#include "en5_monsters" #include "en5_singlespawns" object SpawnCamp(string sZone,int iLevel,int iSpawnType,int iCamp, int iBoss=0); object GetSingleSpawnMob(string sCamp,int iCamp,int iLevel); int GetQuestRepeatCamp(int iLevel); object SpawnOutside(int iLevel); object SpawnInside(int iLevel); object GetQuestCamp(int iCamp,int iLevel,int iDisplay=0); object GetRandomQuestCamp(int iQuestLevel); object GetThemeQuestMobs(int iLevel); int GetTotalCamps(); int GetMobTheme(int iTheme,int iLevel=1); int GetTotalCamps() { int iResult; iResult=44; return iResult; } object GetQuestCamp(int iCamp,int iLevel,int iDisplay=0) { object oBoss; string sCamp; switch (iCamp) { case 0: if (iDisplay==0) oBoss = GetRandomQuestCamp(iLevel); else sCamp="Random"; break; case 1: if (iDisplay==0) oBoss = GetThemeQuestMobs(iLevel); else sCamp="Theme"; break; case 2: if (iDisplay==0) oBoss = GetGoblins(iLevel); else sCamp="Goblins"; break; case 3: if (iDisplay==0) oBoss = GetOrcs(iLevel); else sCamp="Orcs"; break; case 4: if (iDisplay==0) oBoss = GetBugBear(iLevel); else sCamp="Bugbears"; break; case 5: if (iDisplay==0) oBoss = GetLizardfolk(iLevel); else sCamp="Lizardfolk"; break; case 6: if (iDisplay==0) oBoss = GetMonstrous(iLevel); else sCamp="Monstrous"; break; case 7: if (iDisplay==0) oBoss = GetUndead(iLevel); else sCamp="Undead"; break; case 8: if (iDisplay==0) oBoss = GetCultist(iLevel); else sCamp="Cultist"; break; case 9: if (iDisplay==0) oBoss = GetNecromancers(iLevel); else sCamp="Necromancers"; break; case 10: if (iDisplay==0) oBoss = GetConjurers(iLevel); else sCamp="Conjuerers"; break; case 11: if (iDisplay==0) oBoss = GetMercenaries(iLevel); else sCamp="Mercenaries"; break; case 12: if (iDisplay==0) oBoss = GetAssassins(iLevel); else sCamp="Assassins"; break; case 13: if (iDisplay==0) oBoss = GetDrow(iLevel); else sCamp="Drow"; break; case 14: if (iDisplay==0) oBoss = GetGolems(iLevel); else sCamp="Golems"; break; case 15: if (iDisplay==0) oBoss = GetTiefling(iLevel); else sCamp="Tieflings"; break; case 16: if (iDisplay==0) oBoss = GetShade(iLevel); else sCamp="Shade"; break; case 17: if (iDisplay==0) oBoss = GetGiants(iLevel); else sCamp="Giants"; break; case 18: if (iDisplay==0) oBoss = GetFeyri(iLevel); else sCamp="Feyri"; break; case 19: if (iDisplay==0) oBoss = GetDrider(iLevel); else sCamp="Drider"; break; case 20: if (iDisplay==0) oBoss = GetRakasha(iLevel); else sCamp="Rakasha"; break; case 21: if (iDisplay==0) oBoss = GetEvilMen(iLevel); else sCamp="Evil Men"; break; case 22: if (iDisplay==0) oBoss = GetDuergar(iLevel); else sCamp="Duergar"; break; case 23: if (iDisplay==0) oBoss = GetLich(iLevel); else sCamp="Lich"; break; case 24: if (iDisplay==0) oBoss = GetLichLord(iLevel); else sCamp="LichLord"; break; case 25: if (iDisplay==0) oBoss = GetGnolls(iLevel); else sCamp="Gnolls"; break; case 