Files
EN6_PRC/_module/nss/0c_summon_assoc.nss
Jaysyn904 c07a7138fb 2025/12/15 Update
Updated PEPS.
Hooked up new GUI event.
Updated baseitems.2da for new crafting items.
Updated nim tools.
Full compile.
2025-12-16 20:00:39 -05:00

18 lines
721 B
Plaintext

/*////////////////////////////////////////////////////////////////////////////////////////////////////
Script Name: 0c_summon_assoc
Programmer: Philos
//////////////////////////////////////////////////////////////////////////////////////////////////////
Conversation script to have the caller summon either an animal companion or
familiar associate.
Param
sAssociate - which associate to summon.
*/////////////////////////////////////////////////////////////////////////////////////////////////////
#include "0i_associates"
void main()
{
string sAssociate = GetScriptParam ("sAssociate");
if (sAssociate == "Familiar") SummonFamiliar ();
else if (sAssociate == "Companion") SummonAnimalCompanion ();
}