1380 lines
32 KiB
JSON
1380 lines
32 KiB
JSON
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"value": "Boss Monster\r\nDemilich with heavy custom scripting.\r\nThis is the CEP adaptation of the \"2nd Edition Style\" demilich that Demigog posted to NWVault some time ago. \r\nMost, if not all, of his scripts have been re-coded from the ground up to make this a self contained demilich (originally his required certain scripts to be in the module event hooks). \r\nBecause of the self-contained nature of the demliich, there are one or two things to keep in mind when using this creature.\r\n1.) It is designed as a boss monster. The scripts should theoretically scale, but I certainly wouldn't recommend creating a room full of them. \r\n2.) To duplicate the \"soul gem\"/\"soul eating\" imprisonment-style ability of a demilich, a set of local variables and a small, fast, heartbeat script were used. In Demigog's prior version, he used decay-able PC corpses (a separate hak) and teleported captured PCs to a special module area. Because this would require module event scripts and a special area, the implementation was re-written with a different method. Currently, the demliich will keep track of a set of Local Object variables on itself, each pointing to it's soul-gem victims. Because the overhead of large numbers of local variables can get high, this has been artificially capped (controlled by constant in zep_inc_demi, defaults to 8) to prevent excessive memory usage. The demilich will also only store victims if they are either a.) PCs or b.) Have the Integer Variable \"AllowSoulGem\" set to a value of 1. It will still attempt to kill other high level-casters, but will not store their data.\r\nIn addition, the demilich runs a small heartbeat script that checks if any of its victims have been raised from the dead in the last 6 seconds, and if so, it re-kills them, playing an animation and some descriptive text saying that the body was merely spasming from the healing magics, but without a soul, falls back to the ground. As this is a single script on a single creature, it should not cause overhead problems on PWs and the like.\r\n3.) The Demilich makes use of 2 placables, found in the \"Dungeons -> Tombs, Grave Markers\" section of the custom palette. These are the Dust Pile and the Pile of Bones. The prior is a harmless ambiance placable, but care should be taken with the latter, as it has scripts attached to it. If a Demilich is unable to find hostiles to do battle with in its immediate area, it will de-spawn into a pile of bones and a dust cloud (The above placables). A Heartbeat on the pile of bones will check the area for nearby hostiles, and rouse the demilich if any are found. Once combat is over, it will return to its bone-piled state. All victim lists and the like are preserved from copy to copy. \r\n4.) The demlich will attempt to \"trap the souls\" of arcane casters past a certain power level threshold (default: 15). Such characters will be subjected to the process described above.\r\n5.) The blast-radius killing effect from the Demigog original has been removed, as with a fuller complement of spells the demilich is just as potent, and its ability to cast \"Wail of the Banshee\" not only approximates a blast-radius death spell, but is even more potent. \r\n6.) Once destroyed, the demilich will spawn into a set of bones and dust again, though this time it will be dormant for a fixed (default: 300 seconds) period of time while it regenerates, upon which time it will spawn again. v During this time, a PC must use the Pile of Bones and use the appropriate item to destroy the demilich. The default item included with the CEP is a \"Holy Water\" item. It can be found in the custom items palette, under \"Miscellaneous -> Other\".\r\nThis item is consumed in the destruction of the demilich. \r\n7.) Associated resource list:\r\n--------------------------------------------\r\nAll scripts beginning with \"zep_demi\"\r\nAll conversation files beginning with \"zep_demi\"\r\nzep_inc_demi (creature script includes). SCRIPT\r\nzep_pc_has_holyw SCRIPT\r\nPLACABLES and ITEM mentioned above\r\n\r\nFor further details, please see the assorted scripts, as well as the zep_inc_demi file. \r\n"
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},
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"type": "word",
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},
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"type": "list",
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{
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