26: if (iDisplay==0) oBoss = GetShapeshifters(iLevel); else sCamp="Shapeshifters"; break; case 27: if (iDisplay==0) oBoss = GetFlyers(iLevel); else sCamp="Flyers"; break; case 28: if (iDisplay==0) oBoss = GetInsects(iLevel); else sCamp="Insects"; break; case 29: if (iDisplay==0) oBoss = GetWolves(iLevel); else sCamp="Wolves"; break; case 30: if (iDisplay==0) oBoss = GetAnts(iLevel); else sCamp="Ants"; break; case 31: if (iDisplay==0) oBoss = GetRats(iLevel); else sCamp="Rats"; break; case 32: if (iDisplay==0) oBoss = GetBlighted(iLevel); else sCamp="Blighted"; break; case 33: if (iDisplay==0) oBoss = GetUnkempt(iLevel); else sCamp="Unkempt"; break; case 34: if (iDisplay==0) oBoss = GetHalfDragons(iLevel); else sCamp="Half-Dragons"; break; case 35: if (iDisplay==0) oBoss = GetUndeadTheme(iLevel); else sCamp="Undead Theme"; break; case 36: if (iDisplay==0) oBoss = GetRandomQuestCamp(iLevel); else sCamp="Random"; break; case 37: if (iDisplay==0) oBoss = GetSpiders(iLevel); else sCamp="Spiders"; break; case 38: if (iDisplay==0) oBoss = GetTrolls(iLevel); else sCamp="Trolls"; break; case 39: if (iDisplay==0) oBoss = GetFiendish(iLevel); else sCamp="Half-Fiends"; break; case 40: if (iDisplay==0) oBoss = GetOutsiders(iLevel); else sCamp="Outsiders"; break; case 41: if (iDisplay==0) oBoss = GetSlavers(iLevel); else sCamp="Slavers"; break; case 42: if (iDisplay==0) oBoss = GetADragon(iLevel); else sCamp="One Dragon"; break; case 43: if (iDisplay==0) oBoss = GetDragons(iLevel); else sCamp="Dragons"; break; case 44: if (iDisplay==0) oBoss = GetRitualists(iLevel); else sCamp="Ritualists"; break; } if (iDisplay==1) SendMessageToPC(GetFirstPC(),IntToString(iCamp) + " = " + sCamp); return oBoss; } object GetSingleSpawnMob(string sCamp,int iCamp,int iLevel) { object oMob; SetLocalInt(GetModule(),"SPAWN_SingleSpawn",1); SetLocalString(GetModule(),"SPAWN_SS_Spot",sCamp); oMob=GetQuestCamp(iCamp,iLevel); SetLocalInt(GetModule(),"SPAWN_SingleSpawn",0); return oMob; } int GetQuestRepeatCamp(int iLevel) { int iRandom; int iRandom2; int iCamp; iCamp=11; if (iLevel<6) { iRandom=Random(10)+1; switch (iRandom) { case 1: iCamp=2; break; case 2: iCamp=3; break; case 3: iCamp=4; break; case 4: iCamp=8; break; case 5: iCamp=9; break; case 6: iCamp=10; break; case 7: iCamp=11; break; case 8: iCamp=25; break; case 9: iCamp=5; break; case 10: iCamp=14; break; } } else if (iLevel<15) { iRandom=Random(12)+1; switch (iRandom) { case 1: iCamp=2; break; case 2: iCamp=3; break; case 3: iCamp=4; break; case 4: iCamp=8; break; case 5: iCamp=9; break; case 6: iCamp=10; break; case 7: iCamp=11; break; case 8: iCamp=13; break; case 9: iCamp=22; break; case 10: iCamp=17; break; case 11: iCamp=14; break; case 12: if (Random(3)==0) { iRandom2=Random(3)+1; if (iRandom2==1) iCamp=19; else if (iRandom2==1) iCamp=16; else