generated from Jaysyn/ModuleTemplate
2026/03/05 Update
Added Dynamic conversations. Added more files from original Background system for reference.
This commit is contained in:
523
src/nss/bg_language_cv.nss
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523
src/nss/bg_language_cv.nss
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@@ -0,0 +1,523 @@
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// bg_language_cv.nss
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#include "inc_dynconv"
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#include "x2_inc_switches"
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#include "inc_persist_loca"
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#include "te_afflic_func"
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const int STAGE_LIST = 0;
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const int STAGE_CONFIRM = 1;
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// Ensure the PC Data Object exists; create if missing
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object EnsurePlayerDataObject(object oPC)
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{
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object oItem = GetItemPossessedBy(oPC, "PC_Data_Object");
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if (!GetIsObjectValid(oItem))
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{
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oItem = CreateItemOnObject("pc_data_object", oPC);
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}
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return oItem;
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}
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// Check if PC already knows a language
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int KnowsLanguage(object oPC, int nLanguageFeat)
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{
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object oItem = EnsurePlayerDataObject(oPC);
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// Search through all LANGUAGE_* slots for this feat
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int i = 0;
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string sSlot;
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while (i < 99)
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{
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sSlot = "LANGUAGE_" + (i < 20 ? "0" : "") + IntToString(i);
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if (GetLocalInt(oItem, sSlot) == nLanguageFeat)
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return TRUE;
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i++;
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}
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return FALSE;
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}
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// Function to get the next available language slot
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int GetNextLanguageSlot(object oPC)
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{
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object oItem = GetItemPossessedBy(oPC, "PC_Data_Object");
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if (!GetIsObjectValid(oItem)) return 0;
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int i = 0;
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string sSlot;
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// Find the first empty slot
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while (i < 99) // Maximum 99 languages
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{
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sSlot = "LANGUAGE_" + (i < 20 ? "0" : "") + IntToString(i);
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if (!GetLocalInt(oItem, sSlot))
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return i;
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i++;
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}
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return -1; // No slots available
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}
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// Grant a language to PC
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void GrantLanguage(object oPC, int nLanguageFeat)
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{
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object oItem = GetItemPossessedBy(oPC, "PC_Data_Object");
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if (!GetIsObjectValid(oItem)) return;
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int nSlot = GetNextLanguageSlot(oPC);
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if (nSlot >= 0)
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{
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string sSlot = "LANGUAGE_" + (nSlot < 20 ? "0" : "") + IntToString(nSlot);
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SetLocalInt(oItem, sSlot, nLanguageFeat);
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SetPersistantLocalInt(oPC, sSlot, nLanguageFeat);
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}
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}
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// Count automatic racial and class languages using slot-searching pattern
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int GetAutomaticLanguageCount(object oPC)
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{
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int nAutomaticLanguages = 0;
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int nRace = GetRacialType(oPC);
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object oItem = GetItemPossessedBy(oPC, "PC_Data_Object");
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if (!GetIsObjectValid(oItem)) return 0;
