35 lines
1.1 KiB
Plaintext
35 lines
1.1 KiB
Plaintext
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#include "NW_O2_CONINCLUDE"
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void main()
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{
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if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0)
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{
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return;
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}
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object oPC = GetLastUsedBy();
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// object oPC = GetLastOpener();
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// if ( GetIsPC( oPC ) )
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// {
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// effect epolymorph = EffectPolymorph( POLYMORPH_TYPE_PENGUIN );
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effect eLoseBuffs = EffectDispelMagicAll( 200 );
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ActionWait(0.5);
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// ActionCastSpellAtObject(POLYMORPH_TYPE_PENGUIN,oPC);
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ActionCastSpellAtObject(SPELL_DISPEL_MAGIC, oPC);
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// ApplyEffectToObject(DURATION_TYPE_TEMPORARY, epolymorph, oPC, 20.0);
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ApplyEffectToObject(DURATION_TYPE_INSTANT, eLoseBuffs, oPC, 0.0);
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SendMessageToPC(oPC, "As you open the chest, all your buffs are dispelled!");
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// }
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// Set respawntime float to the number of seconds.
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float respawntime = 12.00;
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// object oLastOpener = GetLastOpener();
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GenerateHighTreasure(oPC, OBJECT_SELF);
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SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1);
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ShoutDisturbed();
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// Command added to delay the <span class="highlight">respawn</span>
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AssignCommand( OBJECT_SELF, DelayCommand (respawntime, SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0) ) );
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}
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