diff --git a/_module/Eternal Struggle PvP [PRC8-CEP3].mod b/_module/Eternal Struggle PvP [PRC8-CEP3].mod new file mode 100644 index 0000000..29c2dc4 Binary files /dev/null and b/_module/Eternal Struggle PvP [PRC8-CEP3].mod differ diff --git a/_module/Module.Packer.deps.json b/_module/Module.Packer.deps.json new file mode 100644 index 0000000..03ac992 --- /dev/null +++ b/_module/Module.Packer.deps.json @@ -0,0 +1,23 @@ +{ + "runtimeTarget": { + "name": ".NETCoreApp,Version=v3.1", + "signature": "" + }, + "compilationOptions": {}, + "targets": { + ".NETCoreApp,Version=v3.1": { + "Module.Packer/1.0.0": { + "runtime": { + "Module.Packer.dll": {} + } + } + } + }, + "libraries": { + "Module.Packer/1.0.0": { + "type": "project", + "serviceable": false, + "sha512": "" + } + } +} \ No newline at end of file diff --git a/_module/Module.Packer.dll b/_module/Module.Packer.dll new file mode 100644 index 0000000..e896006 Binary files /dev/null and b/_module/Module.Packer.dll differ diff --git a/_module/Module.Packer.exe b/_module/Module.Packer.exe new file mode 100644 index 0000000..0980ce6 Binary files /dev/null and b/_module/Module.Packer.exe differ diff --git a/_module/Module.Packer.pdb b/_module/Module.Packer.pdb new file mode 100644 index 0000000..d5dc1e1 Binary files /dev/null and b/_module/Module.Packer.pdb differ diff --git a/_module/Module.Packer.runtimeconfig.dev.json b/_module/Module.Packer.runtimeconfig.dev.json new file mode 100644 index 0000000..389d567 --- /dev/null +++ b/_module/Module.Packer.runtimeconfig.dev.json @@ -0,0 +1,9 @@ +{ + "runtimeOptions": { + "additionalProbingPaths": [ + "C:\\Users\\Tyler\\.dotnet\\store\\|arch|\\|tfm|", + "C:\\Users\\Tyler\\.nuget\\packages", + "C:\\Program Files\\dotnet\\sdk\\NuGetFallbackFolder" + ] + } +} \ No newline at end of file diff --git a/_module/Module.Packer.runtimeconfig.json b/_module/Module.Packer.runtimeconfig.json new file mode 100644 index 0000000..bc456d7 --- /dev/null +++ b/_module/Module.Packer.runtimeconfig.json @@ -0,0 +1,9 @@ +{ + "runtimeOptions": { + "tfm": "netcoreapp3.1", + "framework": { + "name": "Microsoft.NETCore.App", + "version": "3.1.0" + } + } +} \ No newline at end of file diff --git a/_module/PackModule.cmd b/_module/PackModule.cmd new file mode 100644 index 0000000..99f9580 --- /dev/null +++ b/_module/PackModule.cmd @@ -0,0 +1 @@ +Module.Packer.exe "Eternal Struggle PvP [PRC8-CEP3].mod" p \ No newline at end of file diff --git a/_module/UnpackModule.cmd b/_module/UnpackModule.cmd new file mode 100644 index 0000000..2aea0e9 --- /dev/null +++ b/_module/UnpackModule.cmd @@ -0,0 +1 @@ +Module.Packer.exe "Eternal Struggle PvP [PRC8-CEP3].mod" u \ No newline at end of file diff --git a/_module/are/bagwaynearcrossr.are.json b/_module/are/bagwaynearcrossr.are.json new file mode 100644 index 0000000..f6788fe --- /dev/null +++ b/_module/are/bagwaynearcrossr.are.json @@ -0,0 +1,4294 @@ +{ + "__data_type": "ARE ", + "ChanceLightning": { + "type": "int", + "value": 0 + }, + "ChanceRain": { + "type": "int", + "value": 50 + }, + "ChanceSnow": { + "type": "int", + "value": 0 + }, + "Comments": { + "type": "cexostring", + "value": "" + }, + "Creator_ID": { + "type": "int", + "value": -1 + }, + "DayNightCycle": { + "type": "byte", + "value": 1 + }, + "Expansion_List": { + "type": "list", + "value": [] + }, + "Flags": { + "type": "dword", + "value": 4 + }, + "Height": { + "type": "int", + "value": 12 + }, + "ID": { + "type": "int", + "value": -1 + }, + "IsNight": { + "type": "byte", + "value": 0 + }, + "LightingScheme": { + "type": "byte", + "value": 0 + }, + "LoadScreenID": { + "type": "word", + "value": 0 + }, + "ModListenCheck": { + "type": "int", + "value": 0 + }, + "ModSpotCheck": { + "type": "int", + "value": 0 + }, + "MoonAmbientColor": { + "type": "dword", + "value": 0 + }, + "MoonDiffuseColor": { + "type": "dword", + "value": 13132900 + }, + "MoonFogAmount": { + "type": "byte", + "value": 0 + }, + "MoonFogColor": { + "type": 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"value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "What do you know about the Minions of Death?" + } + } + }, + { + "__struct_id": 3, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "What do you know about the Eternal Struggle?" + } + 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Welcome to the headquarters of the Crusaders of the Light. I am Bennoc" + } + } + } + ] + }, + "NumWords": { + "type": "dword", + "value": 16 + }, + "ReplyList": { + "type": "list", + "value": [] + }, + "StartingList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 0 + } + } + ] + } +} diff --git a/_module/dlg/blotto.dlg.json b/_module/dlg/blotto.dlg.json new file mode 100644 index 0000000..163bc50 --- /dev/null +++ b/_module/dlg/blotto.dlg.json @@ -0,0 +1,268 @@ +{ + "__data_type": "DLG ", + "DelayEntry": { + "type": "dword", + "value": 0 + }, + "DelayReply": { + "type": "dword", + "value": 0 + }, + "EndConverAbort": { + "type": "resref", + "value": "nw_t0_walk" + }, + "EndConversation": { + "type": "resref", + "value": "nw_t0_walk" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 0 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Yes? What do you want? I have healing supplies you might want." + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Oh please. What do you think this is -- the GOOD town?" + } + } + } + ] + }, + "NumWords": { + "type": "dword", + "value": 36 + }, + "ReplyList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I was wondering if you could heal me." + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "blotto_sc" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Let's see your wares." + } + } + } + ] + }, + "StartingList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 0 + } + } + ] + } +} diff --git a/_module/dlg/bob.dlg.json b/_module/dlg/bob.dlg.json new file mode 100644 index 0000000..9f040b7 --- /dev/null +++ b/_module/dlg/bob.dlg.json @@ -0,0 +1,93 @@ +{ + "__data_type": "DLG ", + "DelayEntry": { + "type": "dword", + "value": 0 + }, + "DelayReply": { + "type": "dword", + "value": 0 + }, + "EndConverAbort": { + "type": "resref", + "value": "nw_t0_walk" + }, + "EndConversation": { + "type": "resref", + "value": "nw_t0_walk" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "You drink, no make trouble." + } + } + } + ] + }, + "NumWords": { + "type": "dword", + "value": 5 + }, + "ReplyList": { + "type": "list", + "value": [] + }, + "StartingList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 0 + } + } + ] + } +} diff --git a/_module/dlg/boggel.dlg.json b/_module/dlg/boggel.dlg.json new file mode 100644 index 0000000..45ea229 --- /dev/null +++ b/_module/dlg/boggel.dlg.json @@ -0,0 +1,503 @@ +{ + "__data_type": "DLG ", + "DelayEntry": { + "type": "dword", + "value": 0 + }, + "DelayReply": { + "type": "dword", + "value": 0 + }, + "EndConverAbort": { + "type": "resref", + "value": "nw_walk_wp" + }, + "EndConversation": { + "type": "resref", + "value": "nw_walk_wp" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 2 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "haircheck" + }, + "Index": { + "type": "dword", + "value": 0 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Hey there! I'm feeling a bit thirsty... I was wondering if you'd buy me a drink." + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "takehair" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Thanks for the drink, mate! Now for that advice: don't stick around here after dark. It gets way too crazy around here for a softy like you!" + } + } + }, + { + "__struct_id": 2, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Hey thanks a lot! I'll have a Hair of the Dog. Bring me one and I'll give you a little advice!" + } + } + }, + { + "__struct_id": 3, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Fine then, be that way." + } + } + } + ] + }, + "NumWords": { + "type": "dword", + "value": 93 + }, + "ReplyList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Here's your Hair of the Dog. Cheers." + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Thanks, I'll remember that." + } + } + }, + { + "__struct_id": 2, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 2 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Heh, sure, why not." + } + } + }, + { + "__struct_id": 3, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "What? Buy your own damn drinks, you cheap bastard!" + } + } + } + ] + }, + "StartingList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 0 + } + } + ] + } +} diff --git a/_module/dlg/brenwyr.dlg.json b/_module/dlg/brenwyr.dlg.json new file mode 100644 index 0000000..5f272bd --- /dev/null +++ b/_module/dlg/brenwyr.dlg.json @@ -0,0 +1,499 @@ +{ + "__data_type": "DLG ", + "DelayEntry": { + "type": "dword", + "value": 0 + }, + "DelayReply": { + "type": "dword", + "value": 0 + }, + "EndConverAbort": { + "type": "resref", + "value": "nw_walk_wp" + }, + "EndConversation": { + "type": "resref", + "value": "nw_walk_wp" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 4 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 0 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Greetings, adventurer. Feel free to make yourself comfortable here. It's not much, but this is all there is this far from civilization. I also have some things for sale you might need." + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 2 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "That, my friend, is Melvik's Maze." + } + } + }, + { + "__struct_id": 2, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Years ago, a mad wizard carved out a maze in that cave for purposes only he can fathom. The maze is still populated by his bizarre constructs and creatures. I hear some minotaurs also have made the place their residence. Many adventurers such as yourself have come to this cave hoping to steal some of its treasures. I must warn you that very few who venture into that maze return. Those who do, however, often come to me with gold to spend and pretty baubles to sell." + } + } + } + ] + }, + "NumWords": { + "type": "dword", + "value": 149 + }, + "ReplyList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Nothing, thanks." + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "What can you tell me about that cave?" + } + } + }, + { + "__struct_id": 2, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 2 + }, + "IsChild": { + "type": "byte", + "value": 0 + 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I managed to get away, but my family was all slain. I've been standing here trying to get up the courage to go get revenge. All I have is this rusty sword, and... well, I'm a coward. If I had any heart at all I'd charge south and get myself killed." + } + } + }, + { + "__struct_id": 3, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Please... if you help me I'll give you all the gold I've saved up over my lifetime. I will give you 3000 gold if you bring me the scythe that the chief ogre carried. They went into the hills to the south." + } + } + }, + { + "__struct_id": 4, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Yes, I will give you my life savings if you find those ogres and kill them for me. Their leader was a big bastard with an evil looking scythe. Bring me that scythe and I'll give you 1000 gold. I saw them go into the hills to the south." + } + } + } + ] + }, + "NumWords": { + "type": "dword", + "value": 226 + }, + "ReplyList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Here is the Great Chieftain's Scythe." + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I could care less. 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Are you a Champion of Good, or a Champion of Evil?" + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Take your time, then, and talk to me when you have." + } + } + }, + { + "__struct_id": 2, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 2 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I can see into the mortal soul, and what I see is not exactly evil. 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Prepare while I send you to the Caverns of Bittersnatch, the headquarters of the Minions of Death." + } + } + }, + { + "__struct_id": 3, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Do not try to fool me. I can see into the mortal soul and yours is filled with too much goodness to be a champion of evil. Nice try, though." + } + } + }, + { + "__struct_id": 4, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 4 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Yes, I can see within your black soul the need to hurt and destroy. I will transport you to the Caverns of Bittersnatch, the dark hold of the Minions of Death." + } + } + }, + { + "__struct_id": 5, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 6 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I can see that you are rather mercenary, and you go where it profits you the most. Hardly a champion of good, but it might help the balance to send you among them anyway. Prepare while I send you to Fort Glargue, the headquarters of the Crusaders of the Light." + } + } + }, + { + "__struct_id": 6, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 7 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "No, do not try to fool me. I can see into the mortal soul and see its true color. Your soul is dark and twisted -- you are not a champion of good." + } + } + }, + { + "__struct_id": 7, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 8 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Yes, I can see in your heart that you have a compassion for those in need, and a desire to fight for what is right and good. 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}, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Damn." + } + } + }, + { + "__struct_id": 8, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "moveplayer_sc" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Ok, I'm ready" + } + } + } + ] + }, + "StartingList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 0 + } + } + ] + } +} diff --git a/_module/dlg/genie.dlg.json b/_module/dlg/genie.dlg.json new file mode 100644 index 0000000..a0b081a --- /dev/null +++ b/_module/dlg/genie.dlg.json @@ -0,0 +1,563 @@ +{ + "__data_type": "DLG ", + "DelayEntry": { + "type": "dword", + "value": 0 + }, + "DelayReply": { + "type": "dword", + "value": 0 + }, + "EndConverAbort": { + "type": "resref", + "value": "nw_walk_wp" + }, + "EndConversation": { + "type": "resref", + "value": "nw_walk_wp" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { 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I thank you, stranger, for freeing me from the prison that has held me for countless eons. As a token of my gratitude, I will grant you one wish. 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Believe me, I know how you feel... do you think I am here by choice?" + } + } + } + ] + }, + "NumWords": { + "type": "dword", + "value": 194 + }, + "ReplyList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "What the... I was dead. 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It's just a place where everybody knows your name (because they saw it on your headstone), and to hang out and yak with your buddies... assuming your jaw hasn't rotted and fallen off and you're still able to yak, that is." + } + } + } + ] + }, + "NumWords": { + "type": "dword", + "value": 106 + }, + "ReplyList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Nothing, thanks." + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "What *is* this place?" + } + } + }, + { + "__struct_id": 2, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "mummy_sc" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'm scared to ask, but what exactly do you have to drink in this joint?" + } + } + } + ] + }, + "StartingList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 0 + } + } + ] + } +} diff --git a/_module/dlg/orkney.dlg.json b/_module/dlg/orkney.dlg.json new file mode 100644 index 0000000..3272710 --- /dev/null +++ b/_module/dlg/orkney.dlg.json @@ -0,0 +1,207 @@ +{ + "__data_type": "DLG ", + "DelayEntry": { + "type": "dword", + "value": 0 + }, + "DelayReply": { + "type": "dword", + "value": 0 + }, + "EndConverAbort": { + "type": "resref", + "value": "nw_t0_walk" + }, + "EndConversation": { + "type": "resref", + "value": "nw_t0_walk" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 0 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Psst... 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Worship me!" + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Hmm, the local constabulary gave it to me so the supply wagon drivers see me more easily... it seems I have a tendency to wander in front of them on the road...he he." + } + } + }, + { + "__struct_id": 2, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 6 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 5 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 4 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 3, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Oh my. Let me ponder that question. Hmm... the answer will have to be NO. However, I will allow you to ask me something if you desire. Be warned, however, that my answer will always be FISH. Hoo hoooo!" + } + } + }, + { + "__struct_id": 3, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 6 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 5 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 1 + }, + "LinkComment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "HEE HEE HEE HEHEHEHEHE HAHAHAHHAAHAHA!! FISH! FISH FISH FISH FISH FISH FISH FISHY FISHY FISH STICKS!! 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Possibly an artifact of some kind was used in conjunction with the Nexus to create spells of great power." + } + } + } + ] + }, + "NumWords": { + "type": "dword", + "value": 78 + }, + "ReplyList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Who are you?" + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 2 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Power Nexus?" + } + } + }, + { + "__struct_id": 2, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Ok, nice talking with you." + } + } + } + ] + }, + "StartingList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 0 + } + } + ] + } +} diff --git a/_module/dlg/samarr.dlg.json b/_module/dlg/samarr.dlg.json new file mode 100644 index 0000000..1312842 --- /dev/null +++ b/_module/dlg/samarr.dlg.json @@ -0,0 +1,329 @@ +{ + "__data_type": "DLG ", + "DelayEntry": { + "type": "dword", + "value": 0 + }, + "DelayReply": { + "type": "dword", + "value": 0 + }, + "EndConverAbort": { + "type": "resref", + "value": "nw_t0_walk" + }, + "EndConversation": { + "type": "resref", + "value": "nw_t0_walk" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "rainsignia_sc" + }, + "Index": { + "type": "dword", + "value": 0 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I am Samarr. You will follow me, or you will die a violent death." + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "takeinsig_sc" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Gold, as I promised." + } + } + }, + { + "__struct_id": 2, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "To the east of these caverns is an orc clan called the Red Axe. They refuse to swear fealty to the Minions. They need to be tought a lesson. Find this Red Axe clan and destroy them. Collect any Red Axe insignia you find and bring them to me. I will give you 20 gold for each one." + } + } + } + ] + }, + "NumWords": { + "type": "dword", + "value": 88 + }, + "ReplyList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Here are the Red Axe insignia." + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 2 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Yes, sir! 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Enemy team receives the Wrath of the Gods and the Fury of the Titans. Scores are reset to 0." + } + } + }, + { + "__struct_id": 2, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Find a mark and bring them to me. You receive 2 points for a Mark of Gamlee, 3 points for a Mark of Oron, 8 points for a Mark of Maro, and 10 points for a Mark of Zool. False Marks are not worth any points." + } + } + }, + { + "__struct_id": 3, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I am the Scorekeeper. I keep track of the score in the Mark War." + } + } + }, + { + "__struct_id": 4, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Yes, it has been decreed by the Gods that there will be special benefits to those who score points in the Mark War. Find a Mark Beast and slay it. Take its mark and bring it to me. Your team will be awarded a higher score." + } + } + }, + { + "__struct_id": 5, + "Animation": { + "type": "dword", + "value": 34 + }, + "AnimLoop": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "takemarkzool" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well done. Each Mark of Zool increases your team's score by 10." + } + } + }, + { + "__struct_id": 6, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "takemarkmaro" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well done. Each Mark of Maro increases your team's score by 8." + } + } + }, + { + "__struct_id": 7, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "takemarkoron" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well done. Each Mark of Oron increases your team's score by 3." + } + } + }, + { + "__struct_id": 8, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "takemarkgamlee" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Well done. Each Mark of Gamlee increases your team's score by 2." + } + } + }, + { + "__struct_id": 9, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "takemarkfalse" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "False Marks do not give your team any score, but I'll be happy to take them off your hands." + } + } + }, + { + "__struct_id": 10, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 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+ }, + { + "__struct_id": 2, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Who are you?" + } + } + }, + { + "__struct_id": 3, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 4 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "The Mark War?" + } + } + }, + { + "__struct_id": 4, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 5 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Here are some Marks of Zool." + } + } + }, + { + "__struct_id": 5, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 6 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Here are some Marks of Maro." + } + } + }, + { + "__struct_id": 6, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 7 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Here are some Marks of Oron." + } + } + }, + { + "__struct_id": 7, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 8 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Here are some Marks of Gamlee." + } + } + }, + { + "__struct_id": 8, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 9 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Here are some False Marks." + } + } + }, + { + "__struct_id": 9, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 10 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "What is the score now?" + } + } 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"__struct_id": 5, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 6, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 0 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I am the server information board. What would you like to know?" + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Yes, there is still a lot of work to be done on this module for it to be complete. Send email to tdh@intranet.org if you want to volunteer, or you have suggestions, or you want to report bugs." + } + } + }, + { + "__struct_id": 2, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "This module is still under construction and will eventually be much larger than it is now. At the moment, there is the Goblin Caves, for levels around 5 and below; the Bugbear Caves for around 5-10; the Faerie Forest which is meant for evil characters level 1-10; the Burial Grounds which is easy, though I wouldn't go into the mausoleums until level 10 if I was you. The Crypt, the entrance of which is found in the Burial Grounds, is good for just about any level and gets harder the deeper you go. Going there alone is not recommended unless you are very powerful." + } + } + }, + { + "__struct_id": 3, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "At the moment, you can rest as much as you want. However, there are only a few areas that allow resting. The Outer Dimension (the start area) is one. All other rest areas are taverns and inns. The Country Bumpkin Tavern in the good town and the Cavern Club in the evil town are rest areas. There are other taverns around, too, that allow you to rest." + } + } + }, + { + "__struct_id": 4, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Act and talk in character. Do not over use \"shout\". Do not attack your team members, unless it's for a good \"roleplaying\" reason. Do not do things maliciously to try and ruin the fun of the game for others. This includes abuse of the pickpocket skill and abuse of the disarm feat. Do not exploit bugs and loopholes, but report them to the DM for a reward." + } + } + }, + { + "__struct_id": 5, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Yes and no. There are times when you will fight the characters on the other team. When you kill another player, it should be done for a good reason. Players who endlessly kill lower level characters just for the sheer joy of ruining other peoples' games will be banned. When you kill someone, it should be done for a *roleplaying* reason. In other words, a paladin won't kill people just for the hell of it, but he might kill someone to defend an innocent villager or to defend a maiden's honor. Even an insane character shouldn't constantly be killing other characters... it should be a once in a while thing, just to show everyone how crazy he is. I'll say it again: PEOPLE WHO HUNT DOWN OTHERS AND KILL THEM OVER AND OVER WILL BE BANNED. Unless they have a *real good* reason." + } + } + }, + { + "__struct_id": 6, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "The Eternal Struggle is a contest between good and evil initiated by the gods. The point is to level your character, roleplay, and perform quests for the gods which might bring you into conflict with the other team. It is NOT the point of the module to perform mindless player-killing. Players can kill each other but it should be for a good reason. Ask me about PvP for more information." + } + } + } + ] + }, + "NumWords": { + "type": "dword", + "value": 554 + }, + "ReplyList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "This place doesn't seem complete yet. Is there anything I can do to help?" + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 2 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "What areas are there to explore around here?" + } + } + }, + { + "__struct_id": 2, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "What are the rules on resting?" + } + } + }, + { + "__struct_id": 3, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 4 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "So what other rules should I follow here?" + } + } + }, + { + "__struct_id": 4, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 5 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "So, is this a PvP (Player vs Player) server?" + } + } + }, + { + "__struct_id": 5, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 6 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "What is this module all about?" + } + } + }, + { + "__struct_id": 6, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Nothing, thanks." + } + } + } + ] + }, + "StartingList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 0 + } + } + ] + } +} diff --git a/_module/dlg/serylwin.dlg.json b/_module/dlg/serylwin.dlg.json new file mode 100644 index 0000000..27c2082 --- /dev/null +++ b/_module/dlg/serylwin.dlg.json @@ -0,0 +1,968 @@ +{ + "__data_type": "DLG ", + "DelayEntry": { + "type": "dword", + "value": 0 + }, + "DelayReply": { + "type": "dword", + "value": 0 + }, + "EndConverAbort": { + "type": "resref", + "value": 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You'll have a ball, I'm sure." + } + } + }, + { + "__struct_id": 3, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 8 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 1, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 6 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + }, + { + "__struct_id": 2, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 5 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Oh, you know... everyone kicks back, lets their fur down... that kind of place. So what brings you around here, if you don't mind my asking?" + } + } + }, + { + "__struct_id": 4, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Heh heh, you'll have all the adventure you can handle around here, rest assured. 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What is this place?" + } + } + }, + { + "__struct_id": 2, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Ok, it was nice chatting with you. Later." + } + } + }, + { + "__struct_id": 3, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 2 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Yes, I've been to places like that before, ha ha." + } + } + }, + { + "__struct_id": 4, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 3 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'm not sure I get your meaning. How wild does it get?" + } + } + }, + { + "__struct_id": 5, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 4 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'm just out looking for some adventure." + } + } + }, + { + "__struct_id": 6, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 5 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Just looking for a place to rest for a bit." + } + } + }, + { + "__struct_id": 7, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I'll remember that, thanks." + } + } + }, + { + "__struct_id": 8, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 6 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "None of your damn business." + } + } + } + ] + }, + "StartingList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 0 + } + } + ] + } +} diff --git a/_module/dlg/shimmer.dlg.json b/_module/dlg/shimmer.dlg.json new file mode 100644 index 0000000..8761247 --- /dev/null +++ b/_module/dlg/shimmer.dlg.json @@ -0,0 +1,93 @@ +{ + "__data_type": "DLG ", + "DelayEntry": { + "type": "dword", + "value": 0 + }, + "DelayReply": { + "type": "dword", + "value": 0 + }, + "EndConverAbort": { + "type": "resref", + "value": "nw_t0_walk" + }, + "EndConversation": { + "type": "resref", + "value": "nw_t0_walk" + }, + "EntryList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Greetings, traveler. 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I'll pay you 300 gold for each of those powerful rings." + } + } + }, + { + "__struct_id": 2, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "takerings_sc" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Good job! Here you are, 200 gold for each." + } + } + }, + { + "__struct_id": 3, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "takeringm_sc" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Nice. I'll give you 80 gold for each of those." + } + } + }, + { + "__struct_id": 4, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "I know that the gods are a competitive bunch. One god probably got jealous of another for some reason and they decided to have a competition of some sort. They came up with this Eternal Struggle in order to settle a dispute, no doubt. \"My followers are better than yours,\" heh, something like that. This is just a theory, but it makes sense, doesn't it?" + } + } + }, + { + "__struct_id": 5, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "RepliesList": { + "type": "list", + "value": [] + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Speaker": { + "type": "cexostring", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Yeah... I mostly just bought this place so I have somewhere to sit and drink while I'm selling all these items I've accumulated while adventuring. 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Bring me as many rings as you can and I'll pay you 80 gold apiece for minor rings, and 200 for major rings. I'll pay even more if you can find some rings of unique power." + } + } + } + ] + }, + "NumWords": { + "type": "dword", + "value": 292 + }, + "ReplyList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 1 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Here is are some Twisted Necromancy Rings." + } + } + }, + { + "__struct_id": 1, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 2 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Here are some Necromancy Rings." + } + } + }, + { + "__struct_id": 2, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + 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"" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 5 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Hey, is this place yours?" + } + } + }, + { + "__struct_id": 6, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "snyde_sc" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "What do you have for sale?" + } + } + }, + { + "__struct_id": 7, + "Animation": { + "type": "dword", + "value": 0 + }, + "AnimLoop": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Delay": { + "type": "dword", + "value": 4294967295 + }, + "EntriesList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Active": { + "type": "resref", + "value": "" + }, + "Index": { + "type": "dword", + "value": 6 + }, + "IsChild": { + "type": "byte", + "value": 0 + } + } + ] + }, + "Quest": { + "type": "cexostring", + "value": "" + }, + "Script": { + "type": "resref", + "value": "" + }, + "Sound": { + "type": "resref", + "value": "" + }, + "Text": { + "type": "cexolocstring", + "value": { + "0": "Do you know any way I can make some quick gold?" + } + } + } + ] + }, + "StartingList": { + "type": "list", + "value": [ + { + "__struct_id": 0, + 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}, + { + "__struct_id": 355, + "FactionID1": { + "type": "dword", + "value": 18 + }, + "FactionID2": { + "type": "dword", + "value": 13 + }, + "FactionRep": { + "type": "dword", + "value": 50 + } + }, + { + "__struct_id": 356, + "FactionID1": { + "type": "dword", + "value": 18 + }, + "FactionID2": { + "type": "dword", + "value": 14 + }, + "FactionRep": { + "type": "dword", + "value": 100 + } + }, + { + "__struct_id": 357, + "FactionID1": { + "type": "dword", + "value": 18 + }, + "FactionID2": { + "type": "dword", + "value": 15 + }, + "FactionRep": { + "type": "dword", + "value": 50 + } + }, + { + "__struct_id": 358, + "FactionID1": { + "type": "dword", + "value": 18 + }, + "FactionID2": { + "type": "dword", + "value": 16 + }, + "FactionRep": { + "type": "dword", + "value": 50 + } + }, + { + "__struct_id": 359, + "FactionID1": { + "type": "dword", + "value": 18 + }, + "FactionID2": { + "type": "dword", + "value": 17 + }, + "FactionRep": { + "type": "dword", + "value": 50 + } + }, + { + "__struct_id": 360, + "FactionID1": { + "type": "dword", + "value": 18 + }, + "FactionID2": { + "type": "dword", + "value": 18 + }, + "FactionRep": { + "type": "dword", + "value": 50 + } + } + ] + } +} diff --git a/_module/gic/bagwaynearcrossr.gic.json b/_module/gic/bagwaynearcrossr.gic.json new file mode 100644 index 0000000..bb5f6ac --- /dev/null +++ b/_module/gic/bagwaynearcrossr.gic.json @@ -0,0 +1,117 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CaveExit" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CaveExit" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Merchants Shingle - 4" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Portal" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + } +} diff --git a/_module/gic/bagwaynorth.gic.json b/_module/gic/bagwaynorth.gic.json new file mode 100644 index 0000000..550a780 --- /dev/null +++ b/_module/gic/bagwaynorth.gic.json @@ -0,0 +1,118 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Floor Designs - Style 1" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + } +} diff --git a/_module/gic/bagwayogrehills.gic.json b/_module/gic/bagwayogrehills.gic.json new file mode 100644 index 0000000..dbaaec3 --- /dev/null +++ b/_module/gic/bagwayogrehills.gic.json @@ -0,0 +1,167 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dust Plume" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Spear / Sword-filled Corpse" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fly-Clad Plague Victim Corpse" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Corpse - 4 (High treasure script)" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + } +} diff --git a/_module/gic/bagwaysouth.gic.json b/_module/gic/bagwaysouth.gic.json new file mode 100644 index 0000000..bacadd3 --- /dev/null +++ b/_module/gic/bagwaysouth.gic.json @@ -0,0 +1,169 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Merchants Shingle - 5" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Grass Tuft" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Plant Growth - Shrubs" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Floor Designs - Style 1" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + } +} diff --git a/_module/gic/bearden.gic.json b/_module/gic/bearden.gic.json new file mode 100644 index 0000000..27d3d5b --- /dev/null +++ b/_module/gic/bearden.gic.json @@ -0,0 +1,235 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "MineExit" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Corpse - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Corpse - 3 (Medium treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Corpse - 4 (High treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Corpse - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Corpse - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Corpse - 3 (Medium treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Loot Bag - 5 (Medium treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Loot Bag - 3 (High treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Loot Bag - 2 (Medium treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Water Drip" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/gic/bugbearcave.gic.json b/_module/gic/bugbearcave.gic.json new file mode 100644 index 0000000..c24f652 --- /dev/null +++ b/_module/gic/bugbearcave.gic.json @@ -0,0 +1,364 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Stone Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Stone Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 4 (High treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 4 (High treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 4 (High treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 3 (Medium treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 3 (Medium treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Archery Target" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Campfire - Cauldron" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Garbage" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Keg" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Altar / Shrine - Evil" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Candelabra" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Candelabra" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Candelabra" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Candelabra" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Candelabra" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Water Drip" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Magic Sparks - White" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/gic/cavernsofchaos.gic.json b/_module/gic/cavernsofchaos.gic.json new file mode 100644 index 0000000..a21cd64 --- /dev/null +++ b/_module/gic/cavernsofchaos.gic.json @@ -0,0 +1,232 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "MineExit" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CaveDoor" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "BridgeDoor" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "BridgeDoor" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "BridgeDoor" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "BridgeDoor" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Merchants Shingle - 3" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Merchants Shingle - 5" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Merchants Shingle - 6" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Merchants Shingle - 7" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Invisible Object" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [ + { + "__struct_id": 11, + "Comment": { + "type": "cexostring", + "value": "Chapter 1" + } + } + ] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This waypoint may be used to have a guard stand where it has been placed. \r\n1. Create a guard and either use the existing Tag or fill in a new one. \r\n2. Place this Waypoint with the Tag \"POST_\" + the NPC Tag.\r\n3. Place or make sure that WalkWayPoints() is within the On Spawn script for the NPC and after combat, the NPC shall return to it's \"POST\"." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/_module/gic/countrybumpkinta.gic.json b/_module/gic/countrybumpkinta.gic.json new file mode 100644 index 0000000..f6ac2d3 --- /dev/null +++ b/_module/gic/countrybumpkinta.gic.json @@ -0,0 +1,71 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Barn 1 Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Invisible Object" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [ + { + "__struct_id": 11, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/gic/crossroads.gic.json b/_module/gic/crossroads.gic.json new file mode 100644 index 0000000..8370fc6 --- /dev/null +++ b/_module/gic/crossroads.gic.json @@ -0,0 +1,134 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Wall 1 Gate" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Wall 1 Gate" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Signpost - 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Merchants Shingle - 2" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + } +} diff --git a/_module/gic/desolateanddespa.gic.json b/_module/gic/desolateanddespa.gic.json new file mode 100644 index 0000000..982ca53 --- /dev/null +++ b/_module/gic/desolateanddespa.gic.json @@ -0,0 +1,212 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Breach" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Portal" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/gic/dmscrib.gic.json b/_module/gic/dmscrib.gic.json new file mode 100644 index 0000000..384c088 --- /dev/null +++ b/_module/gic/dmscrib.gic.json @@ -0,0 +1,210 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bookshelf script (spawns in books or a mage scroll)." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bookshelf script (spawns in books or a mage scroll)." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bed" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Candelabra" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Candelabra" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chair" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chair" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Keg" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/gic/evendale.gic.json b/_module/gic/evendale.gic.json new file mode 100644 index 0000000..64c9e4d --- /dev/null +++ b/_module/gic/evendale.gic.json @@ -0,0 +1,247 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Wall 2 Gate" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Metal Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Wall 2 Gate" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Wall 2 Gate" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Wall 2 Gate" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Wall 1 Gate" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Merchants Shingle - 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Merchants Shingle - 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Merchants Shingle - 4" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flag / Pennant / Banner - 5" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Merchants Shingle - 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Invisible Object" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [ + { + "__struct_id": 11, + "Comment": { + "type": "cexostring", + "value": "Chapter 1" + } + } + ] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This waypoint may be used to have a guard stand where it has been placed. \r\n1. Create a guard and either use the existing Tag or fill in a new one. \r\n2. Place this Waypoint with the Tag \"POST_\" + the NPC Tag.\r\n3. Place or make sure that WalkWayPoints() is within the On Spawn script for the NPC and after combat, the NPC shall return to it's \"POST\"." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/_module/gic/ey_dpcon_erewood.gic.json b/_module/gic/ey_dpcon_erewood.gic.json new file mode 100644 index 0000000..fe341fc --- /dev/null +++ b/_module/gic/ey_dpcon_erewood.gic.json @@ -0,0 +1,346 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bed - Bedding Rolls" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Campfire" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Water Drip" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dust Plume" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Altar / Shrine - Evil" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Magic Sparks - Purple" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Butterflies" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Grass Tuft" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Mushrooms" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Moss" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Plant Growth - Shrubs" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Campfire" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bench / Pew" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bench / Pew" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ivy" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Water Drip" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Portal" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/_module/gic/faerieforest.gic.json b/_module/gic/faerieforest.gic.json new file mode 100644 index 0000000..dfc0e60 --- /dev/null +++ b/_module/gic/faerieforest.gic.json @@ -0,0 +1,108 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Magic Sparks - Purple" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + } +} diff --git a/_module/gic/faeriequeensalco.gic.json b/_module/gic/faeriequeensalco.gic.json new file mode 100644 index 0000000..05d8e8f --- /dev/null +++ b/_module/gic/faeriequeensalco.gic.json @@ -0,0 +1,76 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Shaft of Light - Purple" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/gic/forestalcove.gic.json b/_module/gic/forestalcove.gic.json new file mode 100644 index 0000000..2624443 --- /dev/null +++ b/_module/gic/forestalcove.gic.json @@ -0,0 +1,70 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "BridgeDoor" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "ForestExit" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + } +} diff --git a/_module/gic/fortglarguehq.gic.json b/_module/gic/fortglarguehq.gic.json new file mode 100644 index 0000000..1ad3594 --- /dev/null +++ b/_module/gic/fortglarguehq.gic.json @@ -0,0 +1,91 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CorridorExit" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Invisible Object" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/_module/gic/frostedpits.gic.json b/_module/gic/frostedpits.gic.json new file mode 100644 index 0000000..4695d11 --- /dev/null +++ b/_module/gic/frostedpits.gic.json @@ -0,0 +1,360 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CaveExit" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CaveExit" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Portal" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/_module/gic/frozentimes.gic.json b/_module/gic/frozentimes.gic.json new file mode 100644 index 0000000..de2fd84 --- /dev/null +++ b/_module/gic/frozentimes.gic.json @@ -0,0 +1,427 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "Frost Giant, female" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CaveExit" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dragon Skull" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stone patch" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stone patch" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dead Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dust Plume" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Portal" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + } +} diff --git a/_module/gic/gehenna.gic.json b/_module/gic/gehenna.gic.json new file mode 100644 index 0000000..4826eb0 --- /dev/null +++ b/_module/gic/gehenna.gic.json @@ -0,0 +1,511 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Shaft of Light - Red" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flame - Large" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flame - Large" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flame - Large" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flame - Large" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flame - Large" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flame - Large" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flame - Large" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flame - Large" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Portal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Floor Designs - Style 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Floor Designs - Style 1" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/_module/gic/gelderroad.gic.json b/_module/gic/gelderroad.gic.json new file mode 100644 index 0000000..8e594aa --- /dev/null +++ b/_module/gic/gelderroad.gic.json @@ -0,0 +1,69 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + } +} diff --git a/_module/gic/goblincave.gic.json b/_module/gic/goblincave.gic.json new file mode 100644 index 0000000..2825dc4 --- /dev/null +++ b/_module/gic/goblincave.gic.json @@ -0,0 +1,711 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Iron Portcullis" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "BridgeDoor" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Torture Equipment" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Weapon Rack" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Hangmans Post" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Animal Cage" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Campfire - with Spit" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Brazier" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Brazier" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Gong" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Campfire - Cauldron" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Torture Equipment w/ Corpse" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Impaling Spear w/ Human Head" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Impaling Spear w/ Human Head" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Impaling Spear w/ Human Head" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Impaling Spear w/ Human Head" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Impaling Spear w/ Human Head" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Impaling Spear w/ Human Head" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Impaling Spear w/ Human Head" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Impaling Spear w/ Human Head" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Impaling Spear w/ Human Head" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Impaling Spear w/ Monster Head" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/gic/greatchieftainsa.gic.json b/_module/gic/greatchieftainsa.gic.json new file mode 100644 index 0000000..6e37764 --- /dev/null +++ b/_module/gic/greatchieftainsa.gic.json @@ -0,0 +1,119 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + } +} diff --git a/_module/gic/grumbelsgenerals.gic.json b/_module/gic/grumbelsgenerals.gic.json new file mode 100644 index 0000000..c5c5241 --- /dev/null +++ b/_module/gic/grumbelsgenerals.gic.json @@ -0,0 +1,71 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Barn 2 Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Invisible Object" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [ + { + "__struct_id": 11, + "Comment": { + "type": "cexostring", + "value": "Chapter 1" + } + } + ] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/_module/gic/hiddenpath.gic.json b/_module/gic/hiddenpath.gic.json new file mode 100644 index 0000000..1fc12b4 --- /dev/null +++ b/_module/gic/hiddenpath.gic.json @@ -0,0 +1,256 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Corpse - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Corpse - 3 (Medium treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Corpse - 4 (High treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Weathering / Scorch Mark" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dust Plume" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Weathering / Scorch Mark" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dust Plume" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Weathering / Scorch Mark" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dust Plume" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Weathering / Scorch Mark" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Weathering / Scorch Mark" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dust Plume" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dust Plume" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Weathering / Scorch Mark" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dust Plume" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Weathering / Scorch Mark" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dust Plume" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Corpse - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + } +} diff --git a/_module/gic/hillgiantvalley.gic.json b/_module/gic/hillgiantvalley.gic.json new file mode 100644 index 0000000..03fdb44 --- /dev/null +++ b/_module/gic/hillgiantvalley.gic.json @@ -0,0 +1,502 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Campfire - Cauldron" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Campfire - with Spit" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Garbage" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Wagon Wheel" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Keg" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Keg" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Full Wagon" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Campfire - with Spit" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Impaling Spear w/ Monster Corpse" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Magic Sparks - Purple" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Campfire" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ballista - Burning / Broken" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flame - Medium" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dust Plume" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Impaling Spear w/ Human Corpse" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "BESIE Random Encounter Spawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance of Encounter = Hit Points / 100\r\nDifficulty = Fortitude \r\nChance From Behind = Reflex \r\nMaximum Encounter Distance = Will\r\nEncounter Table = Tag\r\n\r\nA full table consists of \"re_abcdeghimpu\" " + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Floor Designs - Style 1" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + } +} diff --git a/_module/gic/lairofthewhitewo.gic.json b/_module/gic/lairofthewhitewo.gic.json new file mode 100644 index 0000000..b79449e --- /dev/null +++ b/_module/gic/lairofthewhitewo.gic.json @@ -0,0 +1,194 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "MineExit" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/gic/limbo001.gic.json b/_module/gic/limbo001.gic.json new file mode 100644 index 0000000..c18564e --- /dev/null +++ b/_module/gic/limbo001.gic.json @@ -0,0 +1,90 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "This is the trap door that will be created when the Hidden door trigger determins that the door has been found. see comments on the trigger for how to use." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "A storage for manifestation tokens, which are used to keep track of psionic power use interruption." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 1 (Low treasure script)" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/_module/gic/lizardhole.gic.json b/_module/gic/lizardhole.gic.json new file mode 100644 index 0000000..8524270 --- /dev/null +++ b/_module/gic/lizardhole.gic.json @@ -0,0 +1,457 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "FenceDoor" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Rubble (Nature)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Water Drip" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Statue - Stone" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Brazier" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Campfire - with Spit" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Water Trough" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 3 (Medium treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Throne - Evil" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Brazier" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Brazier" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Brazier" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Brazier" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Brazier" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/gic/maransmausoleum.gic.json b/_module/gic/maransmausoleum.gic.json new file mode 100644 index 0000000..4d50a3c --- /dev/null +++ b/_module/gic/maransmausoleum.gic.json @@ -0,0 +1,55 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sarcophagus - Good (Low treasure script)" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/gic/melviksmaddening.gic.json b/_module/gic/melviksmaddening.gic.json new file mode 100644 index 0000000..8b3d469 --- /dev/null +++ b/_module/gic/melviksmaddening.gic.json @@ -0,0 +1,550 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Floor Lever - 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Floor Designs - Style 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Floor Designs - Style 1" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/gic/milletroad.gic.json b/_module/gic/milletroad.gic.json new file mode 100644 index 0000000..8e594aa --- /dev/null +++ b/_module/gic/milletroad.gic.json @@ -0,0 +1,69 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + } +} diff --git a/_module/gic/minionsofdeathhq.gic.json b/_module/gic/minionsofdeathhq.gic.json new file mode 100644 index 0000000..d8b392a --- /dev/null +++ b/_module/gic/minionsofdeathhq.gic.json @@ -0,0 +1,294 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "BridgeDoor" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Hangmans Post" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Torture Equipment" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stocks" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stocks" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Archery Target" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Archery Target" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Archery Target" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Weapon Rack" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Combat Dummy" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Torture Equipment w/ Corpse" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Weathering / Scorch Mark" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Floor-anchored shackles" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chair" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chair" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Wood Burning Oven" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Couch" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Candelabra" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Candelabra" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Candelabra" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Brazier" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Brazier" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Brazier" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Brazier" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Brazier" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Invisible Object" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/_module/gic/mordmagman01.gic.json b/_module/gic/mordmagman01.gic.json new file mode 100644 index 0000000..95996bc --- /dev/null +++ b/_module/gic/mordmagman01.gic.json @@ -0,0 +1,47 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/gic/mordmagman02.gic.json b/_module/gic/mordmagman02.gic.json new file mode 100644 index 0000000..95996bc --- /dev/null +++ b/_module/gic/mordmagman02.gic.json @@ -0,0 +1,47 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/gic/mordmagman03.gic.json b/_module/gic/mordmagman03.gic.json new file mode 100644 index 0000000..95996bc --- /dev/null +++ b/_module/gic/mordmagman03.gic.json @@ -0,0 +1,47 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/gic/mordmagman04.gic.json b/_module/gic/mordmagman04.gic.json new file mode 100644 index 0000000..95996bc --- /dev/null +++ b/_module/gic/mordmagman04.gic.json @@ -0,0 +1,47 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/gic/mordmagman05.gic.json b/_module/gic/mordmagman05.gic.json new file mode 100644 index 0000000..95996bc --- /dev/null +++ b/_module/gic/mordmagman05.gic.json @@ -0,0 +1,47 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/gic/mordmagman06.gic.json b/_module/gic/mordmagman06.gic.json new file mode 100644 index 0000000..95996bc --- /dev/null +++ b/_module/gic/mordmagman06.gic.json @@ -0,0 +1,47 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/gic/nearthecaverns.gic.json b/_module/gic/nearthecaverns.gic.json new file mode 100644 index 0000000..452be28 --- /dev/null +++ b/_module/gic/nearthecaverns.gic.json @@ -0,0 +1,159 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CaveExit" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Impaling Spear w/ Human Head" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Impaling Spear w/ Human Head" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Impaling Spear w/ Human Head" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Impaling Spear w/ Human Head" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Impaling Spear w/ Monster Head" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Signpost - 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Invisible Object" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + } + ] + } +} diff --git a/_module/gic/orccanyon.gic.json b/_module/gic/orccanyon.gic.json new file mode 100644 index 0000000..5d26aa7 --- /dev/null +++ b/_module/gic/orccanyon.gic.json @@ -0,0 +1,121 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CaveExit" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Campfire" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + } +} diff --git a/_module/gic/outerdimension.gic.json b/_module/gic/outerdimension.gic.json new file mode 100644 index 0000000..2626d76 --- /dev/null +++ b/_module/gic/outerdimension.gic.json @@ -0,0 +1,84 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Merchants Shingle - 1" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/_module/gic/powernexus.gic.json b/_module/gic/powernexus.gic.json new file mode 100644 index 0000000..b965c8b --- /dev/null +++ b/_module/gic/powernexus.gic.json @@ -0,0 +1,83 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Shaft of Light - Cyan" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + } +} diff --git a/_module/gic/prc_maze_01.gic.json b/_module/gic/prc_maze_01.gic.json new file mode 100644 index 0000000..62358fc --- /dev/null +++ b/_module/gic/prc_maze_01.gic.json @@ -0,0 +1,1287 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": 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"__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": 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"__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/_module/gic/redaxemines.gic.json b/_module/gic/redaxemines.gic.json new file mode 100644 index 0000000..b04fcd9 --- /dev/null +++ b/_module/gic/redaxemines.gic.json @@ -0,0 +1,551 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "MineExit" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Wood Burning Oven" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stool" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stool" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Candelabra" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bed - Cot" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bed - Cot" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bed - Cot" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bed - Cot" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bed - Cot" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Candelabra" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Candelabra" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bed - Cot" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bed - Cot" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 3 (Medium treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Campfire - Cauldron" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Weapon Rack" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Weapon Rack" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Campfire" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Brazier" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Brazier" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Brazier" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Altar / Shrine - Neutral" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/gic/reginaldscommong.gic.json b/_module/gic/reginaldscommong.gic.json new file mode 100644 index 0000000..6356b69 --- /dev/null +++ b/_module/gic/reginaldscommong.gic.json @@ -0,0 +1,71 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Invisible Object" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [ + { + "__struct_id": 11, + "Comment": { + "type": "cexostring", + "value": "Chapter 1" + } + } + ] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/_module/gic/rogdagsmausoleum.gic.json b/_module/gic/rogdagsmausoleum.gic.json new file mode 100644 index 0000000..95a25c4 --- /dev/null +++ b/_module/gic/rogdagsmausoleum.gic.json @@ -0,0 +1,90 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sarcophagus - Egyptian (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Candelabra" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Candelabra" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Candelabra" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Brazier" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Brazier" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/gic/ruinedminds001.gic.json b/_module/gic/ruinedminds001.gic.json new file mode 100644 index 0000000..c710eda --- /dev/null +++ b/_module/gic/ruinedminds001.gic.json @@ -0,0 +1,209 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CorridorDoor" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "BridgeDoor" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "BridgeDoor" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "NOTE: The circle will not be visible until it is changed to play its ACTIVATE animation either by scripting or setting it from the start in the toolset. \r\n\r\n" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Portal" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/gic/shimmersabode.gic.json b/_module/gic/shimmersabode.gic.json new file mode 100644 index 0000000..5d4fc4b --- /dev/null +++ b/_module/gic/shimmersabode.gic.json @@ -0,0 +1,138 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CorridorExit" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 4 (High treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 4 (High treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 4 (High treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 4 (High treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 4 (High treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 4 (High treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 4 (High treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 3 (Medium treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 3 (Medium treasure script)" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/gic/sodroadeast.gic.json b/_module/gic/sodroadeast.gic.json new file mode 100644 index 0000000..5b58e43 --- /dev/null +++ b/_module/gic/sodroadeast.gic.json @@ -0,0 +1,103 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CaveExit" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Signpost - 2" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + } +} diff --git a/_module/gic/sodroadnearglarg.gic.json b/_module/gic/sodroadnearglarg.gic.json new file mode 100644 index 0000000..240d44c --- /dev/null +++ b/_module/gic/sodroadnearglarg.gic.json @@ -0,0 +1,84 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CaveExit" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + } +} diff --git a/_module/gic/sodroadwest.gic.json b/_module/gic/sodroadwest.gic.json new file mode 100644 index 0000000..c729486 --- /dev/null +++ b/_module/gic/sodroadwest.gic.json @@ -0,0 +1,257 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Boulder" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fern" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Grass Tuft" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Grass Tuft" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stones" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fern" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Butterflies" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Spear / Sword-filled Corpse" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Catapult - Burning / Broken" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dust Plume" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dust Plume" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flame - Small" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flame - Medium" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Signpost - 1" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + } +} diff --git a/_module/gic/southfork.gic.json b/_module/gic/southfork.gic.json new file mode 100644 index 0000000..40f1934 --- /dev/null +++ b/_module/gic/southfork.gic.json @@ -0,0 +1,67 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CaveExit" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + } +} diff --git a/_module/gic/thebrimstonebrew.gic.json b/_module/gic/thebrimstonebrew.gic.json new file mode 100644 index 0000000..8607290 --- /dev/null +++ b/_module/gic/thebrimstonebrew.gic.json @@ -0,0 +1,210 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Portal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stool" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stool" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stool" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Throw Rug" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chair" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chair" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chair" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chair" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chair" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Impaling Spear w/ Monster Corpse" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Invisible Object" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [ + { + "__struct_id": 11, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 11, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/_module/gic/theburgherscella.gic.json b/_module/gic/theburgherscella.gic.json new file mode 100644 index 0000000..16bf8bf --- /dev/null +++ b/_module/gic/theburgherscella.gic.json @@ -0,0 +1,147 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Barn 2 Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Barn 2 Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Barn 2 Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/_module/gic/theburghershouse.gic.json b/_module/gic/theburghershouse.gic.json new file mode 100644 index 0000000..778dff3 --- /dev/null +++ b/_module/gic/theburghershouse.gic.json @@ -0,0 +1,277 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Barn 2 Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Barn 2 Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Barn 2 Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Barn 2 Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bookshelf script (spawns in books or a mage scroll)." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Corpse - 3 (Medium treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Couch" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chair" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bird Cage" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Corpse - 1 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dust Plume" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flame - Medium" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dust Plume" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dust Plume" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dust Plume" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dust Plume" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Weathering / Scorch Mark" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dust Plume" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Corpse - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flame - Large" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Candelabra" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Candelabra" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flame - Medium" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dust Plume" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Weathering / Scorch Mark" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/gic/theburialgrounds.gic.json b/_module/gic/theburialgrounds.gic.json new file mode 100644 index 0000000..be40346 --- /dev/null +++ b/_module/gic/theburialgrounds.gic.json @@ -0,0 +1,281 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Wall 1 Gate" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Wall 1 Gate" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Jeweled Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Iron Portcullis" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sundial" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Statue - Stone" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Statue - Stone" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Brazier" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Brazier" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Empty Wagon" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Invisible Object" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Merchants Shingle - 1" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + } +} diff --git a/_module/gic/thecavernclub.gic.json b/_module/gic/thecavernclub.gic.json new file mode 100644 index 0000000..954f95f --- /dev/null +++ b/_module/gic/thecavernclub.gic.json @@ -0,0 +1,78 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [ + { + "__struct_id": 11, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/gic/thecryptlevelthr.gic.json b/_module/gic/thecryptlevelthr.gic.json new file mode 100644 index 0000000..8327d9a --- /dev/null +++ b/_module/gic/thecryptlevelthr.gic.json @@ -0,0 +1,375 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sarcophagus - Good (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sarcophagus - Good (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sarcophagus - Good (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sarcophagus - Good (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sarcophagus - Good (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sarcophagus - Good (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sarcophagus - Good (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Floor Designs - Style 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Magic Sparks - Orange" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sarcophagus - Good (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sarcophagus - Good (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sarcophagus - Good (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sarcophagus - Good (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sarcophagus - Good (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Shaft of Light - Red" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Shaft of Light - Red" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Shaft of Light - Purple" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/_module/gic/thecryptleveltwo.gic.json b/_module/gic/thecryptleveltwo.gic.json new file mode 100644 index 0000000..aa50a74 --- /dev/null +++ b/_module/gic/thecryptleveltwo.gic.json @@ -0,0 +1,356 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Evil Stone Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sarcophagus - Egyptian (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sarcophagus - Egyptian (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sarcophagus - Egyptian (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sarcophagus - Egyptian (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Throne - Evil" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Place a the vampire with the tag NW_VAMPIRE and they'll interact; the vampire will move to the nearest coffin with this tag NW_VAMPIRE_SHAD, when killed." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Shaft of Light - Blue" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/gic/thedancingskelet.gic.json b/_module/gic/thedancingskelet.gic.json new file mode 100644 index 0000000..230c549 --- /dev/null +++ b/_module/gic/thedancingskelet.gic.json @@ -0,0 +1,274 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chair" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chair" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chair" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chair" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chair" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chair" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chair" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Potted Plant" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Candelabra" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Candelabra" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Candelabra" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Candelabra" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Candelabra" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Candelabra" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Candelabra" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Urn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chair" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stool" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Invisible Object" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [ + { + "__struct_id": 11, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 11, + "Comment": { + "type": "cexostring", + "value": "Chapter 4" + } + } + ] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/_module/gic/thedrakebonesinn.gic.json b/_module/gic/thedrakebonesinn.gic.json new file mode 100644 index 0000000..ad051b0 --- /dev/null +++ b/_module/gic/thedrakebonesinn.gic.json @@ -0,0 +1,170 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [ + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 4, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CorridorExit" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CorridorExit" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stool" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stool" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Invisible Object" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [ + { + "__struct_id": 11, + "Comment": { + "type": "cexostring", + "value": "Chapter 1" + } + }, + { + "__struct_id": 11, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 11, + "Comment": { + "type": "cexostring", + "value": "Chapter 1" + } + } + ] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "On the Advanced tab, replace with whatever information you wish to appear on the Map of an area." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/_module/gic/thehollowtree.gic.json b/_module/gic/thehollowtree.gic.json new file mode 100644 index 0000000..51af747 --- /dev/null +++ b/_module/gic/thehollowtree.gic.json @@ -0,0 +1,113 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CorridorExit" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chair" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chair" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Couch" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Invisible Object" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [ + { + "__struct_id": 11, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/_module/gic/thehowlingwolf.gic.json b/_module/gic/thehowlingwolf.gic.json new file mode 100644 index 0000000..d0fe2fd --- /dev/null +++ b/_module/gic/thehowlingwolf.gic.json @@ -0,0 +1,148 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stool" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Stool" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Table" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chair" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chair" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Couch" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [ + { + "__struct_id": 11, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + }, + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/_module/gic/themonastery.gic.json b/_module/gic/themonastery.gic.json new file mode 100644 index 0000000..4e3174b --- /dev/null +++ b/_module/gic/themonastery.gic.json @@ -0,0 +1,114 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "WallDoor" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + } +} diff --git a/_module/gic/themonastery001.gic.json b/_module/gic/themonastery001.gic.json new file mode 100644 index 0000000..f6739ac --- /dev/null +++ b/_module/gic/themonastery001.gic.json @@ -0,0 +1,219 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Strong Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bookshelf script (spawns in books or a mage scroll)." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bookshelf script (spawns in books or a mage scroll)." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Bookshelf script (spawns in books or a mage scroll)." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/gic/thenoblescrypt.gic.json b/_module/gic/thenoblescrypt.gic.json new file mode 100644 index 0000000..081189b --- /dev/null +++ b/_module/gic/thenoblescrypt.gic.json @@ -0,0 +1,247 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Iron Portcullis 2" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Jeweled Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Rusted Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 2 (Low treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Candelabra" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Candelabra" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Floor Designs - Style 1" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/gic/thequietofthemin.gic.json b/_module/gic/thequietofthemin.gic.json new file mode 100644 index 0000000..aaf4fb5 --- /dev/null +++ b/_module/gic/thequietofthemin.gic.json @@ -0,0 +1,285 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Sphinx Statue" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Campfire" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fallen Timber" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Grass Tuft" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fern" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fern" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Grass Tuft" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Grass Tuft" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Grass Tuft" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ivy" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Mushrooms" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Plant Growth - Shrubs" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Plant Growth - Shrubs" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Snowy Pine Tree" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Normal" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Tree - Autumn" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Portal" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/gic/urlsmasuberitems.gic.json b/_module/gic/urlsmasuberitems.gic.json new file mode 100644 index 0000000..9cf2b5b --- /dev/null +++ b/_module/gic/urlsmasuberitems.gic.json @@ -0,0 +1,211 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "BridgeDoor" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Gnomish Contraption / Engine" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Pillar - Style 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Pillar - Style 1" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Pillar - Style 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Pillar - Style 2" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Brazier" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Brazier" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Candelabra" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Candelabra" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Floor Designs - Style 3" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Weapon Rack" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Weapon Rack" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Weapon Rack" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 4 (High treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 4 (High treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 3 (Medium treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Box / Crate - 4 (High treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Low treasure script." + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chest - 3 (Medium treasure script)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Chair" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Invisible Object" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [ + { + "__struct_id": 11, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/_module/gic/willoughby.gic.json b/_module/gic/willoughby.gic.json new file mode 100644 index 0000000..d3d3610 --- /dev/null +++ b/_module/gic/willoughby.gic.json @@ -0,0 +1,404 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Wall 2 Gate" + } + }, + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Wall 1 Gate" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [ + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + }, + { + "__struct_id": 7 + } + ] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dust Plume" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dust Plume" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flame - Small" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dust Plume" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flame - Small" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dust Plume" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Fly-Clad Plague Victim Corpse" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Rubble (Battlefield)" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Battering Ram - Burning / Broken" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Ballista - Burning / Broken" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Garbage" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Weathering / Scorch Mark" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Weathering / Scorch Mark" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Weathering / Scorch Mark" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Weathering / Scorch Mark" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Weathering / Scorch Mark" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Weathering / Scorch Mark" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Weathering / Scorch Mark" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Weathering / Scorch Mark" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Weathering / Scorch Mark" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Weathering / Scorch Mark" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dust Plume" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dust Plume" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Spear / Sword-filled Corpse" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Spear / Sword-filled Corpse" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flame - Large" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dust Plume" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dust Plume" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flame - Small" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dust Plume" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Flame - Small" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Dust Plume" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Impaling Spear w/ Human Corpse" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Impaling Spear w/ Human Head" + } + }, + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Freestanding Merchant's Placard - 1" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [ + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + }, + { + "__struct_id": 6, + "Comment": { + "type": "cexostring", + "value": "" + }, + "PlayInToolset": { + "type": "byte", + "value": 1 + } + } + ] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + } +} diff --git a/_module/gic/windsweptmountai.gic.json b/_module/gic/windsweptmountai.gic.json new file mode 100644 index 0000000..c43aba6 --- /dev/null +++ b/_module/gic/windsweptmountai.gic.json @@ -0,0 +1,63 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "CaveExit" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [ + { + "__struct_id": 1, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + } +} diff --git a/_module/gic/zahlsspecialtysh.gic.json b/_module/gic/zahlsspecialtysh.gic.json new file mode 100644 index 0000000..eb2d78e --- /dev/null +++ b/_module/gic/zahlsspecialtysh.gic.json @@ -0,0 +1,71 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Metal Door" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Invisible Object" + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [ + { + "__struct_id": 11, + "Comment": { + "type": "cexostring", + "value": "" + } + } + ] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [ + { + "__struct_id": 5, + "Comment": { + "type": "cexostring", + "value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive." + } + } + ] + } +} diff --git a/_module/gic/zedsmausoleum.gic.json b/_module/gic/zedsmausoleum.gic.json new file mode 100644 index 0000000..7e60a95 --- /dev/null +++ b/_module/gic/zedsmausoleum.gic.json @@ -0,0 +1,55 @@ +{ + "__data_type": "GIC ", + "Creature List": { + "type": "list", + "value": [] + }, + "Door List": { + "type": "list", + "value": [ + { + "__struct_id": 8, + "Comment": { + "type": "cexostring", + "value": "Iron Portcullis" + } + } + ] + }, + "Encounter List": { + "type": "list", + "value": [] + }, + "List": { + "type": "list", + "value": [] + }, + "Placeable List": { + "type": "list", + "value": [ + { + "__struct_id": 9, + "Comment": { + "type": "cexostring", + "value": "Place a the vampire with the tag NW_VAMPIRE and they'll interact; the vampire will move to the nearest coffin with this tag NW_VAMPIRE_SHAD, when killed." + } + } + ] + }, + "SoundList": { + "type": "list", + "value": [] + }, + "StoreList": { + "type": "list", + "value": [] + }, + "TriggerList": { + "type": "list", + "value": [] + }, + "WaypointList": { + "type": "list", + "value": [] + } +} diff --git a/_module/git/bagwaynearcrossr.git.json b/_module/git/bagwaynearcrossr.git.json new file mode 100644 index 0000000..803d14d --- /dev/null +++ b/_module/git/bagwaynearcrossr.git.json @@ -0,0 +1,3238 @@ +{ + "__data_type": "GIT ", + "AreaProperties": { + "__struct_id": 100, + "type": "struct", + "value": { + "__struct_id": 100, + "AmbientSndDay": { + "type": "int", + "value": 51 + }, + "AmbientSndDayVol": { + "type": "int", + "value": 32 + }, + "AmbientSndNight": { + "type": "int", + "value": 51 + }, + "AmbientSndNitVol": { + "type": "int", + "value": 32 + }, + "EnvAudio": { + "type": "int", + "value": 89 + }, + "MusicBattle": { + "type": "int", + "value": 34 + }, + "MusicDay": { + "type": "int", + "value": 1 + }, + "MusicDelay": { + "type": "int", + "value": 90000 + }, + "MusicNight": { + "type": "int", + "value": 3 + } + } + }, + "Creature 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@@ +#include "NW_O2_CONINCLUDE" +void main() +{ + // Set respawntime float to the number of seconds. + float respawntime = 3600.00; + if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0) + { + return; + } + object oLastOpener = GetLastOpener(); + location llocation = GetLocation(OBJECT_SELF); +// GenerateHighTreasure(oLastOpener, OBJECT_SELF); + + int nTChance = d20(1); + + if(nTChance == 1) { + CreateItemOnObject("hairofthedog", OBJECT_SELF, 1); + } + if(nTChance == 2) { + object oStirg1 = CreateObject(OBJECT_TYPE_CREATURE, "wraith001", llocation, FALSE); + object oStirg2 = CreateObject(OBJECT_TYPE_CREATURE, "wraith001", llocation, FALSE); + object oStirg3 = CreateObject(OBJECT_TYPE_CREATURE, "wraith001", llocation, FALSE); + object oStirg4 = CreateObject(OBJECT_TYPE_CREATURE, "wraith001", llocation, FALSE); + GenerateHighTreasure(oLastOpener, OBJECT_SELF); + } + if(nTChance == 3) { + object oStirg1 = CreateObject(OBJECT_TYPE_CREATURE, "golbone002", llocation, FALSE); + object oStirg2 = CreateObject(OBJECT_TYPE_CREATURE, "golbone002", llocation, FALSE); + object oStirg3 = CreateObject(OBJECT_TYPE_CREATURE, "golbone002", llocation, FALSE); + object oStirg4 = CreateObject(OBJECT_TYPE_CREATURE, "golbone002", llocation, FALSE); + GenerateHighTreasure(oLastOpener, OBJECT_SELF); + } + if(nTChance == 4) { + GenerateHighTreasure(oLastOpener, OBJECT_SELF); + } + if(nTChance > 4 && nTChance < 8) { + GenerateHighTreasure(oLastOpener, OBJECT_SELF); + GenerateHighTreasure(oLastOpener, OBJECT_SELF); + } + if(nTChance > 7 && nTChance < 11) { + GenerateHighTreasure(oLastOpener, OBJECT_SELF); + GenerateHighTreasure(oLastOpener, OBJECT_SELF); + GenerateHighTreasure(oLastOpener, OBJECT_SELF); + } + if(nTChance > 10 && nTChance < 20) { + GenerateHighTreasure(oLastOpener, OBJECT_SELF); + GenerateHighTreasure(oLastOpener, OBJECT_SELF); + GenerateHighTreasure(oLastOpener, OBJECT_SELF); + GenerateHighTreasure(oLastOpener, OBJECT_SELF); + } + if(nTChance == 20) { + int nGenieChance = d20(1); + if(nGenieChance > 10) { + object oGenie = CreateObject(OBJECT_TYPE_CREATURE, "agenie", llocation, FALSE); + } else { + GenerateHighTreasure(oLastOpener, OBJECT_SELF); + GenerateHighTreasure(oLastOpener, OBJECT_SELF); + GenerateHighTreasure(oLastOpener, OBJECT_SELF); + GenerateHighTreasure(oLastOpener, OBJECT_SELF); + GenerateHighTreasure(oLastOpener, OBJECT_SELF); + } + } + + SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1); + ShoutDisturbed(); + // Command added to delay the respawn + AssignCommand( OBJECT_SELF, DelayCommand (respawntime, SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0) ) ); + AssignCommand( OBJECT_SELF, DelayCommand(360.0, SetLocked(OBJECT_SELF, TRUE)) ); +} + + diff --git a/_module/nss/aquiremarks.nss b/_module/nss/aquiremarks.nss new file mode 100644 index 0000000..2332a50 --- /dev/null +++ b/_module/nss/aquiremarks.nss @@ -0,0 +1,155 @@ +#include "x2_inc_switches" + +// this function ripped from contest of champions +void ApplyFlagEffect( object oPlayer ) +{ + int nTeam, nVisEffect; + effect eFlagEffect; + + nTeam = GetLocalInt(oPlayer, "m_nTeam"); + + + nVisEffect = VFX_DUR_FLAG_GOLD; + if(nTeam == 1) + nVisEffect = VFX_DUR_FLAG_BLUE; + if(nTeam == 2) + nVisEffect = VFX_DUR_FLAG_RED; + + +// } +// else if ( nTeam == TEAM_RED ) +// { +// nVisEffect = VFX_DUR_FLAG_RED; +// } +// else if ( nTeam == TEAM_GOLD ) +// { +// nVisEffect = VFX_DUR_FLAG_PURPLE; +// } +// else if ( nTeam == TEAM_PURPLE ) +// { +// nVisEffect = VFX_DUR_FLAG_GOLD; +// } + + eFlagEffect = EffectVisualEffect(nVisEffect); + eFlagEffect = SupernaturalEffect(eFlagEffect); + + ApplyEffectToObject(DURATION_TYPE_PERMANENT,eFlagEffect,oPlayer); + PlaySound("as_mg_telepout1"); +} + +void RemoveAllEffects( object oPlayer ) +{ + effect eEffect; + eEffect = GetFirstEffect(oPlayer); + + while ( GetIsEffectValid(eEffect) == TRUE ) + { + if ( GetEffectDurationType(eEffect) == DURATION_TYPE_TEMPORARY || + GetEffectDurationType(eEffect) == DURATION_TYPE_PERMANENT ) + { + RemoveEffect(oPlayer,eEffect); + } + + eEffect = GetNextEffect(oPlayer); + } +} + +void main() +{ + + object oItem = GetModuleItemAcquired(); + object oPC = GetItemPossessor(oItem); + int nYes; + string sItemTag = GetTag(oItem); + // * Generic Item Script Execution Code + // * If MODULE_SWITCH_EXECUTE_TAGBASED_SCRIPTS is set to TRUE on the module, + // * it will execute a script that has the same name as the item's tag + // * inside this script you can manage scripts for all events by checking against + // * GetUserDefinedItemEventNumber(). See x2_it_example.nss + if (GetModuleSwitchValue(MODULE_SWITCH_ENABLE_TAGBASED_SCRIPTS) == TRUE) + { + SetUserDefinedItemEventNumber(X2_ITEM_EVENT_ACQUIRE); + int nRet = ExecuteScriptAndReturnInt(GetUserDefinedItemEventScriptName(oItem),OBJECT_SELF); + if (nRet == X2_EXECUTE_SCRIPT_END) + { + return; + } + } + + // check to see if the acquired item is a "mark" + if(sItemTag == "FalseMark") + nYes = 1; + if(sItemTag == "MarkofOron") + nYes = 1; + if(sItemTag == "MarkofGamlee") + nYes = 1; + if(sItemTag == "MarkofZool") + nYes = 1; + if(sItemTag == "MarkofMaro") + nYes = 1; + + + // check for the presence of magic bags + + int nBagYes; + object oInvItem = GetFirstItemInInventory(oPC); + while (GetIsObjectValid(oInvItem) != 0) + { + + if(GetName(oInvItem) == "Magic Bag") { + nBagYes = 1; + } + + oInvItem = GetNextItemInInventory(oPC); + + } + + // if acquiring a mark and have magic bag in inv, destroy mark + if(nBagYes == 1 && nYes == 1) { + DestroyObject(oItem); + return; + } + + // if acquiring magic bag, check for presence and destroy marks + + if(GetName(oItem) == "Magic Bag") { + + object oInv2 = GetFirstItemInInventory(oPC); + while (GetIsObjectValid(oInv2) != 0) { + if(GetTag(oInv2) == "FalseMark") { + DestroyObject(oInv2); + RemoveAllEffects(oPC); + } + if(GetTag(oInv2) == "MarkofGamlee") { + DestroyObject(oInv2); + RemoveAllEffects(oPC); + } + if(GetTag(oInv2) == "MarkofOron") { + DestroyObject(oInv2); + RemoveAllEffects(oPC); + } + if(GetTag(oInv2) == "MarkofMaro") { + DestroyObject(oInv2); + RemoveAllEffects(oPC); + } + if(GetTag(oInv2) == "MarkofZool") { + DestroyObject(oInv2); + RemoveAllEffects(oPC); + } + oInv2 = GetNextItemInInventory(oPC); + } + } + + + // if mark, apply the flag effect to the player + if(nYes == 1) { + + if(oPC == OBJECT_INVALID) + return; + + AssignCommand(oPC, DelayCommand(3.0, ApplyFlagEffect(oPC))); + + } + + +} diff --git a/_module/nss/aquiretest.nss b/_module/nss/aquiretest.nss new file mode 100644 index 0000000..4c4f6b9 --- /dev/null +++ b/_module/nss/aquiretest.nss @@ -0,0 +1,34 @@ +void main() +{ + +} int preEvent() +{ + object oItem = GetModuleItemAcquired(); + object oPC = GetItemPossessor(oItem); + object oItemOwner = GetModuleItemAcquiredFrom(); + string sItemName = GetName (oItem); + string sPlayerName = GetName (oPC); + string sItemOwnerName = GetName (oItemOwner); + object oPartyMember = GetFirstFactionMember (oPC); + if (!GetIsObjectValid (oItemOwner)) + { + while (GetIsObjectValid(oPartyMember)) + { + SendMessageToPC (oPartyMember, sPlayerName + " has accquired " + sItemName + " from the ground."); + oPartyMember = GetNextFactionMember (oPC); + WriteTimestampedLogEntry (sPlayerName + " has accquired " + sItemName + " from the ground."); + } + return TRUE; + } + if ((GetObjectType (oItemOwner) == OBJECT_TYPE_PLACEABLE) + || (GetObjectType (oItemOwner) == OBJECT_TYPE_CREATURE)) + { + while (GetIsObjectValid(oPartyMember)) + { + SendMessageToPC (oPartyMember, sPlayerName + " has accquired " + sItemName + " from " + sItemOwnerName); + oPartyMember = GetNextFactionMember (oPC); + WriteTimestampedLogEntry (sPlayerName + " has accquired " + sItemName + " from " + sItemOwnerName); + } + } + return TRUE; +} diff --git a/_module/nss/array_example.nss b/_module/nss/array_example.nss new file mode 100644 index 0000000..53f13f8 --- /dev/null +++ b/_module/nss/array_example.nss @@ -0,0 +1,143 @@ +//#include "inc_array" +#include "nwnx_time" + +// nwnx_data also includes inc_array, so don't double dip. +#include "nwnx_data" + +void Log(string msg) +{ + WriteTimestampedLogEntry(msg); +} + +void TestArrayOnModule() +{ + + string array = "test"; + + // By default, temporary arrays are created on the module. + Array_PushBack_Str(array, "BItem1"); + Array_PushBack_Str(array, "AItem2"); + Array_PushBack_Str(array, "AItem3"); + Array_PushBack_Str(array, "BItem2"); + Array_Debug_Dump(array, "After first load"); + + int foo = Array_Find_Str(array, "AItem3"); + Log("Found element AItem3 at index = " + IntToString(foo)); + + Array_Set_Str(array, 2, "Suck it up..."); + Array_Debug_Dump(array, "After set 2 = 'Suck it up...'"); + + Array_Erase(array, 1); + Array_Debug_Dump(array, "After delete 1"); + + Array_PushBack_Str(array, "MItem1"); + Array_PushBack_Str(array, "QItem2"); + Array_PushBack_Str(array, "NItem3"); + Array_PushBack_Str(array, "KItem2"); + + Array_Debug_Dump(array, "After add more"); + Array_SortAscending(array); + + Array_Debug_Dump(array, "After sort"); + + Array_Shuffle(array); + Array_Debug_Dump(array, "After shuffle"); + + Log( (Array_Contains_Str(array, "NItem3")) ? "Passed.. found it" : "Failed.. should have found it" ); + Log( (Array_Contains_Str(array, "KItem2")) ? "Passed.. found it" : "Failed.. should have found it" ); + Log( (Array_Contains_Str(array, "xxxxxx")) ? "Failed.. not found" : "Passed.. should not exist" ); + + Array_Clear(array); + // Load up the array with 100 entries + int i; + + struct NWNX_Time_HighResTimestamp b; + b = NWNX_Time_GetHighResTimeStamp(); + Log("Start Time: " + IntToString(b.seconds) + "." + IntToString(b.microseconds)); + for (i=0; i<1000; i++) + { + Array_PushBack_Str(array, IntToString(d100()) + " xxx " + IntToString(i)); + } + b = NWNX_Time_GetHighResTimeStamp(); + Log("Loaded 1000: " + IntToString(b.seconds) + "." + IntToString(b.microseconds)); + Array_Shuffle(array); + b = NWNX_Time_GetHighResTimeStamp(); + Log("Shuffled 1000: " + IntToString(b.seconds) + "." + IntToString(b.microseconds)); + for (i=5; i<995; i++) + { + // Delete the third entry a bunch of times + Array_Erase(array, 3); + } + b = NWNX_Time_GetHighResTimeStamp(); + Log("Delete ~990: " + IntToString(b.seconds) + "." + IntToString(b.microseconds)); + Array_Debug_Dump(array, "After mass insert/delete"); + +} + +void TestArrayOnChicken() +{ + string array="chicken"; + // Let's create an array "on" our favorite creature: the deadly nw_chicken + // Note - arrays aren't really attached to the item, but the module, and they + // are tagged with the objects string representation. + object oCreature = CreateObject(OBJECT_TYPE_CREATURE, "nw_chicken", GetStartingLocation()); + if (!GetIsObjectValid(oCreature)) + { + Log("NWNX_Creature test: Failed to create creature"); + return; + } + + Array_PushBack_Str(array, "BItem1", oCreature); + Array_PushBack_Str(array, "AItem2", oCreature); + Array_PushBack_Str(array, "AItem3", oCreature); + Array_PushBack_Str(array, "BItem2", oCreature); + Array_Debug_Dump(array, "After Chicken array load", oCreature); + +} + +void TestNWNXArray() +{ + Log(""); + Log("Start NWNX_Data test."); + string array = "test2"; + + NWNX_Data_Array_PushBack_Str(GetModule(), array, "XItem1"); + NWNX_Data_Array_PushBack_Str(GetModule(), array, "ZItem2"); + NWNX_Data_Array_PushBack_Str(GetModule(), array, "ZItem3"); + NWNX_Data_Array_PushBack_Str(GetModule(), array, "XItem2"); + Array_Debug_Dump(array, "After first load"); + + int foo = NWNX_Data_Array_Find_Str(GetModule(), array, "ZItem3"); + Log("Found element AItem3 at index = " + IntToString(foo)); + + NWNX_Data_Array_Set_Str(GetModule(), array, 2, "Suck it up..."); + Array_Debug_Dump(array, "After set 2 = 'Suck it up...'"); + + NWNX_Data_Array_Erase(NWNX_DATA_TYPE_STRING, GetModule(), array, 1); + Array_Debug_Dump(array, "After delete 1"); + + NWNX_Data_Array_PushBack_Str(GetModule(), array, "MItem1"); + NWNX_Data_Array_PushBack_Str(GetModule(), array, "QItem2"); + NWNX_Data_Array_PushBack_Str(GetModule(), array, "NItem3"); + NWNX_Data_Array_PushBack_Str(GetModule(), array, "KItem2"); + + Array_Debug_Dump(array, "After add more"); + NWNX_Data_Array_SortAscending(NWNX_DATA_TYPE_STRING, GetModule(), array); + + Array_Debug_Dump(array, "After sort"); + +} + +// Uncomment and assign to some event click. +/* */ +void main() +{ + Log("Start"); + + TestArrayOnModule(); + + TestArrayOnChicken(); + + TestNWNXArray(); +} +/* */ diff --git a/_module/nss/barrelrespawn_sc.nss b/_module/nss/barrelrespawn_sc.nss new file mode 100644 index 0000000..d216660 --- /dev/null +++ b/_module/nss/barrelrespawn_sc.nss @@ -0,0 +1,17 @@ +#include "NW_O2_CONINCLUDE" +void main() +{ + // Set respawntime float to the number of seconds. + float respawntime = 1200.00; + if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0) + { + return; + } + object oLastOpener = GetLastOpener(); + GenerateLowTreasure(oLastOpener, OBJECT_SELF); + SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1); + ShoutDisturbed(); + // Command added to delay the respawn + AssignCommand( OBJECT_SELF, DelayCommand (respawntime, SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0) ) ); +} + diff --git a/_module/nss/beastdeath.nss b/_module/nss/beastdeath.nss new file mode 100644 index 0000000..e96c3cc --- /dev/null +++ b/_module/nss/beastdeath.nss @@ -0,0 +1,58 @@ +//:://///////////////////////////////////////////// +//:: Default:On Death +//:: NW_C2_DEFAULT7 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Shouts to allies that they have been killed +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 25, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_GENERIC" + +void main() +{ + ExecuteScript("prc_npc_death", OBJECT_SELF); + + object oArea = GetArea(OBJECT_SELF); + string sAreaTag = GetTag(oArea); + string sAreaName; + object oKiller = GetLastKiller(); + string sKillerName = GetName(oKiller); + + sAreaName = "some place"; + if(sAreaTag == "BagWayNorth") + sAreaName = "Bag Way North"; + if(sAreaTag == "BagWaySouth") + sAreaName = "Bag Way South"; + if(sAreaTag == "TheNoblesCrypt") + sAreaName = "The Crypt Level One"; + if(sAreaTag == "HillGiantValley") + sAreaName = "Hill Giant Valley"; + if(sAreaTag == "MelviksMaddeningMaze") + sAreaName = "Melvik's Maddening Maze"; + if(sAreaTag == "Gehenna") + sAreaName = "Gehenna"; + + SpeakString("Alas! I have been slain by " + sKillerName + " in " + + sAreaName + "!", TALKVOLUME_SHOUT); + + + int nClass = GetLevelByClass(CLASS_TYPE_COMMONER); + int nAlign = GetAlignmentGoodEvil(OBJECT_SELF); + if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL)) + { + object oKiller = GetLastKiller(); + AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5); + } + + SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK); + //Shout Attack my target, only works with the On Spawn In setup + SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); + if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(1007)); + } +} diff --git a/_module/nss/bleeding_config.nss b/_module/nss/bleeding_config.nss new file mode 100644 index 0000000..ae26ce1 --- /dev/null +++ b/_module/nss/bleeding_config.nss @@ -0,0 +1,41 @@ +// bleeding_config by Brian "spilth" Kelly +// For Neverwinter Nights - Bleeding Tutorial + +// Included file, just make sure its named "bleeding_config" + +// *** Configuration Variables - These are meant to be changed *** + +int iStabilizationChance = 10; + +// GUI Options When Disabled (0 HP) +string sDisabledGUIMessage = "You've been disabled. You can either wait for another player to help or respawn if nobody else is around."; +int bAllowRespawnWhenDisabled = TRUE; +int bAllowWaitForHelpWhenDisabled = TRUE; + +// GUI Options When Stable (-1 to -9 and not bleeding) +string sStableGUIMessage = "You've stabilized! You can either wait for another player to help or respawn if nobody else is around."; +int bAllowRespawnWhenStable = TRUE; +int bAllowWaitForHelpWhenStable = TRUE; + +// GUI Options When Dead (-10 or lower) +string sDeathGUIMessage = "You've died! Here are your options..."; +int bAllowRespawnWhenDead = TRUE; +int bAllowWaitForHelpWhenDead = TRUE; + +// *** Constants - DO NOT CHANGE THESE! *** +int PC_HEALTH_ALIVE = 0; // HP > 0 +int PC_HEALTH_DISABLED = 1; // HP = 0 +int PC_HEALTH_DYING = 2; // -10 < HP < 0 & Bleeding +int PC_HEALTH_STABLE = 3; // -10 < HP < 0 & Stabilized +int PC_HEALTH_DEAD = 4; // HP <= -10 + +// A tool to help us test +void SetPCHitPoints(object oPC, int iTargetHitPoints) { + if (GetIsPC(oPC)) { + int iDamage = GetCurrentHitPoints(oPC) - iTargetHitPoints; + effect eDamage = EffectDamage(iDamage, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_FIVE); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oPC); + + } + +} diff --git a/_module/nss/bleeding_onload.nss b/_module/nss/bleeding_onload.nss new file mode 100644 index 0000000..b95b84f --- /dev/null +++ b/_module/nss/bleeding_onload.nss @@ -0,0 +1,135 @@ +// Module : OnModuleLoad by Brian "spilth" Kelly +// For Neverwinter Nights - Bleeding Tutorial +#include "x2_inc_switches" +#include "x2_inc_restsys" + +void main() +{ + if (GetGameDifficulty() == GAME_DIFFICULTY_CORE_RULES || GetGameDifficulty() == GAME_DIFFICULTY_DIFFICULT) + { + // * Setting the switch below will enable a seperate Use Magic Device Skillcheck for + // * rogues when playing on Hardcore+ difficulty. This only applies to scrolls + SetModuleSwitch (MODULE_SWITCH_ENABLE_UMD_SCROLLS, TRUE); + + // * Activating the switch below will make AOE spells hurt neutral NPCS by default + // SetModuleSwitch (MODULE_SWITCH_AOE_HURT_NEUTRAL_NPCS, TRUE); + } + + // * AI: Activating the switch below will make the creaures using the WalkWaypoint function + // * able to walk across areas + // SetModuleSwitch (MODULE_SWITCH_ENABLE_CROSSAREA_WALKWAYPOINTS, TRUE); + + // * Spells: Activating the switch below will make the Glyph of Warding spell behave differently: + // * The visual glyph will disappear after 6 seconds, making them impossible to spot + // SetModuleSwitch (MODULE_SWITCH_ENABLE_INVISIBLE_GLYPH_OF_WARDING, TRUE); + + // * Craft Feats: Want 50 charges on a newly created wand? We found this unbalancing, + // * but since it is described this way in the book, here is the switch to get it back... + // SetModuleSwitch (MODULE_SWITCH_ENABLE_CRAFT_WAND_50_CHARGES, TRUE); + + // * Craft Feats: Use this to disable Item Creation Feats if you do not want + // * them in your module + // SetModuleSwitch (MODULE_SWITCH_DISABLE_ITEM_CREATION_FEATS, TRUE); + + // * Palemaster: Deathless master touch in PnP only affects creatures up to a certain size. + // * We do not support this check for balancing reasons, but you can still activate it... + // SetModuleSwitch (MODULE_SWITCH_SPELL_CORERULES_DMASTERTOUCH, TRUE); + + // * Epic Spellcasting: Some Epic spells feed on the liveforce of the caster. However this + // * did not fit into NWNs spell system and was confusing, so we took it out... + // SetModuleSwitch (MODULE_SWITCH_EPIC_SPELLS_HURT_CASTER, TRUE); + + // * Epic Spellcasting: Some Epic spells feed on the liveforce of the caster. However this + // * did not fit into NWNs spell system and was confusing, so we took it out... + // SetModuleSwitch (MODULE_SWITCH_RESTRICT_USE_POISON_TO_FEAT, TRUE); + + // * Spellcasting: Some people don't like caster's abusing expertise to raise their AC + // * Uncommenting this line will drop expertise mode whenever a spell is cast by a player + SetModuleSwitch (MODULE_VAR_AI_STOP_EXPERTISE_ABUSE, TRUE); + + + // * Item Event Scripts: The game's default event scripts allow routing of all item related events + // * into a single file, based on the tag of that item. If an item's tag is "test", it will fire a + // * script called "test" when an item based event (equip, unequip, acquire, unacquire, activate,...) + // * is triggered. Check "x2_it_example.nss" for an example. + // * This feature is disabled by default. + SetModuleSwitch (MODULE_SWITCH_ENABLE_TAGBASED_SCRIPTS, TRUE); + + if (GetModuleSwitchValue (MODULE_SWITCH_ENABLE_TAGBASED_SCRIPTS) == TRUE) + { + // * If Tagbased scripts are enabled, and you are running a Local Vault Server + // * you should use the line below to add a layer of security to your server, preventing + // * people to execute script you don't want them to. If you use the feature below, + // * all called item scrips will be the prefix + the Tag of the item you want to execute, up to a + // * maximum of 16 chars, instead of the pure tag of the object. + // * i.e. without the line below a user activating an item with the tag "test", + // * will result in the execution of a script called "test". If you uncomment the line below + // * the script called will be "1_test.nss" + // SetUserDefinedItemEventPrefix("1_"); + + } + + // * This initializes Bioware's wandering monster system as used in Hordes of the Underdark + // * You can deactivate it, making your module load faster if you do not use it. + // * If you want to use it, make sure you set "x2_mod_def_rest" as your module's OnRest Script + // SetModuleSwitch (MODULE_SWITCH_USE_XP2_RESTSYSTEM, TRUE); + + if (GetModuleSwitchValue(MODULE_SWITCH_USE_XP2_RESTSYSTEM) == TRUE) + { + + // * This allows you to specify a different 2da for the wandering monster system. + // SetWanderingMonster2DAFile("des_restsystem"); + + //* Do not change this line. + WMBuild2DACache(); + } + + // * In the following section there are examples for setting various options + // * in horse package. For more information look in the "x3_inc_horse". + + // * Ignores terrain height differencies while deciding whether to play mounting + // * animation or not (if the elevation difference between rider and horse in + // * hilly terrain is large, clipping occurs and the rider animates either above + // * the horse or sinks in the horse during animation, which may look funny). + SetLocalInt(GetModule(),"bX3_MOUNT_NO_ZAXIS",TRUE); + + // * This tells how long you have left in seconds before you will be force-mounted + // * if you got stuck while moving to horse in mounting procedure, unless you + // * are using X3_HORSE_ACT_VS_DELAY method, where you can interrupt your movement + // * before reaching the mounting spot. + //SetLocalFloat(GetModule(),"fX3_TIMEOUT_TO_MOUNT",12.0f); + + // * Once per fX3_FREQUENCY (default = 1.0s) seconds character will retry to + // * get on the right path when moving to horse in case he gets stuck or + // * something makes him temporarily stuck, if he doesnt get to horse in + // * fX3_TIMEOUT_TO_MOUNT seconds, he is forced to mount. + //SetLocalFloat(GetModule(),"fX3_FREQUENCY",2.0); + + // * Use this if you want characters to be able to interrupt the mounting + // * procedure before they get to the horse (ie. by clicking on the ground). + //SetLocalInt(GetModule(),"X3_HORSE_ACT_VS_DELAY",TRUE); + + // * Use horse's inventory as a storage for saddlebag content. + //SetLocalInt(GetModule(),"X3_HORSE_ENABLE_SADDLEBAGS",TRUE); + + // * Dont forget to place the storage waypoint for this to work! + //SetLocalString(GetModule(),"X3_SADDLEBAG_DATABASE","NAME"); + + // * Doesnt apply speed bonus when mounted. + //SetLocalInt(GetModule(),"X3_HORSE_DISABLE_SPEED",TRUE); + + // * Mounts are allowed in exterior areas only. + SetLocalInt(GetModule(),"X3_MOUNTS_EXTERNAL_ONLY",TRUE); + + // * No horses are allowed underground. + SetLocalInt(GetModule(),"X3_MOUNTS_NO_UNDERGROUND",TRUE); + + // * Possible trouble-shoot for situation when players would be left in an + // * uncommandable state (it should never happen however) + //SetLocalInt(GetModule(),"X3_NO_MOUNT_COMMANDABLE",TRUE); + + + // Everybody is assumed to be living when the module loads + object oModule = GetModule(); + SetLocalInt(oModule, "EverybodyAlive", TRUE); +} \ No newline at end of file diff --git a/_module/nss/blotto_sc.nss b/_module/nss/blotto_sc.nss new file mode 100644 index 0000000..5ce1d15 --- /dev/null +++ b/_module/nss/blotto_sc.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: FileName blotto_sc +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 8/9/2002 9:57:48 PM +//::////////////////////////////////////////////// +void main() +{ + + // Either open the store with that tag or let the user know that no store exists. + object oStore = GetNearestObjectByTag("Blotto_mt"); + if(GetObjectType(oStore) == OBJECT_TYPE_STORE) + OpenStore(oStore, GetPCSpeaker()); + else + ActionSpeakStringByStrRef(53090, TALKVOLUME_TALK); +} diff --git a/_module/nss/breeder.nss b/_module/nss/breeder.nss new file mode 100644 index 0000000..792aad1 --- /dev/null +++ b/_module/nss/breeder.nss @@ -0,0 +1,160 @@ +/* +NOTES: +This is the making of a pretty unique trap that has no triggers or anything (of course you could link it to a trigger if you wanted). For a single PC that cannot kill one of these monsters rather quickly (less than BREED_STATE_MAX heartbeats), it will be viscious. For a group of players this could prove to be quite a fun "trap" to deal with. I suggest the monster(s) you attach this script to be on the easy to very-easy scale for the players you intend it for. Its completely adjustable. This could be adjusted so that there was one alpha-monster that when killed, every thing stopped breeding. In this example, however, they dont stop until you kill them all. + +**WARNING**: +Its a good idea NOT to set so many creatures to spawn that it takes more than a heartbeat to spawn them, that could get NASTY. Its best to keep the number of creatures spawned VERY low, like 2. For example, with the BREED_AMOUNT set to the constant of 2, if no monsters are killed, but the spawn conditions are met and they are set to breed every heartbeat, 1 monster makes 2 more for a total of 3. Those 3 each make 2 more for a total of (3 + 3*2) 9. Those 9 each spawn 2 more, for a total of (9 + 9*2) = 27. The growth rate formula is as follows: + + n = starting number of creatures + b = number of successful breeds thus far + + n * ((BREED_AMOUNT + 1)^b) + +in the example above, BREED_AMOUNT is 2 and we started with 1 creature. So for the 3rd successful breeding we would get (assuming NONE died): + + 1 * ((2+1)^3) = 1 * (3^3) = 27. + +Continuing on with one more breeding in above example, you get: + + 1 * ((2+1)^4) = 1 * (3^4) = 81. + +And once more you get: + + 1 * ((2+1)^5) = 1 * (3^5) = 243 (Yikes) + +This is why i put the MAX_MONSTERS in the area so that it cant get out of hand. This is also why i put the BREED_STATE-- in when it cant successfully breed but the other conditions are met. This aleviates some of the race condition and explosive population growth. If the variables are not set correctly and with extreme care, the players will easily get into the situation where they cannot kill the monsters fast enough. This makes for an interesting situation, and will more than likely force the players to run or die. + +INSTRUCTIONS: +- Create a monster (ideally a weak one) that has a tag and blueprint name that are the same (in my tests the monster tag was breeder_beetle as well as the blueprint res/ref) +- edit the scripts for this monster and place the appropriate code (below) in the corresponding scripts +- setup the variables (below) in the On User Defined Script +- Set the BREED_STATE_MAX = the number of successive heartbeats needed before the monster can call its Breed() function +- Set the BREED_AMOUNT = the number of creatures you want spawned when Breed() is called. This can be constant or random, you decide + - ex: BREED_AMOUNT = 5 (This will spawn 5 every time Breed() is called) + - ex: BREED_AMOUNT = d6() (this will spawn 1-6 every time Breed is called) +- Set the BREED_PERCENTAGE = the whole number percentage (1-100) chance you want this creature to have a successful breed when it gets the opportunity + - ex: BREED_PERCENTAGE = 100 (100% chance) + - ex: BREED_PERCENTAGE = 20 (20% chance) +- Set the MAX_MONSTERS = the total number of this creature with this tag that can exist in this area +- Set the MAX_DISTANCE = the total distance in meters (float value), that this creature will allow between him and oNearest before giving up the chase + - ex: MAX_DISTANCE = 25.0 (NOTE: Each square on the grid in the toolset is 10.0 meters) + +On Spawn: + - uncomment the lines: + SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); + SetSpawnInCondition(NW_FLAG_DEATH_EVENT); + - add line: + SignalEvent(OBJECT_SELF, EventUserDefined(100)); + +On User Defined: +*/ + +//:://///////////////////////////////////////////// +//:: Default: On User Defined +//:: NW_C2_DEFAULTD +//:: Copyright (c) 2002 Bioware Corp. +//::////////////////////////////////////////////// +/* + Determines the course of action to be taken + on a user defined event. +*/ +//::////////////////////////////////////////////// +//:: Created By: Don Moar +//:: Created On: April 28, 2002 +//::////////////////////////////////////////////// +void Breed(string tag, int amount); + +void main() +{ + // enter desired behaviour here + int nUser = GetUserDefinedEventNumber(); + + object oObject; // objects in the area + int nCounter = 0; // monster counter + + object oNearest; // the nearest alive enemy that i can see + object area = GetArea(OBJECT_SELF); // the area we are in + string tag = GetTag(OBJECT_SELF); // my tag + float MAX_DISTANCE = 25.0; // in meters, if distance between monster and oNearest is greater than this, the monster will give up chasing + int MAX_MONSTERS = 30; // the total number of these creatures that can be in the area at once (to keep them from going forever) + int BREED_AMOUNT = 1; // the amount to breed each time + int BREED_PERCENTAGE = 100; // the % chance (as a whole number) that they have to breed + int BREED_STATE_MAX = 10; // number of successive heartbeats needed to breed + int BREED_STATE = GetLocalInt(OBJECT_SELF, "BREED_STATE"); // the current breeding state of this monster + + switch (nUser) { + case 100: // OnSpawn (100 in my example, but really its just whatever number you specified in the On Spawn script for this creature) + //SetLocalInt(area, tag + "_TOTAL", GetLocalInt(area, tag + "_TOTAL") + 1); // increment the total + + oObject = GetFirstObjectInArea(area); + while (oObject != OBJECT_INVALID) + { + if(GetTag(oObject) == GetTag(OBJECT_SELF)) { + nCounter++; + } + oObject = GetNextObjectInArea(area); + } + SetLocalInt(area, tag + "_TOTAL", nCounter); + SetLocalInt(area, tag + "_MAX", MAX_MONSTERS); // set the max for the heck of it, so we dont have the pass the max amount around + SetLocalInt(OBJECT_SELF, "BREED_STATE", 1); // initialize the BREED_STATE to 1 + break; + + case 1001: // OnHeartBeat + // give me the nearest enemy thats alive and that i can see + oNearest = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY, OBJECT_SELF, 1, CREATURE_TYPE_IS_ALIVE, TRUE, CREATURE_TYPE_PERCEPTION, PERCEPTION_SEEN); + + // SpeakString("DISTANCE = " + FloatToString(GetDistanceToObject(oNearest))); + if (GetIsObjectValid(oNearest) && GetDistanceToObject(oNearest) <= MAX_DISTANCE) { + BREED_STATE++; + if (BREED_STATE >= BREED_STATE_MAX) { // are we ready to breed? + if (GetLocalInt(area, tag + "_TOTAL") < MAX_MONSTERS) { // is there any room? + if (Random(100) <= BREED_PERCENTAGE) { // lets see if we are successful... + Breed(tag, BREED_AMOUNT); // lets make some babies! + BREED_STATE = 1; + } + else { // darn it, better luck next time! + BREED_STATE--; // every time it cant breed, lower its state by 1 + // to keep them from all breeding at once when + // being held up by other conditions + } + } + else { // ugh too many of us, gotta wait cause we were told to + BREED_STATE--; // every time it cant breed, lower its state by 1 + // to keep them from all breeding at once when + // being held up by other conditions + } + } + } + else { // too far away, gonna give up + BREED_STATE--; // every time it cant breed, lower its state by 1 + // to keep them from all breeding at once when + // being held up by other conditions + ClearAllActions(); // give up + } + + if (BREED_STATE < 1) { // just to make sure it doesnt go below 1 + BREED_STATE = 1; + } + SetLocalInt(OBJECT_SELF, "BREED_STATE", BREED_STATE); // remember the last BREED_STATE + break; + + case 1007: // OnDeath + SetLocalInt(area, tag + "_TOTAL", GetLocalInt(area, tag + "_TOTAL") - 1); // i died, so i can lower the total by 1 + break; + + } +} + +void Breed(string tag, int amount) { + object area = GetArea(OBJECT_SELF); + int count = 1; + int total = GetLocalInt(area, tag + "_TOTAL"); + int max = GetLocalInt(area, tag + "_MAX"); + + while (count <= amount && total < max) { + CreateObject(OBJECT_TYPE_CREATURE, tag, GetLocation(OBJECT_SELF)); + ApplyEffectAtLocation( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_ACID), GetLocation(OBJECT_SELF)); + total = GetLocalInt(area, tag + "_TOTAL"); // dont have to increment total here, its done via OnSpawn + count++; + } +} diff --git a/_module/nss/breedonspawn.nss b/_module/nss/breedonspawn.nss new file mode 100644 index 0000000..6098514 --- /dev/null +++ b/_module/nss/breedonspawn.nss @@ -0,0 +1,76 @@ +//:://///////////////////////////////////////////// +//:: Default: On Spawn In +//:: NW_C2_DEFAULT9 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Determines the course of action to be taken + after having just been spawned in +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 25, 2001 +//::////////////////////////////////////////////// +#include "NW_O2_CONINCLUDE" +#include "NW_I0_GENERIC" + +void main() +{ +// OPTIONAL BEHAVIORS (Comment In or Out to Activate ) **************************************************************************** + //SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + //SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + // This causes the creature to say a special greeting in their conversation file + // upon Perceiving the player. Attach the [NW_D2_GenCheck.nss] script to the desired + // greeting in order to designate it. As the creature is actually saying this to + // himself, don't attach any player responses to the greeting. + + //SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + // This will set the listening pattern on the NPC to attack when allies call + //SetSpawnInCondition(NW_FLAG_STEALTH); + // If the NPC has stealth and they are a rogue go into stealth mode + //SetSpawnInCondition(NW_FLAG_SEARCH); + // If the NPC has Search go into Search Mode + //SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + // This will set the NPC to give a warning to non-enemies before attacking + + //SetSpawnInCondition(NW_FLAG_SLEEP); + //Creatures that spawn in during the night will be asleep. + //SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING); + //SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); + //SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + //SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + //This will play Ambient Animations until the NPC sees an enemy or is cleared. + //NOTE that these animations will play automatically for Encounter Creatures. + + // NOTE: ONLY ONE OF THE FOLOOWING ESCAPE COMMANDS SHOULD EVER BE ACTIVATED AT ANY ONE TIME. + //SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); // OPTIONAL BEHAVIOR (Flee to a way point and return a short time later.) + //SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); // OPTIONAL BEHAVIOR (Flee to a way point and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); // OPTIONAL BEHAVIOR (Teleport to safety and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); // OPTIONAL BEHAVIOR (Teleport to safety and return a short time later.) + +// CUSTOM USER DEFINED EVENTS +/* + The following settings will allow the user to fire one of the blank user defined events in the NW_D2_DefaultD. Like the + On Spawn In script this script is meant to be customized by the end user to allow for unique behaviors. The user defined + events user 1000 - 1010 +*/ + SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1001 + //SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1002 + //SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1005 + //SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1006 + //SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1008 + //SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1003 + //SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1004 + SetSpawnInCondition(NW_FLAG_DEATH_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1007 + + SignalEvent(OBJECT_SELF, EventUserDefined(100)); +// DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***************************************************************************************** + SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to. + WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them + // 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after + // combat. +// GenerateNPCTreasure(); //* Use this to create a small amount of treasure on the creature +} + + diff --git a/_module/nss/brenwyr_sc.nss b/_module/nss/brenwyr_sc.nss new file mode 100644 index 0000000..d700987 --- /dev/null +++ b/_module/nss/brenwyr_sc.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: FileName brenwyr_sc +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/25/2002 3:33:19 AM +//::////////////////////////////////////////////// +void main() +{ + + // Either open the store with that tag or let the user know that no store exists. + object oStore = GetNearestObjectByTag("Brenwyr_mt"); + if(GetObjectType(oStore) == OBJECT_TYPE_STORE) + OpenStore(oStore, GetPCSpeaker()); + else + ActionSpeakStringByStrRef(53090, TALKVOLUME_TALK); +} diff --git a/_module/nss/burgscript.nss b/_module/nss/burgscript.nss new file mode 100644 index 0000000..1813f58 --- /dev/null +++ b/_module/nss/burgscript.nss @@ -0,0 +1,6 @@ +void main() +{ + object oUser = GetLastUsedBy(); + ActionStartConversation(oUser, "burgher"); +} + diff --git a/_module/nss/cal_disease.nss b/_module/nss/cal_disease.nss new file mode 100644 index 0000000..d85a43b --- /dev/null +++ b/_module/nss/cal_disease.nss @@ -0,0 +1,29 @@ +//Script: cal_explode +//Author: Albert Shih (Calidarien) +//Version: v1.0, 2002-06-25 +//Usage: Caller explodes after a delay and damages nearby objects for 2d6 fire +// damage (Reflex save DC 15) +//Notes: +// v1.0: Release version +// tdh - altered this for disease instead of fire +#include "prc_inc_spells" + +void ExplodeAtLocation(location lTarget, int nDamage, int nSaveDC = 30, float fRadius = 3.) { + ApplyEffectAtLocation( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_EVIL), lTarget); + object oObject = GetFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget); + do { +// if (FortitudeSave(oObject, nSaveDC, SAVING_THROW_TYPE_DISEASE, OBJECT_SELF)==0) { + ApplyEffectToObject( DURATION_TYPE_PERMANENT, EffectDisease(DISEASE_ZOMBIE_CREEP), oObject); +// } +// int nDamageAfterSave = GetReflexAdjustedDamage(nDamage, oObject, nSaveDC); +// ApplyEffectToObject( DURATION_TYPE_INSTANT, EffectDamage(nDamageAfterSave, DAMAGE_TYPE_FIRE), oObject); + + } while ((oObject = GetNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget)) != OBJECT_INVALID); +} +// +void main() +{ + location lSource = GetLocation(OBJECT_SELF); + DelayCommand(3., ExplodeAtLocation(lSource, d10(2))); +} + diff --git a/_module/nss/cal_explode.nss b/_module/nss/cal_explode.nss new file mode 100644 index 0000000..361dc8e --- /dev/null +++ b/_module/nss/cal_explode.nss @@ -0,0 +1,25 @@ +//Script: cal_explode +//Author: Albert Shih (Calidarien) +//Version: v1.0, 2002-06-25 +//Usage: Caller explodes after a delay and damages nearby objects for 2d6 fire +// damage (Reflex save DC 15) +//Notes: +// v1.0: Release version +// tdh - I changed reflex to 18 and damage to 2d10 +#include "prc_inc_spells" + +void ExplodeAtLocation(location lTarget, int nDamage, int nSaveDC = 18, float fRadius = 3.) { + ApplyEffectAtLocation( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_FIREBALL), lTarget); + object oObject = GetFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget); + do { + int nDamageAfterSave = PRCGetReflexAdjustedDamage(nDamage, oObject, nSaveDC); + ApplyEffectToObject( DURATION_TYPE_INSTANT, EffectDamage(nDamageAfterSave, DAMAGE_TYPE_FIRE), oObject); + } while ((oObject = GetNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget)) != OBJECT_INVALID); +} +// +void main() +{ + location lSource = GetLocation(OBJECT_SELF); + DelayCommand(3., ExplodeAtLocation(lSource, d10(2))); +} + diff --git a/_module/nss/cal_explode2.nss b/_module/nss/cal_explode2.nss new file mode 100644 index 0000000..f794f74 --- /dev/null +++ b/_module/nss/cal_explode2.nss @@ -0,0 +1,25 @@ +//Script: cal_explode +//Author: Albert Shih (Calidarien) +//Version: v1.0, 2002-06-25 +//Usage: Caller explodes after a delay and damages nearby objects for 2d6 fire +// damage (Reflex save DC 15) +//Notes: +// v1.0: Release version +// tdh - I changed reflex to 18 and damage to 2d10 +#include "prc_inc_spells" + +void ExplodeAtLocation(location lTarget, int nDamage, int nSaveDC = 25, float fRadius = 3.) { + ApplyEffectAtLocation( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_FIREBALL), lTarget); + object oObject = GetFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget); + do { + int nDamageAfterSave = PRCGetReflexAdjustedDamage(nDamage, oObject, nSaveDC); + ApplyEffectToObject( DURATION_TYPE_INSTANT, EffectDamage(nDamageAfterSave, DAMAGE_TYPE_FIRE), oObject); + } while ((oObject = GetNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget)) != OBJECT_INVALID); +} +// +void main() +{ + location lSource = GetLocation(OBJECT_SELF); + DelayCommand(3., ExplodeAtLocation(lSource, d10(4))); +} + diff --git a/_module/nss/cal_explode3.nss b/_module/nss/cal_explode3.nss new file mode 100644 index 0000000..f92a6fd --- /dev/null +++ b/_module/nss/cal_explode3.nss @@ -0,0 +1,25 @@ +//Script: cal_explode +//Author: Albert Shih (Calidarien) +//Version: v1.0, 2002-06-25 +//Usage: Caller explodes after a delay and damages nearby objects for 2d6 fire +// damage (Reflex save DC 15) +//Notes: +// v1.0: Release version +// tdh - I changed reflex to 18 and damage to 2d10 +#include "prc_inc_spells" + +void ExplodeAtLocation(location lTarget, int nDamage, int nSaveDC = 24, float fRadius = 3.) { + ApplyEffectAtLocation( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_MIND), lTarget); + object oObject = GetFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget); + do { + int nDamageAfterSave = PRCGetReflexAdjustedDamage(nDamage, oObject, nSaveDC); + ApplyEffectToObject( DURATION_TYPE_INSTANT, EffectDamage(nDamageAfterSave, DAMAGE_TYPE_ACID), oObject); + } while ((oObject = GetNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget)) != OBJECT_INVALID); +} +// +void main() +{ + location lSource = GetLocation(OBJECT_SELF); + DelayCommand(3., ExplodeAtLocation(lSource, d10(4))); +} + diff --git a/_module/nss/cal_negative.nss b/_module/nss/cal_negative.nss new file mode 100644 index 0000000..be0aceb --- /dev/null +++ b/_module/nss/cal_negative.nss @@ -0,0 +1,25 @@ +//Script: cal_explode +//Author: Albert Shih (Calidarien) +//Version: v1.0, 2002-06-25 +//Usage: Caller explodes after a delay and damages nearby objects for 2d6 fire +// damage (Reflex save DC 15) +//Notes: +// v1.0: Release version +// tdh - I changed reflex to 18 and damage to 2d10 +#include "prc_inc_spells" + +void ExplodeAtLocation(location lTarget, int nDamage, int nSaveDC = 18, float fRadius = 3.) { + ApplyEffectAtLocation( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_HORRID_WILTING), lTarget); + object oObject = GetFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget); + do { +// int nDamageAfterSave = GetReflexAdjustedDamage(nDamage, oObject, nSaveDC); + ApplyEffectToObject( DURATION_TYPE_INSTANT, EffectDamage(nDamage, DAMAGE_TYPE_NEGATIVE), oObject); + } while ((oObject = GetNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget)) != OBJECT_INVALID); +} +// +void main() +{ + location lSource = GetLocation(OBJECT_SELF); + DelayCommand(3., ExplodeAtLocation(lSource, d10(2))); +} + diff --git a/_module/nss/celestialspawn.nss b/_module/nss/celestialspawn.nss new file mode 100644 index 0000000..4f53e37 --- /dev/null +++ b/_module/nss/celestialspawn.nss @@ -0,0 +1,88 @@ +//:://///////////////////////////////////////////// +//:: Default: On Spawn In +//:: NW_C2_DEFAULT9 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Determines the course of action to be taken + after having just been spawned in +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 25, 2001 +//::////////////////////////////////////////////// +#include "NW_O2_CONINCLUDE" +#include "NW_I0_GENERIC" + +void main() +{ + + +// CreateItemOnObject("GoblinScalp2", OBJECT_SELF); + + + + +// OPTIONAL BEHAVIORS (Comment In or Out to Activate ) **************************************************************************** + //SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + //SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + // This causes the creature to say a special greeting in their conversation file + // upon Perceiving the player. Attach the [NW_D2_GenCheck.nss] script to the desired + // greeting in order to designate it. As the creature is actually saying this to + // himself, don't attach any player responses to the greeting. + + //SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + // This will set the listening pattern on the NPC to attack when allies call + //SetSpawnInCondition(NW_FLAG_STEALTH); + // If the NPC has stealth and they are a rogue go into stealth mode + //SetSpawnInCondition(NW_FLAG_SEARCH); + // If the NPC has Search go into Search Mode + //SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + // This will set the NPC to give a warning to non-enemies before attacking + + //SetSpawnInCondition(NW_FLAG_SLEEP); + //Creatures that spawn in during the night will be asleep. + //SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING); + //SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); + //SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + //SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + //This will play Ambient Animations until the NPC sees an enemy or is cleared. + //NOTE that these animations will play automatically for Encounter Creatures. + + // NOTE: ONLY ONE OF THE FOLOOWING ESCAPE COMMANDS SHOULD EVER BE ACTIVATED AT ANY ONE TIME. + //SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); // OPTIONAL BEHAVIOR (Flee to a way point and return a short time later.) + //SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); // OPTIONAL BEHAVIOR (Flee to a way point and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); // OPTIONAL BEHAVIOR (Teleport to safety and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); // OPTIONAL BEHAVIOR (Teleport to safety and return a short time later.) + +// CUSTOM USER DEFINED EVENTS +/* + The following settings will allow the user to fire one of the blank user defined events in the NW_D2_DefaultD. Like the + On Spawn In script this script is meant to be customized by the end user to allow for unique behaviors. The user defined + events user 1000 - 1010 +*/ + //SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1001 + //SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1002 + //SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1005 + //SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1006 + //SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1008 + //SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1003 + //SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1004 + //SetSpawnInCondition(NW_FLAG_DEATH_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1007 + +// DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***************************************************************************************** + SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to. + WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them + // 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after + // combat. + GenerateNPCTreasure(); //* Use this to create a small amount of treasure on the creature + +// Below is the stuff I added -tdh + + + AssignCommand(OBJECT_SELF, DelayCommand(900.00, ApplyEffectAtLocation( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_CELESTIAL), GetLocation(OBJECT_SELF)))); + AssignCommand(OBJECT_SELF, DelayCommand(901.00, DestroyObject(OBJECT_SELF) ) ); + +} + diff --git a/_module/nss/chestrespawn_sc.nss b/_module/nss/chestrespawn_sc.nss new file mode 100644 index 0000000..b279ecf --- /dev/null +++ b/_module/nss/chestrespawn_sc.nss @@ -0,0 +1,18 @@ +#include "NW_O2_CONINCLUDE" +void main() +{ + // Set respawntime float to the number of seconds. + float respawntime = 1200.00; + if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0) + { + return; + } + object oLastOpener = GetLastOpener(); + GenerateHighTreasure(oLastOpener, OBJECT_SELF); + SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1); + ShoutDisturbed(); + // Command added to delay the respawn + AssignCommand( OBJECT_SELF, DelayCommand (respawntime, SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0) ) ); + AssignCommand( OBJECT_SELF, DelayCommand(240.0, SetLocked(OBJECT_SELF, TRUE)) ); +} + diff --git a/_module/nss/clearinv.nss b/_module/nss/clearinv.nss new file mode 100644 index 0000000..279d3cb --- /dev/null +++ b/_module/nss/clearinv.nss @@ -0,0 +1,73 @@ +/* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * +* Created By: Astaroth +* Created On: 6/22/2002 +* Clears a PC's inventory when he/she first enters the trigger. +* Only runs once, when CLEAR_INV_SCENE variable equals 0. +* After running, CLEAR_INV_SCENE is set to 1 so PC's +* inventory isn't cleared again should he/she walk back into +* the trigger for whatever reason. +* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ +void main() +{ +object oEnteringPC; +object oInvItem; +// Get the object that last entered this area +oEnteringPC = GetEnteringObject(); +// Make sure the object is a PC +if (GetIsPC(oEnteringPC)) +{ +// Only clear inventory if we haven't already done it before +if (GetLocalInt(oEnteringPC, "CLEAR_INV_SCENE1") == 0) +{ +oInvItem = GetFirstItemInInventory(oEnteringPC); +while (oInvItem != OBJECT_INVALID) +{ +//ActionTakeItem(oInvItem, oEnteringPC); +DestroyObject(oInvItem); +oInvItem = GetNextItemInInventory(oEnteringPC); +} +// Since GetNextItemInInvetory() seems to not return equipped items, +// we need to manually remove them one by one. +if ( OBJECT_INVALID != (oInvItem = GetItemInSlot(INVENTORY_SLOT_ARMS, oEnteringPC)) ) +DestroyObject(oInvItem); +if ( OBJECT_INVALID != (oInvItem = GetItemInSlot(INVENTORY_SLOT_ARROWS, oEnteringPC)) ) +DestroyObject(oInvItem); +if ( OBJECT_INVALID != (oInvItem = GetItemInSlot(INVENTORY_SLOT_BELT, oEnteringPC)) ) +DestroyObject(oInvItem); +if ( OBJECT_INVALID != (oInvItem = GetItemInSlot(INVENTORY_SLOT_BOLTS, oEnteringPC)) ) +DestroyObject(oInvItem); +if ( OBJECT_INVALID != (oInvItem = GetItemInSlot(INVENTORY_SLOT_BOOTS, oEnteringPC)) ) +DestroyObject(oInvItem); +if ( OBJECT_INVALID != (oInvItem = GetItemInSlot(INVENTORY_SLOT_BULLETS, oEnteringPC)) ) +DestroyObject(oInvItem); +if ( OBJECT_INVALID != (oInvItem = GetItemInSlot(INVENTORY_SLOT_CARMOUR, oEnteringPC)) ) +DestroyObject(oInvItem); +if ( OBJECT_INVALID != (oInvItem = GetItemInSlot(INVENTORY_SLOT_CHEST, oEnteringPC)) ) +DestroyObject(oInvItem); +if ( OBJECT_INVALID != (oInvItem = GetItemInSlot(INVENTORY_SLOT_CLOAK, oEnteringPC)) ) +DestroyObject(oInvItem); +if ( OBJECT_INVALID != (oInvItem = GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oEnteringPC)) ) +DestroyObject(oInvItem); +if ( OBJECT_INVALID != (oInvItem = GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oEnteringPC)) ) +DestroyObject(oInvItem); +if ( OBJECT_INVALID != (oInvItem = GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oEnteringPC)) ) +DestroyObject(oInvItem); +if ( OBJECT_INVALID != (oInvItem = GetItemInSlot(INVENTORY_SLOT_HEAD, oEnteringPC)) ) +DestroyObject(oInvItem); +if ( OBJECT_INVALID != (oInvItem = GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oEnteringPC)) ) +DestroyObject(oInvItem); +if ( OBJECT_INVALID != (oInvItem = GetItemInSlot(INVENTORY_SLOT_LEFTRING, oEnteringPC)) ) +DestroyObject(oInvItem); +if ( OBJECT_INVALID != (oInvItem = GetItemInSlot(INVENTORY_SLOT_NECK, oEnteringPC)) ) +DestroyObject(oInvItem); +if ( OBJECT_INVALID != (oInvItem = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oEnteringPC)) ) +DestroyObject(oInvItem); +if ( OBJECT_INVALID != (oInvItem = GetItemInSlot(INVENTORY_SLOT_RIGHTRING, oEnteringPC)) ) +DestroyObject(oInvItem); +// Make sure this script doesn't run anymore for the current PC +SetLocalInt(oEnteringPC, "CLEAR_INV_SCENE1", 1); +} +} +} + + diff --git a/_module/nss/client_onenter.nss b/_module/nss/client_onenter.nss new file mode 100644 index 0000000..e5a7067 --- /dev/null +++ b/_module/nss/client_onenter.nss @@ -0,0 +1,104 @@ + + +#include "bleeding_config" + +void main() +{ + + + object oPC = GetEnteringObject(); + object oInvItem; + int nPCxp = GetXP(oPC); + + if (GetLocalInt(oPC, "Initialized")) { + int iLastHP; + + if (GetLocalInt(oPC, "PlayerHealth") == PC_HEALTH_DYING) { + // They left while bleeding so just make em dead + iLastHP = -10; + } + else { + // Set them back to whatever HitPoints they had when they left... + iLastHP = GetLocalInt(oPC, "LastHitPoints"); + } + + effect eDamage = EffectDamage(GetCurrentHitPoints(oPC) - iLastHP, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_FIVE); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oPC); + + } + else { + // First time they signed on + SetLocalInt(oPC, "Initialized", TRUE); + SetLocalInt(oPC, "LastHitPoints", GetCurrentHitPoints(oPC)); + if(nPCxp == 0) { + CreateItemOnObject("noobsguidetoeter", oPC); + CreateItemOnObject("readme", oPC); + } +// CreateItemOnObject("anotheritemchang", oPC); + oInvItem = GetFirstItemInInventory(oPC); + +// while (GetIsObjectValid(oInvItem) != 0) +// { +// if (GetTag(oInvItem) == "nw_it_mbelt012") { + +// DestroyObject(oInvItem); +// GiveGoldToCreature(oPC, 10000); + +// } +// if (GetTag(oInvItem) == "nw_it_mbelt013") { + +// DestroyObject(oInvItem); +// GiveGoldToCreature(oPC, 10000); + +// } +// if (GetTag(oInvItem) == "nw_it_mbelt014") { + +// DestroyObject(oInvItem); +// GiveGoldToCreature(oPC, 10000); + +// } +// if (GetTag(oInvItem) == "nw_it_mbelt015") { + +// DestroyObject(oInvItem); +// GiveGoldToCreature(oPC, 10000); + +// } +// if (GetTag(oInvItem) == "nw_it_mring002") { + +// DestroyObject(oInvItem); +// GiveGoldToCreature(oPC, 10000); + +// } +// if (GetTag(oInvItem) == "nw_it_mring030") { + +// DestroyObject(oInvItem); +// GiveGoldToCreature(oPC, 10000); + +// } +// if (GetTag(oInvItem) == "nw_ashmlw006") { + +// DestroyObject(oInvItem); +// GiveGoldToCreature(oPC, 10000); + +// } +// if (GetTag(oInvItem) == "UrlsmasRing") { + +// DestroyObject(oInvItem); +// GiveGoldToCreature(oPC, 10000); + +// } +// if (GetTag(oInvItem) == "UrlsmasGreaterRing") { + +// DestroyObject(oInvItem); +// GiveGoldToCreature(oPC, 10000); + +// } + +// } +// oInvItem = GetNextItemInInventory(oPC); + + } + +} + + diff --git a/_module/nss/client_onentermk.nss b/_module/nss/client_onentermk.nss new file mode 100644 index 0000000..5c4a29c --- /dev/null +++ b/_module/nss/client_onentermk.nss @@ -0,0 +1,140 @@ +#include "bleeding_config" +#include "x3_inc_horse" +#include "nwnx_webhook" + +void RemoveAllEffects( object oPlayer ) +{ + effect eEffect; + eEffect = GetFirstEffect(oPlayer); + + while ( GetIsEffectValid(eEffect) == TRUE ) + { + if ( GetEffectDurationType(eEffect) == DURATION_TYPE_TEMPORARY || + GetEffectDurationType(eEffect) == DURATION_TYPE_PERMANENT ) + { + RemoveEffect(oPlayer,eEffect); + } + + eEffect = GetNextEffect(oPlayer); + } +} + +void main() +{ + object oPC=GetEnteringObject(); + ExecuteScript("x3_mod_pre_enter",OBJECT_SELF); // Override for other skin systems + if ((GetIsPC(oPC)||GetIsDM(oPC))&&!GetHasFeat(FEAT_HORSE_MENU,oPC)) + { // add horse menu + HorseAddHorseMenu(oPC); + if (GetLocalInt(GetModule(),"X3_ENABLE_MOUNT_DB")) + { // restore PC horse status from database + DelayCommand(2.0,HorseReloadFromDatabase(oPC,X3_HORSE_DATABASE)); + } // restore PC horse status from database + } // add horse menu + if (GetIsPC(oPC)) + { // more details + // restore appearance in case you export your character in mounted form, etc. + if (!GetSkinInt(oPC,"bX3_IS_MOUNTED")) HorseIfNotDefaultAppearanceChange(oPC); + // pre-cache horse animations for player as attaching a tail to the model + HorsePreloadAnimations(oPC); + DelayCommand(3.0,HorseRestoreHenchmenLocations(oPC)); + } // more details + +//:: Add PRC journal entries + AddJournalQuestEntry("JRNL_XPCHART", 1, oPC, FALSE, FALSE, FALSE); + AddJournalQuestEntry("JRNL_LA_BUYOFF", 1, oPC, FALSE, FALSE, FALSE); + + object oInvItem; + int nPCxp = GetXP(oPC); + + if (GetLocalInt(oPC, "Initialized")) { + int iLastHP; + + if (GetLocalInt(oPC, "PlayerHealth") == PC_HEALTH_DYING) { + // They left while bleeding so just make em dead + iLastHP = -10; + } + else { + // Set them back to whatever HitPoints they had when they left... + iLastHP = GetLocalInt(oPC, "LastHitPoints"); + } + + effect eDamage = EffectDamage(GetCurrentHitPoints(oPC) - iLastHP, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_FIVE); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oPC); + + } + else { + // First time they signed on + SetLocalInt(oPC, "Initialized", TRUE); + SetLocalInt(oPC, "LastHitPoints", GetCurrentHitPoints(oPC)); + if(nPCxp == 0) { + CreateItemOnObject("noobsguidetoeter", oPC); +// CreateItemOnObject("readme", oPC); + } + CreateItemOnObject("warofthemarks", oPC); + CreateItemOnObject("serverisshutting", oPC); + + } + + oInvItem = GetFirstItemInInventory(oPC); + + while (GetIsObjectValid(oInvItem) != 0) + { + + if (GetTag(oInvItem) == "FalseMark") { + DestroyObject(oInvItem); + RemoveAllEffects(oPC); + } + + if (GetTag(oInvItem) == "MarkofGamlee") { + DestroyObject(oInvItem); + RemoveAllEffects(oPC); + } + + if (GetTag(oInvItem) == "MarkofOron") { + DestroyObject(oInvItem); + RemoveAllEffects(oPC); + } + + if (GetTag(oInvItem) == "MarkofMaro") { + DestroyObject(oInvItem); + RemoveAllEffects(oPC); + } + + if (GetTag(oInvItem) == "MarkofZool") { + DestroyObject(oInvItem); + RemoveAllEffects(oPC); + } + +/* if (GetTag(oInvItem) == "nw_it_mbelt012") { + DestroyObject(oInvItem); + } + + if (GetTag(oInvItem) == "nw_it_mbelt013") { + DestroyObject(oInvItem); + } + + if (GetTag(oInvItem) == "nw_it_mbelt014") { + DestroyObject(oInvItem); + } */ + + oInvItem = GetNextItemInInventory(oPC); + + } + + oInvItem = GetItemInSlot(INVENTORY_SLOT_BELT, oPC); + +/* if (GetTag(oInvItem) == "nw_it_mbelt012") { + DestroyObject(oInvItem); + } + + if (GetTag(oInvItem) == "nw_it_mbelt013") { + DestroyObject(oInvItem); + } + + if (GetTag(oInvItem) == "nw_it_mbelt014") { + DestroyObject(oInvItem); + } */ + +} + diff --git a/_module/nss/client_onleave.nss b/_module/nss/client_onleave.nss new file mode 100644 index 0000000..7ac1d1d --- /dev/null +++ b/_module/nss/client_onleave.nss @@ -0,0 +1,10 @@ +// Module : OnClientLeave by Brian "spilth" Kelly +// For Neverwinter Nights - Bleeding Tutorial + +#include "bleeding_config" + +void main() { + // Remember what their hit points were at for when they next sign on... + SetLocalInt(GetExitingObject(), "LastHitPoints", GetCurrentHitPoints(GetExitingObject())); + +} diff --git a/_module/nss/client_onleavedr.nss b/_module/nss/client_onleavedr.nss new file mode 100644 index 0000000..d6205b6 --- /dev/null +++ b/_module/nss/client_onleavedr.nss @@ -0,0 +1,41 @@ +// Module : OnClientLeave by Brian "spilth" Kelly +// For Neverwinter Nights - Bleeding Tutorial + +#include "bleeding_config" + +void main() { + // Remember what their hit points were at for when they next sign on... + SetLocalInt(GetExitingObject(), "LastHitPoints", GetCurrentHitPoints(GetExitingObject())); + + object oPC = GetExitingObject(); + + location lPClocation = GetLocation(oPC); + object oInvItem = GetFirstItemInInventory(oPC); +// object oLootBag = CreateObject(OBJECT_TYPE_PLACEABLE, "pclootbag", lPClocation); + int nYes; + string sItemTag; + + while (GetIsObjectValid(oInvItem) == TRUE) + { + nYes = 0; + sItemTag = ""; + sItemTag = GetTag(oInvItem); + if(sItemTag == "FalseMark") + nYes = 1; + if(sItemTag == "MarkofOron") + nYes = 1; + if(sItemTag == "MarkofGamlee") + nYes = 1; + if(sItemTag == "MarkofMaro") + nYes = 1; + if(sItemTag == "MarkofZool") + nYes = 1; + if(nYes == 1) { +// AssignCommand(oLootBag, ActionTakeItem(oInvItem, oPC)); + DestroyObject(oInvItem); + } + + oInvItem = GetNextItemInInventory(oPC); + } + +} diff --git a/_module/nss/coc_include.nss b/_module/nss/coc_include.nss new file mode 100644 index 0000000..42980c5 --- /dev/null +++ b/_module/nss/coc_include.nss @@ -0,0 +1,1644 @@ +////////////////////////////////////////////////////////////// +// inc_module :: Default Include file for the module +// containes area-wide access functions. +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +////////////////////////////////////////////////////////////// + +//#include "inc_validate" + +// User Defined Event Constants + +// Note that this value will be incremented +// by the team index when sent. So no other +// user defined event should fall within the +// range of EVENT_ADD_PLAYER_TO_TEAM + MaxNumTeams. +int EVENT_ADD_PLAYER_TO_TEAM = 200; + +// Note that this value will be incremented +// by the team index when sent. So no other +// user defined event should fall within the +// range of EVENT_REMOVE_PLAYER_FROM_TEAM + MaxNumTeams. +int EVENT_REMOVE_PLAYER_FROM_TEAM = 210; + +// Note that we use this number + 10, the +// 10 being data that we use to identify +// what count we're at in the countdown +// to start the game. +int EVENT_START_GAME = 220; +int DEFAULT_COUNTDOWN_TIME = 11; + +int EVENT_UNLOCK_LEVER = 300; +int EVENT_ACTIVATE_GAME = 301; +int EVENT_DEACTIVATE_GAME = 302; + +// Game Initialization Functions +void RemoveAllPlotItems( object oPlayer ); +int IncrementNumPlayers(); +int DecrementNumPlayers(); +void IncrementNumLockedTeams(); +void DecrementNumLockedTeams(); +void StartCountDown(); +void CancelCountDown(); +void RestartModule(); +void InitializeModule(); +void IntializePlayerForGame( object oPlayer ); +void MoveMeToLocation( location lLoc ); +void MovePlayerToStartLocation( object oPlayer ); + +// Map/Level Functionality +void SetNumMaps( int nNumMaps ); +int GetNumMaps(); +void InitializeMapList(); +void SetActiveBattleMap( int nMapIndex ); +int GetActiveBattleMap(); + +// Battlemaster Functions +void SetBattleMaster( object oPlayer ); +object GetBattleMaster(); +void GetNewBattleMaster(); + +// Rule Constants +int RULE_ALLOWED_COST = 0; +int RULE_ALLOWED_LEVEL = 1; +int RULE_NUM_TEAMS = 2; +int RULE_NUM_GAMES = 3; +void BroadcastRuleChange( int nRule, int nChange ); + +// Game Specific Functionality +void CheckAllPlayersOut(); +void CheckPlayerOut( object oPlayer ); +int CheckPlayerIn( object oPlayer ); +int GetPlayerCheckedIn( object oPlayer ); +void ApplyFlagEffect( object oPlayer ); +void RemoveAllEffects( object oPlayer ); +void RemoveAllGoldFromPlayer( object oPlayer ); +location GetGameStartLocation( int nMapIndex, object oPlayer ); +void MovePlayerToGameStartLocation( int nMapIndex, object oPlayer ); + +// Game State Functionality +void SetGameStarted( int bGameStarted ); +int GetGameStarted(); +void StartGame(); +void EndTheGame(); +void IncrementNumGamesPlayed(); +void RewardWinningTeam(int nTeam); + +// Module Options +int OPTION_ALLOWED_ITEM_COST = 0; +int OPTION_ALLOWED_LEVEL = 1; +int OPTION_RANDOM_START_LOC = 2; +int OPTION_NUM_TEAMS = 3; +int OPTION_NUM_GAMES = 4; +void SetGameOption( int nOption, int nData ); +int GetGameOption( int nOption ); + +// Team Specific Functionality + +// Team Constants +int TEAM_BLUE = 0; // Blue +int TEAM_RED = 1; // Red +int TEAM_GOLD = 2; // Gold +int TEAM_PURPLE = 3; // Purple + +// Team Functions +int GetNumTeams(); +int GetMaxTeams(); +void SelectTeam( object oPlayer ); +void RandomizeTeamStartLocations(); +location GetTeamStartLocation( object oPlayer ); +int AddPlayerToTeam( int nTeam, object oPlayer ); +int RemovePlayerFromTeam( int nTeam, object oPlayer ); +int GetPlayerTeam( object oPlayer ); +void UnlockAllTeams(); +void SetTeamLocked( int nTeam, int bLocked ); +int GetTeamLocked( int nTeam ); +void BroadcastTeamLockedState( int nTeam, int bLocked ); +void ApplyLockedEffect( object oLever ); +void RemoveLockedEffect( object oLever ); +string GetTeamName(int nTeam); + +// Team Data Constants +int TEAM_NUM_PLAYERS = 0; +int TEAM_LOCKED_STATE = 1; +int TEAM_START_LOC_INDEX = 2; +int SetTeamData( int nTeam, int nDataType, int nData ); +int GetTeamData( int nTeam, int nDataType ); + +// Observer Mode Constants +string OBSERVER_MODE = "Observer"; + +// Observer Mode Functions +void ApplyObserverModeEffects(object oPlayer); +int GetIsObserver(object oPlayer); +void SetObserver(object oPlayer, int nStatus); + +////////////////////////////////////////////////////////////// +// RemoveAllPlotItems() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/14/02 +// Description: Removes all plot items from a creature. +////////////////////////////////////////////////////////////// +void RemoveAllPlotItems( object oPlayer ) +{ + object oItem; + int nCount; + + oItem = GetFirstItemInInventory(oPlayer); + while ( GetIsObjectValid(oItem) == TRUE ) + { + if ( GetPlotFlag(oItem) == TRUE ) + { + DestroyObject(oItem); + } + + oItem = GetNextItemInInventory(oPlayer); + } + + // Now iterate through each inventory slot and compute + // the cost of the item (if one exists in that slot) + // - BKH - Jun/17/02 + for ( nCount = 0; nCount < NUM_INVENTORY_SLOTS; nCount++ ) + { + oItem = GetItemInSlot(nCount,oPlayer); + if ( GetPlotFlag(oItem) == TRUE ) + { + DestroyObject(oItem); + } + } +} + +////////////////////////////////////////////////////////////// +// IncrementNumPlayers() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Increments the number of players in the module. +////////////////////////////////////////////////////////////// +int IncrementNumPlayers() +{ + int nNumPlayers; + nNumPlayers = GetLocalInt(GetModule(),"m_nNumPlayers"); + ++nNumPlayers; + + SetLocalInt(GetModule(),"m_nNumPlayers",nNumPlayers); + + return nNumPlayers; +} + +////////////////////////////////////////////////////////////// +// DecrementNumPlayers() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Decrements the number of players in the module. +////////////////////////////////////////////////////////////// +int DecrementNumPlayers() +{ + int nNumPlayers; + nNumPlayers = GetLocalInt(GetModule(),"m_nNumPlayers"); + --nNumPlayers; + + SetLocalInt(GetModule(),"m_nNumPlayers",nNumPlayers); + + return nNumPlayers; +} + +////////////////////////////////////////////////////////////// +// IncrementNumLockedTeams() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Increments the number of locked teams. +////////////////////////////////////////////////////////////// +void IncrementNumLockedTeams() +{ + int nNumLockedTeams; + + nNumLockedTeams = GetLocalInt(GetModule(),"m_nNumLockedTeams"); + ++nNumLockedTeams; + + SetLocalInt(GetModule(),"m_nNumLockedTeams",nNumLockedTeams); + + if ( nNumLockedTeams == GetNumTeams() ) + { + PrintString("The number of locked teams is equal to the total number of teams."); + PrintString("Starting Countdown."); + StartCountDown(); + } +} + +////////////////////////////////////////////////////////////// +// DecrementNumLockedTeams() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Decrements the number of locked teams. +////////////////////////////////////////////////////////////// +void DecrementNumLockedTeams() +{ + int nNumLockedTeams; + int bGamePending; + + bGamePending = GetLocalInt(GetModule(),"m_bGamePending"); + + nNumLockedTeams = GetLocalInt(GetModule(),"m_nNumLockedTeams"); + if ( nNumLockedTeams == GetNumTeams() && + bGamePending == TRUE ) + { + CancelCountDown(); + } + + --nNumLockedTeams; + SetLocalInt(GetModule(),"m_nNumLockedTeams",nNumLockedTeams); +} + +////////////////////////////////////////////////////////////// +// StartCountDown() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Starts the countdown. +////////////////////////////////////////////////////////////// +void StartCountDown() +{ + event evUserDefined; + + SetLocalInt(GetModule(),"m_bGamePending",TRUE); + + evUserDefined = EventUserDefined(EVENT_START_GAME + DEFAULT_COUNTDOWN_TIME); + SignalEvent(GetModule(),evUserDefined); +} + +////////////////////////////////////////////////////////////// +// CancelCountDown() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Cancels the countdown. +////////////////////////////////////////////////////////////// +void CancelCountDown() +{ + SetLocalInt(GetModule(),"m_bCancelCountDown",TRUE); +} + +////////////////////////////////////////////////////////////// +// BroadcastCancelCountDown() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Broadcasts out the cancel message for the +// countdown. +////////////////////////////////////////////////////////////// +void BroadcastCancelCountDown() +{ + object oPlayer; + string sCancelMessage; + + sCancelMessage = "Countdown to game start cancelled."; + + oPlayer = GetFirstPC(); + while ( GetIsObjectValid(oPlayer) == TRUE ) + { + SendMessageToPC(oPlayer,sCancelMessage); + oPlayer = GetNextPC(); + } +} + +////////////////////////////////////////////////////////////// +// BroadcastCountDownTime() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Broadcasts out the countdown time remaining. +////////////////////////////////////////////////////////////// +void BroadcastCountDownTime( int nTimeRemaining ) +{ + object oPlayer; + string sTimeMessage; + + if ( nTimeRemaining > 0 ) + { + sTimeMessage = IntToString(nTimeRemaining) + " second(s) until Game Start..."; + } + else + { + sTimeMessage = "Game Starting..."; + } + + oPlayer = GetFirstPC(); + while ( GetIsObjectValid(oPlayer) == TRUE ) + { + SendMessageToPC(oPlayer,sTimeMessage); + oPlayer = GetNextPC(); + } +} + +////////////////////////////////////////////////////////////// +// RestartModule() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Resets the entire module state, pulling all +// players back to the main spawn area and removing +// all effects on those players. +////////////////////////////////////////////////////////////// +void RestartModule() +{ + object oPlayer, oArea; + object oStartArea, oStartWaypoint; + int nTeam; + + oStartWaypoint = GetObjectByTag("irestrict_start"); + oStartArea = GetArea(oStartWaypoint); + + oPlayer = GetFirstPC(); + while ( GetIsObjectValid(oPlayer) == TRUE ) + { + if ( GetArea(oPlayer) != oStartArea ) + { + CheckPlayerOut(oPlayer); + nTeam = GetPlayerTeam(oPlayer); + + RemovePlayerFromTeam(nTeam,oPlayer); + AssignCommand(oPlayer,MoveMeToLocation(GetLocation(oStartWaypoint))); + } + + oPlayer = GetNextPC(); + } +} + +////////////////////////////////////////////////////////////// +// InitializeModule() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Initializes the module with some default +// values. +////////////////////////////////////////////////////////////// +void InitializeModule() +{ + InitializeMapList(); + SetActiveBattleMap(0); + + SetGameOption(OPTION_NUM_TEAMS,2); + SetGameOption(OPTION_NUM_GAMES,5); + SetGameOption(OPTION_ALLOWED_ITEM_COST,DEFAULT_ITEM_COST_RESTRICTION); + SetGameOption(OPTION_ALLOWED_LEVEL,DEFAULT_LEVEL_RESTRICTION); + RandomizeTeamStartLocations(); +} + +////////////////////////////////////////////////////////////// +// SetNumMaps() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/11/02 +// Description: Sets the number of maps in the game. +////////////////////////////////////////////////////////////// +void SetNumMaps( int nNumMaps ) +{ + SetLocalInt(GetModule(),"m_nNumMaps",nNumMaps); +} + +////////////////////////////////////////////////////////////// +// GetNumMaps() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/11/02 +// Description: Returns the number of maps. +////////////////////////////////////////////////////////////// +int GetNumMaps() +{ + return GetLocalInt(GetModule(),"m_nNumMaps"); +} + +////////////////////////////////////////////////////////////// +// InitializeModule() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Initializes the module with some default +// values. +////////////////////////////////////////////////////////////// +void InitializeMapList() +{ + string sVarName; + object oArea; + int nCount, nNumLevels; + + nNumLevels = 2; + SetNumMaps(nNumLevels); + + // Hardcoded Map List + for ( nCount = 0; nCount < nNumLevels; nCount++ ) + { + sVarName = "Level" + IntToString(nCount); + + oArea = GetObjectByTag(sVarName); + SetLocalObject(GetModule(),sVarName,oArea); + } +} + +////////////////////////////////////////////////////////////// +// GetMapByIndex() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/11/02 +// Description: Returns the object of the currently active +// area. +////////////////////////////////////////////////////////////// +object GetMapByIndex( int nMapIndex ) +{ + string sVarName; + + if ( nMapIndex > GetNumMaps() - 1 ) + { + return OBJECT_INVALID; + } + + sVarName = "Level" + IntToString(nMapIndex); + + return GetLocalObject(GetModule(),sVarName); +} + +////////////////////////////////////////////////////////////// +// SetActiveBattleMap() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Sets the index for the active battle map. +////////////////////////////////////////////////////////////// +void SetActiveBattleMap( int nMapIndex ) +{ + SetLocalInt(GetModule(),"m_nActiveMap",nMapIndex); +} + +////////////////////////////////////////////////////////////// +// GetActiveBattleMap() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Gets the index for the active battle map. +////////////////////////////////////////////////////////////// +int GetActiveBattleMap() +{ + return GetLocalInt(GetModule(),"m_nActiveMap"); +} + +////////////////////////////////////////////////////////////// +// SetBattleMaster() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Sets up the battlemaster and signals a message +// to that player. These functions should only +// ever be run on the module. ie: module scripts. +////////////////////////////////////////////////////////////// +void SetBattleMaster( object oPlayer ) +{ + SetLocalObject(GetModule(),"m_oBattleMaster",oPlayer); + AssignCommand(oPlayer,SendMessageToPC(oPlayer,"You are now the Battle Master and may change the game options.")); +} + +////////////////////////////////////////////////////////////// +// GetBattleMaster() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Gets the battlemaster. +////////////////////////////////////////////////////////////// +object GetBattleMaster() +{ + return GetLocalObject(GetModule(),"m_oBattleMaster"); +} + +////////////////////////////////////////////////////////////// +// GetNewBattleMaster() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Gets a new battle master. +////////////////////////////////////////////////////////////// +void GetNewBattleMaster() +{ + object oPlayer; + + oPlayer = GetFirstPC(); + SetLocalObject(GetModule(),"m_oBattleMaster",oPlayer); + AssignCommand(oPlayer,SendMessageToPC(oPlayer,"You are now the Battle Master and may change the game options.")); +} + +////////////////////////////////////////////////////////////// +// InitializePlayerForGame() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Initializes the player with a team and sets +// up the base statistics values for that player. +////////////////////////////////////////////////////////////// +void InitializePlayerForGame( object oPlayer ) +{ + PrintString("Selecting a team for player: " + GetName(oPlayer)); + SelectTeam(oPlayer); + + // Add stat tracking later + // InitializeStats(oPlayer); +} + +////////////////////////////////////////////////////////////// +// MoveMeToLocation() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/14/02 +// Description: Moves this creature to their designated start +// location. +////////////////////////////////////////////////////////////// +void MoveMeToLocation( location lLoc ) +{ + ClearAllActions(); + JumpToLocation(lLoc); +} + +////////////////////////////////////////////////////////////// +// MovePlayerToStartLocation() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Moves a player to their designated start +// location. +////////////////////////////////////////////////////////////// +void MovePlayerToStartLocation( object oPlayer ) +{ + location lStartLoc; + + lStartLoc = GetTeamStartLocation(oPlayer); + AssignCommand(oPlayer,MoveMeToLocation(lStartLoc)); +} + +////////////////////////////////////////////////////////////// +// BroadcastRuleChange() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Broadcasts out a message to all players that +// there has been a rule change. +////////////////////////////////////////////////////////////// +void BroadcastRuleChange( int nRule, int nChange ) +{ + object oPlayer; + string sRuleChange; + + if ( nRule == RULE_ALLOWED_COST ) + { + if ( nChange == ITEM_COST_UNLIMITED ) + { + sRuleChange = "The Allowed Item Cost has been changed to: Unlimited"; + } + else + { + sRuleChange = "The Allowed Item Cost has been changed to: " + IntToString(nChange); + } + } + else if ( nRule == RULE_ALLOWED_LEVEL ) + { + if ( nChange == LEVEL_LIMIT_NONE ) + { + sRuleChange = "The Allowed Level has been changed to: Unlimited"; + } + else + { + sRuleChange = "The Allowed Level has been changed to: " + IntToString(nChange); + } + } + else if ( nRule == RULE_NUM_TEAMS ) + { + sRuleChange = "There are now: " + IntToString(nChange) + " teams available"; + } + else if ( nRule == RULE_NUM_GAMES ) + { + sRuleChange = "The game will now go to: " + IntToString(nChange) + " before switching maps"; + } + + oPlayer = GetFirstPC(); + while ( GetIsObjectValid(oPlayer) == TRUE ) + { + SendMessageToPC(oPlayer,sRuleChange); + oPlayer = GetNextPC(); + } +} + +////////////////////////////////////////////////////////////// +// CheckAllPlayersOut() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/13/02 +// Description: Checks all players out. +////////////////////////////////////////////////////////////// +void CheckAllPlayersOut() +{ + object oPlayer; + + oPlayer = GetFirstPC(); + while ( GetIsObjectValid(oPlayer) == TRUE ) + { + CheckPlayerOut(oPlayer); + oPlayer = GetNextPC(); + } +} + +////////////////////////////////////////////////////////////// +// CheckPlayerOut() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Checks a player out. +////////////////////////////////////////////////////////////// +void CheckPlayerOut( object oPlayer ) +{ + PrintString("Player: " + GetName(oPlayer) + " Checked out."); + SetLocalInt(oPlayer,"m_bCheckedIn",FALSE); + RemoveAllEffects(oPlayer); + + SetCommandable(TRUE, oPlayer); +} + +////////////////////////////////////////////////////////////// +// CheckPlayerIn() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Checks a player in. +////////////////////////////////////////////////////////////// +int CheckPlayerIn( object oPlayer ) +{ + int nTeam; + + nTeam = GetPlayerTeam(oPlayer); + + if ( GetTeamLocked(nTeam) == FALSE ) + { + PrintString("Player: " + GetName(oPlayer) + " Checked in."); + SetLocalInt(oPlayer,"m_bCheckedIn",TRUE); + ApplyFlagEffect(oPlayer); + return TRUE; + } + else + { + PrintString("The Team Is Locked. Cannot Check Player In."); + } + + return FALSE; +} + +////////////////////////////////////////////////////////////// +// GetPlayerCheckedIn() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Returns whether the player is checked in or +// not. +////////////////////////////////////////////////////////////// +int GetPlayerCheckedIn( object oPlayer ) +{ + return GetLocalInt(oPlayer,"m_bCheckedIn"); +} + +////////////////////////////////////////////////////////////// +// ApplyFlagEffect() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Applies the team specific flag effect to the +// player. +////////////////////////////////////////////////////////////// +void ApplyFlagEffect( object oPlayer ) +{ + int nTeam, nVisEffect; + effect eFlagEffect; + + nTeam = GetPlayerTeam(oPlayer); + if ( nTeam == TEAM_BLUE ) + { + nVisEffect = VFX_DUR_FLAG_BLUE; + } + else if ( nTeam == TEAM_RED ) + { + nVisEffect = VFX_DUR_FLAG_RED; + } + else if ( nTeam == TEAM_GOLD ) + { + nVisEffect = VFX_DUR_FLAG_PURPLE; + } + else if ( nTeam == TEAM_PURPLE ) + { + nVisEffect = VFX_DUR_FLAG_GOLD; + } + + eFlagEffect = EffectVisualEffect(nVisEffect); + eFlagEffect = SupernaturalEffect(eFlagEffect); + + ApplyEffectToObject(DURATION_TYPE_PERMANENT,eFlagEffect,oPlayer); + PlaySound("as_mg_telepout1"); +} + +////////////////////////////////////////////////////////////// +// RemoveAllEffects() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Removes all non-permanent/innate/equipped +// effects from the specified player. +////////////////////////////////////////////////////////////// +void RemoveAllEffects( object oPlayer ) +{ + effect eEffect; + eEffect = GetFirstEffect(oPlayer); + + while ( GetIsEffectValid(eEffect) == TRUE ) + { + if ( GetEffectDurationType(eEffect) == DURATION_TYPE_TEMPORARY || + GetEffectDurationType(eEffect) == DURATION_TYPE_PERMANENT ) + { + RemoveEffect(oPlayer,eEffect); + } + + eEffect = GetNextEffect(oPlayer); + } +} + +////////////////////////////////////////////////////////////// +// RemoveAllGoldFromPlayer() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Removes all gold from the specified player. +////////////////////////////////////////////////////////////// +void RemoveAllGoldFromPlayer( object oPlayer ) +{ + TakeGoldFromCreature(GetGold(oPlayer),oPlayer,TRUE); +} + +////////////////////////////////////////////////////////////// +// SetGameStarted() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Sets the game state as started. +////////////////////////////////////////////////////////////// +void SetGameStarted( int bGameStarted ) +{ + SetLocalInt(GetModule(),"m_bGameStarted",bGameStarted); +} + +////////////////////////////////////////////////////////////// +// GetGameStarted() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Returns TRUE if the game has started already. +////////////////////////////////////////////////////////////// +int GetGameStarted() +{ + return GetLocalInt(GetModule(),"m_bGameStarted"); +} + +////////////////////////////////////////////////////////////// +// StartGame() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Starts the game. +////////////////////////////////////////////////////////////// +void StartGame() +{ + object oPlayer; + int nMapIndex; + event evStartGame; + + if ( GetGameOption(OPTION_RANDOM_START_LOC) == TRUE ) + { + RandomizeTeamStartLocations(); + } + + // Turn off the game pending flag + SetLocalInt(GetModule(),"m_bGamePending",FALSE); + + nMapIndex = GetActiveBattleMap(); + + // Start checking to see if the players have + // all entered the arena. + evStartGame = EventUserDefined(EVENT_ACTIVATE_GAME); + SignalEvent(GetModule(),evStartGame); + + oPlayer = GetFirstPC(); + while ( GetIsObjectValid(oPlayer) == TRUE ) + { + if ( GetPlayerCheckedIn(oPlayer) == TRUE ) + { + MovePlayerToGameStartLocation(nMapIndex,oPlayer); + } + + oPlayer = GetNextPC(); + } +} + +////////////////////////////////////////////////////////////// +// EndTheGame() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/12/02 +// Description: Ends the game and resets the levers locking +// the teams. +////////////////////////////////////////////////////////////// +void EndTheGame() +{ + int nCount; + string sAreaTag; + object oArea; + + PrintString("Game Ended."); + + SetGameStarted(FALSE); + + // Signal an event to each team's HQ to unlock the + // levers. + for ( nCount = 0; nCount < GetMaxTeams(); nCount++ ) + { + sAreaTag = "Team_" + IntToString(nCount) + "_HQ"; + oArea = GetObjectByTag(sAreaTag); + + if ( GetIsObjectValid(oArea) == TRUE ) + { + SignalEvent(oArea,EventUserDefined(EVENT_UNLOCK_LEVER)); + } + } + + UnlockAllTeams(); + CheckAllPlayersOut(); + + IncrementNumGamesPlayed(); +} + +////////////////////////////////////////////////////////////// +// IncrementNumGamesPlayed() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/14/02 +// Description: Increments the number of games played and +// increments the active map if the number of +// games played exceeds the specified amount. +////////////////////////////////////////////////////////////// +void IncrementNumGamesPlayed() +{ + int nNumGamesPlayed; + + nNumGamesPlayed = GetLocalInt(GetModule(),"m_nNumGamesPlayed"); + ++nNumGamesPlayed; + + if ( nNumGamesPlayed >= GetGameOption(OPTION_NUM_GAMES) ) + { + if ( (GetActiveBattleMap() + 1) < GetNumMaps() ) + { + SetActiveBattleMap(GetActiveBattleMap() + 1); + } + else + { + SetActiveBattleMap(0); + } + + nNumGamesPlayed = 0; + } + + SetLocalInt(GetModule(),"m_nNumGamesPlayed",nNumGamesPlayed); +} + +////////////////////////////////////////////////////////////// +// RewardWinningTeam() +////////////////////////////////////////////////////////////// +// Created By: Noel Borstad +// Created On: June 13 2002 +// Description: +////////////////////////////////////////////////////////////// +void RewardWinningTeam(int nTeam) +{ + string sMessage = GetTeamName(nTeam) + " Team Wins!"; + PlaySound("as_cv_ta-da1"); + + object oPC = GetFirstPC(); + while (GetIsObjectValid(oPC)) + { + SendMessageToPC(oPC, sMessage); + if ( GetPlayerTeam(oPC) == nTeam ) + { + GiveGoldToCreature(oPC, 50 * GetHitDice(oPC) ); + AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_CHEER) ); + } + else + { + GiveGoldToCreature(oPC, 25 * GetHitDice(oPC) ); + AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_CUSS) ); + } + + oPC = GetNextPC(); + } +} + +////////////////////////////////////////////////////////////// +// GetGameOption() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Starts the game. +////////////////////////////////////////////////////////////// +int GetGameOption( int nOption ) +{ + if ( nOption == OPTION_ALLOWED_ITEM_COST ) + { + return GetLocalInt(GetModule(),"m_nAllowedItemCost"); + } + else if ( nOption == OPTION_ALLOWED_LEVEL ) + { + return GetLocalInt(GetModule(),"m_nAllowedLevel"); + } + else if ( nOption == OPTION_RANDOM_START_LOC ) + { + return GetLocalInt(GetModule(),"m_bRandomStartLoc"); + } + else if ( nOption == OPTION_NUM_TEAMS ) + { + return GetLocalInt(GetModule(),"m_nNumTeams"); + } + else if ( nOption == OPTION_NUM_GAMES ) + { + return GetLocalInt(GetModule(),"m_nNumGames"); + } + + return 0; +} + +////////////////////////////////////////////////////////////// +// SetGameOption() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/11/02 +// Description: Sets the game option. +////////////////////////////////////////////////////////////// +void SetGameOption( int nOption, int nOptionType ) +{ + if ( nOption == OPTION_ALLOWED_ITEM_COST ) + { + PrintString("Setting Game Option Allowed Cost To: " + IntToString(nOptionType)); + SetLocalInt(GetModule(),"m_nAllowedItemCost",nOptionType); + BroadcastRuleChange(RULE_ALLOWED_COST,nOptionType); + } + else if ( nOption == OPTION_ALLOWED_LEVEL ) + { + PrintString("Setting Game Option Allowed Level To: " + IntToString(nOptionType)); + SetLocalInt(GetModule(),"m_nAllowedLevel",nOptionType); + BroadcastRuleChange(RULE_ALLOWED_LEVEL,nOptionType); + } + else if ( nOption == OPTION_RANDOM_START_LOC ) + { + PrintString("Setting Game Option Randomized Start Locations To: " + IntToString(nOptionType)); + SetLocalInt(GetModule(),"m_bRandomStartLoc",nOptionType); + } + else if ( nOption == OPTION_NUM_TEAMS ) + { + PrintString("Setting Game Option Num Teams To: " + IntToString(nOptionType)); + SetLocalInt(GetModule(),"m_nNumTeams",nOptionType); + BroadcastRuleChange(RULE_NUM_TEAMS,nOptionType); + } + else if ( nOption == OPTION_NUM_GAMES ) + { + PrintString("Setting Game Option Num Games To: " + IntToString(nOptionType)); + SetLocalInt(GetModule(),"m_nNumGames",nOptionType); + BroadcastRuleChange(RULE_NUM_GAMES,nOptionType); + } +} + +////////////////////////////////////////////////////////////// +// GetGameStartLocation() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/11/02 +// Description: Moves the player to the start location of the +// currently active battlemap. +////////////////////////////////////////////////////////////// +location GetGameStartLocation( int nMapIndex, object oPlayer ) +{ + object oArea, oWaypoint; + string sSpawnTag; + int nTeam; + int nTeamSpawnIndex; + location lStartLoc; + + nTeam = GetPlayerTeam(oPlayer); + nTeamSpawnIndex = GetTeamData(nTeam,TEAM_START_LOC_INDEX); + sSpawnTag = "Spawn" + IntToString(nTeamSpawnIndex); + + oArea = GetMapByIndex(nMapIndex); + + if ( GetIsObjectValid(oArea) == TRUE ) + { + oWaypoint = GetFirstObjectInArea(oArea); + while ( GetIsObjectValid(oWaypoint) == TRUE ) + { + if ( GetObjectType(oWaypoint) == OBJECT_TYPE_WAYPOINT && + GetTag(oWaypoint) == sSpawnTag ) + { + lStartLoc = GetLocation(oWaypoint); + return lStartLoc; + } + + oWaypoint = GetNextObjectInArea(oArea); + } + } + + return lStartLoc; +} + +////////////////////////////////////////////////////////////// +// MovePlayerToGameStartLocation() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Moves the player to the start location of the +// currently active battlemap. +////////////////////////////////////////////////////////////// +void MovePlayerToGameStartLocation( int nMapIndex, object oPlayer ) +{ + location lStartLoc; + object oPC; + int nTeam; + + nTeam = GetPlayerTeam(oPlayer); + oPC = GetFirstPC(); + while ( GetIsObjectValid(oPC) == TRUE ) + { + if ( GetPlayerTeam(oPC) == nTeam ) + { + SetPCLike(oPlayer,oPC); + SetPCLike(oPC,oPlayer); + } + else + { + SetPCDislike(oPlayer,oPC); + SetPCDislike(oPC,oPlayer); + } + + oPC = GetNextPC(); + } + + lStartLoc = GetGameStartLocation(nMapIndex,oPlayer); + AssignCommand(oPlayer,MoveMeToLocation(lStartLoc)); +} + +////////////////////////////////////////////////////////////// +// GetNumTeams() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Gets the number of teams in the game. +////////////////////////////////////////////////////////////// +int GetNumTeams() +{ + return GetGameOption(OPTION_NUM_TEAMS); +} + +////////////////////////////////////////////////////////////// +// GetMaxTeams() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/11/02 +// Description: Gets the maximum number of teams. +////////////////////////////////////////////////////////////// +int GetMaxTeams() +{ + return DEFAULT_MAX_TEAMS; +} + +////////////////////////////////////////////////////////////// +// SelectTeam() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Selects a team for the player based on the +// number of players on each team. +////////////////////////////////////////////////////////////// +void SelectTeam( object oPlayer ) +{ + int nCount, nNumTeams, nMinTeam; + int nNumPlayers, nMinPlayers; + + nMinTeam = -1; + nMinPlayers = 100; + + nNumTeams = GetNumTeams(); + + for ( nCount = 0; nCount < nNumTeams; nCount++ ) + { + nNumPlayers = GetTeamData(nCount,TEAM_NUM_PLAYERS); + + if ( nNumPlayers < nMinPlayers ) + { + nMinPlayers = nNumPlayers; + nMinTeam = nCount; + } + } + + AddPlayerToTeam(nMinTeam,oPlayer); +} + +////////////////////////////////////////////////////////////// +// RandomizeTeamStartLocations() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/11/02 +// Description: Randomizes all the team start locations. +////////////////////////////////////////////////////////////// +void RandomizeTeamStartLocations() +{ + int nCount, nTeamIndex; + int bIndexUsed; + int nStartIndex; + + for ( nCount = 0; nCount < GetMaxTeams(); nCount++ ) + { + SetTeamData(nCount,TEAM_START_LOC_INDEX,-1); + } + + nCount = 0; + while ( nCount < GetMaxTeams() ) + { + nStartIndex = Random(GetMaxTeams()); + + bIndexUsed = FALSE; + for ( nTeamIndex = 0; nTeamIndex < GetMaxTeams(); nTeamIndex++ ) + { + if ( GetTeamData(nTeamIndex,TEAM_START_LOC_INDEX) == nStartIndex ) + { + bIndexUsed = TRUE; + } + } + + if ( bIndexUsed == FALSE ) + { + SetTeamData(nCount,TEAM_START_LOC_INDEX,nStartIndex); + nCount++; + } + } +} + +////////////////////////////////////////////////////////////// +// GetTeamStartLocation() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Returns the location of the starting waypoint +// in pre-arena area. +////////////////////////////////////////////////////////////// +location GetTeamStartLocation( object oPlayer ) +{ + int nTeam; + string sWaypointTag; + object oWaypoint; + + nTeam = GetPlayerTeam(oPlayer); + + sWaypointTag = "WP_" + IntToString(nTeam) + "_Start"; + + oWaypoint = GetObjectByTag( sWaypointTag ); + return GetLocation(oWaypoint); +} + +////////////////////////////////////////////////////////////// +// AddPlayerToTeam() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Adds a player to the specified team. +////////////////////////////////////////////////////////////// +void AddPlayerToTeam( int nTeam, object oPlayer ) +{ + int nNumPlayers, nCount; + string sAreaTag; + object oArea; + + nNumPlayers = GetTeamData(nTeam,TEAM_NUM_PLAYERS); + + SetLocalInt(oPlayer,"m_nTeam",nTeam); + + SetTeamData(nTeam,TEAM_NUM_PLAYERS,nNumPlayers + 1); + + // Signal an event to each team's HQ to add a counter + // for the number of players on a team. + for ( nCount = 0; nCount < GetMaxTeams(); nCount++ ) + { + sAreaTag = "Team_" + IntToString(nCount) + "_HQ"; + oArea = GetObjectByTag(sAreaTag); + + if ( GetIsObjectValid(oArea) == TRUE ) + { + SignalEvent(oArea,EventUserDefined(EVENT_ADD_PLAYER_TO_TEAM + nTeam)); + } + } + + // Loop through all other players in the game + // and set up the likes/dislikes appropriately. + object oPC; + + oPC = GetFirstPC(); + while ( GetIsObjectValid(oPC) == TRUE ) + { + if ( oPC != oPlayer ) + { + if ( GetPlayerTeam(oPC) == nTeam ) + { + SetPCLike(oPlayer,oPC); + SetPCLike(oPC,oPlayer); + } + else + { + SetPCDislike(oPlayer,oPC); + SetPCDislike(oPC,oPlayer); + } + } + + oPC = GetNextPC(); + } +} + +////////////////////////////////////////////////////////////// +// RemovePlayerFromTeam() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Removes a player to the specified team. +////////////////////////////////////////////////////////////// +void RemovePlayerFromTeam( int nTeam, object oPlayer ) +{ + int nNumPlayers, nCount; + string sAreaTag; + object oArea; + + SetLocalInt(oPlayer,"m_nTeam",-1); + + nNumPlayers = GetTeamData(nTeam,TEAM_NUM_PLAYERS); + SetTeamData(nTeam,TEAM_NUM_PLAYERS,nNumPlayers - 1); + + // Signal an event to each team's HQ to remove a counter + // for the number of players on a team. + for ( nCount = 0; nCount < GetMaxTeams(); nCount++ ) + { + sAreaTag = "Team_" + IntToString(nCount) + "_HQ"; + oArea = GetObjectByTag(sAreaTag); + + if ( GetIsObjectValid(oArea) == TRUE ) + { + SignalEvent(oArea,EventUserDefined(EVENT_REMOVE_PLAYER_FROM_TEAM + nTeam)); + } + } +} + +////////////////////////////////////////////////////////////// +// GetPlayerTeam() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Returns the team of the specified player. +////////////////////////////////////////////////////////////// +int GetPlayerTeam( object oPlayer ) +{ + return GetLocalInt(oPlayer,"m_nTeam"); +} + +////////////////////////////////////////////////////////////// +// UnlockAllTeams() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/13/02 +// Descriptin: Unlocks all the teams. +////////////////////////////////////////////////////////////// +void UnlockAllTeams() +{ + int nCount; + + for ( nCount = 0; nCount < GetNumTeams(); nCount++ ) + { + SetTeamLocked(nCount,FALSE); + } +} + +////////////////////////////////////////////////////////////// +// SetTeamLocked() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Locks the specified team. +////////////////////////////////////////////////////////////// +void SetTeamLocked( int nTeam, int bLocked ) +{ + SetTeamData(nTeam,TEAM_LOCKED_STATE,bLocked); + BroadcastTeamLockedState(nTeam,bLocked); + + if ( bLocked == TRUE ) + { + PrintString("Team: " + GetTeamName(nTeam) + " is now locked."); + IncrementNumLockedTeams(); + } + else + { + PrintString("Team: " + GetTeamName(nTeam) + " is now unlocked."); + DecrementNumLockedTeams(); + } +} + +////////////////////////////////////////////////////////////// +// GetTeamLocked() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Locks the specified team. +////////////////////////////////////////////////////////////// +int GetTeamLocked( int nTeam ) +{ + return GetTeamData(nTeam,TEAM_LOCKED_STATE); +} + +////////////////////////////////////////////////////////////// +// BroadcastTeamLockedState() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Broadcasts a message to all players on a +// specific team that the team has been set to +// the specified lock state. +////////////////////////////////////////////////////////////// +void BroadcastTeamLockedState( int nTeam, int bLocked ) +{ + object oPlayer; + string sLockedMessage; + + if ( bLocked == TRUE ) + { + sLockedMessage = "Your team has been locked. It is no longer possible to check in."; + } + else + { + sLockedMessage = "Your team has been un-locked. It is once again possible to check in."; + } + + oPlayer = GetFirstPC(); + while ( GetIsObjectValid(oPlayer) == TRUE ) + { + if ( GetPlayerTeam(oPlayer) == nTeam ) + { + SendMessageToPC(oPlayer,sLockedMessage); + } + + oPlayer = GetNextPC(); + } +} + +////////////////////////////////////////////////////////////// +// ApplyLockedEffect() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Applies the locked visual effect to the +// lever position. +////////////////////////////////////////////////////////////// +void ApplyLockedEffect( object oLever ) +{ + string sEffectTemplate; + sEffectTemplate = "coc_locked"; + + CreateObject(OBJECT_TYPE_PLACEABLE,sEffectTemplate,GetLocation(oLever)); +} + +////////////////////////////////////////////////////////////// +// RemoveLockedEffect() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Removes the locked visual effect at the +// lever position. +////////////////////////////////////////////////////////////// +void RemoveLockedEffect( object oLever ) +{ + object oLockedEffect; + string sEffectTagName; + sEffectTagName = "coc_locked"; + + oLockedEffect = GetNearestObjectByTag(sEffectTagName,oLever); + DestroyObject(oLockedEffect); +} + +////////////////////////////////////////////////////////////// +// SetTeamData() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Sets a particular type of data in the team +// data data structure. +////////////////////////////////////////////////////////////// +void SetTeamData( int nTeam, int nDataType, int nData ) +{ + string sTeamVarName; + + sTeamVarName = "m_nTeam" + IntToString(nTeam); + + if ( nDataType == TEAM_NUM_PLAYERS ) + { + sTeamVarName += "NumPlayers"; + SetLocalInt(GetModule(),sTeamVarName,nData); + } + else if ( nDataType == TEAM_LOCKED_STATE ) + { + sTeamVarName += "Locked"; + SetLocalInt(GetModule(),sTeamVarName,nData); + } + else if ( nDataType == TEAM_START_LOC_INDEX ) + { + sTeamVarName += "StartIndex"; + SetLocalInt(GetModule(),sTeamVarName,nData); + } +} + +////////////////////////////////////////////////////////////// +// GetTeamData() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Selects a team for the player based on the +// number of players on each team. +////////////////////////////////////////////////////////////// +int GetTeamData( int nTeam, int nDataType ) +{ + string sTeamVarName; + + sTeamVarName = "m_nTeam" + IntToString(nTeam); + + if ( nDataType == TEAM_NUM_PLAYERS ) + { + sTeamVarName += "NumPlayers"; + return GetLocalInt(GetModule(),sTeamVarName); + } + else if ( nDataType == TEAM_LOCKED_STATE ) + { + sTeamVarName += "Locked"; + return GetLocalInt(GetModule(),sTeamVarName); + } + else if ( nDataType == TEAM_START_LOC_INDEX ) + { + sTeamVarName += "StartIndex"; + return GetLocalInt(GetModule(),sTeamVarName); + } + + return 0; +} + +////////////////////////////////////////////////////////////// +// ApplyObserverModeEffects() +////////////////////////////////////////////////////////////// +// Created By: Noel Borstad +// Created On: June 12, 2002 +// Description: Applies the effects needed to place this player +// in observer mode. +////////////////////////////////////////////////////////////// +void ApplyObserverModeEffects(object oPlayer) +{ + if ( GetGameStarted() == TRUE ) + { + SetObserver(oPlayer, TRUE); + + effect ePoly = EffectPolymorph(POLYMORPH_TYPE_PIXIE); + + effect eVis = EffectVisualEffect(VFX_DUR_INVISIBILITY); + effect eHaste = EffectMovementSpeedIncrease(200); + effect eAoe = EffectAreaOfEffect(AOE_PER_INVIS_SPHERE, "", "", "coc_end_observer"); + effect eInvis = EffectInvisibility(INVISIBILITY_TYPE_NORMAL); + + effect eLink = EffectLinkEffects(eVis, eHaste); + eLink = EffectLinkEffects(eLink, eAoe); + eLink = EffectLinkEffects(eLink, eInvis); + + eLink = EffectLinkEffects(eLink, ePoly); + + int nStr = GetAbilityScore( oPlayer, ABILITY_STRENGTH); + if (nStr > 10) + { + effect eStr = EffectAbilityDecrease(ABILITY_STRENGTH, nStr-10); + eLink = EffectLinkEffects(eLink, eStr); + } + + effect eAttack = EffectAttackDecrease(10); + eLink = EffectLinkEffects(eLink, eAttack); + + eLink = ExtraordinaryEffect(eLink); + + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oPlayer); + + object oPC; + + oPC = GetFirstPC(); + while ( GetIsObjectValid(oPC) == TRUE ) + { + SetPCLike(oPC,oPlayer); + SetPCLike(oPlayer,oPC); + + oPC = GetNextPC(); + } + } +} + +////////////////////////////////////////////////////////////// +// GetIsObserver() +////////////////////////////////////////////////////////////// +// Created By: Noel Borstad +// Created On: June 12, 2002 +// Description: Is this player an observer? +////////////////////////////////////////////////////////////// +int GetIsObserver(object oPlayer) +{ + return GetLocalInt(oPlayer, OBSERVER_MODE); +} + +////////////////////////////////////////////////////////////// +// SetObserver() +////////////////////////////////////////////////////////////// +// Created By: Noel Borstad +// Created On: June 12, 2002 +// Description: Set this player's observer state +////////////////////////////////////////////////////////////// +void SetObserver(object oPlayer, int nStatus) +{ + object oPC; + int nTeam; + + SetLocalInt(oPlayer, OBSERVER_MODE, nStatus); + + if ( nStatus == TRUE ) + { + oPC = GetFirstPC(); + while ( GetIsObjectValid(oPC) == TRUE ) + { + SetPCLike(oPC,oPlayer); + SetPCLike(oPlayer,oPC); + + oPC = GetNextPC(); + } + } + else + { + nTeam = GetPlayerTeam(oPlayer); + oPC = GetFirstPC(); + while ( GetIsObjectValid(oPC) == TRUE ) + { + if ( GetPlayerTeam(oPC) == nTeam ) + { + SetPCLike(oPC,oPlayer); + SetPCLike(oPlayer,oPC); + } + else + { + SetPCDislike(oPC,oPlayer); + SetPCDislike(oPlayer,oPC); + } + + oPC = GetNextPC(); + } + } +} + +////////////////////////////////////////////////////////////// +// GetTeamName() +////////////////////////////////////////////////////////////// +// Created By: Noel Borstad +// Created On: June 13, 2002 +// Description: Returns a string containing the team's name +////////////////////////////////////////////////////////////// +string GetTeamName(int nTeam) +{ + if (nTeam == TEAM_BLUE) + { + return "Blue"; + } + if (nTeam == TEAM_RED) + { + return "Red"; + } + if (nTeam == TEAM_GOLD) + { + return "Gold"; + } + if (nTeam == TEAM_PURPLE) + { + return "Purple"; + } + return ""; +} + +//::void main (){} \ No newline at end of file diff --git a/_module/nss/dbar_sc.nss b/_module/nss/dbar_sc.nss new file mode 100644 index 0000000..4641cfd --- /dev/null +++ b/_module/nss/dbar_sc.nss @@ -0,0 +1,10 @@ +//:://///////////////////////////////////////////// +//:: FileName dbar_sc +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 8/7/2002 10:27:17 PM +//::////////////////////////////////////////////// +void main() +{ +} diff --git a/_module/nss/destroyself.nss b/_module/nss/destroyself.nss new file mode 100644 index 0000000..2ef9c66 --- /dev/null +++ b/_module/nss/destroyself.nss @@ -0,0 +1,21 @@ + +void DestroyStuff() { + + object oInv = GetFirstItemInInventory(OBJECT_SELF); + while (GetIsObjectValid(oInv) != 0) { + DestroyObject(oInv); + oInv = GetNextItemInInventory(OBJECT_SELF); + } + DestroyObject(OBJECT_SELF); + +} + + + +void main() +{ + + float fTimer = 180.00; + AssignCommand(OBJECT_SELF, DelayCommand(fTimer, DestroyStuff())); + +} diff --git a/_module/nss/dmfxew_activate.nss b/_module/nss/dmfxew_activate.nss new file mode 100644 index 0000000..2647b0b --- /dev/null +++ b/_module/nss/dmfxew_activate.nss @@ -0,0 +1,171 @@ +//dmw_activate + +// ** This script goes in the OnItemActivation event of your Module +// ** Properties. It checks to see if the item used is a DM Helper +// ** And if so, and the user isnt a DM, destroys it, otherwise it +// ** Starts the DM Helper working. "dmw_inc" contains the actual +// ** code that controls the Helpers effects. If you update anything +// ** in it, you must recompile the calling dmw_ script to make +// ** the change take effect. + +#include "x2_inc_switches" + +void SummonCelestial(location lLocation) +{ + + object oAlly = CreateObject(OBJECT_TYPE_CREATURE, "celestialally", lLocation, FALSE); + +} + +void SummonDemon(location lLocation) +{ + + object oAlly = CreateObject(OBJECT_TYPE_CREATURE, "halfdemonally", lLocation, FALSE); + +} + +void main() +{ + object oItem=GetItemActivated(); + object oActivator=GetItemActivator(); + + // * Generic Item Script Execution Code + // * If MODULE_SWITCH_EXECUTE_TAGBASED_SCRIPTS is set to TRUE on the module, + // * it will execute a script that has the same name as the item's tag + // * inside this script you can manage scripts for all events by checking against + // * GetUserDefinedItemEventNumber(). See x2_it_example.nss + if (GetModuleSwitchValue(MODULE_SWITCH_ENABLE_TAGBASED_SCRIPTS) == TRUE) + { + SetUserDefinedItemEventNumber(X2_ITEM_EVENT_ACTIVATE); + int nRet = ExecuteScriptAndReturnInt(GetUserDefinedItemEventScriptName(oItem),OBJECT_SELF); + if (nRet == X2_EXECUTE_SCRIPT_END) + { + return; + } + + } + + if(GetTag(oItem)=="DMsHelper") + { + // Test to make sure the activator is a DM, or is a DM + // controlling a creature. + if(GetIsDM(oActivator) != TRUE) + { + object oTest = GetFirstPC(); + string sTestName = GetPCPlayerName(oActivator); + int nFound = FALSE; + while (GetIsObjectValid(oTest) && (! nFound)) + { + if (GetPCPlayerName(oTest) == sTestName) + { + if(GetIsDM(oTest)) + { + nFound = TRUE; + } + else + { + DestroyObject(oItem); + SendMessageToPC(oActivator,"You are mortal and this is not yours!"); + return; + } + } + oTest=GetNextPC(); + } + } + // get the wand's activator and target, put target info into local vars on activator + object oMyActivator = GetItemActivator(); + object oMyTarget = GetItemActivatedTarget(); + SetLocalObject(oMyActivator, "dmwandtarget", oMyTarget); + location lMyLoc = GetItemActivatedTargetLocation(); + SetLocalLocation(oMyActivator, "dmwandloc", lMyLoc); + + //Make the activator start a conversation with itself + AssignCommand(oMyActivator, ActionStartConversation(oMyActivator, "dmwand", TRUE)); + return; + } + + if(GetTag(oItem)=="AutoFollow") + { + object oTarget = GetItemActivatedTarget(); + + if(GetIsObjectValid(oTarget)) + { + AssignCommand ( oActivator, ActionForceFollowObject(oTarget)); + } + return; + } + + if(GetTag(oItem)=="WandOfFX") + { + + // get the wand's activator and target, put target info into local vars on activator + object oDM = GetItemActivator(); + object oMyTarget = GetItemActivatedTarget(); + SetLocalObject(oDM, "FXWandTarget", oMyTarget); + location lTargetLoc = GetItemActivatedTargetLocation(); + SetLocalLocation(oDM, "FXWandLoc", lTargetLoc); + + object oTest=GetFirstPC(); + string sTestName = GetPCPlayerName(oDM); + // Test to make sure the activator is a DM, or is a DM + // controlling a creature. + + if(GetIsDM(oDM) != TRUE) + { + object oTest = GetFirstPC(); + string sTestName = GetPCPlayerName(oDM); + int nFound = FALSE; + while (GetIsObjectValid(oTest) && (! nFound)) + { + if (GetPCPlayerName(oTest) == sTestName) + { + if(GetIsDM(oTest)) + { + nFound = TRUE; + } + else + { + DestroyObject(oItem); + SendMessageToPC(oDM,"You are mortal and this is not yours!"); + return; + } + } + oTest=GetNextPC(); + } + } + + //Make the activator start a conversation with itself + AssignCommand(oDM, ActionStartConversation(oDM, "fxwand", TRUE)); + return; + + } + if(GetTag(oItem)=="EmoteWand") + { + AssignCommand(oActivator, ActionStartConversation(oActivator, "emotewand", TRUE)); + return; + } + + + if(GetTag(oItem)=="CelestialRelic") + { + + location lLocation = GetItemActivatedTargetLocation(); + ApplyEffectAtLocation( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_CELESTIAL), lLocation); + DelayCommand(3.0, SummonCelestial(lLocation)); + +// object oAlly = CreateObject(OBJECT_TYPE_CREATURE, "celestialally", lLocation, FALSE); + + } + + if(GetTag(oItem)=="DemonicSceptor") + { + + location lLocation = GetItemActivatedTargetLocation(); + ApplyEffectAtLocation( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_GATE), lLocation); + DelayCommand(3.0, SummonDemon(lLocation)); + +// object oAlly = CreateObject(OBJECT_TYPE_CREATURE, "halfdemonally", lLocation, FALSE); + + } + +} diff --git a/_module/nss/dmw_conv_end.nss b/_module/nss/dmw_conv_end.nss new file mode 100644 index 0000000..e3974f7 --- /dev/null +++ b/_module/nss/dmw_conv_end.nss @@ -0,0 +1,32 @@ +#include "dmw_inc" + +void main() +{ + int nCount; + int nCache; + DeleteLocalObject(oMySpeaker, "dmwandtarget"); + DeleteLocalLocation(oMySpeaker, "dmwandloc"); + DeleteLocalObject(oMySpeaker, "dmw_item"); + DeleteLocalString(oMySpeaker, "dmw_repamt"); + DeleteLocalString(oMySpeaker, "dmw_repargs"); + nCache = GetLocalInt(oMySpeaker, "dmw_playercache"); + for(nCount = 1; nCount <= nCache; nCount++) + { + DeleteLocalObject(oMySpeaker, "dmw_playercache" + IntToString(nCount)); + } + DeleteLocalInt(oMySpeaker, "dmw_playercache"); + nCache = GetLocalInt(oMySpeaker, "dmw_itemcache"); + for(nCount = 1; nCount <= nCache; nCount++) + { + DeleteLocalObject(oMySpeaker, "dmw_itemcache" + IntToString(nCount)); + } + DeleteLocalInt(oMySpeaker, "dmw_itemcache"); + for(nCount = 1; nCount <= 10; nCount++) + { + DeleteLocalString(oMySpeaker, "dmw_dialog" + IntToString(nCount)); + DeleteLocalString(oMySpeaker, "dmw_function" + IntToString(nCount)); + DeleteLocalString(oMySpeaker, "dmw_params" + IntToString(nCount)); + } + DeleteLocalString(oMySpeaker, "dmw_playerfunc"); + DeleteLocalInt(oMySpeaker, "dmw_started"); +} diff --git a/_module/nss/dmw_conv_inc.nss b/_module/nss/dmw_conv_inc.nss new file mode 100644 index 0000000..d096ea8 --- /dev/null +++ b/_module/nss/dmw_conv_inc.nss @@ -0,0 +1,1425 @@ +#include "dmw_proto_inc" + +//:://///////////////////////////////////////////// +//:: File: dmw_conv_inc +//:: +//:: Conversation functions for the DM's Helper +//::////////////////////////////////////////////// + +int dmwand_BuildConversationDialog(int nCurrent, int nChoice, string sConversation, string sParams) +{ + if(TestStringAgainstPattern(sConversation, "ChangeAlign")) + { + return dmw_conv_ChangeAlign(nCurrent, nChoice, sParams); + } + if(TestStringAgainstPattern(sConversation, "DispAttribs")) + { + return dmw_conv_DispAttribs(nCurrent, nChoice, sParams); + } + if(TestStringAgainstPattern(sConversation, "DoRoll")) + { + return dmw_conv_DoRoll(nCurrent, nChoice, sParams); + } + if(TestStringAgainstPattern(sConversation, "Inventory")) + { + return dmw_conv_Inventory(nCurrent, nChoice, sParams); + } + if(TestStringAgainstPattern(sConversation, "ItemListConv")) + { + return dmw_conv_ItemListConv(nCurrent, nChoice, sParams); + } + if(TestStringAgainstPattern(sConversation, "ListInventory")) + { + return dmw_conv_ListInventory(nCurrent, nChoice, sParams); + } + if(TestStringAgainstPattern(sConversation, "ListPlayers")) + { + return dmw_conv_ListPlayers(nCurrent, nChoice, sParams); + } + if(TestStringAgainstPattern(sConversation, "ModAlign")) + { + return dmw_conv_ModAlign(nCurrent, nChoice, sParams); + } + if(TestStringAgainstPattern(sConversation, "ModRep")) + { + return dmw_conv_ModRep(nCurrent, nChoice, sParams); + } + if(TestStringAgainstPattern(sConversation, "Roll")) + { + return dmw_conv_Roll(nCurrent, nChoice, sParams); + } + if(TestStringAgainstPattern(sConversation, "Start")) + { + return dmw_conv_Start(nCurrent, nChoice, sParams); + } + if(TestStringAgainstPattern(sConversation, "TimeOfDay")) + { + return dmw_conv_TimeOfDay(nCurrent, nChoice, sParams); + } + return FALSE; +} + +void dmwand_BuildConversation(string sConversation, string sParams) +{ + int nLast; + int nTemp; + int nChoice = 1; + int nCurrent = 1; + int nMatch; + + if(TestStringAgainstPattern(sParams, "prev")) + { + //Get the number choice to start with + nCurrent = GetLocalInt(oMySpeaker, "dmw_dialogprev"); + + //Since we're going to the previous page, there will be a next + SetLocalString(oMySpeaker, "dmw_dialog9", "Next ->"); + SetLocalString(oMySpeaker, "dmw_function9", "conv_" + sConversation); + SetLocalString(oMySpeaker, "dmw_params9", "next"); + SetLocalInt(oMySpeaker, "dmw_dialognext", nCurrent); + + nChoice = 8; + for(;nChoice >= 0; nChoice--) + { + int nTemp1 = nCurrent; + int nTemp2 = nCurrent; + nMatch = nTemp2; + while((nCurrent == nMatch) && (nTemp2 > 0)) + { + nTemp2--; + nMatch = dmwand_BuildConversationDialog(nTemp2, nChoice, sConversation, sParams); + } + + if(nTemp2 <= 0) + { + //we went back too far for some reason, so make this choice blank + SetLocalString(oMySpeaker, "dmw_dialog" + IntToString(nChoice), ""); + SetLocalString(oMySpeaker, "dmw_function" + IntToString(nChoice), ""); + SetLocalString(oMySpeaker, "dmw_params" + IntToString(nChoice), ""); + } + nLast = nTemp; + nTemp = nTemp1; + nTemp1 = nMatch; + nCurrent = nMatch; + } + + if(nMatch > 0) + { + SetLocalString(oMySpeaker, "dmw_dialog1", "<- previous"); + SetLocalString(oMySpeaker, "dmw_function1", "conv_" + sConversation); + SetLocalString(oMySpeaker, "dmw_params1", "prev"); + SetLocalInt(oMySpeaker, "dmw_dialogprev", nLast); + } + + //fill the NPC's dialog spot + //(saved for last because the build process tromps on it) + dmwand_BuildConversationDialog(0, 0, sConversation, sParams); + } + else + { + //fill the NPC's dialog spot + dmwand_BuildConversationDialog(0, 0, sConversation, sParams); + + //No parameters specified, start at the top of the conversation + if(sParams == "") + { + nChoice = 1; + nCurrent = 1; + } + + //A "next->" choice was selected + if(TestStringAgainstPattern(sParams, "next")) + { + //get the number choice to start with + nCurrent = GetLocalInt(oMySpeaker, "dmw_dialognext"); + + //set this as the number for the "previous" choice to use + SetLocalInt(oMySpeaker, "dmw_dialogprev", nCurrent); + + //Set the first dialog choice to be "previous" + nChoice = 2; + SetLocalString(oMySpeaker, "dmw_dialog1", "<- Previous"); + SetLocalString(oMySpeaker, "dmw_function1", "conv_" + sConversation); + SetLocalString(oMySpeaker, "dmw_params1", "prev"); + } + + //Loop through to build the dialog list + for(;nChoice <= 10; nChoice++) + { + nMatch = dmwand_BuildConversationDialog(nCurrent, nChoice, sConversation, sParams); + //nLast will be the value of the choice before the last one + nLast = nTemp; + nTemp = nMatch; + if(nMatch > 0) { nCurrent = nMatch; } + if(nMatch == 0) { nLast = 0; } + nCurrent++; + } + + //If there were enough choices to fill 10 spots, make spot 9 a "next" + if(nLast > 0) + { + SetLocalString(oMySpeaker, "dmw_dialog9", "Next ->"); + SetLocalString(oMySpeaker, "dmw_function9", "conv_" + sConversation); + SetLocalString(oMySpeaker, "dmw_params9", "next"); + SetLocalInt(oMySpeaker, "dmw_dialognext", nLast); + } + } +} + +//::////////////////////////////////////////////// +//:: Dialog functions, in alpha order +//::////////////////////////////////////////////// +//Dialog functions (in general) use the following structure: +/* +int dmw_conv_FunctName(int nCurrent, int nChoice, string sParams = "") +{ + string sText = ""; + string sCall = ""; + string sCallParams = ""; + + //Build the current dialog entry + switch(nCurrent) + { + case 0: + nCurrent = 0; + sText = "Text to display in the top section."; + sCall = ""; + sCallParams = ""; + break; + case 1: + if(TestToDisplayOption()) + { + nCurrent = 1; + sText = "Option text."; + sCall = "callthis"; + sCallParams = "passthis"; + break; + } + default: + nCurrent = 0; + sText = ""; + sCall = ""; + sCallParams = ""; + break; + } + + //Set the local variables for this dialog entry + SetLocalString(oMySpeaker, "dmw_dialog" + IntToString(nChoice), sText); + SetLocalString(oMySpeaker, "dmw_function" + IntToString(nChoice), sCall); + SetLocalString(oMySpeaker, "dmw_params" + IntToString(nChoice), sCallParams); + + //Let the caller know which choice matched + return nCurrent; +} +*/ +int dmw_conv_ChangeAlign(int nCurrent, int nChoice, string sParams = "") +{ + string sText = ""; + string sCall = ""; + string sCallParams = ""; + + switch(nCurrent) + { + case 0: + nCurrent = 0; + sText = "Which direction would you like to change?"; + sCall = ""; + sCallParams = ""; + break; + case 1: + nCurrent = 1; + sText = "Law."; + sCall = "conv_ModAlign"; + sCallParams = "law__"; + break; + case 2: + nCurrent = 2; + sText = "Chaos."; + sCall = "conv_ModAlign"; + sCallParams = "chaos"; + break; + case 3: + nCurrent = 3; + sText = "Good."; + sCall = "conv_ModAlign"; + sCallParams = "good_"; + break; + case 4: + nCurrent = 4; + sText = "Evil."; + sCall = "conv_ModAlign"; + sCallParams = "evil_"; + break; + default: + nCurrent = 0; + sText = ""; + sCall = ""; + sCallParams = ""; + break; + } + + SetLocalString(oMySpeaker, "dmw_dialog" + IntToString(nChoice), sText); + SetLocalString(oMySpeaker, "dmw_function" + IntToString(nChoice), sCall); + SetLocalString(oMySpeaker, "dmw_params" + IntToString(nChoice), sCallParams); + + return nCurrent; +} + +int dmw_conv_DispAttribs(int nCurrent, int nChoice, string sParams = "") +{ + string sText = ""; + string sCall = ""; + string sCallParams = ""; + + switch(nCurrent) + { + case 0: + nCurrent = 0; + sText = "What attributes would you like to see?"; + sCall = ""; + sCallParams = ""; + break; + case 1: + nCurrent = 1; + sText = "Everything."; + sCall = "func_ShowAllAttribs"; + sCallParams = ""; + break; + case 2: + nCurrent = 2; + sText = "Basic Character."; + sCall = "func_ShowBasicAttribs"; + sCallParams = ""; + break; + case 3: + nCurrent = 3; + sText = "Display inventory."; + sCall = "func_ShowInventory"; + sCallParams = ""; + break; + default: + nCurrent = 0; + sText = ""; + sCall = ""; + sCallParams = ""; + break; + } + + SetLocalString(oMySpeaker, "dmw_dialog" + IntToString(nChoice), sText); + SetLocalString(oMySpeaker, "dmw_function" + IntToString(nChoice), sCall); + SetLocalString(oMySpeaker, "dmw_params" + IntToString(nChoice), sCallParams); + + return nCurrent; +} + +int dmw_conv_DoRoll(int nCurrent, int nChoice, string sParams = "") +{ + string sText = ""; + string sCall = ""; + string sCallParams = ""; + + if((! TestStringAgainstPattern(sParams, "next")) && (! TestStringAgainstPattern(sParams, "prev"))) + { + SetLocalString(oMySpeaker, "dmw_rollargs", sParams); + } + + string sArgs = GetLocalString(oMySpeaker, "dmw_rollargs"); + string sStatOrSkill = GetStringLeft(sArgs, 7); + string sPrivate = GetStringRight(sArgs, 1); + + switch(nCurrent) + { + case 0: + nCurrent = 0; + if(TestStringAgainstPattern(sStatOrSkill, "ability")) + { + sText = "Which ability?"; + } + else + { + sText = "Which skill?"; + } + sCall = ""; + sCallParams = ""; + break; + case 1: + nCurrent = 1; + if(TestStringAgainstPattern(sStatOrSkill, "ability")) + { + sText = "Strength."; + sCall = "func_AbilityCheck"; + sCallParams = sPrivate + IntToString(ABILITY_STRENGTH); + break; + } + case 2: + nCurrent = 2; + if(TestStringAgainstPattern(sStatOrSkill, "ability")) + { + sText = "Constitution."; + sCall = "func_AbilityCheck"; + sCallParams = sPrivate + IntToString(ABILITY_CONSTITUTION); + break; + } + case 3: + nCurrent = 3; + if(TestStringAgainstPattern(sStatOrSkill, "ability")) + { + sText = "Dexterity."; + sCall = "func_AbilityCheck"; + sCallParams = sPrivate + IntToString(ABILITY_DEXTERITY); + break; + } + case 4: + nCurrent = 4; + if(TestStringAgainstPattern(sStatOrSkill, "ability")) + { + sText = "Intelligence."; + sCall = "func_AbilityCheck"; + sCallParams = sPrivate + IntToString(ABILITY_INTELLIGENCE); + break; + } + case 5: + nCurrent = 5; + if(TestStringAgainstPattern(sStatOrSkill, "ability")) + { + sText = "Wisdom."; + sCall = "func_AbilityCheck"; + sCallParams = sPrivate + IntToString(ABILITY_WISDOM); + break; + } + case 6: + nCurrent = 6; + if(TestStringAgainstPattern(sStatOrSkill, "ability")) + { + sText = "Charisma."; + sCall = "func_AbilityCheck"; + sCallParams = sPrivate + IntToString(ABILITY_CHARISMA); + break; + } + case 7: + nCurrent = 7; + if(TestStringAgainstPattern(sStatOrSkill, "skill__")) + { + sText = "Animal Empathy."; + sCall = "func_SkillCheck"; + sCallParams = sPrivate + IntToString(SKILL_ANIMAL_EMPATHY); + break; + } + case 8: + nCurrent = 8; + if(TestStringAgainstPattern(sStatOrSkill, "skill__")) + { + sText = "Concentration."; + sCall = "func_SkillCheck"; + sCallParams = sPrivate + IntToString(SKILL_CONCENTRATION); + break; + } + case 9: + nCurrent = 9; + if(TestStringAgainstPattern(sStatOrSkill, "skill__")) + { + sText = "Disable Trap."; + sCall = "func_SkillCheck"; + sCallParams = sPrivate + IntToString(SKILL_DISABLE_TRAP); + break; + } + case 10: + nCurrent = 10; + if(TestStringAgainstPattern(sStatOrSkill, "skill__")) + { + sText = "Discipline."; + sCall = "func_SkillCheck"; + sCallParams = sPrivate + IntToString(SKILL_DISCIPLINE); + break; + } + case 11: + nCurrent = 11; + if(TestStringAgainstPattern(sStatOrSkill, "skill__")) + { + sText = "Heal."; + sCall = "func_SkillCheck"; + sCallParams = sPrivate + IntToString(SKILL_HEAL); + break; + } + case 12: + nCurrent = 12; + if(TestStringAgainstPattern(sStatOrSkill, "skill__")) + { + sText = "Hide."; + sCall = "func_SkillCheck"; + sCallParams = sPrivate + IntToString(SKILL_HIDE); + break; + } + case 13: + nCurrent = 13; + if(TestStringAgainstPattern(sStatOrSkill, "skill__")) + { + sText = "Listen."; + sCall = "func_SkillCheck"; + sCallParams = sPrivate + IntToString(SKILL_LISTEN); + break; + } + case 14: + nCurrent = 14; + if(TestStringAgainstPattern(sStatOrSkill, "skill__")) + { + sText = "Lore."; + sCall = "func_SkillCheck"; + sCallParams = sPrivate + IntToString(SKILL_LORE); + break; + } + case 15: + nCurrent = 15; + if(TestStringAgainstPattern(sStatOrSkill, "skill__")) + { + sText = "Move Silently."; + sCall = "func_SkillCheck"; + sCallParams = sPrivate + IntToString(SKILL_MOVE_SILENTLY); + break; + } + case 16: + nCurrent = 16; + if(TestStringAgainstPattern(sStatOrSkill, "skill__")) + { + sText = "Open Lock."; + sCall = "func_SkillCheck"; + sCallParams = sPrivate + IntToString(SKILL_OPEN_LOCK); + break; + } + case 17: + nCurrent = 17; + if(TestStringAgainstPattern(sStatOrSkill, "skill__")) + { + sText = "Parry."; + sCall = "func_SkillCheck"; + sCallParams = sPrivate + IntToString(SKILL_PARRY); + break; + } + case 18: + nCurrent = 18; + if(TestStringAgainstPattern(sStatOrSkill, "skill__")) + { + sText = "Perform."; + sCall = "func_SkillCheck"; + sCallParams = sPrivate + IntToString(SKILL_PERFORM); + break; + } + case 19: + nCurrent = 19; + if(TestStringAgainstPattern(sStatOrSkill, "skill__")) + { + sText = "Persuade."; + sCall = "func_SkillCheck"; + sCallParams = sPrivate + IntToString(SKILL_PERSUADE); + break; + } + case 20: + nCurrent = 20; + if(TestStringAgainstPattern(sStatOrSkill, "skill__")) + { + sText = "Pick Pocket."; + sCall = "func_SkillCheck"; + sCallParams = sPrivate + IntToString(SKILL_PICK_POCKET); + break; + } + case 21: + nCurrent = 21; + if(TestStringAgainstPattern(sStatOrSkill, "skill__")) + { + sText = "Search."; + sCall = "func_SkillCheck"; + sCallParams = sPrivate + IntToString(SKILL_SEARCH); + break; + } + case 22: + nCurrent = 22; + if(TestStringAgainstPattern(sStatOrSkill, "skill__")) + { + sText = "Set Trap."; + sCall = "func_SkillCheck"; + sCallParams = sPrivate + IntToString(SKILL_SET_TRAP); + break; + } + case 23: + nCurrent = 23; + if(TestStringAgainstPattern(sStatOrSkill, "skill__")) + { + sText = "Spellcraft."; + sCall = "func_SkillCheck"; + sCallParams = sPrivate + IntToString(SKILL_SPELLCRAFT); + break; + } + case 24: + nCurrent = 24; + if(TestStringAgainstPattern(sStatOrSkill, "skill__")) + { + sText = "Spot."; + sCall = "func_SkillCheck"; + sCallParams = sPrivate + IntToString(SKILL_SPOT); + break; + } + case 25: + nCurrent = 25; + if(TestStringAgainstPattern(sStatOrSkill, "skill__")) + { + sText = "Taunt."; + sCall = "func_SkillCheck"; + sCallParams = sPrivate + IntToString(SKILL_TAUNT); + break; + } + case 26: + nCurrent = 26; + if(TestStringAgainstPattern(sStatOrSkill, "skill__")) + { + sText = "Use Magic Device."; + sCall = "func_SkillCheck"; + sCallParams = sPrivate + IntToString(SKILL_USE_MAGIC_DEVICE); + break; + } + default: + nCurrent = 0; + sText = ""; + sCall = ""; + sCallParams = ""; + break; + } + + SetLocalString(oMySpeaker, "dmw_dialog" + IntToString(nChoice), sText); + SetLocalString(oMySpeaker, "dmw_function" + IntToString(nChoice), sCall); + SetLocalString(oMySpeaker, "dmw_params" + IntToString(nChoice), sCallParams); + + return nCurrent; +} + +int dmw_conv_Inventory(int nCurrent, int nChoice, string sParams = "") +{ + string sText = ""; + string sCall = ""; + string sCallParams = ""; + + switch(nCurrent) + { + case 0: + nCurrent = 0; + sText = "What would you like to do with this object's inventory?"; + sCall = ""; + sCallParams = ""; + break; + case 1: + nCurrent = 1; + sText = "Work with individual items."; + sCall = "conv_ListInventory"; + sCallParams = ""; + break; + case 2: + nCurrent = 2; + sText = "Take all items."; + sCall = "func_TakeAll"; + sCallParams = ""; + break; + case 3: + nCurrent = 3; + sText = "Take all equipped items."; + sCall = "func_TakeAllEquipped"; + sCallParams = ""; + break; + case 4: + nCurrent = 4; + sText = "Take all unequipped items."; + sCall = "func_TakeAllUnequipped"; + sCallParams = ""; + break; + default: + nCurrent = 0; + sText = ""; + sCall = ""; + sCallParams = ""; + break; + } + + SetLocalString(oMySpeaker, "dmw_dialog" + IntToString(nChoice), sText); + SetLocalString(oMySpeaker, "dmw_function" + IntToString(nChoice), sCall); + SetLocalString(oMySpeaker, "dmw_params" + IntToString(nChoice), sCallParams); + + return nCurrent; +} + +int dmw_conv_ItemListConv(int nCurrent, int nChoice, string sParams = "") +{ + string sText = ""; + string sCall = ""; + string sCallParams = ""; + int nCache; + int nCount; + object oItem; + + if((sParams != "") && (! TestStringAgainstPattern(sParams, "next")) && (! TestStringAgainstPattern(sParams, "prev"))) + { + //We've been given an item to work with, save that item! + oItem = GetLocalObject(oMySpeaker, "dmw_itemcache" + sParams); + SetLocalObject(oMySpeaker, "dmw_item", oItem); + } + else + { + oItem = GetLocalObject(oMySpeaker, "dmw_item"); + } + + switch(nCurrent) + { + case 0: + nCurrent = 0; + sText = dmwand_ItemInfo(oItem, 1); + sCall = ""; + sCallParams = ""; + break; + case 1: + nCurrent = 1; + sText = "Take this item."; + sCall = "func_TakeItem"; + sCallParams = ""; + break; + case 2: + nCurrent = 2; + sText = "Destroy this item."; + sCall = "func_DestroyItem"; + sCallParams = ""; + break; + case 3: + nCurrent = 3; + if(! GetIdentified(oItem)) + { + sText = "Set this item as identified."; + sCall = "func_IdentifyItem"; + sCallParams = ""; + break; + } + case 4: + nCurrent = 4; + if(GetIdentified(oItem)) + { + sText = "Set this item as unidentified."; + sCall = "func_IdentifyItem"; + sCallParams = ""; + break; + } + case 5: + nCurrent = 5; + sText = "Go back to the inventory list."; + sCall = "conv_ListInventory"; + sCallParams = ""; + break; + default: + nCurrent = 0; + sText = ""; + sCall = ""; + sCallParams = ""; + break; + } + + SetLocalString(oMySpeaker, "dmw_dialog" + IntToString(nChoice), sText); + SetLocalString(oMySpeaker, "dmw_function" + IntToString(nChoice), sCall); + SetLocalString(oMySpeaker, "dmw_params" + IntToString(nChoice), sCallParams); + + return nCurrent; +} + +int dmw_conv_ListInventory(int nCurrent, int nChoice, string sParams = "") +{ + string sText = ""; + string sCall = ""; + string sCallParams = ""; + object oItem; + int nCache; + + if(sParams == "") + { + //This is the first time running this function, so cache the objects + // of all items... we don't want our list swapping itself around every + // time you change a page + int nCount = 1; + oItem = GetFirstItemInInventory(oMyTarget); + while(GetIsObjectValid(oItem)) + { + SetLocalObject(oMySpeaker, "dmw_itemcache" + IntToString(nCount), oItem); + oItem = GetNextItemInInventory(oMyTarget); + nCount++; + } + + SetLocalObject(oMySpeaker, "dmw_itemcache" + IntToString(nCount++), GetItemInSlot(INVENTORY_SLOT_ARMS, oMyTarget)); + SetLocalObject(oMySpeaker, "dmw_itemcache" + IntToString(nCount++), GetItemInSlot(INVENTORY_SLOT_ARROWS, oMyTarget)); + SetLocalObject(oMySpeaker, "dmw_itemcache" + IntToString(nCount++), GetItemInSlot(INVENTORY_SLOT_BELT, oMyTarget)); + SetLocalObject(oMySpeaker, "dmw_itemcache" + IntToString(nCount++), GetItemInSlot(INVENTORY_SLOT_BOLTS, oMyTarget)); + SetLocalObject(oMySpeaker, "dmw_itemcache" + IntToString(nCount++), GetItemInSlot(INVENTORY_SLOT_BOOTS, oMyTarget)); + SetLocalObject(oMySpeaker, "dmw_itemcache" + IntToString(nCount++), GetItemInSlot(INVENTORY_SLOT_BULLETS, oMyTarget)); + SetLocalObject(oMySpeaker, "dmw_itemcache" + IntToString(nCount++), GetItemInSlot(INVENTORY_SLOT_CHEST, oMyTarget)); + SetLocalObject(oMySpeaker, "dmw_itemcache" + IntToString(nCount++), GetItemInSlot(INVENTORY_SLOT_CLOAK, oMyTarget)); + SetLocalObject(oMySpeaker, "dmw_itemcache" + IntToString(nCount++), GetItemInSlot(INVENTORY_SLOT_HEAD, oMyTarget)); + SetLocalObject(oMySpeaker, "dmw_itemcache" + IntToString(nCount++), GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oMyTarget)); + SetLocalObject(oMySpeaker, "dmw_itemcache" + IntToString(nCount++), GetItemInSlot(INVENTORY_SLOT_LEFTRING, oMyTarget)); + SetLocalObject(oMySpeaker, "dmw_itemcache" + IntToString(nCount++), GetItemInSlot(INVENTORY_SLOT_NECK, oMyTarget)); + SetLocalObject(oMySpeaker, "dmw_itemcache" + IntToString(nCount++), GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oMyTarget)); + SetLocalObject(oMySpeaker, "dmw_itemcache" + IntToString(nCount++), GetItemInSlot(INVENTORY_SLOT_RIGHTRING, oMyTarget)); + SetLocalObject(oMySpeaker, "dmw_itemcache" + IntToString(nCount++), GetItemInSlot(INVENTORY_SLOT_CARMOUR, oMyTarget)); + SetLocalObject(oMySpeaker, "dmw_itemcache" + IntToString(nCount++), GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oMyTarget)); + SetLocalObject(oMySpeaker, "dmw_itemcache" + IntToString(nCount++), GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oMyTarget)); + SetLocalObject(oMySpeaker, "dmw_itemcache" + IntToString(nCount++), GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oMyTarget)); + + nCount--; + SetLocalInt(oMySpeaker, "dmw_itemcache", nCount); + } + + nCache = GetLocalInt(oMySpeaker, "dmw_itemcache"); + + switch(nCurrent) + { + case 0: + nCurrent = 0; + sText = "What item would you like to see?"; + sCall = ""; + sCallParams = ""; + break; + default: + //Find the next item in the cache that is valid + oItem = GetLocalObject(oMySpeaker, "dmw_itemcache" + IntToString(nCurrent)); + while((! GetIsObjectValid(oItem)) && (nCurrent <= nCache)) + { + nCurrent++; + oItem = GetLocalObject(oMySpeaker, "dmw_itemcache" + IntToString(nCurrent)); + } + + if(nCurrent > nCache) + { + //We've run out of cache, any other spots in this list should be + //skipped + nCurrent = 0; + sText = ""; + sCall = ""; + sCallParams = ""; + } + else + { + //We found an item, set up the list entry + sText = dmwand_ItemInfo(oItem, 0); + sCall = "conv_ItemListConv"; + sCallParams = IntToString(nCurrent); + } + break; + } + + SetLocalString(oMySpeaker, "dmw_dialog" + IntToString(nChoice), sText); + SetLocalString(oMySpeaker, "dmw_function" + IntToString(nChoice), sCall); + SetLocalString(oMySpeaker, "dmw_params" + IntToString(nChoice), sCallParams); + + return nCurrent; +} + +int dmw_conv_ListPlayers(int nCurrent, int nChoice, string sParams = "") +{ + string sText = ""; + string sCall = ""; + string sCallParams = ""; + object oPlayer; + int nCache; + + if((! TestStringAgainstPattern(sParams, "next")) && (! TestStringAgainstPattern(sParams, "prev"))) + { + //This is the first time running this function, so cache the objects + // of all players... we don't want our list swapping itself around every + // time you change a page + SetLocalString(oMySpeaker, "dmw_playerfunc", sParams); + int nCount = 1; + oPlayer = GetFirstPC(); + while(GetIsObjectValid(oPlayer)) + { + SetLocalObject(oMySpeaker, "dmw_playercache" + IntToString(nCount), oPlayer); + oPlayer = GetNextPC(); + nCount++; + } + nCount--; + SetLocalInt(oMySpeaker, "dmw_playercache", nCount); + } + + string sFunc = GetLocalString(oMySpeaker, "dmw_playerfunc"); + nCache = GetLocalInt(oMySpeaker, "dmw_playercache"); + + switch(nCurrent) + { + case 0: + nCurrent = 0; + sText = "Who would you like to work on?"; + sCall = ""; + sCallParams = ""; + break; + default: + //Find the next player in the cache who is valid + oPlayer = GetLocalObject(oMySpeaker, "dmw_playercache" + IntToString(nCurrent)); + while((! GetIsObjectValid(oPlayer)) && (nCurrent <= nCache)) + { + nCurrent++; + oPlayer = GetLocalObject(oMySpeaker, "dmw_playercache" + IntToString(nCurrent)); + } + + if(nCurrent > nCache) + { + //We've run out of cache, any other spots in this list should be + //skipped + nCurrent = 0; + sText = ""; + sCall = ""; + sCallParams = ""; + } + else + { + //We found a player, set up the list entry + sText = GetName(oPlayer) + " (" + GetPCPlayerName(oPlayer) + ")"; + sCall = sFunc; + sCallParams = IntToString(nCurrent); + } + break; + } + + SetLocalString(oMySpeaker, "dmw_dialog" + IntToString(nChoice), sText); + SetLocalString(oMySpeaker, "dmw_function" + IntToString(nChoice), sCall); + SetLocalString(oMySpeaker, "dmw_params" + IntToString(nChoice), sCallParams); + + return nCurrent; +} + +int dmw_conv_ModAlign(int nCurrent, int nChoice, string sParams = "") +{ + string sText = ""; + string sCall = ""; + string sCallParams = ""; + + switch(nCurrent) + { + case 0: + nCurrent = 0; + sText = "Change by how much?"; + sCall = ""; + sCallParams = ""; + break; + case 1: + nCurrent = 1; + sText = "1 point."; + sCall = "func_ShiftAlignment"; + sCallParams = sParams + "1"; + break; + case 2: + nCurrent = 2; + sText = "5 points."; + sCall = "func_ShiftAlignment"; + sCallParams = sParams + "5"; + break; + case 3: + nCurrent = 3; + sText = "10 points."; + sCall = "func_ShiftAlignment"; + sCallParams = sParams + "10"; + break; + case 4: + nCurrent = 4; + sText = "20 points."; + sCall = "func_ShiftAlignment"; + sCallParams = sParams + "20"; + break; + case 5: + nCurrent = 5; + sText = "50 points."; + sCall = "func_ShiftAlignment"; + sCallParams = sParams + "50"; + break; + default: + nCurrent = 0; + sText = ""; + sCall = ""; + sCallParams = ""; + break; + } + + SetLocalString(oMySpeaker, "dmw_dialog" + IntToString(nChoice), sText); + SetLocalString(oMySpeaker, "dmw_function" + IntToString(nChoice), sCall); + SetLocalString(oMySpeaker, "dmw_params" + IntToString(nChoice), sCallParams); + + return nCurrent; +} + +int dmw_conv_ModRep(int nCurrent, int nChoice, string sParams = "") +{ + string sText = ""; + string sCall = ""; + string sCallParams = ""; + string sOneOrAll; + + if((! TestStringAgainstPattern(sParams, "next")) && (! TestStringAgainstPattern(sParams, "prev"))) + { + SetLocalString(oMySpeaker, "dmw_repargs", sParams); + } + sOneOrAll = GetLocalString(oMySpeaker, "dmw_repargs"); + + switch(nCurrent) + { + case 0: + nCurrent = 0; + sText = "Change reputation by how much?"; + sCall = ""; + sCallParams = ""; + break; + case 1: + nCurrent = 1; + sText = "Plus 70"; + sCall = "func_ModRep"; + sCallParams = "+70"; + break; + case 2: + nCurrent = 2; + sText = "Plus 30"; + sCall = "func_ModRep"; + sCallParams = "+30"; + break; + case 3: + nCurrent = 3; + sText = "Plus 10"; + sCall = "func_ModRep"; + sCallParams = "+10"; + break; + case 4: + nCurrent = 4; + sText = "Plus 5"; + sCall = "func_ModRep"; + sCallParams = "+05"; + break; + case 5: + nCurrent = 5; + sText = "Minus 5"; + sCall = "func_ModRep"; + sCallParams = "-05"; + break; + case 6: + nCurrent = 6; + sText = "Minus 10"; + sCall = "func_ModRep"; + sCallParams = "-10"; + break; + case 7: + nCurrent = 7; + sText = "Minus 30"; + sCall = "func_ModRep"; + sCallParams = "-30"; + break; + case 8: + nCurrent = 8; + sText = "Minus 70"; + sCall = "func_ModRep"; + sCallParams = "-70"; + break; + default: + nCurrent = 0; + sText = ""; + sCall = ""; + sCallParams = ""; + break; + } + + SetLocalString(oMySpeaker, "dmw_dialog" + IntToString(nChoice), sText); + SetLocalString(oMySpeaker, "dmw_function" + IntToString(nChoice), sCall); + SetLocalString(oMySpeaker, "dmw_params" + IntToString(nChoice), sCallParams); + + return nCurrent; +} + +int dmw_conv_Roll(int nCurrent, int nChoice, string sParams = "") +{ + string sText = ""; + string sCall = ""; + string sCallParams = ""; + + switch(nCurrent) + { + case 0: + nCurrent = 0; + sText = "Should This Roll be Public or Private?"; + sCall = ""; + sCallParams = ""; + break; + case 1: + nCurrent = 1; + sText = "Public"; + sCall = "conv_DoRoll"; + sCallParams = sParams + "0"; + break; + case 2: + nCurrent = 2; + sText = "Private"; + sCall = "conv_DoRoll"; + sCallParams = sParams + "1"; + break; + default: + nCurrent = 0; + sText = ""; + sCall = ""; + sCallParams = ""; + break; + } + + SetLocalString(oMySpeaker, "dmw_dialog" + IntToString(nChoice), sText); + SetLocalString(oMySpeaker, "dmw_function" + IntToString(nChoice), sCall); + SetLocalString(oMySpeaker, "dmw_params" + IntToString(nChoice), sCallParams); + + return nCurrent; +} + +int dmw_conv_Start(int nCurrent, int nChoice, string sParams = "") +{ + string sText = ""; + string sCall = ""; + string sCallParams = ""; + + switch(nCurrent) + { + case 0: + nCurrent = 0; + sText = "Hello there, DM. What can I do for you?"; + sCall = ""; + sCallParams = ""; + break; + case 1: + nCurrent = 1; + if(dmwand_istargetpcornpc()) + { + sText = "Display this creature's attributes."; + sCall = "conv_DispAttribs"; + sCallParams = ""; + break; + } + case 2: + nCurrent = 2; + if(dmwand_istargetpcornpc()) + { + sText = "Change this creature's alignment."; + sCall = "conv_ChangeAlign"; + sCallParams = ""; + break; + } + case 3: + nCurrent = 3; + if(dmwand_istargetpcornpcnme()) + { + sText = "Map area out for this player."; + sCall = "func_MapArea"; + sCallParams = ""; + break; + } + case 4: + nCurrent = 4; + if(dmwand_istargetinventory()) + { + sText = "Work with this object's inventory."; + sCall = "conv_Inventory"; + sCallParams = ""; + break; + } + case 5: + nCurrent = 5; + if(dmwand_istargetpcornpcnme()) + { + sText = "Follow this creature."; + sCall = "func_FollowTarget"; + sCallParams = ""; + break; + } + case 6: + nCurrent = 6; + if(dmwand_istargetpcornpcnme()) + { + sText = "Make this creature follow me."; + sCall = "func_FollowMe"; + sCallParams = ""; + break; + } + case 7: + nCurrent = 7; + if(dmwand_istargetpcornpcnme()) + { + sText = "Make this creature go about its business."; + sCall = "func_ResumeDefault"; + sCallParams = ""; + break; + } + case 8: + nCurrent = 8; + if(dmwand_istargetpcnme()) + { + sText = "Penguin this player."; + sCall = "func_Toad"; + sCallParams = ""; + break; + } + case 9: + nCurrent = 9; + if(dmwand_istargetpcnme()) + { + sText = "Unpenguin this player."; + sCall = "func_Untoad"; + sCallParams = ""; + break; + } + case 10: + nCurrent = 10; + if(dmwand_istargetpcnme()) + { + sText = "Boot this player."; + sCall = "func_KickPC"; + sCallParams = ""; + break; + } + case 11: + nCurrent = 11; + if(dmwand_istargetnpc()) + { + sText = "Kill this, leaving a corpse."; + sCall = "func_KillAndReplace"; + sCallParams = ""; + break; + } + case 12: + nCurrent = 12; + if(dmwand_istargetinvalid()) + { + sText = "List all players..."; + sCall = "conv_ListPlayers"; + sCallParams = "func_PlayerListConv"; + break; + } + case 13: + nCurrent = 13; + if(dmwand_istargetinvalid()) + { + sText = "Advance the current time of day."; + sCall = "conv_TimeOfDay"; + sCallParams = ""; + break; + } + case 14: + nCurrent = 14; + if(dmwand_istargetinvalid()) + { + sText = "Reload the current running module."; + sCall = "func_ReloadModule"; + sCallParams = ""; + break; + } + case 15: + nCurrent = 15; + if(dmwand_istargetpcornpc()) + { + sText = "Roll a skill check."; + sCall = "conv_Roll"; + sCallParams = "skill__"; + break; + } + case 16: + nCurrent = 16; + if(dmwand_istargetpcornpc()) + { + sText = "Roll an ability check."; + sCall = "conv_Roll"; + sCallParams = "ability"; + break; + } + case 17: + nCurrent = 17; + if(dmwand_istargetdestroyable()) + { + sText = "Destroy this object."; + sCall = "func_DestroyTarget"; + sCallParams = ""; + break; + } + case 18: + nCurrent = 18; + if((!dmwand_istargetdestroyable()) && dmwand_isnearbydestroyable()) + { + sText = "Destroy an object near this spot."; + sCall = "func_DestroyNearbyTarget"; + sCallParams = ""; + break; + } + case 19: + nCurrent = 19; + if(dmwand_istargetdestroyable()) + { + sText = "Turn this object on."; + sCall = "func_TurnTargetOn"; + sCallParams = ""; + break; + } + case 20: + nCurrent = 20; + if(dmwand_istargetdestroyable()) + { + sText = "Turn this object off."; + sCall = "func_TurnTargetOff"; + sCallParams = ""; + break; + } + case 21: + nCurrent = 21; + if((!dmwand_istargetdestroyable()) && dmwand_isnearbydestroyable()) + { + sText = "Turn on an object near this spot."; + sCall = "func_TurnNearOn"; + sCallParams = ""; + break; + } + case 22: + nCurrent = 22; + if((!dmwand_istargetdestroyable()) && dmwand_isnearbydestroyable()) + { + sText = "Turn off an object near this spot."; + sCall = "func_TurnNearOff"; + sCallParams = ""; + break; + } + case 23: + nCurrent = 23; + if(dmwand_istargetnpc()) + { + sText = "Change a player's reputation with this creature's faction."; + sCall = "conv_ModRep"; + sCallParams = "one"; + break; + } + case 24: + nCurrent = 24; + if(dmwand_istargetnpc()) + { + sText = "Change all player reputations with this creature's faction."; + sCall = "conv_ModRep"; + sCallParams = "all"; + break; + } + case 25: + nCurrent = 25; + if(dmwand_istargetinvalid()) + { + sText = "Export all characters."; + sCall = "func_ExportChars"; + sCallParams = ""; + break; + } + case 26: + nCurrent = 26; + if(dmwand_istargetpcnme()) + { + sText = "Join this player's party."; + sCall = "func_JoinParty"; + sCallParams = ""; + break; + } + case 27: + nCurrent = 27; + if(dmwand_istargetinvalid()) + { + sText = "Remove me from my current party."; + sCall = "func_LeaveParty"; + sCallParams = ""; + break; + } + case 28: + nCurrent = 28; + if(dmwand_istargetpcnme()) + { + sText = "Jump this player to my location."; + sCall = "func_JumpPlayerHere"; + sCallParams = ""; + break; + } + case 29: + nCurrent = 29; + if(dmwand_istargetpcnme()) + { + sText = "Jump me to this player's location."; + sCall = "func_JumpToPlayer"; + sCallParams = ""; + break; + } + default: + nCurrent = 0; + sText = ""; + sCall = ""; + sCallParams = ""; + break; + } + + SetLocalString(oMySpeaker, "dmw_dialog" + IntToString(nChoice), sText); + SetLocalString(oMySpeaker, "dmw_function" + IntToString(nChoice), sCall); + SetLocalString(oMySpeaker, "dmw_params" + IntToString(nChoice), sCallParams); + + return nCurrent; +} + +int dmw_conv_TimeOfDay(int nCurrent, int nChoice, string sParams = "") +{ + string sText = ""; + string sCall = ""; + string sCallParams = ""; + + switch(nCurrent) + { + case 0: + nCurrent = 0; + sText = "How far would you like to advance the time?"; + sCall = ""; + sCallParams = ""; + break; + case 1: + nCurrent = 1; + sText = "1 hour."; + sCall = "func_AdvanceTime"; + sCallParams = "1"; + break; + case 2: + nCurrent = 2; + sText = "3 hours."; + sCall = "func_AdvanceTime"; + sCallParams = "3"; + break; + case 3: + nCurrent = 3; + sText = "7 hours."; + sCall = "func_AdvanceTime"; + sCallParams = "7"; + break; + case 4: + nCurrent = 4; + if((GetTimeHour() > 6) && (GetTimeHour() < 18)) + { + sText = "Make it nighttime."; + sCall = "func_SwapDayNight"; + sCallParams = "0"; + break; + } + case 5: + nCurrent = 5; + if((GetTimeHour() < 6) || (GetTimeHour() > 18)) + { + sText = "Make it daytime."; + sCall = "func_SwapDayNight"; + sCallParams = "1"; + break; + } + default: + nCurrent = 0; + sText = ""; + sCall = ""; + sCallParams = ""; + break; + } + + SetLocalString(oMySpeaker, "dmw_dialog" + IntToString(nChoice), sText); + SetLocalString(oMySpeaker, "dmw_function" + IntToString(nChoice), sCall); + SetLocalString(oMySpeaker, "dmw_params" + IntToString(nChoice), sCallParams); + + return nCurrent; +} diff --git a/_module/nss/dmw_do_dialog1.nss b/_module/nss/dmw_do_dialog1.nss new file mode 100644 index 0000000..f24fa8b --- /dev/null +++ b/_module/nss/dmw_do_dialog1.nss @@ -0,0 +1,8 @@ +#include "dmw_dodialog_inc" + +void main() +{ + int nMyNum = 1; + + dmwand_DoDialogChoice(nMyNum); +} diff --git a/_module/nss/dmw_do_dialog2.nss b/_module/nss/dmw_do_dialog2.nss new file mode 100644 index 0000000..e79cf91 --- /dev/null +++ b/_module/nss/dmw_do_dialog2.nss @@ -0,0 +1,8 @@ +#include "dmw_dodialog_inc" + +void main() +{ + int nMyNum = 2; + + dmwand_DoDialogChoice(nMyNum); +} diff --git a/_module/nss/dmw_do_dialog3.nss b/_module/nss/dmw_do_dialog3.nss new file mode 100644 index 0000000..1ba826a --- /dev/null +++ b/_module/nss/dmw_do_dialog3.nss @@ -0,0 +1,8 @@ +#include "dmw_dodialog_inc" + +void main() +{ + int nMyNum = 3; + + dmwand_DoDialogChoice(nMyNum); +} diff --git a/_module/nss/dmw_do_dialog4.nss b/_module/nss/dmw_do_dialog4.nss new file mode 100644 index 0000000..023c16c --- /dev/null +++ b/_module/nss/dmw_do_dialog4.nss @@ -0,0 +1,8 @@ +#include "dmw_dodialog_inc" + +void main() +{ + int nMyNum = 4; + + dmwand_DoDialogChoice(nMyNum); +} diff --git a/_module/nss/dmw_do_dialog5.nss b/_module/nss/dmw_do_dialog5.nss new file mode 100644 index 0000000..d18ca45 --- /dev/null +++ b/_module/nss/dmw_do_dialog5.nss @@ -0,0 +1,8 @@ +#include "dmw_dodialog_inc" + +void main() +{ + int nMyNum = 5; + + dmwand_DoDialogChoice(nMyNum); +} diff --git a/_module/nss/dmw_do_dialog6.nss b/_module/nss/dmw_do_dialog6.nss new file mode 100644 index 0000000..a3108fe --- /dev/null +++ b/_module/nss/dmw_do_dialog6.nss @@ -0,0 +1,8 @@ +#include "dmw_dodialog_inc" + +void main() +{ + int nMyNum = 6; + + dmwand_DoDialogChoice(nMyNum); +} diff --git a/_module/nss/dmw_do_dialog7.nss b/_module/nss/dmw_do_dialog7.nss new file mode 100644 index 0000000..28cd622 --- /dev/null +++ b/_module/nss/dmw_do_dialog7.nss @@ -0,0 +1,8 @@ +#include "dmw_dodialog_inc" + +void main() +{ + int nMyNum = 7; + + dmwand_DoDialogChoice(nMyNum); +} diff --git a/_module/nss/dmw_do_dialog8.nss b/_module/nss/dmw_do_dialog8.nss new file mode 100644 index 0000000..d285f29 --- /dev/null +++ b/_module/nss/dmw_do_dialog8.nss @@ -0,0 +1,8 @@ +#include "dmw_dodialog_inc" + +void main() +{ + int nMyNum = 8; + + dmwand_DoDialogChoice(nMyNum); +} diff --git a/_module/nss/dmw_do_dialog9.nss b/_module/nss/dmw_do_dialog9.nss new file mode 100644 index 0000000..a39ec4d --- /dev/null +++ b/_module/nss/dmw_do_dialog9.nss @@ -0,0 +1,8 @@ +#include "dmw_dodialog_inc" + +void main() +{ + int nMyNum = 9; + + dmwand_DoDialogChoice(nMyNum); +} diff --git a/_module/nss/dmw_dodialog_inc.nss b/_module/nss/dmw_dodialog_inc.nss new file mode 100644 index 0000000..64d6c16 --- /dev/null +++ b/_module/nss/dmw_dodialog_inc.nss @@ -0,0 +1,218 @@ +#include "dmw_inc" +#include "dmw_proto_inc" +#include "dmw_conv_inc" +#include "dmw_test_inc" +#include "dmw_func_inc" + +void dmwand_DoDialogChoice(int nChoice) +{ + string sCallFunction = GetLocalString(oMySpeaker, "dmw_function" + IntToString(nChoice)); + string sCallParams = GetLocalString(oMySpeaker, "dmw_params" + IntToString(nChoice)); + string sNav = ""; + + string sStart = GetStringLeft(sCallFunction, 5); + int nLen = GetStringLength(sCallFunction) - 5; + string sCall = GetSubString(sCallFunction, 5, nLen); + + if(TestStringAgainstPattern("conv_", sStart)) + { + dmwand_BuildConversation(sCall, sCallParams); + } + else + { + if(TestStringAgainstPattern("ShowAllAttribs", sCall)) + { + dmwand_ShowAllAttribs(); + return; + } + if(TestStringAgainstPattern("ShowBasicAttribs", sCall)) + { + dmwand_ShowBasicAttribs(); + return; + } + if(TestStringAgainstPattern("ShowInventory", sCall)) + { + dmwand_ShowInventory(); + return; + } + if(TestStringAgainstPattern("PlayerListConv", sCall)) + { + dmwand_PlayerListConv(sCallParams); + return; + } + if(TestStringAgainstPattern("ShiftAlignment", sCall)) + { + string sDir = GetStringLeft(sCallParams, 5); + int nLen = GetStringLength(sCallParams) - 5; + string sAmt = GetSubString(sCallParams, 5, nLen); + dmwand_ShiftAlignment(sDir, StringToInt(sAmt)); + return; + } + if(TestStringAgainstPattern("MapArea", sCall)) + { + dmwand_MapArea(); + return; + } + if(TestStringAgainstPattern("FollowTarget", sCall)) + { + dmwand_FollowTarget(); + return; + } + if(TestStringAgainstPattern("FollowMe", sCall)) + { + dmwand_FollowMe(); + return; + } + if(TestStringAgainstPattern("ResumeDefault", sCall)) + { + dmwand_ResumeDefault(); + return; + } + if(TestStringAgainstPattern("Toad", sCall)) + { + dmwand_Toad(); + return; + } + if(TestStringAgainstPattern("Untoad", sCall)) + { + dmwand_Untoad(); + return; + } + if(TestStringAgainstPattern("KickPC", sCall)) + { + dmwand_KickPC(); + return; + } + if(TestStringAgainstPattern("IdentifyItem", sCall)) + { + dmwand_IdentifyItem(); + return; + } + if(TestStringAgainstPattern("DestroyItem", sCall)) + { + dmwand_DestroyItem(); + return; + } + if(TestStringAgainstPattern("TakeItem", sCall)) + { + dmwand_TakeItem(); + return; + } + if(TestStringAgainstPattern("KillAndReplace", sCall)) + { + dmwand_KillAndReplace(); + return; + } + if(TestStringAgainstPattern("SwapDayNight", sCall)) + { + dmwand_SwapDayNight(StringToInt(sCallParams)); + return; + } + if(TestStringAgainstPattern("AdvanceTime", sCall)) + { + dmwand_AdvanceTime(StringToInt(sCallParams)); + return; + } + if(TestStringAgainstPattern("ReloadModule", sCall)) + { + dmwand_ReloadModule(); + return; + } + if(TestStringAgainstPattern("TakeAll", sCall)) + { + dmwand_TakeAll(); + return; + } + if(TestStringAgainstPattern("TakeAllEquipped", sCall)) + { + dmwand_TakeAllEquipped(); + return; + } + if(TestStringAgainstPattern("TakeAllUnequipped", sCall)) + { + dmwand_TakeAllUnequipped(); + return; + } + if(TestStringAgainstPattern("AbilityCheck", sCall)) + { + int nPrivate = StringToInt(GetStringLeft(sCallParams, 1)); + int nLen = GetStringLength(sCallParams) - 1; + int nAbility = StringToInt(GetSubString(sCallParams, 1, nLen)); + dmwand_AbilityCheck(nAbility, nPrivate); + return; + } + if(TestStringAgainstPattern("SkillCheck", sCall)) + { + int nPrivate = StringToInt(GetStringLeft(sCallParams, 1)); + int nLen = GetStringLength(sCallParams) - 1; + int nSkill = StringToInt(GetSubString(sCallParams, 1, nLen)); + dmwand_SkillCheck(nSkill, nPrivate); + return; + } + if(TestStringAgainstPattern("DestroyTarget", sCall)) + { + dmwand_DestroyTarget(); + return; + } + if(TestStringAgainstPattern("DestroyNearbyTarget", sCall)) + { + dmwand_DestroyNearbyTarget(); + return; + } + if(TestStringAgainstPattern("TurnTargetOn", sCall)) + { + dmwand_TurnTargetOn(); + return; + } + if(TestStringAgainstPattern("TurnTargetOff", sCall)) + { + dmwand_TurnTargetOff(); + return; + } + if(TestStringAgainstPattern("TurnNearOff", sCall)) + { + dmwand_TurnNearOff(); + return; + } + if(TestStringAgainstPattern("TurnNearOn", sCall)) + { + dmwand_TurnNearOn(); + return; + } + if(TestStringAgainstPattern("ModRep", sCall)) + { + dmwand_ModRep(sCallParams); + return; + } + if(TestStringAgainstPattern("ModOneRep", sCall)) + { + dmwand_ModOneRep(sCallParams); + return; + } + if(TestStringAgainstPattern("ExportChars", sCall)) + { + dmwand_ExportChars(); + return; + } + if(TestStringAgainstPattern("JoinParty", sCall)) + { + dmwand_JoinParty(); + return; + } + if(TestStringAgainstPattern("LeaveParty", sCall)) + { + dmwand_LeaveParty(); + return; + } + if(TestStringAgainstPattern("JumpPlayerHere", sCall)) + { + dmwand_JumpPlayerHere(); + return; + } + if(TestStringAgainstPattern("JumpToPlayer", sCall)) + { + dmwand_JumpToPlayer(); + return; + } + } +} diff --git a/_module/nss/dmw_func_inc.nss b/_module/nss/dmw_func_inc.nss new file mode 100644 index 0000000..03a789c --- /dev/null +++ b/_module/nss/dmw_func_inc.nss @@ -0,0 +1,949 @@ +#include "dmw_proto_inc" +#include "prc_inc_spells" + +//:://///////////////////////////////////////////// +//:: File: dmw_func_inc +//:: +//:: Useful functions for the DM's Helper +//::////////////////////////////////////////////// + + + +void dmwand_AbilityCheck(int nAbility, int nSecret = TRUE) +{ + int nRoll=d20(); + int nRank=GetAbilityModifier (nAbility, oMyTarget); + int nResult=nRoll+nRank; + string sRoll=IntToString(nRoll); + string sRank=IntToString(nRank); + string sResult=IntToString(nResult); + string sAbility; + + switch(nAbility) + { + case ABILITY_CHARISMA: + sAbility = "Charisma"; break; + case ABILITY_CONSTITUTION: + sAbility = "Constitution"; break; + case ABILITY_DEXTERITY: + sAbility = "Dexterity"; break; + case ABILITY_INTELLIGENCE: + sAbility = "Intelligence"; break; + case ABILITY_STRENGTH: + sAbility = "Strength"; break; + case ABILITY_WISDOM: + sAbility = "Wisdom"; break; + } + + SendMessageToPC(oMySpeaker, GetName(oMyTarget)+"'s "+sAbility+" Check, Roll: "+sRoll+" Modifier: "+sRank+" = "+sResult); + + if (!nSecret) + { + AssignCommand( oMyTarget, SpeakString(sAbility+" Check, Roll: "+sRoll+" Modifier: "+sRank+" = "+sResult)); + } +} + +void dmwand_AdvanceTime(int nHours) +{ + int nCurrentHour = GetTimeHour(); + int nCurrentMinute = GetTimeMinute(); + int nCurrentSecond = GetTimeSecond(); + int nCurrentMilli = GetTimeMillisecond(); + + nCurrentHour += nHours; + SetTime(nCurrentHour, nCurrentMinute, nCurrentSecond, nCurrentMilli); + dmwand_BuildConversation("TimeOfDay", ""); +} + +string dmwand_Alignment(object oEntity) +{ + string sReturnString; + + switch (GetAlignmentLawChaos(oEntity)) + { + case ALIGNMENT_LAWFUL: sReturnString = "Lawful "; break; + case ALIGNMENT_NEUTRAL: sReturnString = "Neutral "; break; + case ALIGNMENT_CHAOTIC: sReturnString = "Chaotic "; break; + } + + switch (GetAlignmentGoodEvil(oEntity)) + { + case ALIGNMENT_GOOD: sReturnString = sReturnString + "Good"; break; + case ALIGNMENT_NEUTRAL: sReturnString = sReturnString + "Neutral"; break; + case ALIGNMENT_EVIL: sReturnString = sReturnString + "Evil"; break; + } + + if (sReturnString == "Neutral Neutral"){sReturnString = "True Neutral";} + + return sReturnString; +} + +string dmwand_ClassLevel(object oEntity) +{ + string sReturnString; + string sClass; + string sClassOne; + string sClassTwo; + string sClassThree; + int nLevelOne; + int nLevelTwo; + int nLevelThree; + int iIndex; + + // Loop through all eight classes and pull out info + for(iIndex == 1;iIndex < 9;iIndex++) + { + switch (GetClassByPosition(iIndex,oEntity)) + { + case CLASS_TYPE_ABERRATION: sClass ="Aberration";break; + case CLASS_TYPE_ANIMAL: sClass ="Animal"; break; + case CLASS_TYPE_BARBARIAN: sClass ="Barbarian";break; + case CLASS_TYPE_BARD: sClass ="Bard"; break; + case CLASS_TYPE_BEAST: sClass ="Beast"; break; + case CLASS_TYPE_CLERIC: sClass ="Cleric"; break; + case CLASS_TYPE_COMMONER: sClass ="Commoner";break; + case CLASS_TYPE_CONSTRUCT: sClass ="Construct"; break; + case CLASS_TYPE_DRAGON: sClass ="Dragon"; break; + case CLASS_TYPE_DRUID: sClass ="Druid";break; + case CLASS_TYPE_ELEMENTAL: sClass ="Elemental"; break; + case CLASS_TYPE_FEY: sClass ="Fey";break; + case CLASS_TYPE_FIGHTER: sClass ="Fighter"; break; + case CLASS_TYPE_GIANT: sClass ="Giant"; break; + case CLASS_TYPE_HUMANOID: sClass ="Humanoid"; break; + case CLASS_TYPE_INVALID: sClass ="";break; + case CLASS_TYPE_MAGICAL_BEAST:sClass ="Magical Beast"; break; + case CLASS_TYPE_MONK: sClass ="Monk"; break; + case CLASS_TYPE_OUTSIDER: sClass ="Outsider"; break; + case CLASS_TYPE_MONSTROUS: sClass ="Monstrous"; break; + case CLASS_TYPE_PALADIN: sClass ="Paladin";break; + case CLASS_TYPE_RANGER: sClass ="Ranger";break; + case CLASS_TYPE_ROGUE: sClass ="Rogue";break; + case CLASS_TYPE_SHAPECHANGER: sClass ="Shapechanger";break; + case CLASS_TYPE_SORCERER: sClass ="Sorcerer";break; + case CLASS_TYPE_UNDEAD: sClass ="Undead";break; + case CLASS_TYPE_VERMIN: sClass ="Vermin"; break; + case CLASS_TYPE_WIZARD: sClass ="Wizard"; break; + } + + // Now depending on which iteration we just went through + // assign it to the proper class + switch (iIndex) + { + case 1: sClassOne = sClass; break; + case 2: sClassTwo = sClass; break; + case 3: sClassThree = sClass; break; + } + }; + + // Now get all three class levels. Wil be 0 if does class pos + //does not exists + nLevelOne = GetLevelByPosition(1,oEntity); + nLevelTwo = GetLevelByPosition(2,oEntity); + nLevelThree = GetLevelByPosition(3,oEntity); + + //Start building return string + sReturnString = sClassOne + "(" + IntToString(nLevelOne) + ")" ; + + //If second class exists append to return string + if(nLevelTwo > 0) + { + sReturnString =sReturnString + "/" + sClassTwo + "(" + IntToString(nLevelTwo) + ")"; + } + + //If third class exists append to return string + if(nLevelThree > 0) + { + sReturnString =sReturnString + "/" + sClassThree + "(" + IntToString(nLevelThree) + ")"; + } + + return sReturnString; +} + +void dmwand_DestroyItem() +{ + object oItem = GetLocalObject(oMySpeaker, "dmw_item"); + + if(GetIsObjectValid(oItem)) + { + DestroyObject(oItem); + } + dmwand_BuildConversation("ListInventory", ""); +} + +void dmwand_DestroyNearbyTarget() +{ + effect eDestroy = EffectVisualEffect(VFX_IMP_SUNSTRIKE); + + object oMyTest = GetFirstObjectInShape(SHAPE_CUBE, 0.6, lMyLoc, FALSE, OBJECT_TYPE_ALL); + while(GetIsObjectValid(oMyTest) && GetIsPC(oMyTest)) + { + object oMyTest = GetNextObjectInShape(SHAPE_CUBE, 0.6, lMyLoc, FALSE, OBJECT_TYPE_ALL); + } + + if(GetIsObjectValid(oMyTest) && (! GetIsPC(oMyTest))) + { + DestroyObject(oMyTest); + ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eDestroy, lMyLoc); + } + dmwand_BuildConversation("Start", ""); +} + +void dmwand_DestroyTarget() +{ + effect eDestroy = EffectVisualEffect(VFX_IMP_SUNSTRIKE); + + DestroyObject(oMyTarget); + ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eDestroy, lMyLoc); + dmwand_BuildConversation("Start", ""); +} + +void dmwand_ExportChars() +{ + ExportAllCharacters(); +} + +void dmwand_FollowMe() +{ + AssignCommand ( oMyTarget, ActionForceFollowObject( oMySpeaker)); +} + +void dmwand_FollowTarget() +{ + AssignCommand ( oMySpeaker, ActionForceFollowObject(oMyTarget)); +} + +string dmwand_Gender(object oEntity) +{ + switch (GetGender(oEntity)) + { + case GENDER_MALE: return "Male"; break; + case GENDER_FEMALE: return "Female"; break; + case GENDER_BOTH: return "Both"; break; + case GENDER_NONE: return "None"; break; + case GENDER_OTHER: return "Other"; break; + } + + return "Wierdo"; +} + +void dmwand_IdentifyItem() +{ + object oItem = GetLocalObject(oMySpeaker, "dmw_item"); + + if(GetIsObjectValid(oItem)) + { + SetIdentified(oItem, (GetIdentified(oItem)?FALSE:TRUE)); + } + dmwand_BuildConversation("ItemListConv", ""); +} + +string dmwand_Inventory(object oEntity) +{ + + string sBaseType; + string sReturnString; + + object oItem = GetFirstItemInInventory(oEntity); + + while(oItem != OBJECT_INVALID) + { + sReturnString = sReturnString + "\n" + dmwand_ItemInfo(oItem, 0); + oItem = GetNextItemInInventory(oEntity); + }; + + sReturnString = sReturnString + "\nEquipped:\n"; + if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_ARMS, oMyTarget))){ sReturnString = sReturnString + "Arms: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_ARMS, oMyTarget),0) + "\n"; } + if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_BELT, oMyTarget))){ sReturnString = sReturnString + "Belt: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_BELT, oMyTarget),0) + "\n"; } + if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_BOOTS, oMyTarget))){ sReturnString = sReturnString + "Boots: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_BOOTS, oMyTarget),0) + "\n"; } + if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_CHEST, oMyTarget))){ sReturnString = sReturnString + "Chest: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_CHEST, oMyTarget),0) + "\n"; } + if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_CLOAK, oMyTarget))){ sReturnString = sReturnString + "Cloak: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_CLOAK, oMyTarget),0) + "\n"; } + if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_HEAD, oMyTarget))){ sReturnString = sReturnString + "Head" + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_HEAD, oMyTarget),0) + "\n"; } + if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oMyTarget))){ sReturnString = sReturnString + "Left Hand: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oMyTarget),0) + "\n"; } + if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_LEFTRING, oMyTarget))){ sReturnString = sReturnString + "Left Ring: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_LEFTRING, oMyTarget),0) + "\n"; } + if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_NECK, oMyTarget))){ sReturnString = sReturnString + "Neck: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_NECK, oMyTarget),0) + "\n"; } + if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oMyTarget))){ sReturnString = sReturnString + "Right Hand: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oMyTarget),0) + "\n"; } + if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_RIGHTRING, oMyTarget))){ sReturnString = sReturnString + "Right Ring: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_RIGHTRING, oMyTarget),0) + "\n"; } + if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_ARROWS, oMyTarget))){ sReturnString = sReturnString + "Arrows: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_ARROWS, oMyTarget),0) + "\n"; } + if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_BOLTS, oMyTarget))){ sReturnString = sReturnString + "Bolts: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_BOLTS, oMyTarget),0) + "\n"; } + if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_BULLETS, oMyTarget))){ sReturnString = sReturnString + "Bullets" + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_BULLETS, oMyTarget),0) + "\n"; } + if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_CARMOUR, oMyTarget))){ sReturnString = sReturnString + "Creature Armor: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_CARMOUR, oMyTarget),0) + "\n"; } + if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oMyTarget))){ sReturnString = sReturnString + "Creature Bite: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_CWEAPON_B, oMyTarget),0) + "\n"; } + if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oMyTarget))){ sReturnString = sReturnString + "Creature Left: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_CWEAPON_L, oMyTarget),0) + "\n"; } + if(GetIsObjectValid(GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oMyTarget))){ sReturnString = sReturnString + "Creature Right: " + dmwand_ItemInfo(GetItemInSlot(INVENTORY_SLOT_CWEAPON_R, oMyTarget),0) + "\n"; } + + return sReturnString; +} + +string dmwand_ItemInfo(object oItem, int nLongForm = 0) +{ + string sReturnString = ""; + string sBaseType = ""; + string sStacked = ""; + string sIdentified = ""; + string sGPValue = ""; + string sACValue = ""; + string sProperties = ""; + + switch(GetBaseItemType(oItem)) + { + case BASE_ITEM_AMULET: sBaseType ="Amulet";break; + case BASE_ITEM_ARMOR: sBaseType ="Armor";break; + case BASE_ITEM_ARROW: sBaseType ="Arrow";break; + case BASE_ITEM_BASTARDSWORD: sBaseType ="Bastard Sword";break; + case BASE_ITEM_BATTLEAXE: sBaseType ="Battle Axe";break; + case BASE_ITEM_BELT: sBaseType ="Belt";break; + case BASE_ITEM_BOLT : sBaseType ="Bolt";break; + case BASE_ITEM_BOOK: sBaseType ="Book";break; + case BASE_ITEM_BOOTS: sBaseType ="Boots";break; + case BASE_ITEM_BRACER: sBaseType ="Bracer";break; + case BASE_ITEM_BULLET: sBaseType ="Bullet";break; + case BASE_ITEM_CBLUDGWEAPON: sBaseType ="Bludgeoning Weap.";break; + case BASE_ITEM_CLOAK: sBaseType ="Cloak";break; + case BASE_ITEM_CLUB: sBaseType ="Club";break; + case BASE_ITEM_CPIERCWEAPON: sBaseType ="Pierceing Weap.";break; + case BASE_ITEM_CREATUREITEM: sBaseType ="Creature Item";break; + case BASE_ITEM_CSLASHWEAPON: sBaseType ="Slash Weap.";break; + case BASE_ITEM_CSLSHPRCWEAP: sBaseType ="Slash/Pierce Weap.";break; + case BASE_ITEM_DAGGER: sBaseType ="Dagger";break; + case BASE_ITEM_DART: sBaseType ="Dart";break; + case BASE_ITEM_DIREMACE: sBaseType ="Mace";break; + case BASE_ITEM_DOUBLEAXE: sBaseType ="Double Axe";break; + case BASE_ITEM_GEM: sBaseType ="Gem";break; + case BASE_ITEM_GLOVES: sBaseType ="Gloves";break; + case BASE_ITEM_GOLD: sBaseType ="Gold";break; + case BASE_ITEM_GREATAXE: sBaseType ="Great Axe";break; + case BASE_ITEM_GREATSWORD: sBaseType ="Great Sword";break; + case BASE_ITEM_HALBERD: sBaseType ="Halberd";break; + case BASE_ITEM_HANDAXE: sBaseType ="Hand Axe";break; + case BASE_ITEM_HEALERSKIT: sBaseType ="Healers Kit";break; + case BASE_ITEM_HEAVYCROSSBOW: sBaseType ="Heavy Xbow";break; + case BASE_ITEM_HEAVYFLAIL: sBaseType ="Heavy Flail";break; + case BASE_ITEM_HELMET: sBaseType ="Helmet";break; + case BASE_ITEM_INVALID: sBaseType ="";break; + case BASE_ITEM_KAMA: sBaseType ="Kama";break; + case BASE_ITEM_KATANA: sBaseType ="Katana";break; + case BASE_ITEM_KEY: sBaseType ="Key";break; + case BASE_ITEM_KUKRI: sBaseType ="Kukri";break; + case BASE_ITEM_LARGEBOX: sBaseType ="Large Box";break; + case BASE_ITEM_LARGESHIELD: sBaseType ="Large Shield";break; + case BASE_ITEM_LIGHTCROSSBOW: sBaseType ="Light Xbow";break; + case BASE_ITEM_LIGHTFLAIL: sBaseType ="Light Flail";break; + case BASE_ITEM_LIGHTHAMMER: sBaseType ="Light Hammer";break; + case BASE_ITEM_LIGHTMACE: sBaseType ="Light Mace";break; + case BASE_ITEM_LONGBOW: sBaseType ="Long Bow";break; + case BASE_ITEM_LONGSWORD: sBaseType ="Long Sword";break; + case BASE_ITEM_MAGICROD: sBaseType ="Magic Rod";break; + case BASE_ITEM_MAGICSTAFF: sBaseType ="Magic Staff";break; + case BASE_ITEM_MAGICWAND: sBaseType ="Magic Wand";break; + case BASE_ITEM_MISCLARGE: sBaseType ="Misc. Large";break; + case BASE_ITEM_MISCMEDIUM: sBaseType ="Misc. Medium";break; + case BASE_ITEM_MISCSMALL: sBaseType ="Misc. Small";break; + case BASE_ITEM_MISCTALL: sBaseType ="Misc. Small";break; + case BASE_ITEM_MISCTHIN: sBaseType ="Misc. Thin";break; + case BASE_ITEM_MISCWIDE: sBaseType ="Misc. Wide";break; + case BASE_ITEM_MORNINGSTAR: sBaseType ="Morningstar";break; + case BASE_ITEM_POTIONS: sBaseType ="Potion";break; + case BASE_ITEM_QUARTERSTAFF: sBaseType ="Quarterstaff";break; + case BASE_ITEM_RAPIER: sBaseType ="Rapier";break; + case BASE_ITEM_RING: sBaseType ="Ring";break; + case BASE_ITEM_SCIMITAR: sBaseType ="Scimitar";break; + case BASE_ITEM_SCROLL: sBaseType ="Scroll";break; + case BASE_ITEM_SCYTHE: sBaseType ="Scythe";break; + case BASE_ITEM_SHORTBOW: sBaseType ="Shortbow";break; + case BASE_ITEM_SHORTSPEAR: sBaseType ="Short Spear";break; + case BASE_ITEM_SHORTSWORD: sBaseType ="Short Sword";break; + case BASE_ITEM_SHURIKEN: sBaseType ="Shuriken";break; + case BASE_ITEM_SICKLE: sBaseType ="Sickle";break; + case BASE_ITEM_SLING: sBaseType ="Sling";break; + case BASE_ITEM_SMALLSHIELD: sBaseType ="Small Shield";break; + case BASE_ITEM_SPELLSCROLL: sBaseType ="Spell Scroll";break; + case BASE_ITEM_THIEVESTOOLS: sBaseType ="Thieves Tools";break; + case BASE_ITEM_THROWINGAXE: sBaseType ="Throwing Axe";break; + case BASE_ITEM_TORCH: sBaseType ="Torch";break; + case BASE_ITEM_TOWERSHIELD: sBaseType ="Tower Shield";break; + case BASE_ITEM_TRAPKIT: sBaseType ="Trap Kit";break; + case BASE_ITEM_TWOBLADEDSWORD: sBaseType ="2 Bladed Sword";break; + case BASE_ITEM_WARHAMMER: sBaseType ="Warhammer";break; + } + + if (sBaseType != "Gold") + { + // If more than one item (stacked) + if (GetNumStackedItems(oItem) > 1 ) + { + sStacked = "(" + IntToString(GetNumStackedItems(oItem)) + ") "; + } + else + { + // Build remainder of output string + sStacked = ""; + } + } + + if(nLongForm) + { + sIdentified = "Identified: " + ((GetIdentified(oItem))?"Yes":"No"); + sGPValue = "Gold Piece Value: " + IntToString(GetGoldPieceValue(oItem)); + int nACValue = GetItemACValue(oItem); + if(nACValue) { sACValue = "AC: " + IntToString(nACValue); } + + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_ABILITY_BONUS)) { sProperties = sProperties + "Ability Bonus\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_AC_BONUS)) { sProperties = sProperties + "AC Bonus\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_AC_BONUS_VS_ALIGNMENT_GROUP)) { sProperties = sProperties + "AC Bonus vs. Alignment Group\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_AC_BONUS_VS_DAMAGE_TYPE)) { sProperties = sProperties + "AC Bonus vs. Damage Type\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_AC_BONUS_VS_RACIAL_GROUP)) { sProperties = sProperties + "AC Bonus vs. Racial Group\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_AC_BONUS_VS_SPECIFIC_ALIGNMENT)) { sProperties = sProperties + "AC Bonus vs. Alignment\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_ATTACK_BONUS)) { sProperties = sProperties + "Attack Bonus\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_ATTACK_BONUS_VS_ALIGNMENT_GROUP)) { sProperties = sProperties + "Attack Bonus vs. Alignment Group\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_ATTACK_BONUS_VS_RACIAL_GROUP)) { sProperties = sProperties + "Attack Bonusvs. Racial Group\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_ATTACK_BONUS_VS_SPECIFIC_ALIGNMENT)) { sProperties = sProperties + "Attack Bonus vs. Alignment\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_BASE_ITEM_WEIGHT_REDUCTION)) { sProperties = sProperties + "Weight Reduction\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_BONUS_FEAT)) { sProperties = sProperties + "Bonus Feat\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_BONUS_SPELL_SLOT_OF_LEVEL_N)) { sProperties = sProperties + "Bonus Spell Slot\n"; } + //:: if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_BOOMERANG)) { sProperties = sProperties + "Boomerang\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_CAST_SPELL)) { sProperties = sProperties + "Cast Spell\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DAMAGE_BONUS)) { sProperties = sProperties + "Damage Bonus\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DAMAGE_BONUS_VS_ALIGNMENT_GROUP)) { sProperties = sProperties + "Damage Bonus vs. Alignment Group\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DAMAGE_BONUS_VS_RACIAL_GROUP)) { sProperties = sProperties + "Damage Bonus vs. Racial Group\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DAMAGE_BONUS_VS_SPECIFIC_ALIGNMENT)) { sProperties = sProperties + "Damage Bonus vs. Alignment\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DAMAGE_REDUCTION)) { sProperties = sProperties + "Damage Reduction\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DAMAGE_RESISTANCE)) { sProperties = sProperties + "Damage Resistance\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DAMAGE_VULNERABILITY)) { sProperties = sProperties + "Damage Vulnerability\n"; } + //:: if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DANCING)) { sProperties = sProperties + "Dancing\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DARKVISION)) { sProperties = sProperties + "Darkvision\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DECREASED_ABILITY_SCORE)) { sProperties = sProperties + "Decreased Ability\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DECREASED_AC)) { sProperties = sProperties + "Decreased AC\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DECREASED_ATTACK_MODIFIER)) { sProperties = sProperties + "Decreased Attack Modifier\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DECREASED_DAMAGE)) { sProperties = sProperties + "Decreased Damage\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DECREASED_ENHANCEMENT_MODIFIER)) { sProperties = sProperties + "Decreased Enhancement