//::////////////////////////////////////////////////// //:: X0_O2_SEC_DOOR2 //:: This is an OnEntered script for a generic trigger. //:: When a PC enters the trigger area, it will perform //:: a check to determine if the secret item is revealed, //:: then make it appear if so. //:: //:: Secret item to be revealed: Secret Stone Door //:: Checking for: SKILL_SEARCH //:: //:: Copyright (c) 2002 Floodgate Entertainment //:: Created By: Naomi Novik //:: Created On: 12/08/2002 //::////////////////////////////////////////////////// #include "x0_i0_secret" void main() { int iRandom; object oEntered = GetEnteringObject(); if (!GetIsPC(oEntered)) return; if (GetLocalInt(OBJECT_SELF,"DoOnce") > 0) return; if (GetIsSecretItemRevealed()) {return;} iRandom=GetLocalInt(oEntered,"HC1_SDOOR"); if (iRandom==0) iRandom=Random(10); if (iRandom==1) RevealSecretItem("x0_sec_door2"); SetLocalInt(OBJECT_SELF,"DoOnce",1); }