#include "en5_spawnzone" void main() { int iLevel; object oPC; oPC = GetEnteringObject(); if (GetIsPC(oPC) && GetLocalInt(OBJECT_SELF,"Entered")==0) { SetLocalInt(OBJECT_SELF,"Entered",1); iLevel=GetLocalInt(oPC,"QuestLevel"); if (iLevel==0) iLevel=GetHitDice(oPC); SetLocalInt(OBJECT_SELF,"MinLevel",iLevel); SetLocalInt(OBJECT_SELF,"MaxLevel",iLevel); ExecuteScript("en5_areaenter",OBJECT_SELF); } }