#include "qst_include" void main() { int iBless; object oPC; SetLocalInt(OBJECT_SELF,"SpecialQuest",0); oPC = GetPCSpeaker(); object oPartyMember = GetFirstFactionMember(oPC, TRUE); while (GetIsObjectValid(oPartyMember) == TRUE) { iBless = GetLocalInt(oPartyMember,"DivineBlessing"); iBless++; SetLocalInt(oPartyMember,"DivineBlessing",iBless); SendMessageToPC(oPartyMember,"You have recieved a divine blessing"); oPartyMember = GetNextFactionMember(oPC, TRUE); } QuestDone(GetPCSpeaker()); }