iCamp=18; } else { if (Random(2)==0) iCamp=2; else iCamp=3; } break; } } else if (iLevel<25) { iRandom=Random(14)+1; switch (iRandom) { case 1: iCamp=8; break; case 2: iCamp=9; break; case 3: iCamp=10; break; case 4: iCamp=11; break; case 5: iCamp=13; break; case 6: iCamp=22; break; case 7: iCamp=17; break; case 8: iCamp=14; break; case 9: iCamp=7; break; case 10: iCamp=18; break; case 11: iCamp=19; break; case 12: iCamp=20; break; case 13: iCamp=15; break; case 14: iCamp=16; break; } } else { iRandom=Random(10)+1; switch (iRandom) { case 1: iCamp=13; break; case 2: iCamp=22; break; case 3: iCamp=14; break; case 4: iCamp=18; break; case 5: iCamp=19; break; case 6: iCamp=20; break; case 7: iCamp=15; break; case 8: iCamp=16; break; case 9: iCamp=39; break; case 10: iCamp=17; break; } } return iCamp; } //object SpawnEncounter(string sZone,int iLevel,int iSpawnType,int iEncounter); object SpawnCamp(string sZone,int iLevel,int iSpawnType,int iCamp, int iBoss=0) { object oBoss; object oWP; SetLocalString(GetModule(),"SPAWN_Zone",sZone); SetLocalInt(GetModule(),"SPAWN_Camp",iCamp); SetLocalInt(GetModule(),"SPAWN_Boss",iBoss); oWP=GetObjectByTag(sZone + "_C" + IntToString(iCamp) + "_1"); switch (iSpawnType) { case 0: if (GetIsAreaAboveGround(GetArea(oWP)) && !(GetIsAreaInterior(GetArea(oWP)))) oBoss=SpawnOutside(iLevel); else oBoss=SpawnInside(iLevel); break; case 1: oBoss=GetSnowCreatures(iLevel); break; case 2: oBoss=GetThemeQuestMobs(iLevel); break; } return oBoss; } object SpawnOutside(int iLevel) { int iRandom; int iAdjustedLevel; object oBoss; iAdjustedLevel = iLevel; if (iAdjustedLevel<5) { iRandom = Random(15); switch (iRandom) { case 0: oBoss=GetLizardfolk(iLevel); break; //4 case 1: oBoss=GetUndead(iLevel); break; case 2: oBoss=GetEvilMen(iLevel); break; case 3: oBoss=GetFlyers(iLevel); break; //1 case 4: oBoss=GetGoblins(iLevel); break; //10 case 5: oBoss=GetOrcs(iLevel); break; //12 case 6: oBoss=GetInsects(iLevel); break; //16 case 7: oBoss=GetShapeshifters(iLevel); break; //1-3 (7sh) case 8: oBoss=GetBugBear(iLevel); break; //1-10 case 9: oBoss=GetWolves(iLevel); break; //11 case 10: oBoss=GetExtraPlanar(iLevel); break; //1-40 case 11: oBoss=GetGiants(iLevel); break; //2-18 case 12: oBoss=GetMonstrous(iLevel); break; //2-13 case 13: oBoss=GetGoodOutside(iLevel); break; //3-40 case 14: oBoss=GetThemeQuestMobs(iLevel); break; //3-40 } } else if (iAdjustedLevel<15) { iRandom = Random(13); switch (iRandom) { case 0: oBoss=GetUndead(iLevel); break; case 1: oBoss=GetEvilMen(iLevel); break; case 2: oBoss=GetGoblins(iLevel); break; //10 case 3: oBoss=GetOrcs(iLevel); break; //12 case 4: oBoss=GetInsects(iLevel); break; //16 case 5: oBoss=GetBugBear(iLevel); break; //1-10 case 6: oBoss=GetWolves(iLevel); break; //11 case 7: oBoss=GetExtraPlanar(iLevel); break; //1-40 case 8: oBoss=GetGiants(iLevel); break; //2-18 case 9: oBoss=GetMonstrous(iLevel); break; //2-13 case 10: oBoss=GetGoodOutside(iLevel); break; //3-40 case 11: oBoss=GetTrolls(iLevel); break; //5-9 case 12: if (iAdjustedLevel >7 && iAdjustedLevel <12 && Random(4)==0) oBoss=GetHalfDragons(iLevel); else oBoss=GetThemeQuestMobs(iLevel); break; //3-40 } } else if (iAdjustedLevel<25) { iRandom = Random(7); switch (iRandom) { case 0: oBoss=GetUndead(iLevel); break; case 1: oBoss=GetEvilMen(iLevel); break; case 2: oBoss=GetInsects(iLevel); break; //16 case 3: oBoss=GetExtraPlanar(iLevel); break; //1-40 case 4: oBoss=GetGiants(iLevel); break; //2-18 case 5: oBoss=GetGoodOutside(iLevel); break; //3-40 case 6: oBoss=GetThemeQuestMobs(iLevel); break; //3-40 } } else { iRandom = Random(6); switch (iRandom) { case 0: oBoss=GetUndead(iLevel); break; case 1: oBoss=GetExtraPlanar(iLevel); break; //1-40 case 2: oBoss=GetEvilMen(iLevel); break; //3-40 case 3: oBoss=GetGoodOutside(iLevel); break; //3-40 case 4: oBoss=GetGiants(iLevel); break; //2-18 case 5: oBoss=GetThemeQuestMobs(iLevel); break; //3-40 } } return oBoss; } object SpawnInside(int iLevel) { int iRandom; int iAdjustedLevel; object oBoss; iAdjustedLevel = iLevel; if (iAdjustedLevel<5) { iRandom = Random(13); switch (iRandom) { case 0: oBoss=GetLizardfolk(iLevel); break; //4 case 1: oBoss=GetUndead(iLevel); break; case 2: oBoss=GetEvilMen(iLevel); break; case 3: oBoss=GetGoblins(iLevel); break; //10 case 4: oBoss=GetOrcs(iLevel); break; //12 case 5: oBoss=GetInsects(iLevel); break; //16 case 6: oBoss=GetShapeshifters(iLevel); break; //1-3 (7sh) case 7: oBoss=GetBugBear(iLevel); break; //1-10 case 8: oBoss=GetExtraPlanar(iLevel); break; //1-40 case 9: oBoss=GetGiants(iLevel); break; //2-18 case 10: oBoss=GetMonstrous(iLevel); break; //2-13 case 11: oBoss=GetThemeQuestMobs(iLevel); break; //1-16 case 12: oBoss=GetUnderdark(iLevel); break; //3-40 } } else if (iAdjustedLevel<15) { iRandom = Random(12); switch (iRandom) { case 0: oBoss=GetUndead(iLevel); break; case 1: oBoss=GetEvilMen(iLevel); break; case 2: oBoss=GetGoblins(iLevel); break; //10 case 3: oBoss=GetOrcs(iLevel); break; //12 case 4: oBoss=GetInsects(iLevel); break; //16 case 5: oBoss=GetExtraPlanar(iLevel); break; //14 case 6: oBoss=GetBugBear(iLevel); break; //1-10 case 7: oBoss=GetThemeQuestMobs(iLevel); break; //1-40 case 8: oBoss=GetGiants(iLevel); break; //2-18 case 9: oBoss=GetMonstrous(iLevel); break; //2-13 case 10: oBoss=GetUnderdark(iLevel); break; //3-40 case 11: oBoss=GetTrolls(iLevel); break; //5-9 } } else if (iAdjustedLevel<25) { iRandom = Random(7); switch (iRandom) { case 0: oBoss=GetUndead(iLevel); break; case 1: oBoss=GetEvilMen(iLevel); break; case 2: oBoss=GetInsects(iLevel); break; //16 case 3: oBoss=GetExtraPlanar(iLevel); break; //14 case 4: oBoss=GetThemeQuestMobs(iLevel); break; //1-40 