EN6_PRC8/_module/nss/nwnx_consts.nss
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/// @ingroup nwnx
/// @addtogroup consts NWNX Constants
/// @brief Provides various NWScript <-> Engine Constants Translation Table functions
/// @{
/// @file nwnx_consts.nss
/// @brief Translates ANIMATION_LOOPING_* and ANIMATION_FIREFORGET_* constants to their engine equivalent.
/// @param nAnimation The nwn animation constant
/// @return The engine equivalent of the constant
int NWNX_Consts_TranslateNWScriptAnimation(int nAnimation);
/// @brief Translates engine animation constants to their ANIMATION_LOOPING_* and ANIMATION_FIREFORGET_* equivalent.
/// @param nAnimation The engine animation constant
/// @return The NWScript equivalent of the constant or -1 if a nwscript equivalent doesn't exist
int NWNX_Consts_TranslateEngineAnimation(int nAnimation);
/// @brief Translates OBJECT_TYPE_* constants to their engine equivalent.
/// @param nObjectType The nwn object type
/// @return The engine equivalent of the constant
int NWNX_Consts_TranslateNWScriptObjectType(int nObjectType);
int NWNX_Consts_TranslateNWScriptAnimation(int nAnimation)
{
switch (nAnimation)
{
case ANIMATION_LOOPING_PAUSE: nAnimation = 0; break;
case ANIMATION_LOOPING_PAUSE2: nAnimation = 52; break;
case ANIMATION_LOOPING_LISTEN: nAnimation = 30; break;
case ANIMATION_LOOPING_MEDITATE: nAnimation = 32; break;
case ANIMATION_LOOPING_WORSHIP: nAnimation = 33; break;
case ANIMATION_LOOPING_LOOK_FAR: nAnimation = 48; break;
case ANIMATION_LOOPING_SIT_CHAIR: nAnimation = 36; break;
case ANIMATION_LOOPING_SIT_CROSS: nAnimation = 47; break;
case ANIMATION_LOOPING_TALK_NORMAL: nAnimation = 38; break;
case ANIMATION_LOOPING_TALK_PLEADING: nAnimation = 39; break;
case ANIMATION_LOOPING_TALK_FORCEFUL: nAnimation = 40; break;
case ANIMATION_LOOPING_TALK_LAUGHING: nAnimation = 41; break;
case ANIMATION_LOOPING_GET_LOW: nAnimation = 59; break;
case ANIMATION_LOOPING_GET_MID: nAnimation = 60; break;
case ANIMATION_LOOPING_PAUSE_TIRED: nAnimation = 57; break;
case ANIMATION_LOOPING_PAUSE_DRUNK: nAnimation = 58; break;
case ANIMATION_LOOPING_DEAD_FRONT: nAnimation = 6; break;
case ANIMATION_LOOPING_DEAD_BACK: nAnimation = 8; break;
case ANIMATION_LOOPING_CONJURE1: nAnimation = 15; break;
case ANIMATION_LOOPING_CONJURE2: nAnimation = 16; break;
case ANIMATION_LOOPING_SPASM: nAnimation = 93; break;
case ANIMATION_LOOPING_CUSTOM1: nAnimation = 97; break;
case ANIMATION_LOOPING_CUSTOM2: nAnimation = 98; break;
case ANIMATION_LOOPING_CUSTOM3: nAnimation = 101; break;
case ANIMATION_LOOPING_CUSTOM4: nAnimation = 102; break;
case ANIMATION_LOOPING_CUSTOM5: nAnimation = 103; break;
case ANIMATION_LOOPING_CUSTOM6: nAnimation = 104; break;
case ANIMATION_LOOPING_CUSTOM7: nAnimation = 105; break;
case ANIMATION_LOOPING_CUSTOM8: nAnimation = 106; break;
case ANIMATION_LOOPING_CUSTOM9: nAnimation = 107; break;
case ANIMATION_LOOPING_CUSTOM10: nAnimation = 108; break;
case ANIMATION_LOOPING_CUSTOM11: nAnimation = 109; break;
