#include "en5_treasure" void main() { object oMob; int iAreaMaxLevel; int iItemLevel; oMob=OBJECT_SELF; iAreaMaxLevel=GetMaxLevel(GetLocalString(GetArea(OBJECT_SELF),"Zone")); iItemLevel=GetItemLevel(iAreaMaxLevel); GetMagicItem(oMob,iItemLevel); if (Random(5)==0) GetMagicItem(oMob,iItemLevel,1); if (Random(5)==0) GetMagicItem(oMob,iItemLevel,2); if (Random(50)==0) GetArtifact(oMob); }