ES_PRC8/_module/nss/re_mmorpghb.nss
Jaysyn904 08e84b4e71 Initial upload
Initial upload.
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//::///////////////////////////////////////////////
//:: FileName re_mmorpghb.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
This script is used in the heartbeat of the
BESIE RES tool, part of the BESIE Random Encounter
package by Ray Miller.
*/
//:://////////////////////////////////////////////
//:: Created By: Ray Miller
//:: Created On: 9-2-02
//:://////////////////////////////////////////////
#include "re_rndenc"
void main()
{
////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////
//Set this parameter to FALSE if you don't want your MOBs
//to receive extra gold for loot.
//
int GiveGold = TRUE
//
///////////////////////////////////////////////////////////
;
string sTemplate;
object oCreature;
object oAmIASpawn;
object oArea = GetArea(OBJECT_SELF);
int iTreasure;
int iType;
int bSpawnOne;
int iCounterPC;
int iCounterParty;
int iCounterSpawn;
int iSpawnRadius = GetFortitudeSavingThrow(OBJECT_SELF) * 5;
int iEncounterLevel = GetReflexSavingThrow(OBJECT_SELF);
int iMaxSpawns = GetWillSavingThrow(OBJECT_SELF);
float fPCFactor;
float fChanceOfSpawn;
float fChallengeFactor;
float fFactor;
if(!iEncounterLevel)
{
oAmIASpawn = GetFirstObjectInArea(oArea);
while(GetIsObjectValid(oAmIASpawn))
{
if(GetIsPC(oAmIASpawn))
{
iCounterPC++;
if(GetFactionLeader(oAmIASpawn) == oAmIASpawn)
{
iCounterParty++;
}
iEncounterLevel = iEncounterLevel + GetLevelByPosition(1, oAmIASpawn) + GetLevelByPosition(2, oAmIASpawn) + GetLevelByPosition(3, oAmIASpawn);
if(GetIsObjectValid(GetHenchman(oAmIASpawn)))
{
iEncounterLevel = iEncounterLevel + GetLevelByPosition(1, GetHenchman(oAmIASpawn)) + GetLevelByPosition(2, GetHenchman(oAmIASpawn)) + GetLevelByPosition(3, GetHenchman(oAmIASpawn));
}
}
oAmIASpawn = GetNextObjectInArea(oArea);
}
if(iCounterParty < 1) iCounterParty = 1;
iEncounterLevel = FloatToInt(IntToFloat(iEncounterLevel) / IntToFloat(iCounterParty));
}
if(iMaxSpawns < 0)iMaxSpawns = 1;
if(GetStringLeft(GetTag(OBJECT_SELF), 3) == "re_")
{
sTemplate = GetTag(OBJECT_SELF);
}
else
{
sTemplate = "random";
}
oAmIASpawn = GetFirstObjectInArea(oArea);
while(GetIsObjectValid(oAmIASpawn))
{
if(GetLocalInt(oAmIASpawn, "bRandomEncounter") && GetLocalObject(oAmIASpawn, "oRandomEncounterSpawner") == OBJECT_SELF)
{
iCounterSpawn++;
if(!iEncounterLevel) SetLocalInt(oAmIASpawn, "iRandomEncounterLifeTime", 450);
else SetLocalInt(oAmIASpawn, "iRandomEncounterLifeTime", 900);
int iShouldIWalk = Random(100) + 1;
if(GetLocalInt(oAmIASpawn, "bRandomWalking") && !GetIsInCombat(oAmIASpawn))
{
AssignCommand(oAmIASpawn, ClearAllActions());
DeleteLocalInt(oAmIASpawn, "bRandomWalking");
}
if(Random(100) + 1 < GetMaxHitPoints(OBJECT_SELF) && !GetIsInCombat(oAmIASpawn))
{
AssignCommand(oAmIASpawn, ActionRandomWalk());
SetLocalInt(oAmIASpawn, "bRandomWalking", TRUE);
}
}
if(GetIsPC(oAmIASpawn)) bSpawnOne = TRUE;
oAmIASpawn = GetNextObjectInArea(oArea);
}
if(bSpawnOne && iCounterSpawn < iMaxSpawns)
{
fPCFactor = IntToFloat(iMaxSpawns) / (IntToFloat(iMaxSpawns) - ((IntToFloat(iCounterPC) / (IntToFloat(iMaxSpawns) * 0.25)) * IntToFloat(iCounterSpawn)));
fChanceOfSpawn = ((100.0 - ((IntToFloat(iCounterSpawn) / IntToFloat(iMaxSpawns)) * 100.0)) * fPCFactor);
oCreature = RandomEncounter(fChanceOfSpawn, OBJECT_SELF, sTemplate, 0, 1, 1, iSpawnRadius, 360, 0, iEncounterLevel, 5);
if(GiveGold)
{
fChallengeFactor = GetChallengeRating(oCreature) * 30.0;
fFactor = IntToFloat(Random(5) + 2);
iTreasure = FloatToInt(fChallengeFactor / fFactor);
iType = GetRacialType(oCreature);
CreateItemOnObject("NW_IT_GOLD001", oCreature, iTreasure);
if(iType == RACIAL_TYPE_UNDEAD || iType == RACIAL_TYPE_ABERRATION)
CreateItemOnObject("NW_IT_MSMLMISC21", oCreature, 1);
else if(iType == RACIAL_TYPE_CONSTRUCT ||
iType == RACIAL_TYPE_ELEMENTAL ||
iType == RACIAL_TYPE_OUTSIDER)
CreateItemOnObject("NW_IT_MSMLMISC11", oCreature, 1);
else
CreateItemOnObject("NW_IT_MMIDMISC05", oCreature, 1);
}
}
CleanHouse();
}