void main() { object oHench=OBJECT_SELF; SendMessageToPC(GetFirstPC(),"Check Hench=" + GetName(oHench) + " | Master = " + GetName(GetMaster(oHench))); SendMessageToPC(GetFirstPC(),"Rez=" + IntToString(GetHasSpell(SPELL_RESURRECTION)) + " | Raise = " + IntToString(GetHasSpell(SPELL_RAISE_DEAD))); ClearAllActions(); ActionCastSpellAtObject(SPELL_RESURRECTION,GetMaster(oHench),METAMAGIC_ANY,TRUE); //nw_i0_generic //AssignCommand(oHench, ClearAllActions()); //AssignCommand(oHench,ActionCastSpellAtObject(SPELL_RESURRECTION,GetMaster(oHench),METAMAGIC_ANY,TRUE)); //DelayCommand(0.1,AssignCommand(oHench,ActionCastSpellAtObject(SPELL_RESURRECTION,oPlayer))); //DelayCommand(0.1,AssignCommand(oHench,ActionCastSpellAtObject(SPELL_RAISE_DEAD,oPlayer))); }