Modifier\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DECREASED_SAVING_THROWS)) { sProperties = sProperties + "Decreased Saving Throws\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DECREASED_SAVING_THROWS_SPECIFIC)) { sProperties = sProperties + "Decreased Specific Saving Throw\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DECREASED_SKILL_MODIFIER)) { sProperties = sProperties + "Decreased Skill Modifier\n"; } + //:: if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_DOUBLE_STACK)) { sProperties = sProperties + "Double Stack\n"; } + //:: if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_ENHANCED_CONTAINER_BONUS_SLOTS)) { sProperties = sProperties + "Enhanced Container Bonus Slots\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_ENHANCED_CONTAINER_REDUCED_WEIGHT)) { sProperties = sProperties + "Enhanced Container Reduced Weight\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_ENHANCEMENT_BONUS)) { sProperties = sProperties + "Enhancement Bonus\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_ALIGNMENT_GROUP)) { sProperties = sProperties + "Enhancement Bonus vs. Alignment Group\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_RACIAL_GROUP)) { sProperties = sProperties + "Enhancement Bonus vs. Racial Group\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_ENHANCEMENT_BONUS_VS_SPECIFIC_ALIGNEMENT)) { sProperties = sProperties + "Enhancement Bonus vs. Alignment\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_EXTRA_MELEE_DAMAGE_TYPE)) { sProperties = sProperties + "Extra Melee Damage Type\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_EXTRA_RANGED_DAMAGE_TYPE)) { sProperties = sProperties + "Extra Ranged Damage Type\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_FREEDOM_OF_MOVEMENT)) { sProperties = sProperties + "Freedom of Movement\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_HASTE)) { sProperties = sProperties + "Haste\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_HOLY_AVENGER)) { sProperties = sProperties + "Holy Avenger\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_IMMUNITY_DAMAGE_TYPE)) { sProperties = sProperties + "Immunity Damage Type\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_IMMUNITY_MISCELLANEOUS)) { sProperties = sProperties + "Immunity Miscellaneous\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_IMMUNITY_SPECIFIC_SPELL)) { sProperties = sProperties + "Immunity Specific Spell\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_IMMUNITY_SPELL_SCHOOL)) { sProperties = sProperties + "Immunity Spell School\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_IMMUNITY_SPELLS_BY_LEVEL)) { sProperties = sProperties + "Immunity Spell Level\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_IMPROVED_EVASION)) { sProperties = sProperties + "Improved Evasion\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_KEEN)) { sProperties = sProperties + "Keen\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_LIGHT)) { sProperties = sProperties + "Light\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_MASSIVE_CRITICALS)) { sProperties = sProperties + "Massive Criticals\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_MIGHTY)) { sProperties = sProperties + "Mighty\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_MIND_BLANK)) { sProperties = sProperties + "Mind Blank\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_MONSTER_DAMAGE)) { sProperties = sProperties + "Monster Damage\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_NO_DAMAGE)) { sProperties = sProperties + "No Damage\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_ON_HIT_PROPERTIES)) { sProperties = sProperties + "On Hit\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_ON_MONSTER_HIT)) { sProperties = sProperties + "On Monster Hit\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_POISON)) { sProperties = sProperties + "Poison\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_REGENERATION)) { sProperties = sProperties + "Regeneration\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_REGENERATION_VAMPIRIC)) { sProperties = sProperties + "Vampiric Regeneration\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_SAVING_THROW_BONUS)) { sProperties = sProperties + "Saving Throw Bonus\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_SAVING_THROW_BONUS_SPECIFIC)) { sProperties = sProperties + "Specific Saving Throw Bonus\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_SKILL_BONUS)) { sProperties = sProperties + "Skill Bonus\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_SPELL_RESISTANCE)) { sProperties = sProperties + "Spell Resistance\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_THIEVES_TOOLS)) { sProperties = sProperties + "Thieves Tools\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_TRAP)) { sProperties = sProperties + "Trap\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_TRUE_SEEING)) { sProperties = sProperties + "True Seeing\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_TURN_RESISTANCE)) { sProperties = sProperties + "Turn Resistance\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_UNLIMITED_AMMUNITION)) { sProperties = sProperties + "Unlimited Ammo\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_USE_LIMITATION_ALIGNMENT_GROUP)) { sProperties = sProperties + "Alignment Group Use Limitation\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_USE_LIMITATION_CLASS)) { sProperties = sProperties + "Class Use Limitation\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_USE_LIMITATION_RACIAL_TYPE)) { sProperties = sProperties + "Racial Use Limitation\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_USE_LIMITATION_SPECIFIC_ALIGNMENT)) { sProperties = sProperties + "Alignment Use Limitation\n"; } + if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_USE_LIMITATION_TILESET)) { sProperties = sProperties + "Tileset Use Limitation\n"; } + //:: if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_VORPAL)) { sProperties = sProperties + "Vorpal\n"; } + //:: if(GetItemHasItemProperty(oItem, ITEM_PROPERTY_WOUNDING)) { sProperties = sProperties + "Wounding\n"; } + if(sProperties != "") { sProperties = "Properties:\n" + sProperties; } + + sReturnString = sStacked + GetName(oItem) + "\n" + + "-------------------------------------------\n" + + sBaseType + "\n" + + sIdentified + "\n" + + ((nACValue)?sACValue + "\n":"") + + sProperties; + } + else + { + sReturnString = sStacked + GetName(oItem) + " (" + sBaseType + ")"; + } + return sReturnString; +} + +void dmwand_JoinParty() +{ + AssignCommand(oMySpeaker, AddToParty( oMySpeaker, GetFactionLeader(oMyTarget))); +} + +void dmwand_JumpPlayerHere() +{ + location lJumpLoc = GetLocation(oMySpeaker); + AssignCommand(oMyTarget, ActionJumpToLocation(lJumpLoc)); +} + +void dmwand_JumpToPlayer() +{ + location lJumpLoc = GetLocation(oMyTarget); + AssignCommand(oMySpeaker, ActionJumpToLocation(lJumpLoc)); +} + +void dmwand_KickPC() +{ + // Create a lightning strike, thunder, scorch mark, and random small + // lightnings at target's location + AssignCommand( oMySpeaker, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_LIGHTNING_M), lMyLoc)); + AssignCommand ( oMySpeaker, PlaySound ("as_wt_thundercl3")); + object oScorch = CreateObject ( OBJECT_TYPE_PLACEABLE, "plc_weathmark", lMyLoc, FALSE); + object oTargetArea = GetArea(oMySpeaker); + int nXPos, nYPos, nCount; + for(nCount = 0; nCount < 5; nCount++) + { + nXPos = Random(10) - 5; + nYPos = Random(10) - 5; + + vector vNewVector = GetPositionFromLocation(lMyLoc); + vNewVector.x += nXPos; + vNewVector.y += nYPos; + + location lNewLoc = Location(oTargetArea, vNewVector, 0.0); + AssignCommand( oMySpeaker, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_LIGHTNING_S), lNewLoc)); + } + DelayCommand ( 20.0, DestroyObject ( oScorch)); + + // Kick the target out of the game + BootPC(oMyTarget); +} + +void dmwand_KillAndReplace() +{ + SetPlotFlag(oMyTarget, FALSE); + AssignCommand(oMyTarget, SetIsDestroyable(FALSE, FALSE)); + AssignCommand(oMyTarget, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectDeath(), oMyTarget)); +} + +void dmwand_LeaveParty() +{ + RemoveFromParty(oMySpeaker); +} + +void dmwand_MapArea() +{ + object omyarea = GetArea(oMySpeaker); + ExploreAreaForPlayer(omyarea, oMyTarget); +} + +void dmwand_ModOneRep(string sPlayer) +{ + string sAmt = GetLocalString(oMySpeaker, "dmw_repamt"); + int nAmt = StringToInt(sAmt); + object oPlayer = GetLocalObject(oMySpeaker, "dmw_playercache" + sPlayer); + + AdjustReputation(oPlayer, oMyTarget, nAmt); + AdjustReputation(oMyTarget, oPlayer, nAmt); +} + +void dmwand_ModRep(string sAmt) +{ + SetLocalString(oMySpeaker, "dmw_repamt", sAmt); + string sAllOrOne = GetLocalString(oMySpeaker, "dmw_repargs"); + if(TestStringAgainstPattern(sAllOrOne, "one")) + { + dmwand_BuildConversation("ListPlayers", "func_ModOneRep"); + return; + } + int nAmt = StringToInt(sAmt); + + object oPlayer = GetFirstPC(); + while(GetIsObjectValid(oPlayer)) + { + AdjustReputation(oPlayer, oMyTarget, nAmt); + AdjustReputation(oMyTarget, oPlayer, nAmt); + oPlayer = GetNextPC(); + } +} + +void dmwand_PlayerListConv(string sParams) +{ + int nPlayer = StringToInt(sParams); + int nCache; + int nCount; + + object oPlayer = GetLocalObject(oMySpeaker, "dmw_playercache" + IntToString(nPlayer)); + oMyTarget = oPlayer; + SetLocalObject(oMySpeaker, "dmwandtarget", oMyTarget); + + //Go back to the first conversation level + dmwand_BuildConversation("Start", ""); +} + +string dmwand_Race(object oEntity) +{ + switch (MyPRCGetRacialType(oEntity)) + { + case RACIAL_TYPE_ALL: return "All"; break; + case RACIAL_TYPE_ANIMAL: return "Animal"; break; + case RACIAL_TYPE_BEAST: return "Beast"; break; + case RACIAL_TYPE_CONSTRUCT: return "Construct"; break; + case RACIAL_TYPE_DRAGON: return "Dragon"; break; + case RACIAL_TYPE_DWARF: return "Dwarf"; break; + case RACIAL_TYPE_ELEMENTAL: return "Elemental"; break; + case RACIAL_TYPE_ELF: return "Elf"; break; + case RACIAL_TYPE_FEY: return "Fey"; break; + case RACIAL_TYPE_GIANT: return "Giant"; break; + case RACIAL_TYPE_GNOME: return "Gnome"; break; + case RACIAL_TYPE_HALFELF: return "Half Elf"; break; + case RACIAL_TYPE_HALFLING: return "Halfling"; break; + case RACIAL_TYPE_HALFORC: return "Half Orc"; break; + case RACIAL_TYPE_HUMAN: return "Human"; break; + case RACIAL_TYPE_HUMANOID_GOBLINOID: return "Goblinoid"; break; + case RACIAL_TYPE_HUMANOID_MONSTROUS: return "Monstrous"; break; + case RACIAL_TYPE_HUMANOID_ORC: return "Orc"; break; + case RACIAL_TYPE_HUMANOID_REPTILIAN: return "Reptillian"; break; + //:: case RACIAL_TYPE_INVALID: return "Unknown"; break; + case RACIAL_TYPE_MAGICAL_BEAST: return "Magical Beast"; break; + case RACIAL_TYPE_OUTSIDER: return "Outsider"; break; + case RACIAL_TYPE_SHAPECHANGER: return "Shapechanger"; break; + case RACIAL_TYPE_UNDEAD: return "Undead"; break; + case RACIAL_TYPE_VERMIN: return "Vermin"; break; + } + + return "Unknown"; +} + +void dmwand_ReloadModule() +{ + string sModuleName = GetModuleName(); +// SendMessageToPC(oMySpeaker,"CRASHES MODULE-DISABLED"); + StartNewModule(sModuleName); +} + +void dmwand_ResumeDefault() +{ + if(GetIsPC(oMyTarget)) + { + AssignCommand ( oMyTarget, ClearAllActions()); + } + else + { + ExecuteScript ( "nw_c2_default9", oMyTarget); + } +} + +void dmwand_ShiftAlignment(string sAlign, int nShift) +{ + if(TestStringAgainstPattern(sAlign, "law__")) + { + AdjustAlignment (oMyTarget, ALIGNMENT_LAWFUL, nShift); + return; + } + if(TestStringAgainstPattern(sAlign, "chaos")) + { + AdjustAlignment (oMyTarget, ALIGNMENT_CHAOTIC, nShift); + return; + } + if(TestStringAgainstPattern(sAlign, "good_")) + { + AdjustAlignment (oMyTarget, ALIGNMENT_GOOD, nShift); + return; + } + if(TestStringAgainstPattern(sAlign, "evil_")) + { + AdjustAlignment (oMyTarget, ALIGNMENT_EVIL, nShift); + return; + } +} + +void dmwand_ShowAllAttribs() +{ + string sSTR = IntToString(GetAbilityScore(oMyTarget,ABILITY_STRENGTH)); + string sINT = IntToString(GetAbilityScore(oMyTarget,ABILITY_INTELLIGENCE)); + string sDEX = IntToString(GetAbilityScore(oMyTarget,ABILITY_DEXTERITY)); + string sWIS = IntToString(GetAbilityScore(oMyTarget,ABILITY_WISDOM)); + string sCON = IntToString(GetAbilityScore(oMyTarget,ABILITY_CONSTITUTION)); + string sCHA = IntToString(GetAbilityScore(oMyTarget,ABILITY_CHARISMA)); + string sReport = "\n-------------------------------------------" + + "\nReported: " + IntToString(GetTimeHour()) + ":" + IntToString(GetTimeMinute()) + + "\nPlayer Name: " + GetPCPlayerName(oMyTarget) + + "PubCDKey: " + GetPCPublicCDKey(oMyTarget) + + "\nChar Name: " + GetName(oMyTarget) + + "\n-------------------------------------------" + + "\nRace: " + dmwand_Race(oMyTarget) + + "\nClass: " + dmwand_ClassLevel(oMyTarget) + + "\nXP: " + IntToString(GetXP(oMyTarget)) + + "\nGender: " + dmwand_Gender(oMyTarget) + + "\nAign: " + dmwand_Alignment(oMyTarget) + + "\nDiety: " + GetDeity(oMyTarget) + + "\n" + + "\nSTR: " + sSTR + + "\nINT: " + sINT + + "\nWIS: " + sWIS + + "\nDEX: " + sDEX + + "\nCON: " + sCON + + "\nCHA: " + sCHA + + "\n" + + "\nHPs: " + IntToString(GetCurrentHitPoints(oMyTarget)) + + " of " + IntToString(GetMaxHitPoints(oMyTarget)) + + "\nAC: " + IntToString(GetAC(oMyTarget)) + + "\n\nGold: " + IntToString(GetGold(oMyTarget)) + + "\nInventory:\n " + dmwand_Inventory(oMyTarget) + + "\n-------------------------------------------"; + + SetLocalString(oMySpeaker, "dmw_dialog0", sReport); +} + +void dmwand_ShowBasicAttribs() +{ + string sSTR = IntToString(GetAbilityScore(oMyTarget,ABILITY_STRENGTH)); + string sINT = IntToString(GetAbilityScore(oMyTarget,ABILITY_INTELLIGENCE)); + string sDEX = IntToString(GetAbilityScore(oMyTarget,ABILITY_DEXTERITY)); + string sWIS = IntToString(GetAbilityScore(oMyTarget,ABILITY_WISDOM)); + string sCON = IntToString(GetAbilityScore(oMyTarget,ABILITY_CONSTITUTION)); + string sCHA = IntToString(GetAbilityScore(oMyTarget,ABILITY_CHARISMA)); + string sReport = "\n-------------------------------------------" + + "\nPlayer Name: " + GetPCPlayerName(oMyTarget) + + "\nChar Name: " + GetName(oMyTarget) + + "\n-------------------------------------------" + + "\nRace: " + dmwand_Race(oMyTarget) + + "\nClass: " + dmwand_ClassLevel(oMyTarget) + + "\nXP: " + IntToString(GetXP(oMyTarget)) + + "\nGender: " + dmwand_Gender(oMyTarget) + + "\nAign: " + dmwand_Alignment(oMyTarget) + + "\nDiety: " + GetDeity(oMyTarget) + + "\n" + + "\nSTR: " + sSTR + + "\nINT: " + sINT + + "\nWIS: " + sWIS + + "\nDEX: " + sDEX + + "\nCON: " + sCON + + "\nCHA: " + sCHA + + "\n" + + "\nHPs: " + IntToString(GetCurrentHitPoints(oMyTarget)) + + " of " + IntToString(GetMaxHitPoints(oMyTarget)) + + "\nAC: " + IntToString(GetAC(oMyTarget)) + + "\n\nGold: " + IntToString(GetGold(oMyTarget)) + + "\n-------------------------------------------"; + SetLocalString(oMySpeaker, "dmw_dialog0", sReport); +} + +void dmwand_ShowInventory() +{ + string sReport = "\n-------------------------------------------" + + "\nPlayer Name: " + GetPCPlayerName(oMyTarget) + + "\nChar Name: " + GetName(oMyTarget) + + "\n-------------------------------------------" + + "\nInventory:\n " + dmwand_Inventory(oMyTarget) + + "\n-------------------------------------------"; + SetLocalString(oMySpeaker, "dmw_dialog0", sReport); +} + +void dmwand_SkillCheck(int nSkill, int nSecret = TRUE) +{ + int nRoll=d20(); + int nRank=GetSkillRank (nSkill, oMyTarget); + int nResult=nRoll+nRank; + string sRoll=IntToString(nRoll); + string sRank=IntToString(nRank); + string sResult=IntToString(nResult); + string sSkill; + + switch(nSkill) + { + case SKILL_ANIMAL_EMPATHY: + sSkill = "Animal Empathy"; break; + case SKILL_CONCENTRATION: + sSkill = "Concentration"; break; + case SKILL_DISABLE_TRAP: + sSkill = "Disable Trap"; break; + case SKILL_DISCIPLINE: + sSkill = "Discipline"; break; + case SKILL_HEAL: + sSkill = "Heal"; break; + case SKILL_HIDE: + sSkill = "Hide"; break; + case SKILL_LISTEN: + sSkill = "Listen"; break; + case SKILL_LORE: + sSkill = "Lore"; break; + case SKILL_MOVE_SILENTLY: + sSkill = "Move Silently"; break; + case SKILL_OPEN_LOCK: + sSkill = "Open Lock"; break; + case SKILL_PARRY: + sSkill = "Parry"; break; + case SKILL_PERFORM: + sSkill = "Perform"; break; + case SKILL_PERSUADE: + sSkill = "Persuade"; break; + case SKILL_PICK_POCKET: + sSkill = "Pick Pocket"; break; + case SKILL_SEARCH: + sSkill = "Search"; break; + case SKILL_SET_TRAP: + sSkill = "Set Trap"; break; + case SKILL_SPELLCRAFT: + sSkill = "Spellcraft"; break; + case SKILL_SPOT: + sSkill = "Spot"; break; + case SKILL_TAUNT: + sSkill = "Taunt"; break; + case SKILL_USE_MAGIC_DEVICE: + sSkill = "Use Magic Device"; break; + } + SendMessageToPC(oMySpeaker, GetName(oMyTarget)+"'s "+sSkill+" Check, Roll: "+sRoll+" Modifier: "+sRank+" = "+sResult); + + if (!nSecret) + { + AssignCommand( oMyTarget, SpeakString(sSkill+" Check, Roll: "+sRoll+" Modifier: "+sRank+" = "+sResult)); + } +} + +void dmwand_SwapDayNight(int nDay) +{ + int nCurrentHour; + int nCurrentMinute = GetTimeMinute(); + int nCurrentSecond = GetTimeSecond(); + int nCurrentMilli = GetTimeMillisecond(); + + nCurrentHour = ((nDay == 1)?7:19); + + SetTime(nCurrentHour, nCurrentMinute, nCurrentSecond, nCurrentMilli); + dmwand_BuildConversation("TimeOfDay", ""); +} + +void dmwand_TakeAll() +{ + dmwand_TakeAllEquipped(); + dmwand_TakeAllUnequipped(); +} + +void dmwand_TakeAllEquipped() +{ + dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_ARMS, oMyTarget)); + dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_ARROWS, oMyTarget)); + dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_BELT, oMyTarget)); + dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_BOLTS, oMyTarget)); + dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_BOOTS, oMyTarget)); + dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_BULLETS, oMyTarget)); + dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_CHEST, oMyTarget)); + dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_CLOAK, oMyTarget)); + dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_HEAD, oMyTarget)); + dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_LEFTHAND, oMyTarget)); + dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_LEFTRING, oMyTarget)); + dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_NECK, oMyTarget)); + dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oMyTarget)); + dmwand_takeoneitem(GetItemInSlot(INVENTORY_SLOT_RIGHTRING, oMyTarget)); +} + +void dmwand_TakeAllUnequipped() +{ + object oEquip = GetFirstItemInInventory(oMyTarget); + while(GetIsObjectValid(oEquip)) + { + dmwand_takeoneitem(oEquip); + oEquip = GetNextItemInInventory(oMyTarget); + } +} + +void dmwand_TakeItem() +{ + object oItem = GetLocalObject(oMySpeaker, "dmw_item"); + + dmwand_takeoneitem(oItem); + dmwand_BuildConversation("ListInventory", ""); +} + +void dmwand_takeoneitem(object oEquip) +{ + if (GetIsObjectValid(oEquip) != 0) + { + AssignCommand(oMySpeaker, ActionTakeItem(oEquip, oMyTarget)); + } +} + +void dmwand_Toad() +{ + effect ePenguin = EffectPolymorph(POLYMORPH_TYPE_PENGUIN); + effect eParalyze = EffectParalyze(); + SendMessageToPC(oMySpeaker, "Penguin? Don't you mean toad?"); + + AssignCommand(oMyTarget, ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePenguin, oMyTarget)); + AssignCommand(oMyTarget, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eParalyze, oMyTarget)); + SetLocalInt(oMyTarget, "toaded", 1); +} + +void dmwand_TurnNearOff() +{ + object oMyTest = GetFirstObjectInShape(SHAPE_CUBE, 0.6, lMyLoc, FALSE, OBJECT_TYPE_ALL); + while(GetIsObjectValid(oMyTest) && GetIsPC(oMyTest)) + { + object oMyTest = GetNextObjectInShape(SHAPE_CUBE, 0.6, lMyLoc, FALSE, OBJECT_TYPE_ALL); + } + + if(GetIsObjectValid(oMyTest) && (! GetIsPC(oMyTest))) + { + dmwand_TurnOff(oMyTest); + } +} + +void dmwand_TurnNearOn() +{ + object oMyTest = GetFirstObjectInShape(SHAPE_CUBE, 0.6, lMyLoc, FALSE, OBJECT_TYPE_ALL); + while(GetIsObjectValid(oMyTest) && GetIsPC(oMyTest)) + { + object oMyTest = GetNextObjectInShape(SHAPE_CUBE, 0.6, lMyLoc, FALSE, OBJECT_TYPE_ALL); + } + + if(GetIsObjectValid(oMyTest) && (! GetIsPC(oMyTest))) + { + dmwand_TurnOn(oMyTest); + } +} + +void dmwand_TurnOff(object oMyPlaceable) +{ + AssignCommand(oMyPlaceable, PlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE)); + DelayCommand(0.4,SetPlaceableIllumination(oMyPlaceable, FALSE)); + DelayCommand(0.5,RecomputeStaticLighting(GetArea(oMyPlaceable))); +} + +void dmwand_TurnOn(object oMyPlaceable) +{ + AssignCommand(oMyPlaceable, PlayAnimation(ANIMATION_PLACEABLE_ACTIVATE)); + DelayCommand(0.4,SetPlaceableIllumination(oMyPlaceable, TRUE)); + DelayCommand(0.5,RecomputeStaticLighting(GetArea(oMyPlaceable))); +} + +void dmwand_TurnTargetOff() +{ + dmwand_TurnOff(oMyTarget); +} + +void dmwand_TurnTargetOn() +{ + dmwand_TurnOn(oMyTarget); +} + +void dmwand_Untoad() +{ + effect eMyEffect = GetFirstEffect(oMyTarget); + while(GetIsEffectValid(eMyEffect)) + { + if(GetEffectType(eMyEffect) == EFFECT_TYPE_POLYMORPH || + GetEffectType(eMyEffect) == EFFECT_TYPE_PARALYZE) + { + RemoveEffect(oMyTarget, eMyEffect); + } + eMyEffect = GetNextEffect(oMyTarget); + } +} diff --git a/_module/nss/dmw_inc.nss b/_module/nss/dmw_inc.nss new file mode 100644 index 0000000..e464bf7 --- /dev/null +++ b/_module/nss/dmw_inc.nss @@ -0,0 +1,6 @@ +int DMW_START_CUSTOM_TOKEN = 8000; + +//Retrieve targetting information +object oMySpeaker = GetLastSpeaker(); +object oMyTarget = GetLocalObject(oMySpeaker, "dmwandtarget"); +location lMyLoc = GetLocalLocation(oMySpeaker, "dmwandloc"); diff --git a/_module/nss/dmw_proto_inc.nss b/_module/nss/dmw_proto_inc.nss new file mode 100644 index 0000000..aa2bde9 --- /dev/null +++ b/_module/nss/dmw_proto_inc.nss @@ -0,0 +1,218 @@ +//:://///////////////////////////////////////////// +//Test functions from dmw_test_inc + +// checks if a nearby object is destroyable +int dmwand_isnearbydestroyable(); +// Check if the target can be created with CreateObject +int dmwand_istargetcreateable(); +//Check if target is a destroyable object +int dmwand_istargetdestroyable(); +// checks if the wand was NOT clicked on an object +int dmwand_istargetinvalid(); +// check if the target has an inventory +int dmwand_istargetinventory(); +//Check if the target is not the wand's user +int dmwand_istargetnotme(); +//Check if target is an NPC or monster +int dmwand_istargetnpc(); +//Check if the target is a PC +int dmwand_istargetpc(); +//Check if the target is a PC and not me +int dmwand_istargetpcnme(); +// Check if the target is a PC or NPC +// uses the CON score currently +int dmwand_istargetpcornpc(); +//Check if the target is a PC or an npc and not me +int dmwand_istargetpcornpcnme(); +// Check if target is a placeable +int dmwand_istargetplaceable(); + +//:://///////////////////////////////////////////// +//Conversation functions from dmw_conv_inc + +//Build Conversation by Dopple +//Build a conversation level, adding "next" and "previous" as needed +void dmwand_BuildConversation(string sConversation, string sParams); +//Build Conversation Dialog by Dopple +//Used by BuildConversation to translate string representation of a +// dialog name to its function +int dmwand_BuildConversationDialog(int nCurrent, int nChoice, string sConversation, string sParams); + +// Chose which direction something's alignment should change +int dmw_conv_ChangeAlign(int nCurrent, int nChoice, string sParams = ""); +// Chose what attributes to display about a creature +int dmw_conv_DispAttribs(int nCurrent, int nChoice, string sParams = ""); +// Chose what ability or skill to do a roll with +int dmw_conv_DoRoll(int nCurrent, int nChoice, string sParams = ""); +// Chose what to do with an object's inventory +int dmw_conv_Inventory(int nCurrent, int nChoice, string sParams = ""); +// Diaplay an item's stats, and chose what to do with that item +int dmw_conv_ItemListConv(int nCurrent, int nChoice, string sParams = ""); +// List a creature's inventory +int dmw_conv_ListInventory(int nCurrent, int nChoice, string sParams = ""); +// List all players +int dmw_conv_ListPlayers(int nCurrent, int nChoice, string sParams = ""); +// Chose how much to modify alignment by +int dmw_conv_ModAlign(int nCurrent, int nChoice, string sParams = ""); +// Chose how much to change reputation by +int dmw_conv_ModRep(int nCurrent, int nChoice, string sParams = ""); +// Chose whether a roll should be public or private +int dmw_conv_Roll(int nCurrent, int nChoice, string sParams = ""); +// Starting conversation, all branches lead from here +int dmw_conv_Start(int nCurrent, int nChoice, string sParams = ""); +// Chose how far to advance the time of day +int dmw_conv_TimeOfDay(int nCurrent, int nChoice, string sParams = ""); + +//:://///////////////////////////////////////////// +//dmwand functions from dmw_func_inc + +//Ability Roll Funtion by Jhenne +// - nAbility: ABILITY_* +// - nSecret: TRUE if roll should not be shown to other players +void dmwand_AbilityCheck(int nAbility, int nSecret = TRUE); +//Advance time by Dopple +// -nHours: number of hours to advance time by +void dmwand_AdvanceTime(int nHours); +//Alignment by Robert Bernavich, Jhenne, Archaego +// function returns concatenated string version of objects Alignment +string dmwand_Alignment(object oEntity); +//ClassLevel by Robert Bernavich, Jhenne, Archaego +// Returns all three classes and levels in string format of Object +string dmwand_ClassLevel(object oEntity); +//Destroy item by Dopple +//Destroys item in "dmw_item" local object on speaker, then returns to +// inventory list dialog +void dmwand_DestroyItem(); +//Destroy nearby by Dopple +// Destroy the first object we find nearby the target location, then +// return to starting dialog +void dmwand_DestroyNearbyTarget(); +//Destroy target by Dopple, adapted from Bioware script in World Builder Guide +// destroy target object/creature, then return to starting dialog +void dmwand_DestroyTarget(); +//Export Characters suggested by a great number of people +void dmwand_ExportChars(); +//Follow me by Jhenne +// force creature or player to follow user +void dmwand_FollowMe(); +//Follow Target by Jhenne +// force user to follow target +void dmwand_FollowTarget(); +//Gender by Robert Bernavich, Jhenne, Archaego +// function returns a string value of objects gender +string dmwand_Gender(object oEntity); +//Identify item by Dopple +// toggle identified status of item in "dmw_item" local object on user, +// then return to the ItemListConv dialog +void dmwand_IdentifyItem(); +//Inventory by Robert Bernavich, Jhenne, Archaego, Dopple +// Loop through the objects inventory and return a string value of entire +// inventory +string dmwand_Inventory(object oEntity); +//Item Info by Robert Bernavich, Jhenne, Archaego, and Dopple +string dmwand_ItemInfo(object oItem, int nLongForm = 0); +//Join player's party +void dmwand_JoinParty(); +//Jump player by Jhenne +void dmwand_JumpPlayerHere(); +//Jump to player by Jhenne +void dmwand_JumpToPlayer(); +//Kick PC by Dopple and Jhenne +// Kick out the target PC +void dmwand_KickPC(); +//Kill the target, forcing it to leave a corpse behind +// taken from Bioware's KillAndReplace() in the World Builder Guide +void dmwand_KillAndReplace(); +//Leave target's party +void dmwand_LeaveParty(); +//Map area by Dopple +// Give the target a full map of the area +void dmwand_MapArea(); +//Mod One Rep by Jhenne and Dopple +// Modify the reputations of target creature and player towards each other +void dmwand_ModOneRep(string sPlayer); +//Mod Rep by Jhenne and Dopple +// Modify the reputations of target creature and all players towards each +// other +void dmwand_ModRep(string sAmt); +//Player list conversation by Dopple +// Used to return to starting dialog after selecting a player +void dmwand_PlayerListConv(string sParams); +//Race by Robert Bernavich, Jhenne, Archaego +// Returns string version of objects race +string dmwand_Race(object oEntity); +//Reload Module by Dopple +// reload the current running module +void dmwand_ReloadModule(); +//Resume default by Jhenne +// make target resume waypoints if creature, stop everything if player +void dmwand_ResumeDefault(); +//Shift Alignment by Jhenne and Dopple +// Shift the alignment of object +// - sAlign: law__/chaos/good_/evil +// - nShift: amount to shift by +void dmwand_ShiftAlignment(string sAlign, int nShift); +//ShowAllAttribs by Robert Bernavich, Jhenne, Archaego +// Return formatted report of player's character information +void dmwand_ShowAllAttribs(); +//ShowBasicAttribs by Robert Bernavich, Jhenne, Archaego +// Return formatted report of player's basic character information +void dmwand_ShowBasicAttribs(); +//ShowInventory by RRobert Bernavich, Jhenne, Archaego +// Return formatted report of player's inventory +void dmwand_ShowInventory(); +//Skill Roll Funtion by Jhenne, modified by Dopple +// - nSkill: SKILL_* +// - nSecret: TRUE if roll should not be shown to other players +void dmwand_SkillCheck(int nSkill, int nSecret = TRUE); +//Swap Day/Night by Dopple +// - nDay: 1 to make it day, 0 to make it night +void dmwand_SwapDayNight(int nDay); +//Take all by Jhenne and Dopple +// Take all items from target +void dmwand_TakeAll(); +//Take all equipped by Jhenne and Dopple +// Take all equipped items off of target +void dmwand_TakeAllEquipped(); +//Take all unequipped by Jhenne and Dopple +// take all unequipped items from target +void dmwand_TakeAllUnequipped(); +//Take Item by Jhenne and Dopple +// take dialog-selected item from target, and return to inventory list dialog +void dmwand_TakeItem(); +//Item Stripper by Jhenne - remove item from target +// - oEquip: object to remove +void dmwand_takeoneitem(object oEquip); +//Toad..err..penguin the player by Dopple +// I would rather a chicken, but it seems that's not a valid polymorph type :( +void dmwand_Toad(); +//TurnNearOff by Dopple, adapted from Bioware's on/off script +// Turn a placeable near the target location off +void dmwand_TurnNearOff(); +//TurnNearOn by Dopple, adapted from Bioware's on/off script +// Turn a placeable near the target location on +void dmwand_TurnNearOn(); +//TurnOff by Dopple, adapted from Bioware's on/off script +// Turn a placeable off +void dmwand_TurnOff(object oMyPlaceable); +//TurnOn by Dopple, adapted from Bioware's on/off script +// Turn a placeable on +void dmwand_TurnOn(object oMyPlaceable); +//TurnTargetOff by Dopple, adapted from Bioware's on/off script +// Turn target off +void dmwand_TurnTargetOff(); +//TurnTargetOn by Dopple, adapted from Bioware's on/off script +// Turn target on +void dmwand_TurnTargetOn(); +//UnToad..err..penguin the player by Dopple +// reverse effects of Toad +void dmwand_Untoad(); + +//Do Dialog Choice by Dopple +//Dialog function in dmw_dodialog_inc, performs a function or starts +// another dialog function when a dialog choice is selected +void dmwand_DoDialogChoice(int nChoice); + +//Start Conversation by Dopple +// Function to start the ball rolling, in dmw_start_inc +void dmwand_StartConversation(); diff --git a/_module/nss/dmw_runscript.nss b/_module/nss/dmw_runscript.nss new file mode 100644 index 0000000..92c0879 --- /dev/null +++ b/_module/nss/dmw_runscript.nss @@ -0,0 +1,35 @@ +void main() +{ + object oMyActivator = OBJECT_SELF; + if(GetIsDM(oMyActivator) != TRUE) + { + object oTest = GetFirstPC(); + string sTestName = GetPCPlayerName(oMyActivator); + int nFound = FALSE; + while (GetIsObjectValid(oTest) && (! nFound)) + { + if (GetPCPlayerName(oTest) == sTestName) + { + if(GetIsDM(oTest)) + { + nFound = TRUE; + } + else + { + SendMessageToPC(oMyActivator,"This is too much power for mere mortals!"); + return; + } + } + oTest=GetNextPC(); + } + } + // get the wand's activator and target, put target info into local vars on activator + object oMyTarget; + SetLocalObject(oMyActivator, "dmwandtarget", oMyTarget); + location lMyLoc; + SetLocalLocation(oMyActivator, "dmwandloc", lMyLoc); + + //Make the activator start a conversation with itself + AssignCommand(oMyActivator, ActionStartConversation(oMyActivator, "dmwand", TRUE)); + return; +} diff --git a/_module/nss/dmw_start_inc.nss b/_module/nss/dmw_start_inc.nss new file mode 100644 index 0000000..3871f5b --- /dev/null +++ b/_module/nss/dmw_start_inc.nss @@ -0,0 +1,418 @@ +#include "dmw_proto_inc" +#include "dmw_test_inc" + +int dmw_conv_Start(int nCurrent, int nChoice, string sParams = "") +{ + string sText = ""; + string sCall = ""; + string sCallParams = ""; + + switch(nCurrent) + { + case 0: + nCurrent = 0; + sText = "Hello there, DM. What can I do for you?"; + sCall = ""; + sCallParams = ""; + break; + case 1: + nCurrent = 1; + if(dmwand_istargetpcornpc()) + { + sText = "Display this creature's attributes."; + sCall = "conv_DispAttribs"; + sCallParams = ""; + break; + } + case 2: + nCurrent = 2; + if(dmwand_istargetpcornpc()) + { + sText = "Change this creature's alignment."; + sCall = "conv_ChangeAlign"; + sCallParams = ""; + break; + } + case 3: + nCurrent = 3; + if(dmwand_istargetpcornpcnme()) + { + sText = "Map area out for this player."; + sCall = "func_MapArea"; + sCallParams = ""; + break; + } + case 4: + nCurrent = 4; + if(dmwand_istargetinventory()) + { + sText = "Work with this object's inventory."; + sCall = "conv_Inventory"; + sCallParams = ""; + break; + } + case 5: + nCurrent = 5; + if(dmwand_istargetpcornpcnme()) + { + sText = "Follow this creature."; + sCall = "func_FollowTarget"; + sCallParams = ""; + break; + } + case 6: + nCurrent = 6; + if(dmwand_istargetpcornpcnme()) + { + sText = "Make this creature follow me."; + sCall = "func_FollowMe"; + sCallParams = ""; + break; + } + case 7: + nCurrent = 7; + if(dmwand_istargetpcornpcnme()) + { + sText = "Make this creature go about its business."; + sCall = "func_ResumeDefault"; + sCallParams = ""; + break; + } + case 8: + nCurrent = 8; + if(dmwand_istargetpcnme()) + { + sText = "Penguin this player."; + sCall = "func_Toad"; + sCallParams = ""; + break; + } + case 9: + nCurrent = 9; + if(dmwand_istargetpcnme()) + { + sText = "Unpenguin this player."; + sCall = "func_Untoad"; + sCallParams = ""; + break; + } + case 10: + nCurrent = 10; + if(dmwand_istargetpcnme()) + { + sText = "Boot this player."; + sCall = "func_KickPC"; + sCallParams = ""; + break; + } + case 11: + nCurrent = 11; + if(dmwand_istargetnpc()) + { + sText = "Kill this, leaving a corpse."; + sCall = "func_KillAndReplace"; + sCallParams = ""; + break; + } + case 12: + nCurrent = 12; + if(dmwand_istargetinvalid()) + { + sText = "List all players..."; + sCall = "conv_ListPlayers"; + sCallParams = "func_PlayerListConv"; + break; + } + case 13: + nCurrent = 13; + if(dmwand_istargetinvalid()) + { + sText = "Advance the current time of day."; + sCall = "conv_TimeOfDay"; + sCallParams = ""; + break; + } + case 14: + nCurrent = 14; + if(dmwand_istargetinvalid()) + { + sText = "Reload the current running module."; + sCall = "func_ReloadModule"; + sCallParams = ""; + break; + } + case 15: + nCurrent = 15; + if(dmwand_istargetpcornpc()) + { + sText = "Roll a skill check."; + sCall = "conv_Roll"; + sCallParams = "skill__"; + break; + } + case 16: + nCurrent = 16; + if(dmwand_istargetpcornpc()) + { + sText = "Roll an ability check."; + sCall = "conv_Roll"; + sCallParams = "ability"; + break; + } + case 17: + nCurrent = 17; + if(dmwand_istargetdestroyable()) + { + sText = "Destroy this object."; + sCall = "func_DestroyTarget"; + sCallParams = ""; + break; + } + case 18: + nCurrent = 18; + if((!dmwand_istargetdestroyable()) && dmwand_isnearbydestroyable()) + { + sText = "Destroy an object near this spot."; + sCall = "func_DestroyNearbyTarget"; + sCallParams = ""; + break; + } + case 19: + nCurrent = 19; + if(dmwand_istargetdestroyable()) + { + sText = "Turn this object on."; + sCall = "func_TurnTargetOn"; + sCallParams = ""; + break; + } + case 20: + nCurrent = 20; + if(dmwand_istargetdestroyable()) + { + sText = "Turn this object off."; + sCall = "func_TurnTargetOff"; + sCallParams = ""; + break; + } + case 21: + nCurrent = 21; + if((!dmwand_istargetdestroyable()) && dmwand_isnearbydestroyable()) + { + sText = "Turn on an object near this spot."; + sCall = "func_TurnNearOn"; + sCallParams = ""; + break; + } + case 22: + nCurrent = 22; + if((!dmwand_istargetdestroyable()) && dmwand_isnearbydestroyable()) + { + sText = "Turn off an object near this spot."; + sCall = "func_TurnNearOff"; + sCallParams = ""; + break; + } + case 23: + nCurrent = 23; + if(dmwand_istargetnpc()) + { + sText = "Change a player's reputation with this creature's faction."; + sCall = "conv_ModRep"; + sCallParams = "one"; + break; + } + case 24: + nCurrent = 24; + if(dmwand_istargetnpc()) + { + sText = "Change all player reputations with this creature's faction."; + sCall = "conv_ModRep"; + sCallParams = "all"; + break; + } + case 25: + nCurrent = 25; + if(dmwand_istargetinvalid()) + { + sText = "Export all characters."; + sCall = "func_ExportChars"; + sCallParams = ""; + break; + } + case 26: + nCurrent = 26; + if(dmwand_istargetpcnme()) + { + sText = "Join this player's party."; + sCall = "func_JoinParty"; + sCallParams = ""; + break; + } + case 27: + nCurrent = 27; + if(dmwand_istargetinvalid()) + { + sText = "Remove me from my current party."; + sCall = "func_LeaveParty"; + sCallParams = ""; + break; + } + case 28: + nCurrent = 28; + if(dmwand_istargetpcnme()) + { + sText = "Jump this player to my location."; + sCall = "func_JumpPlayerHere"; + sCallParams = ""; + break; + } + case 29: + nCurrent = 29; + if(dmwand_istargetpcnme()) + { + sText = "Jump me to this player's location."; + sCall = "func_JumpToPlayer"; + sCallParams = ""; + break; + } + default: + nCurrent = 0; + sText = ""; + sCall = ""; + sCallParams = ""; + break; + } + + SetLocalString(oMySpeaker, "dmw_dialog" + IntToString(nChoice), sText); + SetLocalString(oMySpeaker, "dmw_function" + IntToString(nChoice), sCall); + SetLocalString(oMySpeaker, "dmw_params" + IntToString(nChoice), sCallParams); + + return nCurrent; +} + +int dmwand_BuildConversationDialog(int nCurrent, int nChoice, string sConversation, string sParams) +{ + if(TestStringAgainstPattern(sConversation, "Start")) + { + return dmw_conv_Start(nCurrent, nChoice, sParams); + } + return FALSE; +} + +void dmwand_BuildConversation(string sConversation, string sParams) +{ + int nLast; + int nTemp; + int nChoice = 1; + int nCurrent = 1; + int nMatch; + + if(TestStringAgainstPattern(sParams, "prev")) + { + //Get the number choice to start with + nCurrent = GetLocalInt(oMySpeaker, "dmw_dialogprev"); + + //Since we're going to the previous page, there will be a next + SetLocalString(oMySpeaker, "dmw_dialog9", "Next ->"); + SetLocalString(oMySpeaker, "dmw_function9", "conv_" + sConversation); + SetLocalString(oMySpeaker, "dmw_params9", "next"); + SetLocalInt(oMySpeaker, "dmw_dialognext", nCurrent); + + nChoice = 8; + for(;nChoice >= 0; nChoice--) + { + int nTemp1 = nCurrent; + int nTemp2 = nCurrent; + nMatch = nTemp2; + while((nCurrent == nMatch) && (nTemp2 > 0)) + { + nTemp2--; + nMatch = dmwand_BuildConversationDialog(nTemp2, nChoice, sConversation, sParams); + } + + if(nTemp2 <= 0) + { + //we went back too far for some reason, so make this choice blank + SetLocalString(oMySpeaker, "dmw_dialog" + IntToString(nChoice), ""); + SetLocalString(oMySpeaker, "dmw_function" + IntToString(nChoice), ""); + SetLocalString(oMySpeaker, "dmw_params" + IntToString(nChoice), ""); + } + nLast = nTemp; + nTemp = nTemp1; + nTemp1 = nMatch; + nCurrent = nMatch; + } + + if(nMatch > 0) + { + SetLocalString(oMySpeaker, "dmw_dialog1", "<- previous"); + SetLocalString(oMySpeaker, "dmw_function1", "conv_" + sConversation); + SetLocalString(oMySpeaker, "dmw_params1", "prev"); + SetLocalInt(oMySpeaker, "dmw_dialogprev", nLast); + } + + //fill the NPC's dialog spot + //(saved for last because the build process tromps on it) + dmwand_BuildConversationDialog(0, 0, sConversation, sParams); + } + else + { + //fill the NPC's dialog spot + dmwand_BuildConversationDialog(0, 0, sConversation, sParams); + + //No parameters specified, start at the top of the conversation + if(sParams == "") + { + nChoice = 1; + nCurrent = 1; + } + + //A "next->" choice was selected + if(TestStringAgainstPattern(sParams, "next")) + { + //get the number choice to start with + nCurrent = GetLocalInt(oMySpeaker, "dmw_dialognext"); + + //set this as the number for the "previous" choice to use + SetLocalInt(oMySpeaker, "dmw_dialogprev", nCurrent); + + //Set the first dialog choice to be "previous" + nChoice = 2; + SetLocalString(oMySpeaker, "dmw_dialog1", "<- Previous"); + SetLocalString(oMySpeaker, "dmw_function1", "conv_" + sConversation); + SetLocalString(oMySpeaker, "dmw_params1", "prev"); + } + + //Loop through to build the dialog list + for(;nChoice <= 10; nChoice++) + { + nMatch = dmwand_BuildConversationDialog(nCurrent, nChoice, sConversation, sParams); + //nLast will be the value of the choice before the last one + nLast = nTemp; + nTemp = nMatch; + if(nMatch > 0) { nCurrent = nMatch; } + if(nMatch == 0) { nLast = 0; } + nCurrent++; + } + + //If there were enough choices to fill 10 spots, make spot 9 a "next" + if(nLast > 0) + { + SetLocalString(oMySpeaker, "dmw_dialog9", "Next ->"); + SetLocalString(oMySpeaker, "dmw_function9", "conv_" + sConversation); + SetLocalString(oMySpeaker, "dmw_params9", "next"); + SetLocalInt(oMySpeaker, "dmw_dialognext", nLast); + } + } +} + +void dmwand_StartConversation() +{ + if(! GetIsObjectValid(oMySpeaker)) + { + return; + } + + dmwand_BuildConversation("Start", ""); +} diff --git a/_module/nss/dmw_test_dialog0.nss b/_module/nss/dmw_test_dialog0.nss new file mode 100644 index 0000000..976284a --- /dev/null +++ b/_module/nss/dmw_test_dialog0.nss @@ -0,0 +1,27 @@ +#include "dmw_inc" +#include "dmw_start_inc" + +int StartingConditional() +{ + int nMyNum = 0; + + //Check whether this conversation has been started already, start it if not. + int nStarted = GetLocalInt(oMySpeaker, "dmw_started"); + if(! nStarted) + { + SetLocalInt(oMySpeaker, "dmw_started", 1); + dmwand_StartConversation(); + } + + string sMyString = GetLocalString(oMySpeaker, "dmw_dialog" + IntToString(nMyNum)); + + if(sMyString == "") + { + return FALSE; + } + else + { + SetCustomToken(DMW_START_CUSTOM_TOKEN + nMyNum, sMyString); + return TRUE; + } +} diff --git a/_module/nss/dmw_test_dialog1.nss b/_module/nss/dmw_test_dialog1.nss new file mode 100644 index 0000000..9b7b3e7 --- /dev/null +++ b/_module/nss/dmw_test_dialog1.nss @@ -0,0 +1,22 @@ +#include "dmw_inc" + +int StartingConditional() +{ + int nMyNum = 1; + + object oMySpeaker = GetLastSpeaker(); + object oMyTarget = GetLocalObject(oMySpeaker, "dmwandtarget"); + location lMyLoc = GetLocalLocation(oMySpeaker, "dmwandloc"); + + string sMyString = GetLocalString(oMySpeaker, "dmw_dialog" + IntToString(nMyNum)); + + if(sMyString == "") + { + return FALSE; + } + else + { + SetCustomToken(DMW_START_CUSTOM_TOKEN + nMyNum, sMyString); + return TRUE; + } +} diff --git a/_module/nss/dmw_test_dialog2.nss b/_module/nss/dmw_test_dialog2.nss new file mode 100644 index 0000000..a0a8da9 --- /dev/null +++ b/_module/nss/dmw_test_dialog2.nss @@ -0,0 +1,22 @@ +#include "dmw_inc" + +int StartingConditional() +{ + int nMyNum = 2; + + object oMySpeaker = GetLastSpeaker(); + object oMyTarget = GetLocalObject(oMySpeaker, "dmwandtarget"); + location lMyLoc = GetLocalLocation(oMySpeaker, "dmwandloc"); + + string sMyString = GetLocalString(oMySpeaker, "dmw_dialog" + IntToString(nMyNum)); + + if(sMyString == "") + { + return FALSE; + } + else + { + SetCustomToken(DMW_START_CUSTOM_TOKEN + nMyNum, sMyString); + return TRUE; + } +} diff --git a/_module/nss/dmw_test_dialog3.nss b/_module/nss/dmw_test_dialog3.nss new file mode 100644 index 0000000..9719831 --- /dev/null +++ b/_module/nss/dmw_test_dialog3.nss @@ -0,0 +1,22 @@ +#include "dmw_inc" + +int StartingConditional() +{ + int nMyNum = 3; + + object oMySpeaker = GetLastSpeaker(); + object oMyTarget = GetLocalObject(oMySpeaker, "dmwandtarget"); + location lMyLoc = GetLocalLocation(oMySpeaker, "dmwandloc"); + + string sMyString = GetLocalString(oMySpeaker, "dmw_dialog" + IntToString(nMyNum)); + + if(sMyString == "") + { + return FALSE; + } + else + { + SetCustomToken(DMW_START_CUSTOM_TOKEN + nMyNum, sMyString); + return TRUE; + } +} diff --git a/_module/nss/dmw_test_dialog4.nss b/_module/nss/dmw_test_dialog4.nss new file mode 100644 index 0000000..6a6ad00 --- /dev/null +++ b/_module/nss/dmw_test_dialog4.nss @@ -0,0 +1,22 @@ +#include "dmw_inc" + +int StartingConditional() +{ + int nMyNum = 4; + + object oMySpeaker = GetLastSpeaker(); + object oMyTarget = GetLocalObject(oMySpeaker, "dmwandtarget"); + location lMyLoc = GetLocalLocation(oMySpeaker, "dmwandloc"); + + string sMyString = GetLocalString(oMySpeaker, "dmw_dialog" + IntToString(nMyNum)); + + if(sMyString == "") + { + return FALSE; + } + else + { + SetCustomToken(DMW_START_CUSTOM_TOKEN + nMyNum, sMyString); + return TRUE; + } +} diff --git a/_module/nss/dmw_test_dialog5.nss b/_module/nss/dmw_test_dialog5.nss new file mode 100644 index 0000000..8954102 --- /dev/null +++ b/_module/nss/dmw_test_dialog5.nss @@ -0,0 +1,22 @@ +#include "dmw_inc" + +int StartingConditional() +{ + int nMyNum = 5; + + object oMySpeaker = GetLastSpeaker(); + object oMyTarget = GetLocalObject(oMySpeaker, "dmwandtarget"); + location lMyLoc = GetLocalLocation(oMySpeaker, "dmwandloc"); + + string sMyString = GetLocalString(oMySpeaker, "dmw_dialog" + IntToString(nMyNum)); + + if(sMyString == "") + { + return FALSE; + } + else + { + SetCustomToken(DMW_START_CUSTOM_TOKEN + nMyNum, sMyString); + return TRUE; + } +} diff --git a/_module/nss/dmw_test_dialog6.nss b/_module/nss/dmw_test_dialog6.nss new file mode 100644 index 0000000..665f537 --- /dev/null +++ b/_module/nss/dmw_test_dialog6.nss @@ -0,0 +1,22 @@ +#include "dmw_inc" + +int StartingConditional() +{ + int nMyNum = 6; + + object oMySpeaker = GetLastSpeaker(); + object oMyTarget = GetLocalObject(oMySpeaker, "dmwandtarget"); + location lMyLoc = GetLocalLocation(oMySpeaker, "dmwandloc"); + + string sMyString = GetLocalString(oMySpeaker, "dmw_dialog" + IntToString(nMyNum)); + + if(sMyString == "") + { + return FALSE; + } + else + { + SetCustomToken(DMW_START_CUSTOM_TOKEN + nMyNum, sMyString); + return TRUE; + } +} diff --git a/_module/nss/dmw_test_dialog7.nss b/_module/nss/dmw_test_dialog7.nss new file mode 100644 index 0000000..6bb7ee4 --- /dev/null +++ b/_module/nss/dmw_test_dialog7.nss @@ -0,0 +1,22 @@ +#include "dmw_inc" + +int StartingConditional() +{ + int nMyNum = 7; + + object oMySpeaker = GetLastSpeaker(); + object oMyTarget = GetLocalObject(oMySpeaker, "dmwandtarget"); + location lMyLoc = GetLocalLocation(oMySpeaker, "dmwandloc"); + + string sMyString = GetLocalString(oMySpeaker, "dmw_dialog" + IntToString(nMyNum)); + + if(sMyString == "") + { + return FALSE; + } + else + { + SetCustomToken(DMW_START_CUSTOM_TOKEN + nMyNum, sMyString); + return TRUE; + } +} diff --git a/_module/nss/dmw_test_dialog8.nss b/_module/nss/dmw_test_dialog8.nss new file mode 100644 index 0000000..aaf9436 --- /dev/null +++ b/_module/nss/dmw_test_dialog8.nss @@ -0,0 +1,22 @@ +#include "dmw_inc" + +int StartingConditional() +{ + int nMyNum = 8; + + object oMySpeaker = GetLastSpeaker(); + object oMyTarget = GetLocalObject(oMySpeaker, "dmwandtarget"); + location lMyLoc = GetLocalLocation(oMySpeaker, "dmwandloc"); + + string sMyString = GetLocalString(oMySpeaker, "dmw_dialog" + IntToString(nMyNum)); + + if(sMyString == "") + { + return FALSE; + } + else + { + SetCustomToken(DMW_START_CUSTOM_TOKEN + nMyNum, sMyString); + return TRUE; + } +} diff --git a/_module/nss/dmw_test_dialog9.nss b/_module/nss/dmw_test_dialog9.nss new file mode 100644 index 0000000..1c65d40 --- /dev/null +++ b/_module/nss/dmw_test_dialog9.nss @@ -0,0 +1,22 @@ +#include "dmw_inc" + +int StartingConditional() +{ + int nMyNum = 9; + + object oMySpeaker = GetLastSpeaker(); + object oMyTarget = GetLocalObject(oMySpeaker, "dmwandtarget"); + location lMyLoc = GetLocalLocation(oMySpeaker, "dmwandloc"); + + string sMyString = GetLocalString(oMySpeaker, "dmw_dialog" + IntToString(nMyNum)); + + if(sMyString == "") + { + return FALSE; + } + else + { + SetCustomToken(DMW_START_CUSTOM_TOKEN + nMyNum, sMyString); + return TRUE; + } +} diff --git a/_module/nss/dmw_test_inc.nss b/_module/nss/dmw_test_inc.nss new file mode 100644 index 0000000..353e9cb --- /dev/null +++ b/_module/nss/dmw_test_inc.nss @@ -0,0 +1,76 @@ +#include "dmw_proto_inc" + +int dmwand_isnearbydestroyable() +{ + object oMyTest = GetFirstObjectInShape(SHAPE_CUBE, 0.6, lMyLoc, FALSE, OBJECT_TYPE_ALL); + int nTargetType = GetObjectType(oMyTest); + return (GetIsObjectValid(oMyTest) && (! GetIsPC(oMyTest)) && ((nTargetType == OBJECT_TYPE_ITEM) || (nTargetType == OBJECT_TYPE_PLACEABLE) || (nTargetType == OBJECT_TYPE_CREATURE))); +} + +int dmwand_istargetcreateable() +{ + if(! GetIsObjectValid(oMyTarget)) { return FALSE; } + + int nTargetType = GetObjectType(oMyTarget); + return ((nTargetType == OBJECT_TYPE_ITEM) || (nTargetType == OBJECT_TYPE_PLACEABLE) || (nTargetType == OBJECT_TYPE_CREATURE)); +} + +int dmwand_istargetdestroyable() +{ + if(! GetIsObjectValid(oMyTarget)) { return FALSE; } + + int nTargetType = GetObjectType(oMyTarget); + if(! GetIsPC(oMyTarget)) + { + return ((nTargetType == OBJECT_TYPE_ITEM) || (nTargetType == OBJECT_TYPE_PLACEABLE) || (nTargetType == OBJECT_TYPE_CREATURE)); + } + return FALSE; +} + +int dmwand_istargetinvalid() +{ + return !GetIsObjectValid(oMyTarget); +} + +int dmwand_istargetinventory() +{ + return (GetIsObjectValid(oMyTarget) && GetHasInventory(oMyTarget)); +} + +int dmwand_istargetnotme() +{ + return (GetIsObjectValid(oMyTarget) && (oMySpeaker != oMyTarget)); +} + +int dmwand_istargetnpc() +{ + return (dmwand_istargetpcornpc() && (! GetIsPC(oMyTarget))); +} + +int dmwand_istargetpc() +{ + return (GetIsObjectValid(oMyTarget) && GetIsPC(oMyTarget)); +} + +int dmwand_istargetpcnme() +{ + return (GetIsObjectValid(oMyTarget) && GetIsPC(oMyTarget) && (oMySpeaker != oMyTarget)); +} + +int dmwand_istargetpcornpc() +{ + return (GetIsObjectValid(oMyTarget) && GetAbilityScore(oMyTarget, ABILITY_CONSTITUTION)); +} + +int dmwand_istargetpcornpcnme() +{ + return (dmwand_istargetpcornpc() && (oMySpeaker != oMyTarget)); +} + +int dmwand_istargetplaceable() +{ + if(! GetIsObjectValid(oMyTarget)) { return FALSE; } + + int nTargetType = GetObjectType(oMyTarget); + return (nTargetType == OBJECT_TYPE_PLACEABLE); +} diff --git a/_module/nss/doorclose.nss b/_module/nss/doorclose.nss new file mode 100644 index 0000000..abd26ba --- /dev/null +++ b/_module/nss/doorclose.nss @@ -0,0 +1,4 @@ +void main() +{ +DelayCommand(60.0, ActionCloseDoor(OBJECT_SELF)); +} diff --git a/_module/nss/et_gobspawn.nss b/_module/nss/et_gobspawn.nss new file mode 100644 index 0000000..3b4c08a --- /dev/null +++ b/_module/nss/et_gobspawn.nss @@ -0,0 +1,91 @@ +//:://///////////////////////////////////////////// +//:: Default: On Spawn In +//:: NW_C2_DEFAULT9 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Determines the course of action to be taken + after having just been spawned in +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 25, 2001 +//::////////////////////////////////////////////// +#include "NW_O2_CONINCLUDE" +#include "NW_I0_GENERIC" + +void main() +{ + + +// CreateItemOnObject("GoblinScalp2", OBJECT_SELF); + + + + +// OPTIONAL BEHAVIORS (Comment In or Out to Activate ) **************************************************************************** + //SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + //SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + // This causes the creature to say a special greeting in their conversation file + // upon Perceiving the player. Attach the [NW_D2_GenCheck.nss] script to the desired + // greeting in order to designate it. As the creature is actually saying this to + // himself, don't attach any player responses to the greeting. + + //SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + // This will set the listening pattern on the NPC to attack when allies call + //SetSpawnInCondition(NW_FLAG_STEALTH); + // If the NPC has stealth and they are a rogue go into stealth mode + //SetSpawnInCondition(NW_FLAG_SEARCH); + // If the NPC has Search go into Search Mode + //SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + // This will set the NPC to give a warning to non-enemies before attacking + + //SetSpawnInCondition(NW_FLAG_SLEEP); + //Creatures that spawn in during the night will be asleep. + //SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING); + //SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); + //SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + //SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + //This will play Ambient Animations until the NPC sees an enemy or is cleared. + //NOTE that these animations will play automatically for Encounter Creatures. + + // NOTE: ONLY ONE OF THE FOLOOWING ESCAPE COMMANDS SHOULD EVER BE ACTIVATED AT ANY ONE TIME. + //SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); // OPTIONAL BEHAVIOR (Flee to a way point and return a short time later.) + //SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); // OPTIONAL BEHAVIOR (Flee to a way point and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); // OPTIONAL BEHAVIOR (Teleport to safety and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); // OPTIONAL BEHAVIOR (Teleport to safety and return a short time later.) + +// CUSTOM USER DEFINED EVENTS +/* + The following settings will allow the user to fire one of the blank user defined events in the NW_D2_DefaultD. Like the + On Spawn In script this script is meant to be customized by the end user to allow for unique behaviors. The user defined + events user 1000 - 1010 +*/ + //SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1001 + //SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1002 + //SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1005 + //SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1006 + //SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1008 + //SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1003 + //SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1004 + //SetSpawnInCondition(NW_FLAG_DEATH_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1007 + +// DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***************************************************************************************** + SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to. + WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them + // 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after + // combat. + GenerateNPCTreasure(); //* Use this to create a small amount of treasure on the creature + +// Below is the stuff I added -tdh + + int nScalpRoll = d4(1); + if (nScalpRoll == 4) { + CreateItemOnObject("goblinscalp", OBJECT_SELF); + } + + +} + + diff --git a/_module/nss/et_minorzomspawn.nss b/_module/nss/et_minorzomspawn.nss new file mode 100644 index 0000000..9c8aa63 --- /dev/null +++ b/_module/nss/et_minorzomspawn.nss @@ -0,0 +1,84 @@ +//:://///////////////////////////////////////////// +//:: Default: On Spawn In +//:: NW_C2_DEFAULT9 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Determines the course of action to be taken + after having just been spawned in +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 25, 2001 +//::////////////////////////////////////////////// +#include "NW_O2_CONINCLUDE" +#include "NW_I0_GENERIC" + +void main() +{ +// OPTIONAL BEHAVIORS (Comment In or Out to Activate ) **************************************************************************** + //SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + //SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + // This causes the creature to say a special greeting in their conversation file + // upon Perceiving the player. Attach the [NW_D2_GenCheck.nss] script to the desired + // greeting in order to designate it. As the creature is actually saying this to + // himself, don't attach any player responses to the greeting. + + //SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + // This will set the listening pattern on the NPC to attack when allies call + //SetSpawnInCondition(NW_FLAG_STEALTH); + // If the NPC has stealth and they are a rogue go into stealth mode + //SetSpawnInCondition(NW_FLAG_SEARCH); + // If the NPC has Search go into Search Mode + //SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + // This will set the NPC to give a warning to non-enemies before attacking + + //SetSpawnInCondition(NW_FLAG_SLEEP); + //Creatures that spawn in during the night will be asleep. + //SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING); + //SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); + //SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + //SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + //This will play Ambient Animations until the NPC sees an enemy or is cleared. + //NOTE that these animations will play automatically for Encounter Creatures. + + // NOTE: ONLY ONE OF THE FOLOOWING ESCAPE COMMANDS SHOULD EVER BE ACTIVATED AT ANY ONE TIME. + //SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); // OPTIONAL BEHAVIOR (Flee to a way point and return a short time later.) + //SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); // OPTIONAL BEHAVIOR (Flee to a way point and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); // OPTIONAL BEHAVIOR (Teleport to safety and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); // OPTIONAL BEHAVIOR (Teleport to safety and return a short time later.) + +// CUSTOM USER DEFINED EVENTS +/* + The following settings will allow the user to fire one of the blank user defined events in the NW_D2_DefaultD. Like the + On Spawn In script this script is meant to be customized by the end user to allow for unique behaviors. The user defined + events user 1000 - 1010 +*/ + //SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1001 + //SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1002 + //SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1005 + //SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1006 + //SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1008 + //SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1003 + //SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1004 + //SetSpawnInCondition(NW_FLAG_DEATH_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1007 + +// DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***************************************************************************************** + SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to. + WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them + // 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after + // combat. + GenerateNPCTreasure(); //* Use this to create a small amount of treasure on the creature + +// Below is the stuff I added -tdh + + int nScalpRoll = d4(1); + if (nScalpRoll == 1) { + CreateItemOnObject("minornecromancyr", OBJECT_SELF); + } + + +} + + diff --git a/_module/nss/et_onleave.nss b/_module/nss/et_onleave.nss new file mode 100644 index 0000000..7ac1d1d --- /dev/null +++ b/_module/nss/et_onleave.nss @@ -0,0 +1,10 @@ +// Module : OnClientLeave by Brian "spilth" Kelly +// For Neverwinter Nights - Bleeding Tutorial + +#include "bleeding_config" + +void main() { + // Remember what their hit points were at for when they next sign on... + SetLocalInt(GetExitingObject(), "LastHitPoints", GetCurrentHitPoints(GetExitingObject())); + +} diff --git a/_module/nss/et_orcspawn.nss b/_module/nss/et_orcspawn.nss new file mode 100644 index 0000000..70e58f9 --- /dev/null +++ b/_module/nss/et_orcspawn.nss @@ -0,0 +1,84 @@ +//:://///////////////////////////////////////////// +//:: Default: On Spawn In +//:: NW_C2_DEFAULT9 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Determines the course of action to be taken + after having just been spawned in +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 25, 2001 +//::////////////////////////////////////////////// +#include "NW_O2_CONINCLUDE" +#include "NW_I0_GENERIC" + +void main() +{ +// OPTIONAL BEHAVIORS (Comment In or Out to Activate ) **************************************************************************** + //SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + //SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + // This causes the creature to say a special greeting in their conversation file + // upon Perceiving the player. Attach the [NW_D2_GenCheck.nss] script to the desired + // greeting in order to designate it. As the creature is actually saying this to + // himself, don't attach any player responses to the greeting. + + //SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + // This will set the listening pattern on the NPC to attack when allies call + //SetSpawnInCondition(NW_FLAG_STEALTH); + // If the NPC has stealth and they are a rogue go into stealth mode + //SetSpawnInCondition(NW_FLAG_SEARCH); + // If the NPC has Search go into Search Mode + //SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + // This will set the NPC to give a warning to non-enemies before attacking + + //SetSpawnInCondition(NW_FLAG_SLEEP); + //Creatures that spawn in during the night will be asleep. + //SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING); + //SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); + //SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + //SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + //This will play Ambient Animations until the NPC sees an enemy or is cleared. + //NOTE that these animations will play automatically for Encounter Creatures. + + // NOTE: ONLY ONE OF THE FOLOOWING ESCAPE COMMANDS SHOULD EVER BE ACTIVATED AT ANY ONE TIME. + //SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); // OPTIONAL BEHAVIOR (Flee to a way point and return a short time later.) + //SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); // OPTIONAL BEHAVIOR (Flee to a way point and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); // OPTIONAL BEHAVIOR (Teleport to safety and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); // OPTIONAL BEHAVIOR (Teleport to safety and return a short time later.) + +// CUSTOM USER DEFINED EVENTS +/* + The following settings will allow the user to fire one of the blank user defined events in the NW_D2_DefaultD. Like the + On Spawn In script this script is meant to be customized by the end user to allow for unique behaviors. The user defined + events user 1000 - 1010 +*/ + //SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1001 + //SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1002 + //SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1005 + //SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1006 + //SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1008 + //SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1003 + //SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1004 + //SetSpawnInCondition(NW_FLAG_DEATH_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1007 + +// DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***************************************************************************************** + SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to. + WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them + // 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after + // combat. + GenerateNPCTreasure(); //* Use this to create a small amount of treasure on the creature + +// Below is the stuff I added -tdh + + int nScalpRoll = d4(1); + if (nScalpRoll == 1) { + CreateItemOnObject("redaxeinsignia", OBJECT_SELF); + } + + +} + + diff --git a/_module/nss/et_rest.nss b/_module/nss/et_rest.nss new file mode 100644 index 0000000..e1e7ea9 --- /dev/null +++ b/_module/nss/et_rest.nss @@ -0,0 +1,111 @@ +#include "x2_inc_restsys" +#include "x2_inc_switches" +#include "x3_inc_horse" + +void main() +{ + object oPC = GetLastPCRested(); + object oMount; + + if (!GetLocalInt(GetModule(),"X3_MOUNT_NO_REST_DISMOUNT")) + { // make sure not mounted + /* Deva, Jan 17, 2008 + Do not allow a mounted PC to rest + */ + if (HorseGetIsMounted(oPC)) + { // cannot mount + if (GetLocalInt(oPC,"X3_REST_CANCEL_MESSAGE_SENT")) + { // cancel message already played + DeleteLocalInt(oPC,"X3_REST_CANCEL_MESSAGE_SENT"); + } // cancel message already played + else + { // play cancel message + FloatingTextStrRefOnCreature(112006,oPC,FALSE); + SetLocalInt(oPC,"X3_REST_CANCEL_MESSAGE_SENT",TRUE); // sentinel + // value to prevent message played a 2nd time on canceled rest + } // play cancel message + AssignCommand(oPC,ClearAllActions(TRUE)); + return; + } // cannot mount + } // make sure not mounted + + if (!GetLocalInt(GetModule(),"X3_MOUNT_NO_REST_DESPAWN")) + { // if there is a paladin mount despawn it + oMount=HorseGetPaladinMount(oPC); + if (!GetIsObjectValid(oMount)) oMount=GetLocalObject(oPC,"oX3PaladinMount"); + if (GetIsObjectValid(oMount)) + { // paladin mount exists + if (oMount==oPC||!GetIsObjectValid(GetMaster(oMount))) AssignCommand(oPC,HorseUnsummonPaladinMount()); + else { AssignCommand(GetMaster(oMount),HorseUnsummonPaladinMount()); } + } // paladin mount exists + } // if there is a paladin mount despawn it + + if (GetModuleSwitchValue(MODULE_SWITCH_USE_XP2_RESTSYSTEM) == TRUE) + { + /* Georg, August 11, 2003 + Added this code to allow the designer to specify a variable on the module + Instead of using a OnAreaEnter script. Nice new toolset feature! + Basically, the first time a player rests, the area is scanned for the + encounter table string and will set it up. + */ + object oArea = GetArea (oPC); + + string sTable = GetLocalString(oArea,"X2_WM_ENCOUNTERTABLE") ; + if (sTable != "" ) + { + int nDoors = GetLocalInt(oArea,"X2_WM_AREA_USEDOORS"); + int nDC = GetLocalInt(oArea,"X2_WM_AREA_LISTENCHECK"); + WMSetAreaTable(oArea,sTable,nDoors,nDC); + + //remove string to indicate we are set up + DeleteLocalString(oArea,"X2_WM_ENCOUNTERTABLE"); + } + + + /* Brent, July 2 2003 + - If you rest and are a low level character at the beginning of the module. + You will trigger the first dream cutscene + */ + if (GetLocalInt(GetModule(), "X2_G_LOWLEVELSTART") == 10) + { + AssignCommand(oPC, ClearAllActions()); + if (GetHitDice(oPC) >= 12) + { + ExecuteScript("bk_sleep", oPC); + return; + } + else + { + FloatingTextStrRefOnCreature(84141 , oPC); + return; + } + } + + if (GetLastRestEventType()==REST_EVENTTYPE_REST_STARTED) + { + if (!WMStartPlayerRest(oPC)) + { + // The resting system has objections against resting here and now + // Probably because there is an ambush already in progress + FloatingTextStrRefOnCreature(84142 ,oPC); + AssignCommand(oPC,ClearAllActions()); + } + if (WMCheckForWanderingMonster(oPC)) + { + //This script MUST be run or the player won't be able to rest again ... + ExecuteScript("x2_restsys_ambus",oPC); + } + } + else if (GetLastRestEventType()==REST_EVENTTYPE_REST_CANCELLED) + { + // No longer used but left in for the community + // WMFinishPlayerRest(oPC,TRUE); // removes sleep effect, etc + } + else if (GetLastRestEventType()==REST_EVENTTYPE_REST_FINISHED) + { + // No longer used but left in for the community + // WMFinishPlayerRest(oPC); // removes sleep effect, etc + } + } +} + diff --git a/_module/nss/et_selfcheck.nss b/_module/nss/et_selfcheck.nss new file mode 100644 index 0000000..13b48c9 --- /dev/null +++ b/_module/nss/et_selfcheck.nss @@ -0,0 +1,101 @@ +//:://///////////////////////////////////////////// +//:: Default: On Spawn In +//:: NW_C2_DEFAULT9 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Determines the course of action to be taken + after having just been spawned in +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 25, 2001 +//::////////////////////////////////////////////// +#include "NW_O2_CONINCLUDE" +#include "NW_I0_GENERIC" + +void main() +{ +// OPTIONAL BEHAVIORS (Comment In or Out to Activate ) **************************************************************************** + //SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + //SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + // This causes the creature to say a special greeting in their conversation file + // upon Perceiving the player. Attach the [NW_D2_GenCheck.nss] script to the desired + // greeting in order to designate it. As the creature is actually saying this to + // himself, don't attach any player responses to the greeting. + + //SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + // This will set the listening pattern on the NPC to attack when allies call + //SetSpawnInCondition(NW_FLAG_STEALTH); + // If the NPC has stealth and they are a rogue go into stealth mode + //SetSpawnInCondition(NW_FLAG_SEARCH); + // If the NPC has Search go into Search Mode + //SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + // This will set the NPC to give a warning to non-enemies before attacking + + //SetSpawnInCondition(NW_FLAG_SLEEP); + //Creatures that spawn in during the night will be asleep. + //SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING); + //SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); + //SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + //SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + //This will play Ambient Animations until the NPC sees an enemy or is cleared. + //NOTE that these animations will play automatically for Encounter Creatures. + + // NOTE: ONLY ONE OF THE FOLOOWING ESCAPE COMMANDS SHOULD EVER BE ACTIVATED AT ANY ONE TIME. + //SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); // OPTIONAL BEHAVIOR (Flee to a way point and return a short time later.) + //SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); // OPTIONAL BEHAVIOR (Flee to a way point and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); // OPTIONAL BEHAVIOR (Teleport to safety and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); // OPTIONAL BEHAVIOR (Teleport to safety and return a short time later.) + +// CUSTOM USER DEFINED EVENTS +/* + The following settings will allow the user to fire one of the blank user defined events in the NW_D2_DefaultD. Like the + On Spawn In script this script is meant to be customized by the end user to allow for unique behaviors. The user defined + events user 1000 - 1010 +*/ + //SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1001 + //SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1002 + //SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1005 + //SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1006 + //SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1008 + //SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1003 + //SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1004 + //SetSpawnInCondition(NW_FLAG_DEATH_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1007 + +// DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***************************************************************************************** + SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to. + WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them + // 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after + // combat. + GenerateNPCTreasure(); //* Use this to create a small amount of treasure on the creature + + object oCheckObject = GetFirstObjectInArea(); + string sThisTag = GetTag(OBJECT_SELF); + + while (oCheckObject != OBJECT_INVALID) { + if(oCheckObject != OBJECT_SELF && GetTag(oCheckObject) == sThisTag) { + DestroyObject(OBJECT_SELF); + } + if(GetTag(oCheckObject) == "WerewolfSerylwin" && GetTag(OBJECT_SELF) == "Serylwin") { + DestroyObject(OBJECT_SELF); + } + if(GetTag(oCheckObject) == "WerewolfDagdish" && GetTag(OBJECT_SELF) == "Dagdish") { + DestroyObject(OBJECT_SELF); + } + if(GetTag(oCheckObject) == "WerewolfGobbel" && GetTag(OBJECT_SELF) == "Gobbel") { + DestroyObject(OBJECT_SELF); + } + if(GetTag(oCheckObject) == "WerewolfHorace" && GetTag(OBJECT_SELF) == "HoracetheBartender") { + DestroyObject(OBJECT_SELF); + } + if(GetTag(oCheckObject) == "WerewolfRando" && GetTag(OBJECT_SELF) == "Rando") { + DestroyObject(OBJECT_SELF); + } + oCheckObject = GetNextObjectInArea(); + } + +} + + diff --git a/_module/nss/et_zomspawn.nss b/_module/nss/et_zomspawn.nss new file mode 100644 index 0000000..8c08e99 --- /dev/null +++ b/_module/nss/et_zomspawn.nss @@ -0,0 +1,84 @@ +//:://///////////////////////////////////////////// +//:: Default: On Spawn In +//:: NW_C2_DEFAULT9 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Determines the course of action to be taken + after having just been spawned in +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 25, 2001 +//::////////////////////////////////////////////// +#include "NW_O2_CONINCLUDE" +#include "NW_I0_GENERIC" + +void main() +{ +// OPTIONAL BEHAVIORS (Comment In or Out to Activate ) **************************************************************************** + //SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + //SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + // This causes the creature to say a special greeting in their conversation file + // upon Perceiving the player. Attach the [NW_D2_GenCheck.nss] script to the desired + // greeting in order to designate it. As the creature is actually saying this to + // himself, don't attach any player responses to the greeting. + + //SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + // This will set the listening pattern on the NPC to attack when allies call + //SetSpawnInCondition(NW_FLAG_STEALTH); + // If the NPC has stealth and they are a rogue go into stealth mode + //SetSpawnInCondition(NW_FLAG_SEARCH); + // If the NPC has Search go into Search Mode + //SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + // This will set the NPC to give a warning to non-enemies before attacking + + //SetSpawnInCondition(NW_FLAG_SLEEP); + //Creatures that spawn in during the night will be asleep. + //SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING); + //SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); + //SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + //SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + //This will play Ambient Animations until the NPC sees an enemy or is cleared. + //NOTE that these animations will play automatically for Encounter Creatures. + + // NOTE: ONLY ONE OF THE FOLOOWING ESCAPE COMMANDS SHOULD EVER BE ACTIVATED AT ANY ONE TIME. + //SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); // OPTIONAL BEHAVIOR (Flee to a way point and return a short time later.) + //SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); // OPTIONAL BEHAVIOR (Flee to a way point and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); // OPTIONAL BEHAVIOR (Teleport to safety and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); // OPTIONAL BEHAVIOR (Teleport to safety and return a short time later.) + +// CUSTOM USER DEFINED EVENTS +/* + The following settings will allow the user to fire one of the blank user defined events in the NW_D2_DefaultD. Like the + On Spawn In script this script is meant to be customized by the end user to allow for unique behaviors. The user defined + events user 1000 - 1010 +*/ + //SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1001 + //SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1002 + //SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1005 + //SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1006 + //SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1008 + //SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1003 + //SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1004 + //SetSpawnInCondition(NW_FLAG_DEATH_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1007 + +// DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***************************************************************************************** + SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to. + WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them + // 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after + // combat. + GenerateNPCTreasure(); //* Use this to create a small amount of treasure on the creature + +// Below is the stuff I added -tdh + + int nScalpRoll = d4(1); + if (nScalpRoll == 1) { + CreateItemOnObject("necromancyring", OBJECT_SELF); + } + + +} + + diff --git a/_module/nss/etbar.nss b/_module/nss/etbar.nss new file mode 100644 index 0000000..76d904c --- /dev/null +++ b/_module/nss/etbar.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: FileName etbar +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 8/10/2002 2:50:16 AM +//::////////////////////////////////////////////// +void main() +{ + + // Either open the store with that tag or let the user know that no store exists. + object oStore = GetNearestObjectByTag("dbar_mt"); + if(GetObjectType(oStore) == OBJECT_TYPE_STORE) + OpenStore(oStore, GetPCSpeaker()); + else + ActionSpeakStringByStrRef(53090, TALKVOLUME_TALK); +} diff --git a/_module/nss/eternal_inc.nss b/_module/nss/eternal_inc.nss new file mode 100644 index 0000000..e87b615 --- /dev/null +++ b/_module/nss/eternal_inc.nss @@ -0,0 +1,56 @@ +// good = 1, evil = 2 + +void AddPlayerToTeam( int nTeam, object oPlayer ) +{ +// int nNumPlayers, nCount; +// string sAreaTag; +// object oArea; +// +// nNumPlayers = GetTeamData(nTeam,TEAM_NUM_PLAYERS); +// + SetLocalInt(oPlayer,"m_nTeam",nTeam); +// +// SetTeamData(nTeam,TEAM_NUM_PLAYERS,nNumPlayers + 1); +// +// // Signal an event to each team's HQ to add a counter +// // for the number of players on a team. +// for ( nCount = 0; nCount < GetMaxTeams(); nCount++ ) +// { +// sAreaTag = "Team_" + IntToString(nCount) + "_HQ"; +// oArea = GetObjectByTag(sAreaTag); +// +// if ( GetIsObjectValid(oArea) == TRUE ) +// { +// SignalEvent(oArea,EventUserDefined(EVENT_ADD_PLAYER_TO_TEAM + nTeam)); +// } +// } +// + // Loop through all other players in the game + // and set up the likes/dislikes appropriately. + object oPC; + + oPC = GetFirstPC(); + while ( GetIsObjectValid(oPC) == TRUE ) + { + if ( oPC != oPlayer ) + { + if ( GetPlayerTeam(oPC) == nTeam ) + { + SetPCLike(oPlayer,oPC); + SetPCLike(oPC,oPlayer); + } +// else +// { +// SetPCDislike(oPlayer,oPC); +// SetPCDislike(oPC,oPlayer); +// } + } + + oPC = GetNextPC(); + } +} + +int GetPlayerTeam( object oPlayer ) +{ + return GetLocalInt(oPlayer,"m_nTeam"); +} diff --git a/_module/nss/evilchest.nss b/_module/nss/evilchest.nss new file mode 100644 index 0000000..68ce02a --- /dev/null +++ b/_module/nss/evilchest.nss @@ -0,0 +1,26 @@ +#include "NW_O2_CONINCLUDE" +void main() +{ + // Set respawntime float to the number of seconds. + float respawntime = 1200.00; + if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0) + { + return; + } + object oLastOpener = GetLastOpener(); + GenerateHighTreasure(oLastOpener, OBJECT_SELF); + GenerateHighTreasure(oLastOpener, OBJECT_SELF); + GenerateHighTreasure(oLastOpener, OBJECT_SELF); + GenerateHighTreasure(oLastOpener, OBJECT_SELF); + GenerateHighTreasure(oLastOpener, OBJECT_SELF); + GenerateMediumTreasure(oLastOpener, OBJECT_SELF); + GenerateLowTreasure(oLastOpener, OBJECT_SELF); + GenerateLowTreasure(oLastOpener, OBJECT_SELF); + SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1); + ShoutDisturbed(); + // Command added to delay the respawn + AssignCommand( OBJECT_SELF, DelayCommand (respawntime, SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0) ) ); + AssignCommand( OBJECT_SELF, DelayCommand(120.0, SetLocked(OBJECT_SELF, TRUE)) ); +} + + diff --git a/_module/nss/evilportal.nss b/_module/nss/evilportal.nss new file mode 100644 index 0000000..4ba86a7 --- /dev/null +++ b/_module/nss/evilportal.nss @@ -0,0 +1,23 @@ + + + +void main() +{ +// Move individual to new location + location lNewLocation = GetLocation(GetObjectByTag("GehennaEnter")); + object oTarget; + + + //Since the script is called from a conversation + //determine who is moved by calling the GetPCSpeaker function + oTarget = GetLastUsedBy(); + + if (GetIsObjectValid(oTarget) == TRUE){ + AssignCommand(oTarget,ActionJumpToLocation(lNewLocation)); + } + else if (GetIsObjectValid(oTarget) == FALSE) { + SpeakString("Problem here"); + } + + +} diff --git a/_module/nss/ew_chachecko.nss b/_module/nss/ew_chachecko.nss new file mode 100644 index 0000000..2ceac28 --- /dev/null +++ b/_module/nss/ew_chachecko.nss @@ -0,0 +1,15 @@ +void main() +{ + object oPC = GetLastSpeaker(); + int nRoll=d20(); + int nRank=GetAbilityModifier (ABILITY_CHARISMA, oPC); + int nResult=nRoll+nRank; + string sRoll=IntToString(nRoll); + string sRank=IntToString(nRank); + string sResult=IntToString(nResult); + string sAbility="Charisma"; + AssignCommand( oPC, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 3.0)); + AssignCommand( oPC, SpeakString(sAbility+" Check, Roll: "+sRoll+" Modifier: "+sRank+" = "+sResult)); + +} + diff --git a/_module/nss/ew_conchecko.nss b/_module/nss/ew_conchecko.nss new file mode 100644 index 0000000..921d313 --- /dev/null +++ b/_module/nss/ew_conchecko.nss @@ -0,0 +1,15 @@ +void main() +{ + object oPC = GetLastSpeaker(); + int nRoll=d20(); + int nRank=GetAbilityModifier (ABILITY_CONSTITUTION, oPC); + int nResult=nRoll+nRank; + string sRoll=IntToString(nRoll); + string sRank=IntToString(nRank); + string sResult=IntToString(nResult); + string sAbility="Constitution"; + AssignCommand( oPC, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 3.0)); + AssignCommand( oPC, SpeakString(sAbility+" Check, Roll: "+sRoll+" Modifier: "+sRank+" = "+sResult)); + +} + diff --git a/_module/nss/ew_d100roll.nss b/_module/nss/ew_d100roll.nss new file mode 100644 index 0000000..5d2b009 --- /dev/null +++ b/_module/nss/ew_d100roll.nss @@ -0,0 +1,11 @@ +void main() +{ + object oPC = GetLastSpeaker(); + int nRoll=d100(); + string sName = GetName(oPC); + string sRoll=IntToString(nRoll); + AssignCommand( oPC, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 3.0)); + DelayCommand( 2.0, AssignCommand( oPC, SpeakString(sName+"Rolled a d100 and gets a: "+sRoll))); + +} + diff --git a/_module/nss/ew_d10roll.nss b/_module/nss/ew_d10roll.nss new file mode 100644 index 0000000..52d04a5 --- /dev/null +++ b/_module/nss/ew_d10roll.nss @@ -0,0 +1,11 @@ +void main() +{ + object oPC = GetLastSpeaker(); + int nRoll=d10(); + string sName = GetName(oPC); + string sRoll=IntToString(nRoll); + AssignCommand( oPC, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 3.0)); + DelayCommand( 2.0, AssignCommand( oPC, SpeakString(sName+"Rolled a d10 and gets a: "+sRoll))); + +} + diff --git a/_module/nss/ew_d12roll.nss b/_module/nss/ew_d12roll.nss new file mode 100644 index 0000000..1fa3a33 --- /dev/null +++ b/_module/nss/ew_d12roll.nss @@ -0,0 +1,11 @@ +void main() +{ + object oPC = GetLastSpeaker(); + int nRoll=d12(); + string sName = GetName(oPC); + string sRoll=IntToString(nRoll); + AssignCommand( oPC, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 3.0)); + DelayCommand( 2.0, AssignCommand( oPC, SpeakString(sName+"Rolled a d12 and gets a: "+sRoll))); + +} + diff --git a/_module/nss/ew_d20roll.nss b/_module/nss/ew_d20roll.nss new file mode 100644 index 0000000..ec444e0 --- /dev/null +++ b/_module/nss/ew_d20roll.nss @@ -0,0 +1,11 @@ +void main() +{ + object oPC = GetLastSpeaker(); + int nRoll=d20(); + string sName = GetName(oPC); + string sRoll=IntToString(nRoll); + AssignCommand( oPC, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 3.0)); + DelayCommand( 2.0, AssignCommand( oPC, SpeakString(sName+"Rolled a d20 and gets a: "+sRoll))); + +} + diff --git a/_module/nss/ew_d4roll.nss b/_module/nss/ew_d4roll.nss new file mode 100644 index 0000000..e9bb7e3 --- /dev/null +++ b/_module/nss/ew_d4roll.nss @@ -0,0 +1,11 @@ +void main() +{ + object oPC = GetLastSpeaker(); + int nRoll=d4(); + string sName = GetName(oPC); + string sRoll=IntToString(nRoll); + AssignCommand( oPC, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 3.0)); + DelayCommand( 2.0, AssignCommand( oPC, SpeakString(sName+"Rolled a d4 and gets a: "+sRoll))); + +} + diff --git a/_module/nss/ew_d6roll.nss b/_module/nss/ew_d6roll.nss new file mode 100644 index 0000000..8fbe3d0 --- /dev/null +++ b/_module/nss/ew_d6roll.nss @@ -0,0 +1,11 @@ +void main() +{ + object oPC = GetLastSpeaker(); + int nRoll=d6(); + string sName = GetName(oPC); + string sRoll=IntToString(nRoll); + AssignCommand( oPC, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 3.0)); + DelayCommand( 2.0, AssignCommand( oPC, SpeakString(sName+"Rolled a d6 and gets a: "+sRoll))); + +} + diff --git a/_module/nss/ew_d8roll.nss b/_module/nss/ew_d8roll.nss new file mode 100644 index 0000000..7cc8d81 --- /dev/null +++ b/_module/nss/ew_d8roll.nss @@ -0,0 +1,11 @@ +void main() +{ + object oPC = GetLastSpeaker(); + int nRoll=d8(); + string sName = GetName(oPC); + string sRoll=IntToString(nRoll); + AssignCommand( oPC, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 3.0)); + DelayCommand( 2.0, AssignCommand( oPC, SpeakString(sName+"Rolled a d8 and gets a: "+sRoll))); + +} + diff --git a/_module/nss/ew_dance.nss b/_module/nss/ew_dance.nss new file mode 100644 index 0000000..ee698b4 --- /dev/null +++ b/_module/nss/ew_dance.nss @@ -0,0 +1,13 @@ +void main() +{ +object oPC=GetLastSpeaker(); + +AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_VICTORY2)); +DelayCommand(3.0, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_TALK_LAUGHING, 3.0, 2.0))); +DelayCommand(3.0, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_LAUGH))); +DelayCommand(5.0, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_VICTORY1))); +DelayCommand(8.5, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_VICTORY3))); +DelayCommand(11.0, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_GET_MID, 3.0, 2.0))); +DelayCommand(14.5, AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_LAUGH))); +DelayCommand(13.0, AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_VICTORY3))); +} diff --git a/_module/nss/ew_dexchecko.nss b/_module/nss/ew_dexchecko.nss new file mode 100644 index 0000000..7a2d7da --- /dev/null +++ b/_module/nss/ew_dexchecko.nss @@ -0,0 +1,15 @@ +void main() +{ + object oPC = GetLastSpeaker(); + int nRoll=d20(); + int nRank=GetAbilityModifier (ABILITY_DEXTERITY, oPC); + int nResult=nRoll+nRank; + string sRoll=IntToString(nRoll); + string sRank=IntToString(nRank); + string sResult=IntToString(nResult); + string sAbility="Dexterity"; + AssignCommand( oPC, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 3.0)); + AssignCommand( oPC, SpeakString(sAbility+" Check, Roll: "+sRoll+" Modifier: "+sRank+" = "+sResult)); + +} + diff --git a/_module/nss/ew_discchecko.nss b/_module/nss/ew_discchecko.nss new file mode 100644 index 0000000..596b2b0 --- /dev/null +++ b/_module/nss/ew_discchecko.nss @@ -0,0 +1,15 @@ +void main() +{ + object oPC = GetLastSpeaker(); + int nRoll=d20(); + int nRank=GetSkillRank (SKILL_DISCIPLINE, oPC); + int nResult=nRoll+nRank; + string sRoll=IntToString(nRoll); + string sRank=IntToString(nRank); + string sResult=IntToString(nResult); + string sAbility="Discipline"; + AssignCommand( oPC, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 3.0)); + AssignCommand( oPC, SpeakString(sAbility+" Check, Roll: "+sRoll+" Modifier: "+sRank+" = "+sResult)); + +} + diff --git a/_module/nss/ew_drunk.nss b/_module/nss/ew_drunk.nss new file mode 100644 index 0000000..74b6220 --- /dev/null +++ b/_module/nss/ew_drunk.nss @@ -0,0 +1,7 @@ +void main() +{ +object oPC=GetLastSpeaker(); + +AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_PAUSE_DRUNK, 1.0, 8.0)); + +} diff --git a/_module/nss/ew_dtchecko.nss b/_module/nss/ew_dtchecko.nss new file mode 100644 index 0000000..ee1374a --- /dev/null +++ b/_module/nss/ew_dtchecko.nss @@ -0,0 +1,15 @@ +void main() +{ + object oPC = GetLastSpeaker(); + int nRoll=d20(); + int nRank=GetSkillRank (SKILL_DISABLE_TRAP, oPC); + int nResult=nRoll+nRank; + string sRoll=IntToString(nRoll); + string sRank=IntToString(nRank); + string sResult=IntToString(nResult); + string sAbility="Disable Trap"; + AssignCommand( oPC, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 3.0)); + AssignCommand( oPC, SpeakString(sAbility+" Check, Roll: "+sRoll+" Modifier: "+sRank+" = "+sResult)); + +} + diff --git a/_module/nss/ew_intchecko.nss b/_module/nss/ew_intchecko.nss new file mode 100644 index 0000000..2f1824c --- /dev/null +++ b/_module/nss/ew_intchecko.nss @@ -0,0 +1,15 @@ +void main() +{ + object oPC = GetLastSpeaker(); + int nRoll=d20(); + int nRank=GetAbilityModifier (ABILITY_INTELLIGENCE, oPC); + int nResult=nRoll+nRank; + string sRoll=IntToString(nRoll); + string sRank=IntToString(nRank); + string sResult=IntToString(nResult); + string sAbility="Intelligence"; + AssignCommand( oPC, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 3.0)); + AssignCommand( oPC, SpeakString(sAbility+" Check, Roll: "+sRoll+" Modifier: "+sRank+" = "+sResult)); + +} + diff --git a/_module/nss/ew_listchecko.nss b/_module/nss/ew_listchecko.nss new file mode 100644 index 0000000..e131993 --- /dev/null +++ b/_module/nss/ew_listchecko.nss @@ -0,0 +1,15 @@ +void main() +{ + object oPC = GetLastSpeaker(); + int nRoll=d20(); + int nRank=GetSkillRank (SKILL_LISTEN, oPC); + int nResult=nRoll+nRank; + string sRoll=IntToString(nRoll); + string sRank=IntToString(nRank); + string sResult=IntToString(nResult); + string sAbility="Listen"; + AssignCommand( oPC, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 3.0)); + AssignCommand( oPC, SpeakString(sAbility+" Check, Roll: "+sRoll+" Modifier: "+sRank+" = "+sResult)); + +} + diff --git a/_module/nss/ew_lorechecko.nss b/_module/nss/ew_lorechecko.nss new file mode 100644 index 0000000..24245ef --- /dev/null +++ b/_module/nss/ew_lorechecko.nss @@ -0,0 +1,15 @@ +void main() +{ + object oPC = GetLastSpeaker(); + int nRoll=d20(); + int nRank=GetSkillRank (SKILL_LORE, oPC); + int nResult=nRoll+nRank; + string sRoll=IntToString(nRoll); + string sRank=IntToString(nRank); + string sResult=IntToString(nResult); + string sAbility="Lore"; + AssignCommand( oPC, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 3.0)); + AssignCommand( oPC, SpeakString(sAbility+" Check, Roll: "+sRoll+" Modifier: "+sRank+" = "+sResult)); + +} + diff --git a/_module/nss/ew_meditate.nss b/_module/nss/ew_meditate.nss new file mode 100644 index 0000000..a8a6912 --- /dev/null +++ b/_module/nss/ew_meditate.nss @@ -0,0 +1,7 @@ +void main() +{ +object oPC=GetLastSpeaker(); + +AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_MEDITATE, 1.0, 8.0)); + +} diff --git a/_module/nss/ew_olockchecko.nss b/_module/nss/ew_olockchecko.nss new file mode 100644 index 0000000..568183a --- /dev/null +++ b/_module/nss/ew_olockchecko.nss @@ -0,0 +1,15 @@ +void main() +{ + object oPC = GetLastSpeaker(); + int nRoll=d20(); + int nRank=GetSkillRank (SKILL_OPEN_LOCK, oPC); + int nResult=nRoll+nRank; + string sRoll=IntToString(nRoll); + string sRank=IntToString(nRank); + string sResult=IntToString(nResult); + string sAbility="Open Lock"; + AssignCommand( oPC, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 3.0)); + AssignCommand( oPC, SpeakString(sAbility+" Check, Roll: "+sRoll+" Modifier: "+sRank+" = "+sResult)); + +} + diff --git a/_module/nss/ew_perfchecko.nss b/_module/nss/ew_perfchecko.nss new file mode 100644 index 0000000..91d3a76 --- /dev/null +++ b/_module/nss/ew_perfchecko.nss @@ -0,0 +1,15 @@ +void main() +{ + object oPC = GetLastSpeaker(); + int nRoll=d20(); + int nRank=GetSkillRank (SKILL_PERFORM, oPC); + int nResult=nRoll+nRank; + string sRoll=IntToString(nRoll); + string sRank=IntToString(nRank); + string sResult=IntToString(nResult); + string sAbility="Perform"; + AssignCommand( oPC, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 3.0)); + AssignCommand( oPC, SpeakString(sAbility+" Check, Roll: "+sRoll+" Modifier: "+sRank+" = "+sResult)); + +} + diff --git a/_module/nss/ew_perschecko.nss b/_module/nss/ew_perschecko.nss new file mode 100644 index 0000000..6cd24e7 --- /dev/null +++ b/_module/nss/ew_perschecko.nss @@ -0,0 +1,15 @@ +void main() +{ + object oPC = GetLastSpeaker(); + int nRoll=d20(); + int nRank=GetSkillRank (SKILL_PERSUADE, oPC); + int nResult=nRoll+nRank; + string sRoll=IntToString(nRoll); + string sRank=IntToString(nRank); + string sResult=IntToString(nResult); + string sAbility="Persuade"; + AssignCommand( oPC, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 3.0)); + AssignCommand( oPC, SpeakString(sAbility+" Check, Roll: "+sRoll+" Modifier: "+sRank+" = "+sResult)); + +} + diff --git a/_module/nss/ew_read.nss b/_module/nss/ew_read.nss new file mode 100644 index 0000000..c6cd9e0 --- /dev/null +++ b/_module/nss/ew_read.nss @@ -0,0 +1,7 @@ +void main() +{ +object oPC=GetLastSpeaker(); + +AssignCommand(oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_READ)); +DelayCommand(3.0, AssignCommand( oPC, ActionPlayAnimation( ANIMATION_FIREFORGET_READ))); +} diff --git a/_module/nss/ew_s2mtalk.nss b/_module/nss/ew_s2mtalk.nss new file mode 100644 index 0000000..dceb0e9 --- /dev/null +++ b/_module/nss/ew_s2mtalk.nss @@ -0,0 +1,5 @@ +void main() +{ +object oDM = GetLastSpeaker(); +AssignCommand ( oDM, PlaySound("as_pl_nobtalk1")); +} diff --git a/_module/nss/ew_sbigcat.nss b/_module/nss/ew_sbigcat.nss new file mode 100644 index 0000000..7e7fae4 --- /dev/null +++ b/_module/nss/ew_sbigcat.nss @@ -0,0 +1,24 @@ +void main() +{ +object oDM = GetLastSpeaker(); + +switch (Random(5)) +{ +case 0: AssignCommand ( oDM, PlaySound("c_werecat_bat2")); + break; + +case 1: AssignCommand ( oDM, PlaySound("c_werecat_bat1")); + break; + +case 2: AssignCommand ( oDM, PlaySound("c_catlion_bat1")); + break; + +case 3: AssignCommand ( oDM, PlaySound("c_catpanth_bat1")); + break; + +case 4: AssignCommand ( oDM, PlaySound("c_cat_bat2")); + break; +} + +} + diff --git a/_module/nss/ew_sbranchsnap.nss b/_module/nss/ew_sbranchsnap.nss new file mode 100644 index 0000000..1e86378 --- /dev/null +++ b/_module/nss/ew_sbranchsnap.nss @@ -0,0 +1,23 @@ +void main() +{ +object oDM = GetLastSpeaker(); + +switch (Random(5)) +{ +case 0: AssignCommand ( oDM, PlaySound("fs_grass_hard3")); + break; + +case 1: AssignCommand ( oDM, PlaySound("as_na_branchsnp1")); + break; + +case 2: AssignCommand ( oDM, PlaySound("as_na_branchsnp2")); + break; + +case 3: AssignCommand ( oDM, PlaySound("as_na_branchsnp3")); + break; + +case 4: AssignCommand ( oDM, PlaySound("as_na_branchsnp4")); + break; +} + +} diff --git a/_module/nss/ew_sbushrustle.nss b/_module/nss/ew_sbushrustle.nss new file mode 100644 index 0000000..07535b6 --- /dev/null +++ b/_module/nss/ew_sbushrustle.nss @@ -0,0 +1,5 @@ +void main() +{ +object oDM = GetLastSpeaker(); +AssignCommand ( oDM, PlaySound("as_na_bushmove1")); +} diff --git a/_module/nss/ew_scatscrech.nss b/_module/nss/ew_scatscrech.nss new file mode 100644 index 0000000..345eb84 --- /dev/null +++ b/_module/nss/ew_scatscrech.nss @@ -0,0 +1,5 @@ +void main() +{ +object oDM = GetLastSpeaker(); +AssignCommand ( oDM, PlaySound("as_an_catscrech2")); +} diff --git a/_module/nss/ew_scoughmale.nss b/_module/nss/ew_scoughmale.nss new file mode 100644 index 0000000..a8d2cc3 --- /dev/null +++ b/_module/nss/ew_scoughmale.nss @@ -0,0 +1,29 @@ +void main() +{ +object oDM = GetLastSpeaker(); + +switch (Random(7)) +{ +case 0: AssignCommand ( oDM, PlaySound("as_pl_coughm1")); + break; + +case 1: AssignCommand ( oDM, PlaySound("as_pl_coughm2")); + break; + +case 2: AssignCommand ( oDM, PlaySound("as_pl_coughm3")); + break; + +case 3: AssignCommand ( oDM, PlaySound("as_pl_coughm4")); + break; + +case 4: AssignCommand ( oDM, PlaySound("as_pl_coughm5")); + break; + +case 5: AssignCommand( oDM, PlaySound("as_pl_coughm6")); + break; + +case 6: AssignCommand( oDM, PlaySound("as_pl_coughm7")); + break; + +} +} diff --git a/_module/nss/ew_scow.nss b/_module/nss/ew_scow.nss new file mode 100644 index 0000000..9fe4b43 --- /dev/null +++ b/_module/nss/ew_scow.nss @@ -0,0 +1,16 @@ +void main() +{ +object oDM = GetLastSpeaker(); + +switch (Random(1)) +{ +case 0: AssignCommand ( oDM, PlaySound("as_an_cow1")); + break; + +case 1: AssignCommand ( oDM, PlaySound("as_an_cow2")); + break; +} + +} + + diff --git a/_module/nss/ew_scrow.nss b/_module/nss/ew_scrow.nss new file mode 100644 index 0000000..5c45a62 --- /dev/null +++ b/_module/nss/ew_scrow.nss @@ -0,0 +1,15 @@ +void main() +{ +object oDM = GetLastSpeaker(); + +switch (Random(2)) +{ +case 0: AssignCommand ( oDM, PlaySound("as_an_crow1")); + break; + +case 1: AssignCommand ( oDM, PlaySound("as_an_crow2")); + break; +} + +} + diff --git a/_module/nss/ew_sdemonpain.nss b/_module/nss/ew_sdemonpain.nss new file mode 100644 index 0000000..e08d2d2 --- /dev/null +++ b/_module/nss/ew_sdemonpain.nss @@ -0,0 +1,5 @@ +void main() +{ +object oDM = GetLastSpeaker(); +AssignCommand ( oDM, PlaySound("c_demon_bat2")); +} diff --git a/_module/nss/ew_sdemonsoul.nss b/_module/nss/ew_sdemonsoul.nss new file mode 100644 index 0000000..f7a8c01 --- /dev/null +++ b/_module/nss/ew_sdemonsoul.nss @@ -0,0 +1,5 @@ +void main() +{ +object oDM = GetLastSpeaker(); +AssignCommand ( oDM, PlaySound("c_demon_bat1")); +} diff --git a/_module/nss/ew_sdogbark.nss b/_module/nss/ew_sdogbark.nss new file mode 100644 index 0000000..bc0c13a --- /dev/null +++ b/_module/nss/ew_sdogbark.nss @@ -0,0 +1,6 @@ +void main() +{ +object oDM = GetLastSpeaker(); +AssignCommand ( oDM, PlaySound("as_an_dogbark6")); +} + diff --git a/_module/nss/ew_sdoorshuts.nss b/_module/nss/ew_sdoorshuts.nss new file mode 100644 index 0000000..d52bbaf --- /dev/null +++ b/_module/nss/ew_sdoorshuts.nss @@ -0,0 +1,14 @@ +void main() +{ +object oDM = GetLastSpeaker(); + +switch (Random(2)) +{ +case 0: AssignCommand ( oDM, PlaySound("as_sw_woodplate1")); + break; + +case 1: AssignCommand ( oDM, PlaySound("as_dr_woodmedcl1")); + break; +} + +} diff --git a/_module/nss/ew_searchchecko.nss b/_module/nss/ew_searchchecko.nss new file mode 100644 index 0000000..80aae87 --- /dev/null +++ b/_module/nss/ew_searchchecko.nss @@ -0,0 +1,15 @@ +void main() +{ + object oPC = GetLastSpeaker(); + int nRoll=d20(); + int nRank=GetSkillRank (SKILL_SEARCH, oPC); + int nResult=nRoll+nRank; + string sRoll=IntToString(nRoll); + string sRank=IntToString(nRank); + string sResult=IntToString(nResult); + string sAbility="Search"; + AssignCommand( oPC, ActionPlayAnimation (ANIMATION_LOOPING_GET_MID, 3.0, 3.0)); + AssignCommand( oPC, SpeakString(sAbility+" Check, Roll: "+sRoll+" Modifier: "+sRank+" = "+sResult)); + +} + diff --git a/_module/nss/ew_sevilchant.nss b/_module/nss/ew_sevilchant.nss new file mode 100644 index 0000000..5560dcd --- /dev/null +++ b/_module/nss/ew_sevilchant.nss @@ -0,0 +1,5 @@ +void main() +{ +object oDM = GetLastSpeaker(); +AssignCommand ( oDM, PlaySound("as_pl_evilchantm")); +} diff --git a/_module/nss/ew_sfcrying.nss b/_module/nss/ew_sfcrying.nss new file mode 100644 index 0000000..b5276fb --- /dev/null +++ b/_module/nss/ew_sfcrying.nss @@ -0,0 +1,17 @@ +void main() +{ +object oDM = GetLastSpeaker(); + +switch (Random(3)) +{ +case 0: AssignCommand ( oDM, PlaySound("as_pl_cryingf1")); + break; + +case 1: AssignCommand ( oDM, PlaySound("as_pl_cryingf2")); + break; + +case 2: AssignCommand ( oDM, PlaySound("as_pl_cryingf3")); + break; +} + +} diff --git a/_module/nss/ew_sfemalecough.nss b/_module/nss/ew_sfemalecough.nss new file mode 100644 index 0000000..20efbc9 --- /dev/null +++ b/_module/nss/ew_sfemalecough.nss @@ -0,0 +1,29 @@ +void main() +{ +object oDM = GetLastSpeaker(); + +switch (Random(7)) +{ +case 0: AssignCommand ( oDM, PlaySound("as_pl_coughf1")); + break; + +case 1: AssignCommand ( oDM, PlaySound("as_pl_coughf2")); + break; + +case 2: AssignCommand ( oDM, PlaySound("as_pl_coughf3")); + break; + +case 3: AssignCommand ( oDM, PlaySound("as_pl_coughf4")); + break; + +case 4: AssignCommand ( oDM, PlaySound("as_pl_coughf5")); + break; + +case 5: AssignCommand( oDM, PlaySound("as_pl_coughf6")); + break; + +case 6: AssignCommand( oDM, PlaySound("as_pl_coughf7")); + break; + +} +} diff --git a/_module/nss/ew_sfhandsoff.nss b/_module/nss/ew_sfhandsoff.nss new file mode 100644 index 0000000..a41dfcc --- /dev/null +++ b/_module/nss/ew_sfhandsoff.nss @@ -0,0 +1,5 @@ +void main() +{ +object oDM = GetLastSpeaker(); +AssignCommand ( oDM, PlaySound("as_pl_tavlewdf2")); +} diff --git a/_module/nss/ew_sfloorcreak.nss b/_module/nss/ew_sfloorcreak.nss new file mode 100644 index 0000000..53ab415 --- /dev/null +++ b/_module/nss/ew_sfloorcreak.nss @@ -0,0 +1,15 @@ +void main() +{ +object oDM = GetLastSpeaker(); + +switch (Random(2)) +{ +case 0: AssignCommand ( oDM, PlaySound("as_cv_woodcreak2")); + break; + +case 1: AssignCommand ( oDM, PlaySound("as_cv_florcreak2")); + break; +} + +} + diff --git a/_module/nss/ew_sghouldrend.nss b/_module/nss/ew_sghouldrend.nss new file mode 100644 index 0000000..9fd7521 --- /dev/null +++ b/_module/nss/ew_sghouldrend.nss @@ -0,0 +1,5 @@ +void main() +{ +object oDM = GetLastSpeaker(); +AssignCommand ( oDM, PlaySound("c_ghoul_bat2")); +} diff --git a/_module/nss/ew_sglassbreak.nss b/_module/nss/ew_sglassbreak.nss new file mode 100644 index 0000000..2f7aeac --- /dev/null +++ b/_module/nss/ew_sglassbreak.nss @@ -0,0 +1,30 @@ +void main() +{ +object oDM = GetLastSpeaker(); + +switch (Random(7)) +{ +case 0: AssignCommand ( oDM, PlaySound("as_cv_barglass3")); + break; + +case 1: AssignCommand ( oDM, PlaySound("as_cv_claybreak1")); + break; + +case 2: AssignCommand ( oDM, PlaySound("as_cv_claybreak2")); + break; + +case 3: AssignCommand ( oDM, PlaySound("as_cv_claybreak3")); + break; + +case 4: AssignCommand ( oDM, PlaySound("as_cv_glasbreak3")); + break; + +case 5: AssignCommand( oDM, PlaySound("as_cv_glasbreak2")); + break; + +case 6: AssignCommand( oDM, PlaySound("as_cv_glasbreak1")); + break; +} + +} + diff --git a/_module/nss/ew_sgrowling.nss b/_module/nss/ew_sgrowling.nss new file mode 100644 index 0000000..fbac1f1 --- /dev/null +++ b/_module/nss/ew_sgrowling.nss @@ -0,0 +1,21 @@ +void main() +{ +object oDM = GetLastSpeaker(); + +switch (Random(4)) +{ +case 0: AssignCommand ( oDM, PlaySound("c_zombwar_bat1")); + break; + +case 1: AssignCommand ( oDM, PlaySound("c_slaadwek_bat2")); + break; + +case 2: AssignCommand ( oDM, PlaySound("c_slaadwek_bat2")); + break; + +case 3: AssignCommand ( oDM, PlaySound("c_slaadpow_bat1")); + break; + +} + +} diff --git a/_module/nss/ew_shawk.nss b/_module/nss/ew_shawk.nss new file mode 100644 index 0000000..3fe5628 --- /dev/null +++ b/_module/nss/ew_shawk.nss @@ -0,0 +1,7 @@ +void main() +{ +object oDM = GetLastSpeaker(); +AssignCommand ( oDM, PlaySound("as_an_hawk1")); +} + + diff --git a/_module/nss/ew_sit.nss b/_module/nss/ew_sit.nss new file mode 100644 index 0000000..b6893e7 --- /dev/null +++ b/_module/nss/ew_sit.nss @@ -0,0 +1,7 @@ +void main() +{ +object oPC=GetLastSpeaker(); + +AssignCommand(oPC, ActionPlayAnimation( ANIMATION_LOOPING_SIT_CROSS, 1.0, 1000.0)); + +} diff --git a/_module/nss/ew_sitchair.nss b/_module/nss/ew_sitchair.nss new file mode 100644 index 0000000..9d5a3e5 --- /dev/null +++ b/_module/nss/ew_sitchair.nss @@ -0,0 +1,72 @@ +// chair sitting script by Jhenne + +void main() +{ +// get the User +object oPC=GetLastSpeaker(); +// get the closest chair, couch and/or throne +object oChair = GetNearestObjectByTag("Chair", OBJECT_SELF); +object oCouch = GetNearestObjectByTag("Couch", OBJECT_SELF); +object oThroneGood = GetNearestObjectByTag("ThroneGood", OBJECT_SELF); +object oStool=GetNearestObjectByTag("Stool", OBJECT_SELF); +// get the distance between the user and each object (-1.0 is the result if no +// object is found +float fDistanceChair = GetDistanceToObject(oChair); +float fDistanceGood = GetDistanceToObject(oThroneGood); +float fDistanceCouch = GetDistanceToObject(oCouch); +float fDistanceStool = GetDistanceToObject(oStool); + +object oSit; + +// if any of the objects are invalid (not there), change the return value +// to a high number so the distance math can work +if (fDistanceChair == -1.0) +{ + fDistanceChair =1000.0; +} + +if (fDistanceGood == -1.0) +{ + fDistanceGood = 1000.0; +} + +if (fDistanceCouch == -1.0) +{ + fDistanceCouch = 1000.0; +} +if (fDistanceStool == -1.0) +{ + fDistanceStool = 1000.0; +} + + +// find out which object is closest to the PC + +if (fDistanceChairrespawn + AssignCommand( OBJECT_SELF, DelayCommand (respawntime, SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0) ) ); + AssignCommand( OBJECT_SELF, DelayCommand(120.0, SetLocked(OBJECT_SELF, TRUE)) ); +} + + diff --git a/_module/nss/fireportal.nss b/_module/nss/fireportal.nss new file mode 100644 index 0000000..9458a03 --- /dev/null +++ b/_module/nss/fireportal.nss @@ -0,0 +1,70 @@ + + + +void main() +{ +// Move individual to new location + // location lNewLocation = GetLocation(GetObjectByTag("DrakeWP")); + object oTarget; + location lNewLocation; + string sNewLocation; + location lTarget; + object oTarget2; + location lTarget2; + + if (GetTag(OBJECT_SELF)=="Flameportal1") { + sNewLocation="FlameExit1"; + } + if (GetTag(OBJECT_SELF)=="Flameportal2") { + sNewLocation="FlameExit2"; + } + if (GetTag(OBJECT_SELF)=="Flameportal3") { + sNewLocation="FlameExit3"; + } + if (GetTag(OBJECT_SELF)=="Flameportal4") { + sNewLocation="FlameExit4"; + } + if (GetTag(OBJECT_SELF)=="Flameportal5") { + sNewLocation="FlameExit5"; + } + if (GetTag(OBJECT_SELF)=="Flameportal6") { + sNewLocation="FlameExit6"; + } + if (GetTag(OBJECT_SELF)=="Flameportal7") { + sNewLocation="FlameExit7"; + } + if (sNewLocation=="") { + sNewLocation="GehennaEnter"; + } + lNewLocation = GetLocation(GetObjectByTag(sNewLocation)); + + //Since the script is called from a conversation + //determine who is moved by calling the GetPCSpeaker function + oTarget = GetLastUsedBy(); + + if (GetIsObjectValid(oTarget) == TRUE){ + lTarget = GetLocation(oTarget); + AssignCommand(oTarget,ActionJumpToLocation(lNewLocation)); + AssignCommand(oTarget, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_GATE), lTarget)); + +// oTarget2 = GetObjectByTag(sNewLocation); +// lTarget2 = GetLocation(oTarget2); +// ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_GATE), lTarget2); +// ApplyEffectAtLocation (DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_GATE), lNewLocation); + ApplyEffectToObject( DURATION_TYPE_INSTANT, EffectDamage(d10(2), DAMAGE_TYPE_FIRE), oTarget); + } + else if (GetIsObjectValid(oTarget) == FALSE) { + SpeakString("Problem here"); + } + + +} + + + +//void FXWand_AppearEvil() +//{ +// location lTarget = GetLocation( oDM); +// +// AssignCommand( oDM, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_GATE), lTarget)); +//} diff --git a/_module/nss/fxw_appearevil.nss b/_module/nss/fxw_appearevil.nss new file mode 100644 index 0000000..65069fb --- /dev/null +++ b/_module/nss/fxw_appearevil.nss @@ -0,0 +1,6 @@ +#include "fxw_inc" + +void main() +{ + FXWand_AppearEvil(); +} diff --git a/_module/nss/fxw_appeargood.nss b/_module/nss/fxw_appeargood.nss new file mode 100644 index 0000000..eb46736 --- /dev/null +++ b/_module/nss/fxw_appeargood.nss @@ -0,0 +1,6 @@ +#include "fxw_inc" + +void main() +{ + FXWand_AppearGood(); +} diff --git a/_module/nss/fxw_earthquake.nss b/_module/nss/fxw_earthquake.nss new file mode 100644 index 0000000..4f90449 --- /dev/null +++ b/_module/nss/fxw_earthquake.nss @@ -0,0 +1,6 @@ +#include "fxw_inc" + +void main() +{ + FXWand_Earthquake(); +} diff --git a/_module/nss/fxw_earthquaked.nss b/_module/nss/fxw_earthquaked.nss new file mode 100644 index 0000000..755c5f2 --- /dev/null +++ b/_module/nss/fxw_earthquaked.nss @@ -0,0 +1,6 @@ +#include "fxw_inc" + +void main() +{ + FXWand_EarthquakeDamage(); +} diff --git a/_module/nss/fxw_firestorm.nss b/_module/nss/fxw_firestorm.nss new file mode 100644 index 0000000..cf8a29c --- /dev/null +++ b/_module/nss/fxw_firestorm.nss @@ -0,0 +1,8 @@ +#include "fxw_inc" + +void main() +{ + FXWand_Firestorm(); +} + + diff --git a/_module/nss/fxw_inc.nss b/_module/nss/fxw_inc.nss new file mode 100644 index 0000000..f98220b --- /dev/null +++ b/_module/nss/fxw_inc.nss @@ -0,0 +1,233 @@ +////////////////////////////////// +/// Script: fxw_inc +/// Purpose: include file for a Wand of FX +/// Authors: Jhenne (tallonzek@hotmail.com) +/// Dopple (dopple@why-bother-me.com) +////////////////////////////////// +// function for OnActivateItem + +object oDM = GetLastSpeaker(); +object oMyTarget = GetLocalObject(oDM, "FXWandTarget"); +location lTargetLoc = GetLocalLocation(oDM, "FXWandLoc"); +int nRandom; +float fRandom; + +void FXWand_Firestorm() +{ + + // FireStorm Effect + + location lDMLoc = GetLocation ( oDM); + + // tell the DM object to rain fire and destruction + AssignCommand ( oDM, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect ( VFX_FNF_METEOR_SWARM), lTargetLoc)); + AssignCommand ( oDM, DelayCommand (1.0, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect (VFX_FNF_SCREEN_SHAKE), lTargetLoc))); + + // create some fires + object oTargetArea = GetArea(oDM); + int nXPos, nYPos, nCount; + for(nCount = 0; nCount < 15; nCount++) + { + nXPos = Random(30) - 15; + nYPos = Random(30) - 15; + + vector vNewVector = GetPosition(oDM); + vNewVector.x += nXPos; + vNewVector.y += nYPos; + + location lFireLoc = Location(oTargetArea, vNewVector, 0.0); + object oFire = CreateObject ( OBJECT_TYPE_PLACEABLE, "plc_flamelarge", lFireLoc, FALSE); + object oDust = CreateObject ( OBJECT_TYPE_PLACEABLE, "plc_dustplume", lFireLoc, FALSE); + DelayCommand ( 10.0, DestroyObject ( oFire)); + DelayCommand ( 14.0, DestroyObject ( oDust)); + } + +} + +void FXWand_Earthquake() +{ + // Earthquake Effect by Jhenne, 06/29/02 + // declare variables used for targetting and commands. + location lDMLoc = GetLocation ( oDM); + + // tell the DM object to shake the screen + AssignCommand( oDM, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), lTargetLoc)); + AssignCommand ( oDM, DelayCommand( 2.8, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect ( VFX_FNF_SCREEN_BUMP), lTargetLoc))); + AssignCommand ( oDM, DelayCommand( 3.0, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect ( VFX_FNF_SCREEN_SHAKE), lTargetLoc))); + AssignCommand ( oDM, DelayCommand( 4.5, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect ( VFX_FNF_SCREEN_BUMP), lTargetLoc))); + AssignCommand ( oDM, DelayCommand( 5.8, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect ( VFX_FNF_SCREEN_BUMP), lTargetLoc))); + // tell the DM object to play an earthquake sound + AssignCommand ( oDM, PlaySound ("as_cv_boomdist1")); + AssignCommand ( oDM, DelayCommand ( 2.0, PlaySound ("as_wt_thunderds3"))); + AssignCommand ( oDM, DelayCommand ( 4.0, PlaySound ("as_cv_boomdist1"))); + // create a dust plume at the DM and clicking location + object oTargetArea = GetArea(oDM); + int nXPos, nYPos, nCount; + for(nCount = 0; nCount < 15; nCount++) + { + nXPos = Random(30) - 15; + nYPos = Random(30) - 15; + + vector vNewVector = GetPosition(oDM); + vNewVector.x += nXPos; + vNewVector.y += nYPos; + + location lDustLoc = Location(oTargetArea, vNewVector, 0.0); + object oDust = CreateObject ( OBJECT_TYPE_PLACEABLE, "plc_dustplume", lDustLoc, FALSE); + DelayCommand ( 4.0, DestroyObject ( oDust)); + } +} + +void FXWand_EarthquakeDamage() +{ + // Earthquake Effect by Jhenne, 06/29/02 + // declare variables used for targetting and commands. + location lDMLoc = GetLocation ( oDM); + + // tell the DM object to shake the screen + AssignCommand( oDM, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SCREEN_SHAKE), lTargetLoc)); + AssignCommand ( oDM, DelayCommand( 2.8, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect ( VFX_FNF_SCREEN_BUMP), lTargetLoc))); + AssignCommand ( oDM, DelayCommand( 3.0, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect ( VFX_FNF_SCREEN_SHAKE), lTargetLoc))); + AssignCommand ( oDM, DelayCommand( 4.5, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect ( VFX_FNF_SCREEN_BUMP), lTargetLoc))); + AssignCommand ( oDM, DelayCommand( 5.8, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect ( VFX_FNF_SCREEN_BUMP), lTargetLoc))); + // tell the DM object to play an earthquake sound + AssignCommand ( oDM, PlaySound ("as_cv_boomdist1")); + AssignCommand ( oDM, DelayCommand ( 2.0, PlaySound ("as_wt_thunderds3"))); + AssignCommand ( oDM, DelayCommand ( 4.0, PlaySound ("as_cv_boomdist1"))); + object oTargetArea = GetArea(oDM); + + object oKnockdownTarget = GetFirstObjectInShape(SHAPE_CUBE, 15.0, lDMLoc, OBJECT_TYPE_CREATURE); + while(GetIsObjectValid(oKnockdownTarget)) + { + if (GetIsDM(oKnockdownTarget) == FALSE) + { + if (GetSkillRank ( SKILL_DISCIPLINE, oKnockdownTarget) <= 9) + { + nRandom=d6(); + fRandom=IntToFloat(nRandom); + DelayCommand(fRandom, AssignCommand ( oKnockdownTarget, ApplyEffectToObject (DURATION_TYPE_TEMPORARY, EffectKnockdown(), oKnockdownTarget, 6.0))); + DelayCommand(fRandom, AssignCommand ( oKnockdownTarget, ApplyEffectToObject (DURATION_TYPE_INSTANT, EffectDamage(d20(), DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_FIVE), oKnockdownTarget))); + } + } + oKnockdownTarget = GetNextObjectInShape(SHAPE_CUBE, 15.0, lDMLoc, OBJECT_TYPE_CREATURE); + } + + //Create dust plumes in random locations around the DM + int nXPos, nYPos, nCount; + for(nCount = 0; nCount < 15; nCount++) + { + nXPos = Random(30) - 15; + nYPos = Random(30) - 15; + + vector vNewVector = GetPosition(oDM); + vNewVector.x += nXPos; + vNewVector.y += nYPos; + + location lDustLoc = Location(oTargetArea, vNewVector, 0.0); + object oDust = CreateObject ( OBJECT_TYPE_PLACEABLE, "plc_dustplume", lDustLoc, FALSE); + DelayCommand ( 4.0, DestroyObject ( oDust)); + } +} + +void FXWand_AppearEvil() +{ + location lTarget = GetLocation( oDM); + + AssignCommand( oDM, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_GATE), lTarget)); +} + +void FXWand_AppearGood() +{ + location lTarget = GetLocation( oDM); + + AssignCommand( oDM, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_CELESTIAL), lTarget)); +} + +void FXWand_SummonEvil() +{ + location lTarget = GetLocation( oDM); + + AssignCommand( oDM, DelayCommand( 5.0, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_GATE), lTargetLoc))); +} + + +void FXWand_SummonGood() +{ + location lTarget = GetLocation( oDM); + + AssignCommand( oDM, DelayCommand( 5.0, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_CELESTIAL), lTargetLoc))); +} + +void FXWand_DelayedSummon() +{ + + AssignCommand ( oDM, DelayCommand ( 5.0, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect ( VFX_FNF_SUMMON_MONSTER_3), lTargetLoc ))); +} + +void FXWand_WolfHowl() +{ +// Wolves Howling by Jhenne, 06/29/02 + + // get a random number and tell the DM object to play the matching sound. + switch (Random(4)) + { + case 0: AssignCommand ( oDM, PlaySound("as_an_wolfhowl1")); + break; + case 1: AssignCommand ( oDM, PlaySound("as_an_wolfhowl2")); + break; + case 2: AssignCommand ( oDM, PlaySound("as_an_wolveshwl1")); + break; + case 3: AssignCommand ( oDM, PlaySound("as_an_wolveshow2")); + break; + } +} + +void FXWand_Lightning() +{ + // Lightning Strike by Jhenne. 06/29/02 + + // tell the DM object to create a Lightning visual effect at targetted location + AssignCommand( oDM, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_LIGHTNING_M), lTargetLoc)); + // tell the DM object to play a thunderclap + AssignCommand ( oDM, PlaySound ("as_wt_thundercl3")); + // create a scorch mark where the lightning hit + object oScorch = CreateObject ( OBJECT_TYPE_PLACEABLE, "plc_weathmark", lTargetLoc, FALSE); + object oTargetArea = GetArea(oDM); + int nXPos, nYPos, nCount; + for(nCount = 0; nCount < 5; nCount++) + { + nXPos = Random(10) - 5; + nYPos = Random(10) - 5; + + vector vNewVector = GetPositionFromLocation(lTargetLoc); + vNewVector.x += nXPos; + vNewVector.y += nYPos; + + location lNewLoc = Location(oTargetArea, vNewVector, 0.0); + AssignCommand( oDM, ApplyEffectAtLocation ( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_IMP_LIGHTNING_S), lNewLoc)); + } + DelayCommand ( 20.0, DestroyObject ( oScorch)); +} + +void FXWand_WomanScream() +{ + // Woman's Scream by Jhenne, 06/29/02 + + // get a random number and tell the DM object to play the matching sound. + switch (Random(7)) + { + case 0: AssignCommand ( oDM, PlaySound("as_pl_screamf1")); + break; + case 1: AssignCommand ( oDM, PlaySound("as_pl_screamf2")); + break; + case 2: AssignCommand ( oDM, PlaySound("as_pl_screamf3")); + break; + case 3: AssignCommand ( oDM, PlaySound("as_pl_screamf4")); + break; + case 4: AssignCommand ( oDM, PlaySound("as_pl_screamf5")); + break; + case 5: AssignCommand ( oDM, PlaySound("as_pl_screamf6")); + break; + case 6: AssignCommand (oDM, PlaySound("as_pl_skriekf2")); + } +} diff --git a/_module/nss/fxw_ladyscream.nss b/_module/nss/fxw_ladyscream.nss new file mode 100644 index 0000000..cc6a055 --- /dev/null +++ b/_module/nss/fxw_ladyscream.nss @@ -0,0 +1,6 @@ +#include "fxw_inc" + +void main() +{ + FXWand_WomanScream(); +} diff --git a/_module/nss/fxw_lightning.nss b/_module/nss/fxw_lightning.nss new file mode 100644 index 0000000..b9c78db --- /dev/null +++ b/_module/nss/fxw_lightning.nss @@ -0,0 +1,6 @@ +#include "fxw_inc" + +void main() +{ + FXWand_Lightning(); +} diff --git a/_module/nss/fxw_summon.nss b/_module/nss/fxw_summon.nss new file mode 100644 index 0000000..640ebc2 --- /dev/null +++ b/_module/nss/fxw_summon.nss @@ -0,0 +1,7 @@ +#include "fxw_inc" + +void main() +{ + FXWand_DelayedSummon(); +} + diff --git a/_module/nss/fxw_summonevil.nss b/_module/nss/fxw_summonevil.nss new file mode 100644 index 0000000..dd9d523 --- /dev/null +++ b/_module/nss/fxw_summonevil.nss @@ -0,0 +1,7 @@ +#include "fxw_inc" + +void main() +{ + FXWand_SummonEvil(); +} + diff --git a/_module/nss/fxw_summongood.nss b/_module/nss/fxw_summongood.nss new file mode 100644 index 0000000..af7c5ab --- /dev/null +++ b/_module/nss/fxw_summongood.nss @@ -0,0 +1,7 @@ +#include "fxw_inc" + +void main() +{ + FXWand_SummonGood(); +} + diff --git a/_module/nss/fxw_wclear.nss b/_module/nss/fxw_wclear.nss new file mode 100644 index 0000000..294e161 --- /dev/null +++ b/_module/nss/fxw_wclear.nss @@ -0,0 +1,9 @@ +void main() +{ +// Change the module's weather +// nWeatherType = WEATHER_* + + object oMyArea = GetArea(GetLastSpeaker()); + + SetWeather(oMyArea, WEATHER_CLEAR); +} diff --git a/_module/nss/fxw_wdefault.nss b/_module/nss/fxw_wdefault.nss new file mode 100644 index 0000000..c76545e --- /dev/null +++ b/_module/nss/fxw_wdefault.nss @@ -0,0 +1,9 @@ +void main() +{ +// Change the module's weather +// nWeatherType = WEATHER_* + + object oMyArea = GetArea(GetLastSpeaker()); + + SetWeather(oMyArea, WEATHER_USE_AREA_SETTINGS); +} diff --git a/_module/nss/fxw_wolfhowl.nss b/_module/nss/fxw_wolfhowl.nss new file mode 100644 index 0000000..5ecb005 --- /dev/null +++ b/_module/nss/fxw_wolfhowl.nss @@ -0,0 +1,6 @@ +#include "fxw_inc" + +void main() +{ + FXWand_WolfHowl(); +} diff --git a/_module/nss/fxw_wrain.nss b/_module/nss/fxw_wrain.nss new file mode 100644 index 0000000..89bac29 --- /dev/null +++ b/_module/nss/fxw_wrain.nss @@ -0,0 +1,9 @@ +void main() +{ +// Change the module's weather +// nWeatherType = WEATHER_* + + object oMyArea = GetArea(GetLastSpeaker()); + + SetWeather(oMyArea, WEATHER_RAIN); +} diff --git a/_module/nss/fxw_wsnow.nss b/_module/nss/fxw_wsnow.nss new file mode 100644 index 0000000..e72b66e --- /dev/null +++ b/_module/nss/fxw_wsnow.nss @@ -0,0 +1,9 @@ +void main() +{ +// Change the module's weather +// nWeatherType = WEATHER_* + + object oMyArea = GetArea(GetLastSpeaker()); + + SetWeather(oMyArea, WEATHER_SNOW); +} diff --git a/_module/nss/gamleechest.nss b/_module/nss/gamleechest.nss new file mode 100644 index 0000000..b1cbd12 --- /dev/null +++ b/_module/nss/gamleechest.nss @@ -0,0 +1,21 @@ +#include "NW_O2_CONINCLUDE" +void main() +{ + // Set respawntime float to the number of seconds. + float respawntime = 120.00; + if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0) + { + return; + } + object oLastOpener = GetLastOpener(); + + CreateItemOnObject("markofgamlee", OBJECT_SELF, 1); + + SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1); + ShoutDisturbed(); + // Command added to delay the respawn + AssignCommand( OBJECT_SELF, DelayCommand (respawntime, SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0) ) ); + AssignCommand( OBJECT_SELF, DelayCommand(120.0, SetLocked(OBJECT_SELF, TRUE)) ); +} + + diff --git a/_module/nss/gateevilcheck_sc.nss b/_module/nss/gateevilcheck_sc.nss new file mode 100644 index 0000000..27a301d --- /dev/null +++ b/_module/nss/gateevilcheck_sc.nss @@ -0,0 +1,16 @@ +//:://///////////////////////////////////////////// +//:: FileName gateevilcheck_sc +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 7/29/2002 11:08:59 PM +//::////////////////////////////////////////////// +int StartingConditional() +{ + + // Restrict based on the player's alignment + if(GetAlignmentGoodEvil(GetPCSpeaker()) != ALIGNMENT_EVIL) + return FALSE; + + return TRUE; +} diff --git a/_module/nss/gategoodcheck_sc.nss b/_module/nss/gategoodcheck_sc.nss new file mode 100644 index 0000000..23cc5d9 --- /dev/null +++ b/_module/nss/gategoodcheck_sc.nss @@ -0,0 +1,16 @@ +//:://///////////////////////////////////////////// +//:: FileName gategoodcheck_sc +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 7/29/2002 11:04:37 PM +//::////////////////////////////////////////////// +int StartingConditional() +{ + + // Restrict based on the player's alignment + if(GetAlignmentGoodEvil(GetPCSpeaker()) != ALIGNMENT_GOOD) + return FALSE; + + return TRUE; +} diff --git a/_module/nss/gateneutralcheck.nss b/_module/nss/gateneutralcheck.nss new file mode 100644 index 0000000..2f9bdb1 --- /dev/null +++ b/_module/nss/gateneutralcheck.nss @@ -0,0 +1,16 @@ +//:://///////////////////////////////////////////// +//:: FileName gateneutralcheck +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 7/29/2002 11:08:59 PM +//::////////////////////////////////////////////// +int StartingConditional() +{ + + // Restrict based on the player's alignment + if(GetAlignmentGoodEvil(GetPCSpeaker()) != ALIGNMENT_NEUTRAL) + return FALSE; + + return TRUE; +} diff --git a/_module/nss/gehexit.nss b/_module/nss/gehexit.nss new file mode 100644 index 0000000..f778fe3 --- /dev/null +++ b/_module/nss/gehexit.nss @@ -0,0 +1,23 @@ + + + +void main() +{ +// Move individual to new location + location lNewLocation = GetLocation(GetObjectByTag("CryptWP")); + object oTarget; + + + //Since the script is called from a conversation + //determine who is moved by calling the GetPCSpeaker function + oTarget = GetLastUsedBy(); + + if (GetIsObjectValid(oTarget) == TRUE){ + AssignCommand(oTarget,ActionJumpToLocation(lNewLocation)); + } + else if (GetIsObjectValid(oTarget) == FALSE) { + SpeakString("Problem here"); + } + + +} diff --git a/_module/nss/gehportal.nss b/_module/nss/gehportal.nss new file mode 100644 index 0000000..97c3959 --- /dev/null +++ b/_module/nss/gehportal.nss @@ -0,0 +1,23 @@ + + + +void main() +{ +// Move individual to new location + location lNewLocation = GetLocation(GetObjectByTag("GehennaExit")); + object oTarget; + + + //Since the script is called from a conversation + //determine who is moved by calling the GetPCSpeaker function + oTarget = GetLastUsedBy(); + + if (GetIsObjectValid(oTarget) == TRUE){ + AssignCommand(oTarget,ActionJumpToLocation(lNewLocation)); + } + else if (GetIsObjectValid(oTarget) == FALSE) { + SpeakString("Problem here"); + } + + +} diff --git a/_module/nss/ghost_sc.nss b/_module/nss/ghost_sc.nss new file mode 100644 index 0000000..540f666 --- /dev/null +++ b/_module/nss/ghost_sc.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: FileName ghost_sc +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 8/7/2002 2:09:20 AM +//::////////////////////////////////////////////// +void main() +{ + + // Either open the store with that tag or let the user know that no store exists. + object oStore = GetNearestObjectByTag("Ghost_mt"); + if(GetObjectType(oStore) == OBJECT_TYPE_STORE) + OpenStore(oStore, GetPCSpeaker()); + else + ActionSpeakStringByStrRef(53090, TALKVOLUME_TALK); +} diff --git a/_module/nss/giveamulet.nss b/_module/nss/giveamulet.nss new file mode 100644 index 0000000..149c62d --- /dev/null +++ b/_module/nss/giveamulet.nss @@ -0,0 +1,21 @@ +//:://///////////////////////////////////////////// +//:: FileName giveamulet +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/27/2002 6:24:12 PM +//::////////////////////////////////////////////// +void main() +{ + // Give the speaker the items + + int nChance = d10(1); + + if(nChance < 11) { + CreateItemOnObject("amuletofspeed", GetPCSpeaker(), 1); + } else { + CreateItemOnObject("it_mboots006", GetPCSpeaker(), 1); + } + DestroyObject(OBJECT_SELF); + +} diff --git a/_module/nss/givenothing.nss b/_module/nss/givenothing.nss new file mode 100644 index 0000000..4ef26c6 --- /dev/null +++ b/_module/nss/givenothing.nss @@ -0,0 +1,4 @@ +void main() +{ + DestroyObject(OBJECT_SELF); +} diff --git a/_module/nss/giveriches.nss b/_module/nss/giveriches.nss new file mode 100644 index 0000000..80b2e26 --- /dev/null +++ b/_module/nss/giveriches.nss @@ -0,0 +1,14 @@ +//:://///////////////////////////////////////////// +//:: FileName giveriches +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/27/2002 6:22:32 PM +//::////////////////////////////////////////////// +void main() +{ + // Give the speaker some gold + GiveGoldToCreature(GetPCSpeaker(), 500000); + DestroyObject(OBJECT_SELF); + +} diff --git a/_module/nss/giverod.nss b/_module/nss/giverod.nss new file mode 100644 index 0000000..a1e2825 --- /dev/null +++ b/_module/nss/giverod.nss @@ -0,0 +1,14 @@ +//:://///////////////////////////////////////////// +//:: FileName giverod +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/27/2002 6:25:08 PM +//::////////////////////////////////////////////// +void main() +{ + // Give the speaker the items + CreateItemOnObject("rodofslaying", GetPCSpeaker(), 1); + DestroyObject(OBJECT_SELF); + +} diff --git a/_module/nss/goodflag.nss b/_module/nss/goodflag.nss new file mode 100644 index 0000000..1e602a7 --- /dev/null +++ b/_module/nss/goodflag.nss @@ -0,0 +1,44 @@ + + + + +// this function ripped from contest of champions +void ApplyFlagEffect( object oPlayer ) +{ + int nTeam, nVisEffect; + effect eFlagEffect; + +// nTeam = GetPlayerTeam(oPlayer); + + +// if ( nTeam == TEAM_BLUE ) +// { + nVisEffect = VFX_DUR_FLAG_BLUE; +// } +// else if ( nTeam == TEAM_RED ) +// { +// nVisEffect = VFX_DUR_FLAG_RED; +// } +// else if ( nTeam == TEAM_GOLD ) +// { +// nVisEffect = VFX_DUR_FLAG_PURPLE; +// } +// else if ( nTeam == TEAM_PURPLE ) +// { +// nVisEffect = VFX_DUR_FLAG_GOLD; +// } + + eFlagEffect = EffectVisualEffect(nVisEffect); + eFlagEffect = SupernaturalEffect(eFlagEffect); + + ApplyEffectToObject(DURATION_TYPE_PERMANENT,eFlagEffect,oPlayer); + PlaySound("as_mg_telepout1"); +} + + +void main() +{ + + ApplyFlagEffect(GetPCSpeaker()); + +} diff --git a/_module/nss/grumbel_sc.nss b/_module/nss/grumbel_sc.nss new file mode 100644 index 0000000..7608f53 --- /dev/null +++ b/_module/nss/grumbel_sc.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: FileName grumbel_sc +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 7/19/2002 8:25:59 AM +//::////////////////////////////////////////////// +void main() +{ + + // Either open the store with that tag or let the user know that no store exists. + object oStore = GetNearestObjectByTag("Grumbel_mt"); + if(GetObjectType(oStore) == OBJECT_TYPE_STORE) + OpenStore(oStore, GetPCSpeaker()); + else + ActionSpeakStringByStrRef(53090, TALKVOLUME_TALK); +} diff --git a/_module/nss/haircheck.nss b/_module/nss/haircheck.nss new file mode 100644 index 0000000..b70556e --- /dev/null +++ b/_module/nss/haircheck.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: FileName haircheck +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/4/2002 9:19:36 AM +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + + // Make sure the PC speaker has these items in their inventory + if(!CheckPartyForItem(GetPCSpeaker(), "HairoftheDog")) + return FALSE; + + return TRUE; +} diff --git a/_module/nss/heartbeat.nss b/_module/nss/heartbeat.nss new file mode 100644 index 0000000..0594422 --- /dev/null +++ b/_module/nss/heartbeat.nss @@ -0,0 +1,146 @@ +#include "bleeding_config" +#include "x3_inc_horse" + +void main() +{ + object oPC=GetFirstPC(); + int nRoll; + int bNoCombat=GetLocalInt(GetModule(),"X3_NO_MOUNTED_COMBAT_FEAT"); + while(GetIsObjectValid(oPC)) + { // PC traversal + if (GetLocalInt(oPC,"bX3_STORE_MOUNT_INFO")) + { // store + DeleteLocalInt(oPC,"bX3_STORE_MOUNT_INFO"); + HorseSaveToDatabase(oPC,X3_HORSE_DATABASE); + } // store + if (!bNoCombat&&GetHasFeat(FEAT_MOUNTED_COMBAT,oPC)&&HorseGetIsMounted(oPC)) + { // check for AC increase + nRoll=d20()+GetSkillRank(SKILL_RIDE,oPC); + nRoll=nRoll-10; + if (nRoll>4) + { // ac increase + nRoll=nRoll/5; + ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectACIncrease(nRoll),oPC,7.0); + } // ac increase + } // check for AC increase + oPC=GetNextPC(); + } // PC traversal + + object oCurrentPC = GetFirstPC(); + + while(oCurrentPC!=OBJECT_INVALID) + { + int nRestingCounter = GetLocalInt(oCurrentPC, "nRestingCounterPC")+1; + SetLocalInt(oCurrentPC, "nRestingCounterPC", nRestingCounter); + oCurrentPC=GetNextPC(); + } + // ********************************************************** + // Begin Bleeding to -10 section + // ********************************************************** + // See if the module thinks anybody is dying + object oModule = GetModule(); + int bEverybodyAlive = GetLocalInt(oModule, "EverybodyAlive"); + + // Only bother looping through players if there are disabled, dying, stable or dead players + if (!bEverybodyAlive) { + object oPC = GetFirstPC(); + int iPlayerHealth = PC_HEALTH_ALIVE; + + // Assume everybody really is alive + int bEverybodyReallyAlive = TRUE; + + // Loop through the players and check their health + while (GetIsObjectValid(oPC)) { + iPlayerHealth = GetLocalInt(oPC, "PlayerHealth"); + + if (iPlayerHealth != PC_HEALTH_ALIVE && iPlayerHealth != PC_HEALTH_DEAD) { + + // Double check their hit points + if (GetCurrentHitPoints(oPC) <= 0) { + // They're really not alive + + // See if they've been healed + if (GetCurrentHitPoints(oPC) > GetLocalInt(oPC,"LastHitPoints")) { + SetLocalInt(oPC, "PlayerHealth", PC_HEALTH_STABLE); + iPlayerHealth = PC_HEALTH_STABLE; + } + + if (iPlayerHealth == PC_HEALTH_DYING) { + bEverybodyReallyAlive = FALSE; + + // Make a stabilization check + if (d100() <= iStabilizationChance) { + // They stabilized + SetLocalInt(oPC, "PlayerHealth", PC_HEALTH_STABLE); + + // See if they want to wait for help + PopUpDeathGUIPanel(oPC, bAllowRespawnWhenStable, bAllowRespawnWhenStable, 0, sStableGUIMessage); + + } else { + // Make a random groan + switch (d6()) { + case 1: + PlayVoiceChat (VOICE_CHAT_PAIN1, oPC); + break; + + case 2: + PlayVoiceChat (VOICE_CHAT_PAIN2, oPC); + break; + + case 3: + PlayVoiceChat (VOICE_CHAT_PAIN3, oPC); + break; + + case 4: + PlayVoiceChat (VOICE_CHAT_HEALME, oPC); + break; + + case 5: + PlayVoiceChat (VOICE_CHAT_NEARDEATH, oPC); + break; + + case 6: + PlayVoiceChat (VOICE_CHAT_HELP, oPC); + break; + + } + + // They bleed! + effect eDamage = EffectDamage(1, DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_FIVE); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oPC); + + // Save their hit points in case they disconnect + SetLocalInt(oPC, "LastHitPoints", GetCurrentHitPoints(oPC)); + + } // End Stabilization If + + } else if (iPlayerHealth == PC_HEALTH_STABLE) { + bEverybodyReallyAlive = FALSE; + PopUpDeathGUIPanel(oPC, bAllowRespawnWhenStable, bAllowWaitForHelpWhenStable, 0, sStableGUIMessage); + + } else if (iPlayerHealth == PC_HEALTH_DISABLED) { + bEverybodyReallyAlive = FALSE; + PopUpDeathGUIPanel(oPC, bAllowRespawnWhenDisabled, bAllowWaitForHelpWhenDisabled, 0, sDisabledGUIMessage); + + } + + } else { + // Must've been healed or something... + SetLocalInt(oPC, "PlayerHealth", PC_HEALTH_ALIVE); + + } // End HitPoints <= 0 If + + } + + oPC = GetNextPC(); + + } // End while + + if (bEverybodyReallyAlive) { + // We didn't find any dead players, so assume everybody is alive + SetLocalInt(oModule, "EverybodyAlive", TRUE); + } + + } // End if + +} diff --git a/_module/nss/hif_levelup.nss b/_module/nss/hif_levelup.nss new file mode 100644 index 0000000..c7308c3 --- /dev/null +++ b/_module/nss/hif_levelup.nss @@ -0,0 +1,5 @@ +void main() +{ + ExecuteScript("prc_levelup", OBJECT_SELF); + ExecuteScript("nw_o0_levelup", OBJECT_SELF); +} \ No newline at end of file diff --git a/_module/nss/hif_onacquireite.nss b/_module/nss/hif_onacquireite.nss new file mode 100644 index 0000000..5471165 --- /dev/null +++ b/_module/nss/hif_onacquireite.nss @@ -0,0 +1,13 @@ +// prc_onaquire,aquiremarks +///////////////////////////////////////////////////////////////////// +// +// This script has been auto-generated by HakInstaller to call +// multiple handlers for the onacquireitem event. +// +///////////////////////////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_onaquire", OBJECT_SELF); + ExecuteScript("aquiremarks", OBJECT_SELF); +} diff --git a/_module/nss/hif_onactivateit.nss b/_module/nss/hif_onactivateit.nss new file mode 100644 index 0000000..96caf01 --- /dev/null +++ b/_module/nss/hif_onactivateit.nss @@ -0,0 +1,13 @@ +// prc_onactivate,dmfxew_activate +///////////////////////////////////////////////////////////////////// +// +// This script has been auto-generated by HakInstaller to call +// multiple handlers for the onactivateitem event. +// +///////////////////////////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_onactivate", OBJECT_SELF); + ExecuteScript("dmfxew_activate", OBJECT_SELF); +} diff --git a/_module/nss/hif_onclientente.nss b/_module/nss/hif_onclientente.nss new file mode 100644 index 0000000..37f2c3b --- /dev/null +++ b/_module/nss/hif_onclientente.nss @@ -0,0 +1,13 @@ +// prc_onenter,client_onentermk +///////////////////////////////////////////////////////////////////// +// +// This script has been auto-generated by HakInstaller to call +// multiple handlers for the oncliententer event. +// +///////////////////////////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_onenter", OBJECT_SELF); + ExecuteScript("client_onentermk", OBJECT_SELF); +} diff --git a/_module/nss/hif_onclientleav.nss b/_module/nss/hif_onclientleav.nss new file mode 100644 index 0000000..ed4325a --- /dev/null +++ b/_module/nss/hif_onclientleav.nss @@ -0,0 +1,13 @@ +// prc_onleave,client_onleave +///////////////////////////////////////////////////////////////////// +// +// This script has been auto-generated by HakInstaller to call +// multiple handlers for the onclientleave event. +// +///////////////////////////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_onleave", OBJECT_SELF); + ExecuteScript("client_onleave", OBJECT_SELF); +} diff --git a/_module/nss/hif_onheartbeat.nss b/_module/nss/hif_onheartbeat.nss new file mode 100644 index 0000000..8ae33ea --- /dev/null +++ b/_module/nss/hif_onheartbeat.nss @@ -0,0 +1,13 @@ +// prc_onheartbeat,heartbeat +///////////////////////////////////////////////////////////////////// +// +// This script has been auto-generated by HakInstaller to call +// multiple handlers for the onheartbeat event. +// +///////////////////////////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_onheartbeat", OBJECT_SELF); + ExecuteScript("heartbeat", OBJECT_SELF); +} diff --git a/_module/nss/hif_onmoduleload.nss b/_module/nss/hif_onmoduleload.nss new file mode 100644 index 0000000..dc52ff6 --- /dev/null +++ b/_module/nss/hif_onmoduleload.nss @@ -0,0 +1,13 @@ +// prc_onmodload,bleeding_onload +///////////////////////////////////////////////////////////////////// +// +// This script has been auto-generated by HakInstaller to call +// multiple handlers for the onmoduleload event. +// +///////////////////////////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_onmodload", OBJECT_SELF); + ExecuteScript("bleeding_onload", OBJECT_SELF); +} diff --git a/_module/nss/hif_onplayerdeat.nss b/_module/nss/hif_onplayerdeat.nss new file mode 100644 index 0000000..02f3f46 --- /dev/null +++ b/_module/nss/hif_onplayerdeat.nss @@ -0,0 +1,13 @@ +// prc_ondeath,ondeathdrops +///////////////////////////////////////////////////////////////////// +// +// This script has been auto-generated by HakInstaller to call +// multiple handlers for the onplayerdeath event. +// +///////////////////////////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_ondeath", OBJECT_SELF); + ExecuteScript("ondeathdrops", OBJECT_SELF); +} diff --git a/_module/nss/hif_onplayerdyin.nss b/_module/nss/hif_onplayerdyin.nss new file mode 100644 index 0000000..85c5790 --- /dev/null +++ b/_module/nss/hif_onplayerdyin.nss @@ -0,0 +1,13 @@ +// prc_ondying,ondying +///////////////////////////////////////////////////////////////////// +// +// This script has been auto-generated by HakInstaller to call +// multiple handlers for the onplayerdying event. +// +///////////////////////////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_ondying", OBJECT_SELF); + ExecuteScript("ondying", OBJECT_SELF); +} diff --git a/_module/nss/hif_onplayerresp.nss b/_module/nss/hif_onplayerresp.nss new file mode 100644 index 0000000..0386aac --- /dev/null +++ b/_module/nss/hif_onplayerresp.nss @@ -0,0 +1,13 @@ +// prc_onrespawn,onrespawn +///////////////////////////////////////////////////////////////////// +// +// This script has been auto-generated by HakInstaller to call +// multiple handlers for the onplayerrespawn event. +// +///////////////////////////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_onrespawn", OBJECT_SELF); + ExecuteScript("onrespawn", OBJECT_SELF); +} diff --git a/_module/nss/hif_onplayerrest.nss b/_module/nss/hif_onplayerrest.nss new file mode 100644 index 0000000..751cb46 --- /dev/null +++ b/_module/nss/hif_onplayerrest.nss @@ -0,0 +1,13 @@ +// prc_rest,et_rest +///////////////////////////////////////////////////////////////////// +// +// This script has been auto-generated by HakInstaller to call +// multiple handlers for the onplayerrest event. +// +///////////////////////////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_rest", OBJECT_SELF); + ExecuteScript("et_rest", OBJECT_SELF); +} diff --git a/_module/nss/hif_onunaquireit.nss b/_module/nss/hif_onunaquireit.nss new file mode 100644 index 0000000..bb32d77 --- /dev/null +++ b/_module/nss/hif_onunaquireit.nss @@ -0,0 +1,13 @@ +// prc_onunaquire,unaquiremark +///////////////////////////////////////////////////////////////////// +// +// This script has been auto-generated by HakInstaller to call +// multiple handlers for the onunaquireitem event. +// +///////////////////////////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_onunaquire", OBJECT_SELF); + ExecuteScript("unaquiremark", OBJECT_SELF); +} diff --git a/_module/nss/hif_unequip.nss b/_module/nss/hif_unequip.nss new file mode 100644 index 0000000..a4a953c --- /dev/null +++ b/_module/nss/hif_unequip.nss @@ -0,0 +1,5 @@ +void main() +{ + ExecuteScript("prc_unequip", OBJECT_SELF); + ExecuteScript("x2_mod_def_unequ", OBJECT_SELF); +} \ No newline at end of file diff --git a/_module/nss/horace_sc.nss b/_module/nss/horace_sc.nss new file mode 100644 index 0000000..cc0e50f --- /dev/null +++ b/_module/nss/horace_sc.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: FileName horace_sc +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/4/2002 8:44:58 AM +//::////////////////////////////////////////////// +void main() +{ + + // Either open the store with that tag or let the user know that no store exists. + object oStore = GetNearestObjectByTag("Horace_mt"); + if(GetObjectType(oStore) == OBJECT_TYPE_STORE) + OpenStore(oStore, GetPCSpeaker()); + else + ActionSpeakStringByStrRef(53090, TALKVOLUME_TALK); +} diff --git a/_module/nss/inc_array.nss b/_module/nss/inc_array.nss new file mode 100644 index 0000000..1d9294b --- /dev/null +++ b/_module/nss/inc_array.nss @@ -0,0 +1,502 @@ +/// @addtogroup data Data +/// @brief Provides a number of data structures for NWN code to use (simulated arrays) +/// @{ +/// @file nwnx_data.nss + +const int INVALID_INDEX = -1; +const int TYPE_FLOAT = 0; +const int TYPE_INTEGER = 1; +const int TYPE_OBJECT = 2; +const int TYPE_STRING = 3; + +/// @defgroup data_array_at Array At +/// @brief Returns the element at the index. +/// @ingroup data +/// @param obj The object. +/// @param tag The tag. +/// @param index The index. +/// @return The element of associated type. +/// @{ +string Array_At_Str(string tag, int index, object obj=OBJECT_INVALID); +float Array_At_Flt(string tag, int index, object obj=OBJECT_INVALID); +int Array_At_Int(string tag, int index, object obj=OBJECT_INVALID); +object Array_At_Obj(string tag, int index, object obj=OBJECT_INVALID); +/// @} + + +/// Clears the entire array, such that size==0. +void Array_Clear(string tag, object obj=OBJECT_INVALID); + +/// @defgroup data_array_contains Array Contains +/// @brief Checks if array contains the element. +/// @ingroup data +/// @param obj The object. +/// @param tag The tag. +/// @param element The element. +/// @return TRUE if the collection contains the element. +/// @{ +int Array_Contains_Flt(string tag, float element, object obj=OBJECT_INVALID); +int Array_Contains_Int(string tag, int element, object obj=OBJECT_INVALID); +int Array_Contains_Obj(string tag, object element, object obj=OBJECT_INVALID); +int Array_Contains_Str(string tag, string element, object obj=OBJECT_INVALID); +/// @} + +/// Copies the array of name otherTag over the array of name tag. +void Array_Copy(string tag, string otherTag, object obj=OBJECT_INVALID); + +/// Erases the element at index, and shuffles any elements from index size-1 to index + 1 left. +void Array_Erase(string tag, int index, object obj=OBJECT_INVALID); + +/// @defgroup data_array_find Array Find +/// @brief Get the index at which the element is located. +/// @ingroup data +/// @param obj The object. +/// @param tag The tag. +/// @param element The element. +/// @return Returns the index at which the element is located, or ARRAY_INVALID_INDEX. +/// @{ +int Array_Find_Flt(string tag, float element, object obj=OBJECT_INVALID); +int Array_Find_Int(string tag, int element, object obj=OBJECT_INVALID); +int Array_Find_Obj(string tag, object element, object obj=OBJECT_INVALID); +int Array_Find_Str(string tag, string element, object obj=OBJECT_INVALID); +/// @} + +/// @defgroup data_array_insert Array Insert +/// @brief Inserts the element at the index, where size > index >= 0. +/// @ingroup data +/// @param obj The object. +/// @param tag The tag. +/// @param index The index. +/// @param element The element. +/// @{ +void Array_Insert_Flt(string tag, int index, float element, object obj=OBJECT_INVALID); +void Array_Insert_Int(string tag, int index, int element, object obj=OBJECT_INVALID); +void Array_Insert_Obj(string tag, int index, object element, object obj=OBJECT_INVALID); +void Array_Insert_Str(string tag, int index, string element, object obj=OBJECT_INVALID); +/// @} + +/// @defgroup data_array_pushback Array Pushback +/// @brief Pushes an element to the back of the collection. +/// @remark Functionally identical to an insert at index size-1. +/// @ingroup data +/// @param obj The object. +/// @param tag The tag. +/// @param element The element. +/// @{ +void Array_PushBack_Flt(string tag, float element, object obj=OBJECT_INVALID); +void Array_PushBack_Int(string tag, int element, object obj=OBJECT_INVALID); +void Array_PushBack_Obj(string tag, object element, object obj=OBJECT_INVALID); +void Array_PushBack_Str(string tag, string element, object obj=OBJECT_INVALID); +/// @} + +/// Resizes the array. If the array is shrinking, it chops off elements at the ned. +void Array_Resize(string tag, int size, object obj=OBJECT_INVALID); + +/// Reorders the array such each possible permutation of elements has equal probability of appearance. +void Array_Shuffle(string tag, object obj=OBJECT_INVALID); + +/// Returns the size of the array. +int Array_Size(string tag, object obj=OBJECT_INVALID); + +/// Sorts the collection based on descending order. +void Array_SortAscending(string tag, int type=TYPE_STRING, object obj=OBJECT_INVALID); + +/// Sorts the collection based on descending order. +void Array_SortDescending(string tag, int type=TYPE_STRING, object obj=OBJECT_INVALID); + +/// @defgroup data_array_set Array Set +/// @brief Sets the element at the index, where size > index >= 0. +/// @ingroup data +/// @param obj The object. +/// @param tag The tag. +/// @param index The index. +/// @param element The element. +/// @{ +void Array_Set_Flt(string tag, int index, float element, object obj=OBJECT_INVALID); +void Array_Set_Int(string tag, int index, int element, object obj=OBJECT_INVALID); +void Array_Set_Obj(string tag, int index, object element, object obj=OBJECT_INVALID); +void Array_Set_Str(string tag, int index, string element, object obj=OBJECT_INVALID); +/// @} + +/// @} + +// +// Local Utility Functions. +// +string GetTableName(string tag, object obj=OBJECT_INVALID, int bare=FALSE) { + if (obj == OBJECT_INVALID) + obj = GetModule(); + + string sName = "array_" + ObjectToString(obj) + "_" + tag; + // Remove invalid characters from the tag rather than failing. + string sCleansed = RegExpReplace("[^A-Za-z0-9_\$@#]", sName, ""); + // But provide some feedback. + if (GetStringLength(sName) != GetStringLength(sCleansed) || GetStringLength(sCleansed) == 0) { + WriteTimestampedLogEntry("WARNING: Invalid table name detected for array with tag <" + tag + ">. Only characters (a-zA-Z0-9), _, @, $ and # are allowed. Using <"+sCleansed+"> instead."); + + } + + // BARE returns just the table name with no wrapping. + if (bare == TRUE) { + return sCleansed; + } + + // Table name wraped in quotes to avoid token expansion. + return "\""+sCleansed+"\""; +} + +string GetTableCreateString(string tag, object obj=OBJECT_INVALID) { + // for simplicity sake, everything is turned into a string. Possible enhancement + // to create specific tables for int/float/whatever. + return "CREATE TABLE IF NOT EXISTS " + GetTableName(tag, obj) + " ( ind INTEGER, value TEXT )"; +} + +int TableExists(string tag, object obj=OBJECT_INVALID) { + string stmt = "SELECT name FROM sqlite_master WHERE type = 'table' AND name = @tablename;"; + sqlquery sqlQuery = SqlPrepareQueryObject(GetModule(), stmt); + SqlBindString(sqlQuery, "@tablename", GetTableName(tag, obj, TRUE)); + return SqlStep(sqlQuery); +} + +void ExecuteStatement(string statement, object obj=OBJECT_INVALID) { + if (obj == OBJECT_INVALID) + obj = GetModule(); + // There's no direct "execute this.." everything has to be prepared then executed. + //WriteTimestampedLogEntry("SQL: " + statement); + sqlquery sqlQuery = SqlPrepareQueryObject(GetModule(), statement); + SqlStep(sqlQuery); +} + +void CreateArrayTable(string tag, object obj=OBJECT_INVALID) { + string createStatement = GetTableCreateString(tag, obj); + ExecuteStatement(createStatement, obj); +} + +// Get the table row count. Returns -1 on error (0 is a valid number of rows in a table) +int GetRowCount(string tag, object obj=OBJECT_INVALID) { + if (obj == OBJECT_INVALID) + obj = GetModule(); + CreateArrayTable(tag, obj); + string stmt = "SELECT COUNT(1) FROM " + GetTableName(tag, obj); + sqlquery sqlQuery = SqlPrepareQueryObject(GetModule(), stmt); + if ( SqlStep(sqlQuery) ) { + return SqlGetInt(sqlQuery, 0); + } + return -1; +} + + +//////////////////////////////////////////////////////////////////////////////// +// return the value contained in location "index" +string Array_At_Str(string tag, int index, object obj=OBJECT_INVALID) +{ + // Just "create if not exists" to ensure it exists for the insert. + CreateArrayTable(tag, obj); + + string stmt = "SELECT value FROM " + GetTableName(tag, obj) + " WHERE ind = @ind"; + sqlquery sqlQuery = SqlPrepareQueryObject(GetModule(), stmt); + SqlBindInt(sqlQuery, "@ind", index); + if ( SqlStep(sqlQuery) ) { + return SqlGetString(sqlQuery, 0); + } + return ""; +} + +float Array_At_Flt(string tag, int index, object obj=OBJECT_INVALID) +{ + string st = Array_At_Str(tag, index, obj); + if (st == "") { + return 0.0; + } + return StringToFloat(st); +} + +int Array_At_Int(string tag, int index, object obj=OBJECT_INVALID) +{ + string st = Array_At_Str(tag, index, obj); + if (st == "") { + return 0; + } + return StringToInt(st); +} + +object Array_At_Obj(string tag, int index, object obj=OBJECT_INVALID) +{ + string st = Array_At_Str(tag, index, obj); + if (st == "") { + return OBJECT_INVALID; + } + return StringToObject(st); +} + +void Array_Clear(string tag, object obj=OBJECT_INVALID) +{ + ExecuteStatement("delete from "+GetTableName(tag, obj), obj); +} + +//////////////////////////////////////////////////////////////////////////////// +// Return true/value (1/0) if the array contains the value "element" +int Array_Contains_Str(string tag, string element, object obj=OBJECT_INVALID) +{ + CreateArrayTable(tag, obj); + string stmt = "SELECT COUNT(1) FROM "+GetTableName(tag, obj)+" WHERE value = @element"; + + sqlquery sqlQuery = SqlPrepareQueryObject(GetModule(), stmt); + SqlBindString(sqlQuery, "@element", element); + + int pos = -1; + if ( SqlStep(sqlQuery) ) { + pos = SqlGetInt(sqlQuery, 0); + if (pos > 0) { + return TRUE; + } + } + return FALSE; +} + +int Array_Contains_Flt(string tag, float element, object obj=OBJECT_INVALID) +{ + return Array_Contains_Str(tag, FloatToString(element), obj); +} + +int Array_Contains_Int(string tag, int element, object obj=OBJECT_INVALID) +{ + return Array_Contains_Str(tag, IntToString(element), obj); +} + +int Array_Contains_Obj(string tag, object element, object obj=OBJECT_INVALID) +{ + return Array_Contains_Str(tag, ObjectToString(element), obj); +} + + +//////////////////////////////////////////////////////////////////////////////// +void Array_Copy(string tag, string otherTag, object obj=OBJECT_INVALID) +{ + CreateArrayTable(otherTag, obj); + ExecuteStatement("INSERT INTO "+GetTableName(otherTag, obj)+" SELECT * FROM "+GetTableName(tag, obj), obj); +} + +//////////////////////////////////////////////////////////////////////////////// +void Array_Erase(string tag, int index, object obj=OBJECT_INVALID) +{ + int rows = GetRowCount(tag, obj); + // Silently fail if "index" is outside the range of valid indicies. + if (index >= 0 && index < rows) { + string stmt = "DELETE FROM "+GetTableName(tag, obj)+" WHERE ind = @ind"; + sqlquery sqlQuery = SqlPrepareQueryObject(GetModule(), stmt); + SqlBindInt(sqlQuery, "@ind", index); + SqlStep(sqlQuery); + + stmt = "UPDATE "+GetTableName(tag, obj)+" SET ind = ind - 1 WHERE ind > @ind"; + sqlQuery = SqlPrepareQueryObject(GetModule(), stmt); + SqlBindInt(sqlQuery, "@ind", index); + SqlStep(sqlQuery); + } +} + +//////////////////////////////////////////////////////////////////////////////// +// return the index in the array containing "element" +// if not found, return INVALID_INDEX +int Array_Find_Str(string tag, string element, object obj=OBJECT_INVALID) +{ + string stmt = "SELECT IFNULL(MIN(ind),@invalid_index) FROM "+GetTableName(tag, obj)+" WHERE value = @element"; + sqlquery sqlQuery = SqlPrepareQueryObject(GetModule(), stmt); + SqlBindInt(sqlQuery, "@invalid_index", INVALID_INDEX); + SqlBindString(sqlQuery, "@element", element); + if ( SqlStep(sqlQuery) ) { + return SqlGetInt(sqlQuery, 0); + } + return INVALID_INDEX; +} + +int Array_Find_Flt(string tag, float element, object obj=OBJECT_INVALID) +{ + return Array_Find_Str(tag, FloatToString(element), obj); +} + +int Array_Find_Int(string tag, int element, object obj=OBJECT_INVALID) +{ + return Array_Find_Str(tag, IntToString(element), obj); +} + +int Array_Find_Obj(string tag, object element, object obj=OBJECT_INVALID) +{ + return Array_Find_Str(tag, ObjectToString(element), obj); +} + +//////////////////////////////////////////////////////////////////////////////// +// Insert a new element into position 'index'. If index is beyond the number of rows in the array, +// this will quietly fail. This could be changed if you wanted to support sparse +// arrays. +void Array_Insert_Str(string tag, int index, string element, object obj=OBJECT_INVALID) +{ + int rows = GetRowCount(tag, obj); + // Index numbers are off by one, much like C arrays, so for "rows=10" - values are 0-9. + // It's not unreasonable to fail if you try to insert ind=10 into an array who's indexes + // only go to 9, but I guess it doesn't hurt as long as we're not allowing gaps in + // index numbers. + if (index >= 0 && index <= rows) { + // index is passed as an integer, so immune (as far as I know) to SQL injection for a one shot query. + ExecuteStatement("UPDATE "+GetTableName(tag, obj)+" SET ind = ind + 1 WHERE ind >= "+IntToString(index), obj); + // Element, however, is not. + string stmt = "INSERT INTO "+GetTableName(tag, obj)+" VALUES ( @ind, @element )"; + sqlquery sqlQuery = SqlPrepareQueryObject(GetModule(), stmt); + SqlBindInt(sqlQuery, "@ind", index); + SqlBindString(sqlQuery, "@element", element); + SqlStep(sqlQuery); + } +} + +void Array_Insert_Flt(string tag, int index, float element, object obj=OBJECT_INVALID) +{ + Array_Insert_Str(tag, index, FloatToString(element), obj); +} + +void Array_Insert_Int(string tag, int index, int element, object obj=OBJECT_INVALID) +{ + Array_Insert_Str(tag, index, IntToString(element), obj); +} + +void Array_Insert_Obj(string tag, int index, object element, object obj=OBJECT_INVALID) +{ + Array_Insert_Str(tag, index, ObjectToString(element), obj); +} + +//////////////////////////////////////////////////////////////////////////////// +// Insert a new element at the end of the array. +void Array_PushBack_Str(string tag, string element, object obj=OBJECT_INVALID) +{ + // If rowCount = 10, indexes are from 0 to 9, so this becomes the 11th entry at index 10. + int rowCount = GetRowCount(tag, obj); + + string stmt = "INSERT INTO "+GetTableName(tag, obj)+" VALUES ( @ind, @element )"; + sqlquery sqlQuery = SqlPrepareQueryObject(GetModule(), stmt); + SqlBindInt(sqlQuery, "@ind", rowCount); + SqlBindString(sqlQuery, "@element", element); + SqlStep(sqlQuery); +} + +void Array_PushBack_Flt(string tag, float element, object obj=OBJECT_INVALID) +{ + Array_PushBack_Str(tag, FloatToString(element), obj); +} + +void Array_PushBack_Int(string tag, int element, object obj=OBJECT_INVALID) +{ + Array_PushBack_Str(tag, IntToString(element), obj); +} + +void Array_PushBack_Obj(string tag, object element, object obj=OBJECT_INVALID) +{ + Array_PushBack_Str(tag, ObjectToString(element), obj); +} + +//////////////////////////////////////////////////////////////////////////////// +// Cuts the array off at size 'size'. Elements beyond size are removed. +void Array_Resize(string tag, int size, object obj=OBJECT_INVALID) +{ + // Int immune to sql injection so easier to one-shot it. + ExecuteStatement("DELETE FROM "+GetTableName(tag, obj)+" WHERE ind >= " + IntToString(size), obj); +} + +//////////////////////////////////////////////////////////////////////////////// +void Array_Shuffle(string tag, object obj=OBJECT_INVALID) +{ + string table = GetTableName(tag, obj, TRUE); + ExecuteStatement("CREATE TABLE " +table+ "_temp AS SELECT ROW_NUMBER() OVER(ORDER BY RANDOM())-1, value FROM " +table, obj); + ExecuteStatement("DELETE FROM " +table , obj); + ExecuteStatement("INSERT INTO " +table+ " SELECT * FROM " +table+ "_temp", obj); + ExecuteStatement("DROP TABLE " +table+ "_TEMP", obj); +} + +//////////////////////////////////////////////////////////////////////////////// +int Array_Size(string tag, object obj=OBJECT_INVALID) +{ + return GetRowCount(tag, obj); +} + +//////////////////////////////////////////////////////////////////////////////// +// Sort the array by value according to 'direction' (ASC or DESC). +// Supplying a type allows for correct numerical sorting of integers or floats. +void Array_Sort(string tag, string dir="ASC", int type=TYPE_STRING, object obj=OBJECT_INVALID) +{ + string table = GetTableName(tag, obj, TRUE); + string direction = GetStringUpperCase(dir); + + if ( ! (direction == "ASC" || direction == "DESC") ) { + WriteTimestampedLogEntry("WARNING: Invalid sort direction <" + direction + "> supplied. Defaulting to ASC."); + direction = "ASC"; + } + + // default orderBy for strings. + string orderBy = "ORDER BY value " + direction; + switch(type) { + case TYPE_INTEGER: + orderBy = "ORDER BY CAST(value AS INTEGER)" + direction; + break; + case TYPE_FLOAT: + orderBy = "ORDER BY CAST(value AS DECIMAL)" + direction; + break; + } + ExecuteStatement("CREATE TABLE " +table+ "_temp AS SELECT ROW_NUMBER() OVER(" + orderBy + ")-1, value FROM " +table, obj); + ExecuteStatement("DELETE FROM " +table, obj); + ExecuteStatement("INSERT INTO " +table+ " SELECT * FROM " +table+ "_temp", obj); + ExecuteStatement("DROP TABLE " +table+ "_temp", obj); +} + +void Array_SortAscending(string tag, int type=TYPE_STRING, object obj=OBJECT_INVALID) +{ + Array_Sort(tag, "ASC", type, obj); +} + +void Array_SortDescending(string tag, int type=TYPE_STRING, object obj=OBJECT_INVALID) +{ + Array_Sort(tag, "DESC", type, obj); +} + +//////////////////////////////////////////////////////////////////////////////// +// Set the value of array index 'index' to a 'element' +// This will quietly eat values if index > array size +void Array_Set_Str(string tag, int index, string element, object obj=OBJECT_INVALID) +{ + int rows = GetRowCount(tag, obj); + if (index >= 0 && index <= rows) { + string stmt = "UPDATE "+GetTableName(tag, obj)+" SET value = @element WHERE ind = @ind"; + sqlquery sqlQuery = SqlPrepareQueryObject(GetModule(), stmt); + SqlBindInt(sqlQuery, "@ind", index); + SqlBindString(sqlQuery, "@element", element); + SqlStep(sqlQuery); + } +} + +void Array_Set_Flt(string tag, int index, float element, object obj=OBJECT_INVALID) +{ + Array_Set_Str(tag, index, FloatToString(element), obj); +} + +void Array_Set_Int(string tag, int index, int element, object obj=OBJECT_INVALID) +{ + Array_Set_Str(tag, index, IntToString(element), obj); +} + +void Array_Set_Obj(string tag, int index, object element, object obj=OBJECT_INVALID) +{ + Array_Set_Str(tag, index, ObjectToString(element), obj); +} + +void Array_Debug_Dump(string tag, string title = "xxx", object obj=OBJECT_INVALID) { + if (title != "xxx") { + WriteTimestampedLogEntry("== " + title + " ======================================"); + } + WriteTimestampedLogEntry("Table name = " + GetTableName(tag, obj)); + string stmt = "SELECT ind, value FROM " + GetTableName(tag, obj); + sqlquery sqlQuery = SqlPrepareQueryObject(GetModule(), stmt); + int ind = -1; + string value = ""; + while ( SqlStep(sqlQuery) ) { + ind = SqlGetInt(sqlQuery, 0); + value = SqlGetString(sqlQuery, 1); + WriteTimestampedLogEntry(tag + "[" + IntToString(ind) + "] = " + value); + } +} diff --git a/_module/nss/inc_hq.nss b/_module/nss/inc_hq.nss new file mode 100644 index 0000000..953d130 --- /dev/null +++ b/_module/nss/inc_hq.nss @@ -0,0 +1,43 @@ +////////////////////////////////////////////////////////////// +// inc_hq :: Default Include file for headquarter area specific +// scripting. +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +////////////////////////////////////////////////////////////// + +void SetNumTeamMarkers( int nTeam, int nNumMarkers ); +int GetNumTeamMarkers( int nTeam ); + +////////////////////////////////////////////////////////////// +// SetNumTeamMarkers() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Sets the number of team markers of the +// specified team. This function should only ever +// be run in the HQ area specific scripts. +////////////////////////////////////////////////////////////// +void SetNumTeamMarkers( int nTeam, int nNumMarkers ) +{ + string sVarName; + + sVarName = "m_nTeam" + IntToString(nTeam) + "Markers"; + SetLocalInt(OBJECT_SELF,sVarName,nNumMarkers); +} + +////////////////////////////////////////////////////////////// +// GetNumTeamMarkers() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Returns the number of team markers of the +// specified team. +////////////////////////////////////////////////////////////// +int GetNumTeamMarkers( int nTeam ) +{ + string sVarName; + + sVarName = "m_nTeam" + IntToString(nTeam) + "Markers"; + return GetLocalInt(OBJECT_SELF,sVarName); +} diff --git a/_module/nss/inc_module.nss b/_module/nss/inc_module.nss new file mode 100644 index 0000000..ac567c6 --- /dev/null +++ b/_module/nss/inc_module.nss @@ -0,0 +1,1642 @@ +////////////////////////////////////////////////////////////// +// inc_module :: Default Include file for the module +// containes area-wide access functions. +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +////////////////////////////////////////////////////////////// + +#include "inc_validate" + +// User Defined Event Constants + +// Note that this value will be incremented +// by the team index when sent. So no other +// user defined event should fall within the +// range of EVENT_ADD_PLAYER_TO_TEAM + MaxNumTeams. +int EVENT_ADD_PLAYER_TO_TEAM = 200; + +// Note that this value will be incremented +// by the team index when sent. So no other +// user defined event should fall within the +// range of EVENT_REMOVE_PLAYER_FROM_TEAM + MaxNumTeams. +int EVENT_REMOVE_PLAYER_FROM_TEAM = 210; + +// Note that we use this number + 10, the +// 10 being data that we use to identify +// what count we're at in the countdown +// to start the game. +int EVENT_START_GAME = 220; +int DEFAULT_COUNTDOWN_TIME = 11; + +int EVENT_UNLOCK_LEVER = 300; +int EVENT_ACTIVATE_GAME = 301; +int EVENT_DEACTIVATE_GAME = 302; + +// Game Initialization Functions +void RemoveAllPlotItems( object oPlayer ); +int IncrementNumPlayers(); +int DecrementNumPlayers(); +void IncrementNumLockedTeams(); +void DecrementNumLockedTeams(); +void StartCountDown(); +void CancelCountDown(); +void RestartModule(); +void InitializeModule(); +void IntializePlayerForGame( object oPlayer ); +void MoveMeToLocation( location lLoc ); +void MovePlayerToStartLocation( object oPlayer ); + +// Map/Level Functionality +void SetNumMaps( int nNumMaps ); +int GetNumMaps(); +void InitializeMapList(); +void SetActiveBattleMap( int nMapIndex ); +int GetActiveBattleMap(); + +// Battlemaster Functions +void SetBattleMaster( object oPlayer ); +object GetBattleMaster(); +void GetNewBattleMaster(); + +// Rule Constants +int RULE_ALLOWED_COST = 0; +int RULE_ALLOWED_LEVEL = 1; +int RULE_NUM_TEAMS = 2; +int RULE_NUM_GAMES = 3; +void BroadcastRuleChange( int nRule, int nChange ); + +// Game Specific Functionality +void CheckAllPlayersOut(); +void CheckPlayerOut( object oPlayer ); +int CheckPlayerIn( object oPlayer ); +int GetPlayerCheckedIn( object oPlayer ); +void ApplyFlagEffect( object oPlayer ); +void RemoveAllEffects( object oPlayer ); +void RemoveAllGoldFromPlayer( object oPlayer ); +location GetGameStartLocation( int nMapIndex, object oPlayer ); +void MovePlayerToGameStartLocation( int nMapIndex, object oPlayer ); + +// Game State Functionality +void SetGameStarted( int bGameStarted ); +int GetGameStarted(); +void StartGame(); +void EndTheGame(); +void IncrementNumGamesPlayed(); +void RewardWinningTeam(int nTeam); + +// Module Options +int OPTION_ALLOWED_ITEM_COST = 0; +int OPTION_ALLOWED_LEVEL = 1; +int OPTION_RANDOM_START_LOC = 2; +int OPTION_NUM_TEAMS = 3; +int OPTION_NUM_GAMES = 4; +void SetGameOption( int nOption, int nData ); +int GetGameOption( int nOption ); + +// Team Specific Functionality + +// Team Constants +int TEAM_BLUE = 0; // Blue +int TEAM_RED = 1; // Red +int TEAM_GOLD = 2; // Gold +int TEAM_PURPLE = 3; // Purple + +// Team Functions +int GetNumTeams(); +int GetMaxTeams(); +void SelectTeam( object oPlayer ); +void RandomizeTeamStartLocations(); +location GetTeamStartLocation( object oPlayer ); +int AddPlayerToTeam( int nTeam, object oPlayer ); +int RemovePlayerFromTeam( int nTeam, object oPlayer ); +int GetPlayerTeam( object oPlayer ); +void UnlockAllTeams(); +void SetTeamLocked( int nTeam, int bLocked ); +int GetTeamLocked( int nTeam ); +void BroadcastTeamLockedState( int nTeam, int bLocked ); +void ApplyLockedEffect( object oLever ); +void RemoveLockedEffect( object oLever ); +string GetTeamName(int nTeam); + +// Team Data Constants +int TEAM_NUM_PLAYERS = 0; +int TEAM_LOCKED_STATE = 1; +int TEAM_START_LOC_INDEX = 2; +int SetTeamData( int nTeam, int nDataType, int nData ); +int GetTeamData( int nTeam, int nDataType ); + +// Observer Mode Constants +string OBSERVER_MODE = "Observer"; + +// Observer Mode Functions +void ApplyObserverModeEffects(object oPlayer); +int GetIsObserver(object oPlayer); +void SetObserver(object oPlayer, int nStatus); + +////////////////////////////////////////////////////////////// +// RemoveAllPlotItems() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/14/02 +// Description: Removes all plot items from a creature. +////////////////////////////////////////////////////////////// +void RemoveAllPlotItems( object oPlayer ) +{ + object oItem; + int nCount; + + oItem = GetFirstItemInInventory(oPlayer); + while ( GetIsObjectValid(oItem) == TRUE ) + { + if ( GetPlotFlag(oItem) == TRUE ) + { + DestroyObject(oItem); + } + + oItem = GetNextItemInInventory(oPlayer); + } + + // Now iterate through each inventory slot and compute + // the cost of the item (if one exists in that slot) + // - BKH - Jun/17/02 + for ( nCount = 0; nCount < NUM_INVENTORY_SLOTS; nCount++ ) + { + oItem = GetItemInSlot(nCount,oPlayer); + if ( GetPlotFlag(oItem) == TRUE ) + { + DestroyObject(oItem); + } + } +} + +////////////////////////////////////////////////////////////// +// IncrementNumPlayers() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Increments the number of players in the module. +////////////////////////////////////////////////////////////// +int IncrementNumPlayers() +{ + int nNumPlayers; + nNumPlayers = GetLocalInt(GetModule(),"m_nNumPlayers"); + ++nNumPlayers; + + SetLocalInt(GetModule(),"m_nNumPlayers",nNumPlayers); + + return nNumPlayers; +} + +////////////////////////////////////////////////////////////// +// DecrementNumPlayers() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Decrements the number of players in the module. +////////////////////////////////////////////////////////////// +int DecrementNumPlayers() +{ + int nNumPlayers; + nNumPlayers = GetLocalInt(GetModule(),"m_nNumPlayers"); + --nNumPlayers; + + SetLocalInt(GetModule(),"m_nNumPlayers",nNumPlayers); + + return nNumPlayers; +} + +////////////////////////////////////////////////////////////// +// IncrementNumLockedTeams() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Increments the number of locked teams. +////////////////////////////////////////////////////////////// +void IncrementNumLockedTeams() +{ + int nNumLockedTeams; + + nNumLockedTeams = GetLocalInt(GetModule(),"m_nNumLockedTeams"); + ++nNumLockedTeams; + + SetLocalInt(GetModule(),"m_nNumLockedTeams",nNumLockedTeams); + + if ( nNumLockedTeams == GetNumTeams() ) + { + PrintString("The number of locked teams is equal to the total number of teams."); + PrintString("Starting Countdown."); + StartCountDown(); + } +} + +////////////////////////////////////////////////////////////// +// DecrementNumLockedTeams() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Decrements the number of locked teams. +////////////////////////////////////////////////////////////// +void DecrementNumLockedTeams() +{ + int nNumLockedTeams; + int bGamePending; + + bGamePending = GetLocalInt(GetModule(),"m_bGamePending"); + + nNumLockedTeams = GetLocalInt(GetModule(),"m_nNumLockedTeams"); + if ( nNumLockedTeams == GetNumTeams() && + bGamePending == TRUE ) + { + CancelCountDown(); + } + + --nNumLockedTeams; + SetLocalInt(GetModule(),"m_nNumLockedTeams",nNumLockedTeams); +} + +////////////////////////////////////////////////////////////// +// StartCountDown() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Starts the countdown. +////////////////////////////////////////////////////////////// +void StartCountDown() +{ + event evUserDefined; + + SetLocalInt(GetModule(),"m_bGamePending",TRUE); + + evUserDefined = EventUserDefined(EVENT_START_GAME + DEFAULT_COUNTDOWN_TIME); + SignalEvent(GetModule(),evUserDefined); +} + +////////////////////////////////////////////////////////////// +// CancelCountDown() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Cancels the countdown. +////////////////////////////////////////////////////////////// +void CancelCountDown() +{ + SetLocalInt(GetModule(),"m_bCancelCountDown",TRUE); +} + +////////////////////////////////////////////////////////////// +// BroadcastCancelCountDown() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Broadcasts out the cancel message for the +// countdown. +////////////////////////////////////////////////////////////// +void BroadcastCancelCountDown() +{ + object oPlayer; + string sCancelMessage; + + sCancelMessage = "Countdown to game start cancelled."; + + oPlayer = GetFirstPC(); + while ( GetIsObjectValid(oPlayer) == TRUE ) + { + SendMessageToPC(oPlayer,sCancelMessage); + oPlayer = GetNextPC(); + } +} + +////////////////////////////////////////////////////////////// +// BroadcastCountDownTime() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Broadcasts out the countdown time remaining. +////////////////////////////////////////////////////////////// +void BroadcastCountDownTime( int nTimeRemaining ) +{ + object oPlayer; + string sTimeMessage; + + if ( nTimeRemaining > 0 ) + { + sTimeMessage = IntToString(nTimeRemaining) + " second(s) until Game Start..."; + } + else + { + sTimeMessage = "Game Starting..."; + } + + oPlayer = GetFirstPC(); + while ( GetIsObjectValid(oPlayer) == TRUE ) + { + SendMessageToPC(oPlayer,sTimeMessage); + oPlayer = GetNextPC(); + } +} + +////////////////////////////////////////////////////////////// +// RestartModule() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Resets the entire module state, pulling all +// players back to the main spawn area and removing +// all effects on those players. +////////////////////////////////////////////////////////////// +void RestartModule() +{ + object oPlayer, oArea; + object oStartArea, oStartWaypoint; + int nTeam; + + oStartWaypoint = GetObjectByTag("irestrict_start"); + oStartArea = GetArea(oStartWaypoint); + + oPlayer = GetFirstPC(); + while ( GetIsObjectValid(oPlayer) == TRUE ) + { + if ( GetArea(oPlayer) != oStartArea ) + { + CheckPlayerOut(oPlayer); + nTeam = GetPlayerTeam(oPlayer); + + RemovePlayerFromTeam(nTeam,oPlayer); + AssignCommand(oPlayer,MoveMeToLocation(GetLocation(oStartWaypoint))); + } + + oPlayer = GetNextPC(); + } +} + +////////////////////////////////////////////////////////////// +// InitializeModule() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Initializes the module with some default +// values. +////////////////////////////////////////////////////////////// +void InitializeModule() +{ + InitializeMapList(); + SetActiveBattleMap(0); + + SetGameOption(OPTION_NUM_TEAMS,2); + SetGameOption(OPTION_NUM_GAMES,5); + SetGameOption(OPTION_ALLOWED_ITEM_COST,DEFAULT_ITEM_COST_RESTRICTION); + SetGameOption(OPTION_ALLOWED_LEVEL,DEFAULT_LEVEL_RESTRICTION); + RandomizeTeamStartLocations(); +} + +////////////////////////////////////////////////////////////// +// SetNumMaps() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/11/02 +// Description: Sets the number of maps in the game. +////////////////////////////////////////////////////////////// +void SetNumMaps( int nNumMaps ) +{ + SetLocalInt(GetModule(),"m_nNumMaps",nNumMaps); +} + +////////////////////////////////////////////////////////////// +// GetNumMaps() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/11/02 +// Description: Returns the number of maps. +////////////////////////////////////////////////////////////// +int GetNumMaps() +{ + return GetLocalInt(GetModule(),"m_nNumMaps"); +} + +////////////////////////////////////////////////////////////// +// InitializeModule() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Initializes the module with some default +// values. +////////////////////////////////////////////////////////////// +void InitializeMapList() +{ + string sVarName; + object oArea; + int nCount, nNumLevels; + + nNumLevels = 2; + SetNumMaps(nNumLevels); + + // Hardcoded Map List + for ( nCount = 0; nCount < nNumLevels; nCount++ ) + { + sVarName = "Level" + IntToString(nCount); + + oArea = GetObjectByTag(sVarName); + SetLocalObject(GetModule(),sVarName,oArea); + } +} + +////////////////////////////////////////////////////////////// +// GetMapByIndex() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/11/02 +// Description: Returns the object of the currently active +// area. +////////////////////////////////////////////////////////////// +object GetMapByIndex( int nMapIndex ) +{ + string sVarName; + + if ( nMapIndex > GetNumMaps() - 1 ) + { + return OBJECT_INVALID; + } + + sVarName = "Level" + IntToString(nMapIndex); + + return GetLocalObject(GetModule(),sVarName); +} + +////////////////////////////////////////////////////////////// +// SetActiveBattleMap() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Sets the index for the active battle map. +////////////////////////////////////////////////////////////// +void SetActiveBattleMap( int nMapIndex ) +{ + SetLocalInt(GetModule(),"m_nActiveMap",nMapIndex); +} + +////////////////////////////////////////////////////////////// +// GetActiveBattleMap() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Gets the index for the active battle map. +////////////////////////////////////////////////////////////// +int GetActiveBattleMap() +{ + return GetLocalInt(GetModule(),"m_nActiveMap"); +} + +////////////////////////////////////////////////////////////// +// SetBattleMaster() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Sets up the battlemaster and signals a message +// to that player. These functions should only +// ever be run on the module. ie: module scripts. +////////////////////////////////////////////////////////////// +void SetBattleMaster( object oPlayer ) +{ + SetLocalObject(GetModule(),"m_oBattleMaster",oPlayer); + AssignCommand(oPlayer,SendMessageToPC(oPlayer,"You are now the Battle Master and may change the game options.")); +} + +////////////////////////////////////////////////////////////// +// GetBattleMaster() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Gets the battlemaster. +////////////////////////////////////////////////////////////// +object GetBattleMaster() +{ + return GetLocalObject(GetModule(),"m_oBattleMaster"); +} + +////////////////////////////////////////////////////////////// +// GetNewBattleMaster() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Gets a new battle master. +////////////////////////////////////////////////////////////// +void GetNewBattleMaster() +{ + object oPlayer; + + oPlayer = GetFirstPC(); + SetLocalObject(GetModule(),"m_oBattleMaster",oPlayer); + AssignCommand(oPlayer,SendMessageToPC(oPlayer,"You are now the Battle Master and may change the game options.")); +} + +////////////////////////////////////////////////////////////// +// InitializePlayerForGame() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Initializes the player with a team and sets +// up the base statistics values for that player. +////////////////////////////////////////////////////////////// +void InitializePlayerForGame( object oPlayer ) +{ + PrintString("Selecting a team for player: " + GetName(oPlayer)); + SelectTeam(oPlayer); + + // Add stat tracking later + // InitializeStats(oPlayer); +} + +////////////////////////////////////////////////////////////// +// MoveMeToLocation() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/14/02 +// Description: Moves this creature to their designated start +// location. +////////////////////////////////////////////////////////////// +void MoveMeToLocation( location lLoc ) +{ + ClearAllActions(); + JumpToLocation(lLoc); +} + +////////////////////////////////////////////////////////////// +// MovePlayerToStartLocation() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Moves a player to their designated start +// location. +////////////////////////////////////////////////////////////// +void MovePlayerToStartLocation( object oPlayer ) +{ + location lStartLoc; + + lStartLoc = GetTeamStartLocation(oPlayer); + AssignCommand(oPlayer,MoveMeToLocation(lStartLoc)); +} + +////////////////////////////////////////////////////////////// +// BroadcastRuleChange() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Broadcasts out a message to all players that +// there has been a rule change. +////////////////////////////////////////////////////////////// +void BroadcastRuleChange( int nRule, int nChange ) +{ + object oPlayer; + string sRuleChange; + + if ( nRule == RULE_ALLOWED_COST ) + { + if ( nChange == ITEM_COST_UNLIMITED ) + { + sRuleChange = "The Allowed Item Cost has been changed to: Unlimited"; + } + else + { + sRuleChange = "The Allowed Item Cost has been changed to: " + IntToString(nChange); + } + } + else if ( nRule == RULE_ALLOWED_LEVEL ) + { + if ( nChange == LEVEL_LIMIT_NONE ) + { + sRuleChange = "The Allowed Level has been changed to: Unlimited"; + } + else + { + sRuleChange = "The Allowed Level has been changed to: " + IntToString(nChange); + } + } + else if ( nRule == RULE_NUM_TEAMS ) + { + sRuleChange = "There are now: " + IntToString(nChange) + " teams available"; + } + else if ( nRule == RULE_NUM_GAMES ) + { + sRuleChange = "The game will now go to: " + IntToString(nChange) + " before switching maps"; + } + + oPlayer = GetFirstPC(); + while ( GetIsObjectValid(oPlayer) == TRUE ) + { + SendMessageToPC(oPlayer,sRuleChange); + oPlayer = GetNextPC(); + } +} + +////////////////////////////////////////////////////////////// +// CheckAllPlayersOut() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/13/02 +// Description: Checks all players out. +////////////////////////////////////////////////////////////// +void CheckAllPlayersOut() +{ + object oPlayer; + + oPlayer = GetFirstPC(); + while ( GetIsObjectValid(oPlayer) == TRUE ) + { + CheckPlayerOut(oPlayer); + oPlayer = GetNextPC(); + } +} + +////////////////////////////////////////////////////////////// +// CheckPlayerOut() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Checks a player out. +////////////////////////////////////////////////////////////// +void CheckPlayerOut( object oPlayer ) +{ + PrintString("Player: " + GetName(oPlayer) + " Checked out."); + SetLocalInt(oPlayer,"m_bCheckedIn",FALSE); + RemoveAllEffects(oPlayer); + + SetCommandable(TRUE, oPlayer); +} + +////////////////////////////////////////////////////////////// +// CheckPlayerIn() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Checks a player in. +////////////////////////////////////////////////////////////// +int CheckPlayerIn( object oPlayer ) +{ + int nTeam; + + nTeam = GetPlayerTeam(oPlayer); + + if ( GetTeamLocked(nTeam) == FALSE ) + { + PrintString("Player: " + GetName(oPlayer) + " Checked in."); + SetLocalInt(oPlayer,"m_bCheckedIn",TRUE); + ApplyFlagEffect(oPlayer); + return TRUE; + } + else + { + PrintString("The Team Is Locked. Cannot Check Player In."); + } + + return FALSE; +} + +////////////////////////////////////////////////////////////// +// GetPlayerCheckedIn() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Returns whether the player is checked in or +// not. +////////////////////////////////////////////////////////////// +int GetPlayerCheckedIn( object oPlayer ) +{ + return GetLocalInt(oPlayer,"m_bCheckedIn"); +} + +////////////////////////////////////////////////////////////// +// ApplyFlagEffect() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Applies the team specific flag effect to the +// player. +////////////////////////////////////////////////////////////// +void ApplyFlagEffect( object oPlayer ) +{ + int nTeam, nVisEffect; + effect eFlagEffect; + + nTeam = GetPlayerTeam(oPlayer); + if ( nTeam == TEAM_BLUE ) + { + nVisEffect = VFX_DUR_FLAG_BLUE; + } + else if ( nTeam == TEAM_RED ) + { + nVisEffect = VFX_DUR_FLAG_RED; + } + else if ( nTeam == TEAM_GOLD ) + { + nVisEffect = VFX_DUR_FLAG_PURPLE; + } + else if ( nTeam == TEAM_PURPLE ) + { + nVisEffect = VFX_DUR_FLAG_GOLD; + } + + eFlagEffect = EffectVisualEffect(nVisEffect); + eFlagEffect = SupernaturalEffect(eFlagEffect); + + ApplyEffectToObject(DURATION_TYPE_PERMANENT,eFlagEffect,oPlayer); + PlaySound("as_mg_telepout1"); +} + +////////////////////////////////////////////////////////////// +// RemoveAllEffects() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Removes all non-permanent/innate/equipped +// effects from the specified player. +////////////////////////////////////////////////////////////// +void RemoveAllEffects( object oPlayer ) +{ + effect eEffect; + eEffect = GetFirstEffect(oPlayer); + + while ( GetIsEffectValid(eEffect) == TRUE ) + { + if ( GetEffectDurationType(eEffect) == DURATION_TYPE_TEMPORARY || + GetEffectDurationType(eEffect) == DURATION_TYPE_PERMANENT ) + { + RemoveEffect(oPlayer,eEffect); + } + + eEffect = GetNextEffect(oPlayer); + } +} + +////////////////////////////////////////////////////////////// +// RemoveAllGoldFromPlayer() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Removes all gold from the specified player. +////////////////////////////////////////////////////////////// +void RemoveAllGoldFromPlayer( object oPlayer ) +{ + TakeGoldFromCreature(GetGold(oPlayer),oPlayer,TRUE); +} + +////////////////////////////////////////////////////////////// +// SetGameStarted() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Sets the game state as started. +////////////////////////////////////////////////////////////// +void SetGameStarted( int bGameStarted ) +{ + SetLocalInt(GetModule(),"m_bGameStarted",bGameStarted); +} + +////////////////////////////////////////////////////////////// +// GetGameStarted() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Returns TRUE if the game has started already. +////////////////////////////////////////////////////////////// +int GetGameStarted() +{ + return GetLocalInt(GetModule(),"m_bGameStarted"); +} + +////////////////////////////////////////////////////////////// +// StartGame() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Starts the game. +////////////////////////////////////////////////////////////// +void StartGame() +{ + object oPlayer; + int nMapIndex; + event evStartGame; + + if ( GetGameOption(OPTION_RANDOM_START_LOC) == TRUE ) + { + RandomizeTeamStartLocations(); + } + + // Turn off the game pending flag + SetLocalInt(GetModule(),"m_bGamePending",FALSE); + + nMapIndex = GetActiveBattleMap(); + + // Start checking to see if the players have + // all entered the arena. + evStartGame = EventUserDefined(EVENT_ACTIVATE_GAME); + SignalEvent(GetModule(),evStartGame); + + oPlayer = GetFirstPC(); + while ( GetIsObjectValid(oPlayer) == TRUE ) + { + if ( GetPlayerCheckedIn(oPlayer) == TRUE ) + { + MovePlayerToGameStartLocation(nMapIndex,oPlayer); + } + + oPlayer = GetNextPC(); + } +} + +////////////////////////////////////////////////////////////// +// EndTheGame() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/12/02 +// Description: Ends the game and resets the levers locking +// the teams. +////////////////////////////////////////////////////////////// +void EndTheGame() +{ + int nCount; + string sAreaTag; + object oArea; + + PrintString("Game Ended."); + + SetGameStarted(FALSE); + + // Signal an event to each team's HQ to unlock the + // levers. + for ( nCount = 0; nCount < GetMaxTeams(); nCount++ ) + { + sAreaTag = "Team_" + IntToString(nCount) + "_HQ"; + oArea = GetObjectByTag(sAreaTag); + + if ( GetIsObjectValid(oArea) == TRUE ) + { + SignalEvent(oArea,EventUserDefined(EVENT_UNLOCK_LEVER)); + } + } + + UnlockAllTeams(); + CheckAllPlayersOut(); + + IncrementNumGamesPlayed(); +} + +////////////////////////////////////////////////////////////// +// IncrementNumGamesPlayed() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/14/02 +// Description: Increments the number of games played and +// increments the active map if the number of +// games played exceeds the specified amount. +////////////////////////////////////////////////////////////// +void IncrementNumGamesPlayed() +{ + int nNumGamesPlayed; + + nNumGamesPlayed = GetLocalInt(GetModule(),"m_nNumGamesPlayed"); + ++nNumGamesPlayed; + + if ( nNumGamesPlayed >= GetGameOption(OPTION_NUM_GAMES) ) + { + if ( (GetActiveBattleMap() + 1) < GetNumMaps() ) + { + SetActiveBattleMap(GetActiveBattleMap() + 1); + } + else + { + SetActiveBattleMap(0); + } + + nNumGamesPlayed = 0; + } + + SetLocalInt(GetModule(),"m_nNumGamesPlayed",nNumGamesPlayed); +} + +////////////////////////////////////////////////////////////// +// RewardWinningTeam() +////////////////////////////////////////////////////////////// +// Created By: Noel Borstad +// Created On: June 13 2002 +// Description: +////////////////////////////////////////////////////////////// +void RewardWinningTeam(int nTeam) +{ + string sMessage = GetTeamName(nTeam) + " Team Wins!"; + PlaySound("as_cv_ta-da1"); + + object oPC = GetFirstPC(); + while (GetIsObjectValid(oPC)) + { + SendMessageToPC(oPC, sMessage); + if ( GetPlayerTeam(oPC) == nTeam ) + { + GiveGoldToCreature(oPC, 50 * GetHitDice(oPC) ); + AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_CHEER) ); + } + else + { + GiveGoldToCreature(oPC, 25 * GetHitDice(oPC) ); + AssignCommand(oPC, PlayVoiceChat(VOICE_CHAT_CUSS) ); + } + + oPC = GetNextPC(); + } +} + +////////////////////////////////////////////////////////////// +// GetGameOption() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Starts the game. +////////////////////////////////////////////////////////////// +int GetGameOption( int nOption ) +{ + if ( nOption == OPTION_ALLOWED_ITEM_COST ) + { + return GetLocalInt(GetModule(),"m_nAllowedItemCost"); + } + else if ( nOption == OPTION_ALLOWED_LEVEL ) + { + return GetLocalInt(GetModule(),"m_nAllowedLevel"); + } + else if ( nOption == OPTION_RANDOM_START_LOC ) + { + return GetLocalInt(GetModule(),"m_bRandomStartLoc"); + } + else if ( nOption == OPTION_NUM_TEAMS ) + { + return GetLocalInt(GetModule(),"m_nNumTeams"); + } + else if ( nOption == OPTION_NUM_GAMES ) + { + return GetLocalInt(GetModule(),"m_nNumGames"); + } + + return 0; +} + +////////////////////////////////////////////////////////////// +// SetGameOption() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/11/02 +// Description: Sets the game option. +////////////////////////////////////////////////////////////// +void SetGameOption( int nOption, int nOptionType ) +{ + if ( nOption == OPTION_ALLOWED_ITEM_COST ) + { + PrintString("Setting Game Option Allowed Cost To: " + IntToString(nOptionType)); + SetLocalInt(GetModule(),"m_nAllowedItemCost",nOptionType); + BroadcastRuleChange(RULE_ALLOWED_COST,nOptionType); + } + else if ( nOption == OPTION_ALLOWED_LEVEL ) + { + PrintString("Setting Game Option Allowed Level To: " + IntToString(nOptionType)); + SetLocalInt(GetModule(),"m_nAllowedLevel",nOptionType); + BroadcastRuleChange(RULE_ALLOWED_LEVEL,nOptionType); + } + else if ( nOption == OPTION_RANDOM_START_LOC ) + { + PrintString("Setting Game Option Randomized Start Locations To: " + IntToString(nOptionType)); + SetLocalInt(GetModule(),"m_bRandomStartLoc",nOptionType); + } + else if ( nOption == OPTION_NUM_TEAMS ) + { + PrintString("Setting Game Option Num Teams To: " + IntToString(nOptionType)); + SetLocalInt(GetModule(),"m_nNumTeams",nOptionType); + BroadcastRuleChange(RULE_NUM_TEAMS,nOptionType); + } + else if ( nOption == OPTION_NUM_GAMES ) + { + PrintString("Setting Game Option Num Games To: " + IntToString(nOptionType)); + SetLocalInt(GetModule(),"m_nNumGames",nOptionType); + BroadcastRuleChange(RULE_NUM_GAMES,nOptionType); + } +} + +////////////////////////////////////////////////////////////// +// GetGameStartLocation() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/11/02 +// Description: Moves the player to the start location of the +// currently active battlemap. +////////////////////////////////////////////////////////////// +location GetGameStartLocation( int nMapIndex, object oPlayer ) +{ + object oArea, oWaypoint; + string sSpawnTag; + int nTeam; + int nTeamSpawnIndex; + location lStartLoc; + + nTeam = GetPlayerTeam(oPlayer); + nTeamSpawnIndex = GetTeamData(nTeam,TEAM_START_LOC_INDEX); + sSpawnTag = "Spawn" + IntToString(nTeamSpawnIndex); + + oArea = GetMapByIndex(nMapIndex); + + if ( GetIsObjectValid(oArea) == TRUE ) + { + oWaypoint = GetFirstObjectInArea(oArea); + while ( GetIsObjectValid(oWaypoint) == TRUE ) + { + if ( GetObjectType(oWaypoint) == OBJECT_TYPE_WAYPOINT && + GetTag(oWaypoint) == sSpawnTag ) + { + lStartLoc = GetLocation(oWaypoint); + return lStartLoc; + } + + oWaypoint = GetNextObjectInArea(oArea); + } + } + + return lStartLoc; +} + +////////////////////////////////////////////////////////////// +// MovePlayerToGameStartLocation() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Moves the player to the start location of the +// currently active battlemap. +////////////////////////////////////////////////////////////// +void MovePlayerToGameStartLocation( int nMapIndex, object oPlayer ) +{ + location lStartLoc; + object oPC; + int nTeam; + + nTeam = GetPlayerTeam(oPlayer); + oPC = GetFirstPC(); + while ( GetIsObjectValid(oPC) == TRUE ) + { + if ( GetPlayerTeam(oPC) == nTeam ) + { + SetPCLike(oPlayer,oPC); + SetPCLike(oPC,oPlayer); + } + else + { + SetPCDislike(oPlayer,oPC); + SetPCDislike(oPC,oPlayer); + } + + oPC = GetNextPC(); + } + + lStartLoc = GetGameStartLocation(nMapIndex,oPlayer); + AssignCommand(oPlayer,MoveMeToLocation(lStartLoc)); +} + +////////////////////////////////////////////////////////////// +// GetNumTeams() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Gets the number of teams in the game. +////////////////////////////////////////////////////////////// +int GetNumTeams() +{ + return GetGameOption(OPTION_NUM_TEAMS); +} + +////////////////////////////////////////////////////////////// +// GetMaxTeams() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/11/02 +// Description: Gets the maximum number of teams. +////////////////////////////////////////////////////////////// +int GetMaxTeams() +{ + return DEFAULT_MAX_TEAMS; +} + +////////////////////////////////////////////////////////////// +// SelectTeam() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Selects a team for the player based on the +// number of players on each team. +////////////////////////////////////////////////////////////// +void SelectTeam( object oPlayer ) +{ + int nCount, nNumTeams, nMinTeam; + int nNumPlayers, nMinPlayers; + + nMinTeam = -1; + nMinPlayers = 100; + + nNumTeams = GetNumTeams(); + + for ( nCount = 0; nCount < nNumTeams; nCount++ ) + { + nNumPlayers = GetTeamData(nCount,TEAM_NUM_PLAYERS); + + if ( nNumPlayers < nMinPlayers ) + { + nMinPlayers = nNumPlayers; + nMinTeam = nCount; + } + } + + AddPlayerToTeam(nMinTeam,oPlayer); +} + +////////////////////////////////////////////////////////////// +// RandomizeTeamStartLocations() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/11/02 +// Description: Randomizes all the team start locations. +////////////////////////////////////////////////////////////// +void RandomizeTeamStartLocations() +{ + int nCount, nTeamIndex; + int bIndexUsed; + int nStartIndex; + + for ( nCount = 0; nCount < GetMaxTeams(); nCount++ ) + { + SetTeamData(nCount,TEAM_START_LOC_INDEX,-1); + } + + nCount = 0; + while ( nCount < GetMaxTeams() ) + { + nStartIndex = Random(GetMaxTeams()); + + bIndexUsed = FALSE; + for ( nTeamIndex = 0; nTeamIndex < GetMaxTeams(); nTeamIndex++ ) + { + if ( GetTeamData(nTeamIndex,TEAM_START_LOC_INDEX) == nStartIndex ) + { + bIndexUsed = TRUE; + } + } + + if ( bIndexUsed == FALSE ) + { + SetTeamData(nCount,TEAM_START_LOC_INDEX,nStartIndex); + nCount++; + } + } +} + +////////////////////////////////////////////////////////////// +// GetTeamStartLocation() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Returns the location of the starting waypoint +// in pre-arena area. +////////////////////////////////////////////////////////////// +location GetTeamStartLocation( object oPlayer ) +{ + int nTeam; + string sWaypointTag; + object oWaypoint; + + nTeam = GetPlayerTeam(oPlayer); + + sWaypointTag = "WP_" + IntToString(nTeam) + "_Start"; + + oWaypoint = GetObjectByTag( sWaypointTag ); + return GetLocation(oWaypoint); +} + +////////////////////////////////////////////////////////////// +// AddPlayerToTeam() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Adds a player to the specified team. +////////////////////////////////////////////////////////////// +void AddPlayerToTeam( int nTeam, object oPlayer ) +{ + int nNumPlayers, nCount; + string sAreaTag; + object oArea; + + nNumPlayers = GetTeamData(nTeam,TEAM_NUM_PLAYERS); + + SetLocalInt(oPlayer,"m_nTeam",nTeam); + + SetTeamData(nTeam,TEAM_NUM_PLAYERS,nNumPlayers + 1); + + // Signal an event to each team's HQ to add a counter + // for the number of players on a team. + for ( nCount = 0; nCount < GetMaxTeams(); nCount++ ) + { + sAreaTag = "Team_" + IntToString(nCount) + "_HQ"; + oArea = GetObjectByTag(sAreaTag); + + if ( GetIsObjectValid(oArea) == TRUE ) + { + SignalEvent(oArea,EventUserDefined(EVENT_ADD_PLAYER_TO_TEAM + nTeam)); + } + } + + // Loop through all other players in the game + // and set up the likes/dislikes appropriately. + object oPC; + + oPC = GetFirstPC(); + while ( GetIsObjectValid(oPC) == TRUE ) + { + if ( oPC != oPlayer ) + { + if ( GetPlayerTeam(oPC) == nTeam ) + { + SetPCLike(oPlayer,oPC); + SetPCLike(oPC,oPlayer); + } + else + { + SetPCDislike(oPlayer,oPC); + SetPCDislike(oPC,oPlayer); + } + } + + oPC = GetNextPC(); + } +} + +////////////////////////////////////////////////////////////// +// RemovePlayerFromTeam() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Removes a player to the specified team. +////////////////////////////////////////////////////////////// +void RemovePlayerFromTeam( int nTeam, object oPlayer ) +{ + int nNumPlayers, nCount; + string sAreaTag; + object oArea; + + SetLocalInt(oPlayer,"m_nTeam",-1); + + nNumPlayers = GetTeamData(nTeam,TEAM_NUM_PLAYERS); + SetTeamData(nTeam,TEAM_NUM_PLAYERS,nNumPlayers - 1); + + // Signal an event to each team's HQ to remove a counter + // for the number of players on a team. + for ( nCount = 0; nCount < GetMaxTeams(); nCount++ ) + { + sAreaTag = "Team_" + IntToString(nCount) + "_HQ"; + oArea = GetObjectByTag(sAreaTag); + + if ( GetIsObjectValid(oArea) == TRUE ) + { + SignalEvent(oArea,EventUserDefined(EVENT_REMOVE_PLAYER_FROM_TEAM + nTeam)); + } + } +} + +////////////////////////////////////////////////////////////// +// GetPlayerTeam() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Returns the team of the specified player. +////////////////////////////////////////////////////////////// +int GetPlayerTeam( object oPlayer ) +{ + return GetLocalInt(oPlayer,"m_nTeam"); +} + +////////////////////////////////////////////////////////////// +// UnlockAllTeams() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/13/02 +// Descriptin: Unlocks all the teams. +////////////////////////////////////////////////////////////// +void UnlockAllTeams() +{ + int nCount; + + for ( nCount = 0; nCount < GetNumTeams(); nCount++ ) + { + SetTeamLocked(nCount,FALSE); + } +} + +////////////////////////////////////////////////////////////// +// SetTeamLocked() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Locks the specified team. +////////////////////////////////////////////////////////////// +void SetTeamLocked( int nTeam, int bLocked ) +{ + SetTeamData(nTeam,TEAM_LOCKED_STATE,bLocked); + BroadcastTeamLockedState(nTeam,bLocked); + + if ( bLocked == TRUE ) + { + PrintString("Team: " + GetTeamName(nTeam) + " is now locked."); + IncrementNumLockedTeams(); + } + else + { + PrintString("Team: " + GetTeamName(nTeam) + " is now unlocked."); + DecrementNumLockedTeams(); + } +} + +////////////////////////////////////////////////////////////// +// GetTeamLocked() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Locks the specified team. +////////////////////////////////////////////////////////////// +int GetTeamLocked( int nTeam ) +{ + return GetTeamData(nTeam,TEAM_LOCKED_STATE); +} + +////////////////////////////////////////////////////////////// +// BroadcastTeamLockedState() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Broadcasts a message to all players on a +// specific team that the team has been set to +// the specified lock state. +////////////////////////////////////////////////////////////// +void BroadcastTeamLockedState( int nTeam, int bLocked ) +{ + object oPlayer; + string sLockedMessage; + + if ( bLocked == TRUE ) + { + sLockedMessage = "Your team has been locked. It is no longer possible to check in."; + } + else + { + sLockedMessage = "Your team has been un-locked. It is once again possible to check in."; + } + + oPlayer = GetFirstPC(); + while ( GetIsObjectValid(oPlayer) == TRUE ) + { + if ( GetPlayerTeam(oPlayer) == nTeam ) + { + SendMessageToPC(oPlayer,sLockedMessage); + } + + oPlayer = GetNextPC(); + } +} + +////////////////////////////////////////////////////////////// +// ApplyLockedEffect() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Applies the locked visual effect to the +// lever position. +////////////////////////////////////////////////////////////// +void ApplyLockedEffect( object oLever ) +{ + string sEffectTemplate; + sEffectTemplate = "coc_locked"; + + CreateObject(OBJECT_TYPE_PLACEABLE,sEffectTemplate,GetLocation(oLever)); +} + +////////////////////////////////////////////////////////////// +// RemoveLockedEffect() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/10/02 +// Description: Removes the locked visual effect at the +// lever position. +////////////////////////////////////////////////////////////// +void RemoveLockedEffect( object oLever ) +{ + object oLockedEffect; + string sEffectTagName; + sEffectTagName = "coc_locked"; + + oLockedEffect = GetNearestObjectByTag(sEffectTagName,oLever); + DestroyObject(oLockedEffect); +} + +////////////////////////////////////////////////////////////// +// SetTeamData() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Sets a particular type of data in the team +// data data structure. +////////////////////////////////////////////////////////////// +void SetTeamData( int nTeam, int nDataType, int nData ) +{ + string sTeamVarName; + + sTeamVarName = "m_nTeam" + IntToString(nTeam); + + if ( nDataType == TEAM_NUM_PLAYERS ) + { + sTeamVarName += "NumPlayers"; + SetLocalInt(GetModule(),sTeamVarName,nData); + } + else if ( nDataType == TEAM_LOCKED_STATE ) + { + sTeamVarName += "Locked"; + SetLocalInt(GetModule(),sTeamVarName,nData); + } + else if ( nDataType == TEAM_START_LOC_INDEX ) + { + sTeamVarName += "StartIndex"; + SetLocalInt(GetModule(),sTeamVarName,nData); + } +} + +////////////////////////////////////////////////////////////// +// GetTeamData() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Selects a team for the player based on the +// number of players on each team. +////////////////////////////////////////////////////////////// +int GetTeamData( int nTeam, int nDataType ) +{ + string sTeamVarName; + + sTeamVarName = "m_nTeam" + IntToString(nTeam); + + if ( nDataType == TEAM_NUM_PLAYERS ) + { + sTeamVarName += "NumPlayers"; + return GetLocalInt(GetModule(),sTeamVarName); + } + else if ( nDataType == TEAM_LOCKED_STATE ) + { + sTeamVarName += "Locked"; + return GetLocalInt(GetModule(),sTeamVarName); + } + else if ( nDataType == TEAM_START_LOC_INDEX ) + { + sTeamVarName += "StartIndex"; + return GetLocalInt(GetModule(),sTeamVarName); + } + + return 0; +} + +////////////////////////////////////////////////////////////// +// ApplyObserverModeEffects() +////////////////////////////////////////////////////////////// +// Created By: Noel Borstad +// Created On: June 12, 2002 +// Description: Applies the effects needed to place this player +// in observer mode. +////////////////////////////////////////////////////////////// +void ApplyObserverModeEffects(object oPlayer) +{ + if ( GetGameStarted() == TRUE ) + { + SetObserver(oPlayer, TRUE); + + effect ePoly = EffectPolymorph(POLYMORPH_TYPE_PIXIE); + + effect eVis = EffectVisualEffect(VFX_DUR_INVISIBILITY); + effect eHaste = EffectMovementSpeedIncrease(200); + effect eAoe = EffectAreaOfEffect(AOE_PER_INVIS_SPHERE, "", "", "coc_end_observer"); + effect eInvis = EffectInvisibility(INVISIBILITY_TYPE_NORMAL); + + effect eLink = EffectLinkEffects(eVis, eHaste); + eLink = EffectLinkEffects(eLink, eAoe); + eLink = EffectLinkEffects(eLink, eInvis); + + eLink = EffectLinkEffects(eLink, ePoly); + + int nStr = GetAbilityScore( oPlayer, ABILITY_STRENGTH); + if (nStr > 10) + { + effect eStr = EffectAbilityDecrease(ABILITY_STRENGTH, nStr-10); + eLink = EffectLinkEffects(eLink, eStr); + } + + effect eAttack = EffectAttackDecrease(10); + eLink = EffectLinkEffects(eLink, eAttack); + + eLink = ExtraordinaryEffect(eLink); + + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oPlayer); + + object oPC; + + oPC = GetFirstPC(); + while ( GetIsObjectValid(oPC) == TRUE ) + { + SetPCLike(oPC,oPlayer); + SetPCLike(oPlayer,oPC); + + oPC = GetNextPC(); + } + } +} + +////////////////////////////////////////////////////////////// +// GetIsObserver() +////////////////////////////////////////////////////////////// +// Created By: Noel Borstad +// Created On: June 12, 2002 +// Description: Is this player an observer? +////////////////////////////////////////////////////////////// +int GetIsObserver(object oPlayer) +{ + return GetLocalInt(oPlayer, OBSERVER_MODE); +} + +////////////////////////////////////////////////////////////// +// SetObserver() +////////////////////////////////////////////////////////////// +// Created By: Noel Borstad +// Created On: June 12, 2002 +// Description: Set this player's observer state +////////////////////////////////////////////////////////////// +void SetObserver(object oPlayer, int nStatus) +{ + object oPC; + int nTeam; + + SetLocalInt(oPlayer, OBSERVER_MODE, nStatus); + + if ( nStatus == TRUE ) + { + oPC = GetFirstPC(); + while ( GetIsObjectValid(oPC) == TRUE ) + { + SetPCLike(oPC,oPlayer); + SetPCLike(oPlayer,oPC); + + oPC = GetNextPC(); + } + } + else + { + nTeam = GetPlayerTeam(oPlayer); + oPC = GetFirstPC(); + while ( GetIsObjectValid(oPC) == TRUE ) + { + if ( GetPlayerTeam(oPC) == nTeam ) + { + SetPCLike(oPC,oPlayer); + SetPCLike(oPlayer,oPC); + } + else + { + SetPCDislike(oPC,oPlayer); + SetPCDislike(oPlayer,oPC); + } + + oPC = GetNextPC(); + } + } +} + +////////////////////////////////////////////////////////////// +// GetTeamName() +////////////////////////////////////////////////////////////// +// Created By: Noel Borstad +// Created On: June 13, 2002 +// Description: Returns a string containing the team's name +////////////////////////////////////////////////////////////// +string GetTeamName(int nTeam) +{ + if (nTeam == TEAM_BLUE) + { + return "Blue"; + } + if (nTeam == TEAM_RED) + { + return "Red"; + } + if (nTeam == TEAM_GOLD) + { + return "Gold"; + } + if (nTeam == TEAM_PURPLE) + { + return "Purple"; + } + return ""; +} diff --git a/_module/nss/inc_rules.nss b/_module/nss/inc_rules.nss new file mode 100644 index 0000000..53644f1 --- /dev/null +++ b/_module/nss/inc_rules.nss @@ -0,0 +1,249 @@ +////////////////////////////////////////////////////////////// +// inc_rules :: Default Include file for rules implementation. +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +////////////////////////////////////////////////////////////// + +// Default initialization data +int DEFAULT_NUM_TEAMS = 2; +// I wouldn't change this if I were you... +int DEFAULT_MAX_TEAMS = 4; +int DEFAULT_NUM_LEVELS = 1; +int DEFAULT_ITEM_COST_RESTRICTION = 10000; +int DEFAULT_LEVEL_RESTRICTION = 10; + +// This is the amount of gold that a creature will +// get when entering the actual game if the +// setting is on no item cost limitation. +int DEFAULT_AMOUNT_OF_STARTING_GOLD = 10000; + +float DEFAULT_COST_FACTOR_BARBARIAN = 3.0f; +float DEFAULT_COST_FACTOR_BARD = 3.0f; +float DEFAULT_COST_FACTOR_CLERIC = 1.0f; +float DEFAULT_COST_FACTOR_DRUID = 1.3f; +float DEFAULT_COST_FACTOR_FIGHTER = 3.0f; +float DEFAULT_COST_FACTOR_MONK = 2.5f; +float DEFAULT_COST_FACTOR_PALADIN = 2.8f; +float DEFAULT_COST_FACTOR_RANGER = 2.7f; +float DEFAULT_COST_FACTOR_ROGUE = 3.0f; +float DEFAULT_COST_FACTOR_SORCERER = 1.5f; +float DEFAULT_COST_FACTOR_WIZARD = 1.5f; + +// Constants for Level Restrictions +int LEVEL_LIMIT_NONE = -1; + +// Constants for Item Cost Limitations +int ITEM_COST_UNLIMITED = -1; +int GetTotalPlayerItemCost( object oPlayer ); +int GetTotalPlayerLevel( object oPlayer ); +int GetAllowedItemCostForPlayer( object oPlayer, int bBaseVale = FALSE ); +int GetAllowedLevelForPlayer( object oPlayer, int bBaseValue = FALSE ); + +// Class Access functions +int GetPrimaryClass( object oPlayer ); + +// Xp Rules Functions +int GetXPRequiredForLevel( int nLevel ); + +////////////////////////////////////////////////////////////// +// GetTotalPlayerItemCost() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Calculates the total item cost on a specified +// creature. +////////////////////////////////////////////////////////////// +int GetTotalPlayerItemCost( object oPlayer ) +{ + int nCount, nTotalCost = 0; + object oItem; + + // Calculate the total cost of items in the creature's + // repository + oItem = GetFirstItemInInventory(oPlayer); + while ( GetIsObjectValid(oItem) == TRUE ) + { + nTotalCost += GetGoldPieceValue(oItem); + oItem = GetNextItemInInventory(oPlayer); + } + + // Now iterate through each inventory slot and compute + // the cost of the item (if one exists in that slot) + // - BKH - Jun/09/02 + for ( nCount = 0; nCount < NUM_INVENTORY_SLOTS; nCount++ ) + { + oItem = GetItemInSlot(nCount,oPlayer); + if ( GetIsObjectValid(oItem) ) + { + nTotalCost += GetGoldPieceValue(oItem); + } + } + + return nTotalCost; +} + +////////////////////////////////////////////////////////////// +// GetTotalPlayerLevel() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Calculates the total levels of a specified +// creature. +////////////////////////////////////////////////////////////// +int GetTotalPlayerLevel( object oPlayer ) +{ + return GetHitDice(oPlayer); +} + +////////////////////////////////////////////////////////////// +// GetAllowedItemCostForPlayer() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Calculates the scaled item cost for the specified +// player. +////////////////////////////////////////////////////////////// +int GetAllowedItemCostForPlayer( object oPlayer, int bBaseValue ) +{ + int nClass; + int nAllowedCost; + + nAllowedCost = GetLocalInt(GetModule(),"m_nAllowedItemCost"); + + if ( nAllowedCost == ITEM_COST_UNLIMITED && + bBaseValue == FALSE ) + { + return 400000000; + } + else if ( nAllowedCost == ITEM_COST_UNLIMITED ) + { + return ITEM_COST_UNLIMITED; + } + + if ( bBaseValue == TRUE ) + { + return nAllowedCost; + } + + nClass = GetPrimaryClass(oPlayer); + switch ( nClass ) + { + case CLASS_TYPE_BARBARIAN: + return FloatToInt(nAllowedCost * DEFAULT_COST_FACTOR_BARBARIAN); + + case CLASS_TYPE_BARD: + return FloatToInt(nAllowedCost * DEFAULT_COST_FACTOR_BARD); + + case CLASS_TYPE_CLERIC: + return FloatToInt(nAllowedCost * DEFAULT_COST_FACTOR_CLERIC); + + case CLASS_TYPE_DRUID: + return FloatToInt(nAllowedCost * DEFAULT_COST_FACTOR_DRUID); + + case CLASS_TYPE_FIGHTER: + return FloatToInt(nAllowedCost * DEFAULT_COST_FACTOR_FIGHTER); + + case CLASS_TYPE_MONK: + return FloatToInt(nAllowedCost * DEFAULT_COST_FACTOR_MONK); + + case CLASS_TYPE_PALADIN: + return FloatToInt(nAllowedCost * DEFAULT_COST_FACTOR_PALADIN); + + case CLASS_TYPE_RANGER: + return FloatToInt(nAllowedCost * DEFAULT_COST_FACTOR_RANGER); + + case CLASS_TYPE_ROGUE: + return FloatToInt(nAllowedCost * DEFAULT_COST_FACTOR_ROGUE); + + case CLASS_TYPE_SORCERER: + return FloatToInt(nAllowedCost * DEFAULT_COST_FACTOR_SORCERER); + + case CLASS_TYPE_WIZARD: + return FloatToInt(nAllowedCost * DEFAULT_COST_FACTOR_WIZARD); + } + + return nAllowedCost; +} + +////////////////////////////////////////////////////////////// +// GetAllowedLevelForPlayer() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Calculates the scaled level for the specified +// player. +////////////////////////////////////////////////////////////// +int GetAllowedLevelForPlayer( object oPlayer, int bBaseValue ) +{ + int nAllowedLevel; + nAllowedLevel = GetLocalInt(GetModule(),"m_nAllowedLevel"); + + if ( bBaseValue == TRUE ) + { + return nAllowedLevel; + } + + // We don't have any level scaling yet... + // maybe we will in the future for some fun stuff. + + return nAllowedLevel; +} + +////////////////////////////////////////////////////////////// +// GetPrimaryClass() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Returns the primary class of the specified +// player. +////////////////////////////////////////////////////////////// +int GetPrimaryClass( object oPlayer ) +{ + int nCount, nClass; + int nClassLevel, nPrimaryClass; + int nBestClass, nBestClassLevel; + + nBestClassLevel = 0; + nPrimaryClass = CLASS_TYPE_INVALID; + + // Stupid 1 based indexes... + for ( nCount = 1; nCount <= 8; nCount++ ) + { + nClass = GetClassByPosition(nCount,oPlayer); + if ( nClass != CLASS_TYPE_INVALID ) + { + nClassLevel = GetLevelByClass(nClass,oPlayer); + if ( nClassLevel > nBestClassLevel ) + { + nBestClassLevel = nClassLevel; + nPrimaryClass = nClass; + } + } + } + + return nPrimaryClass; +} + +////////////////////////////////////////////////////////////// +// GetXPRequiredForLevel() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Calculates the amount of experience required +// for the specified level. +////////////////////////////////////////////////////////////// +int GetXPRequiredForLevel( int nLevel ) +{ + int nRequiredXP; + int nCount; + + nRequiredXP = 0; + + for ( nCount = 1; nCount <= nLevel; nCount++ ) + { + nRequiredXP += 1000 * (nCount - 1); + } + + return nRequiredXP; +} diff --git a/_module/nss/inc_sqlite_time.nss b/_module/nss/inc_sqlite_time.nss new file mode 100644 index 0000000..f8dddeb --- /dev/null +++ b/_module/nss/inc_sqlite_time.nss @@ -0,0 +1,68 @@ +/// @addtogroup time Time +/// @brief Provides various time related functions. +/// @{ +/// @file inc_sqlite_time.nss + +/// @brief Returns the current time formatted according to the provided sqlite date time format string. +/// @param format Format string as used by sqlites STRFTIME(). +/// @return The current time in the requested format. Empty string on error. +string SQLite_GetFormattedSystemTime(string format); + +/// @return Returns the number of seconds since midnight on January 1, 1970. +int SQLite_GetTimeStamp(); + +/// @brief A millisecond timestamp +struct SQLite_MillisecondTimeStamp +{ + int seconds; ///< Seconds since epoch + int milliseconds; ///< Milliseconds +}; + +/// @remark For mircosecond timestamps use NWNX_Utility_GetHighResTimeStamp(). +/// @return Returns the number of milliseconds since midnight on January 1, 1970. +struct SQLite_MillisecondTimeStamp SQLite_GetMillisecondTimeStamp(); + +/// @brief Returns the current date. +/// @return The date in the format (mm/dd/yyyy). +string SQLite_GetSystemDate(); + +/// @brief Returns current time. +/// @return The current time in the format (24:mm:ss). +string SQLite_GetSystemTime(); + +/// @} + +string SQLite_GetFormattedSystemTime(string format) +{ + sqlquery query = SqlPrepareQueryObject(GetModule(), "SELECT STRFTIME(@format, 'now', 'localtime')"); + SqlBindString(query, "@format", format); + SqlStep(query); // sqlite returns NULL for invalid format in STRFTIME() + return SqlGetString(query, 0); +} + +int SQLite_GetTimeStamp() +{ + sqlquery query = SqlPrepareQueryObject(GetModule(), "SELECT STRFTIME('%s', 'now')"); + SqlStep(query); + return SqlGetInt(query, 0); +} + +struct SQLite_MillisecondTimeStamp SQLite_GetMillisecondTimeStamp() +{ + sqlquery query = SqlPrepareQueryObject(GetModule(), "SELECT STRFTIME('%s', 'now'), SUBSTR(STRFTIME('%f', 'now'), 4)"); + SqlStep(query); + struct SQLite_MillisecondTimeStamp t; + t.seconds = SqlGetInt(query, 0); + t.milliseconds = SqlGetInt(query, 1); + return t; +} + +string SQLite_GetSystemDate() +{ + return SQLite_GetFormattedSystemTime("%m/%d/%Y"); +} + +string SQLite_GetSystemTime() +{ + return SQLite_GetFormattedSystemTime("%H:%M:%S"); +} diff --git a/_module/nss/inc_validate.nss b/_module/nss/inc_validate.nss new file mode 100644 index 0000000..c226f70 --- /dev/null +++ b/_module/nss/inc_validate.nss @@ -0,0 +1,70 @@ +////////////////////////////////////////////////////////////// +// inc_validate :: Default Include file for the validation +// of creatures. +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +////////////////////////////////////////////////////////////// + +#include "inc_rules" + +// Constants for Player Validation +int VALIDATE_PLAYER_FAILED_ITEM_COST = 0; +int VALIDATE_PLAYER_FAILED_HIGH_LEVEL = 1; +int VALIDATE_PLAYER_FAILED_LOW_LEVEL = 2; +int VALIDATE_PLAYER_SUCCESS = 3; + +int ValidatePlayer( object oPlayer ); + +////////////////////////////////////////////////////////////// +// ValidatePlayer() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Checks the module rules specifications to see +// if the specified creature passes muster. +// Then returns an error code based on which +// portion of the validation fails. +////////////////////////////////////////////////////////////// +int ValidatePlayer( object oPlayer ) +{ + int nAllowedItemCost, nTotalPlayerItemCost; + int nAllowedLevel, nTotalPlayerLevel; + int nAllowedXP; + + // 1 - Check Item Cost restrictions on the module + nAllowedItemCost = GetAllowedItemCostForPlayer(oPlayer); + if ( nAllowedItemCost != ITEM_COST_UNLIMITED ) + { + nTotalPlayerItemCost = GetTotalPlayerItemCost(oPlayer); + if ( nTotalPlayerItemCost > nAllowedItemCost ) + { + return VALIDATE_PLAYER_FAILED_ITEM_COST; + } + } + + // 2 - Check Level restrictions on the module + nAllowedLevel = GetAllowedLevelForPlayer(oPlayer); + if ( nAllowedLevel != LEVEL_LIMIT_NONE ) + { + nTotalPlayerLevel = GetTotalPlayerLevel(oPlayer); + if ( nTotalPlayerLevel > nAllowedLevel ) + { + return VALIDATE_PLAYER_FAILED_HIGH_LEVEL; + } + else if ( nTotalPlayerLevel < nAllowedLevel ) + { + return VALIDATE_PLAYER_FAILED_LOW_LEVEL; + } + } + + // 3 - After checking the level, check the experience + // if it's not correct... set it. + nAllowedXP = GetXPRequiredForLevel(nAllowedLevel); + if ( nAllowedXP != GetXP(oPlayer) ) + { + SetXP(oPlayer,nAllowedXP); + } + + return VALIDATE_PLAYER_SUCCESS; +} diff --git a/_module/nss/itemcleaner.nss b/_module/nss/itemcleaner.nss new file mode 100644 index 0000000..3aeeb43 --- /dev/null +++ b/_module/nss/itemcleaner.nss @@ -0,0 +1,57 @@ +//============================================= +//============================================= +//Automatic Item Decay +//Written by Gary Blauvelt, Ithalyan of +// Grim's Tavern +//============================================= +//============================================= +void main() +{ +//Cleans finds objects that are flagged for decay and counts down the timer +//that should have been placed on them. + int nDecay; + object oArea = GetArea(OBJECT_SELF); + object oItem = GetFirstObjectInArea(oArea); + + while(GetIsObjectValid(oItem)) + { + if(GetObjectType(oItem)==OBJECT_TYPE_ITEM || (GetObjectType(oItem)==64 && GetTag(oItem) == "Body Bag")) + { + if(GetLocalInt(oItem,"DecayFlag")==0) + { + //Set Plot Flag Decay here + //AssignCommand(oItem,ActionSpeakString("Decay Flag Set")); + SetLocalInt(oItem,"DecayFlag",1); //Set the flags that aren't set + SetLocalInt(oItem,"DecayTime",50); + } + else //Count Down + { + nDecay = GetLocalInt(oItem,"DecayTime"); + nDecay--; + if(nDecay < 1) //DestroyObject the item + { + if (GetObjectType(oItem)==64) + { + object oInven = GetFirstItemInInventory(oItem); + while(GetIsObjectValid(oInven)) + { + DestroyObject(oInven,0.0); + oInven = GetNextItemInInventory(oItem); + } + } + else + { + DestroyObject(oItem,0.0); + } + } + else + { + //AssignCommand(oItem,ActionSpeakString("Decay Going")); + SetLocalInt(oItem,"DecayTime",nDecay); + } + } + } + oItem = GetNextObjectInArea(oArea); + } +} + diff --git a/_module/nss/itemloss.nss b/_module/nss/itemloss.nss new file mode 100644 index 0000000..b8f557e --- /dev/null +++ b/_module/nss/itemloss.nss @@ -0,0 +1,76 @@ +/********************************** +ItemLossUponDeath() +By: Panduh +Date: 6/29/2002 +**********************************/ +void ItemLossUponDeath(object oPlayer) +{ + // Find PC's current location + location loc_Current = GetLocation(oPlayer); + // Create a loot bag to hold PC's stuff. + object oBagLoot = CreateObject(OBJECT_TYPE_PLACEABLE, "pclootbag", loc_Current); + //Pick off the equipped items(I would love a stack/array to work with) + object oChest = GetItemInSlot( INVENTORY_SLOT_CHEST, oPlayer); + object oBelt = GetItemInSlot( INVENTORY_SLOT_BELT, oPlayer); + object oCloak = GetItemInSlot( INVENTORY_SLOT_CLOAK, oPlayer); + object oHead = GetItemInSlot( INVENTORY_SLOT_HEAD, oPlayer); + object oLeftRing = GetItemInSlot( INVENTORY_SLOT_LEFTRING, oPlayer); + object oRightRing = GetItemInSlot( INVENTORY_SLOT_RIGHTRING, oPlayer); + object oAmulet = GetItemInSlot( INVENTORY_SLOT_NECK, oPlayer); + object oBoots = GetItemInSlot( INVENTORY_SLOT_BOOTS, oPlayer); + object oGloves = GetItemInSlot( INVENTORY_SLOT_ARMS, oPlayer); + object oWeapon = GetItemInSlot( INVENTORY_SLOT_RIGHTHAND, oPlayer); + object oOffhand = GetItemInSlot( INVENTORY_SLOT_LEFTHAND, oPlayer); + // Pop all the valid equipment into the loot bag + if (GetIsObjectValid(oChest)) + { + AssignCommand(oBagLoot, ActionTakeItem(oChest, oPlayer)); + } + if (GetIsObjectValid(oBelt)) + { + AssignCommand(oBagLoot, ActionTakeItem(oBelt, oPlayer)); + } + if (GetIsObjectValid(oCloak)) + { + AssignCommand(oBagLoot, ActionTakeItem(oCloak, oPlayer)); + } + if (GetIsObjectValid(oHead)) + { + AssignCommand(oBagLoot, ActionTakeItem(oHead, oPlayer)); + } + if (GetIsObjectValid(oLeftRing)) + { + AssignCommand(oBagLoot, ActionTakeItem(oLeftRing, oPlayer)); + } + if (GetIsObjectValid(oRightRing)) + { + AssignCommand(oBagLoot, ActionTakeItem(oRightRing, oPlayer)); + } + if (GetIsObjectValid(oAmulet)) + { + AssignCommand(oBagLoot, ActionTakeItem(oAmulet, oPlayer)); + } + if (GetIsObjectValid(oBoots)) + { + AssignCommand(oBagLoot, ActionTakeItem(oBoots, oPlayer)); + } + if (GetIsObjectValid(oGloves)) + { + AssignCommand(oBagLoot, ActionTakeItem(oGloves, oPlayer)); + } + if (GetIsObjectValid(oWeapon)) + { + AssignCommand(oBagLoot, ActionTakeItem(oWeapon, oPlayer)); + } + if (GetIsObjectValid(oOffhand)) + { + AssignCommand(oBagLoot, ActionTakeItem(oOffhand, oPlayer)); + } + // Loop thru the backpack and have loot bag "take" all the items + object oItem = GetFirstItemInInventory(oPlayer); + while ( GetIsObjectValid(oItem) == TRUE ) + { + AssignCommand(oBagLoot, ActionTakeItem(oItem, oPlayer)); + oItem = GetNextItemInInventory(oPlayer); + } +} diff --git a/_module/nss/killself_sc.nss b/_module/nss/killself_sc.nss new file mode 100644 index 0000000..9e002f8 --- /dev/null +++ b/_module/nss/killself_sc.nss @@ -0,0 +1,10 @@ +void main() +{ + +// effect eSuicide = EffectDamage(d100(1000), DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_NORMAL); + +// ApplyEffectToObject(DURATION_TYPE_INSTANT, eSuicide, OBJECT_SELF); + + DestroyObject(OBJECT_SELF, 1.0); + +} diff --git a/_module/nss/lara_sc1.nss b/_module/nss/lara_sc1.nss new file mode 100644 index 0000000..55aa06f --- /dev/null +++ b/_module/nss/lara_sc1.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: FileName lara_sc1 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 7/18/2002 7:40:30 AM +//::////////////////////////////////////////////// +void main() +{ + + // Either open the store with that tag or let the user know that no store exists. + object oStore = GetNearestObjectByTag("Lara_mt"); + if(GetObjectType(oStore) == OBJECT_TYPE_STORE) + OpenStore(oStore, GetPCSpeaker()); + else + ActionSpeakStringByStrRef(53090, TALKVOLUME_TALK); +} diff --git a/_module/nss/leverdoors.nss b/_module/nss/leverdoors.nss new file mode 100644 index 0000000..20fb9c1 --- /dev/null +++ b/_module/nss/leverdoors.nss @@ -0,0 +1,36 @@ +// Loop over the cell doors, and open/close them all +// DoorNameBase: base name of the numbered doors. +// Futt 2002 + +void main() +{ + int i; + string DoorNameBase = "CellDoor"; + string DoorName; + ActionPlayAnimation(ANIMATION_PLACEABLE_DEACTIVATE); +// if(GetLocalInt(OBJECT_SELF, "Open") == 0) +// { +// for(i=1;i<7;i=i+1) // 11 == 10 doors, change if more/less +// { +// DoorName = DoorNameBase + IntToString(i); +// object oDoor = GetObjectByTag(DoorName); + // AssignCommand(oDoor, ActionCloseDoor(oDoor)); +// } +// SetLocalInt(OBJECT_SELF, "Open", 0); +// ActionSpeakString("Doors are closed", TALKVOLUME_TALK); +// } +// else +// { + for(i=1;i<7;i=i+1) // 11 == 10 doors, change if more/less + { + DoorName = DoorNameBase + IntToString(i); + object oDoor = GetObjectByTag(DoorName); + AssignCommand(oDoor, ActionOpenDoor(oDoor)); + } +// SetLocalInt(OBJECT_SELF, "Open", 1); +// ActionSpeakString("Doors are open", TALKVOLUME_TALK); +// DelayCommand(185.0, SetLocalInt(OBJECT_SELF, "Open", 0)); + +// } + ActionPlayAnimation(ANIMATION_PLACEABLE_ACTIVATE); +} diff --git a/_module/nss/lichchest.nss b/_module/nss/lichchest.nss new file mode 100644 index 0000000..83947fd --- /dev/null +++ b/_module/nss/lichchest.nss @@ -0,0 +1,45 @@ +// Stirg Trap Chest +/* +Includes BioWares scripts for generating Treasure and +'Do-Once' code. +This script will spawn 4 stirges that will attack the +players upon opening the chest. Create a chest and place this code into your +'onOpen' script. You must create a stirg in your area, right click it and +'Add to Palette' first. Then, take the BluePrint ResRef string and enter it +into the CreateObject function below (currently where the value "stirg001" +is, replace if yours is different). Once you have this BluePrint ResRef +(under advanced), you can delete the instance of the stirg in your area +(your palette will remember it). +*/ +// Created By: Kevin Pisz +// Created On: 06/23/02 +// +// BioWare's info: +// +//:: Created By: Brent +//:: Created On: February 26 2001 +// +#include "NW_O2_CONINCLUDE" +void main() +{ +if (GetLocalInt (OBJECT_SELF, "NW_DO_ONCE") != 0) +{ +return; +} +float respawntime = 1200.00; +object oLastOpener = GetLastOpener(); +//Uncomment below if you want randomly generated treasure +GenerateHighTreasure (oLastOpener, OBJECT_SELF); +SetLocalInt (OBJECT_SELF, "NW_DO_ONCE",1); +ShoutDisturbed(); +location llocation = GetLocation(OBJECT_SELF); +object oStirg1 = CreateObject(OBJECT_TYPE_CREATURE, "lich004", llocation, FALSE); +//object oStirg2 = CreateObject(OBJECT_TYPE_CREATURE, "stirge001", llocation, FALSE); +//object oStirg3 = CreateObject(OBJECT_TYPE_CREATURE, "stirge001", llocation, FALSE); +//object oStirg4 = CreateObject(OBJECT_TYPE_CREATURE, "stirge001", llocation, FALSE); + +AssignCommand( OBJECT_SELF, DelayCommand (respawntime, SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0) ) ); + +} + + diff --git a/_module/nss/llamabarr_sc.nss b/_module/nss/llamabarr_sc.nss new file mode 100644 index 0000000..9245e18 --- /dev/null +++ b/_module/nss/llamabarr_sc.nss @@ -0,0 +1,23 @@ +#include "NW_O2_CONINCLUDE" +void main() +{ + // Set respawntime float to the number of seconds. + float respawntime = 1200.00; + if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0) + { + return; + } + object oLastOpener = GetLastOpener(); + int nOpenerLevel = GetHitDice(oLastOpener); + if (nOpenerLevel > 10) { + CreateItemOnObject("thestoryofxertlt"); + } else { + GenerateLowTreasure(oLastOpener, OBJECT_SELF); + } + + SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1); + ShoutDisturbed(); + // Command added to delay the respawn + AssignCommand( OBJECT_SELF, DelayCommand (respawntime, SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0) ) ); +} + diff --git a/_module/nss/llamachest_sc.nss b/_module/nss/llamachest_sc.nss new file mode 100644 index 0000000..ff10089 --- /dev/null +++ b/_module/nss/llamachest_sc.nss @@ -0,0 +1,39 @@ +#include "NW_O2_CONINCLUDE" +void main() +{ + // Set respawntime float to the number of seconds. + float respawntime = 1200.00; + + // checks to see if it's already been opened + // ends the script if it has + if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0) + { + return; + } + + object oLastOpener = GetLastOpener(); + int nOpenerLevel = GetHitDice(oLastOpener); + + // this checks the opener's level + // a crappy book is spawned if over level 10 + if (nOpenerLevel > 10) { + CreateItemOnObject("thestoryofxertlt"); + } else { + // the quality of treasure. + // I use HighTreasure for large chests, MediumTreasure + // for small chests, and LowTreasure for barrels + GenerateHighTreasure(oLastOpener, OBJECT_SELF); + } + + // a local variable is set to 1 to let the script know + // it's been opened + SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1); + + // I think this lets all monsters of its faction know + // it's been opened. I don't use it + ShoutDisturbed(); + + // Command added to delay the respawn + AssignCommand( OBJECT_SELF, DelayCommand (respawntime, SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0) ) ); +} + diff --git a/_module/nss/llamasmall_sc.nss b/_module/nss/llamasmall_sc.nss new file mode 100644 index 0000000..effcf6d --- /dev/null +++ b/_module/nss/llamasmall_sc.nss @@ -0,0 +1,23 @@ +#include "NW_O2_CONINCLUDE" +void main() +{ + // Set respawntime float to the number of seconds. + float respawntime = 1200.00; + if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0) + { + return; + } + object oLastOpener = GetLastOpener(); + int nOpenerLevel = GetHitDice(oLastOpener); + if (nOpenerLevel > 10) { + CreateItemOnObject("thestoryofxertlt"); + } else { + GenerateMediumTreasure(oLastOpener, OBJECT_SELF); + } + + SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1); + ShoutDisturbed(); + // Command added to delay the respawn + AssignCommand( OBJECT_SELF, DelayCommand (respawntime, SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0) ) ); +} + diff --git a/_module/nss/lochestrespwn_sc.nss b/_module/nss/lochestrespwn_sc.nss new file mode 100644 index 0000000..eb18123 --- /dev/null +++ b/_module/nss/lochestrespwn_sc.nss @@ -0,0 +1,17 @@ +#include "NW_O2_CONINCLUDE" +void main() +{ + // Set respawntime float to the number of seconds. + float respawntime = 1200.00; + if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0) + { + return; + } + object oLastOpener = GetLastOpener(); + GenerateMediumTreasure(oLastOpener, OBJECT_SELF); + SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1); + ShoutDisturbed(); + // Command added to delay the respawn + AssignCommand( OBJECT_SELF, DelayCommand (respawntime, SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0) ) ); +} + diff --git a/_module/nss/markcheckfalse.nss b/_module/nss/markcheckfalse.nss new file mode 100644 index 0000000..a469e0d --- /dev/null +++ b/_module/nss/markcheckfalse.nss @@ -0,0 +1,19 @@ +//:://///////////////////////////////////////////// +//:: FileName markcheckfalse +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/30/2002 1:20:45 AM +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + + // Make sure the PC speaker has these items in their inventory + if(!HasItem(GetPCSpeaker(), "FalseMark")) + return FALSE; + + + return TRUE; +} diff --git a/_module/nss/markcheckgamlee.nss b/_module/nss/markcheckgamlee.nss new file mode 100644 index 0000000..01b9a57 --- /dev/null +++ b/_module/nss/markcheckgamlee.nss @@ -0,0 +1,19 @@ +//:://///////////////////////////////////////////// +//:: FileName markcheckfalse +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/30/2002 1:20:45 AM +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + + // Make sure the PC speaker has these items in their inventory + if(!HasItem(GetPCSpeaker(), "MarkofGamlee")) + return FALSE; + + + return TRUE; +} diff --git a/_module/nss/markcheckmaro.nss b/_module/nss/markcheckmaro.nss new file mode 100644 index 0000000..fb49b31 --- /dev/null +++ b/_module/nss/markcheckmaro.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: FileName markcheckfalse +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/30/2002 1:20:45 AM +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + + // Make sure the PC speaker has these items in their inventory + if(!HasItem(GetPCSpeaker(), "MarkofMaro")) + return FALSE; + + return TRUE; +} diff --git a/_module/nss/markcheckoron.nss b/_module/nss/markcheckoron.nss new file mode 100644 index 0000000..bb46500 --- /dev/null +++ b/_module/nss/markcheckoron.nss @@ -0,0 +1,19 @@ +//:://///////////////////////////////////////////// +//:: FileName markcheckfalse +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/30/2002 1:20:45 AM +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + + // Make sure the PC speaker has these items in their inventory + if(!HasItem(GetPCSpeaker(), "MarkofOron")) + return FALSE; + + + return TRUE; +} diff --git a/_module/nss/markcheckzool.nss b/_module/nss/markcheckzool.nss new file mode 100644 index 0000000..8d89232 --- /dev/null +++ b/_module/nss/markcheckzool.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: FileName markcheckfalse +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/30/2002 1:20:45 AM +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + + // Make sure the PC speaker has these items in their inventory + if(!HasItem(GetPCSpeaker(), "MarkofZool")) + return FALSE; + + return TRUE; +} diff --git a/_module/nss/marktools.nss b/_module/nss/marktools.nss new file mode 100644 index 0000000..10aa8d4 --- /dev/null +++ b/_module/nss/marktools.nss @@ -0,0 +1,281 @@ +#include "prc_inc_spells" + +void SummonTitan(location lLocation, int nTeam) +{ + + object oAlly = CreateObject(OBJECT_TYPE_CREATURE, "titan", lLocation, FALSE); + SetLocalInt(oAlly, "m_nTeamToAttack", nTeam); + +} + +void SummonLocusts(location lLocation, int nTeam) +{ + + object oAlly = CreateObject(OBJECT_TYPE_CREATURE, "locust", lLocation, FALSE); + SetLocalInt(oAlly, "m_nTeamToAttack", nTeam); + object oAlly2 = CreateObject(OBJECT_TYPE_CREATURE, "locust", lLocation, FALSE); + SetLocalInt(oAlly2, "m_nTeamToAttack", nTeam); + object oAlly3 = CreateObject(OBJECT_TYPE_CREATURE, "locust", lLocation, FALSE); + SetLocalInt(oAlly3, "m_nTeamToAttack", nTeam); + object oAlly4 = CreateObject(OBJECT_TYPE_CREATURE, "locust", lLocation, FALSE); + SetLocalInt(oAlly4, "m_nTeamToAttack", nTeam); + +} + +void RemoveAllEffects( object oPlayer ) +{ + effect eEffect; + eEffect = GetFirstEffect(oPlayer); + + while ( GetIsEffectValid(eEffect) == TRUE ) + { + if ( GetEffectDurationType(eEffect) == DURATION_TYPE_TEMPORARY || + GetEffectDurationType(eEffect) == DURATION_TYPE_PERMANENT ) + { + RemoveEffect(oPlayer,eEffect); + } + + eEffect = GetNextEffect(oPlayer); + } +} + +void ExplodeAtLocation(location lTarget, int nDamage, int nSaveDC = 30, float fRadius = 3.) { + ApplyEffectAtLocation( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_FIREBALL), lTarget); + object oObject = GetFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget); + do { + int nDamageAfterSave = PRCGetReflexAdjustedDamage(nDamage, oObject, nSaveDC); + ApplyEffectToObject( DURATION_TYPE_INSTANT, EffectDamage(nDamageAfterSave, DAMAGE_TYPE_FIRE), oObject); + } while ((oObject = GetNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget)) != OBJECT_INVALID); +} + +void NegativeAtLocation(location lTarget, int nDamage, int nSaveDC = 18, float fRadius = 5.) { + ApplyEffectAtLocation( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_HORRID_WILTING), lTarget); + object oObject = GetFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget); + do { +// int nDamageAfterSave = GetReflexAdjustedDamage(nDamage, oObject, nSaveDC); + ApplyEffectToObject( DURATION_TYPE_INSTANT, EffectDamage(nDamage, DAMAGE_TYPE_NEGATIVE), oObject); + } while ((oObject = GetNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget)) != OBJECT_INVALID); +} + +void DiseaseAtLocation(location lTarget, int nDamage, int nSaveDC = 30, float fRadius = 3.) { + ApplyEffectAtLocation( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_EVIL), lTarget); + object oObject = GetFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget); + do { +// if (FortitudeSave(oObject, nSaveDC, SAVING_THROW_TYPE_DISEASE, OBJECT_SELF)==0) { + ApplyEffectToObject( DURATION_TYPE_PERMANENT, EffectDisease(DISEASE_MINDFIRE), oObject); +// } +// int nDamageAfterSave = GetReflexAdjustedDamage(nDamage, oObject, nSaveDC); +// ApplyEffectToObject( DURATION_TYPE_INSTANT, EffectDamage(nDamageAfterSave, DAMAGE_TYPE_FIRE), oObject); + + } while ((oObject = GetNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget)) != OBJECT_INVALID); +} + +void IcestormAtLocation(location lTarget, int nDamage, int nSaveDC = 30, float fRadius = 4.) { + ApplyEffectAtLocation( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_ICESTORM), lTarget); + object oObject = GetFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget); + do { + int nDamageAfterSave = GetReflexAdjustedDamage(nDamage, oObject, nSaveDC); + ApplyEffectToObject( DURATION_TYPE_INSTANT, EffectDamage(nDamageAfterSave, DAMAGE_TYPE_COLD), oObject); + } while ((oObject = GetNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget)) != OBJECT_INVALID); +} + + +void WrathOfTheGods( int nTeamHit ) +{ + + object oPC = GetFirstPC(); + while ( GetIsObjectValid(oPC) == TRUE ) + { + int nPCTeam = GetLocalInt(oPC, "m_nTeam"); + if(nPCTeam == nTeamHit) { + + ExplodeAtLocation(GetLocation(oPC), d6(12)); + DelayCommand(2.0, NegativeAtLocation(GetLocation(oPC), d6(6))); + DelayCommand(4.0, DiseaseAtLocation(GetLocation(oPC), d6(12))); + DelayCommand(6.0, IcestormAtLocation(GetLocation(oPC), d6(12))); + DelayCommand(7.0, ExplodeAtLocation(GetLocation(oPC), d6(12))); + DelayCommand(8.0, NegativeAtLocation(GetLocation(oPC), d6(6))); + DelayCommand(9.0, IcestormAtLocation(GetLocation(oPC), d6(12))); + + } + oPC = GetNextPC(); + } + +} + +void FuryOfTheTitans( int nTeamHit ) +{ + + object oPC = GetFirstPC(); + while ( GetIsObjectValid(oPC) == TRUE ) + { + int nPCTeam = GetLocalInt(oPC, "m_nTeam"); + if(nPCTeam == nTeamHit && GetHitDice(oPC) > 10) { + + ApplyEffectAtLocation( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_CELESTIAL), GetLocation(oPC)); + DelayCommand(3.0, SummonTitan(GetLocation(oPC), nTeamHit)); + + } + oPC = GetNextPC(); + } + +} + +void PlagueOfLocusts( int nTeamHit ) +{ + + object oPC = GetFirstPC(); + while ( GetIsObjectValid(oPC) == TRUE ) + { + int nPCTeam = GetLocalInt(oPC, "m_nTeam"); + if(nPCTeam == nTeamHit && GetHitDice(oPC) > 5) { + + ApplyEffectAtLocation( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_DISPEL_DISJUNCTION), GetLocation(oPC)); + DelayCommand(3.0, SummonLocusts(GetLocation(oPC), nTeamHit)); + + } + oPC = GetNextPC(); + } + +} + +void CheckScoreForEvents( int nCScore, int nCPreviousScore, int nCTeam, string sCTeam ) +{ + + int nDamagedTeam, nPCTeam; + string sSpeak = ""; + if(nCTeam == 1) { + nDamagedTeam = 2; + } + if(nCTeam == 2) { + nDamagedTeam = 1; + } + + if(nCScore > 9 && nCPreviousScore < 10) { + + sSpeak = sCTeam + " team has scored 10 points. All team members receive 5,000 gold."; + object oPC = GetFirstPC(); + while ( GetIsObjectValid(oPC) == TRUE ) + { + nPCTeam = GetLocalInt(oPC, "m_nTeam"); + if(nPCTeam == nCTeam) { + GiveGoldToCreature(oPC, 5000); + } + oPC = GetNextPC(); + } + + } + + if(nCScore > 19 && nCPreviousScore < 20) { + + sSpeak = sCTeam + " team has scored 20 points. All team members receive 10,000 gold."; + object oPC = GetFirstPC(); + while ( GetIsObjectValid(oPC) == TRUE ) + { + nPCTeam = GetLocalInt(oPC, "m_nTeam"); + if(nPCTeam == nCTeam) { + GiveGoldToCreature(oPC, 10000); + } + oPC = GetNextPC(); + } + } + + if(nCScore > 29 && nCPreviousScore < 30) { + + sSpeak = sCTeam + " team has scored 30 points. All team members receive 10,000 gold."; + object oPC = GetFirstPC(); + while ( GetIsObjectValid(oPC) == TRUE ) + { + nPCTeam = GetLocalInt(oPC, "m_nTeam"); + if(nPCTeam == nCTeam) { + GiveGoldToCreature(oPC, 10000); + } + oPC = GetNextPC(); + } + } + + if(nCScore > 39 && nCPreviousScore < 40) { + + sSpeak = sCTeam + " team has scored 40 points. Enemy team members receive Plague of Locusts."; + PlagueOfLocusts(nDamagedTeam); + + } + + if(nCScore > 49 && nCPreviousScore < 50) { + + sSpeak = sCTeam + " team has scored 50 points. All team members above level 10 receive a Rod of Allies."; + object oPC = GetFirstPC(); + while ( GetIsObjectValid(oPC) == TRUE ) + { + nPCTeam = GetLocalInt(oPC, "m_nTeam"); + if(nPCTeam == nCTeam && GetHitDice(oPC) > 10) { + if(nCTeam == 1) + CreateItemOnObject("celestial", oPC, 1); + if(nCTeam == 2) + CreateItemOnObject("demonicsceptor", oPC, 1); + } + oPC = GetNextPC(); + } + } + + if(nCScore > 74 && nCPreviousScore < 75) { + + sSpeak = sCTeam + " team has scored 75 points. All team members receive 20,000 gold. " + + "All enemy team members above level 5 receive Wrath of the Gods."; + object oPC = GetFirstPC(); + while ( GetIsObjectValid(oPC) == TRUE ) + { + nPCTeam = GetLocalInt(oPC, "m_nTeam"); + if(nPCTeam == nCTeam) { + GiveGoldToCreature(oPC, 20000); + } + oPC = GetNextPC(); + } + + WrathOfTheGods(nDamagedTeam); + + } + + if(nCScore > 84 && nCPreviousScore < 85) { + + sSpeak = sCTeam + " team has scored 85 points. Enemy team members receive Wrath of the Gods and Plague of Locusts."; + WrathOfTheGods(nDamagedTeam); + PlagueOfLocusts(nDamagedTeam); + + } + + if(nCScore > 99 && nCPreviousScore < 100) { + + sSpeak = sCTeam + " team has scored 100 points. Scores are reset to zero. " + + "All team members receive a Rod of Allies and a Victory Gem. " + + "All enemy team members receive Wrath of the Gods and Fury of the Titans."; + object oPC = GetFirstPC(); + while ( GetIsObjectValid(oPC) == TRUE ) + { + nPCTeam = GetLocalInt(oPC, "m_nTeam"); + if(nPCTeam == nCTeam && GetHitDice(oPC) > 10) { + if(nCTeam == 1) + CreateItemOnObject("celestial", oPC, 1); + if(nCTeam == 2) + CreateItemOnObject("demonicsceptor", oPC, 1); + } + + if(nPCTeam == nCTeam) { + CreateItemOnObject("victorygem", oPC, 1); + } + + oPC = GetNextPC(); + } + + WrathOfTheGods(nDamagedTeam); + FuryOfTheTitans(nDamagedTeam); + SetLocalInt(OBJECT_SELF, "m_nGoodScore", 0); + SetLocalInt(OBJECT_SELF, "m_nEvilScore", 0); + + } + + if(sSpeak != "") + ActionSpeakString(sSpeak, TALKVOLUME_SHOUT); + +} + diff --git a/_module/nss/marochest.nss b/_module/nss/marochest.nss new file mode 100644 index 0000000..1b28206 --- /dev/null +++ b/_module/nss/marochest.nss @@ -0,0 +1,21 @@ +#include "NW_O2_CONINCLUDE" +void main() +{ + // Set respawntime float to the number of seconds. + float respawntime = 120.00; + if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0) + { + return; + } + object oLastOpener = GetLastOpener(); + + CreateItemOnObject("markofmaro", OBJECT_SELF, 1); + + SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1); + ShoutDisturbed(); + // Command added to delay the respawn + AssignCommand( OBJECT_SELF, DelayCommand (respawntime, SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0) ) ); + AssignCommand( OBJECT_SELF, DelayCommand(120.0, SetLocked(OBJECT_SELF, TRUE)) ); +} + + diff --git a/_module/nss/monsterclear.nss b/_module/nss/monsterclear.nss new file mode 100644 index 0000000..02dd932 --- /dev/null +++ b/_module/nss/monsterclear.nss @@ -0,0 +1,42 @@ +// Despawner Script - Used in OnExit in Area Properties +// +// The purpose of this script is to DestroyObject() all occurences of +// encounter spawned creatures when no PCs are left in the current +// area. +// +// -Aviston- +void main() +{ + // First check to see if the ExitingObject is a PC or not + object oPC = GetExitingObject(); + // If not, we'll just exit + if (!GetIsPC(oPC)) + return; + // Start up the loop, setting oPC now to the first PC + oPC = GetFirstPC(); + // Continue looping until there are no more PCs left + while (oPC != OBJECT_INVALID) + { + // Check the Area against the Area of the current PC + // If they are the same, exit the function, as we do not need to + // check anymore PCs + if (OBJECT_SELF == GetArea(oPC)) + return; + // If not, continue to the next PC + else oPC = GetNextPC(); + } + // If we've made it this far, we know that there aren't any PCs in the area + // Set oObject to the first object in the Area + object oObject = GetFirstObjectInArea(OBJECT_SELF); + // Continue looping until there are no more objects left + while (oObject != OBJECT_INVALID) + { + // Test to see if oObject is a creature spawned from an encounter + // If so, destroy the object + if (GetIsEncounterCreature(oObject)) + DestroyObject(oObject); + // Move on to the next object + oObject = GetNextObjectInArea(OBJECT_SELF); + } +} + diff --git a/_module/nss/moveevil_sc.nss b/_module/nss/moveevil_sc.nss new file mode 100644 index 0000000..1228ca7 --- /dev/null +++ b/_module/nss/moveevil_sc.nss @@ -0,0 +1,126 @@ +// this function ripped from contest of champions +void ApplyFlagEffect( object oPlayer ) +{ + int nTeam, nVisEffect; + effect eFlagEffect; + +// nTeam = GetPlayerTeam(oPlayer); + + +// if ( nTeam == TEAM_BLUE ) +// { +// nVisEffect = VFX_DUR_FLAG_BLUE; +// } +// else if ( nTeam == TEAM_RED ) +// { + nVisEffect = VFX_DUR_FLAG_RED; +// } +// else if ( nTeam == TEAM_GOLD ) +// { +// nVisEffect = VFX_DUR_FLAG_PURPLE; +// } +// else if ( nTeam == TEAM_PURPLE ) +// { +// nVisEffect = VFX_DUR_FLAG_GOLD; +// } + + eFlagEffect = EffectVisualEffect(nVisEffect); + eFlagEffect = SupernaturalEffect(eFlagEffect); + + ApplyEffectToObject(DURATION_TYPE_PERMANENT,eFlagEffect,oPlayer); + PlaySound("as_mg_telepout1"); +} + +// good = 1, evil = 2 + +void AddPlayerToTeam( int nTeam, object oPlayer ) +{ +// int nNumPlayers, nCount; +// string sAreaTag; +// object oArea; +// +// nNumPlayers = GetTeamData(nTeam,TEAM_NUM_PLAYERS); +// + SetLocalInt(oPlayer,"m_nTeam",nTeam); +// +// SetTeamData(nTeam,TEAM_NUM_PLAYERS,nNumPlayers + 1); +// +// // Signal an event to each team's HQ to add a counter +// // for the number of players on a team. +// for ( nCount = 0; nCount < GetMaxTeams(); nCount++ ) +// { +// sAreaTag = "Team_" + IntToString(nCount) + "_HQ"; +// oArea = GetObjectByTag(sAreaTag); +// +// if ( GetIsObjectValid(oArea) == TRUE ) +// { +// SignalEvent(oArea,EventUserDefined(EVENT_ADD_PLAYER_TO_TEAM + nTeam)); +// } +// } +// + // Loop through all other players in the game + // and set up the likes/dislikes appropriately. + object oPC; + int nPTeam; + + oPC = GetFirstPC(); + while ( GetIsObjectValid(oPC) == TRUE ) + { + if ( oPC != oPlayer ) + { + nPTeam = GetLocalInt(oPC,"m_nTeam"); + if ( nPTeam == nTeam ) + { + SetPCLike(oPlayer,oPC); + SetPCLike(oPC,oPlayer); + } + else + { + SetPCDislike(oPlayer,oPC); + SetPCDislike(oPC,oPlayer); + } + } + + oPC = GetNextPC(); + } +} + + +void main() +{ +// Move individual to new location + location lNewLocation = GetLocation(GetObjectByTag("EvilSpawn")); + object oTarget; + + + //Since the script is called from a conversation + //determine who is moved by calling the GetPCSpeaker function + oTarget = GetPCSpeaker(); + + if (GetIsObjectValid(oTarget) == TRUE){ + AssignCommand(oTarget,ActionJumpToLocation(lNewLocation)); +// ApplyFlagEffect(oTarget); + + AddPlayerToTeam( 2, oTarget ); + + object oGuard = GetObjectByTag("EvilGuard"); + if (oGuard != OBJECT_INVALID) { + AdjustReputation(oTarget, oGuard, 100); + } + + object oMerchant = GetObjectByTag("BlottotheReluctantHealer"); + if (oMerchant != OBJECT_INVALID) { + AdjustReputation(oTarget, oMerchant, 100); + } + + object oCommon = GetObjectByTag("GadnartheMime"); + if (oCommon != OBJECT_INVALID) { + AdjustReputation(oTarget, oCommon, 100); + + } + else if (GetIsObjectValid(oTarget) == FALSE) { + SpeakString("Problem here"); + } + + +} } diff --git a/_module/nss/moveplayer_sc.nss b/_module/nss/moveplayer_sc.nss new file mode 100644 index 0000000..26dd3b7 --- /dev/null +++ b/_module/nss/moveplayer_sc.nss @@ -0,0 +1,137 @@ + +// this function ripped from contest of champions +void ApplyFlagEffect( object oPlayer ) +{ + int nTeam, nVisEffect; + effect eFlagEffect; + +// nTeam = GetPlayerTeam(oPlayer); + + +// if ( nTeam == TEAM_BLUE ) +// { + nVisEffect = VFX_DUR_FLAG_BLUE; +// } +// else if ( nTeam == TEAM_RED ) +// { +// nVisEffect = VFX_DUR_FLAG_RED; +// } +// else if ( nTeam == TEAM_GOLD ) +// { +// nVisEffect = VFX_DUR_FLAG_PURPLE; +// } +// else if ( nTeam == TEAM_PURPLE ) +// { +// nVisEffect = VFX_DUR_FLAG_GOLD; +// } + + eFlagEffect = EffectVisualEffect(nVisEffect); + eFlagEffect = SupernaturalEffect(eFlagEffect); + + ApplyEffectToObject(DURATION_TYPE_PERMANENT,eFlagEffect,oPlayer); + PlaySound("as_mg_telepout1"); +} + +// good = 1, evil = 2 + +void AddPlayerToTeam( int nTeam, object oPlayer ) +{ +// int nNumPlayers, nCount; +// string sAreaTag; +// object oArea; +// +// nNumPlayers = GetTeamData(nTeam,TEAM_NUM_PLAYERS); +// + SetLocalInt(oPlayer,"m_nTeam",nTeam); +// +// SetTeamData(nTeam,TEAM_NUM_PLAYERS,nNumPlayers + 1); +// +// // Signal an event to each team's HQ to add a counter +// // for the number of players on a team. +// for ( nCount = 0; nCount < GetMaxTeams(); nCount++ ) +// { +// sAreaTag = "Team_" + IntToString(nCount) + "_HQ"; +// oArea = GetObjectByTag(sAreaTag); +// +// if ( GetIsObjectValid(oArea) == TRUE ) +// { +// SignalEvent(oArea,EventUserDefined(EVENT_ADD_PLAYER_TO_TEAM + nTeam)); +// } +// } +// + // Loop through all other players in the game + // and set up the likes/dislikes appropriately. + object oPC; + int nPTeam; + + oPC = GetFirstPC(); + while ( GetIsObjectValid(oPC) == TRUE ) + { + if ( oPC != oPlayer ) + { + nPTeam = GetLocalInt(oPC,"m_nTeam"); + if ( nPTeam == nTeam ) + { + SetPCLike(oPlayer,oPC); + SetPCLike(oPC,oPlayer); + } + else + { + SetPCDislike(oPlayer,oPC); + SetPCDislike(oPC,oPlayer); + } + } + + oPC = GetNextPC(); + } +} + + +void main() +{ +// Move individual to new location + location lNewLocation = GetLocation(GetObjectByTag("GoodSpawn")); + object oTarget; + + + //Since the script is called from a conversation + //determine who is moved by calling the GetPCSpeaker function + oTarget = GetPCSpeaker(); + + if (GetIsObjectValid(oTarget) == TRUE){ + AssignCommand(oTarget,ActionJumpToLocation(lNewLocation)); +// ApplyFlagEffect(oTarget); + + AddPlayerToTeam( 1, oTarget ); + + object oGuard = GetObjectByTag("HumanGuard"); + if (oGuard == OBJECT_INVALID) { + oGuard = GetObjectByTag("DwarfGuard"); + } + if (oGuard == OBJECT_INVALID) { + oGuard = GetObjectByTag("ElfGuard"); + } + if (oGuard == OBJECT_INVALID) { + oGuard = GetObjectByTag("Belloc"); + } + if (oGuard != OBJECT_INVALID) { + AdjustReputation(oTarget, oGuard, 100); + } + + object oMerchant = GetObjectByTag("LoratheDruid"); + if (oMerchant != OBJECT_INVALID) { + AdjustReputation(oTarget, oMerchant, 100); + } + + object oCommon = GetObjectByTag("Pherristhelocalfool"); + if (oCommon != OBJECT_INVALID) { + AdjustReputation(oTarget, oCommon, 100); + } + + } + else if (GetIsObjectValid(oTarget) == FALSE) { + SpeakString("Problem here"); + } + + +} diff --git a/_module/nss/mumchest.nss b/_module/nss/mumchest.nss new file mode 100644 index 0000000..bd31417 --- /dev/null +++ b/_module/nss/mumchest.nss @@ -0,0 +1,43 @@ +// Stirg Trap Chest +/* +Includes BioWares scripts for generating Treasure and +'Do-Once' code. +This script will spawn 4 stirges that will attack the +players upon opening the chest. Create a chest and place this code into your +'onOpen' script. You must create a stirg in your area, right click it and +'Add to Palette' first. Then, take the BluePrint ResRef string and enter it +into the CreateObject function below (currently where the value "stirg001" +is, replace if yours is different). Once you have this BluePrint ResRef +(under advanced), you can delete the instance of the stirg in your area +(your palette will remember it). +*/ +// Created By: Kevin Pisz +// Created On: 06/23/02 +// +// BioWare's info: +// +//:: Created By: Brent +//:: Created On: February 26 2001 +// +#include "NW_O2_CONINCLUDE" +void main() +{ +if (GetLocalInt (OBJECT_SELF, "NW_DO_ONCE") != 0) +{ +return; +} +float respawntime = 1200.00; +object oLastOpener = GetLastOpener(); +//Uncomment below if you want randomly generated treasure +GenerateMediumTreasure (oLastOpener, OBJECT_SELF); +SetLocalInt (OBJECT_SELF, "NW_DO_ONCE",1); +ShoutDisturbed(); +location llocation = GetLocation(OBJECT_SELF); +object oStirg1 = CreateObject(OBJECT_TYPE_CREATURE, "mumcleric001", llocation, FALSE); +//object oStirg2 = CreateObject(OBJECT_TYPE_CREATURE, "stirge001", llocation, FALSE); +//object oStirg3 = CreateObject(OBJECT_TYPE_CREATURE, "stirge001", llocation, FALSE); +//object oStirg4 = CreateObject(OBJECT_TYPE_CREATURE, "stirge001", llocation, FALSE); +AssignCommand( OBJECT_SELF, DelayCommand (respawntime, SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0) ) ); +} + + diff --git a/_module/nss/mummy_sc.nss b/_module/nss/mummy_sc.nss new file mode 100644 index 0000000..aab9711 --- /dev/null +++ b/_module/nss/mummy_sc.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: FileName mummy_sc +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 8/7/2002 1:51:52 AM +//::////////////////////////////////////////////// +void main() +{ + + // Either open the store with that tag or let the user know that no store exists. + object oStore = GetNearestObjectByTag("Mummy_mt"); + if(GetObjectType(oStore) == OBJECT_TYPE_STORE) + OpenStore(oStore, GetPCSpeaker()); + else + ActionSpeakStringByStrRef(53090, TALKVOLUME_TALK); +} diff --git a/_module/nss/nosleep_onrest.nss b/_module/nss/nosleep_onrest.nss new file mode 100644 index 0000000..4c99216 --- /dev/null +++ b/_module/nss/nosleep_onrest.nss @@ -0,0 +1,119 @@ +//:://///////////////////////////////////////////// +//:: Basic Resting Script v1.0 +//:: boz_onrest_v10.nss +//:: Copyright (c) 2002 Brotherhood of Zock +//::////////////////////////////////////////////// +/* + This script allows the players to rest after a specified amount of hours + has passed and no hostile creatures are nearby. + + Notes: + It only affects Player Characters. Familiars, summoned creatures and probably henchmen WILL rest! + + Installation: + Place this script in the module onRest event. + +*/ +//::////////////////////////////////////////////// +//:: Created By: Timo "Lord Gsox" Bischoff (NWN Nick: Kihon) +//:: Created On: August 04, 2002 +//::////////////////////////////////////////////// + + + +//:://///////////////////////////////////////////// +//:: GetHourTimeZero +//:: Copyright (c) 2002 BrotherhoodofZock +//::////////////////////////////////////////////// +/* + modified July 30, 2002 + iHourTimeZero calculation modified. iYear-1 replaced by iYear. + In NWN the Year-count starts with 0 (though year 0 doesn't make much sense). + Think of year 0 as the first year (Year 1). +*/ +//::////////////////////////////////////////////// +//:: Created By: Timo "Lord Gsox" Bischoff (NWN Nick: Kihon) +//:: Created On: July 07, 2002 +//::////////////////////////////////////////////// + +// Counting the actual date from Year0 Month0 Day0 Hour0 in hours +int GetHourTimeZero(int iYear = 99999, int iMonth = 99, int iDay = 99, int iHour = 99) +{ + // Check if a specific Date/Time is forwarded to the function. + // If no or invalid values are forwarded to the function, the current Date/Time will be used + if (iYear > 30000) + iYear = GetCalendarYear(); + if (iMonth > 12) + iMonth = GetCalendarMonth(); + if (iDay > 28) + iDay = GetCalendarDay(); + if (iHour > 23) + iHour = GetTimeHour(); + + //Calculate and return the "HourTimeZero"-TimeIndex + int iHourTimeZero = (iYear)*12*28*24 + (iMonth-1)*28*24 + (iDay-1)*24 + iHour; + return iHourTimeZero; +} + + + +//:://///////////////////////////////////////////// +//:: Main Function +//:: Copyright (c) 2002 Brotherhood of Zock +//::////////////////////////////////////////////// +/* + The Main Function of the resting script. +*/ +//::////////////////////////////////////////////// +//:: Created By: Timo "Lord Gsox" Bischoff (NWN Nick: Kihon) +//:: Created On: August 04, 2002 +//::////////////////////////////////////////////// +// The main function placed in the onRest event +void main() +{ + object oPC = GetLastPCRested(); // This Script only affects Player Characters. Familiars, summoned creatures and probably henchmen WILL rest! + int iRestDelay = 8; // The ammount of hours a player must wait between Rests (Default = 8 hours) + int iHostileRange = 30; // The radius around the players that must be free of hostiles in order to rest. + // iHostileRange = 0: Hostile Check disabled + // iHostileRange = x; Radius of Hostile Check (x meters) + // This can be abused as some sort of "monster radar". + + // ---------- Rest Event started ---------- + if (GetLastRestEventType() == REST_EVENTTYPE_REST_STARTED) + { + // Check if since the last rest more than hours have passed. + if (GetHourTimeZero() < GetLocalInt (oPC, "i_TI_LastRest") + iRestDelay) // i_TI_LastRest is 0 when the player enters the module + { // Resting IS NOT allowed + AssignCommand (oPC, ClearAllActions()); // Prevent Resting + SendMessageToPC (oPC, "You must wait " + IntToString (iRestDelay - (GetHourTimeZero() - GetLocalInt (oPC, "i_TI_LastRest"))) + " hour(s) before resting again."); + } + else // Resting IS possible + { + object oCreature = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY); + if (iHostileRange == 0 || (iHostileRange != 0 && GetDistanceToObject(oCreature) <= IntToFloat(iHostileRange))) + { // If Hostile Check disabled or no Hostiles within Hostile Radius: Initiate Resting + object oRestbedroll = CreateObject (OBJECT_TYPE_PLACEABLE, "plc_bedrolls", GetLocation (oPC), FALSE); // Place a static bedroll under the player + SetLocalObject (oPC, "o_PL_Bedrollrest", oRestbedroll); // Temporary "global" variable. Gets deleted after deletion of the bedroll. + SetLocalInt (oPC, "i_TI_LastRest", GetHourTimeZero()); // Set Last Rest Time + } + else + { // Resting IS NOT allowed + AssignCommand (oPC, ClearAllActions()); // Prevent Resting + SendMessageToPC (oPC, "You can't rest. Hostiles nearby"); + } + } + } + + // ---------- Rest Event finished or aborted ---------- + if ((GetLastRestEventType() == REST_EVENTTYPE_REST_FINISHED || GetLastRestEventType() == REST_EVENTTYPE_REST_CANCELLED) && GetIsObjectValid(GetLocalObject (oPC, "o_PL_Bedrollrest"))) + { // If a bedroll was placed under the player: Delete it + DestroyObject (GetLocalObject (oPC, "o_PL_Bedrollrest"), 0.0f); + DeleteLocalObject (oPC, "o_PL_Bedrollrest"); + // Reset timer if interrupted by creature + object oCreature = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY); + if ((GetDistanceToObject(oCreature) > 0.0) && (GetDistanceToObject(oCreature) <= 30.0) && (GetLastRestEventType() == REST_EVENTTYPE_REST_CANCELLED)) + { + SetLocalInt(oPC, "i_TI_LastRest", GetHourTimeZero() - 8); // Reset rest time + } + } +} diff --git a/_module/nss/nw_c2_bossdie.nss b/_module/nss/nw_c2_bossdie.nss new file mode 100644 index 0000000..2b2d0b3 --- /dev/null +++ b/_module/nss/nw_c2_bossdie.nss @@ -0,0 +1,60 @@ +//:://///////////////////////////////////////////// +//:: NW_C2_BOSSDIE +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + This script fires when the boss monster dies. + It creates boss monster treasure on the creature. +*/ +//::////////////////////////////////////////////// +//:: Created By: +//:: Created On: +//::////////////////////////////////////////////// +#include "NW_I0_GENERIC" +#include "NW_O2_CONINCLUDE" + + +void main() +{ + ExecuteScript("prc_npc_death", OBJECT_SELF); + ExecuteScript("prc_pwondeath", OBJECT_SELF); + + object oKiller = GetLastKiller(); + if (GetIsObjectValid(oKiller) == TRUE) + { + // * If I have a master then use him to determine the treasure + if (GetIsObjectValid(GetMaster(oKiller)) == TRUE) + { + oKiller = GetMaster(oKiller); + } + // * generate boss treasure + // * May 13 2002: For some reason death seems able to happen multiple + // * times. Made it so that the treasure will only spawn once + if (GetLocalInt(OBJECT_SELF, "NW_L_SPAWNTREASURE1X") == 0) + { + GenerateNPCTreasure(4, OBJECT_SELF, oKiller); + SetLocalInt(OBJECT_SELF, "NW_L_SPAWNTREASURE1X", 1); + } + } + else + AssignCommand(GetNearestCreature(CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC), SpeakString("No Killer!")); + + + + int nClass = GetLevelByClass(CLASS_TYPE_COMMONER); + int nAlign = GetAlignmentGoodEvil(OBJECT_SELF); + if(nClass > 0 && (nAlign == ALIGNMENT_GOOD || nAlign == ALIGNMENT_NEUTRAL)) + { + object oKiller = GetLastKiller(); + AdjustAlignment(oKiller, ALIGNMENT_EVIL, 5); + } + + SpeakString("NW_I_AM_DEAD", TALKVOLUME_SILENT_TALK); + //Shout Attack my target, only works with the On Spawn In setup + SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); + if(GetSpawnInCondition(NW_FLAG_DEATH_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(1007)); + } +} + diff --git a/_module/nss/nw_c2_bossspawn.nss b/_module/nss/nw_c2_bossspawn.nss new file mode 100644 index 0000000..c92085e --- /dev/null +++ b/_module/nss/nw_c2_bossspawn.nss @@ -0,0 +1,80 @@ +//:://///////////////////////////////////////////// +//:: Custom On Spawn In +//:: nw_c2_bossspawn +//:: Copyright (c) 2002 Bioware Corp. +//::////////////////////////////////////////////// +/* + This is the basic On Spawn Script for boss + monsters. This script allows bosses to + buff themselves before a PC can actually see + them. