Updated to PRC8

Updated to PRC8.  Full compile.  Updated release archive.
This commit is contained in:
Jaysyn904
2024-02-20 22:52:59 -05:00
parent 5cc69fb9b9
commit 33b1e808c6
310 changed files with 12016 additions and 8979 deletions

View File

@@ -74,7 +74,7 @@ void IcestormAtLocation(location lTarget, int nDamage, int nSaveDC = 30, float f
ApplyEffectAtLocation( DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_ICESTORM), lTarget);
object oObject = GetFirstObjectInShape(SHAPE_SPHERE, fRadius, lTarget);
do {
int nDamageAfterSave = GetReflexAdjustedDamage(nDamage, oObject, nSaveDC);
int nDamageAfterSave = PRCGetReflexAdjustedDamage(nDamage, oObject, nSaveDC);
ApplyEffectToObject( DURATION_TYPE_INSTANT, EffectDamage(nDamageAfterSave, DAMAGE_TYPE_COLD), oObject);
} while ((oObject = GetNextObjectInShape(SHAPE_SPHERE, fRadius, lTarget)) != OBJECT_INVALID);
}