28 lines
579 B
Plaintext
28 lines
579 B
Plaintext
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void main()
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{
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object oClicker = GetClickingObject();
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object oTarget = GetTransitionTarget(OBJECT_SELF);
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object oArea;
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object oNPC;
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if (GetIsPC(oClicker))
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{
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oArea = GetArea(oClicker);
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oNPC = GetFirstObjectInArea(oArea);
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while (GetIsObjectValid(oNPC))
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{
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if (GetObjectType(oNPC) == OBJECT_TYPE_CREATURE)
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{
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if (GetIsInCombat(oNPC))
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DelayCommand(0.1f, AssignCommand(oNPC,ClearAllActions()));
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}
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oNPC = GetNextObjectInArea(oArea);
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}
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}
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SetAreaTransitionBMP(AREA_TRANSITION_RANDOM);
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AssignCommand(oClicker,JumpToObject(oTarget));
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}
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