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: March 18, 2002 +//::////////////////////////////////////////////// +#include "NW_I0_GENERIC" + +void main() +{ +// OPTIONAL BEHAVIORS (Comment In or Out to Activate ) **************************************************************************** + //SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + //SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + // This causes the creature to say a special greeting in their conversation file + // upon Perceiving the player. Attach the [NW_D2_GenCheck.nss] script to the desired + // greeting in order to designate it. As the creature is actually saying this to + // himself, don't attach any player responses to the greeting. + + //SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + // This will set the listening pattern on the NPC to attack when allies call + //SetSpawnInCondition(NW_FLAG_STEALTH); + // If the NPC has stealth and they are a rogue go into stealth mode + //SetSpawnInCondition(NW_FLAG_SEARCH); + // If the NPC has Search go into Search Mode + //SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + // This will set the NPC to give a warning to non-enemies before attacking + + SetSpawnInCondition(NW_FLAG_FAST_BUFF_ENEMY); + //SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING); + //SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); + //SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + //SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + //This will play Ambient Animations until the NPC sees an enemy or is cleared. + //NOTE that these animations will play automatically for Encounter Creatures. + + // NOTE: ONLY ONE OF THE FOLOOWING ESCAPE COMMANDS SHOULD EVER BE ACTIVATED AT ANY ONE TIME. + //SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); // OPTIONAL BEHAVIOR (Flee to a way point and return a short time later.) + //SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); // OPTIONAL BEHAVIOR (Flee to a way point and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); // OPTIONAL BEHAVIOR (Teleport to safety and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); // OPTIONAL BEHAVIOR (Teleport to safety and return a short time later.) + +// CUSTOM USER DEFINED EVENTS +/* + The following settings will allow the user to fire one of the blank user defined events in the NW_D2_DefaultD. Like the + On Spawn In script this script is meant to be customized by the end user to allow for unique behaviors. The user defined + events user 1000 - 1010 +*/ + //SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1001 + //SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1002 + //SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1005 + //SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1006 + //SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1008 + //SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1003 + //SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1004 + //SetSpawnInCondition(NW_FLAG_DEATH_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1007 + +// DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***************************************************************************************** + SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to. + WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them + // 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after + // combat. + +// Boss monsters spawn treasure On Death not OnSpawn. +// GenerateNPCTreasure(); //* Use this to create a small amount of treasure on the creature + + ExecuteScript("prc_pwonspawn", OBJECT_SELF); + ExecuteScript("prc_npc_spawn", OBJECT_SELF); + +} + diff --git a/_module/nss/nw_c2_default1.nss b/_module/nss/nw_c2_default1.nss new file mode 100644 index 0000000..fe39285 --- /dev/null +++ b/_module/nss/nw_c2_default1.nss @@ -0,0 +1,107 @@ +//::////////////////////////////////////////////////// +//:: NW_C2_DEFAULT1 +/* + Default OnHeartbeat script for NPCs. + + This script causes NPCs to perform default animations + while not otherwise engaged. + + This script duplicates the behavior of the default + script and just cleans up the code and removes + redundant conditional checks. + + */ +//::////////////////////////////////////////////////// +//:: Copyright (c) 2002 Floodgate Entertainment +//:: Created By: Naomi Novik +//:: Created On: 12/22/2002 +//::////////////////////////////////////////////////// + +#include "nw_i0_generic" + +void main() +{ + + // * if not runnning normal or better Ai then exit for performance reasons + if (GetAILevel() == AI_LEVEL_VERY_LOW) return; + + ExecuteScript("prc_npc_hb", OBJECT_SELF); + + // Buff ourselves up right away if we should + if(GetSpawnInCondition(NW_FLAG_FAST_BUFF_ENEMY)) + { + // This will return TRUE if an enemy was within 40.0 m + // and we buffed ourselves up instantly to respond -- + // simulates a spellcaster with protections enabled + // already. + if(TalentAdvancedBuff(40.0)) + { + // This is a one-shot deal + SetSpawnInCondition(NW_FLAG_FAST_BUFF_ENEMY, FALSE); + + // This return means we skip sending the user-defined + // heartbeat signal in this one case. + return; + } + } + + + if(GetHasEffect(EFFECT_TYPE_SLEEP)) + { + // If we're asleep and this is the result of sleeping + // at night, apply the floating 'z's visual effect + // every so often + + if(GetSpawnInCondition(NW_FLAG_SLEEPING_AT_NIGHT)) + { + effect eVis = EffectVisualEffect(VFX_IMP_SLEEP); + if(d10() > 6) + { + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF); + } + } + } + + // If we have the 'constant' waypoints flag set, walk to the next + // waypoint. + else if ( GetWalkCondition(NW_WALK_FLAG_CONSTANT) ) + { + WalkWayPoints(); + } + + // Check to see if we should be playing default animations + // - make sure we don't have any current targets + else if ( !GetIsObjectValid(GetAttemptedAttackTarget()) + && !GetIsObjectValid(GetAttemptedSpellTarget()) + // && !GetIsPostOrWalking()) + && !GetIsObjectValid(GetNearestSeenEnemy())) + { + if (GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL) || GetBehaviorState(NW_FLAG_BEHAVIOR_OMNIVORE) || + GetBehaviorState(NW_FLAG_BEHAVIOR_HERBIVORE)) + { + // This handles special attacking/fleeing behavior + // for omnivores & herbivores. + DetermineSpecialBehavior(); + } + else if (!IsInConversation(OBJECT_SELF)) + { + if (GetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS) + || GetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS_AVIAN) + || GetIsEncounterCreature()) + { + PlayMobileAmbientAnimations(); + } + else if (GetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS)) + { + PlayImmobileAmbientAnimations(); + } + } + } + + // Send the user-defined event signal if specified + if(GetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_HEARTBEAT)); + } +} + diff --git a/_module/nss/nw_c2_default2.nss b/_module/nss/nw_c2_default2.nss new file mode 100644 index 0000000..f9e873c --- /dev/null +++ b/_module/nss/nw_c2_default2.nss @@ -0,0 +1,165 @@ +//::////////////////////////////////////////////////// +//:: NW_C2_DEFAULT2 +/* + Default OnPerception event handler for NPCs. + + Handles behavior when perceiving a creature for the + first time. + */ +//::////////////////////////////////////////////////// + +#include "nw_i0_generic" + +void main() +{ + // * if not runnning normal or better Ai then exit for performance reasons + if (GetAILevel() == AI_LEVEL_VERY_LOW) return; + + ExecuteScript("prc_npc_percep", OBJECT_SELF); + + object oPercep = GetLastPerceived(); + int bSeen = GetLastPerceptionSeen(); + int bHeard = GetLastPerceptionHeard(); + if (bHeard == FALSE) + { + // Has someone vanished in front of me? + bHeard = GetLastPerceptionVanished(); + } + + // This will cause the NPC to speak their one-liner + // conversation on perception even if they are already + // in combat. + if(GetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION) + && GetIsPC(oPercep) + && bSeen) + { + SpeakOneLinerConversation(); + } + + // March 5 2003 Brent + // Had to add this section back in, since modifications were not taking this specific + // example into account -- it made invisibility basically useless. + //If the last perception event was hearing based or if someone vanished then go to search mode + if ((GetLastPerceptionVanished()) && GetIsEnemy(GetLastPerceived())) + { + object oGone = GetLastPerceived(); + if((GetAttemptedAttackTarget() == GetLastPerceived() || + GetAttemptedSpellTarget() == GetLastPerceived() || + GetAttackTarget() == GetLastPerceived()) && GetArea(GetLastPerceived()) != GetArea(OBJECT_SELF)) + { + ClearAllActions(); + DetermineCombatRound(); + } + } + + // This section has been heavily revised while keeping the + // pre-existing behavior: + // - If we're in combat, keep fighting. + // - If not and we've perceived an enemy, start to fight. + // Even if the perception event was a 'vanish', that's + // still what we do anyway, since that will keep us + // fighting any visible targets. + // - If we're not in combat and haven't perceived an enemy, + // see if the perception target is a PC and if we should + // speak our attention-getting one-liner. + if (GetIsInCombat(OBJECT_SELF)) + { + // don't do anything else, we're busy + //MyPrintString("GetIsFighting: TRUE"); + + } + // * BK FEB 2003 Only fight if you can see them. DO NOT RELY ON HEARING FOR ENEMY DETECTION + else if (GetIsEnemy(oPercep) && bSeen) + { // SpawnScriptDebugger(); + //MyPrintString("GetIsEnemy: TRUE"); + // We spotted an enemy and we're not already fighting + if(!GetHasEffect(EFFECT_TYPE_SLEEP)) { + if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) + { + //MyPrintString("DetermineSpecialBehavior"); + DetermineSpecialBehavior(); + } else + { + //MyPrintString("DetermineCombatRound"); + SetFacingPoint(GetPosition(oPercep)); + SpeakString("NW_I_WAS_ATTACKED", TALKVOLUME_SILENT_TALK); + DetermineCombatRound(); + } + } + } + else + { + if (bSeen) + { + //MyPrintString("GetLastPerceptionSeen: TRUE"); + if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) { + DetermineSpecialBehavior(); + } else if (GetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION) + && GetIsPC(oPercep)) + { + // The NPC will speak their one-liner conversation + // This should probably be: + // SpeakOneLinerConversation(oPercep); + // instead, but leaving it as is for now. + ActionStartConversation(OBJECT_SELF); + } + } + else + // * July 14 2003: Some minor reactions based on invisible creatures being nearby + if (bHeard && GetIsEnemy(oPercep)) + { + // SpeakString("vanished"); + // * don't want creatures wandering too far after noises + if (GetDistanceToObject(oPercep) <= 7.0) + { +// if (GetHasSpell(SPELL_TRUE_SEEING) == TRUE) + if (GetHasSpell(SPELL_TRUE_SEEING)) + { + ActionCastSpellAtObject(SPELL_TRUE_SEEING, OBJECT_SELF); + } + else +// if (GetHasSpell(SPELL_SEE_INVISIBILITY) == TRUE) + if (GetHasSpell(SPELL_SEE_INVISIBILITY)) + { + ActionCastSpellAtObject(SPELL_SEE_INVISIBILITY, OBJECT_SELF); + } + else +// if (GetHasSpell(SPELL_INVISIBILITY_PURGE) == TRUE) + if (GetHasSpell(SPELL_INVISIBILITY_PURGE)) + { + ActionCastSpellAtObject(SPELL_INVISIBILITY_PURGE, OBJECT_SELF); + } + else + { + ActionPlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_LEFT, 0.5); + ActionPlayAnimation(ANIMATION_FIREFORGET_HEAD_TURN_RIGHT, 0.5); + ActionPlayAnimation(ANIMATION_FIREFORGET_PAUSE_SCRATCH_HEAD, 0.5); + } + } + } + + // activate ambient animations or walk waypoints if appropriate + if (!IsInConversation(OBJECT_SELF)) { + if (GetIsPostOrWalking()) { + WalkWayPoints(); + } else if (GetIsPC(oPercep) && + (GetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS) + || GetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS_AVIAN) + || GetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS) + || GetIsEncounterCreature())) + { + SetAnimationCondition(NW_ANIM_FLAG_IS_ACTIVE); + } + } + } + + // Send the user-defined event if appropriate + if(GetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT) && GetLastPerceptionSeen()) + { + SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_PERCEIVE)); + } +} + + + + diff --git a/_module/nss/nw_c2_default3.nss b/_module/nss/nw_c2_default3.nss new file mode 100644 index 0000000..572e123 --- /dev/null +++ b/_module/nss/nw_c2_default3.nss @@ -0,0 +1,58 @@ +//:://///////////////////////////////////////////// +//:: Default: End of Combat Round +//:: NW_C2_DEFAULT3 +//:: Copyright (c) 2008 Bioware Corp. +//::////////////////////////////////////////////// +/* + Calls the end of combat script every round +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 16, 2001 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Modified By: Deva Winblood +//:: Modified On: Feb 16th, 2008 +//:: Added Support for Mounted Combat Feat Support +//::////////////////////////////////////////////// + +#include "NW_I0_GENERIC" + +void main() +{ + ExecuteScript("prc_npc_combat", OBJECT_SELF); + + if (!GetLocalInt(GetModule(),"X3_NO_MOUNTED_COMBAT_FEAT")) + { // set variables on target for mounted combat + DeleteLocalInt(OBJECT_SELF,"bX3_LAST_ATTACK_PHYSICAL"); + DeleteLocalInt(OBJECT_SELF,"nX3_HP_BEFORE"); + DeleteLocalInt(OBJECT_SELF,"bX3_ALREADY_MOUNTED_COMBAT"); + if (GetHasFeat(FEAT_MOUNTED_COMBAT,OBJECT_SELF)) + { // check for AC increase + int nRoll=d20()+GetSkillRank(SKILL_RIDE); + nRoll=nRoll-10; + if (nRoll>4) + { // ac increase + nRoll=nRoll/5; + ApplyEffectToObject(DURATION_TYPE_TEMPORARY,EffectACIncrease(nRoll),OBJECT_SELF,8.5); + } // ac increase + } // check for AC increase + } // set variables on target for mounted combat + + if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) + { + DetermineSpecialBehavior(); + } + else if(!GetSpawnInCondition(NW_FLAG_SET_WARNINGS)) + { + DetermineCombatRound(); + } + if(GetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(1003)); + } +} + + + + diff --git a/_module/nss/nw_c2_default4.nss b/_module/nss/nw_c2_default4.nss new file mode 100644 index 0000000..05b20e4 --- /dev/null +++ b/_module/nss/nw_c2_default4.nss @@ -0,0 +1,92 @@ +//::////////////////////////////////////////////////// +//:: NW_C2_DEFAULT4 +/* + Default OnConversation event handler for NPCs. + + */ +//::////////////////////////////////////////////////// +//:: Copyright (c) 2002 Floodgate Entertainment +//:: Created By: Naomi Novik +//:: Created On: 12/22/2002 +//::////////////////////////////////////////////////// + +#include "nw_i0_generic" + +void main() +{ + // * if petrified, jump out + if (GetHasEffect(EFFECT_TYPE_PETRIFY, OBJECT_SELF) == TRUE) + { + return; + } + + // * If dead, exit directly. + if (GetIsDead(OBJECT_SELF) == TRUE) + { + return; + } + + ExecuteScript("prc_npc_conv", OBJECT_SELF); + + // See if what we just 'heard' matches any of our + // predefined patterns + int nMatch = GetListenPatternNumber(); + object oShouter = GetLastSpeaker(); + + if (nMatch == -1) + { + // Not a match -- start an ordinary conversation + if (GetCommandable(OBJECT_SELF)) + { + ClearActions(CLEAR_NW_C2_DEFAULT4_29); + BeginConversation(); + } + else + // * July 31 2004 + // * If only charmed then allow conversation + // * so you can have a better chance of convincing + // * people of lowering prices + if (GetHasEffect(EFFECT_TYPE_CHARMED) == TRUE) + { + ClearActions(CLEAR_NW_C2_DEFAULT4_29); + BeginConversation(); + } + } + // Respond to shouts from friendly non-PCs only + else if (GetIsObjectValid(oShouter) + && !GetIsPC(oShouter) + && GetIsFriend(oShouter)) + { + object oIntruder = OBJECT_INVALID; + // Determine the intruder if any + if(nMatch == 4) + { + oIntruder = GetLocalObject(oShouter, "NW_BLOCKER_INTRUDER"); + } + else if (nMatch == 5) + { + oIntruder = GetLastHostileActor(oShouter); + if(!GetIsObjectValid(oIntruder)) + { + oIntruder = GetAttemptedAttackTarget(); + if(!GetIsObjectValid(oIntruder)) + { + oIntruder = GetAttemptedSpellTarget(); + if(!GetIsObjectValid(oIntruder)) + { + oIntruder = OBJECT_INVALID; + } + } + } + } + + // Actually respond to the shout + RespondToShout(oShouter, nMatch, oIntruder); + } + + // Send the user-defined event if appropriate + if(GetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_DIALOGUE)); + } +} diff --git a/_module/nss/nw_c2_default5.nss b/_module/nss/nw_c2_default5.nss new file mode 100644 index 0000000..d4857fb --- /dev/null +++ b/_module/nss/nw_c2_default5.nss @@ -0,0 +1,71 @@ +//:://///////////////////////////////////////////// +//:: Default On Attacked +//:: NW_C2_DEFAULT5 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + If already fighting then ignore, else determine + combat round +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 16, 2001 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Modified By: Deva Winblood +//:: Modified On: Jan 4th, 2008 +//:: Added Support for Mounted Combat Feat Support +//::////////////////////////////////////////////// + +#include "nw_i0_generic" + +void main() +{ + ExecuteScript("prc_npc_physatt", OBJECT_SELF); + + if (!GetLocalInt(GetModule(),"X3_NO_MOUNTED_COMBAT_FEAT")) + { // set variables on target for mounted combat + SetLocalInt(OBJECT_SELF,"bX3_LAST_ATTACK_PHYSICAL",TRUE); + SetLocalInt(OBJECT_SELF,"nX3_HP_BEFORE",GetCurrentHitPoints(OBJECT_SELF)); + } // set variables on target for mounted combat + + if(GetFleeToExit()) { + // Run away! + ActivateFleeToExit(); + } else if (GetSpawnInCondition(NW_FLAG_SET_WARNINGS)) { + // We give an attacker one warning before we attack + // This is not fully implemented yet + SetSpawnInCondition(NW_FLAG_SET_WARNINGS, FALSE); + + //Put a check in to see if this attacker was the last attacker + //Possibly change the GetNPCWarning function to make the check + } else { + object oAttacker = GetLastAttacker(); + if (!GetIsObjectValid(oAttacker)) { + // Don't do anything, invalid attacker + + } else if (!GetIsFighting(OBJECT_SELF)) { + // We're not fighting anyone else, so + // start fighting the attacker + if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) { + SetSummonHelpIfAttacked(); + DetermineSpecialBehavior(oAttacker); + } else if (GetArea(oAttacker) == GetArea(OBJECT_SELF)) { + SetSummonHelpIfAttacked(); + DetermineCombatRound(oAttacker); + } + + //Shout Attack my target, only works with the On Spawn In setup + SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); + + //Shout that I was attacked + SpeakString("NW_I_WAS_ATTACKED", TALKVOLUME_SILENT_TALK); + } + } + + + if(GetSpawnInCondition(NW_FLAG_ATTACK_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_ATTACKED)); + } +} diff --git a/_module/nss/nw_c2_default6.nss b/_module/nss/nw_c2_default6.nss new file mode 100644 index 0000000..d362ecf --- /dev/null +++ b/_module/nss/nw_c2_default6.nss @@ -0,0 +1,109 @@ +//::////////////////////////////////////////////////// +//:: NW_C2_DEFAULT6 +//:: Default OnDamaged handler +/* + If already fighting then ignore, else determine + combat round + */ +//::////////////////////////////////////////////////// +//:: Copyright (c) 2002 Floodgate Entertainment +//:: Created By: Naomi Novik +//:: Created On: 12/22/2002 +//::////////////////////////////////////////////////// +//::////////////////////////////////////////////////// +//:: Modified By: Deva Winblood +//:: Modified On: Jan 17th, 2008 +//:: Added Support for Mounted Combat Feat Support +//::////////////////////////////////////////////////// + +#include "nw_i0_generic" +#include "x3_inc_horse" + +void main() +{ + ExecuteScript("prc_npc_damaged", OBJECT_SELF); + + object oDamager = GetLastDamager(); + object oMe=OBJECT_SELF; + int nHPBefore; + if (!GetLocalInt(GetModule(),"X3_NO_MOUNTED_COMBAT_FEAT")) + if (GetHasFeat(FEAT_MOUNTED_COMBAT)&&HorseGetIsMounted(OBJECT_SELF)) + { // see if can negate some damage + if (GetLocalInt(OBJECT_SELF,"bX3_LAST_ATTACK_PHYSICAL")) + { // last attack was physical + nHPBefore=GetLocalInt(OBJECT_SELF,"nX3_HP_BEFORE"); + if (!GetLocalInt(OBJECT_SELF,"bX3_ALREADY_MOUNTED_COMBAT")) + { // haven't already had a chance to use this for the round + SetLocalInt(OBJECT_SELF,"bX3_ALREADY_MOUNTED_COMBAT",TRUE); + int nAttackRoll=GetBaseAttackBonus(oDamager)+d20(); + int nRideCheck=GetSkillRank(SKILL_RIDE,OBJECT_SELF)+d20(); + if (nRideCheck>=nAttackRoll&&!GetIsDead(OBJECT_SELF)) + { // averted attack + if (GetIsPC(oDamager)) SendMessageToPC(oDamager,GetName(OBJECT_SELF)+GetStringByStrRef(111991)); + //if (GetIsPC(OBJECT_SELF)) SendMessageToPCByStrRef(OBJECT_SELF,111992"); + if (GetCurrentHitPoints(OBJECT_SELF) (GetMaxHitPoints(OBJECT_SELF) / 4) + || (GetHitDice(oDamager) - 2) > GetHitDice(oTarget) + ) + ) + ) + { + // Switch targets + DetermineCombatRound(oDamager); + } + } + } + + // Send the user-defined event signal + if(GetSpawnInCondition(NW_FLAG_DAMAGED_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_DAMAGED)); + } +} diff --git a/_module/nss/nw_c2_default8.nss b/_module/nss/nw_c2_default8.nss new file mode 100644 index 0000000..731908d --- /dev/null +++ b/_module/nss/nw_c2_default8.nss @@ -0,0 +1,30 @@ +//::////////////////////////////////////////////////// +//:: NW_C2_DEFAULT8 +/* + Default OnDisturbed event handler for NPCs. + */ +//::////////////////////////////////////////////////// +//:: Copyright (c) 2002 Floodgate Entertainment +//:: Created By: Naomi Novik +//:: Created On: 12/22/2002 +//::////////////////////////////////////////////////// + +#include "nw_i0_generic" + +void main() +{ + ExecuteScript("prc_npc_disturb", OBJECT_SELF); + + object oTarget = GetLastDisturbed(); + + // If we've been disturbed and are not already fighting, + // attack our disturber. + if (GetIsObjectValid(oTarget) && !GetIsFighting(OBJECT_SELF)) { + DetermineCombatRound(oTarget); + } + + // Send the disturbed flag if appropriate. + if(GetSpawnInCondition(NW_FLAG_DISTURBED_EVENT)) { + SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_DISTURBED)); + } +} diff --git a/_module/nss/nw_c2_defaulta.nss b/_module/nss/nw_c2_defaulta.nss new file mode 100644 index 0000000..e76fe15 --- /dev/null +++ b/_module/nss/nw_c2_defaulta.nss @@ -0,0 +1,20 @@ +//:://///////////////////////////////////////////// +//:: Default: On Rested +//:: NW_C2_DEFAULTA +//:: Copyright (c) 2002 Bioware Corp. +//::////////////////////////////////////////////// +/* + Determines the course of action to be taken + after having just rested. +*/ +//::////////////////////////////////////////////// +//:: Created By: Don Moar +//:: Created On: April 28, 2002 +//::////////////////////////////////////////////// +void main() +{ + ExecuteScript("prc_npc_rested", OBJECT_SELF); + + return; + +} diff --git a/_module/nss/nw_c2_defaultb.nss b/_module/nss/nw_c2_defaultb.nss new file mode 100644 index 0000000..1338544 --- /dev/null +++ b/_module/nss/nw_c2_defaultb.nss @@ -0,0 +1,159 @@ +//:://///////////////////////////////////////////// +//:: Default: On Spell Cast At +//:: NW_C2_DEFAULTB +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + This determines if the spell just cast at the + target is harmful or not. + + GZ 2003-Oct-02 : - New AoE Behavior AI. Will use + Dispel Magic against AOES + - Flying Creatures will ignore + Grease + +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Dec 6, 2001 +//:: Last Modified On: 2003-Oct-13 +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Modified By: Deva Winblood +//:: Modified On: Jan 4th, 2008 +//:: Added Support for Mounted Combat Feat Support +//::////////////////////////////////////////////// + +#include "nw_i0_generic" +#include "x2_i0_spells" + +void main() +{ + ExecuteScript("prc_npc_spellat", OBJECT_SELF); + + object oCaster = GetLastSpellCaster(); + + + if(GetLastSpellHarmful()) + { + SetCommandable(TRUE); + + if (!GetLocalInt(GetModule(),"X3_NO_MOUNTED_COMBAT_FEAT")) + { // set variables on target for mounted combat + DeleteLocalInt(OBJECT_SELF,"bX3_LAST_ATTACK_PHYSICAL"); + } // set variables on target for mounted combat + + // ------------------------------------------------------------------ + // If I was hurt by someone in my own faction + // Then clear any hostile feelings I have against them + // After all, we're all just trying to do our job here + // if we singe some eyebrow hair, oh well. + // ------------------------------------------------------------------ + if (GetFactionEqual(oCaster, OBJECT_SELF) == TRUE) + { + ClearPersonalReputation(oCaster, OBJECT_SELF); + ClearAllActions(TRUE); + DelayCommand(1.2, ActionDoCommand(DetermineCombatRound(OBJECT_INVALID))); + // Send the user-defined event as appropriate + if(GetSpawnInCondition(NW_FLAG_SPELL_CAST_AT_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_SPELL_CAST_AT)); + } + return; + } + + int bAttack = TRUE; + // ------------------------------------------------------------------ + // GZ, 2003-Oct-02 + // Try to do something smart if we are subject to an AoE Spell. + // ------------------------------------------------------------------ + if (MatchAreaOfEffectSpell(GetLastSpell()) == TRUE) + { + int nAI = (GetBestAOEBehavior(GetLastSpell())); // from x2_i0_spells + switch (nAI) + { + case X2_SPELL_AOEBEHAVIOR_DISPEL_L: + case X2_SPELL_AOEBEHAVIOR_DISPEL_N: + case X2_SPELL_AOEBEHAVIOR_DISPEL_M: + case X2_SPELL_AOEBEHAVIOR_DISPEL_G: + case X2_SPELL_AOEBEHAVIOR_DISPEL_C: + bAttack = FALSE; + ActionCastSpellAtLocation(nAI, GetLocation(OBJECT_SELF)); + ActionDoCommand(SetCommandable(TRUE)); + SetCommandable(FALSE); + break; + + case X2_SPELL_AOEBEHAVIOR_FLEE: + ClearActions(CLEAR_NW_C2_DEFAULTB_GUSTWIND); + oCaster = GetLastSpellCaster(); + ActionForceMoveToObject(oCaster, TRUE, 2.0); + DelayCommand(1.2, ActionDoCommand(DetermineCombatRound(oCaster))); + bAttack = FALSE; + break; + + case X2_SPELL_AOEBEHAVIOR_IGNORE: + // well ... nothing + break; + + case X2_SPELL_AOEBEHAVIOR_GUST: + ActionCastSpellAtLocation(SPELL_GUST_OF_WIND, GetLocation(OBJECT_SELF)); + ActionDoCommand(SetCommandable(TRUE)); + SetCommandable(FALSE); + bAttack = FALSE; + break; + } + + } + // --------------------------------------------------------------------- + // Not an area of effect spell, but another hostile spell. + // If we're not already fighting someone else, + // attack the caster. + // --------------------------------------------------------------------- + if( !GetIsFighting(OBJECT_SELF) && bAttack) + { + if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) + { + DetermineSpecialBehavior(oCaster); + } + else + { + DetermineCombatRound(oCaster); + } + } + + // We were attacked, so yell for help + SetCommandable(TRUE); + //Shout Attack my target, only works with the On Spawn In setup + SpeakString("NW_ATTACK_MY_TARGET", TALKVOLUME_SILENT_TALK); + + //Shout that I was attacked + SpeakString("NW_I_WAS_ATTACKED", TALKVOLUME_SILENT_TALK); + } + else + { + // --------------------------------------------------------------------- + // July 14, 2003 BK + // If there is a valid enemy nearby and a NON HARMFUL spell has been + // cast on me I should call DetermineCombatRound + // I may be invisible and casting spells on myself to buff myself up + // --------------------------------------------------------------------- + // Fix: JE - let's only do this if I'm currently in combat. If I'm not + // in combat, and something casts a spell on me, it'll make me search + // out the nearest enemy, no matter where they are on the level, which + // is kinda dumb. + object oEnemy =GetNearestEnemy(); + if ((GetIsObjectValid(oEnemy) == TRUE) && (GetIsInCombat() == TRUE)) + { + // SpeakString("keep me in combat"); + DetermineCombatRound(oEnemy); + } + } + + // Send the user-defined event as appropriate + if(GetSpawnInCondition(NW_FLAG_SPELL_CAST_AT_EVENT)) + { + SignalEvent(OBJECT_SELF, EventUserDefined(EVENT_SPELL_CAST_AT)); + } + + +} diff --git a/_module/nss/nw_c2_defaulte.nss b/_module/nss/nw_c2_defaulte.nss new file mode 100644 index 0000000..3d8ab2c --- /dev/null +++ b/_module/nss/nw_c2_defaulte.nss @@ -0,0 +1,51 @@ +//:://///////////////////////////////////////////// +//:: Default On Blocked +//:: NW_C2_DEFAULTE +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + This will cause blocked creatures to open + or smash down doors depending on int and + str. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Nov 23, 2001 +//::////////////////////////////////////////////// + +void main() +{ + ExecuteScript("prc_npc_blocked", OBJECT_SELF); + + object oDoor = GetBlockingDoor(); + if (GetObjectType(oDoor) == OBJECT_TYPE_CREATURE) + { + // * Increment number of times blocked + /*SetLocalInt(OBJECT_SELF, "X2_NUMTIMES_BLOCKED", GetLocalInt(OBJECT_SELF, "X2_NUMTIMES_BLOCKED") + 1); + if (GetLocalInt(OBJECT_SELF, "X2_NUMTIMES_BLOCKED") > 3) + { + SpeakString("Blocked by creature"); + SetLocalInt(OBJECT_SELF, "X2_NUMTIMES_BLOCKED",0); + ClearAllActions(); + object oEnemy = GetNearestCreature(CREATURE_TYPE_REPUTATION, REPUTATION_TYPE_ENEMY); + if (GetIsObjectValid(oEnemy) == TRUE) + { + ActionEquipMostDamagingRanged(oEnemy); + ActionAttack(oEnemy); + } + return; + } */ + return; + } + if(GetAbilityScore(OBJECT_SELF, ABILITY_INTELLIGENCE) >= 5) + { + if(GetIsDoorActionPossible(oDoor, DOOR_ACTION_OPEN) && GetAbilityScore(OBJECT_SELF, ABILITY_INTELLIGENCE) >= 7 ) + { + DoDoorAction(oDoor, DOOR_ACTION_OPEN); + } + else if(GetIsDoorActionPossible(oDoor, DOOR_ACTION_BASH)) + { + DoDoorAction(oDoor, DOOR_ACTION_BASH); + } + } +} diff --git a/_module/nss/nw_o2_boss.nss b/_module/nss/nw_o2_boss.nss new file mode 100644 index 0000000..c42e22e --- /dev/null +++ b/_module/nss/nw_o2_boss.nss @@ -0,0 +1,37 @@ +//:://///////////////////////////////////////////// +//:: General Treasure Spawn Script BOSS +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Spawns in general purpose treasure, usable + by all classes. +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: March 19 2002 +//::////////////////////////////////////////////// +#include "NW_O2_CONINCLUDE" + +void main() + +{ + if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0) + { + return; + } + object oLastOpener = GetLastOpener(); + + // * May 13 2002: Must create appropriate treasure for each + // * faction member in the party. + if (GetIsObjectValid(oLastOpener) == TRUE) + { + object oMember = GetFirstFactionMember(oLastOpener, TRUE); + while (GetIsObjectValid(oMember) == TRUE) + { + GenerateBossTreasure(oMember, OBJECT_SELF); + oMember = GetNextFactionMember(oLastOpener, TRUE); + } + SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1); + } + ShoutDisturbed(); +} diff --git a/_module/nss/nw_o2_classhig.nss b/_module/nss/nw_o2_classhig.nss new file mode 100644 index 0000000..d6e51ee --- /dev/null +++ b/_module/nss/nw_o2_classhig.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: General Treasure Spawn Script HIGH +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Spawns in general purpose treasure, usable + by all classes. +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: February 26 2001 +//::////////////////////////////////////////////// + +void main() +{ + ExecuteScript("nw_o2_generalhig", OBJECT_SELF); +} diff --git a/_module/nss/nw_o2_classlow.nss b/_module/nss/nw_o2_classlow.nss new file mode 100644 index 0000000..701921f --- /dev/null +++ b/_module/nss/nw_o2_classlow.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: General Treasure Spawn Script +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Spawns in general purpose treasure, usable + by all classes. +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: February 26 2001 +//::////////////////////////////////////////////// + +void main() +{ + ExecuteScript("nw_o2_generallow", OBJECT_SELF); +} diff --git a/_module/nss/nw_o2_classmed.nss b/_module/nss/nw_o2_classmed.nss new file mode 100644 index 0000000..732a163 --- /dev/null +++ b/_module/nss/nw_o2_classmed.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: General Treasure Spawn Script MEDIUM +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Spawns in general purpose treasure, usable + by all classes. +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: February 26 2001 +//::////////////////////////////////////////////// + +void main() +{ + ExecuteScript("nw_o2_generalmed", OBJECT_SELF); +} diff --git a/_module/nss/nw_o2_classweap.nss b/_module/nss/nw_o2_classweap.nss new file mode 100644 index 0000000..f2954e2 --- /dev/null +++ b/_module/nss/nw_o2_classweap.nss @@ -0,0 +1,2898 @@ +//:://///////////////////////////////////////////// +//:: Weapon Spawn Script for Martial Classes +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Spawns in a magical SPECIFIC weapon suited for that class. + Will spawn in either a generic or specific, depending on the + value. + + NOTE: Only works on containers +*/ +//::////////////////////////////////////////////// +//:: Created By: Andrew, Brent +//:: Created On: February 2002 +//::////////////////////////////////////////////// + +#include "NW_O2_CONINCLUDE" +#include "prc_class_const" + + +void CreateBastardSword(object oTarget, object oAdventurer) +{ + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmbs002"; break; + } + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmbs002"; break; + } + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmbs002"; break; + case 2: sItem = "nw_wswmbs009"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmbs009"; break; + case 2: sItem = "nw_wswmbs005"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmbs005"; break; + case 2: sItem = "nw_wswmbs010"; break; + case 3: sItem = "nw_wswmbs006"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmbs010"; break; + case 2: sItem = "nw_wswmbs006"; break; + case 3: sItem = "nw_wswmbs007"; break; + case 4: sItem = "nw_wswmbs003"; break; + case 5: sItem = "nw_wswmbs004"; break; + } + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateBattleAxe(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmbt002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmbt002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmbt002"; break; + case 2: sItem = "nw_waxmbt010"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmbt010"; break; + case 2: sItem = "nw_waxmbt011"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmbt011"; break; + case 2: sItem = "nw_waxmbt006"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmbt011"; break; + case 2: sItem = "nw_waxmbt006"; break; + case 3: sItem = "nw_waxmbt003"; break; + case 4: sItem = "nw_waxmbt004"; break; + case 5: sItem = "nw_waxmbt005"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateClub(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmcl002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmcl002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmcl002"; break; + case 2: sItem = "nw_wblmcl010"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmcl010"; break; + case 2: sItem = "nw_wblmcl004"; break; + case 3: sItem = "nw_wblmcl003"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmcl004"; break; + case 2: sItem = "nw_wblmcl003"; break; + case 3: sItem = "nw_wblmcl011"; break; + case 4: sItem = "nw_wblmcl005"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmcl011"; break; + case 2: sItem = "nw_wblmcl005"; break; + case 3: sItem = "nw_wblmcl006"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} + +void CreateDagger(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmdg002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmdg002"; break; + } + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmdg002"; break; + case 2: sItem = "nw_wswmdg008"; break; + case 3: sItem = "nw_wswmdg006"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmdg008"; break; + case 2: sItem = "nw_wswmdg006"; break; + case 3: sItem = "nw_wswmdg009"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmdg009"; break; + case 2: sItem = "nw_wswmdg004"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmdg009"; break; + case 2: sItem = "nw_wswmdg004"; break; + case 3: sItem = "nw_wswmdg003"; break; + case 4: sItem = "nw_wswmdg007"; break; + case 5: sItem = "nw_wswmdg005"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateDart(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmdt002"; break; + case 2: sItem = "nw_wthmdt002"; break; + case 3: sItem = "nw_wthmdt008"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmdt008"; break; + case 2: sItem = "nw_wthmdt009"; break; + case 3: sItem = "nw_wthmdt003"; break; + } + + } + else + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmdt009"; break; + case 2: sItem = "nw_wthmdt003"; break; + case 3: sItem = "nw_wthmdt007"; break; + } + + } + + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, Random(40) + 1); +} +void CreateDireMace(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmma002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmma002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmma002"; break; + case 2: sItem = "nw_wdbmma003"; break; + case 3: sItem = "nw_wdbmma010"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmma003"; break; + case 2: sItem = "nw_wdbmma010"; break; + case 3: sItem = "nw_wdbmma005"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmma005"; break; + case 2: sItem = "nw_wdbmma011"; break; + case 3: sItem = "nw_wdbmma004"; break; + case 4: sItem = "nw_wdbmma006"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmma005"; break; + case 2: sItem = "nw_wdbmma011"; break; + case 3: sItem = "nw_wdbmma004"; break; + case 4: sItem = "nw_wdbmma006"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateDoubleAxe(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmax002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmax002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmax002"; break; + case 2: sItem = "nw_wdbmax010"; break; + case 3: sItem = "nw_wdbmax006"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmax010"; break; + case 2: sItem = "nw_wdbmax006"; break; + case 3: sItem = "nw_wdbmax005"; break; + } + + } + else if (GetRange(5, nHD)) + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmax005"; break; + case 2: sItem = "nw_wdbmax011"; break; + case 3: sItem = "nw_wdbmax004"; break; + case 4: sItem = "nw_wdbmax007"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmax011"; break; + case 2: sItem = "nw_wdbmax004"; break; + case 3: sItem = "nw_wdbmax007"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateGreatAxe(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmgr002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmgr002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmgr002"; break; + case 2: sItem = "nw_waxmgr009"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmgr002"; break; + case 2: sItem = "nw_waxmgr009"; break; + case 3: sItem = "nw_waxmgr003"; break; + case 4: sItem = "nw_waxmgr006"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmgr003"; break; + case 2: sItem = "nw_waxmgr006"; break; + case 3: sItem = "nw_waxmgr011"; break; + } + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmgr011"; break; + case 2: sItem = "nw_waxmgr005"; break; + case 3: sItem = "nw_waxmgr004"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateGreatSword(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmgs002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmgs002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmgs002"; break; + case 2: sItem = "nw_wswmgs011"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmgs011"; break; + case 2: sItem = "nw_wswmgs006"; break; + case 3: sItem = "nw_wswmgs004"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmgs006"; break; + case 2: sItem = "nw_wswmgs004"; break; + case 3: sItem = "nw_wswmgs012"; break; + case 4: sItem = "nw_wswmgs005"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmgs012"; break; + case 2: sItem = "nw_wswmgs005"; break; + case 3: sItem = "nw_wswmgs003"; break; + } + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateHalberd(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmhb002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmhb002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmhb002"; break; + case 2: sItem = "nw_wplmhb010"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmhb010"; break; + case 2: sItem = "nw_wplmhb004"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmhb004"; break; + case 2: sItem = "nw_wplmhb011"; break; + case 3: sItem = "nw_wplmhb003"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmhb011"; break; + case 2: sItem = "nw_wplmhb003"; break; + case 3: sItem = "nw_wplmhb007"; break; + case 4: sItem = "nw_wplmhb006"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateHandAxe(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmhn002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmhn002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmhn002"; break; + case 2: sItem = "nw_waxmhn010"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmhn010"; break; + case 2: sItem = "nw_waxmhn004"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmhn004"; break; + case 2: sItem = "nw_waxmhn011"; break; + case 3: sItem = "nw_waxmhn003"; break; + case 4: sItem = "nw_waxmhn005"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_waxmhn011"; break; + case 2: sItem = "nw_waxmhn003"; break; + case 3: sItem = "nw_waxmhn005"; break; + case 4: sItem = "nw_waxmhn006"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateHeavyCrossbow(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxh002"; break; + case 2: sItem = "nw_wbwmxh002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxh002"; break; + case 2: sItem = "nw_wbwmxh008"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxh002"; break; + case 2: sItem = "nw_wbwmxh008"; break; + case 3: sItem = "nw_wbwmxh009"; break; + case 4: sItem = "nw_wbwmxh005"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxh009"; break; + case 2: sItem = "nw_wbwmxh005"; break; + case 3: sItem = "nw_wbwmxh003"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxh003"; break; + case 2: sItem = "nw_wbwmxh004"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxh004"; break; + case 2: sItem = "nw_wbwmxh007"; break; + case 3: sItem = "nw_wbwmxh006"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateHeavyFlail(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmfh002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmfh002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmfh002"; break; + case 2: sItem = "nw_wblmfh007"; break; + case 3: sItem = "nw_wblmfh010"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmfh002"; break; + case 2: sItem = "nw_wblmfh007"; break; + case 3: sItem = "nw_wblmfh010"; break; + case 4: sItem = "nw_wblmfh004"; break; + case 5: sItem = "nw_wblmfh008"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmfh004"; break; + case 2: sItem = "nw_wblmfh008"; break; + case 3: sItem = "nw_wblmfh011"; break; + case 4: sItem = "nw_wblmfh006"; break; + case 5: sItem = "nw_wblmfh003"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmfh011"; break; + case 2: sItem = "nw_wblmfh006"; break; + case 3: sItem = "nw_wblmfh003"; break; + case 4: sItem = "nw_wblmfh005"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateKama(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmka002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmka002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmka002"; break; + case 2: sItem = "nw_wspmka004"; break; + case 3: sItem = "nw_wspmka007"; break; + case 4: sItem = "nw_wspmka008"; break; + case 5: sItem = "nw_wspmka005"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmka004"; break; + case 2: sItem = "nw_wspmka007"; break; + case 3: sItem = "nw_wspmka008"; break; + case 4: sItem = "nw_wspmka005"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmka005"; break; + case 2: sItem = "nw_wspmka009"; break; + case 3: sItem = "nw_wspmka006"; break; + case 4: sItem = "nw_wspmka003"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmka009"; break; + case 2: sItem = "nw_wspmka006"; break; + case 3: sItem = "nw_wspmka003"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateKatana(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmka002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmka002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmka002"; break; + case 2: sItem = "nw_wswmka005"; break; + case 3: sItem = "nw_wswmka010"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmka005"; break; + case 2: sItem = "nw_wswmka010"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmka011"; break; + case 2: sItem = "nw_wswmka007"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmka011"; break; + case 2: sItem = "nw_wswmka007"; break; + case 3: sItem = "nw_wswmka006"; break; + case 4: sItem = "nw_wswmka004"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateKukri(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmku002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmku002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmku002"; break; + case 2: sItem = "nw_wspmku006"; break; + case 3: sItem = "nw_wspmku008"; break; + case 4: sItem = "nw_wspmku005"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmku006"; break; + case 2: sItem = "nw_wspmku008"; break; + case 3: sItem = "nw_wspmku005"; break; + case 4: sItem = "nw_wspmku004"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmku004"; break; + case 2: sItem = "nw_wspmku009"; break; + case 3: sItem = "nw_wspmku007"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmku009"; break; + case 2: sItem = "nw_wspmku007"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateLightCrossbow(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwxl001"; break; + case 2: sItem = "nw_wbwmxl002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxl002"; break; + case 2: sItem = "nw_wbwmxl008"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxl008"; break; + case 2: sItem = "nw_wbwmxl009"; break; + case 3: sItem = "nw_wbwmxl005"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxl009"; break; + case 2: sItem = "nw_wbwmxl005"; break; + case 3: sItem = "nw_wbwmxl003"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxl003"; break; + case 2: sItem = "nw_wbwmxl004"; break; + case 3: sItem = "nw_wbwmxl007"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxl003"; break; + case 2: sItem = "nw_wbwmxl004"; break; + case 3: sItem = "nw_wbwmxl007"; break; + case 4: sItem = "nw_wbwmxl006"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} + +void CreateLightFlail(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmfl002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmfl002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmfl002"; break; + case 2: sItem = "nw_wblmfl010"; break; + case 3: sItem = "nw_wblmfl004"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmfl010"; break; + case 2: sItem = "nw_wblmfl004"; break; + case 3: sItem = "nw_wblmfl005"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmfl005"; break; + case 2: sItem = "nw_wblmfl011"; break; + case 3: sItem = "nw_wblmfl007"; break; + case 4: sItem = "nw_wblmfl006"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmfl011"; break; + case 2: sItem = "nw_wblmfl007"; break; + case 3: sItem = "nw_wblmfl006"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} + +void CreateLightHammer(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhl002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhl002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhl002"; break; + case 2: sItem = "nw_wblmhl010"; break; + case 3: sItem = "nw_wblmhl004"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhl010"; break; + case 2: sItem = "nw_wblmhl004"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhl005"; break; + case 2: sItem = "nw_wblmhl011"; break; + case 3: sItem = "nw_wblmhl006"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhl005"; break; + case 2: sItem = "nw_wblmhl011"; break; + case 3: sItem = "nw_wblmhl006"; break; + case 4: sItem = "nw_wblmhl009"; break; + case 5: sItem = "nw_wblmhl003"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateLightMace(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmml002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmml002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmml002"; break; + case 2: sItem = "nw_wblmml011"; break; + case 3: sItem = "nw_wblmml006"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmml011"; break; + case 2: sItem = "nw_wblmml006"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmml012"; break; + case 2: sItem = "nw_wblmml004"; break; + case 3: sItem = "nw_wblmml005"; break; + case 4: sItem = "nw_wblmml007"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmml012"; break; + case 2: sItem = "nw_wblmml004"; break; + case 3: sItem = "nw_wblmml005"; break; + case 4: sItem = "nw_wblmml007"; break; + case 5: sItem = "nw_wblmml008"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateLongSword(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmls002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmls002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmls002"; break; + case 2: sItem = "nw_wswmls010"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmls010"; break; + case 2: sItem = "nw_wswmls007"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmls007"; break; + case 2: sItem = "nw_wswmls012"; break; + case 3: sItem = "nw_wswmls005"; break; + case 4: sItem = "nw_wswmls006"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmls012"; break; + case 2: sItem = "nw_wswmls005"; break; + case 3: sItem = "nw_wswmls006"; break; + case 4: sItem = "nw_wswmls004"; break; + case 5: sItem = "nw_wswmls013"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateLongbow(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmln002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmln002"; break; + case 2: sItem = "nw_wbwmln002"; break; + case 3: sItem = "nw_wbwmln008"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmln002"; break; + case 2: sItem = "nw_wbwmln008"; break; + case 3: sItem = "nw_wbwmln009"; break; + case 4: sItem = "nw_wbwmln004"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmln009"; break; + case 2: sItem = "nw_wbwmln004"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmln004"; break; + case 2: sItem = "nw_wbwmln007"; break; + case 3: sItem = "nw_wbwmln006"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmln007"; break; + case 2: sItem = "nw_wbwmln006"; break; + case 3: sItem = "nw_wbwmln005"; break; + case 4: sItem = "nw_wbwmln003"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateMorningstar(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmms002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmms002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmms002"; break; + case 2: sItem = "nw_wblmms010"; break; + case 3: sItem = "nw_wblmms007"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmms007"; break; + case 2: sItem = "nw_wblmms003"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmms003"; break; + case 2: sItem = "nw_wblmms011"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmms011"; break; + case 2: sItem = "nw_wblmms006"; break; + case 3: sItem = "nw_wblmms004"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateRapier(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmrp002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmrp002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmrp002"; break; + case 2: sItem = "nw_wswmrp004"; break; + case 3: sItem = "nw_wswmrp010"; break; + case 4: sItem = "nw_wswmrp003"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmrp004"; break; + case 2: sItem = "nw_wswmrp010"; break; + case 3: sItem = "nw_wswmrp003"; break; + case 4: sItem = "nw_wswmrp005"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmrp003"; break; + case 2: sItem = "nw_wswmrp005"; break; + case 3: sItem = "nw_wswmrp011"; break; + case 4: sItem = "nw_wswmrp007"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmrp011"; break; + case 2: sItem = "nw_wswmrp007"; break; + case 3: sItem = "nw_wswmrp006"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateScimitar(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmsc002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmsc002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmsc002"; break; + case 2: sItem = "nw_wswmsc010"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmsc010"; break; + case 2: sItem = "nw_wswmsc004"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmsc004"; break; + case 2: sItem = "nw_wswmsc011"; break; + case 3: sItem = "nw_wswmsc006"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmsc011"; break; + case 2: sItem = "nw_wswmsc006"; break; + case 3: sItem = "nw_wswmsc007"; break; + case 4: sItem = "nw_wswmsc005"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateScythe(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmsc002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmsc002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmsc002"; break; + case 2: sItem = "nw_wplmsc010"; break; + case 3: sItem = "nw_wplmsc003"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmsc010"; break; + case 2: sItem = "nw_wplmsc003"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmsc003"; break; + case 2: sItem = "nw_wplmsc011"; break; + case 3: sItem = "nw_wplmsc006"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmsc011"; break; + case 2: sItem = "nw_wplmsc006"; break; + case 3: sItem = "nw_wplmsc005"; break; + case 4: sItem = "nw_wplmsc004"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateShortsword(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmss002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmss002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmss002"; break; + case 2: sItem = "nw_wswmss009"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmss009"; break; + case 2: sItem = "nw_wswmss011"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmss011"; break; + case 2: sItem = "nw_wswmss005"; break; + case 3: sItem = "nw_wswmss004"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wswmss011"; break; + case 2: sItem = "nw_wswmss005"; break; + case 3: sItem = "nw_wswmss004"; break; + case 4: sItem = "nw_wswmss006"; break; + case 5: sItem = "nw_wswmss003"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateShortbow(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsh002"; break; + case 2: sItem = "nw_wbwmsh002"; break; + } + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsh002"; break; + case 2: sItem = "nw_wbwmsh008"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsh008"; break; + case 2: sItem = "nw_wbwmsh009"; break; + case 3: sItem = "nw_wbwmsh003"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsh009"; break; + case 2: sItem = "nw_wbwmsh003"; break; + case 3: sItem = "nw_wbwmsh006"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsh006"; break; + case 2: sItem = "nw_wbwmsh007"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsh007"; break; + case 2: sItem = "nw_wbwmsh005"; break; + case 3: sItem = "nw_wbwmsh004"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateShuriken(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmsh002"; break; + case 2: sItem = "nw_wthmsh002"; break; + case 3: sItem = "nw_wthmsh003"; break; + case 4: sItem = "nw_wthmsh008"; break; + case 5: sItem = "nw_wthmsh006"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmsh002"; break; + case 2: sItem = "nw_wthmsh003"; break; + case 3: sItem = "nw_wthmsh008"; break; + case 4: sItem = "nw_wthmsh006"; break; + case 5: sItem = "nw_wthmsh009"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmsh006"; break; + case 2: sItem = "nw_wthmsh009"; break; + case 3: sItem = "nw_wthmsh005"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmsh009"; break; + case 2: sItem = "nw_wthmsh005"; break; + case 3: sItem = "nw_wthmsh004"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmsh005"; break; + case 2: sItem = "nw_wthmsh004"; break; + case 3: sItem = "nw_wthmsh007"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmsh005"; break; + case 2: sItem = "nw_wthmsh004"; break; + case 3: sItem = "nw_wthmsh007"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, Random(40) + 1); +} +void CreateSickle(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmsc002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmsc002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmsc002"; break; + case 2: sItem = "nw_wspmsc010"; break; + case 3: sItem = "nw_wspmsc004"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmsc010"; break; + case 2: sItem = "nw_wspmsc004"; break; + case 3: sItem = "nw_wspmsc005"; break; + case 4: sItem = "nw_wspmsc006"; break; + case 5: sItem = "nw_wspmsc003"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmsc005"; break; + case 2: sItem = "nw_wspmsc006"; break; + case 3: sItem = "nw_wspmsc003"; break; + case 4: sItem = "nw_wspmsc011"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmsc011"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateSling(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsl001"; break; + case 2: sItem = "nw_wbwmsl001"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsl001"; break; + case 2: sItem = "nw_wbwmsl009"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsl009"; break; + case 2: sItem = "nw_wbwmsl010"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsl010"; break; + case 2: sItem = "nw_wbwmsl003"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsl003"; break; + case 2: sItem = "nw_wbwmsl007"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsl007"; break; + case 2: sItem = "nw_wbwmsl006"; break; + case 3: sItem = "nw_wbwmsl008"; break; + case 4: sItem = "nw_wbwmsl004"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateSpear(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmss002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmss002"; break; + } + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmss002"; break; + case 2: sItem = "nw_wbwmsl005"; break; + case 3: sItem = "nw_wplmss010"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsl005"; break; + case 2: sItem = "nw_wplmss010"; break; + case 3: sItem = "nw_wplmss005"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmss005"; break; + case 2: sItem = "nw_wplmss011"; break; + case 3: sItem = "nw_wplmss007"; break; + case 4: sItem = "nw_wplmss006"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmss011"; break; + case 2: sItem = "nw_wplmss007"; break; + case 3: sItem = "nw_wplmss006"; break; + case 4: sItem = "nw_wplmss004"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateStaff(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmqs002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmqs002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmqs002"; break; + case 2: sItem = "nw_wdbmqs005"; break; + case 3: sItem = "nw_wdbmqs006"; break; + case 4: sItem = "nw_wdbmqs008"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmqs005"; break; + case 2: sItem = "nw_wdbmqs006"; break; + case 3: sItem = "nw_wdbmqs008"; break; + case 4: sItem = "nw_wdbmqs004"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmqs004"; break; + case 2: sItem = "nw_wdbmqs009"; break; + case 3: sItem = "nw_wdbmqs003"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmqs009"; break; + case 2: sItem = "nw_wdbmqs003"; break; + case 3: sItem = "nw_wdbmqs007"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateThrowingAxe(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmax002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmax002"; break; + case 2: sItem = "nw_wthmax008"; break; + case 3: sItem = "nw_wthmax005"; break; + case 4: sItem = "nw_wthmax007"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmax008"; break; + case 2: sItem = "nw_wthmax005"; break; + case 3: sItem = "nw_wthmax007"; break; + case 4: sItem = "nw_wthmax003"; break; + case 5: sItem = "nw_wthmax004"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmax007"; break; + case 2: sItem = "nw_wthmax003"; break; + case 3: sItem = "nw_wthmax004"; break; + case 4: sItem = "nw_wthmax009"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmax003"; break; + case 2: sItem = "nw_wthmax004"; break; + case 3: sItem = "nw_wthmax009"; break; + case 4: sItem = "nw_wthmax006"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmax009"; break; + case 2: sItem = "nw_wthmax006"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, Random(40) + 1); +} +void CreateTwoBladedSword(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmsw002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmsw002"; break; + case 2: sItem = "nw_wdbmsw002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmsw002"; break; + case 2: sItem = "nw_wdbmsw010"; break; + case 3: sItem = "nw_wdbmsw006"; break; + case 4: sItem = "nw_wdbmsw007"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmsw010"; break; + case 2: sItem = "nw_wdbmsw006"; break; + case 3: sItem = "nw_wdbmsw007"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmsw011"; break; + case 2: sItem = "nw_wdbmsw005"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmsw011"; break; + case 2: sItem = "nw_wdbmsw005"; break; + case 3: sItem = "nw_wdbmsw004"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateWarhammer(object oTarget, object oAdventurer) +{ + + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhw002"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhw002"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhw002"; break; + case 2: sItem = "nw_wblmhw011"; break; + case 3: sItem = "nw_wblmhw006"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhw011"; break; + case 2: sItem = "nw_wblmhw006"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhw006"; break; + case 2: sItem = "nw_wblmhw005"; break; + case 3: sItem = "nw_wblmhw012"; break; + case 4: sItem = "nw_wblmhw003"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhw012"; break; + case 2: sItem = "nw_wblmhw003"; break; + case 3: sItem = "nw_wblmhw004"; break; + } + + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} +void CreateWhip(object oTarget, object oAdventurer) +{ + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + sItem = "x2_it_wpmwhip1"; + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + sItem = "x2_it_wpmwhip1"; + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sItem = "x2_it_wpmwhip1"; break; + case 2: sItem = "x2_it_wpmwhip2"; break; + } + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + sItem = "x2_it_wpmwhip2"; + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + sItem = "x2_it_wpmwhip3"; + } + else if (GetRange(6, nHD)) // * 16000 and up + { + sItem = "x2_it_wpmwhip3"; + } + if (sItem != "") + dbCreateItemOnObject(sItem, oTarget, 1); +} + +//:://///////////////////////////////////////////// +//:: Prefers +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Returns true if oAdventurer prefers using + this weapon. + CRITERIA: They have Weapon Focus + nFeatWeaponType: Uses the feat constants + to differentiate the weapon types +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: March 2002 +//::////////////////////////////////////////////// +int Prefers(int nFeatWeaponType, object oAdventurer) +{ + if (GetHasFeat(nFeatWeaponType, oAdventurer) == TRUE) + return TRUE; + else + return FALSE; +} + +void main() +{ + object oLastOpener = GetLastOpener(); + object oContainer = OBJECT_SELF; + + if (GetLocalInt(OBJECT_SELF, "NW_L_OPENONCE") > 0 || GetIsObjectValid(oLastOpener) == FALSE) + { + return; // * abort treasure if no one opened the container + } + SetLocalInt(OBJECT_SELF, "NW_L_OPENONCE",1); + ShoutDisturbed(); + + // * CHoose the weapon type to create + if (Prefers(FEAT_WEAPON_FOCUS_BASTARD_SWORD, oLastOpener) == TRUE) + { + CreateBastardSword(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_BATTLE_AXE,oLastOpener)) + { + CreateBattleAxe(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_CLUB,oLastOpener)) + { + CreateClub(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_DAGGER,oLastOpener)) + { + CreateDagger(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_DART,oLastOpener)) + { + CreateDart(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_DIRE_MACE,oLastOpener)) + { + CreateDireMace(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_DOUBLE_AXE,oLastOpener)) + { + CreateDoubleAxe(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_GREAT_AXE,oLastOpener)) + { + CreateGreatAxe(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_GREAT_SWORD,oLastOpener)) + { + CreateGreatSword(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_HALBERD,oLastOpener)) + { + CreateHalberd(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_HAND_AXE,oLastOpener)) + { + CreateHandAxe(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_HEAVY_CROSSBOW,oLastOpener)) + { + CreateHeavyCrossbow(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_HEAVY_FLAIL,oLastOpener)) + { + CreateHeavyFlail(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_KAMA,oLastOpener)) + { + CreateKama(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_KATANA,oLastOpener)) + { + CreateKatana(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_KUKRI,oLastOpener)) + { + CreateKukri(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_LIGHT_CROSSBOW,oLastOpener)) + { + CreateLightCrossbow(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_LIGHT_FLAIL,oLastOpener)) + { + CreateLightFlail(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_LIGHT_HAMMER,oLastOpener)) + { + CreateLightHammer(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_LIGHT_MACE,oLastOpener)) + { + CreateLightMace(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_LONG_SWORD,oLastOpener)) + { + CreateLongSword(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_LONGBOW,oLastOpener)) + { + CreateLongbow(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_MORNING_STAR,oLastOpener)) + { + CreateMorningstar(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_RAPIER,oLastOpener)) + { + CreateRapier(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_SCIMITAR,oLastOpener)) + { + CreateScimitar(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_SCYTHE,oLastOpener)) + { + CreateScythe(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_SHORT_SWORD,oLastOpener)) + { + CreateShortsword(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_SHORTBOW,oLastOpener)) + { + CreateShortbow(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_SHURIKEN,oLastOpener)) + { + CreateShuriken(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_SICKLE,oLastOpener)) + { + CreateSickle(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_SLING,oLastOpener)) + { + CreateSling(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_SPEAR,oLastOpener)) + { + CreateSpear(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_STAFF,oLastOpener)) + { + CreateStaff(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_THROWING_AXE,oLastOpener)) + { + CreateThrowingAxe(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_TWO_BLADED_SWORD,oLastOpener)) + { + CreateTwoBladedSword(oContainer, oLastOpener); + } + else if (Prefers(FEAT_WEAPON_FOCUS_WAR_HAMMER,oLastOpener)) + { + CreateWarhammer(oContainer, oLastOpener); + } + else + { + // * if get to this point then the PC did not have Weapon Focus + // * in anything then do additional logic to give an appropriate weapon + if (GetLevelByClass(CLASS_TYPE_ALAGHAR, oLastOpener) >= 1) + { + CreateBattleAxe(oContainer, oLastOpener); + } + else + if (GetLevelByClass(CLASS_TYPE_HEARTWARDER, oLastOpener) >= 1 + || GetLevelByClass(CLASS_TYPE_LASHER, oLastOpener) >= 1) + { + CreateWhip(oContainer, oLastOpener); + } + else + if (GetLevelByClass(CLASS_TYPE_STORMLORD, oLastOpener) >= 1) + { + CreateSpear(oContainer, oLastOpener); + } + else + if (GetLevelByClass(CLASS_TYPE_BLIGHTLORD, oLastOpener) >= 1) + { + CreateHalberd(oContainer, oLastOpener); + } + else + if (GetLevelByClass(CLASS_TYPE_HALFLING_WARSLINGER, oLastOpener) >= 1) + { + CreateSling(oContainer, oLastOpener); + } + else + if (GetLevelByClass(CLASS_TYPE_BOWMAN, oLastOpener) >= 1 + || GetLevelByClass(CLASS_TYPE_BLARCHER, oLastOpener) >= 1) + { + CreateLongbow(oContainer, oLastOpener); + } + else + if (GetLevelByClass(CLASS_TYPE_SAMURAI, oLastOpener) >= 1 + || GetLevelByClass(CLASS_TYPE_CW_SAMURAI, oLastOpener) >= 1) + { + CreateKatana(oContainer, oLastOpener); + } + else + if (GetLevelByClass(CLASS_TYPE_SWASHBUCKLER, oLastOpener) >= 1 + || GetLevelByClass(CLASS_TYPE_PSYCHIC_ROGUE, oLastOpener) >= 1 + || GetLevelByClass(CLASS_TYPE_DUELIST, oLastOpener) >= 1) + { + CreateRapier(oContainer, oLastOpener); + } + else + if (GetLevelByClass(CLASS_TYPE_WIZARD, oLastOpener) >= 1 + || GetLevelByClass(CLASS_TYPE_PSION, oLastOpener) >= 1 + || GetLevelByClass(CLASS_TYPE_SHADOWCASTER, oLastOpener) >= 1) + { + CreateSpecificWizardWeapon(oContainer, oLastOpener); + } + else + if (GetLevelByClass(CLASS_TYPE_DRUID, oLastOpener) >= 1) + { + CreateScimitar(oContainer, oLastOpener); + } + else + if (GetLevelByClass(CLASS_TYPE_MONK, oLastOpener) >= 1) + { + CreateSpecificMonkWeapon(oContainer, oLastOpener); + } + else + if (GetLevelByClass(CLASS_TYPE_ROGUE, oLastOpener) >= 1 + || GetLevelByClass(CLASS_TYPE_BARD, oLastOpener) >= 1) + { + CreateShortsword(oContainer, oLastOpener); + } + else + if (GetHasFeat(FEAT_WEAPON_PROFICIENCY_EXOTIC, oLastOpener)) + { + CreateBastardSword(oContainer, oLastOpener); + } + else + if (GetHasFeat(FEAT_WEAPON_PROFICIENCY_MARTIAL, oLastOpener)) + { + CreateLongSword(oContainer, oLastOpener); + } + else + if (GetHasFeat(FEAT_WEAPON_PROFICIENCY_SIMPLE, oLastOpener)) + { + CreateMorningstar(oContainer, oLastOpener); + } + } +} + + diff --git a/_module/nss/nw_o2_feat.nss b/_module/nss/nw_o2_feat.nss new file mode 100644 index 0000000..d9be1a3 --- /dev/null +++ b/_module/nss/nw_o2_feat.nss @@ -0,0 +1,20 @@ +//:://///////////////////////////////////////////// +//:: Weapon Spawn Script for Martial Classes +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Spawns in a magical SPECIFIC weapon suited for that class. + Will spawn in either a generic or specific, depending on the + value. + + NOTE: Only works on containers +*/ +//::////////////////////////////////////////////// +//:: Created By: Andrew, Brent +//:: Created On: February 2002 +//::////////////////////////////////////////////// + +void main() +{ + ExecuteScript("nw_o2_classweap", OBJECT_SELF); +} diff --git a/_module/nss/nw_o2_generalhig.nss b/_module/nss/nw_o2_generalhig.nss new file mode 100644 index 0000000..5714ef4 --- /dev/null +++ b/_module/nss/nw_o2_generalhig.nss @@ -0,0 +1,26 @@ +//:://///////////////////////////////////////////// +//:: General Treasure Spawn Script HIGH +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Spawns in general purpose treasure, usable + by all classes. +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: February 26 2001 +//::////////////////////////////////////////////// +#include "NW_O2_CONINCLUDE" + +void main() + +{ + if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0) + { + return; + } + object oLastOpener = GetLastOpener(); + GenerateHighTreasure(oLastOpener, OBJECT_SELF); + SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1); + ShoutDisturbed(); +} diff --git a/_module/nss/nw_o2_generallow.nss b/_module/nss/nw_o2_generallow.nss new file mode 100644 index 0000000..c028730 --- /dev/null +++ b/_module/nss/nw_o2_generallow.nss @@ -0,0 +1,25 @@ +//:://///////////////////////////////////////////// +//:: General Treasure Spawn Script +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Spawns in general purpose treasure, usable + by all classes. +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: February 26 2001 +//::////////////////////////////////////////////// +#include "NW_O2_CONINCLUDE" + +void main() + +{ + if(GetLocalInt(OBJECT_SELF,"NW_DO_ONCE")) + return; + + object oLastOpener = GetLastOpener(); + GenerateLowTreasure(oLastOpener, OBJECT_SELF); + SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1); + ShoutDisturbed(); +} \ No newline at end of file diff --git a/_module/nss/nw_o2_generalmed.nss b/_module/nss/nw_o2_generalmed.nss new file mode 100644 index 0000000..d447bf0 --- /dev/null +++ b/_module/nss/nw_o2_generalmed.nss @@ -0,0 +1,27 @@ +//:://///////////////////////////////////////////// +//:: General Treasure Spawn Script Medium +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Spawns in general purpose treasure, usable + by all classes. +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: February 26 2001 +//::////////////////////////////////////////////// +#include "NW_O2_CONINCLUDE" + +void main() + +{ + if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0) + { + return; + } + object oLastOpener = GetLastOpener(); + GenerateMediumTreasure(oLastOpener, OBJECT_SELF); + SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1); + + ShoutDisturbed(); +} diff --git a/_module/nss/nw_o2_generalmid.nss b/_module/nss/nw_o2_generalmid.nss new file mode 100644 index 0000000..a6b2ef6 --- /dev/null +++ b/_module/nss/nw_o2_generalmid.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: General Treasure Spawn Script Medium +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Spawns in general purpose treasure, usable + by all classes. +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: February 26 2001 +//::////////////////////////////////////////////// + +void main() +{ + ExecuteScript("nw_o2_generalmed", OBJECT_SELF); +} diff --git a/_module/nss/nw_s1_aurablnda.nss b/_module/nss/nw_s1_aurablnda.nss new file mode 100644 index 0000000..0babfaa --- /dev/null +++ b/_module/nss/nw_s1_aurablnda.nss @@ -0,0 +1,48 @@ +//:://///////////////////////////////////////////// +//:: Aura of Blinding On Enter +//:: NW_S1_AuraBlndA.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Upon entering the aura of the creature the player + must make a will save or be blinded because of the + sheer ugliness or beauty of the creature. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 25, 2001 +//::////////////////////////////////////////////// +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ +//:: Declare major variables + object oNPC = GetAreaOfEffectCreator(); + object oTarget = GetEnteringObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDuration = 1 + (nHD/3); + + effect eBlind = EffectBlindness(); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eVis = EffectVisualEffect(VFX_IMP_BLIND_DEAF_M); + effect eLink = EffectLinkEffects(eBlind, eDur); + + //if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;} + + //Entering object must make a will save or be blinded for the duration. + if(GetIsEnemy(oTarget, GetAreaOfEffectCreator())) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_AURA_BLINDING)); + if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC)) + { + //Apply the blind effect and the VFX impact + DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); + } + } +} \ No newline at end of file diff --git a/_module/nss/nw_s1_auracoldc.nss b/_module/nss/nw_s1_auracoldc.nss new file mode 100644 index 0000000..49cd95e --- /dev/null +++ b/_module/nss/nw_s1_auracoldc.nss @@ -0,0 +1,62 @@ +//:://///////////////////////////////////////////// +//:: Aura of Frost on Heartbeat +//:: NW_S1_AuraColdC.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Prolonged exposure to the aura of the creature + causes frost damage to all within the aura. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 25, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" +void main() +{ +//:: Declare major variables + object oNPC = GetAreaOfEffectCreator(); + object oTarget = GetEnteringObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nFrost = 1 + (nHD/3); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDamage; + + effect eDam; + effect eVis = EffectVisualEffect(VFX_IMP_FROST_S); + + //Get the first target in the aura of cold + oTarget = GetFirstInPersistentObject(); + + while (GetIsObjectValid(oTarget)) + { +/* if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) + { + oTarget = GetNextInPersistentObject(OBJECT_SELF); + continue; + } */ + if(GetIsEnemy(oTarget, GetAreaOfEffectCreator())) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_AURA_COLD)); + //Roll damage based on the creatures HD + nDamage = d4(nFrost); + //Make a Fortitude save for half + if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_COLD)) + { + nDamage = nDamage / 2; + } + //Set the damage effect + eDam = EffectDamage(nDamage, DAMAGE_TYPE_COLD); + //Apply the VFX constant and damage effect + ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } + //Get the next target in the aura of cold + oTarget = GetNextInPersistentObject(); + } +} diff --git a/_module/nss/nw_s1_auraelecc.nss b/_module/nss/nw_s1_auraelecc.nss new file mode 100644 index 0000000..06994f4 --- /dev/null +++ b/_module/nss/nw_s1_auraelecc.nss @@ -0,0 +1,58 @@ +//:://///////////////////////////////////////////// +//:: Aura of Electricity on Heartbeat +//:: NW_S1_AuraElecC.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Prolonged exposure to the aura of the creature + causes electrical damage to all within the aura. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 25, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ +//:: Declare major variables + object oNPC = GetAreaOfEffectCreator(); + int nHD = GetHitDice(oNPC); + int nZap = 1 + (nHD / 3); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 + nCHAMod + (nHD/2); + int nDamage; + + effect eDam; + effect eVis = EffectVisualEffect(VFX_IMP_LIGHTNING_S); + + //Get first target in spell area + object oTarget = GetFirstInPersistentObject(); + while (GetIsObjectValid(oTarget)) + { +/* if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) + { + oTarget = GetNextInPersistentObject(OBJECT_SELF); + continue; + } */ + if(GetIsEnemy(oTarget, GetAreaOfEffectCreator())) + { + nDamage = d4(nZap); + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_AURA_ELECTRICITY)); + //Make a saving throw check + if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_ELECTRICITY)) + { + nDamage = nDamage / 2; + } + eDam = EffectDamage(nDamage, DAMAGE_TYPE_ELECTRICAL); + //Apply the VFX impact and effects + DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget)); + DelayCommand(0.0f, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + //Get next target in spell area + oTarget = GetNextInPersistentObject(); + } +} diff --git a/_module/nss/nw_s1_aurafirec.nss b/_module/nss/nw_s1_aurafirec.nss new file mode 100644 index 0000000..a6b9638 --- /dev/null +++ b/_module/nss/nw_s1_aurafirec.nss @@ -0,0 +1,59 @@ +//:://///////////////////////////////////////////// +//:: Aura of Fire on Heartbeat +//:: NW_S1_AuraFireC.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Prolonged exposure to the aura of the creature + causes fire damage to all within the aura. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 25, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" +void main() +{ +//:: Declare major variables + object oNPC = GetAreaOfEffectCreator(); + object oTarget = GetFirstInPersistentObject(); //:: Get first target in spell area + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nBurn = 1 + (nHD/3); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDamage; + int nDamSave; + + effect eDam; + effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S); + + while(GetIsObjectValid(oTarget)) + { +/* if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) + { + oTarget = GetNextInPersistentObject(OBJECT_SELF); + continue; + } */ + if(GetIsEnemy(oTarget, GetAreaOfEffectCreator())) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELLABILITY_AURA_FIRE)); + //Roll damage + nDamage = d4(nBurn); + //Make a saving throw check + if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_FIRE)) + { + nDamage = nDamage / 2; + } + //Set the damage effect + eDam = EffectDamage(nDamage, DAMAGE_TYPE_FIRE); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget); + } + //Get next target in spell area + oTarget = GetNextInPersistentObject(); + } +} diff --git a/_module/nss/nw_s1_auramenca.nss b/_module/nss/nw_s1_auramenca.nss new file mode 100644 index 0000000..e786aaa --- /dev/null +++ b/_module/nss/nw_s1_auramenca.nss @@ -0,0 +1,46 @@ +//:://///////////////////////////////////////////// +//:: Aura of Menace On Enter +//:: NW_S1_AuraMencA.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Upon entering the aura all those that fail + a will save are stricken with Doom. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 25, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ +//:: Declare major variables + object oNPC = GetAreaOfEffectCreator(); + object oTarget = GetEnteringObject(); + + //if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;} + + int nDuration = 1 + (GetHitDice(oNPC)/3); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (GetHitDice(oNPC)/2); + int nLevel = GetCasterLevel(OBJECT_SELF); + int nMetaMagic = PRCGetMetaMagicFeat(); + + effect eVis = EffectVisualEffect(VFX_IMP_DOOM); + effect eLink = CreateDoomEffectsLink(); + + if(GetIsEnemy(oTarget, GetAreaOfEffectCreator())) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_AURA_MENACE)); + //Spell Resistance and Saving throw + if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC)) + { + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink , oTarget, TurnsToSeconds(nDuration)); + } + } +} diff --git a/_module/nss/nw_s1_auraprota.nss b/_module/nss/nw_s1_auraprota.nss new file mode 100644 index 0000000..548f284 --- /dev/null +++ b/_module/nss/nw_s1_auraprota.nss @@ -0,0 +1,35 @@ +//:://///////////////////////////////////////////// +//:: Aura of Protection: On Enter +//:: NW_S1_AuraProtA.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Acts as a double strength Magic Circle against + evil and a Minor Globe for those friends in + the area. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On:Jan 8, 2002, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +void main() +{ + //Declare major variables + effect eProt = CreateProtectionFromAlignmentLink(ALIGNMENT_EVIL); + effect eGlobe = EffectSpellLevelAbsorption(3, 0); + effect eDur = EffectVisualEffect(VFX_DUR_GLOBE_MINOR); + + effect eLink = EffectLinkEffects(eProt, eGlobe); + eLink = EffectLinkEffects(eLink, eDur); + + object oTarget = GetEnteringObject(); + //if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;} + //Faction Check + if(GetIsFriend(oTarget, GetAreaOfEffectCreator())) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget); + } +} diff --git a/_module/nss/nw_s1_aurastuna.nss b/_module/nss/nw_s1_aurastuna.nss new file mode 100644 index 0000000..03d0aae --- /dev/null +++ b/_module/nss/nw_s1_aurastuna.nss @@ -0,0 +1,48 @@ +//:://///////////////////////////////////////////// +//:: Aura Stunning On Enter +//:: NW_S1_AuraStunA.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Upon entering the aura of the creature the player + must make a will save or be stunned. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 25, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" +void main() +{ +//:: Declare major variables + object oNPC = GetAreaOfEffectCreator(); + object oTarget = GetEnteringObject(); + + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDuration = GetHitDice(oNPC); + int nDC = 10 + nCHAMod + (nDuration/2); + + //if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;} + + effect eVis = EffectVisualEffect(VFX_IMP_STUN); + effect eVis2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); + effect eDeath = EffectStunned(); + effect eLink = EffectLinkEffects(eVis2, eDeath); + + nDuration = GetScaledDuration(nDuration, oTarget); + + if(!GetIsFriend(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_AURA_STUN)); + //Make a saving throw check + if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } + } +} \ No newline at end of file diff --git a/_module/nss/nw_s1_auraunata.nss b/_module/nss/nw_s1_auraunata.nss new file mode 100644 index 0000000..096b375 --- /dev/null +++ b/_module/nss/nw_s1_auraunata.nss @@ -0,0 +1,48 @@ +//:://///////////////////////////////////////////// +//:: Aura of the Unnatural On Enter +//:: NW_S1_AuraMencA.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Upon entering the aura all animals are struck with + fear. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 25, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" +void main() +{ +//:: Declare major variables + object oNPC = GetAreaOfEffectCreator(); + effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR); + effect eFear = EffectFrightened(); + effect eLink = EffectLinkEffects(eVis, eFear); + object oTarget = GetEnteringObject(); + + //if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;} + + int nDuration = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nRacial = MyPRCGetRacialType(oTarget); + int nDC = 10 + nCHAMod + (GetHitDice(oNPC)/2); + + if(GetIsEnemy(oTarget)) + { + nDuration = (nDuration / 3) + 1; + //Make a saving throw check + if(nRacial == RACIAL_TYPE_ANIMAL) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELLABILITY_AURA_UNNATURAL)); + //if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR)) //:: This ability only affects animals & they don't get a save. + //{ + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)); + //} + } + } +} \ No newline at end of file diff --git a/_module/nss/nw_s1_aurauneaa.nss b/_module/nss/nw_s1_aurauneaa.nss new file mode 100644 index 0000000..6f4a75b --- /dev/null +++ b/_module/nss/nw_s1_aurauneaa.nss @@ -0,0 +1,46 @@ +//:://///////////////////////////////////////////// +//:: Aura Unearthly Visage On Enter +//:: NW_S1_AuraUnEaA.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Upon entering the aura of the creature the player + must make a will save or be killed because of the + sheer ugliness or beauty of the creature. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 25, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ +//:: Declare major variables + object oNPC = GetAreaOfEffectCreator(); + object oTarget = GetEnteringObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + + //if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;} + + effect eDeath = EffectDeath(); + effect eVis = EffectVisualEffect(VFX_IMP_DEATH); + + if(GetIsEnemy(oTarget, oNPC)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_AURA_UNEARTHLY_VISAGE)); + //Make a saving throw check + if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_DEATH)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_INSTANT, eDeath, oTarget); + //ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } + } +} diff --git a/_module/nss/nw_s1_bltacid.nss b/_module/nss/nw_s1_bltacid.nss new file mode 100644 index 0000000..ef53a16 --- /dev/null +++ b/_module/nss/nw_s1_bltacid.nss @@ -0,0 +1,66 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Acid +//:: NW_S1_BltAcid +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC); + int nDC = 10 +nCONMod+ (nHD/2); + int nCount = nHD/2; + if (nCount == 0) { nCount = 1; } + int nDamage = d6(nCount); + + effect eVis = EffectVisualEffect(VFX_IMP_ACID_S); + effect eBolt; + + //ankheg + if(GetAppearanceType(oNPC) == APPEARANCE_TYPE_BEETLE_SLICER) + { + nDamage = d4(4); + } + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_ACID)); + + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC,SAVING_THROW_TYPE_ACID); + + //Make a ranged touch attack + int nTouch = TouchAttackRanged(oTarget); + if(nTouch > 0) + { + if(nTouch == 2) + { + nDamage *= 2; + } + //Set damage effect + eBolt = EffectDamage(nDamage, DAMAGE_TYPE_ACID); + if(nDamage > 0) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } + } +} diff --git a/_module/nss/nw_s1_bltcharm.nss b/_module/nss/nw_s1_bltcharm.nss new file mode 100644 index 0000000..df11d65 --- /dev/null +++ b/_module/nss/nw_s1_bltcharm.nss @@ -0,0 +1,47 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Charm +//:: NW_S1_BltCharm +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +//#include "wm_include" +#include "NW_I0_SPELLS" +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = (nHD + 1) / 2; + nCount = GetScaledDuration(nCount, oTarget); + + effect eVis = EffectVisualEffect(VFX_IMP_CHARM); + effect eBolt = EffectCharmed(); + eBolt = GetScaledEffect(eBolt, oTarget); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eLink = EffectLinkEffects(eBolt, eDur); + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_CHARM)); + //Make a saving throw check + if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } +} \ No newline at end of file diff --git a/_module/nss/nw_s1_bltchrdr.nss b/_module/nss/nw_s1_bltchrdr.nss new file mode 100644 index 0000000..e734580 --- /dev/null +++ b/_module/nss/nw_s1_bltchrdr.nss @@ -0,0 +1,48 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Charisma Drain +//:: NW_S1_BltChrDr +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Fortitude save is + needed to avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = nHD / 3; + if (nCount == 0) { nCount = 1; } + int nDamage = d6(nCount); + + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eBolt; + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_ABILITY_DRAIN_CHARISMA)); + //Make a saving throw check + if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget)) + { + eBolt = EffectAbilityDecrease(ABILITY_CHARISMA, nCount); + eBolt = SupernaturalEffect(eBolt); + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget, RoundsToSeconds(nHD)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } +} diff --git a/_module/nss/nw_s1_bltcold.nss b/_module/nss/nw_s1_bltcold.nss new file mode 100644 index 0000000..657f0fe --- /dev/null +++ b/_module/nss/nw_s1_bltcold.nss @@ -0,0 +1,60 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Cold +//:: NW_S1_BltCold +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = nHD/2; + if (nCount == 0) { nCount = 1; } + int nDamage = d6(nCount); + + effect eVis = EffectVisualEffect(VFX_IMP_FROST_S); + effect eBolt; + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_COLD)); + + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC,SAVING_THROW_TYPE_COLD); + + //Make a ranged touch attack + int nTouch = TouchAttackRanged(oTarget); + if(nTouch > 0) + { + if(nTouch == 2) + { + nDamage *= 2; + } + //Set damage effect + eBolt = EffectDamage(nDamage, DAMAGE_TYPE_COLD); + if(nDamage > 0) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } + } +} diff --git a/_module/nss/nw_s1_bltcondr.nss b/_module/nss/nw_s1_bltcondr.nss new file mode 100644 index 0000000..9d85f04 --- /dev/null +++ b/_module/nss/nw_s1_bltcondr.nss @@ -0,0 +1,48 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Constitution Drain +//:: NW_S1_BltConDr +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Fort save is + needed to avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = (nHD /3); + if (nCount == 0) { nCount = 1; } + int nDamage = d6(nCount); + + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eBolt; + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_ABILITY_DRAIN_CONSTITUTION)); + //Make a saving throw check + if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget)) + { + eBolt = EffectAbilityDecrease(ABILITY_CONSTITUTION, nCount); + eBolt = SupernaturalEffect(eBolt); + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget, RoundsToSeconds(nHD)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } +} diff --git a/_module/nss/nw_s1_bltconf.nss b/_module/nss/nw_s1_bltconf.nss new file mode 100644 index 0000000..5bed7dc --- /dev/null +++ b/_module/nss/nw_s1_bltconf.nss @@ -0,0 +1,48 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Confuse +//:: NW_S1_BltConf +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +//#include "wm_include" +#include "NW_I0_SPELLS" +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = (nHD + 1) / 2; + nCount = GetScaledDuration(nCount, oTarget); + + effect eVis2 = EffectVisualEffect(VFX_IMP_CONFUSION_S); + effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); + effect eBolt = EffectConfused(); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eLink = EffectLinkEffects(eBolt, eDur); + eLink = EffectLinkEffects(eLink, eVis); + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_CONFUSE)); + //Make a saving throw check + if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget); + } +} \ No newline at end of file diff --git a/_module/nss/nw_s1_bltdaze.nss b/_module/nss/nw_s1_bltdaze.nss new file mode 100644 index 0000000..68d15c7 --- /dev/null +++ b/_module/nss/nw_s1_bltdaze.nss @@ -0,0 +1,47 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Daze +//:: NW_S1_BltDaze +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +//#include "wm_include" +#include "NW_I0_SPELLS" +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = (nHD + 1) / 2; + nCount = GetScaledDuration(nCount, oTarget); + + effect eVis = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); + effect eBolt = EffectDazed(); + eBolt = GetScaledEffect(eBolt, oTarget); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eLink = EffectLinkEffects(eBolt, eDur); + eLink = EffectLinkEffects(eLink, eVis); + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_DAZE)); + //Make a saving throw check + if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); + } +} diff --git a/_module/nss/nw_s1_bltdeath.nss b/_module/nss/nw_s1_bltdeath.nss new file mode 100644 index 0000000..e2cbcd7 --- /dev/null +++ b/_module/nss/nw_s1_bltdeath.nss @@ -0,0 +1,47 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Death +//:: NW_S1_BltDeath +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + + effect eVis = EffectVisualEffect(VFX_IMP_DEATH); + effect eBolt = EffectDeath(); + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_DEATH)); + //Make a saving throw check + if(TouchAttackRanged(oTarget)) + { + if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_DEATH)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); + //ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } + } +} + diff --git a/_module/nss/nw_s1_bltdexdr.nss b/_module/nss/nw_s1_bltdexdr.nss new file mode 100644 index 0000000..4ef34d8 --- /dev/null +++ b/_module/nss/nw_s1_bltdexdr.nss @@ -0,0 +1,48 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Dexterity Drain +//:: NW_S1_BltDexDr +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Fort save is + needed to avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = (nHD + 1) / 2; + if (nCount == 0) { nCount = 1; } + int nDamage = d6(nCount); + + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eBolt; + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_ABILITY_DRAIN_DEXTERITY)); + //Make a saving throw check + if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget)) + { + eBolt = EffectAbilityDecrease(ABILITY_DEXTERITY, nCount); + eBolt = SupernaturalEffect(eBolt); + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget, RoundsToSeconds(nHD)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } +} diff --git a/_module/nss/nw_s1_bltdisese.nss b/_module/nss/nw_s1_bltdisese.nss new file mode 100644 index 0000000..6513a06 --- /dev/null +++ b/_module/nss/nw_s1_bltdisese.nss @@ -0,0 +1,73 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Disease +//:: NW_S1_BltDisease +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to infect + the target with a disease. The disease used + is chosen based upon the racial type of the + caster. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nRacial = MyPRCGetRacialType(oNPC); + int nDisease; + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_DISEASE)); + + //Here we use the racial type of the attacker to select an + //appropriate disease. + switch (nRacial) + { + case RACIAL_TYPE_VERMIN: + nDisease = DISEASE_VERMIN_MADNESS; + break; + case RACIAL_TYPE_UNDEAD: + nDisease = DISEASE_FILTH_FEVER; + break; + case RACIAL_TYPE_OUTSIDER: + if(GetTag(oNPC) == "NW_SLAADRED") + { + nDisease = DISEASE_RED_SLAAD_EGGS; + } + else + { + nDisease = DISEASE_DEMON_FEVER; + } + break; + case RACIAL_TYPE_MAGICAL_BEAST: + nDisease = DISEASE_SOLDIER_SHAKES; + break; + case RACIAL_TYPE_ABERRATION: + nDisease = DISEASE_BLINDING_SICKNESS; + break; + default: + nDisease = DISEASE_SOLDIER_SHAKES; + break; + } + //Assign effect and chosen disease + effect eBolt = EffectDisease(nDisease); + //Make the ranged touch attack. + if (TouchAttackRanged(oTarget)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget); + } +} diff --git a/_module/nss/nw_s1_bltdomn.nss b/_module/nss/nw_s1_bltdomn.nss new file mode 100644 index 0000000..5027b45 --- /dev/null +++ b/_module/nss/nw_s1_bltdomn.nss @@ -0,0 +1,53 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Dominated +//:: NW_S1_BltDomn +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = (nHD + 1) / 2; + if (nCount == 0) { nCount = 1; } + nCount = GetScaledDuration(nCount, oTarget); + + effect eVis = EffectVisualEffect(VFX_IMP_DOMINATE_S); + effect eBolt = EffectDominated(); + eBolt = GetScaledEffect(eBolt, oTarget); + effect eVis2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DOMINATED); + eBolt = GetScaledEffect(eBolt, oTarget); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eLink = EffectLinkEffects(eBolt, eDur); + eLink = EffectLinkEffects(eLink, eVis2); + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_DOMINATE)); + + //Make a saving throw check + if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } +} diff --git a/_module/nss/nw_s1_bltfire.nss b/_module/nss/nw_s1_bltfire.nss new file mode 100644 index 0000000..4f7a423 --- /dev/null +++ b/_module/nss/nw_s1_bltfire.nss @@ -0,0 +1,58 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Fire +//:: NW_S1_BoltFire +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = nHD/2; + if (nCount == 0) { nCount = 1; } + int nDamage = d6(nCount); + + effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S); + effect eBolt; + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_FIRE)); + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC,SAVING_THROW_TYPE_FIRE); + //Make a ranged touch attack + int nTouch = TouchAttackRanged(oTarget); + if(nTouch > 0) + { + if(nTouch == 2) + { + nDamage *= 2; + } + //Set damage effect + eBolt = EffectDamage(nDamage, DAMAGE_TYPE_FIRE); + if(nDamage > 0) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } + } +} diff --git a/_module/nss/nw_s1_bltintdr.nss b/_module/nss/nw_s1_bltintdr.nss new file mode 100644 index 0000000..f3ffbad --- /dev/null +++ b/_module/nss/nw_s1_bltintdr.nss @@ -0,0 +1,48 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Intelligence Drain +//:: NW_S1_BltIntDr +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = (nHD + 1) / 2; + if (nCount == 0) { nCount = 1; } + int nDamage = d6(nCount); + + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eBolt; + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_ABILITY_DRAIN_INTELLIGENCE)); + //Make a saving throw check + if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget)) + { + eBolt = EffectAbilityDecrease(ABILITY_INTELLIGENCE, nCount); + eBolt = SupernaturalEffect(eBolt); + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget, RoundsToSeconds(nHD)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } +} diff --git a/_module/nss/nw_s1_bltknckd.nss b/_module/nss/nw_s1_bltknckd.nss new file mode 100644 index 0000000..6816964 --- /dev/null +++ b/_module/nss/nw_s1_bltknckd.nss @@ -0,0 +1,48 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Knockdown +//:: NW_S1_BltKnckD +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = nHD/2; + if (nCount == 0) { nCount = 1; } + + effect eVis = EffectVisualEffect(VFX_IMP_SONIC); + effect eBolt = EffectKnockdown(); + effect eDam = EffectDamage(d6(), DAMAGE_TYPE_BLUDGEONING); + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_KNOCKDOWN)); + + //Make a saving throw check + if (!/*Reflex Save*/ PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC) && TouchAttackRanged(oTarget)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eBolt, oTarget, RoundsToSeconds(3)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget); + } +} diff --git a/_module/nss/nw_s1_bltlightn.nss b/_module/nss/nw_s1_bltlightn.nss new file mode 100644 index 0000000..024eafb --- /dev/null +++ b/_module/nss/nw_s1_bltlightn.nss @@ -0,0 +1,59 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Lightning +//:: NW_S1_BltLightn +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Does 1d6 per level to a single target. Reflex + save for half +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Aug 10, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = nHD/2; + if (nCount == 0) { nCount = 1; } + int nDamage = d6(nCount); + + effect eLightning = EffectBeam(VFX_BEAM_LIGHTNING, OBJECT_SELF,BODY_NODE_HAND); + effect eVis = EffectVisualEffect(VFX_IMP_LIGHTNING_S); + effect eBolt; + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_LIGHTNING)); + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC,SAVING_THROW_TYPE_ELECTRICITY); + //Make a ranged touch attack + int nTouch = TouchAttackRanged(oTarget); + if(nTouch > 0) + { + if(nTouch == 2) + { + nDamage *= 2; + } + //Set damage effect + eBolt = EffectDamage(nDamage, DAMAGE_TYPE_ELECTRICAL); + if(nDamage > 0) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLightning, oTarget, 1.7); + } + } +} diff --git a/_module/nss/nw_s1_bltlvldr.nss b/_module/nss/nw_s1_bltlvldr.nss new file mode 100644 index 0000000..e3f14ca --- /dev/null +++ b/_module/nss/nw_s1_bltlvldr.nss @@ -0,0 +1,49 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Level Drain +//:: NW_S1_BltLvlDr +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = nHD/5; + if (nCount == 0) { nCount = 1; } + int nDamage = d6(nCount); + + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eBolt = EffectNegativeLevel(1); + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_LEVEL_DRAIN)); + + //Make a saving throw check + if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget)) + { + //eBolt = LEVEL DRAIN EFFECT + eBolt = SupernaturalEffect(eBolt); + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } +} diff --git a/_module/nss/nw_s1_bltparal.nss b/_module/nss/nw_s1_bltparal.nss new file mode 100644 index 0000000..e4a6b59 --- /dev/null +++ b/_module/nss/nw_s1_bltparal.nss @@ -0,0 +1,48 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Paralyze +//:: NW_S1_BltParal +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = (nHD + 1) / 2; + if (nCount == 0) { nCount = 1; } + nCount = GetScaledDuration(nCount, oTarget); + + effect eVis = EffectVisualEffect(VFX_DUR_PARALYZED); + effect eBolt = EffectParalyze(); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eLink = EffectLinkEffects(eBolt, eDur); + eLink = EffectLinkEffects(eLink, eVis); + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_PARALYZE)); + //Make a saving throw check + if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC) && TouchAttackRanged(oTarget)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); + } +} diff --git a/_module/nss/nw_s1_bltpoison.nss b/_module/nss/nw_s1_bltpoison.nss new file mode 100644 index 0000000..8a34aca --- /dev/null +++ b/_module/nss/nw_s1_bltpoison.nss @@ -0,0 +1,123 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Poison +//:: NW_S1_BltPoison.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Must make a ranged touch attack. If successful + the target is struck down with poison that + scales with level. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 22, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nRacial = MyPRCGetRacialType(OBJECT_SELF); + int nPoison; + + effect ePoison; + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_POISON)); + + //Determine the poison type based on the Racial Type and HD + switch (nRacial) + { + case RACIAL_TYPE_OUTSIDER: + if (nHD <= 9) + { + nPoison = POISON_QUASIT_VENOM; + } + else if (nHD > 9 && nHD < 13) + { + nPoison = POISON_BEBILITH_VENOM; + } + else if (nHD >= 13) + { + nPoison = POISON_PIT_FIEND_ICHOR; + } + break; + case RACIAL_TYPE_VERMIN: + if (nHD < 3) + { + nPoison = POISON_TINY_SPIDER_VENOM; + } + else if (nHD <= 3 && nHD < 6) + { + nPoison = POISON_SMALL_SPIDER_VENOM; + } + else if (nHD <= 6 && nHD < 9) + { + nPoison = POISON_MEDIUM_SPIDER_VENOM; + } + else if (nHD <= 9 && nHD < 12) + { + nPoison = POISON_LARGE_SPIDER_VENOM; + } + else if (nHD <= 12 && nHD < 15) + { + nPoison = POISON_HUGE_SPIDER_VENOM; + } + else if (nHD <= 15 && nHD < 18) + { + nPoison = POISON_GARGANTUAN_SPIDER_VENOM; + } + else if (nHD >= 18) + { + nPoison = POISON_COLOSSAL_SPIDER_VENOM; + } + break; + default: + if (nHD < 3) + { + nPoison = POISON_NIGHTSHADE; + } + else if (nHD <= 3 && nHD < 6) + { + nPoison = POISON_BLADE_BANE; + } + else if (nHD <= 6 && nHD < 9) + { + nPoison = POISON_BLOODROOT; + } + else if (nHD <= 9 && nHD < 12) + { + nPoison = POISON_LARGE_SPIDER_VENOM; + } + else if (nHD <= 12 && nHD < 15) + { + nPoison = POISON_LICH_DUST; + } + else if (nHD <= 15 && nHD < 18) + { + nPoison = POISON_DARK_REAVER_POWDER; + } + else if (nHD >= 18 ) + { + nPoison = POISON_BLACK_LOTUS_EXTRACT; + } + + break; + } + //Make a ranged touch attack + if (TouchAttackRanged (oTarget)) + { + ePoison = EffectPoison(nPoison); + //Apply effects + ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePoison, oTarget); + } +} + diff --git a/_module/nss/nw_s1_bltshards.nss b/_module/nss/nw_s1_bltshards.nss new file mode 100644 index 0000000..1b96e2b --- /dev/null +++ b/_module/nss/nw_s1_bltshards.nss @@ -0,0 +1,58 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Shards +//:: NW_S1_BltShard +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = (nHD + 1) / 2; + if (nCount == 0) { nCount = 1; } + int nDamage = d6(nCount); + + effect eBolt; + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_SHARDS)); + + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC); + + //Make a ranged touch attack + int nTouch = TouchAttackRanged(oTarget); + if(nTouch > 0) + { + if(nTouch == 2) + { + nDamage *= 2; + } + //Set damage effect + eBolt = EffectDamage(nDamage, DAMAGE_TYPE_PIERCING, DAMAGE_POWER_PLUS_ONE); + if(nDamage > 0) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); + } + } +} diff --git a/_module/nss/nw_s1_bltslow.nss b/_module/nss/nw_s1_bltslow.nss new file mode 100644 index 0000000..bf4813a --- /dev/null +++ b/_module/nss/nw_s1_bltslow.nss @@ -0,0 +1,47 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Slow +//:: NW_S1_BltSlow +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex save is + needed to or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: June 18 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = (nHD + 1) / 2; + if (nCount == 0) { nCount = 1; } + + effect eVis = EffectVisualEffect(VFX_IMP_SLOW); + effect eBolt = EffectSlow(); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eLink = EffectLinkEffects(eBolt, eDur); + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_SLOW)); + //Make a saving throw check + if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } +} diff --git a/_module/nss/nw_s1_bltstrdr.nss b/_module/nss/nw_s1_bltstrdr.nss new file mode 100644 index 0000000..dd03161 --- /dev/null +++ b/_module/nss/nw_s1_bltstrdr.nss @@ -0,0 +1,48 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Strength Drain +//:: NW_S1_BltStrDr +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Fort save is + needed to avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = (nHD + 1) / 2; + if (nCount == 0) { nCount = 1; } + int nDamage = d6(nCount); + + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eBolt; + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_BOLT_ABILITY_DRAIN_STRENGTH)); + //Make a saving throw check + if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget)) + { + eBolt = EffectAbilityDecrease(ABILITY_STRENGTH, nCount); + eBolt = SupernaturalEffect(eBolt); + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget, RoundsToSeconds(nHD)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } +} \ No newline at end of file diff --git a/_module/nss/nw_s1_bltstun.nss b/_module/nss/nw_s1_bltstun.nss new file mode 100644 index 0000000..1d77008 --- /dev/null +++ b/_module/nss/nw_s1_bltstun.nss @@ -0,0 +1,50 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Stun +//:: NW_S1_BltStun +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Reflex or Will save is + needed to halve damage or avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = (nHD + 1) / 2; + if (nCount == 0) { nCount = 1; } + nCount = GetScaledDuration(nCount, oTarget); + int nDamage = d6(nCount); + + effect eVis = EffectVisualEffect(VFX_IMP_STUN); + effect eBolt = EffectStunned(); + eBolt = GetScaledEffect(eBolt, oTarget); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eLink = EffectLinkEffects(eBolt, eDur); + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_STUN)); + //Make a saving throw check + if (!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS) && TouchAttackRanged(oTarget)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } +} diff --git a/_module/nss/nw_s1_bltweb.nss b/_module/nss/nw_s1_bltweb.nss new file mode 100644 index 0000000..9ed210a --- /dev/null +++ b/_module/nss/nw_s1_bltweb.nss @@ -0,0 +1,44 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Web +//:: NW_S1_BltWeb +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Glues a single target to the ground with + sticky strands of webbing. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Jan 28, 2002 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC); + int nDC = 10 +nCONMod+ (nHD/2); + int nCount = 1 + (nHD /2); + if (nCount == 0) { nCount = 1; } + + effect eVis = EffectVisualEffect(VFX_DUR_WEB); + effect eStick = EffectEntangle(); + effect eLink = EffectLinkEffects(eVis, eStick); + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_WEB)); + //Make a saving throw check + if (!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC) && TouchAttackRanged(oTarget)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount)); + } +} diff --git a/_module/nss/nw_s1_bltwisdr.nss b/_module/nss/nw_s1_bltwisdr.nss new file mode 100644 index 0000000..49643c0 --- /dev/null +++ b/_module/nss/nw_s1_bltwisdr.nss @@ -0,0 +1,48 @@ +//:://///////////////////////////////////////////// +//:: Bolt: Wisdom Drain +//:: NW_S1_BltWisDr +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature must make a ranged touch attack to hit + the intended target. Fort save is + needed to avoid effect. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nCount = (nHD /3); + if (nCount == 0) { nCount = 1; } + int nDamage = d6(nCount); + + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eBolt; + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_BOLT_ABILITY_DRAIN_WISDOM)); + //Make a saving throw check + if (!/*Fort Save*/ PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE) && TouchAttackRanged(oTarget)) + { + eBolt = EffectAbilityDecrease(ABILITY_WISDOM, nCount); + eBolt = SupernaturalEffect(eBolt); + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_PERMANENT, eBolt, oTarget); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } +} diff --git a/_module/nss/nw_s1_coneacid.nss b/_module/nss/nw_s1_coneacid.nss new file mode 100644 index 0000000..2ab7dcf --- /dev/null +++ b/_module/nss/nw_s1_coneacid.nss @@ -0,0 +1,76 @@ +//:://///////////////////////////////////////////// +//:: Cone: Acid +//:: NW_S1_ConeAcid +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A cone of damage eminated from the monster. Does + a set amount of damage based upon the creatures HD + and can be halved with a Reflex Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDamage; + int nLoop = nHD / 3; + + float fDelay; + + if(nLoop == 0) + { + nLoop = 1; + } + + //Calculate the damage + for (nLoop; nLoop > 0; nLoop--) + { + nDamage = nDamage + d6(2); + } + location lTargetLocation = GetSpellTargetLocation(); + + effect eCone; + effect eVis = EffectVisualEffect(VFX_IMP_ACID_S); + + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + //Get first target in spell area + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_CONE_ACID)); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_ACID); + //Set damage effect + eCone = EffectDamage(nDamage, DAMAGE_TYPE_ACID); + if(nDamage > 0) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eCone, oTarget)); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + } +} + + diff --git a/_module/nss/nw_s1_conecold.nss b/_module/nss/nw_s1_conecold.nss new file mode 100644 index 0000000..24cc011 --- /dev/null +++ b/_module/nss/nw_s1_conecold.nss @@ -0,0 +1,76 @@ +//:://///////////////////////////////////////////// +//:: Cone: Cold +//:: NW_S1_ConeCold +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A cone of damage eminated from the monster. Does + a set amount of damage based upon the creatures HD + and can be halved with a Reflex Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDamage; + int nLoop = nHD / 3; + + float fDelay; + + if(nLoop == 0) + { + nLoop = 1; + } + + //Calculate the damage + for (nLoop; nLoop > 0; nLoop--) + { + nDamage = nDamage + d6(2); + } + location lTargetLocation = GetSpellTargetLocation(); + + effect eCone; + effect eVis = EffectVisualEffect(VFX_IMP_FROST_S); + + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + //Get first target in spell area + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_CONE_COLD)); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_COLD); + //Set damage effect + eCone = EffectDamage(nDamage, DAMAGE_TYPE_COLD); + if(nDamage > 0) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eCone, oTarget)); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 11.0, lTargetLocation, TRUE); + } +} + + diff --git a/_module/nss/nw_s1_conedisea.nss b/_module/nss/nw_s1_conedisea.nss new file mode 100644 index 0000000..9abedbb --- /dev/null +++ b/_module/nss/nw_s1_conedisea.nss @@ -0,0 +1,99 @@ +//:://///////////////////////////////////////////// +//:: Cone: Disease +//:: NW_S1_ConeDisea +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creature spits out a cone of disease that cannot + be avoided unless a Reflex save is made. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 22, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nRacial = MyPRCGetRacialType(oNPC); + int nDisease; + + location lTargetLocation = GetSpellTargetLocation(); + + float fDelay; + + effect eCone = EffectDisease(nDisease); + effect eVis = EffectVisualEffect(VFX_IMP_DISEASE_S); + + + //Determine the disease type based on the Racial Type and HD + switch (nRacial) + { + case RACIAL_TYPE_OUTSIDER: + nDisease = DISEASE_DEMON_FEVER; + break; + case RACIAL_TYPE_VERMIN: + nDisease = DISEASE_VERMIN_MADNESS; + break; + case RACIAL_TYPE_UNDEAD: + if(nHD <= 3) + { + nDisease = DISEASE_ZOMBIE_CREEP; + } + else if (nHD > 3 && nHD <= 10) + { + nDisease = DISEASE_GHOUL_ROT; + } + else if(nHD > 10) + { + nDisease = DISEASE_MUMMY_ROT; + } + default: + if(nHD <= 3) + { + nDisease = DISEASE_MINDFIRE; + } + else if (nHD > 3 && nHD <= 10) + { + nDisease = DISEASE_RED_ACHE; + } + else if(nHD > 10) + { + nDisease = DISEASE_SHAKES; + } + + + break; + } + + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + //Get first target in spell area + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != OBJECT_SELF) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_CONE_DISEASE)); + //Get the delay time + fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20; + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eCone, oTarget)); + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 11.0, lTargetLocation, TRUE); + + } +} + + + diff --git a/_module/nss/nw_s1_coneelec.nss b/_module/nss/nw_s1_coneelec.nss new file mode 100644 index 0000000..a4fa75b --- /dev/null +++ b/_module/nss/nw_s1_coneelec.nss @@ -0,0 +1,78 @@ +//:://///////////////////////////////////////////// +//:: Cone: Lightning +//:: NW_S1_ConeElec +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A cone of damage eminates from the monster. Does + a set amount of damage based upon the creatures HD + and can be halved with a Reflex Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDamage; + int nLoop = nHD / 3; + + float fDelay; + + if(nLoop == 0) + { + nLoop = 1; + } + + //Calculate the damage + for (nLoop; nLoop > 0; nLoop--) + { + nDamage = nDamage + d6(2); + } + location lTargetLocation = GetSpellTargetLocation(); + + effect eLightning = EffectBeam(VFX_BEAM_LIGHTNING, oNPC, BODY_NODE_HAND); + effect eCone; + effect eVis = EffectVisualEffect(VFX_IMP_LIGHTNING_S); + + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + //Get first target in spell area + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_CONE_LIGHTNING)); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_ELECTRICITY); + //Set damage effect + eCone = EffectDamage(nDamage, DAMAGE_TYPE_ELECTRICAL); + if(nDamage > 0) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eLightning,oTarget,0.5)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eCone, oTarget)); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 11.0, lTargetLocation, TRUE); + } +} + + diff --git a/_module/nss/nw_s1_conesonic.nss b/_module/nss/nw_s1_conesonic.nss new file mode 100644 index 0000000..79c1d46 --- /dev/null +++ b/_module/nss/nw_s1_conesonic.nss @@ -0,0 +1,75 @@ +//:://///////////////////////////////////////////// +//:: Cone: Sonic +//:: NW_S1_ConeSonic +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A cone of damage eminated from the monster. Does + a set amount of damage based upon the creatures HD + and can be halved with a Reflex Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +#include "NW_I0_SPELLS" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDamage; + int nLoop = nHD / 3; + + float fDelay; + + if(nLoop == 0) + { + nLoop = 1; + } + + //Calculate the damage + for (nLoop; nLoop > 0; nLoop--) + { + nDamage = nDamage + d6(2); + } + location lTargetLocation = GetSpellTargetLocation(); + + effect eCone; + effect eVis = EffectVisualEffect(VFX_IMP_SONIC); + + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + //Get first target in spell area + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != OBJECT_SELF) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_CONE_SONIC)); + //Determine effect delay + fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20; + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC,DAMAGE_TYPE_SONIC); + //Set damage effect + eCone = EffectDamage(nDamage, DAMAGE_TYPE_SONIC); + if(nDamage > 0) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eCone, oTarget)); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 11.0, lTargetLocation, TRUE); + } +} + diff --git a/_module/nss/nw_s1_dragfear.nss b/_module/nss/nw_s1_dragfear.nss new file mode 100644 index 0000000..f95e397 --- /dev/null +++ b/_module/nss/nw_s1_dragfear.nss @@ -0,0 +1,119 @@ +//:://///////////////////////////////////////////// +//:: Dragon Breath Fear +//:: NW_S1_DragFear +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Calculates the proper DC Save for the + breath weapon based on the HD of the dragon. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 9, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" +void main() +{ + //if (WildMagicOverride()) { return; } + //Declare major variables + int nAge = GetHitDice(OBJECT_SELF); + int nCount; + int nDC; + float fDelay; + object oTarget; + effect eBreath = EffectFrightened(); + effect eFear = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR); + effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eLink = EffectLinkEffects(eBreath, eDur); + eLink = EffectLinkEffects(eLink, eFear); + + //Determine the duration and save DC + if (nAge <= 6) //Wyrmling + { + nDC = 13; + nCount = 1; + } + else if (nAge >= 7 && nAge <= 9) //Very Young + { + nDC = 15; + nCount = 2; + } + else if (nAge >= 10 && nAge <= 12) //Young + { + nDC = 17; + nCount = 3; + } + else if (nAge >= 13 && nAge <= 15) //Juvenile + { + nDC = 19; + nCount = 4; + } + else if (nAge >= 16 && nAge <= 18) //Young Adult + { + nDC = 21; + nCount = 5; + } + else if (nAge >= 19 && nAge <= 21) //Adult + { + nDC = 24; + nCount = 6; + } + else if (nAge >= 22 && nAge <= 24) //Mature Adult + { + nDC = 27; + nCount = 7; + } + else if (nAge >= 25 && nAge <= 27) //Old + { + nDC = 28; + nCount = 8; + } + else if (nAge >= 28 && nAge <= 30) //Very Old + { + nDC = 30; + nCount = 9; + } + else if (nAge >= 31 && nAge <= 33) //Ancient + { + nDC = 32; + nCount = 10; + } + else if (nAge >= 34 && nAge <= 37) //Wyrm + { + nDC = 34; + nCount = 11; + } + else if (nAge > 37) //Great Wyrm + { + nDC = 37; + nCount = 12; + } + PlayDragonBattleCry(); + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 14.0, GetSpellTargetLocation(), TRUE); + //Get first target in spell area + while(GetIsObjectValid(oTarget)) + { + if(oTarget != OBJECT_SELF && !GetIsReactionTypeFriendly(oTarget)) + { + nCount = GetScaledDuration(nCount, oTarget); + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_DRAGON_BREATH_FEAR)); + //Determine the effect delay time + fDelay = GetDistanceBetween(oTarget, OBJECT_SELF)/20; + //Make a saving throw check + if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR, OBJECT_SELF, fDelay)) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nCount))); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 14.0, GetSpellTargetLocation(), TRUE); + } +} + + diff --git a/_module/nss/nw_s1_dragfeara.nss b/_module/nss/nw_s1_dragfeara.nss new file mode 100644 index 0000000..2bb5009 --- /dev/null +++ b/_module/nss/nw_s1_dragfeara.nss @@ -0,0 +1,45 @@ +//:://///////////////////////////////////////////// +//:: Aura of Fear On Enter +//:: NW_S1_DragFearA.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Upon entering the aura of the creature the player + must make a will save or be struck with fear because + of the creatures presence. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 25, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" +void main() +{ + //Declare major variables + object oTarget = GetEnteringObject(); + //if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;} + effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S); + effect eDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR); + effect eDur2 = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eFear = EffectFrightened(); + effect eLink = EffectLinkEffects(eFear, eDur); + eLink = EffectLinkEffects(eLink, eDur2); + + int nHD = GetHitDice(GetAreaOfEffectCreator()); + int nDC = 10 + GetHitDice(GetAreaOfEffectCreator())/3; + int nDuration = GetScaledDuration(nHD, oTarget); + if(GetIsEnemy(oTarget, GetAreaOfEffectCreator())) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), SPELLABILITY_AURA_FEAR)); + //Make a saving throw check + if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } + } +} diff --git a/_module/nss/nw_s1_feroc3.nss b/_module/nss/nw_s1_feroc3.nss new file mode 100644 index 0000000..58a44cb --- /dev/null +++ b/_module/nss/nw_s1_feroc3.nss @@ -0,0 +1,41 @@ +//:://///////////////////////////////////////////// +//:: Ferocity 3 +//:: NW_S1_Feroc3 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + The Dex and Str of the target increases +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Aug 13, 2001 +//::////////////////////////////////////////////// + +void main() +{ +//:: Declare major variables + object oNPC = OBJECT_SELF; + + int nHD = GetHitDice(oNPC); + int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION); //:: Determine the duration by getting the con modifier + int nIncrease = 9; + int nDuration = 1 + nCONMod; + if(nDuration == 0) { nDuration = 1; } + + + effect eDex = EffectAbilityIncrease(ABILITY_DEXTERITY, nIncrease); + effect eStr = EffectAbilityIncrease(ABILITY_STRENGTH, nIncrease); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); + effect eLink = EffectLinkEffects(eStr, eDex); + eLink = EffectLinkEffects(eLink, eDur); + eLink = ExtraordinaryEffect(eLink); //:: Make effect extraordinary + + //effect eVis = EffectVisualEffect(VFX_IMP_IMPROVE_ABILITY_SCORE); + SignalEvent(oNPC, EventSpellCastAt(oNPC, SPELLABILITY_FEROCITY_3, FALSE)); + if (nCONMod > 0) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oNPC, RoundsToSeconds(nDuration)); + //ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, OBJECT_SELF) ; + } +} diff --git a/_module/nss/nw_s1_gazechaos.nss b/_module/nss/nw_s1_gazechaos.nss new file mode 100644 index 0000000..950ce62 --- /dev/null +++ b/_module/nss/nw_s1_gazechaos.nss @@ -0,0 +1,69 @@ +//:://///////////////////////////////////////////// +//:: Gaze: Destroy Law +//:: NW_S1_GazeChaos +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Cone shape that affects all within the AoE if they + fail a Will Save and are of Lawful alignment. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 13, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "x0_i0_match" + +void main() +{ +//-------------------------------------------------------------------------- +// Make sure we are not blind +//-------------------------------------------------------------------------- + if (GetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) + { + FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); + return; + } + + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + + location lTargetLocation = GetSpellTargetLocation(); + + effect eGaze = EffectDeath(); + effect eVis = EffectVisualEffect(VFX_IMP_DEATH); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + if(GetAlignmentLawChaos(oTarget) == ALIGNMENT_LAWFUL) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_DESTROY_LAW)); + //Determine effect delay + float fDelay = GetDistanceBetween(oNPC, oTarget)/20; + if(!/*WillSave*/PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_DEATH, oNPC, fDelay)) + { + //Apply the VFX impact and effects + //DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eGaze, oTarget)); + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + } +} + diff --git a/_module/nss/nw_s1_gazecharm.nss b/_module/nss/nw_s1_gazecharm.nss new file mode 100644 index 0000000..e4a0622 --- /dev/null +++ b/_module/nss/nw_s1_gazecharm.nss @@ -0,0 +1,76 @@ +//:://///////////////////////////////////////////// +//:: Gaze: Charm +//:: NW_S1_GazeCharm +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Cone shape that affects all within the AoE if they + fail a Will Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 9, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "x0_i0_match" + +void main() +{ +//-------------------------------------------------------------------------- +// Make sure we are not blind +//-------------------------------------------------------------------------- + if (GetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) + { + FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); + return; + } + + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDuration = 1 + (nHD / 3); + if(nDuration == 0) { nDuration = 1; } + + location lTargetLocation = GetSpellTargetLocation(); + + effect eGaze = EffectCharmed(); + + effect eVis = EffectVisualEffect(VFX_IMP_CHARM); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eVisDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_NEGATIVE); + effect eLink = EffectLinkEffects(eDur, eVisDur); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != OBJECT_SELF) + { + nDuration = GetScaledDuration(nDuration, oTarget); + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_CHARM)); + //Determine effect delay + float fDelay = GetDistanceBetween(oNPC, oTarget)/20; + if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oNPC, fDelay)) + { + eGaze = GetScaledEffect(eGaze, oTarget); + eLink = EffectLinkEffects(eLink, eGaze); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + } +} + + diff --git a/_module/nss/nw_s1_gazeconfu.nss b/_module/nss/nw_s1_gazeconfu.nss new file mode 100644 index 0000000..4add32f --- /dev/null +++ b/_module/nss/nw_s1_gazeconfu.nss @@ -0,0 +1,77 @@ +//:://///////////////////////////////////////////// +//:: Gaze: Confusion +//:: NW_S1_GazeConfu +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Cone shape that affects all within the AoE if they + fail a Will Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 9, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "x0_i0_match" + +void main() +{ +//-------------------------------------------------------------------------- +// Make sure we are not blind +//-------------------------------------------------------------------------- + if (GetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) + { + FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); + return; + } + + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDuration = 1 + (nHD / 3); + if(nDuration == 0) { nDuration = 1; } + + location lTargetLocation = GetSpellTargetLocation(); + + effect eGaze = EffectConfused(); + effect eVis = EffectVisualEffect(VFX_IMP_CONFUSION_S); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eVisDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); + effect eLink = EffectLinkEffects(eDur, eVisDur); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + if(oTarget != oNPC) + { + nDuration = GetScaledDuration(nDuration , oTarget); + //Determine effect delay + float fDelay = GetDistanceBetween(oNPC, oTarget)/20; + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_CONFUSION)); + if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oNPC, fDelay)) + { + eGaze = GetScaledEffect(eGaze, oTarget); + eLink = EffectLinkEffects(eLink, eGaze); + + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + } +} \ No newline at end of file diff --git a/_module/nss/nw_s1_gazedaze.nss b/_module/nss/nw_s1_gazedaze.nss new file mode 100644 index 0000000..f0a8c2d --- /dev/null +++ b/_module/nss/nw_s1_gazedaze.nss @@ -0,0 +1,74 @@ +//:://///////////////////////////////////////////// +//:: Gaze: Daze +//:: NW_S1_GazeDaze +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Cone shape that affects all within the AoE if they + fail a Will Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "x0_i0_match" + +void main() +{ +//-------------------------------------------------------------------------- +// Make sure we are not blind +//-------------------------------------------------------------------------- + if (GetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) + { + FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); + return; + } + + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDuration = 1 + (nHD / 3); + if(nDuration == 0) { nDuration = 1; } + + location lTargetLocation = GetSpellTargetLocation(); + + effect eGaze = EffectDazed(); + effect eVis = EffectVisualEffect(VFX_IMP_DAZED_S); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eVisDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); + effect eLink = EffectLinkEffects(eGaze, eVisDur); + eLink = EffectLinkEffects(eLink, eDur); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + nDuration = GetScaledDuration(nDuration , oTarget); + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_DAZE)); + + //Determine effect delay + float fDelay = GetDistanceBetween(oNPC, oTarget)/20; + if(!/*WillSave*/PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oNPC, fDelay)) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + } +} + diff --git a/_module/nss/nw_s1_gazedeath.nss b/_module/nss/nw_s1_gazedeath.nss new file mode 100644 index 0000000..635ee53 --- /dev/null +++ b/_module/nss/nw_s1_gazedeath.nss @@ -0,0 +1,66 @@ +//:://///////////////////////////////////////////// +//:: Gaze: Death +//:: NW_S1_GazeDeath +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Cone shape that affects all within the AoE if they + fail a Will Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 9, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "x0_i0_match" + +void main() +{ +//-------------------------------------------------------------------------- +// Make sure we are not blind +//-------------------------------------------------------------------------- + if (GetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) + { + FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); + return; + } + + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + + location lTargetLocation = GetSpellTargetLocation(); + + effect eGaze = EffectDeath(); + effect eVis = EffectVisualEffect(VFX_IMP_DEATH); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) || oTarget != oNPC) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_DEATH)); + //Determine effect delay + float fDelay = GetDistanceBetween(oNPC, oTarget)/20; + if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_DEATH, oNPC, fDelay)) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eGaze, oTarget)); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + } +} + diff --git a/_module/nss/nw_s1_gazedomn.nss b/_module/nss/nw_s1_gazedomn.nss new file mode 100644 index 0000000..56e56e0 --- /dev/null +++ b/_module/nss/nw_s1_gazedomn.nss @@ -0,0 +1,78 @@ +//:://///////////////////////////////////////////// +//:: Gaze: Dominate +//:: NW_S1_GazeDomn +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Cone shape that affects all within the AoE if they + fail a Will Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 9, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "x0_i0_match" + +void main() +{ +//-------------------------------------------------------------------------- +// Make sure we are not blind +//-------------------------------------------------------------------------- + if (GetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) + { + FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); + return; + } + + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDuration = 1 + (nHD / 3); + if(nDuration == 0) { nDuration = 1; } + + location lTargetLocation = GetSpellTargetLocation(); + + effect eGaze = EffectDominated(); + effect eVis = EffectVisualEffect(VFX_IMP_DOMINATE_S); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eVisDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DOMINATED); + effect eLink = EffectLinkEffects(eDur, eVisDur); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + nDuration = GetScaledDuration(nDuration , oTarget); + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_DOMINATE)); + //Determine effect delay + float fDelay = GetDistanceBetween(oNPC, oTarget)/20; + if(GetIsEnemy(oTarget)) + { + if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oNPC, fDelay)) + { + eGaze = GetScaledEffect(eGaze, oTarget); + eLink = EffectLinkEffects(eLink, eGaze); + + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + } +} + diff --git a/_module/nss/nw_s1_gazedoom.nss b/_module/nss/nw_s1_gazedoom.nss new file mode 100644 index 0000000..cb359b5 --- /dev/null +++ b/_module/nss/nw_s1_gazedoom.nss @@ -0,0 +1,74 @@ +//:://///////////////////////////////////////////// +//:: Gaze of Doom +//:: NW_S1_GazeDoom.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + If the target fails a save they recieve a -2 + penalty to all saves, attack rolls, damage and + skill checks for the duration of the spell. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 22, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "x0_i0_match" + +void main() +{ +//-------------------------------------------------------------------------- +// Make sure we are not blind +//-------------------------------------------------------------------------- + if (GetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) + { + FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); + return; + } + + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDuration = 1 + (nHD / 3); + if(nDuration == 0) { nDuration = 1; } + + location lTargetLocation = GetSpellTargetLocation(); + + effect eVis = EffectVisualEffect(VFX_IMP_DOOM); + effect eSaves = EffectSavingThrowDecrease(SAVING_THROW_ALL, 2); + effect eAttack = EffectAttackDecrease(2); + effect eDamage = EffectDamageDecrease(2); + effect eSkill = EffectSkillDecrease(SKILL_ALL_SKILLS, 2); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eLink = EffectLinkEffects(eAttack, eDamage); + eLink = EffectLinkEffects(eLink, eSaves); + eLink = EffectLinkEffects(eLink, eSkill); + eLink = EffectLinkEffects(eLink, eDur); + + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, GetSpellTargetLocation()); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + if(oTarget != oNPC) + { + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_DOOM)); + //Spell Resistance and Saving throw + if (!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC)) + { + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink , oTarget, RoundsToSeconds(nDuration)); + } + } + } + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, GetSpellTargetLocation()); + } +} diff --git a/_module/nss/nw_s1_gazeevil.nss b/_module/nss/nw_s1_gazeevil.nss new file mode 100644 index 0000000..eb2a269 --- /dev/null +++ b/_module/nss/nw_s1_gazeevil.nss @@ -0,0 +1,70 @@ +//:://///////////////////////////////////////////// +//:: Gaze: Deatroy Good +//:: NW_S1_GazeEvil +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Cone shape that affects all within the AoE if they + fail a Will Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 13, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "x0_i0_match" + +void main() +{ +//-------------------------------------------------------------------------- +// Make sure we are not blind +//-------------------------------------------------------------------------- + if (GetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) + { + FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); + return; + } + + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDuration = 1 + (nHD / 3); + + location lTargetLocation = GetSpellTargetLocation(); + + effect eGaze = EffectDeath(); + effect eVis = EffectVisualEffect(VFX_IMP_DEATH); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + if(GetAlignmentGoodEvil(oTarget) == ALIGNMENT_GOOD) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_DEATH)); + //Determine effect delay + float fDelay = GetDistanceBetween(oNPC, oTarget)/20; + if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_DEATH, oNPC, fDelay)) + { + //Apply the VFX impact and effects + //DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eGaze, oTarget)); + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + } +} + diff --git a/_module/nss/nw_s1_gazefear.nss b/_module/nss/nw_s1_gazefear.nss new file mode 100644 index 0000000..333d85c --- /dev/null +++ b/_module/nss/nw_s1_gazefear.nss @@ -0,0 +1,74 @@ +//:://///////////////////////////////////////////// +//:: Gaze: Fear +//:: NW_S1_GazeFear +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Cone shape that affects all within the AoE if they + fail a Will Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 9, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "x0_i0_match" + +void main() +{ +//-------------------------------------------------------------------------- +// Make sure we are not blind +//-------------------------------------------------------------------------- + if (GetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) + { + FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); + return; + } + + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDuration = 1 + (nHD / 3); + if(nDuration == 0) { nDuration = 1; } + nDuration = GetScaledDuration(nDuration , oTarget); + + location lTargetLocation = GetSpellTargetLocation(); + + effect eGaze = EffectFrightened(); + effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eVisDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR); + effect eLink = EffectLinkEffects(eGaze, eVisDur); + eLink = EffectLinkEffects(eLink, eDur); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + while(GetIsObjectValid(oTarget)) + { + nDuration = GetScaledDuration(nDuration , oTarget); + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_FEAR)); + //Determine effect delay + float fDelay = GetDistanceBetween(oNPC, oTarget)/20; + if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR, oNPC, fDelay)) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + } +} + diff --git a/_module/nss/nw_s1_gazegood.nss b/_module/nss/nw_s1_gazegood.nss new file mode 100644 index 0000000..6ce014d --- /dev/null +++ b/_module/nss/nw_s1_gazegood.nss @@ -0,0 +1,70 @@ +//:://///////////////////////////////////////////// +//:: Gaze: Deatroy Evil +//:: NW_S1_GazeGood +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Cone shape that affects all within the AoE if they + fail a Will Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 13, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "x0_i0_match" + +void main() +{ +//-------------------------------------------------------------------------- +// Make sure we are not blind +//-------------------------------------------------------------------------- + if (GetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) + { + FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); + return; + } + + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDuration = 1 + (nHD / 3); + + location lTargetLocation = GetSpellTargetLocation(); + + effect eGaze = EffectDeath(); + effect eVis = EffectVisualEffect(VFX_IMP_DEATH); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + if(GetAlignmentGoodEvil(oTarget) == ALIGNMENT_EVIL) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_DEATH)); + //Determine effect delay + float fDelay = GetDistanceBetween(oNPC, oTarget)/20; + if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_DEATH, oNPC, fDelay)) + { + //Apply the VFX impact and effects + //DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eGaze, oTarget)); + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + } +} + diff --git a/_module/nss/nw_s1_gazelaw.nss b/_module/nss/nw_s1_gazelaw.nss new file mode 100644 index 0000000..14a9401 --- /dev/null +++ b/_module/nss/nw_s1_gazelaw.nss @@ -0,0 +1,71 @@ +//:://///////////////////////////////////////////// +//:: Gaze: Deatroy Chaos +//:: NW_S1_GazeLaw +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Cone shape that affects all within the AoE if they + fail a Will Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 13, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "x0_i0_match" + +void main() +{ +//-------------------------------------------------------------------------- +// Make sure we are not blind +//-------------------------------------------------------------------------- + if (GetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) + { + FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); + return; + } + + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDuration = 1 + (nHD / 3); + if(nDuration == 0) { nDuration = 1; } + + location lTargetLocation = GetSpellTargetLocation(); + + effect eGaze = EffectDeath(); + effect eVis = EffectVisualEffect(VFX_IMP_DEATH); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + if(GetAlignmentLawChaos(oTarget) == ALIGNMENT_CHAOTIC) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_DESTROY_LAW)); + //Determine effect delay + float fDelay = GetDistanceBetween(oNPC, oTarget)/20; + if(!/*WillSave*/PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_DEATH, oNPC, fDelay)) + { + //Apply the VFX impact and effects + //DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eGaze, oTarget)); + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + } +} + diff --git a/_module/nss/nw_s1_gazestun.nss b/_module/nss/nw_s1_gazestun.nss new file mode 100644 index 0000000..8c44399 --- /dev/null +++ b/_module/nss/nw_s1_gazestun.nss @@ -0,0 +1,73 @@ +//:://///////////////////////////////////////////// +//:: Gaze: Stun +//:: NW_S1_GazeStun +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Cone shape that affects all within the AoE if they + fail a Will Save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 9, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "x0_i0_match" + +void main() +{ +//-------------------------------------------------------------------------- +// Make sure we are not blind +//-------------------------------------------------------------------------- + if (GetHasEffect(EFFECT_TYPE_BLINDNESS, OBJECT_SELF)) + { + FloatingTextStrRefOnCreature(84530, OBJECT_SELF, FALSE); + return; + } + + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDuration = 1 + (nHD / 3); + + location lTargetLocation = GetSpellTargetLocation(); + + effect eGaze = EffectStunned(); + effect eVis = EffectVisualEffect(VFX_IMP_STUN); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eVisDur = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); + effect eLink = EffectLinkEffects(eDur, eVisDur); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + nDuration = GetScaledDuration(nDuration , oTarget); + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_GAZE_STUNNED)); + //Determine effect delay + float fDelay = GetDistanceBetween(oNPC, oTarget)/20; + if(!/*WillSave*/PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oNPC, fDelay)) + { + eGaze = GetScaledEffect(eGaze, oTarget); + eLink = EffectLinkEffects(eLink, eGaze); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + } +} + diff --git a/_module/nss/nw_s1_golemgas.nss b/_module/nss/nw_s1_golemgas.nss new file mode 100644 index 0000000..6fb1495 --- /dev/null +++ b/_module/nss/nw_s1_golemgas.nss @@ -0,0 +1,41 @@ +//:://///////////////////////////////////////////// +//:: Golem Breath +//:: NW_S1_GolemGas +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Iron Golem spits out a cone of poison. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 22, 2001 +//::////////////////////////////////////////////// + +//#include "wm_include" +void main() +{ + //if (WildMagicOverride()) { return; } + //Declare major variables + location lTargetLocation = GetSpellTargetLocation(); + object oTarget; + effect eCone = EffectPoison(POISON_IRON_GOLEM); + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != OBJECT_SELF) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_GOLEM_BREATH_GAS)); + //Determine effect delay + float fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20; + //Apply poison effect + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eCone, oTarget)); + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 10.0, lTargetLocation, TRUE); + } +} + + + diff --git a/_module/nss/nw_s1_hndbreath.nss b/_module/nss/nw_s1_hndbreath.nss new file mode 100644 index 0000000..e142797 --- /dev/null +++ b/_module/nss/nw_s1_hndbreath.nss @@ -0,0 +1,66 @@ +//:://///////////////////////////////////////////// +//:: Hell Hound Fire Breath +//:: NW_S1_HndBreath +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A cone of fire eminates from the hound. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC); + int nDC = 10 +nCONMod+ (nHD/2); + int nDamage = d6(2); + + float fDelay; + + location lTargetLocation = GetSpellTargetLocation(); + + effect eCone; + effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPELLCONE, 11.0, lTargetLocation, TRUE); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_HELL_HOUND_FIREBREATH)); + + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_FIRE); + + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + + //Set damage effect + eCone = EffectDamage(nDamage, DAMAGE_TYPE_FIRE); + if(nDamage > 0) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eCone, oTarget)); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPELLCONE, 11.0, lTargetLocation, TRUE); + } +} + + + diff --git a/_module/nss/nw_s1_howlconf.nss b/_module/nss/nw_s1_howlconf.nss new file mode 100644 index 0000000..f9d770e --- /dev/null +++ b/_module/nss/nw_s1_howlconf.nss @@ -0,0 +1,67 @@ +//:://///////////////////////////////////////////// +//:: Howl: Confuse +//:: NW_S1_HowlConf +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A howl emanates from the creature which affects + all within 20ft unless they make a save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/4); + int nDuration = 1 + (nHD/4); + if(nDuration == 0) { nDuration = 1; } + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_CONFUSION_S); + effect eHowl = EffectConfused(); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eDur2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); + effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_MIND); + effect eLink = EffectLinkEffects(eHowl, eDur); + eLink = EffectLinkEffects(eLink, eDur2); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && !GetIsFriend(oTarget) && oTarget != oNPC) + { + nDuration = GetScaledDuration(nDuration , oTarget); + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_HOWL_CONFUSE)); + fDelay = GetDistanceToObject(oTarget)/10; + //Make a saving throw check + if(!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oNPC, fDelay)) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + } +} + + diff --git a/_module/nss/nw_s1_howldaze.nss b/_module/nss/nw_s1_howldaze.nss new file mode 100644 index 0000000..bd8e20c --- /dev/null +++ b/_module/nss/nw_s1_howldaze.nss @@ -0,0 +1,65 @@ +//:://///////////////////////////////////////////// +//:: Howl: Daze +//:: NW_S1_HowlDaze +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A howl emanates from the creature which affects + all within 10ft unless they make a save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/4); + int nDuration = 1 + (nHD/4); + if(nDuration == 0) { nDuration = 1; } + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_DAZED_S); + effect eHowl = EffectDazed(); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eDur2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); + effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_MIND); + effect eLink = EffectLinkEffects(eHowl, eDur); + eLink = EffectLinkEffects(eLink, eDur2); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && !GetIsFriend(oTarget) && oTarget != oNPC) + { + nDuration = GetScaledDuration(nDuration , oTarget); + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_HOWL_DAZE)); + fDelay = GetDistanceToObject(oTarget)/10; + //Make a saving throw check + if(!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS, oNPC, fDelay)) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + } +} \ No newline at end of file diff --git a/_module/nss/nw_s1_howldeath.nss b/_module/nss/nw_s1_howldeath.nss new file mode 100644 index 0000000..5730647 --- /dev/null +++ b/_module/nss/nw_s1_howldeath.nss @@ -0,0 +1,59 @@ +//:://///////////////////////////////////////////// +//:: Howl: Death +//:: NW_S1_HowlDeath +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A howl emanates from the creature which affects + all within 10ft unless they make a save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/4); + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_DEATH); + effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_ODD); + effect eHowl = EffectDeath(); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && !GetIsFriend(oTarget) && oTarget != oNPC) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_HOWL_DEATH)); + fDelay = GetDistanceToObject(oTarget)/10; + //Make a saving throw check + if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_DEATH, oNPC, fDelay)) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); + //ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + } +} + diff --git a/_module/nss/nw_s1_howlfear.nss b/_module/nss/nw_s1_howlfear.nss new file mode 100644 index 0000000..13dcfaf --- /dev/null +++ b/_module/nss/nw_s1_howlfear.nss @@ -0,0 +1,68 @@ +//:://///////////////////////////////////////////// +//:: Howl: Fear +//:: NW_S1_HowlFear +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A howl emanates from the creature which affects + all within 10ft unless they make a save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/4); + int nDuration = 1 + (nHD/4); + if(nDuration == 0) { nDuration = 1; } + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S); + effect eHowl = EffectFrightened(); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eDur2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR); + effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_MIND); + effect eLink = EffectLinkEffects(eHowl, eDur); + eLink = EffectLinkEffects(eLink, eDur2); + + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && !GetIsFriend(oTarget) && oTarget != oNPC) + { + fDelay = GetDistanceToObject(oTarget)/10; + nDuration = GetScaledDuration(nDuration , oTarget); + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_HOWL_FEAR)); + + //Make a saving throw check + if(!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR)) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + } +} + diff --git a/_module/nss/nw_s1_howlparal.nss b/_module/nss/nw_s1_howlparal.nss new file mode 100644 index 0000000..b0ecd43 --- /dev/null +++ b/_module/nss/nw_s1_howlparal.nss @@ -0,0 +1,65 @@ +//:://///////////////////////////////////////////// +//:: Howl: Paralysis +//:: NW_S1_HowlParal +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A howl emanates from the creature which affects + all within 10ft unless they make a save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/4); + int nDuration = 1 + (nHD/4); + if(nDuration == 0) { nDuration = 1; } + + float fDelay; + + effect eHowl = EffectParalyze(); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eDur2 = EffectVisualEffect(VFX_DUR_PARALYZE_HOLD); + effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_ODD); + effect eLink = EffectLinkEffects(eHowl, eDur); + eLink = EffectLinkEffects(eLink, eDur2); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && !GetIsFriend(oTarget) && oTarget != oNPC) + { + fDelay = GetDistanceToObject(oTarget)/10; + nDuration = GetScaledDuration(nDuration , oTarget); + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_HOWL_PARALYSIS)); + + //Make a saving throw check + if(!PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_NONE, oNPC, fDelay)) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + } +} + diff --git a/_module/nss/nw_s1_howlsonic.nss b/_module/nss/nw_s1_howlsonic.nss new file mode 100644 index 0000000..4de9768 --- /dev/null +++ b/_module/nss/nw_s1_howlsonic.nss @@ -0,0 +1,65 @@ +//:://///////////////////////////////////////////// +//:: Howl: Sonic +//:: NW_S1_HowlSonic +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A howl emanates from the creature which affects + all within 10ft unless they make a save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/4); + int nDamage; + int nSonic = nHD/4; + if(nSonic == 0) { nSonic = 1; } + + effect eVis = EffectVisualEffect(VFX_IMP_SONIC); + effect eHowl; + effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_WAR_CRY); + + float fDelay; + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsFriend(oTarget) && oTarget != oNPC) + { + fDelay = GetDistanceToObject(oTarget)/20; + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_HOWL_SONIC)); + nDamage = d6(nSonic); + //Make a saving throw check + if(PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_SONIC, oNPC, fDelay)) + { + nDamage = nDamage / 2; + } + //Set damage effect + eHowl = EffectDamage(nDamage, DAMAGE_TYPE_SONIC); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + } +} \ No newline at end of file diff --git a/_module/nss/nw_s1_howlstun.nss b/_module/nss/nw_s1_howlstun.nss new file mode 100644 index 0000000..962d9b9 --- /dev/null +++ b/_module/nss/nw_s1_howlstun.nss @@ -0,0 +1,66 @@ +//:://///////////////////////////////////////////// +//:: Howl: Stun +//:: NW_S1_HowlStun +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A howl emanates from the creature which affects + all within 10ft unless they make a save. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +//#include "wm_include" +#include "NW_I0_SPELLS" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/4); + int nDuration = 1 + (nHD/4); + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_STUN); + effect eHowl = EffectStunned(); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eDur2 = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); + effect eImpact = EffectVisualEffect(VFX_FNF_HOWL_MIND); + effect eLink = EffectLinkEffects(eHowl, eDur); + eLink = EffectLinkEffects(eLink, eDur2); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && !GetIsFriend(oTarget) && oTarget != oNPC) + { + fDelay = GetDistanceToObject(oTarget)/10; + nDuration = GetScaledDuration(nDuration , oTarget); + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_HOWL_STUN)); + + //Make a saving throw check + if(!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_MIND_SPELLS)) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration))); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + } +} + diff --git a/_module/nss/nw_s1_krenscare.nss b/_module/nss/nw_s1_krenscare.nss new file mode 100644 index 0000000..7909916 --- /dev/null +++ b/_module/nss/nw_s1_krenscare.nss @@ -0,0 +1,61 @@ +//:://///////////////////////////////////////////// +//:: Krenshar Fear Stare +//:: NW_S1_KrenScare +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Causes those in the gaze to be struck with fear +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Jan 8, 2002 +//::////////////////////////////////////////////// +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nMetaMagic = PRCGetMetaMagicFeat(); + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_FEAR_S); + effect eFear = EffectFrightened(); + effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_FEAR); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + //Link the fear and mind effects + effect eLink = EffectLinkEffects(eFear, eMind); + eLink = EffectLinkEffects(eLink, eDur); + + + //Get first target in the spell cone + oTarget = GetFirstObjectInShape(SHAPE_CONE, 10.0, GetSpellTargetLocation(), TRUE); + while(GetIsObjectValid(oTarget)) + { + //Make faction check + if(GetIsEnemy(oTarget)) + { + fDelay = GetDistanceToObject(oTarget)/20; + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_KRENSHAR_SCARE)); + //Make a will save + if(!/*Will Save*/ PRCMySavingThrow(SAVING_THROW_WILL, oTarget, nDC, SAVING_THROW_TYPE_FEAR)) + { + //Apply the linked effects and the VFX impact + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(3))); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + //Get next target in the spell cone + oTarget = GetNextObjectInShape(SHAPE_CONE, 10.0, GetSpellTargetLocation(), TRUE); + } +} diff --git a/_module/nss/nw_s1_mephsalt.nss b/_module/nss/nw_s1_mephsalt.nss new file mode 100644 index 0000000..03b0b97 --- /dev/null +++ b/_module/nss/nw_s1_mephsalt.nss @@ -0,0 +1,63 @@ +//:://///////////////////////////////////////////// +//:: Salt Mephit Breath +//:: NW_S1_MephSalt +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Salt Mephit shoots out a bolt of corrosive material + that causes 1d4 damage and reduces AC and Attack by 2 + + This should be a cone - Jaysyn +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC); + int nDC = 10 +nCONMod+ (nHD/2); + int nDamage = d4(); + + effect eVis = EffectVisualEffect(VFX_IMP_ACID_S); + effect eBolt, eAttack, eAC; + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_ACID); + + //Make a ranged touch attack + int nTouch = TouchAttackRanged(oTarget); + if(nDamage == 0) {nTouch = 0;} + if(nTouch > 0) + { + if(nTouch == 2) + { + nDamage *= 2; + } + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_MEPHIT_SALT_BREATH)); + + //Set damage, AC mod and attack mod effects + eBolt = EffectDamage(nDamage, DAMAGE_TYPE_ACID); + eAC = EffectACDecrease(2); + eAttack = EffectAttackDecrease(2); + effect eLink = EffectLinkEffects(eAttack, eAC); + eLink = EffectLinkEffects(eLink, eDur); + + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(3)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } +} diff --git a/_module/nss/nw_s1_mephsteam.nss b/_module/nss/nw_s1_mephsteam.nss new file mode 100644 index 0000000..9b46d89 --- /dev/null +++ b/_module/nss/nw_s1_mephsteam.nss @@ -0,0 +1,67 @@ +//:://///////////////////////////////////////////// +//:: Steam Mephit Breath +//:: NW_S1_MephSteam +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Steam Mephit shoots out a bolt of steam + that causes 1d4 damage and reduces AC by 4 + and Attack by 2 + + This should be a cone - Jaysyn +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 11, 2001 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC); + int nDC = 10 +nCONMod+ (nHD/2); + int nDamage = d4(); + + + effect eVis = EffectVisualEffect(VFX_IMP_ACID_S); + effect eBolt, eAttack, eAC; + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + + + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_FIRE); + + //Make a ranged touch attack + int nTouch = TouchAttackRanged(oTarget); + if(nDamage == 0) {nTouch = 0;} + + if(nTouch > 0) + { + if(nTouch == 2) + { + nDamage *= 2; + } + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_MEPHIT_STEAM_BREATH)); + + //Set damage, AC mod and attack mod effects + eBolt = EffectDamage(nDamage, DAMAGE_TYPE_FIRE); + eAC = EffectACDecrease(4); + eAttack = EffectAttackDecrease(2); + effect eLink = EffectLinkEffects(eAC, eAttack); + eLink = EffectLinkEffects(eLink, eDur); + + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(3)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eBolt, oTarget); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget); + } +} diff --git a/_module/nss/nw_s1_mumundead.nss b/_module/nss/nw_s1_mumundead.nss new file mode 100644 index 0000000..f11db57 --- /dev/null +++ b/_module/nss/nw_s1_mumundead.nss @@ -0,0 +1,53 @@ +//:://///////////////////////////////////////////// +//:: Bolster Undead +//:: NW_S1_MumUndead +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + This spell increases the Turn Resistance of + all undead around the caster by an amount + scaled with HD. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 22, 2002 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nScaling = nHD / 4; + + if(nScaling == 0) {nScaling = 1;} + + float fDelay; + + effect eTurn = EffectTurnResistanceIncrease(nScaling); + effect eVis = EffectVisualEffect(VFX_IMP_HEAD_EVIL); + effect eImpact = EffectVisualEffect(VFX_FNF_LOS_EVIL_30); + + ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, GetLocation(oNPC)); + + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(GetIsFriend(oTarget)) + { + fDelay = GetRandomDelay(); + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_MUMMY_BOLSTER_UNDEAD, FALSE)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eTurn, oTarget, RoundsToSeconds(10))); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_COLOSSAL, GetLocation(oNPC)); + } +} diff --git a/_module/nss/nw_s1_pulschrdr.nss b/_module/nss/nw_s1_pulschrdr.nss new file mode 100644 index 0000000..b55902c --- /dev/null +++ b/_module/nss/nw_s1_pulschrdr.nss @@ -0,0 +1,73 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Charisma Drain +//:: NW_S1_PulsDeath +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of energy emanates from the creature which affects + all within 10ft. Damage can be reduced by half for all + damaging variants. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + + int nDamage = nHD/5; + + if (nDamage == 0) {nDamage = 1;} + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eHowl; + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(oTarget != oNPC) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_ABILITY_DRAIN_CHARISMA)); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + //Make a saving throw check + if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, oNPC, fDelay)) + { + //Set the Ability mod and change to supernatural effect + eHowl = EffectAbilityDecrease(ABILITY_CHARISMA, nDamage); + eHowl = SupernaturalEffect(eHowl); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + } + //Get first target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + } +} + + diff --git a/_module/nss/nw_s1_pulscold.nss b/_module/nss/nw_s1_pulscold.nss new file mode 100644 index 0000000..c5ff7d2 --- /dev/null +++ b/_module/nss/nw_s1_pulscold.nss @@ -0,0 +1,68 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Cold +//:: NW_S1_PulsCold +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of energy emanates from the creature which affects + all within 10ft. Damage can be reduced by half for all + damaging variants. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDamage = d6(nHD); + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_FROST_S); + effect eHowl; + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_COLD); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(oTarget != oNPC) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_COLD)); + + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_COLD); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + eHowl = EffectDamage(nDamage, DAMAGE_TYPE_COLD); + if(nDamage > 0) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + } +} + + diff --git a/_module/nss/nw_s1_pulscondr.nss b/_module/nss/nw_s1_pulscondr.nss new file mode 100644 index 0000000..bfdbfcf --- /dev/null +++ b/_module/nss/nw_s1_pulscondr.nss @@ -0,0 +1,71 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Constitution Drain +//:: NW_S1_PulsDeath +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of energy emanates from the creature which affects + all within 10ft. Damage can be reduced by half for all + damaging variants. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + + int nDamage = nHD/5; + + if (nDamage == 0) {nDamage = 1;} + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eHowl; + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(oTarget != oNPC) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_ABILITY_DRAIN_CONSTITUTION)); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + //Make a saving throw check + if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, oNPC, fDelay)) + { + //Set the Ability mod and change to supernatural effect + eHowl = EffectAbilityDecrease(ABILITY_CONSTITUTION, nDamage); + eHowl = SupernaturalEffect(eHowl); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + } + //Get first target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + } +} + diff --git a/_module/nss/nw_s1_pulsdeath.nss b/_module/nss/nw_s1_pulsdeath.nss new file mode 100644 index 0000000..7c949d1 --- /dev/null +++ b/_module/nss/nw_s1_pulsdeath.nss @@ -0,0 +1,68 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Death +//:: NW_S1_PulsDeath +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of energy emanates from the creature which affects + all within 10ft. Damage can be reduced by half for all + damaging variants. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + + int nDamage = nHD/5; + + if (nDamage == 0) {nDamage = 1;} + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_DEATH); + effect eHowl = EffectDeath(); + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + if(oTarget != OBJECT_SELF) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_DEATH)); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_DEATH, oNPC, fDelay)) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); + //DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + } +} + + diff --git a/_module/nss/nw_s1_pulsdexdr.nss b/_module/nss/nw_s1_pulsdexdr.nss new file mode 100644 index 0000000..d29872a --- /dev/null +++ b/_module/nss/nw_s1_pulsdexdr.nss @@ -0,0 +1,70 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Dexterity Drain +//:: NW_S1_PulsDeath +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of energy emanates from the creature which affects + all within 10ft. Damage can be reduced by half for all + damaging variants. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + + int nDamage = nHD/5; + + if (nDamage == 0) {nDamage = 1;} + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eHowl; + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(oTarget != oNPC) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_ABILITY_DRAIN_DEXTERITY)); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + //Make a saving throw check + if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, oNPC, fDelay)) + { + //Set the Ability mod and change to supernatural effect + eHowl = EffectAbilityDecrease(ABILITY_DEXTERITY, nDamage); + eHowl = SupernaturalEffect(eHowl); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + } + //Get first target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + } +} + diff --git a/_module/nss/nw_s1_pulsdis.nss b/_module/nss/nw_s1_pulsdis.nss new file mode 100644 index 0000000..f81568c --- /dev/null +++ b/_module/nss/nw_s1_pulsdis.nss @@ -0,0 +1,85 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Disease +//:: NW_S1_PulsDis +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of disease spreads out from the creature + and infects all those within 10ft +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Aug 14, 2000 +//::////////////////////////////////////////////// +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nRacial = MyPRCGetRacialType(oNPC); + int nHD = GetHitDice(oNPC); + int nDamage = d6(nHD); + int nDisease; + + float fDelay; + + effect eDisease; + effect ePulse = EffectVisualEffect(266); + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NATURE); + + ApplyEffectAtLocation(DURATION_TYPE_INSTANT, ePulse, GetLocation(oNPC)); + + //Determine the disease type based on the Racial Type + switch (nRacial) + { + case RACIAL_TYPE_VERMIN: + nDisease = DISEASE_VERMIN_MADNESS; + break; + case RACIAL_TYPE_UNDEAD: + nDisease = DISEASE_FILTH_FEVER; + break; + case RACIAL_TYPE_OUTSIDER: + nDisease = DISEASE_DEMON_FEVER; + break; + case RACIAL_TYPE_MAGICAL_BEAST: + nDisease = DISEASE_SOLDIER_SHAKES; + break; + case RACIAL_TYPE_ABERRATION: + nDisease = DISEASE_BLINDING_SICKNESS; + break; + default: + nDisease = DISEASE_MINDFIRE; + break; + } + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(oTarget != oNPC) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_PULSE_DISEASE)); + //Determine effect delay + fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20; + eDisease = EffectDisease(nDisease); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDisease, oTarget)); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + } +} + + diff --git a/_module/nss/nw_s1_pulselec.nss b/_module/nss/nw_s1_pulselec.nss new file mode 100644 index 0000000..2f85614 --- /dev/null +++ b/_module/nss/nw_s1_pulselec.nss @@ -0,0 +1,68 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Lightning +//:: NW_S0_CallLghtn.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + All creatures within 10ft of the creature take + 1d6 per HD up to 10d6 +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 22, 2001 +//::////////////////////////////////////////////// +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDamage; + + effect eVis = EffectVisualEffect(VFX_IMP_LIGHTNING_S); + effect eLightning = EffectBeam(VFX_BEAM_LIGHTNING, oNPC, BODY_NODE_CHEST); + effect eHowl = EffectVisualEffect(VFX_IMP_PULSE_COLD); + + DelayCommand(0.5, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eHowl, GetLocation(oNPC))); + + float fDelay; + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(oTarget != oNPC) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_LIGHTNING)); + //Roll the damage + nDamage = d6(nHD); + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_ELECTRICITY); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + eHowl = EffectDamage(nDamage, DAMAGE_TYPE_ELECTRICAL); + if(nDamage > 0) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY,eLightning,oTarget, 0.5)); + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + } +} + diff --git a/_module/nss/nw_s1_pulsfire.nss b/_module/nss/nw_s1_pulsfire.nss new file mode 100644 index 0000000..9270aa9 --- /dev/null +++ b/_module/nss/nw_s1_pulsfire.nss @@ -0,0 +1,69 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Fire +//:: NW_S1_PulsFire +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of energy emanates from the creature which affects + all within 10ft. Damage can be reduced by half for all + damaging variants. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDamage; + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_FLAME_S); + effect eHowl; + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_FIRE); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF)); + while(GetIsObjectValid(oTarget)) + { + if(oTarget != OBJECT_SELF) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELLABILITY_PULSE_FIRE)); + //Roll the damage + nDamage = d6(nHD); + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_FIRE); + //Determine effect delay + fDelay = GetDistanceBetween(OBJECT_SELF, oTarget)/20; + eHowl = EffectDamage(nDamage, DAMAGE_TYPE_FIRE); + if(nDamage > 0) + { + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF)); + } +} + + diff --git a/_module/nss/nw_s1_pulsholy.nss b/_module/nss/nw_s1_pulsholy.nss new file mode 100644 index 0000000..20ae463 --- /dev/null +++ b/_module/nss/nw_s1_pulsholy.nss @@ -0,0 +1,89 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Holy +//:: NW_S1_PulsHoly +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of energy emanates from the creature which affects + all within 10ft. Damage can be reduced by half for all + damaging variants. Undead are damaged, allies are healed. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDamage; + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_HEALING_M); + effect eVis2 = EffectVisualEffect(VFX_IMP_SUNSTRIKE); + effect eHowl; + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_HOLY); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + //Roll the amount to heal or damage + nDamage = d4(nHD); + //If the target is not undead + if (MyPRCGetRacialType(oTarget) != RACIAL_TYPE_UNDEAD) + { + //Make a faction check + if(oTarget != oNPC) + { + if(GetIsFriend(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_HOLY, FALSE)); + //Set heal effect + eHowl = EffectHeal(nDamage); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + } + else + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_DIVINE); + //Set damage effect + eHowl = EffectDamage(nDamage, DAMAGE_TYPE_DIVINE) ; + if(nDamage > 0) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_HOLY)); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget)); + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + } +} + diff --git a/_module/nss/nw_s1_pulsintdr.nss b/_module/nss/nw_s1_pulsintdr.nss new file mode 100644 index 0000000..8558364 --- /dev/null +++ b/_module/nss/nw_s1_pulsintdr.nss @@ -0,0 +1,72 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Intelligence Drain +//:: NW_S1_PulsDeath +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of energy emanates from the creature which affects + all within 10ft. Damage can be reduced by half for all + damaging variants. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + + int nDamage = nHD/5; + + if (nDamage == 0) {nDamage = 1;} + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eHowl; + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(oTarget != oNPC) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_ABILITY_DRAIN_INTELLIGENCE)); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + //Make a saving throw check + if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, oNPC, fDelay)) + { + //Set the Ability mod and change to supernatural effect + eHowl = EffectAbilityDecrease(ABILITY_INTELLIGENCE, nDamage); + eHowl = SupernaturalEffect(eHowl); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + } + //Get first target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF)); + } +} + diff --git a/_module/nss/nw_s1_pulslvldr.nss b/_module/nss/nw_s1_pulslvldr.nss new file mode 100644 index 0000000..f65e073 --- /dev/null +++ b/_module/nss/nw_s1_pulslvldr.nss @@ -0,0 +1,62 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Level Drain +//:: NW_S1_PulsLvlDr +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of energy emanates from the creature which affects + all within 10ft. Damage can be reduced by half for all + damaging variants. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = GetAreaOfEffectCreator(); + object oTarget = GetEnteringObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eHowl; + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE); + + ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, GetLocation(oNPC)); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + + while(GetIsObjectValid(oTarget)) + { + if(oTarget != oNPC) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + fDelay = GetSpellEffectDelay(GetLocation(oNPC), oTarget)/20; + //Make a saving throw check + if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, oNPC, fDelay)) + { + //Apply the VFX impact and effects + eHowl = EffectNegativeLevel(1); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + } +} + diff --git a/_module/nss/nw_s1_pulsneg.nss b/_module/nss/nw_s1_pulsneg.nss new file mode 100644 index 0000000..9bfa749 --- /dev/null +++ b/_module/nss/nw_s1_pulsneg.nss @@ -0,0 +1,87 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Negative +//:: NW_S1_PulsDeath +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of energy emanates from the creature which affects + all within 10ft. Damage can be reduced by half for all + damaging variants. Undead are healed. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = GetAreaOfEffectCreator(); + object oTarget = GetEnteringObject(); + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + int nDamage; + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_HEALING_M); + effect eVis2 = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eHowl; + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(oTarget != oNPC) + { + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + //Roll the amount to heal or damage + nDamage = d4(nHD); + //If the target is undead + if (MyPRCGetRacialType(oTarget) == RACIAL_TYPE_UNDEAD) + { + //Make a faction check + if(GetIsFriend(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_HOLY, FALSE)); + //Set heal effect + eHowl = EffectHeal(nDamage); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + else + { + if(!GetIsReactionTypeFriendly(oTarget) && MyPRCGetRacialType(oTarget) != RACIAL_TYPE_UNDEAD) + { + //Adjust the damage based on the Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(nDamage, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE); + //Set damage effect + eHowl = EffectDamage(nDamage, DAMAGE_TYPE_NEGATIVE); + if(nDamage > 0) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_HOLY)); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis2, oTarget)); + } + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + } +} diff --git a/_module/nss/nw_s1_pulspois.nss b/_module/nss/nw_s1_pulspois.nss new file mode 100644 index 0000000..252ae3a --- /dev/null +++ b/_module/nss/nw_s1_pulspois.nss @@ -0,0 +1,138 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Poison +//:: NW_S1_PulsPois +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of energy emanates from the creature which affects + all within 10ft. All who make a reflex save are not + poisoned. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 23, 2000 +//::////////////////////////////////////////////// +#include "prc_inc_racial" +//#include "wm_include" + +void main() +{ +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC); + int nDC = 10 +nCONMod+ (nHD/2); + int nRacial = MyPRCGetRacialType(oNPC); + int nPoison; + + float fDelay; + + effect ePoison; + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NATURE); + + //Determine the poison type based on the Racial Type and HD + switch (nRacial) + { + case RACIAL_TYPE_OUTSIDER: + if (nHD <= 9) + { + nPoison = POISON_QUASIT_VENOM; + } + else if (nHD > 9 && nHD < 13) + { + nPoison = POISON_BEBILITH_VENOM; + } + else if (nHD >= 13) + { + nPoison = POISON_PIT_FIEND_ICHOR; + } + break; + case RACIAL_TYPE_VERMIN: + if (nHD < 3) + { + nPoison = POISON_TINY_SPIDER_VENOM; + } + else if (nHD <= 3 && nHD < 6) + { + nPoison = POISON_SMALL_SPIDER_VENOM; + } + else if (nHD <= 6 && nHD < 9) + { + nPoison = POISON_MEDIUM_SPIDER_VENOM; + } + else if (nHD <= 9 && nHD < 12) + { + nPoison = POISON_LARGE_SPIDER_VENOM; + } + else if (nHD <= 12 && nHD < 15) + { + nPoison = POISON_HUGE_SPIDER_VENOM; + } + else if (nHD <= 15 && nHD < 18) + { + nPoison = POISON_GARGANTUAN_SPIDER_VENOM; + } + else if (nHD >= 18) + { + nPoison = POISON_COLOSSAL_SPIDER_VENOM; + } + break; + default: + if (nHD < 3) + { + nPoison = POISON_NIGHTSHADE; + } + else if (nHD <= 3 && nHD < 6) + { + nPoison = POISON_BLADE_BANE; + } + else if (nHD <= 6 && nHD < 9) + { + nPoison = POISON_BLOODROOT; + } + else if (nHD <= 9 && nHD < 12) + { + nPoison = POISON_LARGE_SPIDER_VENOM; + } + else if (nHD <= 12 && nHD < 15) + { + nPoison = POISON_LICH_DUST; + } + else if (nHD <= 15 && nHD < 18) + { + nPoison = POISON_DARK_REAVER_POWDER; + } + else if (nHD >= 18 ) + { + nPoison = POISON_BLACK_LOTUS_EXTRACT; + } + break; + } + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(oTarget != oNPC) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_POISON)); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + ePoison = EffectPoison(nPoison); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, ePoison, oTarget)); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + } +} + + diff --git a/_module/nss/nw_s1_pulsspore.nss b/_module/nss/nw_s1_pulsspore.nss new file mode 100644 index 0000000..7e9e34d --- /dev/null +++ b/_module/nss/nw_s1_pulsspore.nss @@ -0,0 +1,50 @@ +//:://///////////////////////////////////////////// +//:: Vrock Spores +//:: NW_S1_PulsSpore +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of disease spreads out from the creature + and infects all those within 10ft +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Jan 8, 2002 +//::////////////////////////////////////////////// +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + float fDelay; + effect eDisease; + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NATURE); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(oTarget != oNPC) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_DISEASE)); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + eDisease = EffectDisease(DISEASE_SOLDIER_SHAKES); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDisease, oTarget)); + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, GetLocation(oNPC)); + } +} diff --git a/_module/nss/nw_s1_pulsstrdr.nss b/_module/nss/nw_s1_pulsstrdr.nss new file mode 100644 index 0000000..5f88eab --- /dev/null +++ b/_module/nss/nw_s1_pulsstrdr.nss @@ -0,0 +1,71 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Strength Drain +//:: NW_S1_PulsDeath +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of energy emanates from the creature which affects + all within 10ft. Damage can be reduced by half for all + damaging variants. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + + int nDamage = nHD/5; + + if (nDamage == 0) {nDamage = 1;} + + float fDelay; + + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE); + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eHowl; + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + while(GetIsObjectValid(oTarget)) + { + if(oTarget != oNPC) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_ABILITY_DRAIN_STRENGTH)); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + //Make a saving throw check + if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, oNPC, fDelay)) + { + //Set the Ability mod and change to supernatural effect + eHowl = EffectAbilityDecrease(ABILITY_STRENGTH, nDamage); + eHowl = SupernaturalEffect(eHowl); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + } + //Get next target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + } +} + diff --git a/_module/nss/nw_s1_pulswind.nss b/_module/nss/nw_s1_pulswind.nss new file mode 100644 index 0000000..0572407 --- /dev/null +++ b/_module/nss/nw_s1_pulswind.nss @@ -0,0 +1,51 @@ +//:://///////////////////////////////////////////// +//:: Pulse Whirlwind +//:: NW_S1_PulsWind +//:: Copyright (c) 2001 Bioware Corp. +//:://///////////////////////////////////////////// +/* + All those that fail a save are knocked + down by the elemental whirlwind. +*/ +//:://///////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Jan 8, 2002 +//:://///////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nSTRMod = GetAbilityModifier(ABILITY_STRENGTH, oNPC); + int nDC = 10 +nSTRMod+ (nHD/2); + + effect eDown = EffectKnockdown(); + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_WIND); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, oNPC); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != oNPC) + { + //Make a saving throw check + if(!PRCMySavingThrow(SAVING_THROW_REFLEX, oTarget, nDC)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eDown, oTarget, 5.0); + } + //Get next target in spell area + } + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(oNPC)); + } +} diff --git a/_module/nss/nw_s1_pulswisdr.nss b/_module/nss/nw_s1_pulswisdr.nss new file mode 100644 index 0000000..b1bf68c --- /dev/null +++ b/_module/nss/nw_s1_pulswisdr.nss @@ -0,0 +1,68 @@ +//:://///////////////////////////////////////////// +//:: Pulse: Wisdom Drain +//:: NW_S1_PulsWisDr +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + A wave of energy emanates from the creature which affects + all within 10ft. Damage can be reduced by half for all + damaging variants. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 14, 2000 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget; + + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + + int nDamage = nHD/5; + + if (nDamage == 0) {nDamage = 1;} + + float fDelay; + + effect eVis = EffectVisualEffect(VFX_IMP_NEGATIVE_ENERGY); + effect eHowl; + effect eImpact = EffectVisualEffect(VFX_IMP_PULSE_NEGATIVE); + + ApplyEffectToObject(DURATION_TYPE_INSTANT, eImpact, OBJECT_SELF); + + //Get first target in spell area + oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, GetLocation(OBJECT_SELF)); + while(GetIsObjectValid(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget) && oTarget != OBJECT_SELF) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_PULSE_ABILITY_DRAIN_WISDOM)); + //Determine effect delay + fDelay = GetDistanceBetween(oNPC, oTarget)/20; + //Make a saving throw check + if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NEGATIVE, oNPC, fDelay)) + { + //Set the Ability mod and change to supernatural effect + eHowl = EffectAbilityDecrease(ABILITY_WISDOM, nDamage); + eHowl = SupernaturalEffect(eHowl); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eHowl, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + //Get first target in spell area + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_MEDIUM, GetLocation(OBJECT_SELF)); + } +} + diff --git a/_module/nss/nw_s1_smokeclaw.nss b/_module/nss/nw_s1_smokeclaw.nss new file mode 100644 index 0000000..6db3666 --- /dev/null +++ b/_module/nss/nw_s1_smokeclaw.nss @@ -0,0 +1,64 @@ +//:://///////////////////////////////////////////// +//:: Smoke Claws +//:: NW_S1_SmokeClaw +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + If a Belker succeeds at a touch attack the + target breaths in part of the Belker and suffers + 3d4 damage per round until a Fortitude save is + made. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 23 , 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//#include "wm_include" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + int nHD = GetHitDice(oNPC); + int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC); + int nDC = 10 +nCONMod+ (nHD/2); + + int bSave = FALSE; + + effect eVis = EffectVisualEffect(VFX_COM_BLOOD_REG_RED); + effect eSmoke; + float fDelay = 0.0; + + //Make a touch attack + if(TouchAttackMelee(oTarget)) + { + if(!GetIsReactionTypeFriendly(oTarget)) + { + //Make a saving throw check + while (bSave == FALSE) + { + //Make a saving throw check + if(!/*FortSave*/PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_NONE, oNPC, fDelay)) + { + bSave = TRUE; + } + else + { + //Set damage + eSmoke = EffectDamage(d4(3)); + //Apply the VFX impact and effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eSmoke, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + //Increment the delay + fDelay = fDelay + 6.0; + } + } + } + } +} diff --git a/_module/nss/nw_s1_stink_a.nss b/_module/nss/nw_s1_stink_a.nss new file mode 100644 index 0000000..67652dd --- /dev/null +++ b/_module/nss/nw_s1_stink_a.nss @@ -0,0 +1,57 @@ +//:://///////////////////////////////////////////// +//:: Stinking Cloud On Enter +//:: NW_S1_Stink_A.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Those within the area of effect must make a + fortitude save or be dazed. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 17, 2001 +//::////////////////////////////////////////////// + +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ +//:: Declare major variables + object oNPC = GetAreaOfEffectCreator(); + object oTarget = GetEnteringObject(); //Get the first object in the persistant area + + int nHD = GetHitDice(oNPC); + int nCONMod = GetAbilityModifier(ABILITY_CONSTITUTION, oNPC); + int nDC = 10 +nCONMod+ (nHD/2); + + effect eStink = EffectDazed(); + effect eMind = EffectVisualEffect(VFX_DUR_MIND_AFFECTING_DISABLED); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eLink = EffectLinkEffects(eMind, eStink); + eLink = EffectLinkEffects(eLink, eDur); + + effect eVis = EffectVisualEffect(VFX_IMP_DAZED_S); + + float fDelay; + + //if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;} + + if(MyPRCGetRacialType(oTarget) != RACIAL_TYPE_VERMIN) + { + if(GetIsEnemy(oTarget)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_STINKING_CLOUD)); + //Make a Fort Save + if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_POISON)) + { + fDelay = GetRandomDelay(0.25, 1.0); + //Apply the VFX impact and linked effects + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(2))); + } + } + } +} diff --git a/_module/nss/nw_s1_tyrantfga.nss b/_module/nss/nw_s1_tyrantfga.nss new file mode 100644 index 0000000..a2752cb --- /dev/null +++ b/_module/nss/nw_s1_tyrantfga.nss @@ -0,0 +1,56 @@ +//:://///////////////////////////////////////////// +//:: Tyrant Fog Zombie Mist Heartbeat +//:: NW_S1_TyrantFgA.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creatures entering the area around the zombie + must save or take 1 point of Constitution + damage. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 25, 2001 +//::////////////////////////////////////////////// +#include "NW_I0_SPELLS" +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = GetAreaOfEffectCreator(); + object oTarget = GetEnteringObject(); + //if (NullMagicOverride(GetArea(oTarget), oTarget, oTarget)) {return;} + + int bAbsent = TRUE; + int nHD = GetHitDice(oNPC); + int nCHAMod = GetAbilityModifier(ABILITY_CHARISMA, oNPC); + int nDC = 10 +nCHAMod+ (nHD/2); + + effect eTest; + effect eCon = EffectAbilityDecrease(ABILITY_CONSTITUTION, 1); + eCon = ExtraordinaryEffect(eCon); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); + effect eLink = EffectLinkEffects(eCon, eDur); + + if(!GetHasSpellEffect(SPELLABILITY_TYRANT_FOG_MIST, oTarget)) + { + if(bAbsent == TRUE) + { + if(GetIsEnemy(oTarget, oNPC)) + { + //Fire cast spell at event for the specified target + SignalEvent(oTarget, EventSpellCastAt(oNPC, SPELLABILITY_TYRANT_FOG_MIST)); + //Make a saving throw check + if(!PRCMySavingThrow(SAVING_THROW_FORT, oTarget, nDC, SAVING_THROW_TYPE_POISON)) + { + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(5)); + } + } + } + } +} diff --git a/_module/nss/nw_s1_tyrantfog.nss b/_module/nss/nw_s1_tyrantfog.nss new file mode 100644 index 0000000..e3ab9e6 --- /dev/null +++ b/_module/nss/nw_s1_tyrantfog.nss @@ -0,0 +1,25 @@ +//:://///////////////////////////////////////////// +//:: Tyrant Fog Zombie Mist +//:: NW_S1_TyrantFog.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Creatures entering the area around the zombie + must save or take 1 point of Constitution + damage. +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: May 25, 2001 +//::////////////////////////////////////////////// +//#include "wm_include" +#include "prc_inc_spells" + +void main() +{ + //if (WildMagicOverride()) { return; } + + //Declare and apply the AOE + effect eAOE = EffectAreaOfEffect(AOE_MOB_TYRANT_FOG); + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eAOE, OBJECT_SELF, HoursToSeconds(100)); +} diff --git a/_module/nss/nw_s2_divprot.nss b/_module/nss/nw_s2_divprot.nss new file mode 100644 index 0000000..fff40ab --- /dev/null +++ b/_module/nss/nw_s2_divprot.nss @@ -0,0 +1,45 @@ +//:://///////////////////////////////////////////// +//:: Divine Protection +//:: NW_S2_DivProt.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Makes the target creature invisible to hostile + creatures unless they make a Will Save to ignore + the Sanctuary Effect +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Jan 8, 2002 +//::////////////////////////////////////////////// +#include "prc_inc_spells" +//#include "wm_include" +void main() +{ + //if (WildMagicOverride()) { return; } + +//:: Declare major variables + object oNPC = OBJECT_SELF; + object oTarget = PRCGetSpellTargetObject(); + + effect eVis = EffectVisualEffect(VFX_DUR_SANCTUARY); + effect eDur = EffectVisualEffect(VFX_DUR_CESSATE_POSITIVE); + int nDC = 10 + GetAbilityModifier(ABILITY_CHARISMA) + GetLevelByTypeDivine(oNPC); + effect eSanc = EffectSanctuary(nDC); + + effect eLink = EffectLinkEffects(eVis, eSanc); + eLink = EffectLinkEffects(eLink, eDur); + //Fire cast spell at event for the specified target + SignalEvent(OBJECT_SELF, EventSpellCastAt(oNPC, SPELLABILITY_DIVINE_PROTECTION, FALSE)); + + int nDuration = GetLevelByTypeDivine(oNPC); + //Enter Metamagic conditions + int nMetaMagic = PRCGetMetaMagicFeat(); + if (nMetaMagic == METAMAGIC_EXTEND) + { + nDuration = nDuration *2; //Duration is +100% + } + //Apply the VFX impact and effects + ApplyEffectToObject(DURATION_TYPE_TEMPORARY, eLink, oTarget, RoundsToSeconds(nDuration)); +} + diff --git a/_module/nss/nw_s3_balordeth.nss b/_module/nss/nw_s3_balordeth.nss new file mode 100644 index 0000000..96d0afb --- /dev/null +++ b/_module/nss/nw_s3_balordeth.nss @@ -0,0 +1,62 @@ +// HCR v3.2.0 - Execute default death script after fireball effects is complete. +//:://////////////////////////////////////////////////////////////////////////// +//:: FileName: NW_S3_BALORDETH +//:://////////////////////////////////////////////////////////////////////////// +/* + Fireball explosion does 50 damage to all within 20ft. +*/ +//:://////////////////////////////////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Jan 9, 2002 +//:://////////////////////////////////////////////////////////////////////////// +#include "NW_I0_SPELLS" +#include "prc_inc_spells" +//:://////////////////////////////////////////////////////////////////////////// +void main() +{ + // Declare major variables. + int nMetaMagic = PRCGetMetaMagicFeat(); + int nDamage; + float fDelay; + effect eVis = EffectVisualEffect(VFX_IMP_FLAME_M); + effect eDam; + + // Apply the fireball explosion. + effect eExplode = EffectVisualEffect(VFX_FNF_FIREBALL); + location lTarget = GetLocation(OBJECT_SELF); + ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eExplode, lTarget); + + // Cycle through the targets until an invalid object is captured. + object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR); + while (GetIsObjectValid(oTarget)) + { + // Fire cast spell at event for the specified target. + SignalEvent(oTarget, EventSpellCastAt(OBJECT_SELF, SPELL_FIREBALL)); + + // Calculate delay based on distance between explosion and the target. + fDelay = (GetDistanceBetweenLocations(lTarget, GetLocation(oTarget))/20); + if (!PRCDoResistSpell(OBJECT_SELF, oTarget, FloatToInt(fDelay))) + { + // Adjust damage based on Reflex Save, Evasion and Improved Evasion. + nDamage = PRCGetReflexAdjustedDamage(50, oTarget, GetSpellSaveDC(), SAVING_THROW_TYPE_FIRE); + if (nDamage > 0) + { + // Apply effects to the currently selected target. + eDam = EffectDamage(nDamage, DAMAGE_TYPE_FIRE); + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eDam, oTarget)); + + // This visual effect is applied to the target object not the + // location as above. This visual effect represents the flame that + // erupts on the target not on the ground. + DelayCommand(fDelay, ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget)); + } + } + + // Select the next target. + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_HUGE, lTarget, TRUE, OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR); + } + + // HCR 3.0 - Call default death script. + ExecuteScript("nw_c2_default7", OBJECT_SELF); +} +//:://////////////////////////////////////////////////////////////////////////// diff --git a/_module/nss/nwnspawner_sc.nss b/_module/nss/nwnspawner_sc.nss new file mode 100644 index 0000000..ca493b2 --- /dev/null +++ b/_module/nss/nwnspawner_sc.nss @@ -0,0 +1,2688 @@ +/*## +# NWN Spawn System v2.4.2 +# Author: Palor +# Description: +# Complete Spawn System, one script. +# +##* +# Installation. +# +# 1. Create an invisible object and attach this script to +# it's Heartbeat. (You only need the one object for all +# your spawn points in the area). +# 2. Decide what creature you want to spawn and make a note +# of it's Tag or create a custom creature. +# 3. Place a Waypoint and edit the properties to look like: +# +# Name: SP_SX01 +# Tag : TagOfCreatureYouWantToSpawn +# +# The above would make a single spawn point which would +# always keep one of your creatures spawned there. +# +# NOTE: +# Waypoint and Post works with this script. +# Example: +# Name: SP_SX01 +# Tag : POST_NW_DOG +# +# The above would keep one dog spawned at the waypoint and +# the creature would return to it after combat. +# +##* +# Changes +# +# 2.4.2 +# - Added TD for Trap Disarm (DT was already taken). +# - Requested by Erdo +# - Modified functions to reduce CPU usage and TMIs. +# +# 2.4.1a +# - Changed X for PI to D, since X already existed :) +# - Reported by Karthal +# +# 2.4.1 +# - Added X to PI which will destroy the object in the +# players inventory. - Requested by Karthal +# - Added SL and ML for StartLevel and MaxLevel. These +# can be used with RD and PA. - Requested by Jelloman2K +# - Added PV which will NOT kill a creature if a player +# is within view. - Requested by Gloomveil +# +# 2.4 +# - Fixed bug with SH. - Reported by Benjamin +# +# 2.3.7e +# - Fixed bug with TR. - Reported by Kapell +# +# 2.3.7d +# - Modified GP to ignore SX unless GR is used. +# - Modified random function of SX. +# - Modified timer function. +# +# 2.3.7c +# - Added ID for controlling the spawn from triggers. +# +# 2.3.7b +# - Modified code structure. +# - Fixed minor unreported bugs :) +# - Fixed CPU issues. - Reported by SolarflareX & Maska +# +# 2.3.7a +# - Fixed several bugs with CH. +# - Reported by forcrimanysakes +# +# 2.3.7 +# - Removed creature tag requirement in Spawn Points tag. +# A valid blueprint is still required though. +# - Modified IG to use roll for random item. +# - Modified IG to give entire group if no roll is given. +# - Requested by razar77 +# - Modified GT to accept a roll. - Requested by Wizzle +# +# 2.3.6f +# - Fixed huge bobo with tagobject. +# - Suggested by jwvanderbeck +# +# 2.3.6e +# - Reduced overhead on heartbeats. +# +# 2.3.6d +# - Worked on TMI errors. +# +# 2.3.6c +# - Fixed yet another bug with champions. +# - Reported by Mikey-Flies +# +# 2.3.6b +# - Fixed champion bug. - Reported by Hotcarl44 +# +# 2.3.6a +# - Added GetIsPC back into TagObject (taken out to test). +# +# 2.3.6 +# - Fixed crash bug. +# - Modified code to reduce CPU usage. +# +# 2.3.5h +# - Fixed bug with PI. - Reported by der_drakken +# +# 2.3.5g +# - Modified main loop so that it always checks the waypoint +# and not just between timers. +# +# 2.3.5f +# - Fixed bug with counting dead creatures. +# - Added RT to reset timer. - Requested by SolarflareX +# +# 2.3.5e +# - Added PA which will only spawn if a player is in +# the area. +# - Modified rolldice function. - Requested by Mikey-Flies +# - Modified possible bug in object tagging. +# - Reported by Hotcarl44 +# - Modified RandomWalk to include IsInConversation +# since a conversation was not showing up as an +# an action. - Reported by FalloutBoy +# +# 2.3.5d +# - Added PU for use with jwvanderbeck's Item Manager. +# When used the creature has a percent chance to pick +# up any items within 5 meters. +# - Modified CU function. +# +# 2.3.5c +# - Modified RW function. +# - Modified dead creature tagging for compatability +# with jwvanderbeck's Item Manager +# +# 2.3.5b +# - Worked on a bug with To Many Instructions +# +# 2.3.5a +# - Fixed bug with destroying creatures when CC is used. +# - Reported by Ghost_SD & Hotcarl44 +# +# 2.3.5 +# - Added CR which is used with CH and EX. If used it will +# only spawn the Champion at the remote location. +# - Added int for KillSpawn for use with controlling the +# spawn from an outside source. +# +# 2.3.4 +# - Fixed CPU issue with custom Random Walk. +# - Reported by Damn Near Everyone +# - Added AI switch for use with jwvanderbeck's Item Manager +# +# 2.3.3 +# - Added IG for Item Group. Requested by Mikey-Flies +# - Added chance roll to RD for creatures spawning. +# - Requested by Ghost_SD +# - Added EX for Remote Spawning. - Requested by Kraxis +# - Fixed CPU usage with default RW. +# +# 2.3.2 +# - Modified RW to use the same format as CI and CH (1d2) +# - Suggested by Tovrin +# - Modified DT and NT to kill creatures no matter what, if +# a X is used on the switch. - Requested by Visike +# - Modified RD to kill creatures no matter what, if a X +# is used on the switch. - Requested by Malkavia +# - Modified RD to NOT spawn if a player is within a radius +# and a N is used. - Requested by Gandalf il Bianco +# - Added PK for use with jwvanderbeck's Item Manager. If +# set, creatures will only leave loot if killed by a +# player. +# +# 2.3.1 +# - Fixed bug with Champion not spawning with Groups. +# - Reported by Qobra +# - Fixed a bug with Group tag having to be correct case. +# - Reported by Carey Durbin +# - Fixed a bug with Spawn Hour and Spawn Day not working +# if stop time was less than start time. +# - Reported by InfiniteLoop +# +# 2.3 +# - Changed name to NWN Spawn System. +# +# 2.2.3b +# - Fixed Group Random random generator. +# - Reported by Mikey-Flies +# - Replaced sp_RandomLocation function with one written by +# Mikey-Flies. +# +# 2.2.3a +# - Modified RW to include optinal Radius into which to +# walk to a random spot. +# - Added AN for use with Random Walk so that when they +# get to their destination they have a chance on +# performing an animation. +# - Modified RH so that the creatures do not by default +# face the waypoint direction. Use RHF to get that effect. +# - Requested by Gandalf il Bianco +# - Modified RF to give a chance for facing a random +# location every heartbeat. - Requested by jwvanderbeck +# +# 2.2.3 +# - Added further support for jwvanderbeck's Item Manager +# +# 2.2.2f +# - Fixed a bug with groups spawning badgers the first time. +# - Reported by mmealman +# - Modified RH to have all creatures face waypoint direction +# upon returning. - Requested by mmealman +# +# 2.2.2e +# - Added PI switch which tells the spawner to spawn or not +# to spawn if a player has an item in the items list. +# - Requested by Karthal +# - Added check for if creature is dead for compatability +# with Item Manager - Requested by jwvanderbeck +# - Modified RW to give a 50/50 chance of being used per +# heartbeat to lessen CPU usage if none of the following +# are true: +# -Creature is already walking. +# -Creature is in combat. +# -Creature is in a conversation. +# The old way would do it if none of the above were true 100% +# of the time. +# +# 2.2.2d +# - Added CC switch for use with jwvanderbeck's Item Manager. +# - Added RH, which will instruct the creature to return to +# it's (Home) waypoint if it is not busy. - +# - Requested by Gandalf il Bianco +# - Added CI, which will create an item on the creature spawned. +# - Requested by Gandalf il Bianco +# +# 2.2.2c +# - Fixed a bug with Group Random. - Reported by mmealman +# +# 2.2.2b +# - Fixed bug with Traps. - Reported by keet +# +# 2.2.2 +# - Modified minor functions to lessen CPU usage. +# - Finished code structure support for Champions and Area Effects +# +# 2.2.1b +# - Added RF feature which tells the creature to face a +# random direction after spawning. - Requested by jwvanderbeck +# - Added AE which is used to add an Area Effect to a location. +# - Requested by Master_of_Magic +# +# 2.2.1a +# - Added random spawn for Champions +# +# 2.2.1 +# - Fixed bug with deleting creatures spawned using random +# option. - Reported by jwvanderbeck +# - Added support for Champion Spawns using CHnn. +# +# 2.2 +# - Added DS for delaying spawn until are creatures are killed. +# - Suggested by Michael L. Hoehne +# - Added SH and SD for spawning only at a certain hour(s) of +# the day or on a certain day(s) of the month. +# - Suggested by MokahTGS +# - Added TP for trap effects. - Suggested by Moose_Dude +# - Added CP for spawning camp items. +# +# 2.1.9e +# - Modified a few functions to use less CPU. +# - Changed how the spawn points keep track of objects +# due to a new feature being implemented in 2.2 +# +# 2.1.9d +# - Fixed bug with default orc group. - Reported by Qobra +# - Changed GP to spawn whole group and added GR for using +# random creatures from the group. +# +# 2.1.9a - c +# - Modified some code structure to lessen load on CPU. +# - Fixed bug with RD. - Reported by Qobra +# - Added GT function to generate treasure on creatures. +# - Added default Orc group (Group02). +# +# 2.1.9 +# - More code cleanup :) +# - Added GP for use with spawning groups. +# - Added default Undead group (Group01). +# +# 2.1.8 +# - Major code changes to reduce CPU usage. Also made +# modifications that will be used by version 2.2 +# +# 2.1.7b +# - Fixed bug with Random when it was only 2 max :) +# - Reported by Karthal +# - Added S switch for SXnn. When used it spawns each +# create seperate. It will use a delay if specified +# with TM, but it will not work with random number +# of creatures. +# Examples: +# SX05S - Will spawn 5 creatures, one at a time. +# SX05S_TM10 - Will spawn 5 creatures, one at a time +# and with a 10 second delay. +# +# 2.1.7a +# - Fixed a bug with delay not working with radius. +# - Reported by SebastianCain +# +# 2.1.7 +# - Added NP, which when used with SR, spawns in random +# locations around the nearest player. +# - Suggested by Karthal +# - Added NF, which tells the spawned to not spawn the first +# batch bypassing the timers. - Suggested by Karthal +# - Added IC, which when used with RD, tells the spawner +# not to spawn when a player enters the radius and +# is already in combat. - Suggested by Karthal +# - Added SS, which stops the spawn after all creatures +# are killed. - Suggested by -Mange- +# +# 2.1.6a +# - Modified RW so that every check it will have the +# creature random walk if it is not in combat or +# in a conversation. - Suggested by Qobra +# +# 2.1.6 +# - Modified random counter. - Reported by Dhoff +# - Added Hours for delay. - Requested by multiple people +# - Added Effect for when spawner kills creatures. +# - Added RW (RandomWalk) +# +# 2.1.5b +# - Fixed a bug with MIN not counting correctly. +# - Reported by EVERYONE :) +# +# 2.1.5a +# - Removed where it took 1 off the total of spawns when +# used with the random option. - Reported by stefulia +# +# 2.1.5 +# - Added effects for spawning. +# +# 2.1.4b +# - Fixed a problem with WP_ tag where it would chop off +# the last 2 numbers. - Reported by Noggy +# +# 2.1.4a +# - Added Spawn Radius (SR), which will spawn in a random +# location within specified radius. This is now +# seperate from RD. - Requested by TooKool +# +# 2.1.4 +# - Added ability to spawn any Placeable object. This +# implemented in order to have it spawn treasure +# chests, but could be used for any Placeable. +# - Added random number of creature spawns. (SXnnRyy) +# Examples: +# SX02 - Keep 2 creatures spawned. +# SX01R10 - Spawn a random amount between 1 and 10. +# Requested by stefulia +# - Fixed timer bug where minimum would stay seconds +# even if Minutes was specified. - Reported by jRaskell +# - Modified timer so that it is not used when a player +# first enters an area IF a Radius is set. This means +# that if you have a timer set for 20 minutes, there +# will always be a creature when the player FIRST +# enters the Radius. Timer takes effect AFTER they +# enter the area. - Requested by someone?? +# +# 2.1.3 +# - Creatures will now spawn at once the first time +# it is a VALID time to spawn. This means that +# when you first load the module, any spawn point +# that is valid will spawn without a delay the first +# time. If there is a delay, it will delay each time +# thereafter. This was requested by multiple people :) +# - Added Random Spawn Points (RDnnX) within a radius. +# Example: +# RD10 = Check if PC is within 10 meters and spawn +# creatures at spawn point. +# RD10X = Check if PC is within 10 meters and spawn +# creatures at random places within that 10 +# meter area. +# **THE X WAS REMOVED 2.1.5** +# 2.1.2 +# - Added fix for POST_ so that creatures can return +# back to spawn point. - Reported by stefulia +# - Added Random option for timer - Suggested by stefulia +# +# 2.1.1 +# - Modified code structure to account for future changes. +# - Changed how it spawns and how it checks for creatures +# to account for creatures it spawns. Meaning it will +# only CHECK for creatures it spawns and it will only +# kill creatures it spawns :) +# +# 2.1 (The real 2.0) +# - Rewrote code +# - Changed DY to DT - Suggested by Iceyflame +# - Added an optional M for TMnn so you can specify Minutes +# Example: +# TM05M = 5 minutes +# TM05 = 5 seconds +# - Creatures who only spawn during the day/night will now not +# be killed by the spawner if they are in combat and the time +# of day changes. +# - Changed Radius so that if one is specified and there are +# no players left in area after a spawn, creatures are killed. +# +# 2.0 +# - Added RD switch (Radius) - Suggested by Iceyflame +# +# 1.2 +# - Added DY & NT switches (Day or Night) - Suggested by Iceyflame +# - Fixed a bug with it taking of NW_ - Reported by Spike- +# - Fixed other stuff +# +# 1.1 +# - Added SX (Spawn multiple) +# - Added TM (Timer) +# +## +# +# Switches +# +# SP_ +# Tells the Spawn Control Object that this Waypoint is a Spawn Point. +# +# CHnnRxxx +# Tells the spawner to spawn Champion nn at the spawn point. If R is +# specified and a valid roll is used, it will give the Champion a +# random chance of appearing. +# +# Examples +# +# CH01 - Always spawn Champion 01 when all the creatures are dead. +# CH01R1d4 - The Champion has a 1 in 4 chance of spawning when all the +# creatures are dead. +# CH01R2d8 - The Champion has a 1 in 16 chance of spawning when all +# the creatures are dead. +# +# +# Valid rolls are: +# +# nd2 +# nd3 +# nd4 +# nd6 +# nd8 +# nd10 +# nd12 +# nd20 +# nd100 +# +# +# You can find the list around line 268 and it looks like: +# +# SetLocalString(OBJECT_SELF, "champ01", "NW_ORCWIZB"); +# +# So to add a Deer Champion you would make a new line: +# +# SetLocalString(OBJECT_SELF, "champ02", "NW_DEER"); +# +# SS +# Stops Spawn when all creatures are killed at spawn point. +# NOTE: ALL creatures must be killed. The spawn point will continue +# to spawn until it finds no creatures at the spawn point. +# +# RDnn +# Only spawn creatures if a Player is within "nn" meters. +# +# IC +# Do not spawn when a player enters the radius and is already in combat. +# +# SXnnRyy +# Keep "nn" creatures spawned at this Spawn Point. If R is specified, +# it spawns a random number of creatures between nn and yy. +# +# Examples +# +# SX02 - Keep 2 creatures spawned. +# SX01R10 - Spawn a random amount between 1 and 10. +# NOTE: nn is the MINIMUM you want. If you specify 01 as the minimum, +# it will not spawn anymore until they are ALL dead. +# +# +# CPnn +# Spawn a creature camp. +# +# Example +# +# CP01 - Will place the objects listed in camp01 in random locations +# around the site. +# +# +# Camp items can be added by including them in the Camp List. The list +# can be found around line 262 of the code and look like: +# +# SetLocalString(OBJECT_SELF, "camp01_tag_1", "FlyCladCorpseWagon"); +# SetLocalString(OBJECT_SELF, "camp01_resref_1", "plc_fcrpsewagon"); +# +# To add a second object to Group 01 you would first place the object in +# your area and get the Tag and Blueprint off the object, then delete it. +# Now create a new entry like: +# +# SetLocalString(OBJECT_SELF, "camp01_tag_2", "MyObjectsTag"); +# SetLocalString(OBJECT_SELF, "camp01_resref_2", "myobjectsblueprint"); +# +# Replace MyObjectsTag with the tag of your object. Replace the blueprint +# as well. +# +# GP +# Spawn a group of creatures using the default group templates. These can +# be customized if you so desire :) NOTE: The SX tag is not used when +# spawning groups without the GR switch. +# +# Example +# +# Name: SP_GP +# Tag : Group01 +# +# +# The Group List can be found around line 243 and looks like: +# +# SetLocalString(OBJECT_SELF, "group01_1", "NW_SKELETON"); +# SetLocalString(OBJECT_SELF, "group01_2", "NW_LICH003"); +# +# To add new creatures to the groups, just use their Tag. You can +# add as many groups and creatures as you like :) +# +# TR +# Spawns any valid Placeable (used for treasure chests). Please read +# the section in the orginal post for this release on how to make a +# treasure chest if you are not familiar with creating treasure chests. +# +# +# +# -=Item Related Switches=- +# +# +# CI +# Creates an item on creatures spawned. +# +# Examples +# +# CI01 - Creates Item 01 from the Item List and places it on all creatures. +# CI01R1d2 - Each creature has a 50/50 chance of receiving the item. +# +# +# The CI switch uses the same random call as the Champion Spawner. Please +# see list in the description of the Champion switch. +# +# PI +# Tells the spawner to spawn or not to spawn based on whether the player +# has an item. PI must be used with RD. +# +# Examples +# +# PI01 - Player must have Item 01 in their inventory in order for this +# spawn site to spawn. +# PI01X - Player must NOT have Item 01 in their inventory in order for +# this spawn site to spawn. +# +# +# GTnn +# Generate treasure. If specified it will generate treasure on the creatures +# that are spawned. This uses the GenerateTreasure function found in the +# default NW_O2_CONINCLUDE file. +# +# Valid types are +# +# GT01 - Generate low treasure. +# GT02 - Generate medium treasure. +# GT03 - Generate high treasure. +# GT04 - Generate boss treasure. +# GT05 - Generate book treasure. +# +# +# +# +# -=Random Switches=- +# +# +# SRnn +# Spawn creatures in a random location within "nn" meters. +# +# NP +# When used with SR, it spawns in random locations near the closest player +# to the spawn point. +# +# GR +# Spawn a random creature from the specified group. When used with the SX +# switch it will spawn up to "nn" random creatures from the specified +# group. +# +# Example +# +# Name: SP_SX03_GP_GR +# Tag : Group01 +# +# +# +# +# -=Time Switches=- +# +# +# NT +# Only spawn at night time and kill any creatures left when it turns day. +# +# DT +# Only spawn during the day and kill any creatures left when it turns night. +# +# SHnnTyy +# Spawn only at nn hour of the day. This is in 24 hour format. If T is +# specified it will spawn between the hours of nn and yy. +# +# Examples +# +# SH23 - Spawn only while it is 11pm. +# SH00 - Spawn only while it is midnight. +# SH01 - Spawn only while it is 1am. +# SH01T03 - Spawn only between 1am and 3am. +# +# +# SDnnTyy +# Spawn only on nn day of the month. If T is specified it will only spawn +# between the days of nn and yy. +# +# Examples +# +# SD01 - Spawn only the first day of the month. +# SD01T03 - Spawn only between the first and third days of the month. +# +# +# TMxxRyy +# Delay spawns by "xx" seconds. Specify Minutes by adding the M on the +# end or specify Hours by adding a H. Use R to generate a random number +# between xx and yy. +# +# Examples +# +# TM02 - Delay spawn for 2 seconds. +# TM02M - Delay spawn for 2 minutes. +# TM02H - Delay spawn for 2 hours. +# TM10R30 - Random between 10 and 30 seconds. +# TM10R30M - Random between 10 and 30 minutes. +# TM10R30H - Random between 10 and 30 hours. +# +# +# NF +# When used with the timers it tells the spawn system to NOT bypass the timers +# on the very first spawn. +# +# DS +# Wait until all creatures are killed before spawning any more. +# +# +# +# -=Action Switches=- +# +# +# RHF +# RH tells all creatures to return home (to the waypoint) if they are +# not in the middle of something. If an F is used, the creature will +# face the direction of the waypoint when it returns. +# +# RWnn +# If specified, the creature will walk randomly around after spawning. +# +# Examples +# +# RW - Defaults to a 5 meter radius. The creature will choose a location +# within the radius and walk to it. +# RW10 - Walk within a 10 meter radius of the spawn point. +# +# +# ANnnLyy +# Used with RW, this switch gives the creature a 50% chance to play an +# animation when they are not walking. Using L will have it loop the +# animation for yy seconds. +# +# Examples +# +# AN01 - The creature will play animation 01. +# AN15L10 - The creature will loop animation 15 for 10 seconds. +# +# +# A list of animations can be found around line 331 of the script. +# +# RF +# This switch gives the creature a 50% chance of facing a random +# direction every heartbeat. +# +# +# +# -=Effect Switches=- +# +# +# AEnnRyy +# This will produce the Area Effect nn throughout a 5 meter radius +# of the spawn point. If R is used it will make the effect throughout +# the radius yy. The location is random. +# +# Examples +# +# AE01 - Will produce Area Effect 01 throughout a 5 meter radius of +# the spawn point. +# AE01R10 - Will produce Area Effect 01 throughout a 10 meter radius. +# +# +# Effects can be found around line 1215 of the script. This is work in +# progress and I have not had a chance to go through all of the +# effects in NWN :) +# +# VSnn +# Tells the spawner to use effect nn on the location before spawning. +# +# Valid effects are +# +# 01 - VFX_FNF_SUMMON_MONSTER_1 +# 02 - VFX_FNF_SUMMON_MONSTER_2 +# 03 - VFX_FNF_SUMMON_MONSTER_3 +# 04 - VFX_FNF_SUMMON_UNDEAD +# 05 - VFX_FNF_SUNBEAM +# 06 - VFX_FNF_WAIL_O_BANSHEES +# 07 - VFX_FNF_STORM +# 08 - VFX_FNF_STRIKE_HOLY +# 09 - VFX_FNF_IMPLOSION +# +# +# VKnn +# Same as above, except it happens when the spawner kills a creature due +# to it not being a valid spawn time. Example would be if it turned night +# and the creature is suppose to only spawn during the day :) +# +# Effects for spawning can be found around line 677 of the script, effects +# for killing can be found around line 565. +# +# TPnnAyy +# Use trap nn at the spawn point. This works with creature spawns. If A +# is specified and an amulet is listed in the amulet section, whoever is +# wearing it will not be affected. +# +# Examples +# +# TP01 - Use trap 01. +# TP01A01 - Amulet 01 protects against the trap. +# TP01A02 - Amulet 02 protects against the trap. +# Traps are "Damage Effects" with a visual effect applied to the target. +# +# +# Traps can be found around line 1173 and Amulets around line 1193. +# +# If a tag of effect is used for the waypoint, it will only do the effect. +# +# +# +# -=3rd-Party Switches=- +# +# +# Jaga's Area Transition Script +# +# DZ +# Tells the spawner not to zone any creatures spawned from this location. +# +# jwvanderbeck's Item Manager +# +# CC +# This switch is to use creature corpses for loot rather than generic +# loot bags upon creature death. +# +# CU +# Used to determine whether to clean up items on the ground around the +# spawn point. +# +# +# -End of Switch List- +# +##*/ +#include "NW_O2_CONINCLUDE" +//#include "NWNSS_Groups" +int iDebug = 0; +void sp_Main(object oNearest); +void sp_DestroyObject(object oNearest, string sTagType); +void sp_CheckVars(object oNearest, string sCurrentName); +void sp_Spawn(object oNearest, string sTemplate, int iSpawnX); +void sp_TagObject(object oNearest, string sTagType, object oNewObject); +void sp_SpawnCamp(object oNearest, location lCurrentWP); +void sp_CheckTrap(object oNearest, object oPC); +void sp_AreaEffect(object oNearest); +void sp_CreateItem(object oNearest, object oLastSpawned); +void sp_PerformActions(object oNearest, object oCurrent); +void sp_GetDiceValue(object oNearest, string sCurrentName, string sNumDice, string sDice); +void sp_GetSpawnSites(); +void sp_Debug(string sString); +void sp_CreateObject(object oNearest, string sBluePrint, int iToSpawn); +string sp_CheckSpawnSite(object oNearest); +string sp_SpawnChamp(object oNearest); +string sp_CleanString(object oNearest, string sType); +string sp_GetGroupObject(object oNearest, int iGroupTotal, string sTagType, object oLastSpawned=OBJECT_SELF); +int sp_GetValue(object oNearest, string sSwitch, string sCurrentName); +int sp_CreaturesToSpawn(object oNearest, int iAlive); +int sp_CheckDistance(object oNearest); +int sp_CheckTimeOfDay(object oNearest); +int sp_CheckObjects(object oNearest); +int sp_RollDice(int iNumDice, int iDice, int ReturnValue=FALSE); +int sp_GetIsPCInArea(object oArea, object oNearest); +int sp_GetGroupTotal(object oNearest, string sTagType); +int sp_CheckPlayerInventory(object oNearest, object oPC); +int sp_CheckRules(int iDontSpawn, int iAlive, object oNearest); +int sp_CheckLevel(object oNearest, object oPC); +int sp_PlayerView(object oCreature); +location sp_RandomLocation(object oNearest, int iRandArea); +void sp_ModInit(); +void sp_ModInit() +{ +/* +# Groups +# +# Undead 1 +*/ +SetLocalString(OBJECT_SELF, "group01_1", "NW_SKELETON"); +SetLocalString(OBJECT_SELF, "group01_2", "NW_GHOUL"); +SetLocalString(OBJECT_SELF, "group01_3", "NW_MUMMY"); +SetLocalString(OBJECT_SELF, "group01_4", "NW_WRAITH"); +//SetLocalString(OBJECT_SELF, "group01_5", "NW_LICH003"); +/* +# Orcs 1 +*/ +SetLocalString(OBJECT_SELF, "group02_1", "NW_ORCA"); +SetLocalString(OBJECT_SELF, "group02_2", "NW_ORCB"); +SetLocalString(OBJECT_SELF, "group02_3", "NW_OrcChiefA"); +SetLocalString(OBJECT_SELF, "group02_4", "NW_ORCCHIEFB"); +SetLocalString(OBJECT_SELF, "group02_5", "NW_ORCWIZA"); +SetLocalString(OBJECT_SELF, "group02_6", "NW_ORCWIZB"); +/* +# Camp Equipment +# +# Corpse Wagon +*/ +//SetLocalString(OBJECT_SELF, "camp01_tag_1", "FlyCladCorpseWagon"); +SetLocalString(OBJECT_SELF, "camp01_resref_1", "plc_fcrpsewagon"); +/* +# Champions +# +*/ +SetLocalString(OBJECT_SELF, "champ01", "NW_ORCWIZB"); +/* +# Single Items +# +*/ +SetLocalString(OBJECT_SELF, "item01", "NW_IT_BOOK018"); +/* +# Group Items +# +*/ +SetLocalString(OBJECT_SELF, "item01_1", "NW_IT_BOOK005"); +SetLocalString(OBJECT_SELF, "item01_2", "NW_IT_BOOK018"); +SetLocalString(OBJECT_SELF, "item01_3", "NW_IT_BOOK022"); +/* +# Animations +# +*/ +SetLocalInt(OBJECT_SELF, "anim01", ANIMATION_FIREFORGET_BOW); +SetLocalInt(OBJECT_SELF, "anim02", ANIMATION_FIREFORGET_DRINK); +SetLocalInt(OBJECT_SELF, "anim03", ANIMATION_FIREFORGET_GREETING); +SetLocalInt(OBJECT_SELF, "anim04", ANIMATION_FIREFORGET_HEAD_TURN_LEFT); +SetLocalInt(OBJECT_SELF, "anim05", ANIMATION_FIREFORGET_HEAD_TURN_RIGHT); +SetLocalInt(OBJECT_SELF, "anim06", ANIMATION_FIREFORGET_PAUSE_BORED); +SetLocalInt(OBJECT_SELF, "anim07", ANIMATION_FIREFORGET_PAUSE_SCRATCH_HEAD); +SetLocalInt(OBJECT_SELF, "anim08", ANIMATION_FIREFORGET_READ); +SetLocalInt(OBJECT_SELF, "anim09", ANIMATION_FIREFORGET_STEAL); +SetLocalInt(OBJECT_SELF, "anim11", ANIMATION_FIREFORGET_TAUNT); +SetLocalInt(OBJECT_SELF, "anim12", ANIMATION_FIREFORGET_VICTORY1); +SetLocalInt(OBJECT_SELF, "anim13", ANIMATION_FIREFORGET_VICTORY2); +SetLocalInt(OBJECT_SELF, "anim14", ANIMATION_FIREFORGET_VICTORY3); +SetLocalInt(OBJECT_SELF, "anim15", ANIMATION_LOOPING_MEDITATE); +/* +# +##*/ +SetLocalInt(OBJECT_SELF, "ModInit", 1); +} +void main() +{ + // Setup Group, Champion, Item and Camp vars + // + if (!GetLocalInt(OBJECT_SELF, "ModInit")) { + sp_ModInit(); +// RegisterGroups(); + } + ////////////////////////////////////////////////////////////////////////////// + // Check if spawn sites are set and if not store their locations. + // + if (GetLocalObject(OBJECT_SELF, "SpawnSite1") == OBJECT_INVALID) { + sp_GetSpawnSites(); + } + ////////////////////////////////////////////////////////////////////////////// + // If spawn sites exist, start the process. + // + int nNth = 1; + object oNearest = GetLocalObject(OBJECT_SELF, "SpawnSite" + IntToString(nNth)); + if (oNearest == OBJECT_INVALID) { + return; + } + while (oNearest != OBJECT_INVALID) + { + // Check spawner and see if a timer is already running and if + // the spawn site has been destroyed or not. + // + // Debug + if (iDebug == 3) { + sp_Debug(GetName(oNearest)); + } + if (!GetLocalInt(oNearest, "SpawnDestroyed")) { + ActionDoCommand(sp_Main(oNearest)); + } + nNth++; + oNearest = GetLocalObject(OBJECT_SELF, "SpawnSite" + IntToString(nNth)); + } +} +// No comments beyond this point :) +void sp_DestroyObject(object oNearest, string sTagType) +{ + // Debug + if (iDebug == 3) { + sp_Debug("sp_DestroyObject"); + } + SetLocalInt(oNearest, "DestroyedBySpawner", 1); + // Debug + if (iDebug == 1) { + sp_Debug("Killing Creatures..."); + } + int iCurObject; + object oCreatureToKill; + int iNumObjects; + if (sTagType == "Camp") { + iNumObjects = sp_GetGroupTotal(oNearest, "Camp"); + } + else { + iNumObjects = GetLocalInt(oNearest, "SpawnAmount") + + GetLocalInt(oNearest, "SpawnRandomNumber"); + } + for (iCurObject = iNumObjects; iCurObject > 0; iCurObject--) { + oCreatureToKill = GetLocalObject(oNearest, sTagType + + IntToString(iCurObject)); + if (oCreatureToKill != OBJECT_INVALID) { + if (GetLocalObject(oCreatureToKill, "SpawnedBy") == oNearest) { + int iKillObjects; + if (GetLocalInt(oNearest, "PlayerView")) { + if (sp_PlayerView(oCreatureToKill) != 1) { + iKillObjects = 1; + } + } + else { + iKillObjects = 1; + } + if ((!GetIsInCombat(oCreatureToKill) || + sTagType == "Camp" || + GetLocalInt(oNearest, "KillCreatures")) && iKillObjects) { + // Debug + if (iDebug == 1) { + sp_Debug("Killing " + sTagType); + sp_Debug("Tag - " + GetTag(oCreatureToKill)); + } + if (GetLocalInt(oNearest, "DeathEffect") && sTagType == "Creature") { + effect eDeath; + switch (GetLocalInt(oNearest, "DeathEffect")) { + case 01: eDeath = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_1); break; + case 02: eDeath = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_2); break; + case 03: eDeath = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3); break; + case 04: eDeath = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD); break; + case 05: eDeath = EffectVisualEffect(VFX_FNF_SUNBEAM); break; + case 06: eDeath = EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES); break; + case 07: eDeath = EffectVisualEffect(VFX_FNF_STORM); break; + case 08: eDeath = EffectVisualEffect(VFX_FNF_STRIKE_HOLY); break; + case 09: eDeath = EffectVisualEffect(VFX_FNF_IMPLOSION); break; + default: eDeath = EffectVisualEffect(VFX_NONE); break; + } + ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eDeath, + GetLocation(oCreatureToKill)); + } + if (GetLocalInt(oNearest, "CORPSE_PERSIST")) { + AssignCommand(oCreatureToKill, SetIsDestroyable(TRUE, FALSE, FALSE)); + } + DestroyObject(oCreatureToKill, 0.0); + } + else if (GetLocalInt(oNearest, "IsTreasure") && iKillObjects) { + DestroyObject(oCreatureToKill, 0.0); + } + } + } + } +} +void sp_CheckVars(object oNearest, string sCurrentName) +{ + // Debug + if (iDebug == 3) { + sp_Debug("sp_CheckVars"); + } + // Debug + if (iDebug == 1) { + sp_Debug("Checking Variables..."); + } + SetLocalInt(oNearest, "ID", sp_GetValue(oNearest, "ID", sCurrentName)); + SetLocalInt(oNearest, "CreatureGroupRandom", sp_GetValue(oNearest, "GR", sCurrentName)); + SetLocalInt(oNearest, "GroupSpawn", sp_GetValue(oNearest, "GP", sCurrentName)); + SetLocalInt(oNearest, "SpawnTimer", sp_GetValue(oNearest, "TM", sCurrentName)); + SetLocalInt(oNearest, "SpawnAmount", sp_GetValue(oNearest, "SX", sCurrentName)); + SetLocalInt(oNearest, "PC_Radius", sp_GetValue(oNearest, "RD", sCurrentName)); + SetLocalInt(oNearest, "NPC_Radius", sp_GetValue(oNearest, "SR", sCurrentName)); + SetLocalInt(oNearest, "SpawnDay", sp_GetValue(oNearest, "DT", sCurrentName)); + SetLocalInt(oNearest, "SpawnNight", sp_GetValue(oNearest, "NT", sCurrentName)); + SetLocalInt(oNearest, "IsTreasure", sp_GetValue(oNearest, "TR", sCurrentName)); + SetLocalInt(oNearest, "SpawnEffect", sp_GetValue(oNearest, "VS", sCurrentName)); + SetLocalInt(oNearest, "DeathEffect", sp_GetValue(oNearest, "VK", sCurrentName)); + SetLocalInt(oNearest, "RandomWalk", sp_GetValue(oNearest, "RW", sCurrentName)); + SetLocalInt(oNearest, "NearPlayer", sp_GetValue(oNearest, "NP", sCurrentName)); + SetLocalInt(oNearest, "InCombat", sp_GetValue(oNearest, "IC", sCurrentName)); + SetLocalInt(oNearest, "StopSpawn", sp_GetValue(oNearest, "SS", sCurrentName)); + SetLocalInt(oNearest, "GenTreasure", sp_GetValue(oNearest, "GT", sCurrentName)); + SetLocalInt(oNearest, "DelaySpawn", sp_GetValue(oNearest, "DS", sCurrentName)); + SetLocalInt(oNearest, "Camp", sp_GetValue(oNearest, "CP", sCurrentName)); + SetLocalInt(oNearest, "DaySpawn", sp_GetValue(oNearest, "SD", sCurrentName)); + SetLocalInt(oNearest, "HourSpawn", sp_GetValue(oNearest, "SH", sCurrentName)); + SetLocalInt(oNearest, "TrapType", sp_GetValue(oNearest, "TP", sCurrentName)); + SetLocalInt(oNearest, "ChampSpawn", sp_GetValue(oNearest, "CH", sCurrentName)); + SetLocalInt(oNearest, "ChampRemote", sp_GetValue(oNearest, "CR", sCurrentName)); + SetLocalInt(oNearest, "RandomFacing", sp_GetValue(oNearest, "RF", sCurrentName)); + SetLocalInt(oNearest, "AreaEffect", sp_GetValue(oNearest, "AE", sCurrentName)); + SetLocalInt(oNearest, "ReturnHome", sp_GetValue(oNearest, "RH", sCurrentName)); + SetLocalInt(oNearest, "CreateItem", sp_GetValue(oNearest, "CI", sCurrentName)); + SetLocalInt(oNearest, "ItemGroup", sp_GetValue(oNearest, "IG", sCurrentName)); + SetLocalInt(oNearest, "PlayerInventory", sp_GetValue(oNearest, "PI", sCurrentName)); + SetLocalInt(oNearest, "PlayAnim", sp_GetValue(oNearest, "AN", sCurrentName)); + SetLocalInt(oNearest, "SpawnRemote", sp_GetValue(oNearest, "EX", sCurrentName)); + SetLocalInt(oNearest, "PCInArea", sp_GetValue(oNearest, "PA", sCurrentName)); + SetLocalInt(oNearest, "ResetTimer", sp_GetValue(oNearest, "RT", sCurrentName)); + SetLocalInt(oNearest, "StartLevel", sp_GetValue(oNearest, "SL", sCurrentName)); + SetLocalInt(oNearest, "MaxLevel", sp_GetValue(oNearest, "ML", sCurrentName)); + SetLocalInt(oNearest, "PlayerView", sp_GetValue(oNearest, "PV", sCurrentName)); + SetLocalInt(oNearest, "TrapDisarm", sp_GetValue(oNearest, "TD", sCurrentName)); +// Start - Companion Script Switches + SetLocalInt(oNearest, "CORPSE_PERSIST", sp_GetValue(oNearest, "CC", sCurrentName)); + SetLocalInt(oNearest, "PickupItems", sp_GetValue(oNearest, "PU", sCurrentName)); + SetLocalInt(oNearest, "DontZone", sp_GetValue(oNearest, "DZ", sCurrentName)); + SetLocalInt(oNearest, "PlayerKilled", sp_GetValue(oNearest, "PK", sCurrentName)); + SetLocalInt(oNearest, "AutoEquip", sp_GetValue(oNearest, "AI", sCurrentName)); +// End + SetLocalInt(oNearest, "NoFirst", sp_GetValue(oNearest, "NF", sCurrentName)); + if (GetLocalInt(oNearest, "NoFirst")) { + SetLocalInt(oNearest, "HasSpawned", 1); + } + SetLocalInt(oNearest, "IsSpawner", 1); + + ////////////////////////////////////////////////////////////////////////////// + // If any actions are specified, set a var + if (GetLocalInt(oNearest, "RandomWalk") || + GetLocalInt(oNearest, "ReturnHome") || + GetLocalInt(oNearest, "RandomFacing") || + GetLocalInt(oNearest, "PlayAnim")) { + SetLocalInt(oNearest, "DoActions", 1); + } +} +void sp_Spawn(object oNearest, string sTemplate, int iSpawnX) +{ + + // Debug + if (iDebug == 3) { + sp_Debug("sp_Spawn"); + } + if (!GetLocalInt(oNearest, "IsValid")) { + // Debug + if (iDebug == 1) + sp_Debug("No longer valid. Stopping spawn."); + SetLocalInt(oNearest, "Spawning", + GetLocalInt(oNearest, "Spawning") - iSpawnX); + return; + } + // Debug + if (iDebug == 1) { + sp_Debug("Spawning..."); + } + location lCurrentWP = GetLocation(oNearest); + if (GetLocalInt(oNearest, "SpawnChamp")) { + sTemplate = GetStringLowerCase(GetLocalString(OBJECT_SELF, sTemplate)); + SetLocalInt(oNearest, "ChampHasSpawned", 1); + DeleteLocalInt(oNearest, "SpawnChamp"); + // Debug + if (iDebug == 2) { + sp_Debug("Spawning Champion " + sTemplate); + } + } + int iGroupTotal; + int iValid; + int iTotalX; + for (iTotalX = 0; iTotalX < iSpawnX; iTotalX++) { + iValid = 1; + if (GetLocalInt(oNearest, "GroupSpawn") && !GetLocalInt(oNearest, "ChampHasSpawned")) { + iGroupTotal = sp_GetGroupTotal(oNearest, "Creature"); + sTemplate = GetStringLowerCase(sp_GetGroupObject(oNearest, iGroupTotal, "Creature")); + // Debug + if (iDebug == 2) { + sp_Debug("Spawning Group Creature " + sTemplate); + } + } + if (GetLocalInt(oNearest, "NPC_Radius") && iValid) { + if (GetLocalInt(oNearest, "NearPlayer")) { + object oPlayer = GetNearestCreature( + CREATURE_TYPE_PLAYER_CHAR, PLAYER_CHAR_IS_PC, + oNearest); + if (oPlayer != OBJECT_INVALID) { + lCurrentWP = sp_RandomLocation(oPlayer, + GetLocalInt(oNearest, "NPC_Radius")); + } + else { + iValid = 0; + // Debug + if (iDebug == 1) { + sp_Debug("Player is not valid..."); + } + } + } + else { + lCurrentWP = sp_RandomLocation(oNearest, GetLocalInt(oNearest, + "NPC_Radius")); + } + } + if (GetLocalInt(oNearest, "SpawnRemote")) { + int iSpawnRemote; + if (GetLocalInt(oNearest, "ChampRemote")) { + if (GetLocalInt(oNearest, "ChampHasSpawned")) { + iSpawnRemote = 1; + } + } + else { + iSpawnRemote = 1; + } + if (iSpawnRemote) { + lCurrentWP = GetLocation(GetLocalObject(OBJECT_SELF, "RemoteSite" + IntToString(GetLocalInt(oNearest, "SpawnRemote")))); + } + } + object oNewObject; + if (GetLocalInt(oNearest, "IsTreasure") && iValid) { + oNewObject = CreateObject(OBJECT_TYPE_PLACEABLE, sTemplate, lCurrentWP, TRUE); + SetLocalInt(oNearest, "Spawning", + GetLocalInt(oNearest, "Spawning") - 1); + sp_TagObject(oNearest, "Item", oNewObject); + } + else { + if (GetLocalInt(oNearest, "SpawnEffect") && iValid) { + effect eSpawn; + switch (GetLocalInt(oNearest, "SpawnEffect")) { + case 01: eSpawn = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_1); break; + case 02: eSpawn = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_2); break; + case 03: eSpawn = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3); break; + case 04: eSpawn = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD); break; + case 05: eSpawn = EffectVisualEffect(VFX_FNF_SUNBEAM); break; + case 06: eSpawn = EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES); break; + case 07: eSpawn = EffectVisualEffect(VFX_FNF_STORM); break; + case 08: eSpawn = EffectVisualEffect(VFX_FNF_STRIKE_HOLY); break; + case 09: eSpawn = EffectVisualEffect(VFX_FNF_IMPLOSION); break; + default: eSpawn = EffectVisualEffect(VFX_NONE); break; + } + ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eSpawn, lCurrentWP); + } + oNewObject = CreateObject(OBJECT_TYPE_CREATURE, sTemplate, lCurrentWP, TRUE); + SetLocalInt(oNearest, "Spawning", + GetLocalInt(oNearest, "Spawning") - 1); + sp_TagObject(oNearest, "Creature", oNewObject); + } + if (GetLocalInt(oNearest, "Camp") && !GetLocalInt(oNearest, "CampExists")) { + sp_SpawnCamp(oNearest, lCurrentWP); + } + } +} +string sp_CleanString(object oNearest, string sType) +{ + // Debug + if (iDebug == 3) { + sp_Debug("sp_CleanString"); + } + // Debug + else if (iDebug == 1) { + sp_Debug("Cleaning String..."); + } + string sCurrentTag = GetTag(oNearest); + if (GetStringLowerCase(GetStringLeft(sCurrentTag, 3)) == "wp_" && sType == "Tag") { + sCurrentTag = GetStringRight(sCurrentTag, GetStringLength(sCurrentTag) - 3); + if (StringToInt(GetStringRight(sCurrentTag, 2)) && + GetSubString(sCurrentTag, GetStringLength(sCurrentTag) - 3, 1) == "_") { + sCurrentTag = GetStringLeft(sCurrentTag, GetStringLength(sCurrentTag) - 3); + } + } + else if (GetStringLowerCase(GetStringLeft(sCurrentTag, 3)) == "wn_" && sType == "Tag") { + sCurrentTag = GetStringRight(sCurrentTag, GetStringLength(sCurrentTag) - 3); + if (StringToInt(GetStringRight(sCurrentTag, 2)) && + GetSubString(sCurrentTag, GetStringLength(sCurrentTag) - 3, 1) == "_") { + sCurrentTag = GetStringLeft(sCurrentTag, GetStringLength(sCurrentTag) - 3); + } + } + else if (GetStringLowerCase( + GetStringLeft(sCurrentTag, 5)) == "post_" && sType == "Tag") { + sCurrentTag = GetStringRight(sCurrentTag, GetStringLength(sCurrentTag) - 5); + } + else if (GetStringLowerCase( + GetStringLeft(sCurrentTag, 6)) == "night_" && sType == "Tag") { + sCurrentTag = GetStringRight(sCurrentTag, GetStringLength(sCurrentTag) - 5); + } + else if (sType == "Blueprint") { + sCurrentTag = GetLocalString(oNearest, "Tag"); + sCurrentTag = GetStringLowerCase(sCurrentTag); + } + return sCurrentTag; +} +int sp_CheckDistance(object oNearest) +{ + // Debug + if (iDebug == 3) { + sp_Debug("sp_CheckDistance"); + } + else if (iDebug == 1) { + sp_Debug("Checking Distance..."); + } + int iRD = 0; + int iSpawnDistance = GetLocalInt(oNearest, "PC_Radius"); + if (iSpawnDistance >= 1) { + object oArea = GetArea(oNearest); + object oPC = GetFirstPC(); + if (oPC != OBJECT_INVALID) { + while (oPC != OBJECT_INVALID) { + if (GetArea(oPC) == oArea) { + if (GetDistanceBetween(oNearest, oPC) <= IntToFloat(iSpawnDistance)) { + if (GetLocalInt(oNearest, "TrapType")) { + sp_CheckTrap(oNearest, oPC); + } + if (GetLocalInt(oNearest, "InCombat") && GetIsInCombat(oPC)) { + if (GetLocalInt(oNearest, "ChampSpawn") && + GetLocalInt(oNearest, "HasSpawned") && + !GetLocalInt(oNearest, "ChampHasSpawned")) { + iRD = 1; + } + else { + iRD = 2; + } + } + else { + iRD = 1; + } + if (GetLocalInt(oNearest, "PlayerInventory")) { + if (!sp_CheckPlayerInventory(oNearest, oPC)) { + iRD = 2; + } + } + if (GetLocalInt(oNearest, "CheckLevel")) { + if (!sp_CheckLevel(oNearest, oPC)) { + iRD = 2; + } + } + } + } + oPC = GetNextPC(); + } + } + } + else { + iRD = 1; + } + if (GetLocalInt(oNearest, "RD_DontSpawn")) { + if (iRD == 1) { + iRD = 0; + } + else { + iRD = 1; + } + } + if (iRD == 1 && GetLocalInt(oNearest, "RD_NumDice") && + !GetLocalInt(oNearest, "RD_DiceRolled")) { + iRD = sp_RollDice(GetLocalInt(oNearest, "RD_NumDice"), + GetLocalInt(oNearest, "RD_Dice")); + if (iRD == 1) { + SetLocalInt(oNearest, "RD_DiceRolled", 1); + } + } + else if (iRD == 0 && GetLocalInt(oNearest, "RD_DiceRolled")) { + SetLocalInt(oNearest, "RD_DiceRolled", 0); + } + return iRD; +} +int sp_CheckTimeOfDay(object oNearest) +{ + // Debug + if (iDebug == 3) { + sp_Debug("sp_CheckTimeOfDay"); + } + else if (iDebug == 1) { + sp_Debug("Checking Time of Day..."); + } + int iValidTime = 0; + if (GetIsDay() && GetLocalInt(oNearest, "SpawnDay") == 1) { + iValidTime = 1; + } + else if (GetIsNight() && GetLocalInt(oNearest, "SpawnNight") == 1) { + iValidTime = 1; + } + else if (GetLocalInt(oNearest, "DaySpawn")) { + int iCalDay = GetCalendarDay(); + int iStartDay = GetLocalInt(oNearest, "DaySpawn"); + if (GetLocalInt(oNearest, "TimeThrough")) { + int iStopDay = GetLocalInt(oNearest, "TimeThrough"); + if (iCalDay >= iStartDay && iCalDay <= iStopDay) { + iValidTime = 1; + } + else if (iStopDay < iStartDay) { + if (iCalDay >= iStartDay || iCalDay <= iStopDay) { + iValidTime = 1; + } + } + } + else if (iCalDay == iStartDay) { + iValidTime = 1; + } + } + else if (GetLocalInt(oNearest, "HourSpawn")) { + int iHour = GetTimeHour(); + int iStartHour = GetLocalInt(oNearest, "HourSpawn"); + if (GetLocalInt(oNearest, "StartMidnight")) { + iStartHour = 0; + } + if (GetLocalInt(oNearest, "TimeThrough")) { + int iStopHour = GetLocalInt(oNearest, "TimeThrough"); + if (GetLocalInt(oNearest, "ThroughMidnight")) { + iStopHour = 0; + } + if (iHour >= iStartHour && iHour <= iStopHour) { + iValidTime = 1; + } + else if (iStopHour < iStartHour) { + if (iHour >= iStartHour || iHour <= iStopHour) { + iValidTime = 1; + } + } + } + else if (iHour == iStartHour) { + iValidTime = 1; + } + } + return iValidTime; +} +int sp_CheckObjects(object oNearest) +{ + // Debug + if (iDebug == 3) { + sp_Debug("sp_CheckObjects"); + } + else if (iDebug == 1) { + sp_Debug("Counting Creatures..."); + } + int iMaxXX = GetLocalInt(oNearest, "SpawnAmount"); + if (GetLocalInt(oNearest, "SpawnRandomNumber") > 0) { + iMaxXX += GetLocalInt(oNearest, "SpawnRandomNumber"); + } + if (GetLocalInt(oNearest, "GroupSpawn") && !GetLocalInt(oNearest, "CreatureGroupRandom")) { + iMaxXX = sp_GetGroupTotal(oNearest, "Creature"); + } + // Debug + if (iDebug == 2) { + sp_Debug("Max creatures is " + IntToString(iMaxXX)); + } + int iAlive = 0; + int iCountSX_Dead = 0; + int iCreature; + object oCurrent; + for (iCreature = iMaxXX; iCreature > 0; iCreature--) { + oCurrent = GetLocalObject(oNearest, "Creature" + IntToString(iCreature)); + if (oCurrent != OBJECT_INVALID && !GetIsDead(oCurrent)) { + iAlive++; + if (GetLocalInt(oNearest, "DoActions")) { + ActionDoCommand(sp_PerformActions(oNearest, oCurrent)); + } + } + else if (oCurrent != OBJECT_INVALID && GetIsDead(oCurrent)) { + DeleteLocalObject(oNearest, "Creature" + IntToString(iCreature)); + int iDeadCreatures = GetLocalInt(oNearest, "DeadCreatures") +1; + if (iDeadCreatures >= 99) { + iDeadCreatures = 1; + } + SetLocalInt(oNearest, "DeadCreatures", iDeadCreatures); + SetLocalObject(oNearest, "DeadCreature" + IntToString(iDeadCreatures), oCurrent); + } + else if (GetLocalInt(oNearest, "IsTreasure")) { + oCurrent = GetLocalObject(oNearest, "Item" + IntToString(iCreature)); + if (oCurrent != OBJECT_INVALID && GetTag(oCurrent) != "") { + iAlive++; + } + else { + DeleteLocalObject(oNearest, "Item" + IntToString(iCreature)); + } + } + } + return iAlive; +} +int sp_CreaturesToSpawn(object oNearest, int iAlive) +{ + // Debug + if (iDebug == 3) { + sp_Debug("sp_CreaturesToSpawn"); + } + else if (iDebug == 1) { + sp_Debug("Determining Number To Spawn..."); + } + int iSpawnRandom = GetLocalInt(oNearest, "SpawnRandomNumber"); + int iMin = GetLocalInt(oNearest, "SpawnAmount"); + int iMaxXX = iMin; + int iCountSX_Dead; + if (iSpawnRandom > 0) { + iMaxXX += iSpawnRandom; + } + if (GetLocalInt(oNearest, "GroupSpawn") && !GetLocalInt(oNearest, "CreatureGroupRandom")) { + iMaxXX = sp_GetGroupTotal(oNearest, "Creature"); + return iMaxXX - iAlive; + } + iCountSX_Dead = iMaxXX - iAlive; + if (iCountSX_Dead > 0 && iSpawnRandom > 0) { + int iAlive = iMaxXX - iCountSX_Dead; + if (iAlive < iMin) { + int iRand = iMaxXX - iAlive; + iCountSX_Dead = Random(iRand)+1; + } + else { + iCountSX_Dead = 0; + } + } + if (GetLocalInt(oNearest, "SpawnSingle") && iCountSX_Dead > 1) { + return 1; + } + else { + return iCountSX_Dead; + } +} +int sp_GetValue(object oNearest, string sSwitch, string sCurrentName) +{ + // Debug + if (iDebug == 3) { + sp_Debug("sp_GetValue"); + } + else if (iDebug == 1) { + sp_Debug("Getting Variable Values..."); + } + int iSwitchValue = 0; + int iIsMinutes = 0; + int iIsHours = 0; + if (FindSubString(sCurrentName, sSwitch) > 0) { + if (sSwitch == "TR" || // Treasure + sSwitch == "NP" || // Spawn near player + sSwitch == "NF" || // Skip the timer during module loading + sSwitch == "IC" || // Do not spawn if in combat + sSwitch == "SS" || // Stop spawn after all are dead + sSwitch == "GP" || // Spawn a group + sSwitch == "GR" || // Spawn random from group + sSwitch == "RF" || // Face random direction + sSwitch == "CR" || // Spawn champ remotely + sSwitch == "PA" || // Spawn only if player is in the area + sSwitch == "RT" || // Reset timer + sSwitch == "PV" || // Player in view + // Third party switches + sSwitch == "DZ" || + sSwitch == "PK" || + sSwitch == "CC" || + sSwitch == "AI" || + sSwitch == "DS") { + iSwitchValue = 1; + } + else { + int iNumberPos = FindSubString(sCurrentName, sSwitch); + if (sSwitch == "TM") { + if (GetSubString(sCurrentName, (iNumberPos + 4), 1) == "M") { + iIsMinutes = 1; + } + else if (GetSubString(sCurrentName, (iNumberPos + 4), 1) == "H") { + iIsHours = 1; + } + } + else if (sSwitch == "SX") { + if (GetSubString(sCurrentName, (iNumberPos + 4), 1) == "S") { + SetLocalInt(oNearest, "SpawnSingle", 1); + } + } + int iNumberLength = GetStringLength(sCurrentName) - iNumberPos; + string sSwitchValue = GetSubString(sCurrentName, (iNumberPos + 2), 2); + iSwitchValue = StringToInt(sSwitchValue); + if (iIsMinutes == 1) { + iSwitchValue = iSwitchValue * 60; + } + else if (iIsHours == 1) { + iSwitchValue = (iSwitchValue * 60) * 60; + } + if ((sSwitch == "SD" || sSwitch == "SH")) { + if (iSwitchValue == 0) { + iSwitchValue = 1; + SetLocalInt(oNearest, "StartMidnight", 1); + } + if (GetSubString(sCurrentName, (iNumberPos + 4), 1) == "T") { + + int iTime = StringToInt(GetSubString(sCurrentName, (iNumberPos + 5), 2)); + if (iTime == 0) { + iTime = 1; + SetLocalInt(oNearest, "ThroughMidnight", 1); + } + SetLocalInt(oNearest, "TimeThrough", iTime); + + } + + } + else if (sSwitch == "TP" && GetSubString(sCurrentName, + (iNumberPos + 4), 1) == "A") { + SetLocalInt(oNearest, "TrapAmulet", StringToInt(GetSubString( + sCurrentName, (iNumberPos + 5), 2))); + } + else if (sSwitch == "CH") { + if (GetSubString(sCurrentName, (iNumberPos + 4), 1) == "R") { + string sStringToParse = GetStringRight(sCurrentName, iNumberLength); + sp_GetDiceValue(oNearest, sStringToParse, "CH_NumDice", "CH_Dice"); + } + } + else if (sSwitch == "CI") { + if (GetSubString(sCurrentName, (iNumberPos + 4), 1) == "R") { + string sStringToParse = GetStringRight(sCurrentName, iNumberLength); + sp_GetDiceValue(oNearest, sStringToParse, "CI_NumDice", "CI_Dice"); + } + } + else if (sSwitch == "GT") { + if (GetSubString(sCurrentName, (iNumberPos + 4), 1) == "R") { + string sStringToParse = GetStringRight(sCurrentName, iNumberLength); + sp_GetDiceValue(oNearest, sStringToParse, "GT_NumDice", "GT_Dice"); + } + } + else if (sSwitch == "IG") { + iSwitchValue = 1; + if (GetSubString(sCurrentName, (iNumberPos + 2), 1) == "R") { + string sStringToParse = GetStringRight(sCurrentName, iNumberLength); + sp_GetDiceValue(oNearest, sStringToParse, "IG_NumDice", "IG_Dice"); + } + } + else if (sSwitch == "PI") { + if (GetSubString(sCurrentName, (iNumberPos + 4), 1) == "X") { + SetLocalInt(oNearest, "InInventory", 1); + } + else if (GetSubString(sCurrentName, (iNumberPos + 4), 1) == "D") { + SetLocalInt(oNearest, "DestroyItem", 1); + } + } + else if (sSwitch == "TD") { + iSwitchValue = 1; + if (GetSubString(sCurrentName, (iNumberPos + 2), 1) == "R") { + string sStringToParse = GetStringRight(sCurrentName, iNumberLength); + sp_GetDiceValue(oNearest, sStringToParse, "TD_NumDice", "TD_Dice"); + } + } + else if (sSwitch == "RD") { + if (GetSubString(sCurrentName, (iNumberPos + 4), 1) == "X") { + SetLocalInt(oNearest, "KillCreatures", 1); + } + else if (GetSubString(sCurrentName, (iNumberPos + 4), 1) == "N") { + SetLocalInt(oNearest, "RD_DontSpawn", 1); + } + else if (GetSubString(sCurrentName, (iNumberPos + 4), 1) == "R") { + string sStringToParse = GetStringRight(sCurrentName, iNumberLength); + sp_GetDiceValue(oNearest, sStringToParse, "RD_NumDice", "RD_Dice"); + } + } + else if (sSwitch == "NT") { + iSwitchValue = 1; + if (GetSubString(sCurrentName, (iNumberPos + 2), 1) == "X") { + SetLocalInt(oNearest, "KillCreatures", 1); + } + } + else if (sSwitch == "DT") { + iSwitchValue = 1; + if (GetSubString(sCurrentName, (iNumberPos + 2), 1) == "X") { + SetLocalInt(oNearest, "KillCreatures", 1); + } + } + else if (sSwitch == "ML" || sSwitch == "SL") { + SetLocalInt(oNearest, "CheckLevel", 1); + } + else if (sSwitch == "RW") { + if (iSwitchValue < 1) { + iSwitchValue = 1; + } + if (GetSubString(sCurrentName, (iNumberPos + 4), 1) == "R") { + string sStringToParse = GetStringRight(sCurrentName, iNumberLength); + sp_GetDiceValue(oNearest, sStringToParse, "RW_NumDice", "RW_Dice"); + } + } + else if (sSwitch == "AN") { + if (GetSubString(sCurrentName, (iNumberPos + 4), 1) == "L") { + SetLocalInt(oNearest, "AnimLoop", StringToInt(GetSubString( + sCurrentName, (iNumberPos + 5), 2))); + } + } + else if (sSwitch == "RH") { + if (GetSubString(sCurrentName, (iNumberPos + 2), 1) == "F") { + SetLocalInt(oNearest, "AboutFace", 1); + } + iSwitchValue = 1; + } + else if (sSwitch == "ID") { + SetLocalObject(GetModule(), + "Spawner" + IntToString(iSwitchValue), oNearest); + } + else if (GetSubString(sCurrentName, (iNumberPos + 4), 1) == "R") { + int iMaxRand = StringToInt(GetSubString( + sCurrentName, (iNumberPos + 5), 2)); + if (sSwitch == "SX") { + if (iSwitchValue < 1) { + iSwitchValue = 1; + } + else if (iMaxRand < 1) { + iMaxRand = 1; + } + SetLocalInt(oNearest, "SpawnRandomNumber", iMaxRand - iSwitchValue); + } + else if (sSwitch == "AE") { + SetLocalInt(oNearest, "AreaEffectRadius", iMaxRand); + } + else { + if (GetSubString(sCurrentName, (iNumberPos + 7), 1) == "M") { + iIsMinutes = 1; + iMaxRand = iMaxRand * 60; + iSwitchValue = iSwitchValue * 60; + } + else if (GetSubString(sCurrentName, (iNumberPos + 7), 1) == "H") { + iMaxRand = (iMaxRand * 60) * 60; + iSwitchValue = (iSwitchValue * 60) * 60; + } + SetLocalInt(oNearest, "TimerIsRandom", iMaxRand - iSwitchValue); + } + } + } + } + else if (sSwitch == "SX") { + if (GetLocalInt(oNearest, "GroupSpawn") && + !GetLocalInt(oNearest, "CreatureGroupRandom")) { + iSwitchValue = sp_GetGroupTotal(oNearest, "Creature"); + } + else { + iSwitchValue = 1; + } + } + return iSwitchValue; +} +int sp_GetGroupTotal(object oNearest, string sTagType) { + + // Debug + if (iDebug == 3) { + sp_Debug("sp_GetGroupTotal"); + } + else if (iDebug == 1) { + sp_Debug("Checking group total..."); + } + int iGroupValid = 0; + int iGroupTotal = 1; + string sTemplate; + if (sTagType == "Creature") { + // Debug + if (iDebug == 1) { + sp_Debug("Checking group Creature..."); + } + sTemplate = GetStringLowerCase(GetLocalString(oNearest, "Tag")); + } + else if (sTagType == "Camp") { + sTemplate = "camp"; + // Debug + if (iDebug == 1) { + sp_Debug("Checking group Camp..."); + } + if (GetLocalInt(oNearest, "Camp") < 10) { + sTemplate += "0" + IntToString(GetLocalInt(oNearest, "Camp")); + } + else { + sTemplate += IntToString(GetLocalInt(oNearest, "Camp")); + } + } + else if (sTagType == "Item") { + sTemplate = "item"; + // Debug + if (iDebug == 1) { + sp_Debug("Checking group Item..."); + } + if (GetLocalInt(oNearest, "CreateItem") < 10) { + sTemplate += "0" + IntToString(GetLocalInt(oNearest, "CreateItem")); + } + else { + sTemplate += IntToString(GetLocalInt(oNearest, "CreateItem")); + } + } + string sGroup; + while (iGroupValid != 1) { + if (sTagType == "Creature") { + sGroup = GetStringLowerCase(sTemplate) + "_" + IntToString(iGroupTotal); + } + if (sTagType == "Item") { + sGroup = GetStringLowerCase(sTemplate) + "_" + IntToString(iGroupTotal); + } + else if (sTagType == "Camp") { + sGroup = GetStringLowerCase(sTemplate) + "_resref_" + + IntToString(iGroupTotal); + } + if (GetLocalString(OBJECT_SELF, sGroup) == "") { + iGroupValid = 1; + iGroupTotal--; + } + else { + iGroupTotal++; + } + } + return iGroupTotal; +} +string sp_SpawnChamp(object oNearest) { + + // Debug + if (iDebug == 3) { + sp_Debug("sp_SpawnChamp"); + } + int iChampValid; + int iChampNumDie = GetLocalInt(oNearest, "CH_NumDice"); + int iChampDie = GetLocalInt(oNearest, "CH_Dice"); + int iDieResult; + if (!iChampNumDie) { + iChampValid = 1; + } + else { + iChampValid = sp_RollDice(iChampNumDie, iChampDie); + } + string sChamp; + if (iChampValid) { + SetLocalInt(oNearest, "SpawnChamp", 1); + int iChampNum = GetLocalInt(oNearest, "ChampSpawn"); + sChamp = "champ"; + if (iChampNum >= 10) { + sChamp += IntToString(iChampNum); + } + else { + sChamp += "0" + IntToString(iChampNum); + } + } + return sChamp; +} +string sp_GetGroupObject(object oNearest, int iGroupTotal, string sTagType, object oLastSpawned=OBJECT_SELF) { + + // Debug + if (iDebug == 3) { + sp_Debug("sp_GetGroupObjectt"); + } + int iSpawnRand; + string sGroup; + string sCurrentTag; + string sTemplate; + // Check for creature group random + if (GetLocalInt(oNearest, sTagType + "GroupRandom")) { + iSpawnRand = Random(iGroupTotal)+1; + if (sTagType == "Creature") { + sGroup = GetStringLowerCase(GetLocalString(oNearest, "Tag")) + + "_" + IntToString(iSpawnRand); + } + sCurrentTag = GetLocalString(OBJECT_SELF, sGroup); + return sCurrentTag; + } + else if (GetLocalInt(oNearest, "IG_Dice")) { + int iIGDice = GetLocalInt(oNearest, "IG_Dice"); + int iIGNumDice = GetLocalInt(oNearest, "IG_NumDice"); + int iGroupItem = sp_RollDice(iIGNumDice, iIGDice, TRUE); + sGroup = "item"; + if (GetLocalInt(oNearest, "CreateItem") < 10) { + sGroup += "0"; + } + sGroup += IntToString(GetLocalInt(oNearest, "CreateItem")) + + "_" + IntToString(iGroupItem); + sCurrentTag = GetLocalString(OBJECT_SELF, sGroup); + return sCurrentTag; + } + // Not random so get the whole group + else { + object oCurrent; + int iCreature; + int iGroup; + for (iGroup = iGroupTotal; iGroup > 0; iGroup--) { + if (sTagType == "Creature") { + sGroup = GetStringLowerCase(GetLocalString(oNearest, "Tag")) + + "_" + IntToString(iGroup); + } + else if (sTagType == "Item") { + sGroup = "item"; + if (GetLocalInt(oNearest, "CreateItem") < 10) { + sGroup += "0"; + } + sGroup += IntToString(GetLocalInt(oNearest, "CreateItem")) + + "_" + IntToString(iGroup); + } + sCurrentTag = GetLocalString(OBJECT_SELF, sGroup); + int iValid = 0; + if (sTagType == "Creature") { + for (iCreature = iGroupTotal; iCreature >= 1; iCreature--) { + oCurrent = GetLocalObject(oNearest, sTagType + + IntToString(iCreature)); + if (oCurrent != OBJECT_INVALID) { + if (sCurrentTag == GetTag(oCurrent)) { + iValid = 1; + } + } + } + } + else if (sTagType == "Item") { + object oCurItem = GetFirstItemInInventory(oLastSpawned); + if (sCurrentTag == GetTag(oCurItem)) { + iValid = 1; + } + else { + if (oCurItem != OBJECT_INVALID) { + while (oCurItem != OBJECT_INVALID && iValid != 1) { + oCurItem = GetNextItemInInventory(oLastSpawned); + if (sCurrentTag == GetTag(oCurItem)) { + iValid = 1; + } + } + } + } + } + if (iValid != 1) { + return sCurrentTag; + } + } + } + if (sTemplate == "") { + // Debug + if (iDebug == 1) { + sp_Debug("Template is blank"); + } + } + else if (iDebug == 1) { // Debug + sp_Debug("Template - " + sTemplate); + } + return sCurrentTag; +} +void sp_TagObject(object oNearest, string sTagType, object oNewObject) { + + // Debug + if (iDebug == 3) { + sp_Debug("sp_TagObject"); + } + int iCreature; + object oCreature; + object oLastSpawned = oNewObject; + SetLocalObject(oLastSpawned, "SpawnedBy", oNearest); + iCreature = 1; + oCreature = GetLocalObject(oNearest, sTagType + + IntToString(iCreature)); + while (oCreature != OBJECT_INVALID) { + iCreature++; + oCreature = GetLocalObject(oNearest, sTagType + + IntToString(iCreature)); + } + SetLocalObject(oNearest, sTagType + + IntToString(iCreature), + oLastSpawned); + if (GetLocalInt(oNearest, "CORPSE_PERSIST") && sTagType == "Creature") { + SetLocalInt(oLastSpawned, "CORPSE_PERSIST", 1); + AssignCommand(oLastSpawned, SetIsDestroyable(FALSE, FALSE, FALSE)); + } + if (GetLocalInt(oNearest, "GenTreasure") && sTagType == "Creature") { + int iGTNumDie = GetLocalInt(oNearest, "CH_NumDice"); + int iGTDice = GetLocalInt(oNearest, "CH_Dice"); + int iGTValid; + if (!iGTNumDie) { + iGTValid = 1; + } + else { + iGTValid = sp_RollDice(iGTNumDie, iGTDice); + } + if (iGTValid) { + switch (GetLocalInt(oNearest, "GenTreasure")) { + case 01:GenerateLowTreasure(oLastSpawned);break; + case 02:GenerateMediumTreasure(oLastSpawned);break; + case 03:GenerateHighTreasure(oLastSpawned);break; + case 04:GenerateBossTreasure(oLastSpawned);break; + case 05:GenerateBookTreasure(oLastSpawned);break; + } + } + } + if (GetLocalInt(oNearest, "CreateItem")) { + sp_CreateItem(oNearest, oLastSpawned); + } + if (sTagType == "Item" && GetLocalInt(oNearest, "TrapDisarm")) { + if (GetIsTrapped(oLastSpawned) && GetTrapDisarmable(oLastSpawned)) { + int iTrapNumDice = GetLocalInt(oNearest, "TD_NumDice"); + int iTrapDice = GetLocalInt(oNearest, "TD_Dice"); + int iTrapValid = sp_RollDice(iTrapNumDice, iTrapDice); + if (iTrapValid) { + SetTrapDisabled(oLastSpawned); + } + } + } + // Debug + if (iDebug == 1) { + sp_Debug("Owner of " + GetTag(oLastSpawned) + + " is " + + GetName(GetLocalObject( + oLastSpawned, "SpawnedBy"))); + } +} +void sp_SpawnCamp(object oNearest, location lCurrentWP) { + + // Debug + if (iDebug == 3) { + sp_Debug("sp_SpawnCamp"); + } + location lMyLoc; + location lObjectLoc; + int iCampEquip = 0; + int iItem = 1; + int iCamp = GetLocalInt(oNearest, "Camp"); + string sCamp; + if (iCamp < 10) { + sCamp = "camp0" + IntToString(iCamp); + } + else { + sCamp = "camp" + IntToString(iCamp); + } + while (iCampEquip != 1) { + lMyLoc = lCurrentWP; + string sItemResRef = GetLocalString(OBJECT_SELF, sCamp + "_resref_" + + IntToString(iItem)); + if (sItemResRef != "") { + lObjectLoc = GetLocation(GetNearestObjectToLocation( + OBJECT_TYPE_PLACEABLE, lCurrentWP)); + if (GetDistanceBetweenLocations(lMyLoc, lObjectLoc) < 2.0 ) { + int iLocValid ; + for (iLocValid = 0; iLocValid != 1; iLocValid++) { + lMyLoc = sp_RandomLocation(oNearest, 1); + lObjectLoc = GetLocation(GetNearestObjectToLocation( + OBJECT_TYPE_PLACEABLE, lMyLoc)); + if (GetDistanceBetweenLocations(lMyLoc, lObjectLoc) > 2.0 ) { + iLocValid = 1; + } + } + } + object oNewObject = CreateObject(OBJECT_TYPE_PLACEABLE, sItemResRef, lMyLoc, TRUE); + sp_TagObject(oNearest, "Camp", oNewObject); + iItem++; + } + else { + iCampEquip = 1; + SetLocalInt(oNearest, "CampExists", 1); + } + } +} +void sp_CheckTrap(object oNearest, object oPC) +{ + + // Debug + if (iDebug == 3) { + sp_Debug("sp_CheckTrap"); + } + else if (iDebug == 1) { + sp_Debug("Checking Trap..."); + } + effect eDamage; + effect eEffect; + string sDamageCause; + string sAmulet = "blank"; + if (oPC != OBJECT_INVALID) { + // Debug + if (iDebug == 1) { + sp_Debug("PC is valid..."); + } + switch (GetLocalInt(oNearest, "TrapType")) { + case 01: + eDamage = EffectDamage(d4(), + DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_FIVE); + eEffect = EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_NATURE); + sDamageCause = "You have stumbled into a poisonous fog."; + break; + case 02: + eDamage = EffectDamage(d4(), + DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_FIVE); + eEffect = EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_EVIL); + sDamageCause = "You have stumbled into a poisonous fog."; + break; + default: + eDamage = EffectDamage(d4(), + DAMAGE_TYPE_MAGICAL, DAMAGE_POWER_PLUS_FIVE); + eEffect = EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_NATURE); + sDamageCause = "You have stumbled into a poisonous fog."; + break; + } + if (GetLocalInt(oNearest, "TrapAmulet")) { + // Debug + if (iDebug == 1) { + sp_Debug("Checking for Amulet..."); + } + switch (GetLocalInt(oNearest, "TrapAmulet")) { + case 01: sAmulet = "PalorsAmulet"; break; + case 02: sAmulet = "PalorsOtherAmulet"; break; + } + } + if (GetTag(GetItemInSlot(INVENTORY_SLOT_NECK, oPC)) != sAmulet) { + // Debug + if (iDebug == 1) { + sp_Debug("PC does not have Amulet..."); + } + SendMessageToPC(oPC, sDamageCause); + ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, + GetLocation(oPC)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eDamage, oPC); + } + } + else { + // Debug + if (iDebug == 1) { + sp_Debug("PC is not valid..."); + } + } +} +void sp_AreaEffect(object oNearest) +{ + + // Debug + if (iDebug == 3) { + sp_Debug("sp_AreaEffect"); + } + else if (iDebug == 1) { + sp_Debug("Setting Area Effect..."); + } + int iEffectRadius = GetLocalInt(oNearest, "AreaEffectRadius"); + if (!iEffectRadius) { + iEffectRadius = 5; + } + effect eAreaEffect; + switch (GetLocalInt(oNearest, "AreaEffect")) { + case 1: eAreaEffect = EffectVisualEffect(VFX_FNF_SMOKE_PUFF);break; + case 2: eAreaEffect = EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_NATURE);break; + default: eAreaEffect = EffectVisualEffect(VFX_FNF_SMOKE_PUFF);break; + } + location lAreaLoc = sp_RandomLocation(oNearest, iEffectRadius); + ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eAreaEffect, lAreaLoc); +} +int sp_RollDice(int iNumDice, int iDice, int ReturnValue=FALSE) { + + // Debug + if (iDebug == 3) { + sp_Debug("sp_RollDice"); + } + int iDieResult; + switch (iDice) { + case 2: iDieResult = d2(iNumDice); break; + case 3: iDieResult = d3(iNumDice); break; + case 4: iDieResult = d4(iNumDice); break; + case 6: iDieResult = d6(iNumDice); break; + case 8: iDieResult = d8(iNumDice); break; + case 10: iDieResult = d10(iNumDice); break; + case 12: iDieResult = d12(iNumDice); break; + case 20: iDieResult = d20(iNumDice); break; + case 100: iDieResult = d100(iNumDice); break; + default:;break; + } + if (ReturnValue) { + return iDieResult; + } + else if (iDieResult == iNumDice) { + return TRUE; + } + else { + return FALSE; + } +} +void sp_GetDiceValue(object oNearest, string sCurrentName, string sNumDice, string sDice) { + + // Debug + if (iDebug == 3) { + sp_Debug("sp_GetDiceValue"); + } + if (FindSubString(sCurrentName, "_") >= 1) { + sCurrentName = GetStringLeft(sCurrentName, FindSubString(sCurrentName, "_")); + } + while (!StringToInt(GetStringLeft(sCurrentName, 1))) { + sCurrentName = GetStringRight(sCurrentName, GetStringLength(sCurrentName) - 1); + } + if (GetSubString(sCurrentName, 2, 1) == "R") { + sCurrentName = GetStringRight(sCurrentName, GetStringLength(sCurrentName) - 3); + } + SetLocalInt(oNearest, sNumDice, + StringToInt(GetStringLeft( + sCurrentName, FindSubString(sCurrentName, "d")))); + SetLocalInt(oNearest, sDice, + StringToInt(GetStringRight( + sCurrentName, (GetStringLength(sCurrentName) - + FindSubString(sCurrentName, "d")) - 1))); +} +int sp_CheckPlayerInventory(object oNearest, object oPC) { + + // Debug + if (iDebug == 3) { + sp_Debug("sp_CheckPlayerInventory"); + } + int iInInventory = GetLocalInt(oNearest, "InInventory"); + int iPlayerHas; + int iSpawnValid; + int iItem = GetLocalInt(oNearest, "PlayerInventory"); + string sItem = "item"; + if (iItem < 10) { + sItem += "0" + IntToString(iItem); + } + else { + sItem += IntToString(iItem); + } + string sItemTag = GetLocalString(OBJECT_SELF, sItem); + + object oItem = GetFirstItemInInventory(oPC); + while (oItem != OBJECT_INVALID && iPlayerHas != 1) { + if (GetTag(oItem) == sItemTag) { + iPlayerHas = 1; + if (GetLocalInt(oNearest, "DestroyItem")) { + DestroyObject(oItem); + } + } + oItem = GetNextItemInInventory(oPC); + } + if (iInInventory && !iPlayerHas) { + iSpawnValid = 1; + } + else if (!iInInventory && iPlayerHas) { + iSpawnValid = 1; + } + + return iSpawnValid; +} +location sp_RandomLocation(object oNearest, int iRandArea) +{ + + // Debug + if (iDebug == 3) { + sp_Debug("sp_RandomLocation"); + } + else if (iDebug == 1) { + sp_Debug("Choosing Random Location..."); + } + vector vNewPos = GetPosition(oNearest); + object oArea = GetArea(oNearest); + float fX, fY; + float fMaxY; + float fRadius = IntToFloat(iRandArea); + fX = (Random(200)/100.0 - 1.0) * fRadius; + fMaxY=sqrt(fRadius*fRadius-fX*fX); + fY = (Random(200)/100.0 - 1.0) * fMaxY; + vNewPos += Vector(fX, fY, 0.0); + location lNewLoc = Location(oArea, vNewPos, VectorToAngle(-1.0 * vNewPos)); + return lNewLoc; +} +void sp_PerformActions(object oNearest, object oCurrent) { + + // Debug + if (iDebug == 3) { + sp_Debug("sp_PerformActions"); + } + if (GetLocalInt(oNearest, "RandomWalk") && + GetCurrentAction(oCurrent) == 65535 && + !IsInConversation(oCurrent)) { + int iWalkRandom; + int iNumDice = GetLocalInt(oNearest, "RW_NumDice"); + int iDice = GetLocalInt(oNearest, "RW_Dice"); + if (!iDice) { + iWalkRandom = 1; + } + else { + iWalkRandom = 0; + iWalkRandom = sp_RollDice(iNumDice, iDice); + } + if (iWalkRandom) { + int iRandWalk = GetLocalInt(oNearest, "RandomWalk"); + object oCurLoc; + if (GetLocalInt(oNearest, "SpawnRemote")) { + oCurLoc = GetLocalObject(OBJECT_SELF, "RemoteSite" + IntToString(GetLocalInt(oNearest, "SpawnRemote"))); + } + else { + oCurLoc = oNearest; + } + if (iRandWalk > 1 && GetDistanceToObject(oCurLoc) > IntToFloat(iRandWalk)) { + location lRandWalk = sp_RandomLocation(oCurLoc, iRandWalk); + AssignCommand(oCurrent, ActionMoveToLocation(lRandWalk)); + } + else { + AssignCommand(oCurrent, ActionRandomWalk()); + } + } + } + if (GetLocalInt(oNearest, "PlayAnim")) { + if (d2() == 1) { + int iAnim = GetLocalInt(oNearest, "PlayAnim"); + string sAnim = "anim"; + if (iAnim >= 10) { + sAnim += IntToString(iAnim); + } + else { + sAnim += "0" + IntToString(iAnim); + } + int iAnimToPlay = GetLocalInt(OBJECT_SELF, sAnim); + float fAnimLoop = 1.0; + if (GetLocalInt(oNearest, "AnimLoop")) { + fAnimLoop = IntToFloat(GetLocalInt(oNearest, "AnimLoop")); + } + AssignCommand(oCurrent, PlayAnimation(iAnimToPlay, 1.0, fAnimLoop)); + } + } + if (GetLocalInt(oNearest, "ReturnHome") && + GetCurrentAction(oCurrent) == 65535) { + if (!GetIsInCombat(oCurrent) && !IsInConversation(oCurrent)) { + if (GetDistanceBetween(oNearest, oCurrent) > 5.0) { + AssignCommand(oCurrent, ActionMoveToObject(oNearest)); + } + else if (GetFacing(oNearest) != GetFacing(oCurrent) && + GetLocalInt(oNearest, "AboutFace")) { + AssignCommand(oCurrent, SetFacing(GetFacing(oNearest))); + } + } + } + if (GetLocalInt(oNearest, "RandomFacing") && + GetCurrentAction(oCurrent) == 65535 && d2() == 1) { + int iRandomDir = Random(270); + AssignCommand(oCurrent, SetFacing(IntToFloat(iRandomDir))); + } +} +int sp_GetIsPCInArea(object oArea, object oNearest) { + + // Debug + if (iDebug == 3) { + sp_Debug("sp_GetIsPCInArea"); + } + int iPCInArea; + object oPC = GetFirstPC(); + if (oPC != OBJECT_INVALID) { + while (oPC != OBJECT_INVALID && !iPCInArea) { + if (GetArea(oPC) == oArea) { + if (GetLocalInt(oNearest, "CheckLevel")) { + if (!sp_CheckLevel(oNearest, oPC)) { + iPCInArea = 1; + } + } + else { + iPCInArea = 1; + } + } + oPC = GetNextPC(); + } + } + return iPCInArea; +} +int sp_CheckRules(int iDontSpawn, int iAlive, object oNearest) { + + // Debug + if (iDebug == 3) { + sp_Debug("sp_CheckRules"); + } + else if (iDebug == 2) { + sp_Debug("Found " + IntToString(iAlive) + " alive."); + } + // + // Check for time of day. + // Check how many creatures are at the spawn point. + // + int iIsValid = 1; + // + // Check for time of day. + // + if (GetLocalInt(oNearest, "SpawnDay") || + GetLocalInt(oNearest, "SpawnNight") || + GetLocalInt(oNearest, "DaySpawn") || + GetLocalInt(oNearest, "HourSpawn")) { + if (sp_CheckTimeOfDay(oNearest) != 1) { + iIsValid = 0; + if (iAlive) { + sp_DestroyObject(oNearest, "Creature"); + if (GetLocalInt(oNearest, "IsTreasure")) { + sp_DestroyObject(oNearest, "Item"); + } + if (GetLocalInt(oNearest, "Camp")) { + sp_DestroyObject(oNearest, "Camp"); + SetLocalInt(oNearest, "CampExists", 0); + } + } + } + } + // Check for PC in radius (if a radius is used). + // + if (GetLocalInt(oNearest, "PC_Radius")) { + int iRD = sp_CheckDistance(oNearest); + if (iRD != 1) { + iIsValid = 0; + if (iRD != 1 && iAlive) { + sp_DestroyObject(oNearest, "Creature"); + if (GetLocalInt(oNearest, "IsTreasure")) { + sp_DestroyObject(oNearest, "Item"); + } + if (GetLocalInt(oNearest, "Camp")) { + sp_DestroyObject(oNearest, "Camp"); + SetLocalInt(oNearest, "CampExists", 0); + } + } + } + } + // + // Check for PC in Area + if (GetLocalInt(oNearest, "PCInArea")) { + int iPCInArea = sp_GetIsPCInArea(GetArea(OBJECT_SELF), oNearest); + if (!iPCInArea) { + if (GetLocalInt(oNearest, "ResetTimer")) { + SetLocalInt(oNearest, "HasSpawned", 0); + } + iIsValid = 0; + if (iAlive) { + sp_DestroyObject(oNearest, "Creature"); + if (GetLocalInt(oNearest, "IsTreasure")) { + sp_DestroyObject(oNearest, "Item"); + } + if (GetLocalInt(oNearest, "Camp") && GetLocalInt(oNearest, "CampExists")) { + sp_DestroyObject(oNearest, "Camp"); + SetLocalInt(oNearest, "CampExists", 0); + } + } + } + } + // + // Check for Area effect + if (iIsValid && GetLocalInt(oNearest, "AreaEffect")) { + sp_AreaEffect(oNearest); + } + // Check if the spawn is suppose to wait till all + // creatures are dead. + // + int iToSpawn; + if (GetLocalInt(oNearest, "DelaySpawn") && iAlive >= 1) { + iIsValid = 0; + } + // + // Check for missing creatures. + // + if (!GetLocalInt(oNearest, "SpawnRandomNumber") && !iDontSpawn) { + if (iAlive == GetLocalInt(oNearest, "SpawnAmount")) { + iIsValid = 0; + } + } + if (iIsValid && !GetLocalInt(oNearest, "SpawnChamp") && !iDontSpawn && + (GetLocalInt(oNearest, "Spawning") < GetLocalInt(oNearest, "SpawnAmount"))) { + iToSpawn = sp_CreaturesToSpawn(oNearest, iAlive); + if (iToSpawn == 0) { + iIsValid = 0; + } + else if (iToSpawn == GetLocalInt(oNearest, "SpawnAmount") && + GetLocalInt(oNearest, "HasSpawned") && + GetLocalInt(oNearest, "StopSpawn")) { + SetLocalInt(oNearest, "SpawnDestroyed", 1); + iIsValid = 0; + } + // Debug + if (iDebug == 1) { + sp_Debug("Missing " + IntToString(iToSpawn) + + " at " + GetTag(oNearest)); + } + } + // + if (GetLocalInt(oNearest, "KillSpawn")) { + iIsValid = 0; + AssignCommand(OBJECT_SELF, sp_DestroyObject(oNearest, "Creature")); + if (GetLocalInt(oNearest, "IsTreasure")) { + AssignCommand(OBJECT_SELF, sp_DestroyObject(oNearest, "Item")); + } + SetLocalInt(oNearest, "ChampHasSpawned", 0); + SetLocalInt(oNearest, "SpawnDestroyed", 1); + } + // + // Checking spawn in queue + if (iToSpawn > GetLocalInt(oNearest, "Spawning")) { + iToSpawn = iToSpawn - GetLocalInt(oNearest, "Spawning"); + if (iToSpawn <= 0) { + iIsValid = 0; + if (GetLocalInt(oNearest, "ToSpawn")) { + DeleteLocalInt(oNearest, "ToSpawn"); + } + } + else { + SetLocalInt(oNearest, "ToSpawn", iToSpawn); + } + } + else if (!GetLocalInt(oNearest, "Spawning")) { + iIsValid = 0; + if (GetLocalInt(oNearest, "ToSpawn")) { + DeleteLocalInt(oNearest, "ToSpawn"); + } + } + return iIsValid; +} +void sp_CreateItem(object oNearest, object oLastSpawned) { + + // Debug + if (iDebug == 3) { + sp_Debug("sp_CreateItem"); + } + else if (iDebug == 1) { + sp_Debug("Checking Item..."); + } + string sItem = "item"; + int iCreateItem; + int iDice = GetLocalInt(oNearest, "CI_Dice"); + int iNumDice = GetLocalInt(oNearest, "CI_NumDice"); + int sItemNumber = GetLocalInt(oNearest, "CreateItem"); + if (!GetLocalInt(oNearest, "ItemGroup")) { + if (sItemNumber >= 10) { + sItem += IntToString(sItemNumber); + } + else { + sItem += "0" + IntToString(sItemNumber); + } + sItem = GetLocalString(OBJECT_SELF, sItem); + } + if (!iDice) { + iCreateItem = 1; + } + else { + iCreateItem = 0; + iCreateItem = sp_RollDice(iNumDice, iDice); + } + if (iCreateItem) { + // Debug + if (iDebug == 1) + sp_Debug("Creating Item " + sItem); + if (GetLocalInt(oNearest, "ItemGroup") && !GetLocalInt(oNearest, "IG_Dice")) { + int iTotalItems = sp_GetGroupTotal(oNearest, "Item"); + int iItems; + for (iItems = 0; iItems < iTotalItems; iItems++) { + sItem = sp_GetGroupObject(oNearest, iTotalItems, "Item", oLastSpawned); + CreateItemOnObject(sItem, oLastSpawned); + } + } + else if (GetLocalInt(oNearest, "IG_Dice")) { + int iTotalItems = sp_GetGroupTotal(oNearest, "Item"); + sItem = sp_GetGroupObject(oNearest, iTotalItems, "Item", oLastSpawned); + CreateItemOnObject(sItem, oLastSpawned); + } + else { + CreateItemOnObject(sItem, oLastSpawned); + } + } +} +void sp_GetSpawnSites() { + + // Debug + if (iDebug == 3) { + sp_Debug("sp_GetSpawnSites"); + } + object oNearest; + int iSS; + int iSpawnSite = 1; + oNearest = GetFirstObjectInArea(GetArea(OBJECT_SELF)); + while (oNearest != OBJECT_INVALID) + { + if (GetObjectType(oNearest) == 32 && !GetLocalInt(oNearest, "SpawnSite")) { + string sName = GetName(oNearest); + if (GetStringLeft(sName, 3) == "SP_") { + SetLocalObject(OBJECT_SELF, "SpawnSite" + + IntToString(iSpawnSite), oNearest); + iSpawnSite++; + SetLocalInt(oNearest, "SpawnSite", 1); + } + else if (GetStringLeft(sName, 3) == "XX_") { + iSS = StringToInt(GetSubString(sName, FindSubString(sName, "_") + 1, 2)); + SetLocalObject(OBJECT_SELF, "RemoteSite" + + IntToString(iSS), oNearest); + SetLocalInt(oNearest, "SpawnSite", 1); + } + else if (GetStringLeft(sName, 2) == "XX") { + iSS = StringToInt(GetSubString(sName, 3, 2)); + SetLocalObject(OBJECT_SELF, "RemoteSite" + + IntToString(iSS), oNearest); + SetLocalInt(oNearest, "SpawnSite", 1); + } + } + oNearest = GetNextObjectInArea(GetArea(OBJECT_SELF)); + } +} +string sp_CheckSpawnSite(object oNearest) { + + // Debug + if (iDebug == 3) { + sp_Debug("sp_CheckSpawnSite"); + } + if (iDebug == 2) { + sp_Debug(GetName(oNearest)); + } + // Get the Tag. + // + string sBluePrint; + if (GetLocalString(oNearest, "Tag") == "") { + SetLocalString(oNearest, "Tag", sp_CleanString(oNearest, "Tag")); + } + // Get the Blueprint. + // + if (GetLocalString(oNearest, "Blueprint") == "") { + SetLocalString(oNearest, "Blueprint", + sp_CleanString(oNearest, "Blueprint")); + sBluePrint = GetLocalString(oNearest, "Blueprint"); + // Debug + if (iDebug == 1) { + sp_Debug("Blueprint = " + sBluePrint); + } + } + else { + sBluePrint = GetLocalString(oNearest, "Blueprint"); + } + // Check if variables are already set. + // + if (!GetLocalInt(oNearest, "IsSpawner")) { + sp_CheckVars(oNearest, GetName(oNearest)); + } + // Start of Main Procedure. + // + // We will use this to see if we should spawn or not. + int iDontSpawn; + if (sBluePrint == "" || sBluePrint == "effect") { + iDontSpawn = 1; + } + int iAlive; + if (!iDontSpawn) { + iAlive = sp_CheckObjects(oNearest); + } + int iIsValid = sp_CheckRules(iDontSpawn, iAlive, oNearest); + // Check for Champion + // + if (iIsValid && !iDontSpawn && !iAlive && + GetLocalInt(oNearest, "ChampSpawn") && + GetLocalInt(oNearest, "HasSpawned") && + !GetLocalInt(oNearest, "ChampHasSpawned") && + !GetLocalInt(oNearest, "DestroyedBySpawner") && + !GetLocalInt(oNearest, "Spawning")) { + string sChamp = sp_SpawnChamp(oNearest); + if (sChamp != "") { + SetLocalInt(oNearest, "ToSpawn", 1); + sBluePrint = sChamp; + } + } + else if (iIsValid && GetLocalInt(oNearest, "ChampHasSpawned")) { + DeleteLocalInt(oNearest, "ChampHasSpawned"); + } + // Debug + if (iDebug == 2) { + sp_Debug("Blueprint is " + sBluePrint); + } + if (iDontSpawn) { + iIsValid = 0; + if (GetLocalInt(oNearest, "IsValid")) { + DeleteLocalInt(oNearest, "IsValid"); + } + } + SetLocalInt(oNearest, "IsValid", iIsValid); + return sBluePrint; +} +void sp_CreateObject(object oNearest, string sBluePrint, int iToSpawn) { + + // Debug + if (iDebug == 3) { + sp_Debug("sp_CreateObject"); + } + DeleteLocalInt(oNearest, "DestroyedBySpawner"); + float fSpawnTime; + SetLocalInt(oNearest, "IsSpawning", 1); + int iSpawnTime; + string sSpawnTimer; + string sTimerRandom; + int iDoSpawnChamp = GetLocalInt(oNearest, "SpawnChamp"); + if (GetLocalInt(oNearest, "SpawnTimer") && !iDoSpawnChamp) { + sSpawnTimer = IntToString(GetLocalInt(oNearest, "SpawnTimer")); + } + if (GetLocalInt(oNearest, "TimerIsRandom") && !iDoSpawnChamp) { + sTimerRandom = IntToString(GetLocalInt(oNearest, "TimerIsRandom")); + } + if (GetLocalInt(oNearest, "HasSpawned")) { + // Debug + if (iDebug == 1) { + sp_Debug("Timer " + sSpawnTimer + + " Random " + + sTimerRandom); + } + if (GetLocalInt(oNearest, "TimerIsRandom") && !iDoSpawnChamp) { + iSpawnTime = StringToInt(sSpawnTimer) + + Random(StringToInt(sTimerRandom)); + fSpawnTime = IntToFloat(iSpawnTime); + } + else if (!iDoSpawnChamp) { + fSpawnTime = StringToFloat(sSpawnTimer); + } + } + else { + SetLocalInt(oNearest, "HasSpawned", 1); + } + // Debug + if (iDebug == 1) { + sp_Debug("Spawning " + sBluePrint + + " delayed for " + IntToString(FloatToInt(fSpawnTime))); + } + SetLocalInt(oNearest, "Spawning", + GetLocalInt(oNearest, "Spawning") + iToSpawn); + DeleteLocalInt(oNearest, "ToSpawn"); + if (fSpawnTime >= 1.0) { + AssignCommand(OBJECT_SELF, DelayCommand( fSpawnTime, + sp_Spawn(oNearest, sBluePrint, iToSpawn))); + } + else { + sp_Spawn(oNearest, sBluePrint, iToSpawn); + } +} +int sp_CheckLevel(object oNearest, object oPC) { + + // Debug + if (iDebug == 3) { + sp_Debug("sp_CheckLevel"); + } + int iMinLevel = GetLocalInt(oNearest, "StartLevel"); + int iMaxLevel = GetLocalInt(oNearest, "MaxLevel"); + int iPCLevel1 = GetLevelByPosition(1, oPC); + int iPCLevel2 = GetLevelByPosition(2, oPC); + int iPCLevel3 = GetLevelByPosition(3, oPC); + int iValid; + if (iMinLevel) { + if (iPCLevel1 >= iMinLevel || + iPCLevel2 >= iMinLevel || + iPCLevel3 >= iMinLevel) { + iValid = 1; + } + } + if (iMaxLevel) { + if (iMaxLevel >= iPCLevel1 && + iMaxLevel >= iPCLevel2 && + iMaxLevel >= iPCLevel3) { + iValid = 1; + } + } + return iValid; +} +int sp_PlayerView(object oCreature) { + + // Debug + if (iDebug == 3) { + sp_Debug("sp_PlayerView"); + } + object oPC = GetFirstPC(); + while (oPC != OBJECT_INVALID) { + if (GetObjectSeen(oCreature, oPC)) { + return 1; + } + oPC = GetNextPC(); + } + return 0; +} +void sp_Debug(string sString) { + SendMessageToPC(GetFirstPC(), sString); +} +void sp_Main(object oNearest) { + + int iIsValid; + int iToSpawn; + string sBluePrint = sp_CheckSpawnSite(oNearest); + if (sBluePrint == "") { + iIsValid = 0; + SetLocalInt(oNearest, "IsValid", 0); + } + else { + iIsValid = GetLocalInt(oNearest, "IsValid"); + iToSpawn = GetLocalInt(oNearest, "ToSpawn"); + } + // If everything is ok, spawn. + // + if (iIsValid && iToSpawn) { + AssignCommand(OBJECT_SELF, sp_CreateObject(oNearest, sBluePrint, iToSpawn)); + } +} + diff --git a/_module/nss/nwnx.nss b/_module/nss/nwnx.nss new file mode 100644 index 0000000..f764821 --- /dev/null +++ b/_module/nss/nwnx.nss @@ -0,0 +1,137 @@ +/// @addtogroup nwnx NWNX +/// @brief Functions for plugin developers. +/// @{ +/// @file nwnx.nss + +const string NWNX_Core = "NWNX_Core"; ///< @private + +/// @brief Scripting interface to NWNX. +/// @param pluginName The plugin name. +/// @param functionName The function name (do not include NWNX_Plugin_). +void NWNX_CallFunction(string pluginName, string functionName); +/// @brief Pushes the specified type to the c++ side +/// @param value The value of specified type to push. +void NWNX_PushArgumentInt(int value); +/// @copydoc NWNX_PushArgumentInt() +void NWNX_PushArgumentFloat(float value); +/// @copydoc NWNX_PushArgumentInt() +void NWNX_PushArgumentObject(object value); +/// @copydoc NWNX_PushArgumentInt() +void NWNX_PushArgumentString(string value); +/// @copydoc NWNX_PushArgumentInt() +void NWNX_PushArgumentEffect(effect value); +/// @copydoc NWNX_PushArgumentInt() +void NWNX_PushArgumentItemProperty(itemproperty value); +/// @copydoc NWNX_PushArgumentInt() +void NWNX_PushArgumentJson(json value); +/// @brief Returns the specified type from the c++ side +/// @return The value of specified type. +int NWNX_GetReturnValueInt(); +/// @copydoc NWNX_GetReturnValueInt() +float NWNX_GetReturnValueFloat(); +/// @copydoc NWNX_GetReturnValueInt() +object NWNX_GetReturnValueObject(); +/// @copydoc NWNX_GetReturnValueInt() +string NWNX_GetReturnValueString(); +/// @copydoc NWNX_GetReturnValueInt() +effect NWNX_GetReturnValueEffect(); +/// @copydoc NWNX_GetReturnValueInt() +itemproperty NWNX_GetReturnValueItemProperty(); +/// @copydoc NWNX_GetReturnValueInt() +json NWNX_GetReturnValueJson(); + +/// @brief Determines if the given plugin exists and is enabled. +/// @param sPlugin The name of the plugin to check. This is the case sensitive plugin name as used by NWNX_CallFunction, NWNX_PushArgumentX +/// @note Example usage: NWNX_PluginExists("NWNX_Creature"); +/// @return TRUE if the plugin exists and is enabled, otherwise FALSE. +int NWNX_PluginExists(string sPlugin); + +/// @private +const string NWNX_PUSH = "NWNXEE!ABIv2!X!Y!PUSH"; +const string NWNX_POP = "NWNXEE!ABIv2!X!Y!POP"; +/// @} + +void NWNX_CallFunction(string pluginName, string functionName) +{ + PlaySound("NWNXEE!ABIv2!" + pluginName + "!" + functionName + "!CALL"); +} + +void NWNX_PushArgumentInt(int value) +{ + SetLocalInt(OBJECT_INVALID, NWNX_PUSH, value); +} + +void NWNX_PushArgumentFloat(float value) +{ + SetLocalFloat(OBJECT_INVALID, NWNX_PUSH, value); +} + +void NWNX_PushArgumentObject(object value) +{ + SetLocalObject(OBJECT_INVALID, NWNX_PUSH, value); +} + +void NWNX_PushArgumentString(string value) +{ + SetLocalString(OBJECT_INVALID, NWNX_PUSH, value); +} + +void NWNX_PushArgumentEffect(effect value) +{ + TagEffect(value, NWNX_PUSH); +} + +void NWNX_PushArgumentItemProperty(itemproperty value) +{ + TagItemProperty(value, NWNX_PUSH); +} + +void NWNX_PushArgumentJson(json value) +{ + SetLocalJson(OBJECT_INVALID, NWNX_PUSH, value); +} + +int NWNX_GetReturnValueInt() +{ + return GetLocalInt(OBJECT_INVALID, NWNX_POP); +} + +float NWNX_GetReturnValueFloat() +{ + return GetLocalFloat(OBJECT_INVALID, NWNX_POP); +} + +object NWNX_GetReturnValueObject() +{ + return GetLocalObject(OBJECT_INVALID, NWNX_POP); +} + +string NWNX_GetReturnValueString() +{ + return GetLocalString(OBJECT_INVALID, NWNX_POP); +} + +effect NWNX_GetReturnValueEffect() +{ + effect e; + return TagEffect(e, NWNX_POP); +} + +itemproperty NWNX_GetReturnValueItemProperty() +{ + itemproperty ip; + return TagItemProperty(ip, NWNX_POP); +} + +json NWNX_GetReturnValueJson() +{ + return GetLocalJson(OBJECT_INVALID, NWNX_POP); +} + +int NWNX_PluginExists(string sPlugin) +{ + string sFunc = "PluginExists"; + NWNX_PushArgumentString(sPlugin); + NWNX_CallFunction(NWNX_Core, sFunc); + return NWNX_GetReturnValueInt(); +} diff --git a/_module/nss/nwnx_admin.nss b/_module/nss/nwnx_admin.nss new file mode 100644 index 0000000..7cd016e --- /dev/null +++ b/_module/nss/nwnx_admin.nss @@ -0,0 +1,391 @@ +/// @addtogroup admin Administration +/// @brief Various admin related functions +/// @{ +/// @file nwnx_admin.nss +#include "nwnx" + +const string NWNX_Administration = "NWNX_Administration"; ///< @private + +/// @name Administration Options +/// @anchor admin_opts +/// +/// @{ +const int NWNX_ADMINISTRATION_OPTION_ALL_KILLABLE = 0; // DOES NOT DO ANYTHING +const int NWNX_ADMINISTRATION_OPTION_NON_PARTY_KILLABLE = 1; // DOES NOT DO ANYTHING +const int NWNX_ADMINISTRATION_OPTION_REQUIRE_RESURRECTION = 2; // DOES NOT DO ANYTHING +const int NWNX_ADMINISTRATION_OPTION_LOSE_STOLEN_ITEMS = 3; // DOES NOT DO ANYTHING +const int NWNX_ADMINISTRATION_OPTION_LOSE_ITEMS = 4; // DOES NOT DO ANYTHING +const int NWNX_ADMINISTRATION_OPTION_LOSE_EXP = 5; // DOES NOT DO ANYTHING +const int NWNX_ADMINISTRATION_OPTION_LOSE_GOLD = 6; // DOES NOT DO ANYTHING +const int NWNX_ADMINISTRATION_OPTION_LOSE_GOLD_NUM = 7; // DOES NOT DO ANYTHING +const int NWNX_ADMINISTRATION_OPTION_LOSE_EXP_NUM = 8; // DOES NOT DO ANYTHING +const int NWNX_ADMINISTRATION_OPTION_LOSE_ITEMS_NUM = 9; // DOES NOT DO ANYTHING +const int NWNX_ADMINISTRATION_OPTION_PVP_SETTING = 10; // 0 = No PVP, 1 = Party PVP, 2 = Full PVP +const int NWNX_ADMINISTRATION_OPTION_PAUSE_AND_PLAY = 11; // TRUE/FALSE +const int NWNX_ADMINISTRATION_OPTION_ONE_PARTY_ONLY = 12; // TRUE/FALSE +const int NWNX_ADMINISTRATION_OPTION_ENFORCE_LEGAL_CHARACTERS = 13; // TRUE/FALSE +const int NWNX_ADMINISTRATION_OPTION_ITEM_LEVEL_RESTRICTIONS = 14; // TRUE/FALSE +const int NWNX_ADMINISTRATION_OPTION_CDKEY_BANLIST_ALLOWLIST = 15; // TRUE/FALSE +const int NWNX_ADMINISTRATION_OPTION_DISALLOW_SHOUTING = 16; // TRUE/FALSE +const int NWNX_ADMINISTRATION_OPTION_SHOW_DM_JOIN_MESSAGE = 17; // TRUE/FALSE +const int NWNX_ADMINISTRATION_OPTION_BACKUP_SAVED_CHARACTERS = 18; // TRUE/FALSE +const int NWNX_ADMINISTRATION_OPTION_AUTO_FAIL_SAVE_ON_1 = 19; // TRUE/FALSE +const int NWNX_ADMINISTRATION_OPTION_VALIDATE_SPELLS = 20; // TRUE/FALSE +const int NWNX_ADMINISTRATION_OPTION_EXAMINE_EFFECTS = 21; // TRUE/FALSE +const int NWNX_ADMINISTRATION_OPTION_EXAMINE_CHALLENGE_RATING = 22; // TRUE/FALSE +const int NWNX_ADMINISTRATION_OPTION_USE_MAX_HITPOINTS = 23; // TRUE/FALSE +const int NWNX_ADMINISTRATION_OPTION_RESTORE_SPELLS_USES = 24; // TRUE/FALSE +const int NWNX_ADMINISTRATION_OPTION_RESET_ENCOUNTER_SPAWN_POOL = 25; // TRUE/FALSE +const int NWNX_ADMINISTRATION_OPTION_HIDE_HITPOINTS_GAINED = 26; // TRUE/FALSE +const int NWNX_ADMINISTRATION_OPTION_PLAYER_PARTY_CONTROL = 27; // TRUE/FALSE +const int NWNX_ADMINISTRATION_OPTION_SHOW_PLAYER_JOIN_MESSAGES = 28; // TRUE/FALSE +/// @} + +/// @name Administration Debug Types +/// @anchor admin_debug +/// +/// @{ +const int NWNX_ADMINISTRATION_DEBUG_COMBAT = 0; // TRUE/FALSE +const int NWNX_ADMINISTRATION_DEBUG_SAVING_THROW = 1; // TRUE/FALSE +const int NWNX_ADMINISTRATION_DEBUG_MOVEMENT_SPEED = 2; // TRUE/FALSE +const int NWNX_ADMINISTRATION_DEBUG_HIT_DIE = 3; // TRUE/FALSE +/// @} + +/// @brief Gets the current player password. +/// @return The current player password. +string NWNX_Administration_GetPlayerPassword(); + +/// @brief Sets the password for players to login. +/// @param password The password to use. +void NWNX_Administration_SetPlayerPassword(string password); + +/// @brief Clears the player password required to login. +void NWNX_Administration_ClearPlayerPassword(); + +/// @brief Gets the current DM password. +/// @return The current DM password. +string NWNX_Administration_GetDMPassword(); + +/// @brief Sets the password for DMs to login. +/// @param password The password to use. +void NWNX_Administration_SetDMPassword(string password); + +/// @brief Signals the server to immediately shut down. +void NWNX_Administration_ShutdownServer(); + +/// @brief Deletes the player character from the servervault +/// +/// The PC will be immediately booted from the game with a "Delete Character" message +/// +/// @param oPC The player to delete. +/// @param bPreserveBackup If true, it will leave the file on server, only appending ".deleted0" to the bic filename. +/// @param sKickMessage An optional kick message, if left blank it will default to "Delete Character" as reason. +void NWNX_Administration_DeletePlayerCharacter(object oPC, int bPreserveBackup = TRUE, string sKickMessage = ""); + +/// @brief Bans the provided IP. +/// @param ip The IP Address to ban. +void NWNX_Administration_AddBannedIP(string ip); + +/// @brief Removes the ban on the provided IP. +/// @param ip The IP Address to unban. +void NWNX_Administration_RemoveBannedIP(string ip); + +/// @brief Bans the provided Public CD Key. +/// @param key The Public CD Key to ban. +void NWNX_Administration_AddBannedCDKey(string key); + +/// @brief Removes the ban on the provided Public CD Key. +/// @param key The Public CD Key to unban. +void NWNX_Administration_RemoveBannedCDKey(string key); + +/// @brief Bans the provided playername. +/// @param playerName The player name (community name) to ban. +/// @warning A user can change their playername at will. +void NWNX_Administration_AddBannedPlayerName(string playerName); + +/// @brief Removes the ban on the provided playername. +/// @param playerName The player name (community name) to unban. +void NWNX_Administration_RemoveBannedPlayerName(string playerName); + +/// @brief Get a list of all banned IPs/Keys/names as a string. +/// @return A string with a listing of the banned IPs/Keys/names. +string NWNX_Administration_GetBannedList(); + +/// @brief Set the module's name as shown to the serverlist. +/// @param name The name to give the module. +void NWNX_Administration_SetModuleName(string name); + +/// @brief Set the server's name as shown to the serverlist. +/// @param name The name to give the server. +void NWNX_Administration_SetServerName(string name); + +/// @brief Returns the server's name as shown to the serverlist. +string NWNX_Administration_GetServerName(); + +/// @brief Get an @ref admin_opts "Administration Option" value. +/// @param option An @ref admin_opts "Administration Option". +/// @return The current setting for the supplied option from @ref admin_opts "Administration Options". +int NWNX_Administration_GetPlayOption(int option); + +/// @brief Set an @ref admin_opts "Administration Options" to a value. +/// @param option The option to adjust from @ref admin_opts "Administration Options". +/// @param value The new value for the option. +void NWNX_Administration_SetPlayOption(int option, int value); + +/// @brief Delete the TURD of playerName + characterName. +/// +/// At times a PC may get stuck in a permanent crash loop when attempting to log +/// in. This function allows administrators to delete their Temporary User +/// Resource Data where the PC's current location is stored allowing them to log +/// into the starting area. +/// +/// @param playerName The community (login name). +/// @param characterName The character name. +/// @return Returns TRUE if successful +int NWNX_Administration_DeleteTURD(string playerName, string characterName); + +/// @brief Get an @ref admin_debug "Administration Debug Type" value. +/// @param type An @ref admin_debug "Administration Debug Type". +/// @return The current value for the supplied debug type from @ref admin_debug "Administration Debug Types". +int NWNX_Administration_GetDebugValue(int type); + +/// @brief Set an @ref admin_debug "Administration Debug Type" to a value. +/// @param type The debug type to adjust from @ref admin_debug "Administration Debug Types". +/// @param state The new state for the debug type, TRUE or FALSE +void NWNX_Administration_SetDebugValue(int type, int state); + +/// @brief Reload all rules (2da stuff etc). +/// @warning DANGER, DRAGONS. Bad things may or may not happen. +void NWNX_Administration_ReloadRules(); + +/// @brief Get the servers minimum level. +/// @return The minimum level for the server. +int NWNX_Administration_GetMinLevel(); + +/// @brief Set the servers minimum level. +/// @param nLevel The minimum level for the server. +void NWNX_Administration_SetMinLevel(int nLevel); + +/// @brief Get the servers maximum level. +/// @return The maximum level for the server. +int NWNX_Administration_GetMaxLevel(); + +/// @brief Set the servers maximum level. +/// @note Attention when using this and the MaxLevel plugin. They both change the same value. +/// @param nLevel The maximum level for the server. +void NWNX_Administration_SetMaxLevel(int nLevel); + +/// @} + +string NWNX_Administration_GetPlayerPassword() +{ + string sFunc = "GetPlayerPassword"; + + NWNX_CallFunction(NWNX_Administration, sFunc); + return NWNX_GetReturnValueString(); +} + +void NWNX_Administration_SetPlayerPassword(string password) +{ + string sFunc = "SetPlayerPassword"; + + NWNX_PushArgumentString(password); + NWNX_CallFunction(NWNX_Administration, sFunc); +} + +void NWNX_Administration_ClearPlayerPassword() +{ + string sFunc = "ClearPlayerPassword"; + + NWNX_CallFunction(NWNX_Administration, sFunc); +} + +string NWNX_Administration_GetDMPassword() +{ + string sFunc = "GetDMPassword"; + + NWNX_CallFunction(NWNX_Administration, sFunc); + return NWNX_GetReturnValueString(); +} + +void NWNX_Administration_SetDMPassword(string password) +{ + string sFunc = "SetDMPassword"; + + NWNX_PushArgumentString(password); + NWNX_CallFunction(NWNX_Administration, sFunc); +} + +void NWNX_Administration_ShutdownServer() +{ + string sFunc = "ShutdownServer"; + + NWNX_CallFunction(NWNX_Administration, sFunc); +} + +void NWNX_Administration_DeletePlayerCharacter(object oPC, int bPreserveBackup = TRUE, string sKickMessage = "") +{ + string sFunc = "DeletePlayerCharacter"; + + NWNX_PushArgumentString(sKickMessage); + NWNX_PushArgumentInt(bPreserveBackup); + NWNX_PushArgumentObject(oPC); + NWNX_CallFunction(NWNX_Administration, sFunc); +} + +void NWNX_Administration_AddBannedIP(string ip) +{ + string sFunc = "AddBannedIP"; + + NWNX_PushArgumentString(ip); + NWNX_CallFunction(NWNX_Administration, sFunc); +} +void NWNX_Administration_RemoveBannedIP(string ip) +{ + string sFunc = "RemoveBannedIP"; + + NWNX_PushArgumentString(ip); + NWNX_CallFunction(NWNX_Administration, sFunc); +} +void NWNX_Administration_AddBannedCDKey(string key) +{ + string sFunc = "AddBannedCDKey"; + + NWNX_PushArgumentString(key); + NWNX_CallFunction(NWNX_Administration, sFunc); +} +void NWNX_Administration_RemoveBannedCDKey(string key) +{ + string sFunc = "RemoveBannedCDKey"; + + NWNX_PushArgumentString(key); + NWNX_CallFunction(NWNX_Administration, sFunc); +} +void NWNX_Administration_AddBannedPlayerName(string playerName) +{ + string sFunc = "AddBannedPlayerName"; + + NWNX_PushArgumentString(playerName); + NWNX_CallFunction(NWNX_Administration, sFunc); +} +void NWNX_Administration_RemoveBannedPlayerName(string playerName) +{ + string sFunc = "RemoveBannedPlayerName"; + + NWNX_PushArgumentString(playerName); + NWNX_CallFunction(NWNX_Administration, sFunc); +} +string NWNX_Administration_GetBannedList() +{ + string sFunc = "GetBannedList"; + + NWNX_CallFunction(NWNX_Administration, sFunc); + return NWNX_GetReturnValueString(); +} + +void NWNX_Administration_SetModuleName(string name) +{ + string sFunc = "SetModuleName"; + + NWNX_PushArgumentString(name); + NWNX_CallFunction(NWNX_Administration, sFunc); +} + +void NWNX_Administration_SetServerName(string name) +{ + string sFunc = "SetServerName"; + + NWNX_PushArgumentString(name); + NWNX_CallFunction(NWNX_Administration, sFunc); +} + +string NWNX_Administration_GetServerName() +{ + string sFunc = "GetServerName"; + NWNX_CallFunction(NWNX_Administration, sFunc); + return NWNX_GetReturnValueString(); +} + +int NWNX_Administration_GetPlayOption(int option) +{ + string sFunc = "GetPlayOption"; + + NWNX_PushArgumentInt(option); + NWNX_CallFunction(NWNX_Administration, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Administration_SetPlayOption(int option, int value) +{ + string sFunc = "SetPlayOption"; + + NWNX_PushArgumentInt(value); + NWNX_PushArgumentInt(option); + NWNX_CallFunction(NWNX_Administration, sFunc); +} + +int NWNX_Administration_DeleteTURD(string playerName, string characterName) +{ + string sFunc = "DeleteTURD"; + + NWNX_PushArgumentString(characterName); + NWNX_PushArgumentString(playerName); + NWNX_CallFunction(NWNX_Administration, sFunc); + + return NWNX_GetReturnValueInt(); +} + +int NWNX_Administration_GetDebugValue(int type) +{ + string sFunc = "GetDebugValue"; + + NWNX_PushArgumentInt(type); + NWNX_CallFunction(NWNX_Administration, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Administration_SetDebugValue(int type, int state) +{ + string sFunc = "SetDebugValue"; + + NWNX_PushArgumentInt(state); + NWNX_PushArgumentInt(type); + NWNX_CallFunction(NWNX_Administration, sFunc); +} + +void NWNX_Administration_ReloadRules() +{ + string sFunc = "ReloadRules"; + + NWNX_CallFunction(NWNX_Administration, sFunc); +} + +int NWNX_Administration_GetMinLevel() +{ + string sFunc = "GetMinLevel"; + NWNX_CallFunction(NWNX_Administration, sFunc); + return NWNX_GetReturnValueInt(); +} + +void NWNX_Administration_SetMinLevel(int nLevel) +{ + string sFunc = "SetMinLevel"; + NWNX_PushArgumentInt(nLevel); + NWNX_CallFunction(NWNX_Administration, sFunc); +} + +int NWNX_Administration_GetMaxLevel() +{ + string sFunc = "GetMaxLevel"; + NWNX_CallFunction(NWNX_Administration, sFunc); + return NWNX_GetReturnValueInt(); +} + +void NWNX_Administration_SetMaxLevel(int nLevel) +{ + string sFunc = "SetMaxLevel"; + NWNX_PushArgumentInt(nLevel); + NWNX_CallFunction(NWNX_Administration, sFunc); +} diff --git a/_module/nss/nwnx_appearance.nss b/_module/nss/nwnx_appearance.nss new file mode 100644 index 0000000..9e8ed1f --- /dev/null +++ b/_module/nss/nwnx_appearance.nss @@ -0,0 +1,73 @@ +/// @addtogroup appearance Appearance +/// @brief Allows the appearance and some other things of creatures to be overridden per player. +/// @{ +/// @file nwnx_appearance.nss +#include "nwnx" + +const string NWNX_Appearance = "NWNX_Appearance"; ///< @private + +/// @name Appearance Types +/// @anchor appearance_types +/// +/// The various types of changes that can be made to how a PC is perceived. +/// @{ +const int NWNX_APPEARANCE_TYPE_APPEARANCE = 0; ///< APPEARANCE_TYPE_* or -1 to remove +const int NWNX_APPEARANCE_TYPE_GENDER = 1; ///< GENDER_* or -1 to remove + +/// @brief 0-GetMaxHitPoints(oCreature) or -1 to remove +/// @note This is visual only. Does not change the Examine Window health status. +const int NWNX_APPEARANCE_TYPE_HITPOINTS = 2; +const int NWNX_APPEARANCE_TYPE_HAIR_COLOR = 3; ///< 0-175 or -1 to remove +const int NWNX_APPEARANCE_TYPE_SKIN_COLOR = 4; ///< 0-175 or -1 to remove +const int NWNX_APPEARANCE_TYPE_PHENOTYPE = 5; ///< PHENOTYPE_* or -1 to remove +const int NWNX_APPEARANCE_TYPE_HEAD_TYPE = 6; ///< 0-? or -1 to remove +const int NWNX_APPEARANCE_TYPE_SOUNDSET = 7; ///< See soundset.2da or -1 to remove +const int NWNX_APPEARANCE_TYPE_TAIL_TYPE = 8; ///< CREATURE_TAIL_TYPE_* or see tailmodel.2da, -1 to remove +const int NWNX_APPEARANCE_TYPE_WING_TYPE = 9; ///< CREATURE_WING_TYPE_* or see wingmodel.2da, -1 to remove +const int NWNX_APPEARANCE_TYPE_FOOTSTEP_SOUND = 10; ///< 0-17 or see footstepsounds.2da, -1 to remove + +/// @brief See portraits.2da, -1 to remove +/// @note Does not change the Examine Window portrait. +const int NWNX_APPEARANCE_TYPE_PORTRAIT = 11; +///@} + +/// @brief Override a creature's appearance type for a player. +/// @param oPlayer The player who will see/hear things differently. +/// @param oCreature The target creature whose appearance type to alter for oPlayer. Can be a PC. +/// @param nType The @ref appearance_types "Appearance Type" to set or -1 to fully remove override. +/// @param nValue The new value for the appearance type. +void NWNX_Appearance_SetOverride(object oPlayer, object oCreature, int nType, int nValue); + +/// @brief Get a creature's appearance type for a player. +/// @param oPlayer The player who see/hear things differently. +/// @param oCreature The target creature whose appearance type is altered for oPlayer. Can be a PC. +/// @param nType The @ref appearance_types "Appearance Type" to get. +/// @return The value for the appearance type or -1 when not set. +int NWNX_Appearance_GetOverride(object oPlayer, object oCreature, int nType); + +/// @} + +void NWNX_Appearance_SetOverride(object oPlayer, object oCreature, int nType, int nValue) +{ + string sFunc = "SetOverride"; + + NWNX_PushArgumentInt(nValue); + NWNX_PushArgumentInt(nType); + NWNX_PushArgumentObject(oCreature); + NWNX_PushArgumentObject(oPlayer); + + NWNX_CallFunction(NWNX_Appearance, sFunc); +} + +int NWNX_Appearance_GetOverride(object oPlayer, object oCreature, int nType) +{ + string sFunc = "GetOverride"; + + NWNX_PushArgumentInt(nType); + NWNX_PushArgumentObject(oCreature); + NWNX_PushArgumentObject(oPlayer); + + NWNX_CallFunction(NWNX_Appearance, sFunc); + + return NWNX_GetReturnValueInt(); +} diff --git a/_module/nss/nwnx_area.nss b/_module/nss/nwnx_area.nss new file mode 100644 index 0000000..cfb90ad --- /dev/null +++ b/_module/nss/nwnx_area.nss @@ -0,0 +1,888 @@ +/// @addtogroup area Area +/// @brief Functions exposing additional area properties as well as creating transitions. +/// @{ +/// @file nwnx_area.nss +#include "nwnx" + +const string NWNX_Area = "NWNX_Area"; ///< @private + +/// @name Area PVP Settings +/// @anchor area_pvp +/// @{ +const int NWNX_AREA_PVP_SETTING_NO_PVP = 0; +const int NWNX_AREA_PVP_SETTING_PARTY_PVP = 1; +const int NWNX_AREA_PVP_SETTING_FULL_PVP = 2; +const int NWNX_AREA_PVP_SETTING_SERVER_DEFAULT = 3; +/// @} + +/// @name Area Weather Settings +/// @anchor area_weather +/// @{ +const int NWNX_AREA_WEATHER_CHANCE_RAIN = 0; +const int NWNX_AREA_WEATHER_CHANCE_SNOW = 1; +const int NWNX_AREA_WEATHER_CHANCE_LIGHTNING = 2; +/// @} + +/// @name Area Day Night Cycle Settings +/// @anchor area_daynight +/// @{ +const int NWNX_AREA_DAYNIGHTCYCLE_CYCLE_DAY_NIGHT = 0; +const int NWNX_AREA_DAYNIGHTCYCLE_ALWAYS_BRIGHT = 1; +const int NWNX_AREA_DAYNIGHTCYCLE_ALWAYS_DARK = 2; +/// @} + +/// @name Area Sun/Moon Color Settings +/// @anchor area_color +/// @{ +const int NWNX_AREA_COLOR_TYPE_MOON_AMBIENT = 0; +const int NWNX_AREA_COLOR_TYPE_MOON_DIFFUSE = 1; +const int NWNX_AREA_COLOR_TYPE_SUN_AMBIENT = 2; +const int NWNX_AREA_COLOR_TYPE_SUN_DIFFUSE = 3; +/// @} + +/// @brief A tile info struct +struct NWNX_Area_TileInfo +{ + int nID; ///< The tile's ID + int nHeight; ///< The tile's height + int nOrientation; ///< The tile's orientation + int nGridX; ///< The tile's grid x position + int nGridY; ///< The tile's grid y position +}; + +/// @brief Area wind info struct +struct NWNX_Area_AreaWind +{ + vector vDirection; ///< Wind's direction + float fMagnitude; ///< Wind's magnitude + float fYaw; ///< Wind's yaw + float fPitch; ///< Wind's pitch +}; + +/// @brief Gets the number of players in area. +/// @param area The area object. +/// @return The player count for the area. +int NWNX_Area_GetNumberOfPlayersInArea(object area); + +/// @brief Gets the creature that last entered area. +/// @param area The area object. +/// @return The most recent creature to enter the area. +object NWNX_Area_GetLastEntered(object area); + +/// @brief Gets the creature that last left area +/// @param area The area object. +object NWNX_Area_GetLastLeft(object area); + +/// @brief Get the PVP setting of area +/// @param area The area object. +/// @return Returns the @ref area_pvp "PVP Setting" for the area. +int NWNX_Area_GetPVPSetting(object area); + +/// @brief Set the PVP setting of area +/// @param area The area object. +/// @param pvpSetting One of @ref area_pvp the "PVP Settings". +void NWNX_Area_SetPVPSetting(object area, int pvpSetting); + +/// @brief Get the spot modifier of area +/// @param area The area object. +/// @return The value of the Spot skill modifier for this area. +int NWNX_Area_GetAreaSpotModifier(object area); + +/// @brief Set the spot modifier of area +/// @param area The area object. +/// @param spotModifier The modifier to the Spot skill for this area. +/// @sa NWNX_SkillRanks_SetAreaModifier() to change any skill modifier. +void NWNX_Area_SetAreaSpotModifier(object area, int spotModifier); + +/// @brief Get the listen modifer of area +/// @param area The area object. +/// @return The value of the Listen skill modifier for this area. +int NWNX_Area_GetAreaListenModifier(object area); + +/// @brief Set the listen modifier of area +/// @param area The area object. +/// @param listenModifier The modifier to the Listen skill for this area. +/// @sa NWNX_SkillRanks_SetAreaModifier() to change any skill modifier. +void NWNX_Area_SetAreaListenModifier(object area, int listenModifier); + +/// @brief Checks the No Resting area flag +/// @param area The area object. +/// @return TRUE if resting is not allowed in area. +int NWNX_Area_GetNoRestingAllowed(object area); + +/// @brief Set whether to disable resting in the area. +/// @param area The area object. +/// @param bNoRestingAllowed TRUE to disable resting in the area. +void NWNX_Area_SetNoRestingAllowed(object area, int bNoRestingAllowed); + +/// @brief Get the wind power in area +/// @param area The area object. +/// @return The wind power for the area. (0-2) +int NWNX_Area_GetWindPower(object area); + +/// @brief Set the wind power in area +/// @param area The area object. +/// @param windPower Set to 0, 1 or 2. +void NWNX_Area_SetWindPower(object area, int windPower); + +/// @brief Get the weather chance of type in area +/// @param type A @ref area_weather "Weather Setting". +/// @param area The area object. +/// @return The percentage chance for the weather type. (0-100) +int NWNX_Area_GetWeatherChance(object area, int type); + +/// @brief Set the weather chance of type in area +/// @param area The area object. +/// @param type A @ref area_weather "Weather Setting". +/// @param chance The chance this weather event occurs. +void NWNX_Area_SetWeatherChance(object area, int type, int chance); + +/// @brief Get the fog clip distance in area +/// @param area The area object. +/// @return The fog clip distance. +float NWNX_Area_GetFogClipDistance(object area); + +/// @brief Set the fog clip distance in area +/// @param area The area object. +/// @param distance The new fog clip distance. +void NWNX_Area_SetFogClipDistance(object area, float distance); + +/// @brief Get the shadow opacity of area +/// @param area The area object. +/// @return The shadow opacity for the area. (0-100) +int NWNX_Area_GetShadowOpacity(object area); + +/// @brief Set the shadow opacity of area +/// @param area The area object. +/// @param shadowOpacity The shadow opacity to set for the area (0-100). +void NWNX_Area_SetShadowOpacity(object area, int shadowOpacity); + +/// @brief Get the day/night cycle of area +/// @param area The area object. +/// @return The @ref area_daynight "Day Night Cycle Setting". +int NWNX_Area_GetDayNightCycle(object area); + +/// @brief Set the day/night cycle of area +/// @param area The area object. +/// @param type = A @ref area_daynight "Day Night Cycle Setting". +void NWNX_Area_SetDayNightCycle(object area, int type); + +/// @brief Get the Sun/Moon Ambient/Diffuse colors of area +/// @param area The area object. +/// @param type = A @ref area_color "Sun/Moon Color Setting". +/// @return A FOG_COLOR_* or a custom value, -1 on error. +int NWNX_Area_GetSunMoonColors(object area, int type); + +/// @brief Set the Sun/Moon Ambient/Diffuse colors of area +// type = NWNX_AREA_COLOR_TYPE_* +/// @param area The area object. +/// @param type = A @ref area_color "Sun/Moon Color Setting". +/// @param color = A FOG_COLOR_*. +/// @note The color can also be represented as a hex RGB number if specific color shades are desired. +/// The format of a hex specified color would be 0xFFEEDD where +/// * FF would represent the amount of red in the color +/// * EE would represent the amount of green in the color +/// * DD would represent the amount of blue in the color. +void NWNX_Area_SetSunMoonColors(object area, int type, int color); + +/// @brief Create and returns a transition (square shaped of specified size) at a location. +/// @param area The area object. +/// @param target A door or waypoint object. +/// @param x,y,z The position to create the transition. +/// @param size The size of the square. +/// @param tag If specified, the returning object will have this tag. +/// @sa NWNX_Object_SetTriggerGeometry() if you wish to draw the transition as something other than a square. +object NWNX_Area_CreateTransition(object area, object target, float x, float y, float z, float size = 2.0f, string tag=""); + +/// @brief Get the state of a tile animation loop. +/// @param oArea The area object. +/// @param fTileX, fTileY The coordinates of the tile. +/// @param nAnimLoop The loop to check. (1-3) +/// @return TRUE if the loop is enabled. +int NWNX_Area_GetTileAnimationLoop(object oArea, float fTileX, float fTileY, int nAnimLoop); + +/// @brief Set the state of a tile animation loop. +/// @param oArea The area object. +/// @param fTileX, fTileY The coordinates of the tile. +/// @param nAnimLoop The loop to set (1-3). +/// @param bEnabled TRUE or FALSE. +/// @note Requires clients to re-enter the area for it to take effect +void NWNX_Area_SetTileAnimationLoop(object oArea, float fTileX, float fTileY, int nAnimLoop, int bEnabled); + +/// @brief Get the name of the tile model from any location. +/// @param oArea The area name. +/// @param fTileX, fTileY The coordinates of the tile. +string NWNX_Area_GetTileModelResRef(object oArea, float fTileX, float fTileY); + +/// @brief Test to see if there's a direct, walkable line between two points in the area. +/// @param oArea The area object. +/// @param fStartX, fStartY The starting points. +/// @param fEndX, fEndY The ending points. +/// @param fPerSpace The personal space of a creature. Found in appearance.2da. +/// @param fHeight The height of a creature. Found in appearance.2da. +/// @param bIgnoreDoors Whether to ignore doors in the check. +/// @return +/// * 1 if there is a direct walkable line. +/// * -1 if the line is blocked by terrain. +/// * -2 if the line is blocked by a placeable. +/// * -3 if the line is blocked by a creature. +int NWNX_Area_TestDirectLine(object oArea, float fStartX, float fStartY, float fEndX, float fEndY, float fPerSpace, float fHeight, int bIgnoreDoors=FALSE); + +/// @brief Get if the area music is playing. +/// @param oArea The area object. +/// @param bBattleMusic Set to TRUE to get if the battle music is playing. +/// @return TRUE if music is playing +int NWNX_Area_GetMusicIsPlaying(object oArea, int bBattleMusic = FALSE); + +/// @brief Create and return a generic trigger (square shaped of specified size) at a location. +/// @param oArea The area object. +/// @param fX, fY, fZ The position to create the trigger. +/// @param sTag If specified, the returned trigger will have this tag. +/// @param fSize The size of the square. +/// @sa NWNX_Object_SetTriggerGeometry() if you wish to draw the trigger as something other than a square. +object NWNX_Area_CreateGenericTrigger(object oArea, float fX, float fY, float fZ, string sTag = "", float fSize = 1.0f); + +/// @brief Add oObject to the ExportGIT exclusion list, objects on this list won't be exported when NWNX_Area_ExportGIT() is called. +/// @param oObject The object to add +void NWNX_Area_AddObjectToExclusionList(object oObject); + +/// @brief Remove oObject from the ExportGIT exclusion list. +/// @param oObject The object to add +void NWNX_Area_RemoveObjectFromExclusionList(object oObject); + +/// @brief Export the .git file of oArea to the UserDirectory/nwnx folder, or to the location of sAlias. +/// @note Take care with local objects set on objects, they will likely not reference the same object after a server restart. +/// @param oArea The area to export the .git file of. +/// @param sFileName The filename, 16 characters or less and should be lowercase. If left blank the resref of oArea will be used. +/// @param bExportVarTable If TRUE, local variables set on oArea will be exported too. +/// @param bExportUUID If TRUE, the UUID of oArea will be exported, if it has one. +/// @param nObjectFilter One or more OBJECT_TYPE_* constants. These object will not be exported. For example OBJECT_TYPE_CREATURE | OBJECT_TYPE_DOOR +/// will not export creatures and doors. Use OBJECT_TYPE_ALL to filter all objects or 0 to export all objects. +/// @param sAlias The alias of the resource directory to add the .git file to. Default: UserDirectory/nwnx +/// @return TRUE if exported successfully, FALSE if not. +int NWNX_Area_ExportGIT(object oArea, string sFileName = "", int bExportVarTable = TRUE, int bExportUUID = TRUE, int nObjectFilter = 0, string sAlias = "NWNX"); + +/// @brief Get the tile info of the tile at [fTileX, fTileY] in oArea. +/// @param oArea The area name. +/// @param fTileX, fTileY The coordinates of the tile. +/// @return A NWNX_Area_TileInfo struct with tile info. +struct NWNX_Area_TileInfo NWNX_Area_GetTileInfo(object oArea, float fTileX, float fTileY); + +/// @brief Export the .are file of oArea to the UserDirectory/nwnx folder, or to the location of sAlias. +/// @param oArea The area to export the .are file of. +/// @param sFileName The filename, 16 characters or less and should be lowercase. This will also be the resref of the area. +/// @param sNewName Optional new name of the area. Leave blank to use the current name. +/// @param sNewTag Optional new tag of the area. Leave blank to use the current tag. +/// @param sAlias The alias of the resource directory to add the .are file to. Default: UserDirectory/nwnx +/// @return TRUE if exported successfully, FALSE if not. +int NWNX_Area_ExportARE(object oArea, string sFileName, string sNewName = "", string sNewTag = "", string sAlias = "NWNX"); + +/// @brief Get the ambient sound playing in an area during the day. +/// @param oArea The area to get the sound of. +/// @return The ambient soundtrack. See ambientsound.2da. +int NWNX_Area_GetAmbientSoundDay(object oArea); + +/// @brief Get the ambient sound playing in an area during the night. +/// @param oArea The area to get the sound of. +/// @return The ambient soundtrack. See ambientsound.2da. +int NWNX_Area_GetAmbientSoundNight(object oArea); + +/// @brief Get the volume of the ambient sound playing in an area during the day. +/// @param oArea The area to get the sound volume of. +/// @return The volume. +int NWNX_Area_GetAmbientSoundDayVolume(object oArea); + +/// @brief Get the volume of the ambient sound playing in an area during the night. +/// @param oArea The area to get the sound volume of. +/// @return The volume. +int NWNX_Area_GetAmbientSoundNightVolume(object oArea); + +/// @brief Create a sound object. +/// @param oArea The area where to create the sound object. +/// @param vPosition The area position where to create the sound object. +/// @param sResRef The ResRef of the sound object. +/// @return The sound object. +object NWNX_Area_CreateSoundObject(object oArea, vector vPosition, string sResRef); + +/// @brief Rotates an existing area, including all objects within (excluding PCs). +/// @note Functions while clients are in the area, but not recommended as tiles/walkmesh only updates on area load, and this may result in unexpected clientside results. +/// @param oArea The area to be rotated +/// @param nRotation How many 90 degrees clockwise to rotate (1-3). +void NWNX_Area_RotateArea(object oArea, int nRotation); + +/// @brief Get the tile info of the tile at nIndex in the tile array. +/// @param oArea The area. +/// @param nIndex The index of the tile. +/// @return A NWNX_Area_TileInfo struct with tile info. +struct NWNX_Area_TileInfo NWNX_Area_GetTileInfoByTileIndex(object oArea, int nIndex); + +/// @brief Check if there is a path between two positions in an area. +/// @note Does not care about doors or placeables, only checks tile path nodes. +/// @param oArea The area. +/// @param vStartPosition The start position. +/// @param vEndPosition The end position. +/// @param nMaxDepth The max depth of the DFS tree. A good value is AreaWidth * AreaHeight. +/// @return TRUE if there is a path between vStartPosition and vEndPosition, FALSE if not or on error. +int NWNX_Area_GetPathExists(object oArea, vector vStartPosition, vector vEndPosition, int nMaxDepth); + +/// @brief Get oArea's flags, interior/underground etc. +/// @param oArea The area. +/// @return The raw flags bitmask or -1 on error. +int NWNX_Area_GetAreaFlags(object oArea); + +/// @brief Set oArea's raw flags bitmask. +/// @note You'll have to do any bitwise operations yourself. +/// @note Requires clients to reload the area to get any updated flags. +/// @param oArea The area. +/// @param nFlags The flags. +void NWNX_Area_SetAreaFlags(object oArea, int nFlags); + +/// @brief Get oArea's detailed win data. +/// @note vDirection returns [0.0, 0.0, 0.0] if not set previously with SetAreaWind nwscript function. +/// @param oArea The area. +struct NWNX_Area_AreaWind NWNX_Area_GetAreaWind(object oArea); + +/// @brief Set the default discoverability mask for objects in an area. +/// @param oArea The area or OBJECT_INVALID to set a global mask for all areas. Per area masks will override the global mask. +/// @param nObjectTypes A mask of OBJECT_TYPE_* constants or OBJECT_TYPE_ALL for all suitable object types. Currently only works on Creatures, Doors (Hilite only), Items and Useable Placeables. +/// @param nMask A mask of OBJECT_UI_DISCOVERY_* +/// @param bForceUpdate If TRUE, will update the discovery mask of ALL objects in the area or module(if oArea == OBJECT_INVALID), according to the current mask. Use with care. +void NWNX_Area_SetDefaultObjectUiDiscoveryMask(object oArea, int nObjectTypes, int nMask, int bForceUpdate = FALSE); + +/// @} + +int NWNX_Area_GetNumberOfPlayersInArea(object area) +{ + string sFunc = "GetNumberOfPlayersInArea"; + + NWNX_PushArgumentObject(area); + NWNX_CallFunction(NWNX_Area, sFunc); + + return NWNX_GetReturnValueInt(); +} + +object NWNX_Area_GetLastEntered(object area) +{ + string sFunc = "GetLastEntered"; + + NWNX_PushArgumentObject(area); + NWNX_CallFunction(NWNX_Area, sFunc); + + return NWNX_GetReturnValueObject(); +} + +object NWNX_Area_GetLastLeft(object area) +{ + string sFunc = "GetLastLeft"; + + NWNX_PushArgumentObject(area); + NWNX_CallFunction(NWNX_Area, sFunc); + + return NWNX_GetReturnValueObject(); +} + +int NWNX_Area_GetPVPSetting(object area) +{ + string sFunc = "GetPVPSetting"; + + NWNX_PushArgumentObject(area); + NWNX_CallFunction(NWNX_Area, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Area_SetPVPSetting(object area, int pvpSetting) +{ + string sFunc = "SetPVPSetting"; + + NWNX_PushArgumentInt(pvpSetting); + NWNX_PushArgumentObject(area); + NWNX_CallFunction(NWNX_Area, sFunc); +} + +int NWNX_Area_GetAreaSpotModifier(object area) +{ + string sFunc = "GetAreaSpotModifier"; + + NWNX_PushArgumentObject(area); + NWNX_CallFunction(NWNX_Area, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Area_SetAreaSpotModifier(object area, int spotModifier) +{ + string sFunc = "SetAreaSpotModifier"; + + NWNX_PushArgumentInt(spotModifier); + NWNX_PushArgumentObject(area); + NWNX_CallFunction(NWNX_Area, sFunc); +} + +int NWNX_Area_GetAreaListenModifier(object area) +{ + string sFunc = "GetAreaListenModifier"; + + NWNX_PushArgumentObject(area); + NWNX_CallFunction(NWNX_Area, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Area_SetAreaListenModifier(object area, int listenModifier) +{ + string sFunc = "SetAreaListenModifier"; + + NWNX_PushArgumentInt(listenModifier); + NWNX_PushArgumentObject(area); + NWNX_CallFunction(NWNX_Area, sFunc); +} + +int NWNX_Area_GetNoRestingAllowed(object area) +{ + string sFunc = "GetNoRestingAllowed"; + + NWNX_PushArgumentObject(area); + NWNX_CallFunction(NWNX_Area, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Area_SetNoRestingAllowed(object area, int bNoRestingAllowed) +{ + string sFunc = "SetNoRestingAllowed"; + + NWNX_PushArgumentInt(bNoRestingAllowed); + NWNX_PushArgumentObject(area); + NWNX_CallFunction(NWNX_Area, sFunc); +} + +int NWNX_Area_GetWindPower(object area) +{ + string sFunc = "GetWindPower"; + + NWNX_PushArgumentObject(area); + NWNX_CallFunction(NWNX_Area, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Area_SetWindPower(object area, int windPower) +{ + string sFunc = "SetWindPower"; + + NWNX_PushArgumentInt(windPower); + NWNX_PushArgumentObject(area); + NWNX_CallFunction(NWNX_Area, sFunc); +} + +int NWNX_Area_GetWeatherChance(object area, int type) +{ + string sFunc = "GetWeatherChance"; + + NWNX_PushArgumentInt(type); + NWNX_PushArgumentObject(area); + NWNX_CallFunction(NWNX_Area, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Area_SetWeatherChance(object area, int type, int chance) +{ + string sFunc = "SetWeatherChance"; + + NWNX_PushArgumentInt(chance); + NWNX_PushArgumentInt(type); + NWNX_PushArgumentObject(area); + NWNX_CallFunction(NWNX_Area, sFunc); +} + +float NWNX_Area_GetFogClipDistance(object area) +{ + string sFunc = "GetFogClipDistance"; + + NWNX_PushArgumentObject(area); + NWNX_CallFunction(NWNX_Area, sFunc); + + return NWNX_GetReturnValueFloat(); +} + +void NWNX_Area_SetFogClipDistance(object area, float distance) +{ + string sFunc = "SetFogClipDistance"; + + NWNX_PushArgumentFloat(distance); + NWNX_PushArgumentObject(area); + NWNX_CallFunction(NWNX_Area, sFunc); +} + +int NWNX_Area_GetShadowOpacity(object area) +{ + string sFunc = "GetShadowOpacity"; + + NWNX_PushArgumentObject(area); + NWNX_CallFunction(NWNX_Area, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Area_SetShadowOpacity(object area, int shadowOpacity) +{ + string sFunc = "SetShadowOpacity"; + + NWNX_PushArgumentInt(shadowOpacity); + NWNX_PushArgumentObject(area); + NWNX_CallFunction(NWNX_Area, sFunc); +} + + +int NWNX_Area_GetDayNightCycle(object area) +{ + string sFunc = "GetDayNightCycle"; + + NWNX_PushArgumentObject(area); + NWNX_CallFunction(NWNX_Area, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Area_SetDayNightCycle(object area, int type) +{ + string sFunc = "SetDayNightCycle"; + + NWNX_PushArgumentInt(type); + NWNX_PushArgumentObject(area); + NWNX_CallFunction(NWNX_Area, sFunc); +} + +int NWNX_Area_GetSunMoonColors(object area, int type) +{ + string sFunc = "GetSunMoonColors"; + + NWNX_PushArgumentInt(type); + NWNX_PushArgumentObject(area); + NWNX_CallFunction(NWNX_Area, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Area_SetSunMoonColors(object area, int type, int color) +{ + string sFunc = "SetSunMoonColors"; + + NWNX_PushArgumentInt(color); + NWNX_PushArgumentInt(type); + NWNX_PushArgumentObject(area); + NWNX_CallFunction(NWNX_Area, sFunc); +} + +object NWNX_Area_CreateTransition(object area, object target, float x, float y, float z, float size = 2.0f, string tag="") +{ + string sFunc = "CreateTransition"; + + NWNX_PushArgumentString(tag); + NWNX_PushArgumentFloat(size); + NWNX_PushArgumentFloat(z); + NWNX_PushArgumentFloat(y); + NWNX_PushArgumentFloat(x); + NWNX_PushArgumentObject(target); + NWNX_PushArgumentObject(area); + NWNX_CallFunction(NWNX_Area, sFunc); + + return NWNX_GetReturnValueObject(); +} + +int NWNX_Area_GetTileAnimationLoop(object oArea, float fTileX, float fTileY, int nAnimLoop) +{ + string sFunc = "GetTileAnimationLoop"; + + NWNX_PushArgumentInt(nAnimLoop); + NWNX_PushArgumentFloat(fTileY); + NWNX_PushArgumentFloat(fTileX); + NWNX_PushArgumentObject(oArea); + + NWNX_CallFunction(NWNX_Area, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Area_SetTileAnimationLoop(object oArea, float fTileX, float fTileY, int nAnimLoop, int bEnabled) +{ + string sFunc = "SetTileAnimationLoop"; + + NWNX_PushArgumentInt(bEnabled); + NWNX_PushArgumentInt(nAnimLoop); + NWNX_PushArgumentFloat(fTileY); + NWNX_PushArgumentFloat(fTileX); + NWNX_PushArgumentObject(oArea); + + NWNX_CallFunction(NWNX_Area, sFunc); +} + +string NWNX_Area_GetTileModelResRef(object oArea, float fTileX, float fTileY) +{ + string sFunc = "GetTileModelResRef"; + NWNX_PushArgumentFloat(fTileY); + NWNX_PushArgumentFloat(fTileX); + NWNX_PushArgumentObject(oArea); + + NWNX_CallFunction(NWNX_Area, sFunc); + + return NWNX_GetReturnValueString(); +} + +int NWNX_Area_TestDirectLine(object oArea, float fStartX, float fStartY, float fEndX, float fEndY, float fPerSpace, float fHeight, int bIgnoreDoors=FALSE) +{ + string sFunc = "TestDirectLine"; + + NWNX_PushArgumentInt(bIgnoreDoors); + NWNX_PushArgumentFloat(fHeight); + NWNX_PushArgumentFloat(fPerSpace); + NWNX_PushArgumentFloat(fEndY); + NWNX_PushArgumentFloat(fEndX); + NWNX_PushArgumentFloat(fStartY); + NWNX_PushArgumentFloat(fStartX); + NWNX_PushArgumentObject(oArea); + + NWNX_CallFunction(NWNX_Area, sFunc); + + return NWNX_GetReturnValueInt(); +} + +int NWNX_Area_GetMusicIsPlaying(object oArea, int bBattleMusic = FALSE) +{ + string sFunc = "GetMusicIsPlaying"; + + NWNX_PushArgumentInt(bBattleMusic); + NWNX_PushArgumentObject(oArea); + NWNX_CallFunction(NWNX_Area, sFunc); + + return NWNX_GetReturnValueInt(); +} + +object NWNX_Area_CreateGenericTrigger(object oArea, float fX, float fY, float fZ, string sTag = "", float fSize = 1.0f) +{ + string sFunc = "CreateGenericTrigger"; + + NWNX_PushArgumentFloat(fSize); + NWNX_PushArgumentString(sTag); + NWNX_PushArgumentFloat(fZ); + NWNX_PushArgumentFloat(fY); + NWNX_PushArgumentFloat(fX); + NWNX_PushArgumentObject(oArea); + NWNX_CallFunction(NWNX_Area, sFunc); + + return NWNX_GetReturnValueObject(); +} + +void NWNX_Area_AddObjectToExclusionList(object oObject) +{ + string sFunc = "AddObjectToExclusionList"; + + NWNX_PushArgumentObject(oObject); + NWNX_CallFunction(NWNX_Area, sFunc); +} + +void NWNX_Area_RemoveObjectFromExclusionList(object oObject) +{ + string sFunc = "RemoveObjectFromExclusionList"; + + NWNX_PushArgumentObject(oObject); + NWNX_CallFunction(NWNX_Area, sFunc); +} + +int NWNX_Area_ExportGIT(object oArea, string sFileName = "", int bExportVarTable = TRUE, int bExportUUID = TRUE, int nObjectFilter = 0, string sAlias = "NWNX") +{ + string sFunc = "ExportGIT"; + + NWNX_PushArgumentString(sAlias); + NWNX_PushArgumentInt(nObjectFilter); + NWNX_PushArgumentInt(bExportUUID); + NWNX_PushArgumentInt(bExportVarTable); + NWNX_PushArgumentString(sFileName); + NWNX_PushArgumentObject(oArea); + NWNX_CallFunction(NWNX_Area, sFunc); + + return NWNX_GetReturnValueInt(); +} + +struct NWNX_Area_TileInfo NWNX_Area_GetTileInfo(object oArea, float fTileX, float fTileY) +{ + string sFunc = "GetTileInfo"; + + NWNX_PushArgumentFloat(fTileY); + NWNX_PushArgumentFloat(fTileX); + NWNX_PushArgumentObject(oArea); + NWNX_CallFunction(NWNX_Area, sFunc); + + struct NWNX_Area_TileInfo str; + + str.nGridY = NWNX_GetReturnValueInt(); + str.nGridX = NWNX_GetReturnValueInt(); + str.nOrientation = NWNX_GetReturnValueInt(); + str.nHeight = NWNX_GetReturnValueInt(); + str.nID = NWNX_GetReturnValueInt(); + + return str; +} + +int NWNX_Area_ExportARE(object oArea, string sFileName, string sNewName = "", string sNewTag = "", string sAlias = "NWNX") +{ + string sFunc = "ExportARE"; + + NWNX_PushArgumentString(sAlias); + NWNX_PushArgumentString(sNewTag); + NWNX_PushArgumentString(sNewName); + NWNX_PushArgumentString(sFileName); + NWNX_PushArgumentObject(oArea); + NWNX_CallFunction(NWNX_Area, sFunc); + + return NWNX_GetReturnValueInt(); +} + +int NWNX_Area_GetAmbientSoundDay(object oArea) +{ + string sFunc = "GetAmbientSoundDay"; + + NWNX_PushArgumentObject(oArea); + NWNX_CallFunction(NWNX_Area, sFunc); + + return NWNX_GetReturnValueInt(); +} + +int NWNX_Area_GetAmbientSoundNight(object oArea) +{ + string sFunc = "GetAmbientSoundNight"; + + NWNX_PushArgumentObject(oArea); + NWNX_CallFunction(NWNX_Area, sFunc); + + return NWNX_GetReturnValueInt(); +} + +int NWNX_Area_GetAmbientSoundDayVolume(object oArea) +{ + string sFunc = "GetAmbientSoundDayVolume"; + + NWNX_PushArgumentObject(oArea); + NWNX_CallFunction(NWNX_Area, sFunc); + + return NWNX_GetReturnValueInt(); +} + +int NWNX_Area_GetAmbientSoundNightVolume(object oArea) +{ + string sFunc = "GetAmbientSoundNightVolume"; + + NWNX_PushArgumentObject(oArea); + NWNX_CallFunction(NWNX_Area, sFunc); + + return NWNX_GetReturnValueInt(); +} + +object NWNX_Area_CreateSoundObject(object oArea, vector vPosition, string sResRef) +{ + string sFunc = "CreateSoundObject"; + + NWNX_PushArgumentString(sResRef); + NWNX_PushArgumentFloat(vPosition.z); + NWNX_PushArgumentFloat(vPosition.y); + NWNX_PushArgumentFloat(vPosition.x); + NWNX_PushArgumentObject(oArea); + + NWNX_CallFunction(NWNX_Area, sFunc); + + return NWNX_GetReturnValueObject(); +} + +void NWNX_Area_RotateArea(object oArea, int nRotation) +{ + string sFunc = "RotateArea"; + + NWNX_PushArgumentInt(nRotation); + NWNX_PushArgumentObject(oArea); + + NWNX_CallFunction(NWNX_Area, sFunc); +} + +struct NWNX_Area_TileInfo NWNX_Area_GetTileInfoByTileIndex(object oArea, int nIndex) +{ + string sFunc = "GetTileInfoByTileIndex"; + + NWNX_PushArgumentInt(nIndex); + NWNX_PushArgumentObject(oArea); + NWNX_CallFunction(NWNX_Area, sFunc); + + struct NWNX_Area_TileInfo str; + + str.nGridY = NWNX_GetReturnValueInt(); + str.nGridX = NWNX_GetReturnValueInt(); + str.nOrientation = NWNX_GetReturnValueInt(); + str.nHeight = NWNX_GetReturnValueInt(); + str.nID = NWNX_GetReturnValueInt(); + + return str; +} + +int NWNX_Area_GetPathExists(object oArea, vector vStartPosition, vector vEndPosition, int nMaxDepth) +{ + string sFunc = "GetPathExists"; + + NWNX_PushArgumentInt(nMaxDepth); + NWNX_PushArgumentFloat(vEndPosition.y); + NWNX_PushArgumentFloat(vEndPosition.x); + NWNX_PushArgumentFloat(vStartPosition.y); + NWNX_PushArgumentFloat(vStartPosition.x); + NWNX_PushArgumentObject(oArea); + NWNX_CallFunction(NWNX_Area, sFunc); + + return NWNX_GetReturnValueInt(); +} + +int NWNX_Area_GetAreaFlags(object oArea) +{ + string sFunc = "GetAreaFlags"; + + NWNX_PushArgumentObject(oArea); + NWNX_CallFunction(NWNX_Area, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Area_SetAreaFlags(object oArea, int nFlags) +{ + string sFunc = "SetAreaFlags"; + + NWNX_PushArgumentInt(nFlags); + NWNX_PushArgumentObject(oArea); + NWNX_CallFunction(NWNX_Area, sFunc); +} + +struct NWNX_Area_AreaWind NWNX_Area_GetAreaWind(object oArea) +{ + string sFunc = "GetAreaWind"; + struct NWNX_Area_AreaWind data; + + NWNX_PushArgumentObject(oArea); + NWNX_CallFunction(NWNX_Area, sFunc); + + data.fPitch = NWNX_GetReturnValueFloat(); + data.fYaw = NWNX_GetReturnValueFloat(); + data.fMagnitude = NWNX_GetReturnValueFloat(); + data.vDirection.x = NWNX_GetReturnValueFloat(); + data.vDirection.y = NWNX_GetReturnValueFloat(); + data.vDirection.z = NWNX_GetReturnValueFloat(); + + return data; +} + +void NWNX_Area_SetDefaultObjectUiDiscoveryMask(object oArea, int nObjectTypes, int nMask, int bForceUpdate = FALSE) +{ + string sFunc = "SetDefaultObjectUiDiscoveryMask"; + + NWNX_PushArgumentInt(bForceUpdate); + NWNX_PushArgumentInt(nMask); + NWNX_PushArgumentInt(nObjectTypes); + NWNX_PushArgumentObject(oArea); + NWNX_CallFunction(NWNX_Area, sFunc); +} diff --git a/_module/nss/nwnx_chat.nss b/_module/nss/nwnx_chat.nss new file mode 100644 index 0000000..ffa12df --- /dev/null +++ b/_module/nss/nwnx_chat.nss @@ -0,0 +1,158 @@ +/// @addtogroup chat Chat +/// @brief Functions related to chat. +/// @{ +/// @file nwnx_chat.nss +#include "nwnx" + +const string NWNX_Chat = "NWNX_Chat"; ///< @private + +/// @name Chat Channels +/// @anchor chat_channels +/// +/// Constants defining the various chat channels. +/// @{ +const int NWNX_CHAT_CHANNEL_PLAYER_TALK = 1; +const int NWNX_CHAT_CHANNEL_PLAYER_SHOUT = 2; +const int NWNX_CHAT_CHANNEL_PLAYER_WHISPER = 3; +const int NWNX_CHAT_CHANNEL_PLAYER_TELL = 4; +const int NWNX_CHAT_CHANNEL_SERVER_MSG = 5; +const int NWNX_CHAT_CHANNEL_PLAYER_PARTY = 6; +const int NWNX_CHAT_CHANNEL_PLAYER_DM = 14; +const int NWNX_CHAT_CHANNEL_DM_TALK = 17; +const int NWNX_CHAT_CHANNEL_DM_SHOUT = 18; +const int NWNX_CHAT_CHANNEL_DM_WHISPER = 19; +const int NWNX_CHAT_CHANNEL_DM_TELL = 20; +const int NWNX_CHAT_CHANNEL_DM_PARTY = 22; +const int NWNX_CHAT_CHANNEL_DM_DM = 30; +/// @} + +/// @brief Sends a chat message. +/// @remark If no target is provided, then it broadcasts to all eligible targets. +/// @param channel The @ref chat_channels "channel" to send the message. +/// @param message The message to send. +/// @param sender The sender of the message. +/// @param target The receiver of the message. +/// @return TRUE if successful, FALSE otherwise. +int NWNX_Chat_SendMessage(int channel, string message, object sender = OBJECT_SELF, object target = OBJECT_INVALID); + +/// @brief Registers the script which receives all chat messages. +/// @note If a script was previously registered, this one will take over. +/// @param script The script name to handle the chat events. +void NWNX_Chat_RegisterChatScript(string script); + +/// @brief Skips a chat message +/// @note Must be called from a chat or system script handler. +void NWNX_Chat_SkipMessage(); + +/// @brief Gets the chat @ref chat_channels "channel". +/// @note Must be called from a chat or system script handler. +/// @return The @ref chat_channels "channel" the message is sent. +int NWNX_Chat_GetChannel(); + +/// @brief Gets the message. +/// @note Must be called from a chat or system script handler. +/// @return The message sent. +string NWNX_Chat_GetMessage(); + +/// @brief Gets the sender of the message. +/// @note Must be called from a chat or system script handler. +/// @return The object sending the message. +object NWNX_Chat_GetSender(); + +/// @brief Gets the target of the message. +/// @note Must be called from an chat or system script handler. +/// @return The target of the message or OBJECT_INVALID if no target. +object NWNX_Chat_GetTarget(); + +/// @brief Sets the distance with which the player hears talks or whispers. +/// @remark Per player settings override server wide. +/// @param distance The distance in meters. +/// @param listener The listener, if OBJECT_INVALID then it will be set server wide. +/// @param channel The @ref chat_channels "channel" to modify the distance heard. Only applicable for talk and whisper. +void NWNX_Chat_SetChatHearingDistance(float distance, object listener = OBJECT_INVALID, int channel = NWNX_CHAT_CHANNEL_PLAYER_TALK); + +/// @brief Gets the distance with which the player hears talks or whisper +/// @param listener The listener, if OBJECT_INVALID then will return server wide setting. +/// @param channel The @ref chat_channels "channel". Only applicable for talk and whisper. +float NWNX_Chat_GetChatHearingDistance(object listener = OBJECT_INVALID, int channel = NWNX_CHAT_CHANNEL_PLAYER_TALK); + +/// @} + +int NWNX_Chat_SendMessage(int channel, string message, object sender = OBJECT_SELF, object target = OBJECT_INVALID) +{ + string sFunc = "SendMessage"; + + NWNX_PushArgumentObject(target); + NWNX_PushArgumentObject(sender); + NWNX_PushArgumentString(message); + NWNX_PushArgumentInt(channel); + NWNX_CallFunction(NWNX_Chat, sFunc); + return NWNX_GetReturnValueInt(); +} + +void NWNX_Chat_RegisterChatScript(string script) +{ + string sFunc = "RegisterChatScript"; + + NWNX_PushArgumentString(script); + NWNX_CallFunction(NWNX_Chat, sFunc); +} + +void NWNX_Chat_SkipMessage() +{ + string sFunc = "SkipMessage"; + + NWNX_CallFunction(NWNX_Chat, sFunc); +} + +int NWNX_Chat_GetChannel() +{ + string sFunc = "GetChannel"; + + NWNX_CallFunction(NWNX_Chat, sFunc); + return NWNX_GetReturnValueInt(); +} + +string NWNX_Chat_GetMessage() +{ + string sFunc = "GetMessage"; + + NWNX_CallFunction(NWNX_Chat, sFunc); + return NWNX_GetReturnValueString(); +} + +object NWNX_Chat_GetSender() +{ + string sFunc = "GetSender"; + + NWNX_CallFunction(NWNX_Chat, sFunc); + return NWNX_GetReturnValueObject(); +} + +object NWNX_Chat_GetTarget() +{ + string sFunc = "GetTarget"; + + NWNX_CallFunction(NWNX_Chat, sFunc); + return NWNX_GetReturnValueObject(); +} + +void NWNX_Chat_SetChatHearingDistance(float distance, object listener = OBJECT_INVALID, int channel = NWNX_CHAT_CHANNEL_PLAYER_TALK) +{ + string sFunc = "SetChatHearingDistance"; + + NWNX_PushArgumentInt(channel); + NWNX_PushArgumentObject(listener); + NWNX_PushArgumentFloat(distance); + NWNX_CallFunction(NWNX_Chat, sFunc); +} + +float NWNX_Chat_GetChatHearingDistance(object listener = OBJECT_INVALID, int channel = NWNX_CHAT_CHANNEL_PLAYER_TALK) +{ + string sFunc = "GetChatHearingDistance"; + + NWNX_PushArgumentInt(channel); + NWNX_PushArgumentObject(listener); + NWNX_CallFunction(NWNX_Chat, sFunc); + return NWNX_GetReturnValueFloat(); +} diff --git a/_module/nss/nwnx_consts.nss b/_module/nss/nwnx_consts.nss new file mode 100644 index 0000000..3562ec7 --- /dev/null +++ b/_module/nss/nwnx_consts.nss @@ -0,0 +1,182 @@ +/// @ingroup nwnx +/// @addtogroup consts NWNX Constants +/// @brief Provides various NWScript <-> Engine Constants Translation Table functions +/// @{ +/// @file nwnx_consts.nss + +/// @brief Translates ANIMATION_LOOPING_* and ANIMATION_FIREFORGET_* constants to their engine equivalent. +/// @param nAnimation The nwn animation constant +/// @return The engine equivalent of the constant +int NWNX_Consts_TranslateNWScriptAnimation(int nAnimation); + +/// @brief Translates engine animation constants to their ANIMATION_LOOPING_* and ANIMATION_FIREFORGET_* equivalent. +/// @param nAnimation The engine animation constant +/// @return The NWScript equivalent of the constant or -1 if a nwscript equivalent doesn't exist +int NWNX_Consts_TranslateEngineAnimation(int nAnimation); + +/// @brief Translates OBJECT_TYPE_* constants to their engine equivalent. +/// @param nObjectType The nwn object type +/// @return The engine equivalent of the constant +int NWNX_Consts_TranslateNWScriptObjectType(int nObjectType); + + +int NWNX_Consts_TranslateNWScriptAnimation(int nAnimation) +{ + switch (nAnimation) + { + case ANIMATION_LOOPING_PAUSE: nAnimation = 0; break; + case ANIMATION_LOOPING_PAUSE2: nAnimation = 52; break; + case ANIMATION_LOOPING_LISTEN: nAnimation = 30; break; + case ANIMATION_LOOPING_MEDITATE: nAnimation = 32; break; + case ANIMATION_LOOPING_WORSHIP: nAnimation = 33; break; + case ANIMATION_LOOPING_LOOK_FAR: nAnimation = 48; break; + case ANIMATION_LOOPING_SIT_CHAIR: nAnimation = 36; break; + case ANIMATION_LOOPING_SIT_CROSS: nAnimation = 47; break; + case ANIMATION_LOOPING_TALK_NORMAL: nAnimation = 38; break; + case ANIMATION_LOOPING_TALK_PLEADING: nAnimation = 39; break; + case ANIMATION_LOOPING_TALK_FORCEFUL: nAnimation = 40; break; + case ANIMATION_LOOPING_TALK_LAUGHING: nAnimation = 41; break; + case ANIMATION_LOOPING_GET_LOW: nAnimation = 59; break; + case ANIMATION_LOOPING_GET_MID: nAnimation = 60; break; + case ANIMATION_LOOPING_PAUSE_TIRED: nAnimation = 57; break; + case ANIMATION_LOOPING_PAUSE_DRUNK: nAnimation = 58; break; + case ANIMATION_LOOPING_DEAD_FRONT: nAnimation = 6; break; + case ANIMATION_LOOPING_DEAD_BACK: nAnimation = 8; break; + case ANIMATION_LOOPING_CONJURE1: nAnimation = 15; break; + case ANIMATION_LOOPING_CONJURE2: nAnimation = 16; break; + case ANIMATION_LOOPING_SPASM: nAnimation = 93; break; + case ANIMATION_LOOPING_CUSTOM1: nAnimation = 97; break; + case ANIMATION_LOOPING_CUSTOM2: nAnimation = 98; break; + case ANIMATION_LOOPING_CUSTOM3: nAnimation = 101; break; + case ANIMATION_LOOPING_CUSTOM4: nAnimation = 102; break; + case ANIMATION_LOOPING_CUSTOM5: nAnimation = 103; break; + case ANIMATION_LOOPING_CUSTOM6: nAnimation = 104; break; + case ANIMATION_LOOPING_CUSTOM7: nAnimation = 105; break; + case ANIMATION_LOOPING_CUSTOM8: nAnimation = 106; break; + case ANIMATION_LOOPING_CUSTOM9: nAnimation = 107; break; + case ANIMATION_LOOPING_CUSTOM10: nAnimation = 108; break; + case ANIMATION_LOOPING_CUSTOM11: nAnimation = 109; break; + case ANIMATION_LOOPING_CUSTOM12: nAnimation = 110; break; + case ANIMATION_LOOPING_CUSTOM13: nAnimation = 111; break; + case ANIMATION_LOOPING_CUSTOM14: nAnimation = 112; break; + case ANIMATION_LOOPING_CUSTOM15: nAnimation = 113; break; + case ANIMATION_LOOPING_CUSTOM16: nAnimation = 114; break; + case ANIMATION_LOOPING_CUSTOM17: nAnimation = 115; break; + case ANIMATION_LOOPING_CUSTOM18: nAnimation = 116; break; + case ANIMATION_LOOPING_CUSTOM19: nAnimation = 117; break; + case ANIMATION_LOOPING_CUSTOM20: nAnimation = 118; break; + case ANIMATION_MOUNT1: nAnimation = 119; break; + case ANIMATION_DISMOUNT1: nAnimation = 120; break; + case ANIMATION_FIREFORGET_HEAD_TURN_LEFT: nAnimation = 53; break; + case ANIMATION_FIREFORGET_HEAD_TURN_RIGHT: nAnimation = 54; break; + case ANIMATION_FIREFORGET_PAUSE_SCRATCH_HEAD: nAnimation = 55; break; + case ANIMATION_FIREFORGET_PAUSE_BORED: nAnimation = 56; break; + case ANIMATION_FIREFORGET_SALUTE: nAnimation = 34; break; + case ANIMATION_FIREFORGET_BOW: nAnimation = 35; break; + case ANIMATION_FIREFORGET_STEAL: nAnimation = 37; break; + case ANIMATION_FIREFORGET_GREETING: nAnimation = 29; break; + case ANIMATION_FIREFORGET_TAUNT: nAnimation = 28; break; + case ANIMATION_FIREFORGET_VICTORY1: nAnimation = 44; break; + case ANIMATION_FIREFORGET_VICTORY2: nAnimation = 45; break; + case ANIMATION_FIREFORGET_VICTORY3: nAnimation = 46; break; + case ANIMATION_FIREFORGET_READ: nAnimation = 71; break; + case ANIMATION_FIREFORGET_DRINK: nAnimation = 70; break; + case ANIMATION_FIREFORGET_DODGE_SIDE: nAnimation = 90; break; + case ANIMATION_FIREFORGET_DODGE_DUCK: nAnimation = 91; break; + case ANIMATION_FIREFORGET_SPASM: nAnimation = 23; break; + default: nAnimation = 0; break; + } + + return nAnimation; +} + +int NWNX_Consts_TranslateEngineAnimation(int nAnimation) +{ + switch (nAnimation) + { + case 0: nAnimation = ANIMATION_LOOPING_PAUSE; break; + case 52: nAnimation = ANIMATION_LOOPING_PAUSE2; break; + case 30: nAnimation = ANIMATION_LOOPING_LISTEN; break; + case 32: nAnimation = ANIMATION_LOOPING_MEDITATE; break; + case 33: nAnimation = ANIMATION_LOOPING_WORSHIP; break; + case 48: nAnimation = ANIMATION_LOOPING_LOOK_FAR; break; + case 36: nAnimation = ANIMATION_LOOPING_SIT_CHAIR; break; + case 47: nAnimation = ANIMATION_LOOPING_SIT_CROSS; break; + case 38: nAnimation = ANIMATION_LOOPING_TALK_NORMAL; break; + case 39: nAnimation = ANIMATION_LOOPING_TALK_PLEADING; break; + case 40: nAnimation = ANIMATION_LOOPING_TALK_FORCEFUL; break; + case 41: nAnimation = ANIMATION_LOOPING_TALK_LAUGHING; break; + case 59: nAnimation = ANIMATION_LOOPING_GET_LOW; break; + case 60: nAnimation = ANIMATION_LOOPING_GET_MID; break; + case 57: nAnimation = ANIMATION_LOOPING_PAUSE_TIRED; break; + case 58: nAnimation = ANIMATION_LOOPING_PAUSE_DRUNK; break; + case 6: nAnimation = ANIMATION_LOOPING_DEAD_FRONT; break; + case 8: nAnimation = ANIMATION_LOOPING_DEAD_BACK; break; + case 15: nAnimation = ANIMATION_LOOPING_CONJURE1; break; + case 16: nAnimation = ANIMATION_LOOPING_CONJURE2; break; + case 93: nAnimation = ANIMATION_LOOPING_SPASM; break; + case 97: nAnimation = ANIMATION_LOOPING_CUSTOM1; break; + case 98: nAnimation = ANIMATION_LOOPING_CUSTOM2; break; + case 101: nAnimation = ANIMATION_LOOPING_CUSTOM3; break; + case 102: nAnimation = ANIMATION_LOOPING_CUSTOM4; break; + case 103: nAnimation = ANIMATION_LOOPING_CUSTOM5; break; + case 104: nAnimation = ANIMATION_LOOPING_CUSTOM6; break; + case 105: nAnimation = ANIMATION_LOOPING_CUSTOM7; break; + case 106: nAnimation = ANIMATION_LOOPING_CUSTOM8; break; + case 107: nAnimation = ANIMATION_LOOPING_CUSTOM9; break; + case 108: nAnimation = ANIMATION_LOOPING_CUSTOM10; break; + case 109: nAnimation = ANIMATION_LOOPING_CUSTOM11; break; + case 110: nAnimation = ANIMATION_LOOPING_CUSTOM12; break; + case 111: nAnimation = ANIMATION_LOOPING_CUSTOM13; break; + case 112: nAnimation = ANIMATION_LOOPING_CUSTOM14; break; + case 113: nAnimation = ANIMATION_LOOPING_CUSTOM15; break; + case 114: nAnimation = ANIMATION_LOOPING_CUSTOM16; break; + case 115: nAnimation = ANIMATION_LOOPING_CUSTOM17; break; + case 116: nAnimation = ANIMATION_LOOPING_CUSTOM18; break; + case 117: nAnimation = ANIMATION_LOOPING_CUSTOM19; break; + case 118: nAnimation = ANIMATION_LOOPING_CUSTOM20; break; + case 119: nAnimation = ANIMATION_MOUNT1; break; + case 120: nAnimation = ANIMATION_DISMOUNT1; break; + case 53: nAnimation = ANIMATION_FIREFORGET_HEAD_TURN_LEFT; break; + case 54: nAnimation = ANIMATION_FIREFORGET_HEAD_TURN_RIGHT; break; + case 55: nAnimation = ANIMATION_FIREFORGET_PAUSE_SCRATCH_HEAD; break; + case 56: nAnimation = ANIMATION_FIREFORGET_PAUSE_BORED; break; + case 34: nAnimation = ANIMATION_FIREFORGET_SALUTE; break; + case 35: nAnimation = ANIMATION_FIREFORGET_BOW; break; + case 37: nAnimation = ANIMATION_FIREFORGET_STEAL; break; + case 29: nAnimation = ANIMATION_FIREFORGET_GREETING; break; + case 28: nAnimation = ANIMATION_FIREFORGET_TAUNT; break; + case 44: nAnimation = ANIMATION_FIREFORGET_VICTORY1; break; + case 45: nAnimation = ANIMATION_FIREFORGET_VICTORY2; break; + case 46: nAnimation = ANIMATION_FIREFORGET_VICTORY3; break; + case 71: nAnimation = ANIMATION_FIREFORGET_READ; break; + case 70: nAnimation = ANIMATION_FIREFORGET_DRINK; break; + case 90: nAnimation = ANIMATION_FIREFORGET_DODGE_SIDE; break; + case 91: nAnimation = ANIMATION_FIREFORGET_DODGE_DUCK; break; + case 23: nAnimation = ANIMATION_FIREFORGET_SPASM; break; + default: nAnimation = -1; break; + } + + return nAnimation; +} + +int NWNX_Consts_TranslateNWScriptObjectType(int nObjectType) +{ + switch(nObjectType) + { + case OBJECT_TYPE_ALL: nObjectType = 0; break; + case OBJECT_TYPE_AREA_OF_EFFECT: nObjectType = 11; break; + case OBJECT_TYPE_CREATURE: nObjectType = 5; break; + case OBJECT_TYPE_DOOR: nObjectType = 10; break; + case OBJECT_TYPE_ENCOUNTER: nObjectType = 13; break; + case OBJECT_TYPE_ITEM: nObjectType = 6; break; + case OBJECT_TYPE_PLACEABLE: nObjectType = 9; break; + case OBJECT_TYPE_STORE: nObjectType = 14; break; + case OBJECT_TYPE_TRIGGER: nObjectType = 7; break; + case OBJECT_TYPE_WAYPOINT: nObjectType = 12; break; + default: nObjectType = 0; break; + } + + return nObjectType; +} +/// @} // End of consts diff --git a/_module/nss/nwnx_creature.nss b/_module/nss/nwnx_creature.nss new file mode 100644 index 0000000..275638f --- /dev/null +++ b/_module/nss/nwnx_creature.nss @@ -0,0 +1,2613 @@ +/// @addtogroup creature Creature +/// @brief Functions exposing additional creature properties. +/// @{ +/// @file nwnx_creature.nss +#include "nwnx" + +const string NWNX_Creature = "NWNX_Creature"; ///< @private + +/// @name Creature Movement Rates +/// @anchor creature_movement_rates +/// +/// The various types of movement rates. +/// @{ +const int NWNX_CREATURE_MOVEMENT_RATE_PC = 0; +const int NWNX_CREATURE_MOVEMENT_RATE_IMMOBILE = 1; +const int NWNX_CREATURE_MOVEMENT_RATE_VERY_SLOW = 2; +const int NWNX_CREATURE_MOVEMENT_RATE_SLOW = 3; +const int NWNX_CREATURE_MOVEMENT_RATE_NORMAL = 4; +const int NWNX_CREATURE_MOVEMENT_RATE_FAST = 5; +const int NWNX_CREATURE_MOVEMENT_RATE_VERY_FAST = 6; +const int NWNX_CREATURE_MOVEMENT_RATE_DEFAULT = 7; +const int NWNX_CREATURE_MOVEMENT_RATE_DM_FAST = 8; +/// @} + +/// @name Creature Movement Types +/// @anchor creature_movement_types +/// +/// The various types of movement types. +/// @{ +const int NWNX_CREATURE_MOVEMENT_TYPE_STATIONARY = 0; +const int NWNX_CREATURE_MOVEMENT_TYPE_WALK = 1; +const int NWNX_CREATURE_MOVEMENT_TYPE_RUN = 2; +const int NWNX_CREATURE_MOVEMENT_TYPE_SIDESTEP = 3; +const int NWNX_CREATURE_MOVEMENT_TYPE_WALK_BACKWARDS = 4; +/// @} + +/// @name Bonus Types +/// @anchor bonus_types +/// +/// Used with NWNX_Creature_GetTotalEffectBonus() these are the types of temporary bonuses from effects. +/// @{ +const int NWNX_CREATURE_BONUS_TYPE_ATTACK = 1; +const int NWNX_CREATURE_BONUS_TYPE_DAMAGE = 2; +const int NWNX_CREATURE_BONUS_TYPE_SAVING_THROW = 3; +const int NWNX_CREATURE_BONUS_TYPE_ABILITY = 4; +const int NWNX_CREATURE_BONUS_TYPE_SKILL = 5; +const int NWNX_CREATURE_BONUS_TYPE_TOUCH_ATTACK = 6; +/// @} + +/// @name Ranged Projectile VFX +/// @anchor ranged_projectile_vfx +/// +/// Used with NWNX_Creature_OverrideRangedProjectileVFX() these are the projectile vfx types. +/// @{ +const int NWNX_CREATURE_PROJECTILE_VFX_NONE = 0; ///< No VFX +const int NWNX_CREATURE_PROJECTILE_VFX_ACID = 1; +const int NWNX_CREATURE_PROJECTILE_VFX_COLD = 2; +const int NWNX_CREATURE_PROJECTILE_VFX_ELECTRICAL = 3; +const int NWNX_CREATURE_PROJECTILE_VFX_FIRE = 4; +const int NWNX_CREATURE_PROJECTILE_VFX_SONIC = 5; +const int NWNX_CREATURE_PROJECTILE_VFX_RANDOM = 6; ///< Random Elemental VFX +/// @} + +const int NWNX_CREATURE_ABILITY_NONE = 6; + +/// @struct NWNX_Creature_SpecialAbility +/// @brief A creature special ability. +struct NWNX_Creature_SpecialAbility +{ + int id; ///< The spell id + int ready; ///< Whether it can be used + int level; ///< The level of the ability +}; + +/// @brief Gives the creature a feat. +/// @param creature The creature object. +/// @param feat The feat id. +/// @remark Consider also using NWNX_Creature_AddFeatByLevel() to properly allocate the feat to a level +void NWNX_Creature_AddFeat(object creature, int feat); + +/// @brief Gives the creature a feat assigned at a level +/// @param creature The creature object. +/// @param feat The feat id. +/// @param level The level they gained the feat. +/// @remark Adds the feat to the stat list at the provided level. +void NWNX_Creature_AddFeatByLevel(object creature, int feat, int level); + +/// @brief Removes a feat from a creature. +/// @param creature The creature object. +/// @param feat The feat id. +void NWNX_Creature_RemoveFeat(object creature, int feat); + +/// @brief Removes the creature a feat assigned at a level +/// @param creature The creature object. +/// @param feat The feat id. +/// @param level The level they gained the feat. +/// @remark Removes the feat from the stat list at the provided level. Does not remove the feat from the creature, use +/// NWNX_Creature_RemoveFeat for this. +void NWNX_Creature_RemoveFeatByLevel(object creature, int feat, int level); + +/// @brief Determines if the creature knows a feat. +/// @note This differs from native @nwn{GetHasFeat} which returns FALSE if the feat has no more uses per day. +/// @param creature The creature object. +/// @param feat The feat id. +/// @return TRUE if the creature has the feat, regardless if they have any usages left or not. +int NWNX_Creature_GetKnowsFeat(object creature, int feat); + +/// @brief Returns the count of feats learned at the provided level. +/// @param creature The creature object. +/// @param level The level. +/// @return The count of feats. +int NWNX_Creature_GetFeatCountByLevel(object creature, int level); + +/// @brief Returns the feat learned at the level and index. +/// @param creature The creature object. +/// @param level The level. +/// @param index The index. Index bounds: 0 <= index < NWNX_Creature_GetFeatCountByLevel(). +/// @return The feat id at the index. +int NWNX_Creature_GetFeatByLevel(object creature, int level, int index); + +/// @brief Returns the creature level where the specified feat was learned. +/// @param creature The creature object. +/// @param feat The feat id. +/// @return The character level that the specified feat was granted, otherwise 0 if the creature does not have this feat. +int NWNX_Creature_GetFeatGrantLevel(object creature, int feat); + +/// @brief Get the total number of feats known by creature. +/// @param creature The creature object. +/// @return The total feat count for the creature. +int NWNX_Creature_GetFeatCount(object creature); + +/// @brief Returns the creature's feat at a given index +/// @param creature The creature object. +/// @param index The index. Index bounds: 0 <= index < NWNX_Creature_GetFeatCount(); +/// @return The feat id at the index. +int NWNX_Creature_GetFeatByIndex(object creature, int index); + +/// @brief Gets if creature meets feat requirements. +/// @param creature The creature object. +/// @param feat The feat id. +/// @return TRUE if creature meets all requirements to take given feat +int NWNX_Creature_GetMeetsFeatRequirements(object creature, int feat); + +/// @brief Gets the count of special abilities of the creature. +/// @param creature The creature object. +/// @return The total special ability count. +int NWNX_Creature_GetSpecialAbilityCount(object creature); + +/// @brief Returns the creature's special ability at a given index. +/// @param creature The creature object. +/// @param index The index. Index bounds: 0 <= index < NWNX_Creature_GetSpecialAbilityCount(). +/// @return An NWNX_Creature_SpecialAbility struct. +struct NWNX_Creature_SpecialAbility NWNX_Creature_GetSpecialAbility(object creature, int index); + +/// @brief Adds a special ability to a creature. +/// @param creature The creature object. +/// @param ability An NWNX_Creature_SpecialAbility struct. +void NWNX_Creature_AddSpecialAbility(object creature, struct NWNX_Creature_SpecialAbility ability); + +/// @brief Removes a special ability from a creature. +/// @param creature The creature object. +/// @param index The index. Index bounds: 0 <= index < NWNX_Creature_GetSpecialAbilityCount(). +void NWNX_Creature_RemoveSpecialAbility(object creature, int index); + +/// @brief Sets a special ability at the index for the creature. +/// @param creature The creature object. +/// @param index The index. Index bounds: 0 <= index < NWNX_Creature_GetSpecialAbilityCount(). +/// @param ability An NWNX_Creature_SpecialAbility struct. +void NWNX_Creature_SetSpecialAbility(object creature, int index, struct NWNX_Creature_SpecialAbility ability); + +/// @brief Get the class taken by the creature at the provided level. +/// @param creature The creature object. +/// @param level The level. +/// @return The class id. +int NWNX_Creature_GetClassByLevel(object creature, int level); + +/// @brief Sets the base AC for the creature. +/// @param creature The creature object. +/// @param ac The base AC to set for the creature. +void NWNX_Creature_SetBaseAC(object creature, int ac); + +/// @brief Get the base AC for the creature. +/// @param creature The creature object. +/// @return The base AC. +int NWNX_Creature_GetBaseAC(object creature); + +/// @brief Sets the ability score of the creature to the provided value. +/// @note Does not apply racial bonuses/penalties. +/// @param creature The creature object. +/// @param ability The ability constant. +/// @param value The value to set. +void NWNX_Creature_SetRawAbilityScore(object creature, int ability, int value); + +/// @brief Gets the ability score of the creature. +/// @note Does not apply racial bonuses/penalties. +/// @param creature The creature object. +/// @param ability The ability constant. +/// @return The ability score. +int NWNX_Creature_GetRawAbilityScore(object creature, int ability); + +/// @brief Adjusts the ability score of a creature. +/// @note Does not apply racial bonuses/penalties. +/// @param creature The creature object. +/// @param ability The ability constant. +/// @param modifier The modifier value. +void NWNX_Creature_ModifyRawAbilityScore(object creature, int ability, int modifier); + +/// @brief Gets the raw ability score a polymorphed creature had prior to polymorphing. +/// @note For Strength, Dexterity and Constitution only. +/// @param creature The creature object. +/// @param ability The ability constant. +/// @return The raw ability score. +int NWNX_Creature_GetPrePolymorphAbilityScore(object creature, int ability); + +/// @brief Gets the remaining spell slots (innate casting) at a class level's index. +/// @param creature The creature object. +/// @param class The class id from classes.2da. (Not class index 0-2) +/// @param level The spell level. +/// @return The remaining spell slot count. +int NWNX_Creature_GetRemainingSpellSlots(object creature, int class, int level); + +/// @brief Sets the remaining spell slots (innate casting) at a class level. +/// @param creature The creature object. +/// @param class The class id from classes.2da. (Not class index 0-2) +/// @param level The spell level. +/// @param slots The remaining spell slots to set. +void NWNX_Creature_SetRemainingSpellSlots(object creature, int class, int level, int slots); + +/// @brief Gets the maximum spell slots (innate casting) at a class level. +/// @param creature The creature object. +/// @param class The class id from classes.2da. (Not class index 0-2) +/// @param level The spell level. +/// @return The maximum spell slot count. +int NWNX_Creature_GetMaxSpellSlots(object creature, int class, int level); + +/// @brief Add a spell to a creature's spellbook for class. +/// @param creature The creature object. +/// @param class The class id from classes.2da. (Not class index 0-2) +/// @param level The spell level. +/// @param spellId The spell to remove. +void NWNX_Creature_AddKnownSpell(object creature, int class, int level, int spellId); + +/// @brief Remove a spell from creature's spellbook for class. +/// @param creature The creature object. +/// @param class The class id from classes.2da. (Not class index 0-2) +/// @param level The spell level. +/// @param spellId The spell to remove. +void NWNX_Creature_RemoveKnownSpell(object creature, int class, int level, int spellId); + +/// @brief Gets the maximum hit points for creature for level. +/// @param creature The creature object. +/// @param level The level. +/// @return The maximum hit points a creature can have for the class at the provided level. +int NWNX_Creature_GetMaxHitPointsByLevel(object creature, int level); + +/// @brief Sets the maximum hit points for creature. +/// @param creature The creature object. +/// @param level The level. +/// @param value The amount to set the max hit points. +void NWNX_Creature_SetMaxHitPointsByLevel(object creature, int level, int value); + +/// @brief Set creature's movement rate. +/// @param creature The creature object. +/// @param rate The movement rate. +void NWNX_Creature_SetMovementRate(object creature, int rate); + +/// @brief Returns the creature's current movement rate factor. +/// @remark Base movement rate factor is 1.0. +/// @param creature The creature object. +/// @return The current movement rate factor. +float NWNX_Creature_GetMovementRateFactor(object creature); + +/// @brief Sets the creature's current movement rate factor. +/// @note Base movement rate factor is 1.0. +/// @param creature The creature object. +/// @param rate The rate to set. +void NWNX_Creature_SetMovementRateFactor(object creature, float rate); + +/// @brief Returns the creature's maximum movement rate cap. +/// @remark Default movement rate cap is 1.5. +/// @param creature The creature object. +/// @return The maximum movement rate cap. +float NWNX_Creature_GetMovementRateFactorCap(object creature); + +/// @brief Sets the creature's maximum movement rate cap. +/// @note Default movement rate cap is 1.5. +/// @param creature The creature object. +/// @param cap The cap to set. +void NWNX_Creature_SetMovementRateFactorCap(object creature, float cap); + +/// @brief Returns the creature's current movement type +/// @param creature The creature object. +/// @return An NWNX_CREATURE_MOVEMENT_TYPE_* constant. +int NWNX_Creature_GetMovementType(object creature); + +/// @brief Sets the maximum movement rate a creature can have while walking (not running) +/// @remark This allows a creature with movement speed enhancements to walk at a normal rate. +/// @param creature The creature object. +/// @param fWalkRate The walk rate to apply. Setting the value to -1.0 will remove the cap. +/// Default value is 2000.0, which is the base human walk speed. +void NWNX_Creature_SetWalkRateCap(object creature, float fWalkRate = 2000.0f); + +/// @brief Set creature's raw good/evil alignment value. +/// @param creature The creature object. +/// @param value The value to set. +void NWNX_Creature_SetAlignmentGoodEvil(object creature, int value); + +/// @brief Set creature's raw law/chaos alignment value. +/// @param creature The creature object. +/// @param value The value to set. +void NWNX_Creature_SetAlignmentLawChaos(object creature, int value); + +/// @brief Set the base ranks in a skill for creature +/// @param creature The creature object. +/// @param skill The skill id. +/// @param rank The value to set as the skill rank. +void NWNX_Creature_SetSkillRank(object creature, int skill, int rank); + +/// @brief Get the ranks in a skill for creature assigned at a level. +/// @param creature The creature object. +/// @param skill The skill id. +/// @param level The level they gained skill ranks. +/// @return The rank in a skill assigned at a level (-1 on error). +int NWNX_Creature_GetSkillRankByLevel(object creature, int skill, int level); + +/// @brief Set the ranks in a skill for creature assigned at a level. +/// @note It only affect the leveling array, to know what to do on level-down. To effectivly change the skill rank on the current level, NWNX_Creature_SetSkillRank is also needed. +/// @param creature The creature object. +/// @param skill The skill id. +/// @param level The level they gained skill ranks. +/// @param rank The value to set as the skill rank. +void NWNX_Creature_SetSkillRankByLevel(object creature, int skill, int rank, int level); + +/// @brief Set the class ID in a particular position for a creature. +/// @param creature The creature object. +/// @param position Should be 0, 1, or 2 depending on how many classes the creature +/// has and which is to be modified. +/// @param classID A valid ID number in classes.2da and between 0 and 255. +/// @param bUpdateLevels determines whether the method will replace all occurrences +/// of the old class in CNWLevelStats with the new classID. +void NWNX_Creature_SetClassByPosition(object creature, int position, int classID, int bUpdateLevels = TRUE); + +/// @brief Set the level at the given position for a creature. +/// @note A creature should already have a class in that position. +/// @param creature The creature object. +/// @param position Should be 0, 1, or 2 depending on how many classes the creature +/// has and which is to be modified. +/// @param level The level to set. +void NWNX_Creature_SetLevelByPosition(object creature, int position, int level); + +/// @brief Set creature's base attack bonus (BAB). +/// @note Modifying the BAB will also affect the creature's attacks per round and its +/// eligibility for feats, prestige classes, etc. +/// @param creature The creature object. +/// @param bab The BAB value. Should be between 0 and 254. Setting BAB to 0 will cause the +/// creature to revert to its original BAB based on its classes and levels. A creature can +/// never have an actual BAB of zero. +/// @remark The base game has a function @nwn{SetBaseAttackBonus}, which actually sets +/// the bonus attacks per round for a creature, not the BAB. +void NWNX_Creature_SetBaseAttackBonus(object creature, int bab); + +/// @brief Gets the creatures current attacks per round (using equipped weapon). +/// @param creature The creature object. +/// @param bBaseAPR If TRUE, will return the base attacks per round, based on BAB and +/// equipped weapons, regardless of overrides set by calls to @nwn{SetBaseAttackBonus} builtin function. +/// @return The attacks per round. +int NWNX_Creature_GetAttacksPerRound(object creature, int bBaseAPR = FALSE); + +/// @brief Restore all creature feat uses. +/// @param creature The creature object. +void NWNX_Creature_RestoreFeats(object creature); + +/// @brief Restore all creature special ability uses. +/// @param creature The creature object. +void NWNX_Creature_RestoreSpecialAbilities(object creature); + +/// @brief Restore uses for all items carried by the creature. +/// @param creature The creature object. +void NWNX_Creature_RestoreItems(object creature); + +/// @brief Sets the creature size. +/// @param creature The creature object. +/// @param size Use CREATURE_SIZE_* constants. +void NWNX_Creature_SetSize(object creature, int size); + +/// @brief Gets the creature's remaining unspent skill points. +/// @param creature The creature object. +/// @return The remaining unspent skill points. +int NWNX_Creature_GetSkillPointsRemaining(object creature); + +/// @brief Sets the creature's remaining unspent skill points. +/// @param creature The creature object. +/// @param skillpoints The value to set. +void NWNX_Creature_SetSkillPointsRemaining(object creature, int skillpoints); + +/// @brief Gets the creature's remaining unspent skill points for level. +/// @param creature The creature object. +/// @param level The level. +/// @return The remaining unspent skill points for level. +int NWNX_Creature_GetSkillPointsRemainingByLevel(object creature, int level); + +/// @brief Sets the creature's remaining unspent skill points for level. +/// @param creature The creature object. +/// @param level The level. +/// @param value The value to set for level. +void NWNX_Creature_SetSkillPointsRemainingByLevel(object creature, int level, int value); + +/// @brief Sets the creature's racial type +/// @param creature The creature object. +/// @param racialtype The racial type to set. +void NWNX_Creature_SetRacialType(object creature, int racialtype); + +/// @brief Sets the creature's gold without sending a feedback message +/// @param creature The creature object. +/// @param gold The amount of gold to set for their creature. +void NWNX_Creature_SetGold(object creature, int gold); + +/// @brief Sets corpse decay time in milliseconds +/// @param creature The creature object. +/// @param nDecayTime The corpse decay time. +void NWNX_Creature_SetCorpseDecayTime(object creature, int nDecayTime); + +/// @brief Gets the creature's base save. +/// @param creature The creature object. +/// @param which One of SAVING_THROW_FORT, SAVING_THROW_REFLEX or SAVING_THROW_WILL +/// @return The base save value. +/// @note This will include any modifiers set in the toolset. +int NWNX_Creature_GetBaseSavingThrow(object creature, int which); + +/// @brief Sets the creature's base save. +/// @param creature The creature object. +/// @param which One of SAVING_THROW_FORT, SAVING_THROW_REFLEX or SAVING_THROW_WILL +/// @param value The base save value. +void NWNX_Creature_SetBaseSavingThrow(object creature, int which, int value); + +/// @brief Add levels of class to the creature, bypassing all validation +/// @param creature The creature object. +/// @param class The class id. +/// @param count The amount of levels of class to add. +/// @param package The class package to use for leveling up (PACKAGE_INVALID = starting package) +/// @note This will not work on player characters. +void NWNX_Creature_LevelUp(object creature, int class, int count = 1, int package = PACKAGE_INVALID); + +/// @brief Remove last levels from a creature. +/// @param creature The creature object. +/// @param count The amount of levels to decrement. +/// @note This will not work on player characters. +void NWNX_Creature_LevelDown(object creature, int count=1); + +/// @brief Sets the creature's challenge rating +/// @param creature The creature object. +/// @param fCR The challenge rating. +void NWNX_Creature_SetChallengeRating(object creature, float fCR); + +/// @brief Returns the creature's highest attack bonus based on its own stats. +/// @note AB vs. Type and +AB on Gauntlets are excluded +/// @param creature The creature object. +/// @param isMelee +/// * TRUE: Get Melee/Unarmed Attack Bonus +/// * FALSE: Get Ranged Attack Bonus +/// * -1: Get Attack Bonus depending on the weapon creature has equipped in its right hand +/// Defaults to Melee Attack Bonus if weapon is invalid or no weapon +/// @param isTouchAttack If the attack was a touch attack. +/// @param isOffhand If the attack was with the offhand. +/// @param includeBaseAttackBonus Should the result include the base attack bonus. +/// @return The highest attack bonus. +int NWNX_Creature_GetAttackBonus(object creature, int isMelee = -1, int isTouchAttack = FALSE, int isOffhand = FALSE, int includeBaseAttackBonus = TRUE); + +/// @brief Get highest level version of feat possessed by creature. +/// @remark For feats that increment in power, for example, barbarian rage. +/// @param creature The creature object. +/// @param feat The feat id. +/// @return The highest level version of the feat. +int NWNX_Creature_GetHighestLevelOfFeat(object creature, int feat); + +/// @brief Get feat remaining uses. +/// @param creature The creature object. +/// @param feat The feat id. +/// @return The amount of remaining uses. +int NWNX_Creature_GetFeatRemainingUses(object creature, int feat); + +/// @brief Get feat total uses. +/// @param creature The creature object. +/// @param feat The feat id. +/// @return The total uses. +int NWNX_Creature_GetFeatTotalUses(object creature, int feat); + +/// @brief Set feat remaining uses. +/// @param creature The creature object. +/// @param feat The feat id. +/// @param uses The amount of remaining uses. +void NWNX_Creature_SetFeatRemainingUses(object creature, int feat, int uses); + +/// @brief Get total effect bonus +/// @remark This exposes the actual bonus value beyond a player's base scores to attack, damage bonus, saves, +/// skills, ability scores, and touch attack provided by spells, equipment, potions etc. +/// @param creature The creature object. +/// @param bonusType A @ref bonus_types "Bonus Type" +/// @param target A target object. Used to calculate bonuses versus specific races, alignments, etc. +/// @param isElemental If a damage bonus includes elemental damage. +/// @param isForceMax If the bonus should return the maximum possible. +/// @param savetype A SAVING_THROW_* constant. +/// @param saveSpecificType A SAVING_THROW_TYPE_* constant. +/// @param skill A skill id. +/// @param abilityScore An ABILITY_* constant. +/// @param isOffhand Whether the attack is an offhand attack. +/// @return The bonus value. +int NWNX_Creature_GetTotalEffectBonus(object creature, int bonusType=NWNX_CREATURE_BONUS_TYPE_ATTACK, object target=OBJECT_INVALID, int isElemental=0, int isForceMax=0, int savetype=-1, int saveSpecificType=-1, int skill=-1, int abilityScore=-1, int isOffhand=FALSE); + +/// @brief Set the original first or last name of creature +/// @param creature The creature object. +/// @param name The name to give the creature. +/// @param isLastName TRUE to change their last name, FALSE for first. +/// @note For PCs this will persist to the .bic file if saved. Requires a relog to update. +void NWNX_Creature_SetOriginalName(object creature, string name, int isLastName); + +/// @brief Get the original first or last name of creature +/// @param creature The creature object. +/// @param isLastName TRUE to get last name, FALSE for first name. +/// @return The original first or last name of the creature. +string NWNX_Creature_GetOriginalName(object creature, int isLastName); + +/// @brief Set creature's spell resistance +/// @param creature The creature object. +/// @param sr The spell resistance. +/// @warning This setting will be overwritten by effects and once those effects fade the old setting (typically 0) will be set. +void NWNX_Creature_SetSpellResistance(object creature, int sr); + +/// @brief Set creature's animal companion creature type +/// @param creature The master creature object. +/// @param type The type from ANIMAL_COMPANION_CREATURE_TYPE_*. +void NWNX_Creature_SetAnimalCompanionCreatureType(object creature, int type); + +/// @brief Set creature's familiar creature type +/// @param creature The master creature object. +/// @param type The type from FAMILIAR_CREATURE_TYPE_*. +void NWNX_Creature_SetFamiliarCreatureType(object creature, int type); + +/// @brief Set creature's animal companion's name +/// @param creature The master creature object. +/// @param name The name to give their animal companion. +void NWNX_Creature_SetAnimalCompanionName(object creature, string name); + +/// @brief Set creature's familiar's name +/// @param creature The master creature object. +/// @param name The name to give their familiar. +void NWNX_Creature_SetFamiliarName(object creature, string name); + +/// @brief Get whether the creature can be disarmed. +/// @param creature The creature object. +/// @return TRUE if the creature can be disarmed. +int NWNX_Creature_GetDisarmable(object creature); + +/// @brief Set whether a creature can be disarmed. +/// @param creature The creature object. +/// @param disarmable Set to TRUE if the creature can be disarmed. +void NWNX_Creature_SetDisarmable(object creature, int disarmable); + +/// @brief Sets one of creature's domains. +/// @param creature The creature object. +/// @param class The class id from classes.2da. (Not class index 0-2) +/// @param index The first or second domain. +/// @param domain The domain constant to set. +void NWNX_Creature_SetDomain(object creature, int class, int index, int domain); + +/// @brief Sets creature's specialist school. +/// @param creature The creature object. +/// @param class The class id from classes.2da. (Not class index 0-2) +/// @param school The school constant. +void NWNX_Creature_SetSpecialization(object creature, int class, int school); + +/// @brief Sets oCreatures faction to be the faction with id nFactionId. +/// @param oCreature The creature. +/// @param nFactionId The faction id we want the creature to join. +void NWNX_Creature_SetFaction(object oCreature, int nFactionId); + +/// @brief Gets the faction id from oCreature +/// @param oCreature the creature we wish to query against +/// @return faction id as an integer, -1 when used against invalid creature or invalid object. +int NWNX_Creature_GetFaction(object oCreature); + +/// @brief Get whether a creature is flat-footed. +/// @param oCreature The creature object. +/// @return TRUE if the creature is flat-footed. +int NWNX_Creature_GetFlatFooted(object oCreature); + +/// @brief Serialize oCreature's quickbar to a base64 string +/// @param oCreature The creature. +/// @return A base64 string representation of oCreature's quickbar. +string NWNX_Creature_SerializeQuickbar(object oCreature); + +/// @brief Deserialize sSerializedQuickbar for oCreature +/// @param oCreature The creature. +/// @param sSerializedQuickbar A base64 string of a quickbar +/// @return TRUE on success +int NWNX_Creature_DeserializeQuickbar(object oCreature, string sSerializedQuickbar); + +/// @brief Sets a caster level modifier for oCreature +/// @param oCreature the target creature +/// @param nClass the class that this modifier will apply to +/// @param nModifier the modifier to apply +/// @param bPersist whether the modifier should be persisted to the .bic file if applicable +void NWNX_Creature_SetCasterLevelModifier(object oCreature, int nClass, int nModifier, int bPersist = FALSE); + +/// @brief Gets the current caster level modifier for oCreature +/// @param oCreature the target creature +/// @param nClass the creature caster class +/// @return the current caster level modifier for the creature +int NWNX_Creature_GetCasterLevelModifier(object oCreature, int nClass); + +/// @brief Sets a caster level override for oCreature +/// @param oCreature the target creature +/// @param nClass the class that this modifier will apply to +/// @param nCasterLevel the caster level override to apply +/// @param bPersist whether the override should be persisted to the .bic file if applicable +void NWNX_Creature_SetCasterLevelOverride(object oCreature, int nClass, int nCasterLevel, int bPersist = FALSE); + +/// @brief Gets the current caster level override for oCreature +/// @param oCreature the target creature +/// @param nClass the creature caster class +/// @return the current caster level override for the creature or -1 if not set +int NWNX_Creature_GetCasterLevelOverride(object oCreature, int nClass); + +/// @brief Move a creature to limbo. +/// @param oCreature The creature object. +void NWNX_Creature_JumpToLimbo(object oCreature); + +/// @brief Sets the critical hit multiplier modifier for the Creature +/// @param oCreature The target creature +/// @param nModifier The modifier to apply +/// @param nHand 0 for all attacks, 1 for Mainhand, 2 for Offhand +/// @param bPersist Whether the modifier should persist to .bic file if applicable +/// @param nBaseItem Applies the.modifier only when the attack used this baseitem. BASE_ITEM_GLOVES for Unarmed, '-1' for all +/// @note Persistence is activated each server reset by the first use of either 'SetCriticalMultiplier*' functions. Recommended to trigger on a dummy target OnModuleLoad to enable persistence. +void NWNX_Creature_SetCriticalMultiplierModifier(object oCreature, int nModifier, int nHand = 0, int bPersist = FALSE, int nBaseItem = -1); + +/// @brief Gets the critical hit multiplier modifier for the Creature +/// @param oCreature The target creature +/// @param nHand 0 for all attacks, 1 for Mainhand, 2 for Offhand +/// @param nBaseItem The baseitem modifer to retrieve. BASE_ITEM_GLOVES for Unarmed, '-1' for all +/// @return the current critical hit multiplier modifier for the creature +int NWNX_Creature_GetCriticalMultiplierModifier(object oCreature, int nHand = 0, int nBaseItem = -1); + +/// @brief Sets the critical hit multiplier override for the Creature. +/// @param oCreature The target creature +/// @param nOverride The override value to apply. -1 to clear override. +/// @param nHand 0 for all attacks, 1 for Mainhand, 2 for Offhand +/// @param bPersist Whether the modifier should persist to .bic file if applicable +/// @param nBaseItem Applies the.Override only when the attack used this baseitem. BASE_ITEM_GLOVES for Unarmed, '-1' for all +/// @note Persistence is activated each server reset by the first use of either 'SetCriticalMultiplier*' functions. Recommended to trigger on a dummy target OnModuleLoad to enable persistence. +void NWNX_Creature_SetCriticalMultiplierOverride(object oCreature, int nOverride, int nHand = 0, int bPersist = FALSE, int nBaseItem = -1); + +/// @brief Gets the critical hit multiplier override for the Creature +/// @param oCreature The target creature +/// @param nHand 0 for all attacks, 1 for Mainhand, 2 for Offhand +/// @param nBaseItem The baseitem Override to retrieve. BASE_ITEM_GLOVES for Unarmed, '-1' for all +/// @return the current critical hit multiplier override for the creature. No override == -1 +int NWNX_Creature_GetCriticalMultiplierOverride(object oCreature, int nHand = 0, int nBaseItem = -1); + +/// @brief Sets the critical hit range modifier for the creature. +/// @param oCreature The target creature +/// @param nModifier The modifier to apply. Positive modifiers reduce critical chance. (I.e. From 18-20, a +1 results in crit range of 19-20) +/// @param nHand 0 for all attacks, 1 for Mainhand, 2 for Offhand +/// @param bPersist Whether the modifier should persist to .bic file if applicable +/// @param nBaseItem Applies the.modifier only when the attack used this baseitem. BASE_ITEM_GLOVES for Unarmed, '-1' for all +/// @note Persistence is activated each server reset by the first use of either 'SetCriticalRange*' functions. Recommended to trigger on a dummy target OnModuleLoad to enable persistence. +void NWNX_Creature_SetCriticalRangeModifier(object oCreature, int nModifier, int nHand = 0, int bPersist = FALSE, int nBaseItem = -1); + +/// @brief Gets the critical hit range modifier for the creature. +/// @param oCreature The target creature +/// @param nHand 0 for all attacks, 1 for Mainhand, 2 for Offhand +/// @param nBaseItem The baseitem modifer to retrieve. BASE_ITEM_GLOVES for Unarmed, '-1' for all +/// @return the current critical hit range modifier for the creature +int NWNX_Creature_GetCriticalRangeModifier(object oCreature, int nHand = 0, int nBaseItem = -1); + +/// @brief Sets the critical hit range Override for the creature. +/// @param oCreature The target creature +/// @param nOverride The new minimum roll to crit. i.e nOverride of 15 results in crit range of 15-20. -1 to clear override. +/// @param nHand 0 for all attacks, 1 for Mainhand, 2 for Offhand +/// @param bPersist Whether the modifier should persist to .bic file if applicable +/// @param nBaseItem Applies the.Override only when the attack used this baseitem. BASE_ITEM_GLOVES for Unarmed, '-1' for all +/// @note Persistence is activated each server reset by the first use of either 'SetCriticalRange*' functions. Recommended to trigger on a dummy target OnModuleLoad to enable persistence. +void NWNX_Creature_SetCriticalRangeOverride(object oCreature, int nOverride, int nHand = 0, int bPersist = FALSE, int nBaseItem = -1); + +/// @brief Sets the critical hit range Override for the creature. +/// @param oCreature The target creature +/// @param nHand 0 for all attacks, 1 for Mainhand, 2 for Offhand +/// @param nBaseItem The baseitem Override to retrieve. BASE_ITEM_GLOVES for Unarmed, '-1' for all +/// @return the current critical hit range override for the creature. No override == -1 +int NWNX_Creature_GetCriticalRangeOverride(object oCreature, int nHand = 0, int nBaseItem = -1); + +/// @brief Add oAssociate as nAssociateType to oCreature +/// @warning Only basic checks are done so care must be taken when using this function +/// @param oCreature The creature to add oAssociate to +/// @param oAssociate The associate, must be a NPC +/// @param nAssociateType The associate type, one of ASSOCIATE_TYPE_*, except _NONE +void NWNX_Creature_AddAssociate(object oCreature, object oAssociate, int nAssociateType); + +/// @brief Override the damage level of oCreature. +/// @note Damage levels are the damage state under a creature's name, for example: 'Near Death' +/// @param oCreature The target creature. +/// @param nDamageLevel A damage level, see damagelevels.2da. Allowed values: 0-255 or -1 to remove the override. +void NWNX_Creature_OverrideDamageLevel(object oCreature, int nDamageLevel); + +/// @brief Set the encounter source of oCreature. +/// @param oCreature The target creature. +/// @param oEncounter The source encounter +void NWNX_Creature_SetEncounter(object oCreature, object oEncounter); + +/// @brief Get the encounter source of oCreature. +/// @param oCreature The target creature. +/// @return The encounter, OBJECT_INVALID if not part of an encounter or on error +object NWNX_Creature_GetEncounter(object oCreature); + +/// @brief Get if oCreature is currently bartering. +/// @param oCreature The target creature. +/// @return TRUE if oCreature is bartering, FALSE if not or on error. +int NWNX_Creature_GetIsBartering(object oCreature); + +/// @brief Sets caster level for the last item used. Use in a spellhook or spell event before to set caster level for any spells cast from the item. +/// @param oCreature the creature who used the item. +/// @param nCasterLvl the desired caster level. +void NWNX_Creature_SetLastItemCasterLevel(object oCreature, int nCasterLvl); + +/// @brief Gets the caster level of the last item used. +/// @param oCreature the creature who used the item. +/// @return returns the creatures last used item's level. +int NWNX_Creature_GetLastItemCasterLevel(object oCreature); + +/// @brief Gets the Armor classed of attacked against versus +/// @param oAttacked The one being attacked +/// @param oVersus The one doing the attacking +/// @param nTouch TRUE for touch attacks +/// @return -255 on Error, Flat footed AC if oVersus is invalid or the Attacked AC versus oVersus. +int NWNX_Creature_GetArmorClassVersus(object oAttacked, object oVersus, int nTouch=FALSE); + +/// @brief Gets the current walk animation of oCreature. +/// @param oCreature The target creature. +/// @return -1 on Error, otherwise the walk animation number +int NWNX_Creature_GetWalkAnimation(object oCreature); + +/// @brief Sets the current walk animation of oCreature. +/// @param oCreature The target creature. +/// @param nAnimation The walk animation number. +void NWNX_Creature_SetWalkAnimation(object oCreature, int nAnimation); + +/// @brief Changes the attack modifier depending on the dice roll. Used to skip autofail on 1 and autosucceed on 20 as well. +/// @param oCreature The attacking creature, use OBJECT_INVALID for all. +/// @param nRoll The dice roll to modify. +/// @param nModifier The modifier to the attack, use 0 to turn off autofail for 1/autosucceed for 20 with no attack modifier value. +void NWNX_Creature_SetAttackRollOverride(object oCreature, int nRoll, int nModifier); + +/// @brief Works like the tweak but can be turned on and off for all creatures or single ones. +/// @param oCreature The parrying creature, use OBJECT_INVALID for all. +/// @param bParry TRUE to parry all attacks. +/// @note Use this command on_module_load instead of the NWNX_TWEAKS_PARRY_ALL_ATTACKS tweak if using NWNX_Creature_SetAttackRollOverride() +void NWNX_Creature_SetParryAllAttacks(object oCreature, int bParry); + +/// @brief Gets the NoPermanentDeath flag of oCreature. +/// @param oCreature The target creature. +/// @return TRUE/FALSE or -1 on error. +int NWNX_Creature_GetNoPermanentDeath(object oCreature); + +/// @brief Sets the NoPermanentDeath flag of oCreature. +/// @param oCreature The target creature. +/// @param bNoPermanentDeath TRUE/FALSE. +void NWNX_Creature_SetNoPermanentDeath(object oCreature, int bNoPermanentDeath); + +/// @brief Compute a safe location for oCreature. +/// @param oCreature The target creature. +/// @param vPosition The starting position. +/// @param fRadius The search radius around vPosition. +/// @param bWalkStraightLineRequired Whether the creature must be able to walk in a straight line to the position. +/// @return A safe location as vector, will return vPosition if one wasn't found. Returns {0.0, 0.0, 0.0} on error. +vector NWNX_Creature_ComputeSafeLocation(object oCreature, vector vPosition, float fRadius = 20.0f, int bWalkStraightLineRequired = TRUE); + +/// @brief Update oCreature's perception of oTargetCreature. +/// @param oCreature The creature. +/// @param oTargetCreature The target creature. +void NWNX_Creature_DoPerceptionUpdateOnCreature(object oCreature, object oTargetCreature); + +/// @brief Get a creatures personal space (meters from center to non-creature objects). +/// @param oCreature The creature. +/// @return The creatures personal space. +float NWNX_Creature_GetPersonalSpace(object oCreature); + +/// @brief Set a creatures personal space (meters from center to non-creature objects). +/// @param oCreature The creature. +/// @param fPerspace The creatures personal space. +void NWNX_Creature_SetPersonalSpace(object oCreature, float fPerspace); + +/// @brief Get a creatures creature personal space (meters from center to other creatures). +/// @param oCreature The creature. +/// @return The creatures creature personal space. +float NWNX_Creature_GetCreaturePersonalSpace(object oCreature); + +/// @brief Set a creatures creature personal space (meters from center to other creatures). +/// @param oCreature The creature. +/// @param fCrePerspace The creatures creature personal space. +void NWNX_Creature_SetCreaturePersonalSpace(object oCreature, float fCrePerspace); + +/// @brief Get a creatures height. +/// @param oCreature The creature. +/// @return The creatures height. +float NWNX_Creature_GetHeight(object oCreature); + +/// @brief Set a creatures height. +/// @param oCreature The creature. +/// @param fHeight The creatures height. +void NWNX_Creature_SetHeight(object oCreature, float fHeight); + +/// @brief Get a creatures hit distance. +/// @param oCreature The creature. +/// @return The creatures hit distance. +float NWNX_Creature_GetHitDistance(object oCreature); + +/// @brief Set a creatures hit distance. +/// @param oCreature The creature. +/// @param fHitDist The creatures hit distance. +void NWNX_Creature_SetHitDistance(object oCreature, float fHitDist); + +/// @brief Get a creatures preferred attack distance. +/// @param oCreature The creature. +/// @return The creatures preferred attack distance. +float NWNX_Creature_GetPreferredAttackDistance(object oCreature); + +/// @brief Set a creatures preferred attack distance. +/// @param oCreature The creature. +/// @param fPrefAtckDist The creatures preferred attack distance. +void NWNX_Creature_SetPreferredAttackDistance(object oCreature, float fPrefAtckDist); + +/// @brief Get the skill penalty from wearing armor. +/// @param oCreature The creature. +int NWNX_Creature_GetArmorCheckPenalty(object oCreature); + +/// @brief Get the skill penalty from wearing a shield. +/// @param oCreature The creature. +int NWNX_Creature_GetShieldCheckPenalty(object oCreature); + +/// @brief Sets a chance for normal Effect Immunities to be bypassed +/// @param oCreature The affected creature +/// @param nImmunityType 'IMMUNITY_TYPE_*' to bypass. By default affects outgoing effects (oCreature -> another creature). Use a negative (-IMMUNITY_TYPE_*) to affect incoming effects instead (another creature -> oCreature) use 255/-255 to bypass ALL Immunities. +/// @param nChance The chance (of 100%) to bypass the immunity check. A Positive chance results in NOT IMMUNE. A Negative chance results in IMMUNE. +/// @param bPersist Whether the modifier should persist to .bic file (for PCs) +/// @note Persistence is enabled after a server reset by the first use of this function. Recommended to trigger on a dummy target OnModuleLoad to enable persistence. +/// @note Where an Outgoing and Incoming bypass both attempt opposing outcomes, both are ignored and the immunity status without bypass will apply. +void NWNX_Creature_SetBypassEffectImmunity(object oCreature, int nImmunityType, int nChance = 100, int bPersist = FALSE); + +/// @brief Gets a chance for normal Effect Immunities to be bypassed +/// @param oCreature The target creature +/// @param nImmunityType 'IMMUNITY_TYPE_*' to retrieve the current chance for bypass: Positive gets outgoing effects (oCreature -> another creature). Negative (-IMMUNITY_TYPE_*) gets incoming effects (another creature -> oCreature). +/// @return the current critical hit multiplier modifier for the creature +int NWNX_Creature_GetBypassEffectImmunity(object oCreature, int nImmunityType); + +/// @brief Sets the killer of oCreature to oKiller. +/// @param oCreature The target creature. +/// @param oKiller The killer. +void NWNX_Creature_SetLastKiller(object oCreature, object oKiller); + +/// @brief Instantly cast a spell at a target or location. +/// @note oCreature must be in the same area as oTarget or locTarget. +/// @note Does not care if oCreature can't cast spells or doesn't know the spell. Does not consume spell slots. +/// @param oCreature The caster. +/// @param oTarget The target, use OBJECT_INVALID to cast at a location. +/// @param locTarget The location, only used when oTarget is OBJECT_INVALID. +/// @param nSpellID The spell ID. +/// @param nCasterLevel The caster level of the spell. +/// @param fProjectileTime The time in seconds for the projectile to reach the target. 0.0f for no projectile. +/// @param nProjectilePathType A PROJECTILE_PATH_TYPE_* constant. +/// @param nProjectileSpellID An optional spell ID which to use the projectile vfx of. -1 to use nSpellID's projectile vfx. +/// @param oItem The spell cast item retrieved by GetSpellCastItem(). +/// @param sImpactScript The spell impact script. Set to "****"" to not run any impact script. If left blank, will execute nSpellID's impact script. +void NWNX_Creature_DoItemCastSpell(object oCreature, object oTarget, location locTarget, int nSpellID, int nCasterLevel, float fProjectileTime, int nProjectilePathType = PROJECTILE_PATH_TYPE_DEFAULT, int nProjectileSpellID = -1, object oItem = OBJECT_INVALID, string sImpactScript = ""); + +/// @brief Have oCreature instantly equip oItem to nInventorySlot. +/// @param oCreature The creature. +/// @param oItem The item, must be possessed by oCreature. +/// @param nInventorySlot An INVENTORY_SLOT_* constant. +/// @return TRUE on success, FALSE on failure. +int NWNX_Creature_RunEquip(object oCreature, object oItem, int nInventorySlot); + +/// @brief Have oCreature instantly unequip oItem. +/// @param oCreature The creature. +/// @param oItem The item, must be possessed by oCreature. +/// @return TRUE on success, FALSE on failure. +int NWNX_Creature_RunUnequip(object oCreature, object oItem); + +/// @brief Override the elemental projectile visual effect of ranged/throwing weapons. +/// @param oCreature The creature. +/// @param nProjectileVFX A @ref ranged_projectile_vfx "NWNX_CREATURE_PROJECTILE_VFX_*" constant or -1 to remove the override. +/// @param bPersist Whether the vfx should persist to the .bic file (for PCs). +/// @note Persistence is enabled after a server reset by the first use of this function. Recommended to trigger on a dummy target OnModuleLoad to enable persistence. +void NWNX_Creature_OverrideRangedProjectileVFX(object oCreature, int nProjectileVFX, int bPersist = FALSE); + +/// @brief Sets a custom Initiative modifier +/// @param oCreature The affected creature +/// @param nMod The amount to adjust their initiative (+/-). +/// @param bPersist Whether the modifier should persist to .bic file (for PCs) +/// @note Persistence is enabled after a server reset by the first use of this function. Recommended to trigger on a dummy target OnModuleLoad to enable persistence. +/// @warning This modifier takes precedence over an NWNX_Race Initiative modifier; they're not additive +void NWNX_Creature_SetInitiativeModifier(object oCreature, int nMod, int bPersist = FALSE); + +/// @brief Gets the custom Initiative modifier. +/// @param oCreature The target creature +/// @return the current custom initiative modifier for the creature +int NWNX_Creature_GetInitiativeModifier(object oCreature); + +/// @brief Gets the Body Bag of a creature +/// @param oCreature The target creature +/// @return The creatures assigned Body Bag +object NWNX_Creature_GetBodyBag(object oCreature); + +/// @brief Add a cast spell action to oCreature's action queue. +/// @param oCreature The creature casting the spell. +/// @param oTarget The target, to cast at a location use the area as target. +/// @param vTargetLocation The target location. +/// @param nSpellID The spell ID. +/// @param nMultiClass The character class position to cast the spell as. 0 = First Class, 1 = Second Class, 3 = Third Class. To cast a cheat spell use 255 and to cast a special ability use 254. +/// @param nMetaMagic A METAMAGIC_* constant, except METAMAGIC_ANY. +/// @param nDomainLevel The domain level if casting a domain spell. +/// @param nProjectilePathType A PROJECTILE_PATH_TYPE_* constant. +/// @param bInstant TRUE to instantly cast the spell. +/// @param bClearActions TRUE to clear all actions. +/// @param bAddToFront TRUE to add the cast spell action to the front of the action queue. +/// @return TRUE if the action was successfully added to oCreature's action queue. +int NWNX_Creature_AddCastSpellActions(object oCreature, object oTarget, vector vTargetLocation, int nSpellID, int nMultiClass, int nMetaMagic = METAMAGIC_NONE, int nDomainLevel = 0, int nProjectilePathType = PROJECTILE_PATH_TYPE_DEFAULT, int bInstant = FALSE, int bClearActions = FALSE, int bAddToFront = FALSE); + +/// @brief Get whether oCreature is flanking oTargetCreature. +/// @param oCreature The creature object. +/// @param oTargetCreature The target creature object. +/// @return TRUE if oCreature is flanking oTargetCreature. +int NWNX_Creature_GetIsFlanking(object oCreature, object oTargetCreature); + +/// @brief Decrements the remaining spell slots (innate casting) at a class level. +/// @param oCreature The creature object. +/// @param nClass The class id from classes.2da. (Not class index 0-2) +/// @param nSpellLevel The spell level. +void NWNX_Creature_DecrementRemainingSpellSlots(object oCreature, int nClass, int nSpellLevel); + +/// @brief Increments the remaining spell slots (innate casting) at a class level. +/// @param oCreature The creature object. +/// @param nClass The class id from classes.2da. (Not class index 0-2) +/// @param nSpellLevel The spell level. +void NWNX_Creature_IncrementRemainingSpellSlots(object oCreature, int nClass, int nSpellLevel); + +/// @brief Gets the maximum number of bonus attacks a creature can have from EffectModifyAttacks(). +/// @param oCreature The creature. +/// @return The maximum number of bonus attacks or 0 on error. +int NWNX_Creature_GetMaximumBonusAttacks(object oCreature); + +/// @brief Sets the maximum number of bonus attacks a creature can have from EffectModifyAttacks(). +/// @note This function also removes the limit of 5 bonus attacks from EffectModifyAttacks(). +/// @param oCreature The creature. +/// @param nMaxBonusAttacks The maximum number of bonus attacks. Values < 0 will set the limit back to the default of 5. +/// @param bPersist Whether the modifier should persist to .bic file (for PCs). +/// @note Persistence is enabled after a server reset by the first use of this function. Recommended to trigger on a dummy target OnModuleLoad to enable persistence. +void NWNX_Creature_SetMaximumBonusAttacks(object oCreature, int nMaxBonusAttacks, int bPersist = FALSE); + +/// @brief Inserts a cleave or great cleave attack into oCreature's current attack round against the nearest enemy within melee reach. +/// @param oCreature The creature object. +/// @note oCreature must have the cleave or great cleave feats, must be in combat, and must have available attacks remaining in their combat round to use for cleave attack. +void NWNX_Creature_DoCleaveAttack(object oCreature); + +/// @brief Gets the current object oCreature's orientation is locked to. +/// @param oCreature The creature object. +/// @return The object oCreature's orientation is locked to, or OBJECT_INVALID if oCreature's orientation is not locked. +object NWNX_Creature_GetLockOrientationToObject(object oCreature); + +/// @brief Locks oCreature's orientation to always face oTarget. +/// @param oCreature The creature object. +/// @param oTarget The target to lock oCreature's orientation to. Use OBJECT_INVALID to remove the orientation lock. +void NWNX_Creature_SetLockOrientationToObject(object oCreature, object oTarget); + +/// @brief Causes oCreature to broadcast an Attack of Opportunity against themself. +/// @param oCreature The creature object. +/// @param oSingleCreature A single creature to broadcast the Attack of Opporunity to. Use OBJECT_INVALID to broadcast to all nearby enemies. +/// @param bMovement Whether the Attack of Opportunity was caused by movement. +void NWNX_Creature_BroadcastAttackOfOpportunity(object oCreature, object oSingleCreature = OBJECT_INVALID, int bMovement = FALSE); + +/// @brief Returns the maximum price oStore will buy items from oCreature for. +/// @param oCreature The creature object. +/// @param oStore The store object. +/// @return The max buy price override. -1 = No maximum buy price, -2 = No override set. +int NWNX_Creature_GetMaxSellToStorePriceOverride(object oCreature, object oStore); + +/// @brief Overrides the maximum price oStore will buy items from oCreature for. +/// @param oCreature The creature object. +/// @param oStore The store object. +/// @param nMaxSellToPrice The maximum buy price override. -1 = No maximum buy price, -2 = Remove the override. +void NWNX_Creature_SetMaxSellToStorePriceOverride(object oCreature, object oStore, int nMaxSellToPrice); + +/// @brief Returns the creature's ability increase for nLevel. +/// @param oCreature The creature object. +/// @param nLevel The level. +/// @return An ABILITY_* constant, NWNX_CREATURE_ABILITY_NONE or -1 on error +int NWNX_Creature_GetAbilityIncreaseByLevel(object oCreature, int nLevel); + +/// @brief Sets the creature's ability increase for nLevel. +/// @param oCreature The creature object. +/// @param nLevel The level. +/// @param nAbility ABILITY_* constant or NWNX_CREATURE_ABILITY_NONE +void NWNX_Creature_SetAbilityIncreaseByLevel(object oCreature, int nLevel, int nAbility); + +/// @brief Returns the creature's maximum attack range to a target +/// @param oCreature The creature object. +/// @param oTarget The target to get the maximum attack range to +/// @return The maximum attack range for oCreature to oTarget +float NWNX_Creature_GetMaxAttackRange(object oCreature, object oTarget); + +/// @} + +void NWNX_Creature_AddFeat(object creature, int feat) +{ + string sFunc = "AddFeat"; + NWNX_PushArgumentInt(feat); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +void NWNX_Creature_AddFeatByLevel(object creature, int feat, int level) +{ + string sFunc = "AddFeatByLevel"; + + NWNX_PushArgumentInt(level); + NWNX_PushArgumentInt(feat); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +void NWNX_Creature_RemoveFeat(object creature, int feat) +{ + string sFunc = "RemoveFeat"; + NWNX_PushArgumentInt(feat); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +void NWNX_Creature_RemoveFeatByLevel(object creature, int feat, int level) +{ + string sFunc = "RemoveFeatByLevel"; + + NWNX_PushArgumentInt(level); + NWNX_PushArgumentInt(feat); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +int NWNX_Creature_GetKnowsFeat(object creature, int feat) +{ + string sFunc = "GetKnowsFeat"; + + NWNX_PushArgumentInt(feat); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Creature_GetFeatCountByLevel(object creature, int level) +{ + string sFunc = "GetFeatCountByLevel"; + + NWNX_PushArgumentInt(level); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Creature_GetFeatByLevel(object creature, int level, int index) +{ + string sFunc = "GetFeatByLevel"; + + NWNX_PushArgumentInt(index); + NWNX_PushArgumentInt(level); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Creature_GetFeatCount(object creature) +{ + string sFunc = "GetFeatCount"; + + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Creature_GetFeatGrantLevel(object creature, int feat) +{ + string sFunc = "GetFeatGrantLevel"; + + NWNX_PushArgumentInt(feat); + NWNX_PushArgumentObject(creature); + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Creature_GetFeatByIndex(object creature, int index) +{ + string sFunc = "GetFeatByIndex"; + + NWNX_PushArgumentInt(index); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Creature_GetMeetsFeatRequirements(object creature, int feat) +{ + string sFunc = "GetMeetsFeatRequirements"; + + NWNX_PushArgumentInt(feat); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + +struct NWNX_Creature_SpecialAbility NWNX_Creature_GetSpecialAbility(object creature, int index) +{ + string sFunc = "GetSpecialAbility"; + + struct NWNX_Creature_SpecialAbility ability; + + NWNX_PushArgumentInt(index); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); + + ability.level = NWNX_GetReturnValueInt(); + ability.ready = NWNX_GetReturnValueInt(); + ability.id = NWNX_GetReturnValueInt(); + + return ability; +} + +int NWNX_Creature_GetSpecialAbilityCount(object creature) +{ + string sFunc = "GetSpecialAbilityCount"; + + NWNX_PushArgumentObject(creature); + NWNX_CallFunction(NWNX_Creature, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Creature_AddSpecialAbility(object creature, struct NWNX_Creature_SpecialAbility ability) +{ + string sFunc = "AddSpecialAbility"; + + NWNX_PushArgumentInt(ability.id); + NWNX_PushArgumentInt(ability.ready); + NWNX_PushArgumentInt(ability.level); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +void NWNX_Creature_RemoveSpecialAbility(object creature, int index) +{ + string sFunc = "RemoveSpecialAbility"; + + NWNX_PushArgumentInt(index); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +void NWNX_Creature_SetSpecialAbility(object creature, int index, struct NWNX_Creature_SpecialAbility ability) +{ + string sFunc = "SetSpecialAbility"; + + NWNX_PushArgumentInt(ability.id); + NWNX_PushArgumentInt(ability.ready); + NWNX_PushArgumentInt(ability.level); + NWNX_PushArgumentInt(index); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +int NWNX_Creature_GetClassByLevel(object creature, int level) +{ + string sFunc = "GetClassByLevel"; + + NWNX_PushArgumentInt(level); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + +void NWNX_Creature_SetBaseAC(object creature, int ac) +{ + string sFunc = "SetBaseAC"; + + NWNX_PushArgumentInt(ac); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +int NWNX_Creature_GetBaseAC(object creature) +{ + string sFunc = "GetBaseAC"; + + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + +void NWNX_Creature_SetRawAbilityScore(object creature, int ability, int value) +{ + string sFunc = "SetRawAbilityScore"; + + NWNX_PushArgumentInt(value); + NWNX_PushArgumentInt(ability); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +int NWNX_Creature_GetRawAbilityScore(object creature, int ability) +{ + string sFunc = "GetRawAbilityScore"; + + NWNX_PushArgumentInt(ability); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + +void NWNX_Creature_ModifyRawAbilityScore(object creature, int ability, int modifier) +{ + string sFunc = "ModifyRawAbilityScore"; + + NWNX_PushArgumentInt(modifier); + NWNX_PushArgumentInt(ability); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +int NWNX_Creature_GetPrePolymorphAbilityScore(object creature, int ability) +{ + string sFunc = "GetPrePolymorphAbilityScore"; + + NWNX_PushArgumentInt(ability); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Creature_GetRemainingSpellSlots(object creature, int class, int level) +{ + string sFunc = "GetRemainingSpellSlots"; + + NWNX_PushArgumentInt(level); + NWNX_PushArgumentInt(class); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + +void NWNX_Creature_SetRemainingSpellSlots(object creature, int class, int level, int slots) +{ + string sFunc = "SetRemainingSpellSlots"; + + NWNX_PushArgumentInt(slots); + NWNX_PushArgumentInt(level); + NWNX_PushArgumentInt(class); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +void NWNX_Creature_RemoveKnownSpell(object creature, int class, int level, int spellId) +{ + string sFunc = "RemoveKnownSpell"; + + NWNX_PushArgumentInt(spellId); + NWNX_PushArgumentInt(level); + NWNX_PushArgumentInt(class); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +void NWNX_Creature_AddKnownSpell(object creature, int class, int level, int spellId) +{ + string sFunc = "AddKnownSpell"; + + NWNX_PushArgumentInt(spellId); + NWNX_PushArgumentInt(level); + NWNX_PushArgumentInt(class); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +int NWNX_Creature_GetMaxSpellSlots(object creature, int class, int level) +{ + string sFunc = "GetMaxSpellSlots"; + + NWNX_PushArgumentInt(level); + NWNX_PushArgumentInt(class); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + + +int NWNX_Creature_GetMaxHitPointsByLevel(object creature, int level) +{ + string sFunc = "GetMaxHitPointsByLevel"; + + NWNX_PushArgumentInt(level); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + +void NWNX_Creature_SetMaxHitPointsByLevel(object creature, int level, int value) +{ + string sFunc = "SetMaxHitPointsByLevel"; + + NWNX_PushArgumentInt(value); + NWNX_PushArgumentInt(level); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +void NWNX_Creature_SetMovementRate(object creature, int rate) +{ + string sFunc = "SetMovementRate"; + + NWNX_PushArgumentInt(rate); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +float NWNX_Creature_GetMovementRateFactor(object creature) +{ + string sFunc = "GetMovementRateFactor"; + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueFloat(); +} + +void NWNX_Creature_SetMovementRateFactor(object creature, float factor) +{ + string sFunc = "SetMovementRateFactor"; + + NWNX_PushArgumentFloat(factor); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +float NWNX_Creature_GetMovementRateFactorCap(object creature) +{ + string sFunc = "GetMovementRateFactorCap"; + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueFloat(); +} + +void NWNX_Creature_SetMovementRateFactorCap(object creature, float cap) +{ + string sFunc = "SetMovementRateFactorCap"; + + NWNX_PushArgumentFloat(cap); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +void NWNX_Creature_SetAlignmentGoodEvil(object creature, int value) +{ + string sFunc = "SetAlignmentGoodEvil"; + + NWNX_PushArgumentInt(value); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +void NWNX_Creature_SetAlignmentLawChaos(object creature, int value) +{ + string sFunc = "SetAlignmentLawChaos"; + + NWNX_PushArgumentInt(value); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +void NWNX_Creature_SetSkillRank(object creature, int skill, int rank) +{ + string sFunc = "SetSkillRank"; + NWNX_PushArgumentInt(rank); + NWNX_PushArgumentInt(skill); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +int NWNX_Creature_GetSkillRankByLevel(object creature, int skill, int level) +{ + string sFunc = "GetSkillRankByLevel"; + + NWNX_PushArgumentInt(level); + NWNX_PushArgumentInt(skill); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + +void NWNX_Creature_SetSkillRankByLevel(object creature, int skill, int rank, int level) +{ + string sFunc = "SetSkillRankByLevel"; + + NWNX_PushArgumentInt(level); + NWNX_PushArgumentInt(rank); + NWNX_PushArgumentInt(skill); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +void NWNX_Creature_SetClassByPosition(object creature, int position, int classID, int bUpdateLevels = TRUE) +{ + string sFunc = "SetClassByPosition"; + NWNX_PushArgumentInt(bUpdateLevels); + NWNX_PushArgumentInt(classID); + NWNX_PushArgumentInt(position); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +void NWNX_Creature_SetLevelByPosition(object creature, int position, int level) +{ + string sFunc = "SetLevelByPosition"; + NWNX_PushArgumentInt(level); + NWNX_PushArgumentInt(position); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +void NWNX_Creature_SetBaseAttackBonus(object creature, int bab) +{ + string sFunc = "SetBaseAttackBonus"; + NWNX_PushArgumentInt(bab); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +int NWNX_Creature_GetAttacksPerRound(object creature, int bBaseAPR = FALSE) +{ + string sFunc = "GetAttacksPerRound"; + NWNX_PushArgumentInt(bBaseAPR); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + +void NWNX_Creature_RestoreFeats(object creature) +{ + string sFunc = "RestoreFeats"; + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +void NWNX_Creature_RestoreSpecialAbilities(object creature) +{ + string sFunc = "RestoreSpecialAbilities"; + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +void NWNX_Creature_RestoreItems(object creature) +{ + string sFunc = "RestoreItems"; + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +void NWNX_Creature_SetSize(object creature, int size) +{ + string sFunc = "SetSize"; + NWNX_PushArgumentInt(size); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +int NWNX_Creature_GetSkillPointsRemaining(object creature) +{ + string sFunc = "GetSkillPointsRemaining"; + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + + +void NWNX_Creature_SetSkillPointsRemaining(object creature, int skillpoints) +{ + string sFunc = "SetSkillPointsRemaining"; + NWNX_PushArgumentInt(skillpoints); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +int NWNX_Creature_GetSkillPointsRemainingByLevel(object creature, int level) +{ + string sFunc = "GetSkillPointsRemainingByLevel"; + + NWNX_PushArgumentInt(level); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + +void NWNX_Creature_SetSkillPointsRemainingByLevel(object creature, int level, int value) +{ + string sFunc = "SetSkillPointsRemainingByLevel"; + + NWNX_PushArgumentInt(value); + NWNX_PushArgumentInt(level); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +void NWNX_Creature_SetRacialType(object creature, int racialtype) +{ + string sFunc = "SetRacialType"; + NWNX_PushArgumentInt(racialtype); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +int NWNX_Creature_GetMovementType(object creature) +{ + string sFunc = "GetMovementType"; + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + +void NWNX_Creature_SetWalkRateCap(object creature, float fWalkRate = 2000.0f) +{ + string sFunc = "SetWalkRateCap"; + NWNX_PushArgumentFloat(fWalkRate); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +void NWNX_Creature_SetGold(object creature, int gold) +{ + string sFunc = "SetGold"; + NWNX_PushArgumentInt(gold); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +void NWNX_Creature_SetCorpseDecayTime(object creature, int nDecayTime) +{ + string sFunc = "SetCorpseDecayTime"; + NWNX_PushArgumentInt(nDecayTime); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + + +int NWNX_Creature_GetBaseSavingThrow(object creature, int which) +{ + string sFunc = "GetBaseSavingThrow"; + NWNX_PushArgumentInt(which); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + +void NWNX_Creature_SetBaseSavingThrow(object creature, int which, int value) +{ + string sFunc = "SetBaseSavingThrow"; + NWNX_PushArgumentInt(value); + NWNX_PushArgumentInt(which); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +void NWNX_Creature_LevelUp(object creature, int class, int count = 1, int package = PACKAGE_INVALID) +{ + string sFunc = "LevelUp"; + NWNX_PushArgumentInt(package); + NWNX_PushArgumentInt(count); + NWNX_PushArgumentInt(class); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +void NWNX_Creature_LevelDown(object creature, int count=1) +{ + string sFunc = "LevelDown"; + NWNX_PushArgumentInt(count); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +void NWNX_Creature_SetChallengeRating(object creature, float fCR) +{ + string sFunc = "SetChallengeRating"; + NWNX_PushArgumentFloat(fCR); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +int NWNX_Creature_GetAttackBonus(object creature, int isMelee = -1, int isTouchAttack = FALSE, int isOffhand = FALSE, int includeBaseAttackBonus = TRUE) +{ + string sFunc = "GetAttackBonus"; + + if (isMelee == -1) + { + object oWeapon = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, creature); + + if (GetIsObjectValid(oWeapon)) + { + isMelee = !GetWeaponRanged(oWeapon); + } + else + {// Default to melee for unarmed + isMelee = TRUE; + } + } + + NWNX_PushArgumentInt(includeBaseAttackBonus); + NWNX_PushArgumentInt(isOffhand); + NWNX_PushArgumentInt(isTouchAttack); + NWNX_PushArgumentInt(isMelee); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Creature_GetHighestLevelOfFeat(object creature, int feat) +{ + string sFunc = "GetHighestLevelOfFeat"; + + NWNX_PushArgumentInt(feat); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Creature_GetFeatRemainingUses(object creature, int feat) +{ + string sFunc = "GetFeatRemainingUses"; + + NWNX_PushArgumentInt(feat); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Creature_GetFeatTotalUses(object creature, int feat) +{ + string sFunc = "GetFeatTotalUses"; + + NWNX_PushArgumentInt(feat); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + +void NWNX_Creature_SetFeatRemainingUses(object creature, int feat, int uses) +{ + string sFunc = "SetFeatRemainingUses"; + + NWNX_PushArgumentInt(uses); + NWNX_PushArgumentInt(feat); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +int NWNX_Creature_GetTotalEffectBonus(object creature, int bonusType=NWNX_CREATURE_BONUS_TYPE_ATTACK, object target=OBJECT_INVALID, int isElemental=0, int isForceMax=0, int savetype=-1, int saveSpecificType=-1, int skill=-1, int abilityScore=-1, int isOffhand=FALSE) +{ + string sFunc = "GetTotalEffectBonus"; + + NWNX_PushArgumentInt(isOffhand); + NWNX_PushArgumentInt(abilityScore); + NWNX_PushArgumentInt(skill); + NWNX_PushArgumentInt(saveSpecificType); + NWNX_PushArgumentInt(savetype); + NWNX_PushArgumentInt(isForceMax); + NWNX_PushArgumentInt(isElemental); + NWNX_PushArgumentObject(target); + NWNX_PushArgumentInt(bonusType); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + +void NWNX_Creature_SetOriginalName(object creature, string name, int isLastName) +{ + string sFunc = "SetOriginalName"; + + NWNX_PushArgumentInt(isLastName); + NWNX_PushArgumentString(name); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +string NWNX_Creature_GetOriginalName(object creature, int isLastName) +{ + string sFunc = "GetOriginalName"; + + NWNX_PushArgumentInt(isLastName); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueString(); +} + +void NWNX_Creature_SetSpellResistance(object creature, int sr) +{ + string sFunc = "SetSpellResistance"; + + NWNX_PushArgumentInt(sr); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +void NWNX_Creature_SetAnimalCompanionCreatureType(object creature, int type) +{ + string sFunc = "SetAnimalCompanionCreatureType"; + + NWNX_PushArgumentInt(type); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +void NWNX_Creature_SetFamiliarCreatureType(object creature, int type) +{ + string sFunc = "SetFamiliarCreatureType"; + + NWNX_PushArgumentInt(type); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +void NWNX_Creature_SetAnimalCompanionName(object creature, string name) +{ + string sFunc = "SetAnimalCompanionName"; + + NWNX_PushArgumentString(name); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +void NWNX_Creature_SetFamiliarName(object creature, string name) +{ + string sFunc = "SetFamiliarName"; + + NWNX_PushArgumentString(name); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +int NWNX_Creature_GetDisarmable(object creature) +{ + string sFunc = "GetDisarmable"; + + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + +void NWNX_Creature_SetDisarmable(object creature, int disarmable) +{ + string sFunc = "SetDisarmable"; + + NWNX_PushArgumentInt(disarmable); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +void NWNX_Creature_SetDomain(object creature, int class, int index, int domain) +{ + string sFunc = "SetDomain"; + + NWNX_PushArgumentInt(domain); + NWNX_PushArgumentInt(index); + NWNX_PushArgumentInt(class); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +void NWNX_Creature_SetSpecialization(object creature, int class, int school) +{ + string sFunc = "SetSpecialization"; + + NWNX_PushArgumentInt(school); + NWNX_PushArgumentInt(class); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +void NWNX_Creature_SetFaction(object oCreature, int nFactionId) +{ + string sFunc = "SetFaction"; + NWNX_PushArgumentInt(nFactionId); + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +int NWNX_Creature_GetFaction(object oCreature) +{ + string sFunc = "GetFaction"; + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Creature_GetFlatFooted(object oCreature) +{ + string sFunc = "GetFlatFooted"; + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + +string NWNX_Creature_SerializeQuickbar(object oCreature) +{ + string sFunc = "SerializeQuickbar"; + + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); + + return NWNX_GetReturnValueString(); +} + +int NWNX_Creature_DeserializeQuickbar(object oCreature, string sSerializedQuickbar) +{ + string sFunc = "DeserializeQuickbar"; + + NWNX_PushArgumentString(sSerializedQuickbar); + NWNX_PushArgumentObject(oCreature); + + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + +void NWNX_Creature_SetCasterLevelModifier(object oCreature, int nClass, int nModifier, int bPersist = FALSE) +{ + string sFunc = "SetCasterLevelModifier"; + + NWNX_PushArgumentInt(bPersist); + NWNX_PushArgumentInt(nModifier); + NWNX_PushArgumentInt(nClass); + NWNX_PushArgumentObject(oCreature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +int NWNX_Creature_GetCasterLevelModifier(object oCreature, int nClass) +{ + string sFunc = "GetCasterLevelModifier"; + + NWNX_PushArgumentInt(nClass); + NWNX_PushArgumentObject(oCreature); + + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + +void NWNX_Creature_SetCasterLevelOverride(object oCreature, int nClass, int nCasterLevel, int bPersist = FALSE) +{ + string sFunc = "SetCasterLevelOverride"; + + NWNX_PushArgumentInt(bPersist); + NWNX_PushArgumentInt(nCasterLevel); + NWNX_PushArgumentInt(nClass); + NWNX_PushArgumentObject(oCreature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +int NWNX_Creature_GetCasterLevelOverride(object oCreature, int nClass) +{ + string sFunc = "GetCasterLevelOverride"; + + NWNX_PushArgumentInt(nClass); + NWNX_PushArgumentObject(oCreature); + + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + +void NWNX_Creature_JumpToLimbo(object oCreature) +{ + string sFunc = "JumpToLimbo"; + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +void NWNX_Creature_SetCriticalMultiplierModifier(object oCreature, int nModifier, int nHand = 0, int bPersist = FALSE, int nBaseItem = -1) +{ + string sFunc = "SetCriticalMultiplierModifier"; + + NWNX_PushArgumentInt(nBaseItem); + NWNX_PushArgumentInt(bPersist); + NWNX_PushArgumentInt(nHand); + NWNX_PushArgumentInt(nModifier); + NWNX_PushArgumentObject(oCreature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +int NWNX_Creature_GetCriticalMultiplierModifier(object oCreature, int nHand = 0, int nBaseItem = -1) +{ + string sFunc = "GetCriticalMultiplierModifier"; + + NWNX_PushArgumentInt(nBaseItem); + NWNX_PushArgumentInt(nHand); + NWNX_PushArgumentObject(oCreature); + + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + +void NWNX_Creature_SetCriticalMultiplierOverride(object oCreature, int nOverride, int nHand = 0, int bPersist = FALSE, int nBaseItem = -1) +{ + string sFunc = "SetCriticalMultiplierOverride"; + + NWNX_PushArgumentInt(nBaseItem); + NWNX_PushArgumentInt(bPersist); + NWNX_PushArgumentInt(nHand); + NWNX_PushArgumentInt(nOverride); + NWNX_PushArgumentObject(oCreature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +int NWNX_Creature_GetCriticalMultiplierOverride(object oCreature, int nHand = 0, int nBaseItem = -1) +{ + string sFunc = "GetCriticalMultiplierOverride"; + + NWNX_PushArgumentInt(nBaseItem); + NWNX_PushArgumentInt(nHand); + NWNX_PushArgumentObject(oCreature); + + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + +void NWNX_Creature_SetCriticalRangeModifier(object oCreature, int nModifier, int nHand = 0, int bPersist = FALSE, int nBaseItem = -1) +{ + string sFunc = "SetCriticalRangeModifier"; + + NWNX_PushArgumentInt(nBaseItem); + NWNX_PushArgumentInt(bPersist); + NWNX_PushArgumentInt(nHand); + NWNX_PushArgumentInt(nModifier); + NWNX_PushArgumentObject(oCreature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +int NWNX_Creature_GetCriticalRangeModifier(object oCreature, int nHand = 0, int nBaseItem = -1) +{ + string sFunc = "GetCriticalRangeModifier"; + + NWNX_PushArgumentInt(nBaseItem); + NWNX_PushArgumentInt(nHand); + NWNX_PushArgumentObject(oCreature); + + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + +void NWNX_Creature_SetCriticalRangeOverride(object oCreature, int nOverride, int nHand = 0, int bPersist = FALSE, int nBaseItem = -1) +{ + string sFunc = "SetCriticalRangeOverride"; + + NWNX_PushArgumentInt(nBaseItem); + NWNX_PushArgumentInt(bPersist); + NWNX_PushArgumentInt(nHand); + NWNX_PushArgumentInt(nOverride); + NWNX_PushArgumentObject(oCreature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +int NWNX_Creature_GetCriticalRangeOverride(object oCreature, int nHand = 0, int nBaseItem = -1) +{ + string sFunc = "GetCriticalRangeOverride"; + + NWNX_PushArgumentInt(nBaseItem); + NWNX_PushArgumentInt(nHand); + NWNX_PushArgumentObject(oCreature); + + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + +void NWNX_Creature_AddAssociate(object oCreature, object oAssociate, int nAssociateType) +{ + string sFunc = "AddAssociate"; + + NWNX_PushArgumentInt(nAssociateType); + NWNX_PushArgumentObject(oAssociate); + NWNX_PushArgumentObject(oCreature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +void NWNX_Creature_OverrideDamageLevel(object oCreature, int nDamageLevel) +{ + string sFunc = "OverrideDamageLevel"; + + NWNX_PushArgumentInt(nDamageLevel); + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +void NWNX_Creature_SetEncounter(object oCreature, object oEncounter) +{ + string sFunc = "SetEncounter"; + + NWNX_PushArgumentObject(oEncounter); + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +object NWNX_Creature_GetEncounter(object oCreature) +{ + string sFunc = "GetEncounter"; + + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); + + return NWNX_GetReturnValueObject(); +} + +int NWNX_Creature_GetIsBartering(object oCreature) +{ + string sFunc = "GetIsBartering"; + + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Creature_SetLastItemCasterLevel(object oCreature, int nCasterLvl) +{ + string sFunc = "SetLastItemCasterLevel"; + NWNX_PushArgumentInt(nCasterLvl); + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); +} + + +int NWNX_Creature_GetLastItemCasterLevel(object oCreature) +{ + string sFunc = "GetLastItemCasterLevel"; + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); + + return NWNX_GetReturnValueInt(); +} + +int NWNX_Creature_GetArmorClassVersus(object oAttacked, object oVersus, int nTouch=FALSE) +{ + string sFunc = "GetArmorClassVersus"; + NWNX_PushArgumentInt(nTouch); + NWNX_PushArgumentObject(oVersus); + NWNX_PushArgumentObject(oAttacked); + NWNX_CallFunction(NWNX_Creature, sFunc); + + return NWNX_GetReturnValueInt(); +} + +int NWNX_Creature_GetWalkAnimation(object oCreature) +{ + string sFunc = "GetWalkAnimation"; + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Creature_SetWalkAnimation(object oCreature, int nAnimation) +{ + string sFunc = "SetWalkAnimation"; + NWNX_PushArgumentInt(nAnimation); + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +void NWNX_Creature_SetAttackRollOverride(object oCreature, int nRoll, int nModifier) +{ + string sFunc = "SetAttackRollOverride"; + NWNX_PushArgumentInt(nModifier); + NWNX_PushArgumentInt(nRoll); + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +void NWNX_Creature_SetParryAllAttacks(object oCreature, int bParry) +{ + string sFunc = "SetParryAllAttacks"; + NWNX_PushArgumentInt(bParry); + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +int NWNX_Creature_GetNoPermanentDeath(object oCreature) +{ + string sFunc = "GetNoPermanentDeath"; + + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Creature_SetNoPermanentDeath(object oCreature, int bNoPermanentDeath) +{ + string sFunc = "SetNoPermanentDeath"; + + NWNX_PushArgumentInt(bNoPermanentDeath); + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +vector NWNX_Creature_ComputeSafeLocation(object oCreature, vector vPosition, float fRadius = 20.0f, int bWalkStraightLineRequired = TRUE) +{ + string sFunc = "ComputeSafeLocation"; + + NWNX_PushArgumentInt(bWalkStraightLineRequired); + NWNX_PushArgumentFloat(fRadius); + NWNX_PushArgumentFloat(vPosition.x); + NWNX_PushArgumentFloat(vPosition.y); + NWNX_PushArgumentFloat(vPosition.z); + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); + + vector v; + v.z = NWNX_GetReturnValueFloat(); + v.y = NWNX_GetReturnValueFloat(); + v.x = NWNX_GetReturnValueFloat(); + + return v; +} + +void NWNX_Creature_DoPerceptionUpdateOnCreature(object oCreature, object oTargetCreature) +{ + string sFunc = "DoPerceptionUpdateOnCreature"; + + NWNX_PushArgumentObject(oTargetCreature); + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +float NWNX_Creature_GetPersonalSpace(object oCreature) +{ + string sFunc = "GetPersonalSpace"; + + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); + + return NWNX_GetReturnValueFloat(); +} + +void NWNX_Creature_SetPersonalSpace(object oCreature, float fPerspace) +{ + string sFunc = "SetPersonalSpace"; + + NWNX_PushArgumentFloat(fPerspace); + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +float NWNX_Creature_GetCreaturePersonalSpace(object oCreature) +{ + string sFunc = "GetCreaturePersonalSpace"; + + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); + + return NWNX_GetReturnValueFloat(); +} + +void NWNX_Creature_SetCreaturePersonalSpace(object oCreature, float fCrePerspace) +{ + string sFunc = "SetCreaturePersonalSpace"; + + NWNX_PushArgumentFloat(fCrePerspace); + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +float NWNX_Creature_GetHeight(object oCreature) +{ + string sFunc = "GetHeight"; + + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); + + return NWNX_GetReturnValueFloat(); +} + +void NWNX_Creature_SetHeight(object oCreature, float fHeight) +{ + string sFunc = "SetHeight"; + + NWNX_PushArgumentFloat(fHeight); + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +float NWNX_Creature_GetHitDistance(object oCreature) +{ + string sFunc = "GetHitDistance"; + + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); + + return NWNX_GetReturnValueFloat(); +} + +void NWNX_Creature_SetHitDistance(object oCreature, float fHitDist) +{ + string sFunc = "SetHitDistance"; + + NWNX_PushArgumentFloat(fHitDist); + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +float NWNX_Creature_GetPreferredAttackDistance(object oCreature) +{ + string sFunc = "GetPreferredAttackDistance"; + + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); + + return NWNX_GetReturnValueFloat(); +} + +void NWNX_Creature_SetPreferredAttackDistance(object oCreature, float fPrefAtckDist) +{ + string sFunc = "SetPreferredAttackDistance"; + + NWNX_PushArgumentFloat(fPrefAtckDist); + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +int NWNX_Creature_GetArmorCheckPenalty(object oCreature) +{ + string sFunc = "GetArmorCheckPenalty"; + + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Creature_GetShieldCheckPenalty(object oCreature) +{ + string sFunc = "GetShieldCheckPenalty"; + + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + +void NWNX_Creature_SetBypassEffectImmunity(object oCreature, int nImmunityType, int nChance = 100, int bPersist = FALSE) +{ + string sFunc = "SetBypassEffectImmunity"; + + NWNX_PushArgumentInt(bPersist); + NWNX_PushArgumentInt(nChance); + NWNX_PushArgumentInt(nImmunityType); + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +int NWNX_Creature_GetBypassEffectImmunity(object oCreature, int nImmunityType) +{ + string sFunc = "GetBypassEffectImmunity"; + + NWNX_PushArgumentInt(nImmunityType); + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + +void NWNX_Creature_SetLastKiller(object oCreature, object oKiller) +{ + string sFunc = "SetLastKiller"; + + NWNX_PushArgumentObject(oKiller); + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +void NWNX_Creature_DoItemCastSpell(object oCreature, object oTarget, location locTarget, int nSpellID, int nCasterLevel, float fProjectileTime, int nProjectilePathType = PROJECTILE_PATH_TYPE_DEFAULT, int nProjectileSpellID = -1, object oItem = OBJECT_INVALID, string sImpactScript = "") +{ + string sFunc = "DoItemCastSpell"; + + object oArea = GetAreaFromLocation(locTarget); + vector vPosition = GetPositionFromLocation(locTarget); + + NWNX_PushArgumentString(sImpactScript); + NWNX_PushArgumentObject(oItem); + NWNX_PushArgumentInt(nProjectileSpellID); + NWNX_PushArgumentInt(nProjectilePathType); + NWNX_PushArgumentFloat(fProjectileTime); + NWNX_PushArgumentInt(nCasterLevel); + NWNX_PushArgumentInt(nSpellID); + NWNX_PushArgumentFloat(vPosition.z); + NWNX_PushArgumentFloat(vPosition.y); + NWNX_PushArgumentFloat(vPosition.x); + NWNX_PushArgumentObject(oArea); + NWNX_PushArgumentObject(oTarget); + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +int NWNX_Creature_RunEquip(object oCreature, object oItem, int nInventorySlot) +{ + string sFunc = "RunEquip"; + + NWNX_PushArgumentInt(nInventorySlot); + NWNX_PushArgumentObject(oItem); + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); + + return NWNX_GetReturnValueInt(); +} + +int NWNX_Creature_RunUnequip(object oCreature, object oItem) +{ + string sFunc = "RunUnequip"; + + NWNX_PushArgumentObject(oItem); + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Creature_OverrideRangedProjectileVFX(object oCreature, int nProjectileVFX, int bPersist = FALSE) +{ + string sFunc = "OverrideRangedProjectileVFX"; + + NWNX_PushArgumentInt(bPersist); + NWNX_PushArgumentInt(nProjectileVFX); + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +void NWNX_Creature_SetInitiativeModifier(object oCreature, int nMod, int bPersist = FALSE) +{ + string sFunc = "SetInitiativeModifier"; + + NWNX_PushArgumentInt(bPersist); + NWNX_PushArgumentInt(nMod); + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +int NWNX_Creature_GetInitiativeModifier(object oCreature) +{ + string sFunc = "GetInitiativeModifier"; + + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + +object NWNX_Creature_GetBodyBag(object oCreature) +{ + string sFunc = "GetBodyBag"; + + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueObject(); +} + +int NWNX_Creature_AddCastSpellActions(object oCreature, object oTarget, vector vTargetLocation, int nSpellID, int nMultiClass, int nMetaMagic = METAMAGIC_NONE, int nDomainLevel = 0, int nProjectilePathType = PROJECTILE_PATH_TYPE_DEFAULT, int bInstant = FALSE, int bClearActions = FALSE, int bAddToFront = FALSE) +{ + string sFunc = "AddCastSpellActions"; + + NWNX_PushArgumentInt(bAddToFront); + NWNX_PushArgumentInt(bClearActions); + NWNX_PushArgumentInt(bInstant); + NWNX_PushArgumentInt(nProjectilePathType); + NWNX_PushArgumentInt(nDomainLevel); + NWNX_PushArgumentInt(nMetaMagic); + NWNX_PushArgumentInt(nMultiClass); + NWNX_PushArgumentInt(nSpellID); + NWNX_PushArgumentFloat(vTargetLocation.z); + NWNX_PushArgumentFloat(vTargetLocation.y); + NWNX_PushArgumentFloat(vTargetLocation.x); + NWNX_PushArgumentObject(oTarget); + NWNX_PushArgumentObject(oCreature); + + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Creature_GetIsFlanking(object oCreature, object oTargetCreature) +{ + string sFunc = "GetIsFlanking"; + + NWNX_PushArgumentObject(oTargetCreature); + NWNX_PushArgumentObject(oCreature); + + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + +void NWNX_Creature_DecrementRemainingSpellSlots(object oCreature, int nClass, int nSpellLevel) +{ + string sFunc = "DecrementRemainingSpellSlots"; + + NWNX_PushArgumentInt(nSpellLevel); + NWNX_PushArgumentInt(nClass); + NWNX_PushArgumentObject(oCreature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +void NWNX_Creature_IncrementRemainingSpellSlots(object oCreature, int nClass, int nSpellLevel) +{ + string sFunc = "IncrementRemainingSpellSlots"; + + NWNX_PushArgumentInt(nSpellLevel); + NWNX_PushArgumentInt(nClass); + NWNX_PushArgumentObject(oCreature); + + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +int NWNX_Creature_GetMaximumBonusAttacks(object oCreature) +{ + string sFunc = "GetMaximumBonusAttacks"; + + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); + return NWNX_GetReturnValueInt(); +} + +void NWNX_Creature_SetMaximumBonusAttacks(object oCreature, int nMaxBonusAttacks, int bPersist = FALSE) +{ + string sFunc = "SetMaximumBonusAttacks"; + + NWNX_PushArgumentInt(bPersist); + NWNX_PushArgumentInt(nMaxBonusAttacks); + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +void NWNX_Creature_DoCleaveAttack(object oCreature) +{ + string sFunc = "DoCleaveAttack"; + + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +object NWNX_Creature_GetLockOrientationToObject(object oCreature) +{ + string sFunc = "GetLockOrientationToObject"; + + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); + + return NWNX_GetReturnValueObject(); +} + +void NWNX_Creature_SetLockOrientationToObject(object oCreature, object oTarget) +{ + string sFunc = "SetLockOrientationToObject"; + + NWNX_PushArgumentObject(oTarget); + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +void NWNX_Creature_BroadcastAttackOfOpportunity(object oCreature, object oSingleCreature = OBJECT_INVALID, int bMovement = FALSE) +{ + string sFunc = "BroadcastAttackOfOpportunity"; + + NWNX_PushArgumentInt(bMovement); + NWNX_PushArgumentObject(oSingleCreature); + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +int NWNX_Creature_GetMaxSellToStorePriceOverride(object oCreature, object oStore) +{ + string sFunc = "GetMaxSellToStorePriceOverride"; + + NWNX_PushArgumentObject(oStore); + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Creature_SetMaxSellToStorePriceOverride(object oCreature, object oStore, int nMaxSellToPrice) +{ + string sFunc = "SetMaxSellToStorePriceOverride"; + + NWNX_PushArgumentInt(nMaxSellToPrice); + NWNX_PushArgumentObject(oStore); + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +int NWNX_Creature_GetAbilityIncreaseByLevel(object oCreature, int nLevel) +{ + string sFunc = "GetAbilityIncreaseByLevel"; + + NWNX_PushArgumentInt(nLevel); + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Creature_SetAbilityIncreaseByLevel(object oCreature, int nLevel, int nAbility) +{ + string sFunc = "SetAbilityIncreaseByLevel"; + + NWNX_PushArgumentInt(nAbility); + NWNX_PushArgumentInt(nLevel); + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); +} + +float NWNX_Creature_GetMaxAttackRange(object oCreature, object oTarget) +{ + string sFunc = "GetMaxAttackRange"; + + NWNX_PushArgumentObject(oTarget); + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Creature, sFunc); + + return NWNX_GetReturnValueFloat(); +} diff --git a/_module/nss/nwnx_damage.nss b/_module/nss/nwnx_damage.nss new file mode 100644 index 0000000..c3977cb --- /dev/null +++ b/_module/nss/nwnx_damage.nss @@ -0,0 +1,416 @@ +/// @addtogroup damage Damage +/// @brief Run a script before damage and attack events allowing for modification. Includes function to arbitrarily apply damage. +/// @{ +/// @file nwnx_damage.nss +#include "nwnx" + +const string NWNX_Damage = "NWNX_Damage"; ///< @private + +/// @struct NWNX_Damage_DamageEventData +/// @brief Damage Event Data +struct NWNX_Damage_DamageEventData +{ + object oDamager; ///< The object that inflicted the damage. + int iBludgeoning; ///< Bludgeoning damage + int iPierce; ///< Piercing damage + int iSlash; ///< Slashing damage + int iMagical; ///< Magical damage + int iAcid; ///< Acid damage + int iCold; ///< Cold damage + int iDivine; ///< Divine damage + int iElectrical; ///< Electrical damage + int iFire; ///< Fire damage + int iNegative; ///< Negative damage + int iPositive; ///< Positive damage + int iSonic; ///< Sonic damage + int iBase; ///< Base damage + int iCustom1; ///< Custom1 damage + int iCustom2; ///< Custom2 damage + int iCustom3; ///< Custom3 damage + int iCustom4; ///< Custom4 damage + int iCustom5; ///< Custom5 damage + int iCustom6; ///< Custom6 damage + int iCustom7; ///< Custom7 damage + int iCustom8; ///< Custom8 damage + int iCustom9; ///< Custom9 damage + int iCustom10; ///< Custom10 damage + int iCustom11; ///< Custom11 damage + int iCustom12; ///< Custom12 damage + int iCustom13; ///< Custom13 damage + int iCustom14; ///< Custom14 damage + int iCustom15; ///< Custom15 damage + int iCustom16; ///< Custom16 damage + int iCustom17; ///< Custom17 damage + int iCustom18; ///< Custom18 damage + int iCustom19; ///< Custom19 damage +}; + +/// @struct NWNX_Damage_AttackEventData +/// @brief Attack Event Data +struct NWNX_Damage_AttackEventData +{ + object oTarget; ///< The target who took the damage + int iBludgeoning; ///< Bludgeoning damage + int iPierce; ///< Piercing damage + int iSlash; ///< Slashing damage + int iMagical; ///< Magical damage + int iAcid; ///< Acid damage + int iCold; ///< Cold damage + int iDivine; ///< Divine damage + int iElectrical; ///< Electrical damage + int iFire; ///< Fire damage + int iNegative; ///< Negative damage + int iPositive; ///< Positive damage + int iSonic; ///< Sonic damage + int iBase; ///< Base damage + int iCustom1; ///< Custom1 damage + int iCustom2; ///< Custom2 damage + int iCustom3; ///< Custom3 damage + int iCustom4; ///< Custom4 damage + int iCustom5; ///< Custom5 damage + int iCustom6; ///< Custom6 damage + int iCustom7; ///< Custom7 damage + int iCustom8; ///< Custom8 damage + int iCustom9; ///< Custom9 damage + int iCustom10; ///< Custom10 damage + int iCustom11; ///< Custom11 damage + int iCustom12; ///< Custom12 damage + int iCustom13; ///< Custom13 damage + int iCustom14; ///< Custom14 damage + int iCustom15; ///< Custom15 damage + int iCustom16; ///< Custom16 damage + int iCustom17; ///< Custom17 damage + int iCustom18; ///< Custom18 damage + int iCustom19; ///< Custom19 damage + int iAttackNumber; ///< 1-based index of the attack in current combat round + int iAttackResult; ///< 1=hit, 2=parried, 3=critical hit, 4=miss, 5=resisted, 7=automatic hit, 8=concealed, 9=miss chance, 10=devastating crit + int iWeaponAttackType; ///< 1=main hand, 2=offhand, 3-5=creature, 6=extra(haste), 7=unarmed, 8=unarmed extra + int iSneakAttack; ///< 0=neither, 1=sneak attack, 2=death attack, 3=both + int iAttackType; ///< 65002=Attack of Opportunity, 65003=Riposte or a FeatID like KnockDown or some other special attack. + int bKillingBlow; ///< TRUE if the hit is a killing blow + int iToHitRoll; ///< The to hit roll of the attack + int iToHitModifier; ///< The to hit modifier of the attack +}; + +/// @struct NWNX_Damage_DamageData +/// @brief Used for DealDamage +struct NWNX_Damage_DamageData +{ + int iBludgeoning; ///< Bludgeoning damage + int iPierce; ///< Piercing damage + int iSlash; ///< Slashing damage + int iMagical; ///< Magical damage + int iAcid; ///< Acid damage + int iCold; ///< Cold damage + int iDivine; ///< Divine damage + int iElectrical; ///< Electrical damage + int iFire; ///< Fire damage + int iNegative; ///< Negative damage + int iPositive; ///< Positive damage + int iSonic; ///< Sonic damage + int iCustom1; ///< Custom1 damage + int iCustom2; ///< Custom2 damage + int iCustom3; ///< Custom3 damage + int iCustom4; ///< Custom4 damage + int iCustom5; ///< Custom5 damage + int iCustom6; ///< Custom6 damage + int iCustom7; ///< Custom7 damage + int iCustom8; ///< Custom8 damage + int iCustom9; ///< Custom9 damage + int iCustom10; ///< Custom10 damage + int iCustom11; ///< Custom11 damage + int iCustom12; ///< Custom12 damage + int iCustom13; ///< Custom13 damage + int iCustom14; ///< Custom14 damage + int iCustom15; ///< Custom15 damage + int iCustom16; ///< Custom16 damage + int iCustom17; ///< Custom17 damage + int iCustom18; ///< Custom18 damage + int iCustom19; ///< Custom19 damage + int iPower; ///< For overcoming DR +}; + +/// @brief Sets the script to run with a damage event. +/// @param sScript The script that will handle the damage event. +/// @param oOwner An object if only executing for a specific object or OBJECT_INVALID for global. +void NWNX_Damage_SetDamageEventScript(string sScript, object oOwner = OBJECT_INVALID); + +/// @brief Get Damage Event Data +/// @return A NWNX_Damage_DamageEventData struct. +/// @note To use only in the Damage Event Script. +struct NWNX_Damage_DamageEventData NWNX_Damage_GetDamageEventData(); + +/// @brief Set Damage Event Data +/// @param data A NWNX_Damage_DamageEventData struct. +/// @note To use only in the Damage Event Script. +void NWNX_Damage_SetDamageEventData(struct NWNX_Damage_DamageEventData data); + +/// @brief Sets the script to run with an attack event. +/// @param sScript The script that will handle the attack event. +/// @param oOwner An object if only executing for a specific object or OBJECT_INVALID for global. +void NWNX_Damage_SetAttackEventScript(string sScript, object oOwner = OBJECT_INVALID); + +/// @brief Get Attack Event Data +/// @return A NWNX_Damage_AttackEventData struct. +/// @note To use only in the Attack Event Script. +struct NWNX_Damage_AttackEventData NWNX_Damage_GetAttackEventData(); + +/// @brief Set Attack Event Data +/// @param data A NWNX_Damage_AttackEventData struct. +/// @note To use only in the Attack Event Script. +/// @note Setting iSneakAttack will only change the attack roll message and floating text feedback. Immunities and damage will have already been resolved by the time the attack event script is ran. +void NWNX_Damage_SetAttackEventData(struct NWNX_Damage_AttackEventData data); + +/// @brief Deal damage to a target. +/// @remark Permits multiple damage types and checks enhancement bonus for overcoming DR. +/// @param data A NWNX_Damage_DamageData struct. +/// @param oTarget The target object on whom the damage is dealt. +/// @param oSource The source of the damage. +/// @param iRanged Whether the attack should be treated as ranged by the engine (for example when considering damage inflicted by Acid Sheath and other such effects) +void NWNX_Damage_DealDamage(struct NWNX_Damage_DamageData data, object oTarget, object oSource = OBJECT_SELF, int iRanged = FALSE); + +/// @} + +void NWNX_Damage_SetDamageEventScript(string sScript, object oOwner=OBJECT_INVALID) +{ + string sFunc = "SetEventScript"; + + NWNX_PushArgumentObject(oOwner); + NWNX_PushArgumentString(sScript); + NWNX_PushArgumentString("DAMAGE"); + + NWNX_CallFunction(NWNX_Damage, sFunc); +} + +struct NWNX_Damage_DamageEventData NWNX_Damage_GetDamageEventData() +{ + string sFunc = "GetDamageEventData"; + struct NWNX_Damage_DamageEventData data; + + NWNX_CallFunction(NWNX_Damage, sFunc); + + data.oDamager = NWNX_GetReturnValueObject(); + data.iBludgeoning = NWNX_GetReturnValueInt(); + data.iPierce = NWNX_GetReturnValueInt(); + data.iSlash = NWNX_GetReturnValueInt(); + data.iMagical = NWNX_GetReturnValueInt(); + data.iAcid = NWNX_GetReturnValueInt(); + data.iCold = NWNX_GetReturnValueInt(); + data.iDivine = NWNX_GetReturnValueInt(); + data.iElectrical = NWNX_GetReturnValueInt(); + data.iFire = NWNX_GetReturnValueInt(); + data.iNegative = NWNX_GetReturnValueInt(); + data.iPositive = NWNX_GetReturnValueInt(); + data.iSonic = NWNX_GetReturnValueInt(); + data.iBase = NWNX_GetReturnValueInt(); + data.iCustom1 = NWNX_GetReturnValueInt(); + data.iCustom2 = NWNX_GetReturnValueInt(); + data.iCustom3 = NWNX_GetReturnValueInt(); + data.iCustom4 = NWNX_GetReturnValueInt(); + data.iCustom5 = NWNX_GetReturnValueInt(); + data.iCustom6 = NWNX_GetReturnValueInt(); + data.iCustom7 = NWNX_GetReturnValueInt(); + data.iCustom8 = NWNX_GetReturnValueInt(); + data.iCustom9 = NWNX_GetReturnValueInt(); + data.iCustom10 = NWNX_GetReturnValueInt(); + data.iCustom11 = NWNX_GetReturnValueInt(); + data.iCustom12 = NWNX_GetReturnValueInt(); + data.iCustom13 = NWNX_GetReturnValueInt(); + data.iCustom14 = NWNX_GetReturnValueInt(); + data.iCustom15 = NWNX_GetReturnValueInt(); + data.iCustom16 = NWNX_GetReturnValueInt(); + data.iCustom17 = NWNX_GetReturnValueInt(); + data.iCustom18 = NWNX_GetReturnValueInt(); + data.iCustom19 = NWNX_GetReturnValueInt(); + + return data; +} + +void NWNX_Damage_SetDamageEventData(struct NWNX_Damage_DamageEventData data) +{ + string sFunc = "SetDamageEventData"; + + NWNX_PushArgumentInt(data.iCustom19); + NWNX_PushArgumentInt(data.iCustom18); + NWNX_PushArgumentInt(data.iCustom17); + NWNX_PushArgumentInt(data.iCustom16); + NWNX_PushArgumentInt(data.iCustom15); + NWNX_PushArgumentInt(data.iCustom14); + NWNX_PushArgumentInt(data.iCustom13); + NWNX_PushArgumentInt(data.iCustom12); + NWNX_PushArgumentInt(data.iCustom11); + NWNX_PushArgumentInt(data.iCustom10); + NWNX_PushArgumentInt(data.iCustom9); + NWNX_PushArgumentInt(data.iCustom8); + NWNX_PushArgumentInt(data.iCustom7); + NWNX_PushArgumentInt(data.iCustom6); + NWNX_PushArgumentInt(data.iCustom5); + NWNX_PushArgumentInt(data.iCustom4); + NWNX_PushArgumentInt(data.iCustom3); + NWNX_PushArgumentInt(data.iCustom2); + NWNX_PushArgumentInt(data.iCustom1); + NWNX_PushArgumentInt(data.iBase); + NWNX_PushArgumentInt(data.iSonic); + NWNX_PushArgumentInt(data.iPositive); + NWNX_PushArgumentInt(data.iNegative); + NWNX_PushArgumentInt(data.iFire); + NWNX_PushArgumentInt(data.iElectrical); + NWNX_PushArgumentInt(data.iDivine); + NWNX_PushArgumentInt(data.iCold); + NWNX_PushArgumentInt(data.iAcid); + NWNX_PushArgumentInt(data.iMagical); + NWNX_PushArgumentInt(data.iSlash); + NWNX_PushArgumentInt(data.iPierce); + NWNX_PushArgumentInt(data.iBludgeoning); + + NWNX_CallFunction(NWNX_Damage, sFunc); +} + +void NWNX_Damage_SetAttackEventScript(string sScript, object oOwner=OBJECT_INVALID) +{ + string sFunc = "SetEventScript"; + + NWNX_PushArgumentObject(oOwner); + NWNX_PushArgumentString(sScript); + NWNX_PushArgumentString("ATTACK"); + + NWNX_CallFunction(NWNX_Damage, sFunc); +} + +struct NWNX_Damage_AttackEventData NWNX_Damage_GetAttackEventData() +{ + string sFunc = "GetAttackEventData"; + struct NWNX_Damage_AttackEventData data; + + NWNX_CallFunction(NWNX_Damage, sFunc); + + data.oTarget = NWNX_GetReturnValueObject(); + data.iBludgeoning = NWNX_GetReturnValueInt(); + data.iPierce = NWNX_GetReturnValueInt(); + data.iSlash = NWNX_GetReturnValueInt(); + data.iMagical = NWNX_GetReturnValueInt(); + data.iAcid = NWNX_GetReturnValueInt(); + data.iCold = NWNX_GetReturnValueInt(); + data.iDivine = NWNX_GetReturnValueInt(); + data.iElectrical = NWNX_GetReturnValueInt(); + data.iFire = NWNX_GetReturnValueInt(); + data.iNegative = NWNX_GetReturnValueInt(); + data.iPositive = NWNX_GetReturnValueInt(); + data.iSonic = NWNX_GetReturnValueInt(); + data.iBase = NWNX_GetReturnValueInt(); + data.iCustom1 = NWNX_GetReturnValueInt(); + data.iCustom2 = NWNX_GetReturnValueInt(); + data.iCustom3 = NWNX_GetReturnValueInt(); + data.iCustom4 = NWNX_GetReturnValueInt(); + data.iCustom5 = NWNX_GetReturnValueInt(); + data.iCustom6 = NWNX_GetReturnValueInt(); + data.iCustom7 = NWNX_GetReturnValueInt(); + data.iCustom8 = NWNX_GetReturnValueInt(); + data.iCustom9 = NWNX_GetReturnValueInt(); + data.iCustom10 = NWNX_GetReturnValueInt(); + data.iCustom11 = NWNX_GetReturnValueInt(); + data.iCustom12 = NWNX_GetReturnValueInt(); + data.iCustom13 = NWNX_GetReturnValueInt(); + data.iCustom14 = NWNX_GetReturnValueInt(); + data.iCustom15 = NWNX_GetReturnValueInt(); + data.iCustom16 = NWNX_GetReturnValueInt(); + data.iCustom17 = NWNX_GetReturnValueInt(); + data.iCustom18 = NWNX_GetReturnValueInt(); + data.iCustom19 = NWNX_GetReturnValueInt(); + data.iAttackNumber = NWNX_GetReturnValueInt(); + data.iAttackResult = NWNX_GetReturnValueInt(); + data.iWeaponAttackType = NWNX_GetReturnValueInt(); + data.iSneakAttack = NWNX_GetReturnValueInt(); + data.bKillingBlow = NWNX_GetReturnValueInt(); + data.iAttackType = NWNX_GetReturnValueInt(); + data.iToHitRoll = NWNX_GetReturnValueInt(); + data.iToHitModifier = NWNX_GetReturnValueInt(); + + return data; +} + +void NWNX_Damage_SetAttackEventData(struct NWNX_Damage_AttackEventData data) +{ + string sFunc = "SetAttackEventData"; + + NWNX_PushArgumentInt(data.iSneakAttack); + NWNX_PushArgumentInt(data.iAttackResult); + NWNX_PushArgumentInt(data.iCustom19); + NWNX_PushArgumentInt(data.iCustom18); + NWNX_PushArgumentInt(data.iCustom17); + NWNX_PushArgumentInt(data.iCustom16); + NWNX_PushArgumentInt(data.iCustom15); + NWNX_PushArgumentInt(data.iCustom14); + NWNX_PushArgumentInt(data.iCustom13); + NWNX_PushArgumentInt(data.iCustom12); + NWNX_PushArgumentInt(data.iCustom11); + NWNX_PushArgumentInt(data.iCustom10); + NWNX_PushArgumentInt(data.iCustom9); + NWNX_PushArgumentInt(data.iCustom8); + NWNX_PushArgumentInt(data.iCustom7); + NWNX_PushArgumentInt(data.iCustom6); + NWNX_PushArgumentInt(data.iCustom5); + NWNX_PushArgumentInt(data.iCustom4); + NWNX_PushArgumentInt(data.iCustom3); + NWNX_PushArgumentInt(data.iCustom2); + NWNX_PushArgumentInt(data.iCustom1); + NWNX_PushArgumentInt(data.iBase); + NWNX_PushArgumentInt(data.iSonic); + NWNX_PushArgumentInt(data.iPositive); + NWNX_PushArgumentInt(data.iNegative); + NWNX_PushArgumentInt(data.iFire); + NWNX_PushArgumentInt(data.iElectrical); + NWNX_PushArgumentInt(data.iDivine); + NWNX_PushArgumentInt(data.iCold); + NWNX_PushArgumentInt(data.iAcid); + NWNX_PushArgumentInt(data.iMagical); + NWNX_PushArgumentInt(data.iSlash); + NWNX_PushArgumentInt(data.iPierce); + NWNX_PushArgumentInt(data.iBludgeoning); + + NWNX_CallFunction(NWNX_Damage, sFunc); +} + +void NWNX_Damage_DealDamage(struct NWNX_Damage_DamageData data, object oTarget, object oSource, int iRanged = FALSE) +{ + string sFunc = "DealDamage"; + + NWNX_PushArgumentInt(iRanged); + NWNX_PushArgumentInt(data.iPower); + NWNX_PushArgumentInt(data.iCustom19); + NWNX_PushArgumentInt(data.iCustom18); + NWNX_PushArgumentInt(data.iCustom17); + NWNX_PushArgumentInt(data.iCustom16); + NWNX_PushArgumentInt(data.iCustom15); + NWNX_PushArgumentInt(data.iCustom14); + NWNX_PushArgumentInt(data.iCustom13); + NWNX_PushArgumentInt(data.iCustom12); + NWNX_PushArgumentInt(data.iCustom11); + NWNX_PushArgumentInt(data.iCustom10); + NWNX_PushArgumentInt(data.iCustom9); + NWNX_PushArgumentInt(data.iCustom8); + NWNX_PushArgumentInt(data.iCustom7); + NWNX_PushArgumentInt(data.iCustom6); + NWNX_PushArgumentInt(data.iCustom5); + NWNX_PushArgumentInt(data.iCustom4); + NWNX_PushArgumentInt(data.iCustom3); + NWNX_PushArgumentInt(data.iCustom2); + NWNX_PushArgumentInt(data.iCustom1); + NWNX_PushArgumentInt(0);// Padding for Base Damage + NWNX_PushArgumentInt(data.iSonic); + NWNX_PushArgumentInt(data.iPositive); + NWNX_PushArgumentInt(data.iNegative); + NWNX_PushArgumentInt(data.iFire); + NWNX_PushArgumentInt(data.iElectrical); + NWNX_PushArgumentInt(data.iDivine); + NWNX_PushArgumentInt(data.iCold); + NWNX_PushArgumentInt(data.iAcid); + NWNX_PushArgumentInt(data.iMagical); + NWNX_PushArgumentInt(data.iSlash); + NWNX_PushArgumentInt(data.iPierce); + NWNX_PushArgumentInt(data.iBludgeoning); + NWNX_PushArgumentObject(oTarget); + NWNX_PushArgumentObject(oSource); + + NWNX_CallFunction(NWNX_Damage, sFunc); +} diff --git a/_module/nss/nwnx_data.nss b/_module/nss/nwnx_data.nss new file mode 100644 index 0000000..b900de5 --- /dev/null +++ b/_module/nss/nwnx_data.nss @@ -0,0 +1,351 @@ +/// @addtogroup data Data +/// @brief Provides a number of data structures for NWN code to use (simulated arrays) +/// @{ +/// @file nwnx_data.nss + +#include "inc_array" + +// All these calls just pass through to the Array code in inc_array to provide +// an NWNX_Data compatible API for ease of transition. + +const int NWNX_DATA_INVALID_INDEX = INVALID_INDEX; +const int NWNX_DATA_TYPE_FLOAT = TYPE_FLOAT; +const int NWNX_DATA_TYPE_INTEGER = TYPE_INTEGER; +const int NWNX_DATA_TYPE_OBJECT = TYPE_OBJECT; +const int NWNX_DATA_TYPE_STRING = TYPE_STRING; + +/// @defgroup data_array_at Array At +/// @brief Returns the element at the index. +/// @ingroup data +/// @param obj The object. +/// @param tag The tag. +/// @param index The index. +/// @return The element of associated type. +/// @{ +string NWNX_Data_Array_At_Str(object obj, string tag, int index); +float NWNX_Data_Array_At_Flt(object obj, string tag, int index); +int NWNX_Data_Array_At_Int(object obj, string tag, int index); +object NWNX_Data_Array_At_Obj(object obj, string tag, int index); +/// @} + + +/// Clears the entire array, such that size==0. +void NWNX_Data_Array_Clear(int type, object obj, string tag); + +/// @defgroup data_array_contains Array Contains +/// @brief Checks if array contains the element. +/// @ingroup data +/// @param obj The object. +/// @param tag The tag. +/// @param element The element. +/// @return TRUE if the collection contains the element. +/// @{ +int NWNX_Data_Array_Contains_Flt(object obj, string tag, float element); +int NWNX_Data_Array_Contains_Int(object obj, string tag, int element); +int NWNX_Data_Array_Contains_Obj(object obj, string tag, object element); +int NWNX_Data_Array_Contains_Str(object obj, string tag, string element); +/// @} + +/// Copies the array of name otherTag over the array of name tag. +void NWNX_Data_Array_Copy(int type, object obj, string tag, string otherTag); + +/// Erases the element at index, and shuffles any elements from index size-1 to index + 1 left. +void NWNX_Data_Array_Erase(int type, object obj, string tag, int index); + +/// @defgroup data_array_find Array Find +/// @brief Get the index at which the element is located. +/// @ingroup data +/// @param obj The object. +/// @param tag The tag. +/// @param element The element. +/// @return Returns the index at which the element is located, or ARRAY_INVALID_INDEX. +/// @{ +int NWNX_Data_Array_Find_Flt(object obj, string tag, float element); +int NWNX_Data_Array_Find_Int(object obj, string tag, int element); +int NWNX_Data_Array_Find_Obj(object obj, string tag, object element); +int NWNX_Data_Array_Find_Str(object obj, string tag, string element); +/// @} + +/// @defgroup data_array_insert Array Insert +/// @brief Inserts the element at the index, where size > index >= 0. +/// @ingroup data +/// @param obj The object. +/// @param tag The tag. +/// @param index The index. +/// @param element The element. +/// @{ +void NWNX_Data_Array_Insert_Flt(object obj, string tag, int index, float element); +void NWNX_Data_Array_Insert_Int(object obj, string tag, int index, int element); +void NWNX_Data_Array_Insert_Obj(object obj, string tag, int index, object element); +void NWNX_Data_Array_Insert_Str(object obj, string tag, int index, string element); +/// @} + +/// @defgroup data_array_pushback Array Pushback +/// @brief Pushes an element to the back of the collection. +/// @remark Functionally identical to an insert at index size-1. +/// @ingroup data +/// @param obj The object. +/// @param tag The tag. +/// @param element The element. +/// @{ +void NWNX_Data_Array_PushBack_Flt(object obj, string tag, float element); +void NWNX_Data_Array_PushBack_Int(object obj, string tag, int element); +void NWNX_Data_Array_PushBack_Obj(object obj, string tag, object element); +void NWNX_Data_Array_PushBack_Str(object obj, string tag, string element); +/// @} + +/// Resizes the array. If the array is shrinking, it chops off elements at the ned. +void NWNX_Data_Array_Resize(int type, object obj, string tag, int size); + +/// Reorders the array such each possible permutation of elements has equal probability of appearance. +void NWNX_Data_Array_Shuffle(int type, object obj, string tag); + +/// Returns the size of the array. +int NWNX_Data_Array_Size(int type, object obj, string tag); + +/// Sorts the collection based on descending order. +void NWNX_Data_Array_SortAscending(int type, object obj, string tag); + +/// Sorts the collection based on descending order. +void NWNX_Data_Array_SortDescending(int type, object obj, string tag); + +/// @defgroup data_array_set Array Set +/// @brief Sets the element at the index, where size > index >= 0. +/// @ingroup data +/// @param obj The object. +/// @param tag The tag. +/// @param index The index. +/// @param element The element. +/// @{ +void NWNX_Data_Array_Set_Flt(object obj, string tag, int index, float element); +void NWNX_Data_Array_Set_Int(object obj, string tag, int index, int element); +void NWNX_Data_Array_Set_Obj(object obj, string tag, int index, object element); +void NWNX_Data_Array_Set_Str(object obj, string tag, int index, string element); +/// @} + +/// @} + +//////////////////////////////////////////////////////////////////////////////// +// return the value contained in location "index" +string NWNX_Data_Array_At_Str(object obj, string tag, int index) +{ + WriteTimestampedLogEntry("WARNING: NWNX_Data is deprecated. You should migrate to Array (see inc_array)"); + return Array_At_Str(tag, index, obj); +} + +float NWNX_Data_Array_At_Flt(object obj, string tag, int index) +{ + WriteTimestampedLogEntry("WARNING: NWNX_Data is deprecated. You should migrate to Array (see inc_array)"); + return Array_At_Flt(tag, index, obj); +} + +int NWNX_Data_Array_At_Int(object obj, string tag, int index) +{ + WriteTimestampedLogEntry("WARNING: NWNX_Data is deprecated. You should migrate to Array (see inc_array)"); + return Array_At_Int(tag, index, obj); +} + +object NWNX_Data_Array_At_Obj(object obj, string tag, int index) +{ + WriteTimestampedLogEntry("WARNING: NWNX_Data is deprecated. You should migrate to Array (see inc_array)"); + return Array_At_Obj(tag, index, obj); +} + +void NWNX_Data_Array_Clear(int type, object obj, string tag) +{ + WriteTimestampedLogEntry("WARNING: NWNX_Data is deprecated. You should migrate to Array (see inc_array)"); + Array_Clear(tag, obj); +} + +//////////////////////////////////////////////////////////////////////////////// +// Return true/value (1/0) if the array contains the value "element" +int NWNX_Data_Array_Contains_Str(object obj, string tag, string element) +{ + WriteTimestampedLogEntry("WARNING: NWNX_Data is deprecated. You should migrate to Array (see inc_array)"); + return Array_Contains_Str(tag, element, obj); +} + +int NWNX_Data_Array_Contains_Flt(object obj, string tag, float element) +{ + WriteTimestampedLogEntry("WARNING: NWNX_Data is deprecated. You should migrate to Array (see inc_array)"); + return Array_Contains_Flt(tag, element, obj); +} + +int NWNX_Data_Array_Contains_Int(object obj, string tag, int element) +{ + WriteTimestampedLogEntry("WARNING: NWNX_Data is deprecated. You should migrate to Array (see inc_array)"); + return Array_Contains_Int(tag, element, obj); +} + +int NWNX_Data_Array_Contains_Obj(object obj, string tag, object element) +{ + WriteTimestampedLogEntry("WARNING: NWNX_Data is deprecated. You should migrate to Array (see inc_array)"); + return Array_Contains_Obj(tag, element, obj); +} + + +//////////////////////////////////////////////////////////////////////////////// +void NWNX_Data_Array_Copy(int type, object obj, string tag, string otherTag) +{ + WriteTimestampedLogEntry("WARNING: NWNX_Data is deprecated. You should migrate to Array (see inc_array)"); + Array_Copy(tag, otherTag, obj); +} + +//////////////////////////////////////////////////////////////////////////////// +void NWNX_Data_Array_Erase(int type, object obj, string tag, int index) +{ + WriteTimestampedLogEntry("WARNING: NWNX_Data is deprecated. You should migrate to Array (see inc_array)"); + Array_Erase(tag, index, obj); +} + +//////////////////////////////////////////////////////////////////////////////// +// return the index in the array containing "element" +// if not found, return NWNX_DATA_INVALID_INDEX +int NWNX_Data_Array_Find_Str(object obj, string tag, string element) +{ + WriteTimestampedLogEntry("WARNING: NWNX_Data is deprecated. You should migrate to Array (see inc_array)"); + return Array_Find_Str(tag, element, obj); +} + +int NWNX_Data_Array_Find_Flt(object obj, string tag, float element) +{ + WriteTimestampedLogEntry("WARNING: NWNX_Data is deprecated. You should migrate to Array (see inc_array)"); + return Array_Find_Flt(tag, element, obj); +} + +int NWNX_Data_Array_Find_Int(object obj, string tag, int element) +{ + WriteTimestampedLogEntry("WARNING: NWNX_Data is deprecated. You should migrate to Array (see inc_array)"); + return Array_Find_Int(tag, element, obj); +} + +int NWNX_Data_Array_Find_Obj(object obj, string tag, object element) +{ + WriteTimestampedLogEntry("WARNING: NWNX_Data is deprecated. You should migrate to Array (see inc_array)"); + return Array_Find_Obj(tag, element, obj); +} + +//////////////////////////////////////////////////////////////////////////////// +// Insert a new element into position 'index'. If index is beyond the number of rows in the array, +// this will quietly fail. This could be changed if you wanted to support sparse +// arrays. +void NWNX_Data_Array_Insert_Str(object obj, string tag, int index, string element) +{ + WriteTimestampedLogEntry("WARNING: NWNX_Data is deprecated. You should migrate to Array (see inc_array)"); + Array_Insert_Str(tag, index, element, obj); +} + +void NWNX_Data_Array_Insert_Flt(object obj, string tag, int index, float element) +{ + WriteTimestampedLogEntry("WARNING: NWNX_Data is deprecated. You should migrate to Array (see inc_array)"); + Array_Insert_Flt(tag, index, element, obj); +} + +void NWNX_Data_Array_Insert_Int(object obj, string tag, int index, int element) +{ + WriteTimestampedLogEntry("WARNING: NWNX_Data is deprecated. You should migrate to Array (see inc_array)"); + Array_Insert_Int(tag, index, element, obj); +} + +void NWNX_Data_Array_Insert_Obj(object obj, string tag, int index, object element) +{ + WriteTimestampedLogEntry("WARNING: NWNX_Data is deprecated. You should migrate to Array (see inc_array)"); + Array_Insert_Obj(tag, index, element, obj); +} + +//////////////////////////////////////////////////////////////////////////////// +// Insert a new element at the end of the array. +void NWNX_Data_Array_PushBack_Str(object obj, string tag, string element) +{ + WriteTimestampedLogEntry("WARNING: NWNX_Data is deprecated. You should migrate to Array (see inc_array)"); + Array_PushBack_Str(tag, element, obj); +} + +void NWNX_Data_Array_PushBack_Flt(object obj, string tag, float element) +{ + WriteTimestampedLogEntry("WARNING: NWNX_Data is deprecated. You should migrate to Array (see inc_array)"); + Array_PushBack_Flt(tag, element, obj); +} + +void NWNX_Data_Array_PushBack_Int(object obj, string tag, int element) +{ + WriteTimestampedLogEntry("WARNING: NWNX_Data is deprecated. You should migrate to Array (see inc_array)"); + Array_PushBack_Int(tag, element, obj); +} + +void NWNX_Data_Array_PushBack_Obj(object obj, string tag, object element) +{ + WriteTimestampedLogEntry("WARNING: NWNX_Data is deprecated. You should migrate to Array (see inc_array)"); + Array_PushBack_Obj(tag, element, obj); +} + +//////////////////////////////////////////////////////////////////////////////// +// Cuts the array off at size 'size'. Elements beyond size are removed. +void NWNX_Data_Array_Resize(int type, object obj, string tag, int size) +{ + WriteTimestampedLogEntry("WARNING: NWNX_Data is deprecated. You should migrate to Array (see inc_array)"); + Array_Resize(tag, size, obj); +} + +//////////////////////////////////////////////////////////////////////////////// +void NWNX_Data_Array_Shuffle(int type, object obj, string tag) +{ + WriteTimestampedLogEntry("WARNING: NWNX_Data is deprecated. You should migrate to Array (see inc_array)"); + Array_Shuffle(tag, obj); +} + +//////////////////////////////////////////////////////////////////////////////// +int NWNX_Data_Array_Size(int type, object obj, string tag) +{ + WriteTimestampedLogEntry("WARNING: NWNX_Data is deprecated. You should migrate to Array (see inc_array)"); + return Array_Size(tag, obj); +} + +//////////////////////////////////////////////////////////////////////////////// +// Sort the array by value according to 'direciton' (ASC or DESC) +// Note that this is a lexical sort, so sorting an array of ints or floats will have +// odd results +void NWNX_Data_Array_Sort(object obj, string tag, string direction) +{ + WriteTimestampedLogEntry("WARNING: NWNX_Data is deprecated. You should migrate to Array (see inc_array)"); + Array_Sort(tag, direction, TYPE_STRING, obj); +} + +void NWNX_Data_Array_SortAscending(int type, object obj, string tag) +{ + WriteTimestampedLogEntry("WARNING: NWNX_Data is deprecated. You should migrate to Array (see inc_array)"); + Array_SortAscending(tag, TYPE_STRING, obj); +} + +void NWNX_Data_Array_SortDescending(int type, object obj, string tag) +{ + WriteTimestampedLogEntry("WARNING: NWNX_Data is deprecated. You should migrate to Array (see inc_array)"); + Array_SortDescending(tag, TYPE_STRING, obj); +} + +//////////////////////////////////////////////////////////////////////////////// +// Set the value of array index 'index' to a 'element' +// This will quietly eat values if index > array size +void NWNX_Data_Array_Set_Str(object obj, string tag, int index, string element) +{ + WriteTimestampedLogEntry("WARNING: NWNX_Data is deprecated. You should migrate to Array (see inc_array)"); + Array_Set_Str(tag, index, element, obj); +} + +void NWNX_Data_Array_Set_Flt(object obj, string tag, int index, float element) +{ + WriteTimestampedLogEntry("WARNING: NWNX_Data is deprecated. You should migrate to Array (see inc_array)"); + Array_Set_Flt(tag, index, element, obj); +} + +void NWNX_Data_Array_Set_Int(object obj, string tag, int index, int element) +{ + WriteTimestampedLogEntry("WARNING: NWNX_Data is deprecated. You should migrate to Array (see inc_array)"); + Array_Set_Int(tag, index, element, obj); +} + +void NWNX_Data_Array_Set_Obj(object obj, string tag, int index, object element) +{ + WriteTimestampedLogEntry("WARNING: NWNX_Data is deprecated. You should migrate to Array (see inc_array)"); + Array_Set_Obj(tag, index, element, obj); +} diff --git a/_module/nss/nwnx_deprecated.nss b/_module/nss/nwnx_deprecated.nss new file mode 100644 index 0000000..f3be16c --- /dev/null +++ b/_module/nss/nwnx_deprecated.nss @@ -0,0 +1,483 @@ +// The following functions have been removed from NWNX, please replace them with their basegame implementation! +// To use this file, include it to nwnx.nss and recompile all your scripts. + +// *** NWNX_Creature + +/// @name Cleric Domains +/// @anchor cleric_domains +/// +/// The clerical domains. +/// @{ +const int NWNX_CREATURE_CLERIC_DOMAIN_AIR = 0; +const int NWNX_CREATURE_CLERIC_DOMAIN_ANIMAL = 1; +const int NWNX_CREATURE_CLERIC_DOMAIN_DEATH = 3; +const int NWNX_CREATURE_CLERIC_DOMAIN_DESTRUCTION = 4; +const int NWNX_CREATURE_CLERIC_DOMAIN_EARTH = 5; +const int NWNX_CREATURE_CLERIC_DOMAIN_EVIL = 6; +const int NWNX_CREATURE_CLERIC_DOMAIN_FIRE = 7; +const int NWNX_CREATURE_CLERIC_DOMAIN_GOOD = 8; +const int NWNX_CREATURE_CLERIC_DOMAIN_HEALING = 9; +const int NWNX_CREATURE_CLERIC_DOMAIN_KNOWLEDGE = 10; +const int NWNX_CREATURE_CLERIC_DOMAIN_MAGIC = 13; +const int NWNX_CREATURE_CLERIC_DOMAIN_PLANT = 14; +const int NWNX_CREATURE_CLERIC_DOMAIN_PROTECTION = 15; +const int NWNX_CREATURE_CLERIC_DOMAIN_STRENGTH = 16; +const int NWNX_CREATURE_CLERIC_DOMAIN_SUN = 17; +const int NWNX_CREATURE_CLERIC_DOMAIN_TRAVEL = 18; +const int NWNX_CREATURE_CLERIC_DOMAIN_TRICKERY = 19; +const int NWNX_CREATURE_CLERIC_DOMAIN_WAR = 20; +const int NWNX_CREATURE_CLERIC_DOMAIN_WATER = 21; +/// @} + +/// @struct NWNX_Creature_MemorisedSpell +/// @brief A memorised spell structure. +struct NWNX_Creature_MemorisedSpell +{ + int id; ///< Spell ID + int ready; ///< Whether the spell can be cast + int meta; ///< Metamagic type, if any + int domain; ///< Clerical domain, if any +}; + +/// @brief Gets the count of memorised spells for a creature's class at a level. +/// @param creature The creature object. +/// @param class The class id from classes.2da. (Not class index 0-2) +/// @param level The spell level. +/// @return The memorised spell count. +int NWNX_Creature_GetMemorisedSpellCountByLevel(object creature, int class, int level); + +/// @brief Gets the memorised spell at a class level's index. +/// @param creature The creature object. +/// @param class The class id from classes.2da. (Not class index 0-2) +/// @param level The spell level. +/// @param index The index. Index bounds: 0 <= index < NWNX_Creature_GetMemorisedSpellCountByLevel(). +/// @return An NWNX_Creature_MemorisedSpell() struct. +struct NWNX_Creature_MemorisedSpell NWNX_Creature_GetMemorisedSpell(object creature, int class, int level, int index); + +/// @brief Sets the memorised spell at a class level's index. +/// @param creature The creature object. +/// @param class The class id from classes.2da. (Not class index 0-2) +/// @param level The spell level. +/// @param index The index. Index bounds: 0 <= index < NWNX_Creature_GetMemorisedSpellCountByLevel(). +/// @param spell An NWNX_Creature_MemorisedSpell() struct. +void NWNX_Creature_SetMemorisedSpell(object creature, int class, int level, int index, struct NWNX_Creature_MemorisedSpell spell); + +/// @brief Gets the known spell count (innate casting) at a class level. +/// @param creature The creature object. +/// @param class The class id from classes.2da. (Not class index 0-2) +/// @param level The spell level. +/// @return The known spell count. +int NWNX_Creature_GetKnownSpellCount(object creature, int class, int level); + +/// @brief Gets the known spell at a class level's index. +/// @param creature The creature object. +/// @param class The class id from classes.2da. (Not class index 0-2) +/// @param level The spell level. +/// @param index The index. Index bounds: 0 <= index < NWNX_Creature_GetKnownSpellCount(). +/// @return The spell id. +int NWNX_Creature_GetKnownSpell(object creature, int class, int level, int index); + +/// @brief Clear a specific spell from the creature's spellbook for class +/// @param creature The creature object. +/// @param class The class id from classes.2da. (Not class index 0-2) +/// @param spellId The spell to clear. +void NWNX_Creature_ClearMemorisedKnownSpells(object creature, int class, int spellId); + +/// @brief Clear the memorised spell of the creature for the class, level and index. +/// @param creature The creature object. +/// @param class The class id from classes.2da. (Not class index 0-2) +/// @param level The spell level. +/// @param index The index. Index bounds: 0 <= index < NWNX_Creature_GetMemorisedSpellCountByLevel(). +void NWNX_Creature_ClearMemorisedSpell(object creature, int class, int level, int index); + +/// @brief Get the soundset index for creature. +/// @param creature The creature object. +/// @return The soundset used by the creature. +int NWNX_Creature_GetSoundset(object creature); + +/// @brief Set the soundset index for creature. +/// @param creature The creature object. +/// @param soundset The soundset index. +void NWNX_Creature_SetSoundset(object creature, int soundset); + +/// @brief Sets the creature gender. +/// @param creature The creature object. +/// @param gender The GENDER_ constant. +void NWNX_Creature_SetGender(object creature, int gender); + +/// @brief Restore all creature spells per day for given level. +/// @param creature The creature object. +/// @param level The level to restore. If -1, all spells are restored. +void NWNX_Creature_RestoreSpells(object creature, int level = -1); + +/// @brief Gets one of creature's domains. +/// @param creature The creature object. +/// @param class The class id from classes.2da. (Not class index 0-2) +/// @param index The first or second domain. +/// @deprecated Use GetDomain(). This will be removed in future NWNX releases. +int NWNX_Creature_GetDomain(object creature, int class, int index); + +/// @brief Gets the creature's specialist school. +/// @param creature The creature object. +/// @param class The class id from classes.2da. (Not class index 0-2) +/// @deprecated Use GetSpecialization(). This will be removed in future NWNX releases. +int NWNX_Creature_GetSpecialization(object creature, int class); + +/// @brief Get the number of uses left of a spell. +/// @note This function is for caster classes that don't need to memorize spells. +/// @param oCreature The creature. +/// @param nSpellID The spell ID. +/// @param nMultiClass The position of the class to check, 0-2 +/// @param nDomainLevel The domain level if checking a domain spell. +/// @param nMetaMagic A METAMAGIC_* constant. +/// @return The number of spell uses left or 0 on error. +int NWNX_Creature_GetSpellUsesLeft(object oCreature, int nSpellID, int nMultiClass, int nDomainLevel = 0, int nMetaMagic = METAMAGIC_NONE); + +/// @brief Get the number of memorized ready spells by spellid. +/// @note This function is for caster classes that need to memorize spells. +/// @param oCreature The creature. +/// @param nSpellID The spell ID. +/// @param nMultiClass The position of the class to check, 0-2 +/// @param nMetaMagic A METAMAGIC_* constant. +/// @return The number of spell uses left or 0 on error. +int NWNX_Creature_GetMemorizedSpellReadyCount(object oCreature, int nSpellID, int nMultiClass, int nMetaMagic = METAMAGIC_NONE); + +/// @brief Set whether an effect icon is flashing or not. +/// @param oCreature The target creature. +/// @param nIconId The icon id, see effecticons.2da. +/// @param bFlashing TRUE for flashing, FALSE for not flashing. +void NWNX_Creature_SetEffectIconFlashing(object oCreature, int nIconId, int bFlashing); + +int NWNX_Creature_GetMemorisedSpellCountByLevel(object creature, int class, int level) +{ + WriteTimestampedLogEntry("WARNING: Calling deprecated NWNX Function: NWNX_Creature_GetMemorisedSpellCountByLevel"); + return GetMemorizedSpellCountByLevel(creature, class, level); +} + +struct NWNX_Creature_MemorisedSpell NWNX_Creature_GetMemorisedSpell(object creature, int class, int level, int index) +{ + WriteTimestampedLogEntry("WARNING: Calling deprecated NWNX Function: NWNX_Creature_GetMemorisedSpell"); + struct NWNX_Creature_MemorisedSpell spell; + spell.domain = GetMemorizedSpellIsDomainSpell(creature, class, level, index); + spell.meta = GetMemorizedSpellMetaMagic(creature, class, level, index); + spell.ready = GetMemorizedSpellReady(creature, class, level, index); + spell.id = GetMemorizedSpellId(creature, class, level, index); + return spell; +} + +void NWNX_Creature_SetMemorisedSpell(object creature, int class, int level, int index, struct NWNX_Creature_MemorisedSpell spell) +{ + WriteTimestampedLogEntry("WARNING: Calling deprecated NWNX Function: NWNX_Creature_SetMemorisedSpell"); + SetMemorizedSpell(creature, class, level, index, spell.id, spell.ready, spell.meta, spell.domain); +} + +int NWNX_Creature_GetKnownSpellCount(object creature, int class, int level) +{ + WriteTimestampedLogEntry("WARNING: Calling deprecated NWNX Function: NWNX_Creature_GetKnownSpellCount"); + return GetKnownSpellCount(creature, class, level); +} + +int NWNX_Creature_GetKnownSpell(object creature, int class, int level, int index) +{ + WriteTimestampedLogEntry("WARNING: Calling deprecated NWNX Function: NWNX_Creature_GetKnownSpell"); + return GetKnownSpellId(creature, class, level, index); +} + +void NWNX_Creature_ClearMemorisedKnownSpells(object creature, int class, int spellId) +{ + WriteTimestampedLogEntry("WARNING: Calling deprecated NWNX Function: NWNX_Creature_ClearMemorisedKnownSpells"); + ClearMemorizedSpellBySpellId(creature, class, spellId); +} + +void NWNX_Creature_ClearMemorisedSpell(object creature, int class, int level, int index) +{ + WriteTimestampedLogEntry("WARNING: Calling deprecated NWNX Function: NWNX_Creature_ClearMemorisedSpell"); + ClearMemorizedSpell(creature, class, level, index); +} + +int NWNX_Creature_GetSoundset(object creature) +{ + WriteTimestampedLogEntry("WARNING: Calling deprecated NWNX Function: NWNX_Creature_GetSoundset"); + return GetSoundset(creature); +} + +void NWNX_Creature_SetSoundset(object creature, int soundset) +{ + WriteTimestampedLogEntry("WARNING: Calling deprecated NWNX Function: NWNX_Creature_SetSoundset"); + SetSoundset(creature, soundset); +} + +void NWNX_Creature_SetGender(object creature, int gender) +{ + WriteTimestampedLogEntry("WARNING: Calling deprecated NWNX Function: NWNX_Creature_SetGender"); + SetGender(creature, gender); +} + +void NWNX_Creature_RestoreSpells(object creature, int level = -1) +{ + WriteTimestampedLogEntry("WARNING: Calling deprecated NWNX Function: NWNX_Creature_RestoreSpells"); + if (level == -1) + { + int i; + for (i = 0; i < 10; i++) + { + ReadySpellLevel(creature, i); + } + } + else + ReadySpellLevel(creature, level); + +} + +int NWNX_Creature_GetDomain(object creature, int class, int index) +{ + WriteTimestampedLogEntry("WARNING: Calling deprecated NWNX Function: NWNX_Creature_GetDomain"); + return GetDomain(creature, index, class); +} + +int NWNX_Creature_GetSpecialization(object creature, int class) +{ + WriteTimestampedLogEntry("WARNING: Calling deprecated NWNX Function: NWNX_Creature_GetSpecialization"); + return GetSpecialization(creature, class); +} + +int NWNX_Creature_GetSpellUsesLeft(object oCreature, int nSpellID, int nMultiClass, int nDomainLevel = 0, int nMetaMagic = METAMAGIC_NONE) +{ + WriteTimestampedLogEntry("WARNING: Calling deprecated NWNX Function: NWNX_Creature_GetSpellUsesLeft"); + return GetSpellUsesLeft(oCreature, GetClassByPosition(nMultiClass + 1), nSpellID, nMetaMagic, nDomainLevel); +} + +int NWNX_Creature_GetMemorizedSpellReadyCount(object oCreature, int nSpellID, int nMultiClass, int nMetaMagic = METAMAGIC_NONE) +{ + WriteTimestampedLogEntry("WARNING: Calling deprecated NWNX Function: NWNX_Creature_GetMemorizedSpellReadyCount"); + return GetSpellUsesLeft(oCreature, GetClassByPosition(nMultiClass + 1), nSpellID, nMetaMagic); +} + +void NWNX_Creature_SetEffectIconFlashing(object oCreature, int nIconId, int bFlashing) +{ + WriteTimestampedLogEntry("WARNING: Calling deprecated NWNX Function: NWNX_Creature_SetEffectIconFlashing"); + SetEffectIconFlashing(oCreature, nIconId, bFlashing); +} + +// *** NWNX_Effect + +/// @brief Set a script with optional data that runs when an effect expires +/// @param e The effect. +/// @param script The script to run when the effect expires. +/// @param data Any other data you wish to send back to the script. +/// @remark OBJECT_SELF in the script is the object the effect is applied to. +/// @note Only works for TEMPORARY and PERMANENT effects applied to an object. +effect NWNX_Effect_SetEffectExpiredScript(effect e, string script, string data = ""); + +/// @brief Get the data set with NWNX_Effect_SetEffectExpiredScript() +/// @note Should only be called from a script set with NWNX_Effect_SetEffectExpiredScript(). +/// @return The data attached to the effect. +string NWNX_Effect_GetEffectExpiredData(); + +/// @brief Get the effect creator. +/// @note Should only be called from a script set with NWNX_Effect_SetEffectExpiredScript(). +/// @return The object from which the effect originated. +object NWNX_Effect_GetEffectExpiredCreator(); + +/// @brief Accessorize an EffectVisualEffect(), making it undispellable and unable to be removed by resting or death. +/// @note If linked with a non-visualeffect or a non-accessorized visualeffect it *will* get removed. +/// @param eEffect An EffectVisualEffect(), does not work for other effect types. +/// @return The accessorized effect or an unchanged effect if not an EffectVisualEffect(). +effect NWNX_Effect_AccessorizeVisualEffect(effect eEffect); + +effect NWNX_Effect_SetEffectExpiredScript(effect e, string script, string data = "") +{ + WriteTimestampedLogEntry("WARNING: Calling deprecated NWNX Function: NWNX_Effect_SetEffectExpiredScript"); + return EffectLinkEffects(EffectRunScript("", script, "", 0.0f, data), e); +} + +string NWNX_Effect_GetEffectExpiredData() +{ + WriteTimestampedLogEntry("WARNING: Calling deprecated NWNX Function: NWNX_Effect_GetEffectExpiredData"); + return GetEffectString(GetLastRunScriptEffect(), 0); +} + +object NWNX_Effect_GetEffectExpiredCreator() +{ + WriteTimestampedLogEntry("WARNING: Calling deprecated NWNX Function: NWNX_Effect_GetEffectExpiredCreator"); + return GetEffectCreator(GetLastRunScriptEffect()); +} + +effect NWNX_Effect_AccessorizeVisualEffect(effect eEffect) +{ + WriteTimestampedLogEntry("WARNING: Calling deprecated NWNX Function: NWNX_Effect_AccessorizeVisualEffect"); + if (GetEffectType(eEffect) == EFFECT_TYPE_VISUALEFFECT) + return UnyieldingEffect(eEffect); + else + return eEffect; +} + +// *** NWNX_Object + +/// @brief Convert an object id to the actual object. +/// @param id The object id. +/// @return An object from the provided object ID. +/// @remark This is the counterpart to ObjectToString. +/// @deprecated Use the basegame StringToObject() function. This will be removed in a future NWNX release. +object NWNX_Object_StringToObject(string id); + +/// @brief Check if an item can fit in an object's inventory. +/// @param obj The object with an inventory. +/// @param baseitem The base item id to check for a fit. +/// @return TRUE if an item of base item type can fit in object's inventory +int NWNX_Object_CheckFit(object obj, int baseitem); + +/// @brief Add an effect to an object that displays an icon and has no other effect. +/// @remark See effecticons.2da for a list of possible effect icons. +/// @param obj The object to apply the effect. +/// @param nIcon The icon id. +/// @param fDuration If specified the effect will be temporary and last this length in seconds, otherwise the effect +/// will be permanent. +void NWNX_Object_AddIconEffect(object obj, int nIcon, float fDuration=0.0); + +/// @brief Remove an icon effect from an object that was added by the NWNX_Object_AddIconEffect() function. +/// @param obj The object. +/// @param nIcon The icon id. +void NWNX_Object_RemoveIconEffect(object obj, int nIcon); + +/// @brief Cause oObject to face fDirection. +/// @note This function is almost identical to SetFacing(), the only difference being that it allows you to specify +/// the target object without the use of AssignCommand(). This is useful when you want to change the facing of an object +/// in an ExecuteScriptChunk() call where AssignCommand() does not work. +/// @param oObject The object to change its facing of +/// @param fDirection The direction the object should face +void NWNX_Object_SetFacing(object oObject, float fDirection); + +object NWNX_Object_StringToObject(string id) +{ + WriteTimestampedLogEntry("WARNING: Calling deprecated NWNX Function: NWNX_Object_StringToObject"); + return StringToObject(id); +} + +int NWNX_Object_CheckFit(object obj, int baseitem) +{ + WriteTimestampedLogEntry("WARNING: Calling deprecated NWNX Function: NWNX_Object_CheckFit"); + return GetBaseItemFitsInInventory(baseitem, obj); +} + +void NWNX_Object_AddIconEffect(object obj, int nIcon, float fDuration=0.0) +{ + WriteTimestampedLogEntry("WARNING: Calling deprecated NWNX Function: NWNX_Object_AddIconEffect"); + effect eEffect = GetFirstEffect(obj); + while (GetIsEffectValid(eEffect)) + { + if (GetEffectTag(eEffect) == "NWNX_Object_IconEffect" && GetEffectInteger(eEffect, 0) == nIcon) + RemoveEffect(obj, eEffect); + eEffect = GetNextEffect(obj); + } + + effect eIcon = TagEffect(SupernaturalEffect(EffectIcon(nIcon)), "NWNX_Object_IconEffect"); + ApplyEffectToObject(fDuration == 0.0 ? DURATION_TYPE_PERMANENT : DURATION_TYPE_TEMPORARY, eIcon, obj, fDuration); +} + +void NWNX_Object_RemoveIconEffect(object obj, int nIcon) +{ + WriteTimestampedLogEntry("WARNING: Calling deprecated NWNX Function: NWNX_Object_RemoveIconEffect"); + effect eEffect = GetFirstEffect(obj); + while (GetIsEffectValid(eEffect)) + { + if (GetEffectTag(eEffect) == "NWNX_Object_IconEffect" && GetEffectInteger(eEffect, 0) == nIcon) + RemoveEffect(obj, eEffect); + eEffect = GetNextEffect(obj); + } +} + +void NWNX_Object_SetFacing(object oObject, float fDirection) +{ + WriteTimestampedLogEntry("WARNING: Calling deprecated NWNX Function: NWNX_Object_SetFacing"); + AssignCommand(oObject, SetFacing(fDirection)); +} + +// *** NWNX_Regex + +/// @param str The string to search. +/// @param regex The regular expression to use when searching. +/// @return TRUE if string matches the regular expression. +int NWNX_Regex_Search(string str, string regex); + +/// @brief Replaces any matches of the regular expression with a string. +/// @param str The string to search. +/// @param regex The regular expression to use when searching. +/// @param replace The string to replace the matches with. +/// @param firstOnly Set to TRUE to only replace the first match. +/// @return A new string with any replacements made. +string NWNX_Regex_Replace(string str, string regex, string replace = "", int firstOnly = FALSE); + +/// @brief Returns all matches in a string that match the regular expression. +/// @param str The string to search. +/// @param regex The regular expression to use. +/// @return A json array with json arrays of all (sub)matches. Returns JsonNull() on error. +json NWNX_Regex_Match(string str, string regex); + +int NWNX_Regex_Search(string str, string regex) +{ + WriteTimestampedLogEntry("WARNING: Calling deprecated NWNX Function: NWNX_Regex_Search"); + return JsonGetLength(RegExpMatch(regex, str)); +} + +string NWNX_Regex_Replace(string str, string regex, string replace="", int firstOnly=0) +{ + WriteTimestampedLogEntry("WARNING: Calling deprecated NWNX Function: NWNX_Regex_Replace"); + return RegExpReplace(regex, str, replace, firstOnly ? REGEXP_FORMAT_FIRST_ONLY : REGEXP_FORMAT_DEFAULT); +} + +json NWNX_Regex_Match(string str, string regex) +{ + WriteTimestampedLogEntry("WARNING: Calling deprecated NWNX Function: NWNX_Regex_Match"); + return RegExpIterate(regex, str); +} + +// *** NWNX_Util + +/// @brief Determines if the supplied resref exists. +/// @param resref The resref to check. +/// @param type The @ref resref_types "Resref Type". +/// @return TRUE/FALSE +int NWNX_Util_IsValidResRef(string resref, int type = RESTYPE_UTC); + +/// @anchor twoda_row_count +/// @brief Gets the row count for a 2da. +/// @param str The 2da to check (do not include the .2da). +/// @return The amount of rows in the 2da. +int NWNX_Util_Get2DARowCount(string str); + +/// @brief Gets the contents of a .nss script file as a string. +/// @param sScriptName The name of the script to get the contents of. +/// @param nMaxLength The max length of the return string, -1 to get everything +/// @return The script file contents or "" on error. +string NWNX_Util_GetNSSContents(string sScriptName, int nMaxLength = -1); + +/// @brief Get the ticks per second of the server. +/// @remark Useful to dynamically detect lag and adjust behavior accordingly. +/// @return The ticks per second. +int NWNX_Util_GetServerTicksPerSecond(); + +int NWNX_Util_IsValidResRef(string resref, int type = RESTYPE_UTC) +{ + WriteTimestampedLogEntry("WARNING: Calling deprecated NWNX Function: NWNX_Util_IsValidResRef"); + return ResManGetAliasFor(resref, type) != ""; +} + +int NWNX_Util_Get2DARowCount(string str) +{ + WriteTimestampedLogEntry("WARNING: Calling deprecated NWNX Function: NWNX_Util_Get2DARowCount"); + return Get2DARowCount(str); +} + +string NWNX_Util_GetNSSContents(string sScriptName, int nMaxLength = -1) +{ + WriteTimestampedLogEntry("WARNING: Calling deprecated NWNX Function: NWNX_Util_GetNSSContents"); + string s = ResManGetFileContents(sScriptName, RESTYPE_NSS); + return nMaxLength == -1 ? s : GetStringLeft(s, nMaxLength); +} + +int NWNX_Util_GetServerTicksPerSecond() +{ + WriteTimestampedLogEntry("WARNING: Calling deprecated NWNX Function: NWNX_Util_GetServerTicksPerSecond"); + return GetTickRate(); +} diff --git a/_module/nss/nwnx_dialog.nss b/_module/nss/nwnx_dialog.nss new file mode 100644 index 0000000..83c5efb --- /dev/null +++ b/_module/nss/nwnx_dialog.nss @@ -0,0 +1,139 @@ +/// @addtogroup dialog Dialog +/// @brief Functions exposing additional dialog properties +/// @{ +/// @file nwnx_dialog.nss + +#include "nwnx" + +const string NWNX_Dialog = "NWNX_Dialog"; ///< @private + +/// @name Dialog Node Types +/// @anchor dialog_node_types +/// @{ +const int NWNX_DIALOG_NODE_TYPE_INVALID = -1; +const int NWNX_DIALOG_NODE_TYPE_STARTING_NODE = 0; +const int NWNX_DIALOG_NODE_TYPE_ENTRY_NODE = 1; +const int NWNX_DIALOG_NODE_TYPE_REPLY_NODE = 2; +/// @} + +/// @name Dialog Script Types +/// @anchor dialog_script_types +/// @{ +const int NWNX_DIALOG_SCRIPT_TYPE_OTHER = 0; +const int NWNX_DIALOG_SCRIPT_TYPE_STARTING_CONDITIONAL = 1; +const int NWNX_DIALOG_SCRIPT_TYPE_ACTION_TAKEN = 2; +/// @} + +/// @name Dialog Languages +/// @anchor dialog_languages +/// @{ +const int NWNX_DIALOG_LANGUAGE_ENGLISH = 0; +const int NWNX_DIALOG_LANGUAGE_FRENCH = 1; +const int NWNX_DIALOG_LANGUAGE_GERMAN = 2; +const int NWNX_DIALOG_LANGUAGE_ITALIAN = 3; +const int NWNX_DIALOG_LANGUAGE_SPANISH = 4; +const int NWNX_DIALOG_LANGUAGE_POLISH = 5; +const int NWNX_DIALOG_LANGUAGE_KOREAN = 128; +const int NWNX_DIALOG_LANGUAGE_CHINESE_TRADITIONAL = 129; +const int NWNX_DIALOG_LANGUAGE_CHINESE_SIMPLIFIED = 130; +const int NWNX_DIALOG_LANGUAGE_JAPANESE = 131; +/// @} + +/// @brief Get the @ref dialog_node_types "Node Type" of the current text node +/// @return A @ref dialog_node_types "Node Type". If called out of dialog, returns NWNX_DIALOG_NODE_TYPE_INVALID +int NWNX_Dialog_GetCurrentNodeType(); + +/// @brief Get the @ref dialog_script_types "Script Type" of the current text node +/// @return A @ref dialog_script_types "Node Type". If called out of dialog, returns NWNX_DIALOG_SCRIPT_TYPE_OTHER +int NWNX_Dialog_GetCurrentScriptType(); + +/// @brief Get the absolute ID of the current node in the conversation +/// @note NWNX_DIALOG_NODE_TYPE_ENTRY_NODE and NWNX_DIALOG_NODE_TYPE_REPLY_NODE nodes +/// have different namespaces, so they can share the same ID +/// @return The absolute ID in the dialog. If called out of dialog, returns -1 +int NWNX_Dialog_GetCurrentNodeID(); + +/// @brief Get the index of the current node in the list of replies/entries. +/// @note The index is zero based, and counts items not displayed due to a StartingConditional. +/// @return The index of the current node. +int NWNX_Dialog_GetCurrentNodeIndex(); + +/// @brief Get the text of the current node +/// @param language The @ref dialog_languages "language" of the text. +/// @param gender The gender for the text. +string NWNX_Dialog_GetCurrentNodeText(int language=NWNX_DIALOG_LANGUAGE_ENGLISH, int gender=GENDER_MALE); + +/// @brief Set the text of the current node for given language/gender +/// @note This will only work in a starting conditional script (action take comes after the text is displayed) +/// @param text The text for the node. +/// @param language The @ref dialog_languages "language" of the text. +/// @param gender The gender for the text. +void NWNX_Dialog_SetCurrentNodeText(string text, int language=NWNX_DIALOG_LANGUAGE_ENGLISH, int gender=GENDER_MALE); + +/// @brief End a conversation oObject is involved in, it will fire the OnAbort script of the conversation +/// @warning Calling this from a conversation script will crash your server. +/// @param oObject The object in a conversation +void NWNX_Dialog_End(object oObject); + +/// @} + + +int NWNX_Dialog_GetCurrentNodeType() +{ + string sFunc = "GetCurrentNodeType"; + + NWNX_CallFunction(NWNX_Dialog, sFunc); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Dialog_GetCurrentScriptType() +{ + string sFunc = "GetCurrentScriptType"; + + NWNX_CallFunction(NWNX_Dialog, sFunc); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Dialog_GetCurrentNodeID() +{ + string sFunc = "GetCurrentNodeID"; + + NWNX_CallFunction(NWNX_Dialog, sFunc); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Dialog_GetCurrentNodeIndex() +{ + string sFunc = "GetCurrentNodeIndex"; + + NWNX_CallFunction(NWNX_Dialog, sFunc); + return NWNX_GetReturnValueInt(); +} + +string NWNX_Dialog_GetCurrentNodeText(int language=NWNX_DIALOG_LANGUAGE_ENGLISH, int gender=GENDER_MALE) +{ + string sFunc = "GetCurrentNodeText"; + + NWNX_PushArgumentInt(gender); + NWNX_PushArgumentInt(language); + NWNX_CallFunction(NWNX_Dialog, sFunc); + return NWNX_GetReturnValueString(); +} + +void NWNX_Dialog_SetCurrentNodeText(string text, int language=NWNX_DIALOG_LANGUAGE_ENGLISH, int gender=GENDER_MALE) +{ + string sFunc = "SetCurrentNodeText"; + + NWNX_PushArgumentInt(gender); + NWNX_PushArgumentInt(language); + NWNX_PushArgumentString(text); + NWNX_CallFunction(NWNX_Dialog, sFunc); +} + +void NWNX_Dialog_End(object oObject) +{ + string sFunc = "End"; + + NWNX_PushArgumentObject(oObject); + NWNX_CallFunction(NWNX_Dialog, sFunc); +} diff --git a/_module/nss/nwnx_effect.nss b/_module/nss/nwnx_effect.nss new file mode 100644 index 0000000..ffb619b --- /dev/null +++ b/_module/nss/nwnx_effect.nss @@ -0,0 +1,402 @@ +/// @addtogroup effect Effect +/// @brief Utility functions to manipulate the builtin effect type. +/// @{ +/// @file nwnx_effect.nss +#include "nwnx" + +const string NWNX_Effect = "NWNX_Effect"; ///< @private + +/// EQUIPPED effects are always associated with a slotted item: +/// Setting this duration type requires the effect creator +/// to be set to the (already equipped) item that should remove +/// this effect when unequipped. +/// Removal behaviour for effects where the creator is NOT a equipped +/// item is undefined. +/// They are not removed by resting, cannot be dispelled, etc. +const int DURATION_TYPE_EQUIPPED = 3; + +/// These are feat/racial effects used internally by the game to +/// implement things like movement speed changes and darkvision. +/// They cannot be removed by resting, dispelling, etc. +const int DURATION_TYPE_INNATE = 4; + +/// An unpacked effect +struct NWNX_EffectUnpacked +{ + string sID; ///< @todo Describe + int nType; ///< @todo Describe + int nSubType; ///< @todo Describe + + float fDuration; ///< @todo Describe + int nExpiryCalendarDay; ///< @todo Describe + int nExpiryTimeOfDay; ///< @todo Describe + + object oCreator; ///< @todo Describe + int nSpellId; ///< @todo Describe + int bExpose; ///< @todo Describe + int bShowIcon; ///< @todo Describe + int nCasterLevel; ///< @todo Describe + + effect eLinkLeft; ///< @todo Describe + int bLinkLeftValid; ///< @todo Describe + effect eLinkRight; ///< @todo Describe + int bLinkRightValid; ///< @todo Describe + + int nNumIntegers; ///< @todo Describe + int nParam0; ///< @todo Describe + int nParam1; ///< @todo Describe + int nParam2; ///< @todo Describe + int nParam3; ///< @todo Describe + int nParam4; ///< @todo Describe + int nParam5; ///< @todo Describe + int nParam6; ///< @todo Describe + int nParam7; ///< @todo Describe + float fParam0; ///< @todo Describe + float fParam1; ///< @todo Describe + float fParam2; ///< @todo Describe + float fParam3; ///< @todo Describe + string sParam0; ///< @todo Describe + string sParam1; ///< @todo Describe + string sParam2; ///< @todo Describe + string sParam3; ///< @todo Describe + string sParam4; ///< @todo Describe + string sParam5; ///< @todo Describe + object oParam0; ///< @todo Describe + object oParam1; ///< @todo Describe + object oParam2; ///< @todo Describe + object oParam3; ///< @todo Describe + vector vParam0; ///< @todo Describe + vector vParam1; ///< @todo Describe + + string sTag; ///< @todo Describe + + string sItemProp; ///< @todo Describe +}; + +/// @brief Convert native effect type to unpacked structure. +/// @param e The effect to convert. +/// @return A constructed NWNX_EffectUnpacked. +struct NWNX_EffectUnpacked NWNX_Effect_UnpackEffect(effect e); + +/// @brief Convert unpacked effect structure to native type. +/// @param e The NWNX_EffectUnpacked structure to convert. +/// @return The effect. +effect NWNX_Effect_PackEffect(struct NWNX_EffectUnpacked e); + +/// @brief replace an already applied effect on an object +/// Only duration, subtype, tag and spell related fields can be overwritten. +/// @note eNew and eOld need to have the same type. +/// @return Number of internal effects updated. +int NWNX_Effect_ReplaceEffect(object obj, effect eOld, effect eNew); + +/// @brief Gets the true effect count +/// @param oObject The object to get the count of. +/// @return the number of effects (item properties and other non-exposed effects included) +int NWNX_Effect_GetTrueEffectCount(object oObject); + +/// @brief Gets a specific effect on an object. This can grab effects normally hidden from developers, such as item properties. +/// @param oObject The object with the effect +/// @param nIndex The point in the array to retrieve (0 to GetTrueEffectCount()) +/// @return A constructed NWNX_EffectUnpacked. +struct NWNX_EffectUnpacked NWNX_Effect_GetTrueEffect(object oObject, int nIndex); + +/// @brief Replaces an already applied effect with another. +/// @param oObject The object with the effect to replace +/// @param nIndex The array element to be replaced +/// @param e The unpacked effect to replace it with. +/// @note Cannot replace an effect with a different type or ID. +void NWNX_Effect_ReplaceEffectByIndex(object oObject, int nIndex, struct NWNX_EffectUnpacked e); + +/// @brief Removes effect by ID +/// @param oObject The object to remove the effect from +/// @param sID The id of the effect, can be retrieved by unpacking effects. +/// @return FALSE/0 on failure TRUE/1 on success. +int NWNX_Effect_RemoveEffectById(object oObject, string sID); + +/// @brief Applys an effect, bypassing any processing done by ApplyEffectToObject +/// @param eEffect The effect to be applied. +/// @param oObject The object to apply it to. +void NWNX_Effect_Apply(effect eEffect, object oObject); + +/// @brief Sets an effect creator. +/// @param eEffect The effect to be modified. +/// @param oObject The effect creator. +/// @return The effect with creator field set. +effect NWNX_Effect_SetEffectCreator(effect eEffect, object oObject); + +/// @brief Checks if the given effect is valid. Unlike the game builtin, this call considers internal types too. +/// @param eEffect The effect to check +/// @return TRUE if the effect is valid (including internal types). +int NWNX_Effect_GetIsEffectValid(effect eEffect); + +/// @brief Returns the number of applied effects on the given object. +/// @param oObject The object to get the applied effect count for. +/// @return The number of applied effects, including internal. +int NWNX_Effect_GetAppliedEffectCount(object oObject); + +/// @brief Returns the nNth applied effect on a object. +/// @param oObject The object to get the applied effect copy for. +/// @param nNth The effect index to get. +/// @note Make sure to check with NWNX_Effect_GetIsEffectValid, as this iterator also includes internal effects. +/// @return A copy of the applied game effect, or a invalid effect. +effect NWNX_Effect_GetAppliedEffect(object oObject, int nNth); + +/// @} + +struct NWNX_EffectUnpacked __NWNX_Effect_ResolveUnpack(string sFunc, int bLink=TRUE) +{ + struct NWNX_EffectUnpacked n; + + n.sItemProp = NWNX_GetReturnValueString(); + + n.sTag = NWNX_GetReturnValueString(); + + float fZ = NWNX_GetReturnValueFloat(); + float fY = NWNX_GetReturnValueFloat(); + float fX = NWNX_GetReturnValueFloat(); + n.vParam1 = Vector(fX, fY, fZ); + fZ = NWNX_GetReturnValueFloat(); + fY = NWNX_GetReturnValueFloat(); + fX = NWNX_GetReturnValueFloat(); + n.vParam0 = Vector(fX, fY, fZ); + n.oParam3 = NWNX_GetReturnValueObject(); + n.oParam2 = NWNX_GetReturnValueObject(); + n.oParam1 = NWNX_GetReturnValueObject(); + n.oParam0 = NWNX_GetReturnValueObject(); + n.sParam5 = NWNX_GetReturnValueString(); + n.sParam4 = NWNX_GetReturnValueString(); + n.sParam3 = NWNX_GetReturnValueString(); + n.sParam2 = NWNX_GetReturnValueString(); + n.sParam1 = NWNX_GetReturnValueString(); + n.sParam0 = NWNX_GetReturnValueString(); + n.fParam3 = NWNX_GetReturnValueFloat(); + n.fParam2 = NWNX_GetReturnValueFloat(); + n.fParam1 = NWNX_GetReturnValueFloat(); + n.fParam0 = NWNX_GetReturnValueFloat(); + n.nParam7 = NWNX_GetReturnValueInt(); + n.nParam6 = NWNX_GetReturnValueInt(); + n.nParam5 = NWNX_GetReturnValueInt(); + n.nParam4 = NWNX_GetReturnValueInt(); + n.nParam3 = NWNX_GetReturnValueInt(); + n.nParam2 = NWNX_GetReturnValueInt(); + n.nParam1 = NWNX_GetReturnValueInt(); + n.nParam0 = NWNX_GetReturnValueInt(); + n.nNumIntegers = NWNX_GetReturnValueInt(); + + if(bLink) + { + n.bLinkRightValid = NWNX_GetReturnValueInt(); + n.eLinkRight = NWNX_GetReturnValueEffect(); + n.bLinkLeftValid = NWNX_GetReturnValueInt(); + n.eLinkLeft = NWNX_GetReturnValueEffect(); + } + else + { + n.bLinkRightValid = FALSE; + n.bLinkLeftValid = FALSE; + } + + n.nCasterLevel = NWNX_GetReturnValueInt(); + n.bShowIcon = NWNX_GetReturnValueInt(); + n.bExpose = NWNX_GetReturnValueInt(); + n.nSpellId = NWNX_GetReturnValueInt(); + n.oCreator = NWNX_GetReturnValueObject(); + + n.nExpiryTimeOfDay = NWNX_GetReturnValueInt(); + n.nExpiryCalendarDay = NWNX_GetReturnValueInt(); + n.fDuration = NWNX_GetReturnValueFloat(); + + n.nSubType = NWNX_GetReturnValueInt(); + n.nType = NWNX_GetReturnValueInt(); + n.sID = NWNX_GetReturnValueString(); + + return n; +} + +void __NWNX_Effect_ResolvePack(string sFunc, struct NWNX_EffectUnpacked e, int bReplace=FALSE) +{ + if(!bReplace) + NWNX_PushArgumentInt(e.nType); + + NWNX_PushArgumentInt(e.nSubType); + + NWNX_PushArgumentFloat(e.fDuration); + NWNX_PushArgumentInt(e.nExpiryCalendarDay); + NWNX_PushArgumentInt(e.nExpiryTimeOfDay); + + NWNX_PushArgumentObject(e.oCreator); + NWNX_PushArgumentInt(e.nSpellId); + NWNX_PushArgumentInt(e.bExpose); + NWNX_PushArgumentInt(e.bShowIcon); + NWNX_PushArgumentInt(e.nCasterLevel); + + if(!bReplace) + { + NWNX_PushArgumentEffect(e.eLinkLeft); + NWNX_PushArgumentInt(e.bLinkLeftValid); + NWNX_PushArgumentEffect(e.eLinkRight); + NWNX_PushArgumentInt(e.bLinkRightValid); + } + + NWNX_PushArgumentInt(e.nNumIntegers); + NWNX_PushArgumentInt(e.nParam0); + NWNX_PushArgumentInt(e.nParam1); + NWNX_PushArgumentInt(e.nParam2); + NWNX_PushArgumentInt(e.nParam3); + NWNX_PushArgumentInt(e.nParam4); + NWNX_PushArgumentInt(e.nParam5); + NWNX_PushArgumentInt(e.nParam6); + NWNX_PushArgumentInt(e.nParam7); + NWNX_PushArgumentFloat(e.fParam0); + NWNX_PushArgumentFloat(e.fParam1); + NWNX_PushArgumentFloat(e.fParam2); + NWNX_PushArgumentFloat(e.fParam3); + NWNX_PushArgumentString(e.sParam0); + NWNX_PushArgumentString(e.sParam1); + NWNX_PushArgumentString(e.sParam2); + NWNX_PushArgumentString(e.sParam3); + NWNX_PushArgumentString(e.sParam4); + NWNX_PushArgumentString(e.sParam5); + NWNX_PushArgumentObject(e.oParam0); + NWNX_PushArgumentObject(e.oParam1); + NWNX_PushArgumentObject(e.oParam2); + NWNX_PushArgumentObject(e.oParam3); + + NWNX_PushArgumentFloat(e.vParam0.x); + NWNX_PushArgumentFloat(e.vParam0.y); + NWNX_PushArgumentFloat(e.vParam0.z); + + NWNX_PushArgumentFloat(e.vParam1.x); + NWNX_PushArgumentFloat(e.vParam1.y); + NWNX_PushArgumentFloat(e.vParam1.z); + + NWNX_PushArgumentString(e.sTag); + + NWNX_PushArgumentString(e.sItemProp); +} + +struct NWNX_EffectUnpacked NWNX_Effect_UnpackEffect(effect e) +{ + string sFunc = "UnpackEffect"; + + NWNX_PushArgumentEffect(e); + NWNX_CallFunction(NWNX_Effect, sFunc); + + return __NWNX_Effect_ResolveUnpack(sFunc); +} +effect NWNX_Effect_PackEffect(struct NWNX_EffectUnpacked e) +{ + string sFunc = "PackEffect"; + + __NWNX_Effect_ResolvePack(sFunc, e); + + NWNX_CallFunction(NWNX_Effect, sFunc); + return NWNX_GetReturnValueEffect(); +} + +int NWNX_Effect_ReplaceEffect(object obj, effect eOld, effect eNew) +{ + string sFunc = "ReplaceEffect"; + + NWNX_PushArgumentEffect(eNew); + NWNX_PushArgumentEffect(eOld); + NWNX_PushArgumentObject(obj); + + NWNX_CallFunction(NWNX_Effect, sFunc); + + return NWNX_GetReturnValueInt(); +} + +int NWNX_Effect_GetTrueEffectCount(object oObject) +{ + string sFunc = "GetTrueEffectCount"; + NWNX_PushArgumentObject(oObject); + NWNX_CallFunction(NWNX_Effect, sFunc); + + return NWNX_GetReturnValueInt(); +} + +struct NWNX_EffectUnpacked NWNX_Effect_GetTrueEffect(object oObject, int nIndex) +{ + string sFunc = "GetTrueEffect"; + NWNX_PushArgumentInt(nIndex); + NWNX_PushArgumentObject(oObject); + NWNX_CallFunction(NWNX_Effect, sFunc); + + return __NWNX_Effect_ResolveUnpack(sFunc, FALSE); +} + +void NWNX_Effect_ReplaceEffectByIndex(object oObject, int nIndex, struct NWNX_EffectUnpacked e) +{ + string sFunc = "ReplaceEffectByIndex"; + + __NWNX_Effect_ResolvePack(sFunc, e, TRUE); + + NWNX_PushArgumentInt(nIndex); + NWNX_PushArgumentObject(oObject); + NWNX_CallFunction(NWNX_Effect, sFunc); +} + +int NWNX_Effect_RemoveEffectById(object oObject, string sID) +{ + string sFunc = "RemoveEffectById"; + NWNX_PushArgumentString(sID); + NWNX_PushArgumentObject(oObject); + NWNX_CallFunction(NWNX_Effect, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Effect_Apply(effect eEffect, object oObject) +{ + string sFunc = "Apply"; + NWNX_PushArgumentObject(oObject); + NWNX_PushArgumentEffect(eEffect); + NWNX_CallFunction(NWNX_Effect, sFunc); +} + +effect NWNX_Effect_SetEffectCreator(effect eEffect, object oObject) +{ + string sFunc = "SetEffectCreator"; + + NWNX_PushArgumentObject(oObject); + NWNX_PushArgumentEffect(eEffect); + + NWNX_CallFunction(NWNX_Effect, sFunc); + + return NWNX_GetReturnValueEffect(); +} + +int NWNX_Effect_GetIsEffectValid(effect eEffect) +{ + string sFunc = "GetIsEffectValid"; + + NWNX_PushArgumentEffect(eEffect); + + NWNX_CallFunction(NWNX_Effect, sFunc); + + return NWNX_GetReturnValueInt(); +} + +int NWNX_Effect_GetAppliedEffectCount(object oObject) +{ + string sFunc = "GetAppliedEffectCount"; + + NWNX_PushArgumentObject(oObject); + + NWNX_CallFunction(NWNX_Effect, sFunc); + + return NWNX_GetReturnValueInt(); +} + +effect NWNX_Effect_GetAppliedEffect(object oObject, int nNth) +{ + string sFunc = "GetAppliedEffect"; + + NWNX_PushArgumentInt(nNth); + NWNX_PushArgumentObject(oObject); + + NWNX_CallFunction(NWNX_Effect, sFunc); + + return NWNX_GetReturnValueEffect(); +} diff --git a/_module/nss/nwnx_elc.nss b/_module/nss/nwnx_elc.nss new file mode 100644 index 0000000..362bac2 --- /dev/null +++ b/_module/nss/nwnx_elc.nss @@ -0,0 +1,241 @@ +/// @addtogroup elc ELC +/// @brief Replacement for ValidateCharacter: ELC & ILR +/// @{ +/// @file nwnx_elc.nss +#include "nwnx" + +const string NWNX_ELC = "NWNX_ELC"; ///< @private + + +/// @anchor elc_fail_type +/// @name ELC Failure Types +/// @{ +const int NWNX_ELC_VALIDATION_FAILURE_TYPE_NONE = 0; +const int NWNX_ELC_VALIDATION_FAILURE_TYPE_CHARACTER = 1; +const int NWNX_ELC_VALIDATION_FAILURE_TYPE_ITEM = 2; +const int NWNX_ELC_VALIDATION_FAILURE_TYPE_SKILL = 3; +const int NWNX_ELC_VALIDATION_FAILURE_TYPE_FEAT = 4; +const int NWNX_ELC_VALIDATION_FAILURE_TYPE_SPELL = 5; +const int NWNX_ELC_VALIDATION_FAILURE_TYPE_CUSTOM = 6; +/// @} + +/// @anchor elc_fail_subtype +/// @name ELC Failure Subtypes +/// @{ +const int NWNX_ELC_SUBTYPE_NONE = 0; +const int NWNX_ELC_SUBTYPE_SERVER_LEVEL_RESTRICTION = 1; +const int NWNX_ELC_SUBTYPE_LEVEL_HACK = 2; +const int NWNX_ELC_SUBTYPE_COLORED_NAME = 3; +const int NWNX_ELC_SUBTYPE_UNIDENTIFIED_EQUIPPED_ITEM = 4; +const int NWNX_ELC_SUBTYPE_MIN_EQUIP_LEVEL = 5; +const int NWNX_ELC_SUBTYPE_NON_PC_CHARACTER = 6; +const int NWNX_ELC_SUBTYPE_DM_CHARACTER = 7; +const int NWNX_ELC_SUBTYPE_NON_PLAYER_RACE = 8; +const int NWNX_ELC_SUBTYPE_NON_PLAYER_CLASS = 9; +const int NWNX_ELC_SUBTYPE_CLASS_LEVEL_RESTRICTION = 10; +const int NWNX_ELC_SUBTYPE_PRESTIGE_CLASS_REQUIREMENTS = 11; +const int NWNX_ELC_SUBTYPE_CLASS_ALIGNMENT_RESTRICTION = 12; +const int NWNX_ELC_SUBTYPE_STARTING_ABILITY_VALUE_MAX = 13; +const int NWNX_ELC_SUBTYPE_ABILITY_POINT_BUY_SYSTEM_CALCULATION = 14; +const int NWNX_ELC_SUBTYPE_CLASS_SPELLCASTER_INVALID_PRIMARY_STAT = 15; +const int NWNX_ELC_SUBTYPE_EPIC_LEVEL_FLAG = 16; +const int NWNX_ELC_SUBTYPE_TOO_MANY_HITPOINTS = 17; +const int NWNX_ELC_SUBTYPE_UNUSABLE_SKILL = 18; +const int NWNX_ELC_SUBTYPE_NOT_ENOUGH_SKILLPOINTS = 19; +const int NWNX_ELC_SUBTYPE_INVALID_NUM_RANKS_IN_CLASS_SKILL = 20; +const int NWNX_ELC_SUBTYPE_INVALID_NUM_RANKS_IN_NON_CLASS_SKILL = 21; +const int NWNX_ELC_SUBTYPE_INVALID_NUM_REMAINING_SKILL_POINTS = 22; +const int NWNX_ELC_SUBTYPE_INVALID_FEAT = 23; +const int NWNX_ELC_SUBTYPE_FEAT_REQUIRED_SPELL_LEVEL_NOT_MET = 24; +const int NWNX_ELC_SUBTYPE_FEAT_REQUIRED_BASE_ATTACK_BONUS_NOT_MET = 25; +const int NWNX_ELC_SUBTYPE_FEAT_REQUIRED_ABILITY_VALUE_NOT_MET = 26; +const int NWNX_ELC_SUBTYPE_FEAT_REQUIRED_SKILL_NOT_MET = 27; +const int NWNX_ELC_SUBTYPE_FEAT_REQUIRED_FEAT_NOT_MET = 28; +const int NWNX_ELC_SUBTYPE_TOO_MANY_FEATS_THIS_LEVEL = 29; +const int NWNX_ELC_SUBTYPE_FEAT_NOT_AVAILABLE_TO_CLASS = 30; +const int NWNX_ELC_SUBTYPE_FEAT_IS_NORMAL_FEAT_ONLY = 31; +const int NWNX_ELC_SUBTYPE_FEAT_IS_BONUS_FEAT_ONLY = 32; +const int NWNX_ELC_SUBTYPE_SPELL_INVALID_SPELL_GAIN_WIZARD = 33; +const int NWNX_ELC_SUBTYPE_SPELL_INVALID_SPELL_GAIN_BARD_SORCERER = 34; +const int NWNX_ELC_SUBTYPE_SPELL_INVALID_SPELL_GAIN_OTHER_CLASSES = 35; +const int NWNX_ELC_SUBTYPE_INVALID_SPELL = 36; +const int NWNX_ELC_SUBTYPE_SPELL_INVALID_SPELL_LEVEL = 37; +const int NWNX_ELC_SUBTYPE_SPELL_MINIMUM_ABILITY = 40; +const int NWNX_ELC_SUBTYPE_SPELL_RESTRICTED_SPELL_SCHOOL = 41; +const int NWNX_ELC_SUBTYPE_SPELL_ALREADY_KNOWN = 42; +const int NWNX_ELC_SUBTYPE_SPELL_WIZARD_EXCEEDS_NUMSPELLS_TO_ADD = 43; +const int NWNX_ELC_SUBTYPE_ILLEGAL_REMOVED_SPELL = 44; +const int NWNX_ELC_SUBTYPE_REMOVED_NOT_KNOWN_SPELL = 45; +const int NWNX_ELC_SUBTYPE_INVALID_NUM_SPELLS = 46; +const int NWNX_ELC_SUBTYPE_SPELL_LIST_COMPARISON = 47; +const int NWNX_ELC_SUBTYPE_SKILL_LIST_COMPARISON = 48; +const int NWNX_ELC_SUBTYPE_FEAT_LIST_COMPARISON = 49; +const int NWNX_ELC_SUBTYPE_MISC_SAVING_THROW = 50; +const int NWNX_ELC_SUBTYPE_NUM_FEAT_COMPARISON = 51; +const int NWNX_ELC_SUBTYPE_NUM_MULTICLASS = 52; +/// @} + +/// @brief Sets the script that runs whenever an ELC validation failure happens +/// @param sScript The script name. +void NWNX_ELC_SetELCScript(string sScript); + +/// @brief Enables a custom ELC Check that will call the ELC Script with the +/// NWNX_ELC_VALIDATION_FAILURE_TYPE_CUSTOM type. +/// @param bEnabled TRUE to use this check. +/// @note Only runs if you have an ELC script set, be sure to skip this check +/// if a player doesn't fail your custom check otherwise they won't be able to log in +void NWNX_ELC_EnableCustomELCCheck(int bEnabled); + +/// @brief Skip an ELC Validation Failure Event +/// @note Only to be called in the ELC Script +void NWNX_ELC_SkipValidationFailure(); + +/// @brief Get the validation failure type +/// @return A @ref elc_fail_type "Validation Failure Type" +/// @note Only to be called in the ELC Script +int NWNX_ELC_GetValidationFailureType(); + +/// @brief Get the validation failure subtype +/// @return A @ref elc_fail_subtype "Validation Failure Subtype" +/// @note Only to be called in the ELC Script +int NWNX_ELC_GetValidationFailureSubType(); + +/// @brief Get the failure message +/// @return The talk table strref the player receives. +/// @note Only to be called in the ELC Script +int NWNX_ELC_GetValidationFailureMessageStrRef(); + +/// @brief Set the failure message +/// @param nStrRef The talk table strref the player receives, must be > 0. +/// @note Only to be called in the ELC Script +void NWNX_ELC_SetValidationFailureMessageStrRef(int nStrRef); + +/// @brief Get the item that failed ILR validation +/// @return The object that caused the ILR validation failure. Returns OBJECT_INVALID on error. +/// @note Only to be called in the ELC Script during a +/// NWNX_ELC_VALIDATION_FAILURE_TYPE_ITEM validation failure. +object NWNX_ELC_GetValidationFailureItem(); + +/// @brief Get the character level at which the validation failure occurred +/// @return The character level or -1 on error. +/// @remark May not always return a level, depending on where the failure occurred. +/// @note Only to be called in the ELC Script +int NWNX_ELC_GetValidationFailureLevel(); + +/// @brief Get the ID of the skill that failed ELC validation +/// @return The skill ID or -1 on error. +/// @remark May not always return a skill id, depending on the validation failure subtype. +/// @note Only to be called in the ELC Script during a +/// NWNX_ELC_VALIDATION_FAILURE_TYPE_SKILL validation failure. +int NWNX_ELC_GetValidationFailureSkillID(); + +/// @brief Get the ID of the feat that failed ELC validation +/// @return The feat ID or -1 on error +/// @remark May not always return a feat id, depending on the validation failure subtype. +/// @note Only to be called in the ELC Script during a +/// NWNX_ELC_VALIDATION_FAILURE_TYPE_FEAT validation failure. +int NWNX_ELC_GetValidationFailureFeatID(); + +/// @brief Get the ID of the spell that failed ELC validation +/// @return The spell ID or -1 on error +/// @remark May not always return a spell id, depending on the validation failure subtype. +/// @note Only to be called in the ELC Script during a +/// NWNX_ELC_VALIDATION_FAILURE_TYPE_SPELL validation failure. +int NWNX_ELC_GetValidationFailureSpellID(); + +/// @} + +void NWNX_ELC_SetELCScript(string sScript) +{ + string sFunc = "SetELCScript"; + + NWNX_PushArgumentString(sScript); + NWNX_CallFunction(NWNX_ELC, sFunc); +} + +void NWNX_ELC_EnableCustomELCCheck(int bEnabled) +{ + string sFunc = "EnableCustomELCCheck"; + + NWNX_PushArgumentInt(bEnabled); + NWNX_CallFunction(NWNX_ELC, sFunc); +} + +void NWNX_ELC_SkipValidationFailure() +{ + string sFunc = "SkipValidationFailure"; + + NWNX_CallFunction(NWNX_ELC, sFunc); +} + +int NWNX_ELC_GetValidationFailureType() +{ + string sFunc = "GetValidationFailureType"; + + NWNX_CallFunction(NWNX_ELC, sFunc); + return NWNX_GetReturnValueInt(); +} + +int NWNX_ELC_GetValidationFailureSubType() +{ + string sFunc = "GetValidationFailureSubType"; + + NWNX_CallFunction(NWNX_ELC, sFunc); + return NWNX_GetReturnValueInt(); +} + +int NWNX_ELC_GetValidationFailureMessageStrRef() +{ + string sFunc = "GetValidationFailureMessageStrRef"; + + NWNX_CallFunction(NWNX_ELC, sFunc); + return NWNX_GetReturnValueInt(); +} + +void NWNX_ELC_SetValidationFailureMessageStrRef(int nStrRef) +{ + string sFunc = "SetValidationFailureMessageStrRef"; + + NWNX_PushArgumentInt(nStrRef); + NWNX_CallFunction(NWNX_ELC, sFunc); +} + +object NWNX_ELC_GetValidationFailureItem() +{ + string sFunc = "GetValidationFailureItem"; + + NWNX_CallFunction(NWNX_ELC, sFunc); + return NWNX_GetReturnValueObject(); +} + +int NWNX_ELC_GetValidationFailureLevel() +{ + string sFunc = "GetValidationFailureLevel"; + + NWNX_CallFunction(NWNX_ELC, sFunc); + return NWNX_GetReturnValueInt(); +} + +int NWNX_ELC_GetValidationFailureSkillID() +{ + string sFunc = "GetValidationFailureSkillID"; + + NWNX_CallFunction(NWNX_ELC, sFunc); + return NWNX_GetReturnValueInt(); +} + +int NWNX_ELC_GetValidationFailureFeatID() +{ + string sFunc = "GetValidationFailureFeatID"; + + NWNX_CallFunction(NWNX_ELC, sFunc); + return NWNX_GetReturnValueInt(); +} + +int NWNX_ELC_GetValidationFailureSpellID() +{ + string sFunc = "GetValidationFailureSpellID"; + + NWNX_CallFunction(NWNX_ELC, sFunc); + return NWNX_GetReturnValueInt(); +} diff --git a/_module/nss/nwnx_encounter.nss b/_module/nss/nwnx_encounter.nss new file mode 100644 index 0000000..c067de3 --- /dev/null +++ b/_module/nss/nwnx_encounter.nss @@ -0,0 +1,326 @@ +/// @addtogroup encounter Encounter +/// @brief Functions exposing additional encounter properties. +/// @{ +/// @file nwnx_encounter.nss +#include "nwnx" + +const string NWNX_Encounter = "NWNX_Encounter"; ///< @private + +/// @brief A creature list entry for an encounter. +struct NWNX_Encounter_CreatureListEntry +{ + string resref; ///< The resref. + float challengeRating; ///< The challenge rating. + int unique; ///< Creature will be unique to the encounter. + int alreadyUsed; //< Creature has already been used. +}; + +/// @brief Immediately destroys the specified encounter object. +/// @param encounter The encounter object. +void NWNX_Encounter_Destroy(object encounter); + +/// @brief Get the number of creatures in the encounter list +/// @param encounter The encounter object. +/// @return The number of creatures in the encounter list. +int NWNX_Encounter_GetNumberOfCreaturesInEncounterList(object encounter); + +/// @brief Gets the encounter creature list entry at the specified index +/// @param encounter The encounter object. +/// @param index The index of the creature in the encounter list. +/// @return An NWNX_Encounter_CreatureListEntry. +struct NWNX_Encounter_CreatureListEntry NWNX_Encounter_GetEncounterCreatureByIndex(object encounter, int index); + +/// @brief Set the encounter creature list entry at the specified index +/// @param encounter The encounter object. +/// @param index The index of the creature in the encounter list. +/// @param creatureEntry The NWNX_Encounter_CreatureListEntry. +void NWNX_Encounter_SetEncounterCreatureByIndex(object encounter, int index, struct NWNX_Encounter_CreatureListEntry creatureEntry); + +/// @brief Get the faction id of encounter +/// @param encounter The encounter object. +/// @return The faction id. +int NWNX_Encounter_GetFactionId(object encounter); + +/// @brief Set the faction id of encounter. +/// @param encounter The encounter object. +/// @param factionId The faction id. +void NWNX_Encounter_SetFactionId(object encounter, int factionId); + +/// @brief Get if encounter is player triggered only. +/// @param encounter The encounter object. +/// @return TRUE if encounter is player triggered only. +int NWNX_Encounter_GetPlayerTriggeredOnly(object encounter); + +/// @brief Set if encounter is player triggered only. +/// @param encounter The encounter object. +/// @param playerTriggeredOnly TRUE/FALSE +void NWNX_Encounter_SetPlayerTriggeredOnly(object encounter, int playerTriggeredOnly); + +/// @brief Get if the encounter respawns or not. +/// @param encounter The encounter object. +/// @return TRUE if the encounter does respawn, FALSE otherwise. +int NWNX_Encounter_GetCanReset(object encounter); + +/// @brief Set if the encounter respawns or not. +/// @param encounter The encounter object. +/// @param reset Does the encounter respawn TRUE or FALSE. +void NWNX_Encounter_SetCanReset(object encounter, int reset); + +/// @brief Get the reset time of encounter. +/// @param encounter The encounter object. +/// @return The seconds the encounter is defined to reset. +int NWNX_Encounter_GetResetTime(object encounter); + +/// @brief Set the reset time of encounter. +/// @param encounter The encounter object. +/// @param resetTime The seconds the encounter will reset. +void NWNX_Encounter_SetResetTime(object encounter, int resetTime); + +/// @brief Get the number of spawn points of encounter. +/// @param encounter The encounter object. +/// @return The count of the spawn points for the encounter. +int NWNX_Encounter_GetNumberOfSpawnPoints(object encounter); + +/// @brief Gets the spawn point list entry at the specified index +/// @param encounter The encounter object. +/// @param index The index of the spawn point in the encounter list. +/// @return Location of spawn point. +location NWNX_Encounter_GetSpawnPointByIndex(object encounter, int index); + +/// @brief Get the minimum amount of creatures that encounter will spawn. +/// @param encounter The encounter object. +/// @return the minimal amount. +int NWNX_Encounter_GetMinNumSpawned(object encounter); + +/// @brief Get the maximum amount of creatures that encounter will spawn. +/// @param encounter The encounter object. +/// @return the maximal amount. +int NWNX_Encounter_GetMaxNumSpawned(object encounter); + +/// @brief Get the current number of creatures that are spawned and alive +/// @param encounter The encounter object. +/// @return amount of creatures +int NWNX_Encounter_GetCurrentNumSpawned(object encounter); + +/// @brief Get the geometry of an encounter +/// @param oEncounter: The encounter object. +/// @return A string of vertex positions. +string NWNX_Encounter_GetGeometry(object oEncounter); + +/// @brief Set the geometry of an encounter with a list of vertex positions +/// @param oTrigger The encounter object. +/// @param sGeometry Needs to be in the following format -> {x.x, y.y, z.z} or {x.x, y.y} +/// Example Geometry: "{1.0, 1.0, 0.0}{4.0, 1.0, 0.0}{4.0, 4.0, 0.0}{1.0, 4.0, 0.0}" +/// +/// @remark The Z position is optional and will be calculated dynamically based +/// on terrain height if it's not provided. +/// +/// @remark The minimum number of vertices is 3. +void NWNX_Encounter_SetGeometry(object oTrigger, string sGeometry); + +/// @} + +void NWNX_Encounter_Destroy(object encounter) +{ + string sFunc = "Destroy"; + + NWNX_PushArgumentObject(encounter); + NWNX_CallFunction(NWNX_Encounter, sFunc); +} + +int NWNX_Encounter_GetNumberOfCreaturesInEncounterList(object encounter) +{ + string sFunc = "GetNumberOfCreaturesInEncounterList"; + + NWNX_PushArgumentObject(encounter); + NWNX_CallFunction(NWNX_Encounter, sFunc); + + return NWNX_GetReturnValueInt(); +} + +struct NWNX_Encounter_CreatureListEntry NWNX_Encounter_GetEncounterCreatureByIndex(object encounter, int index) +{ + string sFunc = "GetEncounterCreatureByIndex"; + struct NWNX_Encounter_CreatureListEntry creatureEntry; + + NWNX_PushArgumentInt(index); + NWNX_PushArgumentObject(encounter); + + NWNX_CallFunction(NWNX_Encounter, sFunc); + + creatureEntry.alreadyUsed = NWNX_GetReturnValueInt(); + creatureEntry.unique = NWNX_GetReturnValueInt(); + creatureEntry.challengeRating = NWNX_GetReturnValueFloat(); + creatureEntry.resref = NWNX_GetReturnValueString(); + + return creatureEntry; +} + +void NWNX_Encounter_SetEncounterCreatureByIndex(object encounter, int index, struct NWNX_Encounter_CreatureListEntry creatureEntry) +{ + string sFunc = "SetEncounterCreatureByIndex"; + + NWNX_PushArgumentInt(creatureEntry.alreadyUsed); + NWNX_PushArgumentInt(creatureEntry.unique); + NWNX_PushArgumentFloat(creatureEntry.challengeRating); + NWNX_PushArgumentString(creatureEntry.resref); + NWNX_PushArgumentInt(index); + NWNX_PushArgumentObject(encounter); + + NWNX_CallFunction(NWNX_Encounter, sFunc); +} + +int NWNX_Encounter_GetFactionId(object encounter) +{ + string sFunc = "GetFactionId"; + + NWNX_PushArgumentObject(encounter); + NWNX_CallFunction(NWNX_Encounter, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Encounter_SetFactionId(object encounter, int factionId) +{ + string sFunc = "SetFactionId"; + + NWNX_PushArgumentInt(factionId); + NWNX_PushArgumentObject(encounter); + + NWNX_CallFunction(NWNX_Encounter, sFunc); +} + +int NWNX_Encounter_GetPlayerTriggeredOnly(object encounter) +{ + string sFunc = "GetPlayerTriggeredOnly"; + + NWNX_PushArgumentObject(encounter); + NWNX_CallFunction(NWNX_Encounter, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Encounter_SetPlayerTriggeredOnly(object encounter, int playerTriggeredOnly) +{ + string sFunc = "SetPlayerTriggeredOnly"; + + NWNX_PushArgumentInt(playerTriggeredOnly); + NWNX_PushArgumentObject(encounter); + + NWNX_CallFunction(NWNX_Encounter, sFunc); +} + +int NWNX_Encounter_GetCanReset(object encounter) +{ + string sFunc = "GetCanReset"; + + NWNX_PushArgumentObject(encounter); + NWNX_CallFunction(NWNX_Encounter, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Encounter_SetCanReset(object encounter, int reset) +{ + string sFunc = "SetCanReset"; + + NWNX_PushArgumentInt(reset); + NWNX_PushArgumentObject(encounter); + + NWNX_CallFunction(NWNX_Encounter, sFunc); +} + +int NWNX_Encounter_GetResetTime(object encounter) +{ + string sFunc = "GetResetTime"; + + NWNX_PushArgumentObject(encounter); + NWNX_CallFunction(NWNX_Encounter, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Encounter_SetResetTime(object encounter, int resetTime) +{ + string sFunc = "SetResetTime"; + + NWNX_PushArgumentInt(resetTime); + NWNX_PushArgumentObject(encounter); + + NWNX_CallFunction(NWNX_Encounter, sFunc); +} + +int NWNX_Encounter_GetNumberOfSpawnPoints(object encounter) +{ + string sFunc = "GetNumberOfSpawnPoints"; + + NWNX_PushArgumentObject(encounter); + NWNX_CallFunction(NWNX_Encounter, sFunc); + + return NWNX_GetReturnValueInt(); +} + +location NWNX_Encounter_GetSpawnPointByIndex(object encounter, int index) +{ + string sFunc = "GetSpawnPointByIndex"; + + NWNX_PushArgumentInt(index); + NWNX_PushArgumentObject(encounter); + NWNX_CallFunction(NWNX_Encounter, sFunc); + + float o = NWNX_GetReturnValueFloat(); + float z = NWNX_GetReturnValueFloat(); + float y = NWNX_GetReturnValueFloat(); + float x = NWNX_GetReturnValueFloat(); + + return Location(GetArea(encounter), Vector(x, y, z), o); +} + +int NWNX_Encounter_GetMinNumSpawned(object encounter) +{ + string sFunc = "GetMinNumSpawned"; + + NWNX_PushArgumentObject(encounter); + NWNX_CallFunction(NWNX_Encounter, sFunc); + + return NWNX_GetReturnValueInt(); +} + +int NWNX_Encounter_GetMaxNumSpawned(object encounter) +{ + string sFunc = "GetMaxNumSpawned"; + + NWNX_PushArgumentObject(encounter); + NWNX_CallFunction(NWNX_Encounter, sFunc); + + return NWNX_GetReturnValueInt(); +} + +int NWNX_Encounter_GetCurrentNumSpawned(object encounter) +{ + string sFunc = "GetCurrentNumSpawned"; + + NWNX_PushArgumentObject(encounter); + NWNX_CallFunction(NWNX_Encounter, sFunc); + + return NWNX_GetReturnValueInt(); +} + +string NWNX_Encounter_GetGeometry(object oEncounter) +{ + string sFunc = "GetGeometry"; + + NWNX_PushArgumentObject(oEncounter); + NWNX_CallFunction(NWNX_Encounter, sFunc); + + return NWNX_GetReturnValueString(); +} + +void NWNX_Encounter_SetGeometry(object oEncounter, string sGeometry) +{ + string sFunc = "SetGeometry"; + + NWNX_PushArgumentString(sGeometry); + NWNX_PushArgumentObject(oEncounter); + NWNX_CallFunction(NWNX_Encounter, sFunc); +} diff --git a/_module/nss/nwnx_events.nss b/_module/nss/nwnx_events.nss new file mode 100644 index 0000000..cd6ce5c --- /dev/null +++ b/_module/nss/nwnx_events.nss @@ -0,0 +1,2517 @@ +/// @addtogroup events Events +/// @brief Provides an interface for plugins to create event-based systems, and exposes some events through that interface. +/// @{ +/// @file nwnx_events.nss +#include "nwnx" + +const string NWNX_Events = "NWNX_Events"; ///< @private + +/** + # Events +__________________________________________ + ## Associate Events + - NWNX_ON_ADD_ASSOCIATE_BEFORE + - NWNX_ON_ADD_ASSOCIATE_AFTER + - NWNX_ON_REMOVE_ASSOCIATE_BEFORE + - NWNX_ON_REMOVE_ASSOCIATE_AFTER + + `OBJECT_SELF` = The owner of the associate. + + Event Data Tag | Type | Notes + ----------------------|--------|------- + ASSOCIATE_OBJECT_ID | object | Convert to object with StringToObject() + +_______________________________________ + ## Stealth Events + - NWNX_ON_STEALTH_ENTER_BEFORE + - NWNX_ON_STEALTH_ENTER_AFTER + - NWNX_ON_STEALTH_EXIT_BEFORE + - NWNX_ON_STEALTH_EXIT_AFTER + + `OBJECT_SELF` = The creature entering or exiting stealth. + + @note NWNX_ON_{ENTER|EXIT}_STEALTH_{BEFORE|AFTER} has been deprecated. Please use these new event names. +_______________________________________ + ## Detect Events + - NWNX_ON_DETECT_ENTER_BEFORE + - NWNX_ON_DETECT_ENTER_AFTER + - NWNX_ON_DETECT_EXIT_BEFORE + - NWNX_ON_DETECT_EXIT_AFTER + + `OBJECT_SELF` = The creature entering or exiting detect mode. + +_______________________________________ + ## Examine Events + - NWNX_ON_EXAMINE_OBJECT_BEFORE + - NWNX_ON_EXAMINE_OBJECT_AFTER + + `OBJECT_SELF` = The player examining the object + + Event Data Tag | Type | Notes + ----------------------|--------|------- + EXAMINEE_OBJECT_ID | object | Convert to object with StringToObject() + TRAP_EXAMINE_SUCCESS | int | For trap examine only, whether the examine succeeded + +_______________________________________ + ## Faction Events + - NWNX_ON_SET_NPC_FACTION_REPUTATION_BEFORE + - NWNX_ON_SET_NPC_FACTION_REPUTATION_AFTER + + `OBJECT_SELF` = The module + + Event Data Tag | Type | Notes + ----------------------|--------|------- + FACTION_ID | int | Not the STANDARD_FACTION_* constants. See nwnx_creature->GetFaction(). | + SUBJECT_FACTION_ID | int | Not the STANDARD_FACTION_* constants. See nwnx_creature->GetFaction(). | + PREVIOUS_REPUTATION | int | | + NEW_REPUTATION | int | Not yet clamped between 0-100. In the AFTER event, this will equal the EventResult set in the BEFORE event. | + +_______________________________________ + ## Validate Use Item Events + - NWNX_ON_VALIDATE_USE_ITEM_BEFORE + - NWNX_ON_VALIDATE_USE_ITEM_AFTER + + `OBJECT_SELF` = The creature using the item + + Event Data Tag | Type | Notes | + ------------------------|--------|-------| + ITEM_OBJECT_ID | object | Convert to object with StringToObject()| + BEFORE_RESULT | int | TRUE/FALSE, only in _AFTER events| + + @note The event result should be one of: + "0" - Equip denied + "1" - Equip okay + "2" - Swap currently equipped item + "3" - Unequip items in both hands before equipping + @note Setting the result of this event will NOT prevent the item from being equipped, only used (e.g. scrolls/wands). See the "NWNX_ON_VALIDATE_ITEM_EQUIP_*" events to control equip behaviour. + @note If the BEFORE event is not skipped, BEFORE_RESULT is the value of running the function normally. Otherwise, this is the set result value. + +_______________________________________ + ## Use Item Events + - NWNX_ON_USE_ITEM_BEFORE + - NWNX_ON_USE_ITEM_AFTER + + `OBJECT_SELF` = The creature using the item + + Event Data Tag | Type | Notes | + ------------------------|--------|-------| + ITEM_OBJECT_ID | object | Convert to object with StringToObject()| + TARGET_OBJECT_ID | object | Convert to object with StringToObject()| + ITEM_PROPERTY_INDEX | int | | + ITEM_SUB_PROPERTY_INDEX | int | | + TARGET_POSITION_X | float | | + TARGET_POSITION_Y | float | | + TARGET_POSITION_Z | float | | + USE_CHARGES | int | | + + @note You can set the event result to "0" (send feedback to the client that the item cannot be used, default) + or "1" to suppress that feedback. + +_______________________________________ + ## Item Container Events + - NWNX_ON_ITEM_INVENTORY_OPEN_BEFORE + - NWNX_ON_ITEM_INVENTORY_OPEN_AFTER + - NWNX_ON_ITEM_INVENTORY_CLOSE_BEFORE + - NWNX_ON_ITEM_INVENTORY_CLOSE_AFTER + + `OBJECT_SELF` = The container + + Event Data Tag | Type | Notes + ----------------------|--------|------- + OWNER | object |Convert to object with StringToObject() + +_______________________________________ + ## Ammunition Reload Events + - NWNX_ON_ITEM_AMMO_RELOAD_BEFORE + - NWNX_ON_ITEM_AMMO_RELOAD_AFTER + + `OBJECT_SELF` = The creature whose inventory we're searching for the item type + + Event Data Tag | Type | Notes + ----------------------|------|------- + BASE_ITEM_ID | int | The base item type being sought (arrow, bolt, bullet) + BASE_ITEM_NTH | int | Find the Nth instance of this item + ACTION_RESULT | int | The object that was determined in BEFORE (only in after) + +_______________________________________ + ## Scroll Learn Events + - NWNX_ON_ITEM_SCROLL_LEARN_BEFORE + - NWNX_ON_ITEM_SCROLL_LEARN_AFTER + + `OBJECT_SELF` = The creature learning the scroll + + Event Data Tag | Type | Notes + ----------------------|--------|------- + SCROLL | object | Convert to object with StringToObject() + RESULT | int | Returns TRUE in the _AFTER if the learning was successful, FALSE otherwise + +_______________________________________ + ## Validate Item Equip Events + - NWNX_ON_VALIDATE_ITEM_EQUIP_BEFORE + - NWNX_ON_VALIDATE_ITEM_EQUIP_AFTER + + `OBJECT_SELF` = The creature trying to equip the item + + Event Data Tag | Type | Notes | + ----------------------|--------|-------| + ITEM_OBJECT_ID | object | Convert to object with StringToObject()| + SLOT | int | INVENTORY_SLOT_* Constant| + BEFORE_RESULT | int | TRUE/FALSE, only in _AFTER events| + + @note Manually setting the result of this event will skip all game checks for item slot validity. The client will block incompatible types (weapons into armor slots) in the GUI, but this will work using ActionEquipItem(). + @note To show this item as unusable to the PC (red in the inventory), use in combination with the "NWNX_ON_VALIDATE_USE_ITEM_*" events. + @note If the BEFORE event is not skipped, BEFORE_RESULT is the value of running the function normally. Otherwise, this is the set result value. + +_______________________________________ + ## Item Equip Events + - NWNX_ON_ITEM_EQUIP_BEFORE + - NWNX_ON_ITEM_EQUIP_AFTER + + `OBJECT_SELF` = The creature equipping the item + + Event Data Tag | Type | Notes | + ----------------------|--------|-------| + ITEM | object | Convert to object with StringToObject()| + SLOT | int | | + + @note This event does not run on login as the base game OnPlayerEquipItem event does. (Because this event hooks CNWSCreature::RunEquip which calls CNWSCreature::EquipItem. When the player character is first loaded, EquipItem is called directly.) + @note If the goal is to prevent items from being equiped under certain conditions, and since this event does not run on login, it could be helpful to additionally use NWNX_Creature_RunUnequip() in the OnClientEnter (or similar) event. + +_______________________________________ + ## Item Unequip Events + - NWNX_ON_ITEM_UNEQUIP_BEFORE + - NWNX_ON_ITEM_UNEQUIP_AFTER + + `OBJECT_SELF` = The creature unequipping the item + + Event Data Tag | Type | Notes + ----------------------|--------|------- + ITEM | object | Convert to object with StringToObject() + + @note These events do not trigger when equipment is replaced by equipping another item. +_______________________________________ + ## Item Destroy Events + - NWNX_ON_ITEM_DESTROY_OBJECT_BEFORE + - NWNX_ON_ITEM_DESTROY_OBJECT_AFTER + - NWNX_ON_ITEM_DECREMENT_STACKSIZE_BEFORE + - NWNX_ON_ITEM_DECREMENT_STACKSIZE_AFTER + + `OBJECT_SELF` = The item triggering the event + + @note Use of `NWNX_ON_ITEM_(DESTROY_OBJECT|DECREMENT_STACKSIZE)_*` conflicts with object event handler profiling + +_______________________________________ + ## Item Use Lore To Identify Events + - NWNX_ON_ITEM_USE_LORE_BEFORE + - NWNX_ON_ITEM_USE_LORE_AFTER + + `OBJECT_SELF` = The player attempting to identify an item with their lore skill + + Event Data Tag | Type | Notes + ----------------------|--------|------- + ITEM | object |Convert to object with StringToObject() + +_______________________________________ + ## Item Pay To Identify Events + - NWNX_ON_ITEM_PAY_TO_IDENTIFY_BEFORE + - NWNX_ON_ITEM_PAY_TO_IDENTIFY_AFTER + + `OBJECT_SELF` = The player attempting to pay to identify an item + + Event Data Tag | Type | Notes + ----------------------|--------|------- + ITEM | object | Convert to object with StringToObject() + STORE | object | Convert to object with StringToObject() + +_______________________________________ + ## Item Split Events + - NWNX_ON_ITEM_SPLIT_BEFORE + - NWNX_ON_ITEM_SPLIT_AFTER + + `OBJECT_SELF` = The player attempting to split an item + + Event Data Tag | Type | Notes| + ----------------------|--------|-------| + ITEM | object | Convert to object with StringToObject()| + NUMBER_SPLIT_OFF | int | | + +_______________________________________ + ## Item Merge Events + - NWNX_ON_ITEM_MERGE_BEFORE + - NWNX_ON_ITEM_MERGE_AFTER + + `OBJECT_SELF` = The player attempting to merge an item + + Event Data Tag | Type | Notes | + ----------------------|--------|-----------------------------------------------------------------------------------| + ITEM_TO_MERGE_INTO | object | Convert to object with StringToObject() | + ITEM_TO_MERGE | object | Convert to object with StringToObject() (May be OBJECT_INVALID in the AFTER event)| + +_______________________________________ + ## Acquire Item Events + - NWNX_ON_ITEM_ACQUIRE_BEFORE + - NWNX_ON_ITEM_ACQUIRE_AFTER + + `OBJECT_SELF` = The creature trying to acquire the item + + Event Data Tag | Type | Notes | + ----------------------|--------|-------| + ITEM | object | Convert to object with StringToObject() (May be OBJECT_INVALID in the AFTER event) | + GIVER | object | Convert to object with StringToObject() (will be INVALID if picked up from ground)| + RESULT | int | Returns TRUE in the _AFTER if the acquisition was successful, FALSE otherwise + + @note This event currently only works with creatures + +_______________________________________ + ## Feat Use Events + - NWNX_ON_USE_FEAT_BEFORE + - NWNX_ON_USE_FEAT_AFTER + + `OBJECT_SELF` = The object using the feat + + Event Data Tag | Type | Notes | + ----------------------|--------|-------| + FEAT_ID | int | | + SUBFEAT_ID | int | | + TARGET_OBJECT_ID | object | Convert to object with StringToObject() | + AREA_OBJECT_ID | object | Convert to object with StringToObject() | + TARGET_POSITION_X | float | | + TARGET_POSITION_Y | float | | + TARGET_POSITION_Z | float | | + ACTION_RESULT | int | TRUE/FALSE, only in _AFTER events + +_______________________________________ + ## Has Feat Events + - NWNX_ON_HAS_FEAT_BEFORE + - NWNX_ON_HAS_FEAT_AFTER + + `OBJECT_SELF` = The player being checked for the feat + + Event Data Tag | Type | Notes | + ----------------------|--------|-------| + FEAT_ID | int | | + HAS_FEAT | int | Whether they truly have the feat or not | + + @note This event should definitely be used with the Event ID Whitelist, which is turned on by default + for this event. Until you add your Feat ID to the whitelist on module load this event will not function. + For example if you wish an event to fire when nwn is checking if the creature has Epic Dodge you would perform + the following functions on_module_load. + ```c + NWNX_Events_SubscribeEvent("NWNX_ON_HAS_FEAT_BEFORE", "event_has_feat"); + NWNX_Events_AddIDToWhitelist("NWNX_ON_HAS_FEAT", FEAT_EPIC_DODGE); + ``` + @warning Toggling the Whitelist to be off for this event will degrade performance. +_______________________________________ + ## DM Give Events + - NWNX_ON_DM_GIVE_GOLD_BEFORE + - NWNX_ON_DM_GIVE_GOLD_AFTER + - NWNX_ON_DM_GIVE_XP_BEFORE + - NWNX_ON_DM_GIVE_XP_AFTER + - NWNX_ON_DM_GIVE_LEVEL_BEFORE + - NWNX_ON_DM_GIVE_LEVEL_AFTER + - NWNX_ON_DM_GIVE_ALIGNMENT_BEFORE + - NWNX_ON_DM_GIVE_ALIGNMENT_AFTER + + `OBJECT_SELF` = The DM + + Event Data Tag | Type | Notes | + ----------------------|--------|-------| + AMOUNT | int | | + OBJECT | object | Convert to object with StringToObject() | + ALIGNMENT_TYPE | int | Only valid for `NWNX_ON_DM_GIVE_ALIGNMENT_*` | + +_______________________________________ + ## DM Spawn Object Events + - NWNX_ON_DM_SPAWN_OBJECT_BEFORE + - NWNX_ON_DM_SPAWN_OBJECT_AFTER + + `OBJECT_SELF` = The DM + + Event Data Tag | Type | Notes | + ----------------------|--------|-------| + AREA | object | Convert to object with StringToObject() | + OBJECT | object | Only returns a valid object in *_AFTER | + OBJECT_TYPE | int | Returns `NWNX_EVENTS_OBJECT_TYPE_*` | + POS_X | float | | + POS_Y | float | | + POS_Z | float | | + RESREF | string | The resref of the object that's being spawned. | + + @note When spawning a standard trap, the resref will be an index into traps.2da. + +_______________________________________ + ## DM Give Item Events + - NWNX_ON_DM_GIVE_ITEM_BEFORE + - NWNX_ON_DM_GIVE_ITEM_AFTER + + `OBJECT_SELF` = The DM + + Event Data Tag | Type | Notes + ----------------------|--------|------- + TARGET | object | Convert to object with StringToObject() + ITEM | object | Only returns a valid object in *_AFTER + +_______________________________________ + ## DM Multiple Object Action Events + - NWNX_ON_DM_HEAL_BEFORE + - NWNX_ON_DM_HEAL_AFTER + - NWNX_ON_DM_KILL_BEFORE + - NWNX_ON_DM_KILL_AFTER + - NWNX_ON_DM_TOGGLE_INVULNERABLE_BEFORE + - NWNX_ON_DM_TOGGLE_INVULNERABLE_AFTER + - NWNX_ON_DM_FORCE_REST_BEFORE + - NWNX_ON_DM_FORCE_REST_AFTER + - NWNX_ON_DM_LIMBO_BEFORE + - NWNX_ON_DM_LIMBO_AFTER + - NWNX_ON_DM_TOGGLE_AI_BEFORE + - NWNX_ON_DM_TOGGLE_AI_AFTER + - NWNX_ON_DM_TOGGLE_IMMORTAL_BEFORE + - NWNX_ON_DM_TOGGLE_IMMORTAL_AFTER + + `OBJECT_SELF` = The DM + + Event Data Tag | Type | Notes + ----------------------|--------|------- + NUM_TARGETS | int | The number of targets affected + TARGET_* | object | * = 1 <= NUM_TARGETS + +_______________________________________ + ## DM Single Object Action Events + - NWNX_ON_DM_GOTO_BEFORE + - NWNX_ON_DM_GOTO_AFTER + - NWNX_ON_DM_POSSESS_BEFORE + - NWNX_ON_DM_POSSESS_AFTER + - NWNX_ON_DM_POSSESS_FULL_POWER_BEFORE + - NWNX_ON_DM_POSSESS_FULL_POWER_AFTER + - NWNX_ON_DM_TOGGLE_LOCK_BEFORE + - NWNX_ON_DM_TOGGLE_LOCK_AFTER + - NWNX_ON_DM_DISABLE_TRAP_BEFORE + - NWNX_ON_DM_DISABLE_TRAP_AFTER + + `OBJECT_SELF` = The DM + + Event Data Tag | Type | Notes + ----------------------|--------|------- + TARGET | object | Convert to object with StringToObject() + + @note If `TARGET` is `OBJECT_INVALID` for `NWNX_ON_DM_POSSESS_*`, the DM is unpossessing. + +_______________________________________ + ## DM Jump Events + - NWNX_ON_DM_JUMP_TO_POINT_BEFORE + - NWNX_ON_DM_JUMP_TO_POINT_AFTER + - NWNX_ON_DM_JUMP_TARGET_TO_POINT_BEFORE + - NWNX_ON_DM_JUMP_TARGET_TO_POINT_AFTER + - NWNX_ON_DM_JUMP_ALL_PLAYERS_TO_POINT_BEFORE + - NWNX_ON_DM_JUMP_ALL_PLAYERS_TO_POINT_AFTER + + `OBJECT_SELF` = The DM + + Event Data Tag | Type | Notes | + ----------------------|--------|-------| + TARGET_AREA | object | Convert to object with StringToObject() | + POS_X | float | | + POS_Y | float | | + POS_Z | float | | + NUM_TARGETS | int | Only valid for NWNX_ON_DM_JUMP_TARGET_TO_POINT_* | + TARGET_* | object | * = 1 <= NUM_TARGETS, Only valid for NWNX_ON_DM_JUMP_TARGET_TO_POINT_* | + +_______________________________________ + ## DM Change Difficulty Events + - NWNX_ON_DM_CHANGE_DIFFICULTY_BEFORE + - NWNX_ON_DM_CHANGE_DIFFICULTY_AFTER + + `OBJECT_SELF` = The DM + + Event Data Tag | Type | Notes | + ----------------------|--------|-------| + DIFFICULTY_SETTING | int | | + +_______________________________________ + ## DM View Inventory Events + - NWNX_ON_DM_VIEW_INVENTORY_BEFORE + - NWNX_ON_DM_VIEW_INVENTORY_AFTER + + `OBJECT_SELF` = The DM + + Event Data Tag | Type | Notes + ----------------------|--------|------- + OPEN_INVENTORY | int | TRUE if opening an inventory, FALSE if closing + TARGET | object | Convert to object with StringToObject() + +_______________________________________ + ## DM Spawn Trap Events + - NWNX_ON_DM_SPAWN_TRAP_ON_OBJECT_BEFORE + - NWNX_ON_DM_SPAWN_TRAP_ON_OBJECT_AFTER + + `OBJECT_SELF` = The DM + + Event Data Tag | Type | Notes + ----------------------|--------|------- + AREA | object | Convert to object with StringToObject() + TARGET | object | Convert to object with StringToObject() + +_______________________________________ + ## DM Dump Locals Events + - NWNX_ON_DM_DUMP_LOCALS_BEFORE + - NWNX_ON_DM_DUMP_LOCALS_AFTER + + `OBJECT_SELF` = The DM + + Event Data Tag | Type | Notes + ----------------------|--------|------- + TYPE | int | 0 = dm_dumplocals, 1 = dm_dumparealocals, 3 = dm_dumpmodulelocals + TARGET | object | Convert to object with StringToObject() + + Note: For TYPE 1/2, use GetArea(TARGET) or GetModule() + +_______________________________________ + ## DM PlayerDM Login/Logout Events + - NWNX_ON_DM_PLAYERDM_LOGIN_BEFORE + - NWNX_ON_DM_PLAYERDM_LOGIN_AFTER + - NWNX_ON_DM_PLAYERDM_LOGOUT_BEFORE + - NWNX_ON_DM_PLAYERDM_LOGOUT_AFTER + + `OBJECT_SELF` = The DM + + Event Data Tag | Type | Notes + ----------------------|--------|------- + PASSWORD | string | The password the DM provided, only valid for NWNX_ON_DM_PLAYERDM_LOGIN_* + +_______________________________________ + ## DM Set Stat Events + - NWNX_ON_DM_SET_STAT_BEFORE + - NWNX_ON_DM_SET_STAT_AFTER + + `OBJECT_SELF` = The DM + + Event Data Tag | Type | Notes + ----------------------|--------|------- + STAT | int | Returns ABILITY_* constant + VALUE | int | + TARGET | object | Convert to object with StringToObject() + SET | int | TRUE if setting stat, FALSE if modifying + +_______________________________________ + ## DM Get Variable Events + - NWNX_ON_DM_GET_VARIABLE_BEFORE + - NWNX_ON_DM_GET_VARIABLE_AFTER + + `OBJECT_SELF` = The DM + + Event Data Tag | Type | Notes + ----------------------|--------|------- + TYPE | int | Returns NWNX_EVENTS_DM_SET_VARIABLE_TYPE_* + TARGET | object | Convert to object with StringToObject() + KEY | string | Variable name + + @note Vector variable types aren't supported. + +_______________________________________ + ## DM Set Variable Events + - NWNX_ON_DM_SET_VARIABLE_BEFORE + - NWNX_ON_DM_SET_VARIABLE_AFTER + + `OBJECT_SELF` = The DM + + Event Data Tag | Type | Notes + ----------------------|--------|------- + TYPE | int | Returns NWNX_EVENTS_DM_SET_VARIABLE_TYPE_* + TARGET | object | Convert to object with StringToObject() + KEY | string | Variable name + VALUE | string | Variable value + + @note Vector variable types aren't supported. + +_______________________________________ + ## DM Set Faction Events + - NWNX_ON_DM_SET_FACTION_BEFORE + - NWNX_ON_DM_SET_FACTION_AFTER + + `OBJECT_SELF` = The DM + + Event Data Tag | Type | Notes + ----------------------|--------|------- + TARGET | object | Convert to object with StringToObject() + FACTION_ID | int | Not the STANDARD_FACTION_* constants. See nwnx_creature->GetFaction(). + FACTION_NAME | string | + +_______________________________________ + ## DM Other Events + - NWNX_ON_DM_APPEAR_BEFORE + - NWNX_ON_DM_APPEAR_AFTER + - NWNX_ON_DM_DISAPPEAR_BEFORE + - NWNX_ON_DM_DISAPPEAR_AFTER + - NWNX_ON_DM_TAKE_ITEM_BEFORE + - NWNX_ON_DM_TAKE_ITEM_AFTER + - NWNX_ON_DM_SET_TIME_BEFORE + - NWNX_ON_DM_SET_TIME_AFTER + - NWNX_ON_DM_SET_DATE_BEFORE + - NWNX_ON_DM_SET_DATE_AFTER + - NWNX_ON_DM_SET_FACTION_REPUTATION_BEFORE + - NWNX_ON_DM_SET_FACTION_REPUTATION_AFTER + - NWNX_ON_DM_GET_FACTION_REPUTATION_BEFORE + - NWNX_ON_DM_GET_FACTION_REPUTATION_AFTER + + `OBJECT_SELF` = The DM + +_______________________________________ + ## Client Disconnect Events + - NWNX_ON_CLIENT_DISCONNECT_BEFORE + - NWNX_ON_CLIENT_DISCONNECT_AFTER + + `OBJECT_SELF` = The player disconnecting from the server + + @note This event also runs when a player connects to the server but cancels out of character select. + OBJECT_SELF will be OBJECT_INVALID in this case. + +_______________________________________ + ## Client Connect Events + - NWNX_ON_CLIENT_CONNECT_BEFORE + - NWNX_ON_CLIENT_CONNECT_AFTER + + `OBJECT_SELF` = The module + + Event Data Tag | Type | Notes + ----------------------|--------|------- + PLAYER_NAME | string | Player name of the connecting client + CDKEY | string | Public cdkey of the connecting client + IS_DM | int | Whether the client is connect as DM (1/0) + IP_ADDRESS | string | The IP address of the connecting client + VERSION_MAJOR | int | The client's major version, eg 8193, or 0 if unavailable. + VERSION_MINOR | int | The client's minor version, eg 34, or 0 if unavailable. + VERSION_POSTFIX | int | The client's postfix version, eg 37, or 0 if unavailable. + PLATFORM_ID | int | The client's platform id, PLAYER_DEVICE_PLATFORM_*, or 0 if unavailable. + + @note Skipping the _BEFORE event will cause the client's connection to be denied. + You can optionally pass a reason for this in the event result. + +_______________________________________ + ## CombatEnter/Exit Events + - NWNX_ON_COMBAT_ENTER_BEFORE + - NWNX_ON_COMBAT_ENTER_AFTER + - NWNX_ON_COMBAT_EXIT_BEFORE + - NWNX_ON_COMBAT_EXIT_AFTER + + `OBJECT_SELF` = The player entering/exiting combat. + + @note Only works for PCs. + +_______________________________________ + ## Combat Round Start Events + - NWNX_ON_START_COMBAT_ROUND_BEFORE + - NWNX_ON_START_COMBAT_ROUND_AFTER + + `OBJECT_SELF` = The creature starting the combat round + + Event Data Tag | Type | Notes + ----------------------|--------|------- + TARGET_OBJECT_ID | object | Convert to object with StringToObject() + +_______________________________________ + ## Disarm Events + - NWNX_ON_DISARM_BEFORE + - NWNX_ON_DISARM_AFTER + + `OBJECT_SELF` = The creature who is being disarmed + + Event Data Tag | Type | Notes + ----------------------|--------|------- + DISARMER_OBJECT_ID | object | The object disarming the creature + FEAT_ID | int | The feat used to perform the disarming (Normal vs Improved Disarm) + ACTION_RESULT | int | TRUE/FALSE, only in _AFTER events + +_______________________________________ + ## Cast Spell Events + - NWNX_ON_CAST_SPELL_BEFORE + - NWNX_ON_CAST_SPELL_AFTER + + `OBJECT_SELF` = The creature casting the spell + + Event Data Tag | Type | Notes | + ----------------------|--------|-------| + SPELL_ID | int | | + TARGET_POSITION_X | float | | + TARGET_POSITION_Y | float | | + TARGET_POSITION_Z | float | | + TARGET_OBJECT_ID | object | Convert to object with StringToObject() | + ITEM_OBJECT_ID | object | Convert to object with StringToObject() | + MULTI_CLASS | int | | + SPELL_COUNTERED | int | Returns TRUE if spell was countered else FALSE | + COUNTERING_SPELL | int | Returns TRUE if cast as counter else FALSE | + PROJECTILE_PATH_TYPE | int | | + IS_INSTANT_SPELL | int | Returns TRUE if spell was instant else FALSE | + +@note the stock nwscript GetMetaMagicFeat() function will return any metamagic used. + +_______________________________________ + ## Set Memorized Spell Slot Events + - NWNX_SET_MEMORIZED_SPELL_SLOT_BEFORE + - NWNX_SET_MEMORIZED_SPELL_SLOT_AFTER + + `OBJECT_SELF` = The creature who's memorizing the spell + + Event Data Tag | Type | Notes | + ----------------------|--------|-------| + SPELL_MULTICLASS | int | Index of the spell casting class (0-7) | + SPELL_SLOT | int | | + SPELL_ID | int | | + SPELL_DOMAIN | int | | + SPELL_METAMAGIC | int | | + SPELL_FROMCLIENT | int | | + ACTION_RESULT | int | | + +_______________________________________ + ## Clear Memorized Spell Slot Events + - NWNX_CLEAR_MEMORIZED_SPELL_SLOT_BEFORE + - NWNX_CLEAR_MEMORIZED_SPELL_SLOT_AFTER + + `OBJECT_SELF` = The creature whose spellbook is being changed + + Event Data Tag | Type | Notes | + ----------------------|--------|-------| + SPELL_MULTICLASS | int | Index of the spell casting class (0-7) | + SPELL_LEVEL | int | | + SPELL_SLOT | int | | + +_______________________________________ + ## Spell Interrupted Events + - NWNX_ON_SPELL_INTERRUPTED_BEFORE + - NWNX_ON_SPELL_INTERRUPTED_AFTER + + `OBJECT_SELF` = The creature whose spell was interrupted + + Event Data Tag | Type | Notes | + ----------------------|--------|-------| + SPELL_ID | int | | + SPELL_CLASS | int | Index of the spell casting class (0-2) | + SPELL_DOMAIN | int | | + SPELL_METAMAGIC | int | | + SPELL_FEAT | int | | + SPELL_SPONTANEOUS | int | | + +_______________________________________ + ## Spell Failed Events + - NWNX_ON_SPELL_FAILED_BEFORE + - NWNX_ON_SPELL_FAILED_AFTER + + `OBJECT_SELF` = The creature whose spell failed + + Event Data Tag | Type | Notes | + ----------------------|--------|-------| + SPELL_ID | int | | + MULTI_CLASS | int | Index of the spell casting class (0-7) | + DOMAIN | int | | + METAMAGIC | int | | + FEAT | int | | + SPELL_SPONTANEOUS | int | | + DEFENSIVELY_CAST | int | | + TARGET_OBJECT_ID | object | Convert to object with StringToObject() | + TARGET_POSITION_X | float | | + TARGET_POSITION_Y | float | | + TARGET_POSITION_Z | float | | + IS_INSTANT_SPELL | int | | + PROJECTILE_PATH_TYPE | int | | + CASTERLEVEL | int | | + IS_FAKE | int | | + REASON | int | @ref events_spellfailreason "NWNX_EVENTS_SPELLFAIL_REASON_*" | + +_______________________________________ + ## Healer Kit Use Events + - NWNX_ON_HEALER_KIT_BEFORE + - NWNX_ON_HEALER_KIT_AFTER + + `OBJECT_SELF` = The creature using the Healer's Kit + + Event Data Tag | Type | Notes | + ----------------------|--------|-------| + TARGET_OBJECT_ID | object | Convert to object with StringToObject() | + ITEM_OBJECT_ID | object | Convert to object with StringToObject() | + ITEM_PROPERTY_INDEX | int | | + MOVE_TO_TARGET | int | | + ACTION_RESULT | int | | + +_______________________________________ + ## Healing Events + - NWNX_ON_HEAL_BEFORE + - NWNX_ON_HEAL_AFTER + + `OBJECT_SELF` = The creature performing the heal + + Event Data Tag | Type | Notes | + ----------------------|--------|-------| + TARGET_OBJECT_ID | object | Convert to object with StringToObject() | + HEAL_AMOUNT | int | How many HP the heal will provide | + +_______________________________________ + ## Party Action Events + - NWNX_ON_PARTY_*_BEFORE + - NWNX_ON_PARTY_*_AFTER + + `OBJECT_SELF` = The player doing the action + + Replace * with an event listed below + + Event | Event Data Tag | Type | Notes | + ----------------|-----------------------|--------|-------| + LEAVE | LEAVING | object | Convert to object with StringToObject() | + KICK | KICKED | object | Convert to object with StringToObject() | + TRANSFER_LEADERSHIP | NEW_LEADER | object | Convert to object with StringToObject() | + INVITE | INVITED | object | Convert to object with StringToObject() | + IGNORE_INVITATION | INVITED_BY | object | Convert to object with StringToObject() | + ACCEPT_INVITATION | INVITED_BY | object | Convert to object with StringToObject() | + REJECT_INVITATION | INVITED_BY | object | Convert to object with StringToObject() | + KICK_HENCHMAN | INVITED_BY | object | Convert to object with StringToObject() | + +_______________________________________ + ## Combat Mode Toggle Events + - NWNX_ON_COMBAT_MODE_ON + - NWNX_ON_COMBAT_MODE_OFF + + `OBJECT_SELF` = The Player Character toggling the mode + + Event Data Tag | Type | Notes + ----------------------|--------|------- + COMBAT_MODE_ID | int | See below + + The `COMBAT_MODE_ID` returned does not match the `COMBAT_MODE_*` NWScript constants. Use the following: + Combat Mode | ID + ----------------------|---- + NONE | 0 + PARRY | 1 + POWER_ATTACK | 2 + IMPROVED_POWER_ATTACK | 3 + COUNTERSPELL | 4 + FLURRY_OF_BLOWS | 5 + RAPID_SHOT | 6 + EXPERTISE | 7 + IMPROVED_EXPERTISE | 8 + DEFENSIVE_CASTING | 9 + DIRTY_FIGHTING | 10 + DEFENSIVE_STANCE | 11 + +_______________________________________ + ## Use Skill Events + - NWNX_ON_USE_SKILL_BEFORE + - NWNX_ON_USE_SKILL_AFTER + + `OBJECT_SELF` = The creature using the skill + + Event Data Tag | Type | Notes | + ----------------------|--------|-------| + USED_ITEM_OBJECT_ID | object | Convert to object with StringToObject() | + TARGET_OBJECT_ID | object | Convert to object with StringToObject() | + SKILL_ID | int | | + SUB_SKILL_ID | int | | + TARGET_POSITION_X | float | | + TARGET_POSITION_Y | float | | + TARGET_POSITION_Z | float | | + ACTION_RESULT | int | TRUE/FALSE, only in _AFTER events + + @note Probably only really works with the following activated skills: + `SKILL_ANIMAL_EMPATHY`, `SKILL_DISABLE_TRAP`, `SKILL_HEAL`, `SKILL_OPEN_LOCK`, + `SKILL_PICK_POCKET`, `SKILL_TAUNT` + +_______________________________________ + ## Map Pin Events + - NWNX_ON_MAP_PIN_ADD_PIN_BEFORE + - NWNX_ON_MAP_PIN_ADD_PIN_AFTER + - NWNX_ON_MAP_PIN_CHANGE_PIN_BEFORE + - NWNX_ON_MAP_PIN_CHANGE_PIN_AFTER + - NWNX_ON_MAP_PIN_DESTROY_PIN_BEFORE + - NWNX_ON_MAP_PIN_DESTROY_PIN_AFTER + + `OBJECT_SELF` = The player performing the map pin action + + Event Data Tag | Type | Notes + ----------------------|--------|------- + PIN_X | float | Not available in DESTROY event + PIN_Y | float | Not available in DESTROY event + PIN_ID | int | Not available in ADD events. Use `GetLocalInt(oPC, "NW_TOTAL_MAP_PINS")` + PIN_NOTE | string | Not available in DESTROY event + +_______________________________________ + ## Spot/Listen Detection Events + - NWNX_ON_DO_LISTEN_DETECTION_BEFORE + - NWNX_ON_DO_LISTEN_DETECTION_AFTER + - NWNX_ON_DO_SPOT_DETECTION_BEFORE + - NWNX_ON_DO_SPOT_DETECTION_AFTER + + `OBJECT_SELF` = The creature doing the detecting + + Event Data Tag | Type | Notes + ----------------------|--------|------- + TARGET | object | Convert to object with StringToObject() + TARGET_INVISIBLE | int | TRUE/FALSE + BEFORE_RESULT | int | TRUE/FALSE, only in _AFTER events + +_______________________________________ + ## Polymorph Events + - NWNX_ON_POLYMORPH_BEFORE + - NWNX_ON_POLYMORPH_AFTER + - NWNX_ON_UNPOLYMORPH_BEFORE + - NWNX_ON_UNPOLYMORPH_AFTER + + `OBJECT_SELF` = The creature doing the un/polymorphing + + Event Data Tag | Type | Notes + ----------------------|--------|------- + POLYMORPH_TYPE | int | Appearance polymorphing into. Only for ON_POLYMORPH + + @warning If skipping the ON_POLYMORPH event, in some cases bioware scripts will enter an endless loop + trying to merge item properties.