Initial upload
Initial upload.
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29
_module/nss/cal_disease.nss
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29
_module/nss/cal_disease.nss
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//Script: cal_explode
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//Author: Albert Shih (Calidarien)
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//Version: v1.0, 2002-06-25
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//Usage: Caller explodes after a delay and damages nearby objects for 2d6 fire
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// damage (Reflex save DC 15)
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//Notes:
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// v1.0: Release version
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// tdh - altered this for disease instead of fire
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#include "prc_inc_spells"
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void ExplodeAtLocation(location lTarget, int nDamage, int nSaveDC = 30, float fRadius = 3.) {
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ApplyEffectAtLocation( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_GAS_EXPLOSION_EVIL), lTarget);
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object oObject = GetFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget);
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do {
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// if (FortitudeSave(oObject, nSaveDC, SAVING_THROW_TYPE_DISEASE, OBJECT_SELF)==0) {
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ApplyEffectToObject( DURATION_TYPE_PERMANENT, EffectDisease(DISEASE_ZOMBIE_CREEP), oObject);
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// }
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// int nDamageAfterSave = GetReflexAdjustedDamage(nDamage, oObject, nSaveDC);
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// ApplyEffectToObject( DURATION_TYPE_INSTANT, EffectDamage(nDamageAfterSave, DAMAGE_TYPE_FIRE), oObject);
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} while ((oObject = GetNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget)) != OBJECT_INVALID);
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}
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//
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void main()
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{
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location lSource = GetLocation(OBJECT_SELF);
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DelayCommand(3., ExplodeAtLocation(lSource, d10(2)));
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}
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