#include "qst_include" void main() { location lLoc; object oTransfer; object oBoss; object oChest; object oNPC; lLoc=GetLocation(GetObjectByTag("MainQuest_1_1")); CreateObject(OBJECT_TYPE_CREATURE,"en6_mq1npc1",lLoc); lLoc=GetLocation(GetObjectByTag("MainQuest_1_2")); CreateObject(OBJECT_TYPE_CREATURE,"en6_mq1npc2",lLoc); lLoc=GetLocation(GetObjectByTag("MainQuest_F")); oNPC=CreateObject(OBJECT_TYPE_CREATURE,"en6_mq1npc3",lLoc); SetLocalString(oNPC,"Tie-In","It was no minor feat for you to recover the Orb of Attraction, but I am afraid your work is not done."); //MainQuest Step 1 Setup /* oTransfer=GetObjectByTag("BF1_SPECIAL_1"); SetLocalString(oTransfer,"Area","TOWER4_Enter"); oTransfer=GetObjectByTag("TOWER4_Exit"); SetLocalString(oTransfer,"Area","BF1_1_Enter"); SetLocalInt(GetModule(),"TOWER4",1); SetLocalInt(GetObjectByTag("BF1_INFO"),"SA",1); SetLocalInt(GetModule(),"BF1_SPECIAL_1",1); SetLocalString(GetModule(),"SPAWN_Zone","TOWER4"); SetLocalString(GetModule(),"SPAWN_CampType","Q"); SetLocalInt(GetModule(),"SPAWN_Camp",1); SetLocalInt(GetModule(),"SPAWN_Boss",3); oBoss=GetQuestCamp(1,24 + Random(3)); CreateItemOnObject("en6_mq1item",oBoss); SetLocalString(GetModule(),"SPAWN_CampType","C"); */ //MainQuest Step 2 Setup /* oChest=GetObjectByTag("DM1_Chest8"); CreateItemOnObject("en6_mq2item",oChest); */ }