\n + This can be seen in `x2_s2_gwildshp` with the minotaur form with the following line: + `IPWildShapeCopyItemProperties(oWeaponOld,oWeaponNew, TRUE);` + If you want to skip this, you need to make sure oWeaponOld != oWeaponNew + +_______________________________________ + ## Effect Applied/Removed Events + - NWNX_ON_EFFECT_APPLIED_BEFORE + - NWNX_ON_EFFECT_APPLIED_AFTER + - NWNX_ON_EFFECT_REMOVED_BEFORE + - NWNX_ON_EFFECT_REMOVED_AFTER + + `OBJECT_SELF` = The target of the effect + + Event Data Tag | Type | Notes | + ----------------------|--------|-------| + UNIQUE_ID | int | | + CREATOR | object | Convert to object with StringToObject() | + TYPE | int | The effect type, does not match NWScript constants See: https://github.com/nwnxee/unified/blob/master/NWNXLib/API/Constants/Effect.hpp#L8 | + SUB_TYPE | int | SUBTYPE_* | + DURATION_TYPE | int | DURATION_TYPE_* | + DURATION | float | | + SPELL_ID | int | | + CASTER_LEVEL | int | | + CUSTOM_TAG | string | | + INT_PARAM_* | int | * = 1-8 | + FLOAT_PARAM_* | float | * = 1-4 | + STRING_PARAM_* | string | * = 1-6 | + OBJECT_PARAM_* | object | * = 1-4, Convert to object with StringToObject() | + + @note Only fires for Temporary or Permanent effects, does not include VisualEffects or ItemProperty effects. + +_______________________________________ + ## Quickchat Events + - NWNX_ON_QUICKCHAT_BEFORE + - NWNX_ON_QUICKCHAT_AFTER + + `OBJECT_SELF` = The player using the quick chat command + + Event Data Tag | Type | Notes + ----------------------|--------|------- + QUICKCHAT_COMMAND | int | `VOICE_CHAT_*` constants + +_______________________________________ + ## Inventory Open Events + - NWNX_ON_INVENTORY_OPEN_BEFORE + - NWNX_ON_INVENTORY_OPEN_AFTER + + `OBJECT_SELF` = The player opening the inventory + + Event Data Tag | Type | Notes + ----------------------|--------|------- + TARGET_INVENTORY | object | Pretty sure this is always the player + +_______________________________________ + ## Inventory Select Panel Events + - NWNX_ON_INVENTORY_SELECT_PANEL_BEFORE + - NWNX_ON_INVENTORY_SELECT_PANEL_AFTER + + `OBJECT_SELF` = The player changing inventory panels + + Event Data Tag | Type | Notes + ----------------------|--------|------- + CURRENT_PANEL | int | The current panel, index starts at 0 + SELECTED_PANEL | int | The selected panel, index starts at 0 + +_______________________________________ + ## Barter Start Events + - NWNX_ON_BARTER_START_BEFORE + - NWNX_ON_BARTER_START_AFTER + + `OBJECT_SELF` = The player who initiated the barter + + Event Data Tag | Type | Notes + ----------------------|--------|------- + BARTER_TARGET | object | The other player involved in the barter + +_______________________________________ + ## Barter End Events + - NWNX_ON_BARTER_END_BEFORE + - NWNX_ON_BARTER_END_AFTER + + `OBJECT_SELF` = The player who initiated the barter + + Event Data Tag | Type | Notes + ------------------------------|--------|------- + BARTER_TARGET | object | The other player involved in the barter + BARTER_COMPLETE | int | TRUE/FALSE - whether the barter completed successfully + BARTER_INITIATOR_ITEM_COUNT | int | How many items the initiator traded away, only in _BEFORE events + BARTER_TARGET_ITEM_COUNT | int | How many items the target traded away, only in _BEFORE events + BARTER_INITIATOR_ITEM_* | object | Convert to object with StringToObject(), only in _BEFORE events + BARTER_TARGET_ITEM_* | object | Convert to object with StringToObject(), only in _BEFORE events + +_______________________________________ + ## Barter AddItem Events + - NWNX_ON_BARTER_ADD_ITEM_BEFORE + - NWNX_ON_BARTER_ADD_ITEM_AFTER + + `OBJECT_SELF` = The player trying to add an item to the barter window + + Event Data Tag | Type | Notes + ----------------------|--------|------- + ITEM | object | The item being added + BARTER_TARGET | object | The other player involved in the barter +_______________________________________ + ## Trap Events + - NWNX_ON_TRAP_DISARM_BEFORE + - NWNX_ON_TRAP_DISARM_AFTER + - NWNX_ON_TRAP_ENTER_BEFORE + - NWNX_ON_TRAP_ENTER_AFTER + - NWNX_ON_TRAP_EXAMINE_BEFORE + - NWNX_ON_TRAP_EXAMINE_AFTER + - NWNX_ON_TRAP_FLAG_BEFORE + - NWNX_ON_TRAP_FLAG_AFTER + - NWNX_ON_TRAP_RECOVER_BEFORE + - NWNX_ON_TRAP_RECOVER_AFTER + - NWNX_ON_TRAP_SET_BEFORE + - NWNX_ON_TRAP_SET_AFTER + + `OBJECT_SELF` = The creature performing the trap action + + Event Data Tag | Type | Notes + ----------------------|--------|------- + TRAP_OBJECT_ID | object | Convert to object with StringToObject() + TARGET_OBJECT_ID | object | Convert to object with StringToObject(), only in SET events + TARGET_POSITION_X | float | Only in SET events + TARGET_POSITION_Y | float | Only in SET events + TARGET_POSITION_Z | float | Only in SET events + NEEDS_TO_MOVE | int | TRUE/FALSE, only in _BEFORE events (not ENTER), if TRUE another _BEFORE event will be fired before the actual interaction with the trap + TRAP_FORCE_SET | int | TRUE/FALSE, only in ENTER events + ACTION_RESULT | int | TRUE/FALSE, only in _AFTER events (not ENTER) + +_______________________________________ + ## Timing Bar Events + - NWNX_ON_TIMING_BAR_START_BEFORE + - NWNX_ON_TIMING_BAR_START_AFTER + - NWNX_ON_TIMING_BAR_STOP_BEFORE + - NWNX_ON_TIMING_BAR_STOP_AFTER + - NWNX_ON_TIMING_BAR_CANCEL_BEFORE + - NWNX_ON_TIMING_BAR_CANCEL_AFTER + + `OBJECT_SELF` = The player the timing bar is for + + Event Data Tag | Type | Notes + ----------------------|--------|------- + EVENT_ID | int | The type of timing bar, see constants below, only in _START_ events + DURATION | int | Length of time (in milliseconds) the bar is set to last, only in _START_ events + +_______________________________________ + ## Webhook Events + - NWNX_ON_WEBHOOK_SUCCESS + - NWNX_ON_WEBHOOK_FAILURE + + `OBJECT_SELF` = The module object + + Event Data Tag | Type | Notes | + ----------------------|--------|-------| + STATUS | int | The return code after posting to the server | + MESSAGE | string | The full constructed message sent | + HOST | string | | + PATH | string | | + RATELIMIT_LIMIT | int | Discord: The number of requests that can be made in a limited period | + RATELIMIT_REMAINING | int | Discord: The number of remaining requests that can be made before rate limited | + RATELIMIT_RESET | int | Discord: Timestamp when the rate limit resets | + RETRY_AFTER | float | Milliseconds until another webhook is allowed when rate limited | + FAIL_INFO | string | The reason the hook failed aside from rate limits | + + @note Requires @ref webhook "NWNX_WebHook" plugin to work. + +_______________________________________ + ## Servervault Events + - NWNX_ON_CHECK_STICKY_PLAYER_NAME_RESERVED_BEFORE + - NWNX_ON_CHECK_STICKY_PLAYER_NAME_RESERVED_AFTER + + `OBJECT_SELF` = The module + + Event Data Tag | Type | Notes + ----------------------|--------|------- + PLAYER_NAME | string | Player name of the connecting client + CDKEY | string | Public cdkey of the connecting client + LEGACY_CDKEY | string | Public cdkey from earlier versions of NWN + IS_DM | int | Whether the client is connecting as DM (1/0) + + @note Skipping the _BEFORE event will cause no player names to be accepted unless you SetEventResult("1") + +_______________________________________ + ## Server Character Save Events + - NWNX_ON_SERVER_CHARACTER_SAVE_BEFORE + - NWNX_ON_SERVER_CHARACTER_SAVE_AFTER + + `OBJECT_SELF` = The player character being saved. + + @note This is called once for every character when the server is exiting and when the server is saved, or when ExportSingleCharacter() & ExportAllCharacters() is called. + +_______________________________________ + ## Export Character Events + - NWNX_ON_CLIENT_EXPORT_CHARACTER_BEFORE + - NWNX_ON_CLIENT_EXPORT_CHARACTER_AFTER + + `OBJECT_SELF` = The player + + Note: This event runs when the player clicks the "Save Character" button in the options menu to export their character to their localvault. + +_______________________________________ + ## Levelling Events + - NWNX_ON_LEVEL_UP_BEFORE + - NWNX_ON_LEVEL_UP_AFTER + - NWNX_ON_LEVEL_UP_AUTOMATIC_BEFORE + - NWNX_ON_LEVEL_UP_AUTOMATIC_AFTER + - NWNX_ON_LEVEL_DOWN_BEFORE + - NWNX_ON_LEVEL_DOWN_AFTER + + `OBJECT_SELF` = The creature levelling up or down, automatic is for henchmen levelling + +_______________________________________ + ## Container Change Events + - NWNX_ON_INVENTORY_ADD_ITEM_BEFORE + - NWNX_ON_INVENTORY_ADD_ITEM_AFTER + - NWNX_ON_INVENTORY_REMOVE_ITEM_BEFORE + - NWNX_ON_INVENTORY_REMOVE_ITEM_AFTER + + @note NWNX_ON_INVENTORY_REMOVE_ITEM_* is not skippable + + `OBJECT_SELF` = The container + + Event Data Tag | Type | Notes + ----------------------|--------|------- + ITEM | object | Convert to object with StringToObject() + +_______________________________________ + ## Gold Events + - NWNX_ON_INVENTORY_ADD_GOLD_BEFORE + - NWNX_ON_INVENTORY_ADD_GOLD_AFTER + - NWNX_ON_INVENTORY_REMOVE_GOLD_BEFORE + - NWNX_ON_INVENTORY_REMOVE_GOLD_AFTER + + `OBJECT_SELF` = The creature gaining or losing gold + + Event Data Tag | Type | Notes + ----------------------|--------|------- + GOLD | int | The amount of gold added or removed + + @warning While these events are skippable, you should be very careful about doing so. + It's very easy to create situations where players can dupe their gold or worse. + +_______________________________________ + ## PVP Attitude Change Events + - NWNX_ON_PVP_ATTITUDE_CHANGE_BEFORE + - NWNX_ON_PVP_ATTITUDE_CHANGE_AFTER + + `OBJECT_SELF` = The player performing the attitude change + + Event Data Tag | Type | Notes + ----------------------|--------|------- + TARGET_OBJECT_ID | object | Convert to object with StringToObject() + ATTITUDE | int | 0 = Dislike, 1 = Like + +_______________________________________ + ## Input Walk To Events + - NWNX_ON_INPUT_WALK_TO_WAYPOINT_BEFORE + - NWNX_ON_INPUT_WALK_TO_WAYPOINT_AFTER + + `OBJECT_SELF` = The player clicking somewhere to move + + Event Data Tag | Type | Notes | + ----------------------|--------|-------| + AREA | object | Convert to object with StringToObject() | + POS_X | float | | + POS_Y | float | | + POS_Z | float | | + RUN_TO_POINT | int | TRUE if player is running, FALSE if player is walking (eg when shift clicking) | + +_______________________________________ + ## Material Change Events + - NWNX_ON_MATERIALCHANGE_BEFORE + - NWNX_ON_MATERIALCHANGE_AFTER + + `OBJECT_SELF` = The creature walking on a different surface material + + Event Data Tag | Type | Notes + ----------------------|--------|------- + MATERIAL_TYPE | int | See surfacemat.2da for values + + @note: After a PC transitions to a new area, a surface material change event + won't fire until after the PC moves. + +_______________________________________ + ## Input Attack Events + - NWNX_ON_INPUT_ATTACK_OBJECT_BEFORE + - NWNX_ON_INPUT_ATTACK_OBJECT_AFTER + + `OBJECT_SELF` = The creature attacking + + Event Data Tag | Type | Notes + ----------------------|--------|------- + TARGET | object | Convert to object with StringToObject() + PASSIVE | int | TRUE / FALSE + CLEAR_ALL_ACTIONS | int | TRUE / FALSE + ADD_TO_FRONT | int | TRUE / FALSE + +_______________________________________ + ## Input Force Move To Events + - NWNX_ON_INPUT_FORCE_MOVE_TO_OBJECT_BEFORE + - NWNX_ON_INPUT_FORCE_MOVE_TO_OBJECT_AFTER + + `OBJECT_SELF` = The creature forcibly moving + + Event Data Tag | Type | Notes + ----------------------|--------|------- + TARGET | object | Convert to object with StringToObject() + + _______________________________________ + ## Input Cast Spell Events + - NWNX_ON_INPUT_CAST_SPELL_BEFORE + - NWNX_ON_INPUT_CAST_SPELL_AFTER + + `OBJECT_SELF` = The creature casting a spell + + Event Data Tag | Type | Notes + ----------------------|--------|------- + TARGET | object | Convert to object with StringToObject() | + SPELL_ID | int | | + MULTICLASS | int | | + DOMAIN_LEVEL | int | | + META_TYPE | int | | + INSTANT | int | TRUE / FALSE | + PROJECTILE_PATH | int | | + SPONTANEOUS | int | TRUE / FALSE | + FAKE | int | TRUE / FALSE | + FEAT | int | -1 when not cast from a feat | + CASTER_LEVEL | int | | + IS_AREA_TARGET | int | TRUE / FALSE | + POS_X | float | | + POS_Y | float | | + POS_Z | float | | + + @note This event runs the moment a creature starts casting + +_______________________________________ + ## Input Keyboard Events + - NWNX_ON_INPUT_KEYBOARD_BEFORE + - NWNX_ON_INPUT_KEYBOARD_AFTER + + `OBJECT_SELF` = The player + + Event Data Tag | Type | Notes + ----------------------|--------|------- + KEY | string | The key pressed by the player, one of the following: W A S D Q E + + @note To stop the player from moving you can do something like below, since normal immobilizing effects stop the client + from sending input. + + location locPlayer = GetLocation(oPlayer); + object oBoulder = CreateObject(OBJECT_TYPE_PLACEABLE, "plc_boulder", locPlayer, FALSE, "TESTPLC"); + NWNX_Object_SetPosition(oPlayer, GetPositionFromLocation(locPlayer)); + ApplyEffectToObject(DURATION_TYPE_PERMANENT, EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY), oBoulder); + +_______________________________________ + ## Input Keyboard Events + - NWNX_ON_INPUT_TOGGLE_PAUSE_BEFORE + - NWNX_ON_INPUT_TOGGLE_PAUSE_AFTER + + `OBJECT_SELF` = The player or DM + + Event Data Tag | Type | Notes + ----------------------|--------|------- + PAUSE_STATE | int | TRUE = Pausing, FALSE = Unpausing + + @note This event also fires when a non-dm player presses the spacebar. + +_______________________________________ + ## Object Lock Events + - NWNX_ON_OBJECT_LOCK_BEFORE + - NWNX_ON_OBJECT_LOCK_AFTER + + `OBJECT_SELF` = The object doing the locking + + Event Data Tag | Type | Notes + ----------------------|--------|------- + DOOR | object | Convert to object with StringToObject() + ACTION_RESULT | int | TRUE/FALSE, only in _AFTER events + +_______________________________________ + ## Object Unlock Events + - NWNX_ON_OBJECT_UNLOCK_BEFORE + - NWNX_ON_OBJECT_UNLOCK_AFTER + + `OBJECT_SELF` = The object doing the unlocking + + Event Data Tag | Type | Notes + ----------------------|--------|------- + DOOR | object | Convert to object with StringToObject() | + THIEVES_TOOL | object | Convert to object with StringToObject() | + ACTIVE_PROPERTY_INDEX | int | | + ACTION_RESULT | int | TRUE/FALSE, only in _AFTER events | + +_______________________________________ + ## UUID Collision Events + - NWNX_ON_UUID_COLLISION_BEFORE + - NWNX_ON_UUID_COLLISION_AFTER + + `OBJECT_SELF` = The object that caused the UUID collision + + Event Data Tag | Type | Notes + ----------------------|--------|------- + UUID | string | The UUID + + Note: To get the existing object with `UUID` you can use GetObjectByUUID(), be aware that this event runs before the + object is added to the world which means many functions (for example `GetArea(OBJECT_SELF)`) will not work. + +_______________________________________ + ## Resource Events + - NWNX_ON_RESOURCE_ADDED + - NWNX_ON_RESOURCE_REMOVED + - NWNX_ON_RESOURCE_MODIFIED + + `OBJECT_SELF` = The module + + Event Data Tag | Type | Notes + ----------------------|--------|------- + ALIAS | string | NWNX for /nwnx, DEVELOPMENT for /development. Also supports valid aliases from the Custom Resman Definition File + RESREF | string | The ResRef of the file + TYPE | int | The type of the file, see NWNX_UTIL_RESREF_TYPE_* + + Note: These events fire when a file gets added/removed/modified in resource folders like /nwnx, /development and those defined in the Custom Resman Definition File + +_______________________________________ + ## ELC Events + - NWNX_ON_ELC_VALIDATE_CHARACTER_BEFORE + - NWNX_ON_ELC_VALIDATE_CHARACTER_AFTER + + `OBJECT_SELF` = The player + + Note: NWNX_ELC must be loaded for these events to work. The `_AFTER` event only fires if the character successfully + completes validation. + +_______________________________________ + ## Quickbar Events + - NWNX_ON_QUICKBAR_SET_BUTTON_BEFORE + - NWNX_ON_QUICKBAR_SET_BUTTON_AFTER + + `OBJECT_SELF` = The player + + Event Data Tag | Type | Notes + ----------------------|--------|------- + BUTTON | int | The quickbar button slot, 0-35 + TYPE | int | The type of quickbar button set, see NWNX_PLAYER_QBS_TYPE_* in nwnx_player_qbs.nss + + Note: Skipping the event does not prevent the client from changing the button clientside, the change won't however + be saved to the bic file. + +_______________________________________ + ## Calendar Events + - NWNX_ON_CALENDAR_HOUR + - NWNX_ON_CALENDAR_DAY + - NWNX_ON_CALENDAR_MONTH + - NWNX_ON_CALENDAR_YEAR + - NWNX_ON_CALENDAR_DAWN + - NWNX_ON_CALENDAR_DUSK + + `OBJECT_SELF` = The module + + Event Data Tag | Type | Notes + ----------------------|--------|------- + OLD | int | The (Hour/Day/Month/Year) before the change. Not available in DAWN/DUSK. + NEW | int | The (Hour/Day/Month/Year) after the change. Not available in DAWN/DUSK. + +_______________________________________ + ## Broadcast Spell Cast Events + - NWNX_ON_BROADCAST_CAST_SPELL_BEFORE + - NWNX_ON_BROADCAST_CAST_SPELL_AFTER + + `OBJECT_SELF` = The creature casting the spell + + Event Data Tag | Type | Notes | + ----------------------|--------|-------| + SPELL_ID | int | | + MULTI_CLASS | int | | + FEAT | int | 65535 if a feat wasn't used, otherwise the feat ID | + TARGET_OBJECT_ID | object | Convert to object with StringToObject() | + TARGET_POSITION_X | float | | + TARGET_POSITION_Y | float | | + TARGET_POSITION_Z | float | | + SPELL_DOMAIN | int | | + SPELL_SPONTANEOUS | int | | + SPELL_METAMAGIC | int | METAMAGIC_* | + PROJECTILE_PATH_TYPE | int | PROJECTILE_PATH_TYPE_* | + + @note TARGET_OBJECT_ID, TARGET_POSITION_*, SPELL_DOMAIN, SPELL_SPONTANEOUS, SPELL_METAMAGIC, and PROJECTILE_PATH_TYPE may + be invalid if BroadcastCastSpell was called outside AIActionCastSpell. + This can be tested for by checking if TARGET_OBJECT_ID is the caster's area and if all three TARGET_POSITION_* equal 0.0. + \code{.c} + if (oTarget == GetArea(oCaster) && Vector(vX, vY, fZ) == Vector()) + { + // ... + } + \endcode +_______________________________________ + ## RunScript Debug Event + - NWNX_ON_DEBUG_RUN_SCRIPT_BEFORE + - NWNX_ON_DEBUG_RUN_SCRIPT_AFTER + + `OBJECT_SELF` = The player executing the RunScript debug command + + Event Data Tag | Type | Notes | + ----------------------|--------|-------| + SCRIPT_NAME | string | The script to execute | + TARGET | object | The target to run the script on. Convert to object with StringToObject() | + + @note This event also runs for players that do not have permission to execute the command. + +_______________________________________ + ## RunScriptChunk Debug Event + - NWNX_ON_DEBUG_RUN_SCRIPT_CHUNK_BEFORE + - NWNX_ON_DEBUG_RUN_SCRIPT_CHUNK_AFTER + + `OBJECT_SELF` = The player executing the RunScriptChunk debug command + + Event Data Tag | Type | Notes | + ----------------------|--------|-------| + SCRIPT_CHUNK | string | The script chunk | + TARGET | object | The target to run the script chunk on. Convert to object with StringToObject() | + WRAP_INTO_MAIN | int | TRUE if the WrapIntoMain checkbox is checked, otherwise FALSE | + + @note This event also runs for players that do not have permission to execute the command. + +_______________________________________ + ## Play Visual Effect Event + - NWNX_ON_DEBUG_PLAY_VISUAL_EFFECT_BEFORE + - NWNX_ON_DEBUG_PLAY_VISUAL_EFFECT_AFTER + + `OBJECT_SELF` = The DM + + Event Data Tag | Type | Notes + ----------------------|--------|------- + TARGET_OBJECT_ID | object | Convert to object with StringToObject() + VISUAL_EFFECT | int | Index into visualeffects.2da + DURATION | float | + TARGET_POSITION_X | float | Will be 0.0 when playing visual effects on an object + TARGET_POSITION_Y | float | Will be 0.0 when playing visual effects on an object + TARGET_POSITION_Z | float | Will be 0.0 when playing visual effects on an object + + @note This is the `dm_visualeffect` console command. + `TARGET_OBJECT_ID` will be `OBJECT_INVALID` when playing visual effects at a position in an area. + +_______________________________________ + ## Buy/Sell Store Events + - NWNX_ON_STORE_REQUEST_BUY_BEFORE + - NWNX_ON_STORE_REQUEST_BUY_AFTER + - NWNX_ON_STORE_REQUEST_SELL_BEFORE + - NWNX_ON_STORE_REQUEST_SELL_AFTER + + `OBJECT_SELF` = The creature buying or selling an item + + Event Data Tag | Type | Notes | + ----------------------|--------|-------| + ITEM | object | The item being bought or sold. Convert to object with StringToObject() | + STORE | object | The store the item is being sold to or bought from. Convert to object with StringToObject() | + PRICE | int | The buy or sell price | + RESULT | int | TRUE/FALSE whether the request was successful. Only in *_AFTER events. + + @warning RESULT in NWNX_ON_STORE_REQUEST_BUY_AFTER only fails if it's due to lack of gold. It will not fail if item does not fit in player's inventory. If you want to check and fail on that condition, you can do something like this in the NWNX_ON_STORE_REQUEST_BUY_AFTER event: + ```c + if (!GetBaseItemFitsInInventory(GetBaseItemType(oItem), oPlayer)) + { + NWNX_Events_SetEventResult("0"); + return; + } + ``` + +_______________________________________ + ## Server Send Area Events + - NWNX_ON_SERVER_SEND_AREA_BEFORE + - NWNX_ON_SERVER_SEND_AREA_AFTER + + `OBJECT_SELF` = The player + + Event Data Tag | Type | Notes + ----------------------|--------|------- + AREA | object | The area the server is sending. Convert to object with StringToObject() | + PLAYER_NEW_TO_MODULE | int | TRUE if it's the player's first time logging into the server since a restart | + +_______________________________________ + ## Journal Open/Close Events + - NWNX_ON_JOURNAL_OPEN_BEFORE + - NWNX_ON_JOURNAL_OPEN_AFTER + - NWNX_ON_JOURNAL_CLOSE_BEFORE + - NWNX_ON_JOURNAL_CLOSE_AFTER + + `OBJECT_SELF` = The player + + Event Data Tag | Type | Notes + ----------------------|--------|------- + +_______________________________________ + ## Input Emote Event + - NWNX_ON_INPUT_EMOTE_BEFORE + - NWNX_ON_INPUT_EMOTE_AFTER + + `OBJECT_SELF` = The creature using a radial menu emote + + Event Data Tag | Type | Notes + ----------------------|--------|------- + ANIMATION | int | An engine animation constant, convent to NWScript animation constant with NWNX_Consts_TranslateEngineAnimation() | + + @note Some emotes have a voiceline that will still play when the event is skipped. These voicelines can be skipped in the NWNX_ON_QUICKCHAT_* event. + +_______________________________________ + ## Combat Damage Resistance/Reduction Broken Event + - NWNX_ON_COMBAT_DR_BROKEN_BEFORE + - NWNX_ON_COMBAT_DR_BROKEN_AFTER + + `OBJECT_SELF` = The creature whose DR gets broken + + Event Data Tag | Type | Notes + ----------------------|--------|------- + TYPE | int | 1 for DamageResistance, 0 for DamageReduction | + + @note This event only fires when DR gets broken in combat. + +_______________________________________ + ## Creature Unpossess Familiar Event + - NWNX_ON_UNPOSSESS_FAMILIAR_BEFORE + - NWNX_ON_UNPOSSESS_FAMILIAR_AFTER + + `OBJECT_SELF` = The creature unpossessing a familiar + + Event Data Tag | Type | Notes + ----------------------|--------|------- + FAMILIAR | object | The familiar. Convert to object with StringToObject() | + +_______________________________________ + ## Client Levelup Begin Event + - NWNX_ON_CLIENT_LEVEL_UP_BEGIN_BEFORE + - NWNX_ON_CLIENT_LEVEL_UP_BEGIN_AFTER + + `OBJECT_SELF` = The player clicking the levelup button + + Event Data Tag | Type | Notes + ----------------------|--------|------- + +_______________________________________ + ## Creature Possess Familiar Event + - NWNX_ON_POSSESS_FAMILIAR_BEFORE + - NWNX_ON_POSSESS_FAMILIAR_AFTER + + `OBJECT_SELF` = The creature possessing a familiar + + Event Data Tag | Type | Notes + ----------------------|--------|------- + FAMILIAR | object | The familiar. Convert to object with StringToObject() | +_______________________________________ + ## Player CharacterSheet Permitted Event + - NWNX_ON_CHARACTER_SHEET_PERMITTED_BEFORE + - NWNX_ON_CHARACTER_SHEET_PERMITTED_AFTER + + `OBJECT_SELF` = The player trying to view a charactersheet + + Event Data Tag | Type | Notes + ----------------------|--------|------- + TARGET | object | Convert to object with StringToObject() | + + @note When skipping this event, be sure to set the event result. +_______________________________________ + ## Player CharacterSheet Open/Close Events + - NWNX_ON_CHARACTER_SHEET_OPEN_BEFORE + - NWNX_ON_CHARACTER_SHEET_OPEN_AFTER + - NWNX_ON_CHARACTER_SHEET_CLOSE_BEFORE + - NWNX_ON_CHARACTER_SHEET_CLOSE_AFTER + + `OBJECT_SELF` = The player opening or closing a charactersheet + + Event Data Tag | Type | Notes + ----------------------|--------|------- + TARGET | object | Convert to object with StringToObject() | +_______________________________________ + ## Player Device Property Events + - NWNX_ON_CLIENT_SET_DEVICE_PROPERTY_BEFORE + - NWNX_ON_CLIENT_SET_DEVICE_PROPERTY_AFTER + + `OBJECT_SELF` = The player changing a device property (window size/gui scale) + + Event Data Tag | Type | Notes + ----------------------|--------|------- + PROPERTY | string | A PLAYER_DEVICE_PROPERTY_GUI_* constant | + OLD_VALUE | int | | + NEW_VALUE | int | | +_______________________________________ + ## Input Drop Item Events + - NWNX_ON_INPUT_DROP_ITEM_BEFORE + - NWNX_ON_INPUT_DROP_ITEM_AFTER + + `OBJECT_SELF` = The player dropping an item + + Event Data Tag | Type | Notes + ----------------------|--------|------- + ITEM | object | Convert to object with StringToObject() | + POS_X | float | | + POS_Y | float | | + POS_Z | float | | +_______________________________________ + ## Decrement Spell Count Events + - NWNX_ON_DECREMENT_SPELL_COUNT_BEFORE + - NWNX_ON_DECREMENT_SPELL_COUNT_AFTER + + `OBJECT_SELF` = The player losing a spell slot + + Event Data Tag | Type | Notes + ----------------------|--------|------- + SPELL_ID | int | | + CLASS | int | Index of the spell casting class (0-2). Returns 254 for spell-like abilities | + DOMAIN | int | Spell level if non-default due to Domain | + METAMAGIC | int | | + CASTERLEVEL | int | Only returns for spell-like abilities | +_______________________________________ + ## EventScript Events + - NWNX_ON_RUN_EVENT_SCRIPT_BEFORE + - NWNX_ON_RUN_EVENT_SCRIPT_AFTER + + `OBJECT_SELF` = The object the event script is running on + + Event Data Tag | Type | Notes + ----------------------|--------|------- + EVENT_TYPE | int | EVENT_SCRIPT_* in nwscript.nss | + EVENT_SCRIPT | int | Script name running (can be empty) | + + @note This event should definitely be used with the Event ID Whitelist, which is turned on by default + for this event. Until you add your EVENT_SCRIPT_ to the whitelist this event will not function: + ```c + NWNX_Events_SubscribeEvent("NWNX_ON_RUN_EVENT_SCRIPT_BEFORE", "creature_hb_ovr"); + NWNX_Events_AddIDToWhitelist("NWNX_ON_RUN_EVENT_SCRIPT", EVENT_SCRIPT_MODULE_ON_HEARTBEAT); + ``` + @warning Toggling the Whitelist to be off for this event will degrade performance. +_______________________________________ + ## Object Use Events (Placeables) + - NWNX_ON_OBJECT_USE_BEFORE + - NWNX_ON_OBJECT_USE_AFTER + + `OBJECT_SELF` = The player using the object + + Event Data Tag | Type | Notes + ----------------------|--------|------- + OBJECT | object | The Object being used | +_______________________________________ + ## Placeable Open Events (Placeables with inventory) + - NWNX_ON_PLACEABLE_OPEN_BEFORE + - NWNX_ON_PLACEABLE_OPEN_AFTER + + `OBJECT_SELF` = The placeable being openeed. + + Event Data Tag | Type | Notes + ----------------------|--------|------- + OBJECT | object | The player opening. | + BEFORE_SKIPPED | int | TRUE/FALSE, only in _AFTER events| +_______________________________________ + ## Placeable Close Events (Placeables with inventory) + - NWNX_ON_PLACEABLE_CLOSE_BEFORE + - NWNX_ON_PLACEABLE_CLOSE_AFTER + + `OBJECT_SELF` = The placeable being closed. + + Event Data Tag | Type | Notes + ----------------------|--------|------- + OBJECT | object | The player closing. | + + @note Skipping event is not allowed (since otherwise client UI will hang and be glitchy) +_______________________________________ + ## Broadcast Safe Projectile Events + - NWNX_ON_BROADCAST_SAFE_PROJECTILE_BEFORE + - NWNX_ON_BROADCAST_SAFE_PROJECTILE_AFTER + + `OBJECT_SELF` = The creature casting the spell + + Event Data Tag | Type | Notes | + ----------------------|--------|-------| + TARGET_OBJECT_ID | string | Convert to object with StringToObject() | + TARGET_POSITION_X | float | | + TARGET_POSITION_Y | float | | + TARGET_POSITION_Z | float | | + DELTA | int | Time in milliseconds before the projectile reaches its destination | + PROJECTILE_TYPE | int | @ref events_projtype "NWNX_EVENTS_BROADCAST_SAFE_PROJECTILE_TYPE_*" | + SPELL_ID | int | | + ATTACK_RESULT | int | 0=n/a, 1=hit, 2=parried, 3=critical hit, 4=miss, 5=resisted, 7=automatic hit, 8=concealed, 9=miss chance, 10=devastating crit | + PROJECTILE_PATH_TYPE | int | @nwn{Projectile_path_type,PROJECTILE_PATH_TYPE_*} | + + @note This event fires for all projectiles. It's recommended to use ID whitelists with this event. You can whitelist the event by the projectile type, spell id, or both: + \code{.c} + NWNX_Events_AddIDToWhitelist("NWNX_ON_BROADCAST_SAFE_PROJECTILE_TYPE", NWNX_EVENTS_BROADCAST_SAFE_PROJECTILE_TYPE_*); + NWNX_Events_AddIDToWhitelist("NWNX_ON_BROADCAST_SAFE_PROJECTILE_SPELL", SPELL_*); + \endcode + `TARGET_OBJECT_ID` will be `OBJECT_INVALID` if the projectile is cast at a location +_______________________________________ + ## Broadcast Attack of Opportunity Events + - NWNX_ON_BROADCAST_ATTACK_OF_OPPORTUNITY_BEFORE + - NWNX_ON_BROADCAST_ATTACK_OF_OPPORTUNITY_AFTER + + `OBJECT_SELF` = The creature broadcasting the Attack of Opportunity event + + Event Data Tag | Type | Notes + ----------------------|--------|------- + TARGET_OBJECT_ID | object | A single object the attack of opportunity is being broadcast to. Convert to object with StringToObject() | + MOVEMENT | int | Whether this attack of opportunity is being triggered from movement | +_______________________________________ + ## Combat Attack of Opportunity Events + - NWNX_ON_COMBAT_ATTACK_OF_OPPORTUNITY_BEFORE + - NWNX_ON_COMBAT_ATTACK_OF_OPPORTUNITY_AFTER + + `OBJECT_SELF` = The creature performing the Attack of Opportunity against the broadcasting target. + + Event Data Tag | Type | Notes + ----------------------|--------|------- + TARGET_OBJECT_ID | object | The target of the attack of opportunity. Convert to object with StringToObject() | + + @note If the BEFORE event is skipped the broadcasting creature will still make a tumble skill roll if moving. +_______________________________________ + ## Area Play Battle Music Events + - NWNX_ON_AREA_PLAY_BATTLE_MUSIC_BEFORE + - NWNX_ON_AREA_PLAY_BATTLE_MUSIC_AFTER + + `OBJECT_SELF` = The area playing or stopping the battle music. + + Event Data Tag | Type | Notes + ----------------------|--------|------- + PLAY | int | TRUE if the area is starting to play battle music, FALSE if stopping. | +_______________________________________ + ## Combat Attack Target Change Events + - NWNX_ON_ATTACK_TARGET_CHANGE_BEFORE + - NWNX_ON_ATTACK_TARGET_CHANGE_AFTER + + `OBJECT_SELF` = The creature changing the target its attacking. + + Event Data Tag | Type | Notes + ----------------------|--------|------- + OLD_TARGET_OBJECT_ID | object | The old attack target. OBJECT_INVALID if there was no old target. Old target may be dead/invalid. Convert to object with StringToObject() | + NEW_TARGET_OBJECT_ID | object | The new attack target. OBJECT_INVALID if there is no new target. Convert to object with StringToObject() | + AUTOMATIC_CHANGE | int | TRUE if the game automatically decided on the new target, FALSE if explicitly chosen | + RETARGETABLE | int | TRUE if the new target can be changed using NWNX_Events_SetEventResult() (Only in BEFORE) | +_______________________________________ + ## Creature Tile Change Events + - NWNX_ON_CREATURE_TILE_CHANGE_BEFORE + - NWNX_ON_CREATURE_TILE_CHANGE_AFTER + + `OBJECT_SELF` = The creature changing tile positions. + + Event Data Tag | Type | Notes + ----------------------|--------|------- + OLD_TILE_INDEX | int | The index of the old tile. | + OLD_TILE_X | int | The tile grid x position of the old tile. | + OLD_TILE_Y | int | The tile grid y position of the old tile. | + NEW_TILE_INDEX | int | The index of the new tile. | + NEW_TILE_X | int | The tile grid x position of the new tile. | + NEW_TILE_Y | int | The tile grid y position of the new tile. | +_______________________________________ + ## Creature Jump To Point Events + - NWNX_ON_CREATURE_JUMP_TO_POINT_BEFORE + - NWNX_ON_CREATURE_JUMP_TO_POINT_AFTER + + `OBJECT_SELF` = The creature jumping. + + Event Data Tag | Type | Notes + ----------------------|--------|------- + TARGET_AREA | object | The target area. Convert to object with StringToObject() | + POS_X | float | The x position the target is being moved to | + POS_Y | float | The y position the target is being moved to | + POS_Z | float | The z position the target is being moved to | +_______________________________________ + ## Creature Jump To Object Events + - NWNX_ON_CREATURE_JUMP_TO_OBJECT_BEFORE + - NWNX_ON_CREATURE_JUMP_TO_OBJECT_AFTER + + `OBJECT_SELF` = The creature jumping. + + Event Data Tag | Type | Notes + ----------------------|--------|------- + OBJECT | object | The object the creature is jumping to. Convert to object with StringToObject() | +_______________________________________ + ## Item Property Effect Apply/Remove Events + - NWNX_ON_ITEMPROPERTY_EFFECT_APPLIED_BEFORE + - NWNX_ON_ITEMPROPERTY_EFFECT_APPLIED_AFTER + - NWNX_ON_ITEMPROPERTY_EFFECT_REMOVED_BEFORE + - NWNX_ON_ITEMPROPERTY_EFFECT_REMOVED_AFTER + + `OBJECT_SELF` = The item source of the item property. + + Event Data Tag | Type | Notes + ----------------------|--------|------- + CREATURE | object | The creature to which Convert to object with StringToObject() | + LOADING_GAME | int | TRUE if the itemproperty is being applied when loading into the game and not due to equipping the item. | + INVENTORY_SLOT | int | The INVENTORY_SLOT_* the item is (un)equipped to/from. | + PROPERTY | int | The ITEM_PROPERTY_* type. | + SUBTYPE | int | The subtype of the itemproperty. | + TAG | string | The optional tag set by TagItemProperty() | + COST_TABLE | int | The index into iprp_costtable.2da | + COST_TABLE_VALUE | int | The index into the 2da pointed at by COST_TABLE | + PARAM1 | int | The index into iprp_paramtable.2da | + PARAM1_VALUE | int | The index into the 2da pointed at by PARAM1 | + + @note These events fire when the game applies or removes the effects from an itemproperty. + Skipping NWNX_ON_ITEMPROPERTY_EFFECT_APPLIED_BEFORE will stop the basegame effects for that itemproperty to not be applied. + If you skip the application of ITEM_PROPERTY_BONUS_SPELL_SLOT_OF_LEVEL_N or ITEM_PROPERTY_UNLIMITED_AMMUNITION you must also skip its removal event. + + @note Any non-DURATION_TYPE_INSTANT effects applied to the creature in NWNX_ON_ITEMPROPERTY_EFFECT_APPLIED_BEFORE **must** be of type DURATION_TYPE_EQUIPPED + See the `NWNX_EFFECT_EXTEND_DURATION_TYPE` environment variable in NWNX_Effect on how to enable this duration type. + + @note See the NWNX_Events README.md for an example script! + + @note The whitelist is enabled by default for these events, to whitelist a particular itemproperty, do the following: + \code{.c} + NWNX_Events_AddIDToWhitelist("NWNX_ON_ITEMPROPERTY_EFFECT", ITEM_PROPERTY_*); + \endcode +*/ + +/// @name Events Event Constants +/// @anchor events_events +/// @{ +const string NWNX_ON_ADD_ASSOCIATE_BEFORE = "NWNX_ON_ADD_ASSOCIATE_BEFORE"; +const string NWNX_ON_ADD_ASSOCIATE_AFTER = "NWNX_ON_ADD_ASSOCIATE_AFTER"; +const string NWNX_ON_REMOVE_ASSOCIATE_BEFORE = "NWNX_ON_REMOVE_ASSOCIATE_BEFORE"; +const string NWNX_ON_REMOVE_ASSOCIATE_AFTER = "NWNX_ON_REMOVE_ASSOCIATE_AFTER"; +const string NWNX_ON_STEALTH_ENTER_BEFORE = "NWNX_ON_STEALTH_ENTER_BEFORE"; +const string NWNX_ON_STEALTH_ENTER_AFTER = "NWNX_ON_STEALTH_ENTER_AFTER"; +const string NWNX_ON_STEALTH_EXIT_BEFORE = "NWNX_ON_STEALTH_EXIT_BEFORE"; +const string NWNX_ON_STEALTH_EXIT_AFTER = "NWNX_ON_STEALTH_EXIT_AFTER"; +const string NWNX_ON_DETECT_ENTER_BEFORE = "NWNX_ON_DETECT_ENTER_BEFORE"; +const string NWNX_ON_DETECT_ENTER_AFTER = "NWNX_ON_DETECT_ENTER_AFTER"; +const string NWNX_ON_DETECT_EXIT_BEFORE = "NWNX_ON_DETECT_EXIT_BEFORE"; +const string NWNX_ON_DETECT_EXIT_AFTER = "NWNX_ON_DETECT_EXIT_AFTER"; +const string NWNX_ON_EXAMINE_OBJECT_BEFORE = "NWNX_ON_EXAMINE_OBJECT_BEFORE"; +const string NWNX_ON_EXAMINE_OBJECT_AFTER = "NWNX_ON_EXAMINE_OBJECT_AFTER"; +const string NWNX_ON_SET_NPC_FACTION_REPUTATION_BEFORE = "NWNX_ON_SET_NPC_FACTION_REPUTATION_BEFORE"; +const string NWNX_ON_SET_NPC_FACTION_REPUTATION_AFTER = "NWNX_ON_SET_NPC_FACTION_REPUTATION_AFTER"; +const string NWNX_ON_VALIDATE_USE_ITEM_BEFORE = "NWNX_ON_VALIDATE_USE_ITEM_BEFORE"; +const string NWNX_ON_VALIDATE_USE_ITEM_AFTER = "NWNX_ON_VALIDATE_USE_ITEM_AFTER"; +const string NWNX_ON_USE_ITEM_BEFORE = "NWNX_ON_USE_ITEM_BEFORE"; +const string NWNX_ON_USE_ITEM_AFTER = "NWNX_ON_USE_ITEM_AFTER"; +const string NWNX_ON_ITEM_INVENTORY_OPEN_BEFORE = "NWNX_ON_ITEM_INVENTORY_OPEN_BEFORE"; +const string NWNX_ON_ITEM_INVENTORY_OPEN_AFTER = "NWNX_ON_ITEM_INVENTORY_OPEN_AFTER"; +const string NWNX_ON_ITEM_INVENTORY_CLOSE_BEFORE = "NWNX_ON_ITEM_INVENTORY_CLOSE_BEFORE"; +const string NWNX_ON_ITEM_INVENTORY_CLOSE_AFTER = "NWNX_ON_ITEM_INVENTORY_CLOSE_AFTER"; +const string NWNX_ON_ITEM_AMMO_RELOAD_BEFORE = "NWNX_ON_ITEM_AMMO_RELOAD_BEFORE"; +const string NWNX_ON_ITEM_AMMO_RELOAD_AFTER = "NWNX_ON_ITEM_AMMO_RELOAD_AFTER"; +const string NWNX_ON_ITEM_SCROLL_LEARN_BEFORE = "NWNX_ON_ITEM_SCROLL_LEARN_BEFORE"; +const string NWNX_ON_ITEM_SCROLL_LEARN_AFTER = "NWNX_ON_ITEM_SCROLL_LEARN_AFTER"; +const string NWNX_ON_VALIDATE_ITEM_EQUIP_BEFORE = "NWNX_ON_VALIDATE_ITEM_EQUIP_BEFORE"; +const string NWNX_ON_VALIDATE_ITEM_EQUIP_AFTER = "NWNX_ON_VALIDATE_ITEM_EQUIP_AFTER"; +const string NWNX_ON_ITEM_EQUIP_BEFORE = "NWNX_ON_ITEM_EQUIP_BEFORE"; +const string NWNX_ON_ITEM_EQUIP_AFTER = "NWNX_ON_ITEM_EQUIP_AFTER"; +const string NWNX_ON_ITEM_UNEQUIP_BEFORE = "NWNX_ON_ITEM_UNEQUIP_BEFORE"; +const string NWNX_ON_ITEM_UNEQUIP_AFTER = "NWNX_ON_ITEM_UNEQUIP_AFTER"; +const string NWNX_ON_ITEM_DESTROY_OBJECT_BEFORE = "NWNX_ON_ITEM_DESTROY_OBJECT_BEFORE"; +const string NWNX_ON_ITEM_DESTROY_OBJECT_AFTER = "NWNX_ON_ITEM_DESTROY_OBJECT_AFTER"; +const string NWNX_ON_ITEM_DECREMENT_STACKSIZE_BEFORE = "NWNX_ON_ITEM_DECREMENT_STACKSIZE_BEFORE"; +const string NWNX_ON_ITEM_DECREMENT_STACKSIZE_AFTER = "NWNX_ON_ITEM_DECREMENT_STACKSIZE_AFTER"; +const string NWNX_ON_ITEM_USE_LORE_BEFORE = "NWNX_ON_ITEM_USE_LORE_BEFORE"; +const string NWNX_ON_ITEM_USE_LORE_AFTER = "NWNX_ON_ITEM_USE_LORE_AFTER"; +const string NWNX_ON_ITEM_PAY_TO_IDENTIFY_BEFORE = "NWNX_ON_ITEM_PAY_TO_IDENTIFY_BEFORE"; +const string NWNX_ON_ITEM_PAY_TO_IDENTIFY_AFTER = "NWNX_ON_ITEM_PAY_TO_IDENTIFY_AFTER"; +const string NWNX_ON_ITEM_SPLIT_BEFORE = "NWNX_ON_ITEM_SPLIT_BEFORE"; +const string NWNX_ON_ITEM_SPLIT_AFTER = "NWNX_ON_ITEM_SPLIT_AFTER"; +const string NWNX_ON_ITEM_MERGE_BEFORE = "NWNX_ON_ITEM_MERGE_BEFORE"; +const string NWNX_ON_ITEM_MERGE_AFTER = "NWNX_ON_ITEM_MERGE_AFTER"; +const string NWNX_ON_ITEM_ACQUIRE_BEFORE = "NWNX_ON_ITEM_ACQUIRE_BEFORE"; +const string NWNX_ON_ITEM_ACQUIRE_AFTER = "NWNX_ON_ITEM_ACQUIRE_AFTER"; +const string NWNX_ON_USE_FEAT_BEFORE = "NWNX_ON_USE_FEAT_BEFORE"; +const string NWNX_ON_USE_FEAT_AFTER = "NWNX_ON_USE_FEAT_AFTER"; +const string NWNX_ON_HAS_FEAT_BEFORE = "NWNX_ON_HAS_FEAT_BEFORE"; +const string NWNX_ON_HAS_FEAT_AFTER = "NWNX_ON_HAS_FEAT_AFTER"; +const string NWNX_ON_DM_GIVE_GOLD_BEFORE = "NWNX_ON_DM_GIVE_GOLD_BEFORE"; +const string NWNX_ON_DM_GIVE_GOLD_AFTER = "NWNX_ON_DM_GIVE_GOLD_AFTER"; +const string NWNX_ON_DM_GIVE_XP_BEFORE = "NWNX_ON_DM_GIVE_XP_BEFORE"; +const string NWNX_ON_DM_GIVE_XP_AFTER = "NWNX_ON_DM_GIVE_XP_AFTER"; +const string NWNX_ON_DM_GIVE_LEVEL_BEFORE = "NWNX_ON_DM_GIVE_LEVEL_BEFORE"; +const string NWNX_ON_DM_GIVE_LEVEL_AFTER = "NWNX_ON_DM_GIVE_LEVEL_AFTER"; +const string NWNX_ON_DM_GIVE_ALIGNMENT_BEFORE = "NWNX_ON_DM_GIVE_ALIGNMENT_BEFORE"; +const string NWNX_ON_DM_GIVE_ALIGNMENT_AFTER = "NWNX_ON_DM_GIVE_ALIGNMENT_AFTER"; +const string NWNX_ON_DM_SPAWN_OBJECT_BEFORE = "NWNX_ON_DM_SPAWN_OBJECT_BEFORE"; +const string NWNX_ON_DM_SPAWN_OBJECT_AFTER = "NWNX_ON_DM_SPAWN_OBJECT_AFTER"; +const string NWNX_ON_DM_GIVE_ITEM_BEFORE = "NWNX_ON_DM_GIVE_ITEM_BEFORE"; +const string NWNX_ON_DM_GIVE_ITEM_AFTER = "NWNX_ON_DM_GIVE_ITEM_AFTER"; +const string NWNX_ON_DM_HEAL_BEFORE = "NWNX_ON_DM_HEAL_BEFORE"; +const string NWNX_ON_DM_HEAL_AFTER = "NWNX_ON_DM_HEAL_AFTER"; +const string NWNX_ON_DM_KILL_BEFORE = "NWNX_ON_DM_KILL_BEFORE"; +const string NWNX_ON_DM_KILL_AFTER = "NWNX_ON_DM_KILL_AFTER"; +const string NWNX_ON_DM_TOGGLE_INVULNERABLE_BEFORE = "NWNX_ON_DM_TOGGLE_INVULNERABLE_BEFORE"; +const string NWNX_ON_DM_TOGGLE_INVULNERABLE_AFTER = "NWNX_ON_DM_TOGGLE_INVULNERABLE_AFTER"; +const string NWNX_ON_DM_FORCE_REST_BEFORE = "NWNX_ON_DM_FORCE_REST_BEFORE"; +const string NWNX_ON_DM_FORCE_REST_AFTER = "NWNX_ON_DM_FORCE_REST_AFTER"; +const string NWNX_ON_DM_LIMBO_BEFORE = "NWNX_ON_DM_LIMBO_BEFORE"; +const string NWNX_ON_DM_LIMBO_AFTER = "NWNX_ON_DM_LIMBO_AFTER"; +const string NWNX_ON_DM_TOGGLE_AI_BEFORE = "NWNX_ON_DM_TOGGLE_AI_BEFORE"; +const string NWNX_ON_DM_TOGGLE_AI_AFTER = "NWNX_ON_DM_TOGGLE_AI_AFTER"; +const string NWNX_ON_DM_TOGGLE_IMMORTAL_BEFORE = "NWNX_ON_DM_TOGGLE_IMMORTAL_BEFORE"; +const string NWNX_ON_DM_TOGGLE_IMMORTAL_AFTER = "NWNX_ON_DM_TOGGLE_IMMORTAL_AFTER"; +const string NWNX_ON_DM_GOTO_BEFORE = "NWNX_ON_DM_GOTO_BEFORE"; +const string NWNX_ON_DM_GOTO_AFTER = "NWNX_ON_DM_GOTO_AFTER"; +const string NWNX_ON_DM_POSSESS_BEFORE = "NWNX_ON_DM_POSSESS_BEFORE"; +const string NWNX_ON_DM_POSSESS_AFTER = "NWNX_ON_DM_POSSESS_AFTER"; +const string NWNX_ON_DM_POSSESS_FULL_POWER_BEFORE = "NWNX_ON_DM_POSSESS_FULL_POWER_BEFORE"; +const string NWNX_ON_DM_POSSESS_FULL_POWER_AFTER = "NWNX_ON_DM_POSSESS_FULL_POWER_AFTER"; +const string NWNX_ON_DM_TOGGLE_LOCK_BEFORE = "NWNX_ON_DM_TOGGLE_LOCK_BEFORE"; +const string NWNX_ON_DM_TOGGLE_LOCK_AFTER = "NWNX_ON_DM_TOGGLE_LOCK_AFTER"; +const string NWNX_ON_DM_DISABLE_TRAP_BEFORE = "NWNX_ON_DM_DISABLE_TRAP_BEFORE"; +const string NWNX_ON_DM_DISABLE_TRAP_AFTER = "NWNX_ON_DM_DISABLE_TRAP_AFTER"; +const string NWNX_ON_DM_JUMP_TO_POINT_BEFORE = "NWNX_ON_DM_JUMP_TO_POINT_BEFORE"; +const string NWNX_ON_DM_JUMP_TO_POINT_AFTER = "NWNX_ON_DM_JUMP_TO_POINT_AFTER"; +const string NWNX_ON_DM_JUMP_TARGET_TO_POINT_BEFORE = "NWNX_ON_DM_JUMP_TARGET_TO_POINT_BEFORE"; +const string NWNX_ON_DM_JUMP_TARGET_TO_POINT_AFTER = "NWNX_ON_DM_JUMP_TARGET_TO_POINT_AFTER"; +const string NWNX_ON_DM_JUMP_ALL_PLAYERS_TO_POINT_BEFORE = "NWNX_ON_DM_JUMP_ALL_PLAYERS_TO_POINT_BEFORE"; +const string NWNX_ON_DM_JUMP_ALL_PLAYERS_TO_POINT_AFTER = "NWNX_ON_DM_JUMP_ALL_PLAYERS_TO_POINT_AFTER"; +const string NWNX_ON_DM_CHANGE_DIFFICULTY_BEFORE = "NWNX_ON_DM_CHANGE_DIFFICULTY_BEFORE"; +const string NWNX_ON_DM_CHANGE_DIFFICULTY_AFTER = "NWNX_ON_DM_CHANGE_DIFFICULTY_AFTER"; +const string NWNX_ON_DM_VIEW_INVENTORY_BEFORE = "NWNX_ON_DM_VIEW_INVENTORY_BEFORE"; +const string NWNX_ON_DM_VIEW_INVENTORY_AFTER = "NWNX_ON_DM_VIEW_INVENTORY_AFTER"; +const string NWNX_ON_DM_SPAWN_TRAP_ON_OBJECT_BEFORE = "NWNX_ON_DM_SPAWN_TRAP_ON_OBJECT_BEFORE"; +const string NWNX_ON_DM_SPAWN_TRAP_ON_OBJECT_AFTER = "NWNX_ON_DM_SPAWN_TRAP_ON_OBJECT_AFTER"; +const string NWNX_ON_DM_DUMP_LOCALS_BEFORE = "NWNX_ON_DM_DUMP_LOCALS_BEFORE"; +const string NWNX_ON_DM_DUMP_LOCALS_AFTER = "NWNX_ON_DM_DUMP_LOCALS_AFTER"; +const string NWNX_ON_DM_PLAYERDM_LOGIN_BEFORE = "NWNX_ON_DM_PLAYERDM_LOGIN_BEFORE"; +const string NWNX_ON_DM_PLAYERDM_LOGIN_AFTER = "NWNX_ON_DM_PLAYERDM_LOGIN_AFTER"; +const string NWNX_ON_DM_PLAYERDM_LOGOUT_BEFORE = "NWNX_ON_DM_PLAYERDM_LOGOUT_BEFORE"; +const string NWNX_ON_DM_PLAYERDM_LOGOUT_AFTER = "NWNX_ON_DM_PLAYERDM_LOGOUT_AFTER"; +const string NWNX_ON_DM_SET_STAT_BEFORE = "NWNX_ON_DM_SET_STAT_BEFORE"; +const string NWNX_ON_DM_SET_STAT_AFTER = "NWNX_ON_DM_SET_STAT_AFTER"; +const string NWNX_ON_DM_GET_VARIABLE_BEFORE = "NWNX_ON_DM_GET_VARIABLE_BEFORE"; +const string NWNX_ON_DM_GET_VARIABLE_AFTER = "NWNX_ON_DM_GET_VARIABLE_AFTER"; +const string NWNX_ON_DM_SET_VARIABLE_BEFORE = "NWNX_ON_DM_SET_VARIABLE_BEFORE"; +const string NWNX_ON_DM_SET_VARIABLE_AFTER = "NWNX_ON_DM_SET_VARIABLE_AFTER"; +const string NWNX_ON_DM_SET_FACTION_BEFORE = "NWNX_ON_DM_SET_FACTION_BEFORE"; +const string NWNX_ON_DM_SET_FACTION_AFTER = "NWNX_ON_DM_SET_FACTION_AFTER"; +const string NWNX_ON_DM_APPEAR_BEFORE = "NWNX_ON_DM_APPEAR_BEFORE"; +const string NWNX_ON_DM_APPEAR_AFTER = "NWNX_ON_DM_APPEAR_AFTER"; +const string NWNX_ON_DM_DISAPPEAR_BEFORE = "NWNX_ON_DM_DISAPPEAR_BEFORE"; +const string NWNX_ON_DM_DISAPPEAR_AFTER = "NWNX_ON_DM_DISAPPEAR_AFTER"; +const string NWNX_ON_DM_TAKE_ITEM_BEFORE = "NWNX_ON_DM_TAKE_ITEM_BEFORE"; +const string NWNX_ON_DM_TAKE_ITEM_AFTER = "NWNX_ON_DM_TAKE_ITEM_AFTER"; +const string NWNX_ON_DM_SET_TIME_BEFORE = "NWNX_ON_DM_SET_TIME_BEFORE"; +const string NWNX_ON_DM_SET_TIME_AFTER = "NWNX_ON_DM_SET_TIME_AFTER"; +const string NWNX_ON_DM_SET_DATE_BEFORE = "NWNX_ON_DM_SET_DATE_BEFORE"; +const string NWNX_ON_DM_SET_DATE_AFTER = "NWNX_ON_DM_SET_DATE_AFTER"; +const string NWNX_ON_DM_SET_FACTION_REPUTATION_BEFORE = "NWNX_ON_DM_SET_FACTION_REPUTATION_BEFORE"; +const string NWNX_ON_DM_SET_FACTION_REPUTATION_AFTER = "NWNX_ON_DM_SET_FACTION_REPUTATION_AFTER"; +const string NWNX_ON_DM_GET_FACTION_REPUTATION_BEFORE = "NWNX_ON_DM_GET_FACTION_REPUTATION_BEFORE"; +const string NWNX_ON_DM_GET_FACTION_REPUTATION_AFTER = "NWNX_ON_DM_GET_FACTION_REPUTATION_AFTER"; +const string NWNX_ON_CLIENT_DISCONNECT_BEFORE = "NWNX_ON_CLIENT_DISCONNECT_BEFORE"; +const string NWNX_ON_CLIENT_DISCONNECT_AFTER = "NWNX_ON_CLIENT_DISCONNECT_AFTER"; +const string NWNX_ON_CLIENT_CONNECT_BEFORE = "NWNX_ON_CLIENT_CONNECT_BEFORE"; +const string NWNX_ON_CLIENT_CONNECT_AFTER = "NWNX_ON_CLIENT_CONNECT_AFTER"; +const string NWNX_ON_COMBAT_ENTER_BEFORE = "NWNX_ON_COMBAT_ENTER_BEFORE"; +const string NWNX_ON_COMBAT_ENTER_AFTER = "NWNX_ON_COMBAT_ENTER_AFTER"; +const string NWNX_ON_COMBAT_EXIT_BEFORE = "NWNX_ON_COMBAT_EXIT_BEFORE"; +const string NWNX_ON_COMBAT_EXIT_AFTER = "NWNX_ON_COMBAT_EXIT_AFTER"; +const string NWNX_ON_START_COMBAT_ROUND_BEFORE = "NWNX_ON_START_COMBAT_ROUND_BEFORE"; +const string NWNX_ON_START_COMBAT_ROUND_AFTER = "NWNX_ON_START_COMBAT_ROUND_AFTER"; +const string NWNX_ON_DISARM_BEFORE = "NWNX_ON_DISARM_BEFORE"; +const string NWNX_ON_DISARM_AFTER = "NWNX_ON_DISARM_AFTER"; +const string NWNX_ON_CAST_SPELL_BEFORE = "NWNX_ON_CAST_SPELL_BEFORE"; +const string NWNX_ON_CAST_SPELL_AFTER = "NWNX_ON_CAST_SPELL_AFTER"; +const string NWNX_ON_SET_MEMORIZED_SPELL_SLOT_BEFORE = "NWNX_SET_MEMORIZED_SPELL_SLOT_BEFORE"; +const string NWNX_ON_SET_MEMORIZED_SPELL_SLOT_AFTER = "NWNX_SET_MEMORIZED_SPELL_SLOT_AFTER"; +const string NWNX_ON_CLEAR_MEMORIZED_SPELL_SLOT_BEFORE = "NWNX_CLEAR_MEMORIZED_SPELL_SLOT_BEFORE"; +const string NWNX_ON_CLEAR_MEMORIZED_SPELL_SLOT_AFTER = "NWNX_CLEAR_MEMORIZED_SPELL_SLOT_AFTER"; +const string NWNX_ON_SPELL_INTERRUPTED_BEFORE = "NWNX_ON_SPELL_INTERRUPTED_BEFORE"; +const string NWNX_ON_SPELL_INTERRUPTED_AFTER = "NWNX_ON_SPELL_INTERRUPTED_AFTER"; +const string NWNX_ON_SPELL_FAILED_BEFORE = "NWNX_ON_SPELL_FAILED_BEFORE"; +const string NWNX_ON_SPELL_FAILED_AFTER = "NWNX_ON_SPELL_FAILED_AFTER"; +const string NWNX_ON_HEALER_KIT_BEFORE = "NWNX_ON_HEALER_KIT_BEFORE"; +const string NWNX_ON_HEALER_KIT_AFTER = "NWNX_ON_HEALER_KIT_AFTER"; +const string NWNX_ON_HEAL_BEFORE = "NWNX_ON_HEAL_BEFORE"; +const string NWNX_ON_HEAL_AFTER = "NWNX_ON_HEAL_AFTER"; +const string NWNX_ON_PARTY_LEAVE_BEFORE = "NWNX_ON_PARTY_LEAVE_BEFORE"; +const string NWNX_ON_PARTY_LEAVE_AFTER = "NWNX_ON_PARTY_LEAVE_AFTER"; +const string NWNX_ON_PARTY_KICK_BEFORE = "NWNX_ON_PARTY_KICK_BEFORE"; +const string NWNX_ON_PARTY_KICK_AFTER = "NWNX_ON_PARTY_KICK_AFTER"; +const string NWNX_ON_PARTY_TRANSFER_LEADERSHIP_BEFORE = "NWNX_ON_PARTY_TRANSFER_LEADERSHIP_BEFORE"; +const string NWNX_ON_PARTY_TRANSFER_LEADERSHIP_AFTER = "NWNX_ON_PARTY_TRANSFER_LEADERSHIP_AFTER"; +const string NWNX_ON_PARTY_INVITE_BEFORE = "NWNX_ON_PARTY_INVITE_BEFORE"; +const string NWNX_ON_PARTY_INVITE_AFTER = "NWNX_ON_PARTY_INVITE_AFTER"; +const string NWNX_ON_PARTY_IGNORE_INVITATION_BEFORE = "NWNX_ON_PARTY_IGNORE_INVITATION_BEFORE"; +const string NWNX_ON_PARTY_IGNORE_INVITATION_AFTER = "NWNX_ON_PARTY_IGNORE_INVITATION_AFTER"; +const string NWNX_ON_PARTY_ACCEPT_INVITATION_BEFORE = "NWNX_ON_PARTY_ACCEPT_INVITATION_BEFORE"; +const string NWNX_ON_PARTY_ACCEPT_INVITATION_AFTER = "NWNX_ON_PARTY_ACCEPT_INVITATION_AFTER"; +const string NWNX_ON_PARTY_REJECT_INVITATION_BEFORE = "NWNX_ON_PARTY_REJECT_INVITATION_BEFORE"; +const string NWNX_ON_PARTY_REJECT_INVITATION_AFTER = "NWNX_ON_PARTY_REJECT_INVITATION_AFTER"; +const string NWNX_ON_PARTY_KICK_HENCHMAN_BEFORE = "NWNX_ON_PARTY_KICK_HENCHMAN_BEFORE"; +const string NWNX_ON_PARTY_KICK_HENCHMAN_AFTER = "NWNX_ON_PARTY_KICK_HENCHMAN_AFTER"; +const string NWNX_ON_COMBAT_MODE_ON = "NWNX_ON_COMBAT_MODE_ON"; +const string NWNX_ON_COMBAT_MODE_OFF = "NWNX_ON_COMBAT_MODE_OFF"; +const string NWNX_ON_USE_SKILL_BEFORE = "NWNX_ON_USE_SKILL_BEFORE"; +const string NWNX_ON_USE_SKILL_AFTER = "NWNX_ON_USE_SKILL_AFTER"; +const string NWNX_ON_MAP_PIN_ADD_PIN_BEFORE = "NWNX_ON_MAP_PIN_ADD_PIN_BEFORE"; +const string NWNX_ON_MAP_PIN_ADD_PIN_AFTER = "NWNX_ON_MAP_PIN_ADD_PIN_AFTER"; +const string NWNX_ON_MAP_PIN_CHANGE_PIN_BEFORE = "NWNX_ON_MAP_PIN_CHANGE_PIN_BEFORE"; +const string NWNX_ON_MAP_PIN_CHANGE_PIN_AFTER = "NWNX_ON_MAP_PIN_CHANGE_PIN_AFTER"; +const string NWNX_ON_MAP_PIN_DESTROY_PIN_BEFORE = "NWNX_ON_MAP_PIN_DESTROY_PIN_BEFORE"; +const string NWNX_ON_MAP_PIN_DESTROY_PIN_AFTER = "NWNX_ON_MAP_PIN_DESTROY_PIN_AFTER"; +const string NWNX_ON_DO_LISTEN_DETECTION_BEFORE = "NWNX_ON_DO_LISTEN_DETECTION_BEFORE"; +const string NWNX_ON_DO_LISTEN_DETECTION_AFTER = "NWNX_ON_DO_LISTEN_DETECTION_AFTER"; +const string NWNX_ON_DO_SPOT_DETECTION_BEFORE = "NWNX_ON_DO_SPOT_DETECTION_BEFORE"; +const string NWNX_ON_DO_SPOT_DETECTION_AFTER = "NWNX_ON_DO_SPOT_DETECTION_AFTER"; +const string NWNX_ON_POLYMORPH_BEFORE = "NWNX_ON_POLYMORPH_BEFORE"; +const string NWNX_ON_POLYMORPH_AFTER = "NWNX_ON_POLYMORPH_AFTER"; +const string NWNX_ON_UNPOLYMORPH_BEFORE = "NWNX_ON_UNPOLYMORPH_BEFORE"; +const string NWNX_ON_UNPOLYMORPH_AFTER = "NWNX_ON_UNPOLYMORPH_AFTER"; +const string NWNX_ON_EFFECT_APPLIED_BEFORE = "NWNX_ON_EFFECT_APPLIED_BEFORE"; +const string NWNX_ON_EFFECT_APPLIED_AFTER = "NWNX_ON_EFFECT_APPLIED_AFTER"; +const string NWNX_ON_EFFECT_REMOVED_BEFORE = "NWNX_ON_EFFECT_REMOVED_BEFORE"; +const string NWNX_ON_EFFECT_REMOVED_AFTER = "NWNX_ON_EFFECT_REMOVED_AFTER"; +const string NWNX_ON_QUICKCHAT_BEFORE = "NWNX_ON_QUICKCHAT_BEFORE"; +const string NWNX_ON_QUICKCHAT_AFTER = "NWNX_ON_QUICKCHAT_AFTER"; +const string NWNX_ON_INVENTORY_OPEN_BEFORE = "NWNX_ON_INVENTORY_OPEN_BEFORE"; +const string NWNX_ON_INVENTORY_OPEN_AFTER = "NWNX_ON_INVENTORY_OPEN_AFTER"; +const string NWNX_ON_INVENTORY_SELECT_PANEL_BEFORE = "NWNX_ON_INVENTORY_SELECT_PANEL_BEFORE"; +const string NWNX_ON_INVENTORY_SELECT_PANEL_AFTER = "NWNX_ON_INVENTORY_SELECT_PANEL_AFTER"; +const string NWNX_ON_BARTER_START_BEFORE = "NWNX_ON_BARTER_START_BEFORE"; +const string NWNX_ON_BARTER_START_AFTER = "NWNX_ON_BARTER_START_AFTER"; +const string NWNX_ON_BARTER_END_BEFORE = "NWNX_ON_BARTER_END_BEFORE"; +const string NWNX_ON_BARTER_END_AFTER = "NWNX_ON_BARTER_END_AFTER"; +const string NWNX_ON_BARTER_ADD_ITEM_BEFORE = "NWNX_ON_BARTER_ADD_ITEM_BEFORE"; +const string NWNX_ON_BARTER_ADD_ITEM_AFTER = "NWNX_ON_BARTER_ADD_ITEM_AFTER"; +const string NWNX_ON_TRAP_DISARM_BEFORE = "NWNX_ON_TRAP_DISARM_BEFORE"; +const string NWNX_ON_TRAP_DISARM_AFTER = "NWNX_ON_TRAP_DISARM_AFTER"; +const string NWNX_ON_TRAP_ENTER_BEFORE = "NWNX_ON_TRAP_ENTER_BEFORE"; +const string NWNX_ON_TRAP_ENTER_AFTER = "NWNX_ON_TRAP_ENTER_AFTER"; +const string NWNX_ON_TRAP_EXAMINE_BEFORE = "NWNX_ON_TRAP_EXAMINE_BEFORE"; +const string NWNX_ON_TRAP_EXAMINE_AFTER = "NWNX_ON_TRAP_EXAMINE_AFTER"; +const string NWNX_ON_TRAP_FLAG_BEFORE = "NWNX_ON_TRAP_FLAG_BEFORE"; +const string NWNX_ON_TRAP_FLAG_AFTER = "NWNX_ON_TRAP_FLAG_AFTER"; +const string NWNX_ON_TRAP_RECOVER_BEFORE = "NWNX_ON_TRAP_RECOVER_BEFORE"; +const string NWNX_ON_TRAP_RECOVER_AFTER = "NWNX_ON_TRAP_RECOVER_AFTER"; +const string NWNX_ON_TRAP_SET_BEFORE = "NWNX_ON_TRAP_SET_BEFORE"; +const string NWNX_ON_TRAP_SET_AFTER = "NWNX_ON_TRAP_SET_AFTER"; +const string NWNX_ON_TIMING_BAR_START_BEFORE = "NWNX_ON_TIMING_BAR_START_BEFORE"; +const string NWNX_ON_TIMING_BAR_START_AFTER = "NWNX_ON_TIMING_BAR_START_AFTER"; +const string NWNX_ON_TIMING_BAR_STOP_BEFORE = "NWNX_ON_TIMING_BAR_STOP_BEFORE"; +const string NWNX_ON_TIMING_BAR_STOP_AFTER = "NWNX_ON_TIMING_BAR_STOP_AFTER"; +const string NWNX_ON_TIMING_BAR_CANCEL_BEFORE = "NWNX_ON_TIMING_BAR_CANCEL_BEFORE"; +const string NWNX_ON_TIMING_BAR_CANCEL_AFTER = "NWNX_ON_TIMING_BAR_CANCEL_AFTER"; +const string NWNX_ON_WEBHOOK_SUCCESS = "NWNX_ON_WEBHOOK_SUCCESS"; +const string NWNX_ON_WEBHOOK_FAILURE = "NWNX_ON_WEBHOOK_FAILURE"; +const string NWNX_ON_CHECK_STICKY_PLAYER_NAME_RESERVED_BEFORE = "NWNX_ON_CHECK_STICKY_PLAYER_NAME_RESERVED_BEFORE"; +const string NWNX_ON_CHECK_STICKY_PLAYER_NAME_RESERVED_AFTER = "NWNX_ON_CHECK_STICKY_PLAYER_NAME_RESERVED_AFTER"; +const string NWNX_ON_SERVER_CHARACTER_SAVE_BEFORE = "NWNX_ON_SERVER_CHARACTER_SAVE_BEFORE"; +const string NWNX_ON_SERVER_CHARACTER_SAVE_AFTER = "NWNX_ON_SERVER_CHARACTER_SAVE_AFTER"; +const string NWNX_ON_CLIENT_EXPORT_CHARACTER_BEFORE = "NWNX_ON_CLIENT_EXPORT_CHARACTER_BEFORE"; +const string NWNX_ON_CLIENT_EXPORT_CHARACTER_AFTER = "NWNX_ON_CLIENT_EXPORT_CHARACTER_AFTER"; +const string NWNX_ON_LEVEL_UP_BEFORE = "NWNX_ON_LEVEL_UP_BEFORE"; +const string NWNX_ON_LEVEL_UP_AFTER = "NWNX_ON_LEVEL_UP_AFTER"; +const string NWNX_ON_LEVEL_UP_AUTOMATIC_BEFORE = "NWNX_ON_LEVEL_UP_AUTOMATIC_BEFORE"; +const string NWNX_ON_LEVEL_UP_AUTOMATIC_AFTER = "NWNX_ON_LEVEL_UP_AUTOMATIC_AFTER"; +const string NWNX_ON_LEVEL_DOWN_BEFORE = "NWNX_ON_LEVEL_DOWN_BEFORE"; +const string NWNX_ON_LEVEL_DOWN_AFTER = "NWNX_ON_LEVEL_DOWN_AFTER"; +const string NWNX_ON_INVENTORY_ADD_ITEM_BEFORE = "NWNX_ON_INVENTORY_ADD_ITEM_BEFORE"; +const string NWNX_ON_INVENTORY_ADD_ITEM_AFTER = "NWNX_ON_INVENTORY_ADD_ITEM_AFTER"; +const string NWNX_ON_INVENTORY_REMOVE_ITEM_BEFORE = "NWNX_ON_INVENTORY_REMOVE_ITEM_BEFORE"; +const string NWNX_ON_INVENTORY_REMOVE_ITEM_AFTER = "NWNX_ON_INVENTORY_REMOVE_ITEM_AFTER"; +const string NWNX_ON_INVENTORY_ADD_GOLD_BEFORE = "NWNX_ON_INVENTORY_ADD_GOLD_BEFORE"; +const string NWNX_ON_INVENTORY_ADD_GOLD_AFTER = "NWNX_ON_INVENTORY_ADD_GOLD_AFTER"; +const string NWNX_ON_INVENTORY_REMOVE_GOLD_BEFORE = "NWNX_ON_INVENTORY_REMOVE_GOLD_BEFORE"; +const string NWNX_ON_INVENTORY_REMOVE_GOLD_AFTER = "NWNX_ON_INVENTORY_REMOVE_GOLD_AFTER"; +const string NWNX_ON_PVP_ATTITUDE_CHANGE_BEFORE = "NWNX_ON_PVP_ATTITUDE_CHANGE_BEFORE"; +const string NWNX_ON_PVP_ATTITUDE_CHANGE_AFTER = "NWNX_ON_PVP_ATTITUDE_CHANGE_AFTER"; +const string NWNX_ON_INPUT_WALK_TO_WAYPOINT_BEFORE = "NWNX_ON_INPUT_WALK_TO_WAYPOINT_BEFORE"; +const string NWNX_ON_INPUT_WALK_TO_WAYPOINT_AFTER = "NWNX_ON_INPUT_WALK_TO_WAYPOINT_AFTER"; +const string NWNX_ON_MATERIALCHANGE_BEFORE = "NWNX_ON_MATERIALCHANGE_BEFORE"; +const string NWNX_ON_MATERIALCHANGE_AFTER = "NWNX_ON_MATERIALCHANGE_AFTER"; +const string NWNX_ON_INPUT_ATTACK_OBJECT_BEFORE = "NWNX_ON_INPUT_ATTACK_OBJECT_BEFORE"; +const string NWNX_ON_INPUT_ATTACK_OBJECT_AFTER = "NWNX_ON_INPUT_ATTACK_OBJECT_AFTER"; +const string NWNX_ON_INPUT_FORCE_MOVE_TO_OBJECT_BEFORE = "NWNX_ON_INPUT_FORCE_MOVE_TO_OBJECT_BEFORE"; +const string NWNX_ON_INPUT_FORCE_MOVE_TO_OBJECT_AFTER = "NWNX_ON_INPUT_FORCE_MOVE_TO_OBJECT_AFTER"; +const string NWNX_ON_INPUT_CAST_SPELL_BEFORE = "NWNX_ON_INPUT_CAST_SPELL_BEFORE"; +const string NWNX_ON_INPUT_CAST_SPELL_AFTER = "NWNX_ON_INPUT_CAST_SPELL_AFTER"; +const string NWNX_ON_INPUT_KEYBOARD_BEFORE = "NWNX_ON_INPUT_KEYBOARD_BEFORE"; +const string NWNX_ON_INPUT_KEYBOARD_AFTER = "NWNX_ON_INPUT_KEYBOARD_AFTER"; +const string NWNX_ON_INPUT_TOGGLE_PAUSE_BEFORE = "NWNX_ON_INPUT_TOGGLE_PAUSE_BEFORE"; +const string NWNX_ON_INPUT_TOGGLE_PAUSE_AFTER = "NWNX_ON_INPUT_TOGGLE_PAUSE_AFTER"; +const string NWNX_ON_OBJECT_LOCK_BEFORE = "NWNX_ON_OBJECT_LOCK_BEFORE"; +const string NWNX_ON_OBJECT_LOCK_AFTER = "NWNX_ON_OBJECT_LOCK_AFTER"; +const string NWNX_ON_OBJECT_UNLOCK_BEFORE = "NWNX_ON_OBJECT_UNLOCK_BEFORE"; +const string NWNX_ON_OBJECT_UNLOCK_AFTER = "NWNX_ON_OBJECT_UNLOCK_AFTER"; +const string NWNX_ON_UUID_COLLISION_BEFORE = "NWNX_ON_UUID_COLLISION_BEFORE"; +const string NWNX_ON_UUID_COLLISION_AFTER = "NWNX_ON_UUID_COLLISION_AFTER"; +const string NWNX_ON_RESOURCE_ADDED = "NWNX_ON_RESOURCE_ADDED"; +const string NWNX_ON_RESOURCE_REMOVED = "NWNX_ON_RESOURCE_REMOVED"; +const string NWNX_ON_RESOURCE_MODIFIED = "NWNX_ON_RESOURCE_MODIFIED"; +const string NWNX_ON_ELC_VALIDATE_CHARACTER_BEFORE = "NWNX_ON_ELC_VALIDATE_CHARACTER_BEFORE"; +const string NWNX_ON_ELC_VALIDATE_CHARACTER_AFTER = "NWNX_ON_ELC_VALIDATE_CHARACTER_AFTER"; +const string NWNX_ON_QUICKBAR_SET_BUTTON_BEFORE = "NWNX_ON_QUICKBAR_SET_BUTTON_BEFORE"; +const string NWNX_ON_QUICKBAR_SET_BUTTON_AFTER = "NWNX_ON_QUICKBAR_SET_BUTTON_AFTER"; +const string NWNX_ON_CALENDAR_HOUR = "NWNX_ON_CALENDAR_HOUR"; +const string NWNX_ON_CALENDAR_DAY = "NWNX_ON_CALENDAR_DAY"; +const string NWNX_ON_CALENDAR_MONTH = "NWNX_ON_CALENDAR_MONTH"; +const string NWNX_ON_CALENDAR_YEAR = "NWNX_ON_CALENDAR_YEAR"; +const string NWNX_ON_CALENDAR_DAWN = "NWNX_ON_CALENDAR_DAWN"; +const string NWNX_ON_CALENDAR_DUSK = "NWNX_ON_CALENDAR_DUSK"; +const string NWNX_ON_BROADCAST_CAST_SPELL_BEFORE = "NWNX_ON_BROADCAST_CAST_SPELL_BEFORE"; +const string NWNX_ON_BROADCAST_CAST_SPELL_AFTER = "NWNX_ON_BROADCAST_CAST_SPELL_AFTER"; +const string NWNX_ON_DEBUG_RUN_SCRIPT_BEFORE = "NWNX_ON_DEBUG_RUN_SCRIPT_BEFORE"; +const string NWNX_ON_DEBUG_RUN_SCRIPT_AFTER = "NWNX_ON_DEBUG_RUN_SCRIPT_AFTER"; +const string NWNX_ON_DEBUG_RUN_SCRIPT_CHUNK_BEFORE = "NWNX_ON_DEBUG_RUN_SCRIPT_CHUNK_BEFORE"; +const string NWNX_ON_DEBUG_RUN_SCRIPT_CHUNK_AFTER = "NWNX_ON_DEBUG_RUN_SCRIPT_CHUNK_AFTER"; +const string NWNX_ON_DEBUG_PLAY_VISUAL_EFFECT_BEFORE = "NWNX_ON_DEBUG_PLAY_VISUAL_EFFECT_BEFORE"; +const string NWNX_ON_DEBUG_PLAY_VISUAL_EFFECT_AFTER = "NWNX_ON_DEBUG_PLAY_VISUAL_EFFECT_AFTER"; +const string NWNX_ON_STORE_REQUEST_BUY_BEFORE = "NWNX_ON_STORE_REQUEST_BUY_BEFORE"; +const string NWNX_ON_STORE_REQUEST_BUY_AFTER = "NWNX_ON_STORE_REQUEST_BUY_AFTER"; +const string NWNX_ON_STORE_REQUEST_SELL_BEFORE = "NWNX_ON_STORE_REQUEST_SELL_BEFORE"; +const string NWNX_ON_STORE_REQUEST_SELL_AFTER = "NWNX_ON_STORE_REQUEST_SELL_AFTER"; +const string NWNX_ON_SERVER_SEND_AREA_BEFORE = "NWNX_ON_SERVER_SEND_AREA_BEFORE"; +const string NWNX_ON_SERVER_SEND_AREA_AFTER = "NWNX_ON_SERVER_SEND_AREA_AFTER"; +const string NWNX_ON_JOURNAL_OPEN_BEFORE = "NWNX_ON_JOURNAL_OPEN_BEFORE"; +const string NWNX_ON_JOURNAL_OPEN_AFTER = "NWNX_ON_JOURNAL_OPEN_AFTER"; +const string NWNX_ON_JOURNAL_CLOSE_BEFORE = "NWNX_ON_JOURNAL_CLOSE_BEFORE"; +const string NWNX_ON_JOURNAL_CLOSE_AFTER = "NWNX_ON_JOURNAL_CLOSE_AFTER"; +const string NWNX_ON_INPUT_EMOTE_BEFORE = "NWNX_ON_INPUT_EMOTE_BEFORE"; +const string NWNX_ON_INPUT_EMOTE_AFTER = "NWNX_ON_INPUT_EMOTE_AFTER"; +const string NWNX_ON_COMBAT_DR_BROKEN_BEFORE = "NWNX_ON_COMBAT_DR_BROKEN_BEFORE"; +const string NWNX_ON_COMBAT_DR_BROKEN_AFTER = "NWNX_ON_COMBAT_DR_BROKEN_AFTER"; +const string NWNX_ON_UNPOSSESS_FAMILIAR_BEFORE = "NWNX_ON_UNPOSSESS_FAMILIAR_BEFORE"; +const string NWNX_ON_UNPOSSESS_FAMILIAR_AFTER = "NWNX_ON_UNPOSSESS_FAMILIAR_AFTER"; +const string NWNX_ON_CLIENT_LEVEL_UP_BEGIN_BEFORE = "NWNX_ON_CLIENT_LEVEL_UP_BEGIN_BEFORE"; +const string NWNX_ON_CLIENT_LEVEL_UP_BEGIN_AFTER = "NWNX_ON_CLIENT_LEVEL_UP_BEGIN_AFTER"; +const string NWNX_ON_POSSESS_FAMILIAR_BEFORE = "NWNX_ON_POSSESS_FAMILIAR_BEFORE"; +const string NWNX_ON_POSSESS_FAMILIAR_AFTER = "NWNX_ON_POSSESS_FAMILIAR_AFTER"; +const string NWNX_ON_CHARACTER_SHEET_PERMITTED_BEFORE = "NWNX_ON_CHARACTER_SHEET_PERMITTED_BEFORE"; +const string NWNX_ON_CHARACTER_SHEET_PERMITTED_AFTER = "NWNX_ON_CHARACTER_SHEET_PERMITTED_AFTER"; +const string NWNX_ON_CHARACTER_SHEET_OPEN_BEFORE = "NWNX_ON_CHARACTER_SHEET_OPEN_BEFORE"; +const string NWNX_ON_CHARACTER_SHEET_OPEN_AFTER = "NWNX_ON_CHARACTER_SHEET_OPEN_AFTER"; +const string NWNX_ON_CHARACTER_SHEET_CLOSE_BEFORE = "NWNX_ON_CHARACTER_SHEET_CLOSE_BEFORE"; +const string NWNX_ON_CHARACTER_SHEET_CLOSE_AFTER = "NWNX_ON_CHARACTER_SHEET_CLOSE_AFTER"; +const string NWNX_ON_CLIENT_SET_DEVICE_PROPERTY_BEFORE = "NWNX_ON_CLIENT_SET_DEVICE_PROPERTY_BEFORE"; +const string NWNX_ON_CLIENT_SET_DEVICE_PROPERTY_AFTER = "NWNX_ON_CLIENT_SET_DEVICE_PROPERTY_AFTER"; +const string NWNX_ON_INPUT_DROP_ITEM_BEFORE = "NWNX_ON_INPUT_DROP_ITEM_BEFORE"; +const string NWNX_ON_INPUT_DROP_ITEM_AFTER = "NWNX_ON_INPUT_DROP_ITEM_AFTER"; +const string NWNX_ON_DECREMENT_SPELL_COUNT_BEFORE = "NWNX_ON_DECREMENT_SPELL_COUNT_BEFORE"; +const string NWNX_ON_DECREMENT_SPELL_COUNT_AFTER = "NWNX_ON_DECREMENT_SPELL_COUNT_AFTER"; +const string NWNX_ON_RUN_EVENT_SCRIPT_BEFORE = "NWNX_ON_RUN_EVENT_SCRIPT_BEFORE"; +const string NWNX_ON_RUN_EVENT_SCRIPT_AFTER = "NWNX_ON_RUN_EVENT_SCRIPT_AFTER"; +const string NWNX_ON_OBJECT_USE_BEFORE = "NWNX_ON_OBJECT_USE_BEFORE"; +const string NWNX_ON_OBJECT_USE_AFTER = "NWNX_ON_OBJECT_USE_AFTER"; +const string NWNX_ON_PLACEABLE_OPEN_BEFORE = "NWNX_ON_PLACEABLE_OPEN_BEFORE"; +const string NWNX_ON_PLACEABLE_OPEN_AFTER = "NWNX_ON_PLACEABLE_OPEN_AFTER"; +const string NWNX_ON_PLACEABLE_CLOSE_BEFORE = "NWNX_ON_PLACEABLE_CLOSE_BEFORE"; +const string NWNX_ON_PLACEABLE_CLOSE_AFTER = "NWNX_ON_PLACEABLE_CLOSE_AFTER"; +const string NWNX_ON_BROADCAST_SAFE_PROJECTILE_BEFORE = "NWNX_ON_BROADCAST_SAFE_PROJECTILE_BEFORE"; +const string NWNX_ON_BROADCAST_SAFE_PROJECTILE_AFTER = "NWNX_ON_BROADCAST_SAFE_PROJECTILE_AFTER"; +const string NWNX_ON_BROADCAST_ATTACK_OF_OPPORTUNITY_BEFORE = "NWNX_ON_BROADCAST_ATTACK_OF_OPPORTUNITY_BEFORE"; +const string NWNX_ON_BROADCAST_ATTACK_OF_OPPORTUNITY_AFTER = "NWNX_ON_BROADCAST_ATTACK_OF_OPPORTUNITY_AFTER"; +const string NWNX_ON_COMBAT_ATTACK_OF_OPPORTUNITY_BEFORE = "NWNX_ON_COMBAT_ATTACK_OF_OPPORTUNITY_BEFORE"; +const string NWNX_ON_COMBAT_ATTACK_OF_OPPORTUNITY_AFTER = "NWNX_ON_COMBAT_ATTACK_OF_OPPORTUNITY_AFTER"; +const string NWNX_ON_AREA_PLAY_BATTLE_MUSIC_BEFORE = "NWNX_ON_AREA_PLAY_BATTLE_MUSIC_BEFORE"; +const string NWNX_ON_AREA_PLAY_BATTLE_MUSIC_AFTER = "NWNX_ON_AREA_PLAY_BATTLE_MUSIC_AFTER"; +const string NWNX_ON_ATTACK_TARGET_CHANGE_BEFORE = "NWNX_ON_ATTACK_TARGET_CHANGE_BEFORE"; +const string NWNX_ON_ATTACK_TARGET_CHANGE_AFTER = "NWNX_ON_ATTACK_TARGET_CHANGE_AFTER"; +const string NWNX_ON_CREATURE_TILE_CHANGE_BEFORE = "NWNX_ON_CREATURE_TILE_CHANGE_BEFORE"; +const string NWNX_ON_CREATURE_TILE_CHANGE_AFTER = "NWNX_ON_CREATURE_TILE_CHANGE_AFTER"; +const string NWNX_ON_CREATURE_JUMP_TO_POINT_BEFORE = "NWNX_ON_CREATURE_JUMP_TO_POINT_BEFORE"; +const string NWNX_ON_CREATURE_JUMP_TO_POINT_AFTER = "NWNX_ON_CREATURE_JUMP_TO_POINT_AFTER"; +const string NWNX_ON_CREATURE_JUMP_TO_OBJECT_BEFORE = "NWNX_ON_CREATURE_JUMP_TO_OBJECT_BEFORE"; +const string NWNX_ON_CREATURE_JUMP_TO_OBJECT_AFTER = "NWNX_ON_CREATURE_JUMP_TO_OBJECT_AFTER"; +const string NWNX_ON_ITEMPROPERTY_EFFECT_APPLIED_BEFORE = "NWNX_ON_ITEMPROPERTY_EFFECT_APPLIED_BEFORE"; +const string NWNX_ON_ITEMPROPERTY_EFFECT_APPLIED_AFTER = "NWNX_ON_ITEMPROPERTY_EFFECT_APPLIED_AFTER"; +const string NWNX_ON_ITEMPROPERTY_EFFECT_REMOVED_BEFORE = "NWNX_ON_ITEMPROPERTY_EFFECT_REMOVED_BEFORE"; +const string NWNX_ON_ITEMPROPERTY_EFFECT_REMOVED_AFTER = "NWNX_ON_ITEMPROPERTY_EFFECT_REMOVED_AFTER"; +/// @} + +/// @name Events ObjectType Constants +/// @anchor events_objtype +/// @{ +const int NWNX_EVENTS_OBJECT_TYPE_CREATURE = 5; +const int NWNX_EVENTS_OBJECT_TYPE_ITEM = 6; +const int NWNX_EVENTS_OBJECT_TYPE_TRIGGER = 7; +const int NWNX_EVENTS_OBJECT_TYPE_PLACEABLE = 9; +const int NWNX_EVENTS_OBJECT_TYPE_WAYPOINT = 12; +const int NWNX_EVENTS_OBJECT_TYPE_ENCOUNTER = 13; +const int NWNX_EVENTS_OBJECT_TYPE_PORTAL = 15; +/// @} + +/// @name Events TimingBar Constants +/// @anchor events_timingbar +/// @{ +const int NWNX_EVENTS_TIMING_BAR_TRAP_FLAG = 1; +const int NWNX_EVENTS_TIMING_BAR_TRAP_RECOVER = 2; +const int NWNX_EVENTS_TIMING_BAR_TRAP_DISARM = 3; +const int NWNX_EVENTS_TIMING_BAR_TRAP_EXAMINE = 4; +const int NWNX_EVENTS_TIMING_BAR_TRAP_SET = 5; +const int NWNX_EVENTS_TIMING_BAR_REST = 6; +const int NWNX_EVENTS_TIMING_BAR_UNLOCK = 7; +const int NWNX_EVENTS_TIMING_BAR_LOCK = 8; +const int NWNX_EVENTS_TIMING_BAR_CUSTOM = 10; +/// @} + +/// @name Events SetVariable Constants +/// @anchor events_setvariable +/// @{ +const int NWNX_EVENTS_DM_SET_VARIABLE_TYPE_INT = 0; +const int NWNX_EVENTS_DM_SET_VARIABLE_TYPE_FLOAT = 1; +const int NWNX_EVENTS_DM_SET_VARIABLE_TYPE_STRING = 2; +const int NWNX_EVENTS_DM_SET_VARIABLE_TYPE_OBJECT = 3; +/// @} + +/// @name Events BroadcastSafeProjectile Constants +/// @anchor events_projtype +/// @{ +const int NWNX_EVENTS_BROADCAST_SAFE_PROJECTILE_TYPE_WEAPON_VFX_NONE = 0; +const int NWNX_EVENTS_BROADCAST_SAFE_PROJECTILE_TYPE_WEAPON_VFX_ACID = 1; +const int NWNX_EVENTS_BROADCAST_SAFE_PROJECTILE_TYPE_WEAPON_VFX_COLD = 2; +const int NWNX_EVENTS_BROADCAST_SAFE_PROJECTILE_TYPE_WEAPON_VFX_ELECTRICAL = 3; +const int NWNX_EVENTS_BROADCAST_SAFE_PROJECTILE_TYPE_WEAPON_VFX_FIRE = 4; +const int NWNX_EVENTS_BROADCAST_SAFE_PROJECTILE_TYPE_WEAPON_VFX_SONIC = 5; +const int NWNX_EVENTS_BROADCAST_SAFE_PROJECTILE_TYPE_SPELL_DEFAULT = 6; +const int NWNX_EVENTS_BROADCAST_SAFE_PROJECTILE_TYPE_SPELL_USE_PATH = 7; +/// @} + +/// @name Spell failed event reasons +/// @anchor events_spellfailreason +/// @{ +const int NWNX_EVENTS_SPELLFAIL_REASON_CANCELED = 0; +const int NWNX_EVENTS_SPELLFAIL_REASON_COUNTERSPELL = 1; +const int NWNX_EVENTS_SPELLFAIL_REASON_ASF = 2; +const int NWNX_EVENTS_SPELLFAIL_REASON_SPELLFAILURE = 3; +const int NWNX_EVENTS_SPELLFAIL_REASON_LOST_TARGET = 4; +const int NWNX_EVENTS_SPELLFAIL_REASON_SILENCED = 5; +const int NWNX_EVENTS_SPELLFAIL_REASON_DEFCAST_CONCENTRATION = 6; +const int NWNX_EVENTS_SPELLFAIL_REASON_ENTANGLE_CONCENTRATION = 7; +const int NWNX_EVENTS_SPELLFAIL_REASON_POLYMORPHED = 8; +const int NWNX_EVENTS_SPELLFAIL_REASON_CANT_CAST = 9; +const int NWNX_EVENTS_SPELLFAIL_REASON_CANT_USE_HANDS = 10; +/// @} + +/// @brief Scripts can subscribe to events. +/// +/// Some events are dispatched via the NWNX plugin (see NWNX_EVENTS_EVENT_* constants). +/// Others can be signalled via script code via NWNX_Events_SignalEvent(). +/// @param evt The event name. +/// @param script The script to call when the event fires. +void NWNX_Events_SubscribeEvent(string evt, string script); + +/// @brief Unsubscribe a script from an event +/// @param evt The event name. +/// @param script The script. +void NWNX_Events_UnsubscribeEvent(string evt, string script); + +/// @brief Unsubscribe all scripts from all events starting with prefix. +/// @param prefix the prefix to match against. Can be empty. +void NWNX_Events_UnsubscribeAllStartingWith(string prefix); + +/// @brief Script chunks can subscribe to events. +/// +/// Some events are dispatched via the NWNX plugin (see NWNX_EVENTS_EVENT_* constants). +/// Others can be signalled via script code via NWNX_Events_SignalEvent(). +/// @param sEvent The event name. +/// @param sScriptChunk The script chunk to execute when the event fires. +/// @param bWrapIntoMain TRUE if the script chunk needs to be wrapped into a void main(){}. +void NWNX_Events_SubscribeEventScriptChunk(string sEvent, string sScriptChunk, int bWrapIntoMain = TRUE); + +/// @brief Unsubscribe a script chunk from an event +/// @param sEvent The event name. +/// @param sScriptChunk The script chunk. +/// @param bWrapIntoMain TRUE if the script chunk needs to be wrapped into a void main(){}. Must match the value used when subscribing. +void NWNX_Events_UnsubscribeEventScriptChunk(string sEvent, string sScriptChunk, int bWrapIntoMain = TRUE); + +/// Pushes event data at the provided tag, which subscribers can access with GetEventData. +/// This should be called BEFORE SignalEvent. +void NWNX_Events_PushEventData(string tag, string data); + +/// Signals an event. This will dispatch a notification to all subscribed handlers. +/// Returns TRUE if anyone was subscribed to the event, FALSE otherwise. +/// @remark target will be available as OBJECT_SELF in subscribed event scripts. +int NWNX_Events_SignalEvent(string evt, object target); + +/// Retrieves the event data for the currently executing script. +/// THIS SHOULD ONLY BE CALLED FROM WITHIN AN EVENT HANDLER. +string NWNX_Events_GetEventData(string tag); + +/// Skips execution of the currently executing event. +/// If this is a NWNX event, that means that the base function call won't be called. +/// This won't impact any other subscribers, nor dispatch for before / after functions. +/// For example, if you are subscribing to NWNX_ON_EXAMINE_OBJECT_BEFORE, and you skip ... +/// - The other subscribers will still be called. +/// - The original function in the base game will be skipped. +/// - The matching after event (NWNX_ON_EXAMINE_OBJECT_AFTER) will also be executed. +/// +/// THIS SHOULD ONLY BE CALLED FROM WITHIN AN EVENT HANDLER. +/// ONLY WORKS WITH THE FOLLOWING EVENTS: +/// - Feat events +/// - Item events +/// - Healing events +/// - CombatMode events +/// - Party events +/// - Skill events +/// - Map events +/// - Listen/Spot Detection events +/// - Polymorph events +/// - DMAction events +/// - Client connect event +/// - Client Export Character event +/// - Spell events (except SPELL_FAILED) +/// - QuickChat events +/// - Barter event (START/ADD_ITEM only) +/// - Trap events +/// - Sticky Player Name event +/// - Server Character Save Events +/// - Add/RemoveGold events +/// - PVP Attitude Change events +/// - {Enter|Exit}Stealth events +/// - Object {Lock|Unlock} events +/// - Quickbar Events +/// - Input Pause Event +/// - Input Emote Event +/// - Debug events +/// - Store events +/// - Disarm event +/// - {Enter|Exit}Detect events +/// - Faction events +/// - UnpossessFamiliar event +/// - ClientLevelUpBegin event +/// - CharacterSheetPermitted event +/// - Input Drop Item +/// - Decrement Spell Count event +/// - Play Visual Effect event +/// - EventScript event +/// - Broadcast Safe Projectile event +/// - Attack of Opportunity events +/// - Creature Jump events +void NWNX_Events_SkipEvent(); + +/// Set the return value of the event. +/// +/// THIS SHOULD ONLY BE CALLED FROM WITHIN AN EVENT HANDLER. +/// ONLY WORKS WITH THE FOLLOWING EVENTS: +/// - Use Item event - "1" or "0" to send feedback whether item use is allowed +/// - Validate Use Item Event - "1" or "0" to show the item is unusable (red) in the player inventory. +/// - Healer's Kit event +/// - Listen/Spot Detection events -> "1" or "0" +/// - OnClientConnectBefore -> Reason for disconnect if skipped +/// - Ammo Reload event -> Forced ammunition returned +/// - Trap events -> "1" or "0" +/// - Sticky Player Name event -> "1" or "0" +/// - Heal event -> Amount of HP to heal +/// - Has Feat event -> "1" or "0" +/// - Stealth event -> "1" to perform HiPS (without the feat), "0" to bypass HiPS +/// - Faction set reputation event -> The new reputation to apply instead. ("0" - "100") +/// - CharacterSheetPermitted event -> "1" allow the player to view the character sheet or "0" to disallow +/// - Attack target change event -> The new target object. Convert to string with ObjectToString() +void NWNX_Events_SetEventResult(string data); + +/// Returns the current event name +/// +/// Returns "" on error +string NWNX_Events_GetCurrentEvent(); + +/// Toggles DispatchListMode for sEvent+sScript(Chunk) +/// If enabled, sEvent for sScript(Chunk) will only be signalled if the target object is on its dispatch list. +void NWNX_Events_ToggleDispatchListMode(string sEvent, string sScriptOrChunk, int bEnable); + +/// Add oObject to the dispatch list for sEvent+sScript(Chunk). +void NWNX_Events_AddObjectToDispatchList(string sEvent, string sScriptOrChunk, object oObject); + +/// Remove oObject from the dispatch list for sEvent+sScript(Chunk). +void NWNX_Events_RemoveObjectFromDispatchList(string sEvent, string sScriptOrChunk, object oObject); + +/// @brief Toggle the whitelisting of IDs for sEvent. If whitelisting is enabled, the event will only fire for IDs that are +/// on its whitelist. +/// +/// ONLY WORKS WITH THE FOLLOWING EVENTS -> ID TYPES: +/// - NWNX_ON_CAST_SPELL -> SpellID +/// - NWNX_ON_SPELL_FAILED -> SpellID +/// - NWNX_ON_HAS_FEAT -> FeatID (default enabled) +/// - NWNX_ON_RUN_EVENT_SCRIPT -> EVENT_SCRIPT_* (default enabled) +/// - NWNX_ON_BROADCAST_SAFE_PROJECTILE -> NWNX_ON_BROADCAST_SAFE_PROJECTILE_TYPE for ProjectileType, NWNX_ON_BROADCAST_SAFE_PROJECTILE_SPELL for SpellID +/// +/// @note This enables the whitelist for ALL scripts subscribed to sEvent. +/// @param sEvent The event name without _BEFORE / _AFTER. +/// @param bEnable TRUE to enable the whitelist, FALSE to disable +void NWNX_Events_ToggleIDWhitelist(string sEvent, int bEnable); + +/// @brief Add nID to the whitelist of sEvent. +/// @note See NWNX_Events_ToggleIDWhitelist for valid events and ID types. +/// @param sEvent The event name without _BEFORE / _AFTER. +/// @param nID The ID. +void NWNX_Events_AddIDToWhitelist(string sEvent, int nID); + +/// @brief Remove nID from the whitelist of sEvent. +/// @note See NWNX_Events_ToggleIDWhitelist for valid events and ID types. +/// @param sEvent The event name without _BEFORE / _AFTER. +/// @param nID The ID. +void NWNX_Events_RemoveIDFromWhitelist(string sEvent, int nID); + +/// @brief Get the number of subscribers to sEvent. +/// @param sEvent The event. +/// @return The number of subscribers sEvent has or 0 on error. +int NWNX_Events_GetNumSubscribers(string sEvent); + +/// @} + +void NWNX_Events_SubscribeEvent(string evt, string script) +{ + string sFunc = "SubscribeEvent"; + + NWNX_PushArgumentString(script); + NWNX_PushArgumentString(evt); + NWNX_CallFunction(NWNX_Events, sFunc); +} + +void NWNX_Events_UnsubscribeEvent(string evt, string script) +{ + string sFunc = "UnsubscribeEvent"; + + NWNX_PushArgumentString(script); + NWNX_PushArgumentString(evt); + NWNX_CallFunction(NWNX_Events, sFunc); +} + +void NWNX_Events_UnsubscribeAllStartingWith(string prefix) +{ + string sFunc = "UnsubscribeAllStartingWith"; + + NWNX_PushArgumentString(prefix); + NWNX_CallFunction(NWNX_Events, sFunc); +} + +void NWNX_Events_SubscribeEventScriptChunk(string sEvent, string sScriptChunk, int bWrapIntoMain = TRUE) +{ + string sFunc = "SubscribeEventScriptChunk"; + + NWNX_PushArgumentInt(bWrapIntoMain); + NWNX_PushArgumentString(sScriptChunk); + NWNX_PushArgumentString(sEvent); + NWNX_CallFunction(NWNX_Events, sFunc); +} + +void NWNX_Events_UnsubscribeEventScriptChunk(string sEvent, string sScriptChunk, int bWrapIntoMain = TRUE) +{ + string sFunc = "UnsubscribeEventScriptChunk"; + + NWNX_PushArgumentInt(bWrapIntoMain); + NWNX_PushArgumentString(sScriptChunk); + NWNX_PushArgumentString(sEvent); + NWNX_CallFunction(NWNX_Events, sFunc); +} + +void NWNX_Events_PushEventData(string tag, string data) +{ + string sFunc = "PushEventData"; + + NWNX_PushArgumentString(data); + NWNX_PushArgumentString(tag); + NWNX_CallFunction(NWNX_Events, sFunc); +} + +int NWNX_Events_SignalEvent(string evt, object target) +{ + string sFunc = "SignalEvent"; + + NWNX_PushArgumentObject(target); + NWNX_PushArgumentString(evt); + NWNX_CallFunction(NWNX_Events, sFunc); + return NWNX_GetReturnValueInt(); +} + +string NWNX_Events_GetEventData(string tag) +{ + string sFunc = "GetEventData"; + + NWNX_PushArgumentString(tag); + NWNX_CallFunction(NWNX_Events, sFunc); + return NWNX_GetReturnValueString(); +} + +void NWNX_Events_SkipEvent() +{ + string sFunc = "SkipEvent"; + + NWNX_CallFunction(NWNX_Events, sFunc); +} + +void NWNX_Events_SetEventResult(string data) +{ + string sFunc = "SetEventResult"; + + NWNX_PushArgumentString(data); + NWNX_CallFunction(NWNX_Events, sFunc); +} + +string NWNX_Events_GetCurrentEvent() +{ + string sFunc = "GetCurrentEvent"; + + NWNX_CallFunction(NWNX_Events, sFunc); + return NWNX_GetReturnValueString(); +} + +void NWNX_Events_ToggleDispatchListMode(string sEvent, string sScriptOrChunk, int bEnable) +{ + string sFunc = "ToggleDispatchListMode"; + + NWNX_PushArgumentInt(bEnable); + NWNX_PushArgumentString(sScriptOrChunk); + NWNX_PushArgumentString(sEvent); + NWNX_CallFunction(NWNX_Events, sFunc); +} + +void NWNX_Events_AddObjectToDispatchList(string sEvent, string sScriptOrChunk, object oObject) +{ + string sFunc = "AddObjectToDispatchList"; + + NWNX_PushArgumentObject(oObject); + NWNX_PushArgumentString(sScriptOrChunk); + NWNX_PushArgumentString(sEvent); + NWNX_CallFunction(NWNX_Events, sFunc); +} + +void NWNX_Events_RemoveObjectFromDispatchList(string sEvent, string sScriptOrChunk, object oObject) +{ + string sFunc = "RemoveObjectFromDispatchList"; + + NWNX_PushArgumentObject(oObject); + NWNX_PushArgumentString(sScriptOrChunk); + NWNX_PushArgumentString(sEvent); + NWNX_CallFunction(NWNX_Events, sFunc); +} + +void NWNX_Events_ToggleIDWhitelist(string sEvent, int bEnable) +{ + string sFunc = "ToggleIDWhitelist"; + + NWNX_PushArgumentInt(bEnable); + NWNX_PushArgumentString(sEvent); + NWNX_CallFunction(NWNX_Events, sFunc); +} + +void NWNX_Events_AddIDToWhitelist(string sEvent, int nID) +{ + string sFunc = "AddIDToWhitelist"; + + NWNX_PushArgumentInt(nID); + NWNX_PushArgumentString(sEvent); + NWNX_CallFunction(NWNX_Events, sFunc); +} + +void NWNX_Events_RemoveIDFromWhitelist(string sEvent, int nID) +{ + string sFunc = "RemoveIDFromWhitelist"; + + NWNX_PushArgumentInt(nID); + NWNX_PushArgumentString(sEvent); + NWNX_CallFunction(NWNX_Events, sFunc); +} + +int NWNX_Events_GetNumSubscribers(string sEvent) +{ + string sFunc = "GetNumSubscribers"; + + NWNX_PushArgumentString(sEvent); + NWNX_CallFunction(NWNX_Events, sFunc); + return NWNX_GetReturnValueInt(); +} diff --git a/_module/nss/nwnx_feat.nss b/_module/nss/nwnx_feat.nss new file mode 100644 index 0000000..19746a6 --- /dev/null +++ b/_module/nss/nwnx_feat.nss @@ -0,0 +1,66 @@ +/// @addtogroup feat Feat +/// @brief Define feat bonuses/penalties +/// @{ +/// @file nwnx_feat.nss +#include "nwnx" + +const string NWNX_Feat = "NWNX_Feat"; ///< @private + +/// @name Feat Modifiers +/// @anchor feat_modifiers +/// +/// @{ +const int NWNX_FEAT_MODIFIER_INVALID = 0; +const int NWNX_FEAT_MODIFIER_AB = 1; +const int NWNX_FEAT_MODIFIER_ABILITY = 2; +const int NWNX_FEAT_MODIFIER_ABVSRACE = 3; +const int NWNX_FEAT_MODIFIER_AC = 4; +const int NWNX_FEAT_MODIFIER_ACVSRACE = 5; +const int NWNX_FEAT_MODIFIER_ARCANESPELLFAILURE = 6; +const int NWNX_FEAT_MODIFIER_CONCEALMENT = 7; +const int NWNX_FEAT_MODIFIER_DMGIMMUNITY = 8; +const int NWNX_FEAT_MODIFIER_DMGREDUCTION = 9; +const int NWNX_FEAT_MODIFIER_DMGRESIST = 10; +const int NWNX_FEAT_MODIFIER_IMMUNITY = 11; +const int NWNX_FEAT_MODIFIER_MOVEMENTSPEED = 12; +const int NWNX_FEAT_MODIFIER_REGENERATION = 13; +const int NWNX_FEAT_MODIFIER_SAVE = 14; +const int NWNX_FEAT_MODIFIER_SAVEVSRACE = 15; +const int NWNX_FEAT_MODIFIER_SAVEVSTYPE = 16; +const int NWNX_FEAT_MODIFIER_SAVEVSTYPERACE = 17; +const int NWNX_FEAT_MODIFIER_SPELLIMMUNITY = 18; +const int NWNX_FEAT_MODIFIER_SRCHARGEN = 19; +const int NWNX_FEAT_MODIFIER_SRINCLEVEL = 20; +const int NWNX_FEAT_MODIFIER_SPELLSAVEDC = 21; +const int NWNX_FEAT_MODIFIER_BONUSSPELL = 22; +const int NWNX_FEAT_MODIFIER_TRUESEEING = 23; +const int NWNX_FEAT_MODIFIER_SEEINVISIBLE = 24; +const int NWNX_FEAT_MODIFIER_ULTRAVISION = 25; +const int NWNX_FEAT_MODIFIER_HASTE = 26; +const int NWNX_FEAT_MODIFIER_VISUALEFFECT = 27; +const int NWNX_FEAT_MODIFIER_SPELLSAVEDCFORSCHOOL = 28; +const int NWNX_FEAT_MODIFIER_SPELLSAVEDCFORSPELL = 29; +const int NWNX_FEAT_MODIFIER_DAMAGE = 30; +///@} + +/// @brief Sets a feat modifier. +/// @param iFeat The Feat constant or value in feat.2da. +/// @param iMod The @ref feat_modifiers "feat modifier" to set. +/// @param iParam1, iParam2, iParam3, iParam4 The parameters for this feat modifier. +void NWNX_Feat_SetFeatModifier(int iFeat, int iMod, int iParam1 = 0xDEADBEEF, int iParam2 = 0xDEADBEEF, int iParam3 = 0xDEADBEEF, int iParam4 = 0xDEADBEEF); + +/// @} + +void NWNX_Feat_SetFeatModifier(int iFeat, int iMod, int iParam1 = 0xDEADBEEF, int iParam2 = 0xDEADBEEF, int iParam3 = 0xDEADBEEF, int iParam4 = 0xDEADBEEF) +{ + string sFunc = "SetFeatModifier"; + + NWNX_PushArgumentInt(iParam4); + NWNX_PushArgumentInt(iParam3); + NWNX_PushArgumentInt(iParam2); + NWNX_PushArgumentInt(iParam1); + NWNX_PushArgumentInt(iMod); + NWNX_PushArgumentInt(iFeat); + + NWNX_CallFunction(NWNX_Feat, sFunc); +} diff --git a/_module/nss/nwnx_feat_2da.nss b/_module/nss/nwnx_feat_2da.nss new file mode 100644 index 0000000..95ba7e1 --- /dev/null +++ b/_module/nss/nwnx_feat_2da.nss @@ -0,0 +1,78 @@ +/// @ingroup feat +/// @file nwnx_feat_2da.nss +/// @brief Parse a column in the feat.2da to load the modifiers. +#include "nwnx_feat" + +/// @ingroup feat +/// @brief Translate a modifier type from a string to its constant. +/// @param featMod The string representation of the constant. +/// @return The constant for the feat modifier. +int NWNX_Feat_GetModifierConstant(string featMod); + +/// @ingroup feat +/// @brief Loops through feat.2da and checks for the column for feat modifications and sets them. +/// @param sColumnName The column name in the feat.2da that defines the 2da for the feat mods. +void NWNX_Feat_LoadFeatModifiers(string sColumnName = "FeatModsTable"); + +int NWNX_Feat_GetModifierConstant(string featMod) +{ + if (featMod == "AB") return NWNX_FEAT_MODIFIER_AB; + else if (featMod == "ABILITY") return NWNX_FEAT_MODIFIER_ABILITY; + else if (featMod == "ABVSRACE") return NWNX_FEAT_MODIFIER_ABVSRACE; + else if (featMod == "AC") return NWNX_FEAT_MODIFIER_AC; + else if (featMod == "ACVSRACE") return NWNX_FEAT_MODIFIER_ACVSRACE; + else if (featMod == "ARCANESPELLFAILURE") return NWNX_FEAT_MODIFIER_ARCANESPELLFAILURE; + else if (featMod == "BONUSSPELL") return NWNX_FEAT_MODIFIER_BONUSSPELL; + else if (featMod == "CONCEALMENT") return NWNX_FEAT_MODIFIER_CONCEALMENT; + else if (featMod == "DMGREDUCTION") return NWNX_FEAT_MODIFIER_DMGREDUCTION; + else if (featMod == "DMGRESIST") return NWNX_FEAT_MODIFIER_DMGRESIST; + else if (featMod == "DMGIMMUNITY") return NWNX_FEAT_MODIFIER_DMGIMMUNITY; + else if (featMod == "IMMUNITY") return NWNX_FEAT_MODIFIER_IMMUNITY; + else if (featMod == "HASTE") return NWNX_FEAT_MODIFIER_HASTE; + else if (featMod == "MOVEMENTSPEED") return NWNX_FEAT_MODIFIER_MOVEMENTSPEED; + else if (featMod == "REGENERATION") return NWNX_FEAT_MODIFIER_REGENERATION; + else if (featMod == "SAVE") return NWNX_FEAT_MODIFIER_SAVE; + else if (featMod == "SAVEVSRACE") return NWNX_FEAT_MODIFIER_SAVEVSRACE; + else if (featMod == "SAVEVSTYPE") return NWNX_FEAT_MODIFIER_SAVEVSTYPE; + else if (featMod == "SAVEVSTYPERACE") return NWNX_FEAT_MODIFIER_SAVEVSTYPERACE; + else if (featMod == "SEEINVISIBLE") return NWNX_FEAT_MODIFIER_SEEINVISIBLE; + else if (featMod == "SPELLIMMUNITY") return NWNX_FEAT_MODIFIER_SPELLIMMUNITY; + else if (featMod == "SRCHARGEN") return NWNX_FEAT_MODIFIER_SRCHARGEN; + else if (featMod == "SRINCLEVEL") return NWNX_FEAT_MODIFIER_SRINCLEVEL; + else if (featMod == "SPELLSAVEDC") return NWNX_FEAT_MODIFIER_SPELLSAVEDC; + else if (featMod == "TRUESEEING") return NWNX_FEAT_MODIFIER_TRUESEEING; + else if (featMod == "ULTRAVISION") return NWNX_FEAT_MODIFIER_ULTRAVISION; + else if (featMod == "VISUALEFFECT") return NWNX_FEAT_MODIFIER_VISUALEFFECT; + else if (featMod == "SPELLSAVEDCFORSCHOOL") return NWNX_FEAT_MODIFIER_SPELLSAVEDCFORSCHOOL; + else if (featMod == "SPELLSAVEDCFORSPELL") return NWNX_FEAT_MODIFIER_SPELLSAVEDCFORSPELL; + + return NWNX_FEAT_MODIFIER_INVALID; +} + +void NWNX_Feat_LoadFeatModifiers(string sColumnName = "FeatModsTable") +{ + int iFeatRows = Get2DARowCount("feat"); + int iFeat; + for (iFeat = 0; iFeat < iFeatRows; iFeat++) + { + string sFeatModTable = Get2DAString("feat", sColumnName, iFeat); + if(sFeatModTable != "") + { + int iFeatModRows = Get2DARowCount(sFeatModTable); + int iFeatMod; + for (iFeatMod = 0; iFeatMod < iFeatModRows; iFeatMod++) + { + string sType = Get2DAString(sFeatModTable, "Type", iFeatMod); + string sParam1 = Get2DAString(sFeatModTable, "Param1", iFeatMod); + string sParam2 = Get2DAString(sFeatModTable, "Param2", iFeatMod); + string sParam3 = Get2DAString(sFeatModTable, "Param3", iFeatMod); + string sParam4 = Get2DAString(sFeatModTable, "Param4", iFeatMod); + int iParam1 = sParam1 == "" ? 0xDEADBEEF : StringToInt(sParam1); + int iParam2 = sParam2 == "" ? 0xDEADBEEF : StringToInt(sParam2); + int iParam3 = sParam3 == "" ? 0xDEADBEEF : StringToInt(sParam3); + int iParam4 = sParam4 == "" ? 0xDEADBEEF : StringToInt(sParam4); + NWNX_Feat_SetFeatModifier(iFeat, NWNX_Feat_GetModifierConstant(sType), iParam1, iParam2, iParam3, iParam4); + } + } + } +} \ No newline at end of file diff --git a/_module/nss/nwnx_feedback.nss b/_module/nss/nwnx_feedback.nss new file mode 100644 index 0000000..3e56e07 --- /dev/null +++ b/_module/nss/nwnx_feedback.nss @@ -0,0 +1,496 @@ +/// @addtogroup feedback Feedback +/// @brief Allows combatlog, feedback and journal updated messages to be hidden globally or per player. +/// @note +/// * If oPC == OBJECT_INVALID it will get/set the global state: +/// * TRUE = Message is globally hidden +/// * FALSE = Message is not globally hidden +/// * If oPC is a valid player it will get/set the personal state: +/// * TRUE = Message is hidden for oPC +/// * FALSE = Message is not hidden for oPC +/// * -1 = Personal state is not set for Message +/// @{ +/// @file nwnx_feedback.nss +#include "nwnx" + +const string NWNX_Feedback = "NWNX_Feedback"; ///< @private + +/// @name Combat Log Message Types +/// @anchor combat_log_msgs +/// @{ +const int NWNX_FEEDBACK_COMBATLOG_SIMPLE_ADJECTIVE = 1; // Simple_Adjective: : +const int NWNX_FEEDBACK_COMBATLOG_SIMPLE_DAMAGE = 2; // Simple_Damage: damaged : +const int NWNX_FEEDBACK_COMBATLOG_COMPLEX_DAMAGE = 3; // Complex_Damage: damages : +const int NWNX_FEEDBACK_COMBATLOG_COMPLEX_DEATH = 4; // Complex_Death: killed +const int NWNX_FEEDBACK_COMBATLOG_COMPLEX_ATTACK = 5; // Complex_Attack: attacks : *hit* / *miss* / *parried* : ( + = ) +const int NWNX_FEEDBACK_COMBATLOG_SPECIAL_ATTACK = 6; // Special_Attack: attempts on : *success* / *failure* : ( + = ) +const int NWNX_FEEDBACK_COMBATLOG_SAVING_THROW = 7; // Saving_Throw: : : *success* / *failure* : ( + = ) +const int NWNX_FEEDBACK_COMBATLOG_CAST_SPELL = 8; // Cast_Spell: casts : Spellcraft check *failure* / *success* +const int NWNX_FEEDBACK_COMBATLOG_USE_SKILL = 9; // Use_Skill: : : *success* / *failure* : ( + = vs ) +const int NWNX_FEEDBACK_COMBATLOG_SPELL_RESISTANCE = 10; // Spell_Resistance: : Spell Resistance : *success* / *failure* +const int NWNX_FEEDBACK_COMBATLOG_FEEDBACK = 11; // Reason skill/feat/ability failed, SendMessageToPC() NOTE: This hides ALL feedback messages, to hide individual messages use NWNX_Feedback_SetFeedbackMessageHidden() +const int NWNX_FEEDBACK_COMBATLOG_COUNTERSPELL = 12; // Counterspel: casts : *spell countered by* : casting +const int NWNX_FEEDBACK_COMBATLOG_TOUCHATTACK = 13; // TouchAttack: attempts on : *hit/miss/critical* : ( + = ) +const int NWNX_FEEDBACK_COMBATLOG_INITIATIVE = 14; // Initiative: : Initiative Roll : : ( + = ) +const int NWNX_FEEDBACK_COMBATLOG_DISPEL_MAGIC = 15; // Dispel_Magic: Dispel Magic : : , , ... +const int NWNX_FEEDBACK_COMBATLOG_POLYMORPH = 17; // Doesn't go through the function that the plugin hooks, so does nothing. +const int NWNX_FEEDBACK_COMBATLOG_FEEDBACKSTRING = 18; // Custom feedback for objects requiring a key +const int NWNX_FEEDBACK_COMBATLOG_VIBRATE = 19; // Controller vibration +const int NWNX_FEEDBACK_COMBATLOG_UNLOCKACHIEVEMENT = 20; // Unlock Campaign Achievement +const int NWNX_FEEDBACK_COMBATLOG_POSTAURSTRING = 22; // PostString messages +const int NWNX_FEEDBACK_COMBATLOG_ENTERTARGETINGMODE = 23; // Enter Targeting Mode +/// @} + +/// @name Feedback Message Types +/// @anchor feedback_msgs +/// @{ + +const int NWNX_FEEDBACK_SKILL_CANT_USE = 0; +/// Skill Feedback Messages +const int NWNX_FEEDBACK_SKILL_CANT_USE_TIMER = 1; +const int NWNX_FEEDBACK_SKILL_ANIMALEMPATHY_VALID_TARGETS = 2; +const int NWNX_FEEDBACK_SKILL_TAUNT_VALID_TARGETS = 3; +const int NWNX_FEEDBACK_SKILL_TAUNT_TARGET_IMMUNE = 223; +const int NWNX_FEEDBACK_SKILL_PICKPOCKET_STOLE_ITEM = 4; +const int NWNX_FEEDBACK_SKILL_PICKPOCKET_STOLE_GOLD = 5; +const int NWNX_FEEDBACK_SKILL_PICKPOCKET_ATTEMPTING_TO_STEAL = 46; +const int NWNX_FEEDBACK_SKILL_PICKPOCKET_ATTEMPT_DETECTED = 150; +const int NWNX_FEEDBACK_SKILL_PICKPOCKET_STOLE_ITEM_TARGET = 47; +const int NWNX_FEEDBACK_SKILL_PICKPOCKET_STOLE_GOLD_TARGET = 48; +const int NWNX_FEEDBACK_SKILL_PICKPOCKET_TARGET_BROKE = 57; +const int NWNX_FEEDBACK_SKILL_HEAL_TARGET_NOT_DISPSND = 55; +const int NWNX_FEEDBACK_SKILL_HEAL_VALID_TARGETS = 56; +const int NWNX_FEEDBACK_SKILL_STEALTH_IN_COMBAT = 60; + +/// Miscellaneous Targetting Messages +const int NWNX_FEEDBACK_TARGET_UNAWARE = 6; +const int NWNX_FEEDBACK_ACTION_NOT_POSSIBLE_STATUS = 7; +const int NWNX_FEEDBACK_ACTION_NOT_POSSIBLE_PVP = 187; +const int NWNX_FEEDBACK_ACTION_CANT_REACH_TARGET = 218; +const int NWNX_FEEDBACK_ACTION_NO_LOOT = 247; + +/// Miscellaneous Feedback Messages +const int NWNX_FEEDBACK_WEIGHT_TOO_ENCUMBERED_TO_RUN = 8; +const int NWNX_FEEDBACK_WEIGHT_TOO_ENCUMBERED_WALK_SLOW = 9; +const int NWNX_FEEDBACK_WEIGHT_TOO_ENCUMBERED_CANT_PICKUP = 10; +const int NWNX_FEEDBACK_STATS_LEVELUP = 11; +const int NWNX_FEEDBACK_INVENTORY_FULL = 12; +const int NWNX_FEEDBACK_CONTAINER_FULL = 212; +const int NWNX_FEEDBACK_TRAP_TRIGGERED = 82; +const int NWNX_FEEDBACK_DAMAGE_HEALED = 151; +const int NWNX_FEEDBACK_EXPERIENCE_GAINNED = 182; +const int NWNX_FEEDBACK_EXPERIENCE_LOST = 183; +const int NWNX_FEEDBACK_JOURNALUPDATED = 184; // Doesn't actually work, use: + // NWNX_Feedback_{Get/Set}JournalUpdatedMessageHidden() +const int NWNX_FEEDBACK_BARTER_CANCELLED = 185; + +/// Mode activation/deactivation Messages +const int NWNX_FEEDBACK_DETECT_MODE_ACTIVATED = 83; +const int NWNX_FEEDBACK_DETECT_MODE_DEACTIVATED = 84; +const int NWNX_FEEDBACK_STEALTH_MODE_ACTIVATED = 85; +const int NWNX_FEEDBACK_STEALTH_MODE_DEACTIVATED = 86; +const int NWNX_FEEDBACK_PARRY_MODE_ACTIVATED = 87; +const int NWNX_FEEDBACK_PARRY_MODE_DEACTIVATED = 88; +const int NWNX_FEEDBACK_POWER_ATTACK_MODE_ACTIVATED = 89; +const int NWNX_FEEDBACK_POWER_ATTACK_MODE_DEACTIVATED = 90; +const int NWNX_FEEDBACK_IMPROVED_POWER_ATTACK_MODE_ACTIVATED = 91; +const int NWNX_FEEDBACK_IMPROVED_POWER_ATTACK_MODE_DEACTIVATED = 92; +const int NWNX_FEEDBACK_RAPID_SHOT_MODE_ACTIVATED = 166; +const int NWNX_FEEDBACK_RAPID_SHOT_MODE_DEACTIVATED = 167; +const int NWNX_FEEDBACK_FLURRY_OF_BLOWS_MODE_ACTIVATED = 168; +const int NWNX_FEEDBACK_FLURRY_OF_BLOWS_MODE_DEACTIVATED = 169; +const int NWNX_FEEDBACK_EXPERTISE_MODE_ACTIVATED = 227; +const int NWNX_FEEDBACK_EXPERTISE_MODE_DEACTIVATED = 228; +const int NWNX_FEEDBACK_IMPROVED_EXPERTISE_MODE_ACTIVATED = 229; +const int NWNX_FEEDBACK_IMPROVED_EXPERTISE_MODE_DEACTIVATED = 230; +const int NWNX_FEEDBACK_DEFENSIVE_CAST_MODE_ACTIVATED = 231; +const int NWNX_FEEDBACK_DEFENSIVE_CAST_MODE_DEACTIVATED = 232; +const int NWNX_FEEDBACK_MODE_CANNOT_USE_WEAPONS = 188; +const int NWNX_FEEDBACK_DIRTY_FIGHTING_MODE_ACTIVATED = 237; +const int NWNX_FEEDBACK_DIRTY_FIGHTING_MODE_DEACTIVATED = 238; + +const int NWNX_FEEDBACK_DEFENSIVE_STANCE_MODE_ACTIVATED = 252; +const int NWNX_FEEDBACK_DEFENSIVE_STANCE_MODE_DEACTIVATED = 253; + +/// Equipping Feedback Messages +const int NWNX_FEEDBACK_EQUIP_SKILL_SPELL_MODIFIERS = 71; +const int NWNX_FEEDBACK_EQUIP_UNIDENTIFIED = 76; +const int NWNX_FEEDBACK_EQUIP_MONK_ABILITIES = 77; +const int NWNX_FEEDBACK_EQUIP_INSUFFICIENT_LEVEL = 98; +const int NWNX_FEEDBACK_EQUIP_PROFICIENCIES = 119; +const int NWNX_FEEDBACK_EQUIP_WEAPON_TOO_LARGE = 120; +const int NWNX_FEEDBACK_EQUIP_WEAPON_TOO_SMALL = 260; +const int NWNX_FEEDBACK_EQUIP_ONE_HANDED_WEAPON = 121; +const int NWNX_FEEDBACK_EQUIP_TWO_HANDED_WEAPON = 122; +const int NWNX_FEEDBACK_EQUIP_WEAPON_SWAPPED_OUT = 123; +const int NWNX_FEEDBACK_EQUIP_ONE_CHAIN_WEAPON = 124; +const int NWNX_FEEDBACK_EQUIP_NATURAL_AC_NO_STACK = 189; +const int NWNX_FEEDBACK_EQUIP_ARMOUR_AC_NO_STACK = 190; +const int NWNX_FEEDBACK_EQUIP_SHIELD_AC_NO_STACK = 191; +const int NWNX_FEEDBACK_EQUIP_DEFLECTION_AC_NO_STACK = 192; +const int NWNX_FEEDBACK_EQUIP_NO_ARMOR_COMBAT = 193; +const int NWNX_FEEDBACK_EQUIP_RANGER_ABILITIES = 200; +const int NWNX_FEEDBACK_EQUIP_ALIGNMENT = 207; +const int NWNX_FEEDBACK_EQUIP_CLASS = 208; +const int NWNX_FEEDBACK_EQUIP_RACE = 209; +const int NWNX_FEEDBACK_UNEQUIP_NO_ARMOR_COMBAT = 194; + +/// Action Feedback Messages +const int NWNX_FEEDBACK_OBJECT_LOCKED = 13; +const int NWNX_FEEDBACK_OBJECT_NOT_LOCKED = 14; +const int NWNX_FEEDBACK_OBJECT_SPECIAL_KEY = 15; +const int NWNX_FEEDBACK_OBJECT_USED_KEY = 16; +const int NWNX_FEEDBACK_REST_EXCITED_CANT_REST = 17; +const int NWNX_FEEDBACK_REST_BEGINNING_REST = 18; +const int NWNX_FEEDBACK_REST_FINISHED_REST = 19; +const int NWNX_FEEDBACK_REST_CANCEL_REST = 20; +const int NWNX_FEEDBACK_REST_NOT_ALLOWED_IN_AREA = 54; +const int NWNX_FEEDBACK_REST_NOT_ALLOWED_BY_POSSESSED_FAMILIAR = 153; +const int NWNX_FEEDBACK_REST_NOT_ALLOWED_ENEMIES = 186; +const int NWNX_FEEDBACK_REST_CANT_UNDER_THIS_EFFECT = 213; +const int NWNX_FEEDBACK_CAST_LOST_TARGET = 21; +const int NWNX_FEEDBACK_CAST_CANT_CAST = 22; +const int NWNX_FEEDBACK_CAST_CNTRSPELL_TARGET_LOST_TARGET = 52; +const int NWNX_FEEDBACK_CAST_ARCANE_SPELL_FAILURE = 61; +const int NWNX_FEEDBACK_CAST_CNTRSPELL_TARGET_ARCANE_SPELL_FAILURE = 118; +const int NWNX_FEEDBACK_CAST_ENTANGLE_CONCENTRATION_FAILURE = 65; +const int NWNX_FEEDBACK_CAST_CNTRSPELL_TARGET_ENTANGLE_CONCENTRATION_FAILURE = 147; +const int NWNX_FEEDBACK_CAST_SPELL_INTERRUPTED = 72; +const int NWNX_FEEDBACK_CAST_EFFECT_SPELL_FAILURE = 236; +const int NWNX_FEEDBACK_CAST_CANT_CAST_WHILE_POLYMORPHED = 107; +const int NWNX_FEEDBACK_CAST_USE_HANDS = 210; +const int NWNX_FEEDBACK_CAST_USE_MOUTH = 211; +const int NWNX_FEEDBACK_CAST_DEFCAST_CONCENTRATION_FAILURE = 233; +const int NWNX_FEEDBACK_CAST_DEFCAST_CONCENTRATION_SUCCESS = 240; +const int NWNX_FEEDBACK_USEITEM_CANT_USE = 23; +const int NWNX_FEEDBACK_CONVERSATION_TOOFAR = 58; +const int NWNX_FEEDBACK_CONVERSATION_BUSY = 59; +const int NWNX_FEEDBACK_CONVERSATION_IN_COMBAT = 152; +const int NWNX_FEEDBACK_CHARACTER_INTRANSIT = 74; +const int NWNX_FEEDBACK_CHARACTER_OUTTRANSIT = 75; +const int NWNX_FEEDBACK_USEITEM_NOT_EQUIPPED = 244; +const int NWNX_FEEDBACK_DROPITEM_CANT_DROP = 245; +const int NWNX_FEEDBACK_DROPITEM_CANT_GIVE = 246; +const int NWNX_FEEDBACK_CLIENT_SERVER_SPELL_MISMATCH = 259; + +/// Combat feedback messages +const int NWNX_FEEDBACK_COMBAT_RUNNING_OUT_OF_AMMO = 24; +const int NWNX_FEEDBACK_COMBAT_OUT_OF_AMMO = 25; +const int NWNX_FEEDBACK_COMBAT_HENCHMAN_OUT_OF_AMMO = 241; +const int NWNX_FEEDBACK_COMBAT_DAMAGE_IMMUNITY = 62; +const int NWNX_FEEDBACK_COMBAT_SPELL_IMMUNITY = 68; +const int NWNX_FEEDBACK_COMBAT_DAMAGE_RESISTANCE = 63; +const int NWNX_FEEDBACK_COMBAT_DAMAGE_RESISTANCE_REMAINING = 66; +const int NWNX_FEEDBACK_COMBAT_DAMAGE_REDUCTION = 64; +const int NWNX_FEEDBACK_COMBAT_DAMAGE_REDUCTION_REMAINING = 67; +const int NWNX_FEEDBACK_COMBAT_SPELL_LEVEL_ABSORPTION = 69; +const int NWNX_FEEDBACK_COMBAT_SPELL_LEVEL_ABSORPTION_REMAINING = 70; +const int NWNX_FEEDBACK_COMBAT_WEAPON_NOT_EFFECTIVE = 117; +const int NWNX_FEEDBACK_COMBAT_EPIC_DODGE_ATTACK_EVADED = 234; +const int NWNX_FEEDBACK_COMBAT_MASSIVE_DAMAGE = 235; +const int NWNX_FEEDBACK_COMBAT_SAVED_VS_MASSIVE_DAMAGE = 254; +const int NWNX_FEEDBACK_COMBAT_SAVED_VS_DEVASTATING_CRITICAL = 257; + +/// Feat Feedback Messages +const int NWNX_FEEDBACK_FEAT_SAP_VALID_TARGETS = 26; +const int NWNX_FEEDBACK_FEAT_KNOCKDOWN_VALID_TARGETS = 27; +const int NWNX_FEEDBACK_FEAT_IMPKNOCKDOWN_VALID_TARGETS = 28; +const int NWNX_FEEDBACK_FEAT_CALLED_SHOT_NO_LEGS = 29; +const int NWNX_FEEDBACK_FEAT_CALLED_SHOT_NO_ARMS = 30; +const int NWNX_FEEDBACK_FEAT_SMITE_GOOD_TARGET_NOT_GOOD = 239; +const int NWNX_FEEDBACK_FEAT_SMITE_EVIL_TARGET_NOT_EVIL = 53; +const int NWNX_FEEDBACK_FEAT_QUIVERING_PALM_HIGHER_LEVEL = 73; +const int NWNX_FEEDBACK_FEAT_KEEN_SENSE_DETECT = 195; +const int NWNX_FEEDBACK_FEAT_USE_UNARMED = 198; +const int NWNX_FEEDBACK_FEAT_USES = 199; +const int NWNX_FEEDBACK_FEAT_USE_WEAPON_OF_CHOICE = 243; + +/// Party Feedback Messages +const int NWNX_FEEDBACK_PARTY_NEW_LEADER = 31; +const int NWNX_FEEDBACK_PARTY_MEMBER_KICKED = 32; +const int NWNX_FEEDBACK_PARTY_KICKED_YOU = 33; +const int NWNX_FEEDBACK_PARTY_ALREADY_CONSIDERING = 34; +const int NWNX_FEEDBACK_PARTY_ALREADY_INVOLVED = 35; +const int NWNX_FEEDBACK_PARTY_SENT_INVITATION = 36; +const int NWNX_FEEDBACK_PARTY_RECEIVED_INVITATION = 37; +const int NWNX_FEEDBACK_PARTY_JOINED = 38; +const int NWNX_FEEDBACK_PARTY_INVITATION_IGNORED = 39; +const int NWNX_FEEDBACK_PARTY_YOU_IGNORED_INVITATION = 40; +const int NWNX_FEEDBACK_PARTY_INVITATION_REJECTED = 41; +const int NWNX_FEEDBACK_PARTY_YOU_REJECTED_INVITATION = 42; +const int NWNX_FEEDBACK_PARTY_INVITATION_EXPIRED = 43; +const int NWNX_FEEDBACK_PARTY_LEFT_PARTY = 44; +const int NWNX_FEEDBACK_PARTY_YOU_LEFT = 45; +const int NWNX_FEEDBACK_PARTY_HENCHMAN_LIMIT = 49; +const int NWNX_FEEDBACK_PARTY_CANNOT_LEAVE_THE_ONE_PARTY = 196; +const int NWNX_FEEDBACK_PARTY_CANNOT_KICK_FROM_THE_ONE_PARTY = 197; +const int NWNX_FEEDBACK_PARTY_YOU_INVITED_NON_SINGLETON = 202; +const int NWNX_FEEDBACK_PVP_REACTION_DISLIKESYOU = 203; + +/// Item Feedback Messages +const int NWNX_FEEDBACK_ITEM_RECEIVED = 50; +const int NWNX_FEEDBACK_ITEM_LOST = 51; +const int NWNX_FEEDBACK_ITEM_EJECTED = 96; +const int NWNX_FEEDBACK_ITEM_USE_UNIDENTIFIED = 97; +const int NWNX_FEEDBACK_ITEM_GOLD_GAINED = 148; +const int NWNX_FEEDBACK_ITEM_GOLD_LOST = 149; + +/// Spell Scroll Learning +const int NWNX_FEEDBACK_LEARN_SCROLL_NOT_SCROLL = 78; +const int NWNX_FEEDBACK_LEARN_SCROLL_CANT_LEARN_CLASS = 79; +const int NWNX_FEEDBACK_LEARN_SCROLL_CANT_LEARN_LEVEL = 80; +const int NWNX_FEEDBACK_LEARN_SCROLL_CANT_LEARN_ABILITY = 81; +const int NWNX_FEEDBACK_LEARN_SCROLL_CANT_LEARN_OPPOSITION = 219; +const int NWNX_FEEDBACK_LEARN_SCROLL_CANT_LEARN_POSSESS = 220; +const int NWNX_FEEDBACK_LEARN_SCROLL_CANT_LEARN_KNOWN = 221; +const int NWNX_FEEDBACK_LEARN_SCROLL_CANT_LEARN_DIVINE = 224; +const int NWNX_FEEDBACK_LEARN_SCROLL_SUCCESS = 222; + +/// Floaty text feedback +const int NWNX_FEEDBACK_FLOATY_TEXT_STRREF = 93; +const int NWNX_FEEDBACK_FLOATY_TEXT_STRING = 94; + +/// Store feedback +const int NWNX_FEEDBACK_CANNOT_SELL_PLOT_ITEM = 99; +const int NWNX_FEEDBACK_CANNOT_SELL_CONTAINER = 100; +const int NWNX_FEEDBACK_CANNOT_SELL_ITEM = 101; +const int NWNX_FEEDBACK_NOT_ENOUGH_GOLD = 102; +const int NWNX_FEEDBACK_TRANSACTION_SUCCEEDED = 103; +const int NWNX_FEEDBACK_PRICE_TOO_HIGH = 248; +const int NWNX_FEEDBACK_STORE_NOT_ENOUGH_GOLD = 249; +const int NWNX_FEEDBACK_CANNOT_SELL_STOLEN_ITEM = 250; +const int NWNX_FEEDBACK_CANNOT_SELL_RESTRICTED_ITEM = 251; + +/// Portal control feedback +const int NWNX_FEEDBACK_PORTAL_TIMEDOUT = 104; +const int NWNX_FEEDBACK_PORTAL_INVALID = 105; + +/// Chat feedback +const int NWNX_FEEDBACK_CHAT_TELL_PLAYER_NOT_FOUND = 106; + +/// Alignment Feedback +const int NWNX_FEEDBACK_ALIGNMENT_SHIFT = 108; +const int NWNX_FEEDBACK_ALIGNMENT_PARTY_SHIFT = 111; +const int NWNX_FEEDBACK_ALIGNMENT_CHANGE = 109; +const int NWNX_FEEDBACK_ALIGNMENT_RESTRICTED_BY_CLASS_LOST = 110; +const int NWNX_FEEDBACK_ALIGNMENT_RESTRICTED_BY_CLASS_GAIN = 115; +const int NWNX_FEEDBACK_ALIGNMENT_RESTRICTED_WARNING_LOSS = 116; +const int NWNX_FEEDBACK_ALIGNMENT_RESTRICTED_WARNING_GAIN = 112; +const int NWNX_FEEDBACK_ALIGNMENT_EPITOME_GAINED = 113; +const int NWNX_FEEDBACK_ALIGNMENT_EPITOME_LOST = 114; + +/// Immunity Feedback +const int NWNX_FEEDBACK_IMMUNITY_DISEASE = 125; +const int NWNX_FEEDBACK_IMMUNITY_CRITICAL_HIT = 126; +const int NWNX_FEEDBACK_IMMUNITY_DEATH_MAGIC = 127; +const int NWNX_FEEDBACK_IMMUNITY_FEAR = 128; +const int NWNX_FEEDBACK_IMMUNITY_KNOCKDOWN = 129; +const int NWNX_FEEDBACK_IMMUNITY_PARALYSIS = 130; +const int NWNX_FEEDBACK_IMMUNITY_NEGATIVE_LEVEL = 131; +const int NWNX_FEEDBACK_IMMUNITY_MIND_SPELLS = 132; +const int NWNX_FEEDBACK_IMMUNITY_POISON = 133; +const int NWNX_FEEDBACK_IMMUNITY_SNEAK_ATTACK = 134; +const int NWNX_FEEDBACK_IMMUNITY_SLEEP = 135; +const int NWNX_FEEDBACK_IMMUNITY_DAZE = 136; +const int NWNX_FEEDBACK_IMMUNITY_CONFUSION = 137; +const int NWNX_FEEDBACK_IMMUNITY_STUN = 138; +const int NWNX_FEEDBACK_IMMUNITY_BLINDNESS = 139; +const int NWNX_FEEDBACK_IMMUNITY_DEAFNESS = 140; +const int NWNX_FEEDBACK_IMMUNITY_CURSE = 141; +const int NWNX_FEEDBACK_IMMUNITY_CHARM = 142; +const int NWNX_FEEDBACK_IMMUNITY_DOMINATE = 143; +const int NWNX_FEEDBACK_IMMUNITY_ENTANGLE = 144; +const int NWNX_FEEDBACK_IMMUNITY_SILENCE = 145; +const int NWNX_FEEDBACK_IMMUNITY_SLOW = 146; + +/// Associates +const int NWNX_FEEDBACK_ASSOCIATE_SUMMONED = 154; +const int NWNX_FEEDBACK_ASSOCIATE_UNSUMMONING = 155; +const int NWNX_FEEDBACK_ASSOCIATE_UNSUMMONING_BECAUSE_REST = 156; +const int NWNX_FEEDBACK_ASSOCIATE_UNSUMMONING_BECAUSE_DIED = 157; +const int NWNX_FEEDBACK_ASSOCIATE_DOMINATED = 158; +const int NWNX_FEEDBACK_ASSOCIATE_DOMINATION_ENDED = 159; +const int NWNX_FEEDBACK_ASSOCIATE_POSSESSED_CANNOT_RECOVER_TRAP = 170; +const int NWNX_FEEDBACK_ASSOCIATE_POSSESSED_CANNOT_BARTER = 171; +const int NWNX_FEEDBACK_ASSOCIATE_POSSESSED_CANNOT_EQUIP = 172; +const int NWNX_FEEDBACK_ASSOCIATE_POSSESSED_CANNOT_REPOSITORY_MOVE = 173; +const int NWNX_FEEDBACK_ASSOCIATE_POSSESSED_CANNOT_PICK_UP = 174; +const int NWNX_FEEDBACK_ASSOCIATE_POSSESSED_CANNOT_DROP = 175; +const int NWNX_FEEDBACK_ASSOCIATE_POSSESSED_CANNOT_UNEQUIP = 176; +const int NWNX_FEEDBACK_ASSOCIATE_POSSESSED_CANNOT_REST = 177; +const int NWNX_FEEDBACK_ASSOCIATE_POSSESSED_CANNOT_DIALOGUE = 178; +const int NWNX_FEEDBACK_ASSOCIATE_POSSESSED_CANNOT_GIVE_ITEM = 179; +const int NWNX_FEEDBACK_ASSOCIATE_POSSESSED_CANNOT_TAKE_ITEM = 180; +const int NWNX_FEEDBACK_ASSOCIATE_POSSESSED_CANNOT_USE_CONTAINER = 181; + +/// Miscellaneous Feedback +const int NWNX_FEEDBACK_SCRIPT_ERROR = 160; +const int NWNX_FEEDBACK_ACTION_LIST_OVERFLOW = 161; +const int NWNX_FEEDBACK_EFFECT_LIST_OVERFLOW = 162; +const int NWNX_FEEDBACK_AI_UPDATE_TIME_OVERFLOW = 163; +const int NWNX_FEEDBACK_ACTION_LIST_WIPE_OVERFLOW = 164; +const int NWNX_FEEDBACK_EFFECT_LIST_WIPE_OVERFLOW = 165; +const int NWNX_FEEDBACK_SEND_MESSAGE_TO_PC = 204; +const int NWNX_FEEDBACK_SEND_MESSAGE_TO_PC_STRREF = 242; + +/// Misc GUI feedback +const int NWNX_FEEDBACK_GUI_ONLY_PARTY_LEADER_MAY_CLICK = 201; +const int NWNX_FEEDBACK_PAUSED = 205; +const int NWNX_FEEDBACK_UNPAUSED = 206; +const int NWNX_FEEDBACK_REST_YOU_MAY_NOT_AT_THIS_TIME = 214; +const int NWNX_FEEDBACK_GUI_CHAR_EXPORT_REQUEST_SENT = 215; +const int NWNX_FEEDBACK_GUI_CHAR_EXPORTED_SUCCESSFULLY = 216; +const int NWNX_FEEDBACK_GUI_ERROR_CHAR_NOT_EXPORTED = 217; +const int NWNX_FEEDBACK_CAMERA_BG = 255; +const int NWNX_FEEDBACK_CAMERA_EQ = 256; +const int NWNX_FEEDBACK_CAMERA_CHASECAM = 258; + +const int NWNX_FEEDBACK_SAVING = 225; +const int NWNX_FEEDBACK_SAVE_COMPLETE = 226; +/// @} + +/// @brief Gets if feedback message is hidden. +/// @param nMessage The message identifier from @ref feedback_msgs "Feedback Messages". +/// @param oPC The PC or OBJECT_INVALID for a global setting. +/// @return TRUE if the message is hidden. +int NWNX_Feedback_GetFeedbackMessageHidden(int nMessage, object oPC = OBJECT_INVALID); + +/// @brief Sets if feedback message is hidden. +/// @param nMessage The message identifier. +/// @param isHidden TRUE/FALSE +/// @param oPC The PC or OBJECT_INVALID for a global setting. +/// @note Personal state overrides the global state which means if a global state is set +/// to TRUE but the personal state is set to FALSE, the message will be shown to the PC. +void NWNX_Feedback_SetFeedbackMessageHidden(int nMessage, int isHidden, object oPC = OBJECT_INVALID); + +/// @brief Gets if combat log message is hidden. +/// @param nMessage The message identifier from @ref combat_log_msgs "Combat Log Messages". +/// @param oPC The PC or OBJECT_INVALID for a global setting. +/// @return TRUE if the message is hidden. +int NWNX_Feedback_GetCombatLogMessageHidden(int nMessage, object oPC = OBJECT_INVALID); + +/// @brief Sets if combat log message is hidden. +/// @param nMessage The message identifier. +/// @param isHidden TRUE/FALSE +/// @param oPC The PC or OBJECT_INVALID for a global setting. +/// @note Personal state overrides the global state which means if a global state is set +/// to TRUE but the personal state is set to FALSE, the message will be shown to the PC. +void NWNX_Feedback_SetCombatLogMessageHidden(int nMessage, int isHidden, object oPC = OBJECT_INVALID); + +/// @brief Gets if the journal update message is hidden. +/// @param oPC The PC or OBJECT_INVALID for a global setting. +/// @return TRUE if the message is hidden. +int NWNX_Feedback_GetJournalUpdatedMessageHidden(object oPC = OBJECT_INVALID); + +/// @brief Sets if journal update message is hidden. +/// @param isHidden TRUE/FALSE +/// @param oPC The PC or OBJECT_INVALID for a global setting. +/// @note Personal state overrides the global state which means if a global state is set +/// to TRUE but the personal state is set to FALSE, the message will be shown to the PC. +void NWNX_Feedback_SetJournalUpdatedMessageHidden(int isHidden, object oPC = OBJECT_INVALID); + +/// @brief Set whether to use a blacklist or whitelist mode for feedback messages +/// @param bWhitelist TRUE for all messages to be hidden by default, default FALSE. +void NWNX_Feedback_SetFeedbackMessageMode(int bWhitelist); + + +/// @brief Set whether to use a blacklist or whitelist mode for combat log messages +/// @param bWhitelist TRUE for all messages to be hidden by default, default FALSE. +/// @note If using Whitelist, be sure to whitelist NWNX_FEEDBACK_COMBATLOG_FEEDBACK for feedback messages to work. +void NWNX_Feedback_SetCombatLogMessageMode(int bWhitelist); + +/// @} + +int NWNX_Feedback_GetFeedbackMessageHidden(int nMessage, object oPC = OBJECT_INVALID) +{ + string sFunc = "GetMessageHidden"; + int nMessageType = 0; + + NWNX_PushArgumentInt(nMessage); + NWNX_PushArgumentInt(nMessageType); + NWNX_PushArgumentObject(oPC); + NWNX_CallFunction(NWNX_Feedback, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Feedback_SetFeedbackMessageHidden(int nMessage, int isHidden, object oPC = OBJECT_INVALID) +{ + string sFunc = "SetMessageHidden"; + int nMessageType = 0; + + NWNX_PushArgumentInt(isHidden); + NWNX_PushArgumentInt(nMessage); + NWNX_PushArgumentInt(nMessageType); + NWNX_PushArgumentObject(oPC); + NWNX_CallFunction(NWNX_Feedback, sFunc); +} + +int NWNX_Feedback_GetCombatLogMessageHidden(int nMessage, object oPC = OBJECT_INVALID) +{ + string sFunc = "GetMessageHidden"; + int nMessageType = 1; + + NWNX_PushArgumentInt(nMessage); + NWNX_PushArgumentInt(nMessageType); + NWNX_PushArgumentObject(oPC); + NWNX_CallFunction(NWNX_Feedback, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Feedback_SetCombatLogMessageHidden(int nMessage, int isHidden, object oPC = OBJECT_INVALID) +{ + string sFunc = "SetMessageHidden"; + int nMessageType = 1; + + NWNX_PushArgumentInt(isHidden); + NWNX_PushArgumentInt(nMessage); + NWNX_PushArgumentInt(nMessageType); + NWNX_PushArgumentObject(oPC); + NWNX_CallFunction(NWNX_Feedback, sFunc); +} + +int NWNX_Feedback_GetJournalUpdatedMessageHidden(object oPC = OBJECT_INVALID) +{ + string sFunc = "GetMessageHidden"; + int nMessageType = 2; + + NWNX_PushArgumentInt(0); + NWNX_PushArgumentInt(nMessageType); + NWNX_PushArgumentObject(oPC); + NWNX_CallFunction(NWNX_Feedback, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Feedback_SetJournalUpdatedMessageHidden(int isHidden, object oPC = OBJECT_INVALID) +{ + string sFunc = "SetMessageHidden"; + int nMessageType = 2; + + NWNX_PushArgumentInt(isHidden); + NWNX_PushArgumentInt(0); + NWNX_PushArgumentInt(nMessageType); + NWNX_PushArgumentObject(oPC); + NWNX_CallFunction(NWNX_Feedback, sFunc); +} + +void NWNX_Feedback_SetFeedbackMessageMode(int bWhitelist) +{ + string sFunc = "SetFeedbackMode"; + int nMessageType = 0; + + NWNX_PushArgumentInt(bWhitelist); + NWNX_PushArgumentInt(nMessageType); + NWNX_CallFunction(NWNX_Feedback, sFunc); +} + +void NWNX_Feedback_SetCombatLogMessageMode(int bWhitelist) +{ + string sFunc = "SetFeedbackMode"; + int nMessageType = 1; + + NWNX_PushArgumentInt(bWhitelist); + NWNX_PushArgumentInt(nMessageType); + NWNX_CallFunction(NWNX_Feedback, sFunc); +} diff --git a/_module/nss/nwnx_inc_array.nss b/_module/nss/nwnx_inc_array.nss new file mode 100644 index 0000000..31370c4 --- /dev/null +++ b/_module/nss/nwnx_inc_array.nss @@ -0,0 +1,504 @@ +#include "nwnx_regex" + +/// @addtogroup data Data +/// @brief Provides a number of data structures for NWN code to use (simulated arrays) +/// @{ +/// @file nwnx_data.nss + +const int INVALID_INDEX = -1; +const int TYPE_FLOAT = 0; +const int TYPE_INTEGER = 1; +const int TYPE_OBJECT = 2; +const int TYPE_STRING = 3; + +/// @defgroup data_array_at Array At +/// @brief Returns the element at the index. +/// @ingroup data +/// @param obj The object. +/// @param tag The tag. +/// @param index The index. +/// @return The element of associated type. +/// @{ +string Array_At_Str(string tag, int index, object obj=OBJECT_INVALID); +float Array_At_Flt(string tag, int index, object obj=OBJECT_INVALID); +int Array_At_Int(string tag, int index, object obj=OBJECT_INVALID); +object Array_At_Obj(string tag, int index, object obj=OBJECT_INVALID); +/// @} + + +/// Clears the entire array, such that size==0. +void Array_Clear(string tag, object obj=OBJECT_INVALID); + +/// @defgroup data_array_contains Array Contains +/// @brief Checks if array contains the element. +/// @ingroup data +/// @param obj The object. +/// @param tag The tag. +/// @param element The element. +/// @return TRUE if the collection contains the element. +/// @{ +int Array_Contains_Flt(string tag, float element, object obj=OBJECT_INVALID); +int Array_Contains_Int(string tag, int element, object obj=OBJECT_INVALID); +int Array_Contains_Obj(string tag, object element, object obj=OBJECT_INVALID); +int Array_Contains_Str(string tag, string element, object obj=OBJECT_INVALID); +/// @} + +/// Copies the array of name otherTag over the array of name tag. +void Array_Copy(string tag, string otherTag, object obj=OBJECT_INVALID); + +/// Erases the element at index, and shuffles any elements from index size-1 to index + 1 left. +void Array_Erase(string tag, int index, object obj=OBJECT_INVALID); + +/// @defgroup data_array_find Array Find +/// @brief Get the index at which the element is located. +/// @ingroup data +/// @param obj The object. +/// @param tag The tag. +/// @param element The element. +/// @return Returns the index at which the element is located, or ARRAY_INVALID_INDEX. +/// @{ +int Array_Find_Flt(string tag, float element, object obj=OBJECT_INVALID); +int Array_Find_Int(string tag, int element, object obj=OBJECT_INVALID); +int Array_Find_Obj(string tag, object element, object obj=OBJECT_INVALID); +int Array_Find_Str(string tag, string element, object obj=OBJECT_INVALID); +/// @} + +/// @defgroup data_array_insert Array Insert +/// @brief Inserts the element at the index, where size > index >= 0. +/// @ingroup data +/// @param obj The object. +/// @param tag The tag. +/// @param index The index. +/// @param element The element. +/// @{ +void Array_Insert_Flt(string tag, int index, float element, object obj=OBJECT_INVALID); +void Array_Insert_Int(string tag, int index, int element, object obj=OBJECT_INVALID); +void Array_Insert_Obj(string tag, int index, object element, object obj=OBJECT_INVALID); +void Array_Insert_Str(string tag, int index, string element, object obj=OBJECT_INVALID); +/// @} + +/// @defgroup data_array_pushback Array Pushback +/// @brief Pushes an element to the back of the collection. +/// @remark Functionally identical to an insert at index size-1. +/// @ingroup data +/// @param obj The object. +/// @param tag The tag. +/// @param element The element. +/// @{ +void Array_PushBack_Flt(string tag, float element, object obj=OBJECT_INVALID); +void Array_PushBack_Int(string tag, int element, object obj=OBJECT_INVALID); +void Array_PushBack_Obj(string tag, object element, object obj=OBJECT_INVALID); +void Array_PushBack_Str(string tag, string element, object obj=OBJECT_INVALID); +/// @} + +/// Resizes the array. If the array is shrinking, it chops off elements at the ned. +void Array_Resize(string tag, int size, object obj=OBJECT_INVALID); + +/// Reorders the array such each possible permutation of elements has equal probability of appearance. +void Array_Shuffle(string tag, object obj=OBJECT_INVALID); + +/// Returns the size of the array. +int Array_Size(string tag, object obj=OBJECT_INVALID); + +/// Sorts the collection based on descending order. +void Array_SortAscending(string tag, int type=TYPE_STRING, object obj=OBJECT_INVALID); + +/// Sorts the collection based on descending order. +void Array_SortDescending(string tag, int type=TYPE_STRING, object obj=OBJECT_INVALID); + +/// @defgroup data_array_set Array Set +/// @brief Sets the element at the index, where size > index >= 0. +/// @ingroup data +/// @param obj The object. +/// @param tag The tag. +/// @param index The index. +/// @param element The element. +/// @{ +void Array_Set_Flt(string tag, int index, float element, object obj=OBJECT_INVALID); +void Array_Set_Int(string tag, int index, int element, object obj=OBJECT_INVALID); +void Array_Set_Obj(string tag, int index, object element, object obj=OBJECT_INVALID); +void Array_Set_Str(string tag, int index, string element, object obj=OBJECT_INVALID); +/// @} + +/// @} + +// +// Local Utility Functions. +// +string GetTableName(string tag, object obj=OBJECT_INVALID, int bare=FALSE) { + if (obj == OBJECT_INVALID) + obj = GetModule(); + + string sName = "array_" + ObjectToString(obj) + "_" + tag; + // Remove invalid characters from the tag rather than failing. + string sCleansed = NWNX_Regex_Replace(sName, "[^A-Za-z0-9_\$@#]", ""); + // But provide some feedback. + if (GetStringLength(sName) != GetStringLength(sCleansed) || GetStringLength(sCleansed) == 0) { + WriteTimestampedLogEntry("WARNING: Invalid table name detected for array with tag <" + tag + ">. Only characters (a-zA-Z0-9), _, @, $ and # are allowed. Using <"+sCleansed+"> instead."); + + } + + // BARE returns just the table name with no wrapping. + if (bare == TRUE) { + return sCleansed; + } + + // Table name wraped in quotes to avoid token expansion. + return "\""+sCleansed+"\""; +} + +string GetTableCreateString(string tag, object obj=OBJECT_INVALID) { + // for simplicity sake, everything is turned into a string. Possible enhancement + // to create specific tables for int/float/whatever. + return "CREATE TABLE IF NOT EXISTS " + GetTableName(tag, obj) + " ( ind INTEGER PRIMARY KEY, value TEXT )"; +} + +int TableExists(string tag, object obj=OBJECT_INVALID) { + string stmt = "SELECT name FROM sqlite_master WHERE type = 'table' AND name = @tablename"; + sqlquery sqlQuery = SqlPrepareQueryObject(GetModule(), stmt); + SqlBindString(sqlQuery, "@tablename", GetTableName(tag, obj)); + return SqlStep(sqlQuery); +} + +void ExecuteStatement(string statement, object obj=OBJECT_INVALID) { + if (obj == OBJECT_INVALID) + obj = GetModule(); + // There's no direct "execute this.." everything has to be prepared then executed. + //WriteTimestampedLogEntry("SQL: " + statement); + sqlquery sqlQuery = SqlPrepareQueryObject(GetModule(), statement); + SqlStep(sqlQuery); +} + +void CreateArrayTable(string tag, object obj=OBJECT_INVALID) { + string createStatement = GetTableCreateString(tag, obj); + ExecuteStatement(createStatement, obj); +} + +// Get the table row count. Returns -1 on error (0 is a valid number of rows in a table) +int GetRowCount(string tag, object obj=OBJECT_INVALID) { + if (obj == OBJECT_INVALID) + obj = GetModule(); + CreateArrayTable(tag, obj); + string stmt = "SELECT COUNT(1) FROM " + GetTableName(tag, obj); + sqlquery sqlQuery = SqlPrepareQueryObject(GetModule(), stmt); + if ( SqlStep(sqlQuery) ) { + return SqlGetInt(sqlQuery, 0); + } + return -1; +} + + +//////////////////////////////////////////////////////////////////////////////// +// return the value contained in location "index" +string Array_At_Str(string tag, int index, object obj=OBJECT_INVALID) +{ + // Just "create if not exists" to ensure it exists for the insert. + CreateArrayTable(tag, obj); + + string stmt = "SELECT value FROM " + GetTableName(tag, obj) + " WHERE ind = @ind"; + sqlquery sqlQuery = SqlPrepareQueryObject(GetModule(), stmt); + SqlBindInt(sqlQuery, "@ind", index); + if ( SqlStep(sqlQuery) ) { + return SqlGetString(sqlQuery, 0); + } + return ""; +} + +float Array_At_Flt(string tag, int index, object obj=OBJECT_INVALID) +{ + string st = Array_At_Str(tag, index, obj); + if (st == "") { + return 0.0; + } + return StringToFloat(st); +} + +int Array_At_Int(string tag, int index, object obj=OBJECT_INVALID) +{ + string st = Array_At_Str(tag, index, obj); + if (st == "") { + return 0; + } + return StringToInt(st); +} + +object Array_At_Obj(string tag, int index, object obj=OBJECT_INVALID) +{ + string st = Array_At_Str(tag, index, obj); + if (st == "") { + return OBJECT_INVALID; + } + return StringToObject(st); +} + +void Array_Clear(string tag, object obj=OBJECT_INVALID) +{ + ExecuteStatement("delete from "+GetTableName(tag, obj), obj); +} + +//////////////////////////////////////////////////////////////////////////////// +// Return true/value (1/0) if the array contains the value "element" +int Array_Contains_Str(string tag, string element, object obj=OBJECT_INVALID) +{ + CreateArrayTable(tag, obj); + string stmt = "SELECT COUNT(1) FROM "+GetTableName(tag, obj)+" WHERE value = @element"; + + sqlquery sqlQuery = SqlPrepareQueryObject(GetModule(), stmt); + SqlBindString(sqlQuery, "@element", element); + + int pos = -1; + if ( SqlStep(sqlQuery) ) { + pos = SqlGetInt(sqlQuery, 0); + if (pos > 0) { + return TRUE; + } + } + return FALSE; +} + +int Array_Contains_Flt(string tag, float element, object obj=OBJECT_INVALID) +{ + return Array_Contains_Str(tag, FloatToString(element), obj); +} + +int Array_Contains_Int(string tag, int element, object obj=OBJECT_INVALID) +{ + return Array_Contains_Str(tag, IntToString(element), obj); +} + +int Array_Contains_Obj(string tag, object element, object obj=OBJECT_INVALID) +{ + return Array_Contains_Str(tag, ObjectToString(element), obj); +} + + +//////////////////////////////////////////////////////////////////////////////// +void Array_Copy(string tag, string otherTag, object obj=OBJECT_INVALID) +{ + CreateArrayTable(otherTag, obj); + ExecuteStatement("INSERT INTO "+GetTableName(otherTag, obj)+" SELECT * FROM "+GetTableName(tag, obj), obj); +} + +//////////////////////////////////////////////////////////////////////////////// +void Array_Erase(string tag, int index, object obj=OBJECT_INVALID) +{ + int rows = GetRowCount(tag, obj); + // Silently fail if "index" is outside the range of valid indicies. + if (index >= 0 && index < rows) { + string stmt = "DELETE FROM "+GetTableName(tag, obj)+" WHERE ind = @ind"; + sqlquery sqlQuery = SqlPrepareQueryObject(GetModule(), stmt); + SqlBindInt(sqlQuery, "@ind", index); + SqlStep(sqlQuery); + + stmt = "UPDATE "+GetTableName(tag, obj)+" SET ind = ind - 1 WHERE ind > @ind"; + sqlQuery = SqlPrepareQueryObject(GetModule(), stmt); + SqlBindInt(sqlQuery, "@ind", index); + SqlStep(sqlQuery); + } +} + +//////////////////////////////////////////////////////////////////////////////// +// return the index in the array containing "element" +// if not found, return INVALID_INDEX +int Array_Find_Str(string tag, string element, object obj=OBJECT_INVALID) +{ + string stmt = "SELECT IFNULL(MIN(ind),@invalid_index) FROM "+GetTableName(tag, obj)+" WHERE value = @element"; + sqlquery sqlQuery = SqlPrepareQueryObject(GetModule(), stmt); + SqlBindInt(sqlQuery, "@invalid_index", INVALID_INDEX); + SqlBindString(sqlQuery, "@element", element); + if ( SqlStep(sqlQuery) ) { + return SqlGetInt(sqlQuery, 0); + } + return INVALID_INDEX; +} + +int Array_Find_Flt(string tag, float element, object obj=OBJECT_INVALID) +{ + return Array_Find_Str(tag, FloatToString(element), obj); +} + +int Array_Find_Int(string tag, int element, object obj=OBJECT_INVALID) +{ + return Array_Find_Str(tag, IntToString(element), obj); +} + +int Array_Find_Obj(string tag, object element, object obj=OBJECT_INVALID) +{ + return Array_Find_Str(tag, ObjectToString(element), obj); +} + +//////////////////////////////////////////////////////////////////////////////// +// Insert a new element into position 'index'. If index is beyond the number of rows in the array, +// this will quietly fail. This could be changed if you wanted to support sparse +// arrays. +void Array_Insert_Str(string tag, int index, string element, object obj=OBJECT_INVALID) +{ + int rows = GetRowCount(tag, obj); + // Index numbers are off by one, much like C arrays, so for "rows=10" - values are 0-9. + // It's not unreasonable to fail if you try to insert ind=10 into an array who's indexes + // only go to 9, but I guess it doesn't hurt as long as we're not allowing gaps in + // index numbers. + if (index >= 0 && index <= rows) { + // index is passed as an integer, so immune (as far as I know) to SQL injection for a one shot query. + ExecuteStatement("UPDATE "+GetTableName(tag, obj)+" SET ind = ind + 1 WHERE ind >= "+IntToString(index), obj); + // Element, however, is not. + string stmt = "INSERT INTO "+GetTableName(tag, obj)+" VALUES ( @ind, @element )"; + sqlquery sqlQuery = SqlPrepareQueryObject(GetModule(), stmt); + SqlBindInt(sqlQuery, "@ind", index); + SqlBindString(sqlQuery, "@element", element); + SqlStep(sqlQuery); + } +} + +void Array_Insert_Flt(string tag, int index, float element, object obj=OBJECT_INVALID) +{ + Array_Insert_Str(tag, index, FloatToString(element), obj); +} + +void Array_Insert_Int(string tag, int index, int element, object obj=OBJECT_INVALID) +{ + Array_Insert_Str(tag, index, IntToString(element), obj); +} + +void Array_Insert_Obj(string tag, int index, object element, object obj=OBJECT_INVALID) +{ + Array_Insert_Str(tag, index, ObjectToString(element), obj); +} + +//////////////////////////////////////////////////////////////////////////////// +// Insert a new element at the end of the array. +void Array_PushBack_Str(string tag, string element, object obj=OBJECT_INVALID) +{ + // If rowCount = 10, indexes are from 0 to 9, so this becomes the 11th entry at index 10. + int rowCount = GetRowCount(tag, obj); + + string stmt = "INSERT INTO "+GetTableName(tag, obj)+" VALUES ( @ind, @element )"; + sqlquery sqlQuery = SqlPrepareQueryObject(GetModule(), stmt); + SqlBindInt(sqlQuery, "@ind", rowCount); + SqlBindString(sqlQuery, "@element", element); + SqlStep(sqlQuery); +} + +void Array_PushBack_Flt(string tag, float element, object obj=OBJECT_INVALID) +{ + Array_PushBack_Str(tag, FloatToString(element), obj); +} + +void Array_PushBack_Int(string tag, int element, object obj=OBJECT_INVALID) +{ + Array_PushBack_Str(tag, IntToString(element), obj); +} + +void Array_PushBack_Obj(string tag, object element, object obj=OBJECT_INVALID) +{ + Array_PushBack_Str(tag, ObjectToString(element), obj); +} + +//////////////////////////////////////////////////////////////////////////////// +// Cuts the array off at size 'size'. Elements beyond size are removed. +void Array_Resize(string tag, int size, object obj=OBJECT_INVALID) +{ + // Int immune to sql injection so easier to one-shot it. + ExecuteStatement("DELETE FROM "+GetTableName(tag, obj)+" WHERE ind >= " + IntToString(size), obj); +} + +//////////////////////////////////////////////////////////////////////////////// +void Array_Shuffle(string tag, object obj=OBJECT_INVALID) +{ + string table = GetTableName(tag, obj, TRUE); + ExecuteStatement("CREATE TABLE " +table+ "_temp AS SELECT ROW_NUMBER() OVER(ORDER BY RANDOM())-1, value FROM " +table, obj); + ExecuteStatement("DELETE FROM " +table , obj); + ExecuteStatement("INSERT INTO " +table+ " SELECT * FROM " +table+ "_temp", obj); + ExecuteStatement("DROP TABLE " +table+ "_TEMP", obj); +} + +//////////////////////////////////////////////////////////////////////////////// +int Array_Size(string tag, object obj=OBJECT_INVALID) +{ + return GetRowCount(tag, obj); +} + +//////////////////////////////////////////////////////////////////////////////// +// Sort the array by value according to 'direction' (ASC or DESC). +// Supplying a type allows for correct numerical sorting of integers or floats. +void Array_Sort(string tag, string dir="ASC", int type=TYPE_STRING, object obj=OBJECT_INVALID) +{ + string table = GetTableName(tag, obj, TRUE); + string direction = GetStringUpperCase(dir); + + if ( ! (direction == "ASC" || direction == "DESC") ) { + WriteTimestampedLogEntry("WARNING: Invalid sort direction <" + direction + "> supplied. Defaulting to ASC."); + direction = "ASC"; + } + + // default orderBy for strings. + string orderBy = "ORDER BY value " + direction; + switch(type) { + case TYPE_INTEGER: + orderBy = "ORDER BY CAST(value AS INTEGER)" + direction; + break; + case TYPE_FLOAT: + orderBy = "ORDER BY CAST(value AS DECIMAL)" + direction; + break; + } + ExecuteStatement("CREATE TABLE " +table+ "_temp AS SELECT ROW_NUMBER() OVER(" + orderBy + ")-1, value FROM " +table, obj); + ExecuteStatement("DELETE FROM " +table, obj); + ExecuteStatement("INSERT INTO " +table+ " SELECT * FROM " +table+ "_temp", obj); + ExecuteStatement("DROP TABLE " +table+ "_temp", obj); +} + +void Array_SortAscending(string tag, int type=TYPE_STRING, object obj=OBJECT_INVALID) +{ + Array_Sort(tag, "ASC", type, obj); +} + +void Array_SortDescending(string tag, int type=TYPE_STRING, object obj=OBJECT_INVALID) +{ + Array_Sort(tag, "DESC", type, obj); +} + +//////////////////////////////////////////////////////////////////////////////// +// Set the value of array index 'index' to a 'element' +// This will quietly eat values if index > array size +void Array_Set_Str(string tag, int index, string element, object obj=OBJECT_INVALID) +{ + int rows = GetRowCount(tag, obj); + if (index >= 0 && index <= rows) { + string stmt = "UPDATE "+GetTableName(tag, obj)+" SET value = @element WHERE ind = @ind"; + sqlquery sqlQuery = SqlPrepareQueryObject(GetModule(), stmt); + SqlBindInt(sqlQuery, "@ind", rows); + SqlBindString(sqlQuery, "@element", element); + SqlStep(sqlQuery); + } +} + +void Array_Set_Flt(string tag, int index, float element, object obj=OBJECT_INVALID) +{ + Array_Set_Str(tag, index, FloatToString(element), obj); +} + +void Array_Set_Int(string tag, int index, int element, object obj=OBJECT_INVALID) +{ + Array_Set_Str(tag, index, IntToString(element), obj); +} + +void Array_Set_Obj(string tag, int index, object element, object obj=OBJECT_INVALID) +{ + Array_Set_Str(tag, index, ObjectToString(element), obj); +} + +void Array_Debug_Dump(string tag, string title = "xxx", object obj=OBJECT_INVALID) { + if (title != "xxx") { + WriteTimestampedLogEntry("== " + title + " ======================================"); + } + WriteTimestampedLogEntry("Table name = " + GetTableName(tag, obj)); + string stmt = "SELECT ind, value FROM " + GetTableName(tag, obj); + sqlquery sqlQuery = SqlPrepareQueryObject(GetModule(), stmt); + int ind = -1; + string value = ""; + while ( SqlStep(sqlQuery) ) { + ind = SqlGetInt(sqlQuery, 0); + value = SqlGetString(sqlQuery, 1); + WriteTimestampedLogEntry(tag + "[" + IntToString(ind) + "] = " + value); + } +} diff --git a/_module/nss/nwnx_item.nss b/_module/nss/nwnx_item.nss new file mode 100644 index 0000000..2114e30 --- /dev/null +++ b/_module/nss/nwnx_item.nss @@ -0,0 +1,229 @@ +/// @addtogroup item Item +/// @brief Functions exposing additional item properties. +/// @{ +/// @file nwnx_item.nss +#include "nwnx" + +const string NWNX_Item = "NWNX_Item"; ///< @private + +/// @brief Set an item's weight. +/// @note Will not persist through saving. +/// @param oItem The item object. +/// @param weight The weight, note this is in tenths of pounds. +void NWNX_Item_SetWeight(object oItem, int weight); + +/// @brief Set an item's base value in gold pieces. +/// @remark Total cost = base_value + additional_value. +/// @remark Equivalent to SetGoldPieceValue NWNX2 function. +/// @note Will not persist through saving. +/// @note This value will also revert if item is identified or player relogs into server. +/// @param oItem The item object. +/// @param gold The base gold value. +void NWNX_Item_SetBaseGoldPieceValue(object oItem, int gold); + +/// @brief Set an item's additional value in gold pieces. +/// @remark Total cost = base_value + additional_value. +/// @note Will persist through saving. +/// @param oItem The item object. +/// @param gold The additional gold value. +void NWNX_Item_SetAddGoldPieceValue(object oItem, int gold); + +/// @brief Get an item's base value in gold pieces. +/// @param oItem The item object. +/// @return The base gold piece value for the item. +int NWNX_Item_GetBaseGoldPieceValue(object oItem); + +/// @brief Get an item's additional value in gold pieces. +/// @param oItem The item object. +/// @return The additional gold piece value for the item. +int NWNX_Item_GetAddGoldPieceValue(object oItem); + +/// @brief Set an item's base item type. +/// @warning This will not be visible until the item is refreshed (e.g. drop and take the item, +/// or logging out and back in). +/// @param oItem The item object. +/// @param nBaseItem The new base item. +void NWNX_Item_SetBaseItemType(object oItem, int nBaseItem); + +/// @brief Make a single change to the appearance of an item. +/// @warning This will not be visible to PCs until the item is refreshed for them (e.g. by logging out and back in). +/// +/// Helmet models and simple items ignore nIndex. +/// ``` +/// nType nIndex nValue +/// ITEM_APPR_TYPE_SIMPLE_MODEL [Ignored] Model # +/// ITEM_APPR_TYPE_WEAPON_COLOR ITEM_APPR_WEAPON_COLOR_* 0-255 +/// ITEM_APPR_TYPE_WEAPON_MODEL ITEM_APPR_WEAPON_MODEL_* Model # +/// ITEM_APPR_TYPE_ARMOR_MODEL ITEM_APPR_ARMOR_MODEL_* Model # +/// ITEM_APPR_TYPE_ARMOR_COLOR ITEM_APPR_ARMOR_COLOR_* [0] 0-255 [1] +/// ``` +/// +/// [0] Where ITEM_APPR_TYPE_ARMOR_COLOR is specified, if per-part coloring is +/// desired, the following equation can be used for nIndex to achieve that: +/// +/// ITEM_APPR_ARMOR_NUM_COLORS + (ITEM_APPR_ARMOR_MODEL_ * ITEM_APPR_ARMOR_NUM_COLORS) + ITEM_APPR_ARMOR_COLOR_ +/// +/// For example, to change the CLOTH1 channel of the torso, nIndex would be: +/// +/// 6 + (7 * 6) + 2 = 50 +/// +/// [1] When specifying per-part coloring, the value 255 corresponds with the logical +/// function 'clear colour override', which clears the per-part override for that part. +void NWNX_Item_SetItemAppearance(object oItem, int nType, int nIndex, int nValue); + +/// @brief Return a string containing the entire appearance for an item. +/// @sa NWNX_Item_RestoreItemAppearance +/// @param oItem The item object. +/// @return A string representing the item's appearance. +string NWNX_Item_GetEntireItemAppearance(object oItem); + +/// @brief Restores an item's appearance using the value retrieved through NWNX_Item_GetEntireItemAppearance(). +/// @param oItem The item object. +/// @param sApp A string representing the item's appearance. +void NWNX_Item_RestoreItemAppearance(object oItem, string sApp); + +/// @brief Get an item's base armor class +/// @param oItem The item object. +/// @return The base armor class. +int NWNX_Item_GetBaseArmorClass(object oItem); + +/// @brief Get an item's minimum level required to equip. +/// @param oItem The item object. +/// @return The minimum level required to equip the item. +int NWNX_Item_GetMinEquipLevel(object oItem); + +/// @brief Move oItem to oTarget +/// @remark Moving items from a container to the inventory of the container's owner (or the other way around) is always "silent" and won't trigger feedback messages +/// @param oItem The item object. +/// @param oTarget The target bag/creature/placeable or store object to move oItem to. +/// @param bHideAllFeedback Hides all feedback messages generated by losing/acquiring items +/// @return TRUE if the item was successfully moved to the target, otherwise FALSE +int NWNX_Item_MoveTo(object oItem, object oTarget, int bHideAllFeedback = FALSE); + +/// @} + +void NWNX_Item_SetWeight(object oItem, int w) +{ + string sFunc = "SetWeight"; + + NWNX_PushArgumentInt(w); + NWNX_PushArgumentObject(oItem); + + NWNX_CallFunction(NWNX_Item, sFunc); +} + +void NWNX_Item_SetBaseGoldPieceValue(object oItem, int g) +{ + string sFunc = "SetBaseGoldPieceValue"; + + NWNX_PushArgumentInt(g); + NWNX_PushArgumentObject(oItem); + + NWNX_CallFunction(NWNX_Item, sFunc); +} + +void NWNX_Item_SetAddGoldPieceValue(object oItem, int g) +{ + string sFunc = "SetAddGoldPieceValue"; + + NWNX_PushArgumentInt(g); + NWNX_PushArgumentObject(oItem); + + NWNX_CallFunction(NWNX_Item, sFunc); +} + +int NWNX_Item_GetBaseGoldPieceValue(object oItem) +{ + string sFunc = "GetBaseGoldPieceValue"; + + NWNX_PushArgumentObject(oItem); + + NWNX_CallFunction(NWNX_Item, sFunc); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Item_GetAddGoldPieceValue(object oItem) +{ + string sFunc = "GetAddGoldPieceValue"; + + NWNX_PushArgumentObject(oItem); + + NWNX_CallFunction(NWNX_Item, sFunc); + return NWNX_GetReturnValueInt(); +} + +void NWNX_Item_SetBaseItemType(object oItem, int nBaseItem) +{ + string sFunc = "SetBaseItemType"; + + NWNX_PushArgumentInt(nBaseItem); + NWNX_PushArgumentObject(oItem); + + NWNX_CallFunction(NWNX_Item, sFunc); +} + +void NWNX_Item_SetItemAppearance(object oItem, int nType, int nIndex, int nValue) +{ + string sFunc = "SetItemAppearance"; + + NWNX_PushArgumentInt(nValue); + NWNX_PushArgumentInt(nIndex); + NWNX_PushArgumentInt(nType); + NWNX_PushArgumentObject(oItem); + + NWNX_CallFunction(NWNX_Item, sFunc); + +} + +string NWNX_Item_GetEntireItemAppearance(object oItem) +{ + string sFunc = "GetEntireItemAppearance"; + + NWNX_PushArgumentObject(oItem); + + NWNX_CallFunction(NWNX_Item, sFunc); + return NWNX_GetReturnValueString(); +} + +void NWNX_Item_RestoreItemAppearance(object oItem, string sApp) +{ + string sFunc = "RestoreItemAppearance"; + + NWNX_PushArgumentString(sApp); + NWNX_PushArgumentObject(oItem); + + NWNX_CallFunction(NWNX_Item, sFunc); +} + +int NWNX_Item_GetBaseArmorClass(object oItem) +{ + string sFunc = "GetBaseArmorClass"; + + NWNX_PushArgumentObject(oItem); + + NWNX_CallFunction(NWNX_Item, sFunc); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Item_GetMinEquipLevel(object oItem) +{ + string sFunc = "GetMinEquipLevel"; + + NWNX_PushArgumentObject(oItem); + + NWNX_CallFunction(NWNX_Item, sFunc); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Item_MoveTo(object oItem, object oTarget, int bHideAllFeedback = FALSE) +{ + string sFunc = "MoveTo"; + + NWNX_PushArgumentInt(bHideAllFeedback); + NWNX_PushArgumentObject(oTarget); + NWNX_PushArgumentObject(oItem); + + NWNX_CallFunction(NWNX_Item, sFunc); + + return NWNX_GetReturnValueInt(); +} diff --git a/_module/nss/nwnx_itemprop.nss b/_module/nss/nwnx_itemprop.nss new file mode 100644 index 0000000..2e84b3f --- /dev/null +++ b/_module/nss/nwnx_itemprop.nss @@ -0,0 +1,113 @@ +/// @addtogroup itemproperty ItemProperty +/// @brief Utility functions to manipulate the builtin itemproperty type. +/// @{ +/// @file nwnx_itemprop.nss +#include "nwnx" + +const string NWNX_ItemProperty = "NWNX_ItemProperty"; ///< @private + +/// @brief An unpacked itemproperty. +struct NWNX_IPUnpacked +{ + string sID; ///< @todo Describe + int nProperty; ///< @todo Describe + int nSubType; ///< @todo Describe + int nCostTable; ///< @todo Describe + int nCostTableValue; ///< @todo Describe + int nParam1; ///< @todo Describe + int nParam1Value; ///< @todo Describe + int nUsesPerDay; ///< @todo Describe + int nChanceToAppear; ///< @todo Describe + int bUsable; ///< @todo Describe + int nSpellId; ///< @todo Describe + object oCreator; ///< @todo Describe + string sTag; ///< @todo Describe +}; + +/// @brief Convert native itemproperty type to unpacked structure. +/// @param ip The itemproperty to convert. +/// @return A constructed NWNX_IPUnpacked. +struct NWNX_IPUnpacked NWNX_ItemProperty_UnpackIP(itemproperty ip); + +/// @brief Convert unpacked itemproperty structure to native type. +/// @param ip The NWNX_IPUnpacked structure to convert. +/// @return The itemproperty. +itemproperty NWNX_ItemProperty_PackIP(struct NWNX_IPUnpacked ip); + +/// @brief Gets the active item property at the index +/// @param oItem - the item with the property +/// @param nIndex - the index such as returned by some Item Events +/// @return A constructed NWNX_IPUnpacked, except for creator, and spell id. +struct NWNX_IPUnpacked NWNX_ItemProperty_GetActiveProperty(object oItem, int nIndex); + +/// @} + +struct NWNX_IPUnpacked NWNX_ItemProperty_UnpackIP(itemproperty ip) +{ + string sFunc = "UnpackIP"; + + NWNX_PushArgumentItemProperty(ip); + NWNX_CallFunction(NWNX_ItemProperty, sFunc); + + struct NWNX_IPUnpacked n; + + n.sID = NWNX_GetReturnValueString(); + n.nProperty = NWNX_GetReturnValueInt(); + n.nSubType = NWNX_GetReturnValueInt(); + n.nCostTable = NWNX_GetReturnValueInt(); + n.nCostTableValue = NWNX_GetReturnValueInt(); + n.nParam1 = NWNX_GetReturnValueInt(); + n.nParam1Value = NWNX_GetReturnValueInt(); + n.nUsesPerDay = NWNX_GetReturnValueInt(); + n.nChanceToAppear = NWNX_GetReturnValueInt(); + n.bUsable = NWNX_GetReturnValueInt(); + n.nSpellId = NWNX_GetReturnValueInt(); + n.oCreator = NWNX_GetReturnValueObject(); + n.sTag = NWNX_GetReturnValueString(); + + return n; +} + +itemproperty NWNX_ItemProperty_PackIP(struct NWNX_IPUnpacked n) +{ + string sFunc = "PackIP"; + + NWNX_PushArgumentString(n.sTag); + NWNX_PushArgumentObject(n.oCreator); + NWNX_PushArgumentInt(n.nSpellId); + NWNX_PushArgumentInt(n.bUsable); + NWNX_PushArgumentInt(n.nChanceToAppear); + NWNX_PushArgumentInt(n.nUsesPerDay); + NWNX_PushArgumentInt(n.nParam1Value); + NWNX_PushArgumentInt(n.nParam1); + NWNX_PushArgumentInt(n.nCostTableValue); + NWNX_PushArgumentInt(n.nCostTable); + NWNX_PushArgumentInt(n.nSubType); + NWNX_PushArgumentInt(n.nProperty); + + NWNX_CallFunction(NWNX_ItemProperty, sFunc); + return NWNX_GetReturnValueItemProperty(); +} + +struct NWNX_IPUnpacked NWNX_ItemProperty_GetActiveProperty(object oItem, int nIndex) +{ + string sFunc = "GetActiveProperty"; + NWNX_PushArgumentInt(nIndex); + NWNX_PushArgumentObject(oItem); + NWNX_CallFunction(NWNX_ItemProperty, sFunc); + + struct NWNX_IPUnpacked n; + + n.nProperty = NWNX_GetReturnValueInt(); + n.nSubType = NWNX_GetReturnValueInt(); + n.nCostTable = NWNX_GetReturnValueInt(); + n.nCostTableValue = NWNX_GetReturnValueInt(); + n.nParam1 = NWNX_GetReturnValueInt(); + n.nParam1Value = NWNX_GetReturnValueInt(); + n.nUsesPerDay = NWNX_GetReturnValueInt(); + n.nChanceToAppear = NWNX_GetReturnValueInt(); + n.bUsable = NWNX_GetReturnValueInt(); + n.sTag = NWNX_GetReturnValueString(); + + return n; +} diff --git a/_module/nss/nwnx_lua.nss b/_module/nss/nwnx_lua.nss new file mode 100644 index 0000000..60a645a --- /dev/null +++ b/_module/nss/nwnx_lua.nss @@ -0,0 +1,51 @@ +/// @addtogroup lua LUA +/// @brief Execute Lua code and generate events in NWScript +/// @{ +/// @file nwnx_lua.nss +#include "nwnx" + +const string NWNX_Lua = "NWNX_Lua"; ///< @private + +/// @brief Evaluate LUA code. +/// @param sCode The code to evaluate. +void NWNX_Lua_EvalVoid(string sCode); + +/// @brief Evaluate LUA code and return the output. +/// @param sCode The code to evaluate. +/// @return The result of the Lua code execution. +string NWNX_Lua_Eval(string sCode); + +/// @brief Generate events in NWScript to receive on the Lua side. +/// +/// Executes all the Lua functions registered to listen to that event in order of priority. +/// For details on events just look at the three *Event() functions in preload.lua. +void NWNX_Lua_RunEvent(string sEvent, object oObject, string sExtra=""); + +/// @} + +void NWNX_Lua_EvalVoid(string sCode) +{ + string sFunc = "EvalVoid"; + + NWNX_PushArgumentString(sCode); + NWNX_CallFunction(NWNX_Lua, sFunc); +} + +string NWNX_Lua_Eval(string sCode) +{ + string sFunc = "Eval"; + + NWNX_PushArgumentString(sCode); + NWNX_CallFunction(NWNX_Lua, sFunc); + return NWNX_GetReturnValueString(); +} + +void NWNX_Lua_RunEvent(string sEvent, object oObject, string sExtra="") +{ + string sFunc = "RunEvent"; + + NWNX_PushArgumentString(sExtra); + NWNX_PushArgumentObject(oObject); + NWNX_PushArgumentString(sEvent); + NWNX_CallFunction(NWNX_Lua, sFunc); +} diff --git a/_module/nss/nwnx_nostack.nss b/_module/nss/nwnx_nostack.nss new file mode 100644 index 0000000..23a55e1 --- /dev/null +++ b/_module/nss/nwnx_nostack.nss @@ -0,0 +1,40 @@ +/// @addtogroup nostack NoStack +/// @brief Functions to allow more control over ability/skill/bonuses stacking. +/// @{ +/// @file nwnx_nostack.nss +#include "nwnx" + +const string NWNX_NoStack = "NWNX_NoStack"; ///< @private + +/// @name Spell Effect Bonus Types +/// @anchor spell_bonus_types +/// +/// Used with NWNX_NoStack_SetSpellBonusType() these are the effect bonus types. +/// @{ +const int NWNX_NOSTACK_EFFECT_TYPE_ENHANCEMENT = 0; +const int NWNX_NOSTACK_EFFECT_TYPE_CIRCUMSTANCE = 1; +const int NWNX_NOSTACK_EFFECT_TYPE_COMPETENCE = 2; +const int NWNX_NOSTACK_EFFECT_TYPE_INSIGHT = 3; +const int NWNX_NOSTACK_EFFECT_TYPE_LUCK = 4; +const int NWNX_NOSTACK_EFFECT_TYPE_MORALE = 5; +const int NWNX_NOSTACK_EFFECT_TYPE_PROFANE = 6; +const int NWNX_NOSTACK_EFFECT_TYPE_RESISTANCE = 7; +const int NWNX_NOSTACK_EFFECT_TYPE_SACRED = 8; +/// @} + +/// @brief Sets a spell bonus type to be used by the NoStack feature. +/// @param spell The spell ID from spells.2da. +/// @param type The new type. +void NWNX_NoStack_SetSpellBonusType(int spell, int type); + +/// @} + +void NWNX_NoStack_SetSpellBonusType(int spell, int type) +{ + string sFunc = "SetSpellBonusType"; + + NWNX_PushArgumentInt(type); + NWNX_PushArgumentInt(spell); + + NWNX_CallFunction(NWNX_NoStack, sFunc); +} diff --git a/_module/nss/nwnx_object.nss b/_module/nss/nwnx_object.nss new file mode 100644 index 0000000..03a99e4 --- /dev/null +++ b/_module/nss/nwnx_object.nss @@ -0,0 +1,1038 @@ +/// @addtogroup object Object +/// @brief Functions exposing additional object properties. +/// @{ +/// @file nwnx_object.nss +#include "nwnx" + +const string NWNX_Object = "NWNX_Object"; ///< @private + +/// @anchor object_localvar_types +/// @name Local Variable Types +/// @{ +const int NWNX_OBJECT_LOCALVAR_TYPE_UNKNOWN = 0; +const int NWNX_OBJECT_LOCALVAR_TYPE_INT = 1; +const int NWNX_OBJECT_LOCALVAR_TYPE_FLOAT = 2; +const int NWNX_OBJECT_LOCALVAR_TYPE_STRING = 3; +const int NWNX_OBJECT_LOCALVAR_TYPE_OBJECT = 4; +const int NWNX_OBJECT_LOCALVAR_TYPE_LOCATION = 5; +const int NWNX_OBJECT_LOCALVAR_TYPE_JSON = 6; +/// @} + +/// @anchor object_internal_types +/// @name Internal Object Types +/// @{ +const int NWNX_OBJECT_TYPE_INTERNAL_INVALID = -1; +const int NWNX_OBJECT_TYPE_INTERNAL_GUI = 1; +const int NWNX_OBJECT_TYPE_INTERNAL_TILE = 2; +const int NWNX_OBJECT_TYPE_INTERNAL_MODULE = 3; +const int NWNX_OBJECT_TYPE_INTERNAL_AREA = 4; +const int NWNX_OBJECT_TYPE_INTERNAL_CREATURE = 5; +const int NWNX_OBJECT_TYPE_INTERNAL_ITEM = 6; +const int NWNX_OBJECT_TYPE_INTERNAL_TRIGGER = 7; +const int NWNX_OBJECT_TYPE_INTERNAL_PROJECTILE = 8; +const int NWNX_OBJECT_TYPE_INTERNAL_PLACEABLE = 9; +const int NWNX_OBJECT_TYPE_INTERNAL_DOOR = 10; +const int NWNX_OBJECT_TYPE_INTERNAL_AREAOFEFFECT = 11; +const int NWNX_OBJECT_TYPE_INTERNAL_WAYPOINT = 12; +const int NWNX_OBJECT_TYPE_INTERNAL_ENCOUNTER = 13; +const int NWNX_OBJECT_TYPE_INTERNAL_STORE = 14; +const int NWNX_OBJECT_TYPE_INTERNAL_PORTAL = 15; +const int NWNX_OBJECT_TYPE_INTERNAL_SOUND = 16; +/// @} + +/// @anchor projectile_types +/// @name Projectile VFX Types +/// @{ +const int NWNX_OBJECT_SPELL_PROJECTILE_TYPE_DEFAULT = 6; +const int NWNX_OBJECT_SPELL_PROJECTILE_TYPE_USE_PATH = 7; +/// @} + +/// A local variable structure. +struct NWNX_Object_LocalVariable +{ + int type; ///< Int, String, Float, Object + string key; ///< Name of the variable +}; + +/// @brief Gets the count of all local variables. +/// @param obj The object. +/// @return The count. +int NWNX_Object_GetLocalVariableCount(object obj); + +/// @brief Gets the local variable at the provided index of the provided object. +/// @param obj The object. +/// @param index The index. +/// @note Index bounds: 0 >= index < NWNX_Object_GetLocalVariableCount(). +/// @note As of build 8193.14 local variables no longer have strict ordering. +/// this means that any change to the variables can result in drastically +/// different order when iterating. +/// @note As of build 8193.14, this function takes O(n) time, where n is the number +/// of locals on the object. Individual variable access with GetLocalXxx() +/// is now O(1) though. +/// @note As of build 8193.14, this function will not return a variable if the value is +/// the default (0/0.0/""/OBJECT_INVALID/JsonNull()) for the type. They are considered not set. +/// @note Will return type UNKNOWN for cassowary variables. +/// @return An NWNX_Object_LocalVariable struct. +struct NWNX_Object_LocalVariable NWNX_Object_GetLocalVariable(object obj, int index); + +/// @brief Set oObject's position. +/// @param oObject The object. +/// @param vPosition A vector position. +/// @param bUpdateSubareas If TRUE and oObject is a creature, any triggers/traps at vPosition will fire their events. +void NWNX_Object_SetPosition(object oObject, vector vPosition, int bUpdateSubareas = TRUE); + +/// @brief Get an object's hit points. +/// @note Unlike the native GetCurrentHitpoints function, this excludes temporary hitpoints. +/// @param obj The object. +/// @return The hit points. +int NWNX_Object_GetCurrentHitPoints(object obj); + +/// @brief Set an object's hit points. +/// @param obj The object. +/// @param hp The hit points. +void NWNX_Object_SetCurrentHitPoints(object obj, int hp); + +/// @brief Adjust an object's maximum hit points +/// @note Will not work on PCs. +/// @param obj The object. +/// @param hp The maximum hit points. +void NWNX_Object_SetMaxHitPoints(object obj, int hp); + +/// @brief Serialize a full object to a base64 string +/// @param obj The object. +/// @return A base64 string representation of the object. +/// @note includes locals, inventory, etc +string NWNX_Object_Serialize(object obj); + +/// @brief Deserialize the object. +/// @note The object will be created outside of the world and needs to be manually positioned at a location/inventory. +/// @param serialized The base64 string. +/// @return The object. +object NWNX_Object_Deserialize(string serialized); + +/// @brief Gets the dialog resref. +/// @param obj The object. +/// @return The name of the dialog resref. +string NWNX_Object_GetDialogResref(object obj); + +/// @brief Sets the dialog resref. +/// @param obj The object. +/// @param dialog The name of the dialog resref. +void NWNX_Object_SetDialogResref(object obj, string dialog); + +/// @brief Set oPlaceable's appearance. +/// @note Will not update for PCs until they re-enter the area. +/// @param oPlaceable The placeable. +/// @param nAppearance The appearance id. +void NWNX_Object_SetAppearance(object oPlaceable, int nAppearance); + +/// @brief Get oPlaceable's appearance. +/// @param oPlaceable The placeable. +/// @return The appearance id. +int NWNX_Object_GetAppearance(object oPlaceable); + +/// @brief Determine if an object has a visual effect. +/// @param obj The object. +/// @param nVFX The visual effect id. +/// @return TRUE if the object has the visual effect applied to it +int NWNX_Object_GetHasVisualEffect(object obj, int nVFX); + +/// @brief Get an object's damage immunity. +/// @param obj The object. +/// @param damageType The damage type to check for immunity. Use DAMAGE_TYPE_* constants. +/// @return Damage immunity as a percentage. +int NWNX_Object_GetDamageImmunity(object obj, int damageType); + +/// @brief Add or move an object. +/// @param obj The object. +/// @param area The area. +/// @param pos The position. +void NWNX_Object_AddToArea(object obj, object area, vector pos); + +/// @brief Get placeable's static setting +/// @param obj The object. +/// @return TRUE if placeable is static. +int NWNX_Object_GetPlaceableIsStatic(object obj); + +/// @brief Set placeable as static or not. +/// @note Will not update for PCs until they re-enter the area. +/// @param obj The object. +/// @param isStatic TRUE/FALSE +void NWNX_Object_SetPlaceableIsStatic(object obj, int isStatic); + +/// @brief Gets if a door/placeable auto-removes the key after use. +/// @param obj The object. +/// @return TRUE/FALSE or -1 on error. +int NWNX_Object_GetAutoRemoveKey(object obj); + +/// @brief Sets if a door/placeable auto-removes the key after use. +/// @param obj The object. +/// @param bRemoveKey TRUE/FALSE +void NWNX_Object_SetAutoRemoveKey(object obj, int bRemoveKey); + +/// @brief Get the geometry of a trigger +/// @param oTrigger The trigger object. +/// @return A string of vertex positions. +string NWNX_Object_GetTriggerGeometry(object oTrigger); + +/// @brief Set the geometry of a trigger with a list of vertex positions +/// @param oTrigger The trigger object. +/// @param sGeometry Needs to be in the following format -> {x.x, y.y, z.z} or {x.x, y.y} +/// Example Geometry: "{1.0, 1.0, 0.0}{4.0, 1.0, 0.0}{4.0, 4.0, 0.0}{1.0, 4.0, 0.0}" +/// +/// @remark The Z position is optional and will be calculated dynamically based +/// on terrain height if it's not provided. +/// +/// @remark The minimum number of vertices is 3. +void NWNX_Object_SetTriggerGeometry(object oTrigger, string sGeometry); + +/// @brief Export an object to the UserDirectory/nwnx folder. +/// @param sFileName The filename without extension, 16 or less characters. +/// @param oObject The object to export. Valid object types: Creature, Item, Placeable, Waypoint, Door, Store, Trigger +/// @param sAlias The alias of the resource directory to add the .git file to. Default: UserDirectory/nwnx +void NWNX_Object_Export(object oObject, string sFileName, string sAlias = "NWNX"); + +/// @brief Get oObject's integer variable sVarName. +/// @param oObject The object to get the variable from. +/// @param sVarName The variable name. +/// @return The value or 0 on error. +int NWNX_Object_GetInt(object oObject, string sVarName); + +/// @brief Set oObject's integer variable sVarName to nValue. +/// @param oObject The object to set the variable on. +/// @param sVarName The variable name. +/// @param nValue The integer value to to set +/// @param bPersist When TRUE, the value is persisted to GFF, this means that it'll be saved in the .bic file of a player's character or when an object is serialized. +void NWNX_Object_SetInt(object oObject, string sVarName, int nValue, int bPersist); + +/// @brief Delete oObject's integer variable sVarName. +/// @param oObject The object to delete the variable from. +/// @param sVarName The variable name. +void NWNX_Object_DeleteInt(object oObject, string sVarName); + +/// @brief Get oObject's string variable sVarName. +/// @param oObject The object to get the variable from. +/// @param sVarName The variable name. +/// @return The value or "" on error. +string NWNX_Object_GetString(object oObject, string sVarName); + +/// @brief Set oObject's string variable sVarName to sValue. +/// @param oObject The object to set the variable on. +/// @param sVarName The variable name. +/// @param sValue The string value to to set +/// @param bPersist When TRUE, the value is persisted to GFF, this means that it'll be saved in the .bic file of a player's character or when an object is serialized. +void NWNX_Object_SetString(object oObject, string sVarName, string sValue, int bPersist); + +/// @brief Delete oObject's string variable sVarName. +/// @param oObject The object to delete the variable from. +/// @param sVarName The variable name. +void NWNX_Object_DeleteString(object oObject, string sVarName); + +/// @brief Get oObject's float variable sVarName. +/// @param oObject The object to get the variable from. +/// @param sVarName The variable name. +/// @return The value or 0.0f on error. +float NWNX_Object_GetFloat(object oObject, string sVarName); + +/// @brief Set oObject's float variable sVarName to fValue. +/// @param oObject The object to set the variable on. +/// @param sVarName The variable name. +/// @param fValue The float value to to set +/// @param bPersist When TRUE, the value is persisted to GFF, this means that it'll be saved in the .bic file of a player's character or when an object is serialized. +void NWNX_Object_SetFloat(object oObject, string sVarName, float fValue, int bPersist); + +/// @brief Delete oObject's persistent float variable sVarName. +/// @param oObject The object to delete the variable from. +/// @param sVarName The variable name. +void NWNX_Object_DeleteFloat(object oObject, string sVarName); + +/// @brief Delete any variables that match sRegex +/// @note It will only remove variables set by NWNX_Object_Set{Int|String|Float}() +/// @param oObject The object to delete the variables from. +/// @param sRegex The regular expression, for example .*Test.* removes every variable that has Test in it. +void NWNX_Object_DeleteVarRegex(object oObject, string sRegex); + +/// @brief Get if vPosition is inside oTrigger's geometry. +/// @note The Z value of vPosition is ignored. +/// @param oTrigger The trigger. +/// @param vPosition The position. +/// @return TRUE if vPosition is inside oTrigger's geometry. +int NWNX_Object_GetPositionIsInTrigger(object oTrigger, vector vPosition); + +/// @brief Gets the given object's internal type (NWNX_OBJECT_TYPE_INTERNAL_*) +/// @param oObject The object. +/// @return The object's type (NWNX_OBJECT_TYPE_INTERNAL_*) +int NWNX_Object_GetInternalObjectType(object oObject); + +/// @brief Have oObject acquire oItem. +/// @note Useful to give deserialized items to an object, may not work if oItem is already possessed by an object. +/// @param oObject The object receiving oItem, must be a Creature, Placeable, Store or Item +/// @param oItem The item. +/// @return TRUE on success. +int NWNX_Object_AcquireItem(object oObject, object oItem); + +/// @brief Clear all spell effects oObject has applied to others. +/// @param oObject The object that applied the spell effects. +void NWNX_Object_ClearSpellEffectsOnOthers(object oObject); + +/// @brief Peek at the UUID of oObject without assigning one if it does not have one +/// @param oObject The object +/// @return The UUID or "" when the object does not have or cannot have an UUID +string NWNX_Object_PeekUUID(object oObject); + +/// @brief Get if oDoor has a visible model. +/// @param oDoor The door +/// @return TRUE if oDoor has a visible model +int NWNX_Object_GetDoorHasVisibleModel(object oDoor); + +/// @brief Get if oObject is destroyable. +/// @param oObject The object +/// @return TRUE if oObject is destroyable. +int NWNX_Object_GetIsDestroyable(object oObject); + +/// @brief Checks for specific spell immunity. Should only be called in spellscripts +/// @param oDefender The object defending against the spell. +/// @param oCaster The object casting the spell. +/// @param nSpellId The casted spell id. Default value is -1, which corrresponds to the normal game behaviour. +/// @return -1 if defender has no immunity, 2 if the defender is immune +int NWNX_Object_DoSpellImmunity(object oDefender, object oCaster, int nSpellId=-1); + +/// @brief Checks for spell school/level immunities and mantles. Should only be called in spellscripts +/// @param oDefender The object defending against the spell. +/// @param oCaster The object casting the spell. +/// @param nSpellId The casted spell id. Default value is -1, which corrresponds to the normal game behaviour. +/// @param nSpellLevel The level of the casted spell. Default value is -1, which corrresponds to the normal game behaviour. +/// @param nSpellSchool The school of the casted spell (SPELL_SCHOOL_* constant). Default value is -1, which corrresponds to the normal game behaviour. +/// @return -1 defender no immunity. 2 if immune. 3 if immune, but the immunity has a limit (example: mantles) +int NWNX_Object_DoSpellLevelAbsorption(object oDefender, object oCaster, int nSpellId=-1, int nSpellLevel=-1, int nSpellSchool=-1); + +/// @brief Sets if a placeable has an inventory. +/// @param obj The placeable. +/// @param bHasInventory TRUE/FALSE +/// @note Only works on placeables. +void NWNX_Object_SetHasInventory(object obj, int bHasInventory); + +/// @brief Get the current animation of oObject +/// @note The returned value will be an engine animation constant, not a NWScript ANIMATION_ constant. +/// See: https://github.com/nwnxee/unified/blob/master/NWNXLib/API/Constants/Animation.hpp +/// @param oObject The object +/// @return -1 on error or the engine animation constant +int NWNX_Object_GetCurrentAnimation(object oObject); + +/// @brief Gets the AI level of an object. +/// @param oObject The object. +/// @return The AI level (AI_LEVEL_* -1 to 4). +int NWNX_Object_GetAILevel(object oObject); + +/// @brief Sets the AI level of an object. +/// @param oObject The object. +/// @param nLevel The level to set (AI_LEVEL_* -1 to 4). +void NWNX_Object_SetAILevel(object oObject, int nLevel); + +/// @brief Retrieves the Map Note (AKA Map Pin) from a waypoint - Returns even if currently disabled. +/// @param oObject The Waypoint object +/// @param nID The Language ID (default English) +/// @param nGender 0 = Male, 1 = Female +string NWNX_Object_GetMapNote(object oObject, int nID = 0, int nGender = 0); + +/// @brief Sets a Map Note (AKA Map Pin) to any waypoint, even if no previous map note. Only updates for clients on area-load. Use SetMapPinEnabled() as required. +/// @param oObject The Waypoint object +/// @param sMapNote The contents to set as the Map Note. +/// @param nID The Language ID (default English) +/// @param nGender 0 = Male, 1 = Female +void NWNX_Object_SetMapNote(object oObject, string sMapNote, int nID = 0, int nGender = 0); + +/// @brief Gets the last spell cast feat of oObject. +/// @note Should be called in a spell script. +/// @param oObject The object. +/// @return The feat ID, or 65535 when not cast by a feat, or -1 on error. +int NWNX_Object_GetLastSpellCastFeat(object oObject); + +/// @brief Sets the last object that triggered door or placeable trap. +/// @note Should be retrieved with GetEnteringObject. +/// @param oObject Door or placeable object +/// @param oLast Object that last triggered trap. +void NWNX_Object_SetLastTriggered(object oObject, object oLast); + +/// @brief Gets the remaining duration of the AoE object. +/// @param oAoE The AreaOfEffect object. +/// @return The remaining duration, in seconds, or the zero on failure. +float NWNX_Object_GetAoEObjectDurationRemaining(object oAoE); + +/// @brief Sets conversations started by oObject to be private or not. +/// @note ActionStartConversation()'s bPrivateConversation parameter will overwrite this flag. +/// @param oObject The object. +/// @param bPrivate TRUE/FALSE. +void NWNX_Object_SetConversationPrivate(object oObject, int bPrivate); + +/// @brief Sets the radius of a circle AoE object. +/// @param oAoE The AreaOfEffect object. +/// @param fRadius The radius, must be bigger than 0.0f. +void NWNX_Object_SetAoEObjectRadius(object oAoE, float fRadius); + +/// @brief Gets the radius of a circle AoE object. +/// @param oAoE The AreaOfEffect object. +/// @return The radius or 0.0f on error +float NWNX_Object_GetAoEObjectRadius(object oAoE); + +/// @brief Gets whether the last spell cast of oObject was spontaneous. +/// @note Should be called in a spell script. +/// @param oObject The object. +/// @return true if the last spell was cast spontaneously +int NWNX_Object_GetLastSpellCastSpontaneous(object oObject); + +/// @brief Gets the last spell cast domain level. +/// @note Should be called in a spell script. +/// @param oObject The object. +/// @return Domain level of the cast spell, 0 if not a domain spell +int NWNX_Object_GetLastSpellCastDomainLevel(object oObject); + +/// @brief Force the given object to carry the given UUID. Any other object currently owning the UUID is stripped of it. +/// @param oObject The object +/// @param sUUID The UUID to force +void NWNX_Object_ForceAssignUUID(object oObject, string sUUID); + +/// @brief Returns how many items are in oObject's inventory. +/// @param oObject A creature, placeable, item or store. +/// @return Returns a count of how many items are in oObject's inventory. +int NWNX_Object_GetInventoryItemCount(object oObject); + +/// @brief Override the projectile visual effect of ranged/throwing weapons and spells. +/// @param oCreature The creature. +/// @param nProjectileType A @ref projectile_types "NWNX_OBJECT_SPELL_PROJECTILE_TYPE_*" constant or -1 to remove the override. +/// @param nProjectilePathType A "PROJECTILE_PATH_TYPE_*" constant or -1 to ignore. +/// @param nSpellID A "SPELL_*" constant. -1 to ignore. +/// @param bPersist Whether the override should persist to the .bic file (for PCs). +/// @note Persistence is enabled after a server reset by the first use of this function. Recommended to trigger on a dummy target OnModuleLoad to enable persistence. +/// This will override all spell projectile VFX from oCreature until the override is removed. +void NWNX_Object_OverrideSpellProjectileVFX(object oCreature, int nProjectileType = -1, int nProjectilePathType = -1, int nSpellID = -1, int bPersist = FALSE); + +/// @brief Returns TRUE if the last spell was cast instantly. This function should only be called in a spell script. +/// @note To initialize the hooks used by this function it is recommended to call this function once in your module load script. +/// @return TRUE if the last spell was instant. +int NWNX_Object_GetLastSpellInstant(); + +/// @brief Sets the creator of a trap on door, placeable, or trigger. Also changes trap Faction to that of the new Creator. +/// @note Triggers (ground traps) will instantly update colour (Green/Red). Placeable/doors will not change if client has already seen them. +/// @param oObject Door, placeable or trigger (trap) object +/// @param oCreator The new creator of the trap. Any non-creature creator will assign OBJECT_INVALID (similar to toolset-laid traps) +void NWNX_Object_SetTrapCreator(object oObject, object oCreator); + +/// @} + +int NWNX_Object_GetLocalVariableCount(object obj) +{ + string sFunc = "GetLocalVariableCount"; + + NWNX_PushArgumentObject(obj); + NWNX_CallFunction(NWNX_Object, sFunc); + + return NWNX_GetReturnValueInt(); +} + +struct NWNX_Object_LocalVariable NWNX_Object_GetLocalVariable(object obj, int index) +{ + string sFunc = "GetLocalVariable"; + + NWNX_PushArgumentInt(index); + NWNX_PushArgumentObject(obj); + NWNX_CallFunction(NWNX_Object, sFunc); + + struct NWNX_Object_LocalVariable var; + var.key = NWNX_GetReturnValueString(); + var.type = NWNX_GetReturnValueInt(); + return var; +} + +void NWNX_Object_SetPosition(object oObject, vector vPosition, int bUpdateSubareas = TRUE) +{ + string sFunc = "SetPosition"; + + NWNX_PushArgumentInt(bUpdateSubareas); + NWNX_PushArgumentFloat(vPosition.x); + NWNX_PushArgumentFloat(vPosition.y); + NWNX_PushArgumentFloat(vPosition.z); + NWNX_PushArgumentObject(oObject); + + NWNX_CallFunction(NWNX_Object, sFunc); +} + +int NWNX_Object_GetCurrentHitPoints(object creature) +{ + string sFunc = "GetCurrentHitPoints"; + + NWNX_PushArgumentObject(creature); + NWNX_CallFunction(NWNX_Object, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Object_SetCurrentHitPoints(object creature, int hp) +{ + string sFunc = "SetCurrentHitPoints"; + + NWNX_PushArgumentInt(hp); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Object, sFunc); +} + +void NWNX_Object_SetMaxHitPoints(object creature, int hp) +{ + string sFunc = "SetMaxHitPoints"; + + NWNX_PushArgumentInt(hp); + NWNX_PushArgumentObject(creature); + + NWNX_CallFunction(NWNX_Object, sFunc); +} + +string NWNX_Object_Serialize(object obj) +{ + string sFunc = "Serialize"; + + NWNX_PushArgumentObject(obj); + + NWNX_CallFunction(NWNX_Object, sFunc); + return NWNX_GetReturnValueString(); +} + +object NWNX_Object_Deserialize(string serialized) +{ + string sFunc = "Deserialize"; + + NWNX_PushArgumentString(serialized); + + NWNX_CallFunction(NWNX_Object, sFunc); + return NWNX_GetReturnValueObject(); +} + +string NWNX_Object_GetDialogResref(object obj) +{ + string sFunc = "GetDialogResref"; + + NWNX_PushArgumentObject(obj); + + NWNX_CallFunction(NWNX_Object, sFunc); + return NWNX_GetReturnValueString(); +} + +void NWNX_Object_SetDialogResref(object obj, string dialog) +{ + string sFunc = "SetDialogResref"; + + NWNX_PushArgumentString(dialog); + NWNX_PushArgumentObject(obj); + + NWNX_CallFunction(NWNX_Object, sFunc); +} + +void NWNX_Object_SetAppearance(object oPlaceable, int nAppearance) +{ + string sFunc = "SetAppearance"; + + NWNX_PushArgumentInt(nAppearance); + NWNX_PushArgumentObject(oPlaceable); + + NWNX_CallFunction(NWNX_Object, sFunc); +} + +int NWNX_Object_GetAppearance(object oPlaceable) +{ + string sFunc = "GetAppearance"; + + NWNX_PushArgumentObject(oPlaceable); + NWNX_CallFunction(NWNX_Object, sFunc); + + return NWNX_GetReturnValueInt(); +} + +int NWNX_Object_GetHasVisualEffect(object obj, int nVFX) +{ + string sFunc = "GetHasVisualEffect"; + + NWNX_PushArgumentInt(nVFX); + NWNX_PushArgumentObject(obj); + + NWNX_CallFunction(NWNX_Object, sFunc); + + return NWNX_GetReturnValueInt(); +} + +int NWNX_Object_GetDamageImmunity(object obj, int damageType) +{ + string sFunc = "GetDamageImmunity"; + + NWNX_PushArgumentInt(damageType); + NWNX_PushArgumentObject(obj); + + NWNX_CallFunction(NWNX_Object, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Object_AddToArea(object obj, object area, vector pos) +{ + string sFunc = "AddToArea"; + + NWNX_PushArgumentFloat(pos.z); + NWNX_PushArgumentFloat(pos.y); + NWNX_PushArgumentFloat(pos.x); + NWNX_PushArgumentObject(area); + NWNX_PushArgumentObject(obj); + NWNX_CallFunction(NWNX_Object, sFunc); +} + +int NWNX_Object_GetPlaceableIsStatic(object obj) +{ + string sFunc = "GetPlaceableIsStatic"; + + NWNX_PushArgumentObject(obj); + + NWNX_CallFunction(NWNX_Object, sFunc); + return NWNX_GetReturnValueInt(); +} + +void NWNX_Object_SetPlaceableIsStatic(object obj, int isStatic) +{ + string sFunc = "SetPlaceableIsStatic"; + + NWNX_PushArgumentInt(isStatic); + NWNX_PushArgumentObject(obj); + + NWNX_CallFunction(NWNX_Object, sFunc); +} + +int NWNX_Object_GetAutoRemoveKey(object obj) +{ + string sFunc = "GetAutoRemoveKey"; + + NWNX_PushArgumentObject(obj); + NWNX_CallFunction(NWNX_Object, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Object_SetAutoRemoveKey(object obj, int bRemoveKey) +{ + string sFunc = "SetAutoRemoveKey"; + + NWNX_PushArgumentInt(bRemoveKey); + NWNX_PushArgumentObject(obj); + + NWNX_CallFunction(NWNX_Object, sFunc); +} + +string NWNX_Object_GetTriggerGeometry(object oTrigger) +{ + string sFunc = "GetTriggerGeometry"; + + NWNX_PushArgumentObject(oTrigger); + NWNX_CallFunction(NWNX_Object, sFunc); + + return NWNX_GetReturnValueString(); +} + +void NWNX_Object_SetTriggerGeometry(object oTrigger, string sGeometry) +{ + string sFunc = "SetTriggerGeometry"; + + NWNX_PushArgumentString(sGeometry); + NWNX_PushArgumentObject(oTrigger); + NWNX_CallFunction(NWNX_Object, sFunc); +} + +void NWNX_Object_Export(object oObject, string sFileName, string sAlias = "NWNX") +{ + string sFunc = "Export"; + + NWNX_PushArgumentString(sAlias); + NWNX_PushArgumentString(sFileName); + NWNX_PushArgumentObject(oObject); + NWNX_CallFunction(NWNX_Object, sFunc); +} + +int NWNX_Object_GetInt(object oObject, string sVarName) +{ + string sFunc = "GetInt"; + + NWNX_PushArgumentString(sVarName); + NWNX_PushArgumentObject(oObject); + NWNX_CallFunction(NWNX_Object, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Object_SetInt(object oObject, string sVarName, int nValue, int bPersist) +{ + string sFunc = "SetInt"; + + NWNX_PushArgumentInt(bPersist); + NWNX_PushArgumentInt(nValue); + NWNX_PushArgumentString(sVarName); + NWNX_PushArgumentObject(oObject); + NWNX_CallFunction(NWNX_Object, sFunc); +} + +void NWNX_Object_DeleteInt(object oObject, string sVarName) +{ + string sFunc = "DeleteInt"; + + NWNX_PushArgumentString(sVarName); + NWNX_PushArgumentObject(oObject); + NWNX_CallFunction(NWNX_Object, sFunc); +} + +string NWNX_Object_GetString(object oObject, string sVarName) +{ + string sFunc = "GetString"; + + NWNX_PushArgumentString(sVarName); + NWNX_PushArgumentObject(oObject); + NWNX_CallFunction(NWNX_Object, sFunc); + + return NWNX_GetReturnValueString(); +} + +void NWNX_Object_SetString(object oObject, string sVarName, string sValue, int bPersist) +{ + string sFunc = "SetString"; + + NWNX_PushArgumentInt(bPersist); + NWNX_PushArgumentString(sValue); + NWNX_PushArgumentString(sVarName); + NWNX_PushArgumentObject(oObject); + NWNX_CallFunction(NWNX_Object, sFunc); +} + +void NWNX_Object_DeleteString(object oObject, string sVarName) +{ + string sFunc = "DeleteString"; + + NWNX_PushArgumentString(sVarName); + NWNX_PushArgumentObject(oObject); + NWNX_CallFunction(NWNX_Object, sFunc); +} + +float NWNX_Object_GetFloat(object oObject, string sVarName) +{ + string sFunc = "GetFloat"; + + NWNX_PushArgumentString(sVarName); + NWNX_PushArgumentObject(oObject); + NWNX_CallFunction(NWNX_Object, sFunc); + + return NWNX_GetReturnValueFloat(); +} + +void NWNX_Object_SetFloat(object oObject, string sVarName, float fValue, int bPersist) +{ + string sFunc = "SetFloat"; + + NWNX_PushArgumentInt(bPersist); + NWNX_PushArgumentFloat(fValue); + NWNX_PushArgumentString(sVarName); + NWNX_PushArgumentObject(oObject); + NWNX_CallFunction(NWNX_Object, sFunc); +} + +void NWNX_Object_DeleteFloat(object oObject, string sVarName) +{ + string sFunc = "DeleteFloat"; + + NWNX_PushArgumentString(sVarName); + NWNX_PushArgumentObject(oObject); + NWNX_CallFunction(NWNX_Object, sFunc); +} + +void NWNX_Object_DeleteVarRegex(object oObject, string sRegex) +{ + string sFunc = "DeleteVarRegex"; + + NWNX_PushArgumentString(sRegex); + NWNX_PushArgumentObject(oObject); + NWNX_CallFunction(NWNX_Object, sFunc); +} + +int NWNX_Object_GetPositionIsInTrigger(object oTrigger, vector vPosition) +{ + string sFunc = "GetPositionIsInTrigger"; + + NWNX_PushArgumentFloat(vPosition.z); + NWNX_PushArgumentFloat(vPosition.y); + NWNX_PushArgumentFloat(vPosition.x); + NWNX_PushArgumentObject(oTrigger); + NWNX_CallFunction(NWNX_Object, sFunc); + + return NWNX_GetReturnValueInt(); +} + +int NWNX_Object_GetInternalObjectType(object oObject) +{ + string sFunc = "GetInternalObjectType"; + + NWNX_PushArgumentObject(oObject); + NWNX_CallFunction(NWNX_Object, sFunc); + + return NWNX_GetReturnValueInt(); +} + +int NWNX_Object_AcquireItem(object oObject, object oItem) +{ + string sFunc = "AcquireItem"; + + NWNX_PushArgumentObject(oItem); + NWNX_PushArgumentObject(oObject); + NWNX_CallFunction(NWNX_Object, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Object_ClearSpellEffectsOnOthers(object oObject) +{ + string sFunc = "ClearSpellEffectsOnOthers"; + + NWNX_PushArgumentObject(oObject); + NWNX_CallFunction(NWNX_Object, sFunc); +} + +string NWNX_Object_PeekUUID(object oObject) +{ + string sFunc = "PeekUUID"; + + NWNX_PushArgumentObject(oObject); + NWNX_CallFunction(NWNX_Object, sFunc); + + return NWNX_GetReturnValueString(); +} + +int NWNX_Object_GetDoorHasVisibleModel(object oDoor) +{ + string sFunc = "GetDoorHasVisibleModel"; + + NWNX_PushArgumentObject(oDoor); + NWNX_CallFunction(NWNX_Object, sFunc); + + return NWNX_GetReturnValueInt(); +} + +int NWNX_Object_GetIsDestroyable(object oObject) +{ + string sFunc = "GetIsDestroyable"; + + NWNX_PushArgumentObject(oObject); + NWNX_CallFunction(NWNX_Object, sFunc); + + return NWNX_GetReturnValueInt(); +} + +int NWNX_Object_DoSpellImmunity(object oDefender, object oCaster, int nSpellId=-1) +{ + string sFunc = "DoSpellImmunity"; + NWNX_PushArgumentInt(nSpellId); + NWNX_PushArgumentObject(oCaster); + NWNX_PushArgumentObject(oDefender); + NWNX_CallFunction(NWNX_Object, sFunc); + + return NWNX_GetReturnValueInt(); +} + +int NWNX_Object_DoSpellLevelAbsorption(object oDefender, object oCaster, int nSpellId=-1, int nSpellLevel=-1, int nSpellSchool=-1) +{ + string sFunc = "DoSpellLevelAbsorption"; + NWNX_PushArgumentInt(nSpellSchool); + NWNX_PushArgumentInt(nSpellLevel); + NWNX_PushArgumentInt(nSpellId); + NWNX_PushArgumentObject(oCaster); + NWNX_PushArgumentObject(oDefender); + NWNX_CallFunction(NWNX_Object, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Object_SetHasInventory(object obj, int bHasInventory) +{ + string sFunc = "SetHasInventory"; + + NWNX_PushArgumentInt(bHasInventory); + NWNX_PushArgumentObject(obj); + + NWNX_CallFunction(NWNX_Object, sFunc); +} + +int NWNX_Object_GetCurrentAnimation(object oObject) +{ + string sFunc = "GetCurrentAnimation"; + + NWNX_PushArgumentObject(oObject); + NWNX_CallFunction(NWNX_Object, sFunc); + + return NWNX_GetReturnValueInt(); +} + +int NWNX_Object_GetAILevel(object oObject) +{ + string sFunc = "GetAILevel"; + + NWNX_PushArgumentObject(oObject); + NWNX_CallFunction(NWNX_Object, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Object_SetAILevel(object oObject, int nLevel) +{ + string sFunc = "SetAILevel"; + + NWNX_PushArgumentInt(nLevel); + NWNX_PushArgumentObject(oObject); + + NWNX_CallFunction(NWNX_Object, sFunc); +} + +string NWNX_Object_GetMapNote(object oObject, int nID = 0, int nGender = 0) +{ + string sFunc = "GetMapNote"; + + NWNX_PushArgumentInt(nGender); + NWNX_PushArgumentInt(nID); + NWNX_PushArgumentObject(oObject); + NWNX_CallFunction(NWNX_Object, sFunc); + + return NWNX_GetReturnValueString(); +} + +void NWNX_Object_SetMapNote(object oObject, string sMapNote, int nID = 0, int nGender = 0) +{ + string sFunc = "SetMapNote"; + + NWNX_PushArgumentInt(nGender); + NWNX_PushArgumentInt(nID); + NWNX_PushArgumentString(sMapNote); + NWNX_PushArgumentObject(oObject); + NWNX_CallFunction(NWNX_Object, sFunc); +} + +int NWNX_Object_GetLastSpellCastFeat(object oObject) +{ + string sFunc = "GetLastSpellCastFeat"; + + NWNX_PushArgumentObject(oObject); + NWNX_CallFunction(NWNX_Object, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Object_SetLastTriggered(object oObject, object oLast) +{ + string sFunc = "SetLastTriggered"; + + NWNX_PushArgumentObject(oLast); + NWNX_PushArgumentObject(oObject); + + NWNX_CallFunction(NWNX_Object, sFunc); +} + +float NWNX_Object_GetAoEObjectDurationRemaining(object oAoE) +{ + string sFunc = "GetAoEObjectDurationRemaining"; + + NWNX_PushArgumentObject(oAoE); + NWNX_CallFunction(NWNX_Object, sFunc); + + return NWNX_GetReturnValueFloat(); +} + +void NWNX_Object_SetConversationPrivate(object oObject, int bPrivate) +{ + string sFunc = "SetConversationPrivate"; + + NWNX_PushArgumentInt(bPrivate); + NWNX_PushArgumentObject(oObject); + + NWNX_CallFunction(NWNX_Object, sFunc); +} + +void NWNX_Object_SetAoEObjectRadius(object oAoE, float fRadius) +{ + string sFunc = "SetAoEObjectRadius"; + + NWNX_PushArgumentFloat(fRadius); + NWNX_PushArgumentObject(oAoE); + NWNX_CallFunction(NWNX_Object, sFunc); +} + +float NWNX_Object_GetAoEObjectRadius(object oAoE) +{ + string sFunc = "GetAoEObjectRadius"; + + NWNX_PushArgumentObject(oAoE); + NWNX_CallFunction(NWNX_Object, sFunc); + + return NWNX_GetReturnValueFloat(); +} + +int NWNX_Object_GetLastSpellCastSpontaneous(object oObject) +{ + string sFunc = "GetLastSpellCastSpontaneous"; + + NWNX_PushArgumentObject(oObject); + NWNX_CallFunction(NWNX_Object, sFunc); + + return NWNX_GetReturnValueInt(); +} + +int NWNX_Object_GetLastSpellCastDomainLevel(object oObject) +{ + string sFunc = "GetLastSpellCastDomainLevel"; + + NWNX_PushArgumentObject(oObject); + NWNX_CallFunction(NWNX_Object, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Object_ForceAssignUUID(object oObject, string sUUID) +{ + string sFunc = "ForceAssignUUID"; + + NWNX_PushArgumentString(sUUID); + NWNX_PushArgumentObject(oObject); + NWNX_CallFunction(NWNX_Object, sFunc); +} + +int NWNX_Object_GetInventoryItemCount(object oObject) +{ + string sFunc = "GetInventoryItemCount"; + + NWNX_PushArgumentObject(oObject); + NWNX_CallFunction(NWNX_Object, sFunc); + return NWNX_GetReturnValueInt(); +} + +void NWNX_Object_OverrideSpellProjectileVFX(object oCreature, int nProjectileType = -1, int nProjectilePathType = -1, int nSpellID = -1, int bPersist = FALSE) +{ + string sFunc = "OverrideSpellProjectileVFX"; + + NWNX_PushArgumentInt(bPersist); + NWNX_PushArgumentInt(nSpellID); + NWNX_PushArgumentInt(nProjectilePathType); + NWNX_PushArgumentInt(nProjectileType); + NWNX_PushArgumentObject(oCreature); + NWNX_CallFunction(NWNX_Object, sFunc); +} + +int NWNX_Object_GetLastSpellInstant() +{ + string sFunc = "GetLastSpellInstant"; + NWNX_CallFunction(NWNX_Object, sFunc); + return NWNX_GetReturnValueInt(); +} + +void NWNX_Object_SetTrapCreator(object oObject, object oCreator) +{ + string sFunc = "SetTrapCreator"; + NWNX_PushArgumentObject(oCreator); + NWNX_PushArgumentObject(oObject); + NWNX_CallFunction(NWNX_Object, sFunc); +} diff --git a/_module/nss/nwnx_player.nss b/_module/nss/nwnx_player.nss new file mode 100644 index 0000000..dfb7e3d --- /dev/null +++ b/_module/nss/nwnx_player.nss @@ -0,0 +1,1136 @@ +/// @addtogroup player +/// @brief Functions exposing additional player properties. +/// @{ +/// @file nwnx_player.nss +#include "nwnx" + +const string NWNX_Player = "NWNX_Player"; ///< @private + +/// @brief A quickbar slot. +struct NWNX_Player_QuickBarSlot +{ + object oItem; ///< @todo Describe + object oSecondaryItem; ///< @todo Describe + int nObjectType; ///< @todo Describe + int nMultiClass; ///< @todo Describe + string sResRef; ///< @todo Describe + string sCommandLabel; ///< @todo Describe + string sCommandLine; ///< @todo Describe + string sToolTip; ///< @todo Describe + int nINTParam1; ///< @todo Describe + int nMetaType; ///< @todo Describe + int nDomainLevel; ///< @todo Describe + int nAssociateType; ///< @todo Describe + object oAssociate; ///< @todo Describe +}; + +/// @brief A journal entry. +struct NWNX_Player_JournalEntry +{ + string sName;///< @todo Describe + string sText;///< @todo Describe + string sTag;///< @todo Describe + int nState;///< @todo Describe + int nPriority;///< @todo Describe + int nQuestCompleted;///< @todo Describe + int nQuestDisplayed;///< @todo Describe + int nUpdated;///< @todo Describe + int nCalendarDay;///< @todo Describe + int nTimeOfDay;///< @todo Describe +}; + + +/// @name Timing Bar Types +/// @anchor timing_bar_types +/// +/// The various types of timing bars. +/// @{ +const int NWNX_PLAYER_TIMING_BAR_TRAP_FLAG = 1; +const int NWNX_PLAYER_TIMING_BAR_TRAP_RECOVER = 2; +const int NWNX_PLAYER_TIMING_BAR_TRAP_DISARM = 3; +const int NWNX_PLAYER_TIMING_BAR_TRAP_EXAMINE = 4; +const int NWNX_PLAYER_TIMING_BAR_TRAP_SET = 5; +const int NWNX_PLAYER_TIMING_BAR_REST = 6; +const int NWNX_PLAYER_TIMING_BAR_UNLOCK = 7; +const int NWNX_PLAYER_TIMING_BAR_LOCK = 8; +const int NWNX_PLAYER_TIMING_BAR_CUSTOM = 10; +/// @} + +/// @name Platform IDs +/// @anchor platform_ids +/// @{ +const int NWNX_PLAYER_PLATFORM_INVALID = 0; +const int NWNX_PLAYER_PLATFORM_WINDOWS_X86 = 1; +const int NWNX_PLAYER_PLATFORM_WINDOWS_X64 = 2; +const int NWNX_PLAYER_PLATFORM_LINUX_X86 = 10; +const int NWNX_PLAYER_PLATFORM_LINUX_X64 = 11; +const int NWNX_PLAYER_PLATFORM_LINUX_ARM32 = 12; +const int NWNX_PLAYER_PLATFORM_LINUX_ARM64 = 13; +const int NWNX_PLAYER_PLATFORM_MAC_X86 = 20; +const int NWNX_PLAYER_PLATFORM_MAC_X64 = 21; +const int NWNX_PLAYER_PLATFORM_IOS = 30; +const int NWNX_PLAYER_PLATFORM_ANDROID_ARM32 = 40; +const int NWNX_PLAYER_PLATFORM_ANDROID_ARM64 = 41; +const int NWNX_PLAYER_PLATFORM_ANDROID_X64 = 42; +const int NWNX_PLAYER_PLATFORM_NINTENDO_SWITCH = 50; +const int NWNX_PLAYER_PLATFORM_MICROSOFT_XBOXONE = 60; +const int NWNX_PLAYER_PLATFORM_SONY_PS4 = 70; +/// @} + +/// @brief Force display placeable examine window for player +/// @note If used on a placeable in a different area than the player, the portait will not be shown. +/// @param player The player object. +/// @param placeable The placeable object. +void NWNX_Player_ForcePlaceableExamineWindow(object player, object placeable); + +/// @brief Force opens the target object's inventory for the player. +/// @note +/// * If the placeable is in a different area than the player, the portrait will not be shown +/// * The placeable's open/close animations will be played +/// * Clicking the 'close' button will cause the player to walk to the placeable If the placeable is in a +/// different area, the player will just walk to the edge of the current area and stop. +/// This action can be cancelled manually. +/// * Walking will close the placeable automatically. +/// @param player The player object. +/// @param placeable The placeable object. +void NWNX_Player_ForcePlaceableInventoryWindow(object player, object placeable); + +/// @brief Starts displaying a timing bar. +/// @param player The player object. +/// @param seconds The length of time the timing bar will complete. +/// @param script The script to run at the bar's completion. +/// @param type The @ref timing_bar_types "Timing Bar Type" +/// @remark Only one timing bar can be ran at the same time. +void NWNX_Player_StartGuiTimingBar(object player, float seconds, string script = "", int type = NWNX_PLAYER_TIMING_BAR_CUSTOM); + +/// @brief Stop displaying a timing bar. +/// @param player The player object. +/// @param script The script to run when stopped. +void NWNX_Player_StopGuiTimingBar(object player, string script = ""); + +/// @brief Sets whether the player should always walk when given movement commands. +/// @param player The player object. +/// @param bWalk TRUE to set the player to always walk. +/// @remark Clicking on the ground or using WASD will trigger walking instead of running. +void NWNX_Player_SetAlwaysWalk(object player, int bWalk=TRUE); + +/// @brief Gets the player's quickbar slot info +/// @param player The player object. +/// @param slot Slot ID 0-35 +/// @return An NWNX_Player_QuickBarSlot struct. +struct NWNX_Player_QuickBarSlot NWNX_Player_GetQuickBarSlot(object player, int slot); + +/// @brief Sets the player's quickbar slot info +/// @param player The player object. +/// @param slot Slot ID 0-35 +/// @param qbs An NWNX_Player_QuickBarSlot struct. +void NWNX_Player_SetQuickBarSlot(object player, int slot, struct NWNX_Player_QuickBarSlot qbs); + +/// @brief Get the name of the .bic file associated with the player's character. +/// @param player The player object. +/// @return The filename for this player's bic. (Not including the ".bic") +string NWNX_Player_GetBicFileName(object player); + +/// @brief Plays the VFX at the target position in current area for the given player only +/// @param player The player object. +/// @param effectId The effect id. +/// @param position The position to play the visual effect. +/// @param scale The scale of the effect +/// @param translate A translation vector to offset the position of the effect +/// @param rotate A rotation vector to rotate the effect +void NWNX_Player_ShowVisualEffect(object player, int effectId, vector position, float scale=1.0f, vector translate=[], vector rotate=[]); + +/// @brief Changes the daytime music track for the given player only +/// @param player The player object. +/// @param track The track id to play. +void NWNX_Player_MusicBackgroundChangeDay(object player, int track); + +/// @brief Changes the nighttime music track for the given player only +/// @param player The player object. +/// @param track The track id to play. +void NWNX_Player_MusicBackgroundChangeNight(object player, int track); + +/// @brief Starts the background music for the given player only +/// @param player The player object. +void NWNX_Player_MusicBackgroundStart(object player); + +/// @brief Stops the background music for the given player only +/// @param player The player object. +void NWNX_Player_MusicBackgroundStop(object player); + +/// @brief Changes the battle music track for the given player only +/// @param player The player object. +/// @param track The track id to play. +void NWNX_Player_MusicBattleChange(object player, int track); + +/// @brief Starts the battle music for the given player only +/// @param player The player object. +void NWNX_Player_MusicBattleStart(object player); + +/// @brief Stops the battle music for the given player only +/// @param player The player object. +void NWNX_Player_MusicBattleStop(object player); + +/// @brief Play a sound at the location of target for the given player only +/// @param player The player object. +/// @param sound The sound resref. +/// @param target The target object for the sound to originate. If target OBJECT_INVALID the sound +/// will play at the location of the player. +void NWNX_Player_PlaySound(object player, string sound, object target = OBJECT_INVALID); + +/// @brief Toggle a placeable's usable flag for the given player only +/// @param player The player object. +/// @param placeable The placeable object. +/// @param usable TRUE for usable. +void NWNX_Player_SetPlaceableUsable(object player, object placeable, int usable); + +/// @brief Override player's rest duration +/// @param player The player object. +/// @param duration The duration of rest in milliseconds, 1000 = 1 second. Minimum duration of 10ms. -1 clears the override. +void NWNX_Player_SetRestDuration(object player, int duration); + +/// @brief Apply visualeffect to target that only player can see +/// @param player The player object. +/// @param target The target object to play the effect upon. +/// @param visualeffect The visual effect id. +/// @param scale The scale of the effect +/// @param translate A translation vector to offset the position of the effect +/// @param rotate A rotation vector to rotate the effect +/// @note Only works with instant effects: VFX_COM_*, VFX_FNF_*, VFX_IMP_* +void NWNX_Player_ApplyInstantVisualEffectToObject(object player, object target, int visualeffect, float scale=1.0f, vector translate=[], vector rotate=[]); + +/// @brief Refreshes the players character sheet +/// @param player The player object. +/// @note You may need to use DelayCommand if you're manipulating values +/// through nwnx and forcing a UI refresh, 0.5s seemed to be fine +void NWNX_Player_UpdateCharacterSheet(object player); + +/// @brief Allows player to open target's inventory +/// @param player The player object. +/// @param target The target object, must be a creature or another player. +/// @param open TRUE to open. +/// @remark Only works if player and target are in the same area. +void NWNX_Player_OpenInventory(object player, object target, int open = TRUE); + +/// @brief Get player's area exploration state +/// @param player The player object. +/// @param area The area object. +/// @return A string representation of the tiles explored for that area. +string NWNX_Player_GetAreaExplorationState(object player, object area); + +/// @brief Set player's area exploration state. +/// @param player The player object. +/// @param area The area object. +/// @param str An encoded string obtained with NWNX_Player_GetAreaExplorationState() +void NWNX_Player_SetAreaExplorationState(object player, object area, string str); + +/// @brief Override player's rest animation. +/// @param oPlayer The player object. +/// @param nAnimation The NWNX animation id. This does not take ANIMATION_LOOPING_* or +/// ANIMATION_FIREFORGET_* constants. Instead use NWNX_Consts_TranslateNWScriptAnimation() to get +/// the NWNX equivalent. -1 to clear the override. +void NWNX_Player_SetRestAnimation(object oPlayer, int nAnimation); + +/// @brief Override a visual transform on the given object that only player will see. +/// @param oPlayer The player object. +/// @param oObject The target object. Can be any valid Creature, Placeable, Item or Door. +/// @param nTransform One of OBJECT_VISUAL_TRANSFORM_* or -1 to remove the override. +/// @param fValue Depends on the transformation to apply. +void NWNX_Player_SetObjectVisualTransformOverride(object oPlayer, object oObject, int nTransform, float fValue); + +/// @brief Apply a looping visualeffect to a target that only player can see +/// @param player The player object. +/// @param target The target object. +/// @param visualeffect A VFX_DUR_*. Calling again will remove an applied effect. -1 to remove all effects +/// @note Only really works with looping effects: VFX_DUR_*. Other types *kind* of work, they'll play when +/// reentering the area and the object is in view or when they come back in view range. +void NWNX_Player_ApplyLoopingVisualEffectToObject(object player, object target, int visualeffect); + +/// @brief Override the name of placeable for player only +/// @param player The player object. +/// @param placeable The placeable object. +/// @param name The name for the placeable for this player, "" to clear the override. +void NWNX_Player_SetPlaceableNameOverride(object player, object placeable, string name); + +/// @brief Gets whether a quest has been completed by a player +/// @param player The player object. +/// @param sQuestName The name identifier of the quest from the Journal Editor. +/// @return TRUE if the quest has been completed. -1 if the player does not have the journal entry. +int NWNX_Player_GetQuestCompleted(object player, string sQuestName); + +/// @brief Place waypoints on module load representing where a PC should start +/// +/// This will require storing the PC's cd key or community name (depending on how you store in your vault) +/// and bic_filename along with routinely updating their location in some persistent method like OnRest, +/// OnAreaEnter and OnClentExit. +/// +/// @param sCDKeyOrCommunityName The Public CD Key or Community Name of the player, this will depend on your vault type. +/// @param sBicFileName The filename for the character. Retrieved with NWNX_Player_GetBicFileName(). +/// @param oWP The waypoint object to place where the PC should start. +/// @param bFirstConnectOnly Set to FALSE if you would like the PC to go to this location every time they login instead +/// of just every server restart. +void NWNX_Player_SetPersistentLocation(string sCDKeyOrCommunityName, string sBicFileName, object oWP, int bFirstConnectOnly = TRUE); + +/// @brief Force an item name to be updated. +/// @note This is a workaround for bug that occurs when updating item names in open containers. +/// @param oPlayer The player object. +/// @param oItem The item object. +void NWNX_Player_UpdateItemName(object oPlayer, object oItem); + +/// @brief Possesses a creature by temporarily making them a familiar +/// @details This command allows a PC to possess an NPC by temporarily adding them as a familiar. It will work +/// if the player already has an existing familiar. The creatures must be in the same area. Unpossession can be +/// done with the regular @nwn{UnpossessFamiliar} commands. +/// @note The possessed creature will send automap data back to the possessor. +/// If you wish to prevent this you may wish to use NWNX_Player_GetAreaExplorationState() and +/// NWNX_Player_SetAreaExplorationState() before and after the possession. +/// @note The possessing creature will be left wherever they were when beginning the possession. You may wish +/// to use @nwn{EffectCutsceneImmobilize} and @nwn{EffectCutsceneGhost} to hide them. +/// @param oPossessor The possessor player object. +/// @param oPossessed The possessed creature object. Only works on NPCs. +/// @param bMindImmune If FALSE will remove the mind immunity effect on the possessor. +/// @param bCreateDefaultQB If TRUE will populate the quick bar with default buttons. +/// @return TRUE if possession succeeded. +int NWNX_Player_PossessCreature(object oPossessor, object oPossessed, int bMindImmune = TRUE, int bCreateDefaultQB = FALSE); + +/// @brief Returns the platform ID of the given player (NWNX_PLAYER_PLATFORM_*) +/// @param oPlayer The player object. +int NWNX_Player_GetPlatformId(object oPlayer); + +/// @brief Returns the game language of the given player (uses NWNX_DIALOG_LANGUAGE_*) +/// @details This function returns the ID of the game language displayed to the player. +/// Uses the same constants as nwnx_dialog. +/// @param oPlayer The player object. +int NWNX_Player_GetLanguage(object oPlayer); + +/// @brief Override sOldResName with sNewResName of nResType for oPlayer. +/// @warning If sNewResName does not exist on oPlayer's client it will crash their game. +/// @param oPlayer The player object. +/// @param nResType The res type, see nwnx_util.nss for constants. +/// @param sOldResName The old res name, 16 characters or less. +/// @param sNewResName The new res name or "" to clear a previous override, 16 characters or less. +void NWNX_Player_SetResManOverride(object oPlayer, int nResType, string sOldResName, string sNewResName); + +/// @brief Set nCustomTokenNumber to sTokenValue for oPlayer only. +/// @note The basegame SetCustomToken() will override any personal tokens. +/// @param oPlayer The player object. +/// @param nCustomTokenNumber The token number. +/// @param sTokenValue The token text. +void NWNX_Player_SetCustomToken(object oPlayer, int nCustomTokenNumber, string sTokenValue); + +/// @brief Override the name of creature for player only +/// @param oPlayer The player object. +/// @param oCreature The creature object. +/// @param sName The name for the creature for this player, "" to clear the override. +void NWNX_Player_SetCreatureNameOverride(object oPlayer, object oCreature, string sName); + +/// @brief Display floaty text above oCreature for oPlayer only. +/// @note This will also display the floaty text above creatures that are not part of oPlayer's faction. +/// @param oPlayer The player to display the text to. +/// @param oCreature The creature to display the text above. +/// @param sText The text to display. +void NWNX_Player_FloatingTextStringOnCreature(object oPlayer, object oCreature, string sText); + +/// @brief Toggle oPlayer's PlayerDM status. +/// @note This function does nothing for actual DMClient DMs or players with a client version < 8193.14 +/// @param oPlayer The player. +/// @param bIsDM TRUE to toggle dm mode on, FALSE for off. +void NWNX_Player_ToggleDM(object oPlayer, int bIsDM); + +/// @brief Override the mouse cursor of oObject for oPlayer only +/// @param oPlayer The player object. +/// @param oObject The object. +/// @param nCursor The cursor, one of MOUSECURSOR_*. -1 to clear the override. +void NWNX_Player_SetObjectMouseCursorOverride(object oPlayer, object oObject, int nCursor); + +/// @brief Override the hilite color of oObject for oPlayer only +/// @param oPlayer The player object. +/// @param oObject The object. +/// @param nColor The color in 0xRRGGBB format, -1 to clear the override. +void NWNX_Player_SetObjectHiliteColorOverride(object oPlayer, object oObject, int nColor); + +/// @brief Remove effects with sEffectTag from oPlayer's TURD +/// @note This function should be called in the NWNX_ON_CLIENT_DISCONNECT_AFTER event, OnClientLeave is too early for the TURD to exist. +/// @param oPlayer The player object. +/// @param sEffectTag The effect tag. +void NWNX_Player_RemoveEffectFromTURD(object oPlayer, string sEffectTag); + +/// @brief Set the location oPlayer will spawn when logging in to the server. +/// @note This function is best called in the NWNX_ON_ELC_VALIDATE_CHARACTER_BEFORE event, OnClientEnter will be too late. +/// @param oPlayer The player object. +/// @param locSpawn The location. +void NWNX_Player_SetSpawnLocation(object oPlayer, location locSpawn); + +/// @brief Resends palettes to a DM. +/// @param oPlayer - the DM to send them to. +void NWNX_Player_SendDMAllCreatorLists(object oPlayer); + +/// @brief Give a custom journal entry to oPlayer. +/// @warning Custom entries are wiped on client enter - they must be reapplied. +/// @param oPlayer The player object. +/// @param journalEntry The journal entry in the form of a struct. +/// @param nSilentUpdate 0 = Notify player via sound effects and feedback message, 1 = Suppress sound effects and feedback message +/// @return a positive number to indicate the new amount of journal entries on the player. +/// @note In contrast to conventional nwn journal entries - this method will overwrite entries with the same tag, so the index / count of entries +/// will only increase if you add new entries with unique tags +int NWNX_Player_AddCustomJournalEntry(object oPlayer, struct NWNX_Player_JournalEntry journalEntry, int nSilentUpdate = 0); + +/// @brief Returns a struct containing a journal entry that can then be modified. +/// @param oPlayer The player object. +/// @param questTag The quest tag you wish to get the journal entry for. +/// @return a struct containing the journal entry data. +/// @note This method will return -1 for the Updated field in the event that no matching journal entry was found, +/// only the last matching quest tag will be returned. Eg: If you add 3 journal updates to a player, only the 3rd one will be returned as +/// that is the active one that the player currently sees. +struct NWNX_Player_JournalEntry NWNX_Player_GetJournalEntry(object oPlayer, string questTag); + +/// @brief Closes any store oPlayer may have open. +/// @param oPlayer The player object. +void NWNX_Player_CloseStore(object oPlayer); + +/// @brief Override nStrRef from the TlkTable with sOverride for oPlayer only. +/// @param oPlayer The player. +/// @param nStrRef The StrRef. +/// @param sOverride The new value for nStrRef or "" to remove the override. +/// @param bRestoreGlobal If TRUE, when removing a personal override it will attempt to restore the global override if it exists. +/// @note Overrides will not persist through relogging. +void NWNX_Player_SetTlkOverride(object oPlayer, int nStrRef, string sOverride, int bRestoreGlobal = TRUE); + +/// @brief Update wind for oPlayer only. +/// @param oPlayer The player. +/// @param vDirection The Wind's direction. +/// @param fMagnitude The Wind's magnitude. +/// @param fYaw The Wind's yaw. +/// @param fPitch The Wind's pitch. +void NWNX_Player_UpdateWind(object oPlayer, vector vDirection, float fMagnitude, float fYaw, float fPitch); + +/// @brief Update the SkyBox for oPlayer only. +/// @param oPlayer The player. +/// @param nSkyBox The Skybox ID. +void NWNX_Player_UpdateSkyBox(object oPlayer, int nSkyBox); + +/// @brief Update Sun and Moon Fog Color for oPlayer only. +/// @param oPlayer The player. +/// @param nSunFogColor The int value of Sun Fog color. +/// @param nMoonFogColor The int value of Moon Fog color. +void NWNX_Player_UpdateFogColor(object oPlayer, int nSunFogColor, int nMoonFogColor); + + +/// @brief Update Sun and Moon Fog Amount for oPlayer only. +/// @param oPlayer The player. +/// @param nSunFogAmount The int value of Sun Fog amount (range 0-255). +/// @param nMoonFogAmount The int value of Moon Fog amount (range 0-255). +void NWNX_Player_UpdateFogAmount(object oPlayer, int nSunFogAmount, int nMoonFogAmount); + +/// @brief Return's the currently-possessed game object of a player. +/// @param oPlayer The player object (e.g. from GetFirst/NextPC()). +/// @return the actual game object of oPlayer, or OBJECT_INVALID on error. +object NWNX_Player_GetGameObject(object oPlayer); + +/// @brief Override the ui discovery mask of oObject for oPlayer only +/// @param oPlayer The player object. +/// @param oObject The target object. +/// @param nMask A mask of OBJECT_UI_DISCOVERY_*, or -1 to clear the override +void NWNX_Player_SetObjectUiDiscoveryMaskOverride(object oPlayer, object oObject, int nMask); + +/// @brief Send a party invite from oInviter to oPlayer +/// @param oPlayer The player to invite +/// @param oInviter The one inviting the player +/// @param bForceInvite TRUE: Sends the invite even if the target ignores invites +/// @param bHideDialog TRUE: Does not show the party invitation dialog +void NWNX_Player_SendPartyInvite(object oPlayer, object oInviter, int bForceInvite = FALSE, int bHideDialog = FALSE); + +/// @brief Get the TURD for oPlayer +/// @param oPlayer The offline player to get the TURD from +/// @return the TURD object of oPlayer, or OBJECT_INVALID if no TURD exists +object NWNX_Player_GetTURD(object oPlayer); + +/// @} + +void NWNX_Player_ForcePlaceableExamineWindow(object player, object placeable) +{ + string sFunc = "ForcePlaceableExamineWindow"; + + NWNX_PushArgumentObject(placeable); + NWNX_PushArgumentObject(player); + + NWNX_CallFunction(NWNX_Player, sFunc); +} + +void NWNX_Player_ForcePlaceableInventoryWindow(object player, object placeable) +{ + string sFunc = "ForcePlaceableInventoryWindow"; + + NWNX_PushArgumentObject(placeable); + NWNX_PushArgumentObject(player); + + NWNX_CallFunction(NWNX_Player, sFunc); +} + +void NWNX_Player_INTERNAL_StopGuiTimingBar(object player, string script = "", int id = -1) ///< @private +{ + int activeId = GetLocalInt(player, "NWNX_PLAYER_GUI_TIMING_ACTIVE"); + // Either the timing event was never started, or it already finished. + if (activeId == 0) + return; + + // If id != -1, we ended up here through DelayCommand. Make sure it's for the right ID + if (id != -1 && id != activeId) + return; + + DeleteLocalInt(player, "NWNX_PLAYER_GUI_TIMING_ACTIVE"); + + string sFunc = "StopGuiTimingBar"; + NWNX_PushArgumentObject(player); + NWNX_CallFunction(NWNX_Player, sFunc); + + if(script != "") + { + ExecuteScript(script, player); + } +} + +void NWNX_Player_StartGuiTimingBar(object player, float seconds, string script = "", int type = NWNX_PLAYER_TIMING_BAR_CUSTOM) +{ + if (GetLocalInt(player, "NWNX_PLAYER_GUI_TIMING_ACTIVE")) + return; + + string sFunc = "StartGuiTimingBar"; + NWNX_PushArgumentInt(type); + NWNX_PushArgumentFloat(seconds); + NWNX_PushArgumentObject(player); + + NWNX_CallFunction(NWNX_Player, sFunc); + + int id = GetLocalInt(player, "NWNX_PLAYER_GUI_TIMING_ID") + 1; + SetLocalInt(player, "NWNX_PLAYER_GUI_TIMING_ACTIVE", id); + SetLocalInt(player, "NWNX_PLAYER_GUI_TIMING_ID", id); + + DelayCommand(seconds, NWNX_Player_INTERNAL_StopGuiTimingBar(player, script, id)); +} + +void NWNX_Player_StopGuiTimingBar(object player, string script = "") +{ + NWNX_Player_INTERNAL_StopGuiTimingBar(player, script, -1); +} + +void NWNX_Player_SetAlwaysWalk(object player, int bWalk=TRUE) +{ + string sFunc = "SetAlwaysWalk"; + + NWNX_PushArgumentInt(bWalk); + NWNX_PushArgumentObject(player); + + NWNX_CallFunction(NWNX_Player, sFunc); +} + +struct NWNX_Player_QuickBarSlot NWNX_Player_GetQuickBarSlot(object player, int slot) +{ + string sFunc = "GetQuickBarSlot"; + struct NWNX_Player_QuickBarSlot qbs; + + NWNX_PushArgumentInt(slot); + NWNX_PushArgumentObject(player); + NWNX_CallFunction(NWNX_Player, sFunc); + + qbs.oAssociate = NWNX_GetReturnValueObject(); + qbs.nAssociateType = NWNX_GetReturnValueInt(); + qbs.nDomainLevel = NWNX_GetReturnValueInt(); + qbs.nMetaType = NWNX_GetReturnValueInt(); + qbs.nINTParam1 = NWNX_GetReturnValueInt(); + qbs.sToolTip = NWNX_GetReturnValueString(); + qbs.sCommandLine = NWNX_GetReturnValueString(); + qbs.sCommandLabel = NWNX_GetReturnValueString(); + qbs.sResRef = NWNX_GetReturnValueString(); + qbs.nMultiClass = NWNX_GetReturnValueInt(); + qbs.nObjectType = NWNX_GetReturnValueInt(); + qbs.oSecondaryItem = NWNX_GetReturnValueObject(); + qbs.oItem = NWNX_GetReturnValueObject(); + + return qbs; +} + +void NWNX_Player_SetQuickBarSlot(object player, int slot, struct NWNX_Player_QuickBarSlot qbs) +{ + string sFunc = "SetQuickBarSlot"; + + NWNX_PushArgumentObject(qbs.oItem); + NWNX_PushArgumentObject(qbs.oSecondaryItem); + NWNX_PushArgumentInt(qbs.nObjectType); + NWNX_PushArgumentInt(qbs.nMultiClass); + NWNX_PushArgumentString(qbs.sResRef); + NWNX_PushArgumentString(qbs.sCommandLabel); + NWNX_PushArgumentString(qbs.sCommandLine); + NWNX_PushArgumentString(qbs.sToolTip); + NWNX_PushArgumentInt(qbs.nINTParam1); + NWNX_PushArgumentInt(qbs.nMetaType); + NWNX_PushArgumentInt(qbs.nDomainLevel); + NWNX_PushArgumentInt(qbs.nAssociateType); + NWNX_PushArgumentObject(qbs.oAssociate); + + NWNX_PushArgumentInt(slot); + NWNX_PushArgumentObject(player); + NWNX_CallFunction(NWNX_Player, sFunc); +} + +string NWNX_Player_GetBicFileName(object player) +{ + string sFunc = "GetBicFileName"; + + NWNX_PushArgumentObject(player); + NWNX_CallFunction(NWNX_Player, sFunc); + return NWNX_GetReturnValueString(); +} + +void NWNX_Player_ShowVisualEffect(object player, int effectId, vector position, float scale=1.0f, vector translate=[], vector rotate=[]) +{ + string sFunc = "ShowVisualEffect"; + + NWNX_PushArgumentFloat(rotate.x); + NWNX_PushArgumentFloat(rotate.y); + NWNX_PushArgumentFloat(rotate.z); + NWNX_PushArgumentFloat(translate.x); + NWNX_PushArgumentFloat(translate.y); + NWNX_PushArgumentFloat(translate.z); + NWNX_PushArgumentFloat(scale); + NWNX_PushArgumentFloat(position.x); + NWNX_PushArgumentFloat(position.y); + NWNX_PushArgumentFloat(position.z); + NWNX_PushArgumentInt(effectId); + NWNX_PushArgumentObject(player); + + NWNX_CallFunction(NWNX_Player, sFunc); +} + +void NWNX_Player_MusicBackgroundChangeDay(object player, int track) +{ + string sFunc = "ChangeBackgroundMusic"; + + NWNX_PushArgumentInt(track); + NWNX_PushArgumentInt(TRUE); + NWNX_PushArgumentObject(player); + + NWNX_CallFunction(NWNX_Player, sFunc); +} + +void NWNX_Player_MusicBackgroundChangeNight(object player, int track) +{ + string sFunc = "ChangeBackgroundMusic"; + + NWNX_PushArgumentInt(track); + NWNX_PushArgumentInt(FALSE); + NWNX_PushArgumentObject(player); + + NWNX_CallFunction(NWNX_Player, sFunc); +} + +void NWNX_Player_MusicBackgroundStart(object player) +{ + string sFunc = "PlayBackgroundMusic"; + + NWNX_PushArgumentInt(TRUE); + NWNX_PushArgumentObject(player); + + NWNX_CallFunction(NWNX_Player, sFunc); +} + +void NWNX_Player_MusicBackgroundStop(object player) +{ + string sFunc = "PlayBackgroundMusic"; + + NWNX_PushArgumentInt(FALSE); + NWNX_PushArgumentObject(player); + + NWNX_CallFunction(NWNX_Player, sFunc); +} + +void NWNX_Player_MusicBattleChange(object player, int track) +{ + string sFunc = "ChangeBattleMusic"; + + NWNX_PushArgumentInt(track); + NWNX_PushArgumentObject(player); + + NWNX_CallFunction(NWNX_Player, sFunc); +} + +void NWNX_Player_MusicBattleStart(object player) +{ + string sFunc = "PlayBattleMusic"; + + NWNX_PushArgumentInt(TRUE); + NWNX_PushArgumentObject(player); + + NWNX_CallFunction(NWNX_Player, sFunc); +} + +void NWNX_Player_MusicBattleStop(object player) +{ + string sFunc = "PlayBattleMusic"; + + NWNX_PushArgumentInt(FALSE); + NWNX_PushArgumentObject(player); + + NWNX_CallFunction(NWNX_Player, sFunc); +} + +void NWNX_Player_PlaySound(object player, string sound, object target = OBJECT_INVALID) +{ + string sFunc = "PlaySound"; + + NWNX_PushArgumentObject(target); + NWNX_PushArgumentString(sound); + NWNX_PushArgumentObject(player); + + NWNX_CallFunction(NWNX_Player, sFunc); +} + +void NWNX_Player_SetPlaceableUsable(object player, object placeable, int usable) +{ + string sFunc = "SetPlaceableUsable"; + + NWNX_PushArgumentInt(usable); + NWNX_PushArgumentObject(placeable); + NWNX_PushArgumentObject(player); + + NWNX_CallFunction(NWNX_Player, sFunc); +} + +void NWNX_Player_SetRestDuration(object player, int duration) +{ + string sFunc = "SetRestDuration"; + + NWNX_PushArgumentInt(duration); + NWNX_PushArgumentObject(player); + + NWNX_CallFunction(NWNX_Player, sFunc); +} + +void NWNX_Player_ApplyInstantVisualEffectToObject(object player, object target, int visualeffect, float scale=1.0f, vector translate=[], vector rotate=[]) +{ + string sFunc = "ApplyInstantVisualEffectToObject"; + + NWNX_PushArgumentFloat(rotate.z); + NWNX_PushArgumentFloat(rotate.y); + NWNX_PushArgumentFloat(rotate.x); + NWNX_PushArgumentFloat(translate.z); + NWNX_PushArgumentFloat(translate.y); + NWNX_PushArgumentFloat(translate.x); + NWNX_PushArgumentFloat(scale); + NWNX_PushArgumentInt(visualeffect); + NWNX_PushArgumentObject(target); + NWNX_PushArgumentObject(player); + + NWNX_CallFunction(NWNX_Player, sFunc); +} + +void NWNX_Player_UpdateCharacterSheet(object player) +{ + string sFunc = "UpdateCharacterSheet"; + + NWNX_PushArgumentObject(player); + + NWNX_CallFunction(NWNX_Player, sFunc); +} + +void NWNX_Player_OpenInventory(object player, object target, int open = TRUE) +{ + string sFunc = "OpenInventory"; + + NWNX_PushArgumentInt(open); + NWNX_PushArgumentObject(target); + NWNX_PushArgumentObject(player); + + NWNX_CallFunction(NWNX_Player, sFunc); +} + +string NWNX_Player_GetAreaExplorationState(object player, object area) +{ + string sFunc = "GetAreaExplorationState"; + + NWNX_PushArgumentObject(area); + NWNX_PushArgumentObject(player); + + NWNX_CallFunction(NWNX_Player, sFunc); + return NWNX_GetReturnValueString(); +} + +void NWNX_Player_SetAreaExplorationState(object player, object area, string str) +{ + string sFunc = "SetAreaExplorationState"; + + NWNX_PushArgumentString(str); + NWNX_PushArgumentObject(area); + NWNX_PushArgumentObject(player); + + NWNX_CallFunction(NWNX_Player, sFunc); +} + +void NWNX_Player_SetRestAnimation(object oPlayer, int nAnimation) +{ + string sFunc = "SetRestAnimation"; + + NWNX_PushArgumentInt(nAnimation); + NWNX_PushArgumentObject(oPlayer); + + NWNX_CallFunction(NWNX_Player, sFunc); +} + +void NWNX_Player_SetObjectVisualTransformOverride(object oPlayer, object oObject, int nTransform, float fValue) +{ + string sFunc = "SetObjectVisualTransformOverride"; + + NWNX_PushArgumentFloat(fValue); + NWNX_PushArgumentInt(nTransform); + NWNX_PushArgumentObject(oObject); + NWNX_PushArgumentObject(oPlayer); + + NWNX_CallFunction(NWNX_Player, sFunc); +} + +void NWNX_Player_ApplyLoopingVisualEffectToObject(object player, object target, int visualeffect) +{ + string sFunc = "ApplyLoopingVisualEffectToObject"; + + NWNX_PushArgumentInt(visualeffect); + NWNX_PushArgumentObject(target); + NWNX_PushArgumentObject(player); + + NWNX_CallFunction(NWNX_Player, sFunc); +} + +void NWNX_Player_SetPlaceableNameOverride(object player, object placeable, string name) +{ + string sFunc = "SetPlaceableNameOverride"; + + NWNX_PushArgumentString(name); + NWNX_PushArgumentObject(placeable); + NWNX_PushArgumentObject(player); + + NWNX_CallFunction(NWNX_Player, sFunc); +} + +int NWNX_Player_GetQuestCompleted(object player, string sQuestName) +{ + string sFunc = "GetQuestCompleted"; + + NWNX_PushArgumentString(sQuestName); + NWNX_PushArgumentObject(player); + + NWNX_CallFunction(NWNX_Player, sFunc); + return NWNX_GetReturnValueInt(); +} + +void NWNX_Player_SetPersistentLocation(string sCDKeyOrCommunityName, string sBicFileName, object oWP, int bFirstConnectOnly = TRUE) +{ + string sFunc = "SetPersistentLocation"; + + NWNX_PushArgumentInt(bFirstConnectOnly); + NWNX_PushArgumentObject(oWP); + NWNX_PushArgumentString(sBicFileName); + NWNX_PushArgumentString(sCDKeyOrCommunityName); + + NWNX_CallFunction(NWNX_Player, sFunc); +} + +void NWNX_Player_UpdateItemName(object oPlayer, object oItem) +{ + string sFunc = "UpdateItemName"; + + NWNX_PushArgumentObject(oItem); + NWNX_PushArgumentObject(oPlayer); + + NWNX_CallFunction(NWNX_Player, sFunc); +} + +int NWNX_Player_PossessCreature(object oPossessor, object oPossessed, int bMindImmune = TRUE, int bCreateDefaultQB = FALSE) +{ + string sFunc = "PossessCreature"; + + NWNX_PushArgumentInt(bCreateDefaultQB); + NWNX_PushArgumentInt(bMindImmune); + NWNX_PushArgumentObject(oPossessed); + NWNX_PushArgumentObject(oPossessor); + + NWNX_CallFunction(NWNX_Player, sFunc); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Player_GetPlatformId(object oPlayer) +{ + string sFunc = "GetPlatformId"; + + NWNX_PushArgumentObject(oPlayer); + + NWNX_CallFunction(NWNX_Player, sFunc); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Player_GetLanguage(object oPlayer) +{ + string sFunc = "GetLanguage"; + + NWNX_PushArgumentObject(oPlayer); + + NWNX_CallFunction(NWNX_Player, sFunc); + return NWNX_GetReturnValueInt(); +} + +void NWNX_Player_SetResManOverride(object oPlayer, int nResType, string sOldResName, string sNewResName) +{ + string sFunc = "SetResManOverride"; + + NWNX_PushArgumentString(sNewResName); + NWNX_PushArgumentString(sOldResName); + NWNX_PushArgumentInt(nResType); + NWNX_PushArgumentObject(oPlayer); + + NWNX_CallFunction(NWNX_Player, sFunc); +} + +void NWNX_Player_SetCustomToken(object oPlayer, int nCustomTokenNumber, string sTokenValue) +{ + string sFunc = "SetCustomToken"; + + NWNX_PushArgumentString(sTokenValue); + NWNX_PushArgumentInt(nCustomTokenNumber); + NWNX_PushArgumentObject(oPlayer); + + NWNX_CallFunction(NWNX_Player, sFunc); +} + +void NWNX_Player_SetCreatureNameOverride(object oPlayer, object oCreature, string sName) +{ + string sFunc = "SetCreatureNameOverride"; + + NWNX_PushArgumentString(sName); + NWNX_PushArgumentObject(oCreature); + NWNX_PushArgumentObject(oPlayer); + + NWNX_CallFunction(NWNX_Player, sFunc); +} + +void NWNX_Player_FloatingTextStringOnCreature(object oPlayer, object oCreature, string sText) +{ + string sFunc = "FloatingTextStringOnCreature"; + + NWNX_PushArgumentString(sText); + NWNX_PushArgumentObject(oCreature); + NWNX_PushArgumentObject(oPlayer); + + NWNX_CallFunction(NWNX_Player, sFunc); +} + +void NWNX_Player_ToggleDM(object oPlayer, int bIsDM) +{ + string sFunc = "ToggleDM"; + + NWNX_PushArgumentInt(bIsDM); + NWNX_PushArgumentObject(oPlayer); + + NWNX_CallFunction(NWNX_Player, sFunc); +} + +void NWNX_Player_SetObjectMouseCursorOverride(object oPlayer, object oObject, int nCursor) +{ + string sFunc = "SetObjectMouseCursorOverride"; + + NWNX_PushArgumentInt(nCursor); + NWNX_PushArgumentObject(oObject); + NWNX_PushArgumentObject(oPlayer); + + NWNX_CallFunction(NWNX_Player, sFunc); +} + +void NWNX_Player_SetObjectHiliteColorOverride(object oPlayer, object oObject, int nColor) +{ + string sFunc = "SetObjectHiliteColorOverride"; + + NWNX_PushArgumentInt(nColor); + NWNX_PushArgumentObject(oObject); + NWNX_PushArgumentObject(oPlayer); + + NWNX_CallFunction(NWNX_Player, sFunc); +} + +void NWNX_Player_RemoveEffectFromTURD(object oPlayer, string sEffectTag) +{ + string sFunc = "RemoveEffectFromTURD"; + + NWNX_PushArgumentString(sEffectTag); + NWNX_PushArgumentObject(oPlayer); + + NWNX_CallFunction(NWNX_Player, sFunc); +} + +void NWNX_Player_SetSpawnLocation(object oPlayer, location locSpawn) +{ + string sFunc = "SetSpawnLocation"; + + vector vPosition = GetPositionFromLocation(locSpawn); + + NWNX_PushArgumentFloat(GetFacingFromLocation(locSpawn)); + NWNX_PushArgumentFloat(vPosition.z); + NWNX_PushArgumentFloat(vPosition.y); + NWNX_PushArgumentFloat(vPosition.x); + NWNX_PushArgumentObject(GetAreaFromLocation(locSpawn)); + NWNX_PushArgumentObject(oPlayer); + + NWNX_CallFunction(NWNX_Player, sFunc); +} + +void NWNX_Player_SendDMAllCreatorLists(object oPlayer) +{ + string sFunc = "SendDMAllCreatorLists"; + NWNX_PushArgumentObject(oPlayer); + NWNX_CallFunction(NWNX_Player, sFunc); +} + +int NWNX_Player_AddCustomJournalEntry(object oPlayer, struct NWNX_Player_JournalEntry journalEntry, int nSilentUpdate = 0) +{ + string sFunc = "AddCustomJournalEntry"; + NWNX_PushArgumentInt(nSilentUpdate); + NWNX_PushArgumentInt(journalEntry.nTimeOfDay); + NWNX_PushArgumentInt(journalEntry.nCalendarDay); + NWNX_PushArgumentInt(journalEntry.nUpdated); + NWNX_PushArgumentInt(journalEntry.nQuestDisplayed); + NWNX_PushArgumentInt(journalEntry.nQuestCompleted); + NWNX_PushArgumentInt(journalEntry.nPriority); + NWNX_PushArgumentInt(journalEntry.nState); + NWNX_PushArgumentString(journalEntry.sTag); + NWNX_PushArgumentString(journalEntry.sText); + NWNX_PushArgumentString(journalEntry.sName); + NWNX_PushArgumentObject(oPlayer); + NWNX_CallFunction(NWNX_Player, sFunc); + return NWNX_GetReturnValueInt(); +} + +struct NWNX_Player_JournalEntry NWNX_Player_GetJournalEntry(object oPlayer, string questTag) +{ + string sFunc = "GetJournalEntry"; + struct NWNX_Player_JournalEntry entry; + + NWNX_PushArgumentString(questTag); + NWNX_PushArgumentObject(oPlayer); + NWNX_CallFunction(NWNX_Player, sFunc); + + entry.nUpdated = NWNX_GetReturnValueInt(); + if(entry.nUpdated == -1) // -1 set as an indicator to say that the entry was not found + { + return entry; + } + entry.nQuestDisplayed = NWNX_GetReturnValueInt(); + entry.nQuestCompleted = NWNX_GetReturnValueInt(); + entry.nPriority = NWNX_GetReturnValueInt(); + entry.nState = NWNX_GetReturnValueInt(); + entry.nTimeOfDay = NWNX_GetReturnValueInt(); + entry.nCalendarDay = NWNX_GetReturnValueInt(); + entry.sName = NWNX_GetReturnValueString(); + entry.sText = NWNX_GetReturnValueString(); + entry.sTag = questTag; + return entry; +} + +void NWNX_Player_CloseStore(object oPlayer) +{ + string sFunc = "CloseStore"; + + NWNX_PushArgumentObject(oPlayer); + NWNX_CallFunction(NWNX_Player, sFunc); +} + +void NWNX_Player_SetTlkOverride(object oPlayer, int nStrRef, string sOverride, int bRestoreGlobal = TRUE) +{ + string sFunc = "SetTlkOverride"; + + NWNX_PushArgumentInt(bRestoreGlobal); + NWNX_PushArgumentString(sOverride); + NWNX_PushArgumentInt(nStrRef); + NWNX_PushArgumentObject(oPlayer); + NWNX_CallFunction(NWNX_Player, sFunc); +} + +void NWNX_Player_UpdateWind(object oPlayer, vector vDirection, float fMagnitude, float fYaw, float fPitch) +{ + string sFunc = "UpdateWind"; + + NWNX_PushArgumentFloat(fPitch); + NWNX_PushArgumentFloat(fYaw); + NWNX_PushArgumentFloat(fMagnitude); + NWNX_PushArgumentFloat(vDirection.x); + NWNX_PushArgumentFloat(vDirection.y); + NWNX_PushArgumentFloat(vDirection.z); + NWNX_PushArgumentObject(oPlayer); + NWNX_CallFunction(NWNX_Player, sFunc); +} + +void NWNX_Player_UpdateSkyBox(object oPlayer, int nSkyBox) +{ + string sFunc = "UpdateSkyBox"; + + NWNX_PushArgumentInt(nSkyBox); + NWNX_PushArgumentObject(oPlayer); + NWNX_CallFunction(NWNX_Player, sFunc); +} + +void NWNX_Player_UpdateFogColor(object oPlayer, int nSunFogColor, int nMoonFogColor) +{ + string sFunc = "UpdateFogColor"; + + NWNX_PushArgumentInt(nMoonFogColor); + NWNX_PushArgumentInt(nSunFogColor); + NWNX_PushArgumentObject(oPlayer); + NWNX_CallFunction(NWNX_Player, sFunc); +} + +void NWNX_Player_UpdateFogAmount(object oPlayer, int nSunFogAmount, int nMoonFogAmount) +{ + string sFunc = "UpdateFogAmount"; + + NWNX_PushArgumentInt(nMoonFogAmount); + NWNX_PushArgumentInt(nSunFogAmount); + NWNX_PushArgumentObject(oPlayer); + NWNX_CallFunction(NWNX_Player, sFunc); +} + +object NWNX_Player_GetGameObject(object oPlayer) +{ + string sFunc = "GetGameObject"; + + NWNX_PushArgumentObject(oPlayer); + NWNX_CallFunction(NWNX_Player, sFunc); + return NWNX_GetReturnValueObject(); +} + +void NWNX_Player_SetObjectUiDiscoveryMaskOverride(object oPlayer, object oObject, int nMask) +{ + string sFunc = "SetObjectUiDiscoveryMaskOverride"; + + NWNX_PushArgumentInt(nMask); + NWNX_PushArgumentObject(oObject); + NWNX_PushArgumentObject(oPlayer); + + NWNX_CallFunction(NWNX_Player, sFunc); +} + +void NWNX_Player_SendPartyInvite(object oPlayer, object oInviter, int bForceInvite = FALSE, int bHideDialog = FALSE) +{ + string sFunc = "SendPartyInvite"; + + NWNX_PushArgumentInt(bHideDialog); + NWNX_PushArgumentInt(bForceInvite); + NWNX_PushArgumentObject(oInviter); + NWNX_PushArgumentObject(oPlayer); + + NWNX_CallFunction(NWNX_Player, sFunc); +} + +object NWNX_Player_GetTURD(object oPlayer) +{ + string sFunc = "GetTURD"; + + NWNX_PushArgumentObject(oPlayer); + NWNX_CallFunction(NWNX_Player, sFunc); + + return NWNX_GetReturnValueObject(); +} diff --git a/_module/nss/nwnx_player_qbs.nss b/_module/nss/nwnx_player_qbs.nss new file mode 100644 index 0000000..0649c97 --- /dev/null +++ b/_module/nss/nwnx_player_qbs.nss @@ -0,0 +1,207 @@ +/// @addtogroup player +/// @{ +/// @file nwnx_player_qbs.nss +/// @brief Helper script for quickbar management. +#include "nwnx_player" + +/// @name Quickbar Slot Types +/// @anchor qbs_types +/// @{ +const int NWNX_PLAYER_QBS_TYPE_EMPTY = 0; +const int NWNX_PLAYER_QBS_TYPE_ITEM = 1; +const int NWNX_PLAYER_QBS_TYPE_SPELL = 2; +const int NWNX_PLAYER_QBS_TYPE_SKILL = 3; +const int NWNX_PLAYER_QBS_TYPE_FEAT = 4; +const int NWNX_PLAYER_QBS_TYPE_DIALOG = 6; +const int NWNX_PLAYER_QBS_TYPE_ATTACK = 7; +const int NWNX_PLAYER_QBS_TYPE_EMOTE = 8; +const int NWNX_PLAYER_QBS_TYPE_ITEM_PROPERTY_CASTSPELL = 9; +const int NWNX_PLAYER_QBS_TYPE_MODE_TOGGLE = 10; +const int NWNX_PLAYER_QBS_TYPE_COMMAND = 18; +const int NWNX_PLAYER_QBS_TYPE_POSSESS_FAMILIAR = 38; +const int NWNX_PLAYER_QBS_TYPE_ASSOCIATE_COMMAND = 39; +const int NWNX_PLAYER_QBS_TYPE_EXAMINE = 40; +const int NWNX_PLAYER_QBS_TYPE_BARTER = 41; +const int NWNX_PLAYER_QBS_TYPE_QUICK_CHAT = 42; +const int NWNX_PLAYER_QBS_TYPE_CANCELPOLYMORPH = 43; +const int NWNX_PLAYER_QBS_TYPE_SPELLLIKEABILITY = 44; +/// @} + +/// Create an empty QBS of given type +struct NWNX_Player_QuickBarSlot NWNX_Player_QBS_Empty(int type = NWNX_PLAYER_QBS_TYPE_EMPTY); +/// Create a QBS for using an item +struct NWNX_Player_QuickBarSlot NWNX_Player_QBS_UseItem(object oItem, int nPropertyID = 0); +/// Create a QBS for equipping an item +struct NWNX_Player_QuickBarSlot NWNX_Player_QBS_EquipItem(object oItem, object oSecondaryItem = OBJECT_INVALID); +/// Create a QBS for casting a spell +struct NWNX_Player_QuickBarSlot NWNX_Player_QBS_CastSpell(int nSpell, int nClassIndex = 0, int nMetamagic = METAMAGIC_NONE, int nDomainLevel = -1); +/// Create a QBS for using a skill +struct NWNX_Player_QuickBarSlot NWNX_Player_QBS_UseSkill(int nSkill); +/// Create a QBS for using a feat +struct NWNX_Player_QuickBarSlot NWNX_Player_QBS_UseFeat(int nFeat); +/// Create a QBS for starting a dialog +struct NWNX_Player_QuickBarSlot NWNX_Player_QBS_StartDialog(); +/// Create a QBS for attacking +struct NWNX_Player_QuickBarSlot NWNX_Player_QBS_Attack(); +/// Create a QBS for emoting +struct NWNX_Player_QuickBarSlot NWNX_Player_QBS_Emote(int nEmote); +/// Create a QBS for toggling a mode +struct NWNX_Player_QuickBarSlot NWNX_Player_QBS_ToggleMode(int nMode); +/// Create a QBS for examining +struct NWNX_Player_QuickBarSlot NWNX_Player_QBS_Examine(); +/// Create a QBS for bartering +struct NWNX_Player_QuickBarSlot NWNX_Player_QBS_Barter(); +/// Create a QBS for quickchat command +struct NWNX_Player_QuickBarSlot NWNX_Player_QBS_QuickChat(int nCommand); +/// Create a QBS for examining +struct NWNX_Player_QuickBarSlot NWNX_Player_QBS_PossessFamiliar(); +/// Create a QBS for casting a spell +struct NWNX_Player_QuickBarSlot NWNX_Player_QBS_UseSpecialAbility(int nSpell, int nCasterLevel); +/// Create a QBS for running a command +struct NWNX_Player_QuickBarSlot NWNX_Player_QBS_Command(string sCommandLabel, string sCommandLine); + +/// @} + + +struct NWNX_Player_QuickBarSlot NWNX_Player_QBS_Empty(int type = NWNX_PLAYER_QBS_TYPE_EMPTY) +{ + struct NWNX_Player_QuickBarSlot qbs; + + qbs.nObjectType = type; + + qbs.oItem = OBJECT_INVALID; + qbs.oSecondaryItem = OBJECT_INVALID; + qbs.nMultiClass = 0; + qbs.sResRef = ""; + qbs.sCommandLabel = ""; + qbs.sCommandLine = ""; + qbs.sToolTip = ""; + qbs.nINTParam1 = 0; + qbs.nMetaType = 0; + qbs.nDomainLevel = 0; + qbs.nAssociateType = 0; + qbs.oAssociate = OBJECT_INVALID; + + return qbs; +} + +struct NWNX_Player_QuickBarSlot NWNX_Player_QBS_UseItem(object oItem, int nPropertyID = 0) +{ + struct NWNX_Player_QuickBarSlot qbs = NWNX_Player_QBS_Empty(NWNX_PLAYER_QBS_TYPE_ITEM); + + qbs.oItem = oItem; + qbs.nINTParam1 = nPropertyID; + + return qbs; +} + +struct NWNX_Player_QuickBarSlot NWNX_Player_QBS_EquipItem(object oItem, object oSecondaryItem = OBJECT_INVALID) +{ + struct NWNX_Player_QuickBarSlot qbs = NWNX_Player_QBS_Empty(NWNX_PLAYER_QBS_TYPE_ITEM); + + qbs.oItem = oItem; + qbs.oSecondaryItem = oSecondaryItem; + + return qbs; +} + +struct NWNX_Player_QuickBarSlot NWNX_Player_QBS_CastSpell(int nSpell, int nClassIndex = 0, int nMetamagic = METAMAGIC_NONE, int nDomainLevel = -1) +{ + struct NWNX_Player_QuickBarSlot qbs = NWNX_Player_QBS_Empty(NWNX_PLAYER_QBS_TYPE_SPELL); + + qbs.nINTParam1 = nSpell; + qbs.nMultiClass = nClassIndex; + qbs.nMetaType = nMetamagic; + qbs.nDomainLevel = nDomainLevel; + + return qbs; +} + +struct NWNX_Player_QuickBarSlot NWNX_Player_QBS_UseSkill(int nSkill) +{ + struct NWNX_Player_QuickBarSlot qbs = NWNX_Player_QBS_Empty(NWNX_PLAYER_QBS_TYPE_SKILL); + + qbs.nINTParam1 = nSkill; + + return qbs; +} + +struct NWNX_Player_QuickBarSlot NWNX_Player_QBS_UseFeat(int nFeat) +{ + struct NWNX_Player_QuickBarSlot qbs = NWNX_Player_QBS_Empty(NWNX_PLAYER_QBS_TYPE_FEAT); + + qbs.nINTParam1 = nFeat; + + return qbs; +} + +struct NWNX_Player_QuickBarSlot NWNX_Player_QBS_StartDialog() +{ + return NWNX_Player_QBS_Empty(NWNX_PLAYER_QBS_TYPE_DIALOG); +} + +struct NWNX_Player_QuickBarSlot NWNX_Player_QBS_Attack() +{ + return NWNX_Player_QBS_Empty(NWNX_PLAYER_QBS_TYPE_ATTACK); +} + +struct NWNX_Player_QuickBarSlot NWNX_Player_QBS_Emote(int nEmote) +{ + struct NWNX_Player_QuickBarSlot qbs = NWNX_Player_QBS_Empty(NWNX_PLAYER_QBS_TYPE_EMOTE); + + qbs.nINTParam1 = nEmote; + + return qbs; +} + +struct NWNX_Player_QuickBarSlot NWNX_Player_QBS_ToggleMode(int nMode) +{ + struct NWNX_Player_QuickBarSlot qbs = NWNX_Player_QBS_Empty(NWNX_PLAYER_QBS_TYPE_MODE_TOGGLE); + + qbs.nINTParam1 = nMode; + + return qbs; +} + +struct NWNX_Player_QuickBarSlot NWNX_Player_QBS_Examine() +{ + return NWNX_Player_QBS_Empty(NWNX_PLAYER_QBS_TYPE_EXAMINE); +} + +struct NWNX_Player_QuickBarSlot NWNX_Player_QBS_Barter() +{ + return NWNX_Player_QBS_Empty(NWNX_PLAYER_QBS_TYPE_BARTER); +} + +struct NWNX_Player_QuickBarSlot NWNX_Player_QBS_QuickChat(int nCommand) +{ + struct NWNX_Player_QuickBarSlot qbs = NWNX_Player_QBS_Empty(NWNX_PLAYER_QBS_TYPE_QUICK_CHAT); + + qbs.nINTParam1 = nCommand; + + return qbs; +} + +struct NWNX_Player_QuickBarSlot NWNX_Player_QBS_PossessFamiliar() +{ + return NWNX_Player_QBS_Empty(NWNX_PLAYER_QBS_TYPE_POSSESS_FAMILIAR); +} + +struct NWNX_Player_QuickBarSlot NWNX_Player_QBS_UseSpecialAbility(int nSpell, int nCasterLevel) +{ + struct NWNX_Player_QuickBarSlot qbs = NWNX_Player_QBS_Empty(NWNX_PLAYER_QBS_TYPE_SPELL); + + qbs.nINTParam1 = nSpell; + qbs.nDomainLevel = nCasterLevel; + + return qbs; +} +struct NWNX_Player_QuickBarSlot NWNX_Player_QBS_Command(string sCommandLabel, string sCommandLine) +{ + struct NWNX_Player_QuickBarSlot qbs = NWNX_Player_QBS_Empty(NWNX_PLAYER_QBS_TYPE_COMMAND); + + qbs.sCommandLabel = sCommandLabel; + qbs.sCommandLine = sCommandLine; + + return qbs; +} diff --git a/_module/nss/nwnx_profiler.nss b/_module/nss/nwnx_profiler.nss new file mode 100644 index 0000000..9f64106 --- /dev/null +++ b/_module/nss/nwnx_profiler.nss @@ -0,0 +1,60 @@ +/// @addtogroup profiler Profiler +/// @brief Functions to instrument nwscript code. +/// @remark These functions are for advanced users. +/// @{ +/// @file nwnx_profiler.nss +#include "nwnx" + +const string NWNX_Profiler = "NWNX_Profiler"; ///< @private + +/// @brief Push a timing metric scope - note that every push must be matched by a corresponding pop. +/// +/// A timing metric contains the following information. +/// ```c +/// { +/// metricName: [name], // Mandatory, from user code +/// metricFields: { time, nanoseconds }, // Automatically captured by the push/pop pair +/// metricTags: { [tag0_tag], [tag0_value] } // Optional, from user code, can be used to +/// filter metrics based on some category or, +/// constant e.g. objectType or area +/// } +/// ``` +/// +/// If you don't understand how this works and you wish to use it, you should research +/// the Metrics system (see Metrics.hpp) as well as googling about how InfluxDB stores metrics. +/// +/// @note It's possible to have more than one tag pair per metric, It is just limited +/// to one arbitrarily here. You can edit the prototype to include more and the C++ +/// code will cope with it correctly. +/// @param name The name to use for your metric. +/// @param tag0_tag An optional tag to filter your metrics. +/// @param tag0_value The tag's value for which to filter. +void NWNX_Profiler_PushPerfScope(string name, string tag0_tag = "", string tag0_value = ""); + +/// @brief Pops a timing metric. +/// @remark A metric must already be pushed. +void NWNX_Profiler_PopPerfScope(); + +/// @} + +void NWNX_Profiler_PushPerfScope(string name, string tag0_tag = "", string tag0_value = "") +{ + string sFunc = "PushPerfScope"; + + NWNX_PushArgumentString(name); + + if (tag0_value != "" && tag0_tag != "") + { + NWNX_PushArgumentString(tag0_value); + NWNX_PushArgumentString(tag0_tag); + } + + NWNX_CallFunction(NWNX_Profiler, sFunc); +} + +void NWNX_Profiler_PopPerfScope() +{ + string sFunc = "PopPerfScope"; + + NWNX_CallFunction(NWNX_Profiler, sFunc); +} \ No newline at end of file diff --git a/_module/nss/nwnx_race.nss b/_module/nss/nwnx_race.nss new file mode 100644 index 0000000..de8c636 --- /dev/null +++ b/_module/nss/nwnx_race.nss @@ -0,0 +1,90 @@ +/// @addtogroup race Race +/// @brief Define racial and subrace characteristics. +/// @{ +/// @file nwnx_race.nss +#include "nwnx" + +const string NWNX_Race = "NWNX_Race"; ///< @private + +/// @name Racial Modifiers +/// @anchor racial_modifiers +/// +/// @{ +const int NWNX_RACE_MODIFIER_INVALID = 0; +const int NWNX_RACE_MODIFIER_AB = 1; +const int NWNX_RACE_MODIFIER_ABVSRACE = 2; +const int NWNX_RACE_MODIFIER_AC = 3; +const int NWNX_RACE_MODIFIER_ACVSRACE = 4; +const int NWNX_RACE_MODIFIER_CONCEALMENT = 5; +const int NWNX_RACE_MODIFIER_DMGIMMUNITY = 6; +const int NWNX_RACE_MODIFIER_DMGREDUCTION = 7; +const int NWNX_RACE_MODIFIER_DMGRESIST = 8; +const int NWNX_RACE_MODIFIER_FEAT = 9; +const int NWNX_RACE_MODIFIER_FEATUSAGE = 10; +const int NWNX_RACE_MODIFIER_IMMUNITY = 11; +const int NWNX_RACE_MODIFIER_INITIATIVE = 12; +const int NWNX_RACE_MODIFIER_MOVEMENTSPEED = 13; +const int NWNX_RACE_MODIFIER_RACE = 14; +const int NWNX_RACE_MODIFIER_REGENERATION = 15; +const int NWNX_RACE_MODIFIER_SAVE = 16; +const int NWNX_RACE_MODIFIER_SAVEVSRACE = 17; +const int NWNX_RACE_MODIFIER_SAVEVSTYPE = 18; +const int NWNX_RACE_MODIFIER_SKILL = 19; +const int NWNX_RACE_MODIFIER_SPELLIMMUNITY = 20; +const int NWNX_RACE_MODIFIER_SRCHARGEN = 21; +const int NWNX_RACE_MODIFIER_SRINCLEVEL = 22; +///@} + +/// @brief Sets a racial modifier. +/// @param iRace The RACIALTYPE_ constant or value in racialtypes.2da. +/// @param iMod The @ref racial_modifiers "racial modifier" to set. +/// @param iParam1, iParam2, iParam3 The parameters for this racial modifier. +void NWNX_Race_SetRacialModifier(int iRace, int iMod, int iParam1, int iParam2 = 0xDEADBEEF, int iParam3 = 0xDEADBEEF); + +/// @brief Gets the parent race for a race. +/// @param iRace The race to check for a parent. +/// @return The parent race if applicable, if not it just returns the race passed in. +int NWNX_Race_GetParentRace(int iRace); + +/// @brief Associates the race with its favored enemy feat. +/// @param iRace The race +/// @param iFeat The feat +/// @note If a creature has a race that has a parent race then favored enemy bonuses will work for either race against that creature. +/// For example a creature is a Wild Elf which has a parent race of Elf, an attacker would benefit if they had either Favored Enemy: Elf +/// or Favored Enemy: Wild Elf +void NWNX_Race_SetFavoredEnemyFeat(int iRace, int iFeat); + +/// @} + +void NWNX_Race_SetRacialModifier(int iRace, int iMod, int iParam1, int iParam2 = 0xDEADBEEF, int iParam3 = 0xDEADBEEF) +{ + string sFunc = "SetRacialModifier"; + + NWNX_PushArgumentInt(iParam3); + NWNX_PushArgumentInt(iParam2); + NWNX_PushArgumentInt(iParam1); + NWNX_PushArgumentInt(iMod); + NWNX_PushArgumentInt(iRace); + + NWNX_CallFunction(NWNX_Race, sFunc); +} + +int NWNX_Race_GetParentRace(int iRace) +{ + string sFunc = "GetParentRace"; + + NWNX_PushArgumentInt(iRace); + + NWNX_CallFunction(NWNX_Race, sFunc); + return NWNX_GetReturnValueInt(); +} + +void NWNX_Race_SetFavoredEnemyFeat(int iRace, int iFeat) +{ + string sFunc = "SetFavoredEnemyFeat"; + + NWNX_PushArgumentInt(iFeat); + NWNX_PushArgumentInt(iRace); + + NWNX_CallFunction(NWNX_Race, sFunc); +} diff --git a/_module/nss/nwnx_race_2da.nss b/_module/nss/nwnx_race_2da.nss new file mode 100644 index 0000000..cacd9d2 --- /dev/null +++ b/_module/nss/nwnx_race_2da.nss @@ -0,0 +1,69 @@ +/// @ingroup race +/// @file nwnx_race_2da.nss +/// @brief Parse a column in the racialtypes.2da to load the modifiers. +#include "nwnx_race" + +/// @ingroup race +/// @brief Translate a modifier type from a string to its constant. +/// @param raceMod The string representation of the constant. +/// @return The constant for the race modifier. +int NWNX_Race_GetModifierConstant(string raceMod); + +/// @ingroup race +/// @brief Loops through racialtypes.2da and checks for the column for racial modifications and sets them. +/// @note Requires NWNX_Util_Get2DARowCount() +/// @param sColumnName The column name in the racialtypes.2da that defines the 2da for the racial mods. +void NWNX_Race_LoadRacialModifiers(string sColumnName = "RacialModsTable"); + +int NWNX_Race_GetModifierConstant(string raceMod) +{ + if (raceMod == "AB") return NWNX_RACE_MODIFIER_AB; + else if (raceMod == "ABVSRACE") return NWNX_RACE_MODIFIER_ABVSRACE; + else if (raceMod == "AC") return NWNX_RACE_MODIFIER_AC; + else if (raceMod == "ACVSRACE") return NWNX_RACE_MODIFIER_ACVSRACE; + else if (raceMod == "CONCEALMENT") return NWNX_RACE_MODIFIER_CONCEALMENT; + else if (raceMod == "DMGIMMUNITY") return NWNX_RACE_MODIFIER_DMGIMMUNITY; + else if (raceMod == "DMGREDUCTION") return NWNX_RACE_MODIFIER_DMGREDUCTION; + else if (raceMod == "DMGRESIST") return NWNX_RACE_MODIFIER_DMGRESIST; + else if (raceMod == "FEAT") return NWNX_RACE_MODIFIER_FEAT; + else if (raceMod == "FEATUSAGE") return NWNX_RACE_MODIFIER_FEATUSAGE; + else if (raceMod == "IMMUNITY") return NWNX_RACE_MODIFIER_IMMUNITY; + else if (raceMod == "INITIATIVE") return NWNX_RACE_MODIFIER_INITIATIVE; + else if (raceMod == "MOVEMENTSPEED") return NWNX_RACE_MODIFIER_MOVEMENTSPEED; + else if (raceMod == "RACE") return NWNX_RACE_MODIFIER_RACE; + else if (raceMod == "REGENERATION") return NWNX_RACE_MODIFIER_REGENERATION; + else if (raceMod == "SAVE") return NWNX_RACE_MODIFIER_SAVE; + else if (raceMod == "SAVEVSRACE") return NWNX_RACE_MODIFIER_SAVEVSRACE; + else if (raceMod == "SAVEVSTYPE") return NWNX_RACE_MODIFIER_SAVEVSTYPE; + else if (raceMod == "SKILL") return NWNX_RACE_MODIFIER_SKILL; + else if (raceMod == "SPELLIMMUNITY") return NWNX_RACE_MODIFIER_SPELLIMMUNITY; + else if (raceMod == "SRCHARGEN") return NWNX_RACE_MODIFIER_SRCHARGEN; + else if (raceMod == "SRINCLEVEL") return NWNX_RACE_MODIFIER_SRINCLEVEL; + return NWNX_RACE_MODIFIER_INVALID; +} + +void NWNX_Race_LoadRacialModifiers(string sColumnName = "RacialModsTable") +{ + int iRaceRows = Get2DARowCount("racialtypes"); + int iRace; + for (iRace = 0; iRace < iRaceRows; iRace++) + { + string sRaceModTable = Get2DAString("racialtypes", sColumnName, iRace); + if(sRaceModTable != "") + { + int iRaceModRows = Get2DARowCount(sRaceModTable); + int iRaceMod; + for (iRaceMod = 0; iRaceMod < iRaceModRows; iRaceMod++) + { + string sType = Get2DAString(sRaceModTable, "Type", iRaceMod); + string sParam1 = Get2DAString(sRaceModTable, "Param1", iRaceMod); + string sParam2 = Get2DAString(sRaceModTable, "Param2", iRaceMod); + string sParam3 = Get2DAString(sRaceModTable, "Param3", iRaceMod); + int iParam1 = sParam1 == "" ? 0xDEADBEEF : StringToInt(sParam1); + int iParam2 = sParam2 == "" ? 0xDEADBEEF : StringToInt(sParam2); + int iParam3 = sParam3 == "" ? 