538 lines
10 KiB
JSON
538 lines
10 KiB
JSON
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"type": "cexostring",
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"value": "Things lacking in this version of the Annis Hag:\r\n1. Improved Grab: Must be scripted. Should be possible to script, but WAY beyond my abilities. :)\r\n2. Rend: Probably possible to make, but it counts as the 4th attack of the Annis, which means that either one of the claws or the bite must be subsituted.\r\n3. Tear: Must probably be scripted.\r\n4. Spell-like abilities: Polymorph Self is probably useless. If you make a creature (as the MM says, either human, giant or ogre) you can script the change into the Annis model/creature in the OnUserdefined Event.\r\nFog Cloud: I don't have the PHB (I don't play PnP games anymore, unfortunately), so I am not sure how this works. If Cloud Kill can be used, you can just add the property in the \"Special Abilities\" tab above.\r\n5. Steely skin: This I have no idea how to implement, maybe it can be scripted.\r\nThe point is that the Annis has dmg reduction of 1/- on each hit if hit by piercing or slashing weapons, whereas if hit by blunt weapons she actually takes 1 more damage... I cannot for my life find a way to solve this, sorry. (:-)\r\nNote that the Annis Properties creature hide has adjustments to saving throws, so that they should be (correctly): Fort +4, Ref +6, Will +6.\r\nHope this is useful for you. :)\r\nI think maybe that the Annis is taller even than the Seahag, so if you feel the model needs rescaling, just post at the NWVault, or use GMAX yourself.\r\nBest regards, \r\nfkirenicus\r\n"
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"0": "The dreaded annis may be the most of horrible of hags. It has deep blue skin and filthy black hair, and stands some 8 feet tall."
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