//:://///////////////////////////////////////////// //:: User Defined Event for Caer Camlin Nightwatch //:: user_nightwatch.nss //::////////////////////////////////////////////// /* This makes a nightly patrolman close doors and hail/interrogate PCs */ //::////////////////////////////////////////////// //:: Created By: Ralf Schemmann //:: Created On: 23rd July 2002 //::////////////////////////////////////////////// #include "NW_I0_GENERIC" void main() { int nUser = GetUserDefinedEventNumber(); int nTeam; if(nUser == 1002) // PERCEIVE { //get the last object seen object oSeen = GetLastPerceived(); //if object was a PC, hail it if (GetIsPC(oSeen)) { nTeam = GetLocalInt(oSeen, "m_nTeam"); if (nTeam == 2) { AdjustReputation(oSeen, OBJECT_SELF, -100); } } } else if(nUser == 1003) // END OF COMBAT { } else if(nUser == 1004) // ON DIALOGUE { } else if(nUser == 1005) // ATTACKED { } else if(nUser == 1006) // DAMAGED { } else if(nUser == 1007) // DEATH { } else if(nUser == 1008) // DISTURBED { } }