/// @addtogroup nostack NoStack /// @brief Functions to allow more control over ability/skill/bonuses stacking. /// @{ /// @file nwnx_nostack.nss #include "nwnx" const string NWNX_NoStack = "NWNX_NoStack"; ///< @private /// @name Spell Effect Bonus Types /// @anchor spell_bonus_types /// /// Used with NWNX_NoStack_SetSpellBonusType() these are the effect bonus types. /// @{ const int NWNX_NOSTACK_EFFECT_TYPE_ENHANCEMENT = 0; const int NWNX_NOSTACK_EFFECT_TYPE_CIRCUMSTANCE = 1; const int NWNX_NOSTACK_EFFECT_TYPE_COMPETENCE = 2; const int NWNX_NOSTACK_EFFECT_TYPE_INSIGHT = 3; const int NWNX_NOSTACK_EFFECT_TYPE_LUCK = 4; const int NWNX_NOSTACK_EFFECT_TYPE_MORALE = 5; const int NWNX_NOSTACK_EFFECT_TYPE_PROFANE = 6; const int NWNX_NOSTACK_EFFECT_TYPE_RESISTANCE = 7; const int NWNX_NOSTACK_EFFECT_TYPE_SACRED = 8; /// @} /// @brief Sets a spell bonus type to be used by the NoStack feature. /// @param spell The spell ID from spells.2da. /// @param type The new type. void NWNX_NoStack_SetSpellBonusType(int spell, int type); /// @} void NWNX_NoStack_SetSpellBonusType(int spell, int type) { string sFunc = "SetSpellBonusType"; NWNX_PushArgumentInt(type); NWNX_PushArgumentInt(spell); NWNX_CallFunction(NWNX_NoStack, sFunc); }