0xDEADBEEF : StringToInt(sParam3); + NWNX_Race_SetRacialModifier(iRace, NWNX_Race_GetModifierConstant(sType), iParam1, iParam2, iParam3); + } + } + } +} diff --git a/_module/nss/nwnx_redis.nss b/_module/nss/nwnx_redis.nss new file mode 100644 index 0000000..26c97a5 --- /dev/null +++ b/_module/nss/nwnx_redis.nss @@ -0,0 +1,5906 @@ +/// @ingroup redis +/// @brief Autogenerated redis commands for NWNX usage. Autogenerated on: 2019-10-01 20:51:53 -0400 +/// @{ +/// @file nwnx_redis.nss +/// @name Redis Commands +#include "nwnx" +#include "nwnx_redis_lib" + + +// Skipping sub-command: BITFIELD/{"command"=>"OVERFLOW", "type"=>"enum", "enum"=>["WRAP", "SAT", "FAIL"], "optional"=>true} - not supported yet. +// Skipping sub-command: CLIENT_KILL/{"command"=>"TYPE", "type"=>"enum", "enum"=>["normal", "master", "slave", "pubsub"], "optional"=>true} - not supported yet. +// Skipping sub-command: CLIENT_LIST/{"command"=>"TYPE", "type"=>"enum", "enum"=>["normal", "master", "replica", "pubsub"], "optional"=>true} - not supported yet. +// Skipping sub-command: SET/{"command"=>"expiration", "type"=>"enum", "enum"=>["EX seconds", "PX milliseconds"], "optional"=>true} - not supported yet. +// Skipping XCLAIM, cannot parse argument: {"name"=>"force", "enum"=>["FORCE"], "optional"=>true} - not supported yet. +// Skipping XCLAIM, cannot parse argument: {"name"=>"justid", "enum"=>["JUSTID"], "optional"=>true} - not supported yet. +/** + * APPEND + * + * Append a value to a key + * + * Time complexity: O(1). The amortized time complexity is O(1) assuming the appended value is + * small and the already present value is of any size, since the dynamic string + * library used by Redis will double the free space available on every + * reallocation. + * Annotated return value: integer + */ +int NWNX_Redis_APPEND( + string key, + string value +); + +/** + * AUTH + * + * Authenticate to the server + * Annotated return value: simple-string + */ +int NWNX_Redis_AUTH( + string password +); + +/** + * BGREWRITEAOF + * + * Asynchronously rewrite the append-only file + * Annotated return value: simple-string + */ +int NWNX_Redis_BGREWRITEAOF(); + +/** + * BGSAVE + * + * Asynchronously save the dataset to disk + * Annotated return value: simple-string + */ +int NWNX_Redis_BGSAVE(); + +/** + * BITCOUNT + * + * Count set bits in a string + * + * Time complexity: O(N) + * Annotated return value: integer + */ +int NWNX_Redis_BITCOUNT( + string key, + // Redis type: integer + int start = 0, + // Redis type: integer + int end = 0 +); + +/** + * BITFIELD + * + * Perform arbitrary bitfield integer operations on strings + * + * Time complexity: O(1) for each subcommand specified + * Annotated return value: + */ +int NWNX_Redis_BITFIELD( + string key, + // Redis type: type + string get_type = "", + // Redis type: integer + int get_offset = 0, + // Redis type: type + string set_type = "", + // Redis type: integer + int set_offset = 0, + // Redis type: integer + int set_value = 0, + // Redis type: type + string incrby_type = "", + // Redis type: integer + int incrby_offset = 0, + // Redis type: integer + int incrby_increment = 0 +); + +/** + * BITOP + * + * Perform bitwise operations between strings + * + * Time complexity: O(N) + * Annotated return value: integer + */ +int NWNX_Redis_BITOP( + string operation, + // Redis type: key + string destkey, + string key +); + +/** + * BITPOS + * + * Find first bit set or clear in a string + * + * Time complexity: O(N) + * Annotated return value: integer + */ +int NWNX_Redis_BITPOS( + string key, + // Redis type: integer + int bit, + // Redis type: integer + int start = 0, + // Redis type: integer + int end = 0 +); + +/** + * BLPOP + * + * Remove and get the first element in a list, or block until one is available + * + * Time complexity: O(1) + * Annotated return value: array + */ +int NWNX_Redis_BLPOP( + string key, + // Redis type: integer + int timeout +); + +/** + * BRPOP + * + * Remove and get the last element in a list, or block until one is available + * + * Time complexity: O(1) + * Annotated return value: array + */ +int NWNX_Redis_BRPOP( + string key, + // Redis type: integer + int timeout +); + +/** + * BRPOPLPUSH + * + * Pop a value from a list, push it to another list and return it; or block until one is available + * + * Time complexity: O(1) + * Annotated return value: bulk-string + */ +int NWNX_Redis_BRPOPLPUSH( + // Redis type: key + string source, + // Redis type: key + string destination, + // Redis type: integer + int timeout +); + +/** + * BZPOPMIN + * + * Remove and return the member with the lowest score from one or more sorted sets, or block until one is available + * + * Time complexity: O(log(N)) with N being the number of elements in the sorted set. + * Annotated return value: array + */ +int NWNX_Redis_BZPOPMIN( + string key, + // Redis type: integer + int timeout +); + +/** + * BZPOPMAX + * + * Remove and return the member with the highest score from one or more sorted sets, or block until one is available + * + * Time complexity: O(log(N)) with N being the number of elements in the sorted set. + * Annotated return value: array + */ +int NWNX_Redis_BZPOPMAX( + string key, + // Redis type: integer + int timeout +); + +/** + * CLIENT_ID + * + * Returns the client ID for the current connection + * + * Time complexity: O(1) + * Annotated return value: + */ +int NWNX_Redis_CLIENT_ID(); + +/** + * CLIENT_KILL + * + * Kill the connection of a client + * + * Time complexity: O(N) where N is the number of client connections + * Annotated return value: simple-string + */ +int NWNX_Redis_CLIENT_KILL( + string ip_port = "", + // Redis type: integer + int id_client_id = 0, + string addr_ip_port = "", + string skipme_yes_no = "" +); + +/** + * CLIENT_LIST + * + * Get the list of client connections + * + * Time complexity: O(N) where N is the number of client connections + * Annotated return value: bulk-string + */ +int NWNX_Redis_CLIENT_LIST(); + +/** + * CLIENT_GETNAME + * + * Get the current connection name + * + * Time complexity: O(1) + * Annotated return value: bulk-string + */ +int NWNX_Redis_CLIENT_GETNAME(); + +/** + * CLIENT_PAUSE + * + * Stop processing commands from clients for some time + * + * Time complexity: O(1) + * Annotated return value: simple-string + */ +int NWNX_Redis_CLIENT_PAUSE( + // Redis type: integer + int timeout +); + +/** + * CLIENT_REPLY + * + * Instruct the server whether to reply to commands + * + * Time complexity: O(1) + + * - Valid values for reply_mode: "ON", "OFF", "SKIP" + * Annotated return value: simple-string + */ +int NWNX_Redis_CLIENT_REPLY( + // Redis type: enum + string reply_mode +); + +/** + * CLIENT_SETNAME + * + * Set the current connection name + * + * Time complexity: O(1) + * Annotated return value: simple-string + */ +int NWNX_Redis_CLIENT_SETNAME( + string connection_name +); + +/** + * CLIENT_UNBLOCK + * + * Unblock a client blocked in a blocking command from a different connection + * + * Time complexity: O(log N) where N is the number of client connections + + * - Valid values for unblock_type: "TIMEOUT", "ERROR" + * Annotated return value: + */ +int NWNX_Redis_CLIENT_UNBLOCK( + string client_id, + // Redis type: enum + string unblock_type = "" +); + +/** + * CLUSTER_ADDSLOTS + * + * Assign new hash slots to receiving node + * + * Time complexity: O(N) where N is the total number of hash slot arguments + * Annotated return value: simple-string + */ +int NWNX_Redis_CLUSTER_ADDSLOTS( + // Redis type: integer + int slot +); + +/** + * CLUSTER_COUNT_FAILURE_REPORTS + * + * Return the number of failure reports active for a given node + * + * Time complexity: O(N) where N is the number of failure reports + * Annotated return value: integer + */ +int NWNX_Redis_CLUSTER_COUNT_FAILURE_REPORTS( + string node_id +); + +/** + * CLUSTER_COUNTKEYSINSLOT + * + * Return the number of local keys in the specified hash slot + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int NWNX_Redis_CLUSTER_COUNTKEYSINSLOT( + // Redis type: integer + int slot +); + +/** + * CLUSTER_DELSLOTS + * + * Set hash slots as unbound in receiving node + * + * Time complexity: O(N) where N is the total number of hash slot arguments + * Annotated return value: simple-string + */ +int NWNX_Redis_CLUSTER_DELSLOTS( + // Redis type: integer + int slot +); + +/** + * CLUSTER_FAILOVER + * + * Forces a replica to perform a manual failover of its master. + * + * Time complexity: O(1) + + * - Valid values for options: "FORCE", "TAKEOVER" + * Annotated return value: simple-string + */ +int NWNX_Redis_CLUSTER_FAILOVER( + // Redis type: enum + string options = "" +); + +/** + * CLUSTER_FORGET + * + * Remove a node from the nodes table + * + * Time complexity: O(1) + * Annotated return value: simple-string + */ +int NWNX_Redis_CLUSTER_FORGET( + string node_id +); + +/** + * CLUSTER_GETKEYSINSLOT + * + * Return local key names in the specified hash slot + * + * Time complexity: O(log(N)) where N is the number of requested keys + * Annotated return value: array + */ +int NWNX_Redis_CLUSTER_GETKEYSINSLOT( + // Redis type: integer + int slot, + // Redis type: integer + int count +); + +/** + * CLUSTER_INFO + * + * Provides info about Redis Cluster node state + * + * Time complexity: O(1) + * Annotated return value: bulk-string + */ +int NWNX_Redis_CLUSTER_INFO(); + +/** + * CLUSTER_KEYSLOT + * + * Returns the hash slot of the specified key + * + * Time complexity: O(N) where N is the number of bytes in the key + * Annotated return value: integer + */ +int NWNX_Redis_CLUSTER_KEYSLOT( + string key +); + +/** + * CLUSTER_MEET + * + * Force a node cluster to handshake with another node + * + * Time complexity: O(1) + * Annotated return value: simple-string + */ +int NWNX_Redis_CLUSTER_MEET( + string ip, + // Redis type: integer + int port +); + +/** + * CLUSTER_NODES + * + * Get Cluster config for the node + * + * Time complexity: O(N) where N is the total number of Cluster nodes + * Annotated return value: bulk-string + */ +int NWNX_Redis_CLUSTER_NODES(); + +/** + * CLUSTER_REPLICATE + * + * Reconfigure a node as a replica of the specified master node + * + * Time complexity: O(1) + * Annotated return value: simple-string + */ +int NWNX_Redis_CLUSTER_REPLICATE( + string node_id +); + +/** + * CLUSTER_RESET + * + * Reset a Redis Cluster node + * + * Time complexity: O(N) where N is the number of known nodes. The command may execute a + * FLUSHALL as a side effect. + + * - Valid values for reset_type: "HARD", "SOFT" + * Annotated return value: simple-string + */ +int NWNX_Redis_CLUSTER_RESET( + // Redis type: enum + string reset_type = "" +); + +/** + * CLUSTER_SAVECONFIG + * + * Forces the node to save cluster state on disk + * + * Time complexity: O(1) + * Annotated return value: simple-string + */ +int NWNX_Redis_CLUSTER_SAVECONFIG(); + +/** + * CLUSTER_SET_CONFIG_EPOCH + * + * Set the configuration epoch in a new node + * + * Time complexity: O(1) + * Annotated return value: simple-string + */ +int NWNX_Redis_CLUSTER_SET_CONFIG_EPOCH( + // Redis type: integer + int config_epoch +); + +/** + * CLUSTER_SETSLOT + * + * Bind a hash slot to a specific node + * + * Time complexity: O(1) + + * - Valid values for subcommand: "IMPORTING", "MIGRATING", "STABLE", "NODE" + * Annotated return value: simple-string + */ +int NWNX_Redis_CLUSTER_SETSLOT( + // Redis type: integer + int slot, + // Redis type: enum + string subcommand, + string node_id = "" +); + +/** + * CLUSTER_SLAVES + * + * List replica nodes of the specified master node + * + * Time complexity: O(1) + * Annotated return value: + */ +int NWNX_Redis_CLUSTER_SLAVES( + string node_id +); + +/** + * CLUSTER_REPLICAS + * + * List replica nodes of the specified master node + * + * Time complexity: O(1) + * Annotated return value: + */ +int NWNX_Redis_CLUSTER_REPLICAS( + string node_id +); + +/** + * CLUSTER_SLOTS + * + * Get array of Cluster slot to node mappings + * + * Time complexity: O(N) where N is the total number of Cluster nodes + * Annotated return value: array + */ +int NWNX_Redis_CLUSTER_SLOTS(); + +/** + * COMMAND + * + * Get array of Redis command details + * + * Time complexity: O(N) where N is the total number of Redis commands + * Annotated return value: array + */ +int NWNX_Redis_COMMAND(); + +/** + * COMMAND_COUNT + * + * Get total number of Redis commands + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int NWNX_Redis_COMMAND_COUNT(); + +/** + * COMMAND_GETKEYS + * + * Extract keys given a full Redis command + * + * Time complexity: O(N) where N is the number of arguments to the command + * Annotated return value: array + */ +int NWNX_Redis_COMMAND_GETKEYS(); + +/** + * COMMAND_INFO + * + * Get array of specific Redis command details + * + * Time complexity: O(N) when N is number of commands to look up + * Annotated return value: array + */ +int NWNX_Redis_COMMAND_INFO( + string command_name +); + +/** + * CONFIG_GET + * + * Get the value of a configuration parameter + * Annotated return value: array + */ +int NWNX_Redis_CONFIG_GET( + string parameter +); + +/** + * CONFIG_REWRITE + * + * Rewrite the configuration file with the in memory configuration + * Annotated return value: simple-string + */ +int NWNX_Redis_CONFIG_REWRITE(); + +/** + * CONFIG_SET + * + * Set a configuration parameter to the given value + * Annotated return value: simple-string + */ +int NWNX_Redis_CONFIG_SET( + string parameter, + string value +); + +/** + * CONFIG_RESETSTAT + * + * Reset the stats returned by INFO + * + * Time complexity: O(1) + * Annotated return value: simple-string + */ +int NWNX_Redis_CONFIG_RESETSTAT(); + +/** + * DBSIZE + * + * Return the number of keys in the selected database + * Annotated return value: integer + */ +int NWNX_Redis_DBSIZE(); + +/** + * DEBUG_OBJECT + * + * Get debugging information about a key + * Annotated return value: simple-string + */ +int NWNX_Redis_DEBUG_OBJECT( + string key +); + +/** + * DEBUG_SEGFAULT + * + * Make the server crash + * Annotated return value: simple-string + */ +int NWNX_Redis_DEBUG_SEGFAULT(); + +/** + * DECR + * + * Decrement the integer value of a key by one + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int NWNX_Redis_DECR( + string key +); + +/** + * DECRBY + * + * Decrement the integer value of a key by the given number + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int NWNX_Redis_DECRBY( + string key, + // Redis type: integer + int decrement +); + +/** + * DEL + * + * Delete a key + * + * Time complexity: O(N) where N is the number of keys that will be removed. When a key to + * remove holds a value other than a string, the individual complexity for this + * key is O(M) where M is the number of elements in the list, set, sorted set + * or hash. Removing a single key that holds a string value is O(1). + * Annotated return value: integer + */ +int NWNX_Redis_DEL( + string key +); + +/** + * DISCARD + * + * Discard all commands issued after MULTI + * Annotated return value: simple-string + */ +int NWNX_Redis_DISCARD(); + +/** + * DUMP + * + * Return a serialized version of the value stored at the specified key. + * + * Time complexity: O(1) to access the key and additional O(N*M) to serialized it, where N is + * the number of Redis objects composing the value and M their average size. + * For small string values the time complexity is thus O(1)+O(1*M) where M is + * small, so simply O(1). + * Annotated return value: bulk-string + */ +int NWNX_Redis_DUMP( + string key +); + +/** + * ECHO + * + * Echo the given string + * Annotated return value: bulk-string + */ +int NWNX_Redis_ECHO( + string message +); + +/** + * EVAL + * + * Execute a Lua script server side + * + * Time complexity: Depends on the script that is executed. + * Annotated return value: + */ +int NWNX_Redis_EVAL( + string script, + // Redis type: integer + int numkeys, + string key, + string arg +); + +/** + * EVALSHA + * + * Execute a Lua script server side + * + * Time complexity: Depends on the script that is executed. + * Annotated return value: + */ +int NWNX_Redis_EVALSHA( + string sha1, + // Redis type: integer + int numkeys, + string key, + string arg +); + +/** + * EXEC + * + * Execute all commands issued after MULTI + * Annotated return value: array + */ +int NWNX_Redis_EXEC(); + +/** + * EXISTS + * + * Determine if a key exists + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int NWNX_Redis_EXISTS( + string key +); + +/** + * EXPIRE + * + * Set a key's time to live in seconds + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int NWNX_Redis_EXPIRE( + string key, + // Redis type: integer + int seconds +); + +/** + * EXPIREAT + * + * Set the expiration for a key as a UNIX timestamp + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int NWNX_Redis_EXPIREAT( + string key, + // Redis type: posix time + string timestamp +); + +/** + * FLUSHALL + * + * Remove all keys from all databases + + * - Valid values for async: "ASYNC" + * Annotated return value: simple-string + */ +int NWNX_Redis_FLUSHALL( + // Redis type: enum + string async = "" +); + +/** + * FLUSHDB + * + * Remove all keys from the current database + + * - Valid values for async: "ASYNC" + * Annotated return value: simple-string + */ +int NWNX_Redis_FLUSHDB( + // Redis type: enum + string async = "" +); + +/** + * GEOADD + * + * Add one or more geospatial items in the geospatial index represented using a sorted set + * + * Time complexity: O(log(N)) for each item added, where N is the number of elements in the + * sorted set. + * Annotated return value: integer + */ +int NWNX_Redis_GEOADD( + string key, + // Redis type: double + float longitude, + // Redis type: double + float latitude, + string member +); + +/** + * GEOHASH + * + * Returns members of a geospatial index as standard geohash strings + * + * Time complexity: O(log(N)) for each member requested, where N is the number of elements in + * the sorted set. + * Annotated return value: array + */ +int NWNX_Redis_GEOHASH( + string key, + string member +); + +/** + * GEOPOS + * + * Returns longitude and latitude of members of a geospatial index + * + * Time complexity: O(log(N)) for each member requested, where N is the number of elements in + * the sorted set. + * Annotated return value: array + */ +int NWNX_Redis_GEOPOS( + string key, + string member +); + +/** + * GEODIST + * + * Returns the distance between two members of a geospatial index + * + * Time complexity: O(log(N)) + * Annotated return value: bulk-string + */ +int NWNX_Redis_GEODIST( + string key, + string member1, + string member2, + string unit = "" +); + +/** + * GEORADIUS + * + * Query a sorted set representing a geospatial index to fetch members matching a given maximum distance from a point + * + * Time complexity: O(N+log(M)) where N is the number of elements inside the bounding box of the + * circular area delimited by center and radius and M is the number of items + * inside the index. + + * - Valid values for unit: "m", "km", "ft", "mi" + + * - Valid values for withcoord: "WITHCOORD" + + * - Valid values for withdist: "WITHDIST" + + * - Valid values for withhash: "WITHHASH" + + * - Valid values for order: "ASC", "DESC" + * Annotated return value: array + */ +int NWNX_Redis_GEORADIUS( + string key, + // Redis type: double + float longitude, + // Redis type: double + float latitude, + // Redis type: double + float radius, + // Redis type: enum + string unit, + // Redis type: enum + string withcoord = "", + // Redis type: enum + string withdist = "", + // Redis type: enum + string withhash = "", + // Redis type: integer + int count_count = 0, + // Redis type: enum + string order = "", + // Redis type: key + string store_key = "", + // Redis type: key + string storedist_key = "" +); + +/** + * GEORADIUSBYMEMBER + * + * Query a sorted set representing a geospatial index to fetch members matching a given maximum distance from a member + * + * Time complexity: O(N+log(M)) where N is the number of elements inside the bounding box of the + * circular area delimited by center and radius and M is the number of items + * inside the index. + + * - Valid values for unit: "m", "km", "ft", "mi" + + * - Valid values for withcoord: "WITHCOORD" + + * - Valid values for withdist: "WITHDIST" + + * - Valid values for withhash: "WITHHASH" + + * - Valid values for order: "ASC", "DESC" + * Annotated return value: + */ +int NWNX_Redis_GEORADIUSBYMEMBER( + string key, + string member, + // Redis type: double + float radius, + // Redis type: enum + string unit, + // Redis type: enum + string withcoord = "", + // Redis type: enum + string withdist = "", + // Redis type: enum + string withhash = "", + // Redis type: integer + int count_count = 0, + // Redis type: enum + string order = "", + // Redis type: key + string store_key = "", + // Redis type: key + string storedist_key = "" +); + +/** + * GET + * + * Get the value of a key + * + * Time complexity: O(1) + * Annotated return value: bulk-string + */ +int NWNX_Redis_GET( + string key +); + +/** + * GETBIT + * + * Returns the bit value at offset in the string value stored at key + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int NWNX_Redis_GETBIT( + string key, + // Redis type: integer + int offset +); + +/** + * GETRANGE + * + * Get a substring of the string stored at a key + * + * Time complexity: O(N) where N is the length of the returned string. The complexity is + * ultimately determined by the returned length, but because creating a + * substring from an existing string is very cheap, it can be considered O(1) + * for small strings. + * Annotated return value: bulk-string + */ +int NWNX_Redis_GETRANGE( + string key, + // Redis type: integer + int start, + // Redis type: integer + int end +); + +/** + * GETSET + * + * Set the string value of a key and return its old value + * + * Time complexity: O(1) + * Annotated return value: bulk-string + */ +int NWNX_Redis_GETSET( + string key, + string value +); + +/** + * HDEL + * + * Delete one or more hash fields + * + * Time complexity: O(N) where N is the number of fields to be removed. + * Annotated return value: integer + */ +int NWNX_Redis_HDEL( + string key, + string field +); + +/** + * HEXISTS + * + * Determine if a hash field exists + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int NWNX_Redis_HEXISTS( + string key, + string field +); + +/** + * HGET + * + * Get the value of a hash field + * + * Time complexity: O(1) + * Annotated return value: bulk-string + */ +int NWNX_Redis_HGET( + string key, + string field +); + +/** + * HGETALL + * + * Get all the fields and values in a hash + * + * Time complexity: O(N) where N is the size of the hash. + * Annotated return value: array + */ +int NWNX_Redis_HGETALL( + string key +); + +/** + * HINCRBY + * + * Increment the integer value of a hash field by the given number + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int NWNX_Redis_HINCRBY( + string key, + string field, + // Redis type: integer + int increment +); + +/** + * HINCRBYFLOAT + * + * Increment the float value of a hash field by the given amount + * + * Time complexity: O(1) + * Annotated return value: bulk-string + */ +int NWNX_Redis_HINCRBYFLOAT( + string key, + string field, + // Redis type: double + float increment +); + +/** + * HKEYS + * + * Get all the fields in a hash + * + * Time complexity: O(N) where N is the size of the hash. + * Annotated return value: array + */ +int NWNX_Redis_HKEYS( + string key +); + +/** + * HLEN + * + * Get the number of fields in a hash + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int NWNX_Redis_HLEN( + string key +); + +/** + * HMGET + * + * Get the values of all the given hash fields + * + * Time complexity: O(N) where N is the number of fields being requested. + * Annotated return value: array + */ +int NWNX_Redis_HMGET( + string key, + string field +); + +/** + * HMSET + * + * Set multiple hash fields to multiple values + * + * Time complexity: O(N) where N is the number of fields being set. + * Annotated return value: simple-string + */ +int NWNX_Redis_HMSET( + string key, + string field, + string value +); + +/** + * HSET + * + * Set the string value of a hash field + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int NWNX_Redis_HSET( + string key, + string field, + string value +); + +/** + * HSETNX + * + * Set the value of a hash field, only if the field does not exist + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int NWNX_Redis_HSETNX( + string key, + string field, + string value +); + +/** + * HSTRLEN + * + * Get the length of the value of a hash field + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int NWNX_Redis_HSTRLEN( + string key, + string field +); + +/** + * HVALS + * + * Get all the values in a hash + * + * Time complexity: O(N) where N is the size of the hash. + * Annotated return value: array + */ +int NWNX_Redis_HVALS( + string key +); + +/** + * INCR + * + * Increment the integer value of a key by one + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int NWNX_Redis_INCR( + string key +); + +/** + * INCRBY + * + * Increment the integer value of a key by the given amount + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int NWNX_Redis_INCRBY( + string key, + // Redis type: integer + int increment +); + +/** + * INCRBYFLOAT + * + * Increment the float value of a key by the given amount + * + * Time complexity: O(1) + * Annotated return value: bulk-string + */ +int NWNX_Redis_INCRBYFLOAT( + string key, + // Redis type: double + float increment +); + +/** + * INFO + * + * Get information and statistics about the server + * Annotated return value: bulk-string + */ +int NWNX_Redis_INFO( + string section = "" +); + +/** + * KEYS + * + * Find all keys matching the given pattern + * + * Time complexity: O(N) with N being the number of keys in the database, under the assumption + * that the key names in the database and the given pattern have limited + * length. + * Annotated return value: array + */ +int NWNX_Redis_KEYS( + string pattern +); + +/** + * LASTSAVE + * + * Get the UNIX time stamp of the last successful save to disk + * Annotated return value: integer + */ +int NWNX_Redis_LASTSAVE(); + +/** + * LINDEX + * + * Get an element from a list by its index + * + * Time complexity: O(N) where N is the number of elements to traverse to get to the element at + * index. This makes asking for the first or the last element of the list O(1). + * Annotated return value: bulk-string + */ +int NWNX_Redis_LINDEX( + string key, + // Redis type: integer + int index +); + +/** + * LINSERT + * + * Insert an element before or after another element in a list + * + * Time complexity: O(N) where N is the number of elements to traverse before seeing the value + * pivot. This means that inserting somewhere on the left end on the list + * (head) can be considered O(1) and inserting somewhere on the right end + * (tail) is O(N). + + * - Valid values for where: "BEFORE", "AFTER" + * Annotated return value: integer + */ +int NWNX_Redis_LINSERT( + string key, + // Redis type: enum + string where, + string pivot, + string value +); + +/** + * LLEN + * + * Get the length of a list + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int NWNX_Redis_LLEN( + string key +); + +/** + * LPOP + * + * Remove and get the first element in a list + * + * Time complexity: O(1) + * Annotated return value: bulk-string + */ +int NWNX_Redis_LPOP( + string key +); + +/** + * LPUSH + * + * Prepend one or multiple values to a list + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int NWNX_Redis_LPUSH( + string key, + string value +); + +/** + * LPUSHX + * + * Prepend a value to a list, only if the list exists + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int NWNX_Redis_LPUSHX( + string key, + string value +); + +/** + * LRANGE + * + * Get a range of elements from a list + * + * Time complexity: O(S+N) where S is the distance of start offset from HEAD for small lists, + * from nearest end (HEAD or TAIL) for large lists; and N is the number of + * elements in the specified range. + * Annotated return value: array + */ +int NWNX_Redis_LRANGE( + string key, + // Redis type: integer + int start, + // Redis type: integer + int stop +); + +/** + * LREM + * + * Remove elements from a list + * + * Time complexity: O(N) where N is the length of the list. + * Annotated return value: integer + */ +int NWNX_Redis_LREM( + string key, + // Redis type: integer + int count, + string value +); + +/** + * LSET + * + * Set the value of an element in a list by its index + * + * Time complexity: O(N) where N is the length of the list. Setting either the first or the last + * element of the list is O(1). + * Annotated return value: simple-string + */ +int NWNX_Redis_LSET( + string key, + // Redis type: integer + int index, + string value +); + +/** + * LTRIM + * + * Trim a list to the specified range + * + * Time complexity: O(N) where N is the number of elements to be removed by the operation. + * Annotated return value: simple-string + */ +int NWNX_Redis_LTRIM( + string key, + // Redis type: integer + int start, + // Redis type: integer + int stop +); + +/** + * MEMORY_DOCTOR + * + * Outputs memory problems report + * Annotated return value: bulk-string + */ +int NWNX_Redis_MEMORY_DOCTOR(); + +/** + * MEMORY_HELP + * + * Show helpful text about the different subcommands + * Annotated return value: array + */ +int NWNX_Redis_MEMORY_HELP(); + +/** + * MEMORY_MALLOC_STATS + * + * Show allocator internal stats + * Annotated return value: bulk-string + */ +int NWNX_Redis_MEMORY_MALLOC_STATS(); + +/** + * MEMORY_PURGE + * + * Ask the allocator to release memory + * Annotated return value: simple-string + */ +int NWNX_Redis_MEMORY_PURGE(); + +/** + * MEMORY_STATS + * + * Show memory usage details + * Annotated return value: array + */ +int NWNX_Redis_MEMORY_STATS(); + +/** + * MEMORY_USAGE + * + * Estimate the memory usage of a key + * + * Time complexity: O(N) where N is the number of samples. + * Annotated return value: integer + */ +int NWNX_Redis_MEMORY_USAGE( + string key, + // Redis type: integer + int samples_count = 0 +); + +/** + * MGET + * + * Get the values of all the given keys + * + * Time complexity: O(N) where N is the number of keys to retrieve. + * Annotated return value: array + */ +int NWNX_Redis_MGET( + string key +); + +/** + * MIGRATE + * + * Atomically transfer a key from a Redis instance to another one. + * + * Time complexity: This command actually executes a DUMP+DEL in the source instance, and a + * RESTORE in the target instance. See the pages of these commands for time + * complexity. Also an O(N) data transfer between the two instances is + * performed. + + * - Valid values for key: "key", "\"\"" + + * - Valid values for copy: "COPY" + + * - Valid values for replace: "REPLACE" + * Annotated return value: simple-string + */ +int NWNX_Redis_MIGRATE( + string host, + string port, + // Redis type: enum + string key, + // Redis type: integer + int destination_db, + // Redis type: integer + int timeout, + // Redis type: enum + string copy = "", + // Redis type: enum + string replace = "", + string auth_password = "", + // Redis type: key + string keys_key = "" +); + +/** + * MONITOR + * + * Listen for all requests received by the server in real time + * Annotated return value: + */ +int NWNX_Redis_MONITOR(); + +/** + * MOVE + * + * Move a key to another database + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int NWNX_Redis_MOVE( + string key, + // Redis type: integer + int db +); + +/** + * MSET + * + * Set multiple keys to multiple values + * + * Time complexity: O(N) where N is the number of keys to set. + * Annotated return value: simple-string + */ +int NWNX_Redis_MSET( + string key, + string value +); + +/** + * MSETNX + * + * Set multiple keys to multiple values, only if none of the keys exist + * + * Time complexity: O(N) where N is the number of keys to set. + * Annotated return value: integer + */ +int NWNX_Redis_MSETNX( + string key, + string value +); + +/** + * MULTI + * + * Mark the start of a transaction block + * Annotated return value: simple-string + */ +int NWNX_Redis_MULTI(); + +/** + * OBJECT + * + * Inspect the internals of Redis objects + * + * Time complexity: O(1) for all the currently implemented subcommands. + * Annotated return value: + */ +int NWNX_Redis_OBJECT( + string subcommand, + string arguments = "" +); + +/** + * PERSIST + * + * Remove the expiration from a key + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int NWNX_Redis_PERSIST( + string key +); + +/** + * PEXPIRE + * + * Set a key's time to live in milliseconds + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int NWNX_Redis_PEXPIRE( + string key, + // Redis type: integer + int milliseconds +); + +/** + * PEXPIREAT + * + * Set the expiration for a key as a UNIX timestamp specified in milliseconds + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int NWNX_Redis_PEXPIREAT( + string key, + // Redis type: posix time + string milliseconds_timestamp +); + +/** + * PFADD + * + * Adds the specified elements to the specified HyperLogLog. + * + * Time complexity: O(1) to add every element. + * Annotated return value: integer + */ +int NWNX_Redis_PFADD( + string key, + string element +); + +/** + * PFCOUNT + * + * Return the approximated cardinality of the set(s) observed by the HyperLogLog at key(s). + * + * Time complexity: O(1) with a very small average constant time when called with a single key. + * O(N) with N being the number of keys, and much bigger constant times, when + * called with multiple keys. + * Annotated return value: integer + */ +int NWNX_Redis_PFCOUNT( + string key +); + +/** + * PFMERGE + * + * Merge N different HyperLogLogs into a single one. + * + * Time complexity: O(N) to merge N HyperLogLogs, but with high constant times. + * Annotated return value: simple-string + */ +int NWNX_Redis_PFMERGE( + // Redis type: key + string destkey, + // Redis type: key + string sourcekey +); + +/** + * PING + * + * Ping the server + * Annotated return value: simple-string + */ +int NWNX_Redis_PING( + string message = "" +); + +/** + * PSETEX + * + * Set the value and expiration in milliseconds of a key + * + * Time complexity: O(1) + * Annotated return value: + */ +int NWNX_Redis_PSETEX( + string key, + // Redis type: integer + int milliseconds, + string value +); + +/** + * PUBSUB + * + * Inspect the state of the Pub/Sub subsystem + * + * Time complexity: O(N) for the CHANNELS subcommand, where N is the number of active channels, + * and assuming constant time pattern matching (relatively short channels and + * patterns). O(N) for the NUMSUB subcommand, where N is the number of + * requested channels. O(1) for the NUMPAT subcommand. + * Annotated return value: array + */ +int NWNX_Redis_PUBSUB( + string subcommand, + string argument = "" +); + +/** + * PTTL + * + * Get the time to live for a key in milliseconds + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int NWNX_Redis_PTTL( + string key +); + +/** + * PUBLISH + * + * Post a message to a channel + * + * Time complexity: O(N+M) where N is the number of clients subscribed to the receiving channel + * and M is the total number of subscribed patterns (by any client). + * Annotated return value: integer + */ +int NWNX_Redis_PUBLISH( + string channel, + string message +); + +/** + * QUIT + * + * Close the connection + * Annotated return value: simple-string + */ +int NWNX_Redis_QUIT(); + +/** + * RANDOMKEY + * + * Return a random key from the keyspace + * + * Time complexity: O(1) + * Annotated return value: bulk-string + */ +int NWNX_Redis_RANDOMKEY(); + +/** + * READONLY + * + * Enables read queries for a connection to a cluster replica node + * + * Time complexity: O(1) + * Annotated return value: simple-string + */ +int NWNX_Redis_READONLY(); + +/** + * READWRITE + * + * Disables read queries for a connection to a cluster replica node + * + * Time complexity: O(1) + * Annotated return value: simple-string + */ +int NWNX_Redis_READWRITE(); + +/** + * RENAME + * + * Rename a key + * + * Time complexity: O(1) + * Annotated return value: simple-string + */ +int NWNX_Redis_RENAME( + string key, + // Redis type: key + string newkey +); + +/** + * RENAMENX + * + * Rename a key, only if the new key does not exist + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int NWNX_Redis_RENAMENX( + string key, + // Redis type: key + string newkey +); + +/** + * RESTORE + * + * Create a key using the provided serialized value, previously obtained using DUMP. + * + * Time complexity: O(1) to create the new key and additional O(N*M) to reconstruct the + * serialized value, where N is the number of Redis objects composing the value + * and M their average size. For small string values the time complexity is + * thus O(1)+O(1*M) where M is small, so simply O(1). However for sorted set + * values the complexity is O(N*M*log(N)) because inserting values into sorted + * sets is O(log(N)). + + * - Valid values for replace: "REPLACE" + + * - Valid values for absttl: "ABSTTL" + * Annotated return value: simple-string + */ +int NWNX_Redis_RESTORE( + string key, + // Redis type: integer + int ttl, + string serialized_value, + // Redis type: enum + string replace = "", + // Redis type: enum + string absttl = "", + // Redis type: integer + int idletime_seconds = 0, + // Redis type: integer + int freq_frequency = 0 +); + +/** + * ROLE + * + * Return the role of the instance in the context of replication + * Annotated return value: array + */ +int NWNX_Redis_ROLE(); + +/** + * RPOP + * + * Remove and get the last element in a list + * + * Time complexity: O(1) + * Annotated return value: bulk-string + */ +int NWNX_Redis_RPOP( + string key +); + +/** + * RPOPLPUSH + * + * Remove the last element in a list, prepend it to another list and return it + * + * Time complexity: O(1) + * Annotated return value: bulk-string + */ +int NWNX_Redis_RPOPLPUSH( + // Redis type: key + string source, + // Redis type: key + string destination +); + +/** + * RPUSH + * + * Append one or multiple values to a list + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int NWNX_Redis_RPUSH( + string key, + string value +); + +/** + * RPUSHX + * + * Append a value to a list, only if the list exists + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int NWNX_Redis_RPUSHX( + string key, + string value +); + +/** + * SADD + * + * Add one or more members to a set + * + * Time complexity: O(1) for each element added, so O(N) to add N elements when the command is + * called with multiple arguments. + * Annotated return value: integer + */ +int NWNX_Redis_SADD( + string key, + string member +); + +/** + * SAVE + * + * Synchronously save the dataset to disk + * Annotated return value: simple-string + */ +int NWNX_Redis_SAVE(); + +/** + * SCARD + * + * Get the number of members in a set + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int NWNX_Redis_SCARD( + string key +); + +/** + * SCRIPT_DEBUG + * + * Set the debug mode for executed scripts. + * + * Time complexity: O(1) + + * - Valid values for mode: "YES", "SYNC", "NO" + * Annotated return value: simple-string + */ +int NWNX_Redis_SCRIPT_DEBUG( + // Redis type: enum + string mode +); + +/** + * SCRIPT_EXISTS + * + * Check existence of scripts in the script cache. + * + * Time complexity: O(N) with N being the number of scripts to check (so checking a single + * script is an O(1) operation). + * Annotated return value: array + */ +int NWNX_Redis_SCRIPT_EXISTS( + string sha1 +); + +/** + * SCRIPT_FLUSH + * + * Remove all the scripts from the script cache. + * + * Time complexity: O(N) with N being the number of scripts in cache + * Annotated return value: simple-string + */ +int NWNX_Redis_SCRIPT_FLUSH(); + +/** + * SCRIPT_KILL + * + * Kill the script currently in execution. + * + * Time complexity: O(1) + * Annotated return value: simple-string + */ +int NWNX_Redis_SCRIPT_KILL(); + +/** + * SCRIPT_LOAD + * + * Load the specified Lua script into the script cache. + * + * Time complexity: O(N) with N being the length in bytes of the script body. + * Annotated return value: bulk-string + */ +int NWNX_Redis_SCRIPT_LOAD( + string script +); + +/** + * SDIFF + * + * Subtract multiple sets + * + * Time complexity: O(N) where N is the total number of elements in all given sets. + * Annotated return value: array + */ +int NWNX_Redis_SDIFF( + string key +); + +/** + * SDIFFSTORE + * + * Subtract multiple sets and store the resulting set in a key + * + * Time complexity: O(N) where N is the total number of elements in all given sets. + * Annotated return value: integer + */ +int NWNX_Redis_SDIFFSTORE( + // Redis type: key + string destination, + string key +); + +/** + * SELECT + * + * Change the selected database for the current connection + * Annotated return value: simple-string + */ +int NWNX_Redis_SELECT( + // Redis type: integer + int index +); + +/** + * SET + * + * Set the string value of a key + * + * Time complexity: O(1) + + * - Valid values for condition: "NX", "XX" + * Annotated return value: simple-string + */ +int NWNX_Redis_SET( + string key, + string value, + // Redis type: enum + string condition = "" +); + +/** + * SETBIT + * + * Sets or clears the bit at offset in the string value stored at key + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int NWNX_Redis_SETBIT( + string key, + // Redis type: integer + int offset, + string value +); + +/** + * SETEX + * + * Set the value and expiration of a key + * + * Time complexity: O(1) + * Annotated return value: simple-string + */ +int NWNX_Redis_SETEX( + string key, + // Redis type: integer + int seconds, + string value +); + +/** + * SETNX + * + * Set the value of a key, only if the key does not exist + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int NWNX_Redis_SETNX( + string key, + string value +); + +/** + * SETRANGE + * + * Overwrite part of a string at key starting at the specified offset + * + * Time complexity: O(1), not counting the time taken to copy the new string in place. Usually, + * this string is very small so the amortized complexity is O(1). Otherwise, + * complexity is O(M) with M being the length of the value argument. + * Annotated return value: integer + */ +int NWNX_Redis_SETRANGE( + string key, + // Redis type: integer + int offset, + string value +); + +/** + * SHUTDOWN + * + * Synchronously save the dataset to disk and then shut down the server + + * - Valid values for save_mode: "NOSAVE", "SAVE" + * Annotated return value: simple-string + */ +int NWNX_Redis_SHUTDOWN( + // Redis type: enum + string save_mode = "" +); + +/** + * SINTER + * + * Intersect multiple sets + * + * Time complexity: O(N*M) worst case where N is the cardinality of the smallest set and M is + * the number of sets. + * Annotated return value: array + */ +int NWNX_Redis_SINTER( + string key +); + +/** + * SINTERSTORE + * + * Intersect multiple sets and store the resulting set in a key + * + * Time complexity: O(N*M) worst case where N is the cardinality of the smallest set and M is + * the number of sets. + * Annotated return value: integer + */ +int NWNX_Redis_SINTERSTORE( + // Redis type: key + string destination, + string key +); + +/** + * SISMEMBER + * + * Determine if a given value is a member of a set + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int NWNX_Redis_SISMEMBER( + string key, + string member +); + +/** + * SLAVEOF + * + * Make the server a replica of another instance, or promote it as master. Deprecated starting with Redis 5. Use REPLICAOF instead. + * Annotated return value: simple-string + */ +int NWNX_Redis_SLAVEOF( + string host, + string port +); + +/** + * REPLICAOF + * + * Make the server a replica of another instance, or promote it as master. + * Annotated return value: simple-string + */ +int NWNX_Redis_REPLICAOF( + string host, + string port +); + +/** + * SLOWLOG + * + * Manages the Redis slow queries log + * Annotated return value: + */ +int NWNX_Redis_SLOWLOG( + string subcommand, + string argument = "" +); + +/** + * SMEMBERS + * + * Get all the members in a set + * + * Time complexity: O(N) where N is the set cardinality. + * Annotated return value: array + */ +int NWNX_Redis_SMEMBERS( + string key +); + +/** + * SMOVE + * + * Move a member from one set to another + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int NWNX_Redis_SMOVE( + // Redis type: key + string source, + // Redis type: key + string destination, + string member +); + +/** + * SORT + * + * Sort the elements in a list, set or sorted set + * + * Time complexity: O(N+M*log(M)) where N is the number of elements in the list or set to sort, + * and M the number of returned elements. When the elements are not sorted, + * complexity is currently O(N) as there is a copy step that will be avoided in + * next releases. + + * - Valid values for order: "ASC", "DESC" + + * - Valid values for sorting: "ALPHA" + * Annotated return value: array + */ +int NWNX_Redis_SORT( + string key, + // Redis type: pattern + string by_pattern = "", + // Redis type: integer + int limit_offset = 0, + // Redis type: integer + int limit_count = 0, + string get_pattern = "", + // Redis type: enum + string order = "", + // Redis type: enum + string sorting = "", + // Redis type: key + string store_destination = "" +); + +/** + * SPOP + * + * Remove and return one or multiple random members from a set + * + * Time complexity: O(1) + * Annotated return value: bulk-string + */ +int NWNX_Redis_SPOP( + string key, + // Redis type: integer + int count = 0 +); + +/** + * SRANDMEMBER + * + * Get one or multiple random members from a set + * + * Time complexity: Without the count argument O(1), otherwise O(N) where N is the absolute + * value of the passed count. + * Annotated return value: bulk-string + */ +int NWNX_Redis_SRANDMEMBER( + string key, + // Redis type: integer + int count = 0 +); + +/** + * SREM + * + * Remove one or more members from a set + * + * Time complexity: O(N) where N is the number of members to be removed. + * Annotated return value: integer + */ +int NWNX_Redis_SREM( + string key, + string member +); + +/** + * STRLEN + * + * Get the length of the value stored in a key + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int NWNX_Redis_STRLEN( + string key +); + +/** + * SUNION + * + * Add multiple sets + * + * Time complexity: O(N) where N is the total number of elements in all given sets. + * Annotated return value: array + */ +int NWNX_Redis_SUNION( + string key +); + +/** + * SUNIONSTORE + * + * Add multiple sets and store the resulting set in a key + * + * Time complexity: O(N) where N is the total number of elements in all given sets. + * Annotated return value: integer + */ +int NWNX_Redis_SUNIONSTORE( + // Redis type: key + string destination, + string key +); + +/** + * SWAPDB + * + * Swaps two Redis databases + * Annotated return value: simple-string + */ +int NWNX_Redis_SWAPDB( + // Redis type: integer + int index, + // Redis type: integer + int index_1 +); + +/** + * SYNC + * + * Internal command used for replication + * Annotated return value: + */ +int NWNX_Redis_SYNC(); + +/** + * TIME + * + * Return the current server time + * + * Time complexity: O(1) + * Annotated return value: array + */ +int NWNX_Redis_TIME(); + +/** + * TOUCH + * + * Alters the last access time of a key(s). Returns the number of existing keys specified. + * + * Time complexity: O(N) where N is the number of keys that will be touched. + * Annotated return value: integer + */ +int NWNX_Redis_TOUCH( + string key +); + +/** + * TTL + * + * Get the time to live for a key + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int NWNX_Redis_TTL( + string key +); + +/** + * TYPE + * + * Determine the type stored at key + * + * Time complexity: O(1) + * Annotated return value: simple-string + */ +int NWNX_Redis_TYPE( + string key +); + +/** + * UNLINK + * + * Delete a key asynchronously in another thread. Otherwise it is just as DEL, but non blocking. + * + * Time complexity: O(1) for each key removed regardless of its size. Then the command does O(N) + * work in a different thread in order to reclaim memory, where N is the number + * of allocations the deleted objects where composed of. + * Annotated return value: integer + */ +int NWNX_Redis_UNLINK( + string key +); + +/** + * UNWATCH + * + * Forget about all watched keys + * + * Time complexity: O(1) + * Annotated return value: simple-string + */ +int NWNX_Redis_UNWATCH(); + +/** + * WAIT + * + * Wait for the synchronous replication of all the write commands sent in the context of the current connection + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int NWNX_Redis_WAIT( + // Redis type: integer + int numreplicas, + // Redis type: integer + int timeout +); + +/** + * WATCH + * + * Watch the given keys to determine execution of the MULTI/EXEC block + * + * Time complexity: O(1) for every key. + * Annotated return value: simple-string + */ +int NWNX_Redis_WATCH( + string key +); + +/** + * ZADD + * + * Add one or more members to a sorted set, or update its score if it already exists + * + * Time complexity: O(log(N)) for each item added, where N is the number of elements in the + * sorted set. + + * - Valid values for condition: "NX", "XX" + + * - Valid values for change: "CH" + + * - Valid values for increment: "INCR" + * Annotated return value: integer + */ +int NWNX_Redis_ZADD( + string key, + // Redis type: enum + string condition = "", + // Redis type: enum + string change = "", + // Redis type: enum + string increment = "", + // Redis type: double + float score = 0.0, + string member = "" +); + +/** + * ZCARD + * + * Get the number of members in a sorted set + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int NWNX_Redis_ZCARD( + string key +); + +/** + * ZCOUNT + * + * Count the members in a sorted set with scores within the given values + * + * Time complexity: O(log(N)) with N being the number of elements in the sorted set. + * Annotated return value: integer + */ +int NWNX_Redis_ZCOUNT( + string key, + // Redis type: double + float min, + // Redis type: double + float max +); + +/** + * ZINCRBY + * + * Increment the score of a member in a sorted set + * + * Time complexity: O(log(N)) where N is the number of elements in the sorted set. + * Annotated return value: bulk-string + */ +int NWNX_Redis_ZINCRBY( + string key, + // Redis type: integer + int increment, + string member +); + +/** + * ZINTERSTORE + * + * Intersect multiple sorted sets and store the resulting sorted set in a new key + * + * Time complexity: O(N*K)+O(M*log(M)) worst case with N being the smallest input sorted set, K + * being the number of input sorted sets and M being the number of elements in + * the resulting sorted set. + + * - Valid values for aggregate_aggregate: "SUM", "MIN", "MAX" + * Annotated return value: integer + */ +int NWNX_Redis_ZINTERSTORE( + // Redis type: key + string destination, + // Redis type: integer + int numkeys, + string key, + // Redis type: integer + int weights_weight = 0, + // Redis type: enum + string aggregate_aggregate = "" +); + +/** + * ZLEXCOUNT + * + * Count the number of members in a sorted set between a given lexicographical range + * + * Time complexity: O(log(N)) with N being the number of elements in the sorted set. + * Annotated return value: integer + */ +int NWNX_Redis_ZLEXCOUNT( + string key, + string min, + string max +); + +/** + * ZPOPMAX + * + * Remove and return members with the highest scores in a sorted set + * + * Time complexity: O(log(N)*M) with N being the number of elements in the sorted set, and M + * being the number of elements popped. + * Annotated return value: array + */ +int NWNX_Redis_ZPOPMAX( + string key, + // Redis type: integer + int count = 0 +); + +/** + * ZPOPMIN + * + * Remove and return members with the lowest scores in a sorted set + * + * Time complexity: O(log(N)*M) with N being the number of elements in the sorted set, and M + * being the number of elements popped. + * Annotated return value: array + */ +int NWNX_Redis_ZPOPMIN( + string key, + // Redis type: integer + int count = 0 +); + +/** + * ZRANGE + * + * Return a range of members in a sorted set, by index + * + * Time complexity: O(log(N)+M) with N being the number of elements in the sorted set and M the + * number of elements returned. + + * - Valid values for withscores: "WITHSCORES" + * Annotated return value: array + */ +int NWNX_Redis_ZRANGE( + string key, + // Redis type: integer + int start, + // Redis type: integer + int stop, + // Redis type: enum + string withscores = "" +); + +/** + * ZRANGEBYLEX + * + * Return a range of members in a sorted set, by lexicographical range + * + * Time complexity: O(log(N)+M) with N being the number of elements in the sorted set and M the + * number of elements being returned. If M is constant (e.g. always asking for + * the first 10 elements with LIMIT), you can consider it O(log(N)). + * Annotated return value: array + */ +int NWNX_Redis_ZRANGEBYLEX( + string key, + string min, + string max, + // Redis type: integer + int limit_offset = 0, + // Redis type: integer + int limit_count = 0 +); + +/** + * ZREVRANGEBYLEX + * + * Return a range of members in a sorted set, by lexicographical range, ordered from higher to lower strings. + * + * Time complexity: O(log(N)+M) with N being the number of elements in the sorted set and M the + * number of elements being returned. If M is constant (e.g. always asking for + * the first 10 elements with LIMIT), you can consider it O(log(N)). + * Annotated return value: array + */ +int NWNX_Redis_ZREVRANGEBYLEX( + string key, + string max, + string min, + // Redis type: integer + int limit_offset = 0, + // Redis type: integer + int limit_count = 0 +); + +/** + * ZRANGEBYSCORE + * + * Return a range of members in a sorted set, by score + * + * Time complexity: O(log(N)+M) with N being the number of elements in the sorted set and M the + * number of elements being returned. If M is constant (e.g. always asking for + * the first 10 elements with LIMIT), you can consider it O(log(N)). + + * - Valid values for withscores: "WITHSCORES" + * Annotated return value: array + */ +int NWNX_Redis_ZRANGEBYSCORE( + string key, + // Redis type: double + float min, + // Redis type: double + float max, + // Redis type: enum + string withscores = "", + // Redis type: integer + int limit_offset = 0, + // Redis type: integer + int limit_count = 0 +); + +/** + * ZRANK + * + * Determine the index of a member in a sorted set + * + * Time complexity: O(log(N)) + * Annotated return value: integer + */ +int NWNX_Redis_ZRANK( + string key, + string member +); + +/** + * ZREM + * + * Remove one or more members from a sorted set + * + * Time complexity: O(M*log(N)) with N being the number of elements in the sorted set and M the + * number of elements to be removed. + * Annotated return value: integer + */ +int NWNX_Redis_ZREM( + string key, + string member +); + +/** + * ZREMRANGEBYLEX + * + * Remove all members in a sorted set between the given lexicographical range + * + * Time complexity: O(log(N)+M) with N being the number of elements in the sorted set and M the + * number of elements removed by the operation. + * Annotated return value: integer + */ +int NWNX_Redis_ZREMRANGEBYLEX( + string key, + string min, + string max +); + +/** + * ZREMRANGEBYRANK + * + * Remove all members in a sorted set within the given indexes + * + * Time complexity: O(log(N)+M) with N being the number of elements in the sorted set and M the + * number of elements removed by the operation. + * Annotated return value: integer + */ +int NWNX_Redis_ZREMRANGEBYRANK( + string key, + // Redis type: integer + int start, + // Redis type: integer + int stop +); + +/** + * ZREMRANGEBYSCORE + * + * Remove all members in a sorted set within the given scores + * + * Time complexity: O(log(N)+M) with N being the number of elements in the sorted set and M the + * number of elements removed by the operation. + * Annotated return value: integer + */ +int NWNX_Redis_ZREMRANGEBYSCORE( + string key, + // Redis type: double + float min, + // Redis type: double + float max +); + +/** + * ZREVRANGE + * + * Return a range of members in a sorted set, by index, with scores ordered from high to low + * + * Time complexity: O(log(N)+M) with N being the number of elements in the sorted set and M the + * number of elements returned. + + * - Valid values for withscores: "WITHSCORES" + * Annotated return value: array + */ +int NWNX_Redis_ZREVRANGE( + string key, + // Redis type: integer + int start, + // Redis type: integer + int stop, + // Redis type: enum + string withscores = "" +); + +/** + * ZREVRANGEBYSCORE + * + * Return a range of members in a sorted set, by score, with scores ordered from high to low + * + * Time complexity: O(log(N)+M) with N being the number of elements in the sorted set and M the + * number of elements being returned. If M is constant (e.g. always asking for + * the first 10 elements with LIMIT), you can consider it O(log(N)). + + * - Valid values for withscores: "WITHSCORES" + * Annotated return value: array + */ +int NWNX_Redis_ZREVRANGEBYSCORE( + string key, + // Redis type: double + float max, + // Redis type: double + float min, + // Redis type: enum + string withscores = "", + // Redis type: integer + int limit_offset = 0, + // Redis type: integer + int limit_count = 0 +); + +/** + * ZREVRANK + * + * Determine the index of a member in a sorted set, with scores ordered from high to low + * + * Time complexity: O(log(N)) + * Annotated return value: integer + */ +int NWNX_Redis_ZREVRANK( + string key, + string member +); + +/** + * ZSCORE + * + * Get the score associated with the given member in a sorted set + * + * Time complexity: O(1) + * Annotated return value: bulk-string + */ +int NWNX_Redis_ZSCORE( + string key, + string member +); + +/** + * ZUNIONSTORE + * + * Add multiple sorted sets and store the resulting sorted set in a new key + * + * Time complexity: O(N)+O(M log(M)) with N being the sum of the sizes of the input sorted sets, + * and M being the number of elements in the resulting sorted set. + + * - Valid values for aggregate_aggregate: "SUM", "MIN", "MAX" + * Annotated return value: integer + */ +int NWNX_Redis_ZUNIONSTORE( + // Redis type: key + string destination, + // Redis type: integer + int numkeys, + string key, + // Redis type: integer + int weights_weight = 0, + // Redis type: enum + string aggregate_aggregate = "" +); + +/** + * SCAN + * + * Incrementally iterate the keys space + * + * Time complexity: O(1) for every call. O(N) for a complete iteration, including enough command + * calls for the cursor to return back to 0. N is the number of elements inside + * the collection. + * Annotated return value: + */ +int NWNX_Redis_SCAN( + // Redis type: integer + int cursor, + // Redis type: pattern + string match_pattern = "", + // Redis type: integer + int count_count = 0, + string type_type = "" +); + +/** + * SSCAN + * + * Incrementally iterate Set elements + * + * Time complexity: O(1) for every call. O(N) for a complete iteration, including enough command + * calls for the cursor to return back to 0. N is the number of elements inside + * the collection.. + * Annotated return value: + */ +int NWNX_Redis_SSCAN( + string key, + // Redis type: integer + int cursor, + // Redis type: pattern + string match_pattern = "", + // Redis type: integer + int count_count = 0 +); + +/** + * HSCAN + * + * Incrementally iterate hash fields and associated values + * + * Time complexity: O(1) for every call. O(N) for a complete iteration, including enough command + * calls for the cursor to return back to 0. N is the number of elements inside + * the collection.. + * Annotated return value: + */ +int NWNX_Redis_HSCAN( + string key, + // Redis type: integer + int cursor, + // Redis type: pattern + string match_pattern = "", + // Redis type: integer + int count_count = 0 +); + +/** + * ZSCAN + * + * Incrementally iterate sorted sets elements and associated scores + * + * Time complexity: O(1) for every call. O(N) for a complete iteration, including enough command + * calls for the cursor to return back to 0. N is the number of elements inside + * the collection.. + * Annotated return value: + */ +int NWNX_Redis_ZSCAN( + string key, + // Redis type: integer + int cursor, + // Redis type: pattern + string match_pattern = "", + // Redis type: integer + int count_count = 0 +); + +/** + * XINFO + * + * Get information on streams and consumer groups + * + * Time complexity: O(N) with N being the number of returned items for the subcommands CONSUMERS + * and GROUPS. The STREAM subcommand is O(log N) with N being the number of + * items in the stream. + + * - Valid values for help: "HELP" + * Annotated return value: + */ +int NWNX_Redis_XINFO( + // Redis type: key + string consumers_key = "", + string consumers_groupname = "", + // Redis type: key + string groups_key = "", + // Redis type: key + string stream_key = "", + // Redis type: enum + string help = "" +); + +/** + * XADD + * + * Appends a new entry to a stream + * + * Time complexity: O(1) + * Annotated return value: bulk-string + */ +int NWNX_Redis_XADD( + string key, + string ID, + // Redis type: value + string field, + string str +); + +/** + * XTRIM + * + * Trims the stream to (approximately if '~' is passed) a certain size + * + * Time complexity: O(N), with N being the number of evicted entries. Constant times are very + * small however, since entries are organized in macro nodes containing + * multiple entries that can be released with a single deallocation. + + * - Valid values for strategy: "MAXLEN" + + * - Valid values for approx: "~" + * Annotated return value: integer + */ +int NWNX_Redis_XTRIM( + string key, + // Redis type: enum + string strategy, + // Redis type: enum + string approx = "", + // Redis type: integer + int count = 0 +); + +/** + * XDEL + * + * Removes the specified entries from the stream. Returns the number of items actually deleted, that may be different from the number of IDs passed in case certain IDs do not exist. + * + * Time complexity: O(1) for each single item to delete in the stream, regardless of the stream + * size. + * Annotated return value: integer + */ +int NWNX_Redis_XDEL( + string key, + string ID +); + +/** + * XRANGE + * + * Return a range of elements in a stream, with IDs matching the specified IDs interval + * + * Time complexity: O(N) with N being the number of elements being returned. If N is constant + * (e.g. always asking for the first 10 elements with COUNT), you can consider + * it O(1). + * Annotated return value: array + */ +int NWNX_Redis_XRANGE( + string key, + string start, + string end, + // Redis type: integer + int count_count = 0 +); + +/** + * XREVRANGE + * + * Return a range of elements in a stream, with IDs matching the specified IDs interval, in reverse order (from greater to smaller IDs) compared to XRANGE + * + * Time complexity: O(N) with N being the number of elements returned. If N is constant (e.g. + * always asking for the first 10 elements with COUNT), you can consider it + * O(1). + * Annotated return value: array + */ +int NWNX_Redis_XREVRANGE( + string key, + string end, + string start, + // Redis type: integer + int count_count = 0 +); + +/** + * XLEN + * + * Return the number of entires in a stream + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int NWNX_Redis_XLEN( + string key +); + +/** + * XREAD + * + * Return never seen elements in multiple streams, with IDs greater than the ones reported by the caller for each stream. Can block. + * + * Time complexity: For each stream mentioned: O(N) with N being the number of elements being + * returned, it menas that XREAD-ing with a fixed COUNT is O(1). Note that when + * the BLOCK option is used, XADD will pay O(M) time in order to serve the M + * clients blocked on the stream getting new data. + + * - Valid values for streams: "STREAMS" + * Annotated return value: array + */ +int NWNX_Redis_XREAD( + // Redis type: integer + int count_count = 0, + // Redis type: integer + int block_milliseconds = 0, + // Redis type: enum + string streams = "", + string key = "", + string ID = "" +); + +/** + * XGROUP + * + * Create, destroy, and manage consumer groups. + * + * Time complexity: O(1) for all the subcommands, with the exception of the DESTROY subcommand + * which takes an additional O(M) time in order to delete the M entries inside + * the consumer group pending entries list (PEL). + * Annotated return value: + */ +int NWNX_Redis_XGROUP( + // Redis type: key + string create_key = "", + string create_groupname = "", + string create_id_or__ = "", + // Redis type: key + string setid_key = "", + string setid_groupname = "", + string setid_id_or__ = "", + // Redis type: key + string destroy_key = "", + string destroy_groupname = "", + // Redis type: key + string delconsumer_key = "", + string delconsumer_groupname = "", + string delconsumer_consumername = "" +); + +/** + * XREADGROUP + * + * Return new entries from a stream using a consumer group, or access the history of the pending entries for a given consumer. Can block. + * + * Time complexity: For each stream mentioned: O(M) with M being the number of elements + * returned. If M is constant (e.g. always asking for the first 10 elements + * with COUNT), you can consider it O(1). On the other side when XREADGROUP + * blocks, XADD will pay the O(N) time in order to serve the N clients blocked + * on the stream getting new data. + + * - Valid values for noack: "NOACK" + + * - Valid values for streams: "STREAMS" + * Annotated return value: + */ +int NWNX_Redis_XREADGROUP( + string group_group, + string group_consumer, + // Redis type: integer + int count_count = 0, + // Redis type: integer + int block_milliseconds = 0, + // Redis type: enum + string noack = "", + // Redis type: enum + string streams = "", + string key = "", + string ID = "" +); + +/** + * XACK + * + * Marks a pending message as correctly processed, effectively removing it from the pending entries list of the consumer group. Return value of the command is the number of messages successfully acknowledged, that is, the IDs we were actually able to resolve in the PEL. + * + * Time complexity: O(1) for each message ID processed. + * Annotated return value: integer + */ +int NWNX_Redis_XACK( + string key, + string group, + string ID +); + +/** + * XCLAIM + * + * Changes (or acquires) ownership of a message in a consumer group, as if the message was delivered to the specified consumer. + * + * Time complexity: O(log N) with N being the number of messages in the PEL of the consumer + * group. + * Annotated return value: array + */ +int NWNX_Redis_XCLAIM( + string key, + string group, + string consumer, + string min_idle_time, + string ID, + // Redis type: integer + int idle_ms = 0, + // Redis type: integer + int time_ms_unix_time = 0, + // Redis type: integer + int retrycount_count = 0 +); + +/** + * XPENDING + * + * Return information and entries from a stream consumer group pending entries list, that are messages fetched but never acknowledged. + * + * Time complexity: O(N) with N being the number of elements returned, so asking for a small + * fixed number of entries per call is O(1). When the command returns just the + * summary it runs in O(1) time assuming the list of consumers is small, + * otherwise there is additional O(N) time needed to iterate every consumer. + * Annotated return value: array + */ +int NWNX_Redis_XPENDING( + string key, + string group, + string start = "", + string end = "", + // Redis type: integer + int count = 0, + string consumer = "" +); + + + +// Implementation below +int NWNX_Redis_APPEND( + string key, + string value +) { + NWNX_PushArgumentString("APPEND"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(value); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_AUTH( + string password +) { + NWNX_PushArgumentString("AUTH"); + NWNX_PushArgumentString(password); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_BGREWRITEAOF() { + NWNX_PushArgumentString("BGREWRITEAOF"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_BGSAVE() { + NWNX_PushArgumentString("BGSAVE"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_BITCOUNT( + string key, + // Redis type: integer + int start = 0, + // Redis type: integer + int end = 0 +) { + NWNX_PushArgumentString("BITCOUNT"); + NWNX_PushArgumentString(key); + if (start != 0) NWNX_PushArgumentString(IntToString(start)); + if (end != 0) NWNX_PushArgumentString(IntToString(end)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_BITFIELD( + string key, + // Redis type: type + string get_type = "", + // Redis type: integer + int get_offset = 0, + // Redis type: type + string set_type = "", + // Redis type: integer + int set_offset = 0, + // Redis type: integer + int set_value = 0, + // Redis type: type + string incrby_type = "", + // Redis type: integer + int incrby_offset = 0, + // Redis type: integer + int incrby_increment = 0 +) { + NWNX_PushArgumentString("BITFIELD"); + NWNX_PushArgumentString(key); + if (get_type != "") NWNX_PushArgumentString(get_type); + if (get_offset != 0) NWNX_PushArgumentString(IntToString(get_offset)); + if (set_type != "") NWNX_PushArgumentString(set_type); + if (set_offset != 0) NWNX_PushArgumentString(IntToString(set_offset)); + if (set_value != 0) NWNX_PushArgumentString(IntToString(set_value)); + if (incrby_type != "") NWNX_PushArgumentString(incrby_type); + if (incrby_offset != 0) NWNX_PushArgumentString(IntToString(incrby_offset)); + if (incrby_increment != 0) NWNX_PushArgumentString(IntToString(incrby_increment)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_BITOP( + string operation, + // Redis type: key + string destkey, + string key +) { + NWNX_PushArgumentString("BITOP"); + NWNX_PushArgumentString(operation); + NWNX_PushArgumentString(destkey); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_BITPOS( + string key, + // Redis type: integer + int bit, + // Redis type: integer + int start = 0, + // Redis type: integer + int end = 0 +) { + NWNX_PushArgumentString("BITPOS"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(bit)); + if (start != 0) NWNX_PushArgumentString(IntToString(start)); + if (end != 0) NWNX_PushArgumentString(IntToString(end)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_BLPOP( + string key, + // Redis type: integer + int timeout +) { + NWNX_PushArgumentString("BLPOP"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(timeout)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_BRPOP( + string key, + // Redis type: integer + int timeout +) { + NWNX_PushArgumentString("BRPOP"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(timeout)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_BRPOPLPUSH( + // Redis type: key + string source, + // Redis type: key + string destination, + // Redis type: integer + int timeout +) { + NWNX_PushArgumentString("BRPOPLPUSH"); + NWNX_PushArgumentString(source); + NWNX_PushArgumentString(destination); + NWNX_PushArgumentString(IntToString(timeout)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_BZPOPMIN( + string key, + // Redis type: integer + int timeout +) { + NWNX_PushArgumentString("BZPOPMIN"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(timeout)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_BZPOPMAX( + string key, + // Redis type: integer + int timeout +) { + NWNX_PushArgumentString("BZPOPMAX"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(timeout)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_CLIENT_ID() { + NWNX_PushArgumentString("CLIENT_ID"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_CLIENT_KILL( + string ip_port = "", + // Redis type: integer + int id_client_id = 0, + string addr_ip_port = "", + string skipme_yes_no = "" +) { + NWNX_PushArgumentString("CLIENT_KILL"); + if (ip_port != "") NWNX_PushArgumentString(ip_port); + if (id_client_id != 0) NWNX_PushArgumentString(IntToString(id_client_id)); + if (addr_ip_port != "") NWNX_PushArgumentString(addr_ip_port); + if (skipme_yes_no != "") NWNX_PushArgumentString(skipme_yes_no); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_CLIENT_LIST() { + NWNX_PushArgumentString("CLIENT_LIST"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_CLIENT_GETNAME() { + NWNX_PushArgumentString("CLIENT_GETNAME"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_CLIENT_PAUSE( + // Redis type: integer + int timeout +) { + NWNX_PushArgumentString("CLIENT_PAUSE"); + NWNX_PushArgumentString(IntToString(timeout)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_CLIENT_REPLY( + // Redis type: enum + string reply_mode +) { + NWNX_PushArgumentString("CLIENT_REPLY"); + NWNX_PushArgumentString(reply_mode); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_CLIENT_SETNAME( + string connection_name +) { + NWNX_PushArgumentString("CLIENT_SETNAME"); + NWNX_PushArgumentString(connection_name); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_CLIENT_UNBLOCK( + string client_id, + // Redis type: enum + string unblock_type = "" +) { + NWNX_PushArgumentString("CLIENT_UNBLOCK"); + NWNX_PushArgumentString(client_id); + if (unblock_type != "") NWNX_PushArgumentString(unblock_type); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_CLUSTER_ADDSLOTS( + // Redis type: integer + int slot +) { + NWNX_PushArgumentString("CLUSTER_ADDSLOTS"); + NWNX_PushArgumentString(IntToString(slot)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_CLUSTER_COUNT_FAILURE_REPORTS( + string node_id +) { + NWNX_PushArgumentString("CLUSTER_COUNT_FAILURE_REPORTS"); + NWNX_PushArgumentString(node_id); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_CLUSTER_COUNTKEYSINSLOT( + // Redis type: integer + int slot +) { + NWNX_PushArgumentString("CLUSTER_COUNTKEYSINSLOT"); + NWNX_PushArgumentString(IntToString(slot)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_CLUSTER_DELSLOTS( + // Redis type: integer + int slot +) { + NWNX_PushArgumentString("CLUSTER_DELSLOTS"); + NWNX_PushArgumentString(IntToString(slot)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_CLUSTER_FAILOVER( + // Redis type: enum + string options = "" +) { + NWNX_PushArgumentString("CLUSTER_FAILOVER"); + if (options != "") NWNX_PushArgumentString(options); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_CLUSTER_FORGET( + string node_id +) { + NWNX_PushArgumentString("CLUSTER_FORGET"); + NWNX_PushArgumentString(node_id); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_CLUSTER_GETKEYSINSLOT( + // Redis type: integer + int slot, + // Redis type: integer + int count +) { + NWNX_PushArgumentString("CLUSTER_GETKEYSINSLOT"); + NWNX_PushArgumentString(IntToString(slot)); + NWNX_PushArgumentString(IntToString(count)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_CLUSTER_INFO() { + NWNX_PushArgumentString("CLUSTER_INFO"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_CLUSTER_KEYSLOT( + string key +) { + NWNX_PushArgumentString("CLUSTER_KEYSLOT"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_CLUSTER_MEET( + string ip, + // Redis type: integer + int port +) { + NWNX_PushArgumentString("CLUSTER_MEET"); + NWNX_PushArgumentString(ip); + NWNX_PushArgumentString(IntToString(port)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_CLUSTER_NODES() { + NWNX_PushArgumentString("CLUSTER_NODES"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_CLUSTER_REPLICATE( + string node_id +) { + NWNX_PushArgumentString("CLUSTER_REPLICATE"); + NWNX_PushArgumentString(node_id); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_CLUSTER_RESET( + // Redis type: enum + string reset_type = "" +) { + NWNX_PushArgumentString("CLUSTER_RESET"); + if (reset_type != "") NWNX_PushArgumentString(reset_type); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_CLUSTER_SAVECONFIG() { + NWNX_PushArgumentString("CLUSTER_SAVECONFIG"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_CLUSTER_SET_CONFIG_EPOCH( + // Redis type: integer + int config_epoch +) { + NWNX_PushArgumentString("CLUSTER_SET_CONFIG_EPOCH"); + NWNX_PushArgumentString(IntToString(config_epoch)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_CLUSTER_SETSLOT( + // Redis type: integer + int slot, + // Redis type: enum + string subcommand, + string node_id = "" +) { + NWNX_PushArgumentString("CLUSTER_SETSLOT"); + NWNX_PushArgumentString(IntToString(slot)); + NWNX_PushArgumentString(subcommand); + if (node_id != "") NWNX_PushArgumentString(node_id); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_CLUSTER_SLAVES( + string node_id +) { + NWNX_PushArgumentString("CLUSTER_SLAVES"); + NWNX_PushArgumentString(node_id); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_CLUSTER_REPLICAS( + string node_id +) { + NWNX_PushArgumentString("CLUSTER_REPLICAS"); + NWNX_PushArgumentString(node_id); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_CLUSTER_SLOTS() { + NWNX_PushArgumentString("CLUSTER_SLOTS"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_COMMAND() { + NWNX_PushArgumentString("COMMAND"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_COMMAND_COUNT() { + NWNX_PushArgumentString("COMMAND_COUNT"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_COMMAND_GETKEYS() { + NWNX_PushArgumentString("COMMAND_GETKEYS"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_COMMAND_INFO( + string command_name +) { + NWNX_PushArgumentString("COMMAND_INFO"); + NWNX_PushArgumentString(command_name); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_CONFIG_GET( + string parameter +) { + NWNX_PushArgumentString("CONFIG_GET"); + NWNX_PushArgumentString(parameter); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_CONFIG_REWRITE() { + NWNX_PushArgumentString("CONFIG_REWRITE"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_CONFIG_SET( + string parameter, + string value +) { + NWNX_PushArgumentString("CONFIG_SET"); + NWNX_PushArgumentString(parameter); + NWNX_PushArgumentString(value); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_CONFIG_RESETSTAT() { + NWNX_PushArgumentString("CONFIG_RESETSTAT"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_DBSIZE() { + NWNX_PushArgumentString("DBSIZE"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_DEBUG_OBJECT( + string key +) { + NWNX_PushArgumentString("DEBUG_OBJECT"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_DEBUG_SEGFAULT() { + NWNX_PushArgumentString("DEBUG_SEGFAULT"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_DECR( + string key +) { + NWNX_PushArgumentString("DECR"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_DECRBY( + string key, + // Redis type: integer + int decrement +) { + NWNX_PushArgumentString("DECRBY"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(decrement)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_DEL( + string key +) { + NWNX_PushArgumentString("DEL"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_DISCARD() { + NWNX_PushArgumentString("DISCARD"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_DUMP( + string key +) { + NWNX_PushArgumentString("DUMP"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_ECHO( + string message +) { + NWNX_PushArgumentString("ECHO"); + NWNX_PushArgumentString(message); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_EVAL( + string script, + // Redis type: integer + int numkeys, + string key, + string arg +) { + NWNX_PushArgumentString("EVAL"); + NWNX_PushArgumentString(script); + NWNX_PushArgumentString(IntToString(numkeys)); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(arg); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_EVALSHA( + string sha1, + // Redis type: integer + int numkeys, + string key, + string arg +) { + NWNX_PushArgumentString("EVALSHA"); + NWNX_PushArgumentString(sha1); + NWNX_PushArgumentString(IntToString(numkeys)); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(arg); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_EXEC() { + NWNX_PushArgumentString("EXEC"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_EXISTS( + string key +) { + NWNX_PushArgumentString("EXISTS"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_EXPIRE( + string key, + // Redis type: integer + int seconds +) { + NWNX_PushArgumentString("EXPIRE"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(seconds)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_EXPIREAT( + string key, + // Redis type: posix time + string timestamp +) { + NWNX_PushArgumentString("EXPIREAT"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(timestamp); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_FLUSHALL( + // Redis type: enum + string async = "" +) { + NWNX_PushArgumentString("FLUSHALL"); + if (async != "") NWNX_PushArgumentString(async); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_FLUSHDB( + // Redis type: enum + string async = "" +) { + NWNX_PushArgumentString("FLUSHDB"); + if (async != "") NWNX_PushArgumentString(async); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_GEOADD( + string key, + // Redis type: double + float longitude, + // Redis type: double + float latitude, + string member +) { + NWNX_PushArgumentString("GEOADD"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(FloatToString(longitude, 0)); + NWNX_PushArgumentString(FloatToString(latitude, 0)); + NWNX_PushArgumentString(member); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_GEOHASH( + string key, + string member +) { + NWNX_PushArgumentString("GEOHASH"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(member); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_GEOPOS( + string key, + string member +) { + NWNX_PushArgumentString("GEOPOS"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(member); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_GEODIST( + string key, + string member1, + string member2, + string unit = "" +) { + NWNX_PushArgumentString("GEODIST"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(member1); + NWNX_PushArgumentString(member2); + if (unit != "") NWNX_PushArgumentString(unit); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_GEORADIUS( + string key, + // Redis type: double + float longitude, + // Redis type: double + float latitude, + // Redis type: double + float radius, + // Redis type: enum + string unit, + // Redis type: enum + string withcoord = "", + // Redis type: enum + string withdist = "", + // Redis type: enum + string withhash = "", + // Redis type: integer + int count_count = 0, + // Redis type: enum + string order = "", + // Redis type: key + string store_key = "", + // Redis type: key + string storedist_key = "" +) { + NWNX_PushArgumentString("GEORADIUS"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(FloatToString(longitude, 0)); + NWNX_PushArgumentString(FloatToString(latitude, 0)); + NWNX_PushArgumentString(FloatToString(radius, 0)); + NWNX_PushArgumentString(unit); + if (withcoord != "") NWNX_PushArgumentString(withcoord); + if (withdist != "") NWNX_PushArgumentString(withdist); + if (withhash != "") NWNX_PushArgumentString(withhash); + if (count_count != 0) NWNX_PushArgumentString(IntToString(count_count)); + if (order != "") NWNX_PushArgumentString(order); + if (store_key != "") NWNX_PushArgumentString(store_key); + if (storedist_key != "") NWNX_PushArgumentString(storedist_key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_GEORADIUSBYMEMBER( + string key, + string member, + // Redis type: double + float radius, + // Redis type: enum + string unit, + // Redis type: enum + string withcoord = "", + // Redis type: enum + string withdist = "", + // Redis type: enum + string withhash = "", + // Redis type: integer + int count_count = 0, + // Redis type: enum + string order = "", + // Redis type: key + string store_key = "", + // Redis type: key + string storedist_key = "" +) { + NWNX_PushArgumentString("GEORADIUSBYMEMBER"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(member); + NWNX_PushArgumentString(FloatToString(radius, 0)); + NWNX_PushArgumentString(unit); + if (withcoord != "") NWNX_PushArgumentString(withcoord); + if (withdist != "") NWNX_PushArgumentString(withdist); + if (withhash != "") NWNX_PushArgumentString(withhash); + if (count_count != 0) NWNX_PushArgumentString(IntToString(count_count)); + if (order != "") NWNX_PushArgumentString(order); + if (store_key != "") NWNX_PushArgumentString(store_key); + if (storedist_key != "") NWNX_PushArgumentString(storedist_key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_GET( + string key +) { + NWNX_PushArgumentString("GET"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_GETBIT( + string key, + // Redis type: integer + int offset +) { + NWNX_PushArgumentString("GETBIT"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(offset)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_GETRANGE( + string key, + // Redis type: integer + int start, + // Redis type: integer + int end +) { + NWNX_PushArgumentString("GETRANGE"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(start)); + NWNX_PushArgumentString(IntToString(end)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_GETSET( + string key, + string value +) { + NWNX_PushArgumentString("GETSET"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(value); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_HDEL( + string key, + string field +) { + NWNX_PushArgumentString("HDEL"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(field); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_HEXISTS( + string key, + string field +) { + NWNX_PushArgumentString("HEXISTS"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(field); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_HGET( + string key, + string field +) { + NWNX_PushArgumentString("HGET"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(field); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_HGETALL( + string key +) { + NWNX_PushArgumentString("HGETALL"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_HINCRBY( + string key, + string field, + // Redis type: integer + int increment +) { + NWNX_PushArgumentString("HINCRBY"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(field); + NWNX_PushArgumentString(IntToString(increment)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_HINCRBYFLOAT( + string key, + string field, + // Redis type: double + float increment +) { + NWNX_PushArgumentString("HINCRBYFLOAT"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(field); + NWNX_PushArgumentString(FloatToString(increment, 0)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_HKEYS( + string key +) { + NWNX_PushArgumentString("HKEYS"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_HLEN( + string key +) { + NWNX_PushArgumentString("HLEN"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_HMGET( + string key, + string field +) { + NWNX_PushArgumentString("HMGET"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(field); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_HMSET( + string key, + string field, + string value +) { + NWNX_PushArgumentString("HMSET"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(field); + NWNX_PushArgumentString(value); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_HSET( + string key, + string field, + string value +) { + NWNX_PushArgumentString("HSET"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(field); + NWNX_PushArgumentString(value); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_HSETNX( + string key, + string field, + string value +) { + NWNX_PushArgumentString("HSETNX"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(field); + NWNX_PushArgumentString(value); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_HSTRLEN( + string key, + string field +) { + NWNX_PushArgumentString("HSTRLEN"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(field); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_HVALS( + string key +) { + NWNX_PushArgumentString("HVALS"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_INCR( + string key +) { + NWNX_PushArgumentString("INCR"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_INCRBY( + string key, + // Redis type: integer + int increment +) { + NWNX_PushArgumentString("INCRBY"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(increment)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_INCRBYFLOAT( + string key, + // Redis type: double + float increment +) { + NWNX_PushArgumentString("INCRBYFLOAT"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(FloatToString(increment, 0)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_INFO( + string section = "" +) { + NWNX_PushArgumentString("INFO"); + if (section != "") NWNX_PushArgumentString(section); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_KEYS( + string pattern +) { + NWNX_PushArgumentString("KEYS"); + NWNX_PushArgumentString(pattern); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_LASTSAVE() { + NWNX_PushArgumentString("LASTSAVE"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_LINDEX( + string key, + // Redis type: integer + int index +) { + NWNX_PushArgumentString("LINDEX"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(index)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_LINSERT( + string key, + // Redis type: enum + string where, + string pivot, + string value +) { + NWNX_PushArgumentString("LINSERT"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(where); + NWNX_PushArgumentString(pivot); + NWNX_PushArgumentString(value); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_LLEN( + string key +) { + NWNX_PushArgumentString("LLEN"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_LPOP( + string key +) { + NWNX_PushArgumentString("LPOP"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_LPUSH( + string key, + string value +) { + NWNX_PushArgumentString("LPUSH"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(value); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_LPUSHX( + string key, + string value +) { + NWNX_PushArgumentString("LPUSHX"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(value); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_LRANGE( + string key, + // Redis type: integer + int start, + // Redis type: integer + int stop +) { + NWNX_PushArgumentString("LRANGE"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(start)); + NWNX_PushArgumentString(IntToString(stop)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_LREM( + string key, + // Redis type: integer + int count, + string value +) { + NWNX_PushArgumentString("LREM"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(count)); + NWNX_PushArgumentString(value); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_LSET( + string key, + // Redis type: integer + int index, + string value +) { + NWNX_PushArgumentString("LSET"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(index)); + NWNX_PushArgumentString(value); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_LTRIM( + string key, + // Redis type: integer + int start, + // Redis type: integer + int stop +) { + NWNX_PushArgumentString("LTRIM"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(start)); + NWNX_PushArgumentString(IntToString(stop)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_MEMORY_DOCTOR() { + NWNX_PushArgumentString("MEMORY_DOCTOR"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_MEMORY_HELP() { + NWNX_PushArgumentString("MEMORY_HELP"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_MEMORY_MALLOC_STATS() { + NWNX_PushArgumentString("MEMORY_MALLOC_STATS"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_MEMORY_PURGE() { + NWNX_PushArgumentString("MEMORY_PURGE"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_MEMORY_STATS() { + NWNX_PushArgumentString("MEMORY_STATS"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_MEMORY_USAGE( + string key, + // Redis type: integer + int samples_count = 0 +) { + NWNX_PushArgumentString("MEMORY_USAGE"); + NWNX_PushArgumentString(key); + if (samples_count != 0) NWNX_PushArgumentString(IntToString(samples_count)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_MGET( + string key +) { + NWNX_PushArgumentString("MGET"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_MIGRATE( + string host, + string port, + // Redis type: enum + string key, + // Redis type: integer + int destination_db, + // Redis type: integer + int timeout, + // Redis type: enum + string copy = "", + // Redis type: enum + string replace = "", + string auth_password = "", + // Redis type: key + string keys_key = "" +) { + NWNX_PushArgumentString("MIGRATE"); + NWNX_PushArgumentString(host); + NWNX_PushArgumentString(port); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(destination_db)); + NWNX_PushArgumentString(IntToString(timeout)); + if (copy != "") NWNX_PushArgumentString(copy); + if (replace != "") NWNX_PushArgumentString(replace); + if (auth_password != "") NWNX_PushArgumentString(auth_password); + if (keys_key != "") NWNX_PushArgumentString(keys_key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_MONITOR() { + NWNX_PushArgumentString("MONITOR"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_MOVE( + string key, + // Redis type: integer + int db +) { + NWNX_PushArgumentString("MOVE"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(db)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_MSET( + string key, + string value +) { + NWNX_PushArgumentString("MSET"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(value); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_MSETNX( + string key, + string value +) { + NWNX_PushArgumentString("MSETNX"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(value); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_MULTI() { + NWNX_PushArgumentString("MULTI"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_OBJECT( + string subcommand, + string arguments = "" +) { + NWNX_PushArgumentString("OBJECT"); + NWNX_PushArgumentString(subcommand); + if (arguments != "") NWNX_PushArgumentString(arguments); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_PERSIST( + string key +) { + NWNX_PushArgumentString("PERSIST"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_PEXPIRE( + string key, + // Redis type: integer + int milliseconds +) { + NWNX_PushArgumentString("PEXPIRE"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(milliseconds)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_PEXPIREAT( + string key, + // Redis type: posix time + string milliseconds_timestamp +) { + NWNX_PushArgumentString("PEXPIREAT"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(milliseconds_timestamp); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_PFADD( + string key, + string element +) { + NWNX_PushArgumentString("PFADD"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(element); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_PFCOUNT( + string key +) { + NWNX_PushArgumentString("PFCOUNT"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_PFMERGE( + // Redis type: key + string destkey, + // Redis type: key + string sourcekey +) { + NWNX_PushArgumentString("PFMERGE"); + NWNX_PushArgumentString(destkey); + NWNX_PushArgumentString(sourcekey); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_PING( + string message = "" +) { + NWNX_PushArgumentString("PING"); + if (message != "") NWNX_PushArgumentString(message); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_PSETEX( + string key, + // Redis type: integer + int milliseconds, + string value +) { + NWNX_PushArgumentString("PSETEX"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(milliseconds)); + NWNX_PushArgumentString(value); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_PUBSUB( + string subcommand, + string argument = "" +) { + NWNX_PushArgumentString("PUBSUB"); + NWNX_PushArgumentString(subcommand); + if (argument != "") NWNX_PushArgumentString(argument); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_PTTL( + string key +) { + NWNX_PushArgumentString("PTTL"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_PUBLISH( + string channel, + string message +) { + NWNX_PushArgumentString("PUBLISH"); + NWNX_PushArgumentString(channel); + NWNX_PushArgumentString(message); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_QUIT() { + NWNX_PushArgumentString("QUIT"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_RANDOMKEY() { + NWNX_PushArgumentString("RANDOMKEY"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_READONLY() { + NWNX_PushArgumentString("READONLY"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_READWRITE() { + NWNX_PushArgumentString("READWRITE"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_RENAME( + string key, + // Redis type: key + string newkey +) { + NWNX_PushArgumentString("RENAME"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(newkey); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_RENAMENX( + string key, + // Redis type: key + string newkey +) { + NWNX_PushArgumentString("RENAMENX"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(newkey); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_RESTORE( + string key, + // Redis type: integer + int ttl, + string serialized_value, + // Redis type: enum + string replace = "", + // Redis type: enum + string absttl = "", + // Redis type: integer + int idletime_seconds = 0, + // Redis type: integer + int freq_frequency = 0 +) { + NWNX_PushArgumentString("RESTORE"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(ttl)); + NWNX_PushArgumentString(serialized_value); + if (replace != "") NWNX_PushArgumentString(replace); + if (absttl != "") NWNX_PushArgumentString(absttl); + if (idletime_seconds != 0) NWNX_PushArgumentString(IntToString(idletime_seconds)); + if (freq_frequency != 0) NWNX_PushArgumentString(IntToString(freq_frequency)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_ROLE() { + NWNX_PushArgumentString("ROLE"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_RPOP( + string key +) { + NWNX_PushArgumentString("RPOP"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_RPOPLPUSH( + // Redis type: key + string source, + // Redis type: key + string destination +) { + NWNX_PushArgumentString("RPOPLPUSH"); + NWNX_PushArgumentString(source); + NWNX_PushArgumentString(destination); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_RPUSH( + string key, + string value +) { + NWNX_PushArgumentString("RPUSH"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(value); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_RPUSHX( + string key, + string value +) { + NWNX_PushArgumentString("RPUSHX"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(value); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_SADD( + string key, + string member +) { + NWNX_PushArgumentString("SADD"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(member); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_SAVE() { + NWNX_PushArgumentString("SAVE"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_SCARD( + string key +) { + NWNX_PushArgumentString("SCARD"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_SCRIPT_DEBUG( + // Redis type: enum + string mode +) { + NWNX_PushArgumentString("SCRIPT_DEBUG"); + NWNX_PushArgumentString(mode); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_SCRIPT_EXISTS( + string sha1 +) { + NWNX_PushArgumentString("SCRIPT_EXISTS"); + NWNX_PushArgumentString(sha1); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_SCRIPT_FLUSH() { + NWNX_PushArgumentString("SCRIPT_FLUSH"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_SCRIPT_KILL() { + NWNX_PushArgumentString("SCRIPT_KILL"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_SCRIPT_LOAD( + string script +) { + NWNX_PushArgumentString("SCRIPT_LOAD"); + NWNX_PushArgumentString(script); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_SDIFF( + string key +) { + NWNX_PushArgumentString("SDIFF"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_SDIFFSTORE( + // Redis type: key + string destination, + string key +) { + NWNX_PushArgumentString("SDIFFSTORE"); + NWNX_PushArgumentString(destination); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_SELECT( + // Redis type: integer + int index +) { + NWNX_PushArgumentString("SELECT"); + NWNX_PushArgumentString(IntToString(index)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_SET( + string key, + string value, + // Redis type: enum + string condition = "" +) { + NWNX_PushArgumentString("SET"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(value); + if (condition != "") NWNX_PushArgumentString(condition); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_SETBIT( + string key, + // Redis type: integer + int offset, + string value +) { + NWNX_PushArgumentString("SETBIT"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(offset)); + NWNX_PushArgumentString(value); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_SETEX( + string key, + // Redis type: integer + int seconds, + string value +) { + NWNX_PushArgumentString("SETEX"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(seconds)); + NWNX_PushArgumentString(value); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_SETNX( + string key, + string value +) { + NWNX_PushArgumentString("SETNX"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(value); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_SETRANGE( + string key, + // Redis type: integer + int offset, + string value +) { + NWNX_PushArgumentString("SETRANGE"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(offset)); + NWNX_PushArgumentString(value); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_SHUTDOWN( + // Redis type: enum + string save_mode = "" +) { + NWNX_PushArgumentString("SHUTDOWN"); + if (save_mode != "") NWNX_PushArgumentString(save_mode); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_SINTER( + string key +) { + NWNX_PushArgumentString("SINTER"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_SINTERSTORE( + // Redis type: key + string destination, + string key +) { + NWNX_PushArgumentString("SINTERSTORE"); + NWNX_PushArgumentString(destination); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_SISMEMBER( + string key, + string member +) { + NWNX_PushArgumentString("SISMEMBER"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(member); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_SLAVEOF( + string host, + string port +) { + NWNX_PushArgumentString("SLAVEOF"); + NWNX_PushArgumentString(host); + NWNX_PushArgumentString(port); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_REPLICAOF( + string host, + string port +) { + NWNX_PushArgumentString("REPLICAOF"); + NWNX_PushArgumentString(host); + NWNX_PushArgumentString(port); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_SLOWLOG( + string subcommand, + string argument = "" +) { + NWNX_PushArgumentString("SLOWLOG"); + NWNX_PushArgumentString(subcommand); + if (argument != "") NWNX_PushArgumentString(argument); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_SMEMBERS( + string key +) { + NWNX_PushArgumentString("SMEMBERS"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_SMOVE( + // Redis type: key + string source, + // Redis type: key + string destination, + string member +) { + NWNX_PushArgumentString("SMOVE"); + NWNX_PushArgumentString(source); + NWNX_PushArgumentString(destination); + NWNX_PushArgumentString(member); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_SORT( + string key, + // Redis type: pattern + string by_pattern = "", + // Redis type: integer + int limit_offset = 0, + // Redis type: integer + int limit_count = 0, + string get_pattern = "", + // Redis type: enum + string order = "", + // Redis type: enum + string sorting = "", + // Redis type: key + string store_destination = "" +) { + NWNX_PushArgumentString("SORT"); + NWNX_PushArgumentString(key); + if (by_pattern != "") NWNX_PushArgumentString(by_pattern); + if (limit_offset != 0) NWNX_PushArgumentString(IntToString(limit_offset)); + if (limit_count != 0) NWNX_PushArgumentString(IntToString(limit_count)); + if (get_pattern != "") NWNX_PushArgumentString(get_pattern); + if (order != "") NWNX_PushArgumentString(order); + if (sorting != "") NWNX_PushArgumentString(sorting); + if (store_destination != "") NWNX_PushArgumentString(store_destination); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_SPOP( + string key, + // Redis type: integer + int count = 0 +) { + NWNX_PushArgumentString("SPOP"); + NWNX_PushArgumentString(key); + if (count != 0) NWNX_PushArgumentString(IntToString(count)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_SRANDMEMBER( + string key, + // Redis type: integer + int count = 0 +) { + NWNX_PushArgumentString("SRANDMEMBER"); + NWNX_PushArgumentString(key); + if (count != 0) NWNX_PushArgumentString(IntToString(count)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_SREM( + string key, + string member +) { + NWNX_PushArgumentString("SREM"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(member); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_STRLEN( + string key +) { + NWNX_PushArgumentString("STRLEN"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_SUNION( + string key +) { + NWNX_PushArgumentString("SUNION"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_SUNIONSTORE( + // Redis type: key + string destination, + string key +) { + NWNX_PushArgumentString("SUNIONSTORE"); + NWNX_PushArgumentString(destination); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_SWAPDB( + // Redis type: integer + int index, + // Redis type: integer + int index_1 +) { + NWNX_PushArgumentString("SWAPDB"); + NWNX_PushArgumentString(IntToString(index)); + NWNX_PushArgumentString(IntToString(index_1)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_SYNC() { + NWNX_PushArgumentString("SYNC"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_TIME() { + NWNX_PushArgumentString("TIME"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_TOUCH( + string key +) { + NWNX_PushArgumentString("TOUCH"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_TTL( + string key +) { + NWNX_PushArgumentString("TTL"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_TYPE( + string key +) { + NWNX_PushArgumentString("TYPE"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_UNLINK( + string key +) { + NWNX_PushArgumentString("UNLINK"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_UNWATCH() { + NWNX_PushArgumentString("UNWATCH"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_WAIT( + // Redis type: integer + int numreplicas, + // Redis type: integer + int timeout +) { + NWNX_PushArgumentString("WAIT"); + NWNX_PushArgumentString(IntToString(numreplicas)); + NWNX_PushArgumentString(IntToString(timeout)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_WATCH( + string key +) { + NWNX_PushArgumentString("WATCH"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_ZADD( + string key, + // Redis type: enum + string condition = "", + // Redis type: enum + string change = "", + // Redis type: enum + string increment = "", + // Redis type: double + float score = 0.0, + string member = "" +) { + NWNX_PushArgumentString("ZADD"); + NWNX_PushArgumentString(key); + if (condition != "") NWNX_PushArgumentString(condition); + if (change != "") NWNX_PushArgumentString(change); + if (increment != "") NWNX_PushArgumentString(increment); + NWNX_PushArgumentString(FloatToString(score, 0)); + NWNX_PushArgumentString(member); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_ZCARD( + string key +) { + NWNX_PushArgumentString("ZCARD"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_ZCOUNT( + string key, + // Redis type: double + float min, + // Redis type: double + float max +) { + NWNX_PushArgumentString("ZCOUNT"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(FloatToString(min, 0)); + NWNX_PushArgumentString(FloatToString(max, 0)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_ZINCRBY( + string key, + // Redis type: integer + int increment, + string member +) { + NWNX_PushArgumentString("ZINCRBY"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(increment)); + NWNX_PushArgumentString(member); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_ZINTERSTORE( + // Redis type: key + string destination, + // Redis type: integer + int numkeys, + string key, + // Redis type: integer + int weights_weight = 0, + // Redis type: enum + string aggregate_aggregate = "" +) { + NWNX_PushArgumentString("ZINTERSTORE"); + NWNX_PushArgumentString(destination); + NWNX_PushArgumentString(IntToString(numkeys)); + NWNX_PushArgumentString(key); + if (weights_weight != 0) NWNX_PushArgumentString(IntToString(weights_weight)); + if (aggregate_aggregate != "") NWNX_PushArgumentString(aggregate_aggregate); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_ZLEXCOUNT( + string key, + string min, + string max +) { + NWNX_PushArgumentString("ZLEXCOUNT"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(min); + NWNX_PushArgumentString(max); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_ZPOPMAX( + string key, + // Redis type: integer + int count = 0 +) { + NWNX_PushArgumentString("ZPOPMAX"); + NWNX_PushArgumentString(key); + if (count != 0) NWNX_PushArgumentString(IntToString(count)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_ZPOPMIN( + string key, + // Redis type: integer + int count = 0 +) { + NWNX_PushArgumentString("ZPOPMIN"); + NWNX_PushArgumentString(key); + if (count != 0) NWNX_PushArgumentString(IntToString(count)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_ZRANGE( + string key, + // Redis type: integer + int start, + // Redis type: integer + int stop, + // Redis type: enum + string withscores = "" +) { + NWNX_PushArgumentString("ZRANGE"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(start)); + NWNX_PushArgumentString(IntToString(stop)); + if (withscores != "") NWNX_PushArgumentString(withscores); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_ZRANGEBYLEX( + string key, + string min, + string max, + // Redis type: integer + int limit_offset = 0, + // Redis type: integer + int limit_count = 0 +) { + NWNX_PushArgumentString("ZRANGEBYLEX"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(min); + NWNX_PushArgumentString(max); + if (limit_offset != 0) NWNX_PushArgumentString(IntToString(limit_offset)); + if (limit_count != 0) NWNX_PushArgumentString(IntToString(limit_count)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_ZREVRANGEBYLEX( + string key, + string max, + string min, + // Redis type: integer + int limit_offset = 0, + // Redis type: integer + int limit_count = 0 +) { + NWNX_PushArgumentString("ZREVRANGEBYLEX"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(max); + NWNX_PushArgumentString(min); + if (limit_offset != 0) NWNX_PushArgumentString(IntToString(limit_offset)); + if (limit_count != 0) NWNX_PushArgumentString(IntToString(limit_count)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_ZRANGEBYSCORE( + string key, + // Redis type: double + float min, + // Redis type: double + float max, + // Redis type: enum + string withscores = "", + // Redis type: integer + int limit_offset = 0, + // Redis type: integer + int limit_count = 0 +) { + NWNX_PushArgumentString("ZRANGEBYSCORE"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(FloatToString(min, 0)); + NWNX_PushArgumentString(FloatToString(max, 0)); + if (withscores != "") NWNX_PushArgumentString(withscores); + if (limit_offset != 0) NWNX_PushArgumentString(IntToString(limit_offset)); + if (limit_count != 0) NWNX_PushArgumentString(IntToString(limit_count)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_ZRANK( + string key, + string member +) { + NWNX_PushArgumentString("ZRANK"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(member); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_ZREM( + string key, + string member +) { + NWNX_PushArgumentString("ZREM"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(member); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_ZREMRANGEBYLEX( + string key, + string min, + string max +) { + NWNX_PushArgumentString("ZREMRANGEBYLEX"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(min); + NWNX_PushArgumentString(max); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_ZREMRANGEBYRANK( + string key, + // Redis type: integer + int start, + // Redis type: integer + int stop +) { + NWNX_PushArgumentString("ZREMRANGEBYRANK"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(start)); + NWNX_PushArgumentString(IntToString(stop)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_ZREMRANGEBYSCORE( + string key, + // Redis type: double + float min, + // Redis type: double + float max +) { + NWNX_PushArgumentString("ZREMRANGEBYSCORE"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(FloatToString(min, 0)); + NWNX_PushArgumentString(FloatToString(max, 0)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_ZREVRANGE( + string key, + // Redis type: integer + int start, + // Redis type: integer + int stop, + // Redis type: enum + string withscores = "" +) { + NWNX_PushArgumentString("ZREVRANGE"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(start)); + NWNX_PushArgumentString(IntToString(stop)); + if (withscores != "") NWNX_PushArgumentString(withscores); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_ZREVRANGEBYSCORE( + string key, + // Redis type: double + float max, + // Redis type: double + float min, + // Redis type: enum + string withscores = "", + // Redis type: integer + int limit_offset = 0, + // Redis type: integer + int limit_count = 0 +) { + NWNX_PushArgumentString("ZREVRANGEBYSCORE"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(FloatToString(max, 0)); + NWNX_PushArgumentString(FloatToString(min, 0)); + if (withscores != "") NWNX_PushArgumentString(withscores); + if (limit_offset != 0) NWNX_PushArgumentString(IntToString(limit_offset)); + if (limit_count != 0) NWNX_PushArgumentString(IntToString(limit_count)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_ZREVRANK( + string key, + string member +) { + NWNX_PushArgumentString("ZREVRANK"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(member); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_ZSCORE( + string key, + string member +) { + NWNX_PushArgumentString("ZSCORE"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(member); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_ZUNIONSTORE( + // Redis type: key + string destination, + // Redis type: integer + int numkeys, + string key, + // Redis type: integer + int weights_weight = 0, + // Redis type: enum + string aggregate_aggregate = "" +) { + NWNX_PushArgumentString("ZUNIONSTORE"); + NWNX_PushArgumentString(destination); + NWNX_PushArgumentString(IntToString(numkeys)); + NWNX_PushArgumentString(key); + if (weights_weight != 0) NWNX_PushArgumentString(IntToString(weights_weight)); + if (aggregate_aggregate != "") NWNX_PushArgumentString(aggregate_aggregate); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_SCAN( + // Redis type: integer + int cursor, + // Redis type: pattern + string match_pattern = "", + // Redis type: integer + int count_count = 0, + string type_type = "" +) { + NWNX_PushArgumentString("SCAN"); + NWNX_PushArgumentString(IntToString(cursor)); + if (match_pattern != "") NWNX_PushArgumentString(match_pattern); + if (count_count != 0) NWNX_PushArgumentString(IntToString(count_count)); + if (type_type != "") NWNX_PushArgumentString(type_type); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_SSCAN( + string key, + // Redis type: integer + int cursor, + // Redis type: pattern + string match_pattern = "", + // Redis type: integer + int count_count = 0 +) { + NWNX_PushArgumentString("SSCAN"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(cursor)); + if (match_pattern != "") NWNX_PushArgumentString(match_pattern); + if (count_count != 0) NWNX_PushArgumentString(IntToString(count_count)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_HSCAN( + string key, + // Redis type: integer + int cursor, + // Redis type: pattern + string match_pattern = "", + // Redis type: integer + int count_count = 0 +) { + NWNX_PushArgumentString("HSCAN"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(cursor)); + if (match_pattern != "") NWNX_PushArgumentString(match_pattern); + if (count_count != 0) NWNX_PushArgumentString(IntToString(count_count)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_ZSCAN( + string key, + // Redis type: integer + int cursor, + // Redis type: pattern + string match_pattern = "", + // Redis type: integer + int count_count = 0 +) { + NWNX_PushArgumentString("ZSCAN"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(cursor)); + if (match_pattern != "") NWNX_PushArgumentString(match_pattern); + if (count_count != 0) NWNX_PushArgumentString(IntToString(count_count)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_XINFO( + // Redis type: key + string consumers_key = "", + string consumers_groupname = "", + // Redis type: key + string groups_key = "", + // Redis type: key + string stream_key = "", + // Redis type: enum + string help = "" +) { + NWNX_PushArgumentString("XINFO"); + if (consumers_key != "") NWNX_PushArgumentString(consumers_key); + if (consumers_groupname != "") NWNX_PushArgumentString(consumers_groupname); + if (groups_key != "") NWNX_PushArgumentString(groups_key); + if (stream_key != "") NWNX_PushArgumentString(stream_key); + if (help != "") NWNX_PushArgumentString(help); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_XADD( + string key, + string ID, + // Redis type: value + string field, + string str +) { + NWNX_PushArgumentString("XADD"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(ID); + NWNX_PushArgumentString(field); + NWNX_PushArgumentString(str); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_XTRIM( + string key, + // Redis type: enum + string strategy, + // Redis type: enum + string approx = "", + // Redis type: integer + int count = 0 +) { + NWNX_PushArgumentString("XTRIM"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(strategy); + if (approx != "") NWNX_PushArgumentString(approx); + NWNX_PushArgumentString(IntToString(count)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_XDEL( + string key, + string ID +) { + NWNX_PushArgumentString("XDEL"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(ID); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_XRANGE( + string key, + string start, + string end, + // Redis type: integer + int count_count = 0 +) { + NWNX_PushArgumentString("XRANGE"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(start); + NWNX_PushArgumentString(end); + if (count_count != 0) NWNX_PushArgumentString(IntToString(count_count)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_XREVRANGE( + string key, + string end, + string start, + // Redis type: integer + int count_count = 0 +) { + NWNX_PushArgumentString("XREVRANGE"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(end); + NWNX_PushArgumentString(start); + if (count_count != 0) NWNX_PushArgumentString(IntToString(count_count)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_XLEN( + string key +) { + NWNX_PushArgumentString("XLEN"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_XREAD( + // Redis type: integer + int count_count = 0, + // Redis type: integer + int block_milliseconds = 0, + // Redis type: enum + string streams = "", + string key = "", + string ID = "" +) { + NWNX_PushArgumentString("XREAD"); + if (count_count != 0) NWNX_PushArgumentString(IntToString(count_count)); + if (block_milliseconds != 0) NWNX_PushArgumentString(IntToString(block_milliseconds)); + NWNX_PushArgumentString(streams); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(ID); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_XGROUP( + // Redis type: key + string create_key = "", + string create_groupname = "", + string create_id_or__ = "", + // Redis type: key + string setid_key = "", + string setid_groupname = "", + string setid_id_or__ = "", + // Redis type: key + string destroy_key = "", + string destroy_groupname = "", + // Redis type: key + string delconsumer_key = "", + string delconsumer_groupname = "", + string delconsumer_consumername = "" +) { + NWNX_PushArgumentString("XGROUP"); + if (create_key != "") NWNX_PushArgumentString(create_key); + if (create_groupname != "") NWNX_PushArgumentString(create_groupname); + if (create_id_or__ != "") NWNX_PushArgumentString(create_id_or__); + if (setid_key != "") NWNX_PushArgumentString(setid_key); + if (setid_groupname != "") NWNX_PushArgumentString(setid_groupname); + if (setid_id_or__ != "") NWNX_PushArgumentString(setid_id_or__); + if (destroy_key != "") NWNX_PushArgumentString(destroy_key); + if (destroy_groupname != "") NWNX_PushArgumentString(destroy_groupname); + if (delconsumer_key != "") NWNX_PushArgumentString(delconsumer_key); + if (delconsumer_groupname != "") NWNX_PushArgumentString(delconsumer_groupname); + if (delconsumer_consumername != "") NWNX_PushArgumentString(delconsumer_consumername); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_XREADGROUP( + string group_group, + string group_consumer, + // Redis type: integer + int count_count = 0, + // Redis type: integer + int block_milliseconds = 0, + // Redis type: enum + string noack = "", + // Redis type: enum + string streams = "", + string key = "", + string ID = "" +) { + NWNX_PushArgumentString("XREADGROUP"); + NWNX_PushArgumentString(group_group); + NWNX_PushArgumentString(group_consumer); + if (count_count != 0) NWNX_PushArgumentString(IntToString(count_count)); + if (block_milliseconds != 0) NWNX_PushArgumentString(IntToString(block_milliseconds)); + if (noack != "") NWNX_PushArgumentString(noack); + NWNX_PushArgumentString(streams); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(ID); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_XACK( + string key, + string group, + string ID +) { + NWNX_PushArgumentString("XACK"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(group); + NWNX_PushArgumentString(ID); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_XCLAIM( + string key, + string group, + string consumer, + string min_idle_time, + string ID, + // Redis type: integer + int idle_ms = 0, + // Redis type: integer + int time_ms_unix_time = 0, + // Redis type: integer + int retrycount_count = 0 +) { + NWNX_PushArgumentString("XCLAIM"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(group); + NWNX_PushArgumentString(consumer); + NWNX_PushArgumentString(min_idle_time); + NWNX_PushArgumentString(ID); + if (idle_ms != 0) NWNX_PushArgumentString(IntToString(idle_ms)); + if (time_ms_unix_time != 0) NWNX_PushArgumentString(IntToString(time_ms_unix_time)); + if (retrycount_count != 0) NWNX_PushArgumentString(IntToString(retrycount_count)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_XPENDING( + string key, + string group, + string start = "", + string end = "", + // Redis type: integer + int count = 0, + string consumer = "" +) { + NWNX_PushArgumentString("XPENDING"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(group); + if (start != "") NWNX_PushArgumentString(start); + if (end != "") NWNX_PushArgumentString(end); + if (count != 0) NWNX_PushArgumentString(IntToString(count)); + if (consumer != "") NWNX_PushArgumentString(consumer); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +/// @} diff --git a/_module/nss/nwnx_redis_lib.nss b/_module/nss/nwnx_redis_lib.nss new file mode 100644 index 0000000..1593345 --- /dev/null +++ b/_module/nss/nwnx_redis_lib.nss @@ -0,0 +1,108 @@ +/// @addtogroup redis Redis +/// @brief Allows connection and interfacing with a redis server. +/// @{ +/// @file nwnx_redis_lib.nss +/// @brief Allows connection and interfacing with a redis server. +#include "nwnx" + +/// @anchor redis_results +/// @name Redis Results +/// @{ + +/// @brief Array result +const int NWNX_REDIS_RESULT_ARRAY = 1; + +/// This never appears: it is rewritten into STRING for simplicity reasons. +/// const int NWNX_REDIS_RESULT_BULK_STRING = 2; + +/// @brief Error result +/// @note You can retrieve errors as strings. +const int NWNX_REDIS_RESULT_ERROR = 3; + +/// @brief Integer result +/// @warning This cannot represent integers above 32bit. +/// @remark Use NWNX_Redis_GetResultAsString() if you need the string representation. +const int NWNX_REDIS_RESULT_INTEGER = 4; + +/// @brief String result +const int NWNX_REDIS_RESULT_STRING = 5; + +/// @brief Null result +const int NWNX_REDIS_RESULT_NULL = 6; +/// @} + +/// Returns the result type as a int. +int NWNX_Redis_GetResultType(int resultId); + +/// @brief Gets the length of the given result. +/// @param resultId The result id. +/// @return The length or 0 if the given result wasn't a list type. +int NWNX_Redis_GetArrayLength(int resultId); + +/// @brief Gets a list entry as a string. +/// @param resultId The result id. +/// @param idx The index in the list. +/// @return The list entry, will return "" if the given result is not a list, +/// or if the requested index is out of bounds. +int NWNX_Redis_GetArrayElement(int resultId, int idx); + +/// @brief Gets the given result as a float. +/// @param resultId The result id. +/// @return The result as a float. +float NWNX_Redis_GetResultAsFloat(int resultId); + +/// @brief Gets the given result as an integer. +/// @param resultId The result id. +/// @return The result as an integer. +int NWNX_Redis_GetResultAsInt(int resultId); + +/// @brief Gets the given result as a string. +/// @param resultId The result id. +/// @return The result as a string. +string NWNX_Redis_GetResultAsString(int resultId); + +/// @} + +int NWNX_Redis_GetResultType(int resultId) +{ + NWNX_PushArgumentInt(resultId); + NWNX_CallFunction("NWNX_Redis", "GetResultType"); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Redis_GetArrayLength(int resultId) +{ + NWNX_PushArgumentInt(resultId); + NWNX_CallFunction("NWNX_Redis", "GetResultArrayLength"); + return NWNX_GetReturnValueInt(); +} + +// Returns the last +int NWNX_Redis_GetArrayElement(int resultId, int idx) +{ + NWNX_PushArgumentInt(resultId); + NWNX_PushArgumentInt(idx); + NWNX_CallFunction("NWNX_Redis", "GetResultArrayElement"); + return NWNX_GetReturnValueInt(); +} + +float NWNX_Redis_GetResultAsFloat(int resultId) +{ + NWNX_PushArgumentInt(resultId); + NWNX_CallFunction("NWNX_Redis", "GetResultAsString"); + return StringToFloat(NWNX_GetReturnValueString()); +} + +int NWNX_Redis_GetResultAsInt(int resultId) +{ + NWNX_PushArgumentInt(resultId); + NWNX_CallFunction("NWNX_Redis", "GetResultAsString"); + return StringToInt(NWNX_GetReturnValueString()); +} + +string NWNX_Redis_GetResultAsString(int resultId) +{ + NWNX_PushArgumentInt(resultId); + NWNX_CallFunction("NWNX_Redis", "GetResultAsString"); + return NWNX_GetReturnValueString(); +} diff --git a/_module/nss/nwnx_redis_ps.nss b/_module/nss/nwnx_redis_ps.nss new file mode 100644 index 0000000..83ca448 --- /dev/null +++ b/_module/nss/nwnx_redis_ps.nss @@ -0,0 +1,23 @@ +/// @ingroup redis +/// @brief Interface to Redis PUBSUB +/// @{ +/// @file nwnx_redis_ps.nss +#include "nwnx" + +/// A redis PUBSUB message +struct NWNX_Redis_PubSubMessageData { + string channel; ///< The channel + string message; ///< The message +}; + +/// @brief Get a PUBSUB message +/// @return A NWNX_Redis_PubSubMessageData struct. +struct NWNX_Redis_PubSubMessageData NWNX_Redis_GetPubSubMessageData() +{ + struct NWNX_Redis_PubSubMessageData ret; + NWNX_CallFunction("NWNX_Redis", "GetPubSubData"); + ret.message = NWNX_GetReturnValueString(); + ret.channel = NWNX_GetReturnValueString(); + return ret; +} +/// @} diff --git a/_module/nss/nwnx_redis_short.nss b/_module/nss/nwnx_redis_short.nss new file mode 100644 index 0000000..53b2d01 --- /dev/null +++ b/_module/nss/nwnx_redis_short.nss @@ -0,0 +1,5899 @@ +#include "nwnx" +#include "nwnx_redis_lib" + + +// Skipping sub-command: BITFIELD/{"command"=>"OVERFLOW", "type"=>"enum", "enum"=>["WRAP", "SAT", "FAIL"], "optional"=>true} - not supported yet. +// Skipping sub-command: CLIENT_KILL/{"command"=>"TYPE", "type"=>"enum", "enum"=>["normal", "master", "slave", "pubsub"], "optional"=>true} - not supported yet. +// Skipping sub-command: CLIENT_LIST/{"command"=>"TYPE", "type"=>"enum", "enum"=>["normal", "master", "replica", "pubsub"], "optional"=>true} - not supported yet. +// Skipping sub-command: SET/{"command"=>"expiration", "type"=>"enum", "enum"=>["EX seconds", "PX milliseconds"], "optional"=>true} - not supported yet. +// Skipping XCLAIM, cannot parse argument: {"name"=>"force", "enum"=>["FORCE"], "optional"=>true} - not supported yet. +// Skipping XCLAIM, cannot parse argument: {"name"=>"justid", "enum"=>["JUSTID"], "optional"=>true} - not supported yet. +/** + * APPEND + * + * Append a value to a key + * + * Time complexity: O(1). The amortized time complexity is O(1) assuming the appended value is + * small and the already present value is of any size, since the dynamic string + * library used by Redis will double the free space available on every + * reallocation. + * Annotated return value: integer + */ +int APPEND( + string key, + string value +); + +/** + * AUTH + * + * Authenticate to the server + * Annotated return value: simple-string + */ +int AUTH( + string password +); + +/** + * BGREWRITEAOF + * + * Asynchronously rewrite the append-only file + * Annotated return value: simple-string + */ +int BGREWRITEAOF(); + +/** + * BGSAVE + * + * Asynchronously save the dataset to disk + * Annotated return value: simple-string + */ +int BGSAVE(); + +/** + * BITCOUNT + * + * Count set bits in a string + * + * Time complexity: O(N) + * Annotated return value: integer + */ +int BITCOUNT( + string key, + // Redis type: integer + int start = 0, + // Redis type: integer + int end = 0 +); + +/** + * BITFIELD + * + * Perform arbitrary bitfield integer operations on strings + * + * Time complexity: O(1) for each subcommand specified + * Annotated return value: + */ +int BITFIELD( + string key, + // Redis type: type + string get_type = "", + // Redis type: integer + int get_offset = 0, + // Redis type: type + string set_type = "", + // Redis type: integer + int set_offset = 0, + // Redis type: integer + int set_value = 0, + // Redis type: type + string incrby_type = "", + // Redis type: integer + int incrby_offset = 0, + // Redis type: integer + int incrby_increment = 0 +); + +/** + * BITOP + * + * Perform bitwise operations between strings + * + * Time complexity: O(N) + * Annotated return value: integer + */ +int BITOP( + string operation, + // Redis type: key + string destkey, + string key +); + +/** + * BITPOS + * + * Find first bit set or clear in a string + * + * Time complexity: O(N) + * Annotated return value: integer + */ +int BITPOS( + string key, + // Redis type: integer + int bit, + // Redis type: integer + int start = 0, + // Redis type: integer + int end = 0 +); + +/** + * BLPOP + * + * Remove and get the first element in a list, or block until one is available + * + * Time complexity: O(1) + * Annotated return value: array + */ +int BLPOP( + string key, + // Redis type: integer + int timeout +); + +/** + * BRPOP + * + * Remove and get the last element in a list, or block until one is available + * + * Time complexity: O(1) + * Annotated return value: array + */ +int BRPOP( + string key, + // Redis type: integer + int timeout +); + +/** + * BRPOPLPUSH + * + * Pop a value from a list, push it to another list and return it; or block until one is available + * + * Time complexity: O(1) + * Annotated return value: bulk-string + */ +int BRPOPLPUSH( + // Redis type: key + string source, + // Redis type: key + string destination, + // Redis type: integer + int timeout +); + +/** + * BZPOPMIN + * + * Remove and return the member with the lowest score from one or more sorted sets, or block until one is available + * + * Time complexity: O(log(N)) with N being the number of elements in the sorted set. + * Annotated return value: array + */ +int BZPOPMIN( + string key, + // Redis type: integer + int timeout +); + +/** + * BZPOPMAX + * + * Remove and return the member with the highest score from one or more sorted sets, or block until one is available + * + * Time complexity: O(log(N)) with N being the number of elements in the sorted set. + * Annotated return value: array + */ +int BZPOPMAX( + string key, + // Redis type: integer + int timeout +); + +/** + * CLIENT_ID + * + * Returns the client ID for the current connection + * + * Time complexity: O(1) + * Annotated return value: + */ +int CLIENT_ID(); + +/** + * CLIENT_KILL + * + * Kill the connection of a client + * + * Time complexity: O(N) where N is the number of client connections + * Annotated return value: simple-string + */ +int CLIENT_KILL( + string ip_port = "", + // Redis type: integer + int id_client_id = 0, + string addr_ip_port = "", + string skipme_yes_no = "" +); + +/** + * CLIENT_LIST + * + * Get the list of client connections + * + * Time complexity: O(N) where N is the number of client connections + * Annotated return value: bulk-string + */ +int CLIENT_LIST(); + +/** + * CLIENT_GETNAME + * + * Get the current connection name + * + * Time complexity: O(1) + * Annotated return value: bulk-string + */ +int CLIENT_GETNAME(); + +/** + * CLIENT_PAUSE + * + * Stop processing commands from clients for some time + * + * Time complexity: O(1) + * Annotated return value: simple-string + */ +int CLIENT_PAUSE( + // Redis type: integer + int timeout +); + +/** + * CLIENT_REPLY + * + * Instruct the server whether to reply to commands + * + * Time complexity: O(1) + + * - Valid values for reply_mode: "ON", "OFF", "SKIP" + * Annotated return value: simple-string + */ +int CLIENT_REPLY( + // Redis type: enum + string reply_mode +); + +/** + * CLIENT_SETNAME + * + * Set the current connection name + * + * Time complexity: O(1) + * Annotated return value: simple-string + */ +int CLIENT_SETNAME( + string connection_name +); + +/** + * CLIENT_UNBLOCK + * + * Unblock a client blocked in a blocking command from a different connection + * + * Time complexity: O(log N) where N is the number of client connections + + * - Valid values for unblock_type: "TIMEOUT", "ERROR" + * Annotated return value: + */ +int CLIENT_UNBLOCK( + string client_id, + // Redis type: enum + string unblock_type = "" +); + +/** + * CLUSTER_ADDSLOTS + * + * Assign new hash slots to receiving node + * + * Time complexity: O(N) where N is the total number of hash slot arguments + * Annotated return value: simple-string + */ +int CLUSTER_ADDSLOTS( + // Redis type: integer + int slot +); + +/** + * CLUSTER_COUNT_FAILURE_REPORTS + * + * Return the number of failure reports active for a given node + * + * Time complexity: O(N) where N is the number of failure reports + * Annotated return value: integer + */ +int CLUSTER_COUNT_FAILURE_REPORTS( + string node_id +); + +/** + * CLUSTER_COUNTKEYSINSLOT + * + * Return the number of local keys in the specified hash slot + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int CLUSTER_COUNTKEYSINSLOT( + // Redis type: integer + int slot +); + +/** + * CLUSTER_DELSLOTS + * + * Set hash slots as unbound in receiving node + * + * Time complexity: O(N) where N is the total number of hash slot arguments + * Annotated return value: simple-string + */ +int CLUSTER_DELSLOTS( + // Redis type: integer + int slot +); + +/** + * CLUSTER_FAILOVER + * + * Forces a replica to perform a manual failover of its master. + * + * Time complexity: O(1) + + * - Valid values for options: "FORCE", "TAKEOVER" + * Annotated return value: simple-string + */ +int CLUSTER_FAILOVER( + // Redis type: enum + string options = "" +); + +/** + * CLUSTER_FORGET + * + * Remove a node from the nodes table + * + * Time complexity: O(1) + * Annotated return value: simple-string + */ +int CLUSTER_FORGET( + string node_id +); + +/** + * CLUSTER_GETKEYSINSLOT + * + * Return local key names in the specified hash slot + * + * Time complexity: O(log(N)) where N is the number of requested keys + * Annotated return value: array + */ +int CLUSTER_GETKEYSINSLOT( + // Redis type: integer + int slot, + // Redis type: integer + int count +); + +/** + * CLUSTER_INFO + * + * Provides info about Redis Cluster node state + * + * Time complexity: O(1) + * Annotated return value: bulk-string + */ +int CLUSTER_INFO(); + +/** + * CLUSTER_KEYSLOT + * + * Returns the hash slot of the specified key + * + * Time complexity: O(N) where N is the number of bytes in the key + * Annotated return value: integer + */ +int CLUSTER_KEYSLOT( + string key +); + +/** + * CLUSTER_MEET + * + * Force a node cluster to handshake with another node + * + * Time complexity: O(1) + * Annotated return value: simple-string + */ +int CLUSTER_MEET( + string ip, + // Redis type: integer + int port +); + +/** + * CLUSTER_NODES + * + * Get Cluster config for the node + * + * Time complexity: O(N) where N is the total number of Cluster nodes + * Annotated return value: bulk-string + */ +int CLUSTER_NODES(); + +/** + * CLUSTER_REPLICATE + * + * Reconfigure a node as a replica of the specified master node + * + * Time complexity: O(1) + * Annotated return value: simple-string + */ +int CLUSTER_REPLICATE( + string node_id +); + +/** + * CLUSTER_RESET + * + * Reset a Redis Cluster node + * + * Time complexity: O(N) where N is the number of known nodes. The command may execute a + * FLUSHALL as a side effect. + + * - Valid values for reset_type: "HARD", "SOFT" + * Annotated return value: simple-string + */ +int CLUSTER_RESET( + // Redis type: enum + string reset_type = "" +); + +/** + * CLUSTER_SAVECONFIG + * + * Forces the node to save cluster state on disk + * + * Time complexity: O(1) + * Annotated return value: simple-string + */ +int CLUSTER_SAVECONFIG(); + +/** + * CLUSTER_SET_CONFIG_EPOCH + * + * Set the configuration epoch in a new node + * + * Time complexity: O(1) + * Annotated return value: simple-string + */ +int CLUSTER_SET_CONFIG_EPOCH( + // Redis type: integer + int config_epoch +); + +/** + * CLUSTER_SETSLOT + * + * Bind a hash slot to a specific node + * + * Time complexity: O(1) + + * - Valid values for subcommand: "IMPORTING", "MIGRATING", "STABLE", "NODE" + * Annotated return value: simple-string + */ +int CLUSTER_SETSLOT( + // Redis type: integer + int slot, + // Redis type: enum + string subcommand, + string node_id = "" +); + +/** + * CLUSTER_SLAVES + * + * List replica nodes of the specified master node + * + * Time complexity: O(1) + * Annotated return value: + */ +int CLUSTER_SLAVES( + string node_id +); + +/** + * CLUSTER_REPLICAS + * + * List replica nodes of the specified master node + * + * Time complexity: O(1) + * Annotated return value: + */ +int CLUSTER_REPLICAS( + string node_id +); + +/** + * CLUSTER_SLOTS + * + * Get array of Cluster slot to node mappings + * + * Time complexity: O(N) where N is the total number of Cluster nodes + * Annotated return value: array + */ +int CLUSTER_SLOTS(); + +/** + * COMMAND + * + * Get array of Redis command details + * + * Time complexity: O(N) where N is the total number of Redis commands + * Annotated return value: array + */ +int COMMAND(); + +/** + * COMMAND_COUNT + * + * Get total number of Redis commands + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int COMMAND_COUNT(); + +/** + * COMMAND_GETKEYS + * + * Extract keys given a full Redis command + * + * Time complexity: O(N) where N is the number of arguments to the command + * Annotated return value: array + */ +int COMMAND_GETKEYS(); + +/** + * COMMAND_INFO + * + * Get array of specific Redis command details + * + * Time complexity: O(N) when N is number of commands to look up + * Annotated return value: array + */ +int COMMAND_INFO( + string command_name +); + +/** + * CONFIG_GET + * + * Get the value of a configuration parameter + * Annotated return value: array + */ +int CONFIG_GET( + string parameter +); + +/** + * CONFIG_REWRITE + * + * Rewrite the configuration file with the in memory configuration + * Annotated return value: simple-string + */ +int CONFIG_REWRITE(); + +/** + * CONFIG_SET + * + * Set a configuration parameter to the given value + * Annotated return value: simple-string + */ +int CONFIG_SET( + string parameter, + string value +); + +/** + * CONFIG_RESETSTAT + * + * Reset the stats returned by INFO + * + * Time complexity: O(1) + * Annotated return value: simple-string + */ +int CONFIG_RESETSTAT(); + +/** + * DBSIZE + * + * Return the number of keys in the selected database + * Annotated return value: integer + */ +int DBSIZE(); + +/** + * DEBUG_OBJECT + * + * Get debugging information about a key + * Annotated return value: simple-string + */ +int DEBUG_OBJECT( + string key +); + +/** + * DEBUG_SEGFAULT + * + * Make the server crash + * Annotated return value: simple-string + */ +int DEBUG_SEGFAULT(); + +/** + * DECR + * + * Decrement the integer value of a key by one + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int DECR( + string key +); + +/** + * DECRBY + * + * Decrement the integer value of a key by the given number + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int DECRBY( + string key, + // Redis type: integer + int decrement +); + +/** + * DEL + * + * Delete a key + * + * Time complexity: O(N) where N is the number of keys that will be removed. When a key to + * remove holds a value other than a string, the individual complexity for this + * key is O(M) where M is the number of elements in the list, set, sorted set + * or hash. Removing a single key that holds a string value is O(1). + * Annotated return value: integer + */ +int DEL( + string key +); + +/** + * DISCARD + * + * Discard all commands issued after MULTI + * Annotated return value: simple-string + */ +int DISCARD(); + +/** + * DUMP + * + * Return a serialized version of the value stored at the specified key. + * + * Time complexity: O(1) to access the key and additional O(N*M) to serialized it, where N is + * the number of Redis objects composing the value and M their average size. + * For small string values the time complexity is thus O(1)+O(1*M) where M is + * small, so simply O(1). + * Annotated return value: bulk-string + */ +int DUMP( + string key +); + +/** + * ECHO + * + * Echo the given string + * Annotated return value: bulk-string + */ +int ECHO( + string message +); + +/** + * EVAL + * + * Execute a Lua script server side + * + * Time complexity: Depends on the script that is executed. + * Annotated return value: + */ +int EVAL( + string script, + // Redis type: integer + int numkeys, + string key, + string arg +); + +/** + * EVALSHA + * + * Execute a Lua script server side + * + * Time complexity: Depends on the script that is executed. + * Annotated return value: + */ +int EVALSHA( + string sha1, + // Redis type: integer + int numkeys, + string key, + string arg +); + +/** + * EXEC + * + * Execute all commands issued after MULTI + * Annotated return value: array + */ +int EXEC(); + +/** + * EXISTS + * + * Determine if a key exists + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int EXISTS( + string key +); + +/** + * EXPIRE + * + * Set a key's time to live in seconds + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int EXPIRE( + string key, + // Redis type: integer + int seconds +); + +/** + * EXPIREAT + * + * Set the expiration for a key as a UNIX timestamp + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int EXPIREAT( + string key, + // Redis type: posix time + string timestamp +); + +/** + * FLUSHALL + * + * Remove all keys from all databases + + * - Valid values for async: "ASYNC" + * Annotated return value: simple-string + */ +int FLUSHALL( + // Redis type: enum + string async = "" +); + +/** + * FLUSHDB + * + * Remove all keys from the current database + + * - Valid values for async: "ASYNC" + * Annotated return value: simple-string + */ +int FLUSHDB( + // Redis type: enum + string async = "" +); + +/** + * GEOADD + * + * Add one or more geospatial items in the geospatial index represented using a sorted set + * + * Time complexity: O(log(N)) for each item added, where N is the number of elements in the + * sorted set. + * Annotated return value: integer + */ +int GEOADD( + string key, + // Redis type: double + float longitude, + // Redis type: double + float latitude, + string member +); + +/** + * GEOHASH + * + * Returns members of a geospatial index as standard geohash strings + * + * Time complexity: O(log(N)) for each member requested, where N is the number of elements in + * the sorted set. + * Annotated return value: array + */ +int GEOHASH( + string key, + string member +); + +/** + * GEOPOS + * + * Returns longitude and latitude of members of a geospatial index + * + * Time complexity: O(log(N)) for each member requested, where N is the number of elements in + * the sorted set. + * Annotated return value: array + */ +int GEOPOS( + string key, + string member +); + +/** + * GEODIST + * + * Returns the distance between two members of a geospatial index + * + * Time complexity: O(log(N)) + * Annotated return value: bulk-string + */ +int GEODIST( + string key, + string member1, + string member2, + string unit = "" +); + +/** + * GEORADIUS + * + * Query a sorted set representing a geospatial index to fetch members matching a given maximum distance from a point + * + * Time complexity: O(N+log(M)) where N is the number of elements inside the bounding box of the + * circular area delimited by center and radius and M is the number of items + * inside the index. + + * - Valid values for unit: "m", "km", "ft", "mi" + + * - Valid values for withcoord: "WITHCOORD" + + * - Valid values for withdist: "WITHDIST" + + * - Valid values for withhash: "WITHHASH" + + * - Valid values for order: "ASC", "DESC" + * Annotated return value: array + */ +int GEORADIUS( + string key, + // Redis type: double + float longitude, + // Redis type: double + float latitude, + // Redis type: double + float radius, + // Redis type: enum + string unit, + // Redis type: enum + string withcoord = "", + // Redis type: enum + string withdist = "", + // Redis type: enum + string withhash = "", + // Redis type: integer + int count_count = 0, + // Redis type: enum + string order = "", + // Redis type: key + string store_key = "", + // Redis type: key + string storedist_key = "" +); + +/** + * GEORADIUSBYMEMBER + * + * Query a sorted set representing a geospatial index to fetch members matching a given maximum distance from a member + * + * Time complexity: O(N+log(M)) where N is the number of elements inside the bounding box of the + * circular area delimited by center and radius and M is the number of items + * inside the index. + + * - Valid values for unit: "m", "km", "ft", "mi" + + * - Valid values for withcoord: "WITHCOORD" + + * - Valid values for withdist: "WITHDIST" + + * - Valid values for withhash: "WITHHASH" + + * - Valid values for order: "ASC", "DESC" + * Annotated return value: + */ +int GEORADIUSBYMEMBER( + string key, + string member, + // Redis type: double + float radius, + // Redis type: enum + string unit, + // Redis type: enum + string withcoord = "", + // Redis type: enum + string withdist = "", + // Redis type: enum + string withhash = "", + // Redis type: integer + int count_count = 0, + // Redis type: enum + string order = "", + // Redis type: key + string store_key = "", + // Redis type: key + string storedist_key = "" +); + +/** + * GET + * + * Get the value of a key + * + * Time complexity: O(1) + * Annotated return value: bulk-string + */ +int GET( + string key +); + +/** + * GETBIT + * + * Returns the bit value at offset in the string value stored at key + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int GETBIT( + string key, + // Redis type: integer + int offset +); + +/** + * GETRANGE + * + * Get a substring of the string stored at a key + * + * Time complexity: O(N) where N is the length of the returned string. The complexity is + * ultimately determined by the returned length, but because creating a + * substring from an existing string is very cheap, it can be considered O(1) + * for small strings. + * Annotated return value: bulk-string + */ +int GETRANGE( + string key, + // Redis type: integer + int start, + // Redis type: integer + int end +); + +/** + * GETSET + * + * Set the string value of a key and return its old value + * + * Time complexity: O(1) + * Annotated return value: bulk-string + */ +int GETSET( + string key, + string value +); + +/** + * HDEL + * + * Delete one or more hash fields + * + * Time complexity: O(N) where N is the number of fields to be removed. + * Annotated return value: integer + */ +int HDEL( + string key, + string field +); + +/** + * HEXISTS + * + * Determine if a hash field exists + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int HEXISTS( + string key, + string field +); + +/** + * HGET + * + * Get the value of a hash field + * + * Time complexity: O(1) + * Annotated return value: bulk-string + */ +int HGET( + string key, + string field +); + +/** + * HGETALL + * + * Get all the fields and values in a hash + * + * Time complexity: O(N) where N is the size of the hash. + * Annotated return value: array + */ +int HGETALL( + string key +); + +/** + * HINCRBY + * + * Increment the integer value of a hash field by the given number + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int HINCRBY( + string key, + string field, + // Redis type: integer + int increment +); + +/** + * HINCRBYFLOAT + * + * Increment the float value of a hash field by the given amount + * + * Time complexity: O(1) + * Annotated return value: bulk-string + */ +int HINCRBYFLOAT( + string key, + string field, + // Redis type: double + float increment +); + +/** + * HKEYS + * + * Get all the fields in a hash + * + * Time complexity: O(N) where N is the size of the hash. + * Annotated return value: array + */ +int HKEYS( + string key +); + +/** + * HLEN + * + * Get the number of fields in a hash + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int HLEN( + string key +); + +/** + * HMGET + * + * Get the values of all the given hash fields + * + * Time complexity: O(N) where N is the number of fields being requested. + * Annotated return value: array + */ +int HMGET( + string key, + string field +); + +/** + * HMSET + * + * Set multiple hash fields to multiple values + * + * Time complexity: O(N) where N is the number of fields being set. + * Annotated return value: simple-string + */ +int HMSET( + string key, + string field, + string value +); + +/** + * HSET + * + * Set the string value of a hash field + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int HSET( + string key, + string field, + string value +); + +/** + * HSETNX + * + * Set the value of a hash field, only if the field does not exist + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int HSETNX( + string key, + string field, + string value +); + +/** + * HSTRLEN + * + * Get the length of the value of a hash field + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int HSTRLEN( + string key, + string field +); + +/** + * HVALS + * + * Get all the values in a hash + * + * Time complexity: O(N) where N is the size of the hash. + * Annotated return value: array + */ +int HVALS( + string key +); + +/** + * INCR + * + * Increment the integer value of a key by one + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int INCR( + string key +); + +/** + * INCRBY + * + * Increment the integer value of a key by the given amount + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int INCRBY( + string key, + // Redis type: integer + int increment +); + +/** + * INCRBYFLOAT + * + * Increment the float value of a key by the given amount + * + * Time complexity: O(1) + * Annotated return value: bulk-string + */ +int INCRBYFLOAT( + string key, + // Redis type: double + float increment +); + +/** + * INFO + * + * Get information and statistics about the server + * Annotated return value: bulk-string + */ +int INFO( + string section = "" +); + +/** + * KEYS + * + * Find all keys matching the given pattern + * + * Time complexity: O(N) with N being the number of keys in the database, under the assumption + * that the key names in the database and the given pattern have limited + * length. + * Annotated return value: array + */ +int KEYS( + string pattern +); + +/** + * LASTSAVE + * + * Get the UNIX time stamp of the last successful save to disk + * Annotated return value: integer + */ +int LASTSAVE(); + +/** + * LINDEX + * + * Get an element from a list by its index + * + * Time complexity: O(N) where N is the number of elements to traverse to get to the element at + * index. This makes asking for the first or the last element of the list O(1). + * Annotated return value: bulk-string + */ +int LINDEX( + string key, + // Redis type: integer + int index +); + +/** + * LINSERT + * + * Insert an element before or after another element in a list + * + * Time complexity: O(N) where N is the number of elements to traverse before seeing the value + * pivot. This means that inserting somewhere on the left end on the list + * (head) can be considered O(1) and inserting somewhere on the right end + * (tail) is O(N). + + * - Valid values for where: "BEFORE", "AFTER" + * Annotated return value: integer + */ +int LINSERT( + string key, + // Redis type: enum + string where, + string pivot, + string value +); + +/** + * LLEN + * + * Get the length of a list + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int LLEN( + string key +); + +/** + * LPOP + * + * Remove and get the first element in a list + * + * Time complexity: O(1) + * Annotated return value: bulk-string + */ +int LPOP( + string key +); + +/** + * LPUSH + * + * Prepend one or multiple values to a list + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int LPUSH( + string key, + string value +); + +/** + * LPUSHX + * + * Prepend a value to a list, only if the list exists + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int LPUSHX( + string key, + string value +); + +/** + * LRANGE + * + * Get a range of elements from a list + * + * Time complexity: O(S+N) where S is the distance of start offset from HEAD for small lists, + * from nearest end (HEAD or TAIL) for large lists; and N is the number of + * elements in the specified range. + * Annotated return value: array + */ +int LRANGE( + string key, + // Redis type: integer + int start, + // Redis type: integer + int stop +); + +/** + * LREM + * + * Remove elements from a list + * + * Time complexity: O(N) where N is the length of the list. + * Annotated return value: integer + */ +int LREM( + string key, + // Redis type: integer + int count, + string value +); + +/** + * LSET + * + * Set the value of an element in a list by its index + * + * Time complexity: O(N) where N is the length of the list. Setting either the first or the last + * element of the list is O(1). + * Annotated return value: simple-string + */ +int LSET( + string key, + // Redis type: integer + int index, + string value +); + +/** + * LTRIM + * + * Trim a list to the specified range + * + * Time complexity: O(N) where N is the number of elements to be removed by the operation. + * Annotated return value: simple-string + */ +int LTRIM( + string key, + // Redis type: integer + int start, + // Redis type: integer + int stop +); + +/** + * MEMORY_DOCTOR + * + * Outputs memory problems report + * Annotated return value: bulk-string + */ +int MEMORY_DOCTOR(); + +/** + * MEMORY_HELP + * + * Show helpful text about the different subcommands + * Annotated return value: array + */ +int MEMORY_HELP(); + +/** + * MEMORY_MALLOC_STATS + * + * Show allocator internal stats + * Annotated return value: bulk-string + */ +int MEMORY_MALLOC_STATS(); + +/** + * MEMORY_PURGE + * + * Ask the allocator to release memory + * Annotated return value: simple-string + */ +int MEMORY_PURGE(); + +/** + * MEMORY_STATS + * + * Show memory usage details + * Annotated return value: array + */ +int MEMORY_STATS(); + +/** + * MEMORY_USAGE + * + * Estimate the memory usage of a key + * + * Time complexity: O(N) where N is the number of samples. + * Annotated return value: integer + */ +int MEMORY_USAGE( + string key, + // Redis type: integer + int samples_count = 0 +); + +/** + * MGET + * + * Get the values of all the given keys + * + * Time complexity: O(N) where N is the number of keys to retrieve. + * Annotated return value: array + */ +int MGET( + string key +); + +/** + * MIGRATE + * + * Atomically transfer a key from a Redis instance to another one. + * + * Time complexity: This command actually executes a DUMP+DEL in the source instance, and a + * RESTORE in the target instance. See the pages of these commands for time + * complexity. Also an O(N) data transfer between the two instances is + * performed. + + * - Valid values for key: "key", "\"\"" + + * - Valid values for copy: "COPY" + + * - Valid values for replace: "REPLACE" + * Annotated return value: simple-string + */ +int MIGRATE( + string host, + string port, + // Redis type: enum + string key, + // Redis type: integer + int destination_db, + // Redis type: integer + int timeout, + // Redis type: enum + string copy = "", + // Redis type: enum + string replace = "", + string auth_password = "", + // Redis type: key + string keys_key = "" +); + +/** + * MONITOR + * + * Listen for all requests received by the server in real time + * Annotated return value: + */ +int MONITOR(); + +/** + * MOVE + * + * Move a key to another database + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int MOVE( + string key, + // Redis type: integer + int db +); + +/** + * MSET + * + * Set multiple keys to multiple values + * + * Time complexity: O(N) where N is the number of keys to set. + * Annotated return value: simple-string + */ +int MSET( + string key, + string value +); + +/** + * MSETNX + * + * Set multiple keys to multiple values, only if none of the keys exist + * + * Time complexity: O(N) where N is the number of keys to set. + * Annotated return value: integer + */ +int MSETNX( + string key, + string value +); + +/** + * MULTI + * + * Mark the start of a transaction block + * Annotated return value: simple-string + */ +int MULTI(); + +/** + * OBJECT + * + * Inspect the internals of Redis objects + * + * Time complexity: O(1) for all the currently implemented subcommands. + * Annotated return value: + */ +int OBJECT( + string subcommand, + string arguments = "" +); + +/** + * PERSIST + * + * Remove the expiration from a key + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int PERSIST( + string key +); + +/** + * PEXPIRE + * + * Set a key's time to live in milliseconds + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int PEXPIRE( + string key, + // Redis type: integer + int milliseconds +); + +/** + * PEXPIREAT + * + * Set the expiration for a key as a UNIX timestamp specified in milliseconds + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int PEXPIREAT( + string key, + // Redis type: posix time + string milliseconds_timestamp +); + +/** + * PFADD + * + * Adds the specified elements to the specified HyperLogLog. + * + * Time complexity: O(1) to add every element. + * Annotated return value: integer + */ +int PFADD( + string key, + string element +); + +/** + * PFCOUNT + * + * Return the approximated cardinality of the set(s) observed by the HyperLogLog at key(s). + * + * Time complexity: O(1) with a very small average constant time when called with a single key. + * O(N) with N being the number of keys, and much bigger constant times, when + * called with multiple keys. + * Annotated return value: integer + */ +int PFCOUNT( + string key +); + +/** + * PFMERGE + * + * Merge N different HyperLogLogs into a single one. + * + * Time complexity: O(N) to merge N HyperLogLogs, but with high constant times. + * Annotated return value: simple-string + */ +int PFMERGE( + // Redis type: key + string destkey, + // Redis type: key + string sourcekey +); + +/** + * PING + * + * Ping the server + * Annotated return value: simple-string + */ +int PING( + string message = "" +); + +/** + * PSETEX + * + * Set the value and expiration in milliseconds of a key + * + * Time complexity: O(1) + * Annotated return value: + */ +int PSETEX( + string key, + // Redis type: integer + int milliseconds, + string value +); + +/** + * PUBSUB + * + * Inspect the state of the Pub/Sub subsystem + * + * Time complexity: O(N) for the CHANNELS subcommand, where N is the number of active channels, + * and assuming constant time pattern matching (relatively short channels and + * patterns). O(N) for the NUMSUB subcommand, where N is the number of + * requested channels. O(1) for the NUMPAT subcommand. + * Annotated return value: array + */ +int PUBSUB( + string subcommand, + string argument = "" +); + +/** + * PTTL + * + * Get the time to live for a key in milliseconds + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int PTTL( + string key +); + +/** + * PUBLISH + * + * Post a message to a channel + * + * Time complexity: O(N+M) where N is the number of clients subscribed to the receiving channel + * and M is the total number of subscribed patterns (by any client). + * Annotated return value: integer + */ +int PUBLISH( + string channel, + string message +); + +/** + * QUIT + * + * Close the connection + * Annotated return value: simple-string + */ +int QUIT(); + +/** + * RANDOMKEY + * + * Return a random key from the keyspace + * + * Time complexity: O(1) + * Annotated return value: bulk-string + */ +int RANDOMKEY(); + +/** + * READONLY + * + * Enables read queries for a connection to a cluster replica node + * + * Time complexity: O(1) + * Annotated return value: simple-string + */ +int READONLY(); + +/** + * READWRITE + * + * Disables read queries for a connection to a cluster replica node + * + * Time complexity: O(1) + * Annotated return value: simple-string + */ +int READWRITE(); + +/** + * RENAME + * + * Rename a key + * + * Time complexity: O(1) + * Annotated return value: simple-string + */ +int RENAME( + string key, + // Redis type: key + string newkey +); + +/** + * RENAMENX + * + * Rename a key, only if the new key does not exist + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int RENAMENX( + string key, + // Redis type: key + string newkey +); + +/** + * RESTORE + * + * Create a key using the provided serialized value, previously obtained using DUMP. + * + * Time complexity: O(1) to create the new key and additional O(N*M) to reconstruct the + * serialized value, where N is the number of Redis objects composing the value + * and M their average size. For small string values the time complexity is + * thus O(1)+O(1*M) where M is small, so simply O(1). However for sorted set + * values the complexity is O(N*M*log(N)) because inserting values into sorted + * sets is O(log(N)). + + * - Valid values for replace: "REPLACE" + + * - Valid values for absttl: "ABSTTL" + * Annotated return value: simple-string + */ +int RESTORE( + string key, + // Redis type: integer + int ttl, + string serialized_value, + // Redis type: enum + string replace = "", + // Redis type: enum + string absttl = "", + // Redis type: integer + int idletime_seconds = 0, + // Redis type: integer + int freq_frequency = 0 +); + +/** + * ROLE + * + * Return the role of the instance in the context of replication + * Annotated return value: array + */ +int ROLE(); + +/** + * RPOP + * + * Remove and get the last element in a list + * + * Time complexity: O(1) + * Annotated return value: bulk-string + */ +int RPOP( + string key +); + +/** + * RPOPLPUSH + * + * Remove the last element in a list, prepend it to another list and return it + * + * Time complexity: O(1) + * Annotated return value: bulk-string + */ +int RPOPLPUSH( + // Redis type: key + string source, + // Redis type: key + string destination +); + +/** + * RPUSH + * + * Append one or multiple values to a list + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int RPUSH( + string key, + string value +); + +/** + * RPUSHX + * + * Append a value to a list, only if the list exists + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int RPUSHX( + string key, + string value +); + +/** + * SADD + * + * Add one or more members to a set + * + * Time complexity: O(1) for each element added, so O(N) to add N elements when the command is + * called with multiple arguments. + * Annotated return value: integer + */ +int SADD( + string key, + string member +); + +/** + * SAVE + * + * Synchronously save the dataset to disk + * Annotated return value: simple-string + */ +int SAVE(); + +/** + * SCARD + * + * Get the number of members in a set + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int SCARD( + string key +); + +/** + * SCRIPT_DEBUG + * + * Set the debug mode for executed scripts. + * + * Time complexity: O(1) + + * - Valid values for mode: "YES", "SYNC", "NO" + * Annotated return value: simple-string + */ +int SCRIPT_DEBUG( + // Redis type: enum + string mode +); + +/** + * SCRIPT_EXISTS + * + * Check existence of scripts in the script cache. + * + * Time complexity: O(N) with N being the number of scripts to check (so checking a single + * script is an O(1) operation). + * Annotated return value: array + */ +int SCRIPT_EXISTS( + string sha1 +); + +/** + * SCRIPT_FLUSH + * + * Remove all the scripts from the script cache. + * + * Time complexity: O(N) with N being the number of scripts in cache + * Annotated return value: simple-string + */ +int SCRIPT_FLUSH(); + +/** + * SCRIPT_KILL + * + * Kill the script currently in execution. + * + * Time complexity: O(1) + * Annotated return value: simple-string + */ +int SCRIPT_KILL(); + +/** + * SCRIPT_LOAD + * + * Load the specified Lua script into the script cache. + * + * Time complexity: O(N) with N being the length in bytes of the script body. + * Annotated return value: bulk-string + */ +int SCRIPT_LOAD( + string script +); + +/** + * SDIFF + * + * Subtract multiple sets + * + * Time complexity: O(N) where N is the total number of elements in all given sets. + * Annotated return value: array + */ +int SDIFF( + string key +); + +/** + * SDIFFSTORE + * + * Subtract multiple sets and store the resulting set in a key + * + * Time complexity: O(N) where N is the total number of elements in all given sets. + * Annotated return value: integer + */ +int SDIFFSTORE( + // Redis type: key + string destination, + string key +); + +/** + * SELECT + * + * Change the selected database for the current connection + * Annotated return value: simple-string + */ +int SELECT( + // Redis type: integer + int index +); + +/** + * SET + * + * Set the string value of a key + * + * Time complexity: O(1) + + * - Valid values for condition: "NX", "XX" + * Annotated return value: simple-string + */ +int SET( + string key, + string value, + // Redis type: enum + string condition = "" +); + +/** + * SETBIT + * + * Sets or clears the bit at offset in the string value stored at key + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int SETBIT( + string key, + // Redis type: integer + int offset, + string value +); + +/** + * SETEX + * + * Set the value and expiration of a key + * + * Time complexity: O(1) + * Annotated return value: simple-string + */ +int SETEX( + string key, + // Redis type: integer + int seconds, + string value +); + +/** + * SETNX + * + * Set the value of a key, only if the key does not exist + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int SETNX( + string key, + string value +); + +/** + * SETRANGE + * + * Overwrite part of a string at key starting at the specified offset + * + * Time complexity: O(1), not counting the time taken to copy the new string in place. Usually, + * this string is very small so the amortized complexity is O(1). Otherwise, + * complexity is O(M) with M being the length of the value argument. + * Annotated return value: integer + */ +int SETRANGE( + string key, + // Redis type: integer + int offset, + string value +); + +/** + * SHUTDOWN + * + * Synchronously save the dataset to disk and then shut down the server + + * - Valid values for save_mode: "NOSAVE", "SAVE" + * Annotated return value: simple-string + */ +int SHUTDOWN( + // Redis type: enum + string save_mode = "" +); + +/** + * SINTER + * + * Intersect multiple sets + * + * Time complexity: O(N*M) worst case where N is the cardinality of the smallest set and M is + * the number of sets. + * Annotated return value: array + */ +int SINTER( + string key +); + +/** + * SINTERSTORE + * + * Intersect multiple sets and store the resulting set in a key + * + * Time complexity: O(N*M) worst case where N is the cardinality of the smallest set and M is + * the number of sets. + * Annotated return value: integer + */ +int SINTERSTORE( + // Redis type: key + string destination, + string key +); + +/** + * SISMEMBER + * + * Determine if a given value is a member of a set + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int SISMEMBER( + string key, + string member +); + +/** + * SLAVEOF + * + * Make the server a replica of another instance, or promote it as master. Deprecated starting with Redis 5. Use REPLICAOF instead. + * Annotated return value: simple-string + */ +int SLAVEOF( + string host, + string port +); + +/** + * REPLICAOF + * + * Make the server a replica of another instance, or promote it as master. + * Annotated return value: simple-string + */ +int REPLICAOF( + string host, + string port +); + +/** + * SLOWLOG + * + * Manages the Redis slow queries log + * Annotated return value: + */ +int SLOWLOG( + string subcommand, + string argument = "" +); + +/** + * SMEMBERS + * + * Get all the members in a set + * + * Time complexity: O(N) where N is the set cardinality. + * Annotated return value: array + */ +int SMEMBERS( + string key +); + +/** + * SMOVE + * + * Move a member from one set to another + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int SMOVE( + // Redis type: key + string source, + // Redis type: key + string destination, + string member +); + +/** + * SORT + * + * Sort the elements in a list, set or sorted set + * + * Time complexity: O(N+M*log(M)) where N is the number of elements in the list or set to sort, + * and M the number of returned elements. When the elements are not sorted, + * complexity is currently O(N) as there is a copy step that will be avoided in + * next releases. + + * - Valid values for order: "ASC", "DESC" + + * - Valid values for sorting: "ALPHA" + * Annotated return value: array + */ +int SORT( + string key, + // Redis type: pattern + string by_pattern = "", + // Redis type: integer + int limit_offset = 0, + // Redis type: integer + int limit_count = 0, + string get_pattern = "", + // Redis type: enum + string order = "", + // Redis type: enum + string sorting = "", + // Redis type: key + string store_destination = "" +); + +/** + * SPOP + * + * Remove and return one or multiple random members from a set + * + * Time complexity: O(1) + * Annotated return value: bulk-string + */ +int SPOP( + string key, + // Redis type: integer + int count = 0 +); + +/** + * SRANDMEMBER + * + * Get one or multiple random members from a set + * + * Time complexity: Without the count argument O(1), otherwise O(N) where N is the absolute + * value of the passed count. + * Annotated return value: bulk-string + */ +int SRANDMEMBER( + string key, + // Redis type: integer + int count = 0 +); + +/** + * SREM + * + * Remove one or more members from a set + * + * Time complexity: O(N) where N is the number of members to be removed. + * Annotated return value: integer + */ +int SREM( + string key, + string member +); + +/** + * STRLEN + * + * Get the length of the value stored in a key + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int STRLEN( + string key +); + +/** + * SUNION + * + * Add multiple sets + * + * Time complexity: O(N) where N is the total number of elements in all given sets. + * Annotated return value: array + */ +int SUNION( + string key +); + +/** + * SUNIONSTORE + * + * Add multiple sets and store the resulting set in a key + * + * Time complexity: O(N) where N is the total number of elements in all given sets. + * Annotated return value: integer + */ +int SUNIONSTORE( + // Redis type: key + string destination, + string key +); + +/** + * SWAPDB + * + * Swaps two Redis databases + * Annotated return value: simple-string + */ +int SWAPDB( + // Redis type: integer + int index, + // Redis type: integer + int index_1 +); + +/** + * SYNC + * + * Internal command used for replication + * Annotated return value: + */ +int SYNC(); + +/** + * TIME + * + * Return the current server time + * + * Time complexity: O(1) + * Annotated return value: array + */ +int TIME(); + +/** + * TOUCH + * + * Alters the last access time of a key(s). Returns the number of existing keys specified. + * + * Time complexity: O(N) where N is the number of keys that will be touched. + * Annotated return value: integer + */ +int TOUCH( + string key +); + +/** + * TTL + * + * Get the time to live for a key + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int TTL( + string key +); + +/** + * TYPE + * + * Determine the type stored at key + * + * Time complexity: O(1) + * Annotated return value: simple-string + */ +int TYPE( + string key +); + +/** + * UNLINK + * + * Delete a key asynchronously in another thread. Otherwise it is just as DEL, but non blocking. + * + * Time complexity: O(1) for each key removed regardless of its size. Then the command does O(N) + * work in a different thread in order to reclaim memory, where N is the number + * of allocations the deleted objects where composed of. + * Annotated return value: integer + */ +int UNLINK( + string key +); + +/** + * UNWATCH + * + * Forget about all watched keys + * + * Time complexity: O(1) + * Annotated return value: simple-string + */ +int UNWATCH(); + +/** + * WAIT + * + * Wait for the synchronous replication of all the write commands sent in the context of the current connection + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int WAIT( + // Redis type: integer + int numreplicas, + // Redis type: integer + int timeout +); + +/** + * WATCH + * + * Watch the given keys to determine execution of the MULTI/EXEC block + * + * Time complexity: O(1) for every key. + * Annotated return value: simple-string + */ +int WATCH( + string key +); + +/** + * ZADD + * + * Add one or more members to a sorted set, or update its score if it already exists + * + * Time complexity: O(log(N)) for each item added, where N is the number of elements in the + * sorted set. + + * - Valid values for condition: "NX", "XX" + + * - Valid values for change: "CH" + + * - Valid values for increment: "INCR" + * Annotated return value: integer + */ +int ZADD( + string key, + // Redis type: enum + string condition = "", + // Redis type: enum + string change = "", + // Redis type: enum + string increment = "", + // Redis type: double + float score = 0.0, + string member = "" +); + +/** + * ZCARD + * + * Get the number of members in a sorted set + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int ZCARD( + string key +); + +/** + * ZCOUNT + * + * Count the members in a sorted set with scores within the given values + * + * Time complexity: O(log(N)) with N being the number of elements in the sorted set. + * Annotated return value: integer + */ +int ZCOUNT( + string key, + // Redis type: double + float min, + // Redis type: double + float max +); + +/** + * ZINCRBY + * + * Increment the score of a member in a sorted set + * + * Time complexity: O(log(N)) where N is the number of elements in the sorted set. + * Annotated return value: bulk-string + */ +int ZINCRBY( + string key, + // Redis type: integer + int increment, + string member +); + +/** + * ZINTERSTORE + * + * Intersect multiple sorted sets and store the resulting sorted set in a new key + * + * Time complexity: O(N*K)+O(M*log(M)) worst case with N being the smallest input sorted set, K + * being the number of input sorted sets and M being the number of elements in + * the resulting sorted set. + + * - Valid values for aggregate_aggregate: "SUM", "MIN", "MAX" + * Annotated return value: integer + */ +int ZINTERSTORE( + // Redis type: key + string destination, + // Redis type: integer + int numkeys, + string key, + // Redis type: integer + int weights_weight = 0, + // Redis type: enum + string aggregate_aggregate = "" +); + +/** + * ZLEXCOUNT + * + * Count the number of members in a sorted set between a given lexicographical range + * + * Time complexity: O(log(N)) with N being the number of elements in the sorted set. + * Annotated return value: integer + */ +int ZLEXCOUNT( + string key, + string min, + string max +); + +/** + * ZPOPMAX + * + * Remove and return members with the highest scores in a sorted set + * + * Time complexity: O(log(N)*M) with N being the number of elements in the sorted set, and M + * being the number of elements popped. + * Annotated return value: array + */ +int ZPOPMAX( + string key, + // Redis type: integer + int count = 0 +); + +/** + * ZPOPMIN + * + * Remove and return members with the lowest scores in a sorted set + * + * Time complexity: O(log(N)*M) with N being the number of elements in the sorted set, and M + * being the number of elements popped. + * Annotated return value: array + */ +int ZPOPMIN( + string key, + // Redis type: integer + int count = 0 +); + +/** + * ZRANGE + * + * Return a range of members in a sorted set, by index + * + * Time complexity: O(log(N)+M) with N being the number of elements in the sorted set and M the + * number of elements returned. + + * - Valid values for withscores: "WITHSCORES" + * Annotated return value: array + */ +int ZRANGE( + string key, + // Redis type: integer + int start, + // Redis type: integer + int stop, + // Redis type: enum + string withscores = "" +); + +/** + * ZRANGEBYLEX + * + * Return a range of members in a sorted set, by lexicographical range + * + * Time complexity: O(log(N)+M) with N being the number of elements in the sorted set and M the + * number of elements being returned. If M is constant (e.g. always asking for + * the first 10 elements with LIMIT), you can consider it O(log(N)). + * Annotated return value: array + */ +int ZRANGEBYLEX( + string key, + string min, + string max, + // Redis type: integer + int limit_offset = 0, + // Redis type: integer + int limit_count = 0 +); + +/** + * ZREVRANGEBYLEX + * + * Return a range of members in a sorted set, by lexicographical range, ordered from higher to lower strings. + * + * Time complexity: O(log(N)+M) with N being the number of elements in the sorted set and M the + * number of elements being returned. If M is constant (e.g. always asking for + * the first 10 elements with LIMIT), you can consider it O(log(N)). + * Annotated return value: array + */ +int ZREVRANGEBYLEX( + string key, + string max, + string min, + // Redis type: integer + int limit_offset = 0, + // Redis type: integer + int limit_count = 0 +); + +/** + * ZRANGEBYSCORE + * + * Return a range of members in a sorted set, by score + * + * Time complexity: O(log(N)+M) with N being the number of elements in the sorted set and M the + * number of elements being returned. If M is constant (e.g. always asking for + * the first 10 elements with LIMIT), you can consider it O(log(N)). + + * - Valid values for withscores: "WITHSCORES" + * Annotated return value: array + */ +int ZRANGEBYSCORE( + string key, + // Redis type: double + float min, + // Redis type: double + float max, + // Redis type: enum + string withscores = "", + // Redis type: integer + int limit_offset = 0, + // Redis type: integer + int limit_count = 0 +); + +/** + * ZRANK + * + * Determine the index of a member in a sorted set + * + * Time complexity: O(log(N)) + * Annotated return value: integer + */ +int ZRANK( + string key, + string member +); + +/** + * ZREM + * + * Remove one or more members from a sorted set + * + * Time complexity: O(M*log(N)) with N being the number of elements in the sorted set and M the + * number of elements to be removed. + * Annotated return value: integer + */ +int ZREM( + string key, + string member +); + +/** + * ZREMRANGEBYLEX + * + * Remove all members in a sorted set between the given lexicographical range + * + * Time complexity: O(log(N)+M) with N being the number of elements in the sorted set and M the + * number of elements removed by the operation. + * Annotated return value: integer + */ +int ZREMRANGEBYLEX( + string key, + string min, + string max +); + +/** + * ZREMRANGEBYRANK + * + * Remove all members in a sorted set within the given indexes + * + * Time complexity: O(log(N)+M) with N being the number of elements in the sorted set and M the + * number of elements removed by the operation. + * Annotated return value: integer + */ +int ZREMRANGEBYRANK( + string key, + // Redis type: integer + int start, + // Redis type: integer + int stop +); + +/** + * ZREMRANGEBYSCORE + * + * Remove all members in a sorted set within the given scores + * + * Time complexity: O(log(N)+M) with N being the number of elements in the sorted set and M the + * number of elements removed by the operation. + * Annotated return value: integer + */ +int ZREMRANGEBYSCORE( + string key, + // Redis type: double + float min, + // Redis type: double + float max +); + +/** + * ZREVRANGE + * + * Return a range of members in a sorted set, by index, with scores ordered from high to low + * + * Time complexity: O(log(N)+M) with N being the number of elements in the sorted set and M the + * number of elements returned. + + * - Valid values for withscores: "WITHSCORES" + * Annotated return value: array + */ +int ZREVRANGE( + string key, + // Redis type: integer + int start, + // Redis type: integer + int stop, + // Redis type: enum + string withscores = "" +); + +/** + * ZREVRANGEBYSCORE + * + * Return a range of members in a sorted set, by score, with scores ordered from high to low + * + * Time complexity: O(log(N)+M) with N being the number of elements in the sorted set and M the + * number of elements being returned. If M is constant (e.g. always asking for + * the first 10 elements with LIMIT), you can consider it O(log(N)). + + * - Valid values for withscores: "WITHSCORES" + * Annotated return value: array + */ +int ZREVRANGEBYSCORE( + string key, + // Redis type: double + float max, + // Redis type: double + float min, + // Redis type: enum + string withscores = "", + // Redis type: integer + int limit_offset = 0, + // Redis type: integer + int limit_count = 0 +); + +/** + * ZREVRANK + * + * Determine the index of a member in a sorted set, with scores ordered from high to low + * + * Time complexity: O(log(N)) + * Annotated return value: integer + */ +int ZREVRANK( + string key, + string member +); + +/** + * ZSCORE + * + * Get the score associated with the given member in a sorted set + * + * Time complexity: O(1) + * Annotated return value: bulk-string + */ +int ZSCORE( + string key, + string member +); + +/** + * ZUNIONSTORE + * + * Add multiple sorted sets and store the resulting sorted set in a new key + * + * Time complexity: O(N)+O(M log(M)) with N being the sum of the sizes of the input sorted sets, + * and M being the number of elements in the resulting sorted set. + + * - Valid values for aggregate_aggregate: "SUM", "MIN", "MAX" + * Annotated return value: integer + */ +int ZUNIONSTORE( + // Redis type: key + string destination, + // Redis type: integer + int numkeys, + string key, + // Redis type: integer + int weights_weight = 0, + // Redis type: enum + string aggregate_aggregate = "" +); + +/** + * SCAN + * + * Incrementally iterate the keys space + * + * Time complexity: O(1) for every call. O(N) for a complete iteration, including enough command + * calls for the cursor to return back to 0. N is the number of elements inside + * the collection. + * Annotated return value: + */ +int SCAN( + // Redis type: integer + int cursor, + // Redis type: pattern + string match_pattern = "", + // Redis type: integer + int count_count = 0, + string type_type = "" +); + +/** + * SSCAN + * + * Incrementally iterate Set elements + * + * Time complexity: O(1) for every call. O(N) for a complete iteration, including enough command + * calls for the cursor to return back to 0. N is the number of elements inside + * the collection.. + * Annotated return value: + */ +int SSCAN( + string key, + // Redis type: integer + int cursor, + // Redis type: pattern + string match_pattern = "", + // Redis type: integer + int count_count = 0 +); + +/** + * HSCAN + * + * Incrementally iterate hash fields and associated values + * + * Time complexity: O(1) for every call. O(N) for a complete iteration, including enough command + * calls for the cursor to return back to 0. N is the number of elements inside + * the collection.. + * Annotated return value: + */ +int HSCAN( + string key, + // Redis type: integer + int cursor, + // Redis type: pattern + string match_pattern = "", + // Redis type: integer + int count_count = 0 +); + +/** + * ZSCAN + * + * Incrementally iterate sorted sets elements and associated scores + * + * Time complexity: O(1) for every call. O(N) for a complete iteration, including enough command + * calls for the cursor to return back to 0. N is the number of elements inside + * the collection.. + * Annotated return value: + */ +int ZSCAN( + string key, + // Redis type: integer + int cursor, + // Redis type: pattern + string match_pattern = "", + // Redis type: integer + int count_count = 0 +); + +/** + * XINFO + * + * Get information on streams and consumer groups + * + * Time complexity: O(N) with N being the number of returned items for the subcommands CONSUMERS + * and GROUPS. The STREAM subcommand is O(log N) with N being the number of + * items in the stream. + + * - Valid values for help: "HELP" + * Annotated return value: + */ +int XINFO( + // Redis type: key + string consumers_key = "", + string consumers_groupname = "", + // Redis type: key + string groups_key = "", + // Redis type: key + string stream_key = "", + // Redis type: enum + string help = "" +); + +/** + * XADD + * + * Appends a new entry to a stream + * + * Time complexity: O(1) + * Annotated return value: bulk-string + */ +int XADD( + string key, + string ID, + // Redis type: value + string field, + string str +); + +/** + * XTRIM + * + * Trims the stream to (approximately if '~' is passed) a certain size + * + * Time complexity: O(N), with N being the number of evicted entries. Constant times are very + * small however, since entries are organized in macro nodes containing + * multiple entries that can be released with a single deallocation. + + * - Valid values for strategy: "MAXLEN" + + * - Valid values for approx: "~" + * Annotated return value: integer + */ +int XTRIM( + string key, + // Redis type: enum + string strategy, + // Redis type: enum + string approx = "", + // Redis type: integer + int count = 0 +); + +/** + * XDEL + * + * Removes the specified entries from the stream. Returns the number of items actually deleted, that may be different from the number of IDs passed in case certain IDs do not exist. + * + * Time complexity: O(1) for each single item to delete in the stream, regardless of the stream + * size. + * Annotated return value: integer + */ +int XDEL( + string key, + string ID +); + +/** + * XRANGE + * + * Return a range of elements in a stream, with IDs matching the specified IDs interval + * + * Time complexity: O(N) with N being the number of elements being returned. If N is constant + * (e.g. always asking for the first 10 elements with COUNT), you can consider + * it O(1). + * Annotated return value: array + */ +int XRANGE( + string key, + string start, + string end, + // Redis type: integer + int count_count = 0 +); + +/** + * XREVRANGE + * + * Return a range of elements in a stream, with IDs matching the specified IDs interval, in reverse order (from greater to smaller IDs) compared to XRANGE + * + * Time complexity: O(N) with N being the number of elements returned. If N is constant (e.g. + * always asking for the first 10 elements with COUNT), you can consider it + * O(1). + * Annotated return value: array + */ +int XREVRANGE( + string key, + string end, + string start, + // Redis type: integer + int count_count = 0 +); + +/** + * XLEN + * + * Return the number of entires in a stream + * + * Time complexity: O(1) + * Annotated return value: integer + */ +int XLEN( + string key +); + +/** + * XREAD + * + * Return never seen elements in multiple streams, with IDs greater than the ones reported by the caller for each stream. Can block. + * + * Time complexity: For each stream mentioned: O(N) with N being the number of elements being + * returned, it menas that XREAD-ing with a fixed COUNT is O(1). Note that when + * the BLOCK option is used, XADD will pay O(M) time in order to serve the M + * clients blocked on the stream getting new data. + + * - Valid values for streams: "STREAMS" + * Annotated return value: array + */ +int XREAD( + // Redis type: integer + int count_count = 0, + // Redis type: integer + int block_milliseconds = 0, + // Redis type: enum + string streams = "", + string key = "", + string ID = "" +); + +/** + * XGROUP + * + * Create, destroy, and manage consumer groups. + * + * Time complexity: O(1) for all the subcommands, with the exception of the DESTROY subcommand + * which takes an additional O(M) time in order to delete the M entries inside + * the consumer group pending entries list (PEL). + * Annotated return value: + */ +int XGROUP( + // Redis type: key + string create_key = "", + string create_groupname = "", + string create_id_or__ = "", + // Redis type: key + string setid_key = "", + string setid_groupname = "", + string setid_id_or__ = "", + // Redis type: key + string destroy_key = "", + string destroy_groupname = "", + // Redis type: key + string delconsumer_key = "", + string delconsumer_groupname = "", + string delconsumer_consumername = "" +); + +/** + * XREADGROUP + * + * Return new entries from a stream using a consumer group, or access the history of the pending entries for a given consumer. Can block. + * + * Time complexity: For each stream mentioned: O(M) with M being the number of elements + * returned. If M is constant (e.g. always asking for the first 10 elements + * with COUNT), you can consider it O(1). On the other side when XREADGROUP + * blocks, XADD will pay the O(N) time in order to serve the N clients blocked + * on the stream getting new data. + + * - Valid values for noack: "NOACK" + + * - Valid values for streams: "STREAMS" + * Annotated return value: + */ +int XREADGROUP( + string group_group, + string group_consumer, + // Redis type: integer + int count_count = 0, + // Redis type: integer + int block_milliseconds = 0, + // Redis type: enum + string noack = "", + // Redis type: enum + string streams = "", + string key = "", + string ID = "" +); + +/** + * XACK + * + * Marks a pending message as correctly processed, effectively removing it from the pending entries list of the consumer group. Return value of the command is the number of messages successfully acknowledged, that is, the IDs we were actually able to resolve in the PEL. + * + * Time complexity: O(1) for each message ID processed. + * Annotated return value: integer + */ +int XACK( + string key, + string group, + string ID +); + +/** + * XCLAIM + * + * Changes (or acquires) ownership of a message in a consumer group, as if the message was delivered to the specified consumer. + * + * Time complexity: O(log N) with N being the number of messages in the PEL of the consumer + * group. + * Annotated return value: array + */ +int XCLAIM( + string key, + string group, + string consumer, + string min_idle_time, + string ID, + // Redis type: integer + int idle_ms = 0, + // Redis type: integer + int time_ms_unix_time = 0, + // Redis type: integer + int retrycount_count = 0 +); + +/** + * XPENDING + * + * Return information and entries from a stream consumer group pending entries list, that are messages fetched but never acknowledged. + * + * Time complexity: O(N) with N being the number of elements returned, so asking for a small + * fixed number of entries per call is O(1). When the command returns just the + * summary it runs in O(1) time assuming the list of consumers is small, + * otherwise there is additional O(N) time needed to iterate every consumer. + * Annotated return value: array + */ +int XPENDING( + string key, + string group, + string start = "", + string end = "", + // Redis type: integer + int count = 0, + string consumer = "" +); + + + +// Implementation below +int APPEND( + string key, + string value +) { + NWNX_PushArgumentString("APPEND"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(value); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int AUTH( + string password +) { + NWNX_PushArgumentString("AUTH"); + NWNX_PushArgumentString(password); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int BGREWRITEAOF() { + NWNX_PushArgumentString("BGREWRITEAOF"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int BGSAVE() { + NWNX_PushArgumentString("BGSAVE"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int BITCOUNT( + string key, + // Redis type: integer + int start = 0, + // Redis type: integer + int end = 0 +) { + NWNX_PushArgumentString("BITCOUNT"); + NWNX_PushArgumentString(key); + if (start != 0) NWNX_PushArgumentString(IntToString(start)); + if (end != 0) NWNX_PushArgumentString(IntToString(end)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int BITFIELD( + string key, + // Redis type: type + string get_type = "", + // Redis type: integer + int get_offset = 0, + // Redis type: type + string set_type = "", + // Redis type: integer + int set_offset = 0, + // Redis type: integer + int set_value = 0, + // Redis type: type + string incrby_type = "", + // Redis type: integer + int incrby_offset = 0, + // Redis type: integer + int incrby_increment = 0 +) { + NWNX_PushArgumentString("BITFIELD"); + NWNX_PushArgumentString(key); + if (get_type != "") NWNX_PushArgumentString(get_type); + if (get_offset != 0) NWNX_PushArgumentString(IntToString(get_offset)); + if (set_type != "") NWNX_PushArgumentString(set_type); + if (set_offset != 0) NWNX_PushArgumentString(IntToString(set_offset)); + if (set_value != 0) NWNX_PushArgumentString(IntToString(set_value)); + if (incrby_type != "") NWNX_PushArgumentString(incrby_type); + if (incrby_offset != 0) NWNX_PushArgumentString(IntToString(incrby_offset)); + if (incrby_increment != 0) NWNX_PushArgumentString(IntToString(incrby_increment)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int BITOP( + string operation, + // Redis type: key + string destkey, + string key +) { + NWNX_PushArgumentString("BITOP"); + NWNX_PushArgumentString(operation); + NWNX_PushArgumentString(destkey); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int BITPOS( + string key, + // Redis type: integer + int bit, + // Redis type: integer + int start = 0, + // Redis type: integer + int end = 0 +) { + NWNX_PushArgumentString("BITPOS"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(bit)); + if (start != 0) NWNX_PushArgumentString(IntToString(start)); + if (end != 0) NWNX_PushArgumentString(IntToString(end)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int BLPOP( + string key, + // Redis type: integer + int timeout +) { + NWNX_PushArgumentString("BLPOP"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(timeout)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int BRPOP( + string key, + // Redis type: integer + int timeout +) { + NWNX_PushArgumentString("BRPOP"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(timeout)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int BRPOPLPUSH( + // Redis type: key + string source, + // Redis type: key + string destination, + // Redis type: integer + int timeout +) { + NWNX_PushArgumentString("BRPOPLPUSH"); + NWNX_PushArgumentString(source); + NWNX_PushArgumentString(destination); + NWNX_PushArgumentString(IntToString(timeout)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int BZPOPMIN( + string key, + // Redis type: integer + int timeout +) { + NWNX_PushArgumentString("BZPOPMIN"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(timeout)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int BZPOPMAX( + string key, + // Redis type: integer + int timeout +) { + NWNX_PushArgumentString("BZPOPMAX"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(timeout)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int CLIENT_ID() { + NWNX_PushArgumentString("CLIENT_ID"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int CLIENT_KILL( + string ip_port = "", + // Redis type: integer + int id_client_id = 0, + string addr_ip_port = "", + string skipme_yes_no = "" +) { + NWNX_PushArgumentString("CLIENT_KILL"); + if (ip_port != "") NWNX_PushArgumentString(ip_port); + if (id_client_id != 0) NWNX_PushArgumentString(IntToString(id_client_id)); + if (addr_ip_port != "") NWNX_PushArgumentString(addr_ip_port); + if (skipme_yes_no != "") NWNX_PushArgumentString(skipme_yes_no); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int CLIENT_LIST() { + NWNX_PushArgumentString("CLIENT_LIST"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int CLIENT_GETNAME() { + NWNX_PushArgumentString("CLIENT_GETNAME"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int CLIENT_PAUSE( + // Redis type: integer + int timeout +) { + NWNX_PushArgumentString("CLIENT_PAUSE"); + NWNX_PushArgumentString(IntToString(timeout)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int CLIENT_REPLY( + // Redis type: enum + string reply_mode +) { + NWNX_PushArgumentString("CLIENT_REPLY"); + NWNX_PushArgumentString(reply_mode); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int CLIENT_SETNAME( + string connection_name +) { + NWNX_PushArgumentString("CLIENT_SETNAME"); + NWNX_PushArgumentString(connection_name); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int CLIENT_UNBLOCK( + string client_id, + // Redis type: enum + string unblock_type = "" +) { + NWNX_PushArgumentString("CLIENT_UNBLOCK"); + NWNX_PushArgumentString(client_id); + if (unblock_type != "") NWNX_PushArgumentString(unblock_type); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int CLUSTER_ADDSLOTS( + // Redis type: integer + int slot +) { + NWNX_PushArgumentString("CLUSTER_ADDSLOTS"); + NWNX_PushArgumentString(IntToString(slot)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int CLUSTER_COUNT_FAILURE_REPORTS( + string node_id +) { + NWNX_PushArgumentString("CLUSTER_COUNT_FAILURE_REPORTS"); + NWNX_PushArgumentString(node_id); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int CLUSTER_COUNTKEYSINSLOT( + // Redis type: integer + int slot +) { + NWNX_PushArgumentString("CLUSTER_COUNTKEYSINSLOT"); + NWNX_PushArgumentString(IntToString(slot)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int CLUSTER_DELSLOTS( + // Redis type: integer + int slot +) { + NWNX_PushArgumentString("CLUSTER_DELSLOTS"); + NWNX_PushArgumentString(IntToString(slot)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int CLUSTER_FAILOVER( + // Redis type: enum + string options = "" +) { + NWNX_PushArgumentString("CLUSTER_FAILOVER"); + if (options != "") NWNX_PushArgumentString(options); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int CLUSTER_FORGET( + string node_id +) { + NWNX_PushArgumentString("CLUSTER_FORGET"); + NWNX_PushArgumentString(node_id); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int CLUSTER_GETKEYSINSLOT( + // Redis type: integer + int slot, + // Redis type: integer + int count +) { + NWNX_PushArgumentString("CLUSTER_GETKEYSINSLOT"); + NWNX_PushArgumentString(IntToString(slot)); + NWNX_PushArgumentString(IntToString(count)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int CLUSTER_INFO() { + NWNX_PushArgumentString("CLUSTER_INFO"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int CLUSTER_KEYSLOT( + string key +) { + NWNX_PushArgumentString("CLUSTER_KEYSLOT"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int CLUSTER_MEET( + string ip, + // Redis type: integer + int port +) { + NWNX_PushArgumentString("CLUSTER_MEET"); + NWNX_PushArgumentString(ip); + NWNX_PushArgumentString(IntToString(port)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int CLUSTER_NODES() { + NWNX_PushArgumentString("CLUSTER_NODES"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int CLUSTER_REPLICATE( + string node_id +) { + NWNX_PushArgumentString("CLUSTER_REPLICATE"); + NWNX_PushArgumentString(node_id); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int CLUSTER_RESET( + // Redis type: enum + string reset_type = "" +) { + NWNX_PushArgumentString("CLUSTER_RESET"); + if (reset_type != "") NWNX_PushArgumentString(reset_type); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int CLUSTER_SAVECONFIG() { + NWNX_PushArgumentString("CLUSTER_SAVECONFIG"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int CLUSTER_SET_CONFIG_EPOCH( + // Redis type: integer + int config_epoch +) { + NWNX_PushArgumentString("CLUSTER_SET_CONFIG_EPOCH"); + NWNX_PushArgumentString(IntToString(config_epoch)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int CLUSTER_SETSLOT( + // Redis type: integer + int slot, + // Redis type: enum + string subcommand, + string node_id = "" +) { + NWNX_PushArgumentString("CLUSTER_SETSLOT"); + NWNX_PushArgumentString(IntToString(slot)); + NWNX_PushArgumentString(subcommand); + if (node_id != "") NWNX_PushArgumentString(node_id); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int CLUSTER_SLAVES( + string node_id +) { + NWNX_PushArgumentString("CLUSTER_SLAVES"); + NWNX_PushArgumentString(node_id); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int CLUSTER_REPLICAS( + string node_id +) { + NWNX_PushArgumentString("CLUSTER_REPLICAS"); + NWNX_PushArgumentString(node_id); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int CLUSTER_SLOTS() { + NWNX_PushArgumentString("CLUSTER_SLOTS"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int COMMAND() { + NWNX_PushArgumentString("COMMAND"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int COMMAND_COUNT() { + NWNX_PushArgumentString("COMMAND_COUNT"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int COMMAND_GETKEYS() { + NWNX_PushArgumentString("COMMAND_GETKEYS"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int COMMAND_INFO( + string command_name +) { + NWNX_PushArgumentString("COMMAND_INFO"); + NWNX_PushArgumentString(command_name); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int CONFIG_GET( + string parameter +) { + NWNX_PushArgumentString("CONFIG_GET"); + NWNX_PushArgumentString(parameter); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int CONFIG_REWRITE() { + NWNX_PushArgumentString("CONFIG_REWRITE"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int CONFIG_SET( + string parameter, + string value +) { + NWNX_PushArgumentString("CONFIG_SET"); + NWNX_PushArgumentString(parameter); + NWNX_PushArgumentString(value); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int CONFIG_RESETSTAT() { + NWNX_PushArgumentString("CONFIG_RESETSTAT"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int DBSIZE() { + NWNX_PushArgumentString("DBSIZE"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int DEBUG_OBJECT( + string key +) { + NWNX_PushArgumentString("DEBUG_OBJECT"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int DEBUG_SEGFAULT() { + NWNX_PushArgumentString("DEBUG_SEGFAULT"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int DECR( + string key +) { + NWNX_PushArgumentString("DECR"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int DECRBY( + string key, + // Redis type: integer + int decrement +) { + NWNX_PushArgumentString("DECRBY"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(decrement)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int DEL( + string key +) { + NWNX_PushArgumentString("DEL"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int DISCARD() { + NWNX_PushArgumentString("DISCARD"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int DUMP( + string key +) { + NWNX_PushArgumentString("DUMP"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int ECHO( + string message +) { + NWNX_PushArgumentString("ECHO"); + NWNX_PushArgumentString(message); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int EVAL( + string script, + // Redis type: integer + int numkeys, + string key, + string arg +) { + NWNX_PushArgumentString("EVAL"); + NWNX_PushArgumentString(script); + NWNX_PushArgumentString(IntToString(numkeys)); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(arg); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int EVALSHA( + string sha1, + // Redis type: integer + int numkeys, + string key, + string arg +) { + NWNX_PushArgumentString("EVALSHA"); + NWNX_PushArgumentString(sha1); + NWNX_PushArgumentString(IntToString(numkeys)); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(arg); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int EXEC() { + NWNX_PushArgumentString("EXEC"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int EXISTS( + string key +) { + NWNX_PushArgumentString("EXISTS"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int EXPIRE( + string key, + // Redis type: integer + int seconds +) { + NWNX_PushArgumentString("EXPIRE"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(seconds)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int EXPIREAT( + string key, + // Redis type: posix time + string timestamp +) { + NWNX_PushArgumentString("EXPIREAT"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(timestamp); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int FLUSHALL( + // Redis type: enum + string async = "" +) { + NWNX_PushArgumentString("FLUSHALL"); + if (async != "") NWNX_PushArgumentString(async); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int FLUSHDB( + // Redis type: enum + string async = "" +) { + NWNX_PushArgumentString("FLUSHDB"); + if (async != "") NWNX_PushArgumentString(async); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int GEOADD( + string key, + // Redis type: double + float longitude, + // Redis type: double + float latitude, + string member +) { + NWNX_PushArgumentString("GEOADD"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(FloatToString(longitude, 0)); + NWNX_PushArgumentString(FloatToString(latitude, 0)); + NWNX_PushArgumentString(member); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int GEOHASH( + string key, + string member +) { + NWNX_PushArgumentString("GEOHASH"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(member); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int GEOPOS( + string key, + string member +) { + NWNX_PushArgumentString("GEOPOS"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(member); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int GEODIST( + string key, + string member1, + string member2, + string unit = "" +) { + NWNX_PushArgumentString("GEODIST"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(member1); + NWNX_PushArgumentString(member2); + if (unit != "") NWNX_PushArgumentString(unit); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int GEORADIUS( + string key, + // Redis type: double + float longitude, + // Redis type: double + float latitude, + // Redis type: double + float radius, + // Redis type: enum + string unit, + // Redis type: enum + string withcoord = "", + // Redis type: enum + string withdist = "", + // Redis type: enum + string withhash = "", + // Redis type: integer + int count_count = 0, + // Redis type: enum + string order = "", + // Redis type: key + string store_key = "", + // Redis type: key + string storedist_key = "" +) { + NWNX_PushArgumentString("GEORADIUS"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(FloatToString(longitude, 0)); + NWNX_PushArgumentString(FloatToString(latitude, 0)); + NWNX_PushArgumentString(FloatToString(radius, 0)); + NWNX_PushArgumentString(unit); + if (withcoord != "") NWNX_PushArgumentString(withcoord); + if (withdist != "") NWNX_PushArgumentString(withdist); + if (withhash != "") NWNX_PushArgumentString(withhash); + if (count_count != 0) NWNX_PushArgumentString(IntToString(count_count)); + if (order != "") NWNX_PushArgumentString(order); + if (store_key != "") NWNX_PushArgumentString(store_key); + if (storedist_key != "") NWNX_PushArgumentString(storedist_key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int GEORADIUSBYMEMBER( + string key, + string member, + // Redis type: double + float radius, + // Redis type: enum + string unit, + // Redis type: enum + string withcoord = "", + // Redis type: enum + string withdist = "", + // Redis type: enum + string withhash = "", + // Redis type: integer + int count_count = 0, + // Redis type: enum + string order = "", + // Redis type: key + string store_key = "", + // Redis type: key + string storedist_key = "" +) { + NWNX_PushArgumentString("GEORADIUSBYMEMBER"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(member); + NWNX_PushArgumentString(FloatToString(radius, 0)); + NWNX_PushArgumentString(unit); + if (withcoord != "") NWNX_PushArgumentString(withcoord); + if (withdist != "") NWNX_PushArgumentString(withdist); + if (withhash != "") NWNX_PushArgumentString(withhash); + if (count_count != 0) NWNX_PushArgumentString(IntToString(count_count)); + if (order != "") NWNX_PushArgumentString(order); + if (store_key != "") NWNX_PushArgumentString(store_key); + if (storedist_key != "") NWNX_PushArgumentString(storedist_key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int GET( + string key +) { + NWNX_PushArgumentString("GET"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int GETBIT( + string key, + // Redis type: integer + int offset +) { + NWNX_PushArgumentString("GETBIT"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(offset)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int GETRANGE( + string key, + // Redis type: integer + int start, + // Redis type: integer + int end +) { + NWNX_PushArgumentString("GETRANGE"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(start)); + NWNX_PushArgumentString(IntToString(end)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int GETSET( + string key, + string value +) { + NWNX_PushArgumentString("GETSET"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(value); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int HDEL( + string key, + string field +) { + NWNX_PushArgumentString("HDEL"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(field); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int HEXISTS( + string key, + string field +) { + NWNX_PushArgumentString("HEXISTS"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(field); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int HGET( + string key, + string field +) { + NWNX_PushArgumentString("HGET"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(field); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int HGETALL( + string key +) { + NWNX_PushArgumentString("HGETALL"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int HINCRBY( + string key, + string field, + // Redis type: integer + int increment +) { + NWNX_PushArgumentString("HINCRBY"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(field); + NWNX_PushArgumentString(IntToString(increment)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int HINCRBYFLOAT( + string key, + string field, + // Redis type: double + float increment +) { + NWNX_PushArgumentString("HINCRBYFLOAT"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(field); + NWNX_PushArgumentString(FloatToString(increment, 0)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int HKEYS( + string key +) { + NWNX_PushArgumentString("HKEYS"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int HLEN( + string key +) { + NWNX_PushArgumentString("HLEN"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int HMGET( + string key, + string field +) { + NWNX_PushArgumentString("HMGET"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(field); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int HMSET( + string key, + string field, + string value +) { + NWNX_PushArgumentString("HMSET"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(field); + NWNX_PushArgumentString(value); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int HSET( + string key, + string field, + string value +) { + NWNX_PushArgumentString("HSET"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(field); + NWNX_PushArgumentString(value); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int HSETNX( + string key, + string field, + string value +) { + NWNX_PushArgumentString("HSETNX"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(field); + NWNX_PushArgumentString(value); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int HSTRLEN( + string key, + string field +) { + NWNX_PushArgumentString("HSTRLEN"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(field); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int HVALS( + string key +) { + NWNX_PushArgumentString("HVALS"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int INCR( + string key +) { + NWNX_PushArgumentString("INCR"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int INCRBY( + string key, + // Redis type: integer + int increment +) { + NWNX_PushArgumentString("INCRBY"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(increment)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int INCRBYFLOAT( + string key, + // Redis type: double + float increment +) { + NWNX_PushArgumentString("INCRBYFLOAT"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(FloatToString(increment, 0)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int INFO( + string section = "" +) { + NWNX_PushArgumentString("INFO"); + if (section != "") NWNX_PushArgumentString(section); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int KEYS( + string pattern +) { + NWNX_PushArgumentString("KEYS"); + NWNX_PushArgumentString(pattern); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int LASTSAVE() { + NWNX_PushArgumentString("LASTSAVE"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int LINDEX( + string key, + // Redis type: integer + int index +) { + NWNX_PushArgumentString("LINDEX"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(index)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int LINSERT( + string key, + // Redis type: enum + string where, + string pivot, + string value +) { + NWNX_PushArgumentString("LINSERT"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(where); + NWNX_PushArgumentString(pivot); + NWNX_PushArgumentString(value); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int LLEN( + string key +) { + NWNX_PushArgumentString("LLEN"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int LPOP( + string key +) { + NWNX_PushArgumentString("LPOP"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int LPUSH( + string key, + string value +) { + NWNX_PushArgumentString("LPUSH"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(value); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int LPUSHX( + string key, + string value +) { + NWNX_PushArgumentString("LPUSHX"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(value); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int LRANGE( + string key, + // Redis type: integer + int start, + // Redis type: integer + int stop +) { + NWNX_PushArgumentString("LRANGE"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(start)); + NWNX_PushArgumentString(IntToString(stop)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int LREM( + string key, + // Redis type: integer + int count, + string value +) { + NWNX_PushArgumentString("LREM"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(count)); + NWNX_PushArgumentString(value); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int LSET( + string key, + // Redis type: integer + int index, + string value +) { + NWNX_PushArgumentString("LSET"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(index)); + NWNX_PushArgumentString(value); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int LTRIM( + string key, + // Redis type: integer + int start, + // Redis type: integer + int stop +) { + NWNX_PushArgumentString("LTRIM"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(start)); + NWNX_PushArgumentString(IntToString(stop)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int MEMORY_DOCTOR() { + NWNX_PushArgumentString("MEMORY_DOCTOR"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int MEMORY_HELP() { + NWNX_PushArgumentString("MEMORY_HELP"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int MEMORY_MALLOC_STATS() { + NWNX_PushArgumentString("MEMORY_MALLOC_STATS"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int MEMORY_PURGE() { + NWNX_PushArgumentString("MEMORY_PURGE"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int MEMORY_STATS() { + NWNX_PushArgumentString("MEMORY_STATS"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int MEMORY_USAGE( + string key, + // Redis type: integer + int samples_count = 0 +) { + NWNX_PushArgumentString("MEMORY_USAGE"); + NWNX_PushArgumentString(key); + if (samples_count != 0) NWNX_PushArgumentString(IntToString(samples_count)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int MGET( + string key +) { + NWNX_PushArgumentString("MGET"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int MIGRATE( + string host, + string port, + // Redis type: enum + string key, + // Redis type: integer + int destination_db, + // Redis type: integer + int timeout, + // Redis type: enum + string copy = "", + // Redis type: enum + string replace = "", + string auth_password = "", + // Redis type: key + string keys_key = "" +) { + NWNX_PushArgumentString("MIGRATE"); + NWNX_PushArgumentString(host); + NWNX_PushArgumentString(port); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(destination_db)); + NWNX_PushArgumentString(IntToString(timeout)); + if (copy != "") NWNX_PushArgumentString(copy); + if (replace != "") NWNX_PushArgumentString(replace); + if (auth_password != "") NWNX_PushArgumentString(auth_password); + if (keys_key != "") NWNX_PushArgumentString(keys_key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int MONITOR() { + NWNX_PushArgumentString("MONITOR"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int MOVE( + string key, + // Redis type: integer + int db +) { + NWNX_PushArgumentString("MOVE"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(db)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int MSET( + string key, + string value +) { + NWNX_PushArgumentString("MSET"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(value); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int MSETNX( + string key, + string value +) { + NWNX_PushArgumentString("MSETNX"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(value); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int MULTI() { + NWNX_PushArgumentString("MULTI"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int OBJECT( + string subcommand, + string arguments = "" +) { + NWNX_PushArgumentString("OBJECT"); + NWNX_PushArgumentString(subcommand); + if (arguments != "") NWNX_PushArgumentString(arguments); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int PERSIST( + string key +) { + NWNX_PushArgumentString("PERSIST"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int PEXPIRE( + string key, + // Redis type: integer + int milliseconds +) { + NWNX_PushArgumentString("PEXPIRE"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(milliseconds)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int PEXPIREAT( + string key, + // Redis type: posix time + string milliseconds_timestamp +) { + NWNX_PushArgumentString("PEXPIREAT"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(milliseconds_timestamp); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int PFADD( + string key, + string element +) { + NWNX_PushArgumentString("PFADD"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(element); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int PFCOUNT( + string key +) { + NWNX_PushArgumentString("PFCOUNT"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int PFMERGE( + // Redis type: key + string destkey, + // Redis type: key + string sourcekey +) { + NWNX_PushArgumentString("PFMERGE"); + NWNX_PushArgumentString(destkey); + NWNX_PushArgumentString(sourcekey); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int PING( + string message = "" +) { + NWNX_PushArgumentString("PING"); + if (message != "") NWNX_PushArgumentString(message); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int PSETEX( + string key, + // Redis type: integer + int milliseconds, + string value +) { + NWNX_PushArgumentString("PSETEX"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(milliseconds)); + NWNX_PushArgumentString(value); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int PUBSUB( + string subcommand, + string argument = "" +) { + NWNX_PushArgumentString("PUBSUB"); + NWNX_PushArgumentString(subcommand); + if (argument != "") NWNX_PushArgumentString(argument); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int PTTL( + string key +) { + NWNX_PushArgumentString("PTTL"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int PUBLISH( + string channel, + string message +) { + NWNX_PushArgumentString("PUBLISH"); + NWNX_PushArgumentString(channel); + NWNX_PushArgumentString(message); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int QUIT() { + NWNX_PushArgumentString("QUIT"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int RANDOMKEY() { + NWNX_PushArgumentString("RANDOMKEY"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int READONLY() { + NWNX_PushArgumentString("READONLY"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int READWRITE() { + NWNX_PushArgumentString("READWRITE"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int RENAME( + string key, + // Redis type: key + string newkey +) { + NWNX_PushArgumentString("RENAME"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(newkey); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int RENAMENX( + string key, + // Redis type: key + string newkey +) { + NWNX_PushArgumentString("RENAMENX"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(newkey); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int RESTORE( + string key, + // Redis type: integer + int ttl, + string serialized_value, + // Redis type: enum + string replace = "", + // Redis type: enum + string absttl = "", + // Redis type: integer + int idletime_seconds = 0, + // Redis type: integer + int freq_frequency = 0 +) { + NWNX_PushArgumentString("RESTORE"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(ttl)); + NWNX_PushArgumentString(serialized_value); + if (replace != "") NWNX_PushArgumentString(replace); + if (absttl != "") NWNX_PushArgumentString(absttl); + if (idletime_seconds != 0) NWNX_PushArgumentString(IntToString(idletime_seconds)); + if (freq_frequency != 0) NWNX_PushArgumentString(IntToString(freq_frequency)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int ROLE() { + NWNX_PushArgumentString("ROLE"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int RPOP( + string key +) { + NWNX_PushArgumentString("RPOP"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int RPOPLPUSH( + // Redis type: key + string source, + // Redis type: key + string destination +) { + NWNX_PushArgumentString("RPOPLPUSH"); + NWNX_PushArgumentString(source); + NWNX_PushArgumentString(destination); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int RPUSH( + string key, + string value +) { + NWNX_PushArgumentString("RPUSH"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(value); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int RPUSHX( + string key, + string value +) { + NWNX_PushArgumentString("RPUSHX"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(value); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int SADD( + string key, + string member +) { + NWNX_PushArgumentString("SADD"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(member); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int SAVE() { + NWNX_PushArgumentString("SAVE"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int SCARD( + string key +) { + NWNX_PushArgumentString("SCARD"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int SCRIPT_DEBUG( + // Redis type: enum + string mode +) { + NWNX_PushArgumentString("SCRIPT_DEBUG"); + NWNX_PushArgumentString(mode); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int SCRIPT_EXISTS( + string sha1 +) { + NWNX_PushArgumentString("SCRIPT_EXISTS"); + NWNX_PushArgumentString(sha1); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int SCRIPT_FLUSH() { + NWNX_PushArgumentString("SCRIPT_FLUSH"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int SCRIPT_KILL() { + NWNX_PushArgumentString("SCRIPT_KILL"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int SCRIPT_LOAD( + string script +) { + NWNX_PushArgumentString("SCRIPT_LOAD"); + NWNX_PushArgumentString(script); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int SDIFF( + string key +) { + NWNX_PushArgumentString("SDIFF"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int SDIFFSTORE( + // Redis type: key + string destination, + string key +) { + NWNX_PushArgumentString("SDIFFSTORE"); + NWNX_PushArgumentString(destination); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int SELECT( + // Redis type: integer + int index +) { + NWNX_PushArgumentString("SELECT"); + NWNX_PushArgumentString(IntToString(index)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int SET( + string key, + string value, + // Redis type: enum + string condition = "" +) { + NWNX_PushArgumentString("SET"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(value); + if (condition != "") NWNX_PushArgumentString(condition); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int SETBIT( + string key, + // Redis type: integer + int offset, + string value +) { + NWNX_PushArgumentString("SETBIT"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(offset)); + NWNX_PushArgumentString(value); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int SETEX( + string key, + // Redis type: integer + int seconds, + string value +) { + NWNX_PushArgumentString("SETEX"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(seconds)); + NWNX_PushArgumentString(value); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int SETNX( + string key, + string value +) { + NWNX_PushArgumentString("SETNX"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(value); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int SETRANGE( + string key, + // Redis type: integer + int offset, + string value +) { + NWNX_PushArgumentString("SETRANGE"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(offset)); + NWNX_PushArgumentString(value); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int SHUTDOWN( + // Redis type: enum + string save_mode = "" +) { + NWNX_PushArgumentString("SHUTDOWN"); + if (save_mode != "") NWNX_PushArgumentString(save_mode); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int SINTER( + string key +) { + NWNX_PushArgumentString("SINTER"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int SINTERSTORE( + // Redis type: key + string destination, + string key +) { + NWNX_PushArgumentString("SINTERSTORE"); + NWNX_PushArgumentString(destination); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int SISMEMBER( + string key, + string member +) { + NWNX_PushArgumentString("SISMEMBER"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(member); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int SLAVEOF( + string host, + string port +) { + NWNX_PushArgumentString("SLAVEOF"); + NWNX_PushArgumentString(host); + NWNX_PushArgumentString(port); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int REPLICAOF( + string host, + string port +) { + NWNX_PushArgumentString("REPLICAOF"); + NWNX_PushArgumentString(host); + NWNX_PushArgumentString(port); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int SLOWLOG( + string subcommand, + string argument = "" +) { + NWNX_PushArgumentString("SLOWLOG"); + NWNX_PushArgumentString(subcommand); + if (argument != "") NWNX_PushArgumentString(argument); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int SMEMBERS( + string key +) { + NWNX_PushArgumentString("SMEMBERS"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int SMOVE( + // Redis type: key + string source, + // Redis type: key + string destination, + string member +) { + NWNX_PushArgumentString("SMOVE"); + NWNX_PushArgumentString(source); + NWNX_PushArgumentString(destination); + NWNX_PushArgumentString(member); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int SORT( + string key, + // Redis type: pattern + string by_pattern = "", + // Redis type: integer + int limit_offset = 0, + // Redis type: integer + int limit_count = 0, + string get_pattern = "", + // Redis type: enum + string order = "", + // Redis type: enum + string sorting = "", + // Redis type: key + string store_destination = "" +) { + NWNX_PushArgumentString("SORT"); + NWNX_PushArgumentString(key); + if (by_pattern != "") NWNX_PushArgumentString(by_pattern); + if (limit_offset != 0) NWNX_PushArgumentString(IntToString(limit_offset)); + if (limit_count != 0) NWNX_PushArgumentString(IntToString(limit_count)); + if (get_pattern != "") NWNX_PushArgumentString(get_pattern); + if (order != "") NWNX_PushArgumentString(order); + if (sorting != "") NWNX_PushArgumentString(sorting); + if (store_destination != "") NWNX_PushArgumentString(store_destination); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int SPOP( + string key, + // Redis type: integer + int count = 0 +) { + NWNX_PushArgumentString("SPOP"); + NWNX_PushArgumentString(key); + if (count != 0) NWNX_PushArgumentString(IntToString(count)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int SRANDMEMBER( + string key, + // Redis type: integer + int count = 0 +) { + NWNX_PushArgumentString("SRANDMEMBER"); + NWNX_PushArgumentString(key); + if (count != 0) NWNX_PushArgumentString(IntToString(count)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int SREM( + string key, + string member +) { + NWNX_PushArgumentString("SREM"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(member); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int STRLEN( + string key +) { + NWNX_PushArgumentString("STRLEN"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int SUNION( + string key +) { + NWNX_PushArgumentString("SUNION"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int SUNIONSTORE( + // Redis type: key + string destination, + string key +) { + NWNX_PushArgumentString("SUNIONSTORE"); + NWNX_PushArgumentString(destination); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int SWAPDB( + // Redis type: integer + int index, + // Redis type: integer + int index_1 +) { + NWNX_PushArgumentString("SWAPDB"); + NWNX_PushArgumentString(IntToString(index)); + NWNX_PushArgumentString(IntToString(index_1)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int SYNC() { + NWNX_PushArgumentString("SYNC"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int TIME() { + NWNX_PushArgumentString("TIME"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int TOUCH( + string key +) { + NWNX_PushArgumentString("TOUCH"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int TTL( + string key +) { + NWNX_PushArgumentString("TTL"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int TYPE( + string key +) { + NWNX_PushArgumentString("TYPE"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int UNLINK( + string key +) { + NWNX_PushArgumentString("UNLINK"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int UNWATCH() { + NWNX_PushArgumentString("UNWATCH"); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int WAIT( + // Redis type: integer + int numreplicas, + // Redis type: integer + int timeout +) { + NWNX_PushArgumentString("WAIT"); + NWNX_PushArgumentString(IntToString(numreplicas)); + NWNX_PushArgumentString(IntToString(timeout)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int WATCH( + string key +) { + NWNX_PushArgumentString("WATCH"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int ZADD( + string key, + // Redis type: enum + string condition = "", + // Redis type: enum + string change = "", + // Redis type: enum + string increment = "", + // Redis type: double + float score = 0.0, + string member = "" +) { + NWNX_PushArgumentString("ZADD"); + NWNX_PushArgumentString(key); + if (condition != "") NWNX_PushArgumentString(condition); + if (change != "") NWNX_PushArgumentString(change); + if (increment != "") NWNX_PushArgumentString(increment); + NWNX_PushArgumentString(FloatToString(score, 0)); + NWNX_PushArgumentString(member); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int ZCARD( + string key +) { + NWNX_PushArgumentString("ZCARD"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int ZCOUNT( + string key, + // Redis type: double + float min, + // Redis type: double + float max +) { + NWNX_PushArgumentString("ZCOUNT"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(FloatToString(min, 0)); + NWNX_PushArgumentString(FloatToString(max, 0)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int ZINCRBY( + string key, + // Redis type: integer + int increment, + string member +) { + NWNX_PushArgumentString("ZINCRBY"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(increment)); + NWNX_PushArgumentString(member); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int ZINTERSTORE( + // Redis type: key + string destination, + // Redis type: integer + int numkeys, + string key, + // Redis type: integer + int weights_weight = 0, + // Redis type: enum + string aggregate_aggregate = "" +) { + NWNX_PushArgumentString("ZINTERSTORE"); + NWNX_PushArgumentString(destination); + NWNX_PushArgumentString(IntToString(numkeys)); + NWNX_PushArgumentString(key); + if (weights_weight != 0) NWNX_PushArgumentString(IntToString(weights_weight)); + if (aggregate_aggregate != "") NWNX_PushArgumentString(aggregate_aggregate); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int ZLEXCOUNT( + string key, + string min, + string max +) { + NWNX_PushArgumentString("ZLEXCOUNT"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(min); + NWNX_PushArgumentString(max); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int ZPOPMAX( + string key, + // Redis type: integer + int count = 0 +) { + NWNX_PushArgumentString("ZPOPMAX"); + NWNX_PushArgumentString(key); + if (count != 0) NWNX_PushArgumentString(IntToString(count)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int ZPOPMIN( + string key, + // Redis type: integer + int count = 0 +) { + NWNX_PushArgumentString("ZPOPMIN"); + NWNX_PushArgumentString(key); + if (count != 0) NWNX_PushArgumentString(IntToString(count)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int ZRANGE( + string key, + // Redis type: integer + int start, + // Redis type: integer + int stop, + // Redis type: enum + string withscores = "" +) { + NWNX_PushArgumentString("ZRANGE"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(start)); + NWNX_PushArgumentString(IntToString(stop)); + if (withscores != "") NWNX_PushArgumentString(withscores); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int ZRANGEBYLEX( + string key, + string min, + string max, + // Redis type: integer + int limit_offset = 0, + // Redis type: integer + int limit_count = 0 +) { + NWNX_PushArgumentString("ZRANGEBYLEX"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(min); + NWNX_PushArgumentString(max); + if (limit_offset != 0) NWNX_PushArgumentString(IntToString(limit_offset)); + if (limit_count != 0) NWNX_PushArgumentString(IntToString(limit_count)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int ZREVRANGEBYLEX( + string key, + string max, + string min, + // Redis type: integer + int limit_offset = 0, + // Redis type: integer + int limit_count = 0 +) { + NWNX_PushArgumentString("ZREVRANGEBYLEX"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(max); + NWNX_PushArgumentString(min); + if (limit_offset != 0) NWNX_PushArgumentString(IntToString(limit_offset)); + if (limit_count != 0) NWNX_PushArgumentString(IntToString(limit_count)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int ZRANGEBYSCORE( + string key, + // Redis type: double + float min, + // Redis type: double + float max, + // Redis type: enum + string withscores = "", + // Redis type: integer + int limit_offset = 0, + // Redis type: integer + int limit_count = 0 +) { + NWNX_PushArgumentString("ZRANGEBYSCORE"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(FloatToString(min, 0)); + NWNX_PushArgumentString(FloatToString(max, 0)); + if (withscores != "") NWNX_PushArgumentString(withscores); + if (limit_offset != 0) NWNX_PushArgumentString(IntToString(limit_offset)); + if (limit_count != 0) NWNX_PushArgumentString(IntToString(limit_count)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int ZRANK( + string key, + string member +) { + NWNX_PushArgumentString("ZRANK"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(member); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int ZREM( + string key, + string member +) { + NWNX_PushArgumentString("ZREM"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(member); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int ZREMRANGEBYLEX( + string key, + string min, + string max +) { + NWNX_PushArgumentString("ZREMRANGEBYLEX"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(min); + NWNX_PushArgumentString(max); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int ZREMRANGEBYRANK( + string key, + // Redis type: integer + int start, + // Redis type: integer + int stop +) { + NWNX_PushArgumentString("ZREMRANGEBYRANK"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(start)); + NWNX_PushArgumentString(IntToString(stop)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int ZREMRANGEBYSCORE( + string key, + // Redis type: double + float min, + // Redis type: double + float max +) { + NWNX_PushArgumentString("ZREMRANGEBYSCORE"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(FloatToString(min, 0)); + NWNX_PushArgumentString(FloatToString(max, 0)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int ZREVRANGE( + string key, + // Redis type: integer + int start, + // Redis type: integer + int stop, + // Redis type: enum + string withscores = "" +) { + NWNX_PushArgumentString("ZREVRANGE"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(start)); + NWNX_PushArgumentString(IntToString(stop)); + if (withscores != "") NWNX_PushArgumentString(withscores); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int ZREVRANGEBYSCORE( + string key, + // Redis type: double + float max, + // Redis type: double + float min, + // Redis type: enum + string withscores = "", + // Redis type: integer + int limit_offset = 0, + // Redis type: integer + int limit_count = 0 +) { + NWNX_PushArgumentString("ZREVRANGEBYSCORE"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(FloatToString(max, 0)); + NWNX_PushArgumentString(FloatToString(min, 0)); + if (withscores != "") NWNX_PushArgumentString(withscores); + if (limit_offset != 0) NWNX_PushArgumentString(IntToString(limit_offset)); + if (limit_count != 0) NWNX_PushArgumentString(IntToString(limit_count)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int ZREVRANK( + string key, + string member +) { + NWNX_PushArgumentString("ZREVRANK"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(member); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int ZSCORE( + string key, + string member +) { + NWNX_PushArgumentString("ZSCORE"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(member); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int ZUNIONSTORE( + // Redis type: key + string destination, + // Redis type: integer + int numkeys, + string key, + // Redis type: integer + int weights_weight = 0, + // Redis type: enum + string aggregate_aggregate = "" +) { + NWNX_PushArgumentString("ZUNIONSTORE"); + NWNX_PushArgumentString(destination); + NWNX_PushArgumentString(IntToString(numkeys)); + NWNX_PushArgumentString(key); + if (weights_weight != 0) NWNX_PushArgumentString(IntToString(weights_weight)); + if (aggregate_aggregate != "") NWNX_PushArgumentString(aggregate_aggregate); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int SCAN( + // Redis type: integer + int cursor, + // Redis type: pattern + string match_pattern = "", + // Redis type: integer + int count_count = 0, + string type_type = "" +) { + NWNX_PushArgumentString("SCAN"); + NWNX_PushArgumentString(IntToString(cursor)); + if (match_pattern != "") NWNX_PushArgumentString(match_pattern); + if (count_count != 0) NWNX_PushArgumentString(IntToString(count_count)); + if (type_type != "") NWNX_PushArgumentString(type_type); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int SSCAN( + string key, + // Redis type: integer + int cursor, + // Redis type: pattern + string match_pattern = "", + // Redis type: integer + int count_count = 0 +) { + NWNX_PushArgumentString("SSCAN"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(cursor)); + if (match_pattern != "") NWNX_PushArgumentString(match_pattern); + if (count_count != 0) NWNX_PushArgumentString(IntToString(count_count)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int HSCAN( + string key, + // Redis type: integer + int cursor, + // Redis type: pattern + string match_pattern = "", + // Redis type: integer + int count_count = 0 +) { + NWNX_PushArgumentString("HSCAN"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(cursor)); + if (match_pattern != "") NWNX_PushArgumentString(match_pattern); + if (count_count != 0) NWNX_PushArgumentString(IntToString(count_count)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int ZSCAN( + string key, + // Redis type: integer + int cursor, + // Redis type: pattern + string match_pattern = "", + // Redis type: integer + int count_count = 0 +) { + NWNX_PushArgumentString("ZSCAN"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(IntToString(cursor)); + if (match_pattern != "") NWNX_PushArgumentString(match_pattern); + if (count_count != 0) NWNX_PushArgumentString(IntToString(count_count)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int XINFO( + // Redis type: key + string consumers_key = "", + string consumers_groupname = "", + // Redis type: key + string groups_key = "", + // Redis type: key + string stream_key = "", + // Redis type: enum + string help = "" +) { + NWNX_PushArgumentString("XINFO"); + if (consumers_key != "") NWNX_PushArgumentString(consumers_key); + if (consumers_groupname != "") NWNX_PushArgumentString(consumers_groupname); + if (groups_key != "") NWNX_PushArgumentString(groups_key); + if (stream_key != "") NWNX_PushArgumentString(stream_key); + if (help != "") NWNX_PushArgumentString(help); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int XADD( + string key, + string ID, + // Redis type: value + string field, + string str +) { + NWNX_PushArgumentString("XADD"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(ID); + NWNX_PushArgumentString(field); + NWNX_PushArgumentString(str); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int XTRIM( + string key, + // Redis type: enum + string strategy, + // Redis type: enum + string approx = "", + // Redis type: integer + int count = 0 +) { + NWNX_PushArgumentString("XTRIM"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(strategy); + if (approx != "") NWNX_PushArgumentString(approx); + NWNX_PushArgumentString(IntToString(count)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int XDEL( + string key, + string ID +) { + NWNX_PushArgumentString("XDEL"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(ID); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int XRANGE( + string key, + string start, + string end, + // Redis type: integer + int count_count = 0 +) { + NWNX_PushArgumentString("XRANGE"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(start); + NWNX_PushArgumentString(end); + if (count_count != 0) NWNX_PushArgumentString(IntToString(count_count)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int XREVRANGE( + string key, + string end, + string start, + // Redis type: integer + int count_count = 0 +) { + NWNX_PushArgumentString("XREVRANGE"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(end); + NWNX_PushArgumentString(start); + if (count_count != 0) NWNX_PushArgumentString(IntToString(count_count)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int XLEN( + string key +) { + NWNX_PushArgumentString("XLEN"); + NWNX_PushArgumentString(key); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int XREAD( + // Redis type: integer + int count_count = 0, + // Redis type: integer + int block_milliseconds = 0, + // Redis type: enum + string streams = "", + string key = "", + string ID = "" +) { + NWNX_PushArgumentString("XREAD"); + if (count_count != 0) NWNX_PushArgumentString(IntToString(count_count)); + if (block_milliseconds != 0) NWNX_PushArgumentString(IntToString(block_milliseconds)); + NWNX_PushArgumentString(streams); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(ID); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int XGROUP( + // Redis type: key + string create_key = "", + string create_groupname = "", + string create_id_or__ = "", + // Redis type: key + string setid_key = "", + string setid_groupname = "", + string setid_id_or__ = "", + // Redis type: key + string destroy_key = "", + string destroy_groupname = "", + // Redis type: key + string delconsumer_key = "", + string delconsumer_groupname = "", + string delconsumer_consumername = "" +) { + NWNX_PushArgumentString("XGROUP"); + if (create_key != "") NWNX_PushArgumentString(create_key); + if (create_groupname != "") NWNX_PushArgumentString(create_groupname); + if (create_id_or__ != "") NWNX_PushArgumentString(create_id_or__); + if (setid_key != "") NWNX_PushArgumentString(setid_key); + if (setid_groupname != "") NWNX_PushArgumentString(setid_groupname); + if (setid_id_or__ != "") NWNX_PushArgumentString(setid_id_or__); + if (destroy_key != "") NWNX_PushArgumentString(destroy_key); + if (destroy_groupname != "") NWNX_PushArgumentString(destroy_groupname); + if (delconsumer_key != "") NWNX_PushArgumentString(delconsumer_key); + if (delconsumer_groupname != "") NWNX_PushArgumentString(delconsumer_groupname); + if (delconsumer_consumername != "") NWNX_PushArgumentString(delconsumer_consumername); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int XREADGROUP( + string group_group, + string group_consumer, + // Redis type: integer + int count_count = 0, + // Redis type: integer + int block_milliseconds = 0, + // Redis type: enum + string noack = "", + // Redis type: enum + string streams = "", + string key = "", + string ID = "" +) { + NWNX_PushArgumentString("XREADGROUP"); + NWNX_PushArgumentString(group_group); + NWNX_PushArgumentString(group_consumer); + if (count_count != 0) NWNX_PushArgumentString(IntToString(count_count)); + if (block_milliseconds != 0) NWNX_PushArgumentString(IntToString(block_milliseconds)); + if (noack != "") NWNX_PushArgumentString(noack); + NWNX_PushArgumentString(streams); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(ID); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int XACK( + string key, + string group, + string ID +) { + NWNX_PushArgumentString("XACK"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(group); + NWNX_PushArgumentString(ID); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int XCLAIM( + string key, + string group, + string consumer, + string min_idle_time, + string ID, + // Redis type: integer + int idle_ms = 0, + // Redis type: integer + int time_ms_unix_time = 0, + // Redis type: integer + int retrycount_count = 0 +) { + NWNX_PushArgumentString("XCLAIM"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(group); + NWNX_PushArgumentString(consumer); + NWNX_PushArgumentString(min_idle_time); + NWNX_PushArgumentString(ID); + if (idle_ms != 0) NWNX_PushArgumentString(IntToString(idle_ms)); + if (time_ms_unix_time != 0) NWNX_PushArgumentString(IntToString(time_ms_unix_time)); + if (retrycount_count != 0) NWNX_PushArgumentString(IntToString(retrycount_count)); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} + +int XPENDING( + string key, + string group, + string start = "", + string end = "", + // Redis type: integer + int count = 0, + string consumer = "" +) { + NWNX_PushArgumentString("XPENDING"); + NWNX_PushArgumentString(key); + NWNX_PushArgumentString(group); + if (start != "") NWNX_PushArgumentString(start); + if (end != "") NWNX_PushArgumentString(end); + if (count != 0) NWNX_PushArgumentString(IntToString(count)); + if (consumer != "") NWNX_PushArgumentString(consumer); + NWNX_CallFunction("NWNX_Redis", "Deferred"); + return NWNX_GetReturnValueInt(); +} diff --git a/_module/nss/nwnx_regex.nss b/_module/nss/nwnx_regex.nss new file mode 100644 index 0000000..7b737f7 --- /dev/null +++ b/_module/nss/nwnx_regex.nss @@ -0,0 +1,42 @@ +/// @addtogroup regex Regex +/// @brief Provide regular expression functions. +/// @{ +/// @file nwnx_regex.nss +#include "nwnx" + +const string NWNX_Regex = "NWNX_Regex"; ///< @private + +/// @param str The string to search. +/// @param regex The regular expression to use when searching. +/// @return TRUE if string matches the regular expression. +int NWNX_Regex_Search(string str, string regex); + +/// @brief Replaces any matches of the regular expression with a string. +/// @param str The string to search. +/// @param regex The regular expression to use when searching. +/// @param replace The string to replace the matches with. +/// @param firstOnly Set to TRUE to only replace the first match. +/// @return A new string with any replacements made. +string NWNX_Regex_Replace(string str, string regex, string replace = "", int firstOnly = FALSE); + +/// @} + +int NWNX_Regex_Search(string str, string regex) +{ + string sFunc = "Search"; + NWNX_PushArgumentString(NWNX_Regex, sFunc, regex); + NWNX_PushArgumentString(NWNX_Regex, sFunc, str); + NWNX_CallFunction(NWNX_Regex, sFunc); + return NWNX_GetReturnValueInt(NWNX_Regex, sFunc); +} + +string NWNX_Regex_Replace(string str, string regex, string replace="", int firstOnly=0) +{ + string sFunc = "Replace"; + NWNX_PushArgumentInt(NWNX_Regex, sFunc, firstOnly); + NWNX_PushArgumentString(NWNX_Regex, sFunc, replace); + NWNX_PushArgumentString(NWNX_Regex, sFunc, regex); + NWNX_PushArgumentString(NWNX_Regex, sFunc, str); + NWNX_CallFunction(NWNX_Regex, sFunc); + return NWNX_GetReturnValueString(NWNX_Regex, sFunc); +} diff --git a/_module/nss/nwnx_rename.nss b/_module/nss/nwnx_rename.nss new file mode 100644 index 0000000..fbd3cfc --- /dev/null +++ b/_module/nss/nwnx_rename.nss @@ -0,0 +1,80 @@ +/// @addtogroup rename Rename +/// @brief Facilitates renaming, overriding and customization of player names. +/// @{ +/// @file nwnx_rename.nss +#include "nwnx" + +const string NWNX_Rename = "NWNX_Rename"; ///< @private + +/// @anchor rename_comm_name_override_type +/// @name Community Name Override Type +/// @{ +const int NWNX_RENAME_PLAYERNAME_DEFAULT = 0; ///< Don't rename +const int NWNX_RENAME_PLAYERNAME_OBFUSCATE = 1; ///< Generate random string for Community Name +const int NWNX_RENAME_PLAYERNAME_OVERRIDE = 2; ///< Use character name specified +const int NWNX_RENAME_PLAYERNAME_ANONYMOUS = 3; ///< Use the value of the NWNX_RENAME_ANONYMOUS_NAME environment variable +///@} + +/// @brief Set a PC's character name and community name on the player list. +/// @param oTarget The PC whose name is being overridden. +/// @param sNewName The new name. +/// @param sPrefix The prefix for their character name, sometimes used for a color code. +/// @param sSuffix The suffix for their character name. +/// @param iPlayerNameState How to change the Community Name, use @ref rename_comm_name_override_type "Community Name Override Type". +/// @param oObserver If specified, the character name will appear to that specific observer as set, this overrides a global setting. +/// @note Will not persist through saving, resets or logout. +void NWNX_Rename_SetPCNameOverride(object oTarget, string sNewName, string sPrefix = "" , string sSuffix = "" , + int iPlayerNameState = NWNX_RENAME_PLAYERNAME_DEFAULT, object oObserver = OBJECT_INVALID); + +/// @brief Gets a PC's name as overridden. +/// @param oTarget The PC whose name to query. +/// @param oObserver The specific observer. +/// @return The PC's name as overridden either per observer or globally. +/// @note If you wish to get a PC's true name use `GetName(oPC, TRUE)`. +string NWNX_Rename_GetPCNameOverride(object oTarget, object oObserver = OBJECT_INVALID); + +/// @brief Clears an overridden PC Name. +/// @param oTarget The PC whose overridden name to clear, use OBJECT_INVALID if you're clearing all overrides for an observer. +/// @param oObserver The observer whose overriden name of oTarget is being cleared. +/// If oTarget is OBJECT_INVALID then all overrides are cleared. +/// @param clearAll If true, both the global and personal overrides will be cleared for that target PC. +/// Requires oObserver be OBJECT_INVALID. +void NWNX_Rename_ClearPCNameOverride(object oTarget, object oObserver = OBJECT_INVALID, int clearAll = FALSE); + +/// @} + +void NWNX_Rename_SetPCNameOverride(object oTarget, string sNewName, string sPrefix = "" , string sSuffix = "" , + int iPlayerNameState = NWNX_RENAME_PLAYERNAME_DEFAULT, object oObserver = OBJECT_INVALID) +{ + string sFunc = "SetPCNameOverride"; + + NWNX_PushArgumentObject(oObserver); + NWNX_PushArgumentInt(iPlayerNameState); + NWNX_PushArgumentString(sSuffix); + NWNX_PushArgumentString(sPrefix); + NWNX_PushArgumentString(sNewName); + NWNX_PushArgumentObject(oTarget); + + NWNX_CallFunction(NWNX_Rename, sFunc); +} +string NWNX_Rename_GetPCNameOverride(object oTarget, object oObserver = OBJECT_INVALID) +{ + string sFunc = "GetPCNameOverride"; + + NWNX_PushArgumentObject(oObserver); + NWNX_PushArgumentObject(oTarget); + + NWNX_CallFunction(NWNX_Rename, sFunc); + return NWNX_GetReturnValueString(); +} + +void NWNX_Rename_ClearPCNameOverride(object oTarget, object oObserver = OBJECT_INVALID, int clearAll = FALSE) +{ + string sFunc = "ClearPCNameOverride"; + + NWNX_PushArgumentInt(clearAll); + NWNX_PushArgumentObject(oObserver); + NWNX_PushArgumentObject(oTarget); + + NWNX_CallFunction(NWNX_Rename, sFunc); +} diff --git a/_module/nss/nwnx_reveal.nss b/_module/nss/nwnx_reveal.nss new file mode 100644 index 0000000..4615e88 --- /dev/null +++ b/_module/nss/nwnx_reveal.nss @@ -0,0 +1,49 @@ +/// @addtogroup reveal Reveal +/// @brief Allows the selective revealing of a stealthing character to another character or their party. +/// @{ +/// @file nwnx_reveal.nss +#include "nwnx" + +const string NWNX_Reveal = "NWNX_Reveal"; ///< @private + +/// @name Reveal Detection Methods +/// @{ +const int NWNX_REVEAL_SEEN = 1; ///< Seen +const int NWNX_REVEAL_HEARD = 0; ///< Heard +///@} + +/// @brief Selectively reveals the character to an observer until the next time they stealth out of sight. +/// @param oHiding The creature who is stealthed. +/// @param oObserver The creature to whom the hider is revealed. +/// @param iDetectionMethod Can be specified to determine whether the hidden creature is seen or heard. +void NWNX_Reveal_RevealTo(object oHiding, object oObserver, int iDetectionMethod = NWNX_REVEAL_HEARD); + +/// @brief Sets whether a character remains visible to their party through stealth. +/// @param oHiding The creature who is stealthed. +/// @param bReveal TRUE for visible. +/// @param iDetectionMethod Can be specified to determine whether the hidden creature is seen or heard. +void NWNX_Reveal_SetRevealToParty(object oHiding, int bReveal, int iDetectionMethod = NWNX_REVEAL_HEARD); + +/// @} + +void NWNX_Reveal_RevealTo(object oHiding, object oObserver, int iDetectionMethod = NWNX_REVEAL_HEARD) +{ + string sFunc = "RevealTo"; + + NWNX_PushArgumentInt(iDetectionMethod); + NWNX_PushArgumentObject(oObserver); + NWNX_PushArgumentObject(oHiding); + + NWNX_CallFunction(NWNX_Reveal, sFunc); +} + +void NWNX_Reveal_SetRevealToParty(object oHiding, int bReveal, int iDetectionMethod = NWNX_REVEAL_HEARD) +{ + string sFunc = "SetRevealToParty"; + + NWNX_PushArgumentInt(iDetectionMethod); + NWNX_PushArgumentInt(bReveal); + NWNX_PushArgumentObject(oHiding); + + NWNX_CallFunction(NWNX_Reveal, sFunc); +} diff --git a/_module/nss/nwnx_ruby.nss b/_module/nss/nwnx_ruby.nss new file mode 100644 index 0000000..3c31819 --- /dev/null +++ b/_module/nss/nwnx_ruby.nss @@ -0,0 +1,23 @@ +/// @addtogroup ruby Ruby +/// @brief Allows users to execute arbitrary Ruby from the game. +/// @{ +/// @file nwnx_ruby.nss +#include "nwnx" + +const string NWNX_Ruby = "NWNX_Ruby"; ///< @private + +string NWNX_Ruby_Evaluate(string sCode); + +/// @brief Evaluates some ruby code. +/// @param sCode The code to evaluate. +/// @return The output of the call. +string NWNX_Ruby_Evaluate(string sCode) +{ + string sFunc = "Evaluate"; + + NWNX_PushArgumentString(sCode); + NWNX_CallFunction(NWNX_Ruby, sFunc); + return NWNX_GetReturnValueString(); +} + +/// @} diff --git a/_module/nss/nwnx_skillranks.nss b/_module/nss/nwnx_skillranks.nss new file mode 100644 index 0000000..9cab988 --- /dev/null +++ b/_module/nss/nwnx_skillranks.nss @@ -0,0 +1,283 @@ +/// @addtogroup skillranks SkillRanks +/// @brief Enhances and allows for manipulation of skill rank calculations including the ability to build custom +/// skill related feats as well as modifying stock feats. +/// @{ +/// @file nwnx_skillranks.nss +#include "nwnx" + +const string NWNX_SkillRanks = "NWNX_SkillRanks"; ///< @private + +/// @name SkillRanks Key Abilities +/// @anchor skr_key_abilities +/// +/// The abilities as bits +/// @{ +const int NWNX_SKILLRANKS_KEY_ABILITY_STRENGTH = 1; ///< Strength +const int NWNX_SKILLRANKS_KEY_ABILITY_DEXTERITY = 2; ///< Dexterity +const int NWNX_SKILLRANKS_KEY_ABILITY_CONSTITUTION = 4; ///< Constitution +const int NWNX_SKILLRANKS_KEY_ABILITY_INTELLIGENCE = 8; ///< Intelligence +const int NWNX_SKILLRANKS_KEY_ABILITY_WISDOM = 16; ///< Wisdom +const int NWNX_SKILLRANKS_KEY_ABILITY_CHARISMA = 32; ///< Charisma +///@} + +/// @name SkillRanks Key Ability Calculation Method +/// @anchor skr_key_ability_calc_bits +/// +/// Constants used to calculate the ability modifier for a skill. +/// @{ +/// @warning Use only one of these calculations in your mask! If you use more than one the first will be used. +const int NWNX_SKILLRANKS_KEY_ABILITY_CALC_MIN = 64; ///< Use the minimum value of the provided ability scores. +const int NWNX_SKILLRANKS_KEY_ABILITY_CALC_MAX = 128; ///< Use the maximum value of the provided ability scores. +const int NWNX_SKILLRANKS_KEY_ABILITY_CALC_AVERAGE = 256; ///< Use the average value of the provided ability scores. +const int NWNX_SKILLRANKS_KEY_ABILITY_CALC_SUM = 512; ///< Use the sum of the provided ability scores. +///@} + +/// @brief A feat that manipulates skill ranks. +struct NWNX_SkillRanks_SkillFeat +{ + int iSkill; ///< The skill this feat impacts + int iFeat; ///< The feat + + /// Skill feat bonus/penalty + int iModifier; + + /// 1 for Focus, 2 for Epic Focus. This can be set on a feat so NWNX_SkillRanks_SetFocusMod + /// can mass change the modifier for the Skill Focus and Epic Skill Focus feats. + int iFocusFeat; + + /// @brief 255 char bitset string for skill ranks impacted by class levels (like Bardic Knowledge). + /// + /// The right most bit is barbarian (class 0), second from right is bard (class 1) etc. + /// It's not necessary to pass in the entire string, for example Ranger is class 7 and Fighter is 4 + /// If you wanted those class levels to impact the skill modifier you could set sClasses equal to + /// "10010000". From right to left = Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger + /// You can alternatively use NWNX_SkillRanks_AddSkillFeatClass() for each class + /// @remark If unset but #fClassLevelMod is set, then all classes will be included. + string sClasses; + + /// Levels in class multiplier gives you skill modifier, for example 0.5f would mean 1 point for + /// every two class levels. If #sClasses is not set and this is set then all class levels will be modified. + float fClassLevelMod; + + /// Used for feats like Stonecunning or Trackless Step which restrict skill modifiers by area types. + int iAreaFlagsRequired; + + /// Used for feats like Stonecunning or Trackless Step which restrict skill modifiers by area types. + int iAreaFlagsForbidden; + + /// 1 for Day, 2 for Night - if skill modifiers only take effect based on the day/night cycle or an area + /// that's set to always night. 0 is all hours. + int iDayOrNight; + + /// This allows for feats that bypass the armor check penalty on skill rank calculations. + int bBypassArmorCheckPenalty; + + /// @brief Bitmask of @ref skr_key_abilities "abilities" and @ref skr_key_ability_calc_bits "method to calculate" + /// the ability modifier for a skill. + /// + /// Example **Doctor** Feat that used INT instead of WIS (if higher) for Heal skill would set to: + /// #NWNX_SKILLRANKS_KEY_ABILITY_INTELLIGENCE | #NWNX_SKILLRANKS_KEY_ABILITY_WISDOM | #NWNX_SKILLRANKS_KEY_ABILITY_CALC_MAX; + int iKeyAbilityMask; +}; + +/// @param iSkill The skill to check the feat count. +/// @return The count of feats for a specific skill. +int NWNX_SkillRanks_GetSkillFeatCountForSkill(int iSkill); + +/// @brief Returns a skill feat. +/// @param iSkill The skill. +/// @param iFeat The feat. +/// @return A constructed NWNX_SkillRanks_SkillFeat. +struct NWNX_SkillRanks_SkillFeat NWNX_SkillRanks_GetSkillFeat(int iSkill, int iFeat); + +/// @brief Returns a skill feat by index. +/// @remark Generally used in a loop with NWNX_SkillRanks_GetSkillFeatCountForSkill(). +/// @param iSkill The skill. +/// @param iIndex The index in the list of feats for the skill. +/// @return A constructed NWNX_SkillRanks_SkillFeat. +struct NWNX_SkillRanks_SkillFeat NWNX_SkillRanks_GetSkillFeatForSkillByIndex(int iSkill, int iIndex); + +/// @brief Modifies or creates a skill feat. +/// @param skillFeat The defined NWNX_SkillRanks_SkillFeat. +/// @param createIfNonExistent TRUE to create if the feat does not exist. +void NWNX_SkillRanks_SetSkillFeat(struct NWNX_SkillRanks_SkillFeat skillFeat, int createIfNonExistent = FALSE); + +/// @brief Add classes to a skill feat instead of working with the NWNX_SkillRanks_SkillFeat::sClasses string. +/// +/// Manipulating the sClasses string in the NWNX_SkillRanks_SkillFeat struct can be difficult. This +/// function allows the builder to enter one class at a time. +/// @param skillFeat The NWNX_SkillRanks_SkillFeat for which the sClasses field will be modifier. +/// @param iClass The class to add to the Skill Feat. +/// @return The updated NWNX_SkillRanks_SkillFeat. +struct NWNX_SkillRanks_SkillFeat NWNX_SkillRanks_AddSkillFeatClass(struct NWNX_SkillRanks_SkillFeat skillFeat, int iClass); + +/// @brief Change the modifier value for Skill Focus and Epic Skill Focus feats. +/// +/// The stock modifier on Skill Focus and Epic Skill Focus are 3 and 10 respectively, these can be +/// changed with this function. +/// @param iModifier The new value for the feat modifier. +/// @param iEpic Set to TRUE to change the value for Epic Skill Focus. +void NWNX_SkillRanks_SetSkillFeatFocusModifier(int iModifier, int iEpic = FALSE); + +/// @brief Gets the current penalty to Dexterity based skills when blind. +/// @return The penalty to Dexterity when blind. +int NWNX_SkillRanks_GetBlindnessPenalty(); + +/// @brief Set the value the Dexterity based skills get decreased due to blindness. +/// @remark Default is 4. +/// @param iModifier The penalty to Dexterity when blind. +void NWNX_SkillRanks_SetBlindnessPenalty(int iModifier); + +/// @brief Get a skill modifier for an area. +/// @param oArea The area. +/// @param iSkill The skill to check. +/// @return The modifier to that skill in the area. +int NWNX_SkillRanks_GetAreaModifier(object oArea, int iSkill); + +/// @brief Sets a skill modifier for the area. +/// @param oArea The area. +/// @param iSkill The skill to change. +/// @param iModifier The modifier to the skill in the area. +void NWNX_SkillRanks_SetAreaModifier(object oArea, int iSkill, int iModifier); + +/// @} + +int NWNX_SkillRanks_GetSkillFeatCountForSkill(int iSkill) +{ + string sFunc = "GetSkillFeatCountForSkill"; + + NWNX_PushArgumentInt(iSkill); + NWNX_CallFunction(NWNX_SkillRanks, sFunc); + + return NWNX_GetReturnValueInt(); +} + +struct NWNX_SkillRanks_SkillFeat NWNX_SkillRanks_GetSkillFeatForSkillByIndex(int iSkill, int iIndex) +{ + string sFunc = "GetSkillFeatForSkillByIndex"; + + NWNX_PushArgumentInt(iIndex); + NWNX_PushArgumentInt(iSkill); + NWNX_CallFunction(NWNX_SkillRanks, sFunc); + + struct NWNX_SkillRanks_SkillFeat skillFeat; + + skillFeat.iSkill = iSkill; + skillFeat.iFeat = NWNX_GetReturnValueInt(); + skillFeat.iModifier = NWNX_GetReturnValueInt(); + skillFeat.iFocusFeat = NWNX_GetReturnValueInt(); + skillFeat.sClasses = NWNX_GetReturnValueString(); + skillFeat.fClassLevelMod = NWNX_GetReturnValueFloat(); + skillFeat.iAreaFlagsRequired = NWNX_GetReturnValueInt(); + skillFeat.iAreaFlagsForbidden = NWNX_GetReturnValueInt(); + skillFeat.iDayOrNight = NWNX_GetReturnValueInt(); + skillFeat.bBypassArmorCheckPenalty = NWNX_GetReturnValueInt(); + skillFeat.iKeyAbilityMask = NWNX_GetReturnValueInt(); + + return skillFeat; +} + +struct NWNX_SkillRanks_SkillFeat NWNX_SkillRanks_GetSkillFeat(int iSkill, int iFeat) +{ + string sFunc = "GetSkillFeat"; + + NWNX_PushArgumentInt(iFeat); + NWNX_PushArgumentInt(iSkill); + NWNX_CallFunction(NWNX_SkillRanks, sFunc); + + struct NWNX_SkillRanks_SkillFeat skillFeat; + + skillFeat.iSkill = iSkill; + skillFeat.iFeat = iFeat; + skillFeat.iModifier = NWNX_GetReturnValueInt(); + skillFeat.iFocusFeat = NWNX_GetReturnValueInt(); + skillFeat.sClasses = NWNX_GetReturnValueString(); + skillFeat.fClassLevelMod = NWNX_GetReturnValueFloat(); + skillFeat.iAreaFlagsRequired = NWNX_GetReturnValueInt(); + skillFeat.iAreaFlagsForbidden = NWNX_GetReturnValueInt(); + skillFeat.iDayOrNight = NWNX_GetReturnValueInt(); + skillFeat.bBypassArmorCheckPenalty = NWNX_GetReturnValueInt(); + skillFeat.iKeyAbilityMask = NWNX_GetReturnValueInt(); + + return skillFeat; +} + +void NWNX_SkillRanks_SetSkillFeat(struct NWNX_SkillRanks_SkillFeat skillFeat, int createIfNonExistent = FALSE) +{ + string sFunc = "SetSkillFeat"; + + NWNX_PushArgumentInt(createIfNonExistent); + NWNX_PushArgumentInt(skillFeat.iKeyAbilityMask); + NWNX_PushArgumentInt(skillFeat.bBypassArmorCheckPenalty); + NWNX_PushArgumentInt(skillFeat.iDayOrNight); + NWNX_PushArgumentInt(skillFeat.iAreaFlagsForbidden); + NWNX_PushArgumentInt(skillFeat.iAreaFlagsRequired); + NWNX_PushArgumentFloat(skillFeat.fClassLevelMod); + // We only need to send the string from the point of the first set bit + NWNX_PushArgumentString(GetStringRight(skillFeat.sClasses,GetStringLength(skillFeat.sClasses)-FindSubString(skillFeat.sClasses,"1"))); + NWNX_PushArgumentInt(skillFeat.iFocusFeat); + NWNX_PushArgumentInt(skillFeat.iModifier); + NWNX_PushArgumentInt(skillFeat.iFeat); + NWNX_PushArgumentInt(skillFeat.iSkill); + NWNX_CallFunction(NWNX_SkillRanks, sFunc); +} + +struct NWNX_SkillRanks_SkillFeat NWNX_SkillRanks_AddSkillFeatClass(struct NWNX_SkillRanks_SkillFeat skillFeat, int iClass) +{ + if (GetStringLength(skillFeat.sClasses) < 255) + { + int i; + string sPad; + for (i = 0; i < 255-GetStringLength(skillFeat.sClasses); i++) { sPad = sPad + "0"; } + skillFeat.sClasses = sPad + skillFeat.sClasses; + } + skillFeat.sClasses = GetStringLeft(skillFeat.sClasses, 254 - iClass) + "1" + GetStringRight(skillFeat.sClasses, iClass); + return skillFeat; +} + +void NWNX_SkillRanks_SetSkillFeatFocusModifier(int iModifier, int epicFocus = FALSE) +{ + string sFunc = "SetSkillFeatFocusModifier"; + + NWNX_PushArgumentInt(epicFocus); + NWNX_PushArgumentInt(iModifier); + NWNX_CallFunction(NWNX_SkillRanks, sFunc); +} + +int NWNX_SkillRanks_GetBlindnessPenalty() +{ + string sFunc = "GetBlindnessPenalty"; + + NWNX_CallFunction(NWNX_SkillRanks, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_SkillRanks_SetBlindnessPenalty(int iModifier) +{ + string sFunc = "SetBlindnessPenalty"; + + NWNX_PushArgumentInt(iModifier); + NWNX_CallFunction(NWNX_SkillRanks, sFunc); +} + +int NWNX_SkillRanks_GetAreaModifier(object oArea, int iSkill) +{ + string sFunc = "GetAreaModifier"; + + NWNX_PushArgumentInt(iSkill); + NWNX_PushArgumentObject(oArea); + NWNX_CallFunction(NWNX_SkillRanks, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_SkillRanks_SetAreaModifier(object oArea, int iSkill, int iModifier) +{ + string sFunc = "SetAreaModifier"; + + NWNX_PushArgumentInt(iModifier); + NWNX_PushArgumentInt(iSkill); + NWNX_PushArgumentObject(oArea); + NWNX_CallFunction(NWNX_SkillRanks, sFunc); +} diff --git a/_module/nss/nwnx_spellcheck.nss b/_module/nss/nwnx_spellcheck.nss new file mode 100644 index 0000000..5a6b268 --- /dev/null +++ b/_module/nss/nwnx_spellcheck.nss @@ -0,0 +1,43 @@ +/// @addtogroup spellchecker SpellChecker +/// @brief Functions related to spellchecking +/// @{ +/// @file nwnx_spellcheck.nss +#include "nwnx" + +const string NWNX_SpellChecker = "NWNX_SpellChecker"; ///< @private + +/// @brief Finds misspells in a string. +/// @param sentence The sentence to check. +/// @return The spelling mistakes in the sentence, comma delimited. Returns blank if no errors or if .so file +/// is improperly installed. +/// @note If it returns an error in every word, even when spelled correctly, the dictionary is not set up correctly. +/// @warning These functions can be performance heavy, do limit how many calls and/or how long of a sentence is passed. +/// Make use of **DelayCommands** and **AssignCommands** +string NWNX_SpellChecker_FindMisspell(string sentence); + +/// @brief Get suggestions on a single word, comma delimited. +/// @param word The string to check for suggestions. +/// @return A comma delimited lists of suggestions for a word. Returns blank if no errors or if .so file is improperly +/// installed. +/// @warning These functions can be performance heavy, do limit how many calls and/or how long of a sentence is passed. +/// Make use of **DelayCommands** and **AssignCommands** +string NWNX_SpellChecker_GetSuggestSpell(string word); + +/// @} + +string NWNX_SpellChecker_FindMisspell(string sentence) +{ + string sFunc = "FindMisspell"; + + NWNX_PushArgumentString(sentence); + NWNX_CallFunction(NWNX_SpellChecker, sFunc); + return NWNX_GetReturnValueString(); +} + +string NWNX_SpellChecker_GetSuggestSpell(string word) +{ + string sFunc = "GetSuggestSpell"; + NWNX_PushArgumentString(word); + NWNX_CallFunction(NWNX_SpellChecker, sFunc); + return NWNX_GetReturnValueString(); +} diff --git a/_module/nss/nwnx_sql.nss b/_module/nss/nwnx_sql.nss new file mode 100644 index 0000000..b319896 --- /dev/null +++ b/_module/nss/nwnx_sql.nss @@ -0,0 +1,274 @@ +/// @addtogroup sql SQL +/// @brief Functions to interface with a database through SQL +/// @{ +/// @file nwnx_sql.nss +#include "nwnx" + +const string NWNX_SQL = "NWNX_SQL"; ///< @private + +/// @brief Prepares the provided query for execution. +/// @note This does not execute the query. Will also clear any previous state. +/// @param query The query to prepare. +/// @return TRUE if the query was successfully prepared. +int NWNX_SQL_PrepareQuery(string query); + +/// @brief Executes a query which has been prepared. +/// @return The ID of this query if successful, else FALSE. +int NWNX_SQL_ExecutePreparedQuery(); + +/// @brief Directly execute an SQL query. +/// @note Clears previously prepared query states. +/// @return The ID of this query if successful, else FALSE. +int NWNX_SQL_ExecuteQuery(string query); + +/// @anchor sql_rtrnr +/// @return TRUE if one or more rows are ready, FALSE otherwise. +int NWNX_SQL_ReadyToReadNextRow(); + +/// @anchor sql_rnr +/// @brief Reads the next row of returned data. +/// @remark Should only be called after a successful call to @ref sql_rtrnr "NWNX_SQL_ReadyToReadNextRow()". +void NWNX_SQL_ReadNextRow(); + +/// @param column The column to read in the active row. +/// @return Data at the nth (0-based) column of the active row. +/// @remark Should only be called after a successful call to @ref sql_rnr "NWNX_SQL_ReadNextRow()". +string NWNX_SQL_ReadDataInActiveRow(int column = 0); + +/// @brief Set the int value of a prepared statement at given position. +/// @param position The nth ? in a prepared statement. +/// @param value The value to set. +void NWNX_SQL_PreparedInt(int position, int value); + +/// @brief Set the string value of a prepared statement at given position. +/// @param position The nth ? in a prepared statement. +/// @param value The value to set. +void NWNX_SQL_PreparedString(int position, string value); + +/// @brief Set the float value of a prepared statement at given position. +/// @param position The nth ? in a prepared statement. +/// @param value The value to set. +void NWNX_SQL_PreparedFloat(int position, float value); + +/// @brief Set the ObjectId value of a prepared statement at given position. +/// @param position The nth ? in a prepared statement. +/// @param value The value to set. +void NWNX_SQL_PreparedObjectId(int position, object value); + +/// @brief Set the full serialized object value of a prepared statement at given position. +/// @param position The nth ? in a prepared statement. +/// @param value The value to set. +/// @param base64 Use base64-encoded string format if TRUE (default), otherwise use binary format. +void NWNX_SQL_PreparedObjectFull(int position, object value, int base64 = TRUE); + +/// @brief Set the NULL value of a prepared statement at given position. +/// @param position The nth ? in a prepared statement. +void NWNX_SQL_PreparedNULL(int position); + +/// @brief Like NWNX_SQL_ReadDataInActiveRow, but for full serialized objects. +/// +/// The object will be deserialized and created in the game. New object ID is returned. +/// +/// The exact behavior depends on type of deserialized object and owner object: +/// * If object is an item, and owner if placeable, creature or container, the item will be created in its inventory +/// * If owner is an area, the object will be created on the ground at Vector(x,y,z) +/// * Otherwise, the object will be created outside the world and needs to be ported manually. +/// +/// @param column The column to read in the active row. +/// @param owner The owner of the object. +/// @param x, y, z The vector for objects to be placed in areas. +/// @param base64 Use base64-encoded string format if TRUE (default), otherwise use binary format. +/// @return The deserialized object. +object NWNX_SQL_ReadFullObjectInActiveRow(int column = 0, object owner = OBJECT_INVALID, float x = 0.0, float y = 0.0, float z = 0.0, int base64 = TRUE); + +/// @brief Gets the rows affected by a query. +/// @remark This command is for non-row-based statements like INSERT, UPDATE, DELETE, etc. +/// @return Number of rows affected by SQL statement or -1 if the query was not non-row-based. +int NWNX_SQL_GetAffectedRows(); + +/// Gets the database type. +/// @return The database type we're interacting with. +/// @remark This is the same value as the value of NWNX_SQL_TYPE environment variable. +string NWNX_SQL_GetDatabaseType(); + +/// @brief Free any resources attached to an existing prepared query. +/// @remark Resources are automatically freed when a new query is prepared, so calling this isn't necessary. +void NWNX_SQL_DestroyPreparedQuery(); + +/// @return The last error message generated by the database. +string NWNX_SQL_GetLastError(); + +/// @brief Gets the number of parameteres expected by a prepared query. +/// @return Returns the number of parameters expected by the prepared query or -1 if no query is prepared. +int NWNX_SQL_GetPreparedQueryParamCount(); + +/// @brief Set the next query to return full binary results **ON THE FIRST COLUMN ONLY**. +/// @note This is ONLY needed on PostgreSQL, and ONLY if you want to deserialize raw bytea in NWNX_SQL_ReadFullObjectInActiveRow with base64=FALSE. +void NWNX_SQL_PostgreSQL_SetNextQueryResultsBinaryMode(); + +/// @} + +int NWNX_SQL_PrepareQuery(string query) +{ + string sFunc = "PrepareQuery"; + + NWNX_PushArgumentString(query); + NWNX_CallFunction(NWNX_SQL, sFunc); + return NWNX_GetReturnValueInt(); +} + +int NWNX_SQL_ExecutePreparedQuery() +{ + string sFunc = "ExecutePreparedQuery"; + + NWNX_CallFunction(NWNX_SQL, sFunc); + return NWNX_GetReturnValueInt(); +} + +int NWNX_SQL_ExecuteQuery(string query) +{ + // Note: the implementation might change as support for more SQL targets arrives. + if (NWNX_SQL_PrepareQuery(query)) + { + int ret = NWNX_SQL_ExecutePreparedQuery(); + NWNX_SQL_DestroyPreparedQuery(); + return ret; + } + + return FALSE; +} + +int NWNX_SQL_ReadyToReadNextRow() +{ + string sFunc = "ReadyToReadNextRow"; + + NWNX_CallFunction(NWNX_SQL, sFunc); + return NWNX_GetReturnValueInt(); +} + +void NWNX_SQL_ReadNextRow() +{ + string sFunc = "ReadNextRow"; + + NWNX_CallFunction(NWNX_SQL, sFunc); +} + +string NWNX_SQL_ReadDataInActiveRow(int column = 0) +{ + string sFunc = "ReadDataInActiveRow"; + + NWNX_PushArgumentInt(column); + NWNX_CallFunction(NWNX_SQL, sFunc); + return NWNX_GetReturnValueString(); +} + + +void NWNX_SQL_PreparedInt(int position, int value) +{ + string sFunc = "PreparedInt"; + + NWNX_PushArgumentInt(value); + NWNX_PushArgumentInt(position); + NWNX_CallFunction(NWNX_SQL, sFunc); +} +void NWNX_SQL_PreparedString(int position, string value) +{ + string sFunc = "PreparedString"; + + NWNX_PushArgumentString(value); + NWNX_PushArgumentInt(position); + NWNX_CallFunction(NWNX_SQL, sFunc); +} +void NWNX_SQL_PreparedFloat(int position, float value) +{ + string sFunc = "PreparedFloat"; + + NWNX_PushArgumentFloat(value); + NWNX_PushArgumentInt(position); + NWNX_CallFunction(NWNX_SQL, sFunc); +} +void NWNX_SQL_PreparedObjectId(int position, object value) +{ + string sFunc = "PreparedObjectId"; + + NWNX_PushArgumentObject(value); + NWNX_PushArgumentInt(position); + NWNX_CallFunction(NWNX_SQL, sFunc); +} +void NWNX_SQL_PreparedObjectFull(int position, object value, int base64 = TRUE) +{ + string sFunc = "PreparedObjectFull"; + + NWNX_PushArgumentInt(base64); + NWNX_PushArgumentObject(value); + NWNX_PushArgumentInt(position); + NWNX_CallFunction(NWNX_SQL, sFunc); +} +void NWNX_SQL_PreparedNULL(int position) +{ + string sFunc = "PreparedNULL"; + + NWNX_PushArgumentInt(position); + NWNX_CallFunction(NWNX_SQL, sFunc); +} + + +object NWNX_SQL_ReadFullObjectInActiveRow(int column = 0, object owner = OBJECT_INVALID, float x = 0.0, float y = 0.0, float z = 0.0, int base64 = TRUE) +{ + string sFunc = "ReadFullObjectInActiveRow"; + + NWNX_PushArgumentInt(base64); + NWNX_PushArgumentFloat(z); + NWNX_PushArgumentFloat(y); + NWNX_PushArgumentFloat(x); + NWNX_PushArgumentObject(owner); + NWNX_PushArgumentInt(column); + NWNX_CallFunction(NWNX_SQL, sFunc); + return NWNX_GetReturnValueObject(); +} + +int NWNX_SQL_GetAffectedRows() +{ + string sFunc = "GetAffectedRows"; + + NWNX_CallFunction(NWNX_SQL, sFunc); + return NWNX_GetReturnValueInt(); +} + +string NWNX_SQL_GetDatabaseType() +{ + string sFunc = "GetDatabaseType"; + + NWNX_CallFunction(NWNX_SQL, sFunc); + return NWNX_GetReturnValueString(); +} + +void NWNX_SQL_DestroyPreparedQuery() +{ + string sFunc = "DestroyPreparedQuery"; + + NWNX_CallFunction(NWNX_SQL, sFunc); +} + +string NWNX_SQL_GetLastError() +{ + string sFunc = "GetLastError"; + + NWNX_CallFunction(NWNX_SQL, sFunc); + return NWNX_GetReturnValueString(); +} + +int NWNX_SQL_GetPreparedQueryParamCount() +{ + string sFunc = "GetPreparedQueryParamCount"; + + NWNX_CallFunction(NWNX_SQL, sFunc); + return NWNX_GetReturnValueInt(); +} + +void NWNX_SQL_PostgreSQL_SetNextQueryResultsBinaryMode() +{ + string sFunc = "PostgreSQL_SetNextQueryResultsBinaryMode"; + + NWNX_CallFunction(NWNX_SQL, sFunc); +} diff --git a/_module/nss/nwnx_tests.nss b/_module/nss/nwnx_tests.nss new file mode 100644 index 0000000..81b7643 --- /dev/null +++ b/_module/nss/nwnx_tests.nss @@ -0,0 +1,21 @@ +/// @ingroup nwnx +/// @addtogroup tests NWNX Tests +/// @brief Helper functions when running the test scripts +/// @{ +/// @file nwnx_tests.nss + +/// @brief Reports the test results +/// @param sPlugin The plugin calling the test. +/// @param sTestName The name of the test. +/// @param bSuccess TRUE if the test passed. +void NWNX_Tests_Report(string sPlugin, string sTestName, int bSuccess); + +void NWNX_Tests_Report(string sPlugin, string sTestName, int bSuccess) +{ + if (bSuccess) + WriteTimestampedLogEntry(sPlugin + ": " + sTestName + "() success"); + else + WriteTimestampedLogEntry(sPlugin + ": " + sTestName + "() failed"); +} + +/// @} // End of tests diff --git a/_module/nss/nwnx_tileset.nss b/_module/nss/nwnx_tileset.nss new file mode 100644 index 0000000..eab4e28 --- /dev/null +++ b/_module/nss/nwnx_tileset.nss @@ -0,0 +1,339 @@ +/// @addtogroup tileset Tileset +/// @brief An advanced plugin that exposes additional tileset and tile properties and allows builders to override the tiles of an area created with CreateArea(). +/// @{ +/// @file nwnx_tileset.nss +#include "nwnx" + +const string NWNX_Tileset = "NWNX_Tileset"; ///< @private + +/// @brief A structure containing general tileset data. +struct NWNX_Tileset_TilesetData +{ + int nNumTileData; ///< The number of tiles in the tileset. + float fHeightTransition; ///< The height difference between tiles on different heights. + int nNumTerrain; ///< The number of terrains in the tileset. + int nNumCrossers; ///< The number of crossers in the tileset. + int nNumGroups; ///< The number of groups in the tileset. + string sBorderTerrain; ///< The default border terrain of the tileset. + string sDefaultTerrain; ///< The default terrain of the tileset. + string sFloorTerrain; ///< The default floor terrain of the tileset. + int nDisplayNameStrRef; ///< The name of the tileset as strref, -1 if not set. + string sUnlocalizedName; ///< The unlocalized name of the tileset, "" if not set. + int bInterior; ///< The type of tileset. TRUE for interior, FALSE for exterior. + int bHasHeightTransition; ///< TRUE if the tileset supports multiple height levels. FALSE if not. +}; + +/// @brief A structure containing the group data for a tileset. +struct NWNX_Tileset_TilesetGroupData +{ + string sName; ///< The name of the group. + int nStrRef; ///< The StrRef of the group. + int nRows; ///< The number of rows the group has. + int nColumns; ///< The number of columns the group has. +}; + +/// @brief A structure containing the edge and corner types of a tile. +struct NWNX_Tileset_TileEdgesAndCorners +{ + string sTopLeft; ///< The top left corner. + string sTop; ///< The top edge. + string sTopRight; ///< The top right corner. + string sRight; ///< The right edge. + string sBottomRight; ///< The bottom right corner. + string sBottom; ///< The bottom edge. + string sBottomLeft; ///< The bottom left corner. + string sLeft; ///< The left edge. +}; + +/// @brief A structure containing the door data for a tile. +struct NWNX_Tileset_TileDoorData +{ + int nType; ///< The type of door, returns an index into doortypes.2da. + float fX; ///< The X position of the door. + float fY; ///< The Y position of the door. + float fZ; ///< The Z position of the door. + float fOrientation; ///< The orientation of the door. +}; + +/// @brief A structure containing custom tile data, +struct NWNX_Tileset_CustomTileData +{ + int nTileID; ///< The tile ID. See the tileset's .set file. + int nOrientation; ///< The orientation of the tile. Valid values: 0-3. + int nHeight; ///< The height of the tile. + + int nMainLightColor1; ///< A `TILE_MAIN_LIGHT_COLOR_*` value. + int nMainLightColor2; ///< A `TILE_MAIN_LIGHT_COLOR_*` value. + int nSourceLightColor1; ///< A `TILE_SOURCE_LIGHT_COLOR_*` value. + int nSourceLightColor2; ///< A `TILE_SOURCE_LIGHT_COLOR_*` value. + + int bAnimLoop1; ///< A bool to enable or disable the tile's first anim loop. + int bAnimLoop2; ///< A bool to enable or disable the tile's second anim loop. + int bAnimLoop3; ///< A bool to enable or disable the tile's third anim loop. +}; + +/// @brief Get general data of sTileset. +/// @param sTileset The tileset. +/// @return A NWNX_Tileset_TilesetData struct. +struct NWNX_Tileset_TilesetData NWNX_Tileset_GetTilesetData(string sTileset); + +/// @brief Get the name of sTileset's terrain at nIndex. +/// @param sTileset The tileset. +/// @param nIndex The index of the terrain. Range: NWNX_Tileset_TilesetData.nNumTerrain > nIndex >= 0 +/// @return The terrain name or "" on error. +string NWNX_Tileset_GetTilesetTerrain(string sTileset, int nIndex); + +/// @brief Get the name of sTileset's crosser at nIndex. +/// @param sTileset The tileset. +/// @param nIndex The index of the crosser. Range: NWNX_Tileset_TilesetData.nNumCrossers > nIndex >= 0 +/// @return The crosser name or "" on error. +string NWNX_Tileset_GetTilesetCrosser(string sTileset, int nIndex); + +/// @brief Get general data of the group at nIndex in sTileset. +/// @param sTileset The tileset. +/// @param nIndex The index of the group. Range: NWNX_Tileset_TilesetData.nNumGroups > nIndex >= 0 +/// @return A NWNX_Tileset_TilesetGroupData struct. +struct NWNX_Tileset_TilesetGroupData NWNX_Tileset_GetTilesetGroupData(string sTileset, int nIndex); + +/// @brief Get the tile ID at nTileIndex in nGroupIndex of sTileset. +/// @param sTileset The tileset. +/// @param nGroupIndex The index of the group. Range: NWNX_Tileset_TilesetData.nNumGroups > nGroupIndex >= 0 +/// @param nTileIndex The index of the tile. Range: (NWNX_Tileset_TilesetGroupData.nRows * NWNX_Tileset_TilesetGroupData.nColumns) > nTileIndex >= 0 +/// @return The tile ID or 0 on error. +int NWNX_Tileset_GetTilesetGroupTile(string sTileset, int nGroupIndex, int nTileIndex); + +/// @brief Get the model name of a tile in sTileset. +/// @param sTileset The tileset. +/// @param nTileID The tile ID. +/// @return The model name or "" on error. +string NWNX_Tileset_GetTileModel(string sTileset, int nTileID); + +/// @brief Get the minimap texture name of a tile in sTileset. +/// @param sTileset The tileset. +/// @param nTileID The tile ID. +/// @return The minimap texture name or "" on error. +string NWNX_Tileset_GetTileMinimapTexture(string sTileset, int nTileID); + +/// @brief Get the edges and corners of a tile in sTileset. +/// @param sTileset The tileset. +/// @param nTileID The tile ID. +/// @return A NWNX_Tileset_TileEdgesAndCorners struct. +struct NWNX_Tileset_TileEdgesAndCorners NWNX_Tileset_GetTileEdgesAndCorners(string sTileset, int nTileID); + +/// @brief Get the number of doors of a tile in sTileset. +/// @param sTileset The tileset. +/// @param nTileID The tile ID. +/// @return The amount of doors. +int NWNX_Tileset_GetTileNumDoors(string sTileset, int nTileID); + +/// @brief Get the door data of a tile in sTileset. +/// @param sTileset The tileset. +/// @param nTileID The tile ID. +/// @param nIndex The index of the door. Range: NWNX_Tileset_GetTileNumDoors() > nIndex >= 0 +/// @return A NWNX_Tileset_TileDoorData struct. +struct NWNX_Tileset_TileDoorData NWNX_Tileset_GetTileDoorData(string sTileset, int nTileID, int nIndex = 0); + +/// @brief Override the tiles of sAreaResRef with data in sOverrideName. +/// @param sAreaResRef The resref of the area to override. +/// @param sOverrideName The name of the override containing the custom tile data or "" to remove the override. +void NWNX_Tileset_SetAreaTileOverride(string sAreaResRef, string sOverrideName); + +/// @brief Create a tile override named sOverrideName. +/// @param sOverrideName The name of the override. +/// @param sTileSet The tileset the override should use. +/// @param nWidth The width of the area. Valid values: 1-32. +/// @param nHeight The height of the area. Valid values: 1-32. +void NWNX_Tileset_CreateTileOverride(string sOverrideName, string sTileSet, int nWidth, int nHeight); + +/// @brief Delete a tile override named sOverrideName. +/// @note This will also delete all custom tile data associated with sOverrideName. +/// @param sOverrideName The name of the override. +void NWNX_Tileset_DeleteTileOverride(string sOverrideName); + +/// @brief Set custom tile data for the tile at nIndex in sOverrideName. +/// @note An override must first be created with NWNX_Tileset_CreateTileOverride(). +/// @param sOverrideName The name of the override. +/// @param nIndex The index of the tile. +/// @param strCustomTileData A NWNX_Tileset_CustomTileData struct. +void NWNX_Tileset_SetOverrideTileData(string sOverrideName, int nIndex, struct NWNX_Tileset_CustomTileData strCustomTileData); + +/// @brief Delete custom tile data of the tile at nIndex in sOverrideName. +/// @param sOverrideName The name of the override. +/// @param nIndex The tile's index or -1 to remove all custom tile data. +void NWNX_Tileset_DeleteOverrideTileData(string sOverrideName, int nIndex); + +/// @} + +struct NWNX_Tileset_TilesetData NWNX_Tileset_GetTilesetData(string sTileset) +{ + NWNX_PushArgumentString(sTileset); + NWNX_CallFunction(NWNX_Tileset, "GetTilesetData"); + + struct NWNX_Tileset_TilesetData str; + str.bHasHeightTransition = NWNX_GetReturnValueInt(); + str.bInterior = NWNX_GetReturnValueInt(); + str.sUnlocalizedName = NWNX_GetReturnValueString(); + str.nDisplayNameStrRef = NWNX_GetReturnValueInt(); + str.sFloorTerrain = NWNX_GetReturnValueString(); + str.sDefaultTerrain = NWNX_GetReturnValueString(); + str.sBorderTerrain = NWNX_GetReturnValueString(); + str.nNumGroups = NWNX_GetReturnValueInt(); + str.nNumCrossers = NWNX_GetReturnValueInt(); + str.nNumTerrain = NWNX_GetReturnValueInt(); + str.fHeightTransition = NWNX_GetReturnValueFloat(); + str.nNumTileData = NWNX_GetReturnValueInt(); + + return str; +} + +string NWNX_Tileset_GetTilesetTerrain(string sTileset, int nIndex) +{ + NWNX_PushArgumentInt(nIndex); + NWNX_PushArgumentString(sTileset); + NWNX_CallFunction(NWNX_Tileset, "GetTilesetTerrain"); + + return NWNX_GetReturnValueString(); +} + +string NWNX_Tileset_GetTilesetCrosser(string sTileset, int nIndex) +{ + NWNX_PushArgumentInt(nIndex); + NWNX_PushArgumentString(sTileset); + NWNX_CallFunction(NWNX_Tileset, "GetTilesetCrosser"); + + return NWNX_GetReturnValueString(); +} + +struct NWNX_Tileset_TilesetGroupData NWNX_Tileset_GetTilesetGroupData(string sTileset, int nIndex) +{ + NWNX_PushArgumentInt(nIndex); + NWNX_PushArgumentString(sTileset); + NWNX_CallFunction(NWNX_Tileset, "GetTilesetGroupData"); + + struct NWNX_Tileset_TilesetGroupData str; + str.nColumns = NWNX_GetReturnValueInt(); + str.nRows = NWNX_GetReturnValueInt(); + str.nStrRef = NWNX_GetReturnValueInt(); + str.sName = NWNX_GetReturnValueString(); + + return str; +} + +int NWNX_Tileset_GetTilesetGroupTile(string sTileset, int nGroupIndex, int nTileIndex) +{ + NWNX_PushArgumentInt(nTileIndex); + NWNX_PushArgumentInt(nGroupIndex); + NWNX_PushArgumentString(sTileset); + NWNX_CallFunction(NWNX_Tileset, "GetTilesetGroupTile"); + + return NWNX_GetReturnValueInt(); +} + +string NWNX_Tileset_GetTileModel(string sTileset, int nTileID) +{ + NWNX_PushArgumentInt(nTileID); + NWNX_PushArgumentString(sTileset); + NWNX_CallFunction(NWNX_Tileset, "GetTileModel"); + + return NWNX_GetReturnValueString(); +} + +string NWNX_Tileset_GetTileMinimapTexture(string sTileset, int nTileID) +{ + NWNX_PushArgumentInt(nTileID); + NWNX_PushArgumentString(sTileset); + NWNX_CallFunction(NWNX_Tileset, "GetTileMinimapTexture"); + + return NWNX_GetReturnValueString(); +} + +struct NWNX_Tileset_TileEdgesAndCorners NWNX_Tileset_GetTileEdgesAndCorners(string sTileset, int nTileID) +{ + NWNX_PushArgumentInt(nTileID); + NWNX_PushArgumentString(sTileset); + NWNX_CallFunction(NWNX_Tileset, "GetTileEdgesAndCorners"); + + struct NWNX_Tileset_TileEdgesAndCorners str; + str.sLeft = NWNX_GetReturnValueString(); + str.sBottomLeft = NWNX_GetReturnValueString(); + str.sBottom = NWNX_GetReturnValueString(); + str.sBottomRight = NWNX_GetReturnValueString(); + str.sRight = NWNX_GetReturnValueString(); + str.sTopRight = NWNX_GetReturnValueString(); + str.sTop = NWNX_GetReturnValueString(); + str.sTopLeft = NWNX_GetReturnValueString(); + + return str; +} + +int NWNX_Tileset_GetTileNumDoors(string sTileset, int nTileID) +{ + NWNX_PushArgumentInt(nTileID); + NWNX_PushArgumentString(sTileset); + NWNX_CallFunction(NWNX_Tileset, "GetTileNumDoors"); + + return NWNX_GetReturnValueInt(); +} + +struct NWNX_Tileset_TileDoorData NWNX_Tileset_GetTileDoorData(string sTileset, int nTileID, int nIndex = 0) +{ + NWNX_PushArgumentInt(nIndex); + NWNX_PushArgumentInt(nTileID); + NWNX_PushArgumentString(sTileset); + NWNX_CallFunction(NWNX_Tileset, "GetTileDoorData"); + + struct NWNX_Tileset_TileDoorData str; + str.fOrientation = NWNX_GetReturnValueFloat(); + str.fZ = NWNX_GetReturnValueFloat(); + str.fY = NWNX_GetReturnValueFloat(); + str.fX = NWNX_GetReturnValueFloat(); + str.nType = NWNX_GetReturnValueInt(); + + return str; +} + +void NWNX_Tileset_SetAreaTileOverride(string sAreaResRef, string sOverrideName) +{ + NWNX_PushArgumentString(sOverrideName); + NWNX_PushArgumentString(sAreaResRef); + NWNX_CallFunction(NWNX_Tileset, "SetAreaTileOverride"); +} + +void NWNX_Tileset_CreateTileOverride(string sOverrideName, string sTileSet, int nWidth, int nHeight) +{ + NWNX_PushArgumentInt(nHeight); + NWNX_PushArgumentInt(nWidth); + NWNX_PushArgumentString(sTileSet); + NWNX_PushArgumentString(sOverrideName); + NWNX_CallFunction(NWNX_Tileset, "CreateTileOverride"); +} + +void NWNX_Tileset_DeleteTileOverride(string sOverrideName) +{ + NWNX_PushArgumentString(sOverrideName); + NWNX_CallFunction(NWNX_Tileset, "DeleteTileOverride"); +} + +void NWNX_Tileset_SetOverrideTileData(string sOverrideName, int nIndex, struct NWNX_Tileset_CustomTileData strCustomTileData) +{ + NWNX_PushArgumentInt(strCustomTileData.bAnimLoop3); + NWNX_PushArgumentInt(strCustomTileData.bAnimLoop2); + NWNX_PushArgumentInt(strCustomTileData.bAnimLoop1); + NWNX_PushArgumentInt(strCustomTileData.nSourceLightColor2); + NWNX_PushArgumentInt(strCustomTileData.nSourceLightColor1); + NWNX_PushArgumentInt(strCustomTileData.nMainLightColor2); + NWNX_PushArgumentInt(strCustomTileData.nMainLightColor1); + NWNX_PushArgumentInt(strCustomTileData.nHeight); + NWNX_PushArgumentInt(strCustomTileData.nOrientation); + NWNX_PushArgumentInt(strCustomTileData.nTileID); + NWNX_PushArgumentInt(nIndex); + NWNX_PushArgumentString(sOverrideName); + NWNX_CallFunction(NWNX_Tileset, "SetOverrideTileData"); +} + +void NWNX_Tileset_DeleteOverrideTileData(string sOverrideName, int nIndex) +{ + NWNX_PushArgumentInt(nIndex); + NWNX_PushArgumentString(sOverrideName); + NWNX_CallFunction(NWNX_Tileset, "DeleteOverrideTileData"); +} diff --git a/_module/nss/nwnx_time.nss b/_module/nss/nwnx_time.nss new file mode 100644 index 0000000..44d949e --- /dev/null +++ b/_module/nss/nwnx_time.nss @@ -0,0 +1,64 @@ +/// @addtogroup time Time +/// @brief Provides various time related functions +/// @{ +/// @file nwnx_time.nss +#include "nwnx" +#include "nwnx_util" +#include "inc_sqlite_time" + +const string NWNX_Time = "NWNX_Time"; ///< @private + +/// @brief Returns the current date. +/// @deprecated Use SQLite functions (see inc_sqlite_time). This will be removed in future NWNX releases. +/// @return The date in the format (mm/dd/yyyy). +string NWNX_Time_GetSystemDate(); + +/// @brief Returns current time. +/// @deprecated Use SQLite functions (see inc_sqlite_time). This will be removed in future NWNX releases. +/// @return The current time in the format (24:mm:ss). +string NWNX_Time_GetSystemTime(); + +/// @deprecated Use SQLite functions (see inc_sqlite_time). This will be removed in future NWNX releases. +/// @return Returns the number of seconds since midnight on January 1, 1970. +int NWNX_Time_GetTimeStamp(); + +/// @brief A high resolution timestamp +struct NWNX_Time_HighResTimestamp +{ + int seconds; ///< Seconds since epoch + int microseconds; ///< Microseconds +}; + +/// @deprecated Use NWNX_Util_GetHighResTimeStamp(). This will be removed in future NWNX releases. +/// @return Returns the number of microseconds since midnight on January 1, 1970. +struct NWNX_Time_HighResTimestamp NWNX_Time_GetHighResTimeStamp(); + +/// @} + +string NWNX_Time_GetSystemDate() +{ + WriteTimestampedLogEntry("WARNING: NWNX_Time is deprecated. You should migrate to SQLite based functions (see inc_sqlite_time)."); + return SQLite_GetSystemDate(); +} + +string NWNX_Time_GetSystemTime() +{ + WriteTimestampedLogEntry("WARNING: NWNX_Time is deprecated. You should migrate to SQLite based functions (see inc_sqlite_time)."); + return SQLite_GetSystemTime(); +} + +int NWNX_Time_GetTimeStamp() +{ + WriteTimestampedLogEntry("WARNING: NWNX_Time is deprecated. You should migrate to SQLite based functions (see inc_sqlite_time)."); + return SQLite_GetTimeStamp(); +} + +struct NWNX_Time_HighResTimestamp NWNX_Time_GetHighResTimeStamp() +{ + WriteTimestampedLogEntry("WARNING: NWNX_Time is deprecated. NWNX_Time_GetHighResTimeStamp is moving to NWNX_Util."); + struct NWNX_Util_HighResTimestamp u = NWNX_Util_GetHighResTimeStamp(); + struct NWNX_Time_HighResTimestamp t; + t.seconds = u.seconds; + t.microseconds = u.microseconds; + return t; +} diff --git a/_module/nss/nwnx_util.nss b/_module/nss/nwnx_util.nss new file mode 100644 index 0000000..d5e5453 --- /dev/null +++ b/_module/nss/nwnx_util.nss @@ -0,0 +1,619 @@ +/// @addtogroup util Util +/// @brief Provides various utility functions that don't have a better home +/// @{ +/// @file nwnx_util.nss +#include "nwnx" + +const string NWNX_Util = "NWNX_Util"; ///< @private + +/// @name Resref Types +/// @anchor resref_types +/// Constants for the various types of resrefs. +/// +/// @{ +const int NWNX_UTIL_RESREF_TYPE_NSS = 2009; +const int NWNX_UTIL_RESREF_TYPE_NCS = 2010; +const int NWNX_UTIL_RESREF_TYPE_AREA_ARE = 2012; +const int NWNX_UTIL_RESREF_TYPE_TWODA = 2017; +const int NWNX_UTIL_RESREF_TYPE_AREA_GIT = 2023; +const int NWNX_UTIL_RESREF_TYPE_ITEM = 2025; +const int NWNX_UTIL_RESREF_TYPE_CREATURE = 2027; +const int NWNX_UTIL_RESREF_TYPE_DIALOG = 2029; +const int NWNX_UTIL_RESREF_TYPE_TRIGGER = 2032; +const int NWNX_UTIL_RESREF_TYPE_SOUND = 2035; +const int NWNX_UTIL_RESREF_TYPE_ENCOUNTER = 2040; +const int NWNX_UTIL_RESREF_TYPE_DOOR = 2042; +const int NWNX_UTIL_RESREF_TYPE_PLACEABLE = 2044; +const int NWNX_UTIL_RESREF_TYPE_STORE = 2051; +const int NWNX_UTIL_RESREF_TYPE_WAYPOINT = 2058; +///@} + +/// @brief A world time struct +struct NWNX_Util_WorldTime +{ + int nCalendarDay; ///< The calendar day + int nTimeOfDay; ///< The time of day +}; + +/// @brief A high resolution timestamp +struct NWNX_Util_HighResTimestamp +{ + int seconds; ///< Seconds since epoch + int microseconds; ///< Microseconds +}; + +/// @brief Gets the name of the currently executing script. +/// @note If depth is > 0, it will return the name of the script that called this one via ExecuteScript(). +/// @param depth to seek the executing script. +/// @return The name of the currently executing script. +string NWNX_Util_GetCurrentScriptName(int depth = 0); + +/// @brief Gets a string that contains the ascii table. +/// @note The character at index 0 is a space. +/// @return A string that contains all characters at their position (e.g. 