#include "en5_treasure" void main() { object oPC; int iRandom; oPC=GetPCSpeaker(); iRandom=Random(4); if (iRandom<1) { GiveGoldToCreature(oPC,500); } else if (iRandom<2) { GiveGoldToCreature(oPC,1000); } else if (iRandom<3) { if (Random(2)==0) GetMagicItem(oPC,1,1); else GetMagicItem(oPC,1,2); } else { GetMagicItem(oPC,1,5); } SetLocalInt(OBJECT_SELF,"G" + GetName(oPC),1); }