37 lines
1.1 KiB
Plaintext
37 lines
1.1 KiB
Plaintext
#include "nw_i0_plot"
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#include "rd_level"
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void main()
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{
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object oHench;
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int iGold;
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iGold = GetHitDice(GetPCSpeaker()) * 250;
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if (GetLocalString(GetPCSpeaker(),"Henchman") != "")
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oHench = GetObjectByTag(GetLocalString(OBJECT_SELF,"RezTag"));
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if (GetIsObjectValid(oHench))
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{
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ActionCastFakeSpellAtObject(SPELL_RESURRECTION,GetPCSpeaker());
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TakeGoldFromCreature(iGold,GetPCSpeaker(),TRUE);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectResurrection(),oHench);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectHeal(GetMaxHitPoints(oHench)), oHench);
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RemoveEffects(oHench);
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object oPC = GetPCSpeaker();
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AddHenchman(oPC, oHench);
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if (GetHitDice(OBJECT_SELF) < GetHitDice(oPC))
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LevelMob(OBJECT_SELF,GetHitDice(oPC)-GetHitDice(OBJECT_SELF));
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DelayCommand(0.1f,AssignCommand(oHench,ActionJumpToLocation(GetLocation(oPC))));
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effect eRaise = EffectVisualEffect(VFX_IMP_RAISE_DEAD);
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DelayCommand(1.5f,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eRaise,oHench));
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//SetLocalInt(oPC,"RestGold",GetGold(oPC));
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}
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else
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SendMessageToPC(GetPCSpeaker(),"Henchman could not be found.");
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}
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