'A' at 65). +string NWNX_Util_GetAsciiTableString(); + +/// @brief Gets an integer hash of a string. +/// @param str The string to hash. +/// @return The hashed string as an integer. +int NWNX_Util_Hash(string str); + +/// @brief Gets the last modified timestamp (mtime) of the module file in seconds. +/// @return The mtime of the module file. +int NWNX_Util_GetModuleMtime(); + +/// @brief Gets the module short file name. +/// @return The module file as a string. +string NWNX_Util_GetModuleFile(); + +/// @brief Gets the value of customTokenNumber. +/// @param customTokenNumber The token number to query. +/// @return The string representation of the token value. +string NWNX_Util_GetCustomToken(int customTokenNumber); + +/// @brief Convert an effect type to an itemproperty type. +/// @param e The effect to convert to an itemproperty. +/// @return The converted itemproperty. +itemproperty NWNX_Util_EffectToItemProperty(effect e); + +/// @brief Convert an itemproperty type to an effect type. +/// @param ip The itemproperty to convert to an effect. +/// @return The converted effect. +effect NWNX_Util_ItemPropertyToEffect(itemproperty ip); + +/// @brief Strip any color codes from a string. +/// @param str The string to strip of color. +/// @return The new string without any color codes. +string NWNX_Util_StripColors(string str); + +/// @brief Retrieves an environment variable. +/// @param sVarname The environment variable to query. +/// @return The value of the environment variable. +string NWNX_Util_GetEnvironmentVariable(string sVarname); + +/// @brief Gets the module real life minutes per in game hour. +/// @return The minutes per hour. +int NWNX_Util_GetMinutesPerHour(); + +/// @brief Set module real life minutes per in game hour. +/// @param minutes The minutes per hour. +void NWNX_Util_SetMinutesPerHour(int minutes); + +/// @anchor util_encode_url +/// @brief Encodes a string for usage in a URL. +/// @param str The string to encode for a URL. +/// @return The url encoded string. +string NWNX_Util_EncodeStringForURL(string str); + +/// @brief Get the first resref of nType. +/// @param nType A @ref resref_types "Resref Type". +/// @param sRegexFilter Lets you filter out resrefs using a regexfilter. +/// For example: **nwnx_.\*** gets you all scripts prefixed with nwnx_ +/// when using the NSS resref type. +/// @param bModuleResourcesOnly If TRUE only custom resources will be returned. +/// @return The first resref found or "" if none is found. +string NWNX_Util_GetFirstResRef(int nType, string sRegexFilter = "", int bModuleResourcesOnly = TRUE); + +/// @brief Get the next resref. +/// @return The next resref found or "" if none is found. +string NWNX_Util_GetNextResRef(); + +/// @brief Get the last created object. +/// @param nObjectType Does not take the NWScript OBJECT_TYPE_* constants. +/// Use NWNX_Consts_TranslateNWScriptObjectType() to get their NWNX equivalent. +/// @param nNthLast The nth last object created. +/// @return The last created object. On error, this returns OBJECT_INVALID. +object NWNX_Util_GetLastCreatedObject(int nObjectType, int nNthLast = 1); + +/// @brief Compiles and adds a script to the UserDirectory/nwnx folder, or to the location of sAlias. +/// @note Will override existing scripts that are in the module. +/// @param sFileName The script filename without extension, 16 or less characters. +/// @param sScriptData The script data to compile +/// @param bWrapIntoMain Set to TRUE to wrap sScriptData into void main(){}. +/// @param sAlias The alias of the resource directory to add the ncs file to. Default: UserDirectory/nwnx +/// @return "" on success, or the compilation error. +string NWNX_Util_AddScript(string sFileName, string sScriptData, int bWrapIntoMain = FALSE, string sAlias = "NWNX"); + +/// @brief Adds a nss file to the UserDirectory/nwnx folder, or to the location of sAlias. +/// @note Will override existing nss files that are in the module +/// @param sFileName The script filename without extension, 16 or less characters. +/// @param sContents The contents of the nss file +/// @param sAlias The alias of the resource directory to add the nss file to. Default: UserDirectory/nwnx +/// @return TRUE on success. +int NWNX_Util_AddNSSFile(string sFileName, string sContents, string sAlias = "NWNX"); + +/// @brief Remove sFileName of nType from the UserDirectory/nwnx folder, or from the location of sAlias. +/// @param sFileName The filename without extension, 16 or less characters. +/// @param nType The @ref resref_types "Resref Type". +/// @param sAlias The alias of the resource directory to remove the file from. Default: UserDirectory/nwnx +/// @return TRUE on success. +int NWNX_Util_RemoveNWNXResourceFile(string sFileName, int nType, string sAlias = "NWNX"); + +/// @brief Set the NWScript instruction limit. +/// @param nInstructionLimit The new limit or -1 to reset to default. +void NWNX_Util_SetInstructionLimit(int nInstructionLimit); + +/// @brief Get the NWScript instruction limit. +int NWNX_Util_GetInstructionLimit(); + +/// @brief Set the number of NWScript instructions currently executed. +/// @param nInstructions The number of instructions, must be >= 0. +void NWNX_Util_SetInstructionsExecuted(int nInstructions); + +/// @brief Get the number of NWScript instructions currently executed. +int NWNX_Util_GetInstructionsExecuted(); + +/// @brief Register a server console command that will execute a script chunk. +/// @note Example usage: NWNX_Util_RegisterServerConsoleCommand("test", "PrintString(\"Test Command -> Args: $args\");"); +/// @param sCommand The name of the command. +/// @param sScriptChunk The script chunk to run. You can use $args to get the console command arguments. +/// @return TRUE on success. +int NWNX_Util_RegisterServerConsoleCommand(string sCommand, string sScriptChunk); + +/// @brief Unregister a server console command that was registered with NWNX_Util_RegisterServerConsoleCommand(). +/// @param sCommand The name of the command. +void NWNX_Util_UnregisterServerConsoleCommand(string sCommand); + +/// @brief Determines if the given plugin exists and is enabled. +/// @param sPlugin The name of the plugin to check. This is the case sensitive plugin name as used by NWNX_CallFunction, NWNX_PushArgumentX +/// @note Example usage: NWNX_Util_PluginExists("NWNX_Creature"); +/// @return TRUE if the plugin exists and is enabled, otherwise FALSE. +int NWNX_Util_PluginExists(string sPlugin); + +/// @brief Gets the server's current working user folder. +/// @return The absolute path of the server's home directory (-userDirectory) +string NWNX_Util_GetUserDirectory(); + +/// @brief Get the return value of the last run script with a StartingConditional +/// @return Return value of the last run script. +int NWNX_Util_GetScriptReturnValue(); + +/// @brief Create a door. +/// @param sResRef The ResRef of the door. +/// @param locLocation The location to create the door at. +/// @param sNewTag An optional new tag for the door. +/// @param nAppearanceType An optional index into doortypes.2da for appearance. +/// @return The door, or OBJECT_INVALID on failure. +object NWNX_Util_CreateDoor(string sResRef, location locLocation, string sNewTag = "", int nAppearanceType = -1); + +/// @brief Set the object that will be returned by GetItemActivator. +/// @param oObject An object. +void NWNX_Util_SetItemActivator(object oObject); + +/// @brief Get the world time as calendar day and time of day. +/// @note This function is useful for calculating effect expiry times. +/// @param fAdjustment An adjustment in seconds, 0.0f will return the current world time, +/// positive or negative values will return a world time in the future or past. +/// @return A NWNX_Util_WorldTime struct with the calendar day and time of day. +struct NWNX_Util_WorldTime NWNX_Util_GetWorldTime(float fAdjustment = 0.0f); + +/// @brief Set a server-side resource override. +/// @param nResType A @ref resref_types "Resref Type". +/// @param sOldName The old resource name, 16 characters or less. +/// @param sNewName The new resource name or "" to clear a previous override, 16 characters or less. +void NWNX_Util_SetResourceOverride(int nResType, string sOldName, string sNewName); + +/// @brief Get a server-side resource override. +/// @param nResType A @ref resref_types "Resref Type". +/// @param sName The name of the resource, 16 characters or less. +/// @return The resource override, or "" if one is not set. +string NWNX_Util_GetResourceOverride(int nResType, string sName); + +/// @brief Get if a script param is set. +/// @param sParamName The script parameter name to check. +/// @return TRUE if the script param is set, FALSE if not or on error. +int NWNX_Util_GetScriptParamIsSet(string sParamName); + +/// @brief Set the module dawn hour. +/// @param nDawnHour The new dawn hour +void NWNX_Util_SetDawnHour(int nDawnHour); + +/// @brief Set the module dusk hour. +/// @param nDuskHour The new dusk hour +void NWNX_Util_SetDuskHour(int nDuskHour); + +/// @return Returns the number of microseconds since midnight on January 1, 1970. +struct NWNX_Util_HighResTimestamp NWNX_Util_GetHighResTimeStamp(); + +/// @return Return name of a terminal, "" if not a TTY +string NWNX_Util_GetTTY(); + +/// @brief Set the currently running script event. +/// @param nEventID The ID of the event. +void NWNX_Util_SetCurrentlyRunningEvent(int nEventID); + +/// @brief Calculate the levenshtein distance of two strings +/// @param sString The string to compare with. +/// @param sCompareTo The string to compare sString to. +/// @return The number of characters different between the compared strings. +int NWNX_Util_GetStringLevenshteinDistance(string sString, string sCompareTo); + +/// @} + +string NWNX_Util_GetCurrentScriptName(int depth = 0) +{ + string sFunc = "GetCurrentScriptName"; + NWNX_PushArgumentInt(depth); + NWNX_CallFunction(NWNX_Util, sFunc); + return NWNX_GetReturnValueString(); +} + +string NWNX_Util_GetAsciiTableString() +{ + string sFunc = "GetAsciiTableString"; + NWNX_CallFunction(NWNX_Util, sFunc); + return NWNX_GetReturnValueString(); +} + +int NWNX_Util_Hash(string str) +{ + string sFunc = "Hash"; + NWNX_PushArgumentString(str); + NWNX_CallFunction(NWNX_Util, sFunc); + return NWNX_GetReturnValueInt(); +} + +int NWNX_Util_GetModuleMtime() +{ + NWNX_CallFunction(NWNX_Util, "GetModuleMtime"); + return NWNX_GetReturnValueInt(); +} + +string NWNX_Util_GetModuleFile() +{ + NWNX_CallFunction(NWNX_Util, "GetModuleFile"); + return NWNX_GetReturnValueString(); +} + +string NWNX_Util_GetCustomToken(int customTokenNumber) +{ + string sFunc = "GetCustomToken"; + NWNX_PushArgumentInt(customTokenNumber); + NWNX_CallFunction(NWNX_Util, sFunc); + return NWNX_GetReturnValueString(); +} + +itemproperty NWNX_Util_EffectToItemProperty(effect e) +{ + string sFunc = "EffectTypeCast"; + NWNX_PushArgumentEffect(e); + NWNX_CallFunction(NWNX_Util, sFunc); + return NWNX_GetReturnValueItemProperty(); +} + +effect NWNX_Util_ItemPropertyToEffect(itemproperty ip) +{ + string sFunc = "EffectTypeCast"; + NWNX_PushArgumentItemProperty(ip); + NWNX_CallFunction(NWNX_Util, sFunc); + return NWNX_GetReturnValueEffect(); +} + +string NWNX_Util_StripColors(string str) +{ + string sFunc = "StripColors"; + NWNX_PushArgumentString(str); + NWNX_CallFunction(NWNX_Util, sFunc); + return NWNX_GetReturnValueString(); +} + +string NWNX_Util_GetEnvironmentVariable(string sVarname) +{ + string sFunc = "GetEnvironmentVariable"; + NWNX_PushArgumentString(sVarname); + NWNX_CallFunction(NWNX_Util, sFunc); + return NWNX_GetReturnValueString(); +} + +int NWNX_Util_GetMinutesPerHour() +{ + string sFunc = "GetMinutesPerHour"; + NWNX_CallFunction(NWNX_Util, sFunc); + return NWNX_GetReturnValueInt(); +} + +void NWNX_Util_SetMinutesPerHour(int minutes) +{ + string sFunc = "SetMinutesPerHour"; + NWNX_PushArgumentInt(minutes); + NWNX_CallFunction(NWNX_Util, sFunc); +} + +string NWNX_Util_EncodeStringForURL(string sURL) +{ + string sFunc = "EncodeStringForURL"; + + NWNX_PushArgumentString(sURL); + NWNX_CallFunction(NWNX_Util, sFunc); + + return NWNX_GetReturnValueString(); +} + +string NWNX_Util_GetFirstResRef(int nType, string sRegexFilter = "", int bModuleResourcesOnly = TRUE) +{ + string sFunc = "GetFirstResRef"; + + NWNX_PushArgumentInt(bModuleResourcesOnly); + NWNX_PushArgumentString(sRegexFilter); + NWNX_PushArgumentInt(nType); + NWNX_CallFunction(NWNX_Util, sFunc); + + return NWNX_GetReturnValueString(); +} + +string NWNX_Util_GetNextResRef() +{ + string sFunc = "GetNextResRef"; + + NWNX_CallFunction(NWNX_Util, sFunc); + + return NWNX_GetReturnValueString(); +} + +object NWNX_Util_GetLastCreatedObject(int nObjectType, int nNthLast = 1) +{ + string sFunc = "GetLastCreatedObject"; + + NWNX_PushArgumentInt(nNthLast); + NWNX_PushArgumentInt(nObjectType); + NWNX_CallFunction(NWNX_Util, sFunc); + + return NWNX_GetReturnValueObject(); +} + +string NWNX_Util_AddScript(string sFileName, string sScriptData, int bWrapIntoMain = FALSE, string sAlias = "NWNX") +{ + string sFunc = "AddScript"; + + NWNX_PushArgumentString(sAlias); + NWNX_PushArgumentInt(bWrapIntoMain); + NWNX_PushArgumentString(sScriptData); + NWNX_PushArgumentString(sFileName); + NWNX_CallFunction(NWNX_Util, sFunc); + + return NWNX_GetReturnValueString(); +} + +int NWNX_Util_AddNSSFile(string sFileName, string sContents, string sAlias = "NWNX") +{ + string sFunc = "AddNSSFile"; + + NWNX_PushArgumentString(sAlias); + NWNX_PushArgumentString(sContents); + NWNX_PushArgumentString(sFileName); + NWNX_CallFunction(NWNX_Util, sFunc); + + return NWNX_GetReturnValueInt(); +} + +int NWNX_Util_RemoveNWNXResourceFile(string sFileName, int nType, string sAlias = "NWNX") +{ + string sFunc = "RemoveNWNXResourceFile"; + + NWNX_PushArgumentString(sAlias); + NWNX_PushArgumentInt(nType); + NWNX_PushArgumentString(sFileName); + NWNX_CallFunction(NWNX_Util, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Util_SetInstructionLimit(int nInstructionLimit) +{ + string sFunc = "SetInstructionLimit"; + + NWNX_PushArgumentInt(nInstructionLimit); + NWNX_CallFunction(NWNX_Util, sFunc); +} + +int NWNX_Util_GetInstructionLimit() +{ + string sFunc = "GetInstructionLimit"; + + NWNX_CallFunction(NWNX_Util, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Util_SetInstructionsExecuted(int nInstructions) +{ + string sFunc = "SetInstructionsExecuted"; + + NWNX_PushArgumentInt(nInstructions); + NWNX_CallFunction(NWNX_Util, sFunc); +} + +int NWNX_Util_GetInstructionsExecuted() +{ + string sFunc = "GetInstructionsExecuted"; + + NWNX_CallFunction(NWNX_Util, sFunc); + + return NWNX_GetReturnValueInt(); +} + +int NWNX_Util_RegisterServerConsoleCommand(string sCommand, string sScriptChunk) +{ + string sFunc = "RegisterServerConsoleCommand"; + + NWNX_PushArgumentString(sScriptChunk); + NWNX_PushArgumentString(sCommand); + NWNX_CallFunction(NWNX_Util, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Util_UnregisterServerConsoleCommand(string sCommand) +{ + string sFunc = "UnregisterServerConsoleCommand"; + + NWNX_PushArgumentString(sCommand); + NWNX_CallFunction(NWNX_Util, sFunc); +} + +int NWNX_Util_PluginExists(string sPlugin) +{ + WriteTimestampedLogEntry("WARNING: NWNX_Util_PluginExists is deprecated. You should migrate to NWNX_PluginExists."); + return NWNX_PluginExists(sPlugin); +} + +string NWNX_Util_GetUserDirectory() +{ + string sFunc = "GetUserDirectory"; + NWNX_CallFunction(NWNX_Util, sFunc); + return NWNX_GetReturnValueString(); +} + +int NWNX_Util_GetScriptReturnValue() +{ + string sFunc = "GetScriptReturnValue"; + + NWNX_CallFunction(NWNX_Util, sFunc); + + return NWNX_GetReturnValueInt(); +} + +object NWNX_Util_CreateDoor(string sResRef, location locLocation, string sNewTag = "", int nAppearanceType = -1) +{ + string sFunc = "CreateDoor"; + + vector vPosition = GetPositionFromLocation(locLocation); + + NWNX_PushArgumentInt(nAppearanceType); + NWNX_PushArgumentString(sNewTag); + NWNX_PushArgumentFloat(GetFacingFromLocation(locLocation)); + NWNX_PushArgumentFloat(vPosition.z); + NWNX_PushArgumentFloat(vPosition.y); + NWNX_PushArgumentFloat(vPosition.x); + NWNX_PushArgumentObject(GetAreaFromLocation(locLocation)); + NWNX_PushArgumentString(sResRef); + NWNX_CallFunction(NWNX_Util, sFunc); + + return NWNX_GetReturnValueObject(); +} + +void NWNX_Util_SetItemActivator(object oObject) +{ + string sFunc = "SetItemActivator"; + + NWNX_PushArgumentObject(oObject); + NWNX_CallFunction(NWNX_Util, sFunc); +} + +struct NWNX_Util_WorldTime NWNX_Util_GetWorldTime(float fAdjustment = 0.0f) +{ + string sFunc = "GetWorldTime"; + + NWNX_PushArgumentFloat(fAdjustment); + NWNX_CallFunction(NWNX_Util, sFunc); + + struct NWNX_Util_WorldTime strWorldTime; + strWorldTime.nTimeOfDay = NWNX_GetReturnValueInt(); + strWorldTime.nCalendarDay = NWNX_GetReturnValueInt(); + + return strWorldTime; +} + +void NWNX_Util_SetResourceOverride(int nResType, string sOldName, string sNewName) +{ + string sFunc = "SetResourceOverride"; + + NWNX_PushArgumentString(sNewName); + NWNX_PushArgumentString(sOldName); + NWNX_PushArgumentInt(nResType); + NWNX_CallFunction(NWNX_Util, sFunc); +} + +string NWNX_Util_GetResourceOverride(int nResType, string sName) +{ + string sFunc = "GetResourceOverride"; + + NWNX_PushArgumentString(sName); + NWNX_PushArgumentInt(nResType); + NWNX_CallFunction(NWNX_Util, sFunc); + + return NWNX_GetReturnValueString(); +} + +int NWNX_Util_GetScriptParamIsSet(string sParamName) +{ + string sFunc = "GetScriptParamIsSet"; + + NWNX_PushArgumentString(sParamName); + NWNX_CallFunction(NWNX_Util, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Util_SetDawnHour(int nDawnHour) +{ + string sFunc = "SetDawnHour"; + + NWNX_PushArgumentInt(nDawnHour); + NWNX_CallFunction(NWNX_Util, sFunc); +} + +void NWNX_Util_SetDuskHour(int nDuskHour) +{ + string sFunc = "SetDuskHour"; + + NWNX_PushArgumentInt(nDuskHour); + NWNX_CallFunction(NWNX_Util, sFunc); +} + +struct NWNX_Util_HighResTimestamp NWNX_Util_GetHighResTimeStamp() +{ + struct NWNX_Util_HighResTimestamp t; + string sFunc = "GetHighResTimeStamp"; + + NWNX_CallFunction(NWNX_Util, sFunc); + t.microseconds = NWNX_GetReturnValueInt(); + t.seconds = NWNX_GetReturnValueInt(); + return t; +} + +string NWNX_Util_GetTTY() +{ + string sFunc = "GetTTY"; + + NWNX_CallFunction(NWNX_Util, sFunc); + return NWNX_GetReturnValueString(); +} + +void NWNX_Util_SetCurrentlyRunningEvent(int nEventID) +{ + string sFunc = "SetCurrentlyRunningEvent"; + + NWNX_PushArgumentInt(nEventID); + NWNX_CallFunction(NWNX_Util, sFunc); +} + +int NWNX_Util_GetStringLevenshteinDistance(string sString, string sCompareTo) +{ + string sFunc = "LevenshteinDistance"; + + NWNX_PushArgumentString(sCompareTo); + NWNX_PushArgumentString(sString); + NWNX_CallFunction(NWNX_Util, sFunc); + return NWNX_GetReturnValueInt(); +} diff --git a/_module/nss/nwnx_visibility.nss b/_module/nss/nwnx_visibility.nss new file mode 100644 index 0000000..3ef03b1 --- /dev/null +++ b/_module/nss/nwnx_visibility.nss @@ -0,0 +1,77 @@ +/// @addtogroup visibility Visibility +/// @brief Functions to manipulate visibility of objects both globally or per observer +/// @{ +/// @file nwnx_visibility.nss +#include "nwnx" + +const string NWNX_Visibility = "NWNX_Visibility"; ///< @private + +/// @name Visibility Types +/// @anchor vis_types +/// @{ +const int NWNX_VISIBILITY_DEFAULT = -1; +const int NWNX_VISIBILITY_VISIBLE = 0; +const int NWNX_VISIBILITY_HIDDEN = 1; +const int NWNX_VISIBILITY_DM_ONLY = 2; +const int NWNX_VISIBILITY_ALWAYS_VISIBLE = 3; +const int NWNX_VISIBILITY_ALWAYS_VISIBLE_DM_ONLY = 4; +///@} + +/// @brief Queries the existing visibility override for given (oPlayer, oTarget) pair. +/// If oPlayer is OBJECT_INVALID, the global visibility override will be returned. +/// +/// * NWNX_VISIBILITY_DEFAULT = Override not set. +/// * NWNX_VISIBILITY_VISIBLE = Target is visible but still adheres to default visibility rules. +/// * NWNX_VISIBILITY_HIDDEN = Target is always hidden. +/// * NWNX_VISIBILITY_DM_ONLY = Target is only visible to DMs but still adheres to default visibility rules. +/// * NWNX_VISIBILITY_ALWAYS_VISIBLE = Target is always visible in all circumstances. +/// * NWNX_VISIBILITY_ALWAYS_VISIBLE_DM_ONLY = Target is always visible only to DMs in all circumstances. +/// +/// @param oPlayer The PC Object or OBJECT_INVALID. +/// @param oTarget The object for which we're querying the visibility override. +/// @return The @ref vis_types "Visibility Type". +int NWNX_Visibility_GetVisibilityOverride(object oPlayer, object oTarget); + +/// @brief Overrides the default visibility rules about how oPlayer perceives oTarget. +/// If oPlayer is OBJECT_INVALID, the global visibility override will be set. +/// +/// * NWNX_VISIBILITY_DEFAULT = Remove a set override. +/// * NWNX_VISIBILITY_VISIBLE = Target is visible but still adheres to default visibility rules. +/// * NWNX_VISIBILITY_HIDDEN = Target is always hidden. +/// * NWNX_VISIBILITY_DM_ONLY = Target is only visible to DMs but still adheres to default visibility rules. +/// * NWNX_VISIBILITY_ALWAYS_VISIBLE = Target is always visible in all circumstances. +/// * NWNX_VISIBILITY_ALWAYS_VISIBLE_DM_ONLY = Target is always visible to DMs in all circumstances. +/// +/// @warning Setting too many objects to ALWAYS_VISIBLE in an area will impact the performance of your players. Use sparingly. +/// +/// @note Player state overrides the global state which means if a global state is set +/// to NWNX_VISIBILITY_HIDDEN or NWNX_VISIBILITY_DM_ONLY but the player's state is +/// set to NWNX_VISIBILITY_VISIBLE for the target, the object will be visible to the player. +/// +/// @param oPlayer The PC Object or OBJECT_INVALID. +/// @param oTarget The object for which we're altering the visibility. +/// @param nOverride The visibility type from @ref vis_types "Visibility Types". +void NWNX_Visibility_SetVisibilityOverride(object oPlayer, object oTarget, int nOverride); + +/// @} + +int NWNX_Visibility_GetVisibilityOverride(object oPlayer, object oTarget) +{ + string sFunc = "GetVisibilityOverride"; + + NWNX_PushArgumentObject(oTarget); + NWNX_PushArgumentObject(oPlayer); + NWNX_CallFunction(NWNX_Visibility, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Visibility_SetVisibilityOverride(object oPlayer, object oTarget, int nOverride) +{ + string sFunc = "SetVisibilityOverride"; + + NWNX_PushArgumentInt(nOverride); + NWNX_PushArgumentObject(oTarget); + NWNX_PushArgumentObject(oPlayer); + NWNX_CallFunction(NWNX_Visibility, sFunc); +} diff --git a/_module/nss/nwnx_weapon.nss b/_module/nss/nwnx_weapon.nss new file mode 100644 index 0000000..8470d9f --- /dev/null +++ b/_module/nss/nwnx_weapon.nss @@ -0,0 +1,351 @@ +/// @addtogroup weapon Weapon +/// @brief Functions exposing additional weapon properties. +/// @{ +/// @file nwnx_weapon.nss +#include "nwnx" + +const string NWNX_Weapon = "NWNX_Weapon"; ///< @private + +/// @name Weapons Options +/// @anchor wpn_opts +/// +/// Options constants to be used with NWNX_Weapon_SetOption function. +/// @{ +const int NWNX_WEAPON_OPT_GRTFOCUS_AB_BONUS = 0; ///< Greater Focus Attack Bonus +const int NWNX_WEAPON_OPT_GRTSPEC_DAM_BONUS = 1; ///< Greater Specialization Damage Bonus +///@} + +// Get Event Data Constants +const int NWNX_WEAPON_GETDATA_DC = 0; ///< Get Devastating Critical Data + +// Set Event Data Constants +const int NWNX_WEAPON_SETDATA_DC_BYPASS = 0; ///< Set Devastating Critical Bypass + +/// Devastating critical event data +struct NWNX_Weapon_DevastatingCriticalEvent_Data +{ + object oWeapon; ///< The weapon used to cause the event. + object oTarget; ///< The target hit with a devastating critical. + int nDamage; ///< The damage points delivered. +}; + +/// @brief Set nFeat as weapon focus feat for a base item. +/// @param nBaseItem The base item id. +/// @param nFeat The feat to set. +void NWNX_Weapon_SetWeaponFocusFeat(int nBaseItem, int nFeat); + +/// @brief Set required creature size for a weapon base item to be finessable. +/// @param nBaseItem The base item id. +/// @param nSize The creature size minimum to consider this weapon finessable. +void NWNX_Weapon_SetWeaponFinesseSize(int nBaseItem, int nSize); + +/// @brief Get required creature size for a weapon base item to be finessable. +/// @param nBaseItem The base item id. +int NWNX_Weapon_GetWeaponFinesseSize(int nBaseItem); + +/// @brief Set weapon base item to be considered as unarmed for weapon finesse feat. +/// @param nBaseItem The base item id. +void NWNX_Weapon_SetWeaponUnarmed(int nBaseItem); + +/// @brief Set a feat as weapon improved critical for a base item. +/// @param nBaseItem The base item id. +/// @param nFeat The feat to set. +void NWNX_Weapon_SetWeaponImprovedCriticalFeat(int nBaseItem, int nFeat); + +/// @brief Set a feat as weapon specialization for a base item. +/// @param nBaseItem The base item id. +/// @param nFeat The feat to set. +void NWNX_Weapon_SetWeaponSpecializationFeat(int nBaseItem, int nFeat); + +/// @brief Set a feat as epic weapon focus for a base item. +/// @param nBaseItem The base item id. +/// @param nFeat The feat to set. +void NWNX_Weapon_SetEpicWeaponFocusFeat(int nBaseItem, int nFeat); + +/// @brief Set a feat as epic weapon specialization for a base item. +/// @param nBaseItem The base item id. +/// @param nFeat The feat to set. +void NWNX_Weapon_SetEpicWeaponSpecializationFeat(int nBaseItem, int nFeat); + +/// @brief Set a feat as epic weapon overwhelming critical for a base item. +/// @param nBaseItem The base item id. +/// @param nFeat The feat to set. +void NWNX_Weapon_SetEpicWeaponOverwhelmingCriticalFeat(int nBaseItem, int nFeat); + +/// @brief Set a feat as epic weapon devastating critical for a base item. +/// @param nBaseItem The base item id. +/// @param nFeat The feat to set. +void NWNX_Weapon_SetEpicWeaponDevastatingCriticalFeat(int nBaseItem, int nFeat); + +/// @brief Set a feat as weapon of choice for a base item. +/// @param nBaseItem The base item id. +/// @param nFeat The feat to set. +void NWNX_Weapon_SetWeaponOfChoiceFeat(int nBaseItem, int nFeat); + +/// @brief Set a feat as greater weapon specialization for a base item. +/// @param nBaseItem The base item id. +/// @param nFeat The feat to set. +void NWNX_Weapon_SetGreaterWeaponSpecializationFeat(int nBaseItem, int nFeat); + +/// @brief Set a feat as greater weapon focus for a base item. +/// @param nBaseItem The base item id. +/// @param nFeat The feat to set. +void NWNX_Weapon_SetGreaterWeaponFocusFeat(int nBaseItem, int nFeat); + +/// @brief Set base item as monk weapon. +/// @param nBaseItem The base item id. +/// @deprecated Use baseitems.2da. This will be removed in future NWNX releases. +void NWNX_Weapon_SetWeaponIsMonkWeapon(int nBaseItem); + +/// @brief Set plugin options. +/// @param nOption The option to change from @ref wpn_opts "Weapon Options". +/// @param nVal The new value of the option. +void NWNX_Weapon_SetOption(int nOption, int nVal); + +/// @brief Set Devastating Critical Event Script. +/// @param sScript The script to call when a Devastating Critical occurs. +void NWNX_Weapon_SetDevastatingCriticalEventScript(string sScript); + +/// @brief Get Devastating Critical Event Data. +/// @note This is only for use with the Devastating Critical Event Script. +/// @return An NWNX_Weapon_DevastatingCriticalEvent_Data struct. +struct NWNX_Weapon_DevastatingCriticalEvent_Data NWNX_Weapon_GetDevastatingCriticalEventData(); + +/// @brief Bypass Devastating Critical. +/// @note This is only for use with the Devastating Critical Event Script. +void NWNX_Weapon_BypassDevastatingCritical(); + +/// @brief Sets weapon to gain .5 strength bonus. +/// @param oWeapon Should be a melee weapon. +/// @param nEnable TRUE for bonus. FALSE to turn off bonus. +/// @param bPersist whether the two hand state should persist to the gff file. +void NWNX_Weapon_SetOneHalfStrength(object oWeapon, int nEnable, int bPersist = FALSE); + +/// @brief Gets if the weapon is set to gain addition .5 strength bonus +/// @param oWeapon the weapon +/// @return FALSE/0 if weapon is not receiving the bonus. TRUE/1 if it does. +int NWNX_Weapon_GetOneHalfStrength(object oWeapon); + +/// @brief Override the max attack distance of ranged weapons. +/// @param nBaseItem The baseitem id. +/// @param fMax The maximum attack distance. Default is 40.0f. +/// @param fMaxPassive The maximum passive attack distance. Default is 20.0f. Seems to be used by the engine to determine a new nearby target when needed. +/// @param fPreferred The preferred attack distance. See the PrefAttackDist column in baseitems.2da, default seems to be 30.0f for ranged weapons. +/// @note fMaxPassive should probably be lower than fMax, half of fMax seems to be a good start. fPreferred should be at least ~0.5f lower than fMax. +void NWNX_Weapon_SetMaxRangedAttackDistanceOverride(int nBaseItem, float fMax, float fMaxPassive, float fPreferred); + +/// @} + +void NWNX_Weapon_SetWeaponFocusFeat(int nBaseItem, int nFeat) +{ + string sFunc = "SetWeaponFocusFeat"; + + NWNX_PushArgumentInt(nFeat); + NWNX_PushArgumentInt(nBaseItem); + + NWNX_CallFunction(NWNX_Weapon, sFunc); +} + +void NWNX_Weapon_SetEpicWeaponFocusFeat(int nBaseItem, int nFeat) +{ + string sFunc = "SetEpicWeaponFocusFeat"; + + NWNX_PushArgumentInt(nFeat); + NWNX_PushArgumentInt(nBaseItem); + + NWNX_CallFunction(NWNX_Weapon, sFunc); +} + +void NWNX_Weapon_SetGreaterWeaponFocusFeat(int nBaseItem, int nFeat) +{ + string sFunc = "SetGreaterWeaponFocusFeat"; + + NWNX_PushArgumentInt(nFeat); + NWNX_PushArgumentInt(nBaseItem); + + NWNX_CallFunction(NWNX_Weapon, sFunc); +} + +void NWNX_Weapon_SetWeaponFinesseSize(int nBaseItem, int nSize) +{ + string sFunc = "SetWeaponFinesseSize"; + + NWNX_PushArgumentInt(nSize); + NWNX_PushArgumentInt(nBaseItem); + + NWNX_CallFunction(NWNX_Weapon, sFunc); +} + +int NWNX_Weapon_GetWeaponFinesseSize(int nBaseItem) +{ + string sFunc = "GetWeaponFinesseSize"; + + NWNX_PushArgumentInt(nBaseItem); + + NWNX_CallFunction(NWNX_Weapon, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Weapon_SetWeaponUnarmed(int nBaseItem) +{ + string sFunc = "SetWeaponUnarmed"; + + NWNX_PushArgumentInt(nBaseItem); + + NWNX_CallFunction(NWNX_Weapon, sFunc); +} + +void NWNX_Weapon_SetWeaponIsMonkWeapon(int nBaseItem) +{ + WriteTimestampedLogEntry("NWNX_Weapon_SetWeaponIsMonkWeapon() is deprecated. Please use baseitems.2da instead."); + + string sFunc = "SetWeaponIsMonkWeapon"; + + NWNX_PushArgumentInt(nBaseItem); + + NWNX_CallFunction(NWNX_Weapon, sFunc); +} + +void NWNX_Weapon_SetWeaponImprovedCriticalFeat(int nBaseItem, int nFeat) +{ + string sFunc = "SetWeaponImprovedCriticalFeat"; + + NWNX_PushArgumentInt(nFeat); + NWNX_PushArgumentInt(nBaseItem); + + NWNX_CallFunction(NWNX_Weapon, sFunc); +} + +void NWNX_Weapon_SetWeaponSpecializationFeat(int nBaseItem, int nFeat) +{ + string sFunc = "SetWeaponSpecializationFeat"; + + NWNX_PushArgumentInt(nFeat); + NWNX_PushArgumentInt(nBaseItem); + + NWNX_CallFunction(NWNX_Weapon, sFunc); +} + +void NWNX_Weapon_SetGreaterWeaponSpecializationFeat(int nBaseItem, int nFeat) +{ + string sFunc = "SetGreaterWeaponSpecializationFeat"; + + NWNX_PushArgumentInt(nFeat); + NWNX_PushArgumentInt(nBaseItem); + + NWNX_CallFunction(NWNX_Weapon, sFunc); +} + +void NWNX_Weapon_SetEpicWeaponSpecializationFeat(int nBaseItem, int nFeat) +{ + string sFunc = "SetEpicWeaponSpecializationFeat"; + + NWNX_PushArgumentInt(nFeat); + NWNX_PushArgumentInt(nBaseItem); + + NWNX_CallFunction(NWNX_Weapon, sFunc); +} + +void NWNX_Weapon_SetEpicWeaponOverwhelmingCriticalFeat(int nBaseItem, int nFeat) +{ + string sFunc = "SetEpicWeaponOverwhelmingCriticalFeat"; + + NWNX_PushArgumentInt(nFeat); + NWNX_PushArgumentInt(nBaseItem); + + NWNX_CallFunction(NWNX_Weapon, sFunc); +} + +void NWNX_Weapon_SetEpicWeaponDevastatingCriticalFeat(int nBaseItem, int nFeat) +{ + string sFunc = "SetEpicWeaponDevastatingCriticalFeat"; + + NWNX_PushArgumentInt(nFeat); + NWNX_PushArgumentInt(nBaseItem); + + NWNX_CallFunction(NWNX_Weapon, sFunc); +} + +void NWNX_Weapon_SetWeaponOfChoiceFeat(int nBaseItem, int nFeat) +{ + string sFunc = "SetWeaponOfChoiceFeat"; + + NWNX_PushArgumentInt(nFeat); + NWNX_PushArgumentInt(nBaseItem); + + NWNX_CallFunction(NWNX_Weapon, sFunc); +} + +void NWNX_Weapon_SetOption(int nOption, int nVal) +{ + string sFunc = "SetOption"; + + NWNX_PushArgumentInt(nVal); + NWNX_PushArgumentInt(nOption); + + NWNX_CallFunction(NWNX_Weapon, sFunc); +} + +void NWNX_Weapon_SetDevastatingCriticalEventScript(string sScript) +{ + string sFunc = "SetDevastatingCriticalEventScript"; + + NWNX_PushArgumentString(sScript); + + NWNX_CallFunction(NWNX_Weapon, sFunc); +} + +void NWNX_Weapon_BypassDevastatingCritical() +{ + string sFunc = "SetEventData"; + + NWNX_PushArgumentInt(1); + NWNX_PushArgumentInt(NWNX_WEAPON_SETDATA_DC_BYPASS); + + NWNX_CallFunction(NWNX_Weapon, sFunc); +} + +struct NWNX_Weapon_DevastatingCriticalEvent_Data NWNX_Weapon_GetDevastatingCriticalEventData() +{ + string sFunc = "GetEventData"; + struct NWNX_Weapon_DevastatingCriticalEvent_Data data; + + NWNX_PushArgumentInt(NWNX_WEAPON_GETDATA_DC); + NWNX_CallFunction(NWNX_Weapon, sFunc); + + data.oWeapon = NWNX_GetReturnValueObject(); + data.oTarget = NWNX_GetReturnValueObject(); + data.nDamage = NWNX_GetReturnValueInt(); + + return data; +} + +void NWNX_Weapon_SetOneHalfStrength(object oWeapon, int nEnable, int bPersist = FALSE) +{ + string sFunc = "SetOneHalfStrength"; + NWNX_PushArgumentInt(bPersist); + NWNX_PushArgumentInt(nEnable); + NWNX_PushArgumentObject(oWeapon); + NWNX_CallFunction(NWNX_Weapon, sFunc); +} + +int NWNX_Weapon_GetOneHalfStrength(object oWeapon) +{ + string sFunc = "GetOneHalfStrength"; + NWNX_PushArgumentObject(oWeapon); + NWNX_CallFunction(NWNX_Weapon, sFunc); + + return NWNX_GetReturnValueInt(); +} + +void NWNX_Weapon_SetMaxRangedAttackDistanceOverride(int nBaseItem, float fMax, float fMaxPassive, float fPreferred) +{ + string sFunc = "SetMaxRangedAttackDistanceOverride"; + + NWNX_PushArgumentFloat(fPreferred); + NWNX_PushArgumentFloat(fMaxPassive); + NWNX_PushArgumentFloat(fMax); + NWNX_PushArgumentInt(nBaseItem); + NWNX_CallFunction(NWNX_Weapon, sFunc); +} diff --git a/_module/nss/nwnx_webhook.nss b/_module/nss/nwnx_webhook.nss new file mode 100644 index 0000000..f1f2e82 --- /dev/null +++ b/_module/nss/nwnx_webhook.nss @@ -0,0 +1,43 @@ +/// @addtogroup webhook Webhook +/// @brief Send messages to external entities through web hooks. +/// @{ +/// @file nwnx_webhook.nss +#include "nwnx" + +const string NWNX_WebHook = "NWNX_WebHook"; ///< @private + +/// @brief Send a slack compatible webhook. +/// @param host The web server to send the hook. +/// @param path The path to the hook. +/// @param message The message to dispatch. +/// @param username The username to display as the originator of the hook. +/// @param mrkdwn Set to false if you do not wish your message's markdown be parsed. +void NWNX_WebHook_SendWebHookHTTPS(string host, string path, string message, string username = "", int mrkdwn = 1); + +/// @brief Resends a webhook message after a defined delay. +/// +/// Handy when a submission is rate limited, since the message that the event sends in NWNX_Events_GetEventData +/// is already constructed. So it just resends the WebHook with an optional delay. +/// @param host The web server to send the hook. +/// @param path The path to the hook. +/// @param sMessage The message to dispatch. +/// @param delay The delay in seconds to send the message again. +void NWNX_WebHook_ResendWebHookHTTPS(string host, string path, string sMessage, float delay = 0.0f); + +/// @} + +void NWNX_WebHook_SendWebHookHTTPS(string host, string path, string message, string username = "", int mrkdwn = 1) +{ + string sFunc = "SendWebHookHTTPS"; + NWNX_PushArgumentInt(mrkdwn); + NWNX_PushArgumentString(username); + NWNX_PushArgumentString(message); + NWNX_PushArgumentString(path); + NWNX_PushArgumentString(host); + NWNX_CallFunction(NWNX_WebHook, sFunc); +} + +void NWNX_WebHook_ResendWebHookHTTPS(string host, string path, string sMessage, float delay = 0.0f) +{ + DelayCommand(delay, NWNX_WebHook_SendWebHookHTTPS(host, path, sMessage)); +} diff --git a/_module/nss/nwnx_webhook_rch.nss b/_module/nss/nwnx_webhook_rch.nss new file mode 100644 index 0000000..3555ef7 --- /dev/null +++ b/_module/nss/nwnx_webhook_rch.nss @@ -0,0 +1,159 @@ +/// @ingroup webhook +/// @file nwnx_webhook_rch.nss +/// @brief Create richer webhook messages suitable for Discord +#include "nwnx_webhook" + +/// @ingroup webhook +/// @brief For more information on these fields see https://birdie0.github.io/discord-webhooks-guide/ +/// @note URL fields may require NWNX_Util_EncodeStringForURL(). +struct NWNX_WebHook_Message { + string sUsername; ///< https://birdie0.github.io/discord-webhooks-guide/structure/username.html + string sText; ///< https://birdie0.github.io/discord-webhooks-guide/structure/content.html + string sAvatarURL; ///< https://birdie0.github.io/discord-webhooks-guide/structure/avatar_url.html + string sColor; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/color.html + string sAuthorName; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/author.html + string sAuthorURL; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/author.html + string sAuthorIconURL; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/author.html + string sTitle; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/title.html + string sURL; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/url.html + string sDescription; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/description.html + string sThumbnailURL; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/thumbnail.html + string sImageURL; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/image.html + string sFooterText; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/footer.html + string sFooterURL; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/footer.html + int iTimestamp; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/timestamp.html + string sField1Name; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/fields.html + string sField1Value; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/fields.html + int iField1Inline; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/fields.html + string sField2Name; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/fields.html + string sField2Value; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/fields.html + int iField2Inline; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/fields.html + string sField3Name; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/fields.html + string sField3Value; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/fields.html + int iField3Inline; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/fields.html + string sField4Name; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/fields.html + string sField4Value; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/fields.html + int iField4Inline; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/fields.html + string sField5Name; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/fields.html + string sField5Value; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/fields.html + int iField5Inline; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/fields.html + string sField6Name; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/fields.html + string sField6Value; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/fields.html + int iField6Inline; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/fields.html + string sField7Name; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/fields.html + string sField7Value; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/fields.html + int iField7Inline; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/fields.html + string sField8Name; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/fields.html + string sField8Value; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/fields.html + int iField8Inline; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/fields.html + string sField9Name; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/fields.html + string sField9Value; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/fields.html + int iField9Inline; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/fields.html + string sField10Name; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/fields.html + string sField10Value; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/fields.html + int iField10Inline; ///< https://birdie0.github.io/discord-webhooks-guide/structure/embed/fields.html +}; + +/// @private We don't need this to be a part of the docs. +/// @brief Helper function to convert 0 or 1 to false or true. +/// @param iBool The integer representation of the boolean. +/// @return The string representation (true or false) of the boolean. +string IntToBoolString(int iBool); + +/// @ingroup webhook +/// @brief Builds and sends a rich webhook message based on the constructed NWNX_WebHook_Message. +/// @param host The web server to send the hook. +/// @param path The path to the hook. +/// @param stMessage A constructed NWNX_Webhook_Message. +/// @param mrkdwn Set to false if you do not wish your message's markdown be parsed. +/// @warning Your path must end with /slack if using a Discord webhook. +string NWNX_WebHook_BuildMessageForWebHook(string host, string path, struct NWNX_WebHook_Message stMessage, int mrkdwn = 1); + +string IntToBoolString(int iBool) +{ + return iBool == 0 ? "false" : "true"; +} + +string NWNX_WebHook_BuildMessageForWebHook(string host, string path, struct NWNX_WebHook_Message stMessage, int mrkdwn = 1) +{ + if (host == "discordapp.com" && GetStringRight(path, 6) != "/slack") + { + PrintString("Discord WebHook specified but path does not end with /slack"); + return ""; + } + + // Open JSON + string message = "{"; + + string sMainText = ""; + + // The only way to turn off markdown for discord is to surround the text in backticks + if (stMessage.sText != "") + { + if (host == "discordapp.com" && !mrkdwn) + sMainText = "```text\\n" + stMessage.sText + "```"; + else + sMainText = stMessage.sText; + } + message = message + "\"text\": \"" + sMainText + "\""; + + // Slack will turn off markdown + if (host != "discordapp.com" && !mrkdwn) + message = message + ",\"mrkdwn\": false"; + + // Set the user attributes for the poster + if (stMessage.sUsername != "") + message = message + ",\"username\": \"" + stMessage.sUsername + "\""; + if (stMessage.sAvatarURL != "") + message = message + ",\"icon_url\": \"" + stMessage.sAvatarURL + "\""; + + // We need to construct an attachment (embed) object + if (stMessage.sAuthorName != "" || stMessage.sAuthorURL != "" || stMessage.sAuthorIconURL != "" || + stMessage.sTitle != "" || stMessage.sURL != "" || stMessage.sDescription != "" || + stMessage.sFooterText != "" || stMessage.sFooterURL != "" || stMessage.iTimestamp > 0 || + stMessage.sColor != "" || stMessage.sThumbnailURL != "" || stMessage.sImageURL != "" || stMessage.sField1Name != "") + { + message = message + ",\"attachments\": [{\"author_name\": \"" + stMessage.sAuthorName + "\",\"author_link\": \"" + stMessage.sAuthorURL + + "\",\"author_icon\": \"" + stMessage.sAuthorIconURL + "\",\"title\": \"" + stMessage.sTitle + "\",\"title_link\": \"" + stMessage.sURL + + "\",\"text\": \"" + stMessage.sDescription + "\",\"footer\": \"" + stMessage.sFooterText + "\",\"footer_icon\": \"" + stMessage.sFooterURL + + "\",\"color\": \"" + stMessage.sColor + "\",\"thumb_url\": \"" + stMessage.sThumbnailURL + + "\",\"image_url\": \"" + stMessage.sImageURL + "\""; + + // Dont post an empty timestamp + if (stMessage.iTimestamp > 0) + message = message + ",\"ts\": \"" + IntToString(stMessage.iTimestamp) + "\""; + + // Fields to handle + if (stMessage.sField1Name != "") + { + message = message + ",\"fields\": ["; + message = message + "{\"title\": \"" + stMessage.sField1Name + "\",\"value\": \"" + stMessage.sField1Value + "\",\"short\": " + IntToBoolString(stMessage.iField1Inline) + "}"; + if (stMessage.sField2Name != "") + message = message + ",{\"title\": \"" + stMessage.sField2Name + "\",\"value\": \"" + stMessage.sField2Value + "\",\"short\": " + IntToBoolString(stMessage.iField2Inline) + "}"; + if (stMessage.sField3Name != "") + message = message + ",{\"title\": \"" + stMessage.sField3Name + "\",\"value\": \"" + stMessage.sField3Value + "\",\"short\": " + IntToBoolString(stMessage.iField3Inline) + "}"; + if (stMessage.sField4Name != "") + message = message + ",{\"title\": \"" + stMessage.sField4Name + "\",\"value\": \"" + stMessage.sField4Value + "\",\"short\": " + IntToBoolString(stMessage.iField4Inline) + "}"; + if (stMessage.sField5Name != "") + message = message + ",{\"title\": \"" + stMessage.sField5Name + "\",\"value\": \"" + stMessage.sField5Value + "\",\"short\": " + IntToBoolString(stMessage.iField5Inline) + "}"; + if (stMessage.sField6Name != "") + message = message + ",{\"title\": \"" + stMessage.sField6Name + "\",\"value\": \"" + stMessage.sField6Value + "\",\"short\": " + IntToBoolString(stMessage.iField6Inline) + "}"; + if (stMessage.sField7Name != "") + message = message + ",{\"title\": \"" + stMessage.sField7Name + "\",\"value\": \"" + stMessage.sField7Value + "\",\"short\": " + IntToBoolString(stMessage.iField7Inline) + "}"; + if (stMessage.sField8Name != "") + message = message + ",{\"title\": \"" + stMessage.sField8Name + "\",\"value\": \"" + stMessage.sField8Value + "\",\"short\": " + IntToBoolString(stMessage.iField8Inline) + "}"; + if (stMessage.sField9Name != "") + message = message + ",{\"title\": \"" + stMessage.sField9Name + "\",\"value\": \"" + stMessage.sField9Value + "\",\"short\": " + IntToBoolString(stMessage.iField9Inline) + "}"; + if (stMessage.sField10Name != "") + message = message + ",{\"title\": \"" + stMessage.sField10Name + "\",\"value\": \"" + stMessage.sField10Value + "\",\"short\": " + IntToBoolString(stMessage.iField10Inline) + "}"; + // Close fields array + message = message + "]"; + } + // Close attachments array + message = message + "}]"; + } + // Close JSON + message = message + "}"; + + return message; +} diff --git a/_module/nss/on_pubsub.nss b/_module/nss/on_pubsub.nss new file mode 100644 index 0000000..4505136 --- /dev/null +++ b/_module/nss/on_pubsub.nss @@ -0,0 +1,14 @@ +/// @ingroup redis +/// @brief Script to handle PubSub event +/// @{ +/// @file on_pubsub.nss +#include "nwnx_redis_ps" + +void main() +{ + struct NWNX_Redis_PubSubMessageData data = NWNX_Redis_GetPubSubMessageData(); + + WriteTimestampedLogEntry("Pubsub Event: channel=" + data.channel + + " message=" + data.message); +} +/// @} diff --git a/_module/nss/ondeath.nss b/_module/nss/ondeath.nss new file mode 100644 index 0000000..6c80c46 --- /dev/null +++ b/_module/nss/ondeath.nss @@ -0,0 +1,66 @@ +// Module : OnPlayerDeath by Brian "spilth" Kelly +// For Neverwinter Nights - Bleeding Tutorial + + + +#include "bleeding_config" +void main() { + + object oPC = GetLastPlayerDied(); + +/************************************************************* + + object oPC = GetLastPlayerDied(); + + // The DeathGUI automatically re-pops up when you're dead + // So no need to make OnHeartbeat do any work + SetLocalInt(oPC, "PlayerHealth", PC_HEALTH_DEAD); + + // Save their hit points in case they disconnect + SetLocalInt(oPC, "LastHitPoints", GetCurrentHitPoints(oPC)); +******************************************************************/ + + + // *** Added to fix faction bug + + /* + location lPClocation = GetLocation(oPC); + object oInvItem = GetFirstItemInInventory(oPC); + object oLootBag = CreateObject(OBJECT_TYPE_PLACEABLE, "pclootbag", lPClocation); + int nYes; + string sItemTag; + + while (GetIsObjectValid(oInvItem) == TRUE) + { + nYes = 0; + sItemTag = ""; + sItemTag = GetTag(oInvItem); + if(sItemTag == "FalseMark") + nYes = 1; + + if(nYes == 1) { + AssignCommand(oLootBag, ActionTakeItem(oInvItem, oPC)); + } + + oInvItem = GetNextItemInInventory(oPC); + } + */ + + + if (GetStandardFactionReputation(STANDARD_FACTION_COMMONER, oPC) <= 10) + { SetLocalInt(oPC, "NW_G_Playerhasbeenbad", 10); // * Player bad + SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 80, oPC); + } + if (GetStandardFactionReputation(STANDARD_FACTION_MERCHANT, oPC) <= 10) + { SetLocalInt(oPC, "NW_G_Playerhasbeenbad", 10); // * Player bad + SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 80, oPC); + } + if (GetStandardFactionReputation(STANDARD_FACTION_DEFENDER, oPC) <= 10) + { SetLocalInt(oPC, "NW_G_Playerhasbeenbad", 10); // * Player bad + SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 80, oPC); + } + + AssignCommand(oPC, ClearAllActions()); + DelayCommand(2.5, PopUpDeathGUIPanel(oPC, TRUE, TRUE, 0, sDeathGUIMessage)); + +} diff --git a/_module/nss/ondeathdrops.nss b/_module/nss/ondeathdrops.nss new file mode 100644 index 0000000..61d0dd2 --- /dev/null +++ b/_module/nss/ondeathdrops.nss @@ -0,0 +1,217 @@ +// Module : OnPlayerDeath by Brian "spilth" Kelly +// For Neverwinter Nights - Bleeding Tutorial + +#include "bleeding_config" +#include "x3_inc_horse" + +void Raise(object oPlayer) +{ + effect eVisual = EffectVisualEffect(VFX_IMP_RESTORATION); + + effect eBad = GetFirstEffect(oPlayer); + ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectResurrection(),oPlayer); + ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectHeal(GetMaxHitPoints(oPlayer)), oPlayer); + + //Search for negative effects + while(GetIsEffectValid(eBad)) + { + if (GetEffectType(eBad) == EFFECT_TYPE_ABILITY_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_AC_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_ATTACK_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_DAMAGE_IMMUNITY_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_SAVING_THROW_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_SPELL_RESISTANCE_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_SKILL_DECREASE || + GetEffectType(eBad) == EFFECT_TYPE_BLINDNESS || + GetEffectType(eBad) == EFFECT_TYPE_DEAF || + GetEffectType(eBad) == EFFECT_TYPE_PARALYZE || + GetEffectType(eBad) == EFFECT_TYPE_NEGATIVELEVEL) + { + //Remove effect if it is negative. + RemoveEffect(oPlayer, eBad); + } + eBad = GetNextEffect(oPlayer); + } + //Fire cast spell at event for the specified target + SignalEvent(oPlayer, EventSpellCastAt(OBJECT_SELF, SPELL_RESTORATION, FALSE)); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eVisual, oPlayer); +} + +void main() { + + object oPC = GetLastPlayerDied(); + object oPlayer = oPC; + object oHorse; + object oInventory; + string sID; + int nC; + string sT; + string sR; + int nCH; + int nST; + object oItem; + effect eEffect; + string sDB="X3SADDLEBAG"+GetTag(GetModule()); + if (GetStringLength(GetLocalString(GetModule(),"X3_SADDLEBAG_DATABASE"))>0) sDB=GetLocalString(GetModule(),"X3_SADDLEBAG_DATABASE"); + if (HorseGetIsMounted(oPlayer)) + { // Dismount and then die + //SetCommandable(FALSE,oPlayer); + //ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectResurrection(),oPlayer); + DelayCommand(0.3,HORSE_SupportResetUnmountedAppearance(oPlayer)); + DelayCommand(3.0,HORSE_SupportCleanVariables(oPlayer)); + DelayCommand(1.0,HORSE_SupportRemoveACBonus(oPlayer)); + DelayCommand(1.0,HORSE_SupportRemoveHPBonus(oPlayer)); + DelayCommand(1.1,HORSE_SupportRemoveMountedSkillDecreases(oPlayer)); + DelayCommand(1.1,HORSE_SupportAdjustMountedArcheryPenalty(oPlayer)); + DelayCommand(1.2,HORSE_SupportOriginalSpeed(oPlayer)); + if (!GetLocalInt(GetModule(),"X3_HORSE_NO_CORPSES")) + { // okay to create lootable horse corpses + sR=GetSkinString(oPlayer,"sX3_HorseResRef"); + sT=GetSkinString(oPlayer,"sX3_HorseMountTag"); + nCH=GetSkinInt(oPlayer,"nX3_HorseAppearance"); + nST=GetSkinInt(oPlayer,"nX3_HorseTail"); + nC=GetLocalInt(oPlayer,"nX3_HorsePortrait"); + if (GetStringLength(sR)>0&&GetStringLeft(sR,GetStringLength(HORSE_PALADIN_PREFIX))!=HORSE_PALADIN_PREFIX) + { // create horse + oHorse=HorseCreateHorse(sR,GetLocation(oPlayer),oPlayer,sT,nCH,nST); + SetLootable(oHorse,TRUE); + SetPortraitId(oHorse,nC); + SetLocalInt(oHorse,"bDie",TRUE); + AssignCommand(oHorse,SetIsDestroyable(FALSE,TRUE,TRUE)); + } // create horse + } // okay to create lootable horse corpses + oInventory=GetLocalObject(oPlayer,"oX3_Saddlebags"); + sID=GetLocalString(oPlayer,"sDB_Inv"); + if (GetIsObjectValid(oInventory)) + { // drop horse saddlebags + if (!GetIsObjectValid(oHorse)) + { // no horse created + HORSE_SupportTransferInventory(oInventory,OBJECT_INVALID,GetLocation(oPlayer),TRUE); + } // no horse created + else + { // transfer to horse + HORSE_SupportTransferInventory(oInventory,oHorse,GetLocation(oHorse),TRUE); + //DelayCommand(2.0,PurgeSkinObject(oHorse)); + //DelayCommand(3.0,KillTheHorse(oHorse)); + //DelayCommand(1.8,PurgeSkinObject(oHorse)); + } // transfer to horse + } // drop horse saddlebags + else if (GetStringLength(sID)>0) + { // database based inventory + nC=GetCampaignInt(sDB,"nCO_"+sID); + while(nC>0) + { // restore inventory + sR=GetCampaignString(sDB,"sR"+sID+IntToString(nC)); + sT=GetCampaignString(sDB,"sT"+sID+IntToString(nC)); + nST=GetCampaignInt(sDB,"nS"+sID+IntToString(nC)); + nCH=GetCampaignInt(sDB,"nC"+sID+IntToString(nC)); + DeleteCampaignVariable(sDB,"sR"+sID+IntToString(nC)); + DeleteCampaignVariable(sDB,"sT"+sID+IntToString(nC)); + DeleteCampaignVariable(sDB,"nS"+sID+IntToString(nC)); + DeleteCampaignVariable(sDB,"nC"+sID+IntToString(nC)); + if (!GetIsObjectValid(oHorse)) + { // no lootable corpse + oItem=CreateObject(OBJECT_TYPE_ITEM,sR,GetLocation(oPlayer),FALSE,sT); + } // no lootable corpse + else + { // lootable corpse + oItem=CreateItemOnObject(sR,oHorse,nST,sT); + } // lootable corpse + if (GetItemStackSize(oItem)!=nST) SetItemStackSize(oItem,nST); + if (nCH>0) SetItemCharges(oItem,nCH); + nC--; + } // restore inventory + DeleteCampaignVariable(sDB,"nCO_"+sID); + //DelayCommand(2.0,PurgeSkinObject(oHorse)); + if (GetIsObjectValid(oHorse)&&GetLocalInt(oHorse,"bDie")) DelayCommand(3.0,KillTheHorse(oHorse)); + //DelayCommand(2.5,PurgeSkinObject(oHorse)); + } // database based inventory + else if (GetIsObjectValid(oHorse)) + { // no inventory + //DelayCommand(1.0,PurgeSkinObject(oHorse)); + DelayCommand(2.0,KillTheHorse(oHorse)); + //DelayCommand(1.8,PurgeSkinObject(oHorse)); + } // no inventory + //eEffect=EffectDeath(); + //DelayCommand(1.6,ApplyEffectToObject(DURATION_TYPE_INSTANT,eEffect,oPlayer)); + //DelayCommand(1.7,SetCommandable(TRUE,oPlayer)); + //return; + } // Dismount and then die + + // * increment global tracking number of times that I died + SetLocalInt(oPlayer, "NW_L_PLAYER_DIED", GetLocalInt(oPlayer, "NW_L_PLAYER_DIED") + 1); + + // * BK: Automation Control. Autopcs ignore death + if (GetLocalInt(oPlayer, "NW_L_AUTOMATION") == 10) + { + Raise(oPlayer); + DelayCommand(1.0, ExecuteScript("crawl", OBJECT_SELF)); + return; // Raise and return + } + +/************************************************************* + + object oPC = GetLastPlayerDied(); + + // The DeathGUI automatically re-pops up when you're dead + // So no need to make OnHeartbeat do any work + SetLocalInt(oPC, "PlayerHealth", PC_HEALTH_DEAD); + + // Save their hit points in case they disconnect + SetLocalInt(oPC, "LastHitPoints", GetCurrentHitPoints(oPC)); +******************************************************************/ + + + // *** Added to fix faction bug + + location lPClocation = GetLocation(oPC); + object oInvItem = GetFirstItemInInventory(oPC); + object oLootBag; + int nYes; + string sItemTag; + + + while (GetIsObjectValid(oInvItem) == TRUE) + { + nYes = 0; + sItemTag = ""; + sItemTag = GetTag(oInvItem); + if(sItemTag == "FalseMark") + nYes = 1; + if(sItemTag == "MarkofOron") + nYes = 1; + if(sItemTag == "MarkofGamlee") + nYes = 1; + if(sItemTag == "MarkofMaro") + nYes = 1; + if(sItemTag == "MarkofZool") + nYes = 1; + if(nYes == 1) { + oLootBag = CreateObject(OBJECT_TYPE_PLACEABLE, "pclootbag", lPClocation); + AssignCommand(oLootBag, ActionTakeItem(oInvItem, oPC)); + } + + oInvItem = GetNextItemInInventory(oPC); + } + + + + if (GetStandardFactionReputation(STANDARD_FACTION_COMMONER, oPC) <= 10) + { SetLocalInt(oPC, "NW_G_Playerhasbeenbad", 10); // * Player bad + SetStandardFactionReputation(STANDARD_FACTION_COMMONER, 80, oPC); + } + if (GetStandardFactionReputation(STANDARD_FACTION_MERCHANT, oPC) <= 10) + { SetLocalInt(oPC, "NW_G_Playerhasbeenbad", 10); // * Player bad + SetStandardFactionReputation(STANDARD_FACTION_MERCHANT, 80, oPC); + } + if (GetStandardFactionReputation(STANDARD_FACTION_DEFENDER, oPC) <= 10) + { SetLocalInt(oPC, "NW_G_Playerhasbeenbad", 10); // * Player bad + SetStandardFactionReputation(STANDARD_FACTION_DEFENDER, 80, oPC); + } + + AssignCommand(oPC, ClearAllActions()); + //DelayCommand(2.5, PopUpDeathGUIPanel(oPC, TRUE, TRUE, 0, sDeathGUIMessage)); + DelayCommand(2.5, PopUpGUIPanel(oPC,GUI_PANEL_PLAYER_DEATH)); + +} diff --git a/_module/nss/ondying.nss b/_module/nss/ondying.nss new file mode 100644 index 0000000..0324c44 --- /dev/null +++ b/_module/nss/ondying.nss @@ -0,0 +1,36 @@ +// Module : OnPlayerDying by Brian "spilth" Kelly +// For Neverwinter Nights - Bleeding Tutorial + +#include "bleeding_config" + +void main() { + object oPC = GetLastPlayerDying(); + + // Let the module know somebody is not alive + object oModule = GetModule(); + SetLocalInt(oModule, "EverybodyAlive", FALSE); + + // Check if they stablized, disconnected and then reconnected... + if (GetLocalInt(oPC, "PlayerHealth") != PC_HEALTH_STABLE) { + int iCurrentHitPoints = GetCurrentHitPoints(oPC); + + // How bad is it doc? + if (iCurrentHitPoints == 0) { + SetLocalInt(oPC, "PlayerHealth", PC_HEALTH_DISABLED); + + } else { + // Flag them as dying. We make them bleed in the module's OnHeartbeat script + SetLocalInt(oPC, "PlayerHealth", PC_HEALTH_DYING); + + } + + // Save their hit points in case they disconnect + SetLocalInt(oPC, "LastHitPoints", iCurrentHitPoints); + + } else { + // Do nothing. Heartbeat will take care of prompting the player + + } + +} + diff --git a/_module/nss/onrespawn.nss b/_module/nss/onrespawn.nss new file mode 100644 index 0000000..daa9cd2 --- /dev/null +++ b/_module/nss/onrespawn.nss @@ -0,0 +1,56 @@ +// Module : OnPlayerRespawn by Brian "spilth" Kelly +// For Neverwinter Nights - Bleeding Tutorial + +#include "nw_i0_plot" +#include "bleeding_config" + +void ApplyPenalty(object oDead) +{ + int nXP = GetXP(oDead); + int nPenalty = 50 * GetHitDice(oDead); + int nHD = GetHitDice(oDead); + // You can not lose a level with this respawning + int nMin = ((nHD * (nHD - 1)) / 2) * 1000; + + int nNewXP = nXP - nPenalty; + if (nNewXP < nMin) + nNewXP = nMin; + SetXP(oDead, nNewXP); + int nGoldToTake = FloatToInt(0.02 * GetGold(oDead)); + // a cap of 1000gp taken from you + if(nHD > 5) + { + int nGoldToTake = FloatToInt(0.10 * GetGold(oDead)); + } + if (nGoldToTake > 10000) + { + nGoldToTake = 10000; + } + AssignCommand(oDead, TakeGoldFromCreature(nGoldToTake, oDead, TRUE)); + DelayCommand(4.0, FloatingTextStrRefOnCreature(58299, oDead, FALSE)); + DelayCommand(4.8, FloatingTextStrRefOnCreature(58300, oDead, FALSE)); + +} + +void main() { + object oPC = GetLastRespawnButtonPresser(); + object oSpawnPoint = GetObjectByTag("NW_DEATH_TEMPLE"); + string sArea = GetTag(GetArea(oPC)); + // Heal them and remove any nasty effects + + ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectResurrection(),oPC); + ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectHeal(GetMaxHitPoints(oPC)), oPC); + RemoveEffects(oPC); + ApplyPenalty(oPC); + + + // Mark them as alive once again +// DelayCommand(2.0, SetLocalInt(oPC, "PlayerHealth", PC_HEALTH_ALIVE); + SetLocalInt(oPC, "PlayerHealth", PC_HEALTH_ALIVE); +// DelayCommand(3.0, SetLocalInt(oPC, "LastHitPoints", GetCurrentHitPoints(oPC))); + SetLocalInt(oPC, "LastHitPoints", GetCurrentHitPoints(oPC)); + AssignCommand(oPC,JumpToLocation(GetLocation(oSpawnPoint))); + +} + + diff --git a/_module/nss/orkney_sc.nss b/_module/nss/orkney_sc.nss new file mode 100644 index 0000000..9c76878 --- /dev/null +++ b/_module/nss/orkney_sc.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: FileName orkney_sc +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 8/8/2002 5:08:47 PM +//::////////////////////////////////////////////// +void main() +{ + + // Either open the store with that tag or let the user know that no store exists. + object oStore = GetNearestObjectByTag("Orkney_mt"); + if(GetObjectType(oStore) == OBJECT_TYPE_STORE) + OpenStore(oStore, GetPCSpeaker()); + else + ActionSpeakStringByStrRef(53090, TALKVOLUME_TALK); +} diff --git a/_module/nss/oronchest.nss b/_module/nss/oronchest.nss new file mode 100644 index 0000000..2db6524 --- /dev/null +++ b/_module/nss/oronchest.nss @@ -0,0 +1,21 @@ +#include "NW_O2_CONINCLUDE" +void main() +{ + // Set respawntime float to the number of seconds. + float respawntime = 120.00; + if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0) + { + return; + } + object oLastOpener = GetLastOpener(); + + CreateItemOnObject("markoforon", OBJECT_SELF, 1); + + SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1); + ShoutDisturbed(); + // Command added to delay the respawn + AssignCommand( OBJECT_SELF, DelayCommand (respawntime, SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0) ) ); + AssignCommand( OBJECT_SELF, DelayCommand(120.0, SetLocked(OBJECT_SELF, TRUE)) ); +} + + diff --git a/_module/nss/portal_sc.nss b/_module/nss/portal_sc.nss new file mode 100644 index 0000000..451a59b --- /dev/null +++ b/_module/nss/portal_sc.nss @@ -0,0 +1,23 @@ + + + +void main() +{ +// Move individual to new location + location lNewLocation = GetLocation(GetObjectByTag("DrakeWP")); + object oTarget; + + + //Since the script is called from a conversation + //determine who is moved by calling the GetPCSpeaker function + oTarget = GetLastUsedBy(); + + if (GetIsObjectValid(oTarget) == TRUE){ + AssignCommand(oTarget,ActionJumpToLocation(lNewLocation)); + } + else if (GetIsObjectValid(oTarget) == FALSE) { + SpeakString("Problem here"); + } + + +} diff --git a/_module/nss/portalbrim.nss b/_module/nss/portalbrim.nss new file mode 100644 index 0000000..4c32309 --- /dev/null +++ b/_module/nss/portalbrim.nss @@ -0,0 +1,23 @@ + + + +void main() +{ +// Move individual to new location + location lNewLocation = GetLocation(GetObjectByTag("BrimstoneWP")); + object oTarget; + + + //Since the script is called from a conversation + //determine who is moved by calling the GetPCSpeaker function + oTarget = GetLastUsedBy(); + + if (GetIsObjectValid(oTarget) == TRUE){ + AssignCommand(oTarget,ActionJumpToLocation(lNewLocation)); + } + else if (GetIsObjectValid(oTarget) == FALSE) { + SpeakString("Problem here"); + } + + +} diff --git a/_module/nss/portalbrimexit.nss b/_module/nss/portalbrimexit.nss new file mode 100644 index 0000000..d985310 --- /dev/null +++ b/_module/nss/portalbrimexit.nss @@ -0,0 +1,23 @@ + + + +void main() +{ +// Move individual to new location + location lNewLocation = GetLocation(GetObjectByTag("BrimexitWP")); + object oTarget; + + + //Since the script is called from a conversation + //determine who is moved by calling the GetPCSpeaker function + oTarget = GetLastUsedBy(); + + if (GetIsObjectValid(oTarget) == TRUE){ + AssignCommand(oTarget,ActionJumpToLocation(lNewLocation)); + } + else if (GetIsObjectValid(oTarget) == FALSE) { + SpeakString("Problem here"); + } + + +} diff --git a/_module/nss/quasit_sc.nss b/_module/nss/quasit_sc.nss new file mode 100644 index 0000000..dddd388 --- /dev/null +++ b/_module/nss/quasit_sc.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: FileName quasit_sc +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/19/2002 5:50:34 PM +//::////////////////////////////////////////////// +void main() +{ + + // Either open the store with that tag or let the user know that no store exists. + object oStore = GetNearestObjectByTag("Quasit_mt"); + if(GetObjectType(oStore) == OBJECT_TYPE_STORE) + OpenStore(oStore, GetPCSpeaker()); + else + ActionSpeakStringByStrRef(53090, TALKVOLUME_TALK); +} diff --git a/_module/nss/rainsignia_sc.nss b/_module/nss/rainsignia_sc.nss new file mode 100644 index 0000000..1956e83 --- /dev/null +++ b/_module/nss/rainsignia_sc.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: FileName rainsignia_sc +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 8/12/2002 8:49:28 PM +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + + // Make sure the PC speaker has these items in their inventory + if(!CheckPartyForItem(GetPCSpeaker(), "RedAxeInsignia2")) + return FALSE; + + return TRUE; +} diff --git a/_module/nss/rakshasa_sc.nss b/_module/nss/rakshasa_sc.nss new file mode 100644 index 0000000..81cb5e7 --- /dev/null +++ b/_module/nss/rakshasa_sc.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: FileName rakshasa_sc +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/19/2002 5:48:11 PM +//::////////////////////////////////////////////// +void main() +{ + + // Either open the store with that tag or let the user know that no store exists. + object oStore = GetNearestObjectByTag("Rakshasa_mt"); + if(GetObjectType(oStore) == OBJECT_TYPE_STORE) + OpenStore(oStore, GetPCSpeaker()); + else + ActionSpeakStringByStrRef(53090, TALKVOLUME_TALK); +} diff --git a/_module/nss/re_custom0.nss b/_module/nss/re_custom0.nss new file mode 100644 index 0000000..a9a0ba9 --- /dev/null +++ b/_module/nss/re_custom0.nss @@ -0,0 +1,122 @@ +//////////////////////////////////////////////////// +/* +Custom Random Encounter Table for use with the BESIE +Random Encounter Package by Ray Miller +*/ +//////////////////////////////////////////////////// + +int Custom0(int iVarNum, float fMinCR, float fMaxCR) +{ + int iCounter1; + int iCounter2; + int iMaxNum; + int iMinNum; + int iWeight; + float fCR; + string sChoice = "nil"; + object oMod = GetModule(); + while(sChoice != "") + { + sChoice = ""; + switch(iCounter1) + { +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//DO NOT EDIT ABOVE THIS LINE///////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//CUSTOM ENCOUNTER TABLE BELOW://///////////////////////////////////////////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + + case 0:sChoice = "NW_ETTIN";// Creature tag goes between the " marks. + fCR = 8.0; // Set this to the challenge rating of the creature as shown on the creature pallette. + iMinNum = 1; // + iMaxNum = 4; // If these are left at zero then an appropriate number of creatures will be spawned based on the CR. + iWeight = 1; // This is the number of times this mob should be considered for the likelyhood of appearing. + break; + + case 1:sChoice = "NW_GNTHILL"; + fCR = 10.0; + iMinNum = 1; + iMaxNum = 3; + iWeight = 1; + break; + + case 2:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 3:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 4:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 5:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 6:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 7:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 8:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 9:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 10:sChoice = ""; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + fCR = 0.0; + break; + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//END OF CUSTOM ENCOUNTER TABLE! DO NOT EDIT BELOW THIS LINE////////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + } + if(fCR >= fMinCR && fCR <= fMaxCR && GetStringLowerCase(sChoice) != "") + { + for(iCounter2 = 1; iCounter2 <= iWeight; iCounter2++) + { + SetLocalString(oMod, "sCreatureList" + IntToString(iVarNum), sChoice); + SetLocalInt(oMod, "iMaxNumberOfCreatures" + IntToString(iVarNum), iMaxNum); + SetLocalInt(oMod, "iMinNumberOfCreatures" + IntToString(iVarNum), iMinNum); + iVarNum++; + } + } + iCounter1++; + } +return iVarNum; +} diff --git a/_module/nss/re_custom1.nss b/_module/nss/re_custom1.nss new file mode 100644 index 0000000..2852334 --- /dev/null +++ b/_module/nss/re_custom1.nss @@ -0,0 +1,123 @@ +//////////////////////////////////////////////////// +/* +Custom Random Encounter Table for use with the BESIE +Random Encounter Package by Ray Miller +*/ +//////////////////////////////////////////////////// + +int Custom1(int iVarNum, float fMinCR, float fMaxCR) +{ + int iCounter1; + int iCounter2; + int iMaxNum; + int iMinNum; + int iWeight; + float fCR; + string sChoice = "nil"; + object oMod = GetModule(); + while(sChoice != "") + { + sChoice = ""; + switch(iCounter1) + { +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//DO NOT EDIT ABOVE THIS LINE///////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//CUSTOM ENCOUNTER TABLE BELOW://///////////////////////////////////////////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + + case 0:sChoice = "";// Creature tag goes between the " marks. + fCR = 0.0; // Set this to the challenge rating of the creature as shown on the creature pallette. + iMinNum = 0; // + iMaxNum = 0; // If these are left at zero then an appropriate number of creatures will be spawned based on the CR. + iWeight = 1; // This is the number of times this mob should be considered for the likelyhood of appearing. + break; + + case 1:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 2:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 3:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 4:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 5:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 6:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 7:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 8:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 9:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 10:sChoice = ""; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + fCR = 0.0; + break; + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//END OF CUSTOM ENCOUNTER TABLE! DO NOT EDIT BELOW THIS LINE////////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + } + if(fCR >= fMinCR && fCR <= fMaxCR && GetStringLowerCase(sChoice) != "") + { + for(iCounter2 = 1; iCounter2 <= iWeight; iCounter2++) + { + SetLocalString(oMod, "sCreatureList" + IntToString(iVarNum), sChoice); + SetLocalInt(oMod, "iMaxNumberOfCreatures" + IntToString(iVarNum), iMaxNum); + SetLocalInt(oMod, "iMinNumberOfCreatures" + IntToString(iVarNum), iMinNum); + iVarNum++; + } + } + iCounter1++; + } +return iVarNum; +} + diff --git a/_module/nss/re_custom2.nss b/_module/nss/re_custom2.nss new file mode 100644 index 0000000..d76072f --- /dev/null +++ b/_module/nss/re_custom2.nss @@ -0,0 +1,123 @@ +//////////////////////////////////////////////////// +/* +Custom Random Encounter Table for use with the BESIE +Random Encounter Package by Ray Miller +*/ +//////////////////////////////////////////////////// + +int Custom2(int iVarNum, float fMinCR, float fMaxCR) +{ + int iCounter1; + int iCounter2; + int iMaxNum; + int iMinNum; + int iWeight; + float fCR; + string sChoice = "nil"; + object oMod = GetModule(); + while(sChoice != "") + { + sChoice = ""; + switch(iCounter1) + { +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//DO NOT EDIT ABOVE THIS LINE///////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//CUSTOM ENCOUNTER TABLE BELOW://///////////////////////////////////////////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + + case 0:sChoice = "";// Creature tag goes between the " marks. + fCR = 0.0; // Set this to the challenge rating of the creature as shown on the creature pallette. + iMinNum = 0; // + iMaxNum = 0; // If these are left at zero then an appropriate number of creatures will be spawned based on the CR. + iWeight = 1; // This is the number of times this mob should be considered for the likelyhood of appearing. + break; + + case 1:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 2:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 3:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 4:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 5:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 6:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 7:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 8:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 9:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 10:sChoice = ""; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + fCR = 0.0; + break; + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//END OF CUSTOM ENCOUNTER TABLE! DO NOT EDIT BELOW THIS LINE////////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + } + if(fCR >= fMinCR && fCR <= fMaxCR && GetStringLowerCase(sChoice) != "") + { + for(iCounter2 = 1; iCounter2 <= iWeight; iCounter2++) + { + SetLocalString(oMod, "sCreatureList" + IntToString(iVarNum), sChoice); + SetLocalInt(oMod, "iMaxNumberOfCreatures" + IntToString(iVarNum), iMaxNum); + SetLocalInt(oMod, "iMinNumberOfCreatures" + IntToString(iVarNum), iMinNum); + iVarNum++; + } + } + iCounter1++; + } +return iVarNum; +} + diff --git a/_module/nss/re_custom3.nss b/_module/nss/re_custom3.nss new file mode 100644 index 0000000..009a41a --- /dev/null +++ b/_module/nss/re_custom3.nss @@ -0,0 +1,122 @@ +//////////////////////////////////////////////////// +/* +Custom Random Encounter Table for use with the BESIE +Random Encounter Package by Ray Miller +*/ +//////////////////////////////////////////////////// + +int Custom3(int iVarNum, float fMinCR, float fMaxCR) +{ + int iCounter1; + int iCounter2; + int iMaxNum; + int iMinNum; + int iWeight; + float fCR; + string sChoice = "nil"; + object oMod = GetModule(); + while(sChoice != "") + { + sChoice = ""; + switch(iCounter1) + { +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//DO NOT EDIT ABOVE THIS LINE///////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//CUSTOM ENCOUNTER TABLE BELOW://///////////////////////////////////////////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + + case 0:sChoice = "";// Creature tag goes between the " marks. + fCR = 0.0; // Set this to the challenge rating of the creature as shown on the creature pallette. + iMinNum = 0; // + iMaxNum = 0; // If these are left at zero then an appropriate number of creatures will be spawned based on the CR. + iWeight = 1; // This is the number of times this mob should be considered for the likelyhood of appearing. + break; + + case 1:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 2:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 3:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 4:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 5:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 6:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 7:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 8:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 9:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 10:sChoice = ""; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + fCR = 0.0; + break; + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//END OF CUSTOM ENCOUNTER TABLE! DO NOT EDIT BELOW THIS LINE////////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + } + if(fCR >= fMinCR && fCR <= fMaxCR && GetStringLowerCase(sChoice) != "") + { + for(iCounter2 = 1; iCounter2 <= iWeight; iCounter2++) + { + SetLocalString(oMod, "sCreatureList" + IntToString(iVarNum), sChoice); + SetLocalInt(oMod, "iMaxNumberOfCreatures" + IntToString(iVarNum), iMaxNum); + SetLocalInt(oMod, "iMinNumberOfCreatures" + IntToString(iVarNum), iMinNum); + iVarNum++; + } + } + iCounter1++; + } +return iVarNum; +} diff --git a/_module/nss/re_custom4.nss b/_module/nss/re_custom4.nss new file mode 100644 index 0000000..307b5f9 --- /dev/null +++ b/_module/nss/re_custom4.nss @@ -0,0 +1,122 @@ +//////////////////////////////////////////////////// +/* +Custom Random Encounter Table for use with the BESIE +Random Encounter Package by Ray Miller +*/ +//////////////////////////////////////////////////// + +int Custom4(int iVarNum, float fMinCR, float fMaxCR) +{ + int iCounter1; + int iCounter2; + int iMaxNum; + int iMinNum; + int iWeight; + float fCR; + string sChoice = "nil"; + object oMod = GetModule(); + while(sChoice != "") + { + sChoice = ""; + switch(iCounter1) + { +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//DO NOT EDIT ABOVE THIS LINE///////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//CUSTOM ENCOUNTER TABLE BELOW://///////////////////////////////////////////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + + case 0:sChoice = "";// Creature tag goes between the " marks. + fCR = 0.0; // Set this to the challenge rating of the creature as shown on the creature pallette. + iMinNum = 0; // + iMaxNum = 0; // If these are left at zero then an appropriate number of creatures will be spawned based on the CR. + iWeight = 1; // This is the number of times this mob should be considered for the likelyhood of appearing. + break; + + case 1:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 2:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 3:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 4:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 5:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 6:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 7:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 8:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 9:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 10:sChoice = ""; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + fCR = 0.0; + break; + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//END OF CUSTOM ENCOUNTER TABLE! DO NOT EDIT BELOW THIS LINE////////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + } + if(fCR >= fMinCR && fCR <= fMaxCR && GetStringLowerCase(sChoice) != "") + { + for(iCounter2 = 1; iCounter2 <= iWeight; iCounter2++) + { + SetLocalString(oMod, "sCreatureList" + IntToString(iVarNum), sChoice); + SetLocalInt(oMod, "iMaxNumberOfCreatures" + IntToString(iVarNum), iMaxNum); + SetLocalInt(oMod, "iMinNumberOfCreatures" + IntToString(iVarNum), iMinNum); + iVarNum++; + } + } + iCounter1++; + } +return iVarNum; +} diff --git a/_module/nss/re_custom5.nss b/_module/nss/re_custom5.nss new file mode 100644 index 0000000..36e69af --- /dev/null +++ b/_module/nss/re_custom5.nss @@ -0,0 +1,115 @@ +int Custom5(int iVarNum, float fMinCR, float fMaxCR) +{ + int iCounter1; + int iCounter2; + int iMaxNum; + int iMinNum; + int iWeight; + float fCR; + string sChoice = "nil"; + object oMod = GetModule(); + while(sChoice != "") + { + sChoice = ""; + switch(iCounter1) + { +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//DO NOT EDIT ABOVE THIS LINE///////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//CUSTOM ENCOUNTER TABLE BELOW://///////////////////////////////////////////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + + case 0:sChoice = "";// Creature tag goes between the " marks. + fCR = 0.0; // Set this to the challenge rating of the creature as shown on the creature pallette. + iMinNum = 0; // + iMaxNum = 0; // If these are left at zero then an appropriate number of creatures will be spawned based on the CR. + iWeight = 1; // This is the number of times this mob should be considered for the likelyhood of appearing. + break; + + case 1:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 2:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 3:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 4:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 5:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 6:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 7:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 8:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 9:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 10:sChoice = ""; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + fCR = 0.0; + break; + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//END OF CUSTOM ENCOUNTER TABLE! DO NOT EDIT BELOW THIS LINE////////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + } + if(fCR >= fMinCR && fCR <= fMaxCR && GetStringLowerCase(sChoice) != "") + { + for(iCounter2 = 1; iCounter2 <= iWeight; iCounter2++) + { + SetLocalString(oMod, "sCreatureList" + IntToString(iVarNum), sChoice); + SetLocalInt(oMod, "iMaxNumberOfCreatures" + IntToString(iVarNum), iMaxNum); + SetLocalInt(oMod, "iMinNumberOfCreatures" + IntToString(iVarNum), iMinNum); + iVarNum++; + } + } + iCounter1++; + } +return iVarNum; +} diff --git a/_module/nss/re_custom6.nss b/_module/nss/re_custom6.nss new file mode 100644 index 0000000..d61bb4c --- /dev/null +++ b/_module/nss/re_custom6.nss @@ -0,0 +1,122 @@ +//////////////////////////////////////////////////// +/* +Custom Random Encounter Table for use with the BESIE +Random Encounter Package by Ray Miller +*/ +//////////////////////////////////////////////////// + +int Custom6(int iVarNum, float fMinCR, float fMaxCR) +{ + int iCounter1; + int iCounter2; + int iMaxNum; + int iMinNum; + int iWeight; + float fCR; + string sChoice = "nil"; + object oMod = GetModule(); + while(sChoice != "") + { + sChoice = ""; + switch(iCounter1) + { +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//DO NOT EDIT ABOVE THIS LINE///////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//CUSTOM ENCOUNTER TABLE BELOW://///////////////////////////////////////////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + + case 0:sChoice = "";// Creature tag goes between the " marks. + fCR = 0.0; // Set this to the challenge rating of the creature as shown on the creature pallette. + iMinNum = 0; // + iMaxNum = 0; // If these are left at zero then an appropriate number of creatures will be spawned based on the CR. + iWeight = 1; // This is the number of times this mob should be considered for the likelyhood of appearing. + break; + + case 1:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 2:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 3:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 4:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 5:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 6:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 7:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 8:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 9:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 10:sChoice = ""; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + fCR = 0.0; + break; + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//END OF CUSTOM ENCOUNTER TABLE! DO NOT EDIT BELOW THIS LINE////////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + } + if(fCR >= fMinCR && fCR <= fMaxCR && GetStringLowerCase(sChoice) != "") + { + for(iCounter2 = 1; iCounter2 <= iWeight; iCounter2++) + { + SetLocalString(oMod, "sCreatureList" + IntToString(iVarNum), sChoice); + SetLocalInt(oMod, "iMaxNumberOfCreatures" + IntToString(iVarNum), iMaxNum); + SetLocalInt(oMod, "iMinNumberOfCreatures" + IntToString(iVarNum), iMinNum); + iVarNum++; + } + } + iCounter1++; + } +return iVarNum; +} diff --git a/_module/nss/re_custom7.nss b/_module/nss/re_custom7.nss new file mode 100644 index 0000000..1b82e8b --- /dev/null +++ b/_module/nss/re_custom7.nss @@ -0,0 +1,122 @@ +//////////////////////////////////////////////////// +/* +Custom Random Encounter Table for use with the BESIE +Random Encounter Package by Ray Miller +*/ +//////////////////////////////////////////////////// + +int Custom7(int iVarNum, float fMinCR, float fMaxCR) +{ + int iCounter1; + int iCounter2; + int iMaxNum; + int iMinNum; + int iWeight; + float fCR; + string sChoice = "nil"; + object oMod = GetModule(); + while(sChoice != "") + { + sChoice = ""; + switch(iCounter1) + { +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//DO NOT EDIT ABOVE THIS LINE///////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//CUSTOM ENCOUNTER TABLE BELOW://///////////////////////////////////////////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + + case 0:sChoice = "";// Creature tag goes between the " marks. + fCR = 0.0; // Set this to the challenge rating of the creature as shown on the creature pallette. + iMinNum = 0; // + iMaxNum = 0; // If these are left at zero then an appropriate number of creatures will be spawned based on the CR. + iWeight = 1; // This is the number of times this mob should be considered for the likelyhood of appearing. + break; + + case 1:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 2:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 3:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 4:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 5:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 6:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 7:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 8:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 9:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 10:sChoice = ""; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + fCR = 0.0; + break; + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//END OF CUSTOM ENCOUNTER TABLE! DO NOT EDIT BELOW THIS LINE////////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + } + if(fCR >= fMinCR && fCR <= fMaxCR && GetStringLowerCase(sChoice) != "") + { + for(iCounter2 = 1; iCounter2 <= iWeight; iCounter2++) + { + SetLocalString(oMod, "sCreatureList" + IntToString(iVarNum), sChoice); + SetLocalInt(oMod, "iMaxNumberOfCreatures" + IntToString(iVarNum), iMaxNum); + SetLocalInt(oMod, "iMinNumberOfCreatures" + IntToString(iVarNum), iMinNum); + iVarNum++; + } + } + iCounter1++; + } +return iVarNum; +} diff --git a/_module/nss/re_custom8.nss b/_module/nss/re_custom8.nss new file mode 100644 index 0000000..afb48d6 --- /dev/null +++ b/_module/nss/re_custom8.nss @@ -0,0 +1,122 @@ +//////////////////////////////////////////////////// +/* +Custom Random Encounter Table for use with the BESIE +Random Encounter Package by Ray Miller +*/ +//////////////////////////////////////////////////// + +int Custom8(int iVarNum, float fMinCR, float fMaxCR) +{ + int iCounter1; + int iCounter2; + int iMaxNum; + int iMinNum; + int iWeight; + float fCR; + string sChoice = "nil"; + object oMod = GetModule(); + while(sChoice != "") + { + sChoice = ""; + switch(iCounter1) + { +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//DO NOT EDIT ABOVE THIS LINE///////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//CUSTOM ENCOUNTER TABLE BELOW://///////////////////////////////////////////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + + case 0:sChoice = "";// Creature tag goes between the " marks. + fCR = 0.0; // Set this to the challenge rating of the creature as shown on the creature pallette. + iMinNum = 0; // + iMaxNum = 0; // If these are left at zero then an appropriate number of creatures will be spawned based on the CR. + iWeight = 1; // This is the number of times this mob should be considered for the likelyhood of appearing. + break; + + case 1:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 2:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 3:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 4:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 5:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 6:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 7:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 8:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 9:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 10:sChoice = ""; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + fCR = 0.0; + break; + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//END OF CUSTOM ENCOUNTER TABLE! DO NOT EDIT BELOW THIS LINE////////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + } + if(fCR >= fMinCR && fCR <= fMaxCR && GetStringLowerCase(sChoice) != "") + { + for(iCounter2 = 1; iCounter2 <= iWeight; iCounter2++) + { + SetLocalString(oMod, "sCreatureList" + IntToString(iVarNum), sChoice); + SetLocalInt(oMod, "iMaxNumberOfCreatures" + IntToString(iVarNum), iMaxNum); + SetLocalInt(oMod, "iMinNumberOfCreatures" + IntToString(iVarNum), iMinNum); + iVarNum++; + } + } + iCounter1++; + } +return iVarNum; +} diff --git a/_module/nss/re_custom9.nss b/_module/nss/re_custom9.nss new file mode 100644 index 0000000..018f6e1 --- /dev/null +++ b/_module/nss/re_custom9.nss @@ -0,0 +1,122 @@ +//////////////////////////////////////////////////// +/* +Custom Random Encounter Table for use with the BESIE +Random Encounter Package by Ray Miller +*/ +//////////////////////////////////////////////////// + +int Custom9(int iVarNum, float fMinCR, float fMaxCR) +{ + int iCounter1; + int iCounter2; + int iMaxNum; + int iMinNum; + int iWeight; + float fCR; + string sChoice = "nil"; + object oMod = GetModule(); + while(sChoice != "") + { + sChoice = ""; + switch(iCounter1) + { +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//DO NOT EDIT ABOVE THIS LINE///////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//CUSTOM ENCOUNTER TABLE BELOW://///////////////////////////////////////////////////////////////////////////////////////////////////////////// +////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + + case 0:sChoice = "";// Creature tag goes between the " marks. + fCR = 0.0; // Set this to the challenge rating of the creature as shown on the creature pallette. + iMinNum = 0; // + iMaxNum = 0; // If these are left at zero then an appropriate number of creatures will be spawned based on the CR. + iWeight = 1; // This is the number of times this mob should be considered for the likelyhood of appearing. + break; + + case 1:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 2:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 3:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 4:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 5:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 6:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 7:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 8:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 9:sChoice = ""; + fCR = 0.0; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + break; + + case 10:sChoice = ""; + iMinNum = 0; + iMaxNum = 0; + iWeight = 1; + fCR = 0.0; + break; + +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// +//END OF CUSTOM ENCOUNTER TABLE! DO NOT EDIT BELOW THIS LINE////////////////////////////////////////////////////////////////////////////////// +/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////// + } + if(fCR >= fMinCR && fCR <= fMaxCR && GetStringLowerCase(sChoice) != "") + { + for(iCounter2 = 1; iCounter2 <= iWeight; iCounter2++) + { + SetLocalString(oMod, "sCreatureList" + IntToString(iVarNum), sChoice); + SetLocalInt(oMod, "iMaxNumberOfCreatures" + IntToString(iVarNum), iMaxNum); + SetLocalInt(oMod, "iMinNumberOfCreatures" + IntToString(iVarNum), iMinNum); + iVarNum++; + } + } + iCounter1++; + } +return iVarNum; +} diff --git a/_module/nss/re_mmorpghb.nss b/_module/nss/re_mmorpghb.nss new file mode 100644 index 0000000..373cca4 --- /dev/null +++ b/_module/nss/re_mmorpghb.nss @@ -0,0 +1,123 @@ +//:://///////////////////////////////////////////// +//:: FileName re_mmorpghb.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* +This script is used in the heartbeat of the +BESIE RES tool, part of the BESIE Random Encounter +package by Ray Miller. +*/ +//::////////////////////////////////////////////// +//:: Created By: Ray Miller +//:: Created On: 9-2-02 +//::////////////////////////////////////////////// + +#include "re_rndenc" +void main() +{ +//////////////////////////////////////////////////////////// +//////////////////////////////////////////////////////////// +//Set this parameter to FALSE if you don't want your MOBs +//to receive extra gold for loot. +// +int GiveGold = TRUE +// +/////////////////////////////////////////////////////////// + + ; + string sTemplate; + object oCreature; + object oAmIASpawn; + object oArea = GetArea(OBJECT_SELF); + int iTreasure; + int iType; + int bSpawnOne; + int iCounterPC; + int iCounterParty; + int iCounterSpawn; + int iSpawnRadius = GetFortitudeSavingThrow(OBJECT_SELF) * 5; + int iEncounterLevel = GetReflexSavingThrow(OBJECT_SELF); + int iMaxSpawns = GetWillSavingThrow(OBJECT_SELF); + float fPCFactor; + float fChanceOfSpawn; + float fChallengeFactor; + float fFactor; + if(!iEncounterLevel) + { + oAmIASpawn = GetFirstObjectInArea(oArea); + while(GetIsObjectValid(oAmIASpawn)) + { + if(GetIsPC(oAmIASpawn)) + { + iCounterPC++; + if(GetFactionLeader(oAmIASpawn) == oAmIASpawn) + { + iCounterParty++; + } + iEncounterLevel = iEncounterLevel + GetLevelByPosition(1, oAmIASpawn) + GetLevelByPosition(2, oAmIASpawn) + GetLevelByPosition(3, oAmIASpawn); + if(GetIsObjectValid(GetHenchman(oAmIASpawn))) + { + iEncounterLevel = iEncounterLevel + GetLevelByPosition(1, GetHenchman(oAmIASpawn)) + GetLevelByPosition(2, GetHenchman(oAmIASpawn)) + GetLevelByPosition(3, GetHenchman(oAmIASpawn)); + } + } + oAmIASpawn = GetNextObjectInArea(oArea); + } + if(iCounterParty < 1) iCounterParty = 1; + iEncounterLevel = FloatToInt(IntToFloat(iEncounterLevel) / IntToFloat(iCounterParty)); + } + if(iMaxSpawns < 0)iMaxSpawns = 1; + if(GetStringLeft(GetTag(OBJECT_SELF), 3) == "re_") + { + sTemplate = GetTag(OBJECT_SELF); + } + else + { + sTemplate = "random"; + } + oAmIASpawn = GetFirstObjectInArea(oArea); + while(GetIsObjectValid(oAmIASpawn)) + { + if(GetLocalInt(oAmIASpawn, "bRandomEncounter") && GetLocalObject(oAmIASpawn, "oRandomEncounterSpawner") == OBJECT_SELF) + { + iCounterSpawn++; + if(!iEncounterLevel) SetLocalInt(oAmIASpawn, "iRandomEncounterLifeTime", 450); + else SetLocalInt(oAmIASpawn, "iRandomEncounterLifeTime", 900); + int iShouldIWalk = Random(100) + 1; + if(GetLocalInt(oAmIASpawn, "bRandomWalking") && !GetIsInCombat(oAmIASpawn)) + { + AssignCommand(oAmIASpawn, ClearAllActions()); + DeleteLocalInt(oAmIASpawn, "bRandomWalking"); + } + if(Random(100) + 1 < GetMaxHitPoints(OBJECT_SELF) && !GetIsInCombat(oAmIASpawn)) + { + AssignCommand(oAmIASpawn, ActionRandomWalk()); + SetLocalInt(oAmIASpawn, "bRandomWalking", TRUE); + } + } + if(GetIsPC(oAmIASpawn)) bSpawnOne = TRUE; + oAmIASpawn = GetNextObjectInArea(oArea); + } + if(bSpawnOne && iCounterSpawn < iMaxSpawns) + { + fPCFactor = IntToFloat(iMaxSpawns) / (IntToFloat(iMaxSpawns) - ((IntToFloat(iCounterPC) / (IntToFloat(iMaxSpawns) * 0.25)) * IntToFloat(iCounterSpawn))); + fChanceOfSpawn = ((100.0 - ((IntToFloat(iCounterSpawn) / IntToFloat(iMaxSpawns)) * 100.0)) * fPCFactor); + oCreature = RandomEncounter(fChanceOfSpawn, OBJECT_SELF, sTemplate, 0, 1, 1, iSpawnRadius, 360, 0, iEncounterLevel, 5); + if(GiveGold) + { + fChallengeFactor = GetChallengeRating(oCreature) * 30.0; + fFactor = IntToFloat(Random(5) + 2); + iTreasure = FloatToInt(fChallengeFactor / fFactor); + iType = GetRacialType(oCreature); + CreateItemOnObject("NW_IT_GOLD001", oCreature, iTreasure); + if(iType == RACIAL_TYPE_UNDEAD || iType == RACIAL_TYPE_ABERRATION) + CreateItemOnObject("NW_IT_MSMLMISC21", oCreature, 1); + else if(iType == RACIAL_TYPE_CONSTRUCT || + iType == RACIAL_TYPE_ELEMENTAL || + iType == RACIAL_TYPE_OUTSIDER) + CreateItemOnObject("NW_IT_MSMLMISC11", oCreature, 1); + else + CreateItemOnObject("NW_IT_MMIDMISC05", oCreature, 1); + } + } + CleanHouse(); +} diff --git a/_module/nss/re_moditemdrop.nss b/_module/nss/re_moditemdrop.nss new file mode 100644 index 0000000..9bc1296 --- /dev/null +++ b/_module/nss/re_moditemdrop.nss @@ -0,0 +1,38 @@ +//::////////////////////////////////////////////// +//:: FileName re_moditemdrop.nss +//:: Copyright (c) 2002 Ray Miller +//::////////////////////////////////////////////// +/* +Note: This script goes on the Item Unacquired +handler for the module object and is used to +stamp dropped items with a local time variable +for use with the "CleanHouse()" function of the +BESIE Random Encounter Package by Ray Miller. +*/ +//::////////////////////////////////////////////// +//:: Created By: Ray Miller +//:: Created On: 7/6/2002 +//::////////////////////////////////////////////// +void main() +{ + int iMph; + if(!GetLocalInt(GetModule(), "iMph")) + { + iMph = 2; + } + else + { + iMph = GetLocalInt(GetModule(), "iMph"); + } + int iMin = 60; + int iHr = iMin * iMph; + int iDay = iHr * 24; + int iMth = iDay * 28; + int iYr = iMth * 12; + object oAmIDroppedLoot = GetModuleItemLost(); + if(GetIsObjectValid(oAmIDroppedLoot)) + { + SetLocalInt(oAmIDroppedLoot, "bDroppedItem", TRUE); + SetLocalInt(oAmIDroppedLoot, "iDropTime", (GetCalendarYear() * iYr) + (GetCalendarMonth() * iMth) + (GetCalendarDay()* iDay) + (GetTimeHour()* iHr) + (GetTimeMinute() * iMin) + GetTimeSecond()); + } +} diff --git a/_module/nss/re_rndenc.nss b/_module/nss/re_rndenc.nss new file mode 100644 index 0000000..ae33c34 --- /dev/null +++ b/_module/nss/re_rndenc.nss @@ -0,0 +1,590 @@ +//:://///////////////////////////////////////////// +//:: Name re_rndenc +//:: FileName re_rndenc.nss +//:: Copyright (c) 2002 Raymond Miller +//::////////////////////////////////////////////// +/* +This script creates functions called RandomEncounter(), +CleanHouse(), and SetRndEncProperties() for use in the NWN +scripting language. This script is meant to be used as an #include +and is part of the BESIE Random Encounter package by Ray Miller +*/ +//::////////////////////////////////////////////// +//:: Created By: Ray Miller +//:: Created On: 7/6/2002 +//::////////////////////////////////////////////// + +// Encounter Type Constants +int ENCOUNTER_TYPE_AREA = 0; +int ENCOUNTER_TYPE_PARTY = 1; +int ENCOUNTER_TYPE_IND = 2; + +// PRIVATE FUNCTION DECLARATIONS + +// Sets properties for random encounters that are likely to seldom change +// - iDifficulty 1 to 10 +// - bConsiderCR: If true takes CR of creature into consideration when +// choosing an encounter. +// - sCreatureTable: "re_***" - where *** is a string of letter and/or numbers to indicate to the function what type +// of creatures to spawn. They are as follows: +// a - animals +// c - construct +// d - dragon +// e - elemental +// g - giant +// h - humanoid +// i - insect +// m - miscellaneous +// p - planar +// u - undead +// b - bandit +// 0 through 9 - These are for custom encounter tables (see Custom Encounter Tables, later in this section.) +// - iLifeTime: Time in seconds before unengaged encounters decay. +// - Mph: Should equal the Minutes Per Hour setting of the Module. +// - iEncountertype: +// ENCOUNTER_TYPE_PARTY (default) - Takes into consideration the average level of the entire party of the PC who is to +// receive the encounter when choosing an encounter of appropriate difficulty level. +// ENCOUNTER_TYPE_AREA - Takes into consideration the levels off all PCs and henchmen within a 20m radius of the PC +// who is to receive the encounter. +// ENCOUNTER_TYPE_IND - Takes into consideration only the levels of the individual PC who is to receive the encounter. +// - bLOSCheck: Dependant upon a broken scripting function. (future use!) +// Note: This function is best called by the OnModuleLoad or OnAreaLoad handler. +void SetRndEncProperties(int iDifficulty = 4, int bConsiderCR = TRUE, string sCreatureTable = "re_ceghimpub", int iLifeTime = 180, int iMph = 2, int iEncounterType = 1, int bLOSCheck = FALSE); + + +// Generates the likelihood of a random encounter. +// - fChanceOfEncounter: Odds of encounter spawning when funciton is called. Accurate to two +// decimal places. .01 to 100.00 percent chance. +// - oEncounterObject: The object about which the encounter will spawn, whose levels, party +// or area is considered when determining an appropriate creature. +// - sTemplate: When used as the sCreatureTable parameter in the SetRndEncProperties() +// function this parameter has higher priority. It can also be set to the tag of a +// specific creature, or to "random" to use the default table set by SetRndEncProperties() +// - iMinNumberOfCreatures: If > 1, a random number of creatures between this and iMaxNumberOfCreatures +// will spawn. If set to 0, then exactly the number of creatures set by iMaxNumberOfCreatures will +// spawn. +// - iMaxNumberOfCreatures: If this and iMinNumberOfCreatures is set to 0 then the number of Creatures +// spawned will be determined by the CR of the creature spawned compared to the levels of the player(s). +// - iMinEncounterDistance: If set to 0, encounter distance will always be at the number set by iMaxEncounterDistance. +// - iMaxEncounterDistance: Farthest distance the encounter can be from oEncounterObject. +// - iOrientation: 0 to 360. Counterclockwise representing the angle from facing where the encounter will spawn. +// a value of 0 will spawn the encounter directly in front of oEncounterObject. 360 will generate a random angle. +// - iTolerance: The number of degrees by which the angle can randomly be off from iOrientation. +// - iLevelOverride: Use this to force the function to base the encounter on a character level other than that +// determined by oEncounterObject. +// - iDifficulty: Overrides the difficulty setting determined by the SetRndEncProperties() function. +object RandomEncounter(float fChanceOfEncounter = 100.0, object oEncounterObject = OBJECT_SELF, string sTemplate = "random", int iMinNumberOfCreatures = 0, int iMaxNumberOfCreatures = 0, int iMinEncounterDistance = 1, int iMaxEncounterDistance = 15, int iOrientation = 360, int iTolerance = 0, int iLevelOverride = 0, int iDifficulty = 0); + +// Used to "clean up" an area that has become littered by random encounters. +// - bDestroyPlotItems - Tells the function whether or not to destroy items with their plot flags set. If set to TRUE, +// plot items will be destroyed just like any other item. +// - oArea - The area to clean up. +// - iSpawnOverride - Overrides the default (set by the SetRndEncProperties() function) time to destroy random encounter +// creatures who are not engaged by PCs. +// - iItemOverride - Overrides the default time of 30 minutes after which to destroy items dropped by PCs +// Note: Only works if the "re_moditemdrop" script included with the BESIE Random Encounter package +// is placed in the module OnItemUnacquire handler. +// - iBodyBagOverride - Overrides the default time of 5 minutes after which to destroy loot that was dropped by creatures +// who were killed. +// NOTE: If there is bDestroyPlotItems is FALSE and there is a plot item or items inside a container or body bag, the container +// and all non-plot items will decay but the plot item(s) will be left. +// NOTE: A value of zero assigned to the override parameters will cause the function to use the default value for that parameter. +void CleanHouse(int bDestroyPlotItems = FALSE, object oArea = OBJECT_SELF, int iSpawnOverride = 0, int iItemOverride = 0, int iBodyBagOverride = 0); + + + + + +void SetRndEncProperties(int iDifficulty = 4, int bConsiderCR = TRUE, string sCreatureTable = "re_ceghimpub", int iLifeTime = 180, int iMph = 2, int iEncounterType = 1, int bLOSCheck = FALSE) +{ +// INITIALIZE SOME GLOBAL VARIABLES + object oMod = GetModule(); + object oPC; + if(GetIsObjectValid(oMod)) + { + SetLocalInt(oMod, "bInitialized", TRUE); + SetLocalInt(oMod, "bConsiderCR", bConsiderCR); + SetLocalInt(oMod, "iMph", iMph); + SetLocalInt(oMod, "iLifeTime", iLifeTime); + SetLocalInt(oMod, "bLOSCheck", bLOSCheck); + SetLocalInt(oMod, "iDifficulty", iDifficulty); + SetLocalInt(oMod, "iEncounterType", iEncounterType); + SetLocalString(oMod, "sCreatureTable", sCreatureTable); + SetLocalInt(oMod, "iMinNumberOfCreatures", 0); + SetLocalInt(oMod, "iMaxNumberOfCreatures", 0); + } +} +#include "re_table" +object RandomEncounter(float fChanceOfEncounter = 100.0, object oEncounterObject = OBJECT_SELF, string sTemplate = "random", int iMinNumberOfCreatures = 0, int iMaxNumberOfCreatures = 0, int iMinEncounterDistance = 1, int iMaxEncounterDistance = 15, int iOrientation = 360, int iTolerance = 0, int iLevelOverride = 0, int iDifficulty = 0) +{ +// IF PROPERTIES ARE NOT SET THEN SET THEM WITH DEFAULTS + if(!GetLocalInt(GetModule(), "bInitialized")) + { + SetRndEncProperties(); + } + +// DETERMINE IF ENCOUNTER HAPPENS + // The following two lines allow for a chance of encounter with a precision of up to + // two decimal places. ie. 100.00. An encounter can have as little as a 0.01 chance + // of occuring. + int iHappens = Random(10000)+1; + int iChanceOfEncounter = FloatToInt(fChanceOfEncounter * 100); + if(iChanceOfEncounter < iHappens) + { + return OBJECT_INVALID; + } + +// DECLARE AND INITIALIZE VARIABLES + object oMod = GetModule(); + int iLifeTime = GetLocalInt(oMod, "iLifeTime"); + int bLOSCheck = GetLocalInt(oMod, "bLOSCheck"); + if(!iDifficulty) iDifficulty = GetLocalInt(oMod, "iDifficulty") * 2; + int iEncounterType = GetLocalInt(oMod, "iEncounterType"); + int iCounter1 = 1; // Used to count the creatures when spawning them. + int iCounter2 = 1; // Used in loop to set difficulty level. + int iCounter3 = 1; // Used in loop to check line of sight float fEncounterDistance (future use!); + int iCounter4; + int iNumberOfCreatures; + int iEncounterDistance; + int iFacingSameWay; + int iLevels; + int bNumberByLevel = FALSE; + int bNoEncounter = FALSE; + int bComplete1 = FALSE; + int bComplete2 = FALSE; + int iMph; + float fMinCR; + float fMaxCR; + float fEncounterDistance; + float fNewEncounterDistance; + float fCreatureFacing; + float fEncounterAngle; + float fEncounterVector; + float fAngleOffset; + float fLevels; + float fDifficulty = 0.167; + vector vEncounterVector; + vector vVectorOffset; + vector vCreatureVector; + object oAmIAPC; + object oCreature; + object oArea; + if(oEncounterObject == GetModule()) + { + oAmIAPC = GetFirstPC(); + while(GetIsObjectValid(oAmIAPC)) + { + SetLocalObject(oMod, "oEncounterObject" + IntToString(iCounter4), oAmIAPC); + iCounter4++; + oAmIAPC = GetNextPC(); + } + oEncounterObject = GetLocalObject(oMod, "oEncounterObject" + IntToString(Random(iCounter4))); + } + else if(GetObjectType(oEncounterObject) == 0 && oEncounterObject != GetModule()) + { + oArea = oEncounterObject; + oAmIAPC = GetFirstObjectInArea(oArea); + while(GetIsObjectValid(oAmIAPC)) + { + if(GetIsPC(oAmIAPC)) + { + SetLocalObject(oArea, "oEncounterObject" + IntToString(iCounter4), oAmIAPC); + iCounter4++; + } + oAmIAPC = GetNextObjectInArea(oArea); + } + oEncounterObject = GetLocalObject(oArea, "oEncounterObject" + IntToString(Random(iCounter4))); + } + else + { + oArea = GetArea(oEncounterObject); + } + if(!GetIsPC(oEncounterObject)) + iEncounterType = ENCOUNTER_TYPE_AREA; + location lCreatureLocation; + vector vEncounterObjectVector = GetPosition(oEncounterObject); + if(!GetLocalInt(GetModule(), "iMph")) + { + iMph = 2; + } + else + { + iMph = GetLocalInt(GetModule(), "iMph"); + } + int iMin = 60; + int iHr = iMin * iMph; + int iDay = iHr * 24; + int iMth = iDay * 28; + int iYr = iMth * 12; + if(iDifficulty > 10) + { + iDifficulty = 10; + } + if(iDifficulty == 0) + { + iDifficulty = GetGameDifficulty() * 2; + } + while(iCounter2 <= iDifficulty) + { + fDifficulty = fDifficulty * 1.5; + iCounter2++; + } + +// FURTHER CHECKS TO DETERMINE IF ENCOUNTER HAPPENS + oAmIAPC = GetFirstObjectInShape(SHAPE_SPHERE, 35.0, GetLocation(oEncounterObject), FALSE, OBJECT_TYPE_CREATURE); + if(GetIsObjectValid(oAmIAPC)) + { + while(GetIsObjectValid(oAmIAPC)) + { + if(GetIsPC(oAmIAPC)) + { + if(IsInConversation(oAmIAPC)) + { + return OBJECT_INVALID; + } + } + oAmIAPC = GetNextObjectInShape(SHAPE_SPHERE, 25.0, GetLocation(oEncounterObject), FALSE, OBJECT_TYPE_CREATURE); + } + } + +// ERROR CORRECTION + if(iMaxNumberOfCreatures < iMinNumberOfCreatures) + { + iMaxNumberOfCreatures = iMinNumberOfCreatures; + } + if(iMaxEncounterDistance < iMinEncounterDistance) + { + iMaxEncounterDistance = iMinEncounterDistance; + } + if(!GetIsPC(oEncounterObject)) + { + iEncounterType = ENCOUNTER_TYPE_AREA; + } + +// DETERMINE THE ANGLE OFFSET OF THE SPAWN + if(iOrientation == 360) + { + fEncounterAngle = IntToFloat(Random(360)); + } + else + { + fEncounterAngle = GetFacingFromLocation(GetLocation(oEncounterObject)) + IntToFloat(iOrientation); + fEncounterAngle = (fEncounterAngle + (IntToFloat(iTolerance) * 0.5)) - (IntToFloat(Random(iTolerance))); + } + +// DETERMINE THE DISTANCE FROM THE SPAWNING OBJECT + if(iMinEncounterDistance == 0) + { + iMinEncounterDistance = iMaxEncounterDistance; + fEncounterDistance = IntToFloat(iMaxEncounterDistance); + } + else + { + fEncounterDistance = IntToFloat(iMinEncounterDistance + Random((iMaxEncounterDistance - iMinEncounterDistance) + 1)); + } + iEncounterDistance = FloatToInt(fEncounterDistance); + +// DETERMINE THE FACING OF THE SPAWN + fCreatureFacing = IntToFloat(Random(360)); + iFacingSameWay = Random(2); // Note: If there is more than one creature there is a 50% chance they will all be facing the same direction + +// DETERMINE TOTAL CHARACTER LEVELS TO CONSIDER WHEN CHOOSING A CREATURE +// AND/OR DETERMINING THE NUMBER OF CREATURES TO SPAWN. + // If the variable iEncounterType is AREA, this routine + // determines the total character levels + // based upon the character levels of all PCs + // in a 20 meter radius around the object that spawned + // the encounter. + // Later on the total character levels will be compared to + // the challenge rating of the creature spawned, and a number + // of creatures will be determined from that comparison. + if(iEncounterType == ENCOUNTER_TYPE_AREA) + { + oAmIAPC = GetFirstObjectInShape(SHAPE_SPHERE, 20.0, GetLocation(oEncounterObject), FALSE, OBJECT_TYPE_CREATURE); + while(GetIsObjectValid(oAmIAPC)) + { + if(GetIsPC(oAmIAPC)) + { + iLevels = iLevels + GetLevelByPosition(1, oAmIAPC) + GetLevelByPosition(2, oAmIAPC) + GetLevelByPosition(3, oAmIAPC); + if(GetIsObjectValid(GetHenchman(oAmIAPC))) + { + iLevels = iLevels + GetLevelByPosition(1, GetHenchman(oAmIAPC)) + GetLevelByPosition(2, GetHenchman(oAmIAPC)) + GetLevelByPosition(3, GetHenchman(oAmIAPC)); + } + } + oAmIAPC = GetNextObjectInShape(SHAPE_SPHERE, 20.0, GetLocation(oEncounterObject), FALSE, OBJECT_TYPE_CREATURE); + } + } + else if(iEncounterType == ENCOUNTER_TYPE_PARTY) + { + iLevels = GetFactionAverageLevel(oEncounterObject); + } + else + { + // If the variable iEncounterType is set to IND, this + // routine determines the total character levels based upon the + // character level of the object that spawned the encounter. + // if the object that spawned the encounter is NOT a PC then + // the number of creatures spawned will be one. This shouldn't + // happen since the the encounter type sets itself to AREA if + // the encounter object is a placeable. + if(GetIsPC(oEncounterObject)) + { + iLevels = GetLevelByPosition(1, oEncounterObject) + GetLevelByPosition(2, oEncounterObject) + GetLevelByPosition(3, oEncounterObject); + } + } + // Modify the float representing the total levels by the difficulty level. + if(iLevelOverride) + { + iLevels = iLevelOverride; + } + fLevels = IntToFloat(iLevels) * fDifficulty; + +// CHOOSE A CREATURE TO SPAWN + if(GetStringLowerCase(sTemplate) == "random" || GetStringLowerCase(GetStringLeft(sTemplate, 3)) == "re_") + { + if(GetStringLowerCase(GetStringLeft(sTemplate, 3)) == "re_") + { + sTemplate = GetStringRight(sTemplate, GetStringLength(sTemplate) - 3); + } + if(fLevels < 0.25) + { + fMaxCR = 0.25; + } + else + { + fMaxCR = fLevels; + } + fMinCR = IntToFloat(FloatToInt(fMaxCR * 0.2)); + //If there is a definative number of creatures to spawn passed to + //the RandomEncounter function when it is called, then do not + //allow as much play in the low end, and a little more in the + // high end challange ratings. + if(iMinNumberOfCreatures == 0 && iMaxNumberOfCreatures > 1) + { + fMinCR = IntToFloat(FloatToInt(fMaxCR * 0.4)); + fMaxCR = fMaxCR * 1.2; + } + if(iMinNumberOfCreatures == 0 && iMaxNumberOfCreatures == 1) + { + fMinCR = IntToFloat(FloatToInt(fMaxCR * 0.6)); + fMaxCR = fMinCR * 1.2; + } + if(GetLocalInt(oMod, "bConsiderCR") == FALSE) + { + fMaxCR = 9999.0; + fMinCR = 0.0; + } + sTemplate = GetRndEncCreature(fMinCR, fMaxCR, sTemplate); + } + +// DETERMINE LOCATION AND SPAWN ONE CREATURE + // NOTE: Line Of Sight checks have a bug. Bioware says they are looking + // into the bug. I have spent an ungodly amount of hours trying to come + // up with an acceptable work-around to the Line Of Sight functionality + // of Get**ObjectInShape(). Unless somebody else can come up with a working + // LOS check, I have no choice but to disregard LOS checks until they are + // fixed. + // + // if(LOSCheck = TRUE) + // { + // + // } + // + // note: one creature is spawned in now so its challange rating can be + // used to determine if more are needed. (if that option is set) + vEncounterVector = AngleToVector(fEncounterAngle); + vVectorOffset = vEncounterVector * fEncounterDistance; + vCreatureVector = vEncounterObjectVector + vVectorOffset; + lCreatureLocation = Location(oArea, vCreatureVector, fCreatureFacing); + oCreature = CreateObject(OBJECT_TYPE_CREATURE, sTemplate, lCreatureLocation, TRUE); + +// DETERMINE THE NUMBER OF ADDITIONAL CREATURES TO SPAWN. + // If the min and max number of creatures in the function call are zero + // then get the min and max number from the local variables in the module + // object. + if(iMinNumberOfCreatures == 0 && iMaxNumberOfCreatures == 0) + { + iMinNumberOfCreatures = GetLocalInt(oMod, "iMinNumberOfCreatures"); + iMaxNumberOfCreatures = GetLocalInt(oMod, "iMaxNumberOfCreatures"); + } + // Now that we are done with these local integers, we need to clean reset + // them to their defaults so we don't accidentally use old numbers later. + SetLocalInt(oMod, "iMinNumberOfCreatures", 0); + SetLocalInt(oMod, "iMaxNumberOfCreatures", 0); + if(iMinNumberOfCreatures == 0 && iMaxNumberOfCreatures != 0) + { + iNumberOfCreatures = iMaxNumberOfCreatures; + } + if(iMinNumberOfCreatures != 0 && iMaxNumberOfCreatures != 0) + { + iNumberOfCreatures = iMinNumberOfCreatures + Random((iMaxNumberOfCreatures - iMinNumberOfCreatures) + 1); + } + if(iMinNumberOfCreatures == 0 && iMaxNumberOfCreatures == 0) + { + // This is the routine that sets the number of creatures to spawn + // based on their challenge rating and the total character levels. + // It chooses a random number between one half (truncated) and 125 + // percent (1 for every 4) of the number of creatures ideal for the + // difficulty level set. + iMaxNumberOfCreatures = FloatToInt(fLevels / GetChallengeRating(oCreature)); + iMinNumberOfCreatures = FloatToInt(IntToFloat(iMaxNumberOfCreatures) * 0.75); + iMaxNumberOfCreatures = FloatToInt(IntToFloat(iMaxNumberOfCreatures) * 1.25); + iNumberOfCreatures = iMinNumberOfCreatures + Random((iMaxNumberOfCreatures - iMinNumberOfCreatures) + 1); + if((iNumberOfCreatures < 1) && (iLevels > 0)) + { + iNumberOfCreatures = 1; + } + } + +// SPAWN THOSE SUCKERS! + while(iCounter1 <= iNumberOfCreatures) + { + // Stick some labels on the creature for record keeping and reference (future use!) + SetLocalInt(oCreature, "bRandomEncounter", TRUE); + SetLocalObject(oCreature, "oRandomEncounterSpawner", oEncounterObject); + SetLocalInt(oCreature, "iRandomEncounterCounter", 1); + SetLocalInt(oCreature, "iRandomEncounterSpawnTime", (GetCalendarYear() * iYr) + (GetCalendarMonth() * iMth) + (GetCalendarDay()* iDay) + (GetTimeHour()* iHr) + (GetTimeMinute() * iMin) + GetTimeSecond()); + SetLocalInt(oCreature, "iRandomEncounterLifeTime", iLifeTime); + if(iCounter1 < iNumberOfCreatures) + { + oCreature = CreateObject(OBJECT_TYPE_CREATURE, sTemplate, lCreatureLocation, TRUE); + } + iCounter1++; + // Determine the facing of the next creature + if(iFacingSameWay == FALSE) + { + fCreatureFacing = IntToFloat(Random(360)); + lCreatureLocation = Location(oArea, vCreatureVector, fCreatureFacing); + } + } + // Stick a lable on the spawning object for record keeping and reference (future use?) + SetLocalString(oEncounterObject, "sLastRandomEncounterSpawned", GetTag(oCreature)); + return oCreature; +} + + + +void CleanHouse(int bDestroyPlotItems = FALSE, object oArea = OBJECT_SELF, int iSpawnOverride = 0, int iItemOverride = 0, int iBodyBagOverride = 0) +{ +// IF NOT INITIALIZED THEN DO SO + if(!GetLocalInt(GetModule(), "bInitialized")) + { + SetRndEncProperties(); + } + int iMph; + if(!GetLocalInt(GetModule(), "iMph")) + { + iMph = 2; + } + else + { + iMph = GetLocalInt(GetModule(), "iMph"); + } + +// DECLARE AND INTIALIZE VARIABLES + int iMin = 60; + int iHr = iMin * iMph; + int iDay = iHr * 24; + int iMth = iDay * 28; + int iYr = iMth * 12; + int bShouldIKillHim = TRUE; + int iLifeTime; + int iItemLifeTime; + int iBodyBagLifeTime; + int iPresentTime = (GetCalendarYear() * iYr) + (GetCalendarMonth() * iMth) + (GetCalendarDay() * iDay) + (GetTimeHour() * iHr) + (GetTimeMinute() * iMin) + GetTimeSecond(); + object oObject; + + +// GET EACH OBJECT IN THE AREA AND TEST FOR VALIDITY + object oAmIASpawn = GetFirstObjectInArea(); + while(GetIsObjectValid(oAmIASpawn)) + { + // IS IT A BODY BAG? + if(GetTag(oAmIASpawn) == "Body Bag" && !GetLocalInt(oAmIASpawn, "bDroppedItem")) + { + SetLocalInt(oAmIASpawn, "bDroppedItem", TRUE); + SetLocalInt(oAmIASpawn, "iDropTime", iPresentTime); + } + // IS IT A DROPPED ITEM? + if(GetLocalInt(oAmIASpawn, "bDroppedItem")) + { + // HAS IT BEEN AROUND TOO LONG? + if(iItemOverride) + { + iItemLifeTime = iItemOverride; + } + else + { + iItemLifeTime = 1800; + } + if(iBodyBagOverride) + { + iBodyBagLifeTime = iBodyBagOverride; + } + else + { + iBodyBagLifeTime = 300; + } + if((iPresentTime - GetLocalInt(oAmIASpawn, "iDropTime") > iItemLifeTime && GetTag(oAmIASpawn) != "Body Bag") || (iPresentTime - GetLocalInt(oAmIASpawn, "iDropTime") > iBodyBagLifeTime && GetTag(oAmIASpawn) == "Body Bag"))// && !GetPlotFlag(oAmIASpawn)) + { + if(GetHasInventory(oAmIASpawn)) + { + oObject = GetFirstItemInInventory(oAmIASpawn); + while(GetIsObjectValid(oObject)) + { + if(!GetPlotFlag(oObject) || bDestroyPlotItems) + { + DestroyObject(oObject, 0.0); + } + oObject = GetNextItemInInventory(oAmIASpawn); + } + } + if(!GetPlotFlag(oAmIASpawn) || bDestroyPlotItems) + { + DestroyObject(oAmIASpawn, 0.0); + } + } + } + // IS HE IS A RANDOM ENCOUNTER? + if(GetLocalInt(oAmIASpawn, "bRandomEncounter")) + { + // HAS HE BEEN AROUND TOO LONG? + if(iSpawnOverride) + { + iLifeTime = iSpawnOverride; + } + else + { + iLifeTime = GetLocalInt(oAmIASpawn, "iRandomEncounterLifeTime"); + } + if(iPresentTime - GetLocalInt(oAmIASpawn, "iRandomEncounterSpawnTime") > iLifeTime) + { + // IS HE IN COMBAT? + if(!GetIsInCombat(oAmIASpawn)) + { + // GET EACH PC AND TEST IF THE CREATURE SEES HIM + // Note: this is because the creature might be charmed + // or influenced not to attack the PCs by other means. + object oPC = GetFirstPC(); + if(GetIsObjectValid(oPC)) + { + while(GetIsObjectValid(oPC)) + { + if(GetObjectSeen(oPC, oAmIASpawn)) + { + bShouldIKillHim = FALSE; + } + oPC = GetNextPC(); + } + } + // IF THE CREATURE HAS PASSED ALL OF THESE CHECKS, DESTROY HIM. + if(bShouldIKillHim) + { + DestroyObject(oAmIASpawn, 0.0); + } + } + } + } + oAmIASpawn = GetNextObjectInArea(); + } +} diff --git a/_module/nss/re_spawnerhb.nss b/_module/nss/re_spawnerhb.nss new file mode 100644 index 0000000..cc5a9b9 --- /dev/null +++ b/_module/nss/re_spawnerhb.nss @@ -0,0 +1,63 @@ +//:://///////////////////////////////////////////// +//:: FileName re_spawnerhb +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* +This script is used in the heartbeat of the +BESIE MMORPG Spawner tool, part of the BESIE Random +Encounter package by Ray Miller. +*/ +//::////////////////////////////////////////////// +//:: Created By: Ray Miller +//:: Created On: 9-2-02 +//::////////////////////////////////////////////// +#include "re_rndenc" +void main() +{ +/////////////////////////////////////////////////////// +/////////////////////////////////////////////////////// +//Set this parameter to FALSE if you wish +//your encounter distances to be constant +// +int RandomDistance = TRUE +// +////////////////////////////////////////////////////// + + ; + float fChanceOfEncounter = IntToFloat(GetMaxHitPoints(OBJECT_SELF)) / 100; + object oEncounterObject = GetArea(OBJECT_SELF); + string sTemplate = GetTag(OBJECT_SELF); + int iNumberOfParties; + int iOrientation = 0; + int iMinDistance = RandomDistance; + int iDifficulty = GetFortitudeSavingThrow(OBJECT_SELF); + int iChanceFromBehind = GetReflexSavingThrow(OBJECT_SELF); + int iMaxDistance = GetWillSavingThrow(OBJECT_SELF); + if(!iMaxDistance) + { + iMaxDistance = 1; + } + if(GetStringLeft(sTemplate, 3) != "re_") + sTemplate = "random"; + object oObject = GetFirstObjectInArea(oEncounterObject); + while(GetIsObjectValid(oObject)) + { + if(GetIsPC(oObject)) + { + if(GetFactionLeader(oObject) == oObject) + { + iNumberOfParties++; + } + } + oObject = GetNextObjectInArea(oEncounterObject); + } + fChanceOfEncounter = IntToFloat(iNumberOfParties) * fChanceOfEncounter; + + if((Random(99) + 1) < iChanceFromBehind) + { + iOrientation = 180; + iMaxDistance = 2; + } + RandomEncounter(fChanceOfEncounter, oEncounterObject, sTemplate, 0, 0, iMinDistance, iMaxDistance, iOrientation, 30, 0, iDifficulty); + CleanHouse(); +} diff --git a/_module/nss/re_table.nss b/_module/nss/re_table.nss new file mode 100644 index 0000000..0860099 --- /dev/null +++ b/_module/nss/re_table.nss @@ -0,0 +1,1617 @@ +#include "re_custom0" +#include "re_custom1" +#include "re_custom2" +#include "re_custom3" +#include "re_custom4" +#include "re_custom5" +#include "re_custom6" +#include "re_custom7" +#include "re_custom8" +#include "re_custom9" +string GetRndEncCreature(float fMinCR = 0.0, float fMaxCR = 9999.0, string sCreatureTable = "") +{ +// IF NOT INITIALIZED THEN DO SO + if(!GetLocalInt(GetModule(), "bInitialized")) + { + //SetRndEncProperties(); + } + +// DECLARE AND INTIALIZE VARIABLES + object oMod = GetModule(); + if(sCreatureTable == "" || GetStringLowerCase(sCreatureTable) == "random") + { + sCreatureTable = GetStringLowerCase(GetLocalString(oMod, "sCreatureTable")); + } + string sChoice = "nil"; + int iCounter1; + int iCounter2 = 0; + int iCounter3; + int iVarNum; + float fCR; + if (fMinCR > 18.0) fMinCR = 18.0; + sCreatureTable = GetStringLowerCase(sCreatureTable); + + +// PICK RANDOM ANIMAL + for(iCounter1 = 0; iCounter1 <= GetStringLength(sCreatureTable); iCounter1++) + { + if(GetSubString(sCreatureTable, iCounter1, 1) == "a") + { + while(sChoice != "") + { + switch(iCounter2) + { + case 0:sChoice = "NW_BEARDIREBOSS"; + fCR = 19.0; + break; + + case 1:sChoice = "NW_BEARBLCK"; + fCR = 2.0; + break; + + case 2:sChoice = "NW_BEARBRWN"; + fCR = 5.0; + break; + + case 3:sChoice = "NW_BEARDIRE"; + fCR = 9.0; + break; + + case 4:sChoice = "NW_BEARKODIAK"; + fCR = 6.0; + break; + + case 5:sChoice = "NW_BEARPOLAR"; + fCR = 6.0; + break; + + case 6:sChoice = "NW_CHICKEN"; + fCR = 0.33; + break; + + case 7:sChoice = "NW_RAPTOR001"; + fCR = 0.5; + break; + + case 8:sChoice = "NW_RAVEN"; + fCR = 0.5; + break; + + case 9:sChoice = "NW_DIREWOLF"; + fCR = 5.0; + break; + + case 10:sChoice = "NW_DOG"; + fCR = 1.0; + break; + + case 11:sChoice = "NW_WOLFDIREBOSS"; + fCR = 15.0; + break; + + case 12:sChoice = "NW_WOLFWINT"; + fCR = 5.0; + break; + + case 13:sChoice = "NW_WOLF"; + fCR = 1.0; + break; + + case 14:sChoice = "NW_WORG"; + fCR = 3.0; + break; + + case 15:sChoice = "NW_COUGAR"; + fCR = 2.0; + break; + + case 16:sChoice = "NW_CRAGCAT"; + fCR = 3.0; + break; + + case 17:sChoice = "NW_DIRETIGER"; + fCR = 11.0; + break; + + case 18:sChoice = "NW_JAGUAR"; + fCR = 3.0; + break; + + case 19:sChoice = "NW_CAT"; + fCR = 2.0; + break; + + case 20:sChoice = "NW_LION"; + fCR = 4.0; + break; + + case 21:sChoice = "NW_PANTHER"; + fCR = 2.0; + break; + + case 22:sChoice = "NW_BADGER"; + fCR = 0.5; + break; + + case 23:sChoice = "NW_BAT"; + fCR = 0.33; + break; + + case 24:sChoice = "NW_BOAR"; + fCR = 03.0; + break; + + case 25:sChoice = "NW_COW"; + fCR = 0.25; + break; + + case 26:sChoice = "NW_DEER"; + fCR = 0.33; + break; + + case 27:sChoice = "NW_DIREBADG"; + fCR = 3.0; + break; + + case 28:sChoice = "NW_BOARDIRE"; + fCR = 5.0; + break; + + case 29:sChoice = "NW_OX"; + fCR = 0.5; + break; + + case 30:sChoice = "NW_DEERSTAG"; + fCR = 0.33; + break; + + case 31:sChoice = ""; + fCR = 0.0; + break; + } + if(fCR >= fMinCR && fCR <= fMaxCR && sChoice != "") + { + SetLocalString(oMod, "sCreatureList" + IntToString(iVarNum), sChoice); + iVarNum++; + } + iCounter2++; + } + } + } +// PICK RANDOM CONSTRUCT + for(iCounter1 = 0; iCounter1 <= GetStringLength(sCreatureTable); iCounter1++) + { + if(GetSubString(sCreatureTable, iCounter1, 1) == "c") + { + iCounter2 = 0; //Reset the counter + sChoice = "nil"; //Reset sChoice + while(sChoice != "") + { + switch(iCounter2) + { + case 0:sChoice = "NW_BATHORROR"; + fCR = 11.0; + break; + + case 1:sChoice = "NW_GolBone"; + fCR = 12.0; + break; + + case 2:sChoice = "NW_GolClay"; + fCR = 12.0; + break; + + case 3:sChoice = "NW_GOLFLESH"; + fCR = 8.0; + break; + + case 4:sChoice = "NW_HELMHORR"; + fCR = 10.0; + break; + + case 5:sChoice = "NW_GOLIRON"; + fCR = 15.0; + break; + + case 6:sChoice = "NW_MINOGON"; + fCR = 7.0; + break; + + case 7:sChoice = "NW_SHGUARD"; + fCR = 12.0; + break; + + case 8:sChoice = "NW_GOLSTONE"; + fCR = 13.0; + break; + + case 9:sChoice = ""; + fCR = 0.0; + break; + } + if(fCR >= fMinCR && fCR <= fMaxCR && sChoice != "") + { + SetLocalString(oMod, "sCreatureList" + IntToString(iVarNum), sChoice); + iVarNum++; + } + iCounter2++; + } + } + } +// PICK RANDOM DRAGON + for(iCounter1 = 0; iCounter1 <= GetStringLength(sCreatureTable); iCounter1++) + { + if(GetSubString(sCreatureTable, iCounter1, 1) == "d") + { + iCounter2 = 0; //Reset the counter + sChoice = "nil"; //Reset sChoice + while(sChoice != "") + { + switch(iCounter2) + { + case 0:sChoice = "NW_DRGBLACK001"; + fCR = 13.0; + break; + + case 1:sChoice = "NW_DRGBLUE001"; + fCR = 14.0; + break; + + case 2:sChoice = "NW_DRGGREEN001"; + fCR = 14.0; + break; + + case 3:sChoice = "NW_DRGRED001"; + fCR = 15.0; + break; + + case 4:sChoice = "NW_DRGWHITE001"; + fCR = 12.0; + break; + + case 5:sChoice = "NW_DRGBLACK002"; + fCR = 17.0; + break; + + case 6:sChoice = "NW_DRGBLUE002"; + fCR = 18.0; + break; + + case 7:sChoice = "NW_DRGGREEN002"; + fCR = 18.0; + break; + + case 8:sChoice = "NW_DRGRED002"; + fCR = 19.0; + break; + + case 9:sChoice = "NW_DRGWHITE002"; + fCR = 16.0; + break; + + case 10:sChoice = "NW_DRGBLACK003"; + fCR = 21.0; + break; + + case 11:sChoice = "NW_DRGBLUE003"; + fCR = 23.0; + break; + + case 12:sChoice = "NW_DRGGREEN003"; + fCR = 23.0; + break; + + case 13:sChoice = "NW_DRGRED003"; + fCR = 25.0; + break; + + case 14:sChoice = "NW_HALFDRA001"; + fCR = 13.0; + break; + + case 15:sChoice = ""; + fCR = 0.0; + break; + } + if(fCR >= fMinCR && fCR <= fMaxCR && sChoice != "") + { + SetLocalString(oMod, "sCreatureList" + IntToString(iVarNum), sChoice); + iVarNum++; + } + iCounter2++; + } + } + } +// PICK RANDOM ELEMENTAL + for(iCounter1 = 0; iCounter1 <= GetStringLength(sCreatureTable); iCounter1++) + { + if(GetSubString(sCreatureTable, iCounter1, 1) == "e") + { + iCounter2 = 0; //Reset the counter + sChoice = "nil"; //Reset sChoice + while(sChoice != "") + { + switch(iCounter2) + { + case 0:sChoice = "NW_AIR"; + fCR = 4.0; + break; + + case 1:sChoice = "NW_Earth"; + fCR = 3.0; + break; + + case 2:sChoice = "NW_AIRELDER"; + fCR = 20.0; + break; + + case 3:sChoice = "NW_EARTHELD"; + fCR = 16.0; + break; + + case 4:sChoice = "NW_FIREELDER"; + fCR = 18.0; + break; + + case 5:sChoice = "NW_WATELDER"; + fCR = 17.0; + break; + + case 6:sChoice = "NW_FIRE"; + fCR = 3.0; + break; + + case 7:sChoice = "NW_AIRGREAT"; + fCR = 17.0; + break; + + case 8:sChoice = "NW_EARTHGREAT"; + fCR = 14.0; + break; + + case 9:sChoice = "NW_FIREGREAT"; + fCR = 16.0; + break; + + case 10:sChoice = "NW_WATERGREAT"; + fCR = 15.0; + break; + + case 11:sChoice = "NW_AIRHUGE"; + fCR = 13.0; + break; + + case 12:sChoice = "NW_EARTHHUGE"; + fCR = 11.0; + break; + + case 13:sChoice = "NW_FIREHUGE"; + fCR = 12.0; + break; + + case 14:sChoice = "NW_WATERHUGE"; + fCR = 12.0; + break; + + case 15:sChoice = "NW_INVSTALK"; + fCR = 6.0; + break; + + case 16:sChoice = "NW_WATER"; + fCR = 3.0; + break; + + case 17:sChoice = ""; + fCR = 0.0; + break; + } + if(fCR >= fMinCR && fCR <= fMaxCR && GetStringLowerCase(sChoice) != "") + { + SetLocalString(oMod, "sCreatureList" + IntToString(iVarNum), sChoice); + iVarNum++; + } + iCounter2++; + } + } + } +// PICK RANDOM GIANT + for(iCounter1 = 0; iCounter1 <= GetStringLength(sCreatureTable); iCounter1++) + { + if(GetSubString(sCreatureTable, iCounter1, 1) == "g") + { + iCounter2 = 0; //Reset the counter + sChoice = "nil"; //Reset sChoice + while(sChoice != "") + { + switch(iCounter2) + { + case 0:sChoice = "NW_ETTIN"; + fCR = 8.0; + break; + + case 1:sChoice = "NW_GNTHILL"; + fCR = 10.0; + break; + + case 2:sChoice ="NW_GNTMOUNT"; + fCR = 10.0; + break; + + case 3:sChoice = "NW_GNTFIRE"; + fCR = 12.0; + break; + + case 4:sChoice = "NW_GNTFROST"; + fCR = 10.0; + break; + + case 5:sChoice = "NW_OGRE01"; + fCR = 3.0; + break; + + case 6:sChoice = "NW_OGRE02"; + fCR = 3.0; + break; + + case 7:sChoice = "NW_OGRECHIEF01"; + fCR = 6.0; + break; + + case 8:sChoice = "NW_OGRECHIEF02"; + fCR = 6.0; + break; + + case 9:sChoice = "nw_ogreboss"; + fCR = 9.0; + break; + + case 10:sChoice = "NW_OGREMAGEBOSS"; + fCR = 21.0; + break; + + case 11:sChoice = "NW_OGREMAGE01"; + fCR = 5.0; + break; + + case 12:sChoice = "NW_OGREMAGE02"; + fCR = 5.0; + break; + + case 13:sChoice = "NW_TROLL"; + fCR = 5.0; + break; + + case 14:sChoice = "NW_TROLLCHIEF"; + fCR = 8.0; + break; + + case 15:sChoice = "NW_TROLLBOSS"; + fCR = 9.0; + break; + + case 16:sChoice = "NW_TROLLWIZ"; + fCR = 8.0; + break; + + case 17:sChoice = ""; + fCR = 0.0; + break; + } + if(fCR >= fMinCR && fCR <= fMaxCR && GetStringLowerCase(sChoice) != "") + { + SetLocalString(oMod, "sCreatureList" + IntToString(iVarNum), sChoice); + iVarNum++; + } + iCounter2++; + } + } + } +// PICK RANDOM HUMANOID + for(iCounter1 = 0; iCounter1 <= GetStringLength(sCreatureTable); iCounter1++) + { + if(GetSubString(sCreatureTable, iCounter1, 1) == "h") + { + iCounter2 = 0; //Reset the counter + sChoice = "nil"; //Reset sChoice + while(sChoice != "") + { + switch(iCounter2) + { + case 0:sChoice = "NW_BUGBEARA"; + fCR = 2.0; + break; + + case 1:sChoice = "NW_BUGBEARB"; + fCR = 2.0; + break; + + case 2:sChoice = "nw_bugbearboss"; + fCR = 10.0; + break; + + case 3:sChoice = "NW_BUGCHIEFA"; + fCR = 5.0; + break; + + case 4:sChoice = "NW_BUGCHIEFB"; + fCR = 5.0; + break; + + case 5:sChoice = "NW_BUGCHIEFB"; + fCR = 4.0; + break; + + case 6:sChoice = "NW_BUGCHIEFB"; + fCR = 4.0; + break; + + case 7:sChoice = "NW_GRIG"; + fCR = 2.0; + break; + + case 8:sChoice = "NW_PIXIE"; + fCR = 2.0; + break; + + case 9:sChoice = "NW_GOBLINA"; + fCR = 0.25; + break; + + case 10:sChoice = "NW_GOBLINB"; + fCR = 0.25; + break; + + case 11:sChoice = "NW_GOBLINBOSS"; + fCR = 11.0; + break; + + case 12:sChoice = "NW_GOBCHIEFA"; + fCR = 4.0; + break; + + case 13:sChoice = "NW_GOBCHIEFB"; + fCR = 3.0; + break; + + case 14:sChoice = "NW_GOBWIZA"; + fCR = 3.0; + break; + + case 15:sChoice = "NW_GOBWIZB"; + fCR = 3.0; + break; + + case 16:sChoice = "NW_OLDCHIEFA"; + fCR = 4.0; + break; + + case 17:sChoice = "NW_OLDCHIEFB"; + fCR = 4.0; + break; + + case 19:sChoice = "NW_OLDMAGEA"; + fCR = 4.0; + break; + + case 20:sChoice = "NW_OLDMAGEB"; + fCR = 4.0; + break; + + case 21:sChoice = "NW_OLDWARB"; + fCR = 2.0; + break; + + case 22:sChoice = "NW_OLDWARRA"; + fCR = 2.0; + break; + + case 23:sChoice = "NW_YUAN_TI001"; + fCR = 5.0; + break; + + case 24:sChoice = "NW_YUAN_TI003"; + fCR = 6.0; + break; + + case 25:sChoice = "NW_YUAN_TI002"; + fCR = 5.0; + break; + + case 26:sChoice = "NW_MINOTAUR"; + fCR = 4.0; + break; + + case 27:sChoice = "NW_MinChief"; + fCR = 8.0; + break; + + case 28:sChoice = "NW_MINOTAURBOSS"; + fCR = 14.0; + break; + + case 29:sChoice = "NW_MINWIZ"; + fCR = 9.0; + break; + + case 30:sChoice = "NW_ORCA"; + fCR = 0.25; + break; + + case 31:sChoice = "NW_ORCB"; + fCR = 0.25; + break; + + case 32:sChoice = "NW_OrcChiefA"; + fCR = 3.0; + break; + + case 33:sChoice = "NW_ORCCHIEFB"; + fCR = 3.0; + break; + + case 34:sChoice = "nw_orcboss"; + fCR = 10.0; + break; + + case 35:sChoice = "NW_ORCWIZA"; + fCR = 4.0; + break; + + case 36:sChoice = "NW_ORCWIZB"; + fCR = 4.0; + break; + + case 37:sChoice = ""; + fCR = 0.0; + break; + } + if(fCR >= fMinCR && fCR <= fMaxCR && GetStringLowerCase(sChoice) != "") + { + SetLocalString(oMod, "sCreatureList" + IntToString(iVarNum), sChoice); + iVarNum++; + } + iCounter2++; + } + } + } +// PICK RANDOM INSECT + for(iCounter1 = 0; iCounter1 <= GetStringLength(sCreatureTable); iCounter1++) + { + if(GetSubString(sCreatureTable, iCounter1, 1) == "i") + { + iCounter2 = 0; //Reset the counter + sChoice = "nil"; //Reset sChoice + while(sChoice != "") + { + switch(iCounter2) + { + case 0:sChoice = "NW_BTLBOMB"; + fCR = 3.0; + break; + + case 1:sChoice = "NW_BTLFIRE"; + fCR = 0.25; + break; + + case 2:sChoice = "nw_beetleboss"; + fCR = 15.0; + break; + + case 3:sChoice = "NW_BTLFIRE02"; + fCR = 2.0; + break; + + case 4:sChoice = "NW_BTLSTAG"; + fCR = 5.0; + break; + + case 5:sChoice = "NW_BTLSTINK"; + fCR = 3.0; + break; + + case 6:sChoice = "NW_SPIDDIRE"; + fCR = 7.0; + break; + + case 7:sChoice = "NW_SPIDGIANT"; + fCR = 3.0; + break; + + case 8:sChoice = "NW_SPIDPHASE"; + fCR = 4.0; + break; + + case 9:sChoice = "NW_SPIDERBOSS"; + fCR = 13.0; + break; + + case 10:sChoice = "NW_SPIDSWRD"; + fCR = 4.0; + break; + + case 11:sChoice = "NW_SPIDWRA"; + fCR = 4.0; + break; + + case 12:sChoice = ""; + fCR = 0.0; + break; + } + if(fCR >= fMinCR && fCR <= fMaxCR && GetStringLowerCase(sChoice) != "") + { + SetLocalString(oMod, "sCreatureList" + IntToString(iVarNum), sChoice); + iVarNum++; + } + iCounter2++; + } + } + } +// PICK RANDOM MISCELLANEOUS + for(iCounter1 = 0; iCounter1 <= GetStringLength(sCreatureTable); iCounter1++) + { + if(GetSubString(sCreatureTable, iCounter1, 1) == "m") + { + iCounter2 = 0; //Reset the counter + sChoice = "nil"; //Reset sChoice + while(sChoice != "") + { + switch(iCounter2) + { + case 0:sChoice = "NW_BATTDEVOUR"; + fCR = 11.0; + break; + + case 1:sChoice = "NW_ETTERCAP"; + fCR = 4.0; + break; + + case 2:sChoice = "NW_GARGOYLE"; + fCR = 3.0; + break; + + case 3:sChoice = "NW_GRAYREND"; + fCR = 8.0; + break; + + case 4:sChoice = "NW_HORROR"; + fCR = 4.0; + break; + + case 5:sChoice = "NW_DEVOUR"; + fCR = 6.0; + break; + + case 6:sChoice = "NW_KRENSHAR"; + fCR = 2.0; + break; + + case 7:sChoice = "NW_STIRGE"; + fCR = 0.33; + break; + + case 8:sChoice = "NW_UMBERHULK"; + fCR = 7.0; + break; + + case 9:sChoice = "NW_WILLOWISP"; + fCR = 8.0; + break; + + case 10:sChoice = ""; + fCR = 0.0; + break; + } + if(fCR >= fMinCR && fCR <= fMaxCR && GetStringLowerCase(sChoice) != "") + { + SetLocalString(oMod, "sCreatureList" + IntToString(iVarNum), sChoice); + iVarNum++; + } + iCounter2++; + } + } + } +// PICK RANDOM PLANAR + for(iCounter1 = 0; iCounter1 <= GetStringLength(sCreatureTable); iCounter1++) + { + if(GetSubString(sCreatureTable, iCounter1, 1) == "p") + { + iCounter2 = 0; //Reset the counter + sChoice = "nil"; //Reset sChoice + while(sChoice != "") + { + switch(iCounter2) + { + case 0:sChoice = "NW_DEMON"; + fCR = 18.0; + break; + + case 1:sChoice = "NW_HALFFND001"; + fCR = 12.0; + break; + + case 2:sChoice = "NW_HELLHOUND"; + fCR = 3.0; + break; + + case 3:sChoice = "NW_BEASTXVIM"; + fCR = 5.0; + break; + + case 4:sChoice = "NW_RAKSHASA"; + fCR = 8.0; + break; + + case 5:sChoice = "NW_SHMASTIF"; + fCR = 0.0; + break; + + case 6:sChoice = "NW_DMSUCUBUS"; + fCR = 7.0; + break; + + case 7:sChoice = "NW_DMVROCK"; + fCR = 11.0; + break; + + case 8:sChoice = "NW_MEPAIR"; + fCR = 3.0; + break; + + case 9:sChoice = "NW_MEPDUST"; + fCR = 2.0; + break; + + case 10:sChoice = "NW_MEPEARTH"; + fCR = 3.0; + break; + + case 11:sChoice = "NW_MEPFIRE"; + fCR = 3.0; + break; + + case 12:sChoice = "NW_MEPICE"; + fCR = 3.0; + break; + + case 13:sChoice = "NW_IMP"; + fCR = 3.0; + break; + + case 14:sChoice = "NW_MEPMAGMA"; + fCR = 3.0; + break; + + case 15:sChoice = "NW_MEPOOZE"; + fCR = 3.0; + break; + + case 16:sChoice = "NW_DMQUASIT"; + fCR = 3.0; + break; + + case 17:sChoice = "NW_MEPSALT"; + fCR = 3.0; + break; + + case 19:sChoice = "NW_MEPSTEAM"; + fCR = 3.0; + break; + + case 20:sChoice = "NW_MEPWATER"; + fCR = 3.0; + break; + + case 21:sChoice = "NW_TIEFLING02"; + fCR = 0.5; + break; + + case 22:sChoice = "NW_SLAADBL"; + fCR = 7.0; + break; + + case 23:sChoice = "NW_SLAADDETH"; + fCR = 15.0; + break; + + case 24:sChoice = "NW_SLAADDTHBOSS"; + fCR = 15.0; + break; + + case 25:sChoice = "NW_SLAADGRAY"; + fCR = 10.0; + break; + + case 26:sChoice = "NW_SLAADGRYBOSS"; + fCR = 10.0; + break; + + case 27:sChoice = "NW_SLAADGRN"; + fCR = 8.0; + break; + + case 28:sChoice = "NW_SLAADRED"; + fCR = 6.0; + break; + + case 29:sChoice = ""; + fCR = 0.0; + break; + } + if(fCR >= fMinCR && fCR <= fMaxCR && GetStringLowerCase(sChoice) != "") + { + SetLocalString(oMod, "sCreatureList" + IntToString(iVarNum), sChoice); + iVarNum++; + } + iCounter2++; + } + } + } +// PICK RANDOM SHAPECHANGER + for(iCounter1 = 0; iCounter1 <= GetStringLength(sCreatureTable); iCounter1++) + { + if(GetSubString(sCreatureTable, iCounter1, 1) == "s") + { + iCounter2 = 0; //Reset the counter + sChoice = "nil"; //Reset sChoice + while(sChoice != "") + { + switch(iCounter2) + { + case 0:sChoice = "NW_ARANEA"; + fCR = 3.0; + break; + + case 1:sChoice = "NW_WERECAT"; + fCR = 5.0; + break; + + case 2:sChoice = "NW_WERERAT001"; + fCR = 0.5; + break; + + case 3:sChoice = "NW_WEREWOLF"; + fCR = 2.0; + break; + + case 4:sChoice = "NW_WERERAT"; + fCR = 0.5; + break; + + case 5:sChoice = ""; + fCR = 0.0; + break; + } + if(fCR >= fMinCR && fCR <= fMaxCR && GetStringLowerCase(sChoice) != "") + { + SetLocalString(oMod, "sCreatureList" + IntToString(iVarNum), sChoice); + iVarNum++; + } + iCounter2++; + } + } + } +// PICK RANDOM UNDEAD + for(iCounter1 = 0; iCounter1 <= GetStringLength(sCreatureTable); iCounter1++) + { + if(GetSubString(sCreatureTable, iCounter1, 1) == "u") + { + iCounter2 = 0; //Reset the counter + sChoice = "nil"; //Reset sChoice + while(sChoice != "") + { + switch(iCounter2) + { + case 0:sChoice = "NW_GHAST"; + fCR = 4.0; + break; + + case 1:sChoice = "NW_GHOUL"; + fCR = 2.0; + break; + + case 2:sChoice = "NW_GHOULLORD"; + fCR = 5.0; + break; + + case 3:sChoice = "NW_GHOULBOSS"; + fCR = 9.0; + break; + + case 4:sChoice = "NW_MUMCLERIC"; + fCR = 12.0; + break; + + case 5:sChoice = "NW_MUMMY"; + fCR = 6.0; + break; + + case 6:sChoice = "NW_MUMMYBOSS"; + fCR = 13.0; + break; + + case 7:sChoice = "NW_MUMFIGHT"; + fCR = 12.0; + break; + + case 8:sChoice = "NW_LICH002"; + fCR = 19.0; + break; + + case 9:sChoice = "NW_Bodak"; + fCR = 9.0; + break; + + case 10:sChoice = "NW_CURST004"; + fCR = 7.0; + break; + + case 11:sChoice = "NW_CURST003"; + fCR = 4.0; + break; + + case 12:sChoice = "NW_CURST002"; + fCR = 5.0; + break; + + case 13:sChoice = "NW_CURST001"; + fCR = 6.0; + break; + + case 14:sChoice = "NW_DOOMKGHT"; + fCR = 9.0; + break; + + case 15:sChoice = "NW_DOOMKGHTBOSS"; + fCR = 12.0; + break; + + case 16:sChoice = "NW_LICH001"; + fCR = 27.0; + break; + + case 17:sChoice = "NW_LICH003"; + fCR = 18.0; + break; + + case 19:sChoice = "NW_LICHBOSS"; + fCR = 21.0; + break; + + case 20:sChoice = "NW_MOHRG"; + fCR = 10.0; + break; + + case 21:sChoice = "NW_REVENANT001"; + fCR = 11.0; + break; + + case 22:sChoice = "NW_SKELDEVOUR"; + fCR = 13.0; + break; + + case 23:sChoice = "NW_VAMPIRE"; + fCR = 7.0; + break; + + case 24:sChoice = "NW_VAMPIRE003"; + fCR = 12.0; + break; + + case 25:sChoice = "NW_VAMPIRE004"; + fCR = 13.0; + break; + + case 26:sChoice = "NW_VAMPIRE002"; + fCR = 10.0; + break; + + case 27:sChoice = "NW_VAMPIRE001"; + fCR = 12.0; + break; + + case 28:sChoice = "NW_WIGHT"; + fCR = 3.0; + break; + + case 29:sChoice = "NW_VAMPIRE_SHAD"; + fCR = 3.0; + break; + + case 30:sChoice = "NW_SHADOW"; + fCR = 3.0; + break; + + case 31:sChoice = "NW_SHFIEND"; + fCR = 7.0; + break; + + case 32:sChoice = "NW_SKELETON"; + fCR = 0.5; + break; + + case 33:sChoice = "NW_SKELCHIEF"; + fCR = 9.0; + break; + + case 34:sChoice = "NW_SKELMAGE"; + fCR = 4.0; + break; + + case 35:sChoice = "NW_SKELPRIEST"; + fCR = 4.0; + break; + + case 36:sChoice = "NW_SKELWARR01"; + fCR = 8.0; + break; + + case 37:sChoice = "NW_SKELWARR02"; + fCR = 8.0; + break; + + case 38:sChoice = "NW_ALLIP"; + fCR = 4.0; + break; + + case 39:sChoice = "NW_SPECTRE"; + fCR = 6.0; + break; + + case 40:sChoice = "NW_WRAITH"; + fCR = 5.0; + break; + + case 41:sChoice = "NW_ZOMBTYRANT"; + fCR = 3.0; + break; + + case 42:sChoice = "NW_ZOMBIE01"; + fCR = 1.0; + break; + + case 43:sChoice = "NW_ZOMBIE02"; + fCR = 1.0; + break; + + case 44:sChoice = "NW_ZOMBIEBOSS"; + fCR = 6.0; + break; + + case 45:sChoice = "NW_ZOMBWARR01"; + fCR = 3.0; + break; + + case 46:sChoice = "NW_ZOMBWARR02"; + fCR = 3.0; + break; + + case 47:sChoice = ""; + fCR = 0.0; + break; + } + if(fCR >= fMinCR && fCR <= fMaxCR && GetStringLowerCase(sChoice) != "") + { + SetLocalString(oMod, "sCreatureList" + IntToString(iVarNum), sChoice); + iVarNum++; + } + iCounter2++; + } + } + } +// PICK RANDOM BANDIT + for(iCounter1 = 0; iCounter1 <= GetStringLength(sCreatureTable); iCounter1++) + { + if(GetSubString(sCreatureTable, iCounter1, 1) == "b") + { + iCounter2 = 0; //Reset the counter + sChoice = "nil"; //Reset sChoice + while(sChoice != "") + { + switch(iCounter2) + { + case 0:sChoice = "NW_DUECLER001"; + fCR = 1.0; + break; + + case 1:sChoice = "NW_DUECLER005"; + fCR = 5.0; + break; + + case 2:sChoice = "NW_DUECLER010"; + fCR = 8.0; + break; + + case 3:sChoice = "NW_DUECLER015"; + fCR = 10.0; + break; + + case 4:sChoice = "NW_DUECLER020"; + fCR = 15.0; + break; + + case 5:sChoice = "NW_DUEMAGE001"; + fCR = 1.0; + break; + + case 6:sChoice = "NW_DUEMAGE005"; + fCR = 4.0; + break; + + case 7:sChoice = "NW_DUEMAGE010"; + fCR = 7.0; + break; + + case 8:sChoice = "NW_DUEMAGE015"; + fCR = 11.0; + break; + + case 9:sChoice = "NW_DUEMAGE020"; + fCR = 14.0; + break; + + case 10:sChoice = "NW_DUEROGUE001"; + fCR = 1.0; + break; + + case 11:sChoice = "NW_DUEROGUE005"; + fCR = 4.0; + break; + + case 12:sChoice = "NW_DUEROGUE010"; + fCR = 7.0; + break; + + case 13:sChoice = "NW_DUEROGUE015"; + fCR = 10.0; + break; + + case 14:sChoice = "NW_DUEROGUE020"; + fCR = 13.0; + break; + + case 15:sChoice = "NW_DUEFIGHT001"; + fCR = 1.0; + break; + + case 16:sChoice = "NW_DUEFIGHT005"; + fCR = 4.0; + break; + + case 17:sChoice = "NW_DUEFIGHT010"; + fCR = 7.0; + break; + + case 19:sChoice = "NW_DUEFIGHT015"; + fCR = 11.0; + break; + + case 20:sChoice = "NW_DUEFIGHT020"; + fCR = 14.0; + break; + + case 21:sChoice = "NW_DWARFMERC001"; + fCR = 0.5; + break; + + case 22:sChoice = "NW_DWARFMERC002"; + fCR = 2.0; + break; + + case 23:sChoice = "NW_DWARFMERC003"; + fCR = 4.0; + break; + + case 24:sChoice = "NW_DWARFMERC004"; + fCR = 7.0; + break; + + case 25:sChoice = "NW_DWARFMERC005"; + fCR = 9.0; + break; + + case 26:sChoice = "NW_DWARFMERC006"; + fCR = 13.0; + break; + + case 27:sChoice = "NW_DROWROGUE001"; + fCR = 1.0; + break; + + case 28:sChoice = "NW_DROWROGUE005"; + fCR = 3.0; + break; + + case 29:sChoice = "NW_DROWROGUE010"; + fCR = 7.0; + break; + + case 30:sChoice = "NW_DROWROGUE015"; + fCR = 10.0; + break; + + case 31:sChoice = "NW_DROWROGUE020"; + fCR = 13.0; + break; + + case 33:sChoice = "NW_DROWMAGE001"; + fCR = 1.0; + break; + + case 34:sChoice = "NW_DROWMAGE005"; + fCR = 4.0; + break; + + case 35:sChoice = "NW_DROWMAGE010"; + fCR = 7.0; + break; + + case 36:sChoice = "NW_DROWMAGE015"; + fCR = 11.0; + break; + + case 37:sChoice = "NW_DROWMAGE020"; + fCR = 15.0; + break; + + case 38:sChoice = "NW_DROWFIGHT001"; + fCR = 1.0; + break; + + case 39:sChoice = "NW_DROWFIGHT005"; + fCR = 4.0; + break; + + case 40:sChoice = "NW_DROWFIGHT010"; + fCR = 8.0; + break; + + case 41:sChoice = "NW_DROWFIGHT015"; + fCR = 11.0; + break; + + case 42:sChoice = "NW_DROWFIGHT020"; + fCR = 15.0; + break; + + case 43:sChoice = "NW_DROWCLER001"; + fCR = 1.0; + break; + + case 44:sChoice = "NW_DROWCLER005"; + fCR = 4.0; + break; + + case 45:sChoice = "NW_DROWCLER010"; + fCR = 8.0; + break; + + case 46:sChoice = "NW_DROWCLER015"; + fCR = 12.0; + break; + + case 47:sChoice = "NW_DROWCLER020"; + fCR = 16.0; + break; + + case 48:sChoice = "NW_HALFMERC001"; + fCR = 1.0; + break; + + case 49:sChoice = "NW_HALFMERC002"; + fCR = 3.0; + break; + + case 50:sChoice = "NW_HALFMERC003"; + fCR = 5.0; + break; + + case 51:sChoice = "NW_HALFMERC004"; + fCR = 7.0; + break; + + case 52:sChoice = "NW_HALFMERC005"; + fCR = 10.0; + break; + + case 53:sChoice = "NW_HALFMERC006"; + fCR = 13.0; + break; + + case 54:sChoice = "NW_BANDIT006"; + fCR = 7.0; + break; + + case 55:sChoice = "NW_BANDIT001"; + fCR = 0.5; + break; + + case 56:sChoice = "NW_BANDIT002"; + fCR = 0.5; + break; + + case 57:sChoice = "NW_BANDIT007"; + fCR = 11.0; + break; + + case 58:sChoice = "NW_BANDIT004"; + fCR = 3.0; + break; + + case 59:sChoice = "NW_BANDIT005"; + fCR = 4.0; + break; + + case 60:sChoice = "NW_BANDIT003"; + fCR = 1.0; + break; + + case 61:sChoice = "NW_GYPSY006"; + fCR = 11.0; + break; + + case 62:sChoice = "NW_GYPSY005"; + fCR = 8.0; + break; + + case 63:sChoice = "NW_GYPSY004"; + fCR = 4.0; + break; + + case 64:sChoice = "NW_GYPSY007"; + fCR = 10.0; + break; + + case 65:sChoice = "NW_GYPSY002"; + fCR = 0.5; + break; + + case 66:sChoice = "NW_GYPSY001"; + fCR = 0.5; + break; + + case 67:sChoice = "NW_GYPSY003"; + fCR = 4.0; + break; + + case 68:sChoice = "NW_GYPFEMALE"; + fCR = 0.25; + break; + + case 69:sChoice = "NW_GYPMALE"; + fCR = 0.25; + break; + + case 70:sChoice = "NW_HUMANMERC001"; + fCR = 2.0; + break; + + case 71:sChoice = "NW_HUMANMERC002"; + fCR = 3.0; + break; + + case 72:sChoice = "NW_HUMANMERC003"; + fCR = 6.0; + break; + + case 73:sChoice = "NW_HUMANMERC004"; + fCR = 9.0; + break; + + case 74:sChoice = "NW_HUMANMERC005"; + fCR = 12.0; + break; + + case 75:sChoice = "NW_HUMANMERC006"; + fCR = 15.0; + break; + + case 76:sChoice = ""; + fCR = 0.0; + break; + } + if(fCR >= fMinCR && fCR <= fMaxCR && GetStringLowerCase(sChoice) != "") + { + SetLocalString(oMod, "sCreatureList" + IntToString(iVarNum), sChoice); + iVarNum++; + } + iCounter2++; + } + } + } +// PICK RANDOM CREATURE FROM CUSTOM TABLE 0 + for(iCounter1 = 0; iCounter1 <= GetStringLength(sCreatureTable); iCounter1++) + { + if(GetSubString(sCreatureTable, iCounter1, 1) == "0") + { + iVarNum = Custom0(iVarNum, fMinCR, fMaxCR); + } + } +// PICK RANDOM CREATURE FROM CUSTOM TABLE 1 + for(iCounter1 = 0; iCounter1 <= GetStringLength(sCreatureTable); iCounter1++) + { + if(GetSubString(sCreatureTable, iCounter1, 1) == "1") + { + iVarNum = Custom1(iVarNum, fMinCR, fMaxCR); + } + } +// PICK RANDOM CREATURE FROM CUSTOM TABLE 2 + for(iCounter1 = 0; iCounter1 <= GetStringLength(sCreatureTable); iCounter1++) + { + if(GetSubString(sCreatureTable, iCounter1, 1) == "2") + { + iVarNum = Custom2(iVarNum, fMinCR, fMaxCR); + } + } +// PICK RANDOM CREATURE FROM CUSTOM TABLE 3 + for(iCounter1 = 0; iCounter1 <= GetStringLength(sCreatureTable); iCounter1++) + { + if(GetSubString(sCreatureTable, iCounter1, 1) == "3") + { + iVarNum = Custom3(iVarNum, fMinCR, fMaxCR); + } + } +// PICK RANDOM CREATURE FROM CUSTOM TABLE 4 + for(iCounter1 = 0; iCounter1 <= GetStringLength(sCreatureTable); iCounter1++) + { + if(GetSubString(sCreatureTable, iCounter1, 1) == "4") + { + iVarNum = Custom4(iVarNum, fMinCR, fMaxCR); + } + } +// PICK RANDOM CREATURE FROM CUSTOM TABLE 5 + for(iCounter1 = 0; iCounter1 <= GetStringLength(sCreatureTable); iCounter1++) + { + if(GetSubString(sCreatureTable, iCounter1, 1) == "5") + { + iVarNum = Custom5(iVarNum, fMinCR, fMaxCR); + } + } +// PICK RANDOM CREATURE FROM CUSTOM TABLE 6 + for(iCounter1 = 0; iCounter1 <= GetStringLength(sCreatureTable); iCounter1++) + { + if(GetSubString(sCreatureTable, iCounter1, 1) == "6") + { + iVarNum = Custom6(iVarNum, fMinCR, fMaxCR); + } + } +// PICK RANDOM CREATURE FROM CUSTOM TABLE 7 + for(iCounter1 = 0; iCounter1 <= GetStringLength(sCreatureTable); iCounter1++) + { + if(GetSubString(sCreatureTable, iCounter1, 1) == "7") + { + iVarNum = Custom7(iVarNum, fMinCR, fMaxCR); + } + } +// PICK RANDOM CREATURE FROM CUSTOM TABLE 8 + for(iCounter1 = 0; iCounter1 <= GetStringLength(sCreatureTable); iCounter1++) + { + if(GetSubString(sCreatureTable, iCounter1, 1) == "8") + { + iVarNum = Custom8(iVarNum, fMinCR, fMaxCR); + } + } +// PICK RANDOM CREATURE FROM CUSTOM TABLE 9 + for(iCounter1 = 0; iCounter1 <= GetStringLength(sCreatureTable); iCounter1++) + { + if(GetSubString(sCreatureTable, iCounter1, 1) == "9") + { + iVarNum = Custom9(iVarNum, fMinCR, fMaxCR); + } + } + +// SELECT THE RANDOM CREATURE + int iRnd = Random(iVarNum); + string sCreature = GetLocalString(oMod, "sCreatureList" + IntToString(iRnd)); + // Copy the Min and Max number of creatures from the corresponding simulated "array" to the + // root variable in the module object. + SetLocalInt(oMod, "iMinNumberOfCreatures", GetLocalInt(oMod, "iMinNumberOfCreatures" + IntToString(iRnd))); + SetLocalInt(oMod, "iMaxNumberOfCreatures", GetLocalInt(oMod, "iMaxNumberOfCreatures" + IntToString(iRnd))); + // Reset the local module variables that store min and max number of creatures + // so we don't use old numbers at a later time. + for(iCounter3 = 1; iCounter3 <= iVarNum; iCounter3++) + { + SetLocalInt(oMod, "iMinNumberOfCreatures" + IntToString(iCounter3), 0); + SetLocalInt(oMod, "iMaxNumberOfCreatures" + IntToString(iCounter3), 0); + } + return sCreature; +} diff --git a/_module/nss/reginald_sc.nss b/_module/nss/reginald_sc.nss new file mode 100644 index 0000000..6398aa8 --- /dev/null +++ b/_module/nss/reginald_sc.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: FileName reginald_sc +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 8/10/2002 7:28:32 PM +//::////////////////////////////////////////////// +void main() +{ + + // Either open the store with that tag or let the user know that no store exists. + object oStore = GetNearestObjectByTag("Reginald_mt"); + if(GetObjectType(oStore) == OBJECT_TYPE_STORE) + OpenStore(oStore, GetPCSpeaker()); + else + ActionSpeakStringByStrRef(53090, TALKVOLUME_TALK); +} diff --git a/_module/nss/removebuffs.nss b/_module/nss/removebuffs.nss new file mode 100644 index 0000000..625e8cc --- /dev/null +++ b/_module/nss/removebuffs.nss @@ -0,0 +1,34 @@ + +#include "NW_O2_CONINCLUDE" + +void main() +{ + + if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") != 0) + { + return; + } + object oPC = GetLastUsedBy(); +// object oPC = GetLastOpener(); +// if ( GetIsPC( oPC ) ) +// { +// effect epolymorph = EffectPolymorph( POLYMORPH_TYPE_PENGUIN ); + effect eLoseBuffs = EffectDispelMagicAll( 200 ); + ActionWait(0.5); +// ActionCastSpellAtObject(POLYMORPH_TYPE_PENGUIN,oPC); + ActionCastSpellAtObject(SPELL_DISPEL_MAGIC, oPC); +// ApplyEffectToObject(DURATION_TYPE_TEMPORARY, epolymorph, oPC, 20.0); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eLoseBuffs, oPC, 0.0); + SendMessageToPC(oPC, "As you open the chest, all your buffs are dispelled!"); +// } + +// Set respawntime float to the number of seconds. + float respawntime = 12.00; +// object oLastOpener = GetLastOpener(); + GenerateHighTreasure(oPC, OBJECT_SELF); + SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1); + ShoutDisturbed(); + // Command added to delay the respawn + AssignCommand( OBJECT_SELF, DelayCommand (respawntime, SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0) ) ); + +} diff --git a/_module/nss/ringcheck.nss b/_module/nss/ringcheck.nss new file mode 100644 index 0000000..cfd9648 --- /dev/null +++ b/_module/nss/ringcheck.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: FileName rainsignia_sc +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 8/12/2002 8:49:28 PM +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + + // Make sure the PC speaker has these items in their inventory + if(!CheckPartyForItem(GetPCSpeaker(), "NecromancyRing3")) + return FALSE; + + return TRUE; +} diff --git a/_module/nss/ringcheckm.nss b/_module/nss/ringcheckm.nss new file mode 100644 index 0000000..f4393a6 --- /dev/null +++ b/_module/nss/ringcheckm.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: FileName rainsignia_sc +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 8/12/2002 8:49:28 PM +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + + // Make sure the PC speaker has these items in their inventory + if(!CheckPartyForItem(GetPCSpeaker(), "MinorNecromancyRing2")) + return FALSE; + + return TRUE; +} diff --git a/_module/nss/ringcheckt.nss b/_module/nss/ringcheckt.nss new file mode 100644 index 0000000..bbb8873 --- /dev/null +++ b/_module/nss/ringcheckt.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: FileName rainsignia_sc +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 8/12/2002 8:49:28 PM +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + + // Make sure the PC speaker has these items in their inventory + if(!CheckPartyForItem(GetPCSpeaker(), "TwistedNecromancyRing")) + return FALSE; + + return TRUE; +} diff --git a/_module/nss/samarr_at.nss b/_module/nss/samarr_at.nss new file mode 100644 index 0000000..8c3c90c --- /dev/null +++ b/_module/nss/samarr_at.nss @@ -0,0 +1,16 @@ +//:://///////////////////////////////////////////// +//:: FileName samarr_at +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 8/12/2002 8:42:30 PM +//::////////////////////////////////////////////// +#include "nw_i0_generic" + +void main() +{ + + // Set the faction to hate the player, then attack the player + AdjustReputation(GetPCSpeaker(), OBJECT_SELF, -100); + DetermineCombatRound(GetPCSpeaker()); +} diff --git a/_module/nss/sboard_sc.nss b/_module/nss/sboard_sc.nss new file mode 100644 index 0000000..d0c3b78 --- /dev/null +++ b/_module/nss/sboard_sc.nss @@ -0,0 +1,6 @@ +void main() +{ + object oUser = GetLastUsedBy(); + ActionStartConversation(oUser, "serverboard"); +} + diff --git a/_module/nss/scalpcheck.nss b/_module/nss/scalpcheck.nss new file mode 100644 index 0000000..caac44d --- /dev/null +++ b/_module/nss/scalpcheck.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: FileName scalpcheck +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 8/13/2002 12:41:48 AM +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + + // Make sure the PC speaker has these items in their inventory + if(!CheckPartyForItem(GetPCSpeaker(), "GoblinScalp2")) + return FALSE; + + return TRUE; +} diff --git a/_module/nss/scythcheck.nss b/_module/nss/scythcheck.nss new file mode 100644 index 0000000..24054c3 --- /dev/null +++ b/_module/nss/scythcheck.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: FileName scythcheck +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 8/18/2002 1:52:38 AM +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + + // Make sure the PC speaker has these items in their inventory + if(!CheckPartyForItem(GetPCSpeaker(), "GreatChieftainsScythe")) + return FALSE; + + return TRUE; +} diff --git a/_module/nss/skelchest.nss b/_module/nss/skelchest.nss new file mode 100644 index 0000000..5b27893 --- /dev/null +++ b/_module/nss/skelchest.nss @@ -0,0 +1,42 @@ +// Stirg Trap Chest +/* +Includes BioWares scripts for generating Treasure and +'Do-Once' code. +This script will spawn 4 stirges that will attack the +players upon opening the chest. Create a chest and place this code into your +'onOpen' script. You must create a stirg in your area, right click it and +'Add to Palette' first. Then, take the BluePrint ResRef string and enter it +into the CreateObject function below (currently where the value "stirg001" +is, replace if yours is different). Once you have this BluePrint ResRef +(under advanced), you can delete the instance of the stirg in your area +(your palette will remember it). +*/ +// Created By: Kevin Pisz +// Created On: 06/23/02 +// +// BioWare's info: +// +//:: Created By: Brent +//:: Created On: February 26 2001 +// +#include "NW_O2_CONINCLUDE" +void main() +{ +if (GetLocalInt (OBJECT_SELF, "NW_DO_ONCE") != 0) +{ +return; +} +float respawntime = 1200.00; +object oLastOpener = GetLastOpener(); +//Uncomment below if you want randomly generated treasure +GenerateLowTreasure (oLastOpener, OBJECT_SELF); +SetLocalInt (OBJECT_SELF, "NW_DO_ONCE",1); +ShoutDisturbed(); +location llocation = GetLocation(OBJECT_SELF); +object oStirg1 = CreateObject(OBJECT_TYPE_CREATURE, "SKELWARR002", llocation, FALSE); +//object oStirg2 = CreateObject(OBJECT_TYPE_CREATURE, "stirge001", llocation, FALSE); +//object oStirg3 = CreateObject(OBJECT_TYPE_CREATURE, "stirge001", llocation, FALSE); +//object oStirg4 = CreateObject(OBJECT_TYPE_CREATURE, "stirge001", llocation, FALSE); + AssignCommand( OBJECT_SELF, DelayCommand (respawntime, SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0) ) ); +} + diff --git a/_module/nss/snyde_sc.nss b/_module/nss/snyde_sc.nss new file mode 100644 index 0000000..8348993 --- /dev/null +++ b/_module/nss/snyde_sc.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: FileName snyde_sc +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 8/4/2002 2:30:11 AM +//::////////////////////////////////////////////// +void main() +{ + + // Either open the store with that tag or let the user know that no store exists. + object oStore = GetNearestObjectByTag("Snyde_mt"); + if(GetObjectType(oStore) == OBJECT_TYPE_STORE) + OpenStore(oStore, GetPCSpeaker()); + else + ActionSpeakStringByStrRef(53090, TALKVOLUME_TALK); +} diff --git a/_module/nss/speakscore.nss b/_module/nss/speakscore.nss new file mode 100644 index 0000000..e0bd76f --- /dev/null +++ b/_module/nss/speakscore.nss @@ -0,0 +1,14 @@ +void main() +{ + + int nEvilScore = GetLocalInt(OBJECT_SELF, "m_nEvilScore"); + int nGoodScore = GetLocalInt(OBJECT_SELF, "m_nGoodScore"); + string sEvilScore = IntToString(nEvilScore); + string sGoodScore = IntToString(nGoodScore); + + string sSpeakScore = " Good " + + sGoodScore + ", Evil " + sEvilScore + "."; + + ActionSpeakString(sSpeakScore, TALKVOLUME_TALK); + +} diff --git a/_module/nss/stirgechest.nss b/_module/nss/stirgechest.nss new file mode 100644 index 0000000..1d1ad9f --- /dev/null +++ b/_module/nss/stirgechest.nss @@ -0,0 +1,40 @@ +// Stirg Trap Chest +/* +Includes BioWares scripts for generating Treasure and +'Do-Once' code. +This script will spawn 4 stirges that will attack the +players upon opening the chest. Create a chest and place this code into your +'onOpen' script. You must create a stirg in your area, right click it and +'Add to Palette' first. Then, take the BluePrint ResRef string and enter it +into the CreateObject function below (currently where the value "stirg001" +is, replace if yours is different). Once you have this BluePrint ResRef +(under advanced), you can delete the instance of the stirg in your area +(your palette will remember it). +*/ +// Created By: Kevin Pisz +// Created On: 06/23/02 +// +// BioWare's info: +// +//:: Created By: Brent +//:: Created On: February 26 2001 +// +#include "NW_O2_CONINCLUDE" +void main() +{ +if (GetLocalInt (OBJECT_SELF, "NW_DO_ONCE") != 0) +{ +return; +} +object oLastOpener = GetLastOpener(); +//Uncomment below if you want randomly generated treasure +//GenerateLowTreasure (oLastOpener, OBJECT_SELF); +SetLocalInt (OBJECT_SELF, "NW_DO_ONCE",1); +ShoutDisturbed(); +location llocation = GetLocation(OBJECT_SELF); +object oStirg1 = CreateObject(OBJECT_TYPE_CREATURE, "stirge001", llocation, FALSE); +object oStirg2 = CreateObject(OBJECT_TYPE_CREATURE, "stirge001", llocation, FALSE); +object oStirg3 = CreateObject(OBJECT_TYPE_CREATURE, "stirge001", llocation, FALSE); +object oStirg4 = CreateObject(OBJECT_TYPE_CREATURE, "stirge001", llocation, FALSE); +} + diff --git a/_module/nss/takehair.nss b/_module/nss/takehair.nss new file mode 100644 index 0000000..725db92 --- /dev/null +++ b/_module/nss/takehair.nss @@ -0,0 +1,16 @@ +//:://///////////////////////////////////////////// +//:: FileName takehair +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/4/2002 9:23:03 AM +//::////////////////////////////////////////////// +void main() +{ + + // Remove items from the player's inventory + object oItemToTake; + oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "HairoftheDog"); + if(GetIsObjectValid(oItemToTake) != 0) + DestroyObject(oItemToTake); +} diff --git a/_module/nss/takeinsig_sc.nss b/_module/nss/takeinsig_sc.nss new file mode 100644 index 0000000..4fa2a21 --- /dev/null +++ b/_module/nss/takeinsig_sc.nss @@ -0,0 +1,35 @@ +//:://///////////////////////////////////////////// +//:: FileName takeinsig_sc +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 8/12/2002 8:52:19 PM +//::////////////////////////////////////////////// +void main() +{ + + object oTalkingPC; + object oInvItem; + + + + oTalkingPC = GetPCSpeaker(); + oInvItem = GetFirstItemInInventory(oTalkingPC); + +// while (oInvItem != OBJECT_INVALID) + + + while (GetIsObjectValid(oInvItem) != 0) + { + if (GetTag(oInvItem) == "RedAxeInsignia2") { + + DestroyObject(oInvItem); + GiveGoldToCreature(oTalkingPC, 20); + + } + + oInvItem = GetNextItemInInventory(oTalkingPC); + + } + +} diff --git a/_module/nss/takemarkfalse.nss b/_module/nss/takemarkfalse.nss new file mode 100644 index 0000000..8093c7d --- /dev/null +++ b/_module/nss/takemarkfalse.nss @@ -0,0 +1,78 @@ +//:://///////////////////////////////////////////// +//:: FileName takemarkfalse +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/30/2002 1:32:55 AM +//::////////////////////////////////////////////// + +#include "nw_i0_tool" + +void RemoveAllEffects( object oPlayer ) +{ + effect eEffect; + eEffect = GetFirstEffect(oPlayer); + + while ( GetIsEffectValid(eEffect) == TRUE ) + { + if ( GetEffectDurationType(eEffect) == DURATION_TYPE_TEMPORARY || + GetEffectDurationType(eEffect) == DURATION_TYPE_PERMANENT ) + { + RemoveEffect(oPlayer,eEffect); + } + + eEffect = GetNextEffect(oPlayer); + } +} + +void main() +{ + + object oTalkingPC = GetPCSpeaker(); + object oInvItem; + int nTeam = GetLocalInt(oTalkingPC, "m_nTeam"); + int nScore, nHasMark; + +/* if(nTeam < 1) { + return; + } + + if(nTeam == 1) { + nScore = GetLocalInt(OBJECT_SELF, "m_nGoodScore"); + } + + if(nTeam == 2) { + nScore = GetLocalInt(OBJECT_SELF, "m_nEvilScore"); + } +*/ + oInvItem = GetFirstItemInInventory(oTalkingPC); + +// while (oInvItem != OBJECT_INVALID) + + + while (GetIsObjectValid(oInvItem) != 0) + { + if (GetTag(oInvItem) == "FalseMark") { + + DestroyObject(oInvItem); + + } + + oInvItem = GetNextItemInInventory(oTalkingPC); + + } + + if(HasItem(oTalkingPC, "MarkofGamlee")) + nHasMark = 1; + if(HasItem(oTalkingPC, "MarkofOron")) + nHasMark = 1; + if(HasItem(oTalkingPC, "MarkofMaro")) + nHasMark = 1; + if(HasItem(oTalkingPC, "MarkofOron")) + nHasMark = 1; + + if(nHasMark == 0) { + RemoveAllEffects(oTalkingPC); + } + +} diff --git a/_module/nss/takemarkgamlee.nss b/_module/nss/takemarkgamlee.nss new file mode 100644 index 0000000..545e118 --- /dev/null +++ b/_module/nss/takemarkgamlee.nss @@ -0,0 +1,97 @@ +//:://///////////////////////////////////////////// +//:: FileName takemarkfalse +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/30/2002 1:32:55 AM +//::////////////////////////////////////////////// + +#include "nw_i0_tool" +#include "marktools" + +void main() +{ + + object oTalkingPC = GetPCSpeaker(); + object oInvItem; + int nTeam = GetLocalInt(oTalkingPC, "m_nTeam"); + int nScore, nHasMark; + + int nNumber; + + if(nTeam < 1) { + return; + } + + if(nTeam == 1) { + nScore = GetLocalInt(OBJECT_SELF, "m_nGoodScore"); + } + + if(nTeam == 2) { + nScore = GetLocalInt(OBJECT_SELF, "m_nEvilScore"); + } + + int nPreviousScore = nScore; + + oInvItem = GetFirstItemInInventory(oTalkingPC); + +// while (oInvItem != OBJECT_INVALID) + + + while (GetIsObjectValid(oInvItem) != 0) + { + if (GetTag(oInvItem) == "MarkofGamlee") { + + DestroyObject(oInvItem); + nScore = nScore + 2; + nNumber = nNumber + 1; + + if(nTeam == 1) { + SetLocalInt(OBJECT_SELF, "m_nGoodScore", nScore); + } else { + SetLocalInt(OBJECT_SELF, "m_nEvilScore", nScore); + } + + } + + oInvItem = GetNextItemInInventory(oTalkingPC); + + } + + if(HasItem(oTalkingPC, "FalseMark")) + nHasMark = 1; + if(HasItem(oTalkingPC, "MarkofOron")) + nHasMark = 1; + if(HasItem(oTalkingPC, "MarkofMaro")) + nHasMark = 1; + if(HasItem(oTalkingPC, "MarkofZool")) + nHasMark = 1; + + if(nHasMark == 0) { + RemoveAllEffects(oTalkingPC); + } + + string sPlayerName = GetName(oTalkingPC); + string sTeam; + string sNumber = IntToString(nNumber); + string sScore = IntToString(nScore); + + if(nTeam == 1) { + sTeam = "Good"; + } else { + sTeam = "Evil"; + } + + string sSpeakScore = + sPlayerName + " just turned in " + sNumber + + " Marks of Gamlee, increasing the " + sTeam + + " team's score to " + sScore + "."; + + + + ActionSpeakString(sSpeakScore, TALKVOLUME_SHOUT); + CheckScoreForEvents(nScore, nPreviousScore, nTeam, sTeam); +} + + + diff --git a/_module/nss/takemarkmaro.nss b/_module/nss/takemarkmaro.nss new file mode 100644 index 0000000..6676355 --- /dev/null +++ b/_module/nss/takemarkmaro.nss @@ -0,0 +1,92 @@ +//:://///////////////////////////////////////////// +//:: FileName takemarkfalse +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/30/2002 1:32:55 AM +//::////////////////////////////////////////////// + +#include "nw_i0_tool" +#include "marktools" + +void main() +{ + + object oTalkingPC = GetPCSpeaker(); + object oInvItem; + int nTeam = GetLocalInt(oTalkingPC, "m_nTeam"); + int nScore, nNumber, nHasMark; + + if(nTeam < 1) { + return; + } + + if(nTeam == 1) { + nScore = GetLocalInt(OBJECT_SELF, "m_nGoodScore"); + } + + if(nTeam == 2) { + nScore = GetLocalInt(OBJECT_SELF, "m_nEvilScore"); + } + + int nPreviousScore = nScore; + + oInvItem = GetFirstItemInInventory(oTalkingPC); + +// while (oInvItem != OBJECT_INVALID) + + + while (GetIsObjectValid(oInvItem) != 0) + { + if (GetTag(oInvItem) == "MarkofMaro") { + + DestroyObject(oInvItem); + nScore = nScore + 8; + nNumber = nNumber + 1; + + if(nTeam == 1) { + SetLocalInt(OBJECT_SELF, "m_nGoodScore", nScore); + } else { + SetLocalInt(OBJECT_SELF, "m_nEvilScore", nScore); + } + + } + + oInvItem = GetNextItemInInventory(oTalkingPC); + + } + + if(HasItem(oTalkingPC, "MarkofZool")) + nHasMark = 1; + if(HasItem(oTalkingPC, "MarkofOron")) + nHasMark = 1; + if(HasItem(oTalkingPC, "FalseMark")) + nHasMark = 1; + if(HasItem(oTalkingPC, "MarkofGamlee")) + nHasMark = 1; + + if(nHasMark == 0) { + RemoveAllEffects(oTalkingPC); + } + + + string sPlayerName = GetName(oTalkingPC); + string sTeam; + string sNumber = IntToString(nNumber); + string sScore = IntToString(nScore); + + if(nTeam == 1) { + sTeam = "Good"; + } else { + sTeam = "Evil"; + } + + string sSpeakScore = + sPlayerName + " just turned in " + sNumber + + " Marks of Maro, increasing the " + sTeam + + " team's score to " + sScore + "."; + + + ActionSpeakString(sSpeakScore, TALKVOLUME_SHOUT); + CheckScoreForEvents(nScore, nPreviousScore, nTeam, sTeam); +} diff --git a/_module/nss/takemarkoron.nss b/_module/nss/takemarkoron.nss new file mode 100644 index 0000000..86c2202 --- /dev/null +++ b/_module/nss/takemarkoron.nss @@ -0,0 +1,91 @@ +//:://///////////////////////////////////////////// +//:: FileName takemarkfalse +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/30/2002 1:32:55 AM +//::////////////////////////////////////////////// + +#include "nw_i0_tool" +#include "marktools" + +void main() +{ + + object oTalkingPC = GetPCSpeaker(); + object oInvItem; + int nTeam = GetLocalInt(oTalkingPC, "m_nTeam"); + int nScore, nNumber, nHasMark; + + if(nTeam < 1) { + return; + } + + if(nTeam == 1) { + nScore = GetLocalInt(OBJECT_SELF, "m_nGoodScore"); + } + + if(nTeam == 2) { + nScore = GetLocalInt(OBJECT_SELF, "m_nEvilScore"); + } + + int nPreviousScore = nScore; + + oInvItem = GetFirstItemInInventory(oTalkingPC); + +// while (oInvItem != OBJECT_INVALID) + + + while (GetIsObjectValid(oInvItem) != 0) + { + if (GetTag(oInvItem) == "MarkofOron") { + + DestroyObject(oInvItem); + nScore = nScore + 3; + nNumber = nNumber + 1; + + if(nTeam == 1) { + SetLocalInt(OBJECT_SELF, "m_nGoodScore", nScore); + } else { + SetLocalInt(OBJECT_SELF, "m_nEvilScore", nScore); + } + + } + + oInvItem = GetNextItemInInventory(oTalkingPC); + + } + + if(HasItem(oTalkingPC, "MarkofGamlee")) + nHasMark = 1; + if(HasItem(oTalkingPC, "FalseMark")) + nHasMark = 1; + if(HasItem(oTalkingPC, "MarkofMaro")) + nHasMark = 1; + if(HasItem(oTalkingPC, "MarkofZool")) + nHasMark = 1; + + if(nHasMark == 0) { + RemoveAllEffects(oTalkingPC); + } + + string sPlayerName = GetName(oTalkingPC); + string sTeam; + string sNumber = IntToString(nNumber); + string sScore = IntToString(nScore); + + if(nTeam == 1) { + sTeam = "Good"; + } else { + sTeam = "Evil"; + } + + string sSpeakScore = + sPlayerName + " just turned in " + sNumber + + " Marks of Oron, increasing the " + sTeam + + " team's score to " + sScore + "."; + + + ActionSpeakString(sSpeakScore, TALKVOLUME_SHOUT); + CheckScoreForEvents(nScore, nPreviousScore, nTeam, sTeam); +} diff --git a/_module/nss/takemarkzool.nss b/_module/nss/takemarkzool.nss new file mode 100644 index 0000000..2391b98 --- /dev/null +++ b/_module/nss/takemarkzool.nss @@ -0,0 +1,92 @@ +//:://///////////////////////////////////////////// +//:: FileName takemarkfalse +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 9/30/2002 1:32:55 AM +//::////////////////////////////////////////////// + +#include "nw_i0_tool" +#include "marktools" + +void main() +{ + + object oTalkingPC = GetPCSpeaker(); + object oInvItem; + int nTeam = GetLocalInt(oTalkingPC, "m_nTeam"); + int nScore, nNumber, nHasMark; + + if(nTeam < 1) { + return; + } + + if(nTeam == 1) { + nScore = GetLocalInt(OBJECT_SELF, "m_nGoodScore"); + } + + if(nTeam == 2) { + nScore = GetLocalInt(OBJECT_SELF, "m_nEvilScore"); + } + + int nPreviousScore = nScore; + + oInvItem = GetFirstItemInInventory(oTalkingPC); + +// while (oInvItem != OBJECT_INVALID) + + + while (GetIsObjectValid(oInvItem) != 0) + { + if (GetTag(oInvItem) == "MarkofZool") { + + DestroyObject(oInvItem); + nScore = nScore + 10; + nNumber = nNumber + 1; + + if(nTeam == 1) { + SetLocalInt(OBJECT_SELF, "m_nGoodScore", nScore); + } else { + SetLocalInt(OBJECT_SELF, "m_nEvilScore", nScore); + } + + } + + oInvItem = GetNextItemInInventory(oTalkingPC); + + } + + if(HasItem(oTalkingPC, "FalseMark")) + nHasMark = 1; + if(HasItem(oTalkingPC, "MarkofOron")) + nHasMark = 1; + if(HasItem(oTalkingPC, "MarkofMaro")) + nHasMark = 1; + if(HasItem(oTalkingPC, "MarkofGamlee")) + nHasMark = 1; + + if(nHasMark == 0) { + RemoveAllEffects(oTalkingPC); + } + + string sPlayerName = GetName(oTalkingPC); + string sTeam; + string sNumber = IntToString(nNumber); + string sScore = IntToString(nScore); + + if(nTeam == 1) { + sTeam = "Good"; + } else { + sTeam = "Evil"; + } + + string sSpeakScore = + sPlayerName + " just turned in " + sNumber + + " Marks of Zool, increasing the " + sTeam + + " team's score to " + sScore + "."; + + + ActionSpeakString(sSpeakScore, TALKVOLUME_SHOUT); + CheckScoreForEvents(nScore, nPreviousScore, nTeam, sTeam); + +} diff --git a/_module/nss/takeringm_sc.nss b/_module/nss/takeringm_sc.nss new file mode 100644 index 0000000..cf09a42 --- /dev/null +++ b/_module/nss/takeringm_sc.nss @@ -0,0 +1,35 @@ +//:://///////////////////////////////////////////// +//:: FileName takeinsig_sc +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 8/12/2002 8:52:19 PM +//::////////////////////////////////////////////// +void main() +{ + + object oTalkingPC; + object oInvItem; + + + + oTalkingPC = GetPCSpeaker(); + oInvItem = GetFirstItemInInventory(oTalkingPC); + +// while (oInvItem != OBJECT_INVALID) + + + while (GetIsObjectValid(oInvItem) != 0) + { + if (GetTag(oInvItem) == "MinorNecromancyRing2") { + + DestroyObject(oInvItem); + GiveGoldToCreature(oTalkingPC, 80); + + } + + oInvItem = GetNextItemInInventory(oTalkingPC); + + } + +} diff --git a/_module/nss/takerings_sc.nss b/_module/nss/takerings_sc.nss new file mode 100644 index 0000000..55dcc9b --- /dev/null +++ b/_module/nss/takerings_sc.nss @@ -0,0 +1,35 @@ +//:://///////////////////////////////////////////// +//:: FileName takeinsig_sc +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 8/12/2002 8:52:19 PM +//::////////////////////////////////////////////// +void main() +{ + + object oTalkingPC; + object oInvItem; + + + + oTalkingPC = GetPCSpeaker(); + oInvItem = GetFirstItemInInventory(oTalkingPC); + +// while (oInvItem != OBJECT_INVALID) + + + while (GetIsObjectValid(oInvItem) != 0) + { + if (GetTag(oInvItem) == "NecromancyRing3") { + + DestroyObject(oInvItem); + GiveGoldToCreature(oTalkingPC, 200); + + } + + oInvItem = GetNextItemInInventory(oTalkingPC); + + } + +} diff --git a/_module/nss/takeringtw_sc.nss b/_module/nss/takeringtw_sc.nss new file mode 100644 index 0000000..ad75f43 --- /dev/null +++ b/_module/nss/takeringtw_sc.nss @@ -0,0 +1,35 @@ +//:://///////////////////////////////////////////// +//:: FileName takeinsig_sc +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 8/12/2002 8:52:19 PM +//::////////////////////////////////////////////// +void main() +{ + + object oTalkingPC; + object oInvItem; + + + + oTalkingPC = GetPCSpeaker(); + oInvItem = GetFirstItemInInventory(oTalkingPC); + +// while (oInvItem != OBJECT_INVALID) + + + while (GetIsObjectValid(oInvItem) != 0) + { + if (GetTag(oInvItem) == "TwistedNecromancyRing") { + + DestroyObject(oInvItem); + GiveGoldToCreature(oTalkingPC, 300); + + } + + oInvItem = GetNextItemInInventory(oTalkingPC); + + } + +} diff --git a/_module/nss/takescalp_sc.nss b/_module/nss/takescalp_sc.nss new file mode 100644 index 0000000..950dbad --- /dev/null +++ b/_module/nss/takescalp_sc.nss @@ -0,0 +1,35 @@ +//:://///////////////////////////////////////////// +//:: FileName takeinsig_sc +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 8/12/2002 8:52:19 PM +//::////////////////////////////////////////////// +void main() +{ + + object oTalkingPC; + object oInvItem; + + + + oTalkingPC = GetPCSpeaker(); + oInvItem = GetFirstItemInInventory(oTalkingPC); + +// while (oInvItem != OBJECT_INVALID) + + + while (GetIsObjectValid(oInvItem) != 0) + { + if (GetTag(oInvItem) == "GoblinScalp2") { + + DestroyObject(oInvItem); + GiveGoldToCreature(oTalkingPC, 20); + + } + + oInvItem = GetNextItemInInventory(oTalkingPC); + + } + +} diff --git a/_module/nss/takescythe.nss b/_module/nss/takescythe.nss new file mode 100644 index 0000000..90b46aa --- /dev/null +++ b/_module/nss/takescythe.nss @@ -0,0 +1,19 @@ +//:://///////////////////////////////////////////// +//:: FileName takescythe +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 8/18/2002 1:54:35 AM +//::////////////////////////////////////////////// +void main() +{ + // Give the speaker some gold + GiveGoldToCreature(GetPCSpeaker(), 3000); + + + // Remove items from the player's inventory + object oItemToTake; + oItemToTake = GetItemPossessedBy(GetPCSpeaker(), "GreatChieftainsScythe"); + if(GetIsObjectValid(oItemToTake) != 0) + DestroyObject(oItemToTake); +} diff --git a/_module/nss/titanspawn.nss b/_module/nss/titanspawn.nss new file mode 100644 index 0000000..d87ec24 --- /dev/null +++ b/_module/nss/titanspawn.nss @@ -0,0 +1,88 @@ +//:://///////////////////////////////////////////// +//:: Default: On Spawn In +//:: NW_C2_DEFAULT9 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Determines the course of action to be taken + after having just been spawned in +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 25, 2001 +//::////////////////////////////////////////////// +#include "NW_O2_CONINCLUDE" +#include "NW_I0_GENERIC" + +void main() +{ + + +// CreateItemOnObject("GoblinScalp2", OBJECT_SELF); + + + + +// OPTIONAL BEHAVIORS (Comment In or Out to Activate ) **************************************************************************** + //SetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION); + //SetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION); + // This causes the creature to say a special greeting in their conversation file + // upon Perceiving the player. Attach the [NW_D2_GenCheck.nss] script to the desired + // greeting in order to designate it. As the creature is actually saying this to + // himself, don't attach any player responses to the greeting. + + //SetSpawnInCondition(NW_FLAG_SHOUT_ATTACK_MY_TARGET); + // This will set the listening pattern on the NPC to attack when allies call + //SetSpawnInCondition(NW_FLAG_STEALTH); + // If the NPC has stealth and they are a rogue go into stealth mode + //SetSpawnInCondition(NW_FLAG_SEARCH); + // If the NPC has Search go into Search Mode + //SetSpawnInCondition(NW_FLAG_SET_WARNINGS); + // This will set the NPC to give a warning to non-enemies before attacking + + //SetSpawnInCondition(NW_FLAG_SLEEP); + //Creatures that spawn in during the night will be asleep. + //SetSpawnInCondition(NW_FLAG_DAY_NIGHT_POSTING); + //SetSpawnInCondition(NW_FLAG_APPEAR_SPAWN_IN_ANIMATION); + //SetSpawnInCondition(NW_FLAG_IMMOBILE_AMBIENT_ANIMATIONS); + //SetSpawnInCondition(NW_FLAG_AMBIENT_ANIMATIONS); + //This will play Ambient Animations until the NPC sees an enemy or is cleared. + //NOTE that these animations will play automatically for Encounter Creatures. + + // NOTE: ONLY ONE OF THE FOLOOWING ESCAPE COMMANDS SHOULD EVER BE ACTIVATED AT ANY ONE TIME. + //SetSpawnInCondition(NW_FLAG_ESCAPE_RETURN); // OPTIONAL BEHAVIOR (Flee to a way point and return a short time later.) + //SetSpawnInCondition(NW_FLAG_ESCAPE_LEAVE); // OPTIONAL BEHAVIOR (Flee to a way point and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_LEAVE); // OPTIONAL BEHAVIOR (Teleport to safety and do not return.) + //SetSpawnInCondition(NW_FLAG_TELEPORT_RETURN); // OPTIONAL BEHAVIOR (Teleport to safety and return a short time later.) + +// CUSTOM USER DEFINED EVENTS +/* + The following settings will allow the user to fire one of the blank user defined events in the NW_D2_DefaultD. Like the + On Spawn In script this script is meant to be customized by the end user to allow for unique behaviors. The user defined + events user 1000 - 1010 +*/ + //SetSpawnInCondition(NW_FLAG_HEARTBEAT_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1001 + //SetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1002 + //SetSpawnInCondition(NW_FLAG_ATTACK_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1005 + //SetSpawnInCondition(NW_FLAG_DAMAGED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1006 + //SetSpawnInCondition(NW_FLAG_DISTURBED_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1008 + //SetSpawnInCondition(NW_FLAG_END_COMBAT_ROUND_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1003 + //SetSpawnInCondition(NW_FLAG_ON_DIALOGUE_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1004 + //SetSpawnInCondition(NW_FLAG_DEATH_EVENT); //OPTIONAL BEHAVIOR - Fire User Defined Event 1007 + +// DEFAULT GENERIC BEHAVIOR (DO NOT TOUCH) ***************************************************************************************** + SetListeningPatterns(); // Goes through and sets up which shouts the NPC will listen to. + WalkWayPoints(); // Optional Parameter: void WalkWayPoints(int nRun = FALSE, float fPause = 1.0) + // 1. Looks to see if any Way Points in the module have the tag "WP_" + NPC TAG + "_0X", if so walk them + // 2. If the tag of the Way Point is "POST_" + NPC TAG the creature will return this way point after + // combat. + GenerateNPCTreasure(); //* Use this to create a small amount of treasure on the creature + +// Below is the stuff I added -tdh + + + AssignCommand(OBJECT_SELF, DelayCommand(300.00, ApplyEffectAtLocation( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_SUMMON_CELESTIAL), GetLocation(OBJECT_SELF)))); + AssignCommand(OBJECT_SELF, DelayCommand(301.00, DestroyObject(OBJECT_SELF) ) ); + +} + diff --git a/_module/nss/unaquiremark.nss b/_module/nss/unaquiremark.nss new file mode 100644 index 0000000..549b4ce --- /dev/null +++ b/_module/nss/unaquiremark.nss @@ -0,0 +1,97 @@ +// RemoveAllEffects() +////////////////////////////////////////////////////////////// +// Created By: Brenon Holmes +// Created On: Jun/09/02 +// Description: Removes all non-permanent/innate/equipped +// effects from the specified player. +////////////////////////////////////////////////////////////// +#include "x2_inc_switches" + +void RemoveAllEffects( object oPlayer ) +{ + effect eEffect; + eEffect = GetFirstEffect(oPlayer); + + while ( GetIsEffectValid(eEffect) == TRUE ) + { + if ( GetEffectDurationType(eEffect) == DURATION_TYPE_TEMPORARY || + GetEffectDurationType(eEffect) == DURATION_TYPE_PERMANENT ) + { + RemoveEffect(oPlayer,eEffect); + } + + eEffect = GetNextEffect(oPlayer); + } +} + +void main() +{ + object oItem = GetModuleItemLost(); + // * Generic Item Script Execution Code + // * If MODULE_SWITCH_EXECUTE_TAGBASED_SCRIPTS is set to TRUE on the module, + // * it will execute a script that has the same name as the item's tag + // * inside this script you can manage scripts for all events by checking against + // * GetUserDefinedItemEventNumber(). See x2_it_example.nss + if (GetModuleSwitchValue(MODULE_SWITCH_ENABLE_TAGBASED_SCRIPTS) == TRUE) + { + SetUserDefinedItemEventNumber(X2_ITEM_EVENT_UNACQUIRE); + int nRet = ExecuteScriptAndReturnInt(GetUserDefinedItemEventScriptName(oItem),OBJECT_SELF); + if (nRet == X2_EXECUTE_SCRIPT_END) + { + return; + } + + } + + object oPC = GetModuleItemLostBy(); + string sItemTag = GetTag(oItem); + int nYes = 0; + + if(sItemTag == "FalseMark") + nYes = 1; + if(sItemTag == "MarkofOron") + nYes = 1; + if(sItemTag == "MarkofGamlee") + nYes = 1; + if(sItemTag == "MarkofZool") + nYes = 1; + if(sItemTag == "MarkofMaro") + nYes = 1; + + if(nYes == 1) { // if item lost was a mark, check to see if that was the last one + + + object oInvItem = GetFirstItemInInventory(oPC); + nYes = 0; + while (GetIsObjectValid(oInvItem) == TRUE) { + + sItemTag = GetTag(oInvItem); + + if(sItemTag == "FalseMark") + nYes = 1; + if(sItemTag == "MarkofOron") + nYes = 1; + if(sItemTag == "MarkofGamlee") + nYes = 1; + if(sItemTag == "MarkofZool") + nYes = 1; + if(sItemTag == "MarkofMaro") + nYes = 1; + + if(oInvItem == oItem) + nYes = 0; + + oInvItem = GetNextItemInInventory(oPC); + + } + + + if(nYes == 0) { // if there are no marks in inv, remove flag effect + +// AssignCommand(oPC, DelayCommand(3.0, RemoveAllEffects(oPC))); + RemoveAllEffects(oPC); + } + + } + +} diff --git a/_module/nss/uospawner.nss b/_module/nss/uospawner.nss new file mode 100644 index 0000000..b81ec39 --- /dev/null +++ b/_module/nss/uospawner.nss @@ -0,0 +1,540 @@ +//***************************************************************** +// UO Style Spawn System v2.1.5 +// Author: Palor +// Description: +// This script enables you to place "spawners" that can make +// a location keep X number of creatures spawned, with delays +// and even just at night or during the day. +// +// Features: +// -Spawn up to 99 creatures. - optional +// -Spawn a random amount of creatures between 1 and 99. - optional +// -Use a delay of up to 99 minutes between each spawn. - optional +// -Use random delay between 0 to 99 minutes. - optional +// -Spawn just at night or during the day. - optional +// -Spawn only if a PC is within up to 99 meters. - optional +// -Spawn creatures in random locations within a specified radius +// of the spawn point. - optional +// -Spawn treasure chests or any other valid Placeable. +// -Use Effects during spawning +// +//############################################################### +// Installation. +// +// 1. Create an invisible object and attach this script to +// it's Heartbeat. (You only need the one object for all +// your spawn points in the area). +// 2. Decide what creature you want to spawn and make a note +// of it's Tag or create a custom creature. +// 3. Place a Waypoint and edit the properties to look like: +// +// Name: SP_SX01 +// Tag: WP_TagOfCreatureYouWantToSpawn +// +// The above would make a single spawn point which would +// always keep one of your creatures spawned there. +// +//############################################################### +// Switches +// +// Switches are used in the Name of the Spawn Point (Waypoint) +// and control how the Spawn Point spawns. +// Example: +// Name: SP_SX05_TM10_NT_RD05 +// +// Will keep 5 creatures spawned only at night, only if +// a player is within 5 meters and will wait 10 seconds +// before spawning and will wait 10 seconds after each +// creature is killed before spawning a new one. +// +// Current Switches: +// +// SP_ Tells the Spawn Control Object that this Waypoint is +// a Spawn Point. +// +// SRnn Spawn creatures in a random location within "nn" meters. +// +// RDnn Only spawn creatures if a Player is within "nn" meters. +// +// NT Only spawn at night time and kill any creatures left +// when it turns day. +// +// DT Only spawn during the day and kill any creatures left +// when it turns night. +// +// TR Spawns any valid Placeable (used for treasure chests). +// Please read the section in the orginal post for this +// release on how to make a treasure chest if you are +// not familiar with creating treasure chests. +// +// SXnnRyy Keep "nn" creatures spawned at this Spawn Point. +// If R is specified, it spawns a random number of +// creatures between nn and yy. +// Examples: +// SX02 - Keep 2 creatures spawned. +// SX01R10 - Spawn a random amount between 1 and 10. +// NOTE: nn is the MINIMUM you want. If you specify +// 01 as the minimum, it will not spawn anymore until +// they are ALL dead. +// +// TMxxRyyM Delay spawns by "xx" seconds. Specify Minutes by adding +// the M on the end. If R is used, it chooses a random +// number between xx and yy. +// Examples: +// TM02 - Delay spawn for 2 seconds. +// TM02M - Delay spawn for 2 minutes. +// TM10R30 - Random between 10 and 30 seconds. +// TM10R30M - Random between 10 and 30 minutes. +// +// VSnn Tells the spawner to use effect nn on the location +// before spawning. Valid effects are: +// 01 - VFX_FNF_SUMMON_MONSTER_1 +// 02 - VFX_FNF_SUMMON_MONSTER_2 +// 03 - VFX_FNF_SUMMON_MONSTER_3 +// 04 - VFX_FNF_SUMMON_UNDEAD +// 05 - VFX_FNF_SUNBEAM +// 06 - VFX_FNF_WAIL_O_BANSHEES +// 07 - VFX_FNF_STORM +// 08 - VFX_FNF_STRIKE_HOLY +// 09 - VFX_FNF_IMPLOSION +// +//############################################################### +// Changes +// +// 2.1.5 +// - Added effects for spawning. +// +// 2.1.4b +// - Fixed a problem with WP_ tag where it would chop off +// the last 2 numbers. - Reported by Noggy +// +// 2.1.4a +// - Added Spawn Radius (SR), which will spawn in a random +// location within specified radius. This is now +// seperate from RD. - Requested by TooKool +// +// 2.1.4 +// - Added ability to spawn any Placeable object. This +// implemented in order to have it spawn treasure +// chests, but could be used for any Placeable. +// - Added random number of creature spawns. (SXnnRyy) +// Examples: +// SX02 - Keep 2 creatures spawned. +// SX01R10 - Spawn a random amount between 1 and 10. +// Requested by stefulia +// - Fixed timer bug where minimum would stay seconds +// even if Minutes was specified. - Reported by jRaskell +// - Modified timer so that it is not used when a player +// first enters an area IF a Radius is set. This means +// that if you have a timer set for 20 minutes, there +// will always be a creature when the player FIRST +// enters the Radius. Timer takes effect AFTER they +// enter the area. - Requested by someone?? +// +// 2.1.3 +// - Creatures will now spawn at once the first time +// it is a VALID time to spawn. This means that +// when you first load the module, any spawn point +// that is valid will spawn without a delay the first +// time. If there is a delay, it will delay each time +// thereafter. This was requested by multiple people :) +// - Added Random Spawn Points (RDnnX) within a radius. +// Example: +// RD10 = Check if PC is within 10 meters and spawn +// creatures at spawn point. +// RD10X = Check if PC is within 10 meters and spawn +// creatures at random places within that 10 +// meter area. +// **THE X WAS REMOVED 2.1.5** +// 2.1.2 +// - Added fix for POST_ so that creatures can return +// back to spawn point. - Reported by stefulia +// - Added Random option for timer - Suggested by stefulia +// +// 2.1.1 +// - Modified code structure to account for future changes. +// - Changed how it spawns and how it checks for creatures +// to account for creatures it spawns. Meaning it will +// only CHECK for creatures it spawns and it will only +// kill creatures it spawns :) +// +// 2.1 (The real 2.0) +// - Rewrote code +// - Changed DY to DT - Suggested by Iceyflame +// - Added an optional M for TMnn so you can specify Minutes +// Example: +// TM05M = 5 minutes +// TM05 = 5 seconds +// - Creatures who only spawn during the day/night will now not +// be killed by the spawner if they are in combat and the time +// of day changes. +// - Changed Radius so that if one is specified and there are +// no players left in area after a spawn, creatures are killed. +// +// 2.0 +// - Added RD switch (Radius) - Suggested by Iceyflame +// +// 1.2 +// - Added DY & NT switches (Day or Night) - Suggested by Iceyflame +// - Fixed a bug with it taking of NW_ - Reported by Spike- +// - Fixed other stuff +// +// 1.1 +// - Added SX (Spawn multiple) +// - Added TM (Timer) +// +//############################################################### +int iDebug = 0; +void sp_KillCreatures(object oNearest, string sCurrentTag); +void sp_CheckVars(object oNearest, string sCurrentName); +void sp_Spawn(object oNearest, string sTemplate, int iSpawnX); +string sp_CleanString(object oNearest, string sType); +int sp_GetValue(object oNearest, string sSwitch, string sCurrentName); +int sp_CheckCreatures(object oNearest, string sCurrentTag); +int sp_CheckDistance(object oNearest, int iSpawnDistance); +int sp_CheckTimeOfDay(object oNearest); +location sp_RandomLocation(object oNearest, int iRandArea); +void main() +{ + int nNth = 1; + object oNearest = GetNearestObject( 32, OBJECT_SELF, nNth ); + while (GetIsObjectValid(oNearest) ) + { + // Check this is a spawner and if a timer is already running. + if (!GetLocalInt(oNearest, "IsSpawning") && GetStringLeft(GetName(oNearest), 3) == "SP_") { + // Check if variables are already set. + if (!GetLocalInt(oNearest, "IsSpawner")) { + sp_CheckVars(oNearest, GetName(oNearest)); + } + // Start of Main Procedure. + //////////////////////////////////////////////////////////// + // Get the Tag. + if (GetLocalString(oNearest, "Tag") == "") { + SetLocalString(oNearest, "Tag", sp_CleanString(oNearest, "Tag")); + } + if (GetLocalString(oNearest, "Blueprint") == "") { + SetLocalString(oNearest, "Blueprint", sp_CleanString(oNearest, "Blueprint")); + if (iDebug) // Debug message + SendMessageToAllDMs("Blueprint = " + GetLocalString(oNearest, "Blueprint")); + } + // We will use this to see if we should spawn or not. + int iIsValid = 1; + // Check for time of day. + if (sp_CheckTimeOfDay(oNearest) != 1) { + if (iDebug) // Debug message + SendMessageToAllDMs("Time of day is not valid for " + GetTag(oNearest)); + iIsValid = 0; + sp_KillCreatures(oNearest, GetLocalString(oNearest, "Tag")); + } + // Check for missing creatures and kill if Time of Day is wrong. + int iToSpawn = sp_CheckCreatures(oNearest, GetLocalString(oNearest, "Tag")); + if (iToSpawn == 0) { + iIsValid = 0; + } + else if (iDebug) { + SendMessageToAllDMs("Missing " + IntToString(iToSpawn) + + " at " + GetTag(oNearest)); + } + // Check for PC in radius (if a radius is used). + if (sp_CheckDistance(oNearest, GetLocalInt(oNearest, "PC_Radius")) != 1) { + iIsValid = 0; + sp_KillCreatures(oNearest, GetLocalString(oNearest, "Tag")); + } + // Setup spawn. + if (iIsValid) { + SetLocalInt(oNearest, "IsSpawning", 1); + int iSpawnTime; + float fSpawnTime; + if (GetLocalInt(oNearest, "HasSpawned")) { + if (iDebug) { // Debug message + SendMessageToAllDMs("Timer " + + IntToString(GetLocalInt(oNearest, "SpawnTimer")) + + " Random " + + IntToString(GetLocalInt(oNearest, "TimerIsRandom"))); + } + iSpawnTime = GetLocalInt(oNearest, "SpawnTimer") + + Random(GetLocalInt(oNearest, "TimerIsRandom")); + fSpawnTime = IntToFloat(iSpawnTime); + } + else { + SetLocalInt(oNearest, "HasSpawned", 1); + fSpawnTime = 0.0; + } + if (GetLocalInt(oNearest, "PC_Entered") == 1) { + SetLocalInt(oNearest, "PC_Entered", 2); + fSpawnTime = 0.0; + } + if (iDebug) // Debug message + SendMessageToAllDMs("Spawning " + + GetLocalString(oNearest, "Blueprint") + + " delayed for " + IntToString(iSpawnTime)); + AssignCommand(OBJECT_SELF, + DelayCommand( + fSpawnTime, + sp_Spawn(oNearest, GetLocalString(oNearest, "Blueprint"), iToSpawn))); + AssignCommand(OBJECT_SELF, + DelayCommand( + fSpawnTime, + SetLocalInt(oNearest, "IsSpawning", 0))); + } + //////////////////////////////////////////////////////////// + // End of Main Procedure + } + nNth++; + oNearest = GetNearestObject( 32, OBJECT_SELF, nNth ); + } +} +// No comments beyond this point :) +void sp_KillCreatures(object oNearest, string sCurrentTag) +{ + int iCurObject = 1; + object oCreatureToKill = GetNearestObjectByTag(sCurrentTag, OBJECT_SELF, iCurObject); + while (GetIsObjectValid(oCreatureToKill)) { + if (!GetIsInCombat(oCreatureToKill) && + GetObjectType(oCreatureToKill) != 32 && + GetLocalString(oCreatureToKill, "SpawnedBy") == ObjectToString(oNearest)) { + if (iDebug) { // Debug message + SendMessageToAllDMs("Killing - " + GetTag(oCreatureToKill)); + } + // Comment the following two lines and uncomment the 3rd + // to get rid of the death effect when it kills a creature + // it spawned. + effect eDeath = EffectDeath(TRUE, TRUE); + ApplyEffectToObject(DURATION_TYPE_INSTANT, eDeath, oCreatureToKill); + //DestroyObject(oCreatureToKill, 0.0); + } + iCurObject++; + oCreatureToKill = GetNearestObjectByTag(sCurrentTag, OBJECT_SELF, iCurObject); + } +} +void sp_CheckVars(object oNearest, string sCurrentName) +{ + SetLocalInt(oNearest, "SpawnTimer", sp_GetValue(oNearest, "TM", sCurrentName)); + SetLocalInt(oNearest, "SpawnAmount", sp_GetValue(oNearest, "SX", sCurrentName)); + SetLocalInt(oNearest, "PC_Radius", sp_GetValue(oNearest, "RD", sCurrentName)); + SetLocalInt(oNearest, "NPC_Radius", sp_GetValue(oNearest, "SR", sCurrentName)); + SetLocalInt(oNearest, "SpawnDay", sp_GetValue(oNearest, "DT", sCurrentName)); + SetLocalInt(oNearest, "SpawnNight", sp_GetValue(oNearest, "NT", sCurrentName)); + SetLocalInt(oNearest, "IsTreasure", sp_GetValue(oNearest, "TR", sCurrentName)); + SetLocalInt(oNearest, "SpawnEffect", sp_GetValue(oNearest, "VS", sCurrentName)); + SetLocalInt(oNearest, "IsSpawner", 1); +} +void sp_Spawn(object oNearest, string sTemplate, int iSpawnX) +{ + location lCurrentWP = GetLocation(oNearest); + int iTotalX = 0; + if (GetLocalInt(oNearest, "SpawnRandomNumber")) { + iSpawnX = Random(GetLocalInt(oNearest, "SpawnRandomNumber")) + iSpawnX - 1; + } + while (iTotalX < iSpawnX) { + if (iDebug) { // Debug message + SendMessageToAllDMs("Using template - " + sTemplate); + } + if (GetLocalInt(oNearest, "NPC_Radius")) { + lCurrentWP = sp_RandomLocation(oNearest, GetLocalInt(oNearest, "NPC_Radius")); + } + if (GetLocalInt(oNearest, "IsTreasure")) { + CreateObject(OBJECT_TYPE_PLACEABLE, sTemplate, lCurrentWP, TRUE); + } + else { + if (GetLocalInt(oNearest, "SpawnEffect")) { + effect eSpawn; + switch (GetLocalInt(oNearest, "SpawnEffect")) { + case 01: eSpawn = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_1); break; + case 02: eSpawn = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_2); break; + case 03: eSpawn = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3); break; + case 04: eSpawn = EffectVisualEffect(VFX_FNF_SUMMON_UNDEAD); break; + case 05: eSpawn = EffectVisualEffect(VFX_FNF_SUNBEAM); break; + case 06: eSpawn = EffectVisualEffect(VFX_FNF_WAIL_O_BANSHEES); break; + case 07: eSpawn = EffectVisualEffect(VFX_FNF_STORM); break; + case 08: eSpawn = EffectVisualEffect(VFX_FNF_STRIKE_HOLY); break; + case 09: eSpawn = EffectVisualEffect(VFX_FNF_IMPLOSION); break; + default: eSpawn = EffectVisualEffect(VFX_NONE); break; + } + ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eSpawn, lCurrentWP); + } + CreateObject(OBJECT_TYPE_CREATURE, sTemplate, lCurrentWP, TRUE); + } + int iNearest = 1; + int iCountNearest = 0; + object oLastSpawned = GetNearestObjectByTag( + GetLocalString(oNearest, "Tag"), oNearest, iNearest); + while (iCountNearest != 1) { + if (GetLocalString(oLastSpawned, "SpawnedBy") == "") { + SetLocalString(oLastSpawned, "SpawnedBy", ObjectToString(oNearest)); + if (iDebug) { // Debug message + SendMessageToAllDMs("Object string - " + GetLocalString( + oLastSpawned, "SpawnedBy")); + } + iCountNearest = 1; + } + iNearest++; + oLastSpawned = GetNearestObjectByTag( + GetLocalString(oNearest, "Tag"), oNearest, iNearest); + if (!GetIsObjectValid(oLastSpawned)) { + iCountNearest = 1; + } + } + iTotalX++; + } +} +string sp_CleanString(object oNearest, string sType) +{ + string sCurrentTag = GetTag(oNearest); + if (GetStringLowerCase(GetStringLeft(sCurrentTag, 3)) == "wp_" && sType == "Tag") { + sCurrentTag = GetStringRight(sCurrentTag, GetStringLength(sCurrentTag) - 3); + if (StringToInt(GetStringRight(sCurrentTag, 2)) && + GetSubString(sCurrentTag, GetStringLength(sCurrentTag) - 3, 1) == "_") { + sCurrentTag = GetStringLeft(sCurrentTag, GetStringLength(sCurrentTag) - 3); + } + } + else if (GetStringLowerCase( + GetStringLeft(sCurrentTag, 5)) == "post_" && sType == "Tag") { + sCurrentTag = GetStringRight(sCurrentTag, GetStringLength(sCurrentTag) - 5); + } + else if (sType == "Blueprint") { + sCurrentTag = GetLocalString(oNearest, "Tag"); + sCurrentTag = GetStringLowerCase(sCurrentTag); + } + return sCurrentTag; +} +int sp_CheckDistance(object oNearest, int iSpawnDistance) +{ + int iRD = 0; + if (iSpawnDistance >= 1) { + object oPC = GetFirstPC(); + if (GetIsObjectValid(oPC)) { + while (GetIsObjectValid(oPC)) { + if (GetDistanceBetween(oNearest, oPC) <= (IntToFloat(iSpawnDistance))) { + if (!GetLocalInt(oNearest, "PC_Entered")) { + SetLocalInt(oNearest, "PC_Entered", 1); + } + iRD = 1; + } + oPC = GetNextPC(); + } + } + if (iRD != 1) { + SetLocalInt(oNearest, "PC_Entered", 0); + } + } + else { + iRD = 1; + } + return iRD; +} +int sp_CheckTimeOfDay(object oNearest) +{ + int iValidTime = 0; + if (GetIsDay() && GetLocalInt(oNearest, "SpawnDay") == 1) { + iValidTime = 1; + } + else if (GetIsNight() && GetLocalInt(oNearest, "SpawnNight") == 1) { + iValidTime = 1; + } + else if (GetLocalInt(oNearest, "SpawnNight") == 0 && + GetLocalInt(oNearest, "SpawnDay") == 0) { + iValidTime = 1; + } + return iValidTime; +} +int sp_CheckCreatures(object oNearest, string sCurrentTag) +{ + int iMaxXX = GetLocalInt(oNearest, "SpawnAmount"); + int iCountSX = 1; + int iCountSX_Dead = 0; + object oCurrent = GetNearestObjectByTag(sCurrentTag, OBJECT_SELF, iCountSX); + while (iCountSX <= iMaxXX) { + if (GetIsObjectValid(oCurrent) == FALSE) { + iCountSX_Dead++; + } + else if (GetObjectType(oCurrent) == 32) { + iMaxXX++; + } + else if (GetLocalString(oCurrent, "SpawnedBy") != ObjectToString(oNearest) && + iDebug) { // Debug message + SendMessageToAllDMs("Creature " + GetTag(oCurrent) + " = "+ + GetLocalString(oCurrent, "SpawnedBy")); + SendMessageToAllDMs("Spawn Point " + GetTag(oNearest) + " = " + + ObjectToString(oNearest)); + iMaxXX++; + } + iCountSX++; + oCurrent = GetNearestObjectByTag(sCurrentTag, OBJECT_SELF, iCountSX); + } + return iCountSX_Dead; +} +int sp_GetValue(object oNearest, string sSwitch, string sCurrentName) +{ + int iSwitchValue = 0; + int iIsMinutes = 0; + if (FindSubString(sCurrentName, sSwitch) > 0) { + if (sSwitch == "DT") { + iSwitchValue = 1; + } + else if (sSwitch == "NT") { + iSwitchValue = 1; + } + else if (sSwitch == "TR") { + iSwitchValue = 1; + } + else { + int iNumberPos = FindSubString(sCurrentName, sSwitch); + if (sSwitch == "TM") { + if (GetSubString(sCurrentName, (iNumberPos + 4), 1) == "M") { + iIsMinutes = 1; + } + } + int iNumberLength = GetStringLength(sCurrentName) - iNumberPos; + string sSwitchValue = GetSubString(sCurrentName, (iNumberPos + 2), 2); + iSwitchValue = StringToInt(sSwitchValue); + if (iIsMinutes == 1) { + iSwitchValue = iSwitchValue * 60; + } + if (GetSubString(sCurrentName, (iNumberPos + 4), 1) == "R") { + int iMaxRand = StringToInt(GetSubString(sCurrentName, (iNumberPos + 5), 2)); + if (sSwitch == "SX") { + if (iSwitchValue < 1) { + iSwitchValue = 1; + } + else if (iMaxRand < 2) { + iMaxRand = 2; + } + SetLocalInt(oNearest, "SpawnRandomNumber", iMaxRand - iSwitchValue); + } + else { + if (GetSubString(sCurrentName, (iNumberPos + 7), 1) == "M") { + iIsMinutes = 1; + iMaxRand = iMaxRand * 60; + iSwitchValue = iSwitchValue * 60; + } + SetLocalInt(oNearest, "TimerIsRandom", iMaxRand - iSwitchValue); + } + } + } + } + else if (sSwitch == "SX") { + iSwitchValue = 1; + } + return iSwitchValue; +} +location sp_RandomLocation(object oNearest, int iRandArea) +{ + vector vNewPos = GetPosition(oNearest); + object oArea = GetArea(oNearest); + float fX, fY; + float fRadius = IntToFloat(iRandArea); + int iValid = FALSE; + while (iValid != TRUE) + { + fX = (Random(200)/100.0 - 1.0) * fRadius; + fY = (Random(200)/100.0 - 1.0) * fRadius; + if (fX * fX + fY * fY <= fRadius * fRadius) { + iValid = TRUE; + } + } + vNewPos += Vector(fX, fY, 0.0); + location lNewLoc = Location(oArea, vNewPos, VectorToAngle(-1.0 * vNewPos)); + return lNewLoc; +} + diff --git a/_module/nss/urlsma_sc.nss b/_module/nss/urlsma_sc.nss new file mode 100644 index 0000000..306a003 --- /dev/null +++ b/_module/nss/urlsma_sc.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: FileName urlsma_sc +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 7/28/2002 7:20:00 PM +//::////////////////////////////////////////////// +void main() +{ + + // Either open the store with that tag or let the user know that no store exists. + object oStore = GetNearestObjectByTag("Urlsma_mt"); + if(GetObjectType(oStore) == OBJECT_TYPE_STORE) + OpenStore(oStore, GetPCSpeaker()); + else + ActionSpeakStringByStrRef(53090, TALKVOLUME_TALK); +} diff --git a/_module/nss/vampchestf.nss b/_module/nss/vampchestf.nss new file mode 100644 index 0000000..104ba50 --- /dev/null +++ b/_module/nss/vampchestf.nss @@ -0,0 +1,45 @@ +// Stirg Trap Chest +/* +Includes BioWares scripts for generating Treasure and +'Do-Once' code. +This script will spawn 4 stirges that will attack the +players upon opening the chest. Create a chest and place this code into your +'onOpen' script. You must create a stirg in your area, right click it and +'Add to Palette' first. Then, take the BluePrint ResRef string and enter it +into the CreateObject function below (currently where the value "stirg001" +is, replace if yours is different). Once you have this BluePrint ResRef +(under advanced), you can delete the instance of the stirg in your area +(your palette will remember it). +*/ +// Created By: Kevin Pisz +// Created On: 06/23/02 +// +// BioWare's info: +// +//:: Created By: Brent +//:: Created On: February 26 2001 +// +#include "NW_O2_CONINCLUDE" +void main() +{ +if (GetLocalInt (OBJECT_SELF, "NW_DO_ONCE") != 0) +{ +return; +} +float respawntime = 1200.00; +object oLastOpener = GetLastOpener(); +//Uncomment below if you want randomly generated treasure +GenerateMediumTreasure (oLastOpener, OBJECT_SELF); +SetLocalInt (OBJECT_SELF, "NW_DO_ONCE",1); +ShoutDisturbed(); +location llocation = GetLocation(OBJECT_SELF); +object oStirg1 = CreateObject(OBJECT_TYPE_CREATURE, "vampire007", llocation, FALSE); +//object oStirg2 = CreateObject(OBJECT_TYPE_CREATURE, "stirge001", llocation, FALSE); +//object oStirg3 = CreateObject(OBJECT_TYPE_CREATURE, "stirge001", llocation, FALSE); +//object oStirg4 = CreateObject(OBJECT_TYPE_CREATURE, "stirge001", llocation, FALSE); + +AssignCommand( OBJECT_SELF, DelayCommand (respawntime, SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0) ) ); + +} + + diff --git a/_module/nss/vampchestg.nss b/_module/nss/vampchestg.nss new file mode 100644 index 0000000..7de2398 --- /dev/null +++ b/_module/nss/vampchestg.nss @@ -0,0 +1,45 @@ +// Stirg Trap Chest +/* +Includes BioWares scripts for generating Treasure and +'Do-Once' code. +This script will spawn 4 stirges that will attack the +players upon opening the chest. Create a chest and place this code into your +'onOpen' script. You must create a stirg in your area, right click it and +'Add to Palette' first. Then, take the BluePrint ResRef string and enter it +into the CreateObject function below (currently where the value "stirg001" +is, replace if yours is different). Once you have this BluePrint ResRef +(under advanced), you can delete the instance of the stirg in your area +(your palette will remember it). +*/ +// Created By: Kevin Pisz +// Created On: 06/23/02 +// +// BioWare's info: +// +//:: Created By: Brent +//:: Created On: February 26 2001 +// +#include "NW_O2_CONINCLUDE" +void main() +{ +if (GetLocalInt (OBJECT_SELF, "NW_DO_ONCE") != 0) +{ +return; +} +float respawntime = 1200.00; +object oLastOpener = GetLastOpener(); +//Uncomment below if you want randomly generated treasure +GenerateHighTreasure (oLastOpener, OBJECT_SELF); +SetLocalInt (OBJECT_SELF, "NW_DO_ONCE",1); +ShoutDisturbed(); +location llocation = GetLocation(OBJECT_SELF); +object oStirg1 = CreateObject(OBJECT_TYPE_CREATURE, "vampire009", llocation, FALSE); +//object oStirg2 = CreateObject(OBJECT_TYPE_CREATURE, "stirge001", llocation, FALSE); +//object oStirg3 = CreateObject(OBJECT_TYPE_CREATURE, "stirge001", llocation, FALSE); +//object oStirg4 = CreateObject(OBJECT_TYPE_CREATURE, "stirge001", llocation, FALSE); + +AssignCommand( OBJECT_SELF, DelayCommand (respawntime, SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0) ) ); + +} + + diff --git a/_module/nss/vampchestm.nss b/_module/nss/vampchestm.nss new file mode 100644 index 0000000..91afd55 --- /dev/null +++ b/_module/nss/vampchestm.nss @@ -0,0 +1,45 @@ +// Stirg Trap Chest +/* +Includes BioWares scripts for generating Treasure and +'Do-Once' code. +This script will spawn 4 stirges that will attack the +players upon opening the chest. Create a chest and place this code into your +'onOpen' script. You must create a stirg in your area, right click it and +'Add to Palette' first. Then, take the BluePrint ResRef string and enter it +into the CreateObject function below (currently where the value "stirg001" +is, replace if yours is different). Once you have this BluePrint ResRef +(under advanced), you can delete the instance of the stirg in your area +(your palette will remember it). +*/ +// Created By: Kevin Pisz +// Created On: 06/23/02 +// +// BioWare's info: +// +//:: Created By: Brent +//:: Created On: February 26 2001 +// +#include "NW_O2_CONINCLUDE" +void main() +{ +if (GetLocalInt (OBJECT_SELF, "NW_DO_ONCE") != 0) +{ +return; +} +float respawntime = 1200.00; +object oLastOpener = GetLastOpener(); +//Uncomment below if you want randomly generated treasure +GenerateMediumTreasure (oLastOpener, OBJECT_SELF); +SetLocalInt (OBJECT_SELF, "NW_DO_ONCE",1); +ShoutDisturbed(); +location llocation = GetLocation(OBJECT_SELF); +object oStirg1 = CreateObject(OBJECT_TYPE_CREATURE, "vampire006", llocation, FALSE); +//object oStirg2 = CreateObject(OBJECT_TYPE_CREATURE, "stirge001", llocation, FALSE); +//object oStirg3 = CreateObject(OBJECT_TYPE_CREATURE, "stirge001", llocation, FALSE); +//object oStirg4 = CreateObject(OBJECT_TYPE_CREATURE, "stirge001", llocation, FALSE); + +AssignCommand( OBJECT_SELF, DelayCommand (respawntime, SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0) ) ); + +} + + diff --git a/_module/nss/watchcelestial.nss b/_module/nss/watchcelestial.nss new file mode 100644 index 0000000..9854536 --- /dev/null +++ b/_module/nss/watchcelestial.nss @@ -0,0 +1,79 @@ +//:://///////////////////////////////////////////// +//:: Default On Percieve +//:: NW_C2_DEFAULT2 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Checks to see if the perceived target is an + enemy and if so fires the Determine Combat + Round function +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 16, 2001 +//::////////////////////////////////////////////// + +#include "NW_I0_GENERIC" + +void main() +{ + //This is the equivalent of a force conversation bubble, should only be used if you want an NPC + //to say something while he is already engaged in combat. + if(GetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION) && GetIsPC(GetLastPerceived()) && GetLastPerceptionSeen()) + { + SpeakOneLinerConversation(); + } + //If the last perception event was hearing based or if someone vanished then go to search mode + if ((GetLastPerceptionVanished()) && GetIsEnemy(GetLastPerceived())) + { + object oGone = GetLastPerceived(); + if((GetAttemptedAttackTarget() == GetLastPerceived() || + GetAttemptedSpellTarget() == GetLastPerceived() || + GetAttackTarget() == GetLastPerceived()) && GetArea(GetLastPerceived()) != GetArea(OBJECT_SELF)) + { + ClearAllActions(); + DetermineCombatRound(); + } + } + //Do not bother checking the last target seen if already fighting + else if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget())) + { + //Check if the last percieved creature was actually seen + if(GetLastPerceptionSeen()) + { + if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) + { + DetermineSpecialBehavior(); + } + else if(GetIsEnemy(GetLastPerceived())) + { + if(!GetHasEffect(EFFECT_TYPE_SLEEP)) + { + SetFacingPoint(GetPosition(GetLastPerceived())); + SpeakString("NW_I_WAS_ATTACKED", TALKVOLUME_SILENT_TALK); + DetermineCombatRound(); + } + } + //Linked up to the special conversation check to initiate a special one-off conversation + //to get the PCs attention + else if(GetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION) && GetIsPC(GetLastPerceived())) + { + ActionStartConversation(OBJECT_SELF); + } + } + } + if(GetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT) && GetLastPerceptionSeen()) + { + SignalEvent(OBJECT_SELF, EventUserDefined(1002)); + } + + object oPC = GetLastPerceived(); + + if(GetAlignmentGoodEvil(oPC) == ALIGNMENT_EVIL) { + + AdjustReputation(oPC, OBJECT_SELF, -100); + ActionAttack(oPC); + + } + +} diff --git a/_module/nss/watchdemon.nss b/_module/nss/watchdemon.nss new file mode 100644 index 0000000..8b17761 --- /dev/null +++ b/_module/nss/watchdemon.nss @@ -0,0 +1,79 @@ +//:://///////////////////////////////////////////// +//:: Default On Percieve +//:: NW_C2_DEFAULT2 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Checks to see if the perceived target is an + enemy and if so fires the Determine Combat + Round function +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 16, 2001 +//::////////////////////////////////////////////// + +#include "NW_I0_GENERIC" + +void main() +{ + //This is the equivalent of a force conversation bubble, should only be used if you want an NPC + //to say something while he is already engaged in combat. + if(GetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION) && GetIsPC(GetLastPerceived()) && GetLastPerceptionSeen()) + { + SpeakOneLinerConversation(); + } + //If the last perception event was hearing based or if someone vanished then go to search mode + if ((GetLastPerceptionVanished()) && GetIsEnemy(GetLastPerceived())) + { + object oGone = GetLastPerceived(); + if((GetAttemptedAttackTarget() == GetLastPerceived() || + GetAttemptedSpellTarget() == GetLastPerceived() || + GetAttackTarget() == GetLastPerceived()) && GetArea(GetLastPerceived()) != GetArea(OBJECT_SELF)) + { + ClearAllActions(); + DetermineCombatRound(); + } + } + //Do not bother checking the last target seen if already fighting + else if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget())) + { + //Check if the last percieved creature was actually seen + if(GetLastPerceptionSeen()) + { + if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) + { + DetermineSpecialBehavior(); + } + else if(GetIsEnemy(GetLastPerceived())) + { + if(!GetHasEffect(EFFECT_TYPE_SLEEP)) + { + SetFacingPoint(GetPosition(GetLastPerceived())); + SpeakString("NW_I_WAS_ATTACKED", TALKVOLUME_SILENT_TALK); + DetermineCombatRound(); + } + } + //Linked up to the special conversation check to initiate a special one-off conversation + //to get the PCs attention + else if(GetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION) && GetIsPC(GetLastPerceived())) + { + ActionStartConversation(OBJECT_SELF); + } + } + } + if(GetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT) && GetLastPerceptionSeen()) + { + SignalEvent(OBJECT_SELF, EventUserDefined(1002)); + } + + object oPC = GetLastPerceived(); + + if(GetAlignmentGoodEvil(oPC) == ALIGNMENT_GOOD) { + + AdjustReputation(oPC, OBJECT_SELF, -100); + ActionAttack(oPC); + + } + +} diff --git a/_module/nss/watchevil.nss b/_module/nss/watchevil.nss new file mode 100644 index 0000000..1eaa02d --- /dev/null +++ b/_module/nss/watchevil.nss @@ -0,0 +1,84 @@ +//:://///////////////////////////////////////////// +//:: Default On Percieve +//:: NW_C2_DEFAULT2 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Checks to see if the perceived target is an + enemy and if so fires the Determine Combat + Round function +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 16, 2001 +//::////////////////////////////////////////////// + +#include "NW_I0_GENERIC" + +void main() +{ + //This is the equivalent of a force conversation bubble, should only be used if you want an NPC + //to say something while he is already engaged in combat. + if(GetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION) && GetIsPC(GetLastPerceived()) && GetLastPerceptionSeen()) + { + SpeakOneLinerConversation(); + } + //If the last perception event was hearing based or if someone vanished then go to search mode + if ((GetLastPerceptionVanished()) && GetIsEnemy(GetLastPerceived())) + { + object oGone = GetLastPerceived(); + if((GetAttemptedAttackTarget() == GetLastPerceived() || + GetAttemptedSpellTarget() == GetLastPerceived() || + GetAttackTarget() == GetLastPerceived()) && GetArea(GetLastPerceived()) != GetArea(OBJECT_SELF)) + { + ClearAllActions(); + DetermineCombatRound(); + } + } + //Do not bother checking the last target seen if already fighting + else if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget())) + { + //Check if the last percieved creature was actually seen + if(GetLastPerceptionSeen()) + { + if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) + { + DetermineSpecialBehavior(); + } + else if(GetIsEnemy(GetLastPerceived())) + { + if(!GetHasEffect(EFFECT_TYPE_SLEEP)) + { + SetFacingPoint(GetPosition(GetLastPerceived())); + SpeakString("NW_I_WAS_ATTACKED", TALKVOLUME_SILENT_TALK); + DetermineCombatRound(); + } + } + //Linked up to the special conversation check to initiate a special one-off conversation + //to get the PCs attention + else if(GetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION) && GetIsPC(GetLastPerceived())) + { + ActionStartConversation(OBJECT_SELF); + } + } + } + if(GetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT) && GetLastPerceptionSeen()) + { + SignalEvent(OBJECT_SELF, EventUserDefined(1002)); + } + + + object oPC = GetLastPerceived(); + int nTeam; + + nTeam = GetLocalInt(oPC, "m_nTeam"); + if (nTeam == 1) { + + AdjustReputation(oPC, OBJECT_SELF, -100); + ActionAttack(oPC); + + } + + + +} diff --git a/_module/nss/watchgood.nss b/_module/nss/watchgood.nss new file mode 100644 index 0000000..c30dbef --- /dev/null +++ b/_module/nss/watchgood.nss @@ -0,0 +1,84 @@ +//:://///////////////////////////////////////////// +//:: Default On Percieve +//:: NW_C2_DEFAULT2 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Checks to see if the perceived target is an + enemy and if so fires the Determine Combat + Round function +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 16, 2001 +//::////////////////////////////////////////////// + +#include "NW_I0_GENERIC" + +void main() +{ + //This is the equivalent of a force conversation bubble, should only be used if you want an NPC + //to say something while he is already engaged in combat. + if(GetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION) && GetIsPC(GetLastPerceived()) && GetLastPerceptionSeen()) + { + SpeakOneLinerConversation(); + } + //If the last perception event was hearing based or if someone vanished then go to search mode + if ((GetLastPerceptionVanished()) && GetIsEnemy(GetLastPerceived())) + { + object oGone = GetLastPerceived(); + if((GetAttemptedAttackTarget() == GetLastPerceived() || + GetAttemptedSpellTarget() == GetLastPerceived() || + GetAttackTarget() == GetLastPerceived()) && GetArea(GetLastPerceived()) != GetArea(OBJECT_SELF)) + { + ClearAllActions(); + DetermineCombatRound(); + } + } + //Do not bother checking the last target seen if already fighting + else if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget())) + { + //Check if the last percieved creature was actually seen + if(GetLastPerceptionSeen()) + { + if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) + { + DetermineSpecialBehavior(); + } + else if(GetIsEnemy(GetLastPerceived())) + { + if(!GetHasEffect(EFFECT_TYPE_SLEEP)) + { + SetFacingPoint(GetPosition(GetLastPerceived())); + SpeakString("NW_I_WAS_ATTACKED", TALKVOLUME_SILENT_TALK); + DetermineCombatRound(); + } + } + //Linked up to the special conversation check to initiate a special one-off conversation + //to get the PCs attention + else if(GetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION) && GetIsPC(GetLastPerceived())) + { + ActionStartConversation(OBJECT_SELF); + } + } + } + if(GetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT) && GetLastPerceptionSeen()) + { + SignalEvent(OBJECT_SELF, EventUserDefined(1002)); + } + + + object oPC = GetLastPerceived(); + int nTeam; + + nTeam = GetLocalInt(oPC, "m_nTeam"); + if (nTeam == 2) { + + AdjustReputation(oPC, OBJECT_SELF, -100); + ActionAttack(oPC); + + } + + + +} diff --git a/_module/nss/watchman_sc.nss b/_module/nss/watchman_sc.nss new file mode 100644 index 0000000..5570576 --- /dev/null +++ b/_module/nss/watchman_sc.nss @@ -0,0 +1,56 @@ +//:://///////////////////////////////////////////// +//:: User Defined Event for Caer Camlin Nightwatch +//:: user_nightwatch.nss +//::////////////////////////////////////////////// +/* + This makes a nightly patrolman close doors and hail/interrogate PCs +*/ +//::////////////////////////////////////////////// +//:: Created By: Ralf Schemmann +//:: Created On: 23rd July 2002 +//::////////////////////////////////////////////// +#include "NW_I0_GENERIC" +void main() +{ + int nUser = GetUserDefinedEventNumber(); + int nTeam; + + if(nUser == 1002) // PERCEIVE + { + //get the last object seen + object oSeen = GetLastPerceived(); + //if object was a PC, hail it + if (GetIsPC(oSeen)) + { + nTeam = GetLocalInt(oSeen, "m_nTeam"); + if (nTeam == 2) { + + AdjustReputation(oSeen, OBJECT_SELF, -100); + + } + + + } + + } + + else if(nUser == 1003) // END OF COMBAT + { + } + else if(nUser == 1004) // ON DIALOGUE + { + } + else if(nUser == 1005) // ATTACKED + { + } + else if(nUser == 1006) // DAMAGED + { + } + else if(nUser == 1007) // DEATH + { + } + else if(nUser == 1008) // DISTURBED + { + } +} + diff --git a/_module/nss/watchtitan.nss b/_module/nss/watchtitan.nss new file mode 100644 index 0000000..dd03bcd --- /dev/null +++ b/_module/nss/watchtitan.nss @@ -0,0 +1,86 @@ +//:://///////////////////////////////////////////// +//:: Default On Percieve +//:: NW_C2_DEFAULT2 +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Checks to see if the perceived target is an + enemy and if so fires the Determine Combat + Round function +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: Oct 16, 2001 +//::////////////////////////////////////////////// + +#include "NW_I0_GENERIC" + +void main() +{ + //This is the equivalent of a force conversation bubble, should only be used if you want an NPC + //to say something while he is already engaged in combat. + if(GetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION) && GetIsPC(GetLastPerceived()) && GetLastPerceptionSeen()) + { + SpeakOneLinerConversation(); + } + //If the last perception event was hearing based or if someone vanished then go to search mode + if ((GetLastPerceptionVanished()) && GetIsEnemy(GetLastPerceived())) + { + object oGone = GetLastPerceived(); + if((GetAttemptedAttackTarget() == GetLastPerceived() || + GetAttemptedSpellTarget() == GetLastPerceived() || + GetAttackTarget() == GetLastPerceived()) && GetArea(GetLastPerceived()) != GetArea(OBJECT_SELF)) + { + ClearAllActions(); + DetermineCombatRound(); + } + } + //Do not bother checking the last target seen if already fighting + else if(!GetIsObjectValid(GetAttemptedAttackTarget()) && !GetIsObjectValid(GetAttemptedSpellTarget())) + { + //Check if the last percieved creature was actually seen + if(GetLastPerceptionSeen()) + { + if(GetBehaviorState(NW_FLAG_BEHAVIOR_SPECIAL)) + { + DetermineSpecialBehavior(); + } + else if(GetIsEnemy(GetLastPerceived())) + { + if(!GetHasEffect(EFFECT_TYPE_SLEEP)) + { + SetFacingPoint(GetPosition(GetLastPerceived())); + SpeakString("NW_I_WAS_ATTACKED", TALKVOLUME_SILENT_TALK); + DetermineCombatRound(); + } + } + //Linked up to the special conversation check to initiate a special one-off conversation + //to get the PCs attention + else if(GetSpawnInCondition(NW_FLAG_SPECIAL_CONVERSATION) && GetIsPC(GetLastPerceived())) + { + ActionStartConversation(OBJECT_SELF); + } + } + } + if(GetSpawnInCondition(NW_FLAG_PERCIEVE_EVENT) && GetLastPerceptionSeen()) + { + SignalEvent(OBJECT_SELF, EventUserDefined(1002)); + } + + + object oPC = GetLastPerceived(); + int nTeam, nTeamToAttack; + + nTeam = GetLocalInt(oPC, "m_nTeam"); + nTeamToAttack = GetLocalInt(OBJECT_SELF, "m_nTeamToAttack"); + + if (nTeam == nTeamToAttack) { + + AdjustReputation(oPC, OBJECT_SELF, -100); + ActionAttack(oPC); + + } + + + +} diff --git a/_module/nss/weredagdish.nss b/_module/nss/weredagdish.nss new file mode 100644 index 0000000..4176d40 --- /dev/null +++ b/_module/nss/weredagdish.nss @@ -0,0 +1,62 @@ +//:://///////////////////////////////////////////// +//:: Name: Werewolf Transformation +//:: FileName: werewolf_heart +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* +Transform any NPC into a Werewolf at night +and back to the original NPC by day. +*/ +//::////////////////////////////////////////////// +//:: Created By: VorpalBlade +//:: Created On: 7/25/02 +//::////////////////////////////////////////////// +// Create an NPC and a Werewolf template with the +// Creature Wizard and add this to the OnHeartbeat +// event of both. Then name the Tag of the NPC with +// ResRef of the Werewolf and the Tag of the Werewolf +// with the ResRef of the NPC. Make sure the Name of +// the Werewolf is "Werewolf". +// Do this for each NPC/Werewolf pair you would like +// in your module, so there is a template for each +// NPC and Werewolf. +// Any changes you make to these must be made to the +// templates or they will be lost after the +// transformation. +void ChangeWerewolf(object oObject, string sTemp); +void ChangeTo(string sTemp, location lLoc); +void main() +{ + int bDay = GetIsDay(); + string sMyName = GetName(OBJECT_SELF); + string sChangeTo; +// string sChangeTo = GetTag(OBJECT_SELF); + if (bDay) { + sChangeTo = "dagdish"; + } else { + sChangeTo = "werewolfdagdish"; + } + object oMe = OBJECT_SELF; +// If I'm a man and its night or I'm a WW and it is day. + if (((sMyName != "Werewolf Dagdish") && (!bDay)) || ((sMyName == "Werewolf Dagdish") && (bDay))){ + AssignCommand(GetModule(), ChangeWerewolf(oMe, sChangeTo)); // Sent to module. + } +// Sent to module because the DestroyObject(OBJECT_SELF) command +// Would kill the script before the other can be created. +} +void ChangeWerewolf(object oObject, string sTemp) +{ +// Save the location of the Man/WW and destroy it and spawn it's counterpart. + effect eVis = EffectVisualEffect(VFX_FNF_HOWL_MIND); + location lLoc = GetLocation(oObject); + ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eVis, lLoc, 2.0f); + DestroyObject(oObject); + DelayCommand(0.5f, ChangeTo(sTemp, lLoc)); +} +void ChangeTo(string sTemp, location lLoc) +{ + CreateObject(OBJECT_TYPE_CREATURE, sTemp, lLoc); + effect eVis = EffectVisualEffect(VFX_COM_CHUNK_RED_SMALL); + ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eVis, lLoc, 2.0f); +} + diff --git a/_module/nss/weregobbel.nss b/_module/nss/weregobbel.nss new file mode 100644 index 0000000..46bde47 --- /dev/null +++ b/_module/nss/weregobbel.nss @@ -0,0 +1,62 @@ +//:://///////////////////////////////////////////// +//:: Name: Werewolf Transformation +//:: FileName: werewolf_heart +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* +Transform any NPC into a Werewolf at night +and back to the original NPC by day. +*/ +//::////////////////////////////////////////////// +//:: Created By: VorpalBlade +//:: Created On: 7/25/02 +//::////////////////////////////////////////////// +// Create an NPC and a Werewolf template with the +// Creature Wizard and add this to the OnHeartbeat +// event of both. Then name the Tag of the NPC with +// ResRef of the Werewolf and the Tag of the Werewolf +// with the ResRef of the NPC. Make sure the Name of +// the Werewolf is "Werewolf". +// Do this for each NPC/Werewolf pair you would like +// in your module, so there is a template for each +// NPC and Werewolf. +// Any changes you make to these must be made to the +// templates or they will be lost after the +// transformation. +void ChangeWerewolf(object oObject, string sTemp); +void ChangeTo(string sTemp, location lLoc); +void main() +{ + int bDay = GetIsDay(); + string sMyName = GetName(OBJECT_SELF); + string sChangeTo; +// string sChangeTo = GetTag(OBJECT_SELF); + if (bDay) { + sChangeTo = "gobbel"; + } else { + sChangeTo = "werewolfgobbel"; + } + object oMe = OBJECT_SELF; +// If I'm a man and its night or I'm a WW and it is day. + if (((sMyName != "Werewolf Gobbel") && (!bDay)) || ((sMyName == "Werewolf Gobbel") && (bDay))){ + AssignCommand(GetModule(), ChangeWerewolf(oMe, sChangeTo)); // Sent to module. + } +// Sent to module because the DestroyObject(OBJECT_SELF) command +// Would kill the script before the other can be created. +} +void ChangeWerewolf(object oObject, string sTemp) +{ +// Save the location of the Man/WW and destroy it and spawn it's counterpart. + effect eVis = EffectVisualEffect(VFX_FNF_HOWL_MIND); + location lLoc = GetLocation(oObject); + ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eVis, lLoc, 2.0f); + DestroyObject(oObject); + DelayCommand(0.5f, ChangeTo(sTemp, lLoc)); +} +void ChangeTo(string sTemp, location lLoc) +{ + CreateObject(OBJECT_TYPE_CREATURE, sTemp, lLoc); + effect eVis = EffectVisualEffect(VFX_COM_CHUNK_RED_SMALL); + ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eVis, lLoc, 2.0f); +} + diff --git a/_module/nss/werehorace.nss b/_module/nss/werehorace.nss new file mode 100644 index 0000000..ead015a --- /dev/null +++ b/_module/nss/werehorace.nss @@ -0,0 +1,62 @@ +//:://///////////////////////////////////////////// +//:: Name: Werewolf Transformation +//:: FileName: werewolf_heart +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* +Transform any NPC into a Werewolf at night +and back to the original NPC by day. +*/ +//::////////////////////////////////////////////// +//:: Created By: VorpalBlade +//:: Created On: 7/25/02 +//::////////////////////////////////////////////// +// Create an NPC and a Werewolf template with the +// Creature Wizard and add this to the OnHeartbeat +// event of both. Then name the Tag of the NPC with +// ResRef of the Werewolf and the Tag of the Werewolf +// with the ResRef of the NPC. Make sure the Name of +// the Werewolf is "Werewolf". +// Do this for each NPC/Werewolf pair you would like +// in your module, so there is a template for each +// NPC and Werewolf. +// Any changes you make to these must be made to the +// templates or they will be lost after the +// transformation. +void ChangeWerewolf(object oObject, string sTemp); +void ChangeTo(string sTemp, location lLoc); +void main() +{ + int bDay = GetIsDay(); + string sMyName = GetName(OBJECT_SELF); + string sChangeTo; +// string sChangeTo = GetTag(OBJECT_SELF); + if (bDay) { + sChangeTo = "horacethebartend"; + } else { + sChangeTo = "werewolfhorace"; + } + object oMe = OBJECT_SELF; +// If I'm a man and its night or I'm a WW and it is day. + if (((sMyName != "Werewolf Horace") && (!bDay)) || ((sMyName == "Werewolf Horace") && (bDay))){ + AssignCommand(GetModule(), ChangeWerewolf(oMe, sChangeTo)); // Sent to module. + } +// Sent to module because the DestroyObject(OBJECT_SELF) command +// Would kill the script before the other can be created. +} +void ChangeWerewolf(object oObject, string sTemp) +{ +// Save the location of the Man/WW and destroy it and spawn it's counterpart. + effect eVis = EffectVisualEffect(VFX_FNF_HOWL_MIND); + location lLoc = GetLocation(oObject); + ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eVis, lLoc, 2.0f); + DestroyObject(oObject); + DelayCommand(0.5f, ChangeTo(sTemp, lLoc)); +} +void ChangeTo(string sTemp, location lLoc) +{ + CreateObject(OBJECT_TYPE_CREATURE, sTemp, lLoc); + effect eVis = EffectVisualEffect(VFX_COM_CHUNK_RED_SMALL); + ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eVis, lLoc, 2.0f); +} + diff --git a/_module/nss/wererando.nss b/_module/nss/wererando.nss new file mode 100644 index 0000000..254f2a4 --- /dev/null +++ b/_module/nss/wererando.nss @@ -0,0 +1,62 @@ +//:://///////////////////////////////////////////// +//:: Name: Werewolf Transformation +//:: FileName: werewolf_heart +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* +Transform any NPC into a Werewolf at night +and back to the original NPC by day. +*/ +//::////////////////////////////////////////////// +//:: Created By: VorpalBlade +//:: Created On: 7/25/02 +//::////////////////////////////////////////////// +// Create an NPC and a Werewolf template with the +// Creature Wizard and add this to the OnHeartbeat +// event of both. Then name the Tag of the NPC with +// ResRef of the Werewolf and the Tag of the Werewolf +// with the ResRef of the NPC. Make sure the Name of +// the Werewolf is "Werewolf". +// Do this for each NPC/Werewolf pair you would like +// in your module, so there is a template for each +// NPC and Werewolf. +// Any changes you make to these must be made to the +// templates or they will be lost after the +// transformation. +void ChangeWerewolf(object oObject, string sTemp); +void ChangeTo(string sTemp, location lLoc); +void main() +{ + int bDay = GetIsDay(); + string sMyName = GetName(OBJECT_SELF); + string sChangeTo; +// string sChangeTo = GetTag(OBJECT_SELF); + if (bDay) { + sChangeTo = "rando"; + } else { + sChangeTo = "werewolfrando"; + } + object oMe = OBJECT_SELF; +// If I'm a man and its night or I'm a WW and it is day. + if (((sMyName != "Werewolf Rando") && (!bDay)) || ((sMyName == "Werewolf Rando") && (bDay))){ + AssignCommand(GetModule(), ChangeWerewolf(oMe, sChangeTo)); // Sent to module. + } +// Sent to module because the DestroyObject(OBJECT_SELF) command +// Would kill the script before the other can be created. +} +void ChangeWerewolf(object oObject, string sTemp) +{ +// Save the location of the Man/WW and destroy it and spawn it's counterpart. + effect eVis = EffectVisualEffect(VFX_FNF_HOWL_MIND); + location lLoc = GetLocation(oObject); + ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eVis, lLoc, 2.0f); + DestroyObject(oObject); + DelayCommand(0.5f, ChangeTo(sTemp, lLoc)); +} +void ChangeTo(string sTemp, location lLoc) +{ + CreateObject(OBJECT_TYPE_CREATURE, sTemp, lLoc); + effect eVis = EffectVisualEffect(VFX_COM_CHUNK_RED_SMALL); + ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eVis, lLoc, 2.0f); +} + diff --git a/_module/nss/wereserylwin.nss b/_module/nss/wereserylwin.nss new file mode 100644 index 0000000..792f201 --- /dev/null +++ b/_module/nss/wereserylwin.nss @@ -0,0 +1,62 @@ +//:://///////////////////////////////////////////// +//:: Name: Werewolf Transformation +//:: FileName: werewolf_heart +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* +Transform any NPC into a Werewolf at night +and back to the original NPC by day. +*/ +//::////////////////////////////////////////////// +//:: Created By: VorpalBlade +//:: Created On: 7/25/02 +//::////////////////////////////////////////////// +// Create an NPC and a Werewolf template with the +// Creature Wizard and add this to the OnHeartbeat +// event of both. Then name the Tag of the NPC with +// ResRef of the Werewolf and the Tag of the Werewolf +// with the ResRef of the NPC. Make sure the Name of +// the Werewolf is "Werewolf". +// Do this for each NPC/Werewolf pair you would like +// in your module, so there is a template for each +// NPC and Werewolf. +// Any changes you make to these must be made to the +// templates or they will be lost after the +// transformation. +void ChangeWerewolf(object oObject, string sTemp); +void ChangeTo(string sTemp, location lLoc); +void main() +{ + int bDay = GetIsDay(); + string sMyName = GetName(OBJECT_SELF); + string sChangeTo; +// string sChangeTo = GetTag(OBJECT_SELF); + if (bDay) { + sChangeTo = "serylwin"; + } else { + sChangeTo = "werewolfserylwin"; + } + object oMe = OBJECT_SELF; +// If I'm a man and its night or I'm a WW and it is day. + if (((sMyName != "Werewolf Serylwin") && (!bDay)) || ((sMyName == "Werewolf Serylwin") && (bDay))){ + AssignCommand(GetModule(), ChangeWerewolf(oMe, sChangeTo)); // Sent to module. + } +// Sent to module because the DestroyObject(OBJECT_SELF) command +// Would kill the script before the other can be created. +} +void ChangeWerewolf(object oObject, string sTemp) +{ +// Save the location of the Man/WW and destroy it and spawn it's counterpart. + effect eVis = EffectVisualEffect(VFX_FNF_HOWL_MIND); + location lLoc = GetLocation(oObject); + ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eVis, lLoc, 2.0f); + DestroyObject(oObject); + DelayCommand(0.5f, ChangeTo(sTemp, lLoc)); +} +void ChangeTo(string sTemp, location lLoc) +{ + CreateObject(OBJECT_TYPE_CREATURE, sTemp, lLoc); + effect eVis = EffectVisualEffect(VFX_COM_CHUNK_RED_SMALL); + ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eVis, lLoc, 2.0f); +} + diff --git a/_module/nss/werewolf_sc.nss b/_module/nss/werewolf_sc.nss new file mode 100644 index 0000000..745abf1 --- /dev/null +++ b/_module/nss/werewolf_sc.nss @@ -0,0 +1,56 @@ +//:://///////////////////////////////////////////// +//:: Name: Werewolf Transformation +//:: FileName: werewolf_heart +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* +Transform any NPC into a Werewolf at night +and back to the original NPC by day. +*/ +//::////////////////////////////////////////////// +//:: Created By: VorpalBlade +//:: Created On: 7/25/02 +//::////////////////////////////////////////////// +// Create an NPC and a Werewolf template with the +// Creature Wizard and add this to the OnHeartbeat +// event of both. Then name the Tag of the NPC with +// ResRef of the Werewolf and the Tag of the Werewolf +// with the ResRef of the NPC. Make sure the Name of +// the Werewolf is "Werewolf". +// Do this for each NPC/Werewolf pair you would like +// in your module, so there is a template for each +// NPC and Werewolf. +// Any changes you make to these must be made to the +// templates or they will be lost after the +// transformation. +void ChangeWerewolf(object oObject, string sTemp); +void ChangeTo(string sTemp, location lLoc); +void main() +{ + int bDay = GetIsDay(); + string sMyName = GetName(OBJECT_SELF); + string sChangeTo = GetTag(OBJECT_SELF); + object oMe = OBJECT_SELF; +// If I'm a man and its night or I'm a WW and it is day. + if (((sMyName != "Werewolf Serylwin") && (!bDay)) || ((sMyName == "Werewolf Serylwin") && (bDay))){ + AssignCommand(GetModule(), ChangeWerewolf(oMe, sChangeTo)); // Sent to module. + } +// Sent to module because the DestroyObject(OBJECT_SELF) command +// Would kill the script before the other can be created. +} +void ChangeWerewolf(object oObject, string sTemp) +{ +// Save the location of the Man/WW and destroy it and spawn it's counterpart. + effect eVis = EffectVisualEffect(VFX_FNF_HOWL_MIND); + location lLoc = GetLocation(oObject); + ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eVis, lLoc, 2.0f); + DestroyObject(oObject); + DelayCommand(0.5f, ChangeTo(sTemp, lLoc)); +} +void ChangeTo(string sTemp, location lLoc) +{ + CreateObject(OBJECT_TYPE_CREATURE, sTemp, lLoc); + effect eVis = EffectVisualEffect(VFX_COM_CHUNK_RED_SMALL); + ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eVis, lLoc, 2.0f); +} + diff --git a/_module/nss/zahl_persuade_sc.nss b/_module/nss/zahl_persuade_sc.nss new file mode 100644 index 0000000..6c34144 --- /dev/null +++ b/_module/nss/zahl_persuade_sc.nss @@ -0,0 +1,18 @@ +//:://///////////////////////////////////////////// +//:: FileName zahl_persuade_sc +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 7/18/2002 11:14:35 AM +//::////////////////////////////////////////////// +#include "nw_i0_tool" + +int StartingConditional() +{ + + // Perform skill checks + if(!(AutoDC(DC_MEDIUM, SKILL_PERSUADE, GetPCSpeaker()))) + return FALSE; + + return TRUE; +} diff --git a/_module/nss/zahl_sc.nss b/_module/nss/zahl_sc.nss new file mode 100644 index 0000000..dfb405e --- /dev/null +++ b/_module/nss/zahl_sc.nss @@ -0,0 +1,17 @@ +//:://///////////////////////////////////////////// +//:: FileName zahl_sc +//::////////////////////////////////////////////// +//::////////////////////////////////////////////// +//:: Created By: Script Wizard +//:: Created On: 7/18/2002 11:10:13 AM +//::////////////////////////////////////////////// +void main() +{ + + // Either open the store with that tag or let the user know that no store exists. + object oStore = GetNearestObjectByTag("Zahl_mt"); + if(GetObjectType(oStore) == OBJECT_TYPE_STORE) + OpenStore(oStore, GetPCSpeaker()); + else + ActionSpeakStringByStrRef(53090, TALKVOLUME_TALK); +} diff --git a/_module/nwn_erf.exe b/_module/nwn_erf.exe new file mode 100644 index 0000000..1dba285 Binary files /dev/null and b/_module/nwn_erf.exe differ diff --git a/_module/nwn_gff.exe b/_module/nwn_gff.exe new file mode 100644 index 0000000..b893c01 Binary files /dev/null and b/_module/nwn_gff.exe differ diff --git a/_module/pcre64.dll b/_module/pcre64.dll new file mode 100644 index 0000000..40b4ac3 Binary files /dev/null and b/_module/pcre64.dll differ diff --git a/_module/utc/acolyte.utc.json b/_module/utc/acolyte.utc.json new file mode 100644 index 0000000..fabb218 --- /dev/null +++ b/_module/utc/acolyte.utc.json @@ -0,0 +1,653 @@ +{ + "__data_type": "UTC ", + "Appearance_Head": { + "type": "byte", + "value": 17 + }, + "Appearance_Type": { + "type": "word", + "value": 6 + }, + "ArmorPart_RFoot": { + "type": "byte", + "value": 1 + }, + "BodyBag": { + "type": "byte", + "value": 0 + }, + "BodyPart_Belt": { + "type": "byte", + "value": 0 + }, + "BodyPart_LBicep": { + "type": "byte", + "value": 1 + }, + "BodyPart_LFArm": { + "type": "byte", + "value": 1 + }, + "BodyPart_LFoot": { + "type": "byte", + "value": 1 + }, + "BodyPart_LHand": { + "type": "byte", + "value": 1 + }, + "BodyPart_LShin": { + "type": "byte", + "value": 1 + }, + "BodyPart_LShoul": { + "type": "byte", + "value": 0 + }, + "BodyPart_LThigh": { + "type": "byte", + "value": 1 + }, + "BodyPart_Neck": { + "type": "byte", + "value": 1 + }, + "BodyPart_Pelvis": { + "type": "byte", + "value": 1 + }, + "BodyPart_RBicep": { + "type": "byte", + "value": 1 + }, + "BodyPart_RFArm": { + "type": "byte", + "value": 1 + }, + "BodyPart_RHand": { + "type": "byte", + "value": 1 + }, + "BodyPart_RShin": { + "type": "byte", + "value": 1 + }, + "BodyPart_RShoul": { + "type": "byte", + "value": 0 + }, + "BodyPart_RThigh": { + "type": "byte", + "value": 1 + }, + "BodyPart_Torso": { + "type": "byte", + "value": 1 + }, + "Cha": { + "type": "byte", + "value": 11 + }, + "ChallengeRating": { + "type": "float", + "value": 5.0 + }, + "ClassList": { + "type": "list", + "value": [ + { + "__struct_id": 2, + "Class": { + "type": "int", + "value": 5 + }, + "ClassLevel": { + "type": "short", + "value": 6 + } + } + ] + }, + "Color_Hair": { + "type": "byte", + "value": 1 + }, + "Color_Skin": { + "type": "byte", + "value": 1 + }, + "Color_Tattoo1": { + "type": "byte", + "value": 1 + }, + "Color_Tattoo2": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Con": { + "type": "byte", + "value": 14 + }, + "Conversation": { + "type": "resref", + "value": "" + }, + "CRAdjust": { + "type": "int", + "value": 0 + }, + "CurrentHitPoints": { + "type": "short", + "value": 42 + }, + "Deity": { + "type": "cexostring", + "value": "" + }, + "Description": { + "type": "cexolocstring", + "value": {} + }, + "Dex": { + "type": "byte", + "value": 17 + }, + "Disarmable": { + "type": "byte", + "value": 1 + }, + "Equip_ItemList": { + "type": "list", + 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"short", + "value": 0 + }, + "Wings": { + "type": "byte", + "value": 0 + }, + "Wis": { + "type": "byte", + "value": 15 + } +} diff --git a/_module/utc/agenie.utc.json b/_module/utc/agenie.utc.json new file mode 100644 index 0000000..cdfe9eb --- /dev/null +++ b/_module/utc/agenie.utc.json @@ -0,0 +1,742 @@ +{ + "__data_type": "UTC ", + "Appearance_Type": { + "type": "word", + "value": 52 + }, + "BodyBag": { + "type": "byte", + "value": 0 + }, + "Cha": { + "type": "byte", + "value": 30 + }, + "ChallengeRating": { + "type": "float", + "value": 15.0 + }, + "ClassList": { + "type": "list", + "value": [ + { + "__struct_id": 2, + "Class": { + "type": "int", + "value": 16 + }, + "ClassLevel": { + "type": "short", + "value": 20 + } + } + ] + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Con": { + "type": "byte", + "value": 30 + }, + "Conversation": { + "type": "resref", + "value": "genie" + }, + "CRAdjust": { + "type": "int", + "value": -4 + }, + "CurrentHitPoints": { + 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b/_module/uti/esrulesandetique.uti.json new file mode 100644 index 0000000..9dca89f --- /dev/null +++ b/_module/uti/esrulesandetique.uti.json @@ -0,0 +1,77 @@ +{ + "__data_type": "UTI ", + "AddCost": { + "type": "dword", + "value": 0 + }, + "BaseItem": { + "type": "int", + "value": 74 + }, + "Charges": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Cost": { + "type": "dword", + "value": 1 + }, + "DescIdentified": { + "type": "cexolocstring", + "value": { + "0": "Please follow these guidelines while playing on Eternal Struggle:\n\n- The number one golden rule on ES is to have fun and to do things that are fun for others. If several people start complaining about your actions please stop whatever it is you're doing, even if you think you are in the right.\n\n- This is a pvp (player vs player) server. That means killing other characters is allowed. However, mindless killing for no reason is discouraged. If many people start complaining about you killing them, you are probably violating golden rule number one.\n\n- Be courteous and don't kill noobs who are just trying to get their character to a decent level. Anyone who can easily be killed by one or two blows of your sword or by one or two damage spells, and who is not bothering you, is a noob. Going into the Goblin Caves/Orc Valley/Red Axe Mines just to kill noobs will probably get you banned.\n\n- Anyone with a flag on their character, even noobs, can be attacked at all times. If you find a mark and you don't want to be attacked, drop the mark and your flag will go away.\n\n- If something happens to your character, please keep it with that character. What I mean is if your low level character gets killed by someone, don't get on as your level 20 character and get revenge. When one of my characters gets killed by someone, I don't get on as DM and ban whoever killed me. You should also show some restraint.\n\n- Roleplaying is encouraged here.\n\n- Don't hurl insults at each other using \"shout\", unless it is just in fun. No one wants to see your immature name calling.\n\n- The server is growing in popularity. Sometimes, there are so many people on the server, people are stepping on each other's toes in the popular hunting areas, like the Hill Giant Valley. Show some courtesy, don't steal kills/treasure. If you get mad, leave the game for a couple of hours until you cool down. Try to keep any pvp in character.\n\n- For the most part, the people who play here are mature. I have only had to ban one person so far. 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"Sarcophagus" + } + }, + "OnClosed": { + "type": "resref", + "value": "" + }, + "OnDamaged": { + "type": "resref", + "value": "" + }, + "OnDeath": { + "type": "resref", + "value": "nw_o2_generallow" + }, + "OnDisarm": { + "type": "resref", + "value": "" + }, + "OnHeartbeat": { + "type": "resref", + "value": "" + }, + "OnInvDisturbed": { + "type": "resref", + "value": "" + }, + "OnLock": { + "type": "resref", + "value": "" + }, + "OnMeleeAttacked": { + "type": "resref", + "value": "" + }, + "OnOpen": { + "type": "resref", + "value": "vampchestf" + }, + "OnSpellCastAt": { + "type": "resref", + "value": "" + }, + "OnTrapTriggered": { + "type": "resref", + "value": "" + }, + "OnUnlock": { + "type": "resref", + "value": "" + }, + "OnUsed": { + "type": "resref", + "value": "" + }, + "OnUserDefined": { + "type": "resref", + "value": "" + }, + "OpenLockDC": { + "type": "byte", + "value": 18 + }, + "PaletteID": { + "type": "byte", + "value": 6 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PortraitId": { + "type": "word", + "value": 379 + }, + "Ref": { + "type": "byte", + "value": 0 + }, + "Static": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "SarcophagusVampF" + }, + "TemplateResRef": { + "type": "resref", + "value": "sarco005" + }, + "TrapDetectable": { + "type": "byte", + "value": 1 + }, + "TrapDetectDC": { + "type": "byte", + "value": 0 + }, + "TrapDisarmable": { + "type": "byte", + "value": 1 + }, + "TrapFlag": { + "type": "byte", + "value": 0 + }, + "TrapOneShot": { + "type": "byte", + "value": 1 + }, + "TrapType": { + "type": "byte", + "value": 0 + }, + "Type": { + "type": "byte", + "value": 0 + }, + "Useable": { + "type": "byte", + "value": 1 + }, + "Will": { + "type": "byte", + "value": 0 + } +} diff --git a/_module/utp/sarco006.utp.json b/_module/utp/sarco006.utp.json new file mode 100644 index 0000000..79174c7 --- /dev/null +++ b/_module/utp/sarco006.utp.json @@ -0,0 +1,217 @@ +{ + "__data_type": "UTP ", + "AnimationState": { + "type": "byte", + "value": 0 + }, + "Appearance": { + "type": "dword", + "value": 20 + }, + "AutoRemoveKey": { + "type": "byte", + "value": 0 + }, + "BodyBag": { + "type": "byte", + "value": 0 + }, + "CloseLockDC": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "Sarcophagus - Good (Low treasure script)" + }, + "Conversation": { + "type": "resref", + "value": "" + }, + "CurrentHP": { + "type": "short", + "value": 15 + }, + "Description": { + "id": 14712, + "type": "cexolocstring", + "value": { + "0": "The stone lid is heavy, designed as much to keep thieves out as to keep the dead entombed within." + } + }, + "DisarmDC": { + "type": "byte", + "value": 15 + }, + "Faction": { + "type": "dword", + "value": 1 + }, + "Fort": { + "type": "byte", + "value": 16 + }, + "Hardness": { + "type": "byte", + "value": 5 + }, + "HasInventory": { + "type": "byte", + "value": 1 + }, + "HP": { + "type": "short", + "value": 15 + }, + "Interruptable": { + "type": "byte", + "value": 1 + }, + "KeyName": { + "type": "cexostring", + "value": "" + }, + "KeyRequired": { + "type": "byte", + "value": 0 + }, + "Lockable": { + "type": "byte", + "value": 0 + }, + "Locked": { + "type": "byte", + "value": 0 + }, + "LocName": { + "id": 14710, + "type": "cexolocstring", + "value": { + "0": "Sarcophagus" + } + }, + "OnClosed": { + "type": "resref", + "value": "" + }, + "OnDamaged": { + "type": "resref", + "value": "" + }, + "OnDeath": { + "type": "resref", + "value": "nw_o2_generallow" + }, + "OnDisarm": { + "type": "resref", + "value": "" + }, + "OnHeartbeat": { + "type": "resref", + "value": "" + }, + "OnInvDisturbed": { + "type": "resref", + "value": "" + }, + "OnLock": { + "type": "resref", + "value": "" + }, + "OnMeleeAttacked": { + "type": "resref", + "value": "" + }, + "OnOpen": { + "type": "resref", + "value": "vampchestg" + }, + "OnSpellCastAt": { + "type": "resref", + "value": "" + }, + "OnTrapTriggered": { + "type": "resref", + "value": "" + }, + "OnUnlock": { + "type": "resref", + "value": "" + }, + "OnUsed": { + "type": "resref", + "value": "" + }, + "OnUserDefined": { + "type": "resref", + "value": "" + }, + "OpenLockDC": { + "type": "byte", + "value": 18 + }, + "PaletteID": { + "type": "byte", + "value": 6 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PortraitId": { + "type": "word", + "value": 378 + }, + "Ref": { + "type": "byte", + "value": 0 + }, + "Static": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "SarcophagusVampG" + }, + "TemplateResRef": { + "type": "resref", + "value": "sarco006" + }, + "TrapDetectable": { + "type": "byte", + "value": 1 + }, + "TrapDetectDC": { + "type": "byte", + "value": 0 + }, + "TrapDisarmable": { + "type": "byte", + "value": 1 + }, + "TrapFlag": { + "type": "byte", + "value": 0 + }, + "TrapOneShot": { + "type": "byte", + "value": 1 + }, + "TrapType": { + "type": "byte", + "value": 0 + }, + "Type": { + "type": "byte", + "value": 0 + }, + "Useable": { + "type": "byte", + "value": 1 + }, + "Will": { + "type": "byte", + "value": 0 + } +} diff --git a/_module/utp/smallmagicchest.utp.json b/_module/utp/smallmagicchest.utp.json new file mode 100644 index 0000000..0679521 --- /dev/null +++ b/_module/utp/smallmagicchest.utp.json @@ -0,0 +1,215 @@ +{ + "__data_type": "UTP ", + "AnimationState": { + "type": "byte", + "value": 0 + }, + "Appearance": { + "type": "dword", + "value": 10 + }, + "AutoRemoveKey": { + "type": "byte", + "value": 0 + }, + "BodyBag": { + "type": "byte", + "value": 0 + }, + "CloseLockDC": { + "type": "byte", + "value": 0 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Conversation": { + "type": "resref", + "value": "" + }, + "CurrentHP": { + "type": "short", + "value": 10 + }, + "Description": { + "type": "cexolocstring", + "value": { + "0": "This small chest radiates a magical aura." + } + }, + "DisarmDC": { + "type": "byte", + "value": 0 + }, + "Faction": { + "type": "dword", + "value": 1 + }, + "Fort": { + "type": "byte", + "value": 5 + }, + "Hardness": { + "type": "byte", + "value": 5 + }, + "HasInventory": { + "type": "byte", + "value": 1 + }, + "HP": { + "type": "short", + "value": 10 + }, + "Interruptable": { + "type": "byte", + "value": 1 + }, + "KeyName": { + "type": "cexostring", + "value": "" + }, + "KeyRequired": { + "type": "byte", + "value": 0 + }, + "Lockable": { + "type": "byte", + "value": 1 + }, + "Locked": { + "type": "byte", + "value": 0 + }, + "LocName": { + "type": "cexolocstring", + "value": { + "0": "Small Magic Chest" + } + }, + "OnClosed": { + "type": "resref", + "value": "" + }, + "OnDamaged": { + "type": "resref", + "value": "" + }, + "OnDeath": { + "type": "resref", + "value": "" + }, + "OnDisarm": { + "type": "resref", + "value": "" + }, + "OnHeartbeat": { + "type": "resref", + "value": "" + }, + "OnInvDisturbed": { + "type": "resref", + "value": "" + }, + "OnLock": { + "type": "resref", + "value": "" + }, + "OnMeleeAttacked": { + "type": "resref", + "value": "" + }, + "OnOpen": { + "type": "resref", + "value": "lochestrespwn_sc" + }, + "OnSpellCastAt": { + "type": "resref", + "value": "" + }, + "OnTrapTriggered": { + "type": "resref", + "value": "" + }, + "OnUnlock": { + "type": "resref", + "value": "" + }, + "OnUsed": { + "type": "resref", + "value": "" + }, + "OnUserDefined": { + "type": "resref", + "value": "" + }, + "OpenLockDC": { + "type": "byte", + "value": 0 + }, + "PaletteID": { + "type": "byte", + "value": 6 + }, + "Plot": { + "type": "byte", + "value": 1 + }, + "PortraitId": { + "type": "word", + "value": 368 + }, + "Ref": { + "type": "byte", + "value": 0 + }, + "Static": { + "type": "byte", + "value": 0 + }, + "Tag": { + "type": "cexostring", + "value": "SmallMagicChest" + }, + "TemplateResRef": { + "type": "resref", + "value": "smallmagicchest" + }, + "TrapDetectable": { + "type": "byte", + "value": 1 + }, + "TrapDetectDC": { + "type": "byte", + "value": 0 + }, + "TrapDisarmable": { + "type": "byte", + "value": 1 + }, + "TrapFlag": { + "type": "byte", + "value": 0 + }, + "TrapOneShot": { + "type": "byte", + "value": 1 + }, + "TrapType": { + "type": "byte", + "value": 0 + }, + "Type": { + "type": "byte", + "value": 0 + }, + "Useable": { + "type": "byte", + "value": 1 + }, + "Will": { + "type": "byte", + "value": 0 + } +} diff --git a/_module/uts/waterdrips001.uts.json b/_module/uts/waterdrips001.uts.json new file mode 100644 index 0000000..5c36848 --- /dev/null +++ b/_module/uts/waterdrips001.uts.json @@ -0,0 +1,169 @@ +{ + "__data_type": "UTS ", + "Active": { + "type": "byte", + "value": 1 + }, + "Comment": { + "type": "cexostring", + "value": "" + }, + "Continuous": { + "type": "byte", + "value": 1 + }, + "Elevation": { + "type": "float", + "value": 1.5 + }, + "Hours": { + "type": "dword", + "value": 0 + }, + "Interval": { + "type": "dword", + "value": 25000 + }, + "IntervalVrtn": { + "type": "dword", + "value": 5000 + }, + "LocName": { + "type": "cexolocstring", + "value": { + "0": "Water Drips" + } + }, + "Looping": { + "type": "byte", + "value": 0 + }, + "MaxDistance": { + "type": "float", + "value": 10.0 + }, + "MinDistance": { + "type": "float", + "value": 1.0 + }, + "PaletteID": { + "type": "byte", + "value": 7 + }, + "PitchVariation": { + "type": "float", + "value": 0.2000000029802322 + }, + "Positional": { + "type": "byte", + "value": 1 + }, + "Priority": { + "type": "byte", + "value": 20 + }, + "Random": { + "type": "byte", + "value": 1 + }, + "RandomPosition": { + "type": "byte", + "value": 1 + }, + "RandomRangeX": { + "type": "float", + "value": 10.0 + }, + "RandomRangeY": { + "type": "float", + "value": 10.0 + }, + "Sounds": { + "type": "list", + "value": [ + { + "__struct_id": 0, + "Sound": { + "type": "resref", + "value": "as_na_drip1" + } + }, + { + "__struct_id": 0, + "Sound": { + "type": "resref", + "value": "as_na_drip2" + } + }, + { + "__struct_id": 0, + "Sound": { + "type": "resref", + "value": "as_na_drip3" + } + }, + { + "__struct_id": 0, + "Sound": { + "type": "resref", + "value": "as_na_drip4" + } + }, + { + "__struct_id": 0, + "Sound": { + "type": "resref", + "value": "as_na_drip5" + } + }, + { + "__struct_id": 0, + "Sound": { + "type": "resref", + "value": "as_na_drip6" + } + }, + { + "__struct_id": 0, + "Sound": { + "type": "resref", + "value": "as_na_drip7" + } + }, + { + "__struct_id": 0, + "Sound": { + "type": "resref", + "value": "as_na_dripstone1" + } + }, + { + "__struct_id": 0, + "Sound": { + "type": "resref", + "value": "as_na_dripstone2" + } + } + ] + }, + "Tag": { + "type": "cexostring", + "value": "WaterDrips" + }, + "TemplateResRef": { + "type": "resref", + "value": "waterdrips001" + }, + "Times": { + "type": "byte", + "value": 3 + }, + "Volume": { + "type": "byte", + "value": 127 + }, + "VolumeVrtn": { + "type": "byte", + "value": 0 + } +} diff --git a/_removed/nw_o2_coninclude.nss b/_removed/nw_o2_coninclude.nss new file mode 100644 index 0000000..17a0137 --- /dev/null +++ b/_removed/nw_o2_coninclude.nss @@ -0,0 +1,4606 @@ +//:://///////////////////////////////////////////// +//:: NW_O2_CONINCLUDE.