2025/12/15 Update

Updated PEPS.
Hooked up new GUI event.
Updated baseitems.2da for new crafting items.
Updated nim tools.
Full compile.
This commit is contained in:
Jaysyn904
2025-12-16 20:00:39 -05:00
parent 26d9f612f4
commit c07a7138fb
951 changed files with 163507 additions and 17216 deletions

25
_module/nss/nw_ch_ac8.nss Normal file
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/*//////////////////////////////////////////////////////////////////////////////
Script: nw_ch_ac8
Programmer: Philos
////////////////////////////////////////////////////////////////////////////////
Associates (Summons, Familiars, Companions) OnDisturbed event script.
Fires when the inventory of oCreature is changed i.e. added or removed.
Creatures can't have items added or removed from its inventory (it's not a
container), then the only way this fires for creatures if something is stolen.
*///////////////////////////////////////////////////////////////////////////////
#include "0i_associates"
void main()
{
if(AI_DEBUG) ai_Debug("nw_ch_ac8", "13", GetName(OBJECT_SELF) + " is been disturbed!");
if(GetSpawnInCondition(NW_FLAG_DISTURBED_EVENT))
{
SignalEvent(OBJECT_SELF, EventUserDefined(1008));
}
// We do nothing at the moment... lets not mess up our factions ok?
// This should be defined by the server admins and is commented out.
//if(ai_GetIsBusy(OBJECT_SELF, FALSE) || ai_Disabled()) return;
//object oTarget = GetLastDisturbed();
//if (oTarget != OBJECT_INVALID) ai_DoMonsterCombatRound ();
}