
void DestroyStuff() {

  object oInv =  GetFirstItemInInventory(OBJECT_SELF);
  while (GetIsObjectValid(oInv) != 0) {
    DestroyObject(oInv);
    oInv = GetNextItemInInventory(OBJECT_SELF);
  }
  DestroyObject(OBJECT_SELF);

}



void main()
{

  float fTimer = 180.00;
  AssignCommand(OBJECT_SELF, DelayCommand(fTimer, DestroyStuff()));

}