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + This include file handles the random treasure + distribution for treasure from creatures and containers + + [ ] Documented +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent, Andrew +//:: Created On: November - May +//::////////////////////////////////////////////// +// :: MODS +// April 23 2002: Removed animal parts. They were silly. +// May 6 2002: Added Undead to the EXCLUSION treasure list (they drop nothing now) +// - redistributed treasure (to lessen amoun t of armor and increase 'class specific treasure' +// - Rangers with heavy armor prof. will be treated as Fighters else as Barbarians +// - Gave wizards, druids and monk their own function +// MAY 29 2002: Removed the heal potion from treasure +// Moved nymph cloak +4 to treasure bracket 6 +// Added Monk Enhancement items to random treasure + +// SEPT 2002: REMOVED SOME ITEMS FOR ETERNAL STRUGGLE - tdh +// REMOVED THE FOLLOWING ITEMS: +// mbelt012, mbelt013, mbelt014 (greater resistance belts) +// mring002 (ring of elemental resistance) +// mring030 (ring of power) +// nw_ashmlw006 (dragon shield) + +// * --------- +// * CONSTANTS +// * --------- + + +// * tweaking constants + + string sReplace = "JewelofUberReplacement"; // replacement item for uber items + + // * SIX LEVEL RANGES + int RANGE_1_MIN = 0; + int RANGE_1_MAX = 5; + int RANGE_2_MIN = 6; + int RANGE_2_MAX = 8; + + int RANGE_3_MIN = 9; + int RANGE_3_MAX = 10; + + int RANGE_4_MIN = 11; + int RANGE_4_MAX = 13; + + int RANGE_5_MIN = 14; + int RANGE_5_MAX = 16; + + int RANGE_6_MIN = 17; + int RANGE_6_MAX = 100; + + // * NUMBER OF ITEMS APPEARING + int NUMBER_LOW_ONE = 100; int NUMBER_MED_ONE = 60; int NUMBER_HIGH_ONE = 40; int NUMBER_BOSS_ONE = 100; + int NUMBER_LOW_TWO = 0; int NUMBER_MED_TWO = 30; int NUMBER_HIGH_TWO = 40; int NUMBER_BOSS_TWO = 0; + int NUMBER_LOW_THREE = 0; int NUMBER_MED_THREE = 10; int NUMBER_HIGH_THREE = 20; int NUMBER_BOSS_THREE = 0; + + int NUMBER_BOOK_ONE = 75; + int NUMBER_BOOK_TWO = 20; + int NUMBER_BOOK_THREE = 5; + + // * AMOUNT OF GOLD BY VALUE + float LOW_MOD_GOLD = 0.5; float MEDIUM_MOD_GOLD = 1.0; float HIGH_MOD_GOLD = 3.0; + // * FREQUENCY OF ITEM TYPE APPEARING BY TREASURE TYPE + int LOW_PROB_BOOK = 1; int MEDIUM_PROB_BOOK = 1; int HIGH_PROB_BOOK =1; + int LOW_PROB_ANIMAL = 0; int MEDIUM_PROB_ANIMAL = 0; int HIGH_PROB_ANIMAL = 0; + int LOW_PROB_JUNK = 2; int MEDIUM_PROB_JUNK = 1; int HIGH_PROB_JUNK = 1; + int LOW_PROB_GOLD = 43; int MEDIUM_PROB_GOLD = 38; int HIGH_PROB_GOLD = 15; + int LOW_PROB_GEM = 9; int MEDIUM_PROB_GEM = 15; int HIGH_PROB_GEM = 15; + int LOW_PROB_JEWEL = 4; int MEDIUM_PROB_JEWEL = 6; int HIGH_PROB_JEWEL = 15; + int LOW_PROB_ARCANE = 3; int MEDIUM_PROB_ARCANE = 3; int HIGH_PROB_ARCANE = 3; + int LOW_PROB_DIVINE = 3; int MEDIUM_PROB_DIVINE = 3; int HIGH_PROB_DIVINE = 3; + int LOW_PROB_AMMO = 10; int MEDIUM_PROB_AMMO = 5; int HIGH_PROB_AMMO = 3; + int LOW_PROB_KIT = 5; int MEDIUM_PROB_KIT = 5; int HIGH_PROB_KIT = 5; + int LOW_PROB_POTION =17; int MEDIUM_PROB_POTION = 20; int HIGH_PROB_POTION= 9; + int LOW_PROB_TABLE2 = 3; int MEDIUM_PROB_TABLE2 = 3; int HIGH_PROB_TABLE2= 30; + + +// * readability constants + +int TREASURE_LOW = 1; +int TREASURE_MEDIUM = 2; +int TREASURE_HIGH = 3; +int TREASURE_BOSS = 4; +int TREASURE_BOOK = 5; + + +// * JUMP_LEVEL is used in a Specific item function +// * in the case where a generic item is called for within that function +// * it will create a generic item by adding JUMP_LEVEL to the character's +// * hit die for the purposes of the treasure evaluation. +// * May 2002: Lowered JUMP_LEVEL from 3 to 2 + +int JUMP_LEVEL = 2; + + +//* Declarations + void CreateGenericExotic(object oTarget, object oAdventurer, int nModifier = 0); + void CreateGenericMonkWeapon(object oTarget, object oAdventurer, int nModifier = 0); + void CreateSpecificMonkWeapon(object oTarget, object oAdventurer, int nModifier = 0); + void CreateGenericDruidWeapon(object oTarget, object oAdventurer, int nModifier = 0); + void CreateSpecificDruidWeapon(object oTarget, object oAdventurer, int nModifier = 0); + void CreateGenericWizardWeapon(object oTarget, object oAdventurer, int nModifier = 0); + void CreateSpecificWizardWeapon(object oTarget, object oAdventurer, int nModifier = 0); + int nDetermineClassToUse(object oCharacter); + + +// * +// * IMPLEMENTATION +// * + +// * Comment the speakstring in to debug treasure generation +void dbSpeak(string s) +{ +// SpeakString(s); +} + +//* made this function to help with debugging +void dbCreateItemOnObject(string sItemTemplate, object oTarget = OBJECT_SELF, int nStackSize = 1) +{ + if (sItemTemplate == "") + { + PrintString("blank item passed into dbCreateItemOnObject. Please report as bug to Brent."); + } + dbSpeak(sItemTemplate); + + //sItemTemplate = GetStringLowerCase + + if (nStackSize == 1) + { + // * checks to see if this is a throwing item and if it is + // * it creates more + + string sRoot = GetSubString(sItemTemplate, 0, 6); + dbSpeak("ROOT: " + sRoot); + if (GetStringLowerCase(sRoot) == "nw_wth") + { + nStackSize = Random(30) + 1; + } + } + object oItem = CreateItemOnObject(sItemTemplate, oTarget, nStackSize); + if (GetIsObjectValid(oItem) == FALSE && sItemTemplate != "NW_IT_GOLD001") + { + + // * check to see if item is there in a stack, if not give warning + if (GetIsObjectValid(GetItemPossessedBy(oTarget, GetStringUpperCase(sItemTemplate))) == FALSE && + GetIsObjectValid(GetItemPossessedBy(oTarget, GetStringLowerCase(sItemTemplate))) == FALSE) + { + PrintString("**DESIGN***"); + PrintString("******" + sItemTemplate + " is an invalid item template. Please report as bug to Brent."); + PrintString("*******"); + } + } +} + + +// * +// * GET FUNCTIONS +// * + +// * Returns the object that either last opened the container or destroyed it +object GetLastOpener() +{ + if (GetIsObjectValid(GetLastOpenedBy()) == TRUE) + { + dbSpeak("LastOpener: GetLastOpenedBy " + GetTag(GetLastOpenedBy())); + return GetLastOpenedBy(); + } + else + if (GetIsObjectValid(GetLastKiller()) == TRUE) + { + dbSpeak("LastOpener: GetLastAttacker"); + return GetLastKiller(); + } + dbSpeak("LastOpener: The Object is Invalid you weenie!"); + return OBJECT_INVALID; +} + +//:://///////////////////////////////////////////// +//:: GetRange +//:: Copyright (c) 2002 Bioware Corp. +//::////////////////////////////////////////////// +/* + Returns true if nHD matches the correct + level range for the indicated nCategory. + (i.e., First to Fourth level characters + are considered Range1) +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: +//::////////////////////////////////////////////// +int GetRange(int nCategory, int nHD) +{ + int nMin = 0; int nMax = 0; + switch (nCategory) + { + case 6: nMin = RANGE_6_MIN; nMax = RANGE_6_MAX; break; + case 5: nMin = RANGE_5_MIN; nMax = RANGE_5_MAX; break; + case 4: nMin = RANGE_4_MIN; nMax = RANGE_4_MAX; break; + case 3: nMin = RANGE_3_MIN; nMax = RANGE_3_MAX; break; + case 2: nMin = RANGE_2_MIN; nMax = RANGE_2_MAX; break; + case 1: nMin = RANGE_1_MIN; nMax = RANGE_1_MAX; break; + } + + dbSpeak("nMin = " + IntToString(nMin)); + dbSpeak("nMax = " + IntToString(nMax)); + dbSpeak("GetRange.nHD = " + IntToString(nHD)); + if (nHD >= nMin && nHD <= nMax) + { + return TRUE; + } + + return FALSE; + +} + +//:://///////////////////////////////////////////// +//:: GetNumberOfItems +//:: Copyright (c) 2002 Bioware Corp. +//::////////////////////////////////////////////// +/* + Returns the number of items to create. +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: +//::////////////////////////////////////////////// +int GetNumberOfItems(int nTreasureType) +{ + int nItems = 0; + int nRandom = 0; + + int nProbThreeItems = 0; + int nProbTwoItems = 0; + int nProbOneItems = 0; + + if (nTreasureType == TREASURE_LOW) + { + nProbThreeItems = NUMBER_LOW_THREE; + nProbTwoItems = NUMBER_LOW_TWO; + nProbOneItems = NUMBER_LOW_ONE; + } + else + if (nTreasureType == TREASURE_MEDIUM) + { + nProbThreeItems = NUMBER_MED_THREE; + nProbTwoItems = NUMBER_MED_TWO; + nProbOneItems = NUMBER_MED_ONE; + } + else + if (nTreasureType == TREASURE_HIGH) + { + nProbThreeItems = NUMBER_HIGH_THREE; + nProbTwoItems = NUMBER_HIGH_TWO; + nProbOneItems = NUMBER_HIGH_ONE; + } + else + if (nTreasureType == TREASURE_BOSS) + { + nProbThreeItems = NUMBER_BOSS_THREE; + nProbTwoItems = NUMBER_BOSS_TWO; + nProbOneItems = NUMBER_BOSS_ONE; + } + else + if (nTreasureType == TREASURE_BOOK) + { + nProbThreeItems = NUMBER_BOOK_THREE; + nProbTwoItems = NUMBER_BOOK_TWO; + nProbOneItems = NUMBER_BOOK_ONE; + } + + + nRandom = d100(); + if (nRandom <= nProbThreeItems) + { + nItems = 3; + } + else + if (nRandom <= nProbTwoItems + nProbThreeItems) + { + nItems = 2; + } + else + { + nItems = 1; + } + + // * May 13 2002: Cap number of items, in case of logic error + if (nItems > 3) + { + nItems = 3; + } + + return nItems; +} + + +// * +// * TREASURE GENERATION FUNCTIONS +// * + // * + // * Non-Scaling Treasure + // * + void CreateBook(object oTarget) + { + int nBook1 = Random(31) + 1; + string sRes = "NW_IT_BOOK01"; + + if (nBook1 < 10) + { + sRes = "NW_IT_BOOK00" + IntToString(nBook1); + } + else + { + sRes = "NW_IT_BOOK0" + IntToString(nBook1); + } + dbSpeak("Create book"); + dbCreateItemOnObject(sRes, oTarget); + } + + void CreateAnimalPart(object oTarget) + { + + string sRes = ""; + int nResult = Random(3) + 1; + switch (nResult) + { + case 1: sRes = "NW_IT_MSMLMISC20"; break; + case 2: sRes = "NW_IT_MMIDMISC05"; break; + case 3: sRes = "NW_IT_MMIDMISC06"; break; + } + dbSpeak("animal"); + dbCreateItemOnObject(sRes, oTarget); + } + + void CreateJunk(object oTarget) + { + string sRes = "NW_IT_TORCH001"; + int NUM_ITEMS = 6; + int nResult = Random(NUM_ITEMS) + 1; + int nKit = 0; + switch (nResult) + { + case 1: sRes = "NW_IT_MPOTION021"; break; //ale + case 2: sRes = "NW_IT_MPOTION021"; break; // ale + case 3: sRes = "NW_IT_MPOTION023"; break; // wine + case 4: sRes = "NW_IT_MPOTION021"; break; // ale + case 5: sRes = "NW_IT_MPOTION022"; break; // spirits + case 6: sRes = "NW_IT_TORCH001"; break; //torch + } + dbSpeak("CreateJunk"); + dbCreateItemOnObject(sRes, oTarget); + } + // * + // * Scaling Treasure + // * + void CreateGold(object oTarget, object oAdventurer, int nTreasureType, int nModifier = 0) + { + int nHD = GetHitDice(oAdventurer) + nModifier; + int nAmount = 0; + + if (GetRange(1, nHD)) + { + nAmount = d10(); + } + else if (GetRange(2, nHD)) + { + nAmount = d20(); + } + else if (GetRange(3, nHD)) + { + nAmount = d20(2); + } + else if (GetRange(4, nHD)) + { + nAmount = d20(5); + } + else if (GetRange(5, nHD)) + { + nAmount = d20(8); + } + else if (GetRange(6, nHD)) + { + nAmount = d20(10); + } + float nMod = 0.0; + if (nTreasureType == TREASURE_LOW) nMod = LOW_MOD_GOLD; + else if (nTreasureType == TREASURE_MEDIUM) nMod = MEDIUM_MOD_GOLD; + else if (nTreasureType == TREASURE_HIGH) nMod = HIGH_MOD_GOLD; + + // * always at least 1gp is created + nAmount = FloatToInt(nAmount * nMod); + if (nAmount <= 0) + { + nAmount = 1; + } + dbSpeak("gold"); + dbCreateItemOnObject("NW_IT_GOLD001", oTarget, nAmount); + } + void CreateGem(object oTarget, object oAdventurer, int nTreasureType, int nModifier = 0) + { + int nHD = GetHitDice(oAdventurer) + nModifier; + string sGem = "nw_it_gem001"; + if (GetRange(1, nHD)) + { + int nRandom = Random(9) + 1; + switch (nRandom) + { + case 1: sGem = "nw_it_gem001"; break; + case 2: sGem = "nw_it_gem007"; break; + case 3: sGem = "nw_it_gem002"; break; + case 4: case 5: sGem = "nw_it_gem004"; break; + case 6: case 7: sGem = "nw_it_gem014"; break; + case 8: sGem = "nw_it_gem003"; break; + case 9: sGem = "nw_it_gem015"; break; + } + } + else if (GetRange(2, nHD)) // 30 GP Avg; 150 gp Max + { + int nRandom = d12(); + switch (nRandom) + { + case 1: sGem = "nw_it_gem001"; break; + case 2: sGem = "nw_it_gem007"; break; + case 3: sGem = "nw_it_gem002"; break; + case 4: sGem = "nw_it_gem004"; break; + case 5: case 6: sGem = "nw_it_gem014"; break; + case 7: case 8: sGem = "nw_it_gem003"; break; + case 9: case 10: sGem = "nw_it_gem015"; break; + case 11: sGem = "nw_it_gem011"; break; + case 12: sGem = "nw_it_gem013"; break; + } + + } + else if (GetRange(3, nHD)) // 75GP Avg; 500 gp max + { + int nRandom = d2(); + switch (nRandom) + { + case 1: sGem = "nw_it_gem013"; break; + case 2: sGem = "nw_it_gem010"; break; + } + + } + else if (GetRange(4, nHD)) // 150 gp avg; 1000 gp max + { + int nRandom = d3(); + switch (nRandom) + { + case 1: sGem = "nw_it_gem013"; break; + case 2: sGem = "nw_it_gem010"; break; + case 3: sGem = "nw_it_gem008"; break; + } + } + else if (GetRange(5, nHD)) // 300 gp avg; any + { + int nRandom = d6(); + switch (nRandom) + { + case 1: sGem = "nw_it_gem013"; break; + case 2: sGem = "nw_it_gem010"; break; + case 3: case 4: sGem = "nw_it_gem008"; break; + case 5: sGem = "nw_it_gem009"; break; + case 6: sGem = "nw_it_gem009"; break; + } + } + else if (GetRange(6, nHD))// * Anything higher than level 15 500 gp avg; any + { + int nRandom = Random(8) + 1; + switch (nRandom) + { + case 1: sGem = "nw_it_gem013"; break; + case 2: sGem = "nw_it_gem010"; break; + case 3: case 4: sGem = "nw_it_gem008"; break; + case 5: sGem = "nw_it_gem009"; break; + case 6: sGem = "nw_it_gem009"; break; + case 7: sGem = "nw_it_gem006"; break; + case 8: sGem = "nw_it_gem012"; break; + } + } + dbSpeak("Create Gem"); + dbCreateItemOnObject(sGem, oTarget, 1); + } + void CreateJewel(object oTarget, object oAdventurer, int nTreasureType, int nModifier = 0) + { + int nHD = GetHitDice(oAdventurer) + nModifier; + string sJewel = ""; + + if (GetRange(1, nHD)) // 15 gp avg; 75 gp max + { + int nRandom = d2(); + switch (nRandom) + { + case 1: sJewel = "nw_it_mring021"; break; + case 2: sJewel = "nw_it_mneck020"; break; + } + } + else if (GetRange(2, nHD)) // 30 GP Avg; 150 gp Max + { + int nRandom = d6(); + switch (nRandom) + { + case 1: sJewel = "nw_it_mring021"; break; + case 2: case 3: sJewel = "nw_it_mneck020"; break; + case 4: sJewel = "nw_it_mring022"; break; + case 5: case 6: sJewel = "nw_it_mneck023"; break; } + } + else if (GetRange(3, nHD)) // 75GP Avg; 500 gp max + { + int nRandom = d6(); + switch (nRandom) + { + case 1: sJewel = "nw_it_mring021"; break; + case 2: case 3: sJewel = "nw_it_mneck020"; break; + case 4: case 5: sJewel = "nw_it_mring022"; break; + case 6: sJewel = "nw_it_mneck021"; break; + } + } + else if (GetRange(4, nHD)) // 150 gp avg; 1000 gp max + { + int nRandom = d6(); + switch (nRandom) + { + case 1: sJewel = "nw_it_mring021"; break; + case 2: sJewel = "nw_it_mring022"; break; + case 3: case 4: case 5: sJewel = "nw_it_mneck021"; break; + case 6: sJewel = "nw_it_mring023"; break; + } + } + else if (GetRange(5, nHD)) // 300 gp avg; any + { + int nRandom = d8(); + switch (nRandom) + { + case 1: sJewel = "nw_it_mring022"; break; + case 2: case 3: sJewel = "nw_it_mneck021"; break; + case 4: case 5: case 6: sJewel = "nw_it_mring023"; break; + case 7: case 8: sJewel = "nw_it_mneck022"; break; + } + } + else if (GetRange(6, nHD)) + { + int nRandom = d6(); + switch (nRandom) + { + case 1: sJewel = "nw_it_mring022"; break; + case 2: sJewel = "nw_it_mneck021"; break; + case 3: case 4: sJewel = "nw_it_mring023"; break; + case 5: case 6: sJewel = "nw_it_mneck022"; break; + } + } + dbSpeak("Create Jewel"); + + dbCreateItemOnObject(sJewel, oTarget, 1); + + } + // * returns the valid upper limit for any arcane spell scroll + int TrimLevel(int nScroll, int nLevel) + { int nMax = 5; + switch (nLevel) + { + case 0: nMax = 4; break; + case 1: nMax = 13; break; + case 2: nMax = 21; break; + case 3: nMax = 15; break; + case 4: nMax = 17; break; + case 5: nMax = 13; break; + case 6: nMax = 14; break; + case 7: nMax = 8; break; + case 8: nMax = 9; break; + case 9: nMax = 12; break; + } + if (nScroll > nMax) nScroll = nMax; + return nScroll; + + } + // * nModifier is to 'raise' the level of the oAdventurer + void CreateArcaneScroll(object oTarget, object oAdventurer, int nModifier = 0) + { + int nMaxSpells = 21; + int nHD = GetHitDice(oAdventurer) + nModifier; + int nScroll = 1; + int nLevel = 1; + + if (GetRange(1, nHD)) // l 1-2 + { + nLevel = d2(); + nScroll = Random(nMaxSpells) + 1; + } + else if (GetRange(2, nHD)) // l 1-4 + { + nLevel = d4(); + nScroll = Random(nMaxSpells) + 1; + } + else if (GetRange(3, nHD)) // l 2-6 + { + nLevel = d6(); + if (nLevel < 2) nLevel = 2; + + nScroll = Random(nMaxSpells) + 1; + } + else if (GetRange(4, nHD)) // l 3-8 + { + nLevel = d8(); + if (nLevel < 3) nLevel = 3; + + nScroll = Random(nMaxSpells) + 1; + } + else if (GetRange(5, nHD)) // l 4-9 + { + nLevel = d8() + 1; + if (nLevel < 4) nLevel = 4; + + nScroll = Random(nMaxSpells) + 1; + } + else if (GetRange(6, nHD)) // 5 -9 + { + nLevel = d8() + 1; + if (nLevel < 5) nLevel = 5; + + nScroll = Random(nMaxSpells) + 1; + } + + // * Trims the level of the scroll to match the max # of scrolls in each level range + nScroll = TrimLevel(nScroll, nLevel); + + string sRes = "nw_it_sparscr216"; + + if (nScroll < 10) + { + sRes = "NW_IT_SPARSCR" + IntToString(nLevel) + "0" + IntToString(nScroll); + } + else + { + sRes = "NW_IT_SPARSCR" + IntToString(nLevel) + IntToString(nScroll); + } + dbCreateItemOnObject(sRes, oTarget, 1); + } + + void CreateDivineScroll(object oTarget, object oAdventurer, int nModifier=0) + { + int nHD = GetHitDice(oAdventurer) + nModifier; + string sScroll = ""; + if (GetRange(1, nHD)) + { + int nRandom = d4(); + switch (nRandom) + { + case 1: sScroll = "nw_it_spdvscr201"; break; + case 2: sScroll = "nw_it_spdvscr202"; break; + case 3: sScroll = "nw_it_spdvscr203"; break; + case 4: sScroll = "nw_it_spdvscr204"; break; + } + } + else if (GetRange(2, nHD)) + { + int nRandom = d8(); + switch (nRandom) + { + case 1: sScroll = "nw_it_spdvscr201"; break; + case 2: sScroll = "nw_it_spdvscr202";break; + case 3: sScroll = "nw_it_spdvscr203"; break; + case 4: sScroll = "nw_it_spdvscr204"; break; + case 5: sScroll = "nw_it_spdvscr301"; break; + case 6: sScroll = "nw_it_spdvscr302"; break; + case 7: sScroll = "nw_it_spdvscr401"; break; + case 8: sScroll = "nw_it_spdvscr402"; break; + } + + } + else if (GetRange(3, nHD)) + { + int nRandom = Random(9) + 1; + switch (nRandom) + { + case 1: sScroll = "nw_it_spdvscr201"; break; + case 2: sScroll = "nw_it_spdvscr202"; break; + case 3: sScroll = "nw_it_spdvscr203"; break; + case 4: sScroll = "nw_it_spdvscr204"; break; + case 5: sScroll = "nw_it_spdvscr301"; break; + case 6: sScroll = "nw_it_spdvscr302"; break; + case 7: sScroll = "nw_it_spdvscr401"; break; + case 8: sScroll = "nw_it_spdvscr402"; break; + case 9: sScroll = "nw_it_spdvscr501"; break; + } + + } + else + { + int nRandom = Random(7) + 1; + switch (nRandom) + { + case 1: sScroll = "nw_it_spdvscr301"; break; + case 2: sScroll = "nw_it_spdvscr302"; break; + case 3: sScroll = "nw_it_spdvscr401"; break; + case 4: sScroll = "nw_it_spdvscr402"; break; + case 5: sScroll = "nw_it_spdvscr501"; break; + case 6: sScroll = "nw_it_spdvscr701"; break; + case 7: sScroll = "nw_it_spdvscr702"; break; + } + } + dbSpeak("Divine Scroll"); + + dbCreateItemOnObject(sScroll, oTarget, 1); + + } + void CreateAmmo(object oTarget, object oAdventurer, int nModifier=0) + { + int nHD = GetHitDice(oAdventurer) + nModifier; + string sAmmo = ""; + + if (GetRange(1, nHD)) // * 200 gp max + { + int nRandom = d3(); + switch (nRandom) + { + case 1: sAmmo = "nw_wamar001"; break; + case 2: sAmmo = "nw_wambo001"; break; + case 3: sAmmo = "nw_wambu001"; break; + } + } + else if (GetRange(2, nHD)) // * 800 gp max + { + int nRandom = d6(); + switch (nRandom) + { + case 1: sAmmo = "nw_wamar001"; break; + case 2: sAmmo = "nw_wambo001"; break; + case 3: sAmmo = "nw_wambu001"; break; + case 4: sAmmo = "nw_wammar001"; break; + case 5: sAmmo = "nw_wammbo001"; break; + case 6: sAmmo = "nw_wammbo002"; break; + } + } + else if (GetRange(3, nHD)) // * - 2500 gp + { + int nRandom = d20(); + switch (nRandom) + { + case 1: sAmmo = "nw_wamar001"; break; + case 2: sAmmo = "nw_wambo001"; break; + case 3: sAmmo = "nw_wambu001"; break; + case 4: sAmmo = "nw_wammar001"; break; + case 5: sAmmo = "nw_wammbo001"; break; + case 6: sAmmo = "nw_wammbo002"; break; + case 7: sAmmo = "nw_wammbo003"; break; + case 8: sAmmo = "nw_wammbu002"; break; + case 9: sAmmo = "nw_wammar002"; break; + case 10: sAmmo = "nw_wammar001"; break; + case 11: sAmmo = "nw_wammar003"; break; + case 12: sAmmo = "nw_wammar004"; break; + case 13: sAmmo = "nw_wammar005"; break; + case 14: sAmmo = "nw_wammar006"; break; + case 15: sAmmo = "nw_wammbo004"; break; + case 16: sAmmo = "nw_wammbo005"; break; + case 17: sAmmo = "nw_wammbu004"; break; + case 18: sAmmo = "nw_wammbu005"; break; + case 19: sAmmo = "nw_wammbu006"; break; + case 20: sAmmo = "nw_wammbu007"; break; + } + } + else + { + int nRandom = d20(); + switch (nRandom) + { + case 1: sAmmo = "nw_wamar001"; break; + case 2: sAmmo = "nw_wammbu001"; break; + case 3: sAmmo = "nw_wammbu003"; break; + case 4: sAmmo = "nw_wammar001"; break; + case 5: sAmmo = "nw_wammbo001"; break; + case 6: sAmmo = "nw_wammbo002"; break; + case 7: sAmmo = "nw_wammbo003"; break; + case 8: sAmmo = "nw_wammbu002"; break; + case 9: sAmmo = "nw_wammar002"; break; + case 10: sAmmo = "nw_wammar001"; break; + case 11: sAmmo = "nw_wammar003"; break; + case 12: sAmmo = "nw_wammar004"; break; + case 13: sAmmo = "nw_wammar005"; break; + case 14: sAmmo = "nw_wammar006"; break; + case 15: sAmmo = "nw_wammbo004"; break; + case 16: sAmmo = "nw_wammbo005"; break; + case 17: sAmmo = "nw_wammbu004"; break; + case 18: sAmmo = "nw_wammbu005"; break; + case 19: sAmmo = "nw_wammbu006"; break; + case 20: sAmmo = "nw_wammbu007"; break; + } + } + dbSpeak("ammo"); + dbCreateItemOnObject(sAmmo, oTarget, Random(30) + 1); // create up to 30 of the specified ammo type + } + + void CreateTrapKit(object oTarget, object oAdventurer, int nModifier = 0) + { + int nHD = GetHitDice(oAdventurer) + nModifier; + string sKit = ""; + if (GetRange(1, nHD)) // 200 + { + int nRandom = d3(); + switch (nRandom) + { + case 1: sKit = "nw_it_trap001"; break; + case 2: sKit = "nw_it_trap029"; break; + case 3: sKit = "nw_it_trap033"; break; + } + } + else if (GetRange(2, nHD)) // 800 + { + int nRandom = d12(); + switch (nRandom) + { + case 1: sKit = "nw_it_trap001"; break; + case 2: sKit = "nw_it_trap029"; break; + case 3: sKit = "nw_it_trap033"; break; + case 4: sKit = "nw_it_trap002"; break; + case 5: sKit = "nw_it_trap030"; break; + case 6: sKit = "nw_it_trap037"; break; + case 7: sKit = "nw_it_trap034"; break; + case 8: sKit = "nw_it_trap005"; break; + case 9: sKit = "nw_it_trap038"; break; + case 10: sKit = "nw_it_trap041"; break; + case 11: sKit = "nw_it_trap003"; break; + case 12: sKit = "nw_it_trap031"; break; + } + + } + else if (GetRange(3, nHD)) // 200 - 2500 + { + int nRandom = Random(17) + 1; + switch (nRandom) + { + case 1: sKit = "nw_it_trap002"; break; + case 2: sKit = "nw_it_trap030"; break; + case 3: sKit = "nw_it_trap037"; break; + case 4: sKit = "nw_it_trap034"; break; + case 5: sKit = "nw_it_trap005"; break; + case 6: sKit = "nw_it_trap038"; break; + case 7: sKit = "nw_it_trap041"; break; + case 8: sKit = "nw_it_trap003"; break; + case 9: sKit = "nw_it_trap031"; break; + case 10: sKit = "nw_it_trap035"; break; + case 11: sKit = "nw_it_trap006"; break; + case 12: sKit = "nw_it_trap042"; break; + case 13: sKit = "nw_it_trap004"; break; + case 14: sKit = "nw_it_trap032"; break; + case 15: sKit = "nw_it_trap039"; break; + case 16: sKit = "nw_it_trap009"; break; + case 17: sKit = "nw_it_trap036"; break; + } + + } + else if (GetRange(4, nHD)) // 800 - 10000 + { + int nRandom = Random(19) + 1; + switch (nRandom) + { + case 1: sKit = "nw_it_trap035"; break; + case 2: sKit = "nw_it_trap006"; break; + case 3: sKit = "nw_it_trap042"; break; + case 4: sKit = "nw_it_trap004"; break; + case 5: sKit = "nw_it_trap032"; break; + case 6: sKit = "nw_it_trap039"; break; + case 7: sKit = "nw_it_trap009"; break; + case 8: sKit = "nw_it_trap036"; break; + case 9: sKit = "nw_it_trap013"; break; + case 10: sKit = "nw_it_trap040"; break; + case 11: sKit = "nw_it_trap007"; break; + case 12: sKit = "nw_it_trap043"; break; + case 13: sKit = "nw_it_trap010"; break; + case 14: sKit = "nw_it_trap017"; break; + case 15: sKit = "nw_it_trap021"; break; + case 16: sKit = "nw_it_trap014"; break; + case 17: sKit = "nw_it_trap025"; break; + case 18: sKit = "nw_it_trap008"; break; + case 19: sKit = "nw_it_trap044"; break; + } + + } + else if (GetRange(5, nHD)) // 2000 -16500 + { + int nRandom = Random(18) + 1; + switch (nRandom) + { + case 1: sKit = "nw_it_trap039"; break; + case 2: sKit = "nw_it_trap009"; break; + case 3: sKit = "nw_it_trap036"; break; + case 4: sKit = "nw_it_trap013"; break; + case 5: sKit = "nw_it_trap040"; break; + case 6: sKit = "nw_it_trap007"; break; + case 7: sKit = "nw_it_trap043"; break; + case 8: sKit = "nw_it_trap010"; break; + case 9: sKit = "nw_it_trap017"; break; + case 10: sKit = "nw_it_trap021"; break; + case 11: sKit = "nw_it_trap014"; break; + case 12: sKit = "nw_it_trap025"; break; + case 13: sKit = "nw_it_trap008"; break; + case 14: sKit = "nw_it_trap044"; break; + case 15: sKit = "nw_it_trap018"; break; + case 16: sKit = "nw_it_trap011"; break; + case 17: sKit = "nw_it_trap022"; break; + case 18: sKit = "nw_it_trap026"; break; + } + + } + else if (GetRange(6, nHD)) // 2000 - ? + { + int nRandom = Random(27) + 1; + switch (nRandom) + { + case 1: sKit = "nw_it_trap039"; break; + case 2: sKit = "nw_it_trap009"; break; + case 3: sKit = "nw_it_trap036"; break; + case 4: sKit = "nw_it_trap013"; break; + case 5: sKit = "nw_it_trap040"; break; + case 6: sKit = "nw_it_trap007"; break; + case 7: sKit = "nw_it_trap043"; break; + case 8: sKit = "nw_it_trap010"; break; + case 9: sKit = "nw_it_trap017"; break; + case 10: sKit = "nw_it_trap021"; break; + case 11: sKit = "nw_it_trap014"; break; + case 12: sKit = "nw_it_trap025"; break; + case 13: sKit = "nw_it_trap008"; break; + case 14: sKit = "nw_it_trap044"; break; + case 15: sKit = "nw_it_trap018"; break; + case 16: sKit = "nw_it_trap011"; break; + case 17: sKit = "nw_it_trap022"; break; + case 18: sKit = "nw_it_trap026"; break; + case 19: sKit = "nw_it_trap015"; break; + case 20: sKit = "nw_it_trap012"; break; + case 21: sKit = "nw_it_trap019"; break; + case 22: sKit = "nw_it_trap023"; break; + case 23: sKit = "nw_it_trap016"; break; + case 24: sKit = "nw_it_trap027"; break; + case 25: sKit = "nw_it_trap020"; break; + case 26: sKit = "nw_it_trap024"; break; + case 27: sKit = "nw_it_trap028"; break; + } + + } + dbSpeak("Create Trapkit"); + dbCreateItemOnObject(sKit, oTarget, 1); + + } + void CreateHealingKit(object oTarget, object oAdventurer, int nModifier = 0) + { + int nHD = GetHitDice(oAdventurer) + nModifier; + string sKit = ""; + if (GetRange(1, nHD)) // 200 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sKit = "nw_it_medkit001"; break; + } + } + else if (GetRange(2, nHD)) // 800 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sKit = "nw_it_medkit001"; break; + case 2: sKit = "nw_it_medkit002"; break; + } + + } + else if (GetRange(3, nHD)) // 200 - 2500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sKit = "nw_it_medkit002"; break; + case 2: sKit = "nw_it_medkit003"; break; + } + + } + else if (GetRange(4, nHD)) // 800 - 10000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sKit = "nw_it_medkit003";break; + case 2: sKit = "nw_it_medkit004"; break; + } + + } + else if (GetRange(5, nHD)) // 2000 -16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sKit = "nw_it_medkit003"; break; + case 2: sKit = "nw_it_medkit004";break; + } + + } + else if (GetRange(6, nHD)) // 2000 - ? + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sKit = "nw_it_medkit003"; break; + case 2: sKit = "nw_it_medkit004";break; + } + + } + dbSpeak("Create Healing Kit"); + + dbCreateItemOnObject(sKit, oTarget, 1); + + } + void CreateLockPick(object oTarget, object oAdventurer, int nModifier = 0) + { + int nHD = GetHitDice(oAdventurer) + nModifier; + string sKit = ""; + if (GetRange(1, nHD)) // 200 + { + int nRandom = d8(); + switch (nRandom) + { + case 1: sKit = "nw_it_picks001"; break; + case 2: sKit = "nw_it_picks002"; break; + case 3: sKit = "nw_it_picks001"; break; + case 4: sKit = "nw_it_picks001"; break; + case 5: sKit = "nw_it_picks001"; break; + case 6: sKit = "nw_it_picks001"; break; + case 7: sKit = "nw_it_picks001"; break; + case 8: sKit = "nw_it_picks001"; break; + } + } + else if (GetRange(2, nHD)) // 800 + { + int nRandom = d6(); + switch (nRandom) + { + case 1: sKit = "nw_it_picks001"; break; + case 2: sKit = "nw_it_picks002"; break; + case 3: sKit = "nw_it_picks003"; break; + case 4: sKit = "nw_it_picks002"; break; + case 5: sKit = "nw_it_picks002"; break; + case 6: sKit = "nw_it_picks002"; break; + } + + } + else if (GetRange(3, nHD)) // 200 - 2500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sKit = "nw_it_picks003"; break; + case 2: sKit = "nw_it_picks004"; break; + } + + } + else if (GetRange(4, nHD)) // 800 - 10000 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sKit = "nw_it_picks004"; break; + } + + } + else if (GetRange(5, nHD)) // 2000 -16500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sKit = "nw_it_picks004"; break; + } + + } + else if (GetRange(6, nHD)) // 2000 - ? + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sKit = "nw_it_picks004"; break; + } + + } + dbSpeak("Create Lockpick"); + + dbCreateItemOnObject(sKit, oTarget, 1); + + } + void CreateKit(object oTarget, object oAdventurer, int nModifier = 0) + { + // * April 23 2002: Major restructuring of this function + // * to allow me to + + switch (Random(8) + 1) + { + case 1: CreateTrapKit(oTarget, oAdventurer, nModifier); break; + case 2: case 3: case 4: case 5: CreateHealingKit(oTarget, oAdventurer, nModifier); break; + case 6: case 7: case 8: CreateLockPick(oTarget, oAdventurer, nModifier); break; + } + } + + void CreatePotion(object oTarget, object oAdventurer, int nModifier = 0) + { + string sPotion = ""; + int nHD = GetHitDice(oAdventurer) + nModifier; + + if (GetRange(1, nHD)) + { + int nRandom = d10(); + switch (nRandom) + { + case 1: case 2: case 3: case 4: sPotion = "nw_it_mpotion001"; break; + case 5: case 6: case 7: sPotion = "nw_it_mpotion020"; break; + case 8: sPotion = "nw_it_mpotion002"; break; + case 9: sPotion = "nw_it_mpotion009"; break; + case 10: sPotion = "nw_it_mpotion005"; break; + } + + } + else if (GetRange(2, nHD)) + { + int nRandom = Random(29) + 1; + switch (nRandom) + { + case 1: case 2: case 3: sPotion = "nw_it_mpotion001"; break; + case 4: case 5: case 6: case 7: case 8: sPotion = "nw_it_mpotion020"; break; + case 9: case 10: case 11: case 12: sPotion = "nw_it_mpotion002"; break; + case 13: case 14: sPotion = "nw_it_mpotion003"; break; + case 15: sPotion = "nw_it_mpotion009"; break; + case 16: sPotion = "nw_it_mpotion005"; break; + case 17: sPotion = "nw_it_mpotion007"; break; + case 18: sPotion = "nw_it_mpotion008"; break; + case 19: sPotion = "nw_it_mpotion010"; break; + case 20: sPotion = "nw_it_mpotion011"; break; + case 21: sPotion = "nw_it_mpotion013"; break; + case 22: sPotion = "nw_it_mpotion014"; break; + case 23: sPotion = "nw_it_mpotion015"; break; + case 24: sPotion = "nw_it_mpotion016"; break; + case 25: sPotion = "nw_it_mpotion017"; break; + case 26: sPotion = "nw_it_mpotion018"; break; + case 27: sPotion = "nw_it_mpotion019"; break; + case 28: sPotion = "nw_it_mpotion004"; break; + case 29: sPotion = "nw_it_mpotion006"; break; + } + } + else if (GetRange(3, nHD)) + { + int nRandom = Random(29) + 1; + switch (nRandom) + { + case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8: + case 9: case 10: case 11: case 12: + case 13: case 14: sPotion = "nw_it_mpotion003"; break; + case 15: sPotion = "nw_it_mpotion009"; break; + case 16: sPotion = "nw_it_mpotion005"; break; + case 17: sPotion = "nw_it_mpotion007"; break; + case 18: sPotion = "nw_it_mpotion008"; break; + case 19: sPotion = "nw_it_mpotion010"; break; + case 20: sPotion = "nw_it_mpotion011"; break; + case 21: sPotion = "nw_it_mpotion013"; break; + case 22: sPotion = "nw_it_mpotion014"; break; + case 23: sPotion = "nw_it_mpotion015"; break; + case 24: sPotion = "nw_it_mpotion016"; break; + case 25: sPotion = "nw_it_mpotion017"; break; + case 26: sPotion = "nw_it_mpotion018"; break; + case 27: sPotion = "nw_it_mpotion019"; break; + case 28: sPotion = "nw_it_mpotion004"; break; + case 29: sPotion = "nw_it_mpotion006"; break; + } + } + else if (GetRange(4, nHD)) + { + int nRandom = Random(29) + 1; + switch (nRandom) + { + case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8: + case 9: case 10: case 11: case 12: sPotion = "nw_it_mpotion003"; break; + case 13: case 14: sPotion = "nw_it_mpotion003"; break; + case 15: sPotion = "nw_it_mpotion009"; break; + case 16: sPotion = "nw_it_mpotion005"; break; + case 17: sPotion = "nw_it_mpotion007"; break; + case 18: sPotion = "nw_it_mpotion008"; break; + case 19: sPotion = "nw_it_mpotion010"; break; + case 20: sPotion = "nw_it_mpotion011"; break; + case 21: sPotion = "nw_it_mpotion013"; break; + case 22: sPotion = "nw_it_mpotion014"; break; + case 23: sPotion = "nw_it_mpotion015"; break; + case 24: sPotion = "nw_it_mpotion016"; break; + case 25: sPotion = "nw_it_mpotion017"; break; + case 26: sPotion = "nw_it_mpotion018"; break; + case 27: sPotion = "nw_it_mpotion019"; break; + case 28: sPotion = "nw_it_mpotion004"; break; + case 29: sPotion = "nw_it_mpotion006"; break; + } + } + else // keep 5 and 6 the same + { + int nRandom = Random(29) + 1; + switch (nRandom) + { + case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8: + case 9: sPotion = "nw_it_mpotion003" ; + case 10: case 11: case 12: case 13: case 14: sPotion = "nw_it_mpotion003"; break; + case 15: sPotion = "nw_it_mpotion009"; break; + case 16: sPotion = "nw_it_mpotion005"; break; + case 17: sPotion = "nw_it_mpotion007"; break; + case 18: sPotion = "nw_it_mpotion008"; break; + case 19: sPotion = "nw_it_mpotion010"; break; + case 20: sPotion = "nw_it_mpotion011"; break; + case 21: sPotion = "nw_it_mpotion013"; break; + case 22: sPotion = "nw_it_mpotion014"; break; + case 23: sPotion = "nw_it_mpotion015"; break; + case 24: sPotion = "nw_it_mpotion016"; break; + case 25: sPotion = "nw_it_mpotion017"; break; + case 26: sPotion = "nw_it_mpotion018"; break; + case 27: sPotion = "nw_it_mpotion019"; break; + case 28: sPotion = "nw_it_mpotion004"; break; + case 29: sPotion = "nw_it_mpotion006"; break; + } + } + dbSpeak("Create Potion"); + dbCreateItemOnObject(sPotion, oTarget, 1); + } + //:://///////////////////////////////////////////// + //:: CreateTable2GenericItem + //:: Copyright (c) 2002 Bioware Corp. + //::////////////////////////////////////////////// + /* + Creates an item based upon the class of + oAdventurer + */ + //::////////////////////////////////////////////// + //:: Created By: Brent + //:: Created On: + //::////////////////////////////////////////////// + void CreateGenericMiscItem(object oTarget, object oAdventurer, int nModifier=0) + { + int nHD = GetHitDice(oAdventurer) + nModifier; + string sItem = ""; + if (GetRange(1, nHD)) // * 200 + { + int nRandom = Random(9) + 1; + switch (nRandom) + { + case 1: sItem = "nw_it_mglove004"; break; + case 2: sItem = "nw_it_mglove004"; break; + case 3: sItem = "nw_it_mglove005"; break; + case 4: sItem = "nw_it_mglove006"; break; + case 5: sItem = "nw_it_mglove007"; break; + case 6: sItem = "nw_it_mglove008"; break; + case 7: sItem = "nw_it_mglove009"; break; + case 8: sItem = "nw_mcloth006"; break; + case 9: sItem = "nw_it_mglove012"; break; + } + } + else if (GetRange(2, nHD)) // * 800 + { + int nRandom = Random(25) + 1; + switch (nRandom) + { + case 1: sItem = "nw_mcloth006"; break; + case 2: sItem = "nw_it_mring009"; break; + case 3: sItem = "nw_it_mring009"; break; + case 4: sItem = "nw_it_mring010"; break; + case 5: sItem = "nw_it_mring011"; break; + case 6: sItem = "nw_it_mboots010"; break; + case 7: sItem = "nw_it_mneck024"; break; + case 8: sItem = "nw_mcloth007"; break; + case 9: sItem = "nw_it_mring024"; break; + case 10: sItem = "nw_it_mring012"; break; + case 11: sItem = "nw_mcloth008"; break; + case 12: sItem = "nw_it_mglove010"; break; + case 13: sItem = "nw_it_mglove011"; break; + case 14: sItem = "nw_it_mglove013"; break; + case 15: sItem = "nw_it_mglove014"; break; + case 16: sItem = "nw_it_mglove015"; break; + case 17: sItem = "nw_maarcl097"; break; + case 18: sItem = "nw_maarcl097"; break; + case 19: sItem = "nw_maarcl099"; break; + case 20: sItem = "nw_it_mneck032"; break; + case 21: sItem = "nw_mcloth010"; break; + case 22: sItem = "nw_it_mbracer002"; break; + case 23: sItem = "nw_it_mneck001"; break; + case 24: sItem = "nw_maarcl055"; break; + case 25: sItem = "nw_mcloth009"; break; + } + + } + else if (GetRange(3, nHD)) // * 200 - 2500 + { + int nRandom = Random(44) + 1; + switch (nRandom) + { + case 1: sItem = "nw_it_mring009"; break; + case 2: sItem = "nw_it_mring009"; break; + case 3: sItem = "nw_it_mring010"; break; + case 4: sItem = "nw_it_mring011"; break; + case 5: sItem = "nw_it_mboots010"; break; + case 6: sItem = "nw_it_mneck024"; break; + case 7: sItem = "nw_mcloth007"; break; + case 8: sItem = "nw_it_mring024"; break; + case 9: sItem = "nw_it_mring012"; break; + case 10: sItem = "nw_mcloth008"; break; + case 11: sItem = "nw_it_mglove010"; break; + case 12: sItem = "nw_it_mglove011"; break; + case 13: sItem = "nw_it_mglove013"; break; + case 14: sItem = "nw_it_mglove014"; break; + case 15: sItem = "nw_it_mglove015"; break; + case 16: sItem = "nw_it_contain003"; break; + case 17: sItem = "nw_maarcl097"; break; + case 18: sItem = "nw_maarcl099"; break; + case 19: sItem = "nw_it_mneck032"; break; + case 20: sItem = "nw_mcloth010"; break; + case 21: sItem = "nw_it_mbracer002"; break; + case 22: sItem = "nw_it_mneck001"; break; + case 23: sItem = "nw_maarcl055"; break; + case 24: sItem = "nw_mcloth009"; break; + case 25: sItem = "nw_it_mring001"; break; + case 26: sItem = "nw_it_mboots001"; break; + case 27: sItem = "nw_it_mbracer001"; break; + case 28: sItem = "nw_it_mneck007"; break; + case 29: sItem = "nw_maarcl096"; break; + case 30: sItem = "nw_it_mglove003"; break; + case 31: sItem = "nw_it_contain004"; break; + case 32: sItem = "nw_it_mneck031"; break; + case 33: sItem = "nw_it_mring006"; break; + case 34: sItem = "nw_it_mneck006"; break; + case 35: sItem = "nw_it_mneck029"; break; + case 36: sItem = "nw_it_mring013"; break; + case 37: sItem = "nw_it_mboots011"; break; + case 38: sItem = "nw_it_mneck025"; break; + case 39: sItem = "nw_it_mbelt009"; break; + case 40: sItem = "nw_it_mbelt010"; break; + case 41: sItem = "nw_it_mbelt011"; break; + case 42: sItem = "nw_it_mring025"; break; + case 43: sItem = "nw_it_mring025"; break; + case 44: sItem = "nw_maarcl031"; break; + + } + + } + else if (GetRange(4, nHD)) // * 800 - 10000 + { + int nRandom = Random(48) + 1; + switch (nRandom) + { + case 1: sItem = "nw_it_mring001"; break; + case 2: sItem = "nw_it_mboots001"; break; + case 3: sItem = "nw_it_mbracer001"; break; + case 4: sItem = "nw_it_mneck007"; break; + case 5: sItem = "nw_maarcl096"; break; + case 6: sItem = "nw_it_mglove003"; break; + case 7: sItem = "nw_it_mneck031"; break; + case 8: sItem = "nw_it_mneck031"; break; + case 9: sItem = "nw_it_mring006"; break; + case 10: sItem = "nw_it_mneck006"; break; + case 11: sItem = "nw_it_mneck029"; break; + case 12: sItem = "nw_it_mring013"; break; + case 13: sItem = "nw_it_mboots011"; break; + case 14: sItem = "nw_it_mneck025"; break; + case 15: sItem = "nw_it_mbelt009"; break; + case 16: sItem = "nw_it_mbelt010"; break; + case 17: sItem = "nw_it_mbelt011"; break; + case 18: sItem = "nw_it_mring025"; break; + case 19: sItem = "nw_it_mring025"; break; + case 20: sItem = "nw_it_mbracer007"; break; + case 21: sItem = "nw_it_mbracer007"; break; + case 22: sItem = "nw_it_mneck012"; break; + case 23: sItem = "nw_maarcl088"; break; + case 24: sItem = "nw_it_mboots012"; break; + case 25: sItem = "nw_it_mneck026"; break; + case 26: sItem = "nw_it_mboots006"; break; + case 27: sItem = "nw_it_mbracer003"; break; + case 28: sItem = "nw_it_mneck008"; break; + case 29: sItem = "nw_it_mring008"; break; + case 30: sItem = "nw_maarcl056"; break; + case 31: sItem = "nw_maarcl092"; break; + case 32: sItem = "nw_it_mring014"; break; + case 33: sItem = "nw_it_mneck016"; break; + case 34: sItem = "nw_it_mboots013"; break; + case 35: sItem = "nw_it_mneck027"; break; + case 36: sItem = "nw_it_mbracer008"; break; + case 37: sItem = "nw_it_mneck013"; break; + case 38: sItem = "nw_maarcl089"; break; + case 39: sItem = "nw_it_mbelt012"; break; + case 40: sItem = "nw_it_mbelt013"; break; + case 41: sItem = "nw_it_mbelt014"; break; + case 42: sItem = "nw_it_mring027"; break; + case 43: sItem = "nw_it_mboots007"; break; + case 44: sItem = "nw_it_mbracer004"; break; + case 45: sItem = "nw_it_mneck009"; break; + case 46: sItem = "nw_it_mring018"; break; + case 47: sItem = "nw_maarcl093"; break; + case 48: sItem = "nw_it_mboots002"; break; + + } + } + else if (GetRange(5, nHD)) // * 2500 - 16500 + { + int nRandom = Random(42) + 1; + switch (nRandom) + { + case 1: sItem = "nw_it_mbracer007"; break; + case 2: sItem = "nw_it_mbracer007"; break; + case 3: sItem = "nw_it_mneck012"; break; + case 4: sItem = "nw_maarcl088"; break; + case 5: sItem = "nw_it_mboots012"; break; + case 6: sItem = "nw_it_mneck026"; break; + case 7: sItem = "nw_it_mboots006"; break; + case 8: sItem = "nw_it_mbracer003"; break; + case 9: sItem = "nw_it_mneck008"; break; + case 10: sItem = "nw_it_mring008"; break; + case 11: sItem = "nw_maarcl056"; break; + case 12: sItem = "nw_maarcl092"; break; + case 13: sItem = "nw_it_mring014"; break; + case 14: sItem = "nw_it_mneck016"; break; + case 15: sItem = "nw_it_mboots013"; break; + case 16: sItem = "nw_it_mneck027"; break; + case 17: sItem = "nw_it_mbracer008"; break; + case 18: sItem = "nw_it_mneck013"; break; + case 19: sItem = "nw_maarcl089"; break; +// the following removed because they're too uber - tdh +// case 20: sItem = "nw_it_mbelt012"; break; +// case 21: sItem = "nw_it_mbelt013"; break; +// case 22: sItem = "nw_it_mbelt014"; break; + case 20: sItem = sReplace; break; + case 21: sItem = sReplace; break; + case 22: sItem = sReplace; break; + case 23: sItem = "nw_it_mring027"; break; + case 24: sItem = "nw_it_mboots007"; break; + case 25: sItem = "nw_it_mbracer004"; break; + case 26: sItem = "nw_it_mneck009"; break; + case 27: sItem = "nw_it_mring018"; break; + case 28: sItem = "nw_maarcl093"; break; + case 29: sItem = "nw_it_mboots002"; break; + case 30: sItem = "nw_it_mboots014"; break; + case 31: sItem = "nw_it_mneck028"; break; + case 32: sItem = "nw_it_mring015"; break; + case 33: sItem = "nw_it_mbracer009"; break; + case 34: sItem = "nw_it_mneck014"; break; + case 35: sItem = "nw_maarcl090"; break; + case 36: sItem = "nw_it_mring028"; break; + case 37: sItem = "nw_it_mneck017"; break; + case 38: sItem = "nw_it_mboots008"; break; + case 39: sItem = "nw_it_mbracer005"; break; + case 40: sItem = "nw_it_mneck010"; break; + case 41: sItem = "nw_it_mmidmisc02"; break; + case 42: sItem = "nw_it_mring019"; break; + } + } + else if (GetRange(6, nHD)) // * 8000 - 25000 + { + int nRandom = Random(30) + 1; + switch (nRandom) + { + case 1: sItem = "nw_it_mring027"; break; + case 2: sItem = "nw_it_mboots007"; break; + case 3: sItem = "nw_it_mbracer004"; break; + case 4: sItem = "nw_it_mneck009"; break; + case 5: sItem = "nw_it_mring018"; break; + case 6: sItem = "nw_maarcl093"; break; + case 7: sItem = "nw_it_mboots002"; break; + case 8: sItem = "nw_it_mboots014"; break; + case 9: sItem = "nw_it_mneck028"; break; + case 10: sItem = "nw_it_mring015"; break; + case 11: sItem = "nw_it_mbracer009"; break; + case 12: sItem = "nw_it_mneck014"; break; + case 13: sItem = "nw_maarcl090"; break; + case 14: sItem = "nw_it_mring028"; break; + case 15: sItem = "nw_it_mneck017"; break; + case 16: sItem = "nw_it_mboots008"; break; + case 17: sItem = "nw_it_mbracer005"; break; + case 18: sItem = "nw_it_mneck010"; break; + case 19: sItem = "nw_it_mmidmisc02"; break; + case 20: sItem = "nw_maarcl094"; break; + case 21: sItem = "nw_it_mring019"; break; + case 22: sItem = "nw_it_mring016"; break; + case 23: sItem = "nw_it_mbracer010"; break; + case 24: sItem = "nw_it_mneck015"; break; + case 25: sItem = "nw_maarcl091"; break; + case 26: sItem = "nw_it_mboots009"; break; + case 27: sItem = "nw_it_mbracer006"; break; + case 28: sItem = "nw_it_mneck011"; break; + case 29: sItem = "nw_maarcl095"; break; + case 30: sItem = "nw_it_mneck018"; break; + } + } + dbSpeak("Create Misc"); + + dbCreateItemOnObject(sItem, oTarget, 1); + } + + // * this function just returns an item that is more appropriate + // * for this class. Only wizards, sorcerers, clerics, monks, rogues and bards get this + void CreateGenericClassItem(object oTarget, object oAdventurer, int nSpecific =0) + { + + + if (GetLevelByClass(CLASS_TYPE_DRUID, oAdventurer)>= 1) + { + if (nSpecific == 0) + { + CreateGenericDruidWeapon(oTarget, oAdventurer); + } + else + { + CreateSpecificDruidWeapon(oTarget, oAdventurer); + } + } + else + if (GetLevelByClass(CLASS_TYPE_WIZARD, oAdventurer)>= 1 || GetLevelByClass(CLASS_TYPE_SORCERER, oAdventurer) >= 1) + { + // * 30% chance of getting a magic scroll else get a weapon suited for a wizard + if (Random(100) + 1 > 70) + { + // * grab an arcane scroll as if the wizard had +4 levels + CreateArcaneScroll(oTarget, oAdventurer, 4); + } + else + if (nSpecific == 0) + { + CreateGenericWizardWeapon(oTarget, oAdventurer); + } + else + { + CreateSpecificWizardWeapon(oTarget, oAdventurer); + } + + + } + else + if (GetLevelByClass(CLASS_TYPE_CLERIC, oAdventurer)>= 1) + { + int nRandom = Random(4) + 1; + string sItem = "nw_it_medkit001"; + switch (nRandom) + { + case 1: sItem = "nw_it_medkit001"; break; + case 2: sItem = "nw_it_medkit002"; break; + case 3: sItem = "nw_it_medkit003"; break; + case 4: sItem = "nw_it_medkit004"; break; + } + dbCreateItemOnObject(sItem, oTarget, 1); + } + else + if (GetLevelByClass(CLASS_TYPE_MONK, oAdventurer)>= 1) + { + dbSpeak("in monk function"); + if (nSpecific == 0) + { + CreateGenericMonkWeapon(oTarget, oAdventurer); + } + else + { + CreateSpecificMonkWeapon(oTarget, oAdventurer); + } + } + else + if (GetLevelByClass(CLASS_TYPE_ROGUE, oAdventurer)>= 1) + { + // * give a misc item as if a couple levels higher + CreateGenericMiscItem(oTarget, oAdventurer, 2); + } + else + if (GetLevelByClass(CLASS_TYPE_BARD, oAdventurer)>= 1) + { + // * give a misc item as if a couple levels higher + CreateGenericMiscItem(oTarget, oAdventurer, 2); + } + + } + void CreateGenericRodStaffWand(object oTarget, object oAdventurer, int nModifier = 0) + { + string sItem = ""; + int nHD = GetHitDice(oAdventurer) + nModifier; + + if (GetRange(1, nHD)) // * 200 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wmgwn013"; break; + case 2: sItem = "nw_wmgwn006"; break; + case 3: sItem = "nw_it_gem002"; break; // gem for variety + } + } + else if (GetRange(2, nHD)) // * 800 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wmgwn013"; break; + case 2: sItem = "nw_wmgwn006"; break; + case 3: sItem = "nw_it_gem002"; break;// gem for variety + } + } + else if (GetRange(3, nHD)) // * 200 - 2500 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wmgwn006"; break; + case 2: sItem = "nw_wmgwn004"; break; + case 3: sItem = "nw_wmgrd002"; break; + case 4: sItem = "nw_wmgwn012"; break; + } + } + else if (GetRange(4, nHD)) // * 800 - 10000 + { + int nRandom = Random(11) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wmgwn004"; break; + case 2: sItem = "nw_wmgwn002"; break; + case 3: sItem = "nw_wmgwn007"; break; + case 4: sItem = "nw_wmgwn003"; break; + case 5: sItem = "nw_wmgwn010"; break; + case 6: sItem = "nw_wmgwn011"; break; + case 7: sItem = "nw_wmgwn005"; break; + case 8: sItem = "nw_wmgwn008"; break; + case 9: sItem = "nw_wmgwn009"; break; + case 10: sItem = "nw_wmgrd002"; break; + case 11: sItem = "nw_wmgwn012"; break; + } + + } + else // * 2500 - 16500 + { + int nRandom = d8(); + switch (nRandom) + { + case 1: sItem = "nw_wmgwn002"; break; + case 2: sItem = "nw_wmgwn007"; break; + case 3: sItem = "nw_wmgwn003"; break; + case 4: sItem = "nw_wmgwn010"; break; + case 5: sItem = "nw_wmgwn011"; break; + case 6: sItem = "nw_wmgwn005"; break; + case 7: sItem = "nw_wmgwn008"; break; + case 8: sItem = "nw_wmgwn009"; break; + } + + } + dbSpeak("Generic Rod staff wand"); + + dbCreateItemOnObject(sItem, oTarget, 1); + } + + void CreateGenericMonkWeapon(object oTarget, object oAdventurer, int nModifier = 0) + { + string sItem = ""; + int nHD = GetHitDice(oAdventurer) + nModifier; + + if (GetRange(1, nHD)) // * 200 + { + int nRandom = Random(10) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthsh001"; break; + case 2: sItem = "nw_wblcl001"; break; + case 3: sItem = "nw_wdbqs001"; break; + case 4: sItem = "nw_wbwsl001"; break; + case 5: sItem = "nw_wswdg001"; break; + case 6: sItem = "nw_wspka001"; break; + case 7: sItem = "nw_wbwxh001"; break; + case 8: sItem = "nw_waxhn001"; break; + case 9: sItem = "nw_wbwxl001"; break; + case 10: sItem = "nw_wthmsh002"; break; + } + + } + else if (GetRange(2, nHD)) // * 800 + { + int nRandom = Random(14) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthsh001"; break; + case 2: sItem = "nw_wblcl001"; break; + case 3: sItem = "nw_wdbqs001"; break; + case 4: sItem = "nw_wbwsl001"; break; + case 5: sItem = "nw_wswdg001"; break; + case 6: sItem = "nw_wspka001"; break; + case 7: sItem = "nw_wbwxh001"; break; + case 8: sItem = "nw_waxhn001"; break; + case 9: sItem = "nw_wbwxl001"; break; + case 10: sItem = "nw_wthmsh002"; break; + case 11: sItem = "nw_wbwmsl001"; break; + case 12: sItem = "nw_wbwmxh002"; break; + case 13: sItem = "nw_wthmsh008"; break; + case 14: sItem = "nw_wbwmxl002"; break; + } + + } + else if (GetRange(3, nHD)) // * 200 - 2500 + { + int nRandom = Random(13) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsl001"; break; + case 2: sItem = "nw_wbwmxh002"; break; + case 3: sItem = "nw_wthmsh008"; break; + case 4: sItem = "nw_wbwmxl002"; break; + case 5: sItem = "nw_wthmsh009"; break; + case 6: sItem = "nw_wblmcl002"; break; + case 7: sItem = "nw_wdbmqs002"; break; + case 8: sItem = "nw_wswmdg002"; break; + case 9: sItem = "nw_wspmka002"; break; + case 10: sItem = "nw_waxmhn002"; break; + case 11: sItem = "nw_wbwmsl009"; break; + case 12: sItem = "nw_wbwmxh008"; break; + case 13: sItem = "nw_wbwmxl008"; break; + } + + + } + else if (GetRange(4, nHD)) // * 800 - 10000 + { + int nRandom = Random(17) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmsh009"; break; + case 2: sItem = "nw_wblmcl002"; break; + case 3: sItem = "nw_wdbmqs002"; break; + case 4: sItem = "nw_wswmdg002"; break; + case 5: sItem = "nw_wspmka002"; break; + case 6: sItem = "nw_waxmhn002"; break; + case 7: sItem = "nw_wbwmsl009"; break; + case 8: sItem = "nw_wbwmxh008"; break; + case 9: sItem = "nw_wbwmxl008"; break; + case 10: sItem = "nw_wbwmsl010"; break; + case 11: sItem = "nw_wbwmxh009"; break; + case 12: sItem = "nw_wbwmxl009"; break; + case 13: sItem = "nw_wblmcl010"; break; + case 14: sItem = "nw_wdbmqs008"; break; + case 15: sItem = "nw_wswmdg008"; break; + case 16: sItem = "nw_wspmka008"; break; + case 17: sItem = "nw_waxmhn010"; break; + } + } + else // * 2500 - 16500 + { + int nRandom = Random(13) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsl010"; break; + case 2: sItem = "nw_wbwmxh009"; break; + case 3: sItem = "nw_wbwmxl009"; break; + case 4: sItem = "nw_wblmcl010"; break; + case 5: sItem = "nw_wdbmqs008"; break; + case 6: sItem = "nw_wswmdg008"; break; + case 7: sItem = "nw_wspmka008"; break; + case 8: sItem = "nw_waxmhn010"; break; + case 9: sItem = "nw_wblmcl011"; break; + case 10: sItem = "nw_wdbmqs009"; break; + case 11: sItem = "nw_wswmdg009"; break; + case 12: sItem = "nw_wspmka009"; break; + case 13: sItem = "nw_waxmhn011"; break; + } + } + dbSpeak("Generic Monk Weapon"); + + dbCreateItemOnObject(sItem, oTarget, 1); + } + void CreateSpecificMonkWeapon(object oTarget, object oAdventurer, int nModifier = 0) + { + + string sItem = ""; + int nHD = GetHitDice(oAdventurer) + nModifier; + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmsh003"; break; + case 2: sItem = "nw_wthmsh006"; break; + case 3: CreateGenericMonkWeapon(oTarget, oAdventurer, JUMP_LEVEL); return; break; + } + + } + else if (GetRange(2, nHD)) // * 2500 + { + int nRandom = Random(8) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmsh003"; break; + case 2: sItem = "nw_wthmsh006"; break; + case 3: sItem = "nw_wthmsh004"; break; + case 4: sItem = "nw_wthmsh007"; break; + case 5: sItem = "NW_IT_MGLOVE016"; break; + case 6: sItem = "NW_IT_MGLOVE021"; break; + case 7: sItem = "NW_IT_MGLOVE026"; break; + case 8: CreateGenericMonkWeapon(oTarget, oAdventurer, JUMP_LEVEL); return; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(21) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmsh006"; break; + case 2: sItem = "nw_wthmsh004"; break; + case 3: sItem = "nw_wthmsh007"; break; + case 4: sItem = "nw_wbwmsl005"; break; + case 5: sItem = "nw_wbwmxh005"; break; + case 6: sItem = "nw_wspmka004"; break; + case 7: sItem = "nw_wbwmxl005"; break; + case 8: sItem = "nw_wspmka007"; break; + case 9: sItem = "nw_wswmdg006"; break; + case 10: sItem = "nw_wspmka005"; break; + case 11: sItem = "NW_IT_MGLOVE016"; break; + case 12: sItem = "NW_IT_MGLOVE021"; break; + case 13: sItem = "NW_IT_MGLOVE026"; break; + + case 14: sItem = "NW_IT_MGLOVE017"; break; + case 15: sItem = "NW_IT_MGLOVE022"; break; + case 16: sItem = "NW_IT_MGLOVE027"; break; + + case 17: sItem = "NW_IT_MGLOVE018"; break; + case 18: sItem = "NW_IT_MGLOVE023"; break; + case 19: sItem = "NW_IT_MGLOVE028"; break; + + case 20: sItem = "NW_IT_MGLOVE029"; break; + case 21: sItem = "NW_IT_MGLOVE030"; break; + + + } + + } + else if (GetRange(4, nHD)) // * 2500 -16500 + { + int nRandom = Random(22) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsl005"; break; + case 2: sItem = "nw_wbwmxh005"; break; + case 3: sItem = "nw_wspmka004"; break; + case 4: sItem = "nw_wbwmxl005"; break; + case 5: sItem = "nw_wspmka007"; break; + case 6: sItem = "nw_wswmdg006"; break; + case 7: sItem = "nw_wspmka005"; break; + case 8: sItem = "nw_wblmcl004"; break; + case 9: sItem = "nw_wblmcl003"; break; + case 10: sItem = "nw_wbwmsl003"; break; + case 11: sItem = "nw_wbwmxh003"; break; + case 12: sItem = "nw_waxmhn004"; break; + case 13: sItem = "nw_wbwmxl003"; break; + + case 14: sItem = "NW_IT_MGLOVE017"; break; + case 15: sItem = "NW_IT_MGLOVE022"; break; + + case 16: sItem = "NW_IT_MGLOVE018"; break; + case 17: sItem = "NW_IT_MGLOVE023"; break; + case 18: sItem = "NW_IT_MGLOVE028"; break; + + case 19: sItem = "NW_IT_MGLOVE029"; break; + case 20: sItem = "NW_IT_MGLOVE030"; break; + + case 21: sItem = "NW_IT_MGLOVE019"; break; + case 22: sItem = "NW_IT_MGLOVE024"; break; + + + } + + } + else // * 16000 + + { + int nRandom = Random(24) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxl003"; break; + case 2: sItem = "nw_wspmka006"; break; + case 3: sItem = "nw_wbwmxl004"; break; + case 4: sItem = "nw_wspmka003"; break; + case 5: sItem = "nw_wbwmxl007"; break; + case 6: sItem = "nw_waxmhn003"; break; + case 7: sItem = "nw_wblmcl005"; break; + case 8: sItem = "nw_wswmdg004"; break; + case 9: sItem = "nw_wbwmsl007"; break; + case 10: sItem = "nw_wbwmxh004"; break; + case 11: sItem = "nw_waxmhn005"; break; + case 12: sItem = "nw_wbwmxh007"; break; + case 13: sItem = "nw_wswmdg003"; break; + case 14: sItem = "nw_wswmdg007"; break; + case 15: sItem = "nw_wbwmsl006"; break; + case 16: sItem = "nw_wbwmsl008"; break; + case 17: sItem = "nw_wblmcl006"; break; + case 18: sItem = "nw_wbwmsl004"; break; + case 19: sItem = "nw_waxmhn006"; break; + case 20: sItem = "nw_wbwmxh006"; break; + case 21: sItem = "nw_wswmdg005"; break; + case 22: sItem = "nw_wbwmxl006"; break; + + case 23: sItem = "NW_IT_MGLOVE020"; break; + case 24: sItem = "NW_IT_MGLOVE025"; break; + + } + + } + dbSpeak("Specific Monk Weapon"); + + dbCreateItemOnObject(sItem, oTarget, 1); + + } + + void CreateGenericDruidWeapon(object oTarget, object oAdventurer, int nModifier = 0) + { + string sItem = ""; + int nHD = GetHitDice(oAdventurer) + nModifier; + + if (GetRange(1, nHD)) // * 200 + { + int nRandom = Random(8) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthdt001"; break; + case 2: sItem = "nw_wblcl001"; break; + case 3: sItem = "nw_wdbqs001"; break; + case 4: sItem = "nw_wplss001"; break; + case 5: sItem = "nw_wswdg001"; break; + case 6: sItem = "nw_wspsc001"; break; + case 7: sItem = "nw_wswsc001"; break; + case 8: sItem = "nw_wthmdt002"; break; + } + } + else if (GetRange(2, nHD)) // * 800 + { + int nRandom = Random(11) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthdt001"; break; + case 2: sItem = "nw_wblcl001"; break; + case 3: sItem = "nw_wdbqs001"; break; + case 4: sItem = "nw_wplss001"; break; + case 5: sItem = "nw_wswdg001"; break; + case 6: sItem = "nw_wspsc001"; break; + case 7: sItem = "nw_wswsc001"; break; + case 8: sItem = "nw_wthmdt002"; break; + case 9: sItem = "nw_wthmdt005"; break; + case 10: sItem = "nw_wbwmsl001"; break; + case 11: sItem = "nw_wthmdt008"; break; + } + + } + else if (GetRange(3, nHD)) // * 200 - 2500 + { + int nRandom = Random(13) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmdt005"; break; + case 2: sItem = "nw_wbwmsl001"; break; + case 3: sItem = "nw_wthmdt008"; break; + case 4: sItem = "nw_wthmdt009"; break; + case 5: sItem = "nw_wthmdt006"; break; + case 6: sItem = "nw_wblmcl002"; break; + case 7: sItem = "nw_wdbmqs002"; break; + case 8: sItem = "nw_wplmss002"; break; + case 9: sItem = "nw_wswmdg002"; break; + case 10: sItem = "nw_wspmsc002"; break; + case 11: sItem = "nw_wswmsc002"; break; + case 12: sItem = "nw_wthmdt003"; break; + case 13: sItem = "nw_wbwmsl009"; break; + } + + } + else if (GetRange(4, nHD)) // * 800 - 10000 + { + int nRandom = Random(19) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmdt009"; break; + case 2: sItem = "nw_wthmdt006"; break; + case 3: sItem = "nw_wblmcl002"; break; + case 4: sItem = "nw_wdbmqs002"; break; + case 5: sItem = "nw_wplmss002"; break; + case 6: sItem = "nw_wswmdg002"; break; + case 7: sItem = "nw_wspmsc002"; break; + case 8: sItem = "nw_wswmsc002"; break; + case 9: sItem = "nw_wthmdt003"; break; + case 10: sItem = "nw_wbwmsl009"; break; + case 11: sItem = "nw_wthmdt007"; break; + case 12: sItem = "nw_wthmdt004"; break; + case 13: sItem = "nw_wbwmsl010"; break; + case 14: sItem = "nw_wblmcl010"; break; + case 15: sItem = "nw_wdbmqs008"; break; + case 16: sItem = "nw_wplmss010"; break; + case 17: sItem = "nw_wswmdg008"; break; + case 18: sItem = "nw_wspmsc010"; break; + case 19: sItem = "nw_wswmsc010"; break; + } + + } + else // * 2500 - 16500 + { + int nRandom = Random(15) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmdt007"; break; + case 2: sItem = "nw_wthmdt004"; break; + case 3: sItem = "nw_wbwmsl010"; break; + case 4: sItem = "nw_wblmcl010"; break; + case 5: sItem = "nw_wdbmqs008"; break; + case 6: sItem = "nw_wplmss010"; break; + case 7: sItem = "nw_wswmdg008"; break; + case 8: sItem = "nw_wspmsc010"; break; + case 9: sItem = "nw_wswmsc010"; break; + case 10: sItem = "nw_wblmcl011"; break; + case 11: sItem = "nw_wdbmqs009"; break; + case 12: sItem = "nw_wplmss011"; break; + case 13: sItem = "nw_wswmdg009"; break; + case 14: sItem = "nw_wspmsc011"; break; + case 15: sItem = "nw_wswmsc011"; break; + } + + } + dbSpeak("Generic Druid weapon"); + + dbCreateItemOnObject(sItem, oTarget, 1); + + + } + void CreateSpecificDruidWeapon(object oTarget, object oAdventurer, int nModifier = 0) + { + + string sItem = ""; + int nHD = GetHitDice(oAdventurer) + nModifier; + + if (GetRange(1, nHD)) // * 800 + { + CreateGenericDruidWeapon(oTarget, oAdventurer, JUMP_LEVEL); return; + + } + else if (GetRange(2, nHD)) // * 2500 + { + CreateGenericDruidWeapon(oTarget, oAdventurer, JUMP_LEVEL); return; + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmqs005"; break; + case 2: sItem = "nw_wdbmqs006"; break; + case 3: sItem = "nw_wbwmsl005"; break; + case 4: sItem = "nw_wswmdg006"; break; + case 5: CreateGenericDruidWeapon(oTarget, oAdventurer, JUMP_LEVEL); return; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 -16500 + { + int nRandom = Random(10) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmqs005"; break; + case 2: sItem = "nw_wdbmqs006"; break; + case 3: sItem = "nw_wbwmsl005"; break; + case 4: sItem = "nw_wswmdg006"; break; + case 5: sItem = "nw_wblmcl004"; break; + case 6: sItem = "nw_wdbmqs004"; break; + case 7: sItem = "nw_wblmcl003"; break; + case 8: sItem = "nw_wbwmsl003"; break; + case 9: sItem = "nw_wswmsc004"; break; + case 10: sItem = "nw_wplmss005"; break; + } + + } + else // * 16000 + + { + int nRandom = Random(18) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmqs003"; break; + case 2: sItem = "nw_wblmcl005"; break; + case 3: sItem = "nw_wplmss007"; break; + case 4: sItem = "nw_wswmdg004"; break; + case 5: sItem = "nw_wbwmsl007"; break; + case 6: sItem = "nw_wplmss006"; break; + case 7: sItem = "nw_wswmsc006"; break; + case 8: sItem = "nw_wswmdg003"; break; + case 9: sItem = "nw_wswmdg007"; break; + case 10: sItem = "nw_wswmsc007"; break; + case 11: sItem = "nw_wbwmsl006"; break; + case 12: sItem = "nw_wbwmsl008"; break; + case 13: sItem = "nw_wdbmqs007"; break; + case 14: sItem = "nw_wblmcl006"; break; + case 15: sItem = "nw_wbwmsl004"; break; + case 16: sItem = "nw_wswmsc005"; break; + case 17: sItem = "nw_wplmss004"; break; + case 18: sItem = "nw_wswmdg005"; break; + } + + } + dbSpeak("specific druid weapon"); + + dbCreateItemOnObject(sItem, oTarget, 1); + + } + + void CreateGenericWizardWeapon(object oTarget, object oAdventurer, int nModifier = 0) + { + string sItem = ""; + int nHD = GetHitDice(oAdventurer) + nModifier; + + if (GetRange(1, nHD)) // * 200 + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblcl001"; break; + case 2: sItem = "nw_wdbqs001"; break; + case 3: sItem = "nw_wswdg001"; break; + case 4: sItem = "nw_wbwxh001"; break; + case 5: sItem = "nw_wbwxl001"; break; + } + + } + else if (GetRange(2, nHD)) // * 800 + { + int nRandom = Random(6) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblcl001"; break; + case 2: sItem = "nw_wdbqs001"; break; + case 3: sItem = "nw_wswdg001"; break; + case 4: sItem = "nw_wbwxh001"; break; + case 5: sItem = "nw_wbwxl001"; break; + case 6: sItem = "nw_wbwmxl002"; break; + } + + } + else if (GetRange(3, nHD)) // * 200 - 2500 + { + int nRandom = Random(6) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxl002"; break; + case 2: sItem = "nw_wblmcl002"; break; + case 3: sItem = "nw_wdbmqs002"; break; + case 4: sItem = "nw_wswmdg002"; break; + case 5: sItem = "nw_wbwmxh008"; break; + case 6: sItem = "nw_wbwmxl008"; break; + } + + } + else if (GetRange(4, nHD)) // * 800 - 10000 + { + int nRandom = Random(10) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmcl002"; break; + case 2: sItem = "nw_wdbmqs002"; break; + case 3: sItem = "nw_wswmdg002"; break; + case 4: sItem = "nw_wbwmxh008"; break; + case 5: sItem = "nw_wbwmxl008"; break; + case 6: sItem = "nw_wbwmxh009"; break; + case 7: sItem = "nw_wbwmxl009"; break; + case 8: sItem = "nw_wblmcl010"; break; + case 9: sItem = "nw_wdbmqs008"; break; + case 10: sItem = "nw_wswmdg008"; break; + } + + } + else // * 2500 - 16500 + { + int nRandom = Random(8) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxh009"; break; + case 2: sItem = "nw_wbwmxl009"; break; + case 3: sItem = "nw_wblmcl010"; break; + case 4: sItem = "nw_wdbmqs008"; break; + case 5: sItem = "nw_wswmdg008"; break; + case 6: sItem = "nw_wblmcl011"; break; + case 7: sItem = "nw_wdbmqs009"; break; + case 8: sItem = "nw_wswmdg009"; break; + } + + } + dbSpeak("Generic Wizard or Sorcerer Weapon"); + + dbCreateItemOnObject(sItem, oTarget, 1); + + } + void CreateSpecificWizardWeapon(object oTarget, object oAdventurer, int nModifier = 0) + { + + string sItem = ""; + int nHD = GetHitDice(oAdventurer) + nModifier; + + if (GetRange(1, nHD)) // * 800 + { + CreateGenericWizardWeapon(oTarget, oAdventurer, JUMP_LEVEL); return; + } + else if (GetRange(2, nHD)) // * 2500 + { + CreateGenericWizardWeapon(oTarget, oAdventurer, JUMP_LEVEL); return; + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmqs005"; break; + case 2: sItem = "nw_wdbmqs006"; break; + case 3: sItem = "nw_wbwmxh005"; break; + case 4: sItem = "nw_wbwmxl005"; break; + case 5: sItem = "nw_wswmdg006"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 -16500 + { + int nRandom = Random(10) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmqs005"; break; + case 2: sItem = "nw_wdbmqs006"; break; + case 3: sItem = "nw_wbwmxh005"; break; + case 4: sItem = "nw_wbwmxl005"; break; + case 5: sItem = "nw_wswmdg006"; break; + case 6: sItem = "nw_wblmcl004"; break; + case 7: sItem = "nw_wdbmqs004"; break; + case 8: sItem = "nw_wblmcl003"; break; + case 9: sItem = "nw_wbwmxh003"; break; + case 10: sItem = "nw_wbwmxl003"; break; + } + + } + else // * 16000 + + { + int nRandom = Random(15) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxl003"; break; + case 2: sItem = "nw_wdbmqs003"; break; + case 3: sItem = "nw_wbwmxl004"; break; + case 4: sItem = "nw_wbwmxl007"; break; + case 5: sItem = "nw_wblmcl005"; break; + case 6: sItem = "nw_wswmdg004"; break; + case 7: sItem = "nw_wbwmxh004"; break; + case 8: sItem = "nw_wbwmxh007"; break; + case 9: sItem = "nw_wswmdg003"; break; + case 10: sItem = "nw_wswmdg007"; break; + case 11: sItem = "nw_wdbmqs007"; break; + case 12: sItem = "nw_wblmcl006"; break; + case 13: sItem = "nw_wbwmxh006"; break; + case 14: sItem = "nw_wswmdg005"; break; + case 15: sItem = "nw_wbwmxl006"; break; + } + + } + dbSpeak("Specific Wizard or Sorcerer Weapon"); + + dbCreateItemOnObject(sItem, oTarget, 1); + + } + + void CreateGenericSimple(object oTarget, object oAdventurer, int nModifier = 0) + { + string sItem = ""; + int nHD = GetHitDice(oAdventurer) + nModifier; + + if (GetRange(1, nHD)) // * 200 + { + int nRandom = d12(); + switch (nRandom) + { + case 1: sItem = "nw_wthdt001"; break; + case 2: sItem = "nw_wblcl001"; break; + case 3: sItem = "nw_wbwsl001"; break; + case 4: sItem = "nw_wplss001"; break; + case 5: sItem = "nw_wdbqs001"; break; + case 6: sItem = "nw_wswdg001"; break; + case 7: sItem = "nw_wblml001"; break; + case 8: sItem = "nw_wbwxh001"; break; + case 9: sItem = "nw_wspsc001"; break; + case 10: sItem = "nw_wblms001"; break; + case 11: sItem = "nw_wbwxl001"; break; + case 12: sItem = "nw_wthmdt002"; break; + } + + } + else if (GetRange(2, nHD)) // * 800 + { + int nRandom = Random(17) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthdt001"; break; + case 2: sItem = "nw_wblcl001"; break; + case 3: sItem = "nw_wbwsl001"; break; + case 4: sItem = "nw_wplss001"; break; + case 5: sItem = "nw_wdbqs001"; break; + case 6: sItem = "nw_wswdg001"; break; + case 7: sItem = "nw_wblml001"; break; + case 8: sItem = "nw_wbwxh001"; break; + case 9: sItem = "nw_wspsc001"; break; + case 10: sItem = "nw_wblms001"; break; + case 11: sItem = "nw_wbwxl001"; break; + case 12: sItem = "nw_wthmdt002"; break; + case 13: sItem = "nw_wthmdt005"; break; + case 14: sItem = "nw_wbwmsl001"; break; + case 15: sItem = "nw_wbwmxh002"; break; + case 16: sItem = "nw_wthmdt008"; break; + case 17: sItem = "nw_wbwmxl002"; break; + } + } + else if (GetRange(3, nHD)) // * 200 - 2500 + { + int nRandom = Random(19) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmdt005"; break; + case 2: sItem = "nw_wbwmsl001"; break; + case 3: sItem = "nw_wbwmxh002"; break; + case 4: sItem = "nw_wthmdt008"; break; + case 5: sItem = "nw_wbwmxl002"; break; + case 6: sItem = "nw_wthmdt009"; break; + case 7: sItem = "nw_wthmdt006"; break; + case 8: sItem = "nw_wblmcl002"; break; + case 9: sItem = "nw_wplmss002"; break; + case 10: sItem = "nw_wdbmqs002"; break; + case 11: sItem = "nw_wswmdg002"; break; + case 12: sItem = "nw_wblmml002"; break; + case 13: sItem = "nw_wspmsc002"; break; + case 14: sItem = "nw_wblmms002"; break; + case 15: sItem = "nw_wthmdt003"; break; + case 16: sItem = "nw_wthmdt003"; break; + case 17: sItem = "nw_wbwmsl009"; break; + case 18: sItem = "nw_wbwmxh008"; break; + case 19: sItem = "nw_wbwmxl008"; break; + } + } + else if (GetRange(4, nHD)) // * 800 - 10000 + { + int nRandom = Random(27) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmdt009"; break; + case 2: sItem = "nw_wthmdt006"; break; + case 3: sItem = "nw_wblmcl002"; break; + case 4: sItem = "nw_wplmss002"; break; + case 5: sItem = "nw_wdbmqs002"; break; + case 6: sItem = "nw_wswmdg002"; break; + case 7: sItem = "nw_wblmml002"; break; + case 8: sItem = "nw_wspmsc002"; break; + case 9: sItem = "nw_wblmms002"; break; + case 10: sItem = "nw_wthmdt003"; break; + case 11: sItem = "nw_wthmdt003"; break; + case 12: sItem = "nw_wbwmsl009"; break; + case 13: sItem = "nw_wbwmxh008"; break; + case 14: sItem = "nw_wbwmxl008"; break; + case 15: sItem = "nw_wthmdt007"; break; + case 16: sItem = "nw_wthmdt004"; break; + case 17: sItem = "nw_wbwmsl010"; break; + case 18: sItem = "nw_wbwmxh009"; break; + case 19: sItem = "nw_wbwmxl009"; break; + case 20: sItem = "nw_wbwmsl005"; break; + case 21: sItem = "nw_wblmcl010"; break; + case 22: sItem = "nw_wplmss010"; break; + case 23: sItem = "nw_wdbmqs008"; break; + case 24: sItem = "nw_wswmdg008"; break; + case 25: sItem = "nw_wblmml011"; break; + case 26: sItem = "nw_wspmsc010"; break; + case 27: sItem = "nw_wblmms010"; break; + + + + } + + } + else if (GetRange(5, nHD)) // * 2500 - 16500 + { + int nRandom = Random(23) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmdt007"; break; + case 2: sItem = "nw_wthmdt004"; break; + case 3: sItem = "nw_wbwmsl010"; break; + case 4: sItem = "nw_wbwmxh009"; break; + case 5: sItem = "nw_wbwmxl009"; break; + case 6: sItem = "nw_wbwmsl005"; break; + case 7: sItem = "nw_wblmcl010"; break; + case 8: sItem = "nw_wplmss010"; break; + case 9: sItem = "nw_wdbmqs008"; break; + case 10: sItem = "nw_wswmdg008"; break; + case 11: sItem = "nw_wblmml011"; break; + case 12: sItem = "nw_wspmsc010"; break; + case 13: sItem = "nw_wblmms010"; break; + case 14: sItem = "nw_wblmms010"; break; + case 15: sItem = "nw_wblmms010"; break; + case 16: sItem = "nw_wblmms010"; break; + case 17: sItem = "nw_wblmcl011"; break; + case 18: sItem = "nw_wplmss011"; break; + case 19: sItem = "nw_wdbmqs009"; break; + case 20: sItem = "nw_wswmdg009"; break; + case 21: sItem = "nw_wblmml012"; break; + case 22: sItem = "nw_wspmsc011"; break; + case 23: sItem = "nw_wblmms011"; break; + + + + } + } + else if (GetRange(6, nHD)) // * 8000 - 25000 + { + int nRandom = Random(7) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmcl011"; break; + case 2: sItem = "nw_wplmss011"; break; + case 3: sItem = "nw_wdbmqs009"; break; + case 4: sItem = "nw_wswmdg009"; break; + case 5: sItem = "nw_wblmml012"; break; + case 6: sItem = "nw_wspmsc011"; break; + case 7: sItem = "nw_wblmms011"; break; + + + + } + } + dbSpeak("Create Generic SImple; Specific = " + IntToString(nModifier)); + + dbCreateItemOnObject(sItem, oTarget, 1); + } + void CreateGenericMartial(object oTarget, object oAdventurer, int nModifier = 0) + { + string sItem = ""; + + int nHD = GetHitDice(oAdventurer) +nModifier; + + if (GetRange(1, nHD)) // * 200 + { + int nRandom = Random(17) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthax001"; break; + case 2: sItem = "nw_wblhl001"; break; + case 3: sItem = "nw_waxhn001"; break; + case 4: sItem = "nw_wblfl001"; break; + case 5: sItem = "nw_waxbt001"; break; + case 6: sItem = "nw_wplhb001"; break; + case 7: sItem = "nw_wswss001"; break; + case 8: sItem = "nw_wblhw001"; break; + case 9: sItem = "nw_wblfh001"; break; + case 10: sItem = "nw_wswls001"; break; + case 11: sItem = "nw_wswsc001"; break; + case 12: sItem = "nw_waxgr001"; break; + case 13: sItem = "nw_wswrp001"; break; + case 14: sItem = "nw_wbwsh001"; break; + case 15: sItem = "nw_wswbs001"; break; + case 16: sItem = "nw_wswgs001"; break; + case 17: sItem = "nw_wbwln001"; break; + } + + } + else if (GetRange(2, nHD)) // * 800 + { + int nRandom = Random(20) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthax001"; break; + case 2: sItem = "nw_wblhl001"; break; + case 3: sItem = "nw_waxhn001"; break; + case 4: sItem = "nw_wblfl001"; break; + case 5: sItem = "nw_waxbt001"; break; + case 6: sItem = "nw_wplhb001"; break; + case 7: sItem = "nw_wswss001"; break; + case 8: sItem = "nw_wblhw001"; break; + case 9: sItem = "nw_wblfh001"; break; + case 10: sItem = "nw_wswls001"; break; + case 11: sItem = "nw_wswsc001"; break; + case 12: sItem = "nw_waxgr001"; break; + case 13: sItem = "nw_wswrp001"; break; + case 14: sItem = "nw_wbwsh001"; break; + case 15: sItem = "nw_wswbs001"; break; + case 16: sItem = "nw_wswgs001"; break; + case 17: sItem = "nw_wbwln001"; break; + case 18: sItem = "nw_wthmax002"; break; + case 19: sItem = "nw_wbwmsh002"; break; + case 20: sItem = "nw_wbwmln002"; break; + } + + } + else if (GetRange(3, nHD)) // * 200 - 2500 + { + int nRandom = Random(20) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmax002"; break; + case 2: sItem = "nw_wbwmsh002"; break; + case 3: sItem = "nw_wbwmln002"; break; + case 4: sItem = "nw_wblmhl002"; break; + case 5: sItem = "nw_waxmhn002"; break; + case 6: sItem = "nw_wblmfl002"; break; + case 7: sItem = "nw_waxmbt002"; break; + case 8: sItem = "nw_wplmhb002"; break; + case 9: sItem = "nw_wblmhw002"; break; + case 10: sItem = "nw_wblmfh002"; break; + case 11: sItem = "nw_wswmls002"; break; + case 12: sItem = "nw_wswmsc002"; break; + case 13: sItem = "nw_waxmgr002"; break; + case 14: sItem = "nw_wswmrp002"; break; + case 15: sItem = "nw_wswmbs002"; break; + case 16: sItem = "nw_wswmgs002"; break; + case 17: sItem = "nw_wthmax008"; break; + case 18: sItem = "nw_wbwmsh008"; break; + case 19: sItem = "nw_wbwmln008"; break; + case 20: sItem = "nw_wswmss002"; break; + + } + + } + else if (GetRange(4, nHD)) // * 800 - 10000 + { + int nRandom = Random(33) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhl002"; break; + case 2: sItem = "nw_waxmhn002"; break; + case 3: sItem = "nw_wblmfl002"; break; + case 4: sItem = "nw_waxmbt002"; break; + case 5: sItem = "nw_wplmhb002"; break; + case 6: sItem = "nw_wblmhw002"; break; + case 7: sItem = "nw_wblmfh002"; break; + case 8: sItem = "nw_wswmls002"; break; + case 9: sItem = "nw_wswmsc002"; break; + case 10: sItem = "nw_waxmgr002"; break; + case 11: sItem = "nw_wswmrp002"; break; + case 12: sItem = "nw_wswmbs002"; break; + case 13: sItem = "nw_wswmgs002"; break; + case 14: sItem = "nw_wthmax008"; break; + case 15: sItem = "nw_wbwmsh008"; break; + case 16: sItem = "nw_wbwmln008"; break; + case 17: sItem = "nw_wbwmsh009"; break; + case 18: sItem = "nw_wbwmln009"; break; + case 19: sItem = "nw_wblmhl010"; break; + case 20: sItem = "nw_waxmhn010"; break; + case 21: sItem = "nw_wblmfl010"; break; + case 22: sItem = "nw_waxmbt010"; break; + case 23: sItem = "nw_wplmhb010"; break; + case 24: sItem = "nw_wblmhw011"; break; + case 25: sItem = "nw_wblmfh010"; break; + case 26: sItem = "nw_wswmls010"; break; + case 27: sItem = "nw_waxmgr009"; break; + case 28: sItem = "nw_wswmbs009"; break; + case 29: sItem = "nw_wswmgs011"; break; + case 30: sItem = "nw_wswmrp010"; break; + case 31: sItem = "nw_wswmsc010"; break; + case 32: sItem = "nw_wswmss002"; break; + case 33: sItem = "nw_wswmss009"; break; + } + + } + else if (GetRange(5, nHD)) // * 2500 - 16500 + { + int nRandom = Random(20) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsh009"; break; + case 2: sItem = "nw_wbwmln009"; break; + case 3: sItem = "nw_wblmhl010"; break; + case 4: sItem = "nw_waxmhn010"; break; + case 5: sItem = "nw_wblmfl010"; break; + case 6: sItem = "nw_waxmbt010"; break; + case 7: sItem = "nw_wplmhb010"; break; + case 8: sItem = "nw_wblmhw011"; break; + case 9: sItem = "nw_wblmfh010"; break; + case 10: sItem = "nw_wswmls010"; break; + case 11: sItem = "nw_waxmgr009"; break; + case 12: sItem = "nw_wswmbs009"; break; + case 13: sItem = "nw_wswmgs011"; break; + case 14: sItem = "nw_wthmax009"; break; + case 15: sItem = "nw_wswmrp010"; break; + case 16: sItem = "nw_wswmrp011"; break; + case 17: sItem = "nw_wswmsc010"; break; + case 18: sItem = "nw_wswmss009"; break; + case 19: sItem = "nw_wswmsc011"; break; + case 20: sItem = "nw_wswmss011"; break; + } + + } + else if (GetRange(6, nHD)) // * 8000 - 25000 + { + int nRandom = Random(14) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmax009"; break; + case 2: sItem = "nw_waxmhn011"; break; + case 3: sItem = "nw_wblmfl011"; break; + case 4: sItem = "nw_waxmbt011"; break; + case 5: sItem = "nw_wplmhb011"; break; + case 6: sItem = "nw_wblmhw012"; break; + case 7: sItem = "nw_wblmfh011"; break; + case 8: sItem = "nw_wswmls012"; break; + case 9: sItem = "nw_waxmgr011"; break; + case 10: sItem = "nw_wswmbs010"; break; + case 11: sItem = "nw_wswmgs012"; break; + case 12: sItem = "nw_wswmrp011"; break; + case 13: sItem = "nw_wswmsc011"; break; + case 14: sItem = "nw_wswmss011"; break; + } + + } + + dbSpeak("Create Generic Martial"); + + dbCreateItemOnObject(sItem, oTarget, 1); + } + void CreateGenericExotic(object oTarget, object oAdventurer, int nModifier = 0) + { + string sItem = ""; + + int nHD = GetHitDice(oAdventurer) + nModifier; + + if (GetRange(1, nHD)) // * 200 + { + int nRandom = Random(9) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthsh001"; break; + case 2: sItem = "nw_wspka001"; break; + case 3: sItem = "nw_wspku001"; break; + case 4: sItem = "nw_wplsc001"; break; + case 5: sItem = "nw_wdbax001"; break; + case 6: sItem = "nw_wdbma001"; break; + case 7: sItem = "nw_wswka001"; break; + case 8: sItem = "nw_wthmsh002"; break; + case 9: sItem = "nw_wdbsw001"; break; + } + + } + else if (GetRange(2, nHD)) // * 800 + { + int nRandom = Random(17) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthsh001"; break; + case 2: sItem = "nw_wspka001"; break; + case 3: sItem = "nw_wspku001"; break; + case 4: sItem = "nw_wplsc001"; break; + case 5: sItem = "nw_wdbax001"; break; + case 6: sItem = "nw_wdbma001"; break; + case 7: sItem = "nw_wswka001"; break; + case 8: sItem = "nw_wthmsh002"; break; + case 9: sItem = "nw_wdbsw001"; break; + case 10: sItem = "nw_wthmsh005"; break; + case 11: sItem = "nw_wspmka002"; break; + case 12: sItem = "nw_wspmku002"; break; + case 13: sItem = "nw_wplmsc002"; break; + case 14: sItem = "nw_wdbmax002"; break; + case 15: sItem = "nw_wdbmma002"; break; + case 16: sItem = "nw_wswmka002"; break; + case 17: sItem = "nw_wdbmsw002"; break; + } + + } + else if (GetRange(3, nHD)) // * 200 - 2500 + { + int nRandom = Random(9) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbsw001"; break; + case 2: sItem = "nw_wthmsh005"; break; + case 3: sItem = "nw_wspmka002"; break; + case 4: sItem = "nw_wspmku002"; break; + case 5: sItem = "nw_wplmsc002"; break; + case 6: sItem = "nw_wdbmax002"; break; + case 7: sItem = "nw_wdbmma002"; break; + case 8: sItem = "nw_wswmka002"; break; + case 9: sItem = "nw_wdbmsw002"; break; + } + + } + else if (GetRange(4, nHD)) // * 800 - 10000 + { + int nRandom = Random(17) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmsh005"; break; + case 2: sItem = "nw_wspmka002"; break; + case 3: sItem = "nw_wspmku002"; break; + case 4: sItem = "nw_wplmsc002"; break; + case 5: sItem = "nw_wdbmax002"; break; + case 6: sItem = "nw_wdbmma002"; break; + case 7: sItem = "nw_wswmka002"; break; + case 8: sItem = "nw_wdbmsw002"; break; + case 9: sItem = "nw_wthmsh008"; break; + case 10: sItem = "nw_wspmka008"; break; + case 11: sItem = "nw_wspmku008"; break; + case 12: sItem = "nw_wplmsc010"; break; + case 13: sItem = "nw_wdbmax010"; break; + case 14: sItem = "nw_wdbmma010"; break; + case 15: sItem = "nw_wswmka010"; break; + case 16: sItem = "nw_wdbmsw010"; break; + case 17: sItem = "nw_wthmsh009"; break; + } + + } + else if (GetRange(5, nHD)) // * 2500 - 16500 + { + int nRandom = Random(13) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmka008"; break; + case 2: sItem = "nw_wspmku008"; break; + case 3: sItem = "nw_wplmsc010"; break; + case 4: sItem = "nw_wdbmax010"; break; + case 5: sItem = "nw_wdbmma010"; break; + case 6: sItem = "nw_wswmka010"; break; + case 7: sItem = "nw_wdbmsw010"; break; + case 8: sItem = "nw_wthmsh009"; break; + case 9: sItem = "nw_wspmka009"; break; + case 10: sItem = "nw_wspmku009"; break; + case 11: sItem = "nw_wplmsc011"; break; + case 12: sItem = "nw_wdbmax011"; break; + case 13: sItem = "nw_wdbmma011"; break; + } + + } + else if (GetRange(6, nHD)) // * 8000 - 25000 + { + int nRandom = Random(9) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmsw010"; break; + case 2: sItem = "nw_wthmsh009"; break; + case 3: sItem = "nw_wspmka009"; break; + case 4: sItem = "nw_wspmku009"; break; + case 5: sItem = "nw_wplmsc011"; break; + case 6: sItem = "nw_wdbmax011"; break; + case 7: sItem = "nw_wdbmma011"; break; + case 8: sItem = "nw_wswmka011"; break; + case 9: sItem = "nw_wdbmsw011"; break; + } + + } + dbSpeak("Create generic exotic"); + + dbCreateItemOnObject(sItem, oTarget, 1); + } + void CreateGenericLightArmor(object oTarget, object oAdventurer, int nModifier = 0) + { + string sItem = ""; + + int nHD = GetHitDice(oAdventurer) + nModifier; + + if (GetRange(1, nHD)) // * 200 + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_aarcl009"; break; + case 2: sItem = "nw_ashsw001"; break; + case 3: sItem = "nw_aarcl001"; break; + case 4: sItem = "nw_aarcl002"; break; + case 5: sItem = "nw_aarcl012"; break; + } + + } + else if (GetRange(2, nHD)) // * 800 + { + int nRandom = Random(9) + 1; + switch (nRandom) + { + case 1: sItem = "nw_aarcl009"; break; + case 2: sItem = "nw_ashsw001"; break; + case 3: sItem = "nw_aarcl001"; break; + case 4: sItem = "nw_aarcl002"; break; + case 5: sItem = "nw_aarcl012"; break; + case 6: sItem = "nw_maarcl043"; break; + case 7: sItem = "nw_ashmsw002"; break; + case 8: sItem = "nw_maarcl044"; break; + case 9: sItem = "nw_maarcl045"; break; + } + + } + else if (GetRange(3, nHD)) // * 200 - 2500 + { + int nRandom = Random(8) + 1; + switch (nRandom) + { + case 1: sItem = "nw_maarcl043"; break; + case 2: sItem = "nw_ashmsw002"; break; + case 3: sItem = "nw_maarcl044"; break; + case 4: sItem = "nw_maarcl045"; break; + case 5: sItem = "nw_maarcl072"; break; + case 6: sItem = "nw_ashmsw008"; break; + case 7: sItem = "nw_maarcl071"; break; + case 8: sItem = "nw_maarcl075"; break; + } + + } + else if (GetRange(4, nHD)) // * 800 - 10000 + { + int nRandom = Random(9) + 1; + switch (nRandom) + { + case 1: sItem = "nw_maarcl072"; break; + case 2: sItem = "nw_ashmsw008"; break; + case 3: sItem = "nw_maarcl071"; break; + case 4: sItem = "nw_maarcl075"; break; + case 5: sItem = "nw_maarcl084"; break; + case 6: sItem = "nw_ashmsw009"; break; + case 7: sItem = "nw_maarcl083"; break; + case 8: sItem = "nw_maarcl087"; break; + case 9: sItem = "nw_maarcl079"; break; + } + + } + else if (GetRange(5, nHD)) // * 2500 - 16500 + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_maarcl084"; break; + case 2: sItem = "nw_ashmsw009"; break; + case 3: sItem = "nw_maarcl083"; break; + case 4: sItem = "nw_maarcl087"; break; + case 5: sItem = "nw_maarcl079"; break; + } + + } + else if (GetRange(6, nHD)) // * 8000 - 25000 + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_maarcl084"; break; + case 2: sItem = "nw_ashmsw009"; break; + case 3: sItem = "nw_maarcl083"; break; + case 4: sItem = "nw_maarcl087"; break; + case 5: sItem = "nw_maarcl079"; break; + } + + } + dbSpeak("Create Generic light"); + + dbCreateItemOnObject(sItem, oTarget, 1); + } + void CreateGenericMediumArmor(object oTarget, object oAdventurer, int nModifier = 0) + { + int nHD = GetHitDice(oAdventurer) + nModifier; + string sItem = ""; + if (GetRange(1, nHD)) // * 200 + { + int nRandom = Random(10) + 1; + switch (nRandom) + { + case 1: sItem = "nw_arhe001"; break; + case 2: sItem = "nw_arhe002"; break; + case 3: sItem = "nw_arhe003"; break; + case 4: sItem = "nw_arhe004"; break; + case 5: sItem = "nw_arhe005"; break; + case 6: sItem = "nw_aarcl008"; break; + case 7: sItem = "nw_ashlw001"; break; + case 8: sItem = "nw_aarcl003"; break; + case 9: sItem = "nw_aarcl004"; break; + case 10: sItem = "nw_aarcl010"; break; + } + } + else if (GetRange(2, nHD)) // * 800 + { + int nRandom = Random(17) + 1; + switch (nRandom) + { + case 1: sItem = "nw_arhe001"; break; + case 2: sItem = "nw_arhe002"; break; + case 3: sItem = "nw_arhe003"; break; + case 4: sItem = "nw_arhe004"; break; + case 5: sItem = "nw_arhe005"; break; + case 6: sItem = "nw_aarcl008"; break; + case 7: sItem = "nw_ashlw001"; break; + case 8: sItem = "nw_aarcl003"; break; + case 9: sItem = "nw_aarcl004"; break; + case 10: sItem = "nw_aarcl010"; break; + case 11: sItem = "nw_maarcl047"; break; + case 12: sItem = "nw_ashmlw002"; break; + case 13: sItem = "nw_maarcl046"; break; + case 14: sItem = "nw_maarcl048"; break; + case 15: sItem = "nw_maarcl035"; break; + case 16: sItem = "nw_maarcl049"; break; + case 17: sItem = "nw_maarcl050"; break; + } + + } + else if (GetRange(3, nHD)) // * 200 - 2500 + { + int nRandom = Random(9) + 1; + switch (nRandom) + { + case 1: sItem = "nw_maarcl047"; break; + case 2: sItem = "nw_ashmlw002"; break; + case 3: sItem = "nw_maarcl046"; break; + case 4: sItem = "nw_maarcl048"; break; + case 5: sItem = "nw_maarcl035"; break; + case 6: sItem = "nw_maarcl049"; break; + case 7: sItem = "nw_maarcl050"; break; + case 8: sItem = "nw_maarcl070"; break; + case 9: sItem = "nw_ashmlw008"; break; + } + + } + else if (GetRange(4, nHD)) // * 800 - 10000 + { + int nRandom = Random(14) + 1; + switch (nRandom) + { + case 1: sItem = "nw_maarcl035"; break; + case 2: sItem = "nw_maarcl049"; break; + case 3: sItem = "nw_maarcl050"; break; + case 4: sItem = "nw_maarcl070"; break; + case 5: sItem = "nw_ashmlw008"; break; + case 6: sItem = "nw_maarcl067"; break; + case 7: sItem = "nw_maarcl073"; break; + case 8: sItem = "nw_maarcl065"; break; + case 9: sItem = "nw_maarcl066"; break; + case 10: sItem = "nw_maarcl082"; break; + case 11: sItem = "nw_ashmlw009"; break; + case 12: sItem = "nw_maarcl085"; break; + case 13: sItem = "nw_maarcl077"; break; + case 14: sItem = "nw_maarcl078"; break; + } + + } + else if (GetRange(5, nHD)) // * 2500 - 16500 + { + int nRandom = Random(11) + 1; + switch (nRandom) + { + case 1: sItem = "nw_maarcl070"; break; + case 2: sItem = "nw_ashmlw008"; break; + case 3: sItem = "nw_maarcl067"; break; + case 4: sItem = "nw_maarcl073"; break; + case 5: sItem = "nw_maarcl065"; break; + case 6: sItem = "nw_maarcl066"; break; + case 7: sItem = "nw_maarcl082"; break; + case 8: sItem = "nw_ashmlw009"; break; + case 9: sItem = "nw_maarcl085"; break; + case 10: sItem = "nw_maarcl077"; break; + case 11: sItem = "nw_maarcl078"; break; + } + + } + else if (GetRange(6, nHD)) // * 8000 - 25000 + { + int nRandom = Random(11) + 1; + switch (nRandom) + { + case 1: sItem = "nw_maarcl070"; break; + case 2: sItem = "nw_ashmlw008"; break; + case 3: sItem = "nw_maarcl067"; break; + case 4: sItem = "nw_maarcl073"; break; + case 5: sItem = "nw_maarcl065"; break; + case 6: sItem = "nw_maarcl066"; break; + case 7: sItem = "nw_maarcl082"; break; + case 8: sItem = "nw_ashmlw009"; break; + case 9: sItem = "nw_maarcl085"; break; + case 10: sItem = "nw_maarcl077"; break; + case 11: sItem = "nw_maarcl078"; break; + } + + } + dbSpeak("Create Generic medium"); + + dbCreateItemOnObject(sItem, oTarget, 1); + } + void CreateGenericHeavyArmor(object oTarget, object oAdventurer, int nModifier = 0) + { + string sItem = ""; + int nHD = GetHitDice(oAdventurer) + nModifier; + + if (GetRange(1, nHD)) // * 200 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_ashto001"; break; + case 2: sItem = "nw_aarcl005"; break; + case 3: sItem = "nw_aarcl011"; break; + } + + } + else if (GetRange(2, nHD)) // * 800 + { + int nRandom = Random(6) + 1; + switch (nRandom) + { + case 1: sItem = "nw_ashto001"; break; + case 2: sItem = "nw_aarcl005"; break; + case 3: sItem = "nw_aarcl011"; break; + case 4: sItem = "nw_aarcl006"; break; + case 5: sItem = "nw_ashmto002"; break; + case 6: sItem = "nw_maarcl051"; break; + } + + } + else if (GetRange(3, nHD)) // * 200 - 2500 + { + int nRandom = Random(9) + 1; + switch (nRandom) + { + case 1: sItem = "nw_aarcl005"; break; + case 2: sItem = "nw_aarcl011"; break; + case 3: sItem = "nw_aarcl006"; break; + case 4: sItem = "nw_ashmto002"; break; + case 5: sItem = "nw_maarcl051"; break; + case 6: sItem = "nw_maarcl052"; break; + case 7: sItem = "nw_aarcl007"; break; + case 8: sItem = "nw_maarcl053"; break; + case 9: sItem = "nw_ashmto008"; break; + } + + } + else if (GetRange(4, nHD)) // * 800 - 10000 + { + int nRandom = Random(15) + 1; + switch (nRandom) + { + case 1: sItem = "nw_maarcl051"; break; + case 2: sItem = "nw_maarcl052"; break; + case 3: sItem = "nw_aarcl007"; break; + case 4: sItem = "nw_maarcl053"; break; + case 5: sItem = "nw_ashmto008"; break; + case 6: sItem = "nw_maarcl064"; break; + case 7: sItem = "nw_maarcl074"; break; + case 8: sItem = "nw_maarcl069"; break; + case 9: sItem = "nw_maarcl068"; break; + case 10: sItem = "nw_ashmto003"; break; + case 11: sItem = "nw_ashmto009"; break; + case 12: sItem = "nw_maarcl076"; break; + case 13: sItem = "nw_maarcl086"; break; + case 14: sItem = "nw_maarcl081"; break; + case 15: sItem = "nw_maarcl080"; break; + } + + } + else if (GetRange(5, nHD)) // * 2500 - 16500 + { + int nRandom = Random(10) + 1; + switch (nRandom) + { + case 1: sItem = "nw_ashmto008"; break; + case 2: sItem = "nw_maarcl064"; break; + case 3: sItem = "nw_maarcl074"; break; + case 4: sItem = "nw_maarcl069"; break; + case 5: sItem = "nw_maarcl068"; break; + case 6: sItem = "nw_ashmto009"; break; + case 7: sItem = "nw_maarcl076"; break; + case 8: sItem = "nw_maarcl086"; break; + case 9: sItem = "nw_maarcl081"; break; + case 10: sItem = "nw_maarcl080"; break; + } + + + } + else if (GetRange(6, nHD)) // * 8000 - 25000 + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_ashmto009"; break; + case 2: sItem = "nw_maarcl076"; break; + case 3: sItem = "nw_maarcl086"; break; + case 4: sItem = "nw_maarcl081"; break; + case 5: sItem = "nw_maarcl080"; break; + } + + } + dbSpeak("Create Generic heavy"); + + dbCreateItemOnObject(sItem, oTarget, 1); + } + // * + // * SPECIC TREASURE ITEMS (re: Named Items) + // * + void CreateSpecificMiscItem(object oTarget,object oAdventurer) + { + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + CreateGenericMiscItem(oTarget, oAdventurer, JUMP_LEVEL); + return; + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: CreateGenericMiscItem(oTarget, oAdventurer, JUMP_LEVEL); return; break; + case 2: sItem = "nw_maarcl057"; break; + case 3: sItem = "nw_it_mbelt005"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(13) + 1; + switch (nRandom) + { + case 1: sItem = "nw_maarcl057"; break; + case 2: sItem = "nw_it_mbelt005"; break; + case 3: sItem = "nw_maarcl101"; break; + case 4: sItem = "nw_maarcl102"; break; + case 5: sItem = "nw_maarcl103"; break; + case 6: sItem = "nw_it_mglove001"; break; + case 7: sItem = "nw_maarcl100"; break; + case 8: sItem = "nw_it_mbracer011"; break; + case 9: sItem = "nw_it_mmidmisc04"; break; + case 10: sItem = "nw_it_mring003"; break; + case 11: sItem = "nw_it_mbelt006"; break; + case 12: sItem = "nw_it_mbelt002"; break; + case 13: sItem = "nw_it_mmidmisc03"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(19) + 1; + switch (nRandom) + { + case 1: sItem = "nw_maarcl101"; break; + case 2: sItem = "nw_maarcl101"; break; + case 3: sItem = "nw_maarcl102"; break; + case 4: sItem = "nw_maarcl103"; break; + case 5: sItem = "nw_it_mglove001"; break; + case 6: sItem = "nw_maarcl100"; break; + case 7: sItem = "nw_it_mbracer011"; break; + case 8: sItem = "nw_it_mmidmisc04"; break; + case 9: sItem = "nw_it_mring003"; break; + case 10: sItem = "nw_it_mbelt006"; break; + case 11: sItem = "nw_it_mbelt002"; break; + case 12: sItem = "nw_it_mmidmisc03"; break; +// The following item removed for being too uber - tdh +// case 13: sItem = "nw_it_mring002"; break; + case 13: sItem = sReplace; break; + case 14: sItem = "nw_it_mbelt004"; break; + case 15: sItem = "nw_it_mring005"; break; + case 16: sItem = "nw_it_mboots005"; break; + case 17: sItem = "nw_it_mring007"; break; + case 18: sItem = "nw_it_mneck003"; break; + case 19: sItem = "nw_it_mbelt007"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(15) + 1; + switch (nRandom) + { + case 1: sItem = "nw_it_mbelt002"; break; + case 2: sItem = "nw_it_mbelt002"; break; + case 3: sItem = "nw_it_mmidmisc03"; break; +// The following item removed for being too uber - tdh +// case 4: sItem = "nw_it_mring002"; break; + case 4: sItem = sReplace; break; + case 5: sItem = "nw_it_mbelt004"; break; + case 6: sItem = "nw_it_mring005"; break; + case 7: sItem = "nw_it_mboots005"; break; + case 8: sItem = "nw_it_mring007"; break; + case 9: sItem = "nw_it_mneck003"; break; + case 10: sItem = "nw_it_mbelt007"; break; + case 11: sItem = "nw_it_mboots004"; break; + case 12: sItem = "nw_it_mboots003"; break; + case 13: sItem = "nw_it_mneck005"; break; + case 14: sItem = "nw_it_mbelt008"; break; + case 15: sItem = "nw_it_mring020"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(19) + 1; + switch (nRandom) + { + case 1: sItem = "nw_it_mboots004"; break; + case 2: sItem = "nw_it_mboots004"; break; + case 3: sItem = "nw_it_mboots003"; break; + case 4: sItem = "nw_it_mneck005"; break; + case 5: sItem = "nw_it_mbelt008"; break; + case 6: sItem = "nw_it_mring020"; break; + case 7: sItem = "nw_it_mbelt001"; break; + case 8: sItem = "nw_it_mring017"; break; + case 9: sItem = "nw_mcloth001"; break; + case 10: sItem = "nw_it_mneck019"; break; + case 11: sItem = "nw_it_mneck002"; break; + case 12: sItem = "nw_it_mneck004"; break; + case 13: sItem = "nw_it_mmidmisc01"; break; + case 14: sItem = "nw_mcloth002"; break; + case 15: sItem = "nw_mcloth003"; break; + case 16: sItem = "nw_mcloth004"; break; + case 17: sItem = "nw_it_mbelt003"; break; + // * new items + case 18: sItem = "NW_IT_MBELT020"; break; + case 19: sItem = "NW_IT_MBELT021"; break; + } + + } + dbCreateItemOnObject(sItem, oTarget, 1); + } + void CreateSpecificRodStaffWand(object oTarget, object oAdventurer) + { + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + CreateGenericRodStaffWand(oTarget, oAdventurer, JUMP_LEVEL); + return; + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + CreateGenericRodStaffWand(oTarget, oAdventurer, JUMP_LEVEL); + return; + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wmgst004"; break; + case 2: sItem = "nw_wmgst006"; break; + case 3: sItem = "nw_wmgmrd003"; break; + case 4: sItem = "nw_wmgst004"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(7) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wmgmrd003"; break; + case 2: sItem = "nw_wmgst006"; break; + case 3: sItem = "nw_wmgmrd003"; break; + case 4: sItem = "nw_wmgst004"; break; + case 5: sItem = "nw_wmgst005"; break; + case 6: sItem = "nw_wmgmrd004"; break; + case 7: sItem = "nw_wmgrd002"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(8) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmcl012"; break; + case 2: sItem = "nw_wmgmrd003"; break; + case 3: sItem = "nw_wmgst004"; break; + case 4: sItem = "nw_wmgst005"; break; + case 5: sItem = "nw_wblmcl012"; break; + case 6: sItem = "nw_wmgmrd004"; break; + case 7: sItem = "nw_wmgst002"; break; + case 8: sItem = "nw_wmgmrd005"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(6) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wmgmrd004"; break; + case 2: sItem = "nw_wmgst002"; break; + case 3: sItem = "nw_wmgmrd005"; break; + case 4: sItem = "nw_wmgmrd002"; break; + case 5: sItem = "nw_wmgst003"; break; + case 6: sItem = "nw_wblmcl012"; break; + } + + } + dbCreateItemOnObject(sItem, oTarget, 1); + } + + + void CreateSpecificSimple(object oTarget, object oAdventurer) + { + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + CreateGenericSimple(oTarget, oAdventurer, JUMP_LEVEL); + return; + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + CreateGenericSimple(oTarget, oAdventurer, JUMP_LEVEL); + return; + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(9) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmqs005"; break; + case 2: sItem = "nw_wdbmqs005"; break; + case 3: sItem = "nw_wdbmqs006"; break; + case 4: sItem = "nw_wbwmxh005"; break; + case 5: sItem = "nw_wbwmxl005"; break; + case 6: sItem = "nw_wswmdg006"; break; + case 7: sItem = "nw_wblmml006"; break; + case 8: sItem = "nw_wspmsc004"; break; + case 9: sItem = "nw_wblmms007"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(22) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmqs006"; break; + case 2: sItem = "nw_wdbmqs005"; break; + case 3: sItem = "nw_wdbmqs006"; break; + case 4: sItem = "nw_wbwmxh005"; break; + case 5: sItem = "nw_wbwmxl005"; break; + case 6: sItem = "nw_wswmdg006"; break; + case 7: sItem = "nw_wblmml006"; break; + case 8: sItem = "nw_wspmsc004"; break; + case 9: sItem = "nw_wblmms007"; break; + case 10: sItem = "nw_wblmms003"; break; + case 11: sItem = "nw_wblmcl004"; break; + case 12: sItem = "nw_wspmsc006"; break; + case 13: sItem = "nw_wspmsc006"; break; + case 14: sItem = "nw_wdbmqs004"; break; + case 15: sItem = "nw_wblmcl003"; break; + case 16: sItem = "nw_wbwmsl003"; break; + case 17: sItem = "nw_wbwmxh003"; break; + case 18: sItem = "nw_wspmsc003"; break; + case 19: sItem = "nw_wplmss005"; break; + case 20: sItem = "nw_wplmss005"; break; + case 21: sItem = "nw_wbwmxl003"; break; + case 22: sItem = "nw_wblmml004"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(27) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmms003"; break; + case 2: sItem = "nw_wblmms003"; break; + case 3: sItem = "nw_wblmcl004"; break; + case 4: sItem = "nw_wspmsc006"; break; + case 5: sItem = "nw_wspmsc006"; break; + case 6: sItem = "nw_wdbmqs004"; break; + case 7: sItem = "nw_wblmcl003"; break; + case 8: sItem = "nw_wbwmsl003"; break; + case 9: sItem = "nw_wbwmxh003"; break; + case 10: sItem = "nw_wspmsc003"; break; + case 11: sItem = "nw_wplmss005"; break; + case 12: sItem = "nw_wplmss005"; break; + case 13: sItem = "nw_wbwmxl003"; break; + case 14: sItem = "nw_wblmml004"; break; + case 15: sItem = "nw_wdbmqs003"; break; + case 16: sItem = "nw_wbwmxl004"; break; + case 17: sItem = "nw_wbwmxl007"; break; + case 18: sItem = "nw_wblmml005"; break; + case 19: sItem = "nw_wblmcl005"; break; + case 20: sItem = "nw_wplmss007"; break; + case 21: sItem = "nw_wswmdg004"; break; + case 22: sItem = "nw_wbwmsl007"; break; + case 23: sItem = "nw_wblmml007"; break; + case 24: sItem = "nw_wblmml007"; break; + case 25: sItem = "nw_wbwmxh004"; break; + case 26: sItem = "nw_wplmss006"; break; + case 27: sItem = "nw_wbwmxh007"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(31) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxl003"; break; + case 2: sItem = "nw_wbwmxl003"; break; + case 3: sItem = "nw_wblmml004"; break; + case 4: sItem = "nw_wdbmqs003"; break; + case 5: sItem = "nw_wbwmxl004"; break; + case 6: sItem = "nw_wbwmxl007"; break; + case 7: sItem = "nw_wblmml005"; break; + case 8: sItem = "nw_wblmcl005"; break; + case 9: sItem = "nw_wplmss007"; break; + case 10: sItem = "nw_wswmdg004"; break; + case 11: sItem = "nw_wbwmsl007"; break; + case 12: sItem = "nw_wblmml007"; break; + case 13: sItem = "nw_wblmml007"; break; + case 14: sItem = "nw_wbwmxh004"; break; + case 15: sItem = "nw_wplmss006"; break; + case 16: sItem = "nw_wbwmxh007"; break; + case 17: sItem = "nw_wblmms006"; break; + case 18: sItem = "nw_wswmdg003"; break; + case 19: sItem = "nw_wswmdg007"; break; + case 20: sItem = "nw_wblmms004"; break; + case 21: sItem = "nw_wbwmsl006"; break; + case 22: sItem = "nw_wbwmsl008"; break; + case 23: sItem = "nw_wblmml008"; break; + case 24: sItem = "nw_wdbmqs007"; break; + case 25: sItem = "nw_wblmcl006"; break; + case 26: sItem = "nw_wbwmsl004"; break; + case 27: sItem = "nw_wbwmxh006"; break; + case 28: sItem = "nw_wplmss004"; break; + case 29: sItem = "nw_wswmdg005"; break; + case 30: sItem = "nw_wbwmxl006"; break; + case 31: sItem = "nw_wspmsc005"; break; + + } + + } + dbCreateItemOnObject(sItem, oTarget, 1); + } + void CreateSpecificMartial(object oTarget, object oAdventurer) + { + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + CreateGenericMartial(oTarget, oAdventurer, JUMP_LEVEL); + return; + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: CreateGenericMartial(oTarget, oAdventurer, JUMP_LEVEL); return; break; + case 2: sItem = "nw_wthmax005"; break; + case 3: sItem = "nw_wthmax007"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(14) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmax003"; break; + case 2: sItem = "nw_wthmax005"; break; + case 3: sItem = "nw_wthmax007"; break; + case 4: sItem = "nw_wthmax003"; break; + case 5: sItem = "nw_wthmax004"; break; + case 6: sItem = "nw_wthmax006"; break; + case 7: sItem = "nw_wswmrp004"; break; + case 8: sItem = "nw_wswmrp004"; break; + case 9: sItem = "nw_wblmfl004"; break; + case 10: sItem = "nw_wblmhl004"; break; + case 11: sItem = "nw_wbwmsh003"; break; + case 12: sItem = "nw_wblmhw006"; break; + case 13: sItem = "nw_wblmhw006"; break; + case 14: sItem = "nw_wbwmln004"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(28) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmfl005"; break; + case 2: sItem = "nw_wthmax007"; break; + case 3: sItem = "nw_wthmax003"; break; + case 4: sItem = "nw_wthmax004"; break; + case 5: sItem = "nw_wthmax006"; break; + case 6: sItem = "nw_wswmrp004"; break; + case 7: sItem = "nw_wswmrp004"; break; + case 8: sItem = "nw_wblmfl004"; break; + case 9: sItem = "nw_wblmhl004"; break; + case 10: sItem = "nw_wbwmsh003"; break; + case 11: sItem = "nw_wblmhw006"; break; + case 12: sItem = "nw_wblmhw006"; break; + case 13: sItem = "nw_wbwmln004"; break; + case 14: sItem = "nw_wblmfl005"; break; + case 15: sItem = "nw_wswmgs006"; break; + case 16: sItem = "nw_waxmgr003"; break; + case 17: sItem = "nw_wplmhb004"; break; + case 18: sItem = "nw_wblmhw005"; break; + case 19: sItem = "nw_wblmfh004"; break; + case 20: sItem = "nw_wblmfh008"; break; + case 21: sItem = "nw_wbwmsh006"; break; + case 22: sItem = "nw_wswmsc004"; break; + case 23: sItem = "nw_waxmgr006"; break; + case 24: sItem = "nw_wswmrp005"; break; + case 25: sItem = "nw_wswmls007"; break; + case 26: sItem = "nw_wswmgs004"; break; + case 27: sItem = "nw_waxmhn004"; break; + case 28: sItem = "nw_wswmbs005"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(42) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhw006"; break; + case 2: sItem = "nw_wblmhw006"; break; + case 3: sItem = "nw_wblmhw006"; break; + case 4: sItem = "nw_wbwmln004"; break; + case 5: sItem = "nw_wblmfl005"; break; + case 6: sItem = "nw_wswmgs006"; break; + case 7: sItem = "nw_waxmgr003"; break; + case 8: sItem = "nw_wplmhb004"; break; + case 9: sItem = "nw_wblmhw005"; break; + case 10: sItem = "nw_wblmfh004"; break; + case 11: sItem = "nw_wblmfh008"; break; + case 12: sItem = "nw_wbwmsh006"; break; + case 13: sItem = "nw_wswmsc004"; break; + case 14: sItem = "nw_waxmgr006"; break; + case 15: sItem = "nw_wswmrp005"; break; + case 16: sItem = "nw_wswmls007"; break; + case 17: sItem = "nw_wswmgs004"; break; + case 18: sItem = "nw_waxmhn004"; break; + case 19: sItem = "nw_wswmbs005"; break; + case 20: sItem = "nw_wblmhl005"; break; + case 21: sItem = "nw_wblmhl011"; break; + case 22: sItem = "nw_wswmss005"; break; + case 23: sItem = "nw_wplmhb003"; break; + case 24: sItem = "nw_wbwmln007"; break; + case 25: sItem = "nw_wbwmln007"; break; + case 26: sItem = "nw_wbwmsh007"; break; + case 27: sItem = "nw_waxmbt006"; break; + case 28: sItem = "nw_wswmbs006"; break; + case 29: sItem = "nw_wblmfl007"; break; + case 30: sItem = "nw_waxmhn003"; break; + case 31: sItem = "nw_wblmhl006"; break; + case 32: sItem = "nw_wblmfl006"; break; + case 33: sItem = "nw_wswmls005"; break; + case 34: sItem = "nw_wswmss004"; break; + case 35: sItem = "nw_wbwmln006"; break; + case 36: sItem = "nw_wblmhw003"; break; + case 37: sItem = "nw_wblmfh006"; break; + case 38: sItem = "nw_wswmsc006"; break; + case 39: sItem = "nw_waxmhn005"; break; + case 40: sItem = "nw_wblmfh003"; break; + case 41: sItem = "nw_wswmls006"; break; + case 42: sItem = "nw_wswmrp007"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(55) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhl005"; break; + case 2: sItem = "nw_wblmhl005"; break; + case 3: sItem = "nw_wblmhl011"; break; + case 4: sItem = "nw_wswmss005"; break; + case 5: sItem = "nw_wplmhb003"; break; + case 6: sItem = "nw_wbwmln007"; break; + case 7: sItem = "nw_wbwmln007"; break; + case 8: sItem = "nw_wbwmsh007"; break; + case 9: sItem = "nw_waxmbt006"; break; + case 10: sItem = "nw_wswmbs006"; break; + case 11: sItem = "nw_wblmfl007"; break; + case 12: sItem = "nw_waxmhn003"; break; + case 13: sItem = "nw_wblmhl006"; break; + case 14: sItem = "nw_wblmfl006"; break; + case 15: sItem = "nw_wswmls005"; break; + case 16: sItem = "nw_wswmss004"; break; + case 17: sItem = "nw_wbwmln006"; break; + case 18: sItem = "nw_wblmhw003"; break; + case 19: sItem = "nw_wblmfh006"; break; + case 20: sItem = "nw_wswmsc006"; break; + case 21: sItem = "nw_waxmhn005"; break; + case 22: sItem = "nw_wblmfh003"; break; + case 23: sItem = "nw_wswmls006"; break; + case 24: sItem = "nw_wswmrp007"; break; + case 25: sItem = "nw_wswmgs005"; break; + case 26: sItem = "nw_wswmgs005"; break; + case 27: sItem = "nw_waxmgr005"; break; + case 28: sItem = "nw_wplmhb007"; break; + case 29: sItem = "nw_wswmsc007"; break; + case 30: sItem = "nw_wswmrp006"; break; + case 31: sItem = "nw_wswmss006"; break; + case 32: sItem = "nw_wblmhl009"; break; + case 33: sItem = "nw_wswmbs007"; break; + case 34: sItem = "nw_wbwmln005"; break; + case 35: sItem = "nw_wblmfh005"; break; + case 36: sItem = "nw_wswmgs003"; break; + case 37: sItem = "nw_waxmbt003"; break; + case 38: sItem = "nw_wswmls004"; break; + case 39: sItem = "nw_wbwmsh005"; break; + case 40: sItem = "nw_wbwmsh005"; break; + case 41: sItem = "nw_waxmbt004"; break; + case 42: sItem = "nw_waxmbt004"; break; + case 43: sItem = "nw_wblmhl003"; break; + case 44: sItem = "nw_wblmhl003"; break; + case 45: sItem = "nw_wswmbs003"; break; + case 46: sItem = "nw_waxmbt005"; break; + case 47: sItem = "nw_waxmhn006"; break; + case 48: sItem = "nw_wswmss003"; break; + case 49: sItem = "nw_wswmsc005"; break; + case 50: sItem = "nw_wplmhb006"; break; + case 51: sItem = "nw_wbwmsh004"; break; + case 52: sItem = "nw_wswmbs004"; break; + case 53: sItem = "nw_wbwmln003"; break; + case 54: sItem = "nw_wblmhw004"; break; + case 55: sItem = "nw_waxmgr004"; break; + } + + } + dbCreateItemOnObject(sItem, oTarget, 1); + } + void CreateSpecificExotic(object oTarget, object oAdventurer) + { + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: CreateGenericExotic(oTarget, oAdventurer, JUMP_LEVEL); return; break; + case 2: sItem = "nw_wthmsh003"; break; + case 3: sItem = "nw_wthmsh006"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: CreateGenericExotic(oTarget, oAdventurer, JUMP_LEVEL); return; break; + case 2: sItem = "nw_wthmsh003"; break; + case 3: sItem = "nw_wthmsh006"; break; + case 4: sItem = "nw_wthmsh004"; break; + case 5: sItem = "nw_wthmsh007"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(14) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmsh006"; break; + case 2: sItem = "nw_wthmsh006"; break; + case 3: sItem = "nw_wthmsh004"; break; + case 4: sItem = "nw_wthmsh007"; break; + case 5: sItem = "nw_wspmku006"; break; + case 6: sItem = "nw_wdbmma003"; break; + case 7: sItem = "nw_wswmka005"; break; + case 8: sItem = "nw_wspmka004"; break; + case 9: sItem = "nw_wspmka007"; break; + case 10: sItem = "nw_wdbmax006"; break; + case 11: sItem = "nw_wdbmsw006"; break; + case 12: sItem = "nw_wspmku005"; break; + case 13: sItem = "nw_wdbmsw007"; break; + case 14: sItem = "nw_wspmka005"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(16) + 1; + switch (nRandom) + { + case 1:sItem = "nw_wthmsh007"; break; + case 2: sItem = "nw_wthmsh007"; break; + case 3: sItem = "nw_wspmku006"; break; + case 4: sItem = "nw_wdbmma003"; break; + case 5: sItem = "nw_wswmka005"; break; + case 6: sItem = "nw_wspmka004"; break; + case 7: sItem = "nw_wspmka007"; break; + case 8: sItem = "nw_wdbmax006"; break; + case 9: sItem = "nw_wdbmsw006"; break; + case 10: sItem = "nw_wspmku005"; break; + case 11: sItem = "nw_wdbmsw007"; break; + case 12: sItem = "nw_wspmka005"; break; + case 13: sItem = "nw_wplmsc003"; break; + case 14: sItem = "nw_wdbmax005"; break; + case 15: sItem = "nw_wspmku004"; break; + case 16: sItem = "nw_wdbmma005"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(17) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmsc003"; break; + case 2: sItem = "nw_wspmka005"; break; + case 3: sItem = "nw_wplmsc003"; break; + case 4: sItem = "nw_wdbmax005"; break; + case 5: sItem = "nw_wspmku004"; break; + case 6: sItem = "nw_wdbmma005"; break; + case 7: sItem = "nw_wdbmma005"; break; + case 8: sItem = "nw_wdbmax004"; break; + case 9: sItem = "nw_wdbmma004"; break; + case 10: sItem = "nw_wswmka007"; break; + case 11: sItem = "nw_wdbmsw005"; break; + case 12: sItem = "nw_wspmka006"; break; + case 13: sItem = "nw_wspmka003"; break; + case 14: sItem = "nw_wdbmax007"; break; + case 15: sItem = "nw_wplmsc006"; break; + case 16: sItem = "nw_wspmku007"; break; + case 17: sItem = "nw_wdbmma006"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(21) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmma005"; break; + case 2: sItem = "nw_wdbmma005"; break; + case 3: sItem = "nw_wdbmma005"; break; + case 4: sItem = "nw_wdbmax004"; break; + case 5: sItem = "nw_wdbmma004"; break; + case 6: sItem = "nw_wswmka007"; break; + case 7: sItem = "nw_wdbmsw005"; break; + case 8: sItem = "nw_wspmka006"; break; + case 9: sItem = "nw_wspmka003"; break; + case 10: sItem = "nw_wdbmax007"; break; + case 11: sItem = "nw_wplmsc006"; break; + case 12: sItem = "nw_wspmku007"; break; + case 13: sItem = "nw_wdbmma006"; break; + case 14: sItem = "nw_wspmku003"; break; + case 15: sItem = "nw_wswmka006"; break; + case 16: sItem = "nw_wplmsc005"; break; + case 17: sItem = "nw_wplmsc005"; break; + case 18: sItem = "nw_wswmka004"; break; + case 19: sItem = "nw_wswmka004"; break; + case 20: sItem = "nw_wdbmsw004"; break; + case 21: sItem = "nw_wplmsc004"; break; + } + + } + dbCreateItemOnObject(sItem, oTarget, 1); + } + void CreateSpecificLightArmor(object oTarget, object oAdventurer) + { + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + CreateGenericLightArmor(oTarget, oAdventurer, JUMP_LEVEL); + return; + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: CreateGenericLightArmor(oTarget, oAdventurer, JUMP_LEVEL); return; break; + case 2: sItem = "nw_ashmsw011"; break; + case 3: sItem = "nw_ashmsw010"; break; + } + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(9) + 1; + switch (nRandom) + { + case 1: sItem = "nw_ashmsw011"; break; + case 2: sItem = "nw_ashmsw011"; break; + case 3: sItem = "nw_ashmsw010"; break; + case 4: sItem = "nw_maarcl011"; break; + case 5: sItem = "nw_ashmsw006"; break; + case 6: sItem = "nw_maarcl017"; break; + case 7: sItem = "nw_ashmsw005"; break; + case 8: sItem = "nw_maarcl013"; break; + case 9: sItem = "nw_maarcl012"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(13) + 1; + switch (nRandom) + { + case 1: sItem = "nw_maarcl011"; break; + case 2: sItem = "nw_maarcl011"; break; + case 3: sItem = "nw_ashmsw006"; break; + case 4: sItem = "nw_maarcl017"; break; + case 5: sItem = "nw_ashmsw005"; break; + case 6: sItem = "nw_maarcl013"; break; + case 7: sItem = "nw_maarcl012"; break; + case 8: sItem = "nw_ashmsw004"; break; + case 9: sItem = "nw_maarcl006"; break; + case 10: sItem = "nw_maarcl032"; break; + case 11: sItem = "nw_maarcl003"; break; + case 12: sItem = "nw_maarcl002"; break; + case 13: sItem = "nw_maarcl007"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(11) + 1; + switch (nRandom) + { + case 1: sItem = "nw_maarcl012"; break; + case 2: sItem = "nw_maarcl012"; break; + case 3: sItem = "nw_ashmsw004"; break; + case 4: sItem = "nw_maarcl006"; break; + case 5: sItem = "nw_maarcl032"; break; + case 6: sItem = "nw_maarcl003"; break; + case 7: sItem = "nw_maarcl002"; break; + case 8: sItem = "nw_maarcl005"; break; + case 9: sItem = "nw_ashmsw003"; break; + case 10: sItem = "nw_maarcl001"; break; + case 11: sItem = "nw_maarcl034"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(11) + 1; + switch (nRandom) + { + case 1: sItem = "nw_maarcl005"; break; + case 2: sItem = "nw_maarcl005"; break; + case 3: sItem = "nw_ashmsw003"; break; + case 4: sItem = "nw_maarcl001"; break; + case 5: sItem = "nw_maarcl034"; break; + case 6: sItem = "nw_maarcl008"; break; + case 7: sItem = "nw_ashmsw007"; break; + case 8: sItem = "nw_maarcl033"; break; + case 9: sItem = "nw_mcloth005"; break; + case 10: sItem = "nw_maarcl009"; break; + case 11: sItem = "nw_maarcl004"; break; + } + + } + dbCreateItemOnObject(sItem, oTarget, 1); + } + void CreateSpecificMediumArmor(object oTarget, object oAdventurer) + { + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + CreateGenericMediumArmor(oTarget, oAdventurer, JUMP_LEVEL); + return; + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + CreateGenericMediumArmor(oTarget, oAdventurer, JUMP_LEVEL); + return; + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_armhe008"; break; + case 2: sItem = "nw_armhe008"; break; + case 3: sItem = "nw_armhe007"; break; + case 4: sItem = "nw_armhe009"; break; + case 5: sItem = "nw_armhe010"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(9) + 1; + switch (nRandom) + { + case 1: sItem = "nw_armhe008"; break; + case 2: sItem = "nw_armhe008"; break; + case 3: sItem = "nw_armhe007"; break; + case 4: sItem = "nw_armhe009"; break; + case 5: sItem = "nw_armhe010"; break; + case 6: sItem = "nw_armhe006"; break; + case 7: sItem = "nw_ashmlw007"; break; + case 8: sItem = "nw_ashmlw005"; break; + case 9: sItem = "nw_maarcl016"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(12) + 1; + switch (nRandom) + { + case 1: sItem = "nw_armhe009"; break; + case 2: sItem = "nw_armhe009"; break; + case 3: sItem = "nw_armhe010"; break; + case 4: sItem = "nw_armhe006"; break; + case 5: sItem = "nw_ashmlw007"; break; + case 6: sItem = "nw_ashmlw005"; break; + case 7: sItem = "nw_maarcl016"; break; + case 8: sItem = "nw_maarcl036"; break; + case 9: sItem = "nw_ashmlw004"; break; + case 10: sItem = "nw_maarcl037"; break; + case 11: sItem = "nw_maarcl040"; break; +// The following item removed for being too uber - tdh +// case 12: sItem = "nw_ashmlw006"; break; + case 12: sItem = sReplace; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(12) + 1; + switch (nRandom) + { + case 1: sItem = "nw_maarcl016"; break; + case 2: sItem = "nw_maarcl016"; break; + case 3: sItem = "nw_maarcl036"; break; + case 4: sItem = "nw_ashmlw004"; break; + case 5: sItem = "nw_maarcl037"; break; + case 6: sItem = "nw_maarcl040"; break; +// The following item removed for being too uber - tdh +// case 7: sItem = "nw_ashmlw006"; break; + case 7: sItem = sReplace; break; + case 8: sItem = "nw_ashmlw003"; break; + case 9: sItem = "nw_maarcl014"; break; + case 10: sItem = "nw_maarcl039"; break; + case 11: sItem = "nw_maarcl010"; break; + case 12: sItem = "nw_maarcl015"; break; + } + + } + dbCreateItemOnObject(sItem, oTarget, 1); + } + void CreateSpecificHeavyArmor(object oTarget, object oAdventurer) + { + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + CreateGenericHeavyArmor(oTarget, oAdventurer, JUMP_LEVEL); + return; + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + CreateGenericHeavyArmor(oTarget, oAdventurer, JUMP_LEVEL); + return; + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(6) + 1; + switch (nRandom) + { + case 1: sItem = "nw_maarcl026"; break; + case 2: sItem = "nw_maarcl026"; break; + case 3: sItem = "nw_maarcl021"; break; + case 4: sItem = "nw_ashmto003"; break; + case 5: sItem = "nw_maarcl029"; break; + case 6: sItem = "nw_maarcl020"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(13) + 1; + switch (nRandom) + { + case 1: sItem = "nw_maarcl021"; break; + case 2: sItem = "nw_maarcl026"; break; + case 3: sItem = "nw_maarcl021"; break; + case 4: sItem = "nw_ashmto003"; break; + case 5: sItem = "nw_maarcl029"; break; + case 6: sItem = "nw_maarcl020"; break; + case 7: sItem = "nw_ashmto006"; break; + case 8: sItem = "nw_maarcl041"; break; + case 9: sItem = "nw_ashmto005"; break; + case 10: sItem = "nw_ashmto007"; break; + case 11: sItem = "nw_ashmto010"; break; + case 12: sItem = "nw_maarcl022"; break; + case 13: sItem = "nw_maarcl018"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(13) + 1; + switch (nRandom) + { + case 1: sItem = "nw_maarcl020"; break; + case 2: sItem = "nw_maarcl020"; break; + case 3: sItem = "nw_ashmto006"; break; + case 4: sItem = "nw_maarcl041"; break; + case 5: sItem = "nw_ashmto005"; break; + case 6: sItem = "nw_ashmto007"; break; + case 7: sItem = "nw_ashmto010"; break; + case 8: sItem = "nw_maarcl022"; break; + case 9: sItem = "nw_maarcl018"; break; + case 10: sItem = "nw_maarcl024"; break; + case 11: sItem = "nw_ashmto011"; break; + case 12: sItem = "nw_maarcl042"; break; + case 13: sItem = "nw_maarcl054"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(10) + 1; + switch (nRandom) + { + case 1: sItem = "nw_maarcl018"; break; + case 2: sItem = "nw_maarcl018"; break; + case 3: sItem = "nw_maarcl024"; break; + case 4: sItem = "nw_ashmto011"; break; + case 5: sItem = "nw_maarcl042"; break; + case 6: sItem = "nw_maarcl054"; break; + case 7: sItem = "nw_ashmto004"; break; + case 8: sItem = "nw_maarcl025"; break; + case 9: sItem = "nw_maarcl028"; break; + case 10: sItem = "nw_maarcl027"; break; + } + + } + dbCreateItemOnObject(sItem, oTarget, 1); + + } + // * if nSpecific is = 1 then spawn in 'named' items at the higher levels + void CreateTable2Item(object oTarget, object oAdventurer, int nSpecific=0) + { + dbSpeak("In CreateTable2Item"); + string sItem = ""; + int nProbMisc = 0; + int nProbClass = 0; + int nProbRodStaffWand = 0; + int nProbSimple = 0; + int nProbMartial = 0; + int nProbExotic = 0; + int nProbLight = 0; + int nProbMedium = 0; + int nProbHeavy = 0; + + int nSpecialRanger = 0; // 2 Means to treat the ranger as a barbarian. A 1 is to treat it as a fighter + + + // * May 2002: Changed using Preston's multiclass function + // * it randomly chooses one of your classes + int nClass = nDetermineClassToUse(oAdventurer); + + + // * SPECIAL RANGER BEHAVIOR + // * If the ranger has the Heavy Armor proficiency, will treat the ranger + if ( nClass == CLASS_TYPE_RANGER && GetHasFeat(FEAT_ARMOR_PROFICIENCY_HEAVY)) + { + nSpecialRanger = 1; + } + else + if (nClass == CLASS_TYPE_RANGER) + { + nSpecialRanger = 2; + } + + + + //* SETUP probabilities based on Class + if ( nClass == CLASS_TYPE_FIGHTER || nClass == CLASS_TYPE_PALADIN || nSpecialRanger == 1) + { + dbSpeak("I am fighter or paladin or heavy ranger"); + nProbMisc = 20; + nProbClass = 0; + nProbRodStaffWand = 5; + nProbSimple = 5; + nProbMartial = 20; + nProbExotic = 10; + nProbLight = 5; + nProbMedium = 15; + nProbHeavy = 20; + } + else + if (nClass == CLASS_TYPE_WIZARD || nClass == CLASS_TYPE_SORCERER) + { + dbSpeak("I am wizard or sorcerer"); + nProbMisc = 40; + nProbClass = 30; + nProbRodStaffWand = 15; + nProbSimple = 3; + nProbMartial = 3; + nProbExotic = 3; + nProbLight = 2; + nProbMedium = 2; + nProbHeavy = 2; + } + else + if (nClass == CLASS_TYPE_BARBARIAN || nSpecialRanger == 2) + { + dbSpeak("I am barbarian or light ranger"); + + nProbMisc = 20; + nProbClass = 0; + nProbRodStaffWand = 5; + nProbSimple = 17; + nProbMartial = 27; + nProbExotic = 15; + nProbLight = 8; + nProbMedium = 5; + nProbHeavy = 3; + } + else + if (nClass == CLASS_TYPE_CLERIC) + { + dbSpeak("I am cleric"); + + nProbMisc = 20; + nProbClass = 10; + nProbRodStaffWand = 10; + nProbSimple = 25; + nProbMartial = 7; + nProbExotic = 5; + nProbLight = 5; + nProbMedium = 8; + nProbHeavy = 10; + } + else + if (nClass == CLASS_TYPE_DRUID) + { + dbSpeak("I am druid"); + + nProbMisc = 20; + nProbClass = 25; + nProbRodStaffWand = 15; + nProbSimple = 10; + nProbMartial = 5; + nProbExotic = 5; + nProbLight = 10; + nProbMedium = 5; + nProbHeavy = 5; + } + else + if (nClass == CLASS_TYPE_MONK) + { + dbSpeak("I am monk"); + nProbMisc = 20; + nProbClass = 50; + nProbRodStaffWand = 2; + nProbSimple = 7; + nProbMartial = 2; + nProbExotic = 7; + nProbLight = 4; + nProbMedium = 4; + nProbHeavy = 4; + } + else + if (nClass == CLASS_TYPE_ROGUE) + { + dbSpeak("I am rogue"); + + nProbMisc = 25; + nProbClass = 10; + nProbRodStaffWand = 10; + nProbSimple = 25; + nProbMartial = 5; + nProbExotic = 5; + nProbLight = 10; + nProbMedium = 5; + nProbHeavy = 5; + } + else + if (nClass == CLASS_TYPE_BARD) + { + dbSpeak("I am bard"); + + nProbMisc = 25; + nProbClass = 5; + nProbRodStaffWand = 5; + nProbSimple = 25; + nProbMartial = 10; + nProbExotic = 10; + nProbLight = 10; + nProbMedium = 5; + nProbHeavy = 5; + } + else + { + dbSpeak("No Valid Class"); + } + dbSpeak("Table2Item: After Class Distribution"); + //* Create Items based on Probabilities + int nRandom = d100(); + if (nRandom <= nProbMisc) + { + if (nSpecific == 0) CreateGenericMiscItem(oTarget, oAdventurer); + else CreateSpecificMiscItem(oTarget, oAdventurer); + + } + else + if (nRandom <= nProbMisc + nProbClass) + { // * no need for a seperate specific function here + CreateGenericClassItem(oTarget, oAdventurer, nSpecific); + } + else + if (nRandom <= nProbMisc + nProbClass + nProbRodStaffWand) + { + if (nSpecific == 0) CreateGenericRodStaffWand(oTarget, oAdventurer); + else CreateSpecificRodStaffWand(oTarget, oAdventurer); + } + else + if (nRandom <= nProbMisc + nProbClass + nProbRodStaffWand + nProbSimple) + { + if (nSpecific == 0) CreateGenericSimple(oTarget, oAdventurer); + else CreateSpecificSimple(oTarget, oAdventurer); + } + else + if (nRandom <= nProbMisc + nProbClass + nProbRodStaffWand + nProbSimple + nProbMartial) + { + + if (nSpecific == 0) CreateGenericMartial(oTarget, oAdventurer); + else CreateSpecificMartial(oTarget, oAdventurer); + } + else + if (nRandom <= nProbMisc + nProbClass + nProbRodStaffWand + nProbSimple + nProbMartial + nProbExotic) + { + if (nSpecific == 0) CreateGenericExotic(oTarget, oAdventurer); + else CreateSpecificExotic(oTarget, oAdventurer); + } + else + if (nRandom <= nProbMisc + nProbClass + nProbRodStaffWand + nProbSimple + nProbMartial + nProbExotic + nProbLight) + { + if (nSpecific == 0) CreateGenericLightArmor(oTarget, oAdventurer); + else CreateSpecificLightArmor(oTarget, oAdventurer); + } + else + if (nRandom <= nProbMisc + nProbClass + nProbRodStaffWand + nProbSimple + nProbMartial + nProbExotic + nProbLight + nProbMedium) + { + if (nSpecific == 0) CreateGenericMediumArmor(oTarget, oAdventurer); + else CreateSpecificMediumArmor(oTarget, oAdventurer); + } + else + if (nRandom <= nProbMisc + nProbClass + nProbRodStaffWand + nProbSimple + nProbMartial + nProbExotic + nProbLight + nProbMedium + nProbHeavy) + { + if (nSpecific == 0) CreateGenericHeavyArmor(oTarget, oAdventurer); + else CreateSpecificHeavyArmor(oTarget, oAdventurer); + } + else + { + dbSpeak("Generic Generic or Specific; error: 3524"); + } + } + +//:://///////////////////////////////////////////// +//:: GenerateTreasure +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Generate Treasure + NOTE: When used by NPCs, the treasure is scaled + to how powerful the NPC is. + + If used by containers, it is scaled by how + powerful the PC is. + + PARAMETERS + oLastOpener = The creature that opened the container + oCreateOn = The place to put the treasure. If this is + invalid then the treasure is placed on oLastOpener + + +*/ +//::////////////////////////////////////////////// +//:: Created By: Andrew +//:: Created On: +//::////////////////////////////////////////////// +void GenerateTreasure(int nTreasureType, object oLastOpener, object oCreateOn) +{ + + dbSpeak("*********************NEW TREASURE*************************"); + + // * abort treasure if no one opened the container + if (GetIsObjectValid(oLastOpener) == FALSE) + { + dbSpeak("Aborted. No valid Last Opener"); + return; + } + + // * if no valid create on object, then create on oLastOpener + if (oCreateOn == OBJECT_INVALID) + { + oCreateOn = oLastOpener; + } + + // * if an Animal then generate 100% animal treasure + + // not done yet + // * VARIABLES + int nProbBook = 0; + int nProbAnimal = 0; + int nProbJunk = 0; + int nProbGold = 0; + int nProbGem = 0; + int nProbJewel = 0; + int nProbArcane = 0; + int nProbDivine = 0; + int nProbAmmo = 0; + int nProbKit = 0; + int nProbPotion = 0; + int nProbTable2 = 0; + + int nSpecific = 0; + int i = 0; + int nNumberItems = GetNumberOfItems(nTreasureType); + + // * Set Treasure Type Values + if (nTreasureType == TREASURE_LOW) + { + nProbBook = LOW_PROB_BOOK; + nProbAnimal = LOW_PROB_ANIMAL; + nProbJunk = LOW_PROB_JUNK; + nProbGold = LOW_PROB_GOLD; + nProbGem = LOW_PROB_GEM; + nProbJewel = LOW_PROB_JEWEL; + nProbArcane = LOW_PROB_ARCANE; + nProbDivine = LOW_PROB_DIVINE; + nProbAmmo = LOW_PROB_AMMO ; + nProbKit = LOW_PROB_KIT; + nProbPotion = LOW_PROB_POTION; + nProbTable2 = LOW_PROB_TABLE2; + } + else if (nTreasureType == TREASURE_MEDIUM) + { + nProbBook = MEDIUM_PROB_BOOK; + nProbAnimal = MEDIUM_PROB_ANIMAL; + nProbJunk = MEDIUM_PROB_JUNK; + nProbGold = MEDIUM_PROB_GOLD; + nProbGem = MEDIUM_PROB_GEM; + nProbJewel = MEDIUM_PROB_JEWEL; + nProbArcane = MEDIUM_PROB_ARCANE; + nProbDivine = MEDIUM_PROB_DIVINE; + nProbAmmo = MEDIUM_PROB_AMMO ; + nProbKit = MEDIUM_PROB_KIT; + nProbPotion = MEDIUM_PROB_POTION; + nProbTable2 = MEDIUM_PROB_TABLE2; + } + else if (nTreasureType == TREASURE_HIGH) + { + nProbBook = HIGH_PROB_BOOK; + nProbAnimal = HIGH_PROB_ANIMAL; + nProbJunk = HIGH_PROB_JUNK; + nProbGold = HIGH_PROB_GOLD; + nProbGem = HIGH_PROB_GEM; + nProbJewel = HIGH_PROB_JEWEL; + nProbArcane = HIGH_PROB_ARCANE; + nProbDivine = HIGH_PROB_DIVINE; + nProbAmmo = HIGH_PROB_AMMO ; + nProbKit = HIGH_PROB_KIT; + nProbPotion = HIGH_PROB_POTION; + nProbTable2 = HIGH_PROB_TABLE2; + } + else if (nTreasureType == TREASURE_BOSS) + { dbSpeak("boss"); + nProbTable2 = 100; + nSpecific = 1; + } + else if (nTreasureType == TREASURE_BOOK) + { + nProbBook = 90; + nProbArcane = 6; + nProbDivine = 4; + } + + dbSpeak("Generate Treasure nSpecific = " + IntToString(nSpecific)); + + for (i = 1; i <= nNumberItems; i++) + { + int nRandom = d100(); + if (nRandom <= nProbBook) + CreateBook(oCreateOn); // * Book + else if (nRandom <= nProbBook + nProbAnimal) + CreateAnimalPart(oCreateOn); // * Animal + else if (nRandom <= nProbBook + nProbAnimal + nProbJunk) + CreateJunk(oCreateOn); // * Junk + else if (nRandom <= nProbBook + nProbAnimal + nProbJunk + nProbGold) + CreateGold(oCreateOn, oLastOpener, nTreasureType); // * Gold + else if (nRandom <= nProbBook + nProbAnimal + nProbJunk + nProbGold + nProbGem) + CreateGem(oCreateOn, oLastOpener, nTreasureType); // * Gem + else if (nRandom <= nProbBook + nProbAnimal + nProbJunk + nProbGold + nProbGem + nProbJewel) + CreateJewel(oCreateOn, oLastOpener, nTreasureType); // * Jewel + else if (nRandom <= nProbBook + nProbAnimal + nProbJunk + nProbGold + nProbGem + nProbJewel + nProbArcane) + CreateArcaneScroll(oCreateOn, oLastOpener); // * Arcane Scroll + else if (nRandom <= nProbBook + nProbAnimal + nProbJunk + nProbGold + nProbGem + nProbJewel + nProbArcane + nProbDivine) + CreateDivineScroll(oCreateOn, oLastOpener); // * Divine Scroll + else if (nRandom <= nProbBook + nProbAnimal + nProbJunk + nProbGold + nProbGem + nProbJewel + nProbArcane + nProbDivine + nProbAmmo) + CreateAmmo(oCreateOn, oLastOpener); // * Ammo + else if (nRandom <= nProbBook + nProbAnimal + nProbJunk + nProbGold + nProbGem + nProbJewel + nProbArcane + nProbDivine + nProbAmmo + nProbKit) + CreateKit(oCreateOn, oLastOpener); // * Healing, Trap, or Thief kit + else if (nRandom <= nProbBook + nProbAnimal + nProbJunk + nProbGold + nProbGem + nProbJewel + nProbArcane + nProbDivine + nProbAmmo + nProbKit + nProbPotion) + CreatePotion(oCreateOn, oLastOpener); // * Potion + else if (nRandom <= nProbBook + nProbAnimal + nProbJunk + nProbGold + nProbGem + nProbJewel + nProbArcane + nProbDivine + nProbAmmo + nProbKit + nProbPotion + nProbTable2) + { + CreateTable2Item(oCreateOn, oLastOpener, nSpecific); // * Weapons, Armor, Misc - Class based + } + else + dbSpeak("other stuff"); + + + + } +} +void GenerateLowTreasure(object oLastOpener, object oCreateOn=OBJECT_INVALID) +{ + GenerateTreasure(TREASURE_LOW, oLastOpener, oCreateOn); +} +void GenerateMediumTreasure(object oLastOpener, object oCreateOn=OBJECT_INVALID) +{ + GenerateTreasure(TREASURE_MEDIUM, oLastOpener, oCreateOn); +} +void GenerateHighTreasure(object oLastOpener, object oCreateOn=OBJECT_INVALID) +{ + GenerateTreasure(TREASURE_HIGH, oLastOpener, oCreateOn); +} +void GenerateBossTreasure(object oLastOpener, object oCreateOn=OBJECT_INVALID) +{ + GenerateTreasure(TREASURE_BOSS, oLastOpener, oCreateOn); +} +void GenerateBookTreasure(object oLastOpener, object oCreateOn=OBJECT_INVALID) +{ + GenerateTreasure(TREASURE_BOOK, oLastOpener, oCreateOn); +} +//:://///////////////////////////////////////////// +//:: GenerateNPCTreasure +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Preferrably called from OnSpawn scripts. + Use the random treasure functions to generate + appropriate treasure for the creature to drop. +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: January 2002 +//::////////////////////////////////////////////// + +void GenerateNPCTreasure(int nTreasureValue=1, object oTreasureGetter=OBJECT_SELF, object oKiller=OBJECT_SELF) +{ + //DestroyObject(OBJECT_SELF); + // * if I am an animal ,then give me animal stuff instead + if (GetObjectType(oTreasureGetter) == OBJECT_TYPE_CREATURE) + { + if ( + (GetRacialType(oTreasureGetter) == RACIAL_TYPE_UNDEAD) || + (GetRacialType(oTreasureGetter) == RACIAL_TYPE_ANIMAL) || + (GetRacialType(oTreasureGetter) == RACIAL_TYPE_BEAST) || + (GetRacialType(oTreasureGetter) == RACIAL_TYPE_MAGICAL_BEAST) || + (GetRacialType(oTreasureGetter) == RACIAL_TYPE_VERMIN) + ) + { + //CreateAnimalPart(oTreasureGetter); + // April 23 2002: Removed animal parts. They are silly. + return; + } + } + + if (nTreasureValue == 1) + { + // April 2002: 30% chance of not getting any treasure now + // if a creature + if (Random(100)+1 >= 75) + { + GenerateTreasure(TREASURE_LOW, oTreasureGetter, oKiller); + } + } + else + if (nTreasureValue == 2) + { + GenerateTreasure(TREASURE_MEDIUM, oTreasureGetter, oKiller); + } + else + if (nTreasureValue == 3) + { + GenerateTreasure(TREASURE_HIGH, oTreasureGetter, oKiller); + } + else + if (nTreasureValue == 4) + { + GenerateBossTreasure(oKiller, oTreasureGetter); + } + +} + +// * +// * Theft Prevention +// * + +//:://///////////////////////////////////////////// +//:: ShoutDisturbed +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + +*/ +//::////////////////////////////////////////////// +//:: Created By: +//:: Created On: +//::////////////////////////////////////////////// + +// * Container shouts if disturbed +void ShoutDisturbed() +{ + if (GetIsDead(OBJECT_SELF) == TRUE) + { + object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF), TRUE, OBJECT_TYPE_CREATURE); + //Cycle through the targets within the spell shape until an invalid object is captured. + while (GetIsObjectValid(oTarget)) + { + if (GetFactionEqual(oTarget, OBJECT_SELF) == TRUE) + { + // * Make anyone who is a member of my faction hostile if I am violated + object oAttacker = GetLastAttacker(); + SetIsTemporaryEnemy(oAttacker,oTarget); + AssignCommand(oTarget, ActionAttack(oAttacker)); + } + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF), TRUE, OBJECT_TYPE_CREATURE); + } + } + else if (GetIsOpen(OBJECT_SELF) == TRUE) + { + object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF), TRUE, OBJECT_TYPE_CREATURE); + //Cycle through the targets within the spell shape until an invalid object is captured. + while (GetIsObjectValid(oTarget)) + { + if (GetFactionEqual(oTarget, OBJECT_SELF) == TRUE) + { + // * Make anyone who is a member of my faction hostile if I am violated + object oAttacker = GetLastOpener(); + SetIsTemporaryEnemy(oAttacker,oTarget); + AssignCommand(oTarget, ActionAttack(oAttacker)); + + } + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF), TRUE, OBJECT_TYPE_CREATURE); + } + } +} + + +//:://///////////////////////////////////////////// +//:: Determine Class to Use +//:: Copyright (c) 2002 Bioware Corp. +//::////////////////////////////////////////////// +/* + Determines which of a NPCs three classes to + use in the random treasure system +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: April 4, 2002 +//::////////////////////////////////////////////// + +int nDetermineClassToUse(object oCharacter) +{ + int nClass; + int nTotal = GetHitDice(oCharacter); + dbSpeak("Hit dice " + IntToString(nTotal)); + if (nTotal < 1) + { + nTotal = 1; + } + float fTotal = IntToFloat(nTotal); + if (GetIsObjectValid(oCharacter) == FALSE) + { + dbSpeak("DetermineClassToUse: This character is invalid"); + } + int nClass1 = GetClassByPosition(1, oCharacter); + int nState1 = FloatToInt((IntToFloat(GetLevelByClass(nClass1, oCharacter)) / fTotal) * 100); + dbSpeak("Level 1 Class Level = " + IntToString(GetLevelByClass(nClass1,oCharacter))); + + PrintString("GENERIC SCRIPT DEBUG STRING ********** " + GetTag(oCharacter) + "Class 1 " + IntToString(nState1)); + dbSpeak("State 1 " + IntToString(nState1)); + int nClass2 = GetClassByPosition(2, oCharacter); + int nState2 = FloatToInt((IntToFloat(GetLevelByClass(nClass2, oCharacter)) / fTotal) * 100) + nState1; + PrintString("GENERIC SCRIPT DEBUG STRING ********** " + GetTag(oCharacter) + "Class 2 " + IntToString(nState2)); + + int nClass3 = GetClassByPosition(3, oCharacter); + int nState3 = FloatToInt((IntToFloat(GetLevelByClass(nClass3, oCharacter)) / fTotal) * 100) + nState2; + PrintString("GENERIC SCRIPT DEBUG STRING ********** " + GetTag(oCharacter) + "Class 3 " + IntToString(nState3)); + + int nUseClass = d100(); + PrintString("GENERIC SCRIPT DEBUG STRING ********** " + "D100 Roll " +IntToString(nUseClass)); + + + dbSpeak("Before comparison : " + IntToString(nClass1)); + if(nUseClass <= nState1) + { + nClass = nClass1; + } + else if(nUseClass > nState1 && nUseClass <= nState2) + { + nClass = nClass2; + } + else + { + nClass = nClass3; + } + dbSpeak("Class from determineClass " + IntToString(nClass)); + return nClass; +} + + + diff --git a/_removed/o2_coincludebak.nss b/_removed/o2_coincludebak.nss new file mode 100644 index 0000000..a1a9d97 --- /dev/null +++ b/_removed/o2_coincludebak.nss @@ -0,0 +1,4585 @@ +//:://///////////////////////////////////////////// +//:: NW_O2_CONINCLUDE.nss +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + This include file handles the random treasure + distribution for treasure from creatures and containers + + [ ] Documented +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent, Andrew +//:: Created On: November - May +//::////////////////////////////////////////////// +// :: MODS +// April 23 2002: Removed animal parts. They were silly. +// May 6 2002: Added Undead to the EXCLUSION treasure list (they drop nothing now) +// - redistributed treasure (to lessen amoun t of armor and increase 'class specific treasure' +// - Rangers with heavy armor prof. will be treated as Fighters else as Barbarians +// - Gave wizards, druids and monk their own function +// MAY 29 2002: Removed the heal potion from treasure +// Moved nymph cloak +4 to treasure bracket 6 +// Added Monk Enhancement items to random treasure + +// * --------- +// * CONSTANTS +// * --------- + + +// * tweaking constants + + // * SIX LEVEL RANGES + int RANGE_1_MIN = 0; + int RANGE_1_MAX = 5; + int RANGE_2_MIN = 6; + int RANGE_2_MAX = 8; + + int RANGE_3_MIN = 9; + int RANGE_3_MAX = 10; + + int RANGE_4_MIN = 11; + int RANGE_4_MAX = 13; + + int RANGE_5_MIN = 14; + int RANGE_5_MAX = 16; + + int RANGE_6_MIN = 17; + int RANGE_6_MAX = 100; + + // * NUMBER OF ITEMS APPEARING + int NUMBER_LOW_ONE = 100; int NUMBER_MED_ONE = 60; int NUMBER_HIGH_ONE = 40; int NUMBER_BOSS_ONE = 100; + int NUMBER_LOW_TWO = 0; int NUMBER_MED_TWO = 30; int NUMBER_HIGH_TWO = 40; int NUMBER_BOSS_TWO = 0; + int NUMBER_LOW_THREE = 0; int NUMBER_MED_THREE = 10; int NUMBER_HIGH_THREE = 20; int NUMBER_BOSS_THREE = 0; + + int NUMBER_BOOK_ONE = 75; + int NUMBER_BOOK_TWO = 20; + int NUMBER_BOOK_THREE = 5; + + // * AMOUNT OF GOLD BY VALUE + float LOW_MOD_GOLD = 0.5; float MEDIUM_MOD_GOLD = 1.0; float HIGH_MOD_GOLD = 3.0; + // * FREQUENCY OF ITEM TYPE APPEARING BY TREASURE TYPE + int LOW_PROB_BOOK = 1; int MEDIUM_PROB_BOOK = 1; int HIGH_PROB_BOOK =1; + int LOW_PROB_ANIMAL = 0; int MEDIUM_PROB_ANIMAL = 0; int HIGH_PROB_ANIMAL = 0; + int LOW_PROB_JUNK = 2; int MEDIUM_PROB_JUNK = 1; int HIGH_PROB_JUNK = 1; + int LOW_PROB_GOLD = 43; int MEDIUM_PROB_GOLD = 38; int HIGH_PROB_GOLD = 15; + int LOW_PROB_GEM = 9; int MEDIUM_PROB_GEM = 15; int HIGH_PROB_GEM = 15; + int LOW_PROB_JEWEL = 4; int MEDIUM_PROB_JEWEL = 6; int HIGH_PROB_JEWEL = 15; + int LOW_PROB_ARCANE = 3; int MEDIUM_PROB_ARCANE = 3; int HIGH_PROB_ARCANE = 3; + int LOW_PROB_DIVINE = 3; int MEDIUM_PROB_DIVINE = 3; int HIGH_PROB_DIVINE = 3; + int LOW_PROB_AMMO = 10; int MEDIUM_PROB_AMMO = 5; int HIGH_PROB_AMMO = 3; + int LOW_PROB_KIT = 5; int MEDIUM_PROB_KIT = 5; int HIGH_PROB_KIT = 5; + int LOW_PROB_POTION =17; int MEDIUM_PROB_POTION = 20; int HIGH_PROB_POTION= 9; + int LOW_PROB_TABLE2 = 3; int MEDIUM_PROB_TABLE2 = 3; int HIGH_PROB_TABLE2= 30; + + +// * readability constants + +int TREASURE_LOW = 1; +int TREASURE_MEDIUM = 2; +int TREASURE_HIGH = 3; +int TREASURE_BOSS = 4; +int TREASURE_BOOK = 5; + + +// * JUMP_LEVEL is used in a Specific item function +// * in the case where a generic item is called for within that function +// * it will create a generic item by adding JUMP_LEVEL to the character's +// * hit die for the purposes of the treasure evaluation. +// * May 2002: Lowered JUMP_LEVEL from 3 to 2 + +int JUMP_LEVEL = 2; + + +//* Declarations + void CreateGenericExotic(object oTarget, object oAdventurer, int nModifier = 0); + void CreateGenericMonkWeapon(object oTarget, object oAdventurer, int nModifier = 0); + void CreateSpecificMonkWeapon(object oTarget, object oAdventurer, int nModifier = 0); + void CreateGenericDruidWeapon(object oTarget, object oAdventurer, int nModifier = 0); + void CreateSpecificDruidWeapon(object oTarget, object oAdventurer, int nModifier = 0); + void CreateGenericWizardWeapon(object oTarget, object oAdventurer, int nModifier = 0); + void CreateSpecificWizardWeapon(object oTarget, object oAdventurer, int nModifier = 0); + int nDetermineClassToUse(object oCharacter); + + +// * +// * IMPLEMENTATION +// * + +// * Comment the speakstring in to debug treasure generation +void dbSpeak(string s) +{ +// SpeakString(s); +} + +//* made this function to help with debugging +void dbCreateItemOnObject(string sItemTemplate, object oTarget = OBJECT_SELF, int nStackSize = 1) +{ + if (sItemTemplate == "") + { + PrintString("blank item passed into dbCreateItemOnObject. Please report as bug to Brent."); + } + dbSpeak(sItemTemplate); + + //sItemTemplate = GetStringLowerCase + + if (nStackSize == 1) + { + // * checks to see if this is a throwing item and if it is + // * it creates more + + string sRoot = GetSubString(sItemTemplate, 0, 6); + dbSpeak("ROOT: " + sRoot); + if (GetStringLowerCase(sRoot) == "nw_wth") + { + nStackSize = Random(30) + 1; + } + } + object oItem = CreateItemOnObject(sItemTemplate, oTarget, nStackSize); + if (GetIsObjectValid(oItem) == FALSE && sItemTemplate != "NW_IT_GOLD001") + { + + // * check to see if item is there in a stack, if not give warning + if (GetIsObjectValid(GetItemPossessedBy(oTarget, GetStringUpperCase(sItemTemplate))) == FALSE && + GetIsObjectValid(GetItemPossessedBy(oTarget, GetStringLowerCase(sItemTemplate))) == FALSE) + { + PrintString("**DESIGN***"); + PrintString("******" + sItemTemplate + " is an invalid item template. Please report as bug to Brent."); + PrintString("*******"); + } + } +} + + +// * +// * GET FUNCTIONS +// * + +// * Returns the object that either last opened the container or destroyed it +object GetLastOpener() +{ + if (GetIsObjectValid(GetLastOpenedBy()) == TRUE) + { + dbSpeak("LastOpener: GetLastOpenedBy " + GetTag(GetLastOpenedBy())); + return GetLastOpenedBy(); + } + else + if (GetIsObjectValid(GetLastKiller()) == TRUE) + { + dbSpeak("LastOpener: GetLastAttacker"); + return GetLastKiller(); + } + dbSpeak("LastOpener: The Object is Invalid you weenie!"); + return OBJECT_INVALID; +} + +//:://///////////////////////////////////////////// +//:: GetRange +//:: Copyright (c) 2002 Bioware Corp. +//::////////////////////////////////////////////// +/* + Returns true if nHD matches the correct + level range for the indicated nCategory. + (i.e., First to Fourth level characters + are considered Range1) +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: +//::////////////////////////////////////////////// +int GetRange(int nCategory, int nHD) +{ + int nMin = 0; int nMax = 0; + switch (nCategory) + { + case 6: nMin = RANGE_6_MIN; nMax = RANGE_6_MAX; break; + case 5: nMin = RANGE_5_MIN; nMax = RANGE_5_MAX; break; + case 4: nMin = RANGE_4_MIN; nMax = RANGE_4_MAX; break; + case 3: nMin = RANGE_3_MIN; nMax = RANGE_3_MAX; break; + case 2: nMin = RANGE_2_MIN; nMax = RANGE_2_MAX; break; + case 1: nMin = RANGE_1_MIN; nMax = RANGE_1_MAX; break; + } + + dbSpeak("nMin = " + IntToString(nMin)); + dbSpeak("nMax = " + IntToString(nMax)); + dbSpeak("GetRange.nHD = " + IntToString(nHD)); + if (nHD >= nMin && nHD <= nMax) + { + return TRUE; + } + + return FALSE; + +} + +//:://///////////////////////////////////////////// +//:: GetNumberOfItems +//:: Copyright (c) 2002 Bioware Corp. +//::////////////////////////////////////////////// +/* + Returns the number of items to create. +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: +//::////////////////////////////////////////////// +int GetNumberOfItems(int nTreasureType) +{ + int nItems = 0; + int nRandom = 0; + + int nProbThreeItems = 0; + int nProbTwoItems = 0; + int nProbOneItems = 0; + + if (nTreasureType == TREASURE_LOW) + { + nProbThreeItems = NUMBER_LOW_THREE; + nProbTwoItems = NUMBER_LOW_TWO; + nProbOneItems = NUMBER_LOW_ONE; + } + else + if (nTreasureType == TREASURE_MEDIUM) + { + nProbThreeItems = NUMBER_MED_THREE; + nProbTwoItems = NUMBER_MED_TWO; + nProbOneItems = NUMBER_MED_ONE; + } + else + if (nTreasureType == TREASURE_HIGH) + { + nProbThreeItems = NUMBER_HIGH_THREE; + nProbTwoItems = NUMBER_HIGH_TWO; + nProbOneItems = NUMBER_HIGH_ONE; + } + else + if (nTreasureType == TREASURE_BOSS) + { + nProbThreeItems = NUMBER_BOSS_THREE; + nProbTwoItems = NUMBER_BOSS_TWO; + nProbOneItems = NUMBER_BOSS_ONE; + } + else + if (nTreasureType == TREASURE_BOOK) + { + nProbThreeItems = NUMBER_BOOK_THREE; + nProbTwoItems = NUMBER_BOOK_TWO; + nProbOneItems = NUMBER_BOOK_ONE; + } + + + nRandom = d100(); + if (nRandom <= nProbThreeItems) + { + nItems = 3; + } + else + if (nRandom <= nProbTwoItems + nProbThreeItems) + { + nItems = 2; + } + else + { + nItems = 1; + } + + // * May 13 2002: Cap number of items, in case of logic error + if (nItems > 3) + { + nItems = 3; + } + + return nItems; +} + + +// * +// * TREASURE GENERATION FUNCTIONS +// * + // * + // * Non-Scaling Treasure + // * + void CreateBook(object oTarget) + { + int nBook1 = Random(31) + 1; + string sRes = "NW_IT_BOOK01"; + + if (nBook1 < 10) + { + sRes = "NW_IT_BOOK00" + IntToString(nBook1); + } + else + { + sRes = "NW_IT_BOOK0" + IntToString(nBook1); + } + dbSpeak("Create book"); + dbCreateItemOnObject(sRes, oTarget); + } + + void CreateAnimalPart(object oTarget) + { + + string sRes = ""; + int nResult = Random(3) + 1; + switch (nResult) + { + case 1: sRes = "NW_IT_MSMLMISC20"; break; + case 2: sRes = "NW_IT_MMIDMISC05"; break; + case 3: sRes = "NW_IT_MMIDMISC06"; break; + } + dbSpeak("animal"); + dbCreateItemOnObject(sRes, oTarget); + } + + void CreateJunk(object oTarget) + { + string sRes = "NW_IT_TORCH001"; + int NUM_ITEMS = 6; + int nResult = Random(NUM_ITEMS) + 1; + int nKit = 0; + switch (nResult) + { + case 1: sRes = "NW_IT_MPOTION021"; break; //ale + case 2: sRes = "NW_IT_MPOTION021"; break; // ale + case 3: sRes = "NW_IT_MPOTION023"; break; // wine + case 4: sRes = "NW_IT_MPOTION021"; break; // ale + case 5: sRes = "NW_IT_MPOTION022"; break; // spirits + case 6: sRes = "NW_IT_TORCH001"; break; //torch + } + dbSpeak("CreateJunk"); + dbCreateItemOnObject(sRes, oTarget); + } + // * + // * Scaling Treasure + // * + void CreateGold(object oTarget, object oAdventurer, int nTreasureType, int nModifier = 0) + { + int nHD = GetHitDice(oAdventurer) + nModifier; + int nAmount = 0; + + if (GetRange(1, nHD)) + { + nAmount = d10(); + } + else if (GetRange(2, nHD)) + { + nAmount = d20(); + } + else if (GetRange(3, nHD)) + { + nAmount = d20(2); + } + else if (GetRange(4, nHD)) + { + nAmount = d20(5); + } + else if (GetRange(5, nHD)) + { + nAmount = d20(8); + } + else if (GetRange(6, nHD)) + { + nAmount = d20(10); + } + float nMod = 0.0; + if (nTreasureType == TREASURE_LOW) nMod = LOW_MOD_GOLD; + else if (nTreasureType == TREASURE_MEDIUM) nMod = MEDIUM_MOD_GOLD; + else if (nTreasureType == TREASURE_HIGH) nMod = HIGH_MOD_GOLD; + + // * always at least 1gp is created + nAmount = FloatToInt(nAmount * nMod); + if (nAmount <= 0) + { + nAmount = 1; + } + dbSpeak("gold"); + dbCreateItemOnObject("NW_IT_GOLD001", oTarget, nAmount); + } + void CreateGem(object oTarget, object oAdventurer, int nTreasureType, int nModifier = 0) + { + int nHD = GetHitDice(oAdventurer) + nModifier; + string sGem = "nw_it_gem001"; + if (GetRange(1, nHD)) + { + int nRandom = Random(9) + 1; + switch (nRandom) + { + case 1: sGem = "nw_it_gem001"; break; + case 2: sGem = "nw_it_gem007"; break; + case 3: sGem = "nw_it_gem002"; break; + case 4: case 5: sGem = "nw_it_gem004"; break; + case 6: case 7: sGem = "nw_it_gem014"; break; + case 8: sGem = "nw_it_gem003"; break; + case 9: sGem = "nw_it_gem015"; break; + } + } + else if (GetRange(2, nHD)) // 30 GP Avg; 150 gp Max + { + int nRandom = d12(); + switch (nRandom) + { + case 1: sGem = "nw_it_gem001"; break; + case 2: sGem = "nw_it_gem007"; break; + case 3: sGem = "nw_it_gem002"; break; + case 4: sGem = "nw_it_gem004"; break; + case 5: case 6: sGem = "nw_it_gem014"; break; + case 7: case 8: sGem = "nw_it_gem003"; break; + case 9: case 10: sGem = "nw_it_gem015"; break; + case 11: sGem = "nw_it_gem011"; break; + case 12: sGem = "nw_it_gem013"; break; + } + + } + else if (GetRange(3, nHD)) // 75GP Avg; 500 gp max + { + int nRandom = d2(); + switch (nRandom) + { + case 1: sGem = "nw_it_gem013"; break; + case 2: sGem = "nw_it_gem010"; break; + } + + } + else if (GetRange(4, nHD)) // 150 gp avg; 1000 gp max + { + int nRandom = d3(); + switch (nRandom) + { + case 1: sGem = "nw_it_gem013"; break; + case 2: sGem = "nw_it_gem010"; break; + case 3: sGem = "nw_it_gem008"; break; + } + } + else if (GetRange(5, nHD)) // 300 gp avg; any + { + int nRandom = d6(); + switch (nRandom) + { + case 1: sGem = "nw_it_gem013"; break; + case 2: sGem = "nw_it_gem010"; break; + case 3: case 4: sGem = "nw_it_gem008"; break; + case 5: sGem = "nw_it_gem009"; break; + case 6: sGem = "nw_it_gem009"; break; + } + } + else if (GetRange(6, nHD))// * Anything higher than level 15 500 gp avg; any + { + int nRandom = Random(8) + 1; + switch (nRandom) + { + case 1: sGem = "nw_it_gem013"; break; + case 2: sGem = "nw_it_gem010"; break; + case 3: case 4: sGem = "nw_it_gem008"; break; + case 5: sGem = "nw_it_gem009"; break; + case 6: sGem = "nw_it_gem009"; break; + case 7: sGem = "nw_it_gem006"; break; + case 8: sGem = "nw_it_gem012"; break; + } + } + dbSpeak("Create Gem"); + dbCreateItemOnObject(sGem, oTarget, 1); + } + void CreateJewel(object oTarget, object oAdventurer, int nTreasureType, int nModifier = 0) + { + int nHD = GetHitDice(oAdventurer) + nModifier; + string sJewel = ""; + + if (GetRange(1, nHD)) // 15 gp avg; 75 gp max + { + int nRandom = d2(); + switch (nRandom) + { + case 1: sJewel = "nw_it_mring021"; break; + case 2: sJewel = "nw_it_mneck020"; break; + } + } + else if (GetRange(2, nHD)) // 30 GP Avg; 150 gp Max + { + int nRandom = d6(); + switch (nRandom) + { + case 1: sJewel = "nw_it_mring021"; break; + case 2: case 3: sJewel = "nw_it_mneck020"; break; + case 4: sJewel = "nw_it_mring022"; break; + case 5: case 6: sJewel = "nw_it_mneck023"; break; } + } + else if (GetRange(3, nHD)) // 75GP Avg; 500 gp max + { + int nRandom = d6(); + switch (nRandom) + { + case 1: sJewel = "nw_it_mring021"; break; + case 2: case 3: sJewel = "nw_it_mneck020"; break; + case 4: case 5: sJewel = "nw_it_mring022"; break; + case 6: sJewel = "nw_it_mneck021"; break; + } + } + else if (GetRange(4, nHD)) // 150 gp avg; 1000 gp max + { + int nRandom = d6(); + switch (nRandom) + { + case 1: sJewel = "nw_it_mring021"; break; + case 2: sJewel = "nw_it_mring022"; break; + case 3: case 4: case 5: sJewel = "nw_it_mneck021"; break; + case 6: sJewel = "nw_it_mring023"; break; + } + } + else if (GetRange(5, nHD)) // 300 gp avg; any + { + int nRandom = d8(); + switch (nRandom) + { + case 1: sJewel = "nw_it_mring022"; break; + case 2: case 3: sJewel = "nw_it_mneck021"; break; + case 4: case 5: case 6: sJewel = "nw_it_mring023"; break; + case 7: case 8: sJewel = "nw_it_mneck022"; break; + } + } + else if (GetRange(6, nHD)) + { + int nRandom = d6(); + switch (nRandom) + { + case 1: sJewel = "nw_it_mring022"; break; + case 2: sJewel = "nw_it_mneck021"; break; + case 3: case 4: sJewel = "nw_it_mring023"; break; + case 5: case 6: sJewel = "nw_it_mneck022"; break; + } + } + dbSpeak("Create Jewel"); + + dbCreateItemOnObject(sJewel, oTarget, 1); + + } + // * returns the valid upper limit for any arcane spell scroll + int TrimLevel(int nScroll, int nLevel) + { int nMax = 5; + switch (nLevel) + { + case 0: nMax = 4; break; + case 1: nMax = 13; break; + case 2: nMax = 21; break; + case 3: nMax = 15; break; + case 4: nMax = 17; break; + case 5: nMax = 13; break; + case 6: nMax = 14; break; + case 7: nMax = 8; break; + case 8: nMax = 9; break; + case 9: nMax = 12; break; + } + if (nScroll > nMax) nScroll = nMax; + return nScroll; + + } + // * nModifier is to 'raise' the level of the oAdventurer + void CreateArcaneScroll(object oTarget, object oAdventurer, int nModifier = 0) + { + int nMaxSpells = 21; + int nHD = GetHitDice(oAdventurer) + nModifier; + int nScroll = 1; + int nLevel = 1; + + if (GetRange(1, nHD)) // l 1-2 + { + nLevel = d2(); + nScroll = Random(nMaxSpells) + 1; + } + else if (GetRange(2, nHD)) // l 1-4 + { + nLevel = d4(); + nScroll = Random(nMaxSpells) + 1; + } + else if (GetRange(3, nHD)) // l 2-6 + { + nLevel = d6(); + if (nLevel < 2) nLevel = 2; + + nScroll = Random(nMaxSpells) + 1; + } + else if (GetRange(4, nHD)) // l 3-8 + { + nLevel = d8(); + if (nLevel < 3) nLevel = 3; + + nScroll = Random(nMaxSpells) + 1; + } + else if (GetRange(5, nHD)) // l 4-9 + { + nLevel = d8() + 1; + if (nLevel < 4) nLevel = 4; + + nScroll = Random(nMaxSpells) + 1; + } + else if (GetRange(6, nHD)) // 5 -9 + { + nLevel = d8() + 1; + if (nLevel < 5) nLevel = 5; + + nScroll = Random(nMaxSpells) + 1; + } + + // * Trims the level of the scroll to match the max # of scrolls in each level range + nScroll = TrimLevel(nScroll, nLevel); + + string sRes = "nw_it_sparscr216"; + + if (nScroll < 10) + { + sRes = "NW_IT_SPARSCR" + IntToString(nLevel) + "0" + IntToString(nScroll); + } + else + { + sRes = "NW_IT_SPARSCR" + IntToString(nLevel) + IntToString(nScroll); + } + dbCreateItemOnObject(sRes, oTarget, 1); + } + + void CreateDivineScroll(object oTarget, object oAdventurer, int nModifier=0) + { + int nHD = GetHitDice(oAdventurer) + nModifier; + string sScroll = ""; + if (GetRange(1, nHD)) + { + int nRandom = d4(); + switch (nRandom) + { + case 1: sScroll = "nw_it_spdvscr201"; break; + case 2: sScroll = "nw_it_spdvscr202"; break; + case 3: sScroll = "nw_it_spdvscr203"; break; + case 4: sScroll = "nw_it_spdvscr204"; break; + } + } + else if (GetRange(2, nHD)) + { + int nRandom = d8(); + switch (nRandom) + { + case 1: sScroll = "nw_it_spdvscr201"; break; + case 2: sScroll = "nw_it_spdvscr202";break; + case 3: sScroll = "nw_it_spdvscr203"; break; + case 4: sScroll = "nw_it_spdvscr204"; break; + case 5: sScroll = "nw_it_spdvscr301"; break; + case 6: sScroll = "nw_it_spdvscr302"; break; + case 7: sScroll = "nw_it_spdvscr401"; break; + case 8: sScroll = "nw_it_spdvscr402"; break; + } + + } + else if (GetRange(3, nHD)) + { + int nRandom = Random(9) + 1; + switch (nRandom) + { + case 1: sScroll = "nw_it_spdvscr201"; break; + case 2: sScroll = "nw_it_spdvscr202"; break; + case 3: sScroll = "nw_it_spdvscr203"; break; + case 4: sScroll = "nw_it_spdvscr204"; break; + case 5: sScroll = "nw_it_spdvscr301"; break; + case 6: sScroll = "nw_it_spdvscr302"; break; + case 7: sScroll = "nw_it_spdvscr401"; break; + case 8: sScroll = "nw_it_spdvscr402"; break; + case 9: sScroll = "nw_it_spdvscr501"; break; + } + + } + else + { + int nRandom = Random(7) + 1; + switch (nRandom) + { + case 1: sScroll = "nw_it_spdvscr301"; break; + case 2: sScroll = "nw_it_spdvscr302"; break; + case 3: sScroll = "nw_it_spdvscr401"; break; + case 4: sScroll = "nw_it_spdvscr402"; break; + case 5: sScroll = "nw_it_spdvscr501"; break; + case 6: sScroll = "nw_it_spdvscr701"; break; + case 7: sScroll = "nw_it_spdvscr702"; break; + } + } + dbSpeak("Divine Scroll"); + + dbCreateItemOnObject(sScroll, oTarget, 1); + + } + void CreateAmmo(object oTarget, object oAdventurer, int nModifier=0) + { + int nHD = GetHitDice(oAdventurer) + nModifier; + string sAmmo = ""; + + if (GetRange(1, nHD)) // * 200 gp max + { + int nRandom = d3(); + switch (nRandom) + { + case 1: sAmmo = "nw_wamar001"; break; + case 2: sAmmo = "nw_wambo001"; break; + case 3: sAmmo = "nw_wambu001"; break; + } + } + else if (GetRange(2, nHD)) // * 800 gp max + { + int nRandom = d6(); + switch (nRandom) + { + case 1: sAmmo = "nw_wamar001"; break; + case 2: sAmmo = "nw_wambo001"; break; + case 3: sAmmo = "nw_wambu001"; break; + case 4: sAmmo = "nw_wammar001"; break; + case 5: sAmmo = "nw_wammbo001"; break; + case 6: sAmmo = "nw_wammbo002"; break; + } + } + else if (GetRange(3, nHD)) // * - 2500 gp + { + int nRandom = d20(); + switch (nRandom) + { + case 1: sAmmo = "nw_wamar001"; break; + case 2: sAmmo = "nw_wambo001"; break; + case 3: sAmmo = "nw_wambu001"; break; + case 4: sAmmo = "nw_wammar001"; break; + case 5: sAmmo = "nw_wammbo001"; break; + case 6: sAmmo = "nw_wammbo002"; break; + case 7: sAmmo = "nw_wammbo003"; break; + case 8: sAmmo = "nw_wammbu002"; break; + case 9: sAmmo = "nw_wammar002"; break; + case 10: sAmmo = "nw_wammar001"; break; + case 11: sAmmo = "nw_wammar003"; break; + case 12: sAmmo = "nw_wammar004"; break; + case 13: sAmmo = "nw_wammar005"; break; + case 14: sAmmo = "nw_wammar006"; break; + case 15: sAmmo = "nw_wammbo004"; break; + case 16: sAmmo = "nw_wammbo005"; break; + case 17: sAmmo = "nw_wammbu004"; break; + case 18: sAmmo = "nw_wammbu005"; break; + case 19: sAmmo = "nw_wammbu006"; break; + case 20: sAmmo = "nw_wammbu007"; break; + } + } + else + { + int nRandom = d20(); + switch (nRandom) + { + case 1: sAmmo = "nw_wamar001"; break; + case 2: sAmmo = "nw_wammbu001"; break; + case 3: sAmmo = "nw_wammbu003"; break; + case 4: sAmmo = "nw_wammar001"; break; + case 5: sAmmo = "nw_wammbo001"; break; + case 6: sAmmo = "nw_wammbo002"; break; + case 7: sAmmo = "nw_wammbo003"; break; + case 8: sAmmo = "nw_wammbu002"; break; + case 9: sAmmo = "nw_wammar002"; break; + case 10: sAmmo = "nw_wammar001"; break; + case 11: sAmmo = "nw_wammar003"; break; + case 12: sAmmo = "nw_wammar004"; break; + case 13: sAmmo = "nw_wammar005"; break; + case 14: sAmmo = "nw_wammar006"; break; + case 15: sAmmo = "nw_wammbo004"; break; + case 16: sAmmo = "nw_wammbo005"; break; + case 17: sAmmo = "nw_wammbu004"; break; + case 18: sAmmo = "nw_wammbu005"; break; + case 19: sAmmo = "nw_wammbu006"; break; + case 20: sAmmo = "nw_wammbu007"; break; + } + } + dbSpeak("ammo"); + dbCreateItemOnObject(sAmmo, oTarget, Random(30) + 1); // create up to 30 of the specified ammo type + } + + void CreateTrapKit(object oTarget, object oAdventurer, int nModifier = 0) + { + int nHD = GetHitDice(oAdventurer) + nModifier; + string sKit = ""; + if (GetRange(1, nHD)) // 200 + { + int nRandom = d3(); + switch (nRandom) + { + case 1: sKit = "nw_it_trap001"; break; + case 2: sKit = "nw_it_trap029"; break; + case 3: sKit = "nw_it_trap033"; break; + } + } + else if (GetRange(2, nHD)) // 800 + { + int nRandom = d12(); + switch (nRandom) + { + case 1: sKit = "nw_it_trap001"; break; + case 2: sKit = "nw_it_trap029"; break; + case 3: sKit = "nw_it_trap033"; break; + case 4: sKit = "nw_it_trap002"; break; + case 5: sKit = "nw_it_trap030"; break; + case 6: sKit = "nw_it_trap037"; break; + case 7: sKit = "nw_it_trap034"; break; + case 8: sKit = "nw_it_trap005"; break; + case 9: sKit = "nw_it_trap038"; break; + case 10: sKit = "nw_it_trap041"; break; + case 11: sKit = "nw_it_trap003"; break; + case 12: sKit = "nw_it_trap031"; break; + } + + } + else if (GetRange(3, nHD)) // 200 - 2500 + { + int nRandom = Random(17) + 1; + switch (nRandom) + { + case 1: sKit = "nw_it_trap002"; break; + case 2: sKit = "nw_it_trap030"; break; + case 3: sKit = "nw_it_trap037"; break; + case 4: sKit = "nw_it_trap034"; break; + case 5: sKit = "nw_it_trap005"; break; + case 6: sKit = "nw_it_trap038"; break; + case 7: sKit = "nw_it_trap041"; break; + case 8: sKit = "nw_it_trap003"; break; + case 9: sKit = "nw_it_trap031"; break; + case 10: sKit = "nw_it_trap035"; break; + case 11: sKit = "nw_it_trap006"; break; + case 12: sKit = "nw_it_trap042"; break; + case 13: sKit = "nw_it_trap004"; break; + case 14: sKit = "nw_it_trap032"; break; + case 15: sKit = "nw_it_trap039"; break; + case 16: sKit = "nw_it_trap009"; break; + case 17: sKit = "nw_it_trap036"; break; + } + + } + else if (GetRange(4, nHD)) // 800 - 10000 + { + int nRandom = Random(19) + 1; + switch (nRandom) + { + case 1: sKit = "nw_it_trap035"; break; + case 2: sKit = "nw_it_trap006"; break; + case 3: sKit = "nw_it_trap042"; break; + case 4: sKit = "nw_it_trap004"; break; + case 5: sKit = "nw_it_trap032"; break; + case 6: sKit = "nw_it_trap039"; break; + case 7: sKit = "nw_it_trap009"; break; + case 8: sKit = "nw_it_trap036"; break; + case 9: sKit = "nw_it_trap013"; break; + case 10: sKit = "nw_it_trap040"; break; + case 11: sKit = "nw_it_trap007"; break; + case 12: sKit = "nw_it_trap043"; break; + case 13: sKit = "nw_it_trap010"; break; + case 14: sKit = "nw_it_trap017"; break; + case 15: sKit = "nw_it_trap021"; break; + case 16: sKit = "nw_it_trap014"; break; + case 17: sKit = "nw_it_trap025"; break; + case 18: sKit = "nw_it_trap008"; break; + case 19: sKit = "nw_it_trap044"; break; + } + + } + else if (GetRange(5, nHD)) // 2000 -16500 + { + int nRandom = Random(18) + 1; + switch (nRandom) + { + case 1: sKit = "nw_it_trap039"; break; + case 2: sKit = "nw_it_trap009"; break; + case 3: sKit = "nw_it_trap036"; break; + case 4: sKit = "nw_it_trap013"; break; + case 5: sKit = "nw_it_trap040"; break; + case 6: sKit = "nw_it_trap007"; break; + case 7: sKit = "nw_it_trap043"; break; + case 8: sKit = "nw_it_trap010"; break; + case 9: sKit = "nw_it_trap017"; break; + case 10: sKit = "nw_it_trap021"; break; + case 11: sKit = "nw_it_trap014"; break; + case 12: sKit = "nw_it_trap025"; break; + case 13: sKit = "nw_it_trap008"; break; + case 14: sKit = "nw_it_trap044"; break; + case 15: sKit = "nw_it_trap018"; break; + case 16: sKit = "nw_it_trap011"; break; + case 17: sKit = "nw_it_trap022"; break; + case 18: sKit = "nw_it_trap026"; break; + } + + } + else if (GetRange(6, nHD)) // 2000 - ? + { + int nRandom = Random(27) + 1; + switch (nRandom) + { + case 1: sKit = "nw_it_trap039"; break; + case 2: sKit = "nw_it_trap009"; break; + case 3: sKit = "nw_it_trap036"; break; + case 4: sKit = "nw_it_trap013"; break; + case 5: sKit = "nw_it_trap040"; break; + case 6: sKit = "nw_it_trap007"; break; + case 7: sKit = "nw_it_trap043"; break; + case 8: sKit = "nw_it_trap010"; break; + case 9: sKit = "nw_it_trap017"; break; + case 10: sKit = "nw_it_trap021"; break; + case 11: sKit = "nw_it_trap014"; break; + case 12: sKit = "nw_it_trap025"; break; + case 13: sKit = "nw_it_trap008"; break; + case 14: sKit = "nw_it_trap044"; break; + case 15: sKit = "nw_it_trap018"; break; + case 16: sKit = "nw_it_trap011"; break; + case 17: sKit = "nw_it_trap022"; break; + case 18: sKit = "nw_it_trap026"; break; + case 19: sKit = "nw_it_trap015"; break; + case 20: sKit = "nw_it_trap012"; break; + case 21: sKit = "nw_it_trap019"; break; + case 22: sKit = "nw_it_trap023"; break; + case 23: sKit = "nw_it_trap016"; break; + case 24: sKit = "nw_it_trap027"; break; + case 25: sKit = "nw_it_trap020"; break; + case 26: sKit = "nw_it_trap024"; break; + case 27: sKit = "nw_it_trap028"; break; + } + + } + dbSpeak("Create Trapkit"); + dbCreateItemOnObject(sKit, oTarget, 1); + + } + void CreateHealingKit(object oTarget, object oAdventurer, int nModifier = 0) + { + int nHD = GetHitDice(oAdventurer) + nModifier; + string sKit = ""; + if (GetRange(1, nHD)) // 200 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sKit = "nw_it_medkit001"; break; + } + } + else if (GetRange(2, nHD)) // 800 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sKit = "nw_it_medkit001"; break; + case 2: sKit = "nw_it_medkit002"; break; + } + + } + else if (GetRange(3, nHD)) // 200 - 2500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sKit = "nw_it_medkit002"; break; + case 2: sKit = "nw_it_medkit003"; break; + } + + } + else if (GetRange(4, nHD)) // 800 - 10000 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sKit = "nw_it_medkit003";break; + case 2: sKit = "nw_it_medkit004"; break; + } + + } + else if (GetRange(5, nHD)) // 2000 -16500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sKit = "nw_it_medkit003"; break; + case 2: sKit = "nw_it_medkit004";break; + } + + } + else if (GetRange(6, nHD)) // 2000 - ? + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sKit = "nw_it_medkit003"; break; + case 2: sKit = "nw_it_medkit004";break; + } + + } + dbSpeak("Create Healing Kit"); + + dbCreateItemOnObject(sKit, oTarget, 1); + + } + void CreateLockPick(object oTarget, object oAdventurer, int nModifier = 0) + { + int nHD = GetHitDice(oAdventurer) + nModifier; + string sKit = ""; + if (GetRange(1, nHD)) // 200 + { + int nRandom = d8(); + switch (nRandom) + { + case 1: sKit = "nw_it_picks001"; break; + case 2: sKit = "nw_it_picks002"; break; + case 3: sKit = "nw_it_picks001"; break; + case 4: sKit = "nw_it_picks001"; break; + case 5: sKit = "nw_it_picks001"; break; + case 6: sKit = "nw_it_picks001"; break; + case 7: sKit = "nw_it_picks001"; break; + case 8: sKit = "nw_it_picks001"; break; + } + } + else if (GetRange(2, nHD)) // 800 + { + int nRandom = d6(); + switch (nRandom) + { + case 1: sKit = "nw_it_picks001"; break; + case 2: sKit = "nw_it_picks002"; break; + case 3: sKit = "nw_it_picks003"; break; + case 4: sKit = "nw_it_picks002"; break; + case 5: sKit = "nw_it_picks002"; break; + case 6: sKit = "nw_it_picks002"; break; + } + + } + else if (GetRange(3, nHD)) // 200 - 2500 + { + int nRandom = Random(2) + 1; + switch (nRandom) + { + case 1: sKit = "nw_it_picks003"; break; + case 2: sKit = "nw_it_picks004"; break; + } + + } + else if (GetRange(4, nHD)) // 800 - 10000 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sKit = "nw_it_picks004"; break; + } + + } + else if (GetRange(5, nHD)) // 2000 -16500 + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sKit = "nw_it_picks004"; break; + } + + } + else if (GetRange(6, nHD)) // 2000 - ? + { + int nRandom = Random(1) + 1; + switch (nRandom) + { + case 1: sKit = "nw_it_picks004"; break; + } + + } + dbSpeak("Create Lockpick"); + + dbCreateItemOnObject(sKit, oTarget, 1); + + } + void CreateKit(object oTarget, object oAdventurer, int nModifier = 0) + { + // * April 23 2002: Major restructuring of this function + // * to allow me to + + switch (Random(8) + 1) + { + case 1: CreateTrapKit(oTarget, oAdventurer, nModifier); break; + case 2: case 3: case 4: case 5: CreateHealingKit(oTarget, oAdventurer, nModifier); break; + case 6: case 7: case 8: CreateLockPick(oTarget, oAdventurer, nModifier); break; + } + } + + void CreatePotion(object oTarget, object oAdventurer, int nModifier = 0) + { + string sPotion = ""; + int nHD = GetHitDice(oAdventurer) + nModifier; + + if (GetRange(1, nHD)) + { + int nRandom = d10(); + switch (nRandom) + { + case 1: case 2: case 3: case 4: sPotion = "nw_it_mpotion001"; break; + case 5: case 6: case 7: sPotion = "nw_it_mpotion020"; break; + case 8: sPotion = "nw_it_mpotion002"; break; + case 9: sPotion = "nw_it_mpotion009"; break; + case 10: sPotion = "nw_it_mpotion005"; break; + } + + } + else if (GetRange(2, nHD)) + { + int nRandom = Random(29) + 1; + switch (nRandom) + { + case 1: case 2: case 3: sPotion = "nw_it_mpotion001"; break; + case 4: case 5: case 6: case 7: case 8: sPotion = "nw_it_mpotion020"; break; + case 9: case 10: case 11: case 12: sPotion = "nw_it_mpotion002"; break; + case 13: case 14: sPotion = "nw_it_mpotion003"; break; + case 15: sPotion = "nw_it_mpotion009"; break; + case 16: sPotion = "nw_it_mpotion005"; break; + case 17: sPotion = "nw_it_mpotion007"; break; + case 18: sPotion = "nw_it_mpotion008"; break; + case 19: sPotion = "nw_it_mpotion010"; break; + case 20: sPotion = "nw_it_mpotion011"; break; + case 21: sPotion = "nw_it_mpotion013"; break; + case 22: sPotion = "nw_it_mpotion014"; break; + case 23: sPotion = "nw_it_mpotion015"; break; + case 24: sPotion = "nw_it_mpotion016"; break; + case 25: sPotion = "nw_it_mpotion017"; break; + case 26: sPotion = "nw_it_mpotion018"; break; + case 27: sPotion = "nw_it_mpotion019"; break; + case 28: sPotion = "nw_it_mpotion004"; break; + case 29: sPotion = "nw_it_mpotion006"; break; + } + } + else if (GetRange(3, nHD)) + { + int nRandom = Random(29) + 1; + switch (nRandom) + { + case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8: + case 9: case 10: case 11: case 12: + case 13: case 14: sPotion = "nw_it_mpotion003"; break; + case 15: sPotion = "nw_it_mpotion009"; break; + case 16: sPotion = "nw_it_mpotion005"; break; + case 17: sPotion = "nw_it_mpotion007"; break; + case 18: sPotion = "nw_it_mpotion008"; break; + case 19: sPotion = "nw_it_mpotion010"; break; + case 20: sPotion = "nw_it_mpotion011"; break; + case 21: sPotion = "nw_it_mpotion013"; break; + case 22: sPotion = "nw_it_mpotion014"; break; + case 23: sPotion = "nw_it_mpotion015"; break; + case 24: sPotion = "nw_it_mpotion016"; break; + case 25: sPotion = "nw_it_mpotion017"; break; + case 26: sPotion = "nw_it_mpotion018"; break; + case 27: sPotion = "nw_it_mpotion019"; break; + case 28: sPotion = "nw_it_mpotion004"; break; + case 29: sPotion = "nw_it_mpotion006"; break; + } + } + else if (GetRange(4, nHD)) + { + int nRandom = Random(29) + 1; + switch (nRandom) + { + case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8: + case 9: case 10: case 11: case 12: sPotion = "nw_it_mpotion003"; break; + case 13: case 14: sPotion = "nw_it_mpotion003"; break; + case 15: sPotion = "nw_it_mpotion009"; break; + case 16: sPotion = "nw_it_mpotion005"; break; + case 17: sPotion = "nw_it_mpotion007"; break; + case 18: sPotion = "nw_it_mpotion008"; break; + case 19: sPotion = "nw_it_mpotion010"; break; + case 20: sPotion = "nw_it_mpotion011"; break; + case 21: sPotion = "nw_it_mpotion013"; break; + case 22: sPotion = "nw_it_mpotion014"; break; + case 23: sPotion = "nw_it_mpotion015"; break; + case 24: sPotion = "nw_it_mpotion016"; break; + case 25: sPotion = "nw_it_mpotion017"; break; + case 26: sPotion = "nw_it_mpotion018"; break; + case 27: sPotion = "nw_it_mpotion019"; break; + case 28: sPotion = "nw_it_mpotion004"; break; + case 29: sPotion = "nw_it_mpotion006"; break; + } + } + else // keep 5 and 6 the same + { + int nRandom = Random(29) + 1; + switch (nRandom) + { + case 1: case 2: case 3: case 4: case 5: case 6: case 7: case 8: + case 9: sPotion = "nw_it_mpotion003" ; + case 10: case 11: case 12: case 13: case 14: sPotion = "nw_it_mpotion003"; break; + case 15: sPotion = "nw_it_mpotion009"; break; + case 16: sPotion = "nw_it_mpotion005"; break; + case 17: sPotion = "nw_it_mpotion007"; break; + case 18: sPotion = "nw_it_mpotion008"; break; + case 19: sPotion = "nw_it_mpotion010"; break; + case 20: sPotion = "nw_it_mpotion011"; break; + case 21: sPotion = "nw_it_mpotion013"; break; + case 22: sPotion = "nw_it_mpotion014"; break; + case 23: sPotion = "nw_it_mpotion015"; break; + case 24: sPotion = "nw_it_mpotion016"; break; + case 25: sPotion = "nw_it_mpotion017"; break; + case 26: sPotion = "nw_it_mpotion018"; break; + case 27: sPotion = "nw_it_mpotion019"; break; + case 28: sPotion = "nw_it_mpotion004"; break; + case 29: sPotion = "nw_it_mpotion006"; break; + } + } + dbSpeak("Create Potion"); + dbCreateItemOnObject(sPotion, oTarget, 1); + } + //:://///////////////////////////////////////////// + //:: CreateTable2GenericItem + //:: Copyright (c) 2002 Bioware Corp. + //::////////////////////////////////////////////// + /* + Creates an item based upon the class of + oAdventurer + */ + //::////////////////////////////////////////////// + //:: Created By: Brent + //:: Created On: + //::////////////////////////////////////////////// + void CreateGenericMiscItem(object oTarget, object oAdventurer, int nModifier=0) + { + int nHD = GetHitDice(oAdventurer) + nModifier; + string sItem = ""; + if (GetRange(1, nHD)) // * 200 + { + int nRandom = Random(9) + 1; + switch (nRandom) + { + case 1: sItem = "nw_it_mglove004"; break; + case 2: sItem = "nw_it_mglove004"; break; + case 3: sItem = "nw_it_mglove005"; break; + case 4: sItem = "nw_it_mglove006"; break; + case 5: sItem = "nw_it_mglove007"; break; + case 6: sItem = "nw_it_mglove008"; break; + case 7: sItem = "nw_it_mglove009"; break; + case 8: sItem = "nw_mcloth006"; break; + case 9: sItem = "nw_it_mglove012"; break; + } + } + else if (GetRange(2, nHD)) // * 800 + { + int nRandom = Random(25) + 1; + switch (nRandom) + { + case 1: sItem = "nw_mcloth006"; break; + case 2: sItem = "nw_it_mring009"; break; + case 3: sItem = "nw_it_mring009"; break; + case 4: sItem = "nw_it_mring010"; break; + case 5: sItem = "nw_it_mring011"; break; + case 6: sItem = "nw_it_mboots010"; break; + case 7: sItem = "nw_it_mneck024"; break; + case 8: sItem = "nw_mcloth007"; break; + case 9: sItem = "nw_it_mring024"; break; + case 10: sItem = "nw_it_mring012"; break; + case 11: sItem = "nw_mcloth008"; break; + case 12: sItem = "nw_it_mglove010"; break; + case 13: sItem = "nw_it_mglove011"; break; + case 14: sItem = "nw_it_mglove013"; break; + case 15: sItem = "nw_it_mglove014"; break; + case 16: sItem = "nw_it_mglove015"; break; + case 17: sItem = "nw_maarcl097"; break; + case 18: sItem = "nw_maarcl097"; break; + case 19: sItem = "nw_maarcl099"; break; + case 20: sItem = "nw_it_mneck032"; break; + case 21: sItem = "nw_mcloth010"; break; + case 22: sItem = "nw_it_mbracer002"; break; + case 23: sItem = "nw_it_mneck001"; break; + case 24: sItem = "nw_maarcl055"; break; + case 25: sItem = "nw_mcloth009"; break; + } + + } + else if (GetRange(3, nHD)) // * 200 - 2500 + { + int nRandom = Random(44) + 1; + switch (nRandom) + { + case 1: sItem = "nw_it_mring009"; break; + case 2: sItem = "nw_it_mring009"; break; + case 3: sItem = "nw_it_mring010"; break; + case 4: sItem = "nw_it_mring011"; break; + case 5: sItem = "nw_it_mboots010"; break; + case 6: sItem = "nw_it_mneck024"; break; + case 7: sItem = "nw_mcloth007"; break; + case 8: sItem = "nw_it_mring024"; break; + case 9: sItem = "nw_it_mring012"; break; + case 10: sItem = "nw_mcloth008"; break; + case 11: sItem = "nw_it_mglove010"; break; + case 12: sItem = "nw_it_mglove011"; break; + case 13: sItem = "nw_it_mglove013"; break; + case 14: sItem = "nw_it_mglove014"; break; + case 15: sItem = "nw_it_mglove015"; break; + case 16: sItem = "nw_it_contain003"; break; + case 17: sItem = "nw_maarcl097"; break; + case 18: sItem = "nw_maarcl099"; break; + case 19: sItem = "nw_it_mneck032"; break; + case 20: sItem = "nw_mcloth010"; break; + case 21: sItem = "nw_it_mbracer002"; break; + case 22: sItem = "nw_it_mneck001"; break; + case 23: sItem = "nw_maarcl055"; break; + case 24: sItem = "nw_mcloth009"; break; + case 25: sItem = "nw_it_mring001"; break; + case 26: sItem = "nw_it_mboots001"; break; + case 27: sItem = "nw_it_mbracer001"; break; + case 28: sItem = "nw_it_mneck007"; break; + case 29: sItem = "nw_maarcl096"; break; + case 30: sItem = "nw_it_mglove003"; break; + case 31: sItem = "nw_it_contain004"; break; + case 32: sItem = "nw_it_mneck031"; break; + case 33: sItem = "nw_it_mring006"; break; + case 34: sItem = "nw_it_mneck006"; break; + case 35: sItem = "nw_it_mneck029"; break; + case 36: sItem = "nw_it_mring013"; break; + case 37: sItem = "nw_it_mboots011"; break; + case 38: sItem = "nw_it_mneck025"; break; + case 39: sItem = "nw_it_mbelt009"; break; + case 40: sItem = "nw_it_mbelt010"; break; + case 41: sItem = "nw_it_mbelt011"; break; + case 42: sItem = "nw_it_mring025"; break; + case 43: sItem = "nw_it_mring025"; break; + case 44: sItem = "nw_maarcl031"; break; + + } + + } + else if (GetRange(4, nHD)) // * 800 - 10000 + { + int nRandom = Random(48) + 1; + switch (nRandom) + { + case 1: sItem = "nw_it_mring001"; break; + case 2: sItem = "nw_it_mboots001"; break; + case 3: sItem = "nw_it_mbracer001"; break; + case 4: sItem = "nw_it_mneck007"; break; + case 5: sItem = "nw_maarcl096"; break; + case 6: sItem = "nw_it_mglove003"; break; + case 7: sItem = "nw_it_mneck031"; break; + case 8: sItem = "nw_it_mneck031"; break; + case 9: sItem = "nw_it_mring006"; break; + case 10: sItem = "nw_it_mneck006"; break; + case 11: sItem = "nw_it_mneck029"; break; + case 12: sItem = "nw_it_mring013"; break; + case 13: sItem = "nw_it_mboots011"; break; + case 14: sItem = "nw_it_mneck025"; break; + case 15: sItem = "nw_it_mbelt009"; break; + case 16: sItem = "nw_it_mbelt010"; break; + case 17: sItem = "nw_it_mbelt011"; break; + case 18: sItem = "nw_it_mring025"; break; + case 19: sItem = "nw_it_mring025"; break; + case 20: sItem = "nw_it_mbracer007"; break; + case 21: sItem = "nw_it_mbracer007"; break; + case 22: sItem = "nw_it_mneck012"; break; + case 23: sItem = "nw_maarcl088"; break; + case 24: sItem = "nw_it_mboots012"; break; + case 25: sItem = "nw_it_mneck026"; break; + case 26: sItem = "nw_it_mboots006"; break; + case 27: sItem = "nw_it_mbracer003"; break; + case 28: sItem = "nw_it_mneck008"; break; + case 29: sItem = "nw_it_mring008"; break; + case 30: sItem = "nw_maarcl056"; break; + case 31: sItem = "nw_maarcl092"; break; + case 32: sItem = "nw_it_mring014"; break; + case 33: sItem = "nw_it_mneck016"; break; + case 34: sItem = "nw_it_mboots013"; break; + case 35: sItem = "nw_it_mneck027"; break; + case 36: sItem = "nw_it_mbracer008"; break; + case 37: sItem = "nw_it_mneck013"; break; + case 38: sItem = "nw_maarcl089"; break; + case 39: sItem = "nw_it_mbelt012"; break; + case 40: sItem = "nw_it_mbelt013"; break; + case 41: sItem = "nw_it_mbelt014"; break; + case 42: sItem = "nw_it_mring027"; break; + case 43: sItem = "nw_it_mboots007"; break; + case 44: sItem = "nw_it_mbracer004"; break; + case 45: sItem = "nw_it_mneck009"; break; + case 46: sItem = "nw_it_mring018"; break; + case 47: sItem = "nw_maarcl093"; break; + case 48: sItem = "nw_it_mboots002"; break; + + } + } + else if (GetRange(5, nHD)) // * 2500 - 16500 + { + int nRandom = Random(42) + 1; + switch (nRandom) + { + case 1: sItem = "nw_it_mbracer007"; break; + case 2: sItem = "nw_it_mbracer007"; break; + case 3: sItem = "nw_it_mneck012"; break; + case 4: sItem = "nw_maarcl088"; break; + case 5: sItem = "nw_it_mboots012"; break; + case 6: sItem = "nw_it_mneck026"; break; + case 7: sItem = "nw_it_mboots006"; break; + case 8: sItem = "nw_it_mbracer003"; break; + case 9: sItem = "nw_it_mneck008"; break; + case 10: sItem = "nw_it_mring008"; break; + case 11: sItem = "nw_maarcl056"; break; + case 12: sItem = "nw_maarcl092"; break; + case 13: sItem = "nw_it_mring014"; break; + case 14: sItem = "nw_it_mneck016"; break; + case 15: sItem = "nw_it_mboots013"; break; + case 16: sItem = "nw_it_mneck027"; break; + case 17: sItem = "nw_it_mbracer008"; break; + case 18: sItem = "nw_it_mneck013"; break; + case 19: sItem = "nw_maarcl089"; break; + case 20: sItem = "nw_it_mbelt012"; break; + case 21: sItem = "nw_it_mbelt013"; break; + case 22: sItem = "nw_it_mbelt014"; break; + case 23: sItem = "nw_it_mring027"; break; + case 24: sItem = "nw_it_mboots007"; break; + case 25: sItem = "nw_it_mbracer004"; break; + case 26: sItem = "nw_it_mneck009"; break; + case 27: sItem = "nw_it_mring018"; break; + case 28: sItem = "nw_maarcl093"; break; + case 29: sItem = "nw_it_mboots002"; break; + case 30: sItem = "nw_it_mboots014"; break; + case 31: sItem = "nw_it_mneck028"; break; + case 32: sItem = "nw_it_mring015"; break; + case 33: sItem = "nw_it_mbracer009"; break; + case 34: sItem = "nw_it_mneck014"; break; + case 35: sItem = "nw_maarcl090"; break; + case 36: sItem = "nw_it_mring028"; break; + case 37: sItem = "nw_it_mneck017"; break; + case 38: sItem = "nw_it_mboots008"; break; + case 39: sItem = "nw_it_mbracer005"; break; + case 40: sItem = "nw_it_mneck010"; break; + case 41: sItem = "nw_it_mmidmisc02"; break; + case 42: sItem = "nw_it_mring019"; break; + } + } + else if (GetRange(6, nHD)) // * 8000 - 25000 + { + int nRandom = Random(30) + 1; + switch (nRandom) + { + case 1: sItem = "nw_it_mring027"; break; + case 2: sItem = "nw_it_mboots007"; break; + case 3: sItem = "nw_it_mbracer004"; break; + case 4: sItem = "nw_it_mneck009"; break; + case 5: sItem = "nw_it_mring018"; break; + case 6: sItem = "nw_maarcl093"; break; + case 7: sItem = "nw_it_mboots002"; break; + case 8: sItem = "nw_it_mboots014"; break; + case 9: sItem = "nw_it_mneck028"; break; + case 10: sItem = "nw_it_mring015"; break; + case 11: sItem = "nw_it_mbracer009"; break; + case 12: sItem = "nw_it_mneck014"; break; + case 13: sItem = "nw_maarcl090"; break; + case 14: sItem = "nw_it_mring028"; break; + case 15: sItem = "nw_it_mneck017"; break; + case 16: sItem = "nw_it_mboots008"; break; + case 17: sItem = "nw_it_mbracer005"; break; + case 18: sItem = "nw_it_mneck010"; break; + case 19: sItem = "nw_it_mmidmisc02"; break; + case 20: sItem = "nw_maarcl094"; break; + case 21: sItem = "nw_it_mring019"; break; + case 22: sItem = "nw_it_mring016"; break; + case 23: sItem = "nw_it_mbracer010"; break; + case 24: sItem = "nw_it_mneck015"; break; + case 25: sItem = "nw_maarcl091"; break; + case 26: sItem = "nw_it_mboots009"; break; + case 27: sItem = "nw_it_mbracer006"; break; + case 28: sItem = "nw_it_mneck011"; break; + case 29: sItem = "nw_maarcl095"; break; + case 30: sItem = "nw_it_mneck018"; break; + } + } + dbSpeak("Create Misc"); + + dbCreateItemOnObject(sItem, oTarget, 1); + } + + // * this function just returns an item that is more appropriate + // * for this class. Only wizards, sorcerers, clerics, monks, rogues and bards get this + void CreateGenericClassItem(object oTarget, object oAdventurer, int nSpecific =0) + { + + + if (GetLevelByClass(CLASS_TYPE_DRUID, oAdventurer)>= 1) + { + if (nSpecific == 0) + { + CreateGenericDruidWeapon(oTarget, oAdventurer); + } + else + { + CreateSpecificDruidWeapon(oTarget, oAdventurer); + } + } + else + if (GetLevelByClass(CLASS_TYPE_WIZARD, oAdventurer)>= 1 || GetLevelByClass(CLASS_TYPE_SORCERER, oAdventurer) >= 1) + { + // * 30% chance of getting a magic scroll else get a weapon suited for a wizard + if (Random(100) + 1 > 70) + { + // * grab an arcane scroll as if the wizard had +4 levels + CreateArcaneScroll(oTarget, oAdventurer, 4); + } + else + if (nSpecific == 0) + { + CreateGenericWizardWeapon(oTarget, oAdventurer); + } + else + { + CreateSpecificWizardWeapon(oTarget, oAdventurer); + } + + + } + else + if (GetLevelByClass(CLASS_TYPE_CLERIC, oAdventurer)>= 1) + { + int nRandom = Random(4) + 1; + string sItem = "nw_it_medkit001"; + switch (nRandom) + { + case 1: sItem = "nw_it_medkit001"; break; + case 2: sItem = "nw_it_medkit002"; break; + case 3: sItem = "nw_it_medkit003"; break; + case 4: sItem = "nw_it_medkit004"; break; + } + dbCreateItemOnObject(sItem, oTarget, 1); + } + else + if (GetLevelByClass(CLASS_TYPE_MONK, oAdventurer)>= 1) + { + dbSpeak("in monk function"); + if (nSpecific == 0) + { + CreateGenericMonkWeapon(oTarget, oAdventurer); + } + else + { + CreateSpecificMonkWeapon(oTarget, oAdventurer); + } + } + else + if (GetLevelByClass(CLASS_TYPE_ROGUE, oAdventurer)>= 1) + { + // * give a misc item as if a couple levels higher + CreateGenericMiscItem(oTarget, oAdventurer, 2); + } + else + if (GetLevelByClass(CLASS_TYPE_BARD, oAdventurer)>= 1) + { + // * give a misc item as if a couple levels higher + CreateGenericMiscItem(oTarget, oAdventurer, 2); + } + + } + void CreateGenericRodStaffWand(object oTarget, object oAdventurer, int nModifier = 0) + { + string sItem = ""; + int nHD = GetHitDice(oAdventurer) + nModifier; + + if (GetRange(1, nHD)) // * 200 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wmgwn013"; break; + case 2: sItem = "nw_wmgwn006"; break; + case 3: sItem = "nw_it_gem002"; break; // gem for variety + } + } + else if (GetRange(2, nHD)) // * 800 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wmgwn013"; break; + case 2: sItem = "nw_wmgwn006"; break; + case 3: sItem = "nw_it_gem002"; break;// gem for variety + } + } + else if (GetRange(3, nHD)) // * 200 - 2500 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wmgwn006"; break; + case 2: sItem = "nw_wmgwn004"; break; + case 3: sItem = "nw_wmgrd002"; break; + case 4: sItem = "nw_wmgwn012"; break; + } + } + else if (GetRange(4, nHD)) // * 800 - 10000 + { + int nRandom = Random(11) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wmgwn004"; break; + case 2: sItem = "nw_wmgwn002"; break; + case 3: sItem = "nw_wmgwn007"; break; + case 4: sItem = "nw_wmgwn003"; break; + case 5: sItem = "nw_wmgwn010"; break; + case 6: sItem = "nw_wmgwn011"; break; + case 7: sItem = "nw_wmgwn005"; break; + case 8: sItem = "nw_wmgwn008"; break; + case 9: sItem = "nw_wmgwn009"; break; + case 10: sItem = "nw_wmgrd002"; break; + case 11: sItem = "nw_wmgwn012"; break; + } + + } + else // * 2500 - 16500 + { + int nRandom = d8(); + switch (nRandom) + { + case 1: sItem = "nw_wmgwn002"; break; + case 2: sItem = "nw_wmgwn007"; break; + case 3: sItem = "nw_wmgwn003"; break; + case 4: sItem = "nw_wmgwn010"; break; + case 5: sItem = "nw_wmgwn011"; break; + case 6: sItem = "nw_wmgwn005"; break; + case 7: sItem = "nw_wmgwn008"; break; + case 8: sItem = "nw_wmgwn009"; break; + } + + } + dbSpeak("Generic Rod staff wand"); + + dbCreateItemOnObject(sItem, oTarget, 1); + } + + void CreateGenericMonkWeapon(object oTarget, object oAdventurer, int nModifier = 0) + { + string sItem = ""; + int nHD = GetHitDice(oAdventurer) + nModifier; + + if (GetRange(1, nHD)) // * 200 + { + int nRandom = Random(10) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthsh001"; break; + case 2: sItem = "nw_wblcl001"; break; + case 3: sItem = "nw_wdbqs001"; break; + case 4: sItem = "nw_wbwsl001"; break; + case 5: sItem = "nw_wswdg001"; break; + case 6: sItem = "nw_wspka001"; break; + case 7: sItem = "nw_wbwxh001"; break; + case 8: sItem = "nw_waxhn001"; break; + case 9: sItem = "nw_wbwxl001"; break; + case 10: sItem = "nw_wthmsh002"; break; + } + + } + else if (GetRange(2, nHD)) // * 800 + { + int nRandom = Random(14) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthsh001"; break; + case 2: sItem = "nw_wblcl001"; break; + case 3: sItem = "nw_wdbqs001"; break; + case 4: sItem = "nw_wbwsl001"; break; + case 5: sItem = "nw_wswdg001"; break; + case 6: sItem = "nw_wspka001"; break; + case 7: sItem = "nw_wbwxh001"; break; + case 8: sItem = "nw_waxhn001"; break; + case 9: sItem = "nw_wbwxl001"; break; + case 10: sItem = "nw_wthmsh002"; break; + case 11: sItem = "nw_wbwmsl001"; break; + case 12: sItem = "nw_wbwmxh002"; break; + case 13: sItem = "nw_wthmsh008"; break; + case 14: sItem = "nw_wbwmxl002"; break; + } + + } + else if (GetRange(3, nHD)) // * 200 - 2500 + { + int nRandom = Random(13) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsl001"; break; + case 2: sItem = "nw_wbwmxh002"; break; + case 3: sItem = "nw_wthmsh008"; break; + case 4: sItem = "nw_wbwmxl002"; break; + case 5: sItem = "nw_wthmsh009"; break; + case 6: sItem = "nw_wblmcl002"; break; + case 7: sItem = "nw_wdbmqs002"; break; + case 8: sItem = "nw_wswmdg002"; break; + case 9: sItem = "nw_wspmka002"; break; + case 10: sItem = "nw_waxmhn002"; break; + case 11: sItem = "nw_wbwmsl009"; break; + case 12: sItem = "nw_wbwmxh008"; break; + case 13: sItem = "nw_wbwmxl008"; break; + } + + + } + else if (GetRange(4, nHD)) // * 800 - 10000 + { + int nRandom = Random(17) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmsh009"; break; + case 2: sItem = "nw_wblmcl002"; break; + case 3: sItem = "nw_wdbmqs002"; break; + case 4: sItem = "nw_wswmdg002"; break; + case 5: sItem = "nw_wspmka002"; break; + case 6: sItem = "nw_waxmhn002"; break; + case 7: sItem = "nw_wbwmsl009"; break; + case 8: sItem = "nw_wbwmxh008"; break; + case 9: sItem = "nw_wbwmxl008"; break; + case 10: sItem = "nw_wbwmsl010"; break; + case 11: sItem = "nw_wbwmxh009"; break; + case 12: sItem = "nw_wbwmxl009"; break; + case 13: sItem = "nw_wblmcl010"; break; + case 14: sItem = "nw_wdbmqs008"; break; + case 15: sItem = "nw_wswmdg008"; break; + case 16: sItem = "nw_wspmka008"; break; + case 17: sItem = "nw_waxmhn010"; break; + } + } + else // * 2500 - 16500 + { + int nRandom = Random(13) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsl010"; break; + case 2: sItem = "nw_wbwmxh009"; break; + case 3: sItem = "nw_wbwmxl009"; break; + case 4: sItem = "nw_wblmcl010"; break; + case 5: sItem = "nw_wdbmqs008"; break; + case 6: sItem = "nw_wswmdg008"; break; + case 7: sItem = "nw_wspmka008"; break; + case 8: sItem = "nw_waxmhn010"; break; + case 9: sItem = "nw_wblmcl011"; break; + case 10: sItem = "nw_wdbmqs009"; break; + case 11: sItem = "nw_wswmdg009"; break; + case 12: sItem = "nw_wspmka009"; break; + case 13: sItem = "nw_waxmhn011"; break; + } + } + dbSpeak("Generic Monk Weapon"); + + dbCreateItemOnObject(sItem, oTarget, 1); + } + void CreateSpecificMonkWeapon(object oTarget, object oAdventurer, int nModifier = 0) + { + + string sItem = ""; + int nHD = GetHitDice(oAdventurer) + nModifier; + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmsh003"; break; + case 2: sItem = "nw_wthmsh006"; break; + case 3: CreateGenericMonkWeapon(oTarget, oAdventurer, JUMP_LEVEL); return; break; + } + + } + else if (GetRange(2, nHD)) // * 2500 + { + int nRandom = Random(8) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmsh003"; break; + case 2: sItem = "nw_wthmsh006"; break; + case 3: sItem = "nw_wthmsh004"; break; + case 4: sItem = "nw_wthmsh007"; break; + case 5: sItem = "NW_IT_MGLOVE016"; break; + case 6: sItem = "NW_IT_MGLOVE021"; break; + case 7: sItem = "NW_IT_MGLOVE026"; break; + case 8: CreateGenericMonkWeapon(oTarget, oAdventurer, JUMP_LEVEL); return; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(21) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmsh006"; break; + case 2: sItem = "nw_wthmsh004"; break; + case 3: sItem = "nw_wthmsh007"; break; + case 4: sItem = "nw_wbwmsl005"; break; + case 5: sItem = "nw_wbwmxh005"; break; + case 6: sItem = "nw_wspmka004"; break; + case 7: sItem = "nw_wbwmxl005"; break; + case 8: sItem = "nw_wspmka007"; break; + case 9: sItem = "nw_wswmdg006"; break; + case 10: sItem = "nw_wspmka005"; break; + case 11: sItem = "NW_IT_MGLOVE016"; break; + case 12: sItem = "NW_IT_MGLOVE021"; break; + case 13: sItem = "NW_IT_MGLOVE026"; break; + + case 14: sItem = "NW_IT_MGLOVE017"; break; + case 15: sItem = "NW_IT_MGLOVE022"; break; + case 16: sItem = "NW_IT_MGLOVE027"; break; + + case 17: sItem = "NW_IT_MGLOVE018"; break; + case 18: sItem = "NW_IT_MGLOVE023"; break; + case 19: sItem = "NW_IT_MGLOVE028"; break; + + case 20: sItem = "NW_IT_MGLOVE029"; break; + case 21: sItem = "NW_IT_MGLOVE030"; break; + + + } + + } + else if (GetRange(4, nHD)) // * 2500 -16500 + { + int nRandom = Random(22) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsl005"; break; + case 2: sItem = "nw_wbwmxh005"; break; + case 3: sItem = "nw_wspmka004"; break; + case 4: sItem = "nw_wbwmxl005"; break; + case 5: sItem = "nw_wspmka007"; break; + case 6: sItem = "nw_wswmdg006"; break; + case 7: sItem = "nw_wspmka005"; break; + case 8: sItem = "nw_wblmcl004"; break; + case 9: sItem = "nw_wblmcl003"; break; + case 10: sItem = "nw_wbwmsl003"; break; + case 11: sItem = "nw_wbwmxh003"; break; + case 12: sItem = "nw_waxmhn004"; break; + case 13: sItem = "nw_wbwmxl003"; break; + + case 14: sItem = "NW_IT_MGLOVE017"; break; + case 15: sItem = "NW_IT_MGLOVE022"; break; + + case 16: sItem = "NW_IT_MGLOVE018"; break; + case 17: sItem = "NW_IT_MGLOVE023"; break; + case 18: sItem = "NW_IT_MGLOVE028"; break; + + case 19: sItem = "NW_IT_MGLOVE029"; break; + case 20: sItem = "NW_IT_MGLOVE030"; break; + + case 21: sItem = "NW_IT_MGLOVE019"; break; + case 22: sItem = "NW_IT_MGLOVE024"; break; + + + } + + } + else // * 16000 + + { + int nRandom = Random(24) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxl003"; break; + case 2: sItem = "nw_wspmka006"; break; + case 3: sItem = "nw_wbwmxl004"; break; + case 4: sItem = "nw_wspmka003"; break; + case 5: sItem = "nw_wbwmxl007"; break; + case 6: sItem = "nw_waxmhn003"; break; + case 7: sItem = "nw_wblmcl005"; break; + case 8: sItem = "nw_wswmdg004"; break; + case 9: sItem = "nw_wbwmsl007"; break; + case 10: sItem = "nw_wbwmxh004"; break; + case 11: sItem = "nw_waxmhn005"; break; + case 12: sItem = "nw_wbwmxh007"; break; + case 13: sItem = "nw_wswmdg003"; break; + case 14: sItem = "nw_wswmdg007"; break; + case 15: sItem = "nw_wbwmsl006"; break; + case 16: sItem = "nw_wbwmsl008"; break; + case 17: sItem = "nw_wblmcl006"; break; + case 18: sItem = "nw_wbwmsl004"; break; + case 19: sItem = "nw_waxmhn006"; break; + case 20: sItem = "nw_wbwmxh006"; break; + case 21: sItem = "nw_wswmdg005"; break; + case 22: sItem = "nw_wbwmxl006"; break; + + case 23: sItem = "NW_IT_MGLOVE020"; break; + case 24: sItem = "NW_IT_MGLOVE025"; break; + + } + + } + dbSpeak("Specific Monk Weapon"); + + dbCreateItemOnObject(sItem, oTarget, 1); + + } + + void CreateGenericDruidWeapon(object oTarget, object oAdventurer, int nModifier = 0) + { + string sItem = ""; + int nHD = GetHitDice(oAdventurer) + nModifier; + + if (GetRange(1, nHD)) // * 200 + { + int nRandom = Random(8) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthdt001"; break; + case 2: sItem = "nw_wblcl001"; break; + case 3: sItem = "nw_wdbqs001"; break; + case 4: sItem = "nw_wplss001"; break; + case 5: sItem = "nw_wswdg001"; break; + case 6: sItem = "nw_wspsc001"; break; + case 7: sItem = "nw_wswsc001"; break; + case 8: sItem = "nw_wthmdt002"; break; + } + } + else if (GetRange(2, nHD)) // * 800 + { + int nRandom = Random(11) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthdt001"; break; + case 2: sItem = "nw_wblcl001"; break; + case 3: sItem = "nw_wdbqs001"; break; + case 4: sItem = "nw_wplss001"; break; + case 5: sItem = "nw_wswdg001"; break; + case 6: sItem = "nw_wspsc001"; break; + case 7: sItem = "nw_wswsc001"; break; + case 8: sItem = "nw_wthmdt002"; break; + case 9: sItem = "nw_wthmdt005"; break; + case 10: sItem = "nw_wbwmsl001"; break; + case 11: sItem = "nw_wthmdt008"; break; + } + + } + else if (GetRange(3, nHD)) // * 200 - 2500 + { + int nRandom = Random(13) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmdt005"; break; + case 2: sItem = "nw_wbwmsl001"; break; + case 3: sItem = "nw_wthmdt008"; break; + case 4: sItem = "nw_wthmdt009"; break; + case 5: sItem = "nw_wthmdt006"; break; + case 6: sItem = "nw_wblmcl002"; break; + case 7: sItem = "nw_wdbmqs002"; break; + case 8: sItem = "nw_wplmss002"; break; + case 9: sItem = "nw_wswmdg002"; break; + case 10: sItem = "nw_wspmsc002"; break; + case 11: sItem = "nw_wswmsc002"; break; + case 12: sItem = "nw_wthmdt003"; break; + case 13: sItem = "nw_wbwmsl009"; break; + } + + } + else if (GetRange(4, nHD)) // * 800 - 10000 + { + int nRandom = Random(19) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmdt009"; break; + case 2: sItem = "nw_wthmdt006"; break; + case 3: sItem = "nw_wblmcl002"; break; + case 4: sItem = "nw_wdbmqs002"; break; + case 5: sItem = "nw_wplmss002"; break; + case 6: sItem = "nw_wswmdg002"; break; + case 7: sItem = "nw_wspmsc002"; break; + case 8: sItem = "nw_wswmsc002"; break; + case 9: sItem = "nw_wthmdt003"; break; + case 10: sItem = "nw_wbwmsl009"; break; + case 11: sItem = "nw_wthmdt007"; break; + case 12: sItem = "nw_wthmdt004"; break; + case 13: sItem = "nw_wbwmsl010"; break; + case 14: sItem = "nw_wblmcl010"; break; + case 15: sItem = "nw_wdbmqs008"; break; + case 16: sItem = "nw_wplmss010"; break; + case 17: sItem = "nw_wswmdg008"; break; + case 18: sItem = "nw_wspmsc010"; break; + case 19: sItem = "nw_wswmsc010"; break; + } + + } + else // * 2500 - 16500 + { + int nRandom = Random(15) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmdt007"; break; + case 2: sItem = "nw_wthmdt004"; break; + case 3: sItem = "nw_wbwmsl010"; break; + case 4: sItem = "nw_wblmcl010"; break; + case 5: sItem = "nw_wdbmqs008"; break; + case 6: sItem = "nw_wplmss010"; break; + case 7: sItem = "nw_wswmdg008"; break; + case 8: sItem = "nw_wspmsc010"; break; + case 9: sItem = "nw_wswmsc010"; break; + case 10: sItem = "nw_wblmcl011"; break; + case 11: sItem = "nw_wdbmqs009"; break; + case 12: sItem = "nw_wplmss011"; break; + case 13: sItem = "nw_wswmdg009"; break; + case 14: sItem = "nw_wspmsc011"; break; + case 15: sItem = "nw_wswmsc011"; break; + } + + } + dbSpeak("Generic Druid weapon"); + + dbCreateItemOnObject(sItem, oTarget, 1); + + + } + void CreateSpecificDruidWeapon(object oTarget, object oAdventurer, int nModifier = 0) + { + + string sItem = ""; + int nHD = GetHitDice(oAdventurer) + nModifier; + + if (GetRange(1, nHD)) // * 800 + { + CreateGenericDruidWeapon(oTarget, oAdventurer, JUMP_LEVEL); return; + + } + else if (GetRange(2, nHD)) // * 2500 + { + CreateGenericDruidWeapon(oTarget, oAdventurer, JUMP_LEVEL); return; + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmqs005"; break; + case 2: sItem = "nw_wdbmqs006"; break; + case 3: sItem = "nw_wbwmsl005"; break; + case 4: sItem = "nw_wswmdg006"; break; + case 5: CreateGenericDruidWeapon(oTarget, oAdventurer, JUMP_LEVEL); return; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 -16500 + { + int nRandom = Random(10) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmqs005"; break; + case 2: sItem = "nw_wdbmqs006"; break; + case 3: sItem = "nw_wbwmsl005"; break; + case 4: sItem = "nw_wswmdg006"; break; + case 5: sItem = "nw_wblmcl004"; break; + case 6: sItem = "nw_wdbmqs004"; break; + case 7: sItem = "nw_wblmcl003"; break; + case 8: sItem = "nw_wbwmsl003"; break; + case 9: sItem = "nw_wswmsc004"; break; + case 10: sItem = "nw_wplmss005"; break; + } + + } + else // * 16000 + + { + int nRandom = Random(18) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmqs003"; break; + case 2: sItem = "nw_wblmcl005"; break; + case 3: sItem = "nw_wplmss007"; break; + case 4: sItem = "nw_wswmdg004"; break; + case 5: sItem = "nw_wbwmsl007"; break; + case 6: sItem = "nw_wplmss006"; break; + case 7: sItem = "nw_wswmsc006"; break; + case 8: sItem = "nw_wswmdg003"; break; + case 9: sItem = "nw_wswmdg007"; break; + case 10: sItem = "nw_wswmsc007"; break; + case 11: sItem = "nw_wbwmsl006"; break; + case 12: sItem = "nw_wbwmsl008"; break; + case 13: sItem = "nw_wdbmqs007"; break; + case 14: sItem = "nw_wblmcl006"; break; + case 15: sItem = "nw_wbwmsl004"; break; + case 16: sItem = "nw_wswmsc005"; break; + case 17: sItem = "nw_wplmss004"; break; + case 18: sItem = "nw_wswmdg005"; break; + } + + } + dbSpeak("specific druid weapon"); + + dbCreateItemOnObject(sItem, oTarget, 1); + + } + + void CreateGenericWizardWeapon(object oTarget, object oAdventurer, int nModifier = 0) + { + string sItem = ""; + int nHD = GetHitDice(oAdventurer) + nModifier; + + if (GetRange(1, nHD)) // * 200 + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblcl001"; break; + case 2: sItem = "nw_wdbqs001"; break; + case 3: sItem = "nw_wswdg001"; break; + case 4: sItem = "nw_wbwxh001"; break; + case 5: sItem = "nw_wbwxl001"; break; + } + + } + else if (GetRange(2, nHD)) // * 800 + { + int nRandom = Random(6) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblcl001"; break; + case 2: sItem = "nw_wdbqs001"; break; + case 3: sItem = "nw_wswdg001"; break; + case 4: sItem = "nw_wbwxh001"; break; + case 5: sItem = "nw_wbwxl001"; break; + case 6: sItem = "nw_wbwmxl002"; break; + } + + } + else if (GetRange(3, nHD)) // * 200 - 2500 + { + int nRandom = Random(6) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxl002"; break; + case 2: sItem = "nw_wblmcl002"; break; + case 3: sItem = "nw_wdbmqs002"; break; + case 4: sItem = "nw_wswmdg002"; break; + case 5: sItem = "nw_wbwmxh008"; break; + case 6: sItem = "nw_wbwmxl008"; break; + } + + } + else if (GetRange(4, nHD)) // * 800 - 10000 + { + int nRandom = Random(10) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmcl002"; break; + case 2: sItem = "nw_wdbmqs002"; break; + case 3: sItem = "nw_wswmdg002"; break; + case 4: sItem = "nw_wbwmxh008"; break; + case 5: sItem = "nw_wbwmxl008"; break; + case 6: sItem = "nw_wbwmxh009"; break; + case 7: sItem = "nw_wbwmxl009"; break; + case 8: sItem = "nw_wblmcl010"; break; + case 9: sItem = "nw_wdbmqs008"; break; + case 10: sItem = "nw_wswmdg008"; break; + } + + } + else // * 2500 - 16500 + { + int nRandom = Random(8) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxh009"; break; + case 2: sItem = "nw_wbwmxl009"; break; + case 3: sItem = "nw_wblmcl010"; break; + case 4: sItem = "nw_wdbmqs008"; break; + case 5: sItem = "nw_wswmdg008"; break; + case 6: sItem = "nw_wblmcl011"; break; + case 7: sItem = "nw_wdbmqs009"; break; + case 8: sItem = "nw_wswmdg009"; break; + } + + } + dbSpeak("Generic Wizard or Sorcerer Weapon"); + + dbCreateItemOnObject(sItem, oTarget, 1); + + } + void CreateSpecificWizardWeapon(object oTarget, object oAdventurer, int nModifier = 0) + { + + string sItem = ""; + int nHD = GetHitDice(oAdventurer) + nModifier; + + if (GetRange(1, nHD)) // * 800 + { + CreateGenericWizardWeapon(oTarget, oAdventurer, JUMP_LEVEL); return; + } + else if (GetRange(2, nHD)) // * 2500 + { + CreateGenericWizardWeapon(oTarget, oAdventurer, JUMP_LEVEL); return; + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmqs005"; break; + case 2: sItem = "nw_wdbmqs006"; break; + case 3: sItem = "nw_wbwmxh005"; break; + case 4: sItem = "nw_wbwmxl005"; break; + case 5: sItem = "nw_wswmdg006"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 -16500 + { + int nRandom = Random(10) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmqs005"; break; + case 2: sItem = "nw_wdbmqs006"; break; + case 3: sItem = "nw_wbwmxh005"; break; + case 4: sItem = "nw_wbwmxl005"; break; + case 5: sItem = "nw_wswmdg006"; break; + case 6: sItem = "nw_wblmcl004"; break; + case 7: sItem = "nw_wdbmqs004"; break; + case 8: sItem = "nw_wblmcl003"; break; + case 9: sItem = "nw_wbwmxh003"; break; + case 10: sItem = "nw_wbwmxl003"; break; + } + + } + else // * 16000 + + { + int nRandom = Random(15) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxl003"; break; + case 2: sItem = "nw_wdbmqs003"; break; + case 3: sItem = "nw_wbwmxl004"; break; + case 4: sItem = "nw_wbwmxl007"; break; + case 5: sItem = "nw_wblmcl005"; break; + case 6: sItem = "nw_wswmdg004"; break; + case 7: sItem = "nw_wbwmxh004"; break; + case 8: sItem = "nw_wbwmxh007"; break; + case 9: sItem = "nw_wswmdg003"; break; + case 10: sItem = "nw_wswmdg007"; break; + case 11: sItem = "nw_wdbmqs007"; break; + case 12: sItem = "nw_wblmcl006"; break; + case 13: sItem = "nw_wbwmxh006"; break; + case 14: sItem = "nw_wswmdg005"; break; + case 15: sItem = "nw_wbwmxl006"; break; + } + + } + dbSpeak("Specific Wizard or Sorcerer Weapon"); + + dbCreateItemOnObject(sItem, oTarget, 1); + + } + + void CreateGenericSimple(object oTarget, object oAdventurer, int nModifier = 0) + { + string sItem = ""; + int nHD = GetHitDice(oAdventurer) + nModifier; + + if (GetRange(1, nHD)) // * 200 + { + int nRandom = d12(); + switch (nRandom) + { + case 1: sItem = "nw_wthdt001"; break; + case 2: sItem = "nw_wblcl001"; break; + case 3: sItem = "nw_wbwsl001"; break; + case 4: sItem = "nw_wplss001"; break; + case 5: sItem = "nw_wdbqs001"; break; + case 6: sItem = "nw_wswdg001"; break; + case 7: sItem = "nw_wblml001"; break; + case 8: sItem = "nw_wbwxh001"; break; + case 9: sItem = "nw_wspsc001"; break; + case 10: sItem = "nw_wblms001"; break; + case 11: sItem = "nw_wbwxl001"; break; + case 12: sItem = "nw_wthmdt002"; break; + } + + } + else if (GetRange(2, nHD)) // * 800 + { + int nRandom = Random(17) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthdt001"; break; + case 2: sItem = "nw_wblcl001"; break; + case 3: sItem = "nw_wbwsl001"; break; + case 4: sItem = "nw_wplss001"; break; + case 5: sItem = "nw_wdbqs001"; break; + case 6: sItem = "nw_wswdg001"; break; + case 7: sItem = "nw_wblml001"; break; + case 8: sItem = "nw_wbwxh001"; break; + case 9: sItem = "nw_wspsc001"; break; + case 10: sItem = "nw_wblms001"; break; + case 11: sItem = "nw_wbwxl001"; break; + case 12: sItem = "nw_wthmdt002"; break; + case 13: sItem = "nw_wthmdt005"; break; + case 14: sItem = "nw_wbwmsl001"; break; + case 15: sItem = "nw_wbwmxh002"; break; + case 16: sItem = "nw_wthmdt008"; break; + case 17: sItem = "nw_wbwmxl002"; break; + } + } + else if (GetRange(3, nHD)) // * 200 - 2500 + { + int nRandom = Random(19) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmdt005"; break; + case 2: sItem = "nw_wbwmsl001"; break; + case 3: sItem = "nw_wbwmxh002"; break; + case 4: sItem = "nw_wthmdt008"; break; + case 5: sItem = "nw_wbwmxl002"; break; + case 6: sItem = "nw_wthmdt009"; break; + case 7: sItem = "nw_wthmdt006"; break; + case 8: sItem = "nw_wblmcl002"; break; + case 9: sItem = "nw_wplmss002"; break; + case 10: sItem = "nw_wdbmqs002"; break; + case 11: sItem = "nw_wswmdg002"; break; + case 12: sItem = "nw_wblmml002"; break; + case 13: sItem = "nw_wspmsc002"; break; + case 14: sItem = "nw_wblmms002"; break; + case 15: sItem = "nw_wthmdt003"; break; + case 16: sItem = "nw_wthmdt003"; break; + case 17: sItem = "nw_wbwmsl009"; break; + case 18: sItem = "nw_wbwmxh008"; break; + case 19: sItem = "nw_wbwmxl008"; break; + } + } + else if (GetRange(4, nHD)) // * 800 - 10000 + { + int nRandom = Random(27) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmdt009"; break; + case 2: sItem = "nw_wthmdt006"; break; + case 3: sItem = "nw_wblmcl002"; break; + case 4: sItem = "nw_wplmss002"; break; + case 5: sItem = "nw_wdbmqs002"; break; + case 6: sItem = "nw_wswmdg002"; break; + case 7: sItem = "nw_wblmml002"; break; + case 8: sItem = "nw_wspmsc002"; break; + case 9: sItem = "nw_wblmms002"; break; + case 10: sItem = "nw_wthmdt003"; break; + case 11: sItem = "nw_wthmdt003"; break; + case 12: sItem = "nw_wbwmsl009"; break; + case 13: sItem = "nw_wbwmxh008"; break; + case 14: sItem = "nw_wbwmxl008"; break; + case 15: sItem = "nw_wthmdt007"; break; + case 16: sItem = "nw_wthmdt004"; break; + case 17: sItem = "nw_wbwmsl010"; break; + case 18: sItem = "nw_wbwmxh009"; break; + case 19: sItem = "nw_wbwmxl009"; break; + case 20: sItem = "nw_wbwmsl005"; break; + case 21: sItem = "nw_wblmcl010"; break; + case 22: sItem = "nw_wplmss010"; break; + case 23: sItem = "nw_wdbmqs008"; break; + case 24: sItem = "nw_wswmdg008"; break; + case 25: sItem = "nw_wblmml011"; break; + case 26: sItem = "nw_wspmsc010"; break; + case 27: sItem = "nw_wblmms010"; break; + + + + } + + } + else if (GetRange(5, nHD)) // * 2500 - 16500 + { + int nRandom = Random(23) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmdt007"; break; + case 2: sItem = "nw_wthmdt004"; break; + case 3: sItem = "nw_wbwmsl010"; break; + case 4: sItem = "nw_wbwmxh009"; break; + case 5: sItem = "nw_wbwmxl009"; break; + case 6: sItem = "nw_wbwmsl005"; break; + case 7: sItem = "nw_wblmcl010"; break; + case 8: sItem = "nw_wplmss010"; break; + case 9: sItem = "nw_wdbmqs008"; break; + case 10: sItem = "nw_wswmdg008"; break; + case 11: sItem = "nw_wblmml011"; break; + case 12: sItem = "nw_wspmsc010"; break; + case 13: sItem = "nw_wblmms010"; break; + case 14: sItem = "nw_wblmms010"; break; + case 15: sItem = "nw_wblmms010"; break; + case 16: sItem = "nw_wblmms010"; break; + case 17: sItem = "nw_wblmcl011"; break; + case 18: sItem = "nw_wplmss011"; break; + case 19: sItem = "nw_wdbmqs009"; break; + case 20: sItem = "nw_wswmdg009"; break; + case 21: sItem = "nw_wblmml012"; break; + case 22: sItem = "nw_wspmsc011"; break; + case 23: sItem = "nw_wblmms011"; break; + + + + } + } + else if (GetRange(6, nHD)) // * 8000 - 25000 + { + int nRandom = Random(7) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmcl011"; break; + case 2: sItem = "nw_wplmss011"; break; + case 3: sItem = "nw_wdbmqs009"; break; + case 4: sItem = "nw_wswmdg009"; break; + case 5: sItem = "nw_wblmml012"; break; + case 6: sItem = "nw_wspmsc011"; break; + case 7: sItem = "nw_wblmms011"; break; + + + + } + } + dbSpeak("Create Generic SImple; Specific = " + IntToString(nModifier)); + + dbCreateItemOnObject(sItem, oTarget, 1); + } + void CreateGenericMartial(object oTarget, object oAdventurer, int nModifier = 0) + { + string sItem = ""; + + int nHD = GetHitDice(oAdventurer) +nModifier; + + if (GetRange(1, nHD)) // * 200 + { + int nRandom = Random(17) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthax001"; break; + case 2: sItem = "nw_wblhl001"; break; + case 3: sItem = "nw_waxhn001"; break; + case 4: sItem = "nw_wblfl001"; break; + case 5: sItem = "nw_waxbt001"; break; + case 6: sItem = "nw_wplhb001"; break; + case 7: sItem = "nw_wswss001"; break; + case 8: sItem = "nw_wblhw001"; break; + case 9: sItem = "nw_wblfh001"; break; + case 10: sItem = "nw_wswls001"; break; + case 11: sItem = "nw_wswsc001"; break; + case 12: sItem = "nw_waxgr001"; break; + case 13: sItem = "nw_wswrp001"; break; + case 14: sItem = "nw_wbwsh001"; break; + case 15: sItem = "nw_wswbs001"; break; + case 16: sItem = "nw_wswgs001"; break; + case 17: sItem = "nw_wbwln001"; break; + } + + } + else if (GetRange(2, nHD)) // * 800 + { + int nRandom = Random(20) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthax001"; break; + case 2: sItem = "nw_wblhl001"; break; + case 3: sItem = "nw_waxhn001"; break; + case 4: sItem = "nw_wblfl001"; break; + case 5: sItem = "nw_waxbt001"; break; + case 6: sItem = "nw_wplhb001"; break; + case 7: sItem = "nw_wswss001"; break; + case 8: sItem = "nw_wblhw001"; break; + case 9: sItem = "nw_wblfh001"; break; + case 10: sItem = "nw_wswls001"; break; + case 11: sItem = "nw_wswsc001"; break; + case 12: sItem = "nw_waxgr001"; break; + case 13: sItem = "nw_wswrp001"; break; + case 14: sItem = "nw_wbwsh001"; break; + case 15: sItem = "nw_wswbs001"; break; + case 16: sItem = "nw_wswgs001"; break; + case 17: sItem = "nw_wbwln001"; break; + case 18: sItem = "nw_wthmax002"; break; + case 19: sItem = "nw_wbwmsh002"; break; + case 20: sItem = "nw_wbwmln002"; break; + } + + } + else if (GetRange(3, nHD)) // * 200 - 2500 + { + int nRandom = Random(20) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmax002"; break; + case 2: sItem = "nw_wbwmsh002"; break; + case 3: sItem = "nw_wbwmln002"; break; + case 4: sItem = "nw_wblmhl002"; break; + case 5: sItem = "nw_waxmhn002"; break; + case 6: sItem = "nw_wblmfl002"; break; + case 7: sItem = "nw_waxmbt002"; break; + case 8: sItem = "nw_wplmhb002"; break; + case 9: sItem = "nw_wblmhw002"; break; + case 10: sItem = "nw_wblmfh002"; break; + case 11: sItem = "nw_wswmls002"; break; + case 12: sItem = "nw_wswmsc002"; break; + case 13: sItem = "nw_waxmgr002"; break; + case 14: sItem = "nw_wswmrp002"; break; + case 15: sItem = "nw_wswmbs002"; break; + case 16: sItem = "nw_wswmgs002"; break; + case 17: sItem = "nw_wthmax008"; break; + case 18: sItem = "nw_wbwmsh008"; break; + case 19: sItem = "nw_wbwmln008"; break; + case 20: sItem = "nw_wswmss002"; break; + + } + + } + else if (GetRange(4, nHD)) // * 800 - 10000 + { + int nRandom = Random(33) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhl002"; break; + case 2: sItem = "nw_waxmhn002"; break; + case 3: sItem = "nw_wblmfl002"; break; + case 4: sItem = "nw_waxmbt002"; break; + case 5: sItem = "nw_wplmhb002"; break; + case 6: sItem = "nw_wblmhw002"; break; + case 7: sItem = "nw_wblmfh002"; break; + case 8: sItem = "nw_wswmls002"; break; + case 9: sItem = "nw_wswmsc002"; break; + case 10: sItem = "nw_waxmgr002"; break; + case 11: sItem = "nw_wswmrp002"; break; + case 12: sItem = "nw_wswmbs002"; break; + case 13: sItem = "nw_wswmgs002"; break; + case 14: sItem = "nw_wthmax008"; break; + case 15: sItem = "nw_wbwmsh008"; break; + case 16: sItem = "nw_wbwmln008"; break; + case 17: sItem = "nw_wbwmsh009"; break; + case 18: sItem = "nw_wbwmln009"; break; + case 19: sItem = "nw_wblmhl010"; break; + case 20: sItem = "nw_waxmhn010"; break; + case 21: sItem = "nw_wblmfl010"; break; + case 22: sItem = "nw_waxmbt010"; break; + case 23: sItem = "nw_wplmhb010"; break; + case 24: sItem = "nw_wblmhw011"; break; + case 25: sItem = "nw_wblmfh010"; break; + case 26: sItem = "nw_wswmls010"; break; + case 27: sItem = "nw_waxmgr009"; break; + case 28: sItem = "nw_wswmbs009"; break; + case 29: sItem = "nw_wswmgs011"; break; + case 30: sItem = "nw_wswmrp010"; break; + case 31: sItem = "nw_wswmsc010"; break; + case 32: sItem = "nw_wswmss002"; break; + case 33: sItem = "nw_wswmss009"; break; + } + + } + else if (GetRange(5, nHD)) // * 2500 - 16500 + { + int nRandom = Random(20) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmsh009"; break; + case 2: sItem = "nw_wbwmln009"; break; + case 3: sItem = "nw_wblmhl010"; break; + case 4: sItem = "nw_waxmhn010"; break; + case 5: sItem = "nw_wblmfl010"; break; + case 6: sItem = "nw_waxmbt010"; break; + case 7: sItem = "nw_wplmhb010"; break; + case 8: sItem = "nw_wblmhw011"; break; + case 9: sItem = "nw_wblmfh010"; break; + case 10: sItem = "nw_wswmls010"; break; + case 11: sItem = "nw_waxmgr009"; break; + case 12: sItem = "nw_wswmbs009"; break; + case 13: sItem = "nw_wswmgs011"; break; + case 14: sItem = "nw_wthmax009"; break; + case 15: sItem = "nw_wswmrp010"; break; + case 16: sItem = "nw_wswmrp011"; break; + case 17: sItem = "nw_wswmsc010"; break; + case 18: sItem = "nw_wswmss009"; break; + case 19: sItem = "nw_wswmsc011"; break; + case 20: sItem = "nw_wswmss011"; break; + } + + } + else if (GetRange(6, nHD)) // * 8000 - 25000 + { + int nRandom = Random(14) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmax009"; break; + case 2: sItem = "nw_waxmhn011"; break; + case 3: sItem = "nw_wblmfl011"; break; + case 4: sItem = "nw_waxmbt011"; break; + case 5: sItem = "nw_wplmhb011"; break; + case 6: sItem = "nw_wblmhw012"; break; + case 7: sItem = "nw_wblmfh011"; break; + case 8: sItem = "nw_wswmls012"; break; + case 9: sItem = "nw_waxmgr011"; break; + case 10: sItem = "nw_wswmbs010"; break; + case 11: sItem = "nw_wswmgs012"; break; + case 12: sItem = "nw_wswmrp011"; break; + case 13: sItem = "nw_wswmsc011"; break; + case 14: sItem = "nw_wswmss011"; break; + } + + } + + dbSpeak("Create Generic Martial"); + + dbCreateItemOnObject(sItem, oTarget, 1); + } + void CreateGenericExotic(object oTarget, object oAdventurer, int nModifier = 0) + { + string sItem = ""; + + int nHD = GetHitDice(oAdventurer) + nModifier; + + if (GetRange(1, nHD)) // * 200 + { + int nRandom = Random(9) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthsh001"; break; + case 2: sItem = "nw_wspka001"; break; + case 3: sItem = "nw_wspku001"; break; + case 4: sItem = "nw_wplsc001"; break; + case 5: sItem = "nw_wdbax001"; break; + case 6: sItem = "nw_wdbma001"; break; + case 7: sItem = "nw_wswka001"; break; + case 8: sItem = "nw_wthmsh002"; break; + case 9: sItem = "nw_wdbsw001"; break; + } + + } + else if (GetRange(2, nHD)) // * 800 + { + int nRandom = Random(17) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthsh001"; break; + case 2: sItem = "nw_wspka001"; break; + case 3: sItem = "nw_wspku001"; break; + case 4: sItem = "nw_wplsc001"; break; + case 5: sItem = "nw_wdbax001"; break; + case 6: sItem = "nw_wdbma001"; break; + case 7: sItem = "nw_wswka001"; break; + case 8: sItem = "nw_wthmsh002"; break; + case 9: sItem = "nw_wdbsw001"; break; + case 10: sItem = "nw_wthmsh005"; break; + case 11: sItem = "nw_wspmka002"; break; + case 12: sItem = "nw_wspmku002"; break; + case 13: sItem = "nw_wplmsc002"; break; + case 14: sItem = "nw_wdbmax002"; break; + case 15: sItem = "nw_wdbmma002"; break; + case 16: sItem = "nw_wswmka002"; break; + case 17: sItem = "nw_wdbmsw002"; break; + } + + } + else if (GetRange(3, nHD)) // * 200 - 2500 + { + int nRandom = Random(9) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbsw001"; break; + case 2: sItem = "nw_wthmsh005"; break; + case 3: sItem = "nw_wspmka002"; break; + case 4: sItem = "nw_wspmku002"; break; + case 5: sItem = "nw_wplmsc002"; break; + case 6: sItem = "nw_wdbmax002"; break; + case 7: sItem = "nw_wdbmma002"; break; + case 8: sItem = "nw_wswmka002"; break; + case 9: sItem = "nw_wdbmsw002"; break; + } + + } + else if (GetRange(4, nHD)) // * 800 - 10000 + { + int nRandom = Random(17) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmsh005"; break; + case 2: sItem = "nw_wspmka002"; break; + case 3: sItem = "nw_wspmku002"; break; + case 4: sItem = "nw_wplmsc002"; break; + case 5: sItem = "nw_wdbmax002"; break; + case 6: sItem = "nw_wdbmma002"; break; + case 7: sItem = "nw_wswmka002"; break; + case 8: sItem = "nw_wdbmsw002"; break; + case 9: sItem = "nw_wthmsh008"; break; + case 10: sItem = "nw_wspmka008"; break; + case 11: sItem = "nw_wspmku008"; break; + case 12: sItem = "nw_wplmsc010"; break; + case 13: sItem = "nw_wdbmax010"; break; + case 14: sItem = "nw_wdbmma010"; break; + case 15: sItem = "nw_wswmka010"; break; + case 16: sItem = "nw_wdbmsw010"; break; + case 17: sItem = "nw_wthmsh009"; break; + } + + } + else if (GetRange(5, nHD)) // * 2500 - 16500 + { + int nRandom = Random(13) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wspmka008"; break; + case 2: sItem = "nw_wspmku008"; break; + case 3: sItem = "nw_wplmsc010"; break; + case 4: sItem = "nw_wdbmax010"; break; + case 5: sItem = "nw_wdbmma010"; break; + case 6: sItem = "nw_wswmka010"; break; + case 7: sItem = "nw_wdbmsw010"; break; + case 8: sItem = "nw_wthmsh009"; break; + case 9: sItem = "nw_wspmka009"; break; + case 10: sItem = "nw_wspmku009"; break; + case 11: sItem = "nw_wplmsc011"; break; + case 12: sItem = "nw_wdbmax011"; break; + case 13: sItem = "nw_wdbmma011"; break; + } + + } + else if (GetRange(6, nHD)) // * 8000 - 25000 + { + int nRandom = Random(9) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmsw010"; break; + case 2: sItem = "nw_wthmsh009"; break; + case 3: sItem = "nw_wspmka009"; break; + case 4: sItem = "nw_wspmku009"; break; + case 5: sItem = "nw_wplmsc011"; break; + case 6: sItem = "nw_wdbmax011"; break; + case 7: sItem = "nw_wdbmma011"; break; + case 8: sItem = "nw_wswmka011"; break; + case 9: sItem = "nw_wdbmsw011"; break; + } + + } + dbSpeak("Create generic exotic"); + + dbCreateItemOnObject(sItem, oTarget, 1); + } + void CreateGenericLightArmor(object oTarget, object oAdventurer, int nModifier = 0) + { + string sItem = ""; + + int nHD = GetHitDice(oAdventurer) + nModifier; + + if (GetRange(1, nHD)) // * 200 + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_aarcl009"; break; + case 2: sItem = "nw_ashsw001"; break; + case 3: sItem = "nw_aarcl001"; break; + case 4: sItem = "nw_aarcl002"; break; + case 5: sItem = "nw_aarcl012"; break; + } + + } + else if (GetRange(2, nHD)) // * 800 + { + int nRandom = Random(9) + 1; + switch (nRandom) + { + case 1: sItem = "nw_aarcl009"; break; + case 2: sItem = "nw_ashsw001"; break; + case 3: sItem = "nw_aarcl001"; break; + case 4: sItem = "nw_aarcl002"; break; + case 5: sItem = "nw_aarcl012"; break; + case 6: sItem = "nw_maarcl043"; break; + case 7: sItem = "nw_ashmsw002"; break; + case 8: sItem = "nw_maarcl044"; break; + case 9: sItem = "nw_maarcl045"; break; + } + + } + else if (GetRange(3, nHD)) // * 200 - 2500 + { + int nRandom = Random(8) + 1; + switch (nRandom) + { + case 1: sItem = "nw_maarcl043"; break; + case 2: sItem = "nw_ashmsw002"; break; + case 3: sItem = "nw_maarcl044"; break; + case 4: sItem = "nw_maarcl045"; break; + case 5: sItem = "nw_maarcl072"; break; + case 6: sItem = "nw_ashmsw008"; break; + case 7: sItem = "nw_maarcl071"; break; + case 8: sItem = "nw_maarcl075"; break; + } + + } + else if (GetRange(4, nHD)) // * 800 - 10000 + { + int nRandom = Random(9) + 1; + switch (nRandom) + { + case 1: sItem = "nw_maarcl072"; break; + case 2: sItem = "nw_ashmsw008"; break; + case 3: sItem = "nw_maarcl071"; break; + case 4: sItem = "nw_maarcl075"; break; + case 5: sItem = "nw_maarcl084"; break; + case 6: sItem = "nw_ashmsw009"; break; + case 7: sItem = "nw_maarcl083"; break; + case 8: sItem = "nw_maarcl087"; break; + case 9: sItem = "nw_maarcl079"; break; + } + + } + else if (GetRange(5, nHD)) // * 2500 - 16500 + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_maarcl084"; break; + case 2: sItem = "nw_ashmsw009"; break; + case 3: sItem = "nw_maarcl083"; break; + case 4: sItem = "nw_maarcl087"; break; + case 5: sItem = "nw_maarcl079"; break; + } + + } + else if (GetRange(6, nHD)) // * 8000 - 25000 + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_maarcl084"; break; + case 2: sItem = "nw_ashmsw009"; break; + case 3: sItem = "nw_maarcl083"; break; + case 4: sItem = "nw_maarcl087"; break; + case 5: sItem = "nw_maarcl079"; break; + } + + } + dbSpeak("Create Generic light"); + + dbCreateItemOnObject(sItem, oTarget, 1); + } + void CreateGenericMediumArmor(object oTarget, object oAdventurer, int nModifier = 0) + { + int nHD = GetHitDice(oAdventurer) + nModifier; + string sItem = ""; + if (GetRange(1, nHD)) // * 200 + { + int nRandom = Random(10) + 1; + switch (nRandom) + { + case 1: sItem = "nw_arhe001"; break; + case 2: sItem = "nw_arhe002"; break; + case 3: sItem = "nw_arhe003"; break; + case 4: sItem = "nw_arhe004"; break; + case 5: sItem = "nw_arhe005"; break; + case 6: sItem = "nw_aarcl008"; break; + case 7: sItem = "nw_ashlw001"; break; + case 8: sItem = "nw_aarcl003"; break; + case 9: sItem = "nw_aarcl004"; break; + case 10: sItem = "nw_aarcl010"; break; + } + } + else if (GetRange(2, nHD)) // * 800 + { + int nRandom = Random(17) + 1; + switch (nRandom) + { + case 1: sItem = "nw_arhe001"; break; + case 2: sItem = "nw_arhe002"; break; + case 3: sItem = "nw_arhe003"; break; + case 4: sItem = "nw_arhe004"; break; + case 5: sItem = "nw_arhe005"; break; + case 6: sItem = "nw_aarcl008"; break; + case 7: sItem = "nw_ashlw001"; break; + case 8: sItem = "nw_aarcl003"; break; + case 9: sItem = "nw_aarcl004"; break; + case 10: sItem = "nw_aarcl010"; break; + case 11: sItem = "nw_maarcl047"; break; + case 12: sItem = "nw_ashmlw002"; break; + case 13: sItem = "nw_maarcl046"; break; + case 14: sItem = "nw_maarcl048"; break; + case 15: sItem = "nw_maarcl035"; break; + case 16: sItem = "nw_maarcl049"; break; + case 17: sItem = "nw_maarcl050"; break; + } + + } + else if (GetRange(3, nHD)) // * 200 - 2500 + { + int nRandom = Random(9) + 1; + switch (nRandom) + { + case 1: sItem = "nw_maarcl047"; break; + case 2: sItem = "nw_ashmlw002"; break; + case 3: sItem = "nw_maarcl046"; break; + case 4: sItem = "nw_maarcl048"; break; + case 5: sItem = "nw_maarcl035"; break; + case 6: sItem = "nw_maarcl049"; break; + case 7: sItem = "nw_maarcl050"; break; + case 8: sItem = "nw_maarcl070"; break; + case 9: sItem = "nw_ashmlw008"; break; + } + + } + else if (GetRange(4, nHD)) // * 800 - 10000 + { + int nRandom = Random(14) + 1; + switch (nRandom) + { + case 1: sItem = "nw_maarcl035"; break; + case 2: sItem = "nw_maarcl049"; break; + case 3: sItem = "nw_maarcl050"; break; + case 4: sItem = "nw_maarcl070"; break; + case 5: sItem = "nw_ashmlw008"; break; + case 6: sItem = "nw_maarcl067"; break; + case 7: sItem = "nw_maarcl073"; break; + case 8: sItem = "nw_maarcl065"; break; + case 9: sItem = "nw_maarcl066"; break; + case 10: sItem = "nw_maarcl082"; break; + case 11: sItem = "nw_ashmlw009"; break; + case 12: sItem = "nw_maarcl085"; break; + case 13: sItem = "nw_maarcl077"; break; + case 14: sItem = "nw_maarcl078"; break; + } + + } + else if (GetRange(5, nHD)) // * 2500 - 16500 + { + int nRandom = Random(11) + 1; + switch (nRandom) + { + case 1: sItem = "nw_maarcl070"; break; + case 2: sItem = "nw_ashmlw008"; break; + case 3: sItem = "nw_maarcl067"; break; + case 4: sItem = "nw_maarcl073"; break; + case 5: sItem = "nw_maarcl065"; break; + case 6: sItem = "nw_maarcl066"; break; + case 7: sItem = "nw_maarcl082"; break; + case 8: sItem = "nw_ashmlw009"; break; + case 9: sItem = "nw_maarcl085"; break; + case 10: sItem = "nw_maarcl077"; break; + case 11: sItem = "nw_maarcl078"; break; + } + + } + else if (GetRange(6, nHD)) // * 8000 - 25000 + { + int nRandom = Random(11) + 1; + switch (nRandom) + { + case 1: sItem = "nw_maarcl070"; break; + case 2: sItem = "nw_ashmlw008"; break; + case 3: sItem = "nw_maarcl067"; break; + case 4: sItem = "nw_maarcl073"; break; + case 5: sItem = "nw_maarcl065"; break; + case 6: sItem = "nw_maarcl066"; break; + case 7: sItem = "nw_maarcl082"; break; + case 8: sItem = "nw_ashmlw009"; break; + case 9: sItem = "nw_maarcl085"; break; + case 10: sItem = "nw_maarcl077"; break; + case 11: sItem = "nw_maarcl078"; break; + } + + } + dbSpeak("Create Generic medium"); + + dbCreateItemOnObject(sItem, oTarget, 1); + } + void CreateGenericHeavyArmor(object oTarget, object oAdventurer, int nModifier = 0) + { + string sItem = ""; + int nHD = GetHitDice(oAdventurer) + nModifier; + + if (GetRange(1, nHD)) // * 200 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: sItem = "nw_ashto001"; break; + case 2: sItem = "nw_aarcl005"; break; + case 3: sItem = "nw_aarcl011"; break; + } + + } + else if (GetRange(2, nHD)) // * 800 + { + int nRandom = Random(6) + 1; + switch (nRandom) + { + case 1: sItem = "nw_ashto001"; break; + case 2: sItem = "nw_aarcl005"; break; + case 3: sItem = "nw_aarcl011"; break; + case 4: sItem = "nw_aarcl006"; break; + case 5: sItem = "nw_ashmto002"; break; + case 6: sItem = "nw_maarcl051"; break; + } + + } + else if (GetRange(3, nHD)) // * 200 - 2500 + { + int nRandom = Random(9) + 1; + switch (nRandom) + { + case 1: sItem = "nw_aarcl005"; break; + case 2: sItem = "nw_aarcl011"; break; + case 3: sItem = "nw_aarcl006"; break; + case 4: sItem = "nw_ashmto002"; break; + case 5: sItem = "nw_maarcl051"; break; + case 6: sItem = "nw_maarcl052"; break; + case 7: sItem = "nw_aarcl007"; break; + case 8: sItem = "nw_maarcl053"; break; + case 9: sItem = "nw_ashmto008"; break; + } + + } + else if (GetRange(4, nHD)) // * 800 - 10000 + { + int nRandom = Random(15) + 1; + switch (nRandom) + { + case 1: sItem = "nw_maarcl051"; break; + case 2: sItem = "nw_maarcl052"; break; + case 3: sItem = "nw_aarcl007"; break; + case 4: sItem = "nw_maarcl053"; break; + case 5: sItem = "nw_ashmto008"; break; + case 6: sItem = "nw_maarcl064"; break; + case 7: sItem = "nw_maarcl074"; break; + case 8: sItem = "nw_maarcl069"; break; + case 9: sItem = "nw_maarcl068"; break; + case 10: sItem = "nw_ashmto003"; break; + case 11: sItem = "nw_ashmto009"; break; + case 12: sItem = "nw_maarcl076"; break; + case 13: sItem = "nw_maarcl086"; break; + case 14: sItem = "nw_maarcl081"; break; + case 15: sItem = "nw_maarcl080"; break; + } + + } + else if (GetRange(5, nHD)) // * 2500 - 16500 + { + int nRandom = Random(10) + 1; + switch (nRandom) + { + case 1: sItem = "nw_ashmto008"; break; + case 2: sItem = "nw_maarcl064"; break; + case 3: sItem = "nw_maarcl074"; break; + case 4: sItem = "nw_maarcl069"; break; + case 5: sItem = "nw_maarcl068"; break; + case 6: sItem = "nw_ashmto009"; break; + case 7: sItem = "nw_maarcl076"; break; + case 8: sItem = "nw_maarcl086"; break; + case 9: sItem = "nw_maarcl081"; break; + case 10: sItem = "nw_maarcl080"; break; + } + + + } + else if (GetRange(6, nHD)) // * 8000 - 25000 + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_ashmto009"; break; + case 2: sItem = "nw_maarcl076"; break; + case 3: sItem = "nw_maarcl086"; break; + case 4: sItem = "nw_maarcl081"; break; + case 5: sItem = "nw_maarcl080"; break; + } + + } + dbSpeak("Create Generic heavy"); + + dbCreateItemOnObject(sItem, oTarget, 1); + } + // * + // * SPECIC TREASURE ITEMS (re: Named Items) + // * + void CreateSpecificMiscItem(object oTarget,object oAdventurer) + { + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + CreateGenericMiscItem(oTarget, oAdventurer, JUMP_LEVEL); + return; + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: CreateGenericMiscItem(oTarget, oAdventurer, JUMP_LEVEL); return; break; + case 2: sItem = "nw_maarcl057"; break; + case 3: sItem = "nw_it_mbelt005"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(13) + 1; + switch (nRandom) + { + case 1: sItem = "nw_maarcl057"; break; + case 2: sItem = "nw_it_mbelt005"; break; + case 3: sItem = "nw_maarcl101"; break; + case 4: sItem = "nw_maarcl102"; break; + case 5: sItem = "nw_maarcl103"; break; + case 6: sItem = "nw_it_mglove001"; break; + case 7: sItem = "nw_maarcl100"; break; + case 8: sItem = "nw_it_mbracer011"; break; + case 9: sItem = "nw_it_mmidmisc04"; break; + case 10: sItem = "nw_it_mring003"; break; + case 11: sItem = "nw_it_mbelt006"; break; + case 12: sItem = "nw_it_mbelt002"; break; + case 13: sItem = "nw_it_mmidmisc03"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(19) + 1; + switch (nRandom) + { + case 1: sItem = "nw_maarcl101"; break; + case 2: sItem = "nw_maarcl101"; break; + case 3: sItem = "nw_maarcl102"; break; + case 4: sItem = "nw_maarcl103"; break; + case 5: sItem = "nw_it_mglove001"; break; + case 6: sItem = "nw_maarcl100"; break; + case 7: sItem = "nw_it_mbracer011"; break; + case 8: sItem = "nw_it_mmidmisc04"; break; + case 9: sItem = "nw_it_mring003"; break; + case 10: sItem = "nw_it_mbelt006"; break; + case 11: sItem = "nw_it_mbelt002"; break; + case 12: sItem = "nw_it_mmidmisc03"; break; + case 13: sItem = "nw_it_mring002"; break; + case 14: sItem = "nw_it_mbelt004"; break; + case 15: sItem = "nw_it_mring005"; break; + case 16: sItem = "nw_it_mboots005"; break; + case 17: sItem = "nw_it_mring007"; break; + case 18: sItem = "nw_it_mneck003"; break; + case 19: sItem = "nw_it_mbelt007"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(15) + 1; + switch (nRandom) + { + case 1: sItem = "nw_it_mbelt002"; break; + case 2: sItem = "nw_it_mbelt002"; break; + case 3: sItem = "nw_it_mmidmisc03"; break; + case 4: sItem = "nw_it_mring002"; break; + case 5: sItem = "nw_it_mbelt004"; break; + case 6: sItem = "nw_it_mring005"; break; + case 7: sItem = "nw_it_mboots005"; break; + case 8: sItem = "nw_it_mring007"; break; + case 9: sItem = "nw_it_mneck003"; break; + case 10: sItem = "nw_it_mbelt007"; break; + case 11: sItem = "nw_it_mboots004"; break; + case 12: sItem = "nw_it_mboots003"; break; + case 13: sItem = "nw_it_mneck005"; break; + case 14: sItem = "nw_it_mbelt008"; break; + case 15: sItem = "nw_it_mring020"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(19) + 1; + switch (nRandom) + { + case 1: sItem = "nw_it_mboots004"; break; + case 2: sItem = "nw_it_mboots004"; break; + case 3: sItem = "nw_it_mboots003"; break; + case 4: sItem = "nw_it_mneck005"; break; + case 5: sItem = "nw_it_mbelt008"; break; + case 6: sItem = "nw_it_mring020"; break; + case 7: sItem = "nw_it_mbelt001"; break; + case 8: sItem = "nw_it_mring017"; break; + case 9: sItem = "nw_mcloth001"; break; + case 10: sItem = "nw_it_mneck019"; break; + case 11: sItem = "nw_it_mneck002"; break; + case 12: sItem = "nw_it_mneck004"; break; + case 13: sItem = "nw_it_mmidmisc01"; break; + case 14: sItem = "nw_mcloth002"; break; + case 15: sItem = "nw_mcloth003"; break; + case 16: sItem = "nw_mcloth004"; break; + case 17: sItem = "nw_it_mbelt003"; break; + // * new items + case 18: sItem = "NW_IT_MBELT020"; break; + case 19: sItem = "NW_IT_MBELT021"; break; + } + + } + dbCreateItemOnObject(sItem, oTarget, 1); + } + void CreateSpecificRodStaffWand(object oTarget, object oAdventurer) + { + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + CreateGenericRodStaffWand(oTarget, oAdventurer, JUMP_LEVEL); + return; + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + CreateGenericRodStaffWand(oTarget, oAdventurer, JUMP_LEVEL); + return; + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(4) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wmgst004"; break; + case 2: sItem = "nw_wmgst006"; break; + case 3: sItem = "nw_wmgmrd003"; break; + case 4: sItem = "nw_wmgst004"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(7) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wmgmrd003"; break; + case 2: sItem = "nw_wmgst006"; break; + case 3: sItem = "nw_wmgmrd003"; break; + case 4: sItem = "nw_wmgst004"; break; + case 5: sItem = "nw_wmgst005"; break; + case 6: sItem = "nw_wmgmrd004"; break; + case 7: sItem = "nw_wmgrd002"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(8) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmcl012"; break; + case 2: sItem = "nw_wmgmrd003"; break; + case 3: sItem = "nw_wmgst004"; break; + case 4: sItem = "nw_wmgst005"; break; + case 5: sItem = "nw_wblmcl012"; break; + case 6: sItem = "nw_wmgmrd004"; break; + case 7: sItem = "nw_wmgst002"; break; + case 8: sItem = "nw_wmgmrd005"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(6) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wmgmrd004"; break; + case 2: sItem = "nw_wmgst002"; break; + case 3: sItem = "nw_wmgmrd005"; break; + case 4: sItem = "nw_wmgmrd002"; break; + case 5: sItem = "nw_wmgst003"; break; + case 6: sItem = "nw_wblmcl012"; break; + } + + } + dbCreateItemOnObject(sItem, oTarget, 1); + } + + + void CreateSpecificSimple(object oTarget, object oAdventurer) + { + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + CreateGenericSimple(oTarget, oAdventurer, JUMP_LEVEL); + return; + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + CreateGenericSimple(oTarget, oAdventurer, JUMP_LEVEL); + return; + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(9) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmqs005"; break; + case 2: sItem = "nw_wdbmqs005"; break; + case 3: sItem = "nw_wdbmqs006"; break; + case 4: sItem = "nw_wbwmxh005"; break; + case 5: sItem = "nw_wbwmxl005"; break; + case 6: sItem = "nw_wswmdg006"; break; + case 7: sItem = "nw_wblmml006"; break; + case 8: sItem = "nw_wspmsc004"; break; + case 9: sItem = "nw_wblmms007"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(22) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmqs006"; break; + case 2: sItem = "nw_wdbmqs005"; break; + case 3: sItem = "nw_wdbmqs006"; break; + case 4: sItem = "nw_wbwmxh005"; break; + case 5: sItem = "nw_wbwmxl005"; break; + case 6: sItem = "nw_wswmdg006"; break; + case 7: sItem = "nw_wblmml006"; break; + case 8: sItem = "nw_wspmsc004"; break; + case 9: sItem = "nw_wblmms007"; break; + case 10: sItem = "nw_wblmms003"; break; + case 11: sItem = "nw_wblmcl004"; break; + case 12: sItem = "nw_wspmsc006"; break; + case 13: sItem = "nw_wspmsc006"; break; + case 14: sItem = "nw_wdbmqs004"; break; + case 15: sItem = "nw_wblmcl003"; break; + case 16: sItem = "nw_wbwmsl003"; break; + case 17: sItem = "nw_wbwmxh003"; break; + case 18: sItem = "nw_wspmsc003"; break; + case 19: sItem = "nw_wplmss005"; break; + case 20: sItem = "nw_wplmss005"; break; + case 21: sItem = "nw_wbwmxl003"; break; + case 22: sItem = "nw_wblmml004"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(27) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmms003"; break; + case 2: sItem = "nw_wblmms003"; break; + case 3: sItem = "nw_wblmcl004"; break; + case 4: sItem = "nw_wspmsc006"; break; + case 5: sItem = "nw_wspmsc006"; break; + case 6: sItem = "nw_wdbmqs004"; break; + case 7: sItem = "nw_wblmcl003"; break; + case 8: sItem = "nw_wbwmsl003"; break; + case 9: sItem = "nw_wbwmxh003"; break; + case 10: sItem = "nw_wspmsc003"; break; + case 11: sItem = "nw_wplmss005"; break; + case 12: sItem = "nw_wplmss005"; break; + case 13: sItem = "nw_wbwmxl003"; break; + case 14: sItem = "nw_wblmml004"; break; + case 15: sItem = "nw_wdbmqs003"; break; + case 16: sItem = "nw_wbwmxl004"; break; + case 17: sItem = "nw_wbwmxl007"; break; + case 18: sItem = "nw_wblmml005"; break; + case 19: sItem = "nw_wblmcl005"; break; + case 20: sItem = "nw_wplmss007"; break; + case 21: sItem = "nw_wswmdg004"; break; + case 22: sItem = "nw_wbwmsl007"; break; + case 23: sItem = "nw_wblmml007"; break; + case 24: sItem = "nw_wblmml007"; break; + case 25: sItem = "nw_wbwmxh004"; break; + case 26: sItem = "nw_wplmss006"; break; + case 27: sItem = "nw_wbwmxh007"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(31) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wbwmxl003"; break; + case 2: sItem = "nw_wbwmxl003"; break; + case 3: sItem = "nw_wblmml004"; break; + case 4: sItem = "nw_wdbmqs003"; break; + case 5: sItem = "nw_wbwmxl004"; break; + case 6: sItem = "nw_wbwmxl007"; break; + case 7: sItem = "nw_wblmml005"; break; + case 8: sItem = "nw_wblmcl005"; break; + case 9: sItem = "nw_wplmss007"; break; + case 10: sItem = "nw_wswmdg004"; break; + case 11: sItem = "nw_wbwmsl007"; break; + case 12: sItem = "nw_wblmml007"; break; + case 13: sItem = "nw_wblmml007"; break; + case 14: sItem = "nw_wbwmxh004"; break; + case 15: sItem = "nw_wplmss006"; break; + case 16: sItem = "nw_wbwmxh007"; break; + case 17: sItem = "nw_wblmms006"; break; + case 18: sItem = "nw_wswmdg003"; break; + case 19: sItem = "nw_wswmdg007"; break; + case 20: sItem = "nw_wblmms004"; break; + case 21: sItem = "nw_wbwmsl006"; break; + case 22: sItem = "nw_wbwmsl008"; break; + case 23: sItem = "nw_wblmml008"; break; + case 24: sItem = "nw_wdbmqs007"; break; + case 25: sItem = "nw_wblmcl006"; break; + case 26: sItem = "nw_wbwmsl004"; break; + case 27: sItem = "nw_wbwmxh006"; break; + case 28: sItem = "nw_wplmss004"; break; + case 29: sItem = "nw_wswmdg005"; break; + case 30: sItem = "nw_wbwmxl006"; break; + case 31: sItem = "nw_wspmsc005"; break; + + } + + } + dbCreateItemOnObject(sItem, oTarget, 1); + } + void CreateSpecificMartial(object oTarget, object oAdventurer) + { + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + CreateGenericMartial(oTarget, oAdventurer, JUMP_LEVEL); + return; + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: CreateGenericMartial(oTarget, oAdventurer, JUMP_LEVEL); return; break; + case 2: sItem = "nw_wthmax005"; break; + case 3: sItem = "nw_wthmax007"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(14) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmax003"; break; + case 2: sItem = "nw_wthmax005"; break; + case 3: sItem = "nw_wthmax007"; break; + case 4: sItem = "nw_wthmax003"; break; + case 5: sItem = "nw_wthmax004"; break; + case 6: sItem = "nw_wthmax006"; break; + case 7: sItem = "nw_wswmrp004"; break; + case 8: sItem = "nw_wswmrp004"; break; + case 9: sItem = "nw_wblmfl004"; break; + case 10: sItem = "nw_wblmhl004"; break; + case 11: sItem = "nw_wbwmsh003"; break; + case 12: sItem = "nw_wblmhw006"; break; + case 13: sItem = "nw_wblmhw006"; break; + case 14: sItem = "nw_wbwmln004"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(28) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmfl005"; break; + case 2: sItem = "nw_wthmax007"; break; + case 3: sItem = "nw_wthmax003"; break; + case 4: sItem = "nw_wthmax004"; break; + case 5: sItem = "nw_wthmax006"; break; + case 6: sItem = "nw_wswmrp004"; break; + case 7: sItem = "nw_wswmrp004"; break; + case 8: sItem = "nw_wblmfl004"; break; + case 9: sItem = "nw_wblmhl004"; break; + case 10: sItem = "nw_wbwmsh003"; break; + case 11: sItem = "nw_wblmhw006"; break; + case 12: sItem = "nw_wblmhw006"; break; + case 13: sItem = "nw_wbwmln004"; break; + case 14: sItem = "nw_wblmfl005"; break; + case 15: sItem = "nw_wswmgs006"; break; + case 16: sItem = "nw_waxmgr003"; break; + case 17: sItem = "nw_wplmhb004"; break; + case 18: sItem = "nw_wblmhw005"; break; + case 19: sItem = "nw_wblmfh004"; break; + case 20: sItem = "nw_wblmfh008"; break; + case 21: sItem = "nw_wbwmsh006"; break; + case 22: sItem = "nw_wswmsc004"; break; + case 23: sItem = "nw_waxmgr006"; break; + case 24: sItem = "nw_wswmrp005"; break; + case 25: sItem = "nw_wswmls007"; break; + case 26: sItem = "nw_wswmgs004"; break; + case 27: sItem = "nw_waxmhn004"; break; + case 28: sItem = "nw_wswmbs005"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(42) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhw006"; break; + case 2: sItem = "nw_wblmhw006"; break; + case 3: sItem = "nw_wblmhw006"; break; + case 4: sItem = "nw_wbwmln004"; break; + case 5: sItem = "nw_wblmfl005"; break; + case 6: sItem = "nw_wswmgs006"; break; + case 7: sItem = "nw_waxmgr003"; break; + case 8: sItem = "nw_wplmhb004"; break; + case 9: sItem = "nw_wblmhw005"; break; + case 10: sItem = "nw_wblmfh004"; break; + case 11: sItem = "nw_wblmfh008"; break; + case 12: sItem = "nw_wbwmsh006"; break; + case 13: sItem = "nw_wswmsc004"; break; + case 14: sItem = "nw_waxmgr006"; break; + case 15: sItem = "nw_wswmrp005"; break; + case 16: sItem = "nw_wswmls007"; break; + case 17: sItem = "nw_wswmgs004"; break; + case 18: sItem = "nw_waxmhn004"; break; + case 19: sItem = "nw_wswmbs005"; break; + case 20: sItem = "nw_wblmhl005"; break; + case 21: sItem = "nw_wblmhl011"; break; + case 22: sItem = "nw_wswmss005"; break; + case 23: sItem = "nw_wplmhb003"; break; + case 24: sItem = "nw_wbwmln007"; break; + case 25: sItem = "nw_wbwmln007"; break; + case 26: sItem = "nw_wbwmsh007"; break; + case 27: sItem = "nw_waxmbt006"; break; + case 28: sItem = "nw_wswmbs006"; break; + case 29: sItem = "nw_wblmfl007"; break; + case 30: sItem = "nw_waxmhn003"; break; + case 31: sItem = "nw_wblmhl006"; break; + case 32: sItem = "nw_wblmfl006"; break; + case 33: sItem = "nw_wswmls005"; break; + case 34: sItem = "nw_wswmss004"; break; + case 35: sItem = "nw_wbwmln006"; break; + case 36: sItem = "nw_wblmhw003"; break; + case 37: sItem = "nw_wblmfh006"; break; + case 38: sItem = "nw_wswmsc006"; break; + case 39: sItem = "nw_waxmhn005"; break; + case 40: sItem = "nw_wblmfh003"; break; + case 41: sItem = "nw_wswmls006"; break; + case 42: sItem = "nw_wswmrp007"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(55) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wblmhl005"; break; + case 2: sItem = "nw_wblmhl005"; break; + case 3: sItem = "nw_wblmhl011"; break; + case 4: sItem = "nw_wswmss005"; break; + case 5: sItem = "nw_wplmhb003"; break; + case 6: sItem = "nw_wbwmln007"; break; + case 7: sItem = "nw_wbwmln007"; break; + case 8: sItem = "nw_wbwmsh007"; break; + case 9: sItem = "nw_waxmbt006"; break; + case 10: sItem = "nw_wswmbs006"; break; + case 11: sItem = "nw_wblmfl007"; break; + case 12: sItem = "nw_waxmhn003"; break; + case 13: sItem = "nw_wblmhl006"; break; + case 14: sItem = "nw_wblmfl006"; break; + case 15: sItem = "nw_wswmls005"; break; + case 16: sItem = "nw_wswmss004"; break; + case 17: sItem = "nw_wbwmln006"; break; + case 18: sItem = "nw_wblmhw003"; break; + case 19: sItem = "nw_wblmfh006"; break; + case 20: sItem = "nw_wswmsc006"; break; + case 21: sItem = "nw_waxmhn005"; break; + case 22: sItem = "nw_wblmfh003"; break; + case 23: sItem = "nw_wswmls006"; break; + case 24: sItem = "nw_wswmrp007"; break; + case 25: sItem = "nw_wswmgs005"; break; + case 26: sItem = "nw_wswmgs005"; break; + case 27: sItem = "nw_waxmgr005"; break; + case 28: sItem = "nw_wplmhb007"; break; + case 29: sItem = "nw_wswmsc007"; break; + case 30: sItem = "nw_wswmrp006"; break; + case 31: sItem = "nw_wswmss006"; break; + case 32: sItem = "nw_wblmhl009"; break; + case 33: sItem = "nw_wswmbs007"; break; + case 34: sItem = "nw_wbwmln005"; break; + case 35: sItem = "nw_wblmfh005"; break; + case 36: sItem = "nw_wswmgs003"; break; + case 37: sItem = "nw_waxmbt003"; break; + case 38: sItem = "nw_wswmls004"; break; + case 39: sItem = "nw_wbwmsh005"; break; + case 40: sItem = "nw_wbwmsh005"; break; + case 41: sItem = "nw_waxmbt004"; break; + case 42: sItem = "nw_waxmbt004"; break; + case 43: sItem = "nw_wblmhl003"; break; + case 44: sItem = "nw_wblmhl003"; break; + case 45: sItem = "nw_wswmbs003"; break; + case 46: sItem = "nw_waxmbt005"; break; + case 47: sItem = "nw_waxmhn006"; break; + case 48: sItem = "nw_wswmss003"; break; + case 49: sItem = "nw_wswmsc005"; break; + case 50: sItem = "nw_wplmhb006"; break; + case 51: sItem = "nw_wbwmsh004"; break; + case 52: sItem = "nw_wswmbs004"; break; + case 53: sItem = "nw_wbwmln003"; break; + case 54: sItem = "nw_wblmhw004"; break; + case 55: sItem = "nw_waxmgr004"; break; + } + + } + dbCreateItemOnObject(sItem, oTarget, 1); + } + void CreateSpecificExotic(object oTarget, object oAdventurer) + { + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: CreateGenericExotic(oTarget, oAdventurer, JUMP_LEVEL); return; break; + case 2: sItem = "nw_wthmsh003"; break; + case 3: sItem = "nw_wthmsh006"; break; + } + + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: CreateGenericExotic(oTarget, oAdventurer, JUMP_LEVEL); return; break; + case 2: sItem = "nw_wthmsh003"; break; + case 3: sItem = "nw_wthmsh006"; break; + case 4: sItem = "nw_wthmsh004"; break; + case 5: sItem = "nw_wthmsh007"; break; + } + + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(14) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wthmsh006"; break; + case 2: sItem = "nw_wthmsh006"; break; + case 3: sItem = "nw_wthmsh004"; break; + case 4: sItem = "nw_wthmsh007"; break; + case 5: sItem = "nw_wspmku006"; break; + case 6: sItem = "nw_wdbmma003"; break; + case 7: sItem = "nw_wswmka005"; break; + case 8: sItem = "nw_wspmka004"; break; + case 9: sItem = "nw_wspmka007"; break; + case 10: sItem = "nw_wdbmax006"; break; + case 11: sItem = "nw_wdbmsw006"; break; + case 12: sItem = "nw_wspmku005"; break; + case 13: sItem = "nw_wdbmsw007"; break; + case 14: sItem = "nw_wspmka005"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(16) + 1; + switch (nRandom) + { + case 1:sItem = "nw_wthmsh007"; break; + case 2: sItem = "nw_wthmsh007"; break; + case 3: sItem = "nw_wspmku006"; break; + case 4: sItem = "nw_wdbmma003"; break; + case 5: sItem = "nw_wswmka005"; break; + case 6: sItem = "nw_wspmka004"; break; + case 7: sItem = "nw_wspmka007"; break; + case 8: sItem = "nw_wdbmax006"; break; + case 9: sItem = "nw_wdbmsw006"; break; + case 10: sItem = "nw_wspmku005"; break; + case 11: sItem = "nw_wdbmsw007"; break; + case 12: sItem = "nw_wspmka005"; break; + case 13: sItem = "nw_wplmsc003"; break; + case 14: sItem = "nw_wdbmax005"; break; + case 15: sItem = "nw_wspmku004"; break; + case 16: sItem = "nw_wdbmma005"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(17) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wplmsc003"; break; + case 2: sItem = "nw_wspmka005"; break; + case 3: sItem = "nw_wplmsc003"; break; + case 4: sItem = "nw_wdbmax005"; break; + case 5: sItem = "nw_wspmku004"; break; + case 6: sItem = "nw_wdbmma005"; break; + case 7: sItem = "nw_wdbmma005"; break; + case 8: sItem = "nw_wdbmax004"; break; + case 9: sItem = "nw_wdbmma004"; break; + case 10: sItem = "nw_wswmka007"; break; + case 11: sItem = "nw_wdbmsw005"; break; + case 12: sItem = "nw_wspmka006"; break; + case 13: sItem = "nw_wspmka003"; break; + case 14: sItem = "nw_wdbmax007"; break; + case 15: sItem = "nw_wplmsc006"; break; + case 16: sItem = "nw_wspmku007"; break; + case 17: sItem = "nw_wdbmma006"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(21) + 1; + switch (nRandom) + { + case 1: sItem = "nw_wdbmma005"; break; + case 2: sItem = "nw_wdbmma005"; break; + case 3: sItem = "nw_wdbmma005"; break; + case 4: sItem = "nw_wdbmax004"; break; + case 5: sItem = "nw_wdbmma004"; break; + case 6: sItem = "nw_wswmka007"; break; + case 7: sItem = "nw_wdbmsw005"; break; + case 8: sItem = "nw_wspmka006"; break; + case 9: sItem = "nw_wspmka003"; break; + case 10: sItem = "nw_wdbmax007"; break; + case 11: sItem = "nw_wplmsc006"; break; + case 12: sItem = "nw_wspmku007"; break; + case 13: sItem = "nw_wdbmma006"; break; + case 14: sItem = "nw_wspmku003"; break; + case 15: sItem = "nw_wswmka006"; break; + case 16: sItem = "nw_wplmsc005"; break; + case 17: sItem = "nw_wplmsc005"; break; + case 18: sItem = "nw_wswmka004"; break; + case 19: sItem = "nw_wswmka004"; break; + case 20: sItem = "nw_wdbmsw004"; break; + case 21: sItem = "nw_wplmsc004"; break; + } + + } + dbCreateItemOnObject(sItem, oTarget, 1); + } + void CreateSpecificLightArmor(object oTarget, object oAdventurer) + { + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + CreateGenericLightArmor(oTarget, oAdventurer, JUMP_LEVEL); + return; + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + int nRandom = Random(3) + 1; + switch (nRandom) + { + case 1: CreateGenericLightArmor(oTarget, oAdventurer, JUMP_LEVEL); return; break; + case 2: sItem = "nw_ashmsw011"; break; + case 3: sItem = "nw_ashmsw010"; break; + } + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(9) + 1; + switch (nRandom) + { + case 1: sItem = "nw_ashmsw011"; break; + case 2: sItem = "nw_ashmsw011"; break; + case 3: sItem = "nw_ashmsw010"; break; + case 4: sItem = "nw_maarcl011"; break; + case 5: sItem = "nw_ashmsw006"; break; + case 6: sItem = "nw_maarcl017"; break; + case 7: sItem = "nw_ashmsw005"; break; + case 8: sItem = "nw_maarcl013"; break; + case 9: sItem = "nw_maarcl012"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(13) + 1; + switch (nRandom) + { + case 1: sItem = "nw_maarcl011"; break; + case 2: sItem = "nw_maarcl011"; break; + case 3: sItem = "nw_ashmsw006"; break; + case 4: sItem = "nw_maarcl017"; break; + case 5: sItem = "nw_ashmsw005"; break; + case 6: sItem = "nw_maarcl013"; break; + case 7: sItem = "nw_maarcl012"; break; + case 8: sItem = "nw_ashmsw004"; break; + case 9: sItem = "nw_maarcl006"; break; + case 10: sItem = "nw_maarcl032"; break; + case 11: sItem = "nw_maarcl003"; break; + case 12: sItem = "nw_maarcl002"; break; + case 13: sItem = "nw_maarcl007"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(11) + 1; + switch (nRandom) + { + case 1: sItem = "nw_maarcl012"; break; + case 2: sItem = "nw_maarcl012"; break; + case 3: sItem = "nw_ashmsw004"; break; + case 4: sItem = "nw_maarcl006"; break; + case 5: sItem = "nw_maarcl032"; break; + case 6: sItem = "nw_maarcl003"; break; + case 7: sItem = "nw_maarcl002"; break; + case 8: sItem = "nw_maarcl005"; break; + case 9: sItem = "nw_ashmsw003"; break; + case 10: sItem = "nw_maarcl001"; break; + case 11: sItem = "nw_maarcl034"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(11) + 1; + switch (nRandom) + { + case 1: sItem = "nw_maarcl005"; break; + case 2: sItem = "nw_maarcl005"; break; + case 3: sItem = "nw_ashmsw003"; break; + case 4: sItem = "nw_maarcl001"; break; + case 5: sItem = "nw_maarcl034"; break; + case 6: sItem = "nw_maarcl008"; break; + case 7: sItem = "nw_ashmsw007"; break; + case 8: sItem = "nw_maarcl033"; break; + case 9: sItem = "nw_mcloth005"; break; + case 10: sItem = "nw_maarcl009"; break; + case 11: sItem = "nw_maarcl004"; break; + } + + } + dbCreateItemOnObject(sItem, oTarget, 1); + } + void CreateSpecificMediumArmor(object oTarget, object oAdventurer) + { + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + CreateGenericMediumArmor(oTarget, oAdventurer, JUMP_LEVEL); + return; + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + CreateGenericMediumArmor(oTarget, oAdventurer, JUMP_LEVEL); + return; + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(5) + 1; + switch (nRandom) + { + case 1: sItem = "nw_armhe008"; break; + case 2: sItem = "nw_armhe008"; break; + case 3: sItem = "nw_armhe007"; break; + case 4: sItem = "nw_armhe009"; break; + case 5: sItem = "nw_armhe010"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(9) + 1; + switch (nRandom) + { + case 1: sItem = "nw_armhe008"; break; + case 2: sItem = "nw_armhe008"; break; + case 3: sItem = "nw_armhe007"; break; + case 4: sItem = "nw_armhe009"; break; + case 5: sItem = "nw_armhe010"; break; + case 6: sItem = "nw_armhe006"; break; + case 7: sItem = "nw_ashmlw007"; break; + case 8: sItem = "nw_ashmlw005"; break; + case 9: sItem = "nw_maarcl016"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(12) + 1; + switch (nRandom) + { + case 1: sItem = "nw_armhe009"; break; + case 2: sItem = "nw_armhe009"; break; + case 3: sItem = "nw_armhe010"; break; + case 4: sItem = "nw_armhe006"; break; + case 5: sItem = "nw_ashmlw007"; break; + case 6: sItem = "nw_ashmlw005"; break; + case 7: sItem = "nw_maarcl016"; break; + case 8: sItem = "nw_maarcl036"; break; + case 9: sItem = "nw_ashmlw004"; break; + case 10: sItem = "nw_maarcl037"; break; + case 11: sItem = "nw_maarcl040"; break; + case 12: sItem = "nw_ashmlw006"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(12) + 1; + switch (nRandom) + { + case 1: sItem = "nw_maarcl016"; break; + case 2: sItem = "nw_maarcl016"; break; + case 3: sItem = "nw_maarcl036"; break; + case 4: sItem = "nw_ashmlw004"; break; + case 5: sItem = "nw_maarcl037"; break; + case 6: sItem = "nw_maarcl040"; break; + case 7: sItem = "nw_ashmlw006"; break; + case 8: sItem = "nw_ashmlw003"; break; + case 9: sItem = "nw_maarcl014"; break; + case 10: sItem = "nw_maarcl039"; break; + case 11: sItem = "nw_maarcl010"; break; + case 12: sItem = "nw_maarcl015"; break; + } + + } + dbCreateItemOnObject(sItem, oTarget, 1); + } + void CreateSpecificHeavyArmor(object oTarget, object oAdventurer) + { + string sItem = ""; + int nHD = GetHitDice(oAdventurer); + + if (GetRange(1, nHD)) // * 800 + { + CreateGenericHeavyArmor(oTarget, oAdventurer, JUMP_LEVEL); + return; + } + else if (GetRange(2, nHD)) // * 200 - 2500 + { + CreateGenericHeavyArmor(oTarget, oAdventurer, JUMP_LEVEL); + return; + } + else if (GetRange(3, nHD)) // * 800 - 10000 + { + int nRandom = Random(6) + 1; + switch (nRandom) + { + case 1: sItem = "nw_maarcl026"; break; + case 2: sItem = "nw_maarcl026"; break; + case 3: sItem = "nw_maarcl021"; break; + case 4: sItem = "nw_ashmto003"; break; + case 5: sItem = "nw_maarcl029"; break; + case 6: sItem = "nw_maarcl020"; break; + } + + } + else if (GetRange(4, nHD)) // * 2500 - 16500 + { + int nRandom = Random(13) + 1; + switch (nRandom) + { + case 1: sItem = "nw_maarcl021"; break; + case 2: sItem = "nw_maarcl026"; break; + case 3: sItem = "nw_maarcl021"; break; + case 4: sItem = "nw_ashmto003"; break; + case 5: sItem = "nw_maarcl029"; break; + case 6: sItem = "nw_maarcl020"; break; + case 7: sItem = "nw_ashmto006"; break; + case 8: sItem = "nw_maarcl041"; break; + case 9: sItem = "nw_ashmto005"; break; + case 10: sItem = "nw_ashmto007"; break; + case 11: sItem = "nw_ashmto010"; break; + case 12: sItem = "nw_maarcl022"; break; + case 13: sItem = "nw_maarcl018"; break; + } + + } + else if (GetRange(5, nHD)) // * 8000 - 25000 + { + int nRandom = Random(13) + 1; + switch (nRandom) + { + case 1: sItem = "nw_maarcl020"; break; + case 2: sItem = "nw_maarcl020"; break; + case 3: sItem = "nw_ashmto006"; break; + case 4: sItem = "nw_maarcl041"; break; + case 5: sItem = "nw_ashmto005"; break; + case 6: sItem = "nw_ashmto007"; break; + case 7: sItem = "nw_ashmto010"; break; + case 8: sItem = "nw_maarcl022"; break; + case 9: sItem = "nw_maarcl018"; break; + case 10: sItem = "nw_maarcl024"; break; + case 11: sItem = "nw_ashmto011"; break; + case 12: sItem = "nw_maarcl042"; break; + case 13: sItem = "nw_maarcl054"; break; + } + + } + else if (GetRange(6, nHD)) // * 16000 and up + { + int nRandom = Random(10) + 1; + switch (nRandom) + { + case 1: sItem = "nw_maarcl018"; break; + case 2: sItem = "nw_maarcl018"; break; + case 3: sItem = "nw_maarcl024"; break; + case 4: sItem = "nw_ashmto011"; break; + case 5: sItem = "nw_maarcl042"; break; + case 6: sItem = "nw_maarcl054"; break; + case 7: sItem = "nw_ashmto004"; break; + case 8: sItem = "nw_maarcl025"; break; + case 9: sItem = "nw_maarcl028"; break; + case 10: sItem = "nw_maarcl027"; break; + } + + } + dbCreateItemOnObject(sItem, oTarget, 1); + + } + // * if nSpecific is = 1 then spawn in 'named' items at the higher levels + void CreateTable2Item(object oTarget, object oAdventurer, int nSpecific=0) + { + dbSpeak("In CreateTable2Item"); + string sItem = ""; + int nProbMisc = 0; + int nProbClass = 0; + int nProbRodStaffWand = 0; + int nProbSimple = 0; + int nProbMartial = 0; + int nProbExotic = 0; + int nProbLight = 0; + int nProbMedium = 0; + int nProbHeavy = 0; + + int nSpecialRanger = 0; // 2 Means to treat the ranger as a barbarian. A 1 is to treat it as a fighter + + + // * May 2002: Changed using Preston's multiclass function + // * it randomly chooses one of your classes + int nClass = nDetermineClassToUse(oAdventurer); + + + // * SPECIAL RANGER BEHAVIOR + // * If the ranger has the Heavy Armor proficiency, will treat the ranger + if ( nClass == CLASS_TYPE_RANGER && GetHasFeat(FEAT_ARMOR_PROFICIENCY_HEAVY)) + { + nSpecialRanger = 1; + } + else + if (nClass == CLASS_TYPE_RANGER) + { + nSpecialRanger = 2; + } + + + + //* SETUP probabilities based on Class + if ( nClass == CLASS_TYPE_FIGHTER || nClass == CLASS_TYPE_PALADIN || nSpecialRanger == 1) + { + dbSpeak("I am fighter or paladin or heavy ranger"); + nProbMisc = 20; + nProbClass = 0; + nProbRodStaffWand = 5; + nProbSimple = 5; + nProbMartial = 20; + nProbExotic = 10; + nProbLight = 5; + nProbMedium = 15; + nProbHeavy = 20; + } + else + if (nClass == CLASS_TYPE_WIZARD || nClass == CLASS_TYPE_SORCERER) + { + dbSpeak("I am wizard or sorcerer"); + nProbMisc = 40; + nProbClass = 30; + nProbRodStaffWand = 15; + nProbSimple = 3; + nProbMartial = 3; + nProbExotic = 3; + nProbLight = 2; + nProbMedium = 2; + nProbHeavy = 2; + } + else + if (nClass == CLASS_TYPE_BARBARIAN || nSpecialRanger == 2) + { + dbSpeak("I am barbarian or light ranger"); + + nProbMisc = 20; + nProbClass = 0; + nProbRodStaffWand = 5; + nProbSimple = 17; + nProbMartial = 27; + nProbExotic = 15; + nProbLight = 8; + nProbMedium = 5; + nProbHeavy = 3; + } + else + if (nClass == CLASS_TYPE_CLERIC) + { + dbSpeak("I am cleric"); + + nProbMisc = 20; + nProbClass = 10; + nProbRodStaffWand = 10; + nProbSimple = 25; + nProbMartial = 7; + nProbExotic = 5; + nProbLight = 5; + nProbMedium = 8; + nProbHeavy = 10; + } + else + if (nClass == CLASS_TYPE_DRUID) + { + dbSpeak("I am druid"); + + nProbMisc = 20; + nProbClass = 25; + nProbRodStaffWand = 15; + nProbSimple = 10; + nProbMartial = 5; + nProbExotic = 5; + nProbLight = 10; + nProbMedium = 5; + nProbHeavy = 5; + } + else + if (nClass == CLASS_TYPE_MONK) + { + dbSpeak("I am monk"); + nProbMisc = 20; + nProbClass = 50; + nProbRodStaffWand = 2; + nProbSimple = 7; + nProbMartial = 2; + nProbExotic = 7; + nProbLight = 4; + nProbMedium = 4; + nProbHeavy = 4; + } + else + if (nClass == CLASS_TYPE_ROGUE) + { + dbSpeak("I am rogue"); + + nProbMisc = 25; + nProbClass = 10; + nProbRodStaffWand = 10; + nProbSimple = 25; + nProbMartial = 5; + nProbExotic = 5; + nProbLight = 10; + nProbMedium = 5; + nProbHeavy = 5; + } + else + if (nClass == CLASS_TYPE_BARD) + { + dbSpeak("I am bard"); + + nProbMisc = 25; + nProbClass = 5; + nProbRodStaffWand = 5; + nProbSimple = 25; + nProbMartial = 10; + nProbExotic = 10; + nProbLight = 10; + nProbMedium = 5; + nProbHeavy = 5; + } + else + { + dbSpeak("No Valid Class"); + } + dbSpeak("Table2Item: After Class Distribution"); + //* Create Items based on Probabilities + int nRandom = d100(); + if (nRandom <= nProbMisc) + { + if (nSpecific == 0) CreateGenericMiscItem(oTarget, oAdventurer); + else CreateSpecificMiscItem(oTarget, oAdventurer); + + } + else + if (nRandom <= nProbMisc + nProbClass) + { // * no need for a seperate specific function here + CreateGenericClassItem(oTarget, oAdventurer, nSpecific); + } + else + if (nRandom <= nProbMisc + nProbClass + nProbRodStaffWand) + { + if (nSpecific == 0) CreateGenericRodStaffWand(oTarget, oAdventurer); + else CreateSpecificRodStaffWand(oTarget, oAdventurer); + } + else + if (nRandom <= nProbMisc + nProbClass + nProbRodStaffWand + nProbSimple) + { + if (nSpecific == 0) CreateGenericSimple(oTarget, oAdventurer); + else CreateSpecificSimple(oTarget, oAdventurer); + } + else + if (nRandom <= nProbMisc + nProbClass + nProbRodStaffWand + nProbSimple + nProbMartial) + { + + if (nSpecific == 0) CreateGenericMartial(oTarget, oAdventurer); + else CreateSpecificMartial(oTarget, oAdventurer); + } + else + if (nRandom <= nProbMisc + nProbClass + nProbRodStaffWand + nProbSimple + nProbMartial + nProbExotic) + { + if (nSpecific == 0) CreateGenericExotic(oTarget, oAdventurer); + else CreateSpecificExotic(oTarget, oAdventurer); + } + else + if (nRandom <= nProbMisc + nProbClass + nProbRodStaffWand + nProbSimple + nProbMartial + nProbExotic + nProbLight) + { + if (nSpecific == 0) CreateGenericLightArmor(oTarget, oAdventurer); + else CreateSpecificLightArmor(oTarget, oAdventurer); + } + else + if (nRandom <= nProbMisc + nProbClass + nProbRodStaffWand + nProbSimple + nProbMartial + nProbExotic + nProbLight + nProbMedium) + { + if (nSpecific == 0) CreateGenericMediumArmor(oTarget, oAdventurer); + else CreateSpecificMediumArmor(oTarget, oAdventurer); + } + else + if (nRandom <= nProbMisc + nProbClass + nProbRodStaffWand + nProbSimple + nProbMartial + nProbExotic + nProbLight + nProbMedium + nProbHeavy) + { + if (nSpecific == 0) CreateGenericHeavyArmor(oTarget, oAdventurer); + else CreateSpecificHeavyArmor(oTarget, oAdventurer); + } + else + { + dbSpeak("Generic Generic or Specific; error: 3524"); + } + } + +//:://///////////////////////////////////////////// +//:: GenerateTreasure +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Generate Treasure + NOTE: When used by NPCs, the treasure is scaled + to how powerful the NPC is. + + If used by containers, it is scaled by how + powerful the PC is. + + PARAMETERS + oLastOpener = The creature that opened the container + oCreateOn = The place to put the treasure. If this is + invalid then the treasure is placed on oLastOpener + + +*/ +//::////////////////////////////////////////////// +//:: Created By: Andrew +//:: Created On: +//::////////////////////////////////////////////// +void GenerateTreasure(int nTreasureType, object oLastOpener, object oCreateOn) +{ + + dbSpeak("*********************NEW TREASURE*************************"); + + // * abort treasure if no one opened the container + if (GetIsObjectValid(oLastOpener) == FALSE) + { + dbSpeak("Aborted. No valid Last Opener"); + return; + } + + // * if no valid create on object, then create on oLastOpener + if (oCreateOn == OBJECT_INVALID) + { + oCreateOn = oLastOpener; + } + + // * if an Animal then generate 100% animal treasure + + // not done yet + // * VARIABLES + int nProbBook = 0; + int nProbAnimal = 0; + int nProbJunk = 0; + int nProbGold = 0; + int nProbGem = 0; + int nProbJewel = 0; + int nProbArcane = 0; + int nProbDivine = 0; + int nProbAmmo = 0; + int nProbKit = 0; + int nProbPotion = 0; + int nProbTable2 = 0; + + int nSpecific = 0; + int i = 0; + int nNumberItems = GetNumberOfItems(nTreasureType); + + // * Set Treasure Type Values + if (nTreasureType == TREASURE_LOW) + { + nProbBook = LOW_PROB_BOOK; + nProbAnimal = LOW_PROB_ANIMAL; + nProbJunk = LOW_PROB_JUNK; + nProbGold = LOW_PROB_GOLD; + nProbGem = LOW_PROB_GEM; + nProbJewel = LOW_PROB_JEWEL; + nProbArcane = LOW_PROB_ARCANE; + nProbDivine = LOW_PROB_DIVINE; + nProbAmmo = LOW_PROB_AMMO ; + nProbKit = LOW_PROB_KIT; + nProbPotion = LOW_PROB_POTION; + nProbTable2 = LOW_PROB_TABLE2; + } + else if (nTreasureType == TREASURE_MEDIUM) + { + nProbBook = MEDIUM_PROB_BOOK; + nProbAnimal = MEDIUM_PROB_ANIMAL; + nProbJunk = MEDIUM_PROB_JUNK; + nProbGold = MEDIUM_PROB_GOLD; + nProbGem = MEDIUM_PROB_GEM; + nProbJewel = MEDIUM_PROB_JEWEL; + nProbArcane = MEDIUM_PROB_ARCANE; + nProbDivine = MEDIUM_PROB_DIVINE; + nProbAmmo = MEDIUM_PROB_AMMO ; + nProbKit = MEDIUM_PROB_KIT; + nProbPotion = MEDIUM_PROB_POTION; + nProbTable2 = MEDIUM_PROB_TABLE2; + } + else if (nTreasureType == TREASURE_HIGH) + { + nProbBook = HIGH_PROB_BOOK; + nProbAnimal = HIGH_PROB_ANIMAL; + nProbJunk = HIGH_PROB_JUNK; + nProbGold = HIGH_PROB_GOLD; + nProbGem = HIGH_PROB_GEM; + nProbJewel = HIGH_PROB_JEWEL; + nProbArcane = HIGH_PROB_ARCANE; + nProbDivine = HIGH_PROB_DIVINE; + nProbAmmo = HIGH_PROB_AMMO ; + nProbKit = HIGH_PROB_KIT; + nProbPotion = HIGH_PROB_POTION; + nProbTable2 = HIGH_PROB_TABLE2; + } + else if (nTreasureType == TREASURE_BOSS) + { dbSpeak("boss"); + nProbTable2 = 100; + nSpecific = 1; + } + else if (nTreasureType == TREASURE_BOOK) + { + nProbBook = 90; + nProbArcane = 6; + nProbDivine = 4; + } + + dbSpeak("Generate Treasure nSpecific = " + IntToString(nSpecific)); + + for (i = 1; i <= nNumberItems; i++) + { + int nRandom = d100(); + if (nRandom <= nProbBook) + CreateBook(oCreateOn); // * Book + else if (nRandom <= nProbBook + nProbAnimal) + CreateAnimalPart(oCreateOn); // * Animal + else if (nRandom <= nProbBook + nProbAnimal + nProbJunk) + CreateJunk(oCreateOn); // * Junk + else if (nRandom <= nProbBook + nProbAnimal + nProbJunk + nProbGold) + CreateGold(oCreateOn, oLastOpener, nTreasureType); // * Gold + else if (nRandom <= nProbBook + nProbAnimal + nProbJunk + nProbGold + nProbGem) + CreateGem(oCreateOn, oLastOpener, nTreasureType); // * Gem + else if (nRandom <= nProbBook + nProbAnimal + nProbJunk + nProbGold + nProbGem + nProbJewel) + CreateJewel(oCreateOn, oLastOpener, nTreasureType); // * Jewel + else if (nRandom <= nProbBook + nProbAnimal + nProbJunk + nProbGold + nProbGem + nProbJewel + nProbArcane) + CreateArcaneScroll(oCreateOn, oLastOpener); // * Arcane Scroll + else if (nRandom <= nProbBook + nProbAnimal + nProbJunk + nProbGold + nProbGem + nProbJewel + nProbArcane + nProbDivine) + CreateDivineScroll(oCreateOn, oLastOpener); // * Divine Scroll + else if (nRandom <= nProbBook + nProbAnimal + nProbJunk + nProbGold + nProbGem + nProbJewel + nProbArcane + nProbDivine + nProbAmmo) + CreateAmmo(oCreateOn, oLastOpener); // * Ammo + else if (nRandom <= nProbBook + nProbAnimal + nProbJunk + nProbGold + nProbGem + nProbJewel + nProbArcane + nProbDivine + nProbAmmo + nProbKit) + CreateKit(oCreateOn, oLastOpener); // * Healing, Trap, or Thief kit + else if (nRandom <= nProbBook + nProbAnimal + nProbJunk + nProbGold + nProbGem + nProbJewel + nProbArcane + nProbDivine + nProbAmmo + nProbKit + nProbPotion) + CreatePotion(oCreateOn, oLastOpener); // * Potion + else if (nRandom <= nProbBook + nProbAnimal + nProbJunk + nProbGold + nProbGem + nProbJewel + nProbArcane + nProbDivine + nProbAmmo + nProbKit + nProbPotion + nProbTable2) + { + CreateTable2Item(oCreateOn, oLastOpener, nSpecific); // * Weapons, Armor, Misc - Class based + } + else + dbSpeak("other stuff"); + + + + } +} +void GenerateLowTreasure(object oLastOpener, object oCreateOn=OBJECT_INVALID) +{ + GenerateTreasure(TREASURE_LOW, oLastOpener, oCreateOn); +} +void GenerateMediumTreasure(object oLastOpener, object oCreateOn=OBJECT_INVALID) +{ + GenerateTreasure(TREASURE_MEDIUM, oLastOpener, oCreateOn); +} +void GenerateHighTreasure(object oLastOpener, object oCreateOn=OBJECT_INVALID) +{ + GenerateTreasure(TREASURE_HIGH, oLastOpener, oCreateOn); +} +void GenerateBossTreasure(object oLastOpener, object oCreateOn=OBJECT_INVALID) +{ + GenerateTreasure(TREASURE_BOSS, oLastOpener, oCreateOn); +} +void GenerateBookTreasure(object oLastOpener, object oCreateOn=OBJECT_INVALID) +{ + GenerateTreasure(TREASURE_BOOK, oLastOpener, oCreateOn); +} +//:://///////////////////////////////////////////// +//:: GenerateNPCTreasure +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + Preferrably called from OnSpawn scripts. + Use the random treasure functions to generate + appropriate treasure for the creature to drop. +*/ +//::////////////////////////////////////////////// +//:: Created By: Brent +//:: Created On: January 2002 +//::////////////////////////////////////////////// + +void GenerateNPCTreasure(int nTreasureValue=1, object oTreasureGetter=OBJECT_SELF, object oKiller=OBJECT_SELF) +{ + //DestroyObject(OBJECT_SELF); + // * if I am an animal ,then give me animal stuff instead + if (GetObjectType(oTreasureGetter) == OBJECT_TYPE_CREATURE) + { + if ( + (GetRacialType(oTreasureGetter) == RACIAL_TYPE_UNDEAD) || + (GetRacialType(oTreasureGetter) == RACIAL_TYPE_ANIMAL) || + (GetRacialType(oTreasureGetter) == RACIAL_TYPE_BEAST) || + (GetRacialType(oTreasureGetter) == RACIAL_TYPE_MAGICAL_BEAST) || + (GetRacialType(oTreasureGetter) == RACIAL_TYPE_VERMIN) + ) + { + //CreateAnimalPart(oTreasureGetter); + // April 23 2002: Removed animal parts. They are silly. + return; + } + } + + if (nTreasureValue == 1) + { + // April 2002: 30% chance of not getting any treasure now + // if a creature + if (Random(100)+1 >= 75) + { + GenerateTreasure(TREASURE_LOW, oTreasureGetter, oKiller); + } + } + else + if (nTreasureValue == 2) + { + GenerateTreasure(TREASURE_MEDIUM, oTreasureGetter, oKiller); + } + else + if (nTreasureValue == 3) + { + GenerateTreasure(TREASURE_HIGH, oTreasureGetter, oKiller); + } + else + if (nTreasureValue == 4) + { + GenerateBossTreasure(oKiller, oTreasureGetter); + } + +} + +// * +// * Theft Prevention +// * + +//:://///////////////////////////////////////////// +//:: ShoutDisturbed +//:: Copyright (c) 2001 Bioware Corp. +//::////////////////////////////////////////////// +/* + +*/ +//::////////////////////////////////////////////// +//:: Created By: +//:: Created On: +//::////////////////////////////////////////////// + +// * Container shouts if disturbed +void ShoutDisturbed() +{ + if (GetIsDead(OBJECT_SELF) == TRUE) + { + object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF), TRUE, OBJECT_TYPE_CREATURE); + //Cycle through the targets within the spell shape until an invalid object is captured. + while (GetIsObjectValid(oTarget)) + { + if (GetFactionEqual(oTarget, OBJECT_SELF) == TRUE) + { + // * Make anyone who is a member of my faction hostile if I am violated + object oAttacker = GetLastAttacker(); + SetIsTemporaryEnemy(oAttacker,oTarget); + AssignCommand(oTarget, ActionAttack(oAttacker)); + } + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF), TRUE, OBJECT_TYPE_CREATURE); + } + } + else if (GetIsOpen(OBJECT_SELF) == TRUE) + { + object oTarget = GetFirstObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF), TRUE, OBJECT_TYPE_CREATURE); + //Cycle through the targets within the spell shape until an invalid object is captured. + while (GetIsObjectValid(oTarget)) + { + if (GetFactionEqual(oTarget, OBJECT_SELF) == TRUE) + { + // * Make anyone who is a member of my faction hostile if I am violated + object oAttacker = GetLastOpener(); + SetIsTemporaryEnemy(oAttacker,oTarget); + AssignCommand(oTarget, ActionAttack(oAttacker)); + + } + oTarget = GetNextObjectInShape(SHAPE_SPHERE, RADIUS_SIZE_LARGE, GetLocation(OBJECT_SELF), TRUE, OBJECT_TYPE_CREATURE); + } + } +} + + +//:://///////////////////////////////////////////// +//:: Determine Class to Use +//:: Copyright (c) 2002 Bioware Corp. +//::////////////////////////////////////////////// +/* + Determines which of a NPCs three classes to + use in the random treasure system +*/ +//::////////////////////////////////////////////// +//:: Created By: Preston Watamaniuk +//:: Created On: April 4, 2002 +//::////////////////////////////////////////////// + +int nDetermineClassToUse(object oCharacter) +{ + int nClass; + int nTotal = GetHitDice(oCharacter); + dbSpeak("Hit dice " + IntToString(nTotal)); + if (nTotal < 1) + { + nTotal = 1; + } + float fTotal = IntToFloat(nTotal); + if (GetIsObjectValid(oCharacter) == FALSE) + { + dbSpeak("DetermineClassToUse: This character is invalid"); + } + int nClass1 = GetClassByPosition(1, oCharacter); + int nState1 = FloatToInt((IntToFloat(GetLevelByClass(nClass1, oCharacter)) / fTotal) * 100); + dbSpeak("Level 1 Class Level = " + IntToString(GetLevelByClass(nClass1,oCharacter))); + + PrintString("GENERIC SCRIPT DEBUG STRING ********** " + GetTag(oCharacter) + "Class 1 " + IntToString(nState1)); + dbSpeak("State 1 " + IntToString(nState1)); + int nClass2 = GetClassByPosition(2, oCharacter); + int nState2 = FloatToInt((IntToFloat(GetLevelByClass(nClass2, oCharacter)) / fTotal) * 100) + nState1; + PrintString("GENERIC SCRIPT DEBUG STRING ********** " + GetTag(oCharacter) + "Class 2 " + IntToString(nState2)); + + int nClass3 = GetClassByPosition(3, oCharacter); + int nState3 = FloatToInt((IntToFloat(GetLevelByClass(nClass3, oCharacter)) / fTotal) * 100) + nState2; + PrintString("GENERIC SCRIPT DEBUG STRING ********** " + GetTag(oCharacter) + "Class 3 " + IntToString(nState3)); + + int nUseClass = d100(); + PrintString("GENERIC SCRIPT DEBUG STRING ********** " + "D100 Roll " +IntToString(nUseClass)); + + + dbSpeak("Before comparison : " + IntToString(nClass1)); + if(nUseClass <= nState1) + { + nClass = nClass1; + } + else if(nUseClass > nState1 && nUseClass <= nState2) + { + nClass = nClass2; + } + else + { + nClass = nClass3; + } + dbSpeak("Class from determineClass " + IntToString(nClass)); + return nClass; +} + + +