//#include "x0_i0_henchman" #include "rd_level" void main() { object oPC; oPC = GetPCSpeaker(); AddHenchman(oPC, OBJECT_SELF); if (GetHitDice(OBJECT_SELF) < GetHitDice(oPC)) LevelMob(OBJECT_SELF,GetHitDice(oPC)-GetHitDice(OBJECT_SELF)); DelayCommand(1.0, AssignCommand(OBJECT_SELF,ActionForceFollowObject(oPC,5.0))); //SetLocalString(oPC,"Henchman",GetTag(OBJECT_SELF)); //SetLocalInt(oPC,"RestGold",GetGold(oPC)); }