -04:00

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#include "prc_inc_racial"
#include "utl_i_sqluuid"
#include "utl_i_sqlocals"
void GetKiller();
void Raise(object oPlayer)
{
effect eVisual = EffectVisualEffect(VFX_IMP_RESTORATION);
effect eBad = GetFirstEffect(oPlayer);
ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectResurrection(),oPlayer);
ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectHeal(GetMaxHitPoints(oPlayer)), oPlayer);
//Search for negative effects
while(GetIsEffectValid(eBad))
{
if (GetEffectType(eBad) == EFFECT_TYPE_ABILITY_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_AC_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_ATTACK_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_IMMUNITY_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_SAVING_THROW_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_SPELL_RESISTANCE_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_SKILL_DECREASE ||
GetEffectType(eBad) == EFFECT_TYPE_BLINDNESS ||
GetEffectType(eBad) == EFFECT_TYPE_DEAF ||
GetEffectType(eBad) == EFFECT_TYPE_PARALYZE ||
GetEffectType(eBad) == EFFECT_TYPE_NEGATIVELEVEL)
{
//Remove effect if it is negative.
RemoveEffect(oPlayer, eBad);
}
eBad = GetNextEffect(oPlayer);
}
//Fire cast spell at event for the specified target
SignalEvent(oPlayer, EventSpellCastAt(OBJECT_SELF, SPELL_RESTORATION, FALSE));
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisual, oPlayer);
}
void main()
{
object oPlayer = GetLastPlayerDied();
// * increment global tracking number of times that I died
SQLocalsUUID_SetInt(oPlayer, "NW_L_PLAYER_DIED", SQLocalsUUID_GetInt(oPlayer, "NW_L_PLAYER_DIED") + 1);
int iLevel = GetHitDice(oPlayer);
int iDeaths;
int iDeathAllowed;
AssignCommand(oPlayer,GetKiller());
iDeaths = SQLocalsUUID_GetInt(oPlayer,"PCDeaths");
iDeathAllowed = 3 + iLevel - SQLocalsUUID_GetInt(oPlayer,"PCEnterLevel");
if (SQLocalsUUID_GetInt(oPlayer,"PCHardCoreSpecial") == 1)
iDeathAllowed = (iLevel+5)/10;
if (SQLocalsUUID_GetInt(oPlayer,"PCHardcore") == 0 && SQLocalsUUID_GetInt(oPlayer,"PCHardCorePNP") == 0)
{
if ((iDeathAllowed - iDeaths) == 1)
SendMessageToPC(oPlayer,"You have 1 life left.");
else
SendMessageToPC(oPlayer,"You have " + IntToString(iDeathAllowed - iDeaths) + " lives left.");
}
// * make friendly to Each of the 3 common factions
AssignCommand(oPlayer, ClearAllActions());
// * Note: waiting for Sophia to make SetStandardFactionReptuation to clear all personal reputation
if (GetStandardFactionReputation(STANDARD_FACTION_COMMONER, oPlayer) <= 10)
{ SQLocalsUUID_SetInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad
SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 80, oPlayer);
}
if (GetStandardFactionReputation(STANDARD_FACTION_MERCHANT, oPlayer) <= 10)
{ SQLocalsUUID_SetInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad
SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 80, oPlayer);
}
if (GetStandardFactionReputation(STANDARD_FACTION_DEFENDER, oPlayer) <= 10)
{ SQLocalsUUID_SetInt(oPlayer, "NW_G_Playerhasbeenbad", 10); // * Player bad
SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 80, oPlayer);
}
DelayCommand(2.0, PopUpDeathGUIPanel(oPlayer,TRUE, TRUE,0,"Death has taken you."));
}
void GetKiller()
{
object oKiller = GetLastKiller();
if (oKiller == GetModule())
oKiller = GetLastHostileActor();
SQLocalsUUID_SetString(OBJECT_SELF,"Killer",GetName(oKiller));
SQLocalsUUID_SetInt(OBJECT_SELF,"KillerType",0);
if (MyPRCGetRacialType(oKiller) == RACIAL_TYPE_DWARF ||
MyPRCGetRacialType(oKiller) == RACIAL_TYPE_ELF ||
MyPRCGetRacialType(oKiller) == RACIAL_TYPE_GIANT ||
MyPRCGetRacialType(oKiller) == RACIAL_TYPE_GNOME ||
MyPRCGetRacialType(oKiller) == RACIAL_TYPE_HALFELF ||
MyPRCGetRacialType(oKiller) == RACIAL_TYPE_HALFLING ||
MyPRCGetRacialType(oKiller) == RACIAL_TYPE_HALFORC ||
MyPRCGetRacialType(oKiller) == RACIAL_TYPE_HUMAN ||
MyPRCGetRacialType(oKiller) == RACIAL_TYPE_HUMANOID_GOBLINOID ||
MyPRCGetRacialType(oKiller) == RACIAL_TYPE_HUMANOID_MONSTROUS ||
MyPRCGetRacialType(oKiller) == RACIAL_TYPE_HUMANOID_ORC ||
MyPRCGetRacialType(oKiller) == RACIAL_TYPE_HUMANOID_REPTILIAN)
SQLocalsUUID_SetInt(OBJECT_SELF,"KillerType",1);
else if (MyPRCGetRacialType(oKiller) == RACIAL_TYPE_UNDEAD)
SQLocalsUUID_SetInt(OBJECT_SELF,"KillerType",2);
else if (MyPRCGetRacialType(oKiller) == RACIAL_TYPE_OUTSIDER)
SQLocalsUUID_SetInt(OBJECT_SELF,"KillerType",3);
}