#include "qst_convo" int StartingConditional() { int iResult; int iStep; object oQuestNPC; iResult = FALSE; oQuestNPC=OBJECT_SELF; iStep=GetLocalInt(oQuestNPC,"QuestStep"); if (iStep<1) iStep=1; if (GetLocalInt(oQuestNPC,"QuestStep" + IntToString(iStep) + "Type") == 4 && GetLocalInt(oQuestNPC,"QuestComplete") == 0 && !CheckMobs(oQuestNPC)) iResult=TRUE; return iResult; }