Added Markshire Nomeclature include
Added Markshire Nomeclature include. Removed "server shutting down message". Tweaked NPC OnPerception scripts & X2 OnSpawn wrapper. Added Gnomish Contraption in case testing is needed. Full compile. Added release archive.
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@@ -17,6 +17,8 @@
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void main()
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{
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ExecuteScript("prc_npc_percep", OBJECT_SELF);
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//This is the equivalent of a force conversation bubble, should only be used if you want an NPC
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//to say something while he is already engaged in combat.
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if(GetSpawnInCondition(NW_FLAG_SPECIAL_COMBAT_CONVERSATION) && GetIsPC(GetLastPerceived()) && GetLastPerceptionSeen())
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