#include "NW_O2_CONINCLUDE" void main() { // Set respawntime float to the number of seconds. float respawntime = 3600.00; if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0) { return; } object oLastOpener = GetLastOpener(); location llocation = GetLocation(OBJECT_SELF); // GenerateHighTreasure(oLastOpener, OBJECT_SELF); int nTChance = d20(1); if(nTChance == 1) { CreateItemOnObject("hairofthedog", OBJECT_SELF, 1); } if(nTChance == 2) { object oStirg1 = CreateObject(OBJECT_TYPE_CREATURE, "wraith001", llocation, FALSE); object oStirg2 = CreateObject(OBJECT_TYPE_CREATURE, "wraith001", llocation, FALSE); object oStirg3 = CreateObject(OBJECT_TYPE_CREATURE, "wraith001", llocation, FALSE); object oStirg4 = CreateObject(OBJECT_TYPE_CREATURE, "wraith001", llocation, FALSE); GenerateHighTreasure(oLastOpener, OBJECT_SELF); } if(nTChance == 3) { object oStirg1 = CreateObject(OBJECT_TYPE_CREATURE, "golbone002", llocation, FALSE); object oStirg2 = CreateObject(OBJECT_TYPE_CREATURE, "golbone002", llocation, FALSE); object oStirg3 = CreateObject(OBJECT_TYPE_CREATURE, "golbone002", llocation, FALSE); object oStirg4 = CreateObject(OBJECT_TYPE_CREATURE, "golbone002", llocation, FALSE); GenerateHighTreasure(oLastOpener, OBJECT_SELF); } if(nTChance == 4) { GenerateHighTreasure(oLastOpener, OBJECT_SELF); } if(nTChance > 4 && nTChance < 8) { GenerateHighTreasure(oLastOpener, OBJECT_SELF); GenerateHighTreasure(oLastOpener, OBJECT_SELF); } if(nTChance > 7 && nTChance < 11) { GenerateHighTreasure(oLastOpener, OBJECT_SELF); GenerateHighTreasure(oLastOpener, OBJECT_SELF); GenerateHighTreasure(oLastOpener, OBJECT_SELF); } if(nTChance > 10 && nTChance < 20) { GenerateHighTreasure(oLastOpener, OBJECT_SELF); GenerateHighTreasure(oLastOpener, OBJECT_SELF); GenerateHighTreasure(oLastOpener, OBJECT_SELF); GenerateHighTreasure(oLastOpener, OBJECT_SELF); } if(nTChance == 20) { int nGenieChance = d20(1); if(nGenieChance > 10) { object oGenie = CreateObject(OBJECT_TYPE_CREATURE, "agenie", llocation, FALSE); } else { GenerateHighTreasure(oLastOpener, OBJECT_SELF); GenerateHighTreasure(oLastOpener, OBJECT_SELF); GenerateHighTreasure(oLastOpener, OBJECT_SELF); GenerateHighTreasure(oLastOpener, OBJECT_SELF); GenerateHighTreasure(oLastOpener, OBJECT_SELF); } } SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1); ShoutDisturbed(); // Command added to delay the respawn AssignCommand( OBJECT_SELF, DelayCommand (respawntime, SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0) ) ); AssignCommand( OBJECT_SELF, DelayCommand(360.0, SetLocked(OBJECT_SELF, TRUE)) ); }