Updated to PRC8
Updated to PRC8. Full compile. Updated release archive.
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@@ -39,7 +39,7 @@ void main()
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int nDuration = 1 + (nHD / 3);
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if(nDuration == 0) { nDuration = 1; }
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location lTargetLocation = GetSpellTargetLocation();
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location lTargetLocation = PRCGetSpellTargetLocation();
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effect eGaze = EffectDazed();
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effect eVis = EffectVisualEffect(VFX_IMP_DAZED_S);
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