case ANIMATION_LOOPING_CUSTOM12: nAnimation = 110; break;
case ANIMATION_LOOPING_CUSTOM13: nAnimation = 111; break;
case ANIMATION_LOOPING_CUSTOM14: nAnimation = 112; break;
case ANIMATION_LOOPING_CUSTOM15: nAnimation = 113; break;
case ANIMATION_LOOPING_CUSTOM16: nAnimation = 114; break;
case ANIMATION_LOOPING_CUSTOM17: nAnimation = 115; break;
case ANIMATION_LOOPING_CUSTOM18: nAnimation = 116; break;
case ANIMATION_LOOPING_CUSTOM19: nAnimation = 117; break;
case ANIMATION_LOOPING_CUSTOM20: nAnimation = 118; break;
case ANIMATION_MOUNT1: nAnimation = 119; break;
case ANIMATION_DISMOUNT1: nAnimation = 120; break;
case ANIMATION_FIREFORGET_HEAD_TURN_LEFT: nAnimation = 53; break;
case ANIMATION_FIREFORGET_HEAD_TURN_RIGHT: nAnimation = 54; break;
case ANIMATION_FIREFORGET_PAUSE_SCRATCH_HEAD: nAnimation = 55; break;
case ANIMATION_FIREFORGET_PAUSE_BORED: nAnimation = 56; break;
case ANIMATION_FIREFORGET_SALUTE: nAnimation = 34; break;
case ANIMATION_FIREFORGET_BOW: nAnimation = 35; break;
case ANIMATION_FIREFORGET_STEAL: nAnimation = 37; break;
case ANIMATION_FIREFORGET_GREETING: nAnimation = 29; break;
case ANIMATION_FIREFORGET_TAUNT: nAnimation = 28; break;
case ANIMATION_FIREFORGET_VICTORY1: nAnimation = 44; break;
case ANIMATION_FIREFORGET_VICTORY2: nAnimation = 45; break;
case ANIMATION_FIREFORGET_VICTORY3: nAnimation = 46; break;
case ANIMATION_FIREFORGET_READ: nAnimation = 71; break;
case ANIMATION_FIREFORGET_DRINK: nAnimation = 70; break;
case ANIMATION_FIREFORGET_DODGE_SIDE: nAnimation = 90; break;
case ANIMATION_FIREFORGET_DODGE_DUCK: nAnimation = 91; break;
case ANIMATION_FIREFORGET_SPASM: nAnimation = 23; break;
default: nAnimation = 0; break;
}
return nAnimation;
}
int NWNX_Consts_TranslateEngineAnimation(int nAnimation)
{
switch (nAnimation)
{
case 0: nAnimation = ANIMATION_LOOPING_PAUSE; break;
case 52: nAnimation = ANIMATION_LOOPING_PAUSE2; break;
case 30: nAnimation = ANIMATION_LOOPING_LISTEN; break;
case 32: nAnimation = ANIMATION_LOOPING_MEDITATE; break;
case 33: nAnimation = ANIMATION_LOOPING_WORSHIP; break;
case 48: nAnimation = ANIMATION_LOOPING_LOOK_FAR; break;
case 36: nAnimation = ANIMATION_LOOPING_SIT_CHAIR; break;
case 47: nAnimation = ANIMATION_LOOPING_SIT_CROSS; break;
case 38: nAnimation = ANIMATION_LOOPING_TALK_NORMAL; break;
case 39: nAnimation = ANIMATION_LOOPING_TALK_PLEADING; break;
case 40: nAnimation = ANIMATION_LOOPING_TALK_FORCEFUL; break;
case 41: nAnimation = ANIMATION_LOOPING_TALK_LAUGHING; break;
case 59: nAnimation = ANIMATION_LOOPING_GET_LOW; break;
case 60: nAnimation = ANIMATION_LOOPING_GET_MID; break;
case 57: nAnimation = ANIMATION_LOOPING_PAUSE_TIRED; break;
case 58: nAnimation = ANIMATION_LOOPING_PAUSE_DRUNK; break;
case 6: nAnimation = ANIMATION_LOOPING_DEAD_FRONT; break;
case 8: nAnimation = ANIMATION_LOOPING_DEAD_BACK; break;
case 15: nAnimation = ANIMATION_LOOPING_CONJURE1; break;
case 16: nAnimation = ANIMATION_LOOPING_CONJURE2; break;
case 93: nAnimation = ANIMATION_LOOPING_SPASM; break;
