Initial commit
Initial commit. Updated release archive.
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42
_module/nss/qst_bless_temp.nss
Normal file
42
_module/nss/qst_bless_temp.nss
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#include "prc_x2_itemprop"
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void main()
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{
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object oPC;
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object oItem;
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itemproperty ip;
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int iBlessing;
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int iDamage;
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oPC=GetPCSpeaker();
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SetLocalInt(oPC,"TempPowers",1);
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iDamage = DAMAGE_BONUS_1;
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oItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND,oPC);
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if (!GetIsObjectValid(oItem))
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oItem = GetItemInSlot(INVENTORY_SLOT_ARMS,oPC);
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if (GetIsObjectValid(oItem))
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{
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if (IPGetIsRangedWeapon(oItem))
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{
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ip=ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_DIVINE,iDamage);
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oItem = GetItemInSlot(INVENTORY_SLOT_ARROWS,oPC);
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if (GetIsObjectValid(oItem))
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IPSafeAddItemProperty(oItem,ip,4.0*60*60);
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oItem = GetItemInSlot(INVENTORY_SLOT_BOLTS,oPC);
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if (GetIsObjectValid(oItem))
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IPSafeAddItemProperty(oItem,ip,4.0*60*60);
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oItem = GetItemInSlot(INVENTORY_SLOT_BULLETS,oPC);
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if (GetIsObjectValid(oItem))
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IPSafeAddItemProperty(oItem,ip,4.0*60*60);
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} else {
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ip=ItemPropertyDamageBonus(IP_CONST_DAMAGETYPE_DIVINE,iDamage);
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IPSafeAddItemProperty(oItem,ip,4.0*60*60);
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}
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DelayCommand(1.0,AssignCommand(OBJECT_SELF,ActionCastFakeSpellAtObject(SPELL_BLESS_WEAPON,oPC)));
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TakeGoldFromCreature(100,oPC,TRUE);
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}
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}
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