52 lines
1.0 KiB
Plaintext
52 lines
1.0 KiB
Plaintext
#include "en5_treasure"
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void main()
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{
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object oPC;
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object oChest;
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int iRandom;
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int iCampSpot;
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string sZone;
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string sTag;
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oPC=GetPCSpeaker();
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sZone=GetLocalString(OBJECT_SELF,"QuestZone");
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iCampSpot=GetLocalInt(OBJECT_SELF,"QuestStep1CampSpot");
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sTag=sZone + "_C" + IntToString(iCampSpot) + "_Treasure_S";
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oChest=GetObjectByTag(sTag);
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if (!GetIsObjectValid(oChest))
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{
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sTag=GetLocalString(OBJECT_SELF,"QuestStep1MobTag");
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oChest=GetObjectByTag(sTag);
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}
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iRandom=Random(4);
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if (iRandom<1)
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{
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CreateItemOnObject("NW_IT_GOLD001", oChest, 500);
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}
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else if (iRandom<2)
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{
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CreateItemOnObject("NW_IT_GOLD001", oChest, 1000);
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}
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else if (iRandom<3)
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{
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if (Random(2)==0)
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GetMagicItem(oChest,1,1,oPC);
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else
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GetMagicItem(oChest,1,2,oPC);
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}
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else
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{
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GetMagicItem(oChest,1,5,oPC);
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}
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SetLocalInt(OBJECT_SELF,"QuestComplete",1);
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SetLocalInt(OBJECT_SELF,"QuestLine",0);
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SetLocalInt(OBJECT_SELF,"QuestStep",1);
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SetLocalInt(OBJECT_SELF,"QuestLineStart",100);
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}
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