EN6_PRC8/_module/nss/nwnx_lua.nss
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/// @addtogroup lua LUA
/// @brief Execute Lua code and generate events in NWScript
/// @{
/// @file nwnx_lua.nss
#include "nwnx"
const string NWNX_Lua = "NWNX_Lua"; ///< @private
/// @brief Evaluate LUA code.
/// @param sCode The code to evaluate.
void NWNX_Lua_EvalVoid(string sCode);
/// @brief Evaluate LUA code and return the output.
/// @param sCode The code to evaluate.
/// @return The result of the Lua code execution.
string NWNX_Lua_Eval(string sCode);
/// @brief Generate events in NWScript to receive on the Lua side.
///
/// Executes all the Lua functions registered to listen to that event in order of priority.
/// For details on events just look at the three *Event() functions in preload.lua.
void NWNX_Lua_RunEvent(string sEvent, object oObject, string sExtra="");
/// @}
void NWNX_Lua_EvalVoid(string sCode)
{
string sFunc = "EvalVoid";
NWNX_PushArgumentString(sCode);
NWNX_CallFunction(NWNX_Lua, sFunc);
}
string NWNX_Lua_Eval(string sCode)
{
string sFunc = "Eval";
NWNX_PushArgumentString(sCode);
NWNX_CallFunction(NWNX_Lua, sFunc);
return NWNX_GetReturnValueString();
}
void NWNX_Lua_RunEvent(string sEvent, object oObject, string sExtra="")
{
string sFunc = "RunEvent";
NWNX_PushArgumentString(sExtra);
NWNX_PushArgumentObject(oObject);
NWNX_PushArgumentString(sEvent);
NWNX_CallFunction(NWNX_Lua, sFunc);
}