#include "qst_include" void main() { object oPC; object oHenchman; object oObject; string sDescription; oPC=GetPCSpeaker(); AcceptQuest(oPC,OBJECT_SELF); oHenchman=CreateObject(OBJECT_TYPE_CREATURE,"en6_human_hm",GetLocation(oPC),FALSE,"mq1_1_scout"); SetLocalInt(oHenchman,"HenchmanClass",EN5_CLASS_RANGER); ChangeFaction(oHenchman,GetObjectByTag("en6_defender")); SetName(oHenchman,"Scout Randolf"); LevelHenchman(oHenchman,20+Random(3)); oObject = CreateItemOnObject("en5_start_rogue",oHenchman); DelayCommand(1.0,AssignCommand(oHenchman,ActionEquipItem(oObject,INVENTORY_SLOT_CHEST))); oObject = CreateItemOnObject("en3_lsword",oHenchman); oObject = CreateItemOnObject("en3_longbow",oHenchman); DelayCommand(1.0,AssignCommand(oHenchman,ActionEquipItem(oObject,INVENTORY_SLOT_RIGHTHAND))); oObject = CreateItemOnObject("NW_WAMMAR003",oHenchman,99); DelayCommand(1.0,AssignCommand(oHenchman,ActionEquipItem(oObject,INVENTORY_SLOT_ARROWS))); AddHenchman(oPC, oHenchman); DelayCommand(2.0, AssignCommand(oHenchman,ActionForceFollowObject(oPC,5.0))); }