case 97: nAnimation = ANIMATION_LOOPING_CUSTOM1; break;
case 98: nAnimation = ANIMATION_LOOPING_CUSTOM2; break;
case 101: nAnimation = ANIMATION_LOOPING_CUSTOM3; break;
case 102: nAnimation = ANIMATION_LOOPING_CUSTOM4; break;
case 103: nAnimation = ANIMATION_LOOPING_CUSTOM5; break;
case 104: nAnimation = ANIMATION_LOOPING_CUSTOM6; break;
case 105: nAnimation = ANIMATION_LOOPING_CUSTOM7; break;
case 106: nAnimation = ANIMATION_LOOPING_CUSTOM8; break;
case 107: nAnimation = ANIMATION_LOOPING_CUSTOM9; break;
case 108: nAnimation = ANIMATION_LOOPING_CUSTOM10; break;
case 109: nAnimation = ANIMATION_LOOPING_CUSTOM11; break;
case 110: nAnimation = ANIMATION_LOOPING_CUSTOM12; break;
case 111: nAnimation = ANIMATION_LOOPING_CUSTOM13; break;
case 112: nAnimation = ANIMATION_LOOPING_CUSTOM14; break;
case 113: nAnimation = ANIMATION_LOOPING_CUSTOM15; break;
case 114: nAnimation = ANIMATION_LOOPING_CUSTOM16; break;
case 115: nAnimation = ANIMATION_LOOPING_CUSTOM17; break;
case 116: nAnimation = ANIMATION_LOOPING_CUSTOM18; break;
case 117: nAnimation = ANIMATION_LOOPING_CUSTOM19; break;
case 118: nAnimation = ANIMATION_LOOPING_CUSTOM20; break;
case 119: nAnimation = ANIMATION_MOUNT1; break;
case 120: nAnimation = ANIMATION_DISMOUNT1; break;
case 53: nAnimation = ANIMATION_FIREFORGET_HEAD_TURN_LEFT; break;
case 54: nAnimation = ANIMATION_FIREFORGET_HEAD_TURN_RIGHT; break;
case 55: nAnimation = ANIMATION_FIREFORGET_PAUSE_SCRATCH_HEAD; break;
case 56: nAnimation = ANIMATION_FIREFORGET_PAUSE_BORED; break;
case 34: nAnimation = ANIMATION_FIREFORGET_SALUTE; break;
case 35: nAnimation = ANIMATION_FIREFORGET_BOW; break;
case 37: nAnimation = ANIMATION_FIREFORGET_STEAL; break;
case 29: nAnimation = ANIMATION_FIREFORGET_GREETING; break;
case 28: nAnimation = ANIMATION_FIREFORGET_TAUNT; break;
case 44: nAnimation = ANIMATION_FIREFORGET_VICTORY1; break;
case 45: nAnimation = ANIMATION_FIREFORGET_VICTORY2; break;
case 46: nAnimation = ANIMATION_FIREFORGET_VICTORY3; break;
case 71: nAnimation = ANIMATION_FIREFORGET_READ; break;
case 70: nAnimation = ANIMATION_FIREFORGET_DRINK; break;
case 90: nAnimation = ANIMATION_FIREFORGET_DODGE_SIDE; break;
case 91: nAnimation = ANIMATION_FIREFORGET_DODGE_DUCK; break;
case 23: nAnimation = ANIMATION_FIREFORGET_SPASM; break;
default: nAnimation = -1; break;
}
return nAnimation;
}
int NWNX_Consts_TranslateNWScriptObjectType(int nObjectType)
{
switch(nObjectType)
{
case OBJECT_TYPE_ALL: nObjectType = 0; break;
case OBJECT_TYPE_AREA_OF_EFFECT: nObjectType = 11; break;
case OBJECT_TYPE_CREATURE: nObjectType = 5; break;
case OBJECT_TYPE_DOOR: nObjectType = 10; break;
case OBJECT_TYPE_ENCOUNTER: nObjectType = 13; break;
case OBJECT_TYPE_ITEM: nObjectType = 6; break;
case OBJECT_TYPE_PLACEABLE: nObjectType = 9; break;
case OBJECT_TYPE_STORE: nObjectType = 14; break;
case OBJECT_TYPE_TRIGGER: nObjectType = 7; break;
case OBJECT_TYPE_WAYPOINT: nObjectType = 12; break;
default: nObjectType = 0; break;
}
return nObjectType;
}
/// @} // End of consts