#include "NW_O2_CONINCLUDE"
void main()
{
    // Set respawntime float to the number of seconds.
    float respawntime = 1200.00;

    // checks to see if it's already been opened
    // ends the script if it has
    if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0)
    {
       return;
    }

    object oLastOpener = GetLastOpener();
    int nOpenerLevel = GetHitDice(oLastOpener);

    // this checks the opener's level
    // a crappy book is spawned if over level 10
    if (nOpenerLevel > 10) {
      CreateItemOnObject("thestoryofxertlt");
    } else {
    // the quality of treasure.
    // I use HighTreasure for large chests, MediumTreasure
    // for small chests, and LowTreasure for barrels
      GenerateHighTreasure(oLastOpener, OBJECT_SELF);
    }

    // a local variable is set to 1 to let the script know
    // it's been opened
    SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1);

    // I think this lets all monsters of its faction know
    // it's been opened.  I don't use it
    ShoutDisturbed();

    // Command added to delay the <span class="highlight">respawn</span>
    AssignCommand( OBJECT_SELF, DelayCommand (respawntime, SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0) ) );
}

