Initial upload
Initial upload.
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123
_module/nss/re_mmorpghb.nss
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123
_module/nss/re_mmorpghb.nss
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//::///////////////////////////////////////////////
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//:: FileName re_mmorpghb.nss
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//:: Copyright (c) 2001 Bioware Corp.
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//:://////////////////////////////////////////////
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/*
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This script is used in the heartbeat of the
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BESIE RES tool, part of the BESIE Random Encounter
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package by Ray Miller.
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Ray Miller
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//:: Created On: 9-2-02
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//:://////////////////////////////////////////////
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#include "re_rndenc"
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void main()
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{
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////////////////////////////////////////////////////////////
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////////////////////////////////////////////////////////////
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//Set this parameter to FALSE if you don't want your MOBs
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//to receive extra gold for loot.
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//
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int GiveGold = TRUE
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//
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///////////////////////////////////////////////////////////
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;
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string sTemplate;
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object oCreature;
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object oAmIASpawn;
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object oArea = GetArea(OBJECT_SELF);
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int iTreasure;
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int iType;
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int bSpawnOne;
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int iCounterPC;
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int iCounterParty;
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int iCounterSpawn;
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int iSpawnRadius = GetFortitudeSavingThrow(OBJECT_SELF) * 5;
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int iEncounterLevel = GetReflexSavingThrow(OBJECT_SELF);
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int iMaxSpawns = GetWillSavingThrow(OBJECT_SELF);
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float fPCFactor;
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float fChanceOfSpawn;
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float fChallengeFactor;
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float fFactor;
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if(!iEncounterLevel)
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{
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oAmIASpawn = GetFirstObjectInArea(oArea);
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while(GetIsObjectValid(oAmIASpawn))
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{
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if(GetIsPC(oAmIASpawn))
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{
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iCounterPC++;
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if(GetFactionLeader(oAmIASpawn) == oAmIASpawn)
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{
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iCounterParty++;
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}
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iEncounterLevel = iEncounterLevel + GetLevelByPosition(1, oAmIASpawn) + GetLevelByPosition(2, oAmIASpawn) + GetLevelByPosition(3, oAmIASpawn);
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if(GetIsObjectValid(GetHenchman(oAmIASpawn)))
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{
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iEncounterLevel = iEncounterLevel + GetLevelByPosition(1, GetHenchman(oAmIASpawn)) + GetLevelByPosition(2, GetHenchman(oAmIASpawn)) + GetLevelByPosition(3, GetHenchman(oAmIASpawn));
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}
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}
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oAmIASpawn = GetNextObjectInArea(oArea);
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}
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if(iCounterParty < 1) iCounterParty = 1;
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iEncounterLevel = FloatToInt(IntToFloat(iEncounterLevel) / IntToFloat(iCounterParty));
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}
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if(iMaxSpawns < 0)iMaxSpawns = 1;
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if(GetStringLeft(GetTag(OBJECT_SELF), 3) == "re_")
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{
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sTemplate = GetTag(OBJECT_SELF);
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}
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else
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{
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sTemplate = "random";
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}
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oAmIASpawn = GetFirstObjectInArea(oArea);
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while(GetIsObjectValid(oAmIASpawn))
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{
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if(GetLocalInt(oAmIASpawn, "bRandomEncounter") && GetLocalObject(oAmIASpawn, "oRandomEncounterSpawner") == OBJECT_SELF)
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{
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iCounterSpawn++;
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if(!iEncounterLevel) SetLocalInt(oAmIASpawn, "iRandomEncounterLifeTime", 450);
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else SetLocalInt(oAmIASpawn, "iRandomEncounterLifeTime", 900);
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int iShouldIWalk = Random(100) + 1;
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if(GetLocalInt(oAmIASpawn, "bRandomWalking") && !GetIsInCombat(oAmIASpawn))
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{
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AssignCommand(oAmIASpawn, ClearAllActions());
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DeleteLocalInt(oAmIASpawn, "bRandomWalking");
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}
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if(Random(100) + 1 < GetMaxHitPoints(OBJECT_SELF) && !GetIsInCombat(oAmIASpawn))
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{
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AssignCommand(oAmIASpawn, ActionRandomWalk());
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SetLocalInt(oAmIASpawn, "bRandomWalking", TRUE);
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}
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}
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if(GetIsPC(oAmIASpawn)) bSpawnOne = TRUE;
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oAmIASpawn = GetNextObjectInArea(oArea);
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}
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if(bSpawnOne && iCounterSpawn < iMaxSpawns)
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{
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fPCFactor = IntToFloat(iMaxSpawns) / (IntToFloat(iMaxSpawns) - ((IntToFloat(iCounterPC) / (IntToFloat(iMaxSpawns) * 0.25)) * IntToFloat(iCounterSpawn)));
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fChanceOfSpawn = ((100.0 - ((IntToFloat(iCounterSpawn) / IntToFloat(iMaxSpawns)) * 100.0)) * fPCFactor);
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oCreature = RandomEncounter(fChanceOfSpawn, OBJECT_SELF, sTemplate, 0, 1, 1, iSpawnRadius, 360, 0, iEncounterLevel, 5);
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if(GiveGold)
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{
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fChallengeFactor = GetChallengeRating(oCreature) * 30.0;
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fFactor = IntToFloat(Random(5) + 2);
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iTreasure = FloatToInt(fChallengeFactor / fFactor);
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iType = GetRacialType(oCreature);
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CreateItemOnObject("NW_IT_GOLD001", oCreature, iTreasure);
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if(iType == RACIAL_TYPE_UNDEAD || iType == RACIAL_TYPE_ABERRATION)
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CreateItemOnObject("NW_IT_MSMLMISC21", oCreature, 1);
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else if(iType == RACIAL_TYPE_CONSTRUCT ||
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iType == RACIAL_TYPE_ELEMENTAL ||
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iType == RACIAL_TYPE_OUTSIDER)
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CreateItemOnObject("NW_IT_MSMLMISC11", oCreature, 1);
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else
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CreateItemOnObject("NW_IT_MMIDMISC05", oCreature, 1);
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}
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}
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CleanHouse();
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}
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