#include "en5_spawnzone" void GetUndeadTheme2(int iCamp); void GetPlanarTheme(int iCamp); void main() { int iLevel; int iHeartbeat; int iAdventure; int iRandom; string sZone; object oPC; object oWP; oPC = GetEnteringObject(); sZone=GetLocalString(OBJECT_SELF,"Zone"); oWP=GetObjectByTag(sZone+"_INFO"); if (GetIsPC(oPC) && GetIsObjectValid(oWP) && GetLocalInt(oWP,"EN5_SpawnZone") == 0) { SetLocalInt(oWP,"EN5_SpawnZone",1); //SpawnAreaCamp(sZone,iLevel,iSpawnType,iCamp,iAdventureZone); SetLocalString(GetModule(),"SPAWN_CampType","C"); SetLocalInt(GetModule(),"MobWander",33); SetLocalString(GetModule(),"SPAWN_Zone","CW1"); SetLocalInt(GetModule(),"SPAWN_Boss",1); iRandom=Random(2)+1; if (iRandom==1) { GetUndeadTheme2(1); GetUndeadTheme2(2); SetLocalInt(GetModule(),"SPAWN_Boss",3); GetUndeadTheme2(3); } else { GetPlanarTheme(1); GetPlanarTheme(2); SetLocalInt(GetModule(),"SPAWN_Boss",3); GetPlanarTheme(3); } SetLocalInt(GetModule(),"SPAWN_Boss",0); SetLocalInt(GetModule(),"MobWander",50); SpawnEncounters(oWP,0); SetLocalInt(GetModule(),"MobWander",0); CreateTraps("CW1",8,11); LockDoorsAndChests("CW1",8,11); } } void GetUndeadTheme2(int iCamp) { int iLevel; int iRandom; SetLocalInt(GetModule(),"SPAWN_Camp",iCamp); if (iCamp==1) iLevel=Random(2)+8; else iLevel=Random(3)+9; if (iCamp<3) iRandom=Random(3)+1; else iRandom=Random(3)+2; if (iRandom==1) GetShade(iLevel); if (iRandom==2) GetUndead(iLevel); if (iRandom==3) GetNecromancers(iLevel); if (iRandom==4) GetVampire(iLevel); } void GetPlanarTheme(int iCamp) { int iLevel; int iRandom; SetLocalInt(GetModule(),"SPAWN_Camp",iCamp); if (iCamp==1) iLevel=Random(2)+8; else iLevel=Random(3)+9; if (iCamp<3) iRandom=Random(4)+1; else iRandom=Random(4)+2; if (iRandom==1) GetOutsiders(iLevel); if (iRandom==2) GetFeyri(iLevel); if (iRandom==3) GetCultist(iLevel); if (iRandom==4) GetTiefling(iLevel); if (iRandom==5) GetRakasha(iLevel); }