case 5: oBoss=GetGiants(iLevel); break; //2-18 case 6: oBoss=GetUnderdark(iLevel); break; //3-40 } } else { iRandom = Random(6); switch (iRandom) { case 0: oBoss=GetUndead(iLevel); break; case 1: oBoss=GetExtraPlanar(iLevel); break; //1-40 case 2: oBoss=GetThemeQuestMobs(iLevel); break; //1-40 case 3: oBoss=GetEvilMen(iLevel); break; //3-40 case 4: oBoss=GetUnderdark(iLevel); break; //3-40 case 5: oBoss=GetGiants(iLevel); break; //2-18 } } return oBoss; } object GetRandomQuestCamp(int iQuestLevel) { int iRandom; object oBoss; iRandom=Random(100); //SendMessageToPC(GetFirstPC(),IntToString(iQuestLevel) + " : " + IntToString(iRandom)); if (iQuestLevel < 15) { if (iRandom<10) { if (iQuestLevel<6) oBoss=GetLizardfolk(iQuestLevel); else if (iQuestLevel<6) { if (Random(3)==0) oBoss=GetTrolls(iQuestLevel); else oBoss=GetLizardfolk(iQuestLevel); } else if (iQuestLevel<12) { if (Random(3)==0) oBoss=GetHalfDragons(iQuestLevel); else oBoss=GetTrolls(iQuestLevel); } else oBoss=GetGiants(iQuestLevel); } else if (iRandom<25) oBoss=GetGoblins(iQuestLevel); else if (iRandom<40) oBoss=GetOrcs(iQuestLevel); else if (iRandom<50) oBoss=GetBugBear(iQuestLevel); else if (iRandom<65) oBoss=GetEvilMen(iQuestLevel); else if (iRandom<75) oBoss=GetThemeQuestMobs(iQuestLevel); else if (iRandom<85) oBoss=GetGiants(iQuestLevel); else if (iRandom<95) oBoss=GetUndead(iQuestLevel); else oBoss=GetExtraPlanar(iQuestLevel); } else { if (iRandom<40) oBoss=GetEvilMen(iQuestLevel); else if (iRandom<70) oBoss=GetThemeQuestMobs(iQuestLevel); else if (iRandom<90) oBoss=GetUndead(iQuestLevel); else oBoss=GetExtraPlanar(iQuestLevel); } return oBoss; } object GetThemeQuestMobs(int iLevel) { int iBoss; int iRandom; object oBoss; iBoss=GetLocalInt(GetModule(),"OverallQuestBoss"); /* 1 Lich King (Undead,Necromancers) 2 Demi-Lich (Undead,Necromancers) 3 Lolth (Drow, Driders, Shades) 4 Randal Kross (Dueger, Animators, Cultists,Necromancers,Shades) 5 Rakasha (Rakasha,Tieflings,Fey'ri) 6 Demon (Cultists,Rakasha,Tiefling,Fey'ri) 7 Half Dragon Man (Cultists, Rakasha, Shades) 8 Prismatic Dragon (Conjurers, Dragonmen, Tiefling, Shades) */ if (iBoss==1 || iBoss == 2) { if (GetLocalString(GetModule(),"SPAWN_Zone") == "BC1" && GetLocalInt(GetModule(),"SPAWN_Camp") == 4) oBoss=GetVampire(iLevel); else if (Random(2)==0) oBoss=GetUndead(iLevel); else oBoss=GetNecromancers(iLevel); } if (iBoss==3) { iRandom=Random(3)+1; if (iRandom==1) oBoss=GetDrow(iLevel); if (iRandom==2) oBoss=GetDrider(iLevel); if (iRandom==3) if (Random(2)==0) oBoss=GetShade(iLevel); else oBoss=GetDuergar(iLevel); } if (iBoss==4) { iRandom=Random(5)+1; if (iRandom==1) oBoss=GetCultist(iLevel); if (iRandom==2) oBoss=GetAnimators(iLevel); if (iRandom==3) oBoss=GetCultist(iLevel); if (iRandom==4) oBoss=GetDuergar(iLevel); if (iRandom==5) oBoss=GetShade(iLevel); } if (iBoss==5) { iRandom=Random(3)+1; if (iRandom==1) if (iLevel>19) oBoss=GetRakasha(iLevel); else oBoss=GetTiefling(iLevel); if (iRandom==2) oBoss=GetTiefling(iLevel); if (iRandom==3) if (iLevel>9) oBoss=GetFeyri(iLevel); else oBoss=GetTiefling(iLevel); } if (iBoss==6) { iRandom=Random(4)+1; if (iRandom==1) if (iLevel>19) oBoss=GetRakasha(iLevel); else oBoss=GetCultist(iLevel); if (iRandom==2) oBoss=GetTiefling(iLevel); if (iRandom==3) if (iLevel>9) oBoss=GetFeyri(iLevel); else oBoss=GetTiefling(iLevel); if (iRandom==4) oBoss=GetCultist(iLevel); } if (iBoss==7) { iRandom=Random(3)+1; if (iRandom==1) if (iLevel>19) oBoss=GetRakasha(iLevel); else oBoss=GetCultist(iLevel); if (iRandom==2) oBoss=GetShade(iLevel); if (iRandom==3) oBoss=GetCultist(iLevel); } if (iBoss==8) { iRandom=Random(3)+1; if (iRandom==1) oBoss=GetConjurers(iLevel); if (iRandom==2) oBoss=GetShade(iLevel); if (iRandom==3) oBoss=GetTiefling(iLevel); } if (!GetIsObjectValid(oBoss)) oBoss=GetRandomQuestCamp(iLevel); if (!GetIsObjectValid(oBoss)) oBoss=GetMercenaries(iLevel); return oBoss; } int GetMobTheme(int iTheme,int iLevel=1) { int iCamp; int iRandom; iCamp=11; if (iTheme==1) //regular stuff { iRandom=Random(11)+1; if (iRandom==1) iCamp=2; if (iRandom==2) iCamp=3; if (iRandom==3) iCamp=4; if (iRandom==4) iCamp=17; if (iRandom==5) iCamp=25; if (iRandom==6) iCamp=7; if (iRandom==7) iCamp=5; if (iRandom==8) iCamp=6; if (iRandom==9) { iCamp=33; if (Random(4)==0) iCamp=32; } if (iRandom==10) iCamp=34; if (iRandom==11) iCamp=34; if (iCamp==34 && (iLevel<8 || iLevel>12)) iCamp=Random(3)+2; if (iLevel>5 && (iCamp==5 || iCamp == 25)) iCamp=Random(3)+2; if (iLevel>14 && (iCamp == 2 || iCamp == 3 || iCamp == 4)) if (Random(2)==0) iCamp=17; else iCamp=7; if (iLevel>15 && iCamp==6) if (Random(2)==0) iCamp=17; else iCamp=7; if (iLevel>22) { iRandom=Random(7)+1; if (iRandom==1) iCamp=7; if (iRandom==2) iCamp=14; if (iRandom==3) iCamp=13; if (iRandom==4) iCamp=22; if (iRandom==5) iCamp=16; if (iRandom==6) iCamp=18; if (iRandom==7) iCamp=17; } } if (iTheme==2) //casters { iRandom=Random(4)+1; if (iRandom==1) iCamp=8; if (iRandom==2) iCamp=9; if (iRandom==3) iCamp=10; if (iRandom==4) iCamp=14; } if (iTheme==3) //evil race { iRandom=Random(5)+1; if (iRandom<3) iCamp=13; if (iRandom<5) iCamp=22; if (iRandom==5) iCamp=19; } if (iTheme==4) //planar race { iRandom=Random(4)+1; if (iRandom==1) iCamp=15; if (iRandom==2) iCamp=16; if (iRandom==3) iCamp=18; if (iRandom==4) iCamp=20; if (iLevel>20 && Random(6)==0) iCamp=39; } if (iTheme==5) //Non-humanoid { iRandom=Random(5)+1; if (iRandom==1) iCamp=26; if (iRandom==2) iCamp=27; if (iRandom==3) iCamp=28; if (iRandom==4) iCamp=29; if (iRandom==5) iCamp=31; if (iCamp==31 && iLevel>2) iCamp=27; if (iCamp==26 && iLevel>5) iCamp=28; if (iCamp==27 && iLevel>7) iCamp=29; if (iCamp==29 && iLevel>12) iCamp=28; if (iCamp==28 && iLevel>18) iCamp=17; } return iCamp; } /* case 2: if (iDisplay==0) oBoss = GetGoblins(iLevel); else sCamp="Goblins"; break; case 3: if (iDisplay==0) oBoss = GetOrcs(iLevel); else sCamp="Orcs"; break; case 4: if (iDisplay==0) oBoss = GetBugBear(iLevel); else sCamp="Bugbears"; break; case 5: if (iDisplay==0) oBoss = GetLizardfolk(iLevel); else sCamp="Lizardfolk"; break; case 6: if (iDisplay==0) oBoss = GetMonstrous(iLevel); else sCamp="Monstrous"; break; case 7: if (iDisplay==0) oBoss = GetUndead(iLevel); else sCamp="Undead"; break; case 8: if (iDisplay==0) oBoss = GetCultist(iLevel); else sCamp="Cultist"; break; case 9: if (iDisplay==0) oBoss = GetNecromancers(iLevel); else sCamp="Necromancers"; break; case 10: if (iDisplay==0) oBoss = GetConjurers(iLevel); else sCamp="Conjuerers"; break; case 11: if (iDisplay==0) oBoss = GetMercenaries(iLevel); else sCamp="Mercenaries"; break; case 12: if (iDisplay==0) oBoss = GetAssassins(iLevel); else sCamp="Assassins"; break; case 13: if (iDisplay==0) oBoss = GetDrow(iLevel); else sCamp="Drow"; break; case 14: if (iDisplay==0) oBoss = GetGolems(iLevel); else sCamp="Golems"; break; case 15: if (iDisplay==0) oBoss = GetTiefling(iLevel); else sCamp="Tieflings"; break; case 16: if (iDisplay==0) oBoss = GetShade(iLevel); else sCamp="Shade"; break; case 17: if (iDisplay==0) oBoss = GetGiants(iLevel); else sCamp="Giants"; break; case 18: if (iDisplay==0) oBoss = GetFeyri(iLevel); else sCamp="Feyri"; break; case 19: if (iDisplay==0) oBoss = GetDrider(iLevel); else sCamp="Drider"; break; case 20: if (iDisplay==0) oBoss = GetRakasha(iLevel); else sCamp="Rakasha"; break; case 21: if (iDisplay==0) oBoss = GetEvilMen(iLevel); else sCamp="Evil Men"; break; case 22: if (iDisplay==0) oBoss = GetDuergar(iLevel); else sCamp="Duergar"; break; case 23: if (iDisplay==0) oBoss = GetLich(iLevel); else sCamp="Lich"; break; case 24: if (iDisplay==0) oBoss = GetLichLord(iLevel); else sCamp="LichLord"; break; case 25: if (iDisplay==0) oBoss = GetGnolls(iLevel); else sCamp="Gnolls"; break; case 26: if (iDisplay==0) oBoss = GetShapeshifters(iLevel); else sCamp="Shapeshifters"; break; case 27: if (iDisplay==0) oBoss = GetFlyers(iLevel); else sCamp="Flyers"; break; case 28: if (iDisplay==0) oBoss = GetInsects(iLevel); else sCamp="Insects"; break; case 29: if (iDisplay==0) oBoss = GetWolves(iLevel); else sCamp="Wolves"; break; case 30: if (iDisplay==0) oBoss = GetAnts(iLevel); else sCamp="Ants"; break; case 31: if (iDisplay==0) oBoss = GetRats(iLevel); else sCamp="Rats"; break; case 32: if (iDisplay==0) oBoss = GetBlighted(iLevel); else sCamp="Blighted"; break; case 33: if (iDisplay==0) oBoss = GetUnkempt(iLevel); else sCamp="Unkempt"; break; case 34: if (iDisplay==0) oBoss = GetHalfDragons(iLevel); else sCamp="Half-Dragons"; break; */