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// Search through all language slots
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int i = 0;
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string sSlot;
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int nLanguageFeat;
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while (i < 99)
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{
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sSlot = "LANGUAGE_" + (i < 10 ? "0" : "") + IntToString(i);
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nLanguageFeat = GetLocalInt(oItem, sSlot);
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if (nLanguageFeat > 0)
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{
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// Check if this is an automatic racial language
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switch(nRace)
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{
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case RACIAL_TYPE_ELF: case RACIAL_TYPE_HALFELF:
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if (nLanguageFeat == FEAT_LANGUAGE_ELVEN) nAutomaticLanguages++;
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break;
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case RACIAL_TYPE_DWARF:
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if (nLanguageFeat == FEAT_LANGUAGE_DWARVEN) nAutomaticLanguages++;
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break;
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case RACIAL_TYPE_GNOME:
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if (nLanguageFeat == FEAT_LANGUAGE_GNOMISH) nAutomaticLanguages++;
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break;
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case RACIAL_TYPE_HALFLING:
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if (nLanguageFeat == FEAT_LANGUAGE_HALFLING) nAutomaticLanguages++;
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break;
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case RACIAL_TYPE_HALFORC:
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if (nLanguageFeat == FEAT_LANGUAGE_ORCISH) nAutomaticLanguages++;
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break;
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}
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// Check if this is an automatic class language
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if (GetLevelByClass(CLASS_TYPE_ROGUE, oPC) >= 1 && nLanguageFeat == FEAT_LANGUAGE_THIEVES_CANT)
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nAutomaticLanguages++;
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if (GetLevelByClass(CLASS_TYPE_DRUID, oPC) >= 5 && nLanguageFeat == FEAT_LANGUAGE_DRUIDIC)
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nAutomaticLanguages++;
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if ((GetLevelByClass(CLASS_TYPE_RANGER, oPC) >= 8 || GetLevelByClass(CLASS_TYPE_DRUID, oPC) >= 5) && nLanguageFeat == FEAT_LANGUAGE_ANIMAL)
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nAutomaticLanguages++;
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if (GetLevelByClass(CLASS_TYPE_ASSASSIN, oPC) >= 1 && nLanguageFeat == FEAT_LANGUAGE_ASSASSINS_CANT)
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nAutomaticLanguages++;
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}
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i++;
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}
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return nAutomaticLanguages;
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}
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// Calculate remaining bonus language picks
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int GetBonusLanguageCount(object oPC)
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{
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object oItem = EnsurePlayerDataObject(oPC);
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// Calculate total bonus languages based on Intelligence modifier
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int nIntMod = GetAbilityModifier(ABILITY_INTELLIGENCE, oPC);
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int nTotalBonus = 0;
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if (nIntMod > 0)
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nTotalBonus = nIntMod;
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// Count languages already selected by searching LANGUAGE_* slots
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int nSelected = 0;
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int i = 0;
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string sSlot;
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while (i < 99)
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{
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sSlot = "LANGUAGE_" + (i < 20 ? "0" : "") + IntToString(i);
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if (GetLocalInt(oItem, sSlot))
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nSelected++;
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i++;
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}
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// Subtract automatic languages (this function needs similar fix)
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int nAutomatic = GetAutomaticLanguageCount(oPC);
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nSelected -= nAutomatic;
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// Return remaining picks (minimum 0)
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int nRemaining = nTotalBonus - nSelected;
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return (nRemaining > 0) ? nRemaining : 0;
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}
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void GrantDefaultLanguages(object oPC)
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{
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object oItem = GetItemPossessedBy(oPC, "PC_Data_Object");
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if (!GetIsObjectValid(oItem)) return;
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// Get saved character creation choices
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int nSubrace = GetLocalInt(oItem, "CC0");
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int nBackground = GetLocalInt(oItem, "CC2");
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// Racial Languages
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switch (GetRacialType(oPC))
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{
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case RACIAL_TYPE_ELF: case RACIAL_TYPE_HALFELF:
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GrantLanguage(oPC, FEAT_LANGUAGE_ELVEN);
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break;
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case RACIAL_TYPE_GNOME:
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GrantLanguage(oPC, FEAT_LANGUAGE_GNOMISH);
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break;
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case RACIAL_TYPE_HALFLING:
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GrantLanguage(oPC, FEAT_LANGUAGE_HALFLING);
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break;
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case RACIAL_TYPE_DWARF:
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GrantLanguage(oPC, FEAT_LANGUAGE_DWARVEN);
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break;
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case RACIAL_TYPE_HALFORC:
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GrantLanguage(oPC, FEAT_LANGUAGE_ORCISH);
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break;
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}
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// Class Languages
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int nRanger = GetLevelByClass(CLASS_TYPE_RANGER, oPC);
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int nDruid = GetLevelByClass(CLASS_TYPE_DRUID, oPC);
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int nRogue = GetLevelByClass(CLASS_TYPE_ROGUE, oPC);
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int nAssn = GetLevelByClass(CLASS_TYPE_ASSASSIN, oPC);
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if (nRanger >= 8 || nDruid >= 5 || nBackground == BACKGROUND_CIRCLE_BORN)
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{
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GrantLanguage(oPC, FEAT_LANGUAGE_ANIMAL);
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if (nDruid >= 5) GrantLanguage(oPC, FEAT_LANGUAGE_DRUIDIC);
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}
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if (nRogue > 0 || nAssn > 0)
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{
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GrantLanguage(oPC, FEAT_LANGUAGE_THIEVES_CANT);
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if (nAssn > 0) GrantLanguage(oPC, FEAT_LANGUAGE_ASSASSINS_CANT);
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}
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// Ethnicity Languages
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if (nSubrace == ETHNICITY_CALISHITE || nBackground == BACKGROUND_CALISHITE_TRAINED)
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GrantLanguage(oPC, FEAT_LANGUAGE_ALZHEDO);
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if (nSubrace == ETHNICITY_CHONDATHAN || nSubrace == ETHNICITY_TETHYRIAN)
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GrantLanguage(oPC, FEAT_LANGUAGE_CHONDATHAN);
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if (nSubrace == ETHNICITY_DAMARAN)
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GrantLanguage(oPC, FEAT_LANGUAGE_DAMARAN);
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if (nSubrace == ETHNICITY_ILLUSKAN)
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GrantLanguage(oPC, FEAT_LANGUAGE_ILLUSKAN);
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if (nSubrace == ETHNICITY_MULAN)
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GrantLanguage(oPC, FEAT_LANGUAGE_MULANESE);
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if (nSubrace == ETHNICITY_RASHEMI)
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GrantLanguage(oPC, FEAT_LANGUAGE_RASHEMI);
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// Special Subrace Languages
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if (nBackground == BACKGROUND_DARK_ELF)
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{
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GrantLanguage(oPC, FEAT_LANGUAGE_DROW);
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GrantLanguage(oPC, FEAT_LANGUAGE_DROW_HAND_CANT);
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GrantLanguage(oPC, FEAT_LANGUAGE_UNDERCOMMON);
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}
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if (nBackground == BACKGROUND_GREY_DWARF)
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{
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GrantLanguage(oPC, FEAT_LANGUAGE_DUERGAR);
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GrantLanguage(oPC, FEAT_LANGUAGE_UNDERCOMMON);
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}
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// Planar Languages
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if (nBackground == 1137) // Abyssal_Pact
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GrantLanguage(oPC, FEAT_LANGUAGE_ABYSSAL);
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if (nBackground == 1139) // Dark_Pact
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GrantLanguage(oPC, FEAT_LANGUAGE_INFERNAL);
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}
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void main()
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{
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object oPC = GetPCSpeaker();
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object oItem = EnsurePlayerDataObject(oPC);
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int nValue = GetLocalInt(oPC, DYNCONV_VARIABLE);
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int nStage = GetStage(oPC);
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int nChoice = GetChoice();
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int nBackground = GetLocalInt(oItem, "CC2");
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int nCleric = GetLevelByClass(CLASS_TYPE_CLERIC, oPC);
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int nDruid = GetLevelByClass(CLASS_TYPE_DRUID, oPC);
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int nWizard = GetLevelByClass(CLASS_TYPE_WIZARD, oPC);
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int nAir = GetHasFeat(FEAT_AIR_DOMAIN_POWER, oPC);
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int nEarth = GetHasFeat(FEAT_EARTH_DOMAIN_POWER, oPC);
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int nFire = GetHasFeat(FEAT_FIRE_DOMAIN_POWER, oPC);
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int nWater = GetHasFeat(FEAT_WATER_DOMAIN_POWER, oPC);
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if(nValue == 0) return;
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if(nValue == DYNCONV_SETUP_STAGE)
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{
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if(!GetIsStageSetUp(nStage, oPC))
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{
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if(nStage == STAGE_LIST)
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{
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int nRemaining = GetBonusLanguageCount(oPC);
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string sHeader = "You have " + IntToString(nRemaining) + " bonus language picks remaining.\n\ You can refresh the list with the Escape if needed.\n\nSelect a language:";
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SetHeader(sHeader);
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// Add all available languages that PC doesn't know and has picks for
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if (nRemaining > 0 && nCleric && !KnowsLanguage(oPC, FEAT_LANGUAGE_ABYSSAL))
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{
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AddChoice("Abyssal", 1, oPC);
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}
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if (nRemaining > 0 && !KnowsLanguage(oPC, FEAT_LANGUAGE_ALZHEDO))
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{
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AddChoice("Alzhedo", 2, oPC);
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}
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if (nRemaining > 0 && nWater && !KnowsLanguage(oPC, FEAT_LANGUAGE_AQUAN))
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{
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AddChoice("Aquan", 3, oPC);
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}
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if (nRemaining > 0 && nAir && !KnowsLanguage(oPC, FEAT_LANGUAGE_AURAN))
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{
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AddChoice("Auran", 5, oPC);
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}
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if (nRemaining > 0 && nCleric && !KnowsLanguage(oPC, FEAT_LANGUAGE_CELESTIAL))
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{
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AddChoice("Celestial", 6, oPC);
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}
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if (nRemaining > 0 && !KnowsLanguage(oPC, FEAT_LANGUAGE_CHESSENTAN))
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{
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AddChoice("Chessentan", 7, oPC);
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}
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if (nRemaining > 0 && !KnowsLanguage(oPC, FEAT_LANGUAGE_CHONDATHAN))
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{
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AddChoice("Chondathan", 8, oPC);
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}
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if (nRemaining > 0 && !KnowsLanguage(oPC, FEAT_LANGUAGE_CHULTAN))
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{
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AddChoice("Chultan", 9, oPC);
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}
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if (nRemaining > 0 && !KnowsLanguage(oPC, FEAT_LANGUAGE_DAMARAN))
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{
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AddChoice("Damaran", 10, oPC);
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}
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if (nRemaining > 0 && nWizard && !KnowsLanguage(oPC, FEAT_LANGUAGE_DRACONIC))
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{
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AddChoice("Draconic", 11, oPC);
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}
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if (nRemaining > 0 && KnowsLanguage(oPC, FEAT_LANGUAGE_UNDERCOMMON) ||
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KnowsLanguage(oPC, FEAT_LANGUAGE_ELVEN) ||
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KnowsLanguage(oPC, FEAT_LANGUAGE_IMASKARI &&
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!KnowsLanguage(oPC, FEAT_LANGUAGE_DROW)))
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{
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AddChoice("Drow", 12, oPC);
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}
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if (nRemaining > 0 && KnowsLanguage(oPC, FEAT_LANGUAGE_UNDERCOMMON) ||
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KnowsLanguage(oPC, FEAT_LANGUAGE_DWARVEN) ||
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KnowsLanguage(oPC, FEAT_LANGUAGE_IMASKARI &&
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!KnowsLanguage(oPC, FEAT_LANGUAGE_DUERGAR)))
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{
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AddChoice("Duergar", 13, oPC);
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}
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if (nRemaining > 0 && !KnowsLanguage(oPC, FEAT_LANGUAGE_DWARVEN))
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{
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AddChoice("Dwarven", 14, oPC);
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}
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if (nRemaining > 0 && !KnowsLanguage(oPC, FEAT_LANGUAGE_ELVEN))
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{
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AddChoice("Elven", 15, oPC);
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}
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if (nRemaining > 0 && !KnowsLanguage(oPC, FEAT_LANGUAGE_GIANT))
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{
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AddChoice("Giant", 16, oPC);
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}
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if (nRemaining > 0 && !KnowsLanguage(oPC, FEAT_LANGUAGE_GNOMISH))
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{
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AddChoice("Gnomish", 17, oPC);
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}
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if (nRemaining > 0 && !KnowsLanguage(oPC, FEAT_LANGUAGE_GOBLIN))
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{
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AddChoice("Goblin", 18, oPC);
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}
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if (nRemaining > 0 && !KnowsLanguage(oPC, FEAT_LANGUAGE_HALFLING))
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{
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AddChoice("Halfling", 19, oPC);
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}
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if (nRemaining > 0 && nFire && !KnowsLanguage(oPC, FEAT_LANGUAGE_IGNAN))
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{
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AddChoice("Ignan", 20, oPC);
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}
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if (nRemaining > 0 && !KnowsLanguage(oPC, FEAT_LANGUAGE_ILLUSKAN))
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{
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AddChoice("Illuskan", 21, oPC);
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}
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if (nRemaining > 0 && !KnowsLanguage(oPC, FEAT_LANGUAGE_IMASKARI))
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{
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AddChoice("Imaskari", 22, oPC);
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}
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if (nRemaining > 0 && nCleric && !KnowsLanguage(oPC, FEAT_LANGUAGE_INFERNAL))
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{
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AddChoice("Infernal", 23, oPC);
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}
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if (nRemaining > 0 && !KnowsLanguage(oPC, FEAT_LANGUAGE_KOBOLD))
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{
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AddChoice("Kobold", 24, oPC);
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}
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if (nRemaining > 0 && !KnowsLanguage(oPC, FEAT_LANGUAGE_LANTANESE))
|
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{
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AddChoice("Lantanese", 25, oPC);
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}
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if (nRemaining > 0 && !KnowsLanguage(oPC, FEAT_LANGUAGE_MULANESE))
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{
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AddChoice("Mulanese", 26, oPC);
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}
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if (nRemaining > 0 && !KnowsLanguage(oPC, FEAT_LANGUAGE_MULHORANDI))
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{
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AddChoice("Mulhorandi", 27, oPC);
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}
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if (nRemaining > 0 && !KnowsLanguage(oPC, FEAT_LANGUAGE_ORCISH))
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{
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AddChoice("Orcish", 28, oPC);
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}
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if (nRemaining > 0 && !KnowsLanguage(oPC, FEAT_LANGUAGE_RASHEMI))
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{
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AddChoice("Rashemi", 29, oPC);
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}
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if (nRemaining > 0 && nDruid && !KnowsLanguage(oPC, FEAT_LANGUAGE_SYLVAN))
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{
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AddChoice("Sylvan", 30, oPC);
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}
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if (nRemaining > 0 && !KnowsLanguage(oPC, FEAT_LANGUAGE_TALFIRIC))
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{
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AddChoice("Talfiric", 31, oPC);
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}
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if (nRemaining > 0 && nEarth && !KnowsLanguage(oPC, FEAT_LANGUAGE_TERRAN))
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{
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AddChoice("Terran", 32, oPC);
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}
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if (nRemaining > 0 && !KnowsLanguage(oPC, FEAT_LANGUAGE_TROGLODYTE))
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{
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AddChoice("Troglodyte", 33, oPC);
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}
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if (nRemaining > 0 && !KnowsLanguage(oPC, FEAT_LANGUAGE_UNDERCOMMON))
|
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{
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AddChoice("Undercommon", 34, oPC);
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}
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// Refresh option
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AddChoice("[Refresh Language Choices]", 99, oPC);
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// No Options Left finalizer
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if (nRemaining == 0)
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{
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AddChoice("[No Options Left]", 100, oPC);
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}
|
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MarkStageSetUp(nStage, oPC);
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SetDefaultTokens();
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}
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else if (nStage == STAGE_CONFIRM)
|
||||
{
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SetHeader("Language selection complete.");
|
||||
AddChoice("[Finish]", 1, oPC);
|
||||
MarkStageSetUp(nStage, oPC);
|
||||
SetDefaultTokens();
|
||||
}
|
||||
}
|
||||
|
||||
SetupTokens();
|
||||
}
|
||||
// Handle PC responses
|
||||
else
|
||||
{
|
||||
if(nStage == STAGE_LIST)
|
||||
{
|
||||
// Handle language selection
|
||||
if (nChoice >= 1 && nChoice <= 36)
|
||||
{
|
||||
int nRemaining = GetBonusLanguageCount(oPC);
|
||||
|
||||
if (nRemaining > 0)
|
||||
{
|
||||
// Grant the selected language based on choice
|
||||
switch (nChoice)
|
||||
{
|
||||
case 1: GrantLanguage(oPC, FEAT_LANGUAGE_ABYSSAL); break;
|
||||
case 2: GrantLanguage(oPC, FEAT_LANGUAGE_ALZHEDO); break;
|
||||
case 3: GrantLanguage(oPC, FEAT_LANGUAGE_AQUAN); break;
|
||||
case 4: GrantLanguage(oPC, FEAT_LANGUAGE_AURAN); break;
|
||||
case 5: GrantLanguage(oPC, FEAT_LANGUAGE_CELESTIAL); break;
|
||||
case 6: GrantLanguage(oPC, FEAT_LANGUAGE_CHESSENTAN); break;
|
||||
case 7: GrantLanguage(oPC, FEAT_LANGUAGE_CHONDATHAN); break;
|
||||
case 8: GrantLanguage(oPC, FEAT_LANGUAGE_CHULTAN); break;
|
||||
case 9: GrantLanguage(oPC, FEAT_LANGUAGE_DAMARAN); break;
|
||||
case 10: GrantLanguage(oPC, FEAT_LANGUAGE_DRACONIC); break;
|
||||
case 11: GrantLanguage(oPC, FEAT_LANGUAGE_DROW); break;
|
||||
case 12: GrantLanguage(oPC, FEAT_LANGUAGE_DUERGAR); break;
|
||||
case 13: GrantLanguage(oPC, FEAT_LANGUAGE_DWARVEN); break;
|
||||
case 14: GrantLanguage(oPC, FEAT_LANGUAGE_ELVEN); break;
|
||||
case 15: GrantLanguage(oPC, FEAT_LANGUAGE_GIANT); break;
|
||||
case 16: GrantLanguage(oPC, FEAT_LANGUAGE_GNOMISH); break;
|
||||
case 17: GrantLanguage(oPC, FEAT_LANGUAGE_GOBLIN); break;
|
||||
case 18: GrantLanguage(oPC, FEAT_LANGUAGE_HALFLING); break;
|
||||
case 19: GrantLanguage(oPC, FEAT_LANGUAGE_IGNAN); break;
|
||||
case 20: GrantLanguage(oPC, FEAT_LANGUAGE_ILLUSKAN); break;
|
||||
case 21: GrantLanguage(oPC, FEAT_LANGUAGE_IMASKARI); break;
|
||||
case 22: GrantLanguage(oPC, FEAT_LANGUAGE_INFERNAL); break;
|
||||
case 23: GrantLanguage(oPC, FEAT_LANGUAGE_KOBOLD); break;
|
||||
case 24: GrantLanguage(oPC, FEAT_LANGUAGE_LANTANESE); break;
|
||||
case 25: GrantLanguage(oPC, FEAT_LANGUAGE_MULANESE); break;
|
||||
case 26: GrantLanguage(oPC, FEAT_LANGUAGE_MULHORANDI); break;
|
||||
case 27: GrantLanguage(oPC, FEAT_LANGUAGE_ORCISH); break;
|
||||
case 28: GrantLanguage(oPC, FEAT_LANGUAGE_RASHEMI); break;
|
||||
case 29: GrantLanguage(oPC, FEAT_LANGUAGE_SYLVAN); break;
|
||||
case 30: GrantLanguage(oPC, FEAT_LANGUAGE_TALFIRIC); break;
|
||||
case 31: GrantLanguage(oPC, FEAT_LANGUAGE_TERRAN); break;
|
||||
case 32: GrantLanguage(oPC, FEAT_LANGUAGE_TROGLODYTE); break;
|
||||
case 33: GrantLanguage(oPC, FEAT_LANGUAGE_UNDERCOMMON); break;
|
||||
}
|
||||
|
||||
// Rebuild stage to update available options
|
||||
MarkStageNotSetUp(nStage, oPC);
|
||||
SetStage(nStage, oPC);
|
||||
}
|
||||
}
|
||||
// Handle refresh
|
||||
else if (nChoice == 99)
|
||||
{
|
||||
MarkStageNotSetUp(nStage, oPC);
|
||||
SetStage(nStage, oPC);
|
||||
}
|
||||
// Handle no options left - move to confirm
|
||||
else if (nChoice == 100)
|
||||
{
|
||||
nStage = STAGE_CONFIRM;
|
||||
SetStage(nStage, oPC);
|
||||
}
|
||||
}
|
||||
else if (nStage == STAGE_CONFIRM)
|
||||
{
|
||||
SetHeader("Language selection complete.");
|
||||
AddChoice("[Finish]", 1, oPC);
|
||||
MarkStageSetUp(nStage, oPC);
|
||||
SetDefaultTokens();
|
||||
}
|
||||
}
|
||||
|
||||
// Setup tokens for dynamic conversation system
|
||||
SetupTokens();
|
||||
}
|
||||
Reference in New Issue
Block a user