Updated to PRC8
Updated to PRC8. Full compile. Updated release archive.
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@@ -12,7 +12,7 @@ void ExplodeAtLocation(location lTarget, int nDamage, int nSaveDC = 18, float fR
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ApplyEffectAtLocation( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_HORRID_WILTING), lTarget);
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object oObject = GetFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget);
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do {
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// int nDamageAfterSave = GetReflexAdjustedDamage(nDamage, oObject, nSaveDC);
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// int nDamageAfterSave = PRCGetReflexAdjustedDamage(nDamage, oObject, nSaveDC);
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ApplyEffectToObject( DURATION_TYPE_INSTANT, EffectDamage(nDamage, DAMAGE_TYPE_NEGATIVE), oObject);
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} while ((oObject = GetNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget)) != OBJECT